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** I think Kris just shouted it from a distance, and Susie could hear Kris was saying something, but not what it was.
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* If Ralsei wants to seal the other fountain in order to restore balance, why doesn't he ask Kris to seal the one in his own palace? No one is there, and the function of the fountain doesn't appear to be any different. Doing so seems like it would be the easiest way to resolve the situation without any extra effort.
* Ralsei tells the legend of 3 heroes appearing as the Earth draws its final breath... but the world hardly seems to be at that point yet. In other words, Kris and Susie seem to have arrived far too soon to save the world.
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* Ralsei's tutorial is essentially a mirror image of the "tutorial" Flowey gave you in Undertale, right down to using some of the exact same language when describing your soul. This makes sense when you realize that, based on the ending, Ralsei is almost certainly an alternate form of Astriel and therefore Flowey.

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* Ralsei's tutorial is essentially a mirror image of the "tutorial" Flowey gave you in Undertale, right down to using some of the exact same language when describing your soul. This makes sense when you realize that, based on the ending, Ralsei is almost certainly an alternate form version of Astriel and therefore Flowey.
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* Ralsei's tutorial is essentially a mirror image of the "tutorial" Flowey gave you in Undertale, right down to using some of the exact same language when describing your soul. This makes sense when you realize that, based on the ending, Ralsei is almost certainly an alternate form of Astriel and therefore Flowey.
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** Chara described themself in the genocide ending as an embodiment of those mechanics in [=RPGs=] that allow you to be violent. The game already had those mechanics, and our decision to use them has no bearing. How can we hope to outrun them when they are already here?

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** Chara described themself in the genocide ending as an embodiment of those mechanics in [=RPGs=] that allow you to be violent. The game already had those mechanics, and our decision to use them has no bearing. [[Webcomic/{{Homestuck}} How can we hope to outrun them when they are already here?here?]]
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* Speaking of Motifs, most of the main enemies' use of playing cards should call to mind ''Literature/AliceInWonderland'', especially given the long fall you take into their realm (a series recurring element). But according to Jevil and the King of Spades, the Queen and the Knight, who are the likely BigBad and TheDragon, use ChessMotifs instead like some of the minor enemies. ''Through the Looking-Glass'' used chess motifs for contrast with ''Alice'', and given the {{Elseworlds}} setting...

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* Speaking of Motifs, most of the main enemies' use of playing cards should call to mind ''Literature/AliceInWonderland'', especially given the long fall you take into their realm (a series recurring element).element) and Seam's presence as the Cheshire Cat. But according to Jevil and the King of Spades, the Queen and the Knight, who are the likely BigBad and TheDragon, use ChessMotifs instead like some of the minor enemies. ''Through the Looking-Glass'' used chess motifs for contrast with ''Alice'', and given the {{Elseworlds}} setting...
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* Speaking of Motifs, most of the main enemies' use of playing cards should call to mind ''Literature/AliceInWonderland'', especially given the long fall you take into their realm (a series recurring element). But according to Jevil and the King of Spades, the likely BigBad and TheDragon, the Queen and the Knight, use ChessMotifs instead like some of the minor enemies. ''Through the Looking-Glass'' used chess motifs for contrast with ''Alice'', and given the {{Elseworlds}} setting...

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* Speaking of Motifs, most of the main enemies' use of playing cards should call to mind ''Literature/AliceInWonderland'', especially given the long fall you take into their realm (a series recurring element). But according to Jevil and the King of Spades, the Queen and the Knight, who are the likely BigBad and TheDragon, the Queen and the Knight, use ChessMotifs instead like some of the minor enemies. ''Through the Looking-Glass'' used chess motifs for contrast with ''Alice'', and given the {{Elseworlds}} setting...
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* Speaking of Motifs, most of the main enemies' use of playing cards should call to mind ''Literature/AliceInWonderland'', especially given the long fall you take into their realm (a series recurring element). But according to Jevil and the King of Spades, the likely BigBad and TheDragon, the Queen and the Knight, use ChessMotifs instead like some of the minor enemies. ''Through the Looking-Glass'' used chess motifs for contrast with ''Alice'', and given the {{Elseworlds}} setting...
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About my previous entry, I misread the hp bar during my play through. Oops.



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* The PlayingCardMotifs of The King of Card Castle are spades. The Ace of Spades is also known as the ''death card'', fitting for someone whose goal is the death of the Lighteners.
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** The way the Susie control scene plays out actually seems a lot like the player is essentially sending their SOUL out without anyone being the wiser and helping subconsciously direct Susie. This is particularly notable in that you still have no control over Susie in pathing or while she fights Lancer, instead only evading attacks to prevent Susie from being damaged.
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This...isn't actually true. Kris' max health is 90, not 92.


* Kris' health is exactly 92 points. The same amount you have during the fight with Sans in a genocide run...

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* Kris' health is exactly 92 points. The same amount you have during the fight with Sans in a genocide run...
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* Kris' health is exactly 92 points. The same amount you have during the fight with Sans in a genocide run...
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* IF Kris is being "possessed" by the player via SOUL, then it explains why and how we are able to control them. Ralsei gets "controlled" by us as well, but the flavour text always points out that Kris asks him to do something (eg. "You asked Ralsei to compliment all enemies"). But when Kris and Ralsei are locked into a prison cell, the player receives the option to tell Suzie where to go to. She will react confused, believing to have heard Kris and ignore the input. But if the player's control is within the SOUL that is inside Kris...how could Suzie receive the order?

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* IF Kris is being "possessed" by the player via SOUL, then it explains why and how we are able to control them. Ralsei gets "controlled" by us as well, but the flavour text always points out that Kris asks him to do something (eg. "You asked Ralsei to compliment all enemies"). But when Kris and Ralsei are locked into a prison cell, the player receives the option to tell Suzie Susie where to go to. She will react confused, believing to have heard Kris and ignore the input. But if the player's control is within the SOUL that is inside Kris...how could Suzie Susie receive the order?
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!! FridgeLogic
* IF Kris is being "possessed" by the player via SOUL, then it explains why and how we are able to control them. Ralsei gets "controlled" by us as well, but the flavour text always points out that Kris asks him to do something (eg. "You asked Ralsei to compliment all enemies"). But when Kris and Ralsei are locked into a prison cell, the player receives the option to tell Suzie where to go to. She will react confused, believing to have heard Kris and ignore the input. But if the player's control is within the SOUL that is inside Kris...how could Suzie receive the order?
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* In ''Undertale'', after a True Pacifist run, one could find in Sans' secret room a drawing that's described as three smiling people and the words "don't forget". Back then, fans thought it was referencing Gaster, Papyrus and Sans. Now the theme of ''Deltarune'' has this very phrase as ArcWords, with a party of three heroes and Kris getting to talk with Sans personally. Combined with the fact that Toby Fox has been working on ''Deltarune'''s story concepts as far back as 2012, to the point that it may even predate ''Undertale'', this very much could have been a cleverly-hidden piece of ProductionForeshadowing all along.



* The story seems to be an {{Elseworlds}} plot where things didn't happen quite as we know it, judging by the various changes and missing character relationships. Then you meet Sans, who has his usual LeaningOnTheFourthWall nature and you can proclaim it's good to see him again. Then he says he's never met Kris before, and his other dialogue choices seem to be looking for ways to entrap the player into saying knowledge the ''player'', not Kris, would know. Even worse, you can ask Undyne about Alphys, and they've never met - something that only someone with pre-existing knowledge of ''Undertale'' would assume a connection on to begin with. What the hell is going on that meta-knowledge from a different storyline has become plot relevant?

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* The story seems to be an {{Elseworlds}} {{Elseworld}} plot where things didn't happen quite as we know it, judging by the various changes and missing character relationships. Then you meet Sans, who has his usual LeaningOnTheFourthWall nature and you can proclaim it's good to see him again. Then he says he's never met Kris before, and his other dialogue choices seem to be looking for ways to entrap the player into saying knowledge the ''player'', not Kris, would know. Even worse, you can ask Undyne about Alphys, and they've never met - something that only someone with pre-existing knowledge of ''Undertale'' would assume a connection on to begin with. What the hell is going on that meta-knowledge from a different storyline has become plot relevant?
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* The story seems to be an Elseworlds plot where things didn't happen quite as we know it, judging by the various changes and missing character relationships. But then you meet Sans, who has his usual LeaningOnTheFourthWall nature and you can proclaim it's good to see him again. Then he says he's never met Kris before, and his other dialogue choices seem to be looking for ways to entrap the player into saying knowledge the ''player'', not Kris, should know. Even worse, the player can ask Undyne about Alphys, and they've never met - something that only someone with pre-existing knowledge of ''Undertale'' would assume a connection on to begin with. What the hell is going on that meta-knowledge from a different storyline has become plot relevant?

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* The story seems to be an Elseworlds {{Elseworlds}} plot where things didn't happen quite as we know it, judging by the various changes and missing character relationships. But then Then you meet Sans, who has his usual LeaningOnTheFourthWall nature and you can proclaim it's good to see him again. Then he says he's never met Kris before, and his other dialogue choices seem to be looking for ways to entrap the player into saying knowledge the ''player'', not Kris, should would know. Even worse, the player you can ask Undyne about Alphys, and they've never met - something that only someone with pre-existing knowledge of ''Undertale'' would assume a connection on to begin with. What the hell is going on that meta-knowledge from a different storyline has become plot relevant?
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* The story seems to be an Elseworlds plot where things didn't happen quite as we know it, judging by the various changes and missing character relationships. But then you meet Sans, who has his usual LeaningOnTheFourthWall nature and you can proclaim it's good to see him again. Then he says he's never met Kris before, and his other dialogue choices seem to be looking for ways to entrap the player into saying knowledge the ''player'', not Kris, should know. Even worse, the player can ask Undyne about Alphys, and they've never met - something that only someone with pre-existing knowledge of ''Undertale'' would assume a connection on to begin with. What the hell is going on that meta-knowledge from a different storyline has become plot relevant?
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* How else does Deltarune prove itself to be the opposite of Undertale's "your choices matter"? Their titles! Undertale's name on the title screen is written in all capital letters, but Deltarune is in lowercase.

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* How else does Deltarune ''Deltarune'' prove itself to be the opposite of Undertale's ''Undertale's'' "your choices matter"? Their titles! Undertale's ''Undertale's'' name on the title screen is written in all capital letters, but Deltarune ''Deltarune'' is in lowercase.
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** Chara described themself in the genocide ending as an embodiment of those mechanics in RPGs that allow you to be violent. The game already had those mechanics, and our decision to use them has no bearing. How can we hope to outrun them when they are already here?

to:

** Chara described themself in the genocide ending as an embodiment of those mechanics in RPGs [=RPGs=] that allow you to be violent. The game already had those mechanics, and our decision to use them has no bearing. How can we hope to outrun them when they are already here?

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* How else does Deltarune prove itself to be the opposite of Undertale's "your choices matter"? Their titles! Undertale's name on the title screen is written in all capital letters, but Deltarune is in lowercase.
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*[[{{ChekhovsGun}} The birdcage]] that your SOUL gets flinged into looks already worn out and stained by the time the game starts. '''''Just how many times has this happened? '''''
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Adding note about chara's existence

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** Chara described themself in the genocide ending as an embodiment of those mechanics in RPGs that allow you to be violent. The game already had those mechanics, and our decision to use them has no bearing. How can we hope to outrun them when they are already here?
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* At first, it appears as though the name "Kris" was chosen to make the protagonist gender-neutral again...but then you reach the ending, and it hits you that there's something else called a "kris" in real life: a dagger, sometimes known, particularly in other video games, as a KRIS KNIFE. [[MeaningfulName In a way, they're just another weapon for Chara to use.]]
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* Do the special flowers in Asgores' home seem familiar to you? They should. Almost all of them have colors identical to the souls of the seven human children he murdered in the original ''Videogame/{{Undertale}}''. It gets even more unsettling when you realize there's a ''golden'' flower among them....
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!!Fridge Brilliance
* Of course since Ralsei is Asriel's alternate self in the Dark Kingdom, Ralsei's sprite put through a negative filter is just Asriel with a hat.
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* In the GoldenEnding in ''Undertale'', Flowey asked you to stop playing the game so that everyone could live happily. But if you ''do'' choose to continue playing by resetting the game, Flowey asks you to at least wipe everyone's memories so that they don't have to remember what you've taken from them. Sure, maybe you never touched ''Undertale'' again, but by choosing to play the continuation, ''Deltarune'', you've now doomed everyone to another story of hardship, in the same life or not.
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* There's the obvious implication that Chara is Kris, but that makes for an even more insidious conclusion to draw; if Chara escaped the underground, then that means that the canon ending to ''VideoGame/{{Undertale}}'' has to be a post-Genocide Pacifist run. And if the picture with all the crossed out faces is anything to go off of, that means Chara's only been biding their time before everything goes to hell.
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!!! Fridge Horror

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!!! !! Fridge Horror
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moved this here from the nightmare fuel tab

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!!! Fridge Horror
* [[WMG/{{Deltarune}} Many people assume]] Kris is being possessed by Chara, turned evil by the player attempting a Genocide run and either completing it or aborting it half-way through. However, the ending remains the same, even when there is no copy of ''Videogame/{{Undertale}}'' installed on the PC you're playing on, or when the copy that ''is'' installed has only ever seen you attempt a Pacifist or Neutral run. So, if the being possessing Kris ''is'' Chara, what happened to them that made them so murderous? And if it ''isn't'' Chara, ''[[NothingIsScarier then what the hell IS that?!]]''
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Yo! Just setting this page up!

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%% Spoilers Off on Fridge pages!
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