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** This when combined with a bug involving the Bounty Hunter [[https://youtu.be/YfWH6RXCyfE?t=94 where any kill activates all Interplanetary Stalker bonuses (barring the Movement Speed Beast Bonus)]] allows for [=FL4K=] to not only negate the damage penalty of Corrosive on Flesh, but even dethrone Fire as the most strongest element on Flesh with Flesh Melter equipped (2.275x Matching Element Damage with Incendiary on Flesh vs 2.4363625x Matching Element Damage with Corrosive on Flesh). This interaction alone, simply titled as [[https://docs.google.com/document/d/1MiGGa_HDpm_IzHWgfhIDkLxzqiL_7O5HRC8E8ICerQg/edit#heading=h.y6k1u5sgei4 FL4CID]], is considered a big reason as to why the Bounty Hunter is such a powerful class mod for mobbing, compared to [=St4ckbot=] from DLC 1 or the Cosmic Stalker also from base game. This is made even better by the playstyle being 100% base game compatible, with the main recommended gear being the Reflux from [=GenIVIV=] that drops it at Mayhem 6 & above, & the Breath of The Dying that double dips on several of FL4K's damage bonuses with the orbs it spawns.
*** In some sense, the Breath of The Dying can be considered to be a major factor as to making FL4CID one of the FL4K's strongest playstyles outright, as each orbs not only get 18x the damage of the killing blow, but each of those 13 orbs reapply all of FL4K's immense Global Damage (commonly nicknamed as V1 Damage), Elemental Damage, & even Crit Damage Bonuses (the latter of which is made far more consistent than other characters thanks to Megavore). It's such a stupidly powerful combo that it almost feels like the Breath of The Dying was made in mind for FL4K.

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** This when combined with a bug involving the Bounty Hunter Hunter, [[https://youtu.be/YfWH6RXCyfE?t=94 where any kill activates all Interplanetary Stalker bonuses (barring the Movement Speed Beast Bonus)]] Bonus),]] allows for [=FL4K=] to not only negate the damage penalty of Corrosive on Flesh, but even dethrone Fire as the most strongest element on Flesh with Flesh Melter equipped (2.275x Matching Element Damage with Incendiary on Flesh vs 2.4363625x Matching Element Damage with Corrosive on Flesh). This interaction alone, simply titled as [[https://docs.google.com/document/d/1MiGGa_HDpm_IzHWgfhIDkLxzqiL_7O5HRC8E8ICerQg/edit#heading=h.y6k1u5sgei4 FL4CID]], is considered a big reason as to why the Bounty Hunter is such a powerful class mod for mobbing, compared to [=St4ckbot=] from DLC 1 or the Cosmic Stalker also from base game. This is made even better by the playstyle being 100% base game compatible, with the main recommended gear being the Reflux (A staple shotgun for [=FL4K=] that makes excellent use of Megavore/Head Count/Leave No Trace for both ammo sustain and damage) from [=GenIVIV=] that drops it at Mayhem 6 & above, & the Breath of The Dying that double dips on several of FL4K's [=FL4K=]'s damage bonuses with the orbs it spawns.
*** In some sense, the Breath of The Dying can be considered to be a major factor as to making FL4CID [=FL4CID=] one of the FL4K's [=FL4K=]'s strongest playstyles outright, as each orbs not only get 18x the damage of the killing blow, but each of those 13 orbs reapply all of FL4K's [=FL4K=]'s immense Global Damage (commonly nicknamed as V1 Damage), Elemental Damage, & even Crit Damage Bonuses (the latter of which is made far more consistent than other characters thanks to Megavore). It's such a stupidly powerful combo that it almost feels like the Breath of The Dying was made in mind for FL4K.[=FL4K=].

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* One of [=FL4K=]'s Tier 1 skills, Interplanetary Stalker, has a bonus where kills against Robot types activate a unique 7.5% Corrosive Bonus that stacks thrice. Being that this is a Hunter Skill, it is able to be boosted by Big Game, which brings it upwards to 29.25% Corrosive Damage with 3 stacks with 3 points into Big Game. On the surface, this looks to be rather unexceptional. But this Bonus Corrosive is Pre-Additive, meaning that instead of adding with other elemental bonuses, it instead acts as a multiplier for other sources of elemental damage. This when paired with a Flesh Melter artifact for up to 5 stacks of 32% Bonus Corrosive & Spiderant Scorcher for 10% Corrosive (Amplified by 3x with 5 points into Barbaric Yawp for 30% Elemental), this amounts up to 274.825% Corrosive Damage.
** This when combined with a bug involving the Bounty Hunter [[https://youtu.be/YfWH6RXCyfE?t=94 where any kill activates all Interplanetary Stalker bonuses (barring the Movement Speed Beast Bonus)]] allows for [=FL4K=] to not only negate the damage penalty of Corrosive on Flesh, but even dethrone Fire as the most strongest element on Flesh with Flesh Melter equipped (2.275x Matching Element Damage with Incendiary on Flesh vs 2.4363625x Matching Element Damage with Corrosive on Flesh). This interaction alone, simply titled as [[https://docs.google.com/document/d/1MiGGa_HDpm_IzHWgfhIDkLxzqiL_7O5HRC8E8ICerQg/edit#heading=h.y6k1u5sgei4 FL4CID]], is considered a big reason as to why the Bounty Hunter is such a powerful class mod for mobbing, compared to [=St4ckbot=] from DLC 1 or the Cosmic Stalker also from base game. This is made even better by the playstyle being 100% base game compatible, with the main recommended gear being the Reflux from [=GenIVIV=] that drops it at Mayhem 6 & above, & the Breath of The Dying that double dips on that same elemental damage with its on kill orb, multiplying all of your Corrosive Bonuses again to its final damage.

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* One of [=FL4K=]'s Tier 1 skills, Interplanetary Stalker, has a bonus where kills against Robot types activate a unique 7.5% Corrosive Bonus that stacks thrice. Being that this is a Hunter Skill, it is able to be boosted by Big Game, which brings it upwards to 29.25% Corrosive Damage with 3 stacks with of IPS & 3 points into Big Game. On the surface, this looks to be rather unexceptional. But this Bonus Corrosive is Pre-Additive, meaning that instead of adding with other elemental bonuses, it instead acts as a multiplier for other sources of elemental damage. This when paired with a Flesh Melter artifact for up to 5 stacks of 32% Bonus Corrosive & Spiderant Scorcher for 10% Corrosive (Amplified by 3x with 5 points into Barbaric Yawp for 30% Elemental), this amounts up to 274.825% Corrosive Damage.
** This when combined with a bug involving the Bounty Hunter [[https://youtu.be/YfWH6RXCyfE?t=94 where any kill activates all Interplanetary Stalker bonuses (barring the Movement Speed Beast Bonus)]] allows for [=FL4K=] to not only negate the damage penalty of Corrosive on Flesh, but even dethrone Fire as the most strongest element on Flesh with Flesh Melter equipped (2.275x Matching Element Damage with Incendiary on Flesh vs 2.4363625x Matching Element Damage with Corrosive on Flesh). This interaction alone, simply titled as [[https://docs.google.com/document/d/1MiGGa_HDpm_IzHWgfhIDkLxzqiL_7O5HRC8E8ICerQg/edit#heading=h.y6k1u5sgei4 FL4CID]], is considered a big reason as to why the Bounty Hunter is such a powerful class mod for mobbing, compared to [=St4ckbot=] from DLC 1 or the Cosmic Stalker also from base game. This is made even better by the playstyle being 100% base game compatible, with the main recommended gear being the Reflux from [=GenIVIV=] that drops it at Mayhem 6 & above, & the Breath of The Dying that double dips on that same elemental several of FL4K's damage bonuses with its on kill orb, multiplying the orbs it spawns.
*** In some sense, the Breath of The Dying can be considered to be a major factor as to making FL4CID one of the FL4K's strongest playstyles outright, as each orbs not only get 18x the damage of the killing blow, but each of those 13 orbs reapply
all of your Corrosive FL4K's immense Global Damage (commonly nicknamed as V1 Damage), Elemental Damage, & even Crit Damage Bonuses again (the latter of which is made far more consistent than other characters thanks to its final damage.Megavore). It's such a stupidly powerful combo that it almost feels like the Breath of The Dying was made in mind for FL4K.
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* Possibly one of the most broken interactions of the entire franchise; Boresplosion is widely considered to be Zane's most strongest playstyle by a large margin. It utilizes the Hustler class mod to activate fake-crits, which can in turn activate Eraser (A skill widely considered to be the successor to Zer0's B0re skill), & those fake crits are able to activate on splash damage. Those instances of splash damage can also activate eraser again, which repeats several times over dealing an ungodly amount of damage (A chain of increasingly powerful explosions also akin to Krieg's green tree capstone, Bloodsplosion). The catch? It is a complete nightmare to build farm for as it outright requires splash radius buffs on the class mod & artifact (the latter of which requires having Area of Effect Damage as the second or third roll, as that's the only way to get splash radius on an artifact).

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* Possibly one of the most broken interactions of the entire franchise; Boresplosion is widely considered to be Zane's most strongest playstyle by a large margin. It utilizes the Hustler class mod to activate fake-crits, which can in turn activate Eraser (A skill widely considered to be the successor to Zer0's [=Zer0=]'s B0re skill), & those fake crits are able to activate on splash damage. Those instances of splash damage can also activate eraser again, which repeats several times over dealing an ungodly amount of damage (A chain of increasingly powerful explosions also akin to Krieg's green tree capstone, Bloodsplosion). The catch? It is a complete nightmare to build farm for as it outright requires splash radius buffs on the class mod & artifact (the latter of which requires having Area of Effect Damage as the second or third roll, as that's the only way to get splash radius on an artifact).
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Added DiffLines:

* Possibly one of the most broken interactions of the entire franchise; Boresplosion is widely considered to be Zane's most strongest playstyle by a large margin. It utilizes the Hustler class mod to activate fake-crits, which can in turn activate Eraser (A skill widely considered to be the successor to Zer0's B0re skill), & those fake crits are able to activate on splash damage. Those instances of splash damage can also activate eraser again, which repeats several times over dealing an ungodly amount of damage (A chain of increasingly powerful explosions also akin to Krieg's green tree capstone, Bloodsplosion). The catch? It is a complete nightmare to build farm for as it outright requires splash radius buffs on the class mod & artifact (the latter of which requires having Area of Effect Damage as the second or third roll, as that's the only way to get splash radius on an artifact).
**Pair it with a Complex Root, & you hardly need to aim because of a bug with the Complex Root, where splash radius bonuses makes its very projectiles spread across wide distances.

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** This when combined with a bug involving the Bounty Hunter [[https://youtu.be/YfWH6RXCyfE?t=94 where any kill activates all Interplanetary Stalker bonuses (barring the Movement Speed Beast Bonus)]] allows for [=FL4K=] to not only negate the damage penalty of Corrosive on Flesh, but even dethrone Fire as the most strongest element on Flesh with Flesh Melter equipped (2.275x Matching Element Damage with Incendiary on Flesh vs 2.4363625x Matching Element Damage with Corrosive on Flesh). This interaction alone, simply titled as [[https://docs.google.com/document/d/1MiGGa_HDpm_IzHWgfhIDkLxzqiL_7O5HRC8E8ICerQg/edit#heading=h.y6k1u5sgei4 FL4CID]], is considered a big reason why the Bounty Hunter is such a powerful class mod for mobbing, compared to [=St4ckbot=] from DLC 1 or the Cosmic Stalker.

to:

** This when combined with a bug involving the Bounty Hunter [[https://youtu.be/YfWH6RXCyfE?t=94 where any kill activates all Interplanetary Stalker bonuses (barring the Movement Speed Beast Bonus)]] allows for [=FL4K=] to not only negate the damage penalty of Corrosive on Flesh, but even dethrone Fire as the most strongest element on Flesh with Flesh Melter equipped (2.275x Matching Element Damage with Incendiary on Flesh vs 2.4363625x Matching Element Damage with Corrosive on Flesh). This interaction alone, simply titled as [[https://docs.google.com/document/d/1MiGGa_HDpm_IzHWgfhIDkLxzqiL_7O5HRC8E8ICerQg/edit#heading=h.y6k1u5sgei4 FL4CID]], is considered a big reason as to why the Bounty Hunter is such a powerful class mod for mobbing, compared to [=St4ckbot=] from DLC 1 or the Cosmic Stalker.Stalker also from base game. This is made even better by the playstyle being 100% base game compatible, with the main recommended gear being the Reflux from [=GenIVIV=] that drops it at Mayhem 6 & above, & the Breath of The Dying that double dips on that same elemental damage with its on kill orb, multiplying all of your Corrosive Bonuses again to its final damage.


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** If you give the Clone the Grease Trap from the Revenge of the Cartels Event, it will fire its default Fire Starter mode. By having Zane fire at the enemies Clone shoots at while you have the pistol in Hot Grease Mode, you can constantly apply a debuff to enemies for your Clone, allowing you to annihilate a variety of enemies in the game [[https://youtu.be/BI-Ac3vBUas?t=152 (Up to and including raid bosses)]].
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* One of [=FL4K=]'s Tier 1 skills, Interplanetary Stalker, has a bonus where kills against Robot types activate a unique 7.5% Corrosive Bonus that stacks thrice. Being that this is a Hunter Skill, it is able to be boosted by Big Game, which brings it upwards to 29.25% Corrosive Damage with 3 stacks with 3 points into Big Game. On the surface, this looks to be rather unexceptional. But this Bonus Corrosive is Pre-Additive, meaning that instead of adding with other elemental bonuses, it instead acts as a multiplier for other sources of elemental damage. This when paired with a Flesh Melter artifact for up to 5 stacks of 25% Bonus Corrosive & Spiderant Scorcher for 10% Corrosive (Amplified by 3x with 5 points into Barbaric Yawp for 30% Elemental), this amounts up to 274.825% Corrosive Damage.

to:

* One of [=FL4K=]'s Tier 1 skills, Interplanetary Stalker, has a bonus where kills against Robot types activate a unique 7.5% Corrosive Bonus that stacks thrice. Being that this is a Hunter Skill, it is able to be boosted by Big Game, which brings it upwards to 29.25% Corrosive Damage with 3 stacks with 3 points into Big Game. On the surface, this looks to be rather unexceptional. But this Bonus Corrosive is Pre-Additive, meaning that instead of adding with other elemental bonuses, it instead acts as a multiplier for other sources of elemental damage. This when paired with a Flesh Melter artifact for up to 5 stacks of 25% 32% Bonus Corrosive & Spiderant Scorcher for 10% Corrosive (Amplified by 3x with 5 points into Barbaric Yawp for 30% Elemental), this amounts up to 274.825% Corrosive Damage.
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None


** This when combined with a bug involving the Bounty Hunter [[https://youtu.be/YfWH6RXCyfE?t=94 where any kill activates all Interplanetary Stalker bonuses (barring the Movement Speed Beast Bonus)]] allows for [[=FL4K=]] to not only negate the damage penalty of Corrosive on Flesh, but even dethrone Fire as the most strongest element on Flesh with Flesh Melter equipped (2.275x Matching Element Damage with Incendiary on Flesh vs 2.4363625x Matching Element Damage with Corrosive on Flesh). This interaction alone, simply titled as [[https://docs.google.com/document/d/1MiGGa_HDpm_IzHWgfhIDkLxzqiL_7O5HRC8E8ICerQg/edit#heading=h.y6k1u5sgei4 FL4CID]], is considered a big reason why the Bounty Hunter is such a powerful class mod for mobbing, compared to [=St4ckbot=] from DLC 1 or the Cosmic Stalker.

to:

** This when combined with a bug involving the Bounty Hunter [[https://youtu.be/YfWH6RXCyfE?t=94 where any kill activates all Interplanetary Stalker bonuses (barring the Movement Speed Beast Bonus)]] allows for [[=FL4K=]] [=FL4K=] to not only negate the damage penalty of Corrosive on Flesh, but even dethrone Fire as the most strongest element on Flesh with Flesh Melter equipped (2.275x Matching Element Damage with Incendiary on Flesh vs 2.4363625x Matching Element Damage with Corrosive on Flesh). This interaction alone, simply titled as [[https://docs.google.com/document/d/1MiGGa_HDpm_IzHWgfhIDkLxzqiL_7O5HRC8E8ICerQg/edit#heading=h.y6k1u5sgei4 FL4CID]], is considered a big reason why the Bounty Hunter is such a powerful class mod for mobbing, compared to [=St4ckbot=] from DLC 1 or the Cosmic Stalker.
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** This when combined with a bug involving the Bounty Hunter [[https://youtu.be/YfWH6RXCyfE?t=94 where any kill activates all Interplanetary Stalker bonuses (barring the Movement Speed Beast Bonus)]] allows for [[FL4K]] to not only negate the damage penalty of Corrosive on Flesh, but even dethrone Fire as the most strongest element on Flesh with Flesh Melter equipped (2.275x Matching Element Damage with Incendiary on Flesh vs 2.4363625x Matching Element Damage with Corrosive on Flesh). This interaction alone, simply titled as [[https://docs.google.com/document/d/1MiGGa_HDpm_IzHWgfhIDkLxzqiL_7O5HRC8E8ICerQg/edit#heading=h.y6k1u5sgei4 FL4CID]], is considered a big reason why the Bounty Hunter is such a powerful class mod for mobbing, compared to [[St4ckbot]] from DLC 1 or the Cosmic Stalker.

to:

** This when combined with a bug involving the Bounty Hunter [[https://youtu.be/YfWH6RXCyfE?t=94 where any kill activates all Interplanetary Stalker bonuses (barring the Movement Speed Beast Bonus)]] allows for [[FL4K]] [[=FL4K=]] to not only negate the damage penalty of Corrosive on Flesh, but even dethrone Fire as the most strongest element on Flesh with Flesh Melter equipped (2.275x Matching Element Damage with Incendiary on Flesh vs 2.4363625x Matching Element Damage with Corrosive on Flesh). This interaction alone, simply titled as [[https://docs.google.com/document/d/1MiGGa_HDpm_IzHWgfhIDkLxzqiL_7O5HRC8E8ICerQg/edit#heading=h.y6k1u5sgei4 FL4CID]], is considered a big reason why the Bounty Hunter is such a powerful class mod for mobbing, compared to [[St4ckbot]] [=St4ckbot=] from DLC 1 or the Cosmic Stalker.
[[/folder]]
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** This when combined with a bug involving the Bounty Hunter [[https://youtu.be/YfWH6RXCyfE?t=94 where any kill activates all Interplanetary Stalker bonuses (barring the Movement Speed Beast Bonus)]] allows for FL4K to not only negate the damage penalty of Corrosive on Flesh, but even dethrone Fire as the most strongest element on Flesh with Flesh Melter equipped (2.275x Matching Element Damage with Incendiary on Flesh vs 2.4363625x Matching Element Damage with Corrosive on Flesh). This interaction alone, simply titled as FL4CID, is considered a big reason why the Bounty Hunter is such a powerful class mod for mobbing, compared to St4ckbot from DLC 1 or the Cosmic Stalker.

to:

** This when combined with a bug involving the Bounty Hunter [[https://youtu.be/YfWH6RXCyfE?t=94 where any kill activates all Interplanetary Stalker bonuses (barring the Movement Speed Beast Bonus)]] allows for FL4K [[FL4K]] to not only negate the damage penalty of Corrosive on Flesh, but even dethrone Fire as the most strongest element on Flesh with Flesh Melter equipped (2.275x Matching Element Damage with Incendiary on Flesh vs 2.4363625x Matching Element Damage with Corrosive on Flesh). This interaction alone, simply titled as FL4CID, [[https://docs.google.com/document/d/1MiGGa_HDpm_IzHWgfhIDkLxzqiL_7O5HRC8E8ICerQg/edit#heading=h.y6k1u5sgei4 FL4CID]], is considered a big reason why the Bounty Hunter is such a powerful class mod for mobbing, compared to St4ckbot [[St4ckbot]] from DLC 1 or the Cosmic Stalker.

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to:

*One of [=FL4K=]'s Tier 1 skills, Interplanetary Stalker, has a bonus where kills against Robot types activate a unique 7.5% Corrosive Bonus that stacks thrice. Being that this is a Hunter Skill, it is able to be boosted by Big Game, which brings it upwards to 29.25% Corrosive Damage with 3 stacks with 3 points into Big Game. On the surface, this looks to be rather unexceptional. But this Bonus Corrosive is Pre-Additive, meaning that instead of adding with other elemental bonuses, it instead acts as a multiplier for other sources of elemental damage. This when paired with a Flesh Melter artifact for up to 5 stacks of 25% Bonus Corrosive & Spiderant Scorcher for 10% Corrosive (Amplified by 3x with 5 points into Barbaric Yawp for 30% Elemental), this amounts up to 274.825% Corrosive Damage.
**This when combined with a bug involving the Bounty Hunter [[https://youtu.be/YfWH6RXCyfE?t=94 where any kill activates all Interplanetary Stalker bonuses (barring the Movement Speed Beast Bonus)]] allows for FL4K to not only negate the damage penalty of Corrosive on Flesh, but even dethrone Fire as the most strongest element on Flesh with Flesh Melter equipped (2.275x Matching Element Damage with Incendiary on Flesh vs 2.4363625x Matching Element Damage with Corrosive on Flesh). This interaction alone, simply titled as FL4CID, is considered a big reason why the Bounty Hunter is such a powerful class mod for mobbing, compared to St4ckbot from DLC 1 or the Cosmic Stalker.
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* The '''O.P.Q. System''', also introduced in the ''Cartels'' event. It's an Atlas assault rifle that doesn't have the trademark lock-on tech that most Atlas weapons have, but in exchange, its secondary fire spawns an extra gun that will open fire for a few seconds. Aside from that, it's a relatively straightforward gun. So what makes this a game breaker? It fires two projectiles for the price of one bullet, said projectiles are extremely powerful, and it has a chance to cause a shock explosion in addition to the initial damage. When used correctly, [[note]]at mid-range, so both projectiles hit the target and making sure you stay out of range of the shock explosion, [[HoistedByHisOwnPetard which WILL ravage your shields if you're not careful]][[/note]] the damage adds up ridiculously quickly, reducing the unfortunate souls staring down the business end of it to a chunky gory paste in a matter of seconds. Think "One-Pump Chump as an assault rifle" and that's what this gun is. "Over Powered Q System" indeed. In conjunction with the Transformer shield, it turns enemy fire into more ammo to fire a few more guns to devastate bandits.[[note]]To put this in perspective, the gun deals ~3500 x 2 damage per shot ''on mayhem level 1'' - on higher levels it's a lot more. Obtain one on mayhem 4-5, go back to mayhem 1, and witness even the toughest opponents turn into goo. Even with the level cap, it can still bring down enemies.[[/note]]

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* The '''O.P.Q. System''', also introduced in the ''Cartels'' event. It's an Atlas assault rifle that doesn't have the trademark lock-on tech that most Atlas weapons have, but in exchange, its secondary fire spawns an extra gun that will open fire for a few seconds. Aside from that, it's a relatively straightforward gun. So what makes this a game breaker? It fires two projectiles for the price of one bullet, said projectiles are extremely powerful, and it has a chance to cause a shock explosion in addition to the initial damage. When used correctly, [[note]]at mid-range, so both projectiles hit the target and making sure you stay out of range of the shock explosion, [[HoistedByHisOwnPetard [[HoistByHisOwnPetard which WILL ravage your shields if you're not careful]][[/note]] the damage adds up ridiculously quickly, reducing the unfortunate souls staring down the business end of it to a chunky gory paste in a matter of seconds. Think "One-Pump Chump as an assault rifle" and that's what this gun is. "Over Powered Q System" indeed. In conjunction with the Transformer shield, it turns enemy fire into more ammo to fire a few more guns to devastate bandits.[[note]]To put this in perspective, the gun deals ~3500 x 2 damage per shot ''on mayhem level 1'' - on higher levels it's a lot more. Obtain one on mayhem 4-5, go back to mayhem 1, and witness even the toughest opponents turn into goo. Even with the level cap, it can still bring down enemies.[[/note]]

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