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* This game represents the last dream Chopin will ever have in his life. Or, in other words, his ''[[Franchise/FinalFantasy final fantasy]]''.

to:

* This game represents the last dream Chopin will ever have in his life. Or, in other words, his ''[[Franchise/FinalFantasy final fantasy]]''.fantasy]]''.
* In chapter 6, you go through To Coda Ruins, a magical warp/shortcut from Baroque to Forte. In music, To Coda is an instruction to skip or “warp” to a different section, called a coda, that is typically the finale or “epilogue” of the piece. The ruins similarly warp you to the last few chapters.
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* This game represents the last dream Chopin will ever have in his life. Or, in other words, his ''FinalFantasy''.

to:

* This game represents the last dream Chopin will ever have in his life. Or, in other words, his ''FinalFantasy''.''[[Franchise/FinalFantasy final fantasy]]''.
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* Breaking the OneSteveLimit and having two characters named "Bass," given that bass has two different meanings in music - the instrument and the type of singing voice. When you stop to think about it, it makes perfect sense because you have Tenor, Falsetto, and Bass all in Andantino, and all vocal types. Meanwhile, you have Dolce's pirate lieutenants Guitar and Bass, both instruments.

to:

* Breaking the OneSteveLimit and having two characters named "Bass," given that bass has two different meanings in music - the instrument and the type of singing voice. When you stop to think about it, it makes perfect sense because you have Tenor, Falsetto, and Bass all in Andantino, and all vocal types. Meanwhile, you have Dolce's pirate lieutenants Guitar and Bass, both instruments.instruments.
* This game represents the last dream Chopin will ever have in his life. Or, in other words, his ''FinalFantasy''.
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* The game has received a lot of flak for having a pianist wield a conductor's baton but it makes sense if you think about it symbolically. This story is Frederick's dream and so he is ''conducting'' it, albeit subconsciously. On a lesser note, fighting with a grand piano would be impractical and stretch the WillingSuspensionOfDisbelief, even this ''is'' a dream. By giving him a conductor's baton they can give him a music themeed weapon, avoid having him fight with his bare-hands, and thus retain his air of an ElegantClassicalMusician.

to:

* The game has received a lot of flak for having a pianist wield a conductor's baton but it makes sense if you think about it symbolically. This story is Frederick's dream and so he is ''conducting'' it, albeit subconsciously. On a lesser note, fighting with a grand piano would be impractical and stretch the WillingSuspensionOfDisbelief, even if this ''is'' a dream. By giving him a conductor's baton they can give him a music themeed themed weapon, avoid having him fight with his bare-hands, and thus retain his air of an ElegantClassicalMusician.
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None


* The game has received a lot of flak for having a pianist wield a conductor's baton but it makes sense if you think about it symbolically. This story is Frederick's dream and so he is ''conducting'' it, albeit subconsciously. On a lesser note, fighting with a grand piano would be impractical and stretch the WillingSuspensionOfDisbelief, even this ''is'' a dream. By giving him a conductor's baton they can give him a music themeed weapon, avoid having him fight with his bare-hands, and thus retain his air of an ElegantClassicalMusician.

to:

* The game has received a lot of flak for having a pianist wield a conductor's baton but it makes sense if you think about it symbolically. This story is Frederick's dream and so he is ''conducting'' it, albeit subconsciously. On a lesser note, fighting with a grand piano would be impractical and stretch the WillingSuspensionOfDisbelief, even this ''is'' a dream. By giving him a conductor's baton they can give him a music themeed weapon, avoid having him fight with his bare-hands, and thus retain his air of an ElegantClassicalMusician.ElegantClassicalMusician.
*Breaking the OneSteveLimit and having two characters named "Bass," given that bass has two different meanings in music - the instrument and the type of singing voice. When you stop to think about it, it makes perfect sense because you have Tenor, Falsetto, and Bass all in Andantino, and all vocal types. Meanwhile, you have Dolce's pirate lieutenants Guitar and Bass, both instruments.

Added: 541

Changed: 15

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* Count Waltz went from a GenericDoomsdayVillain to a work of genius in the re-release. In the original game, he's just kind of a dick who wants to rule everyone and screw them over constantly ForTheEvulz. You know, the same plot every JRPG villain known to man has. In the re-release, he has a big speech about how he wants to be remembered for all eternity and is conquering the world to leave a permanent mark on history. When Frederick asks if there could be more meaning to death, Waltz flat-out rejects this idea. Why? Because every character is part of Frederick's dream and, therefore, part of his subconscious. Polka is his memories of his sister, Jazz is probably his rebelliousness... Waltz? His fear of dying and being forgotten. The antagonist is not a generic EvilOverlord but is actually Frederick's own fear of fading from the world without leaving any sort of impact on it; desperately trying to assert itself before the end comes.

to:

* Count Waltz went from a GenericDoomsdayVillain to a work of genius in the re-release. In the original game, he's just kind of a dick who wants to rule everyone and screw them over constantly ForTheEvulz. You know, the same plot every JRPG villain known to man has. In the re-release, he has a [[MotiveRant big speech about how he wants to be remembered for all eternity eternity]] and is conquering the world to leave a permanent mark on history. When Frederick asks if there could be more meaning to death, Waltz flat-out rejects this idea. Why? Because every character is part of Frederick's dream and, therefore, part of his subconscious. Polka is his memories of his sister, Jazz is probably his rebelliousness... Waltz? His fear of dying and being forgotten. The antagonist is not a generic EvilOverlord but is actually Frederick's own fear of fading from the world without leaving any sort of impact on it; desperately trying to assert itself before the end comes.comes.
*The game has received a lot of flak for having a pianist wield a conductor's baton but it makes sense if you think about it symbolically. This story is Frederick's dream and so he is ''conducting'' it, albeit subconsciously. On a lesser note, fighting with a grand piano would be impractical and stretch the WillingSuspensionOfDisbelief, even this ''is'' a dream. By giving him a conductor's baton they can give him a music themeed weapon, avoid having him fight with his bare-hands, and thus retain his air of an ElegantClassicalMusician.
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* Why does the dreamworld for a 1800s polish pianist include references to Jazz music and cultures like Japan? These unfamilar things are supposed to cause doubt in Chopin (and the player) as to whether the world is truly just a dream.

to:

* Why does the dreamworld for a 1800s polish pianist include references to Jazz music and cultures like Japan? These unfamilar things are supposed to cause doubt in Chopin (and the player) as to whether the world is truly just a dream.dream.
* Count Waltz went from a GenericDoomsdayVillain to a work of genius in the re-release. In the original game, he's just kind of a dick who wants to rule everyone and screw them over constantly ForTheEvulz. You know, the same plot every JRPG villain known to man has. In the re-release, he has a big speech about how he wants to be remembered for all eternity and is conquering the world to leave a permanent mark on history. When Frederick asks if there could be more meaning to death, Waltz flat-out rejects this idea. Why? Because every character is part of Frederick's dream and, therefore, part of his subconscious. Polka is his memories of his sister, Jazz is probably his rebelliousness... Waltz? His fear of dying and being forgotten. The antagonist is not a generic EvilOverlord but is actually Frederick's own fear of fading from the world without leaving any sort of impact on it; desperately trying to assert itself before the end comes.

Changed: 448

Removed: 4050

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Questions and the like go to Head Scratchers.


* Here's a thought: if you live in a world where the [[SoapOperaDisease terminally ill]] are granted magical powers, and the incredibly cheap "[[YesButWhatDoesZataproximetacineDo miracle cure]]" of the [[GoodRepublicEvilEmpire Evil Empire]] happens to grant you magic as a "side effect", then ''why on earth would you think Mineral Powder is safe''?
** Trying to get all your citizens hooked on a powder that will grant them magic and turn them into monsters to attack the other country does not seem very smart in the long run if said citizens are slated to die within less than a year of developing their magic. Who will be left to rule over? Even the characters themselves comment on the stupidity of this. This is the reason why Count Waltz has been seeking a more effective mineral powder.
* Everyone in the game save Frederic has some kind of musical pun name. That's all well and good, but considering this game takes place in the dreams of a composer from the 1800s, why is there a guy named ''Jazz''? His Japanese name is Jitterbug, which still doesn't fit the period. There's also "Mt. Rock" and the "Blues Sea". Also, claves are Latin instruments, so a man raised in 19th century Central Europe probably wouldn't be familiar with them. There's also Phil's friend, Koto, whose name comes from a traditional Japanese instrument that Chopin likely wouldn't have been familiar with.
** One could suppose that names such as Jazz/Jitterbug and Claves, however, are further evidence that the game's setting really is a separate world rather than Chopin's dying dream.
* This one is admittedly highly nitpicky, but many of the descriptions of armor, weapons and accessories carry descriptions that reference mythology or popular culture.
** One of the accessories, Alice's Watch, is described as a pocket watch from a rabbit in Wonderland. Creator/LewisCarroll's ''Literature/AlicesAdventuresInWonderland'' was published in 1865, over sixteen years after Chopin's death.
** The Noise Dunes of Fantasy. As a musical style, "noise" was not established until the early to mid 1900s.
* While we're talking about [[AnachronismStew anachronisms]], the doctor's stethoscope. Stethoscopes like that weren't invented until about a hundred years later.
* It is repeatedly stated that the characters live in a world where the only people that can use magic are those who have a fatal illness. Yet every character has a stat called "Magic" and can use abilities that most definitely seem to be magical in nature. Or perhaps this is just an odd case of BlindIdiotTranslation in a game that otherwise doesn't seem to suffer in translation. In the Japanese version, this stat is apparently referred to as "Trusty" (after the original title ''Trusty Bell: Chopin's Dream''), but this still doesn't explain why there are characters that aren't magicians using abilities of a seemingly magical nature, such healing skills or attacks that carry an elemental appearance (even if they don't have an actual elemental effect.)
** The "Magic" stat is shortened to "Trt" on the level up screen, so it's likely that it was a mistranslation. As for the characters apparently casting magic, when characters use attacks that look magical, their weapons glow. So it's likely that they either use an item on their weapon or their weapon is already imbued with magical properties. No idea for [[PlayingWithFire Demonic Embrace]] and [[CastingAShadow Dark Presence/Deus Ex Machina]] though.
* Count Waltz went from a GenericDoomsdayVillain to a work of genius in the re-release. In the original game, he's just kind of a dick who wants to rule everyone and screw them over constantly ForTheEvulz. You know, the same plot every JRPG villain known to man has. In the re-release, he has a big speech about how he wants to be remembered for all eternity and is conquering the world to leave a permanent mark on history. When Frederick asks if there could be more meaning to death, Waltz flat-out rejects this idea. Why? Because every character is part of Frederick's dream and, therefore, part of his subconscious. Polka is his memories of his sister, Jazz is probably his rebelliousness... Waltz? His fear of dying and being forgotten. The antagonist is not a generic EvilOverlord but is actually Frederick's own fear of fading from the world without leaving any sort of impact on it; desperately trying to assert itself before the end comes.

to:

* Here's a thought: if you live in a world where the [[SoapOperaDisease terminally ill]] are granted magical powers, and the incredibly cheap "[[YesButWhatDoesZataproximetacineDo miracle cure]]" of the [[GoodRepublicEvilEmpire Evil Empire]] happens to grant you magic as a "side effect", then ''why on earth would you think Mineral Powder is safe''?
** Trying to get all your citizens hooked on a powder that will grant them magic and turn them into monsters to attack the other country
*Why does not seem very smart in the long run if said citizens dreamworld for a 1800s polish pianist include references to Jazz music and cultures like Japan? These unfamilar things are slated supposed to die within less than a year of developing their magic. Who will be left to rule over? Even the characters themselves comment on the stupidity of this. This is the reason why Count Waltz has been seeking a more effective mineral powder.
* Everyone
cause doubt in the game save Frederic has some kind of musical pun name. That's all well and good, but considering this game takes place in the dreams of a composer from the 1800s, why is there a guy named ''Jazz''? His Japanese name is Jitterbug, which still doesn't fit the period. There's also "Mt. Rock" and the "Blues Sea". Also, claves are Latin instruments, so a man raised in 19th century Central Europe probably wouldn't be familiar with them. There's also Phil's friend, Koto, whose name comes from a traditional Japanese instrument that Chopin likely wouldn't have been familiar with.
** One could suppose that names such as Jazz/Jitterbug and Claves, however, are further evidence that
(and the game's setting really is a separate world rather than Chopin's dying dream.
* This one is admittedly highly nitpicky, but many of the descriptions of armor, weapons and accessories carry descriptions that reference mythology or popular culture.
** One of the accessories, Alice's Watch, is described
player) as a pocket watch from a rabbit in Wonderland. Creator/LewisCarroll's ''Literature/AlicesAdventuresInWonderland'' was published in 1865, over sixteen years after Chopin's death.
** The Noise Dunes of Fantasy. As a musical style, "noise" was not established until the early
to mid 1900s.
* While we're talking about [[AnachronismStew anachronisms]], the doctor's stethoscope. Stethoscopes like that weren't invented until about a hundred years later.
* It is repeatedly stated that the characters live in a world where the only people that can use magic are those who have a fatal illness. Yet every character has a stat called "Magic" and can use abilities that most definitely seem to be magical in nature. Or perhaps this is just an odd case of BlindIdiotTranslation in a game that otherwise doesn't seem to suffer in translation. In the Japanese version, this stat is apparently referred to as "Trusty" (after the original title ''Trusty Bell: Chopin's Dream''), but this still doesn't explain why there are characters that aren't magicians using abilities of a seemingly magical nature, such healing skills or attacks that carry an elemental appearance (even if they don't have an actual elemental effect.)
** The "Magic" stat is shortened to "Trt" on the level up screen, so it's likely that it was a mistranslation. As for the characters apparently casting magic, when characters use attacks that look magical, their weapons glow. So it's likely that they either use an item on their weapon or their weapon is already imbued with magical properties. No idea for [[PlayingWithFire Demonic Embrace]] and [[CastingAShadow Dark Presence/Deus Ex Machina]] though.
* Count Waltz went from a GenericDoomsdayVillain to a work of genius in the re-release. In the original game, he's just kind of a dick who wants to rule everyone and screw them over constantly ForTheEvulz. You know, the same plot every JRPG villain known to man has. In the re-release, he has a big speech about how he wants to be remembered for all eternity and is conquering
whether the world to leave a permanent mark on history. When Frederick asks if there could be more meaning to death, Waltz flat-out rejects this idea. Why? Because every character is part of Frederick's dream and, therefore, part of his subconscious. Polka is his memories of his sister, Jazz is probably his rebelliousness... Waltz? His fear of dying and being forgotten. The antagonist is not truly just a generic EvilOverlord but is actually Frederick's own fear of fading from the world without leaving any sort of impact on it; desperately trying to assert itself before the end comes.dream.
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None


** The "Magic" stat is shortened to "Trt" on the level up screen, so it's likely that it was a mistranslation. As for the characters apparently casting magic, when characters use attacks that look magical, their weapons glow. So it's likely that they either use an item on their weapon or their weapon is already imbued with magical properties. No idea for [[PlayingWithFire Demonic Embrace]] and [[CastingAShadow Dark Presence/Deus Ex Machina]] though.

to:

** The "Magic" stat is shortened to "Trt" on the level up screen, so it's likely that it was a mistranslation. As for the characters apparently casting magic, when characters use attacks that look magical, their weapons glow. So it's likely that they either use an item on their weapon or their weapon is already imbued with magical properties. No idea for [[PlayingWithFire Demonic Embrace]] and [[CastingAShadow Dark Presence/Deus Ex Machina]] though.though.
* Count Waltz went from a GenericDoomsdayVillain to a work of genius in the re-release. In the original game, he's just kind of a dick who wants to rule everyone and screw them over constantly ForTheEvulz. You know, the same plot every JRPG villain known to man has. In the re-release, he has a big speech about how he wants to be remembered for all eternity and is conquering the world to leave a permanent mark on history. When Frederick asks if there could be more meaning to death, Waltz flat-out rejects this idea. Why? Because every character is part of Frederick's dream and, therefore, part of his subconscious. Polka is his memories of his sister, Jazz is probably his rebelliousness... Waltz? His fear of dying and being forgotten. The antagonist is not a generic EvilOverlord but is actually Frederick's own fear of fading from the world without leaving any sort of impact on it; desperately trying to assert itself before the end comes.

Changed: 1427

Removed: 295

Is there an issue? Send a MessageReason:
None


** Everyone in the game save Frederic has some kind of musical pun name. That's all well and good, but considering this game takes place in the dreams of a composer from the 1800s, why is there a guy named ''Jazz''?
*** And his Japanese name is Jitterbug, which still doesn't fit the period.
*** There's also "Mt. Rock" and the "Blues Sea". Also, claves are Latin instruments, so a man raised in 19th century Central Europe probably wouldn't be familiar with them. There's also Phil's friend, Koto, whose name comes from a traditional Japanese instrument that Chopin likely wouldn't have been familiar with.
*** This one is admittedly highly nitpicky, but many of the descriptions of armor, weapons and accessories carry descriptions that reference mythology or popular culture. One of the accessories, Alice's Watch, is described as a pocket watch from a rabbit in Wonderland. Creator/LewisCarroll's ''Literature/AlicesAdventuresInWonderland'' was published in 1865, over sixteen years after Chopin's death.
*** Another nitpicky one is the Noise Dunes of Fantasy. As a musical style, "noise" was not established until the early to mid 1900s.
*** One could suppose that names such as Jazz/Jitterbug and Claves, however, are just further evidence that the game's setting really is a separate world rather than merely Chopin's dying dream.
**** Of course with ''those'' names, it also doubles as description of the area "Rocky Mountain" and "Blue Sea", so it's forgivable.
** While we're talking about [[AnachronismStew anachronisms]], the doctor's stethoscope. Stethoscopes like that weren't invented until about a hundred years later.

to:

** * Everyone in the game save Frederic has some kind of musical pun name. That's all well and good, but considering this game takes place in the dreams of a composer from the 1800s, why is there a guy named ''Jazz''?
*** And his
''Jazz''? His Japanese name is Jitterbug, which still doesn't fit the period.
***
period. There's also "Mt. Rock" and the "Blues Sea". Also, claves are Latin instruments, so a man raised in 19th century Central Europe probably wouldn't be familiar with them. There's also Phil's friend, Koto, whose name comes from a traditional Japanese instrument that Chopin likely wouldn't have been familiar with.
*** **One could suppose that names such as Jazz/Jitterbug and Claves, however, are further evidence that the game's setting really is a separate world rather than Chopin's dying dream.
*
This one is admittedly highly nitpicky, but many of the descriptions of armor, weapons and accessories carry descriptions that reference mythology or popular culture. One culture.
**One
of the accessories, Alice's Watch, is described as a pocket watch from a rabbit in Wonderland. Creator/LewisCarroll's ''Literature/AlicesAdventuresInWonderland'' was published in 1865, over sixteen years after Chopin's death.
*** Another nitpicky one is the ** The Noise Dunes of Fantasy. As a musical style, "noise" was not established until the early to mid 1900s.
*** One could suppose that names such as Jazz/Jitterbug and Claves, however, are just further evidence that the game's setting really is a separate world rather than merely Chopin's dying dream.
**** Of course with ''those'' names, it also doubles as description of the area "Rocky Mountain" and "Blue Sea", so it's forgivable.
**
* While we're talking about [[AnachronismStew anachronisms]], the doctor's stethoscope. Stethoscopes like that weren't invented until about a hundred years later.



** The "Magic" stat is actually shortened to "Trt" on the level up screen, so it's likely that it was a mistranslation. As for the characters apparently casting magic, when characters use attacks that look magical, their weapons glow. So it's likely that they either use an item on their weapon or their weapon is already imbued with magical properties. No idea for [[PlayingWithFire Demonic Embrace]] and [[CastingAShadow Dark Presence/Deus Ex Machina]] though.

to:

** The "Magic" stat is actually shortened to "Trt" on the level up screen, so it's likely that it was a mistranslation. As for the characters apparently casting magic, when characters use attacks that look magical, their weapons glow. So it's likely that they either use an item on their weapon or their weapon is already imbued with magical properties. No idea for [[PlayingWithFire Demonic Embrace]] and [[CastingAShadow Dark Presence/Deus Ex Machina]] though.
Is there an issue? Send a MessageReason:
None


* It is repeatedly stated that the characters live in a world where the only people that can use magic are those who have a fatal illness. Yet every character has a stat called "Magic" and can use abilities that most definitely seem to be magical in nature. Or perhaps this is just an odd case of BlindIdiotTranslation in a game that otherwise doesn't seem to suffer in translation. In the Japanese version, this stat is apparently referred to as "Trusty" (after the original title ''Trusty Bell: Chopin's Dream''), but this still doesn't explain why there are characters that aren't magicians using abilities of a seemingly magical nature, such healing skills or attacks that carry an elemental appearance (even if they don't have an actual elemental effect.)

to:

* It is repeatedly stated that the characters live in a world where the only people that can use magic are those who have a fatal illness. Yet every character has a stat called "Magic" and can use abilities that most definitely seem to be magical in nature. Or perhaps this is just an odd case of BlindIdiotTranslation in a game that otherwise doesn't seem to suffer in translation. In the Japanese version, this stat is apparently referred to as "Trusty" (after the original title ''Trusty Bell: Chopin's Dream''), but this still doesn't explain why there are characters that aren't magicians using abilities of a seemingly magical nature, such healing skills or attacks that carry an elemental appearance (even if they don't have an actual elemental effect.))
** The "Magic" stat is actually shortened to "Trt" on the level up screen, so it's likely that it was a mistranslation. As for the characters apparently casting magic, when characters use attacks that look magical, their weapons glow. So it's likely that they either use an item on their weapon or their weapon is already imbued with magical properties. No idea for [[PlayingWithFire Demonic Embrace]] and [[CastingAShadow Dark Presence/Deus Ex Machina]] though.
Is there an issue? Send a MessageReason:
None


*** This one is admittedly highly nitpicky, but many of the descriptions of armor, weapons and accessories carry descriptions that reference mythology or popular culture. One of the accessories, Alice's Watch, is described as a pocket watch from a rabbit in Wonderland. LewisCarroll's ''AlicesAdventuresInWonderland'' was published in 1865, over sixteen years after Chopin's death.

to:

*** This one is admittedly highly nitpicky, but many of the descriptions of armor, weapons and accessories carry descriptions that reference mythology or popular culture. One of the accessories, Alice's Watch, is described as a pocket watch from a rabbit in Wonderland. LewisCarroll's ''AlicesAdventuresInWonderland'' Creator/LewisCarroll's ''Literature/AlicesAdventuresInWonderland'' was published in 1865, over sixteen years after Chopin's death.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Another nitpicky one is the Noise Dunes of Fantasy. As a musical style, "noise" was not established until the early to mid 1900s.
Is there an issue? Send a MessageReason:
YMMV sinkhole


*** One could suppose that names such as Jazz/Jitterbug and Claves, however, are just further evidence that the game's setting really is a separate world rather than merely Chopin's dying dream. Obviously, YourMileageMayVary there.

to:

*** One could suppose that names such as Jazz/Jitterbug and Claves, however, are just further evidence that the game's setting really is a separate world rather than merely Chopin's dying dream. Obviously, YourMileageMayVary there.
Is there an issue? Send a MessageReason:
None


* It is repeatedly stated that the characters live in a world where the only people that can use magic are those who have a fatal illness. Yet every character has a stat called "Magic" and can use abilities that most definitely seem to be magical in nature. Or perhaps this is just an odd case of BlindIdiotTranslation in a game that otherwise doesn't seem to suffer in translation.

to:

* It is repeatedly stated that the characters live in a world where the only people that can use magic are those who have a fatal illness. Yet every character has a stat called "Magic" and can use abilities that most definitely seem to be magical in nature. Or perhaps this is just an odd case of BlindIdiotTranslation in a game that otherwise doesn't seem to suffer in translation. In the Japanese version, this stat is apparently referred to as "Trusty" (after the original title ''Trusty Bell: Chopin's Dream''), but this still doesn't explain why there are characters that aren't magicians using abilities of a seemingly magical nature, such healing skills or attacks that carry an elemental appearance (even if they don't have an actual elemental effect.)

Added: 381

Changed: 24

Is there an issue? Send a MessageReason:
None


*** Not to mention "Mt. Rock" and the "Blues Sea". Also, claves are Latin instruments, so a man raised in 19th century Central Europe probably wouldn't be familiar with them. There's also Phil's friend, Koto, whose name comes from a traditional Japanese instrument that Chopin likely wouldn't have been familiar with.

to:

*** Not to mention There's also "Mt. Rock" and the "Blues Sea". Also, claves are Latin instruments, so a man raised in 19th century Central Europe probably wouldn't be familiar with them. There's also Phil's friend, Koto, whose name comes from a traditional Japanese instrument that Chopin likely wouldn't have been familiar with.with.
*** This one is admittedly highly nitpicky, but many of the descriptions of armor, weapons and accessories carry descriptions that reference mythology or popular culture. One of the accessories, Alice's Watch, is described as a pocket watch from a rabbit in Wonderland. LewisCarroll's ''AlicesAdventuresInWonderland'' was published in 1865, over sixteen years after Chopin's death.
Is there an issue? Send a MessageReason:
None


** Trying to get all your citizens hooked on a powder that will grant them magic and turn them into monsters to attack the other country does not seem very smart in the long run if said citizens are slated to die within less than a year of developing their magic. Who will be left to rule over?

to:

** Trying to get all your citizens hooked on a powder that will grant them magic and turn them into monsters to attack the other country does not seem very smart in the long run if said citizens are slated to die within less than a year of developing their magic. Who will be left to rule over?over? Even the characters themselves comment on the stupidity of this. This is the reason why Count Waltz has been seeking a more effective mineral powder.
Is there an issue? Send a MessageReason:
None


*** Not to mention "Mt. Rock" and the "Blues Sea". Also, claves are Latin instruments, so a man raised in 19th century Central Europe probably wouldn't be familiar with them.

to:

*** Not to mention "Mt. Rock" and the "Blues Sea". Also, claves are Latin instruments, so a man raised in 19th century Central Europe probably wouldn't be familiar with them. There's also Phil's friend, Koto, whose name comes from a traditional Japanese instrument that Chopin likely wouldn't have been familiar with.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* It is repeatedly stated that the characters live in a world where the only people that can use magic are those who have a fatal illness. Yet every character has a stat called "Magic" and can use abilities that most definitely seem to be magical in nature. Or perhaps this is just an odd case of BlindIdiotTranslation in a game that otherwise doesn't seem to suffer in translation.

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