Follow TV Tropes

Following

History GameBreaker / Borderlands3

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Ghast Call from the Bloody Harvest event is a powerful corrosive Torgue MIRV grenade on par with Breath of The Dying, Gargoyle, and Reflux. Upon impact, it spawns homing skulls that make short work on armored enemies. Not even unarmored and shielded enemies are safe despite the damage penalties.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Breath of The Dying is a powerful corrosive DAHL assault rifle due to its increased damage and its ability to spread acid orbs after killing an enemy. In enclosed spaces, it can be an effective weapon for crowd control if kills can be consistently made as the orbs can weaken or kill other enemies. However, care should be taken as the orbs can damage the user as well.
** Its Vault Card 3 counterpart Creeping Corruption works similarly. After killing an enemy it spreads non-elemental debuff orbs to other enemies and they take 33% more damage. It can be stacked up to 3 times.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**An update to Arms Race introduced the Kickcharger, an even stronger version of the ION CANNON. It can deal much more damage per shot than the ION CANNON while consuming only 1 rocket per shot. This makes it extremely efficient at killing enemies with the right build. The only downside is that the Kickcharger doesn't have any splash damage radius, but groups of enemies that are close together are a rare sight, so this isn't much of a downside.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* The "Phasezerker" class mod, if combined with Infinity and certain skills[[note]]Samsara, Do Harm, Violent Tapestry, Restless and Infusion - throw in Laid Bare and Wrath for extra damage[[/note]]. Phasezerker is intented to be DifficultButAwesome that gives you extra damage and action skill cooldown if you manage to keep it stacked (it fills your Rush stack every time you use her special, but the stacks also decay now) - but when used with Infinity, Samsara and Infusion, it gets difficult to ''lose'' stacks, since the gun's infinite ammo keeps inflicting Amara's enemies with her chosen element, which causes Violent Tapestry to give you more Rush stacks, each of which adds you 3% gun damage per stack, reduces her action skill cooldown, and adds damage to her next special. [[DisasterDominoes When the skill is then used, it activates Samsara]] which boosts weapon damage ''[[UpToEleven even more]]''. The end result is a woman who never. stops. shooting. and keeps gaining stacking damage bonuses that, while capped at 15 or 25, allow her to take down even anointed in less than a minute. The only problem is that once you wipe out most if the battlefield, you'll have less opportunities to keep Rush stacked, and Phasegrasp (Which has the shortes recharge of her Action Skills) cannot trigger Samsara without a upgrade deep in the red skill tree.

to:

* The "Phasezerker" class mod, if combined with Infinity and certain skills[[note]]Samsara, Do Harm, Violent Tapestry, Restless and Infusion - throw in Laid Bare and Wrath for extra damage[[/note]]. Phasezerker is intented to be DifficultButAwesome that gives you extra damage and action skill cooldown if you manage to keep it stacked (it fills your Rush stack every time you use her special, but the stacks also decay now) - but when used with Infinity, Samsara and Infusion, it gets difficult to ''lose'' stacks, since the gun's infinite ammo keeps inflicting Amara's enemies with her chosen element, which causes Violent Tapestry to give you more Rush stacks, each of which adds you 3% gun damage per stack, reduces her action skill cooldown, and adds damage to her next special. [[DisasterDominoes When the skill is then used, it activates Samsara]] which boosts weapon damage ''[[UpToEleven even more]]''.''even more''. The end result is a woman who never. stops. shooting. and keeps gaining stacking damage bonuses that, while capped at 15 or 25, allow her to take down even anointed in less than a minute. The only problem is that once you wipe out most if the battlefield, you'll have less opportunities to keep Rush stacked, and Phasegrasp (Which has the shortes recharge of her Action Skills) cannot trigger Samsara without a upgrade deep in the red skill tree.



* The Ionic Disruptor from the Director's Cut is 2's Tresspasser sniper rifle ramped UpToEleven. Not only does it bypass enemy shields, but when they're killed by the weapon, they disentegrate Duck Dodgers-style.

to:

* The Ionic Disruptor from the Director's Cut is 2's Tresspasser sniper rifle ramped UpToEleven.up to eleven. Not only does it bypass enemy shields, but when they're killed by the weapon, they disentegrate Duck Dodgers-style.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* With ''Director's Cut'', we have the Company Man artifact. This provides various bonuses to any weapon made by the listed manufacturer. Combine this with any of your favorite weapons from said manufacturer, and its killing power will be boosted significantly. While you can only get one by killing the raid boss, Hemovorous the Invincible, you don't need mayhem on for it to drop, and Hemovorous is guaranteed to drop at least one on death. With this, you can tear through him with a high mayhem weapon for a guaranteed drop. If you're on mayhem mode or TVHM, Vermivorous will join him, so you can kill Hemovorous while leaving Vermivorous alive, then fast travel out to reset the fight without having to pay more eridium.
Is there an issue? Send a MessageReason:
None


* Once you get your hand on the "Seein' Dead" class mod from the Handsome Jackpot DLC, you will never need any other class mod ever again. The mod can activate all of Zane's kill skills by merely DAMAGING an enemy, as well as making the skills 25% stronger (later nerfed to 10%). One kill skill gives an increase to the duration of your active action skills, so you can keep them going almost forever. And since Jackpot-exclusive mods drop in abundance, you'll have near-endless variations to pick from that suit your style/equipment the best.

to:

* Once you get your hand hands on the "Seein' Dead" class mod from the Handsome Jackpot ''Handsome Jackpot'' DLC, you will never need any other class mod ever again. The mod can activate all of Zane's kill skills by merely DAMAGING an enemy, as well as making the skills 25% stronger (later nerfed to 10%). One kill skill gives an increase to the duration of your active action skills, so you can keep them going almost forever. And since Jackpot-exclusive mods drop in abundance, you'll have near-endless variations to pick from that suit your style/equipment the best.



* The Ember's Purge from ''Handsome Jackpot''. When a projectile hits an enemy, it has a high chance to spawn a lava pool. Said lava pool counts as splash damage, which both ignores elemental resistances, has very good Mayhem scaling, and benefits from splash damage anointments, so this fire-only gun can still slaughter fire-immune enemies almost as easily as any regular enemy. The only real downside to this gun is that it can only be gotten once per character (barring good luck from the diamond armory), so definitely hold off on the statue bombing challenge until you're max level and on your preferred Mayhem level.

to:

* The Ember's Purge from ''Handsome Jackpot''. When a projectile hits an enemy, it has a high chance to spawn a lava pool. Said lava pool counts as splash damage, which both ignores elemental resistances, has very good Mayhem scaling, scaling and benefits from splash damage anointments, so this fire-only gun anointments. Get any non-fire version of the "bonus elemental damage for next two magazines" anointment, and it can still slaughter tear through fire-immune enemies almost as easily as any regular enemy.well. The only real downside to this gun is that it can only be gotten once per character (barring good luck from the diamond armory), so definitely hold off on the statue bombing challenge until you're max level and on your preferred Mayhem level.
Is there an issue? Send a MessageReason:
None


* Amara can become an absolute beast thanks to one weapon: The Face-Puncher. Since it shoots your melee damage and Amara has multiple melee buffs, this can potentially deal huge damage. To maximize this, get a two-shot version with a "+200% melee after using phaseslam" anointment and a White Elephant artifact that makes melee apply sticky bombs. The only downside is that combat arenas will really chew through ammo, but a "melee to steal ammo" artifact should take care of that.

to:

* Amara can become an absolute beast thanks to one weapon: The Face-Puncher. Since it shoots your melee damage and Amara has multiple melee buffs, this can potentially deal huge damage. To maximize this, get a two-shot version with a "+200% melee after using phaseslam" anointment and a White Elephant artifact that makes melee apply sticky bombs. The only downside is that combat arenas will really chew through ammo, but a "melee to steal ammo" Cutpurse artifact should (melee attacks replenish ammo) will take care of that.
Is there an issue? Send a MessageReason:
None


* From the Bounty of Blood, we have the Gargoyle, a corrosive pistol so powerful that it not only melts armored enemies but unarmored enemies as well. Its only drawbacks are overheating and breaking (typical of [=COV=] weapons), high ammo consumption, and less damage against shielded enemies. It's a perfect weapon for the Maliwan Takedown, where the two bosses there only use armor under their shields. The Gargoygle can shred their armor like you wouldn't believe. If nothing else, it will drastically lessen the time until a boss kill. A superior SpiritualSuccessor to ''2'' 's Gub.

to:

* From the Bounty of Blood, we have the Gargoyle, a corrosive pistol so powerful that it not only melts armored enemies but unarmored enemies as well. Its only drawbacks are overheating and breaking (typical of [=COV=] weapons), high ammo consumption, and less damage against shielded enemies. It's a perfect weapon for the Maliwan Takedown, where the two bosses there only use armor under their shields. The Gargoygle can shred their armor like you wouldn't believe. If nothing else, it will drastically lessen the time until a boss kill. A superior SpiritualSuccessor to ''2'' 's Gub.Gub and Infection.
Is there an issue? Send a MessageReason:
None


* A great eridium farm has been found in Voracious Canopy. The bottom of the secret shaft with the dead Claptrap will always have nine eridium crystals very close to each other, some of which will be invisible. It's been found that crystals drop extra if you equip an elemental Stone artifact, a Commander Planetoid artifact (or even better, a Stone Commander Planetoid legendary artifact), and the combination of a weapon with the "extra radiation damage under 50% health anointment and either a Front Loader shield or temporarily putting on a Deathless to lower your health to 1 (so long as your character doesn't have health regeneration). Kit yourself out right and play on mayhem 10 or 11, and all nine crystals will drop a good 200-300+ eridium. From there, go up to the top of the shaft and activate the nearby checkpoint by the vending machine. Now you can just reload the area to respawn the crystals that are just a short jog and drop away. To speed the process up, you can reload the map directly by switching mayhem levels.

to:

* A great eridium farm has been found in Voracious Canopy. The bottom of the secret shaft with the dead Claptrap will always have nine eridium crystals very close to each other, some of which will be invisible. It's been found that crystals drop extra if you equip an elemental Stone artifact, a Commander Planetoid artifact (or even better, a Stone Commander Planetoid legendary artifact), and the combination of a weapon with the "extra radiation damage under 50% 50%" health anointment and either a Front Loader shield or temporarily putting on a Deathless to lower your health to 1 (so long as your character doesn't have health regeneration). Kit yourself out right and play on mayhem 10 or 11, and all nine crystals will drop a good 200-300+ eridium. From there, go up to the top of the shaft and activate the nearby checkpoint by the vending machine. Now you can just reload the area to respawn the crystals that are just a short jog and drop away. To speed the process up, you can reload the map directly by switching mayhem levels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Baby Maker, now repurposed as a pistol is great for crowd control and it comes in leg and homing variants. Keep in mind that it consumes a magazine's worth of ammo in addition to the gun's reload so be equipped with a cutpurse artifact.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Sand Hawk also returns from ''2'' albeit in the form of a sniper rifle. It excels in close and medium range combat and can bring deep hurting to certain enemies and bosses. The only drawback is the limited ammo and being piss-poor at long range.
Is there an issue? Send a MessageReason:
None


* The Lyuda sniper rifle from ''2'' returns and it still sends bosses to their knees. With its high rate of fire, it's treated more like a minigun.

to:

* The Lyuda sniper rifle from ''2'' returns and it still sends bosses to their knees. With its high rate of fire, it's treated more like a minigun. With the right builds, it can be a force to be reckoned with.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Lyuda sniper rifle from ''2'' returns and it still sends bosses to their knees. With its high rate of fire, it's treated more like a minigun.

Added: 422

Changed: 26

Is there an issue? Send a MessageReason:
None


* The Lucky 7 normally has limited usage due to starting as a normal Jakobs revolver and needing a good combo of bonuses on reload that only lasts for a single magazine. But with Moze's ammo regeneration, you can keep that super-buffed magazine going for a long time. Just the combination of auto-crits, x7 shot, explosive bullets, and optional full auto can be enough to tear through most enemy gauntlets and boss fights.



* Once you get your hand on the "Seein' Dead" class mod from the Handsome Jackpot DLC, you will never need any other class mod ever again. The mod can activate all of Zane's kill skills by merely DAMAGING an enemy, as well as making the skills 25% stronger. One kill skill gives an increase to the duration of your active action skills, so you can keep them going almost forever. And since Jackpot-exclusive mods drop in abundance, you'll have near-endless variations to pick from that suit your style/equipment the best.

to:

* Once you get your hand on the "Seein' Dead" class mod from the Handsome Jackpot DLC, you will never need any other class mod ever again. The mod can activate all of Zane's kill skills by merely DAMAGING an enemy, as well as making the skills 25% stronger.stronger (later nerfed to 10%). One kill skill gives an increase to the duration of your active action skills, so you can keep them going almost forever. And since Jackpot-exclusive mods drop in abundance, you'll have near-endless variations to pick from that suit your style/equipment the best.



** The Dowsing Rod from selfsame DLC is nothing home to write about, until you switch to its alt-fire mode which fires six grenades at cost of 1 ammo. Moze can make the best use of the Dowsing Rod, as she has many skills in the Demolition Woman tree to enhance the lethality of the grenades, and her ammo generation skills such as Forge and Redistribution can allow her to fire grenades for much longer than normal. A [=Fl4K=] with Megavore and Fade Away can also turn enemies into gooey chunks with this weapon as well.

to:

** The Dowsing Rod from selfsame same DLC is nothing home to write about, until you switch to its alt-fire mode which fires six grenades at cost of 1 ammo. Moze can make the best use of the Dowsing Rod, as she has many skills in the Demolition Woman tree to enhance the lethality of the grenades, and her ammo generation skills such as Forge and Redistribution can allow her to fire grenades for much longer than normal. A [=Fl4K=] with Megavore and Fade Away can also turn enemies into gooey chunks with this weapon as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* If you're finding that your favorite weapons are chewing through ammo too fast, then you'll want the Cutpurse Launch Pad. The homing projectiles caused by the slam will replenish your entire ammo supply when they hit an enemy. The only caveat besides getting one to spawn is that you'll need at least 100 Guardian Rank to unlock the Come On And Slam perk so you can do a slam from a regular jump height.

Added: 1035

Changed: 7

Is there an issue? Send a MessageReason:
None


* The Frozen Heart and Frozen Snowshoe shields have the effect of freezing all enemies in your vicinity when broken. Combined with a "action skill shields break effects" anointment, this means you can flash-freeze mobs at will. A melee-build Amara in particular benefits from this since frozen enemies take more melee damage.

to:

* The Frozen Heart and Frozen Snowshoe shields have the effect of freezing all enemies in your vicinity when broken. Combined with a "action skill shields start shield break effects" anointment, this means you can flash-freeze mobs at will. A melee-build Amara in particular benefits from this since frozen enemies take more melee damage.damage.
* A great eridium farm has been found in Voracious Canopy. The bottom of the secret shaft with the dead Claptrap will always have nine eridium crystals very close to each other, some of which will be invisible. It's been found that crystals drop extra if you equip an elemental Stone artifact, a Commander Planetoid artifact (or even better, a Stone Commander Planetoid legendary artifact), and the combination of a weapon with the "extra radiation damage under 50% health anointment and either a Front Loader shield or temporarily putting on a Deathless to lower your health to 1 (so long as your character doesn't have health regeneration). Kit yourself out right and play on mayhem 10 or 11, and all nine crystals will drop a good 200-300+ eridium. From there, go up to the top of the shaft and activate the nearby checkpoint by the vending machine. Now you can just reload the area to respawn the crystals that are just a short jog and drop away. To speed the process up, you can reload the map directly by switching mayhem levels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* It's widely agreed upon that the generic purple grenade mod called the Cloning Maddening Tracker is Moze's best grenade. Because it splits the most and homes in on enemies, it works wonders with her grenade-hit healing skill. This works well, no matter what level it is, but an anointed one with a "bonus damage on grenade throw" trait makes it even better. Unfortunately, because it's a generic purple, it's FAR rarer than any legendary and finding one will require really scrutinizing loot drops and religiously visiting ammo vendors.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Frozen Heart and Frozen Snowshoe shields have the effect of freezing all enemies in your vicinity when broken. Combined with a "action skill shields break effects" anointment, this means you can flash-freeze mobs at will. A melee-build Amara in particular benefits from this since frozen enemies take more melee damage.
Is there an issue? Send a MessageReason:
None


* From the Bounty of Blood, we have the Gargoyle, a corrosive pistol so powerful that it not only melts armored enemies but unarmored enemies as well. Its only drawbacks are overheating and breaking (typical of [=COV=] weapons), high ammo consumption, and less damage against shielded enemies. It's a perfect weapon for the Maliwan Takedown, where the two bosses there only use armor under their shields. The Gargoygle can shred their armor like you wouldn't believe. If nothing else, it will drastically lessen the time until a boss kill.

to:

* From the Bounty of Blood, we have the Gargoyle, a corrosive pistol so powerful that it not only melts armored enemies but unarmored enemies as well. Its only drawbacks are overheating and breaking (typical of [=COV=] weapons), high ammo consumption, and less damage against shielded enemies. It's a perfect weapon for the Maliwan Takedown, where the two bosses there only use armor under their shields. The Gargoygle can shred their armor like you wouldn't believe. If nothing else, it will drastically lessen the time until a boss kill. A superior SpiritualSuccessor to ''2'' 's Gub.
Is there an issue? Send a MessageReason:
None


* The Free Radical, a Maliwan pistol that fires homing bullets that decimates enemies, shielded or not and in terms of raw damage can put both Jakobs and Torgue pistols to shame.

to:

* The Free Radical, a Maliwan pistol that fires homing bullets that decimates enemies, shielded or not and in terms of raw damage can put both most Jakobs and Torgue pistols to shame.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Ember's Purge from ''Handsome Jackpot''. When a projectile hits an enemy, it has a high chance to spawn a lava pool. Said lava pool counts as splash damage, which both ignores elemental resistances, has very good Mayhem scaling, and benefits from splash damage anointments, so this fire-only gun can still slaughter fire-immune enemies almost as easily as any regular enemy. The only real downside to this gun is that it can only be gotten once per character (barring good luck from the diamond armory), so definitely hold off on the statue bombing challenge until you're max level and on your preferred Mayhem level.
Is there an issue? Send a MessageReason:
None


* Do you miss the Swordplosion? Then check out its SpiritualSuccessor the Blade Fury! An aftermarket Jakobs Assault Rifle from The Bunker Masters Vault Card, it fires knives that deal both weapon and melee damage. A godsend for those who want the melee damage cash bonus in the Circles of Slaughter.

to:

* Do you miss the Swordplosion? Then check out its SpiritualSuccessor the Blade Fury! An aftermarket Jakobs Assault Rifle from The Bunker Masters Vault Card, it fires knives that deal both weapon and melee damage. A godsend for those who want the melee damage cash bonus in the Circles of Slaughter. Oh, and as a nice little bonus, '''it can damage bosses during their immune phases'''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Free Radical, a Maliwan pistol that fires homing bullets that decimates enemies, shielded or not and in terms of raw damage can put both Jakobs and Torgue pistols to shame.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Troubleshooter from Vault Card 2 is a versatile [=SMG=] that detects the weaknesses of specific targets and modifies the element accordingly. Try it out on bossses like the Rampager.
* Do you miss the Swordplosion? Then check out its SpiritualSuccessor the Blade Fury! An aftermarket Jakobs Assault Rifle from The Bunker Masters Vault Card, it fires knives that deal both weapon and melee damage. A godsend for those who want the melee damage cash bonus in the Circles of Slaughter.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Flare class mod gives Iron Bear a 100% damage increase that gradually lowers as fuel is expended. It synergizes very well with builds that focus on keeping Iron Bear active as long as possible as well as boosting his damage (primarily including skills like Stainless Steel Bear, Deadlines, Really Big Guns, and Specialist Bear). With this class mod, Moze can start a fight and lay waste to all sorts of enemies, demolishing them while they're unable to fight back due to getting blasted so hard.
Is there an issue? Send a MessageReason:
None


* The Hellwalker, a Legendary Jakobs aftermarket shotgun, has the added the added bonus of inflicting incendiary damage to nonfire-immune flesh-based enemies. As mentioned in [=Fl4k=]'s entry, they can do serious damage with their Megavore and Fade Away skills when equipped with this weapon. A Zane with a Hellwalker can also bring deep hurting with his Seeing Double skill.

to:

* The Hellwalker, a Legendary Jakobs aftermarket shotgun, has the added the added bonus of inflicting incendiary damage to nonfire-immune flesh-based enemies. As mentioned in [=Fl4k=]'s entry, they can do serious damage with their Megavore and Fade Away skills when equipped with this weapon. A Zane with a Hellwalker can also bring deep hurting with his Seeing Double skill.

Added: 1330

Changed: 1847

Is there an issue? Send a MessageReason:
None


* The MNTIS cannon means Zane can join Amara and FL4K in having a spammable action skill that can take great advantage of all "action skill start/end" anointments.

to:

* The MNTIS cannon means Zane can join Amara and FL4K [=FL4K=] in having a spammable action skill that can take great advantage of all "action skill start/end" anointments.anointments. And since Zane can also have another action skill at the same time, this can get out of hand pretty damn quick.



* The Handsome Jackpot [=DLC=] has the [[{{BFG}} Ion Cannon]]. Holy skagballs, the Ion Cannon. With the right character builds, a fully charged Ion Cannon can decimate regular enemies even if they are armored and/or shielded, make short work of the aforementioned Anointed enemies, and can take big chunks out of a boss's lifebar. Unfortunately a mid-January 2020 hotfix nerfed its usefulness by making the cannon consume most of its ammo, relegating it to Moze builds with high ammo regen that allow you to constantly fire it even if you only have 1 shot in the chamber. For anyone else, they'll have to find either an absorption shield or a cutpurse artifact or both to regain lost ammo as rocket launcher ammunition is extremely rare and expensive. It still has amazing firepower and is worth using on tough bosses. And with the current level cap and [=FL4K=]'s "Fade Away", it can go up to 8-9 million in damage! And the recent mayhem 2.0 updated its damage to go further beyond!

to:

* The Star Helix is a(n almost) MasterOfAll assault rifle made by Dahl, boasting high damage and good stats all around. Its main trait is that it fires three bullets for every shot, with one bullet taking a straight path and the other two oscillating and connecting with the main one during flight. Its only major flaw is that the fast fire rate means it chews through its magazine fairly quick, but this can be remedied with gear or skills that increase magazine size or return ammo to the mag. It's a solid choice for an assault rifle, and though it only comes in Shock, Radiation, and Cryo flavors, it can still be handy for multiple builds.
* The Handsome Jackpot [=DLC=] has the [[{{BFG}} Ion Cannon]]. ION CANNON]]. Holy skagballs, the Ion Cannon. ION CANNON. With the right character builds, a fully charged Ion Cannon ION CANNON blast can decimate regular enemies even if they are armored and/or shielded, make short work of the aforementioned Anointed enemies, and can take big chunks out of a boss's lifebar. Unfortunately a mid-January 2020 hotfix nerfed its usefulness by making the cannon consume most of its ammo, relegating it to Moze builds with high ammo regen that allow you to constantly fire it even if you only have 1 shot in the chamber. For anyone else, they'll have to find either an absorption shield or a cutpurse artifact or both to regain lost ammo as rocket launcher ammunition is extremely rare and expensive. It still has amazing firepower and is worth using on tough bosses. And with the current level cap and [=FL4K=]'s "Fade Away", it can go up to 8-9 million in damage! And the recent mayhem 2.0 updated its damage to go further beyond!



** Speaking of The Lob, even after its nerf, it's a serious damage monster. It fires slow-moving orbs that deal extremely high damage as they pass through enemies, and the slow speed means that enemies will get shredded as it comes through them. And since it comes in all elements, there's many builds that can make effective use of The Lob.



** Globetrottr is a DifficultButAwesome counterpart to Yellowcake made as compensation for Yellowcake being left out in the recent level cap. It fires elemental sawblades that bounce up and down. When used properly, it can clear out a room full of enemies in seconds like Yellowcake.

to:

** Globetrottr is a DifficultButAwesome counterpart to Yellowcake made as compensation for Yellowcake being left out in the recent level cap. It fires elemental sawblades that bounce up and down. When used properly, it can clear out a room full of enemies in seconds like Yellowcake. It comes in all elements as well while Yellowcake is Radiation-only.



* From the Bounty of Blood, we have the Gargoyle, a corrosive pistol so powerful that it not only melts armored enemies but unarmored enemies as well. Its only drawbacks are overheating and breaking (typical of [=COV=] weapons), high ammo cosumption, and less damage against shielded enemies.

to:

* From the Bounty of Blood, we have the Gargoyle, a corrosive pistol so powerful that it not only melts armored enemies but unarmored enemies as well. Its only drawbacks are overheating and breaking (typical of [=COV=] weapons), high ammo cosumption, consumption, and less damage against shielded enemies.enemies. It's a perfect weapon for the Maliwan Takedown, where the two bosses there only use armor under their shields. The Gargoygle can shred their armor like you wouldn't believe. If nothing else, it will drastically lessen the time until a boss kill.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Torrent from the ''Pre-Sequel'' returns. It's limited to just Corrosive, Incendiary, or Radiation but it shares a hidden perk with fellow Dahl weapon the Nemesis: shock damage. Combined with its high rate of fire, shielded enemies become a joke and it may rival the Plasma Coil.

Changed: 335

Removed: 181

Is there an issue? Send a MessageReason:
None


* The Loaded Dice is one for the sake of item farming, as it massively boosts the player's luck in exchange for a huge health penalty. Those who maximize their shields or simply intend to dodge as much as possible will benefit from this artifact's rewards the most. The Schlooter artifact (obtained from the ''Tales from the Borderlands'' themed Vault Card) boosts legendary drop rates upon killing an enemy for a brief time, but enough time to make places such as the Slaughter Shaft a gold mine for legendary gear, without compromising the player's health points.

to:

* The Loaded Dice is one for the sake of item farming, as it massively boosts the player's luck in exchange for a huge health penalty. Those who maximize their shields or simply intend to dodge as much as possible will benefit from this artifact's rewards the most. The Schlooter Shlooter artifact (obtained from the ''Tales from the Borderlands'' themed Vault Card) boosts legendary drop rates upon killing an enemy for a brief time, but enough time to make places such as the Slaughter Shaft a gold mine for legendary gear, without compromising the player's health points.



* Arms Race itself becomes way easier when playing during an event. The special targets will spawn there, including ones with a chance to drop high-end or even legendary loot. Hard to lose when you're suddenly toting a Hellwalker and Destructo Spinner.
** Sadly, this has been massively nerfed. Ghosts and cartel members do not spawn, and hearts only appear for one run before you need to quit the game entirely to make them reappear.

to:

* Arms Race itself becomes way easier when playing during an event. with Broken Hearts Day active. The special targets hearts will still spawn there, including the gold ones with a chance to drop high-end or even legendary loot. Hard to lose when you're suddenly toting a Hellwalker and Destructo Spinner.
** Sadly, this has been massively nerfed. Ghosts and cartel members do not spawn, and hearts only appear for one run before you need to quit the game entirely to make them reappear.
Spinner.




to:

* The Faisor's assault rifle mode might be nothing to write home about, but its shotgun mode is an absolute beast, no matter what parts or elements you get on it. If you're sick of trying to farm for a Boom Sickle, the Faisor's alt-fire is a more than adequate substitute!
Is there an issue? Send a MessageReason:
None


* The Loaded Dice is one for the sake of item farming, as it massively boosts the player's luck in exchange for a huge health penalty. Those who maximize their shields or simply intend to dodge as much as possible will benefit from this artifact's rewards the most.

to:

* The Loaded Dice is one for the sake of item farming, as it massively boosts the player's luck in exchange for a huge health penalty. Those who maximize their shields or simply intend to dodge as much as possible will benefit from this artifact's rewards the most. The Schlooter artifact (obtained from the ''Tales from the Borderlands'' themed Vault Card) boosts legendary drop rates upon killing an enemy for a brief time, but enough time to make places such as the Slaughter Shaft a gold mine for legendary gear, without compromising the player's health points.

Top