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* AnachronismStew: While the original games had their share of "advanced for the time" tech due to their urban environments often taking inspiration from spy media, (such as fully automated sentry guns and visible laser trip wires that are lethal to the touch.) the new gun models in the remasters are often based on specific weapons/versions of the old weapons that were developed after the games came out.
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* EasyLevelTrick: The bread and butter of secrets in Core-era games (with the exception of ''[[VideoGame/TombRaiderChronicles Chronicles]]'', where they are BraggingRightsReward). Secrets offer access to extra ammo and medkits, not to mention various weapons ''way'' ahead of finding them in the open. Getting the secrets themselves, however, ranges between relatively easy and obvious, through demanding acrobatics and/or time runs, and ending with utterly esotheric moves and concepts to get to them. Still, getting them by default is making rest of the game easier.
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* AcceptableBreaksFromReality: The entire world building of the Core Design series, be it everything following the cubical grid or doors being operated by remote switches and having separate "lockboxes".
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** In [[VideoGame/TombRaider2013 the reboot]], her trademark dual-pistols have been replaced by [[ArcherArchetype a bow and arrows]]. She only uses the one pistol. [[spoiler:That is, until the finale, where she takes the BigBad's pistol off his belt while grappling with him, and then finally uses it and her own one in her signature style to mow him down. That said, it's only a MythologyGag, and she does not use it again.]]

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** In [[VideoGame/TombRaider2013 the reboot]], her trademark dual-pistols have been replaced by [[ArcherArchetype a bow and arrows]].arrows. She only uses the one pistol. [[spoiler:That is, until the finale, where she takes the BigBad's pistol off his belt while grappling with him, and then finally uses it and her own one in her signature style to mow him down. That said, it's only a MythologyGag, and she does not use it again.]]
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* OverlyLongScream: Unintentional version; if Lara falls more than a certain distance, her death scream starts playing, on the assumption that she'll die from impact damage when she lands. There are a handful of places in the early games where you can fall so far that the scream loops multiple times before she hits the ground (and at least one place where SoftWater will allow her to survive such a drop).

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* OverlyLongScream: Unintentional version; if Lara falls more than a certain distance, her death scream starts playing, on the assumption that she'll die from impact damage when she lands. There are a handful of places in the early games where you can fall so far that the scream loops multiple times before she hits the ground (and at least one place where SoftWater will allow her to survive such a drop). The 2024 Remaster even has an achievement for falling long enough for this to happen.
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* DamnYouMuscleMemory: A common occurrence, given the sheer number of games, different engines and different developers:
** Inverted chronological order, but still: there is neither crouch nor sprint in the first two games. Yet if you played just about any other TR, you are going to instinctively try to use those functions anyway. For added muscle memory, the first five games use the exact same control scheme, yet there is nothing under . and / buttons, as those functions simply weren't in the first and second game.
** Done ''deliberately'' with cheat codes in Core-era games. It's step forward, step backward in the 1st and 2nd games, ''but'' step backward, step forward in the 3rd.
** Each game of the [[VideoGame/TombRaiderLegend L]][[VideoGame/TombRaiderAnniversary A]][[VideoGame/TombRaiderUnderworld U]] trilogy had a ''slightly'' different control scheme.
** Similarly, ''Rise of the Tomb Raider'' made few alternations to key mapping when compared to the 2013 game, causing people who played both to constantly use the wrong type of ammo depending on which game they were currently playing.
** For reasons unknown, the remaster of the first three games made a 1:1 port of the original controls... except for shifting the Look button from Ins on the numeric keyboard to V.
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** Upon finishing the first two games, subsequent new games started with all weapons unlocked, also carrying unlimited ammo.

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* NiceJobBreakingItHero: ''The Last Revelation'', as Lara accidentally releases the Egyptian god Set from his sarcophagus near the beginning of the game.

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* NiceJobBreakingItHero: NewGamePlus:
** [[VideoGame/TombRaiderLegend L]][[VideoGame/TombRaiderAnniversary A]][[VideoGame/TombRaiderUnderworld U]] trilogy had an entire slew of bonus cheats and special options that were only unlockable after finishing the game.
** The remaster of the [[VideoGame/TombRaiderI first]] [[VideoGame/TombRaiderII three]] [[VideoGame/TombRaiderIII games]] offers a literal New Game+ option, where Lara starts with all weapons already unlocked, but there are no medkits to pick and enemies are much tougher.
* NiceJobBreakingItHero:
**
''The Last Revelation'', Revelation '', as Lara accidentally releases the Egyptian god Set from his sarcophagus near the beginning of the game.game.
** ''Shadow of the Tomb Raider'' gets Lara tangles into the Mayan "end of times" - as the person responsible for triggering it.
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* ''VideoGame/PowerWashSimulator'' (2023) - Croft Manor was added as a free expansion, letting you wash the main building, the surrounding gardens, and some of her vehicles; Winston starts out as the client, sending you messages about your progress, but Lara herself takes over midway into the first assignment.
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* ''Tomb Raider'' (2000; [[/index]]UsefulNotes/GameBoyColor)[[index]]

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* ''Tomb Raider'' (2000; [[/index]]UsefulNotes/GameBoyColor)[[index]][[/index]]Platform/GameBoyColor)[[index]]



* ''Tomb Raider: The Prophecy'' (2002;[[/index]] UsefulNotes/GameBoyAdvance)[[index]]

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* ''Tomb Raider: The Prophecy'' (2002;[[/index]] UsefulNotes/GameBoyAdvance)[[index]]Platform/GameBoyAdvance)[[index]]



* DownloadableContent: A considerable amount of DLC for ''Underworld'' was exclusive to the UsefulNotes/XBox360, including two new levels and several outfits. [=PlayStation=] loyalists, especially those who had supported the franchise from the very beginning, were ''not'' pleased.

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* DownloadableContent: A considerable amount of DLC for ''Underworld'' was exclusive to the UsefulNotes/XBox360, Platform/Xbox360, including two new levels and several outfits. [=PlayStation=] loyalists, especially those who had supported the franchise from the very beginning, were ''not'' pleased.



** ''Tomb Raider: Curse of the Sword'' for the Game Boy Color, a cinematic platformer ala ''VideoGame/PrinceOfPersia''.
** While the first two series had [[ActionizedSequel become increasingly more combat-focused over time]], they were still at heart 3D platform action games. The second reboot completely scrapped the platforming gameplay of the originals in favour of gritty and realistic ThirdPersonShooter gameplay, taking more cues from the ''Franchise/{{Uncharted}}'' series, ironically, than ''Uncharted'' ever had from ''Tomb Raider'', with platforming and tomb exploration taking a backseat.

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** ''Tomb Raider: Curse of the Sword'' for the Game Boy Color, a cinematic platformer ala ''VideoGame/PrinceOfPersia''.
''Franchise/PrinceOfPersia''.
** While the first two series had [[ActionizedSequel become increasingly more combat-focused over time]], they were still at heart 3D platform action games. The second reboot completely scrapped the platforming gameplay of the originals in favour of gritty and realistic ThirdPersonShooter gameplay, taking more cues from the ''Franchise/{{Uncharted}}'' ''VideoGame/{{Uncharted}}'' series, ironically, than ''Uncharted'' ever had from ''Tomb Raider'', with platforming and tomb exploration taking a backseat.



** In the second major area in ''Tomb Raider: The Prophecy'' for UsefulNotes/GameBoyAdvance, there's one place where you just have to use the run button; if you never learned of it you'd be stuck with a door that just closes too soon.

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** In the second major area in ''Tomb Raider: The Prophecy'' for UsefulNotes/GameBoyAdvance, Platform/GameBoyAdvance, there's one place where you just have to use the run button; if you never learned of it it, you'd be stuck with a door that just closes too soon.

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* SensibleHeroesSkimpyVillains: While calling Lara's outfits "sensible" is already a stretch, [[spoiler:Doppelganger]] is even more into tight leather and revealing clothes than Lara is, although apparently not enough for Zip to tell them apart on a fly.

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* SensibleHeroesSkimpyVillains: A trademark of [[VideoGame/TombRaiderLegend L]][[VideoGame/TombRaiderAnniversary A]][[VideoGame/TombRaiderUnderworld U]] trilogy
**
While calling Lara's outfits "sensible" is already a stretch, [[spoiler:Doppelganger]] is even more into tight leather and revealing clothes than Lara is, although apparently not enough for Zip to tell them apart on a fly.fly.
** In ''Legend'', Amanda, the main antagonist, dresses in skimpy tops and obligatory leather pants, further contrasting with her slightly younger, [[SymbioticPossession pre-corruption self]], who was big on embroidered, pastel blouses.
** And then there is Natla in ''Anniversary'', who's CleavageWindow reaches nearly to her solar supplex.
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* SensibleHeroesSkimpyVillains: While calling Lara's outfits "sensible" is already a stretch, [[spoiler:Doppelganger]] is even more into tight leather and revealing clothes than Lara is, although apparently not enough for Zip to tell them apart on a fly.
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* FlameSpewerObstacle: A common obstacle in the series, they're at their deadliest in the PlayStation era of games where Lara only has seconds to put the flames out if she isn't able to dodge them in time.

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* FlameSpewerObstacle: A common obstacle in the series, they're at their deadliest in the PlayStation [=PlayStation=] era of games where Lara only has seconds to put the flames out if she isn't able to dodge them in time.



* SaveToken: The UsefulNotes/PlayStation version of ''Tomb Raider III'' had collectible save crystals that could be used at any time from the inventory.

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* SaveToken: The UsefulNotes/PlayStation Platform/PlayStation version of ''Tomb Raider III'' had collectible save crystals that could be used at any time from the inventory.

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* FeatheredFiend: CreepyCrows, VileVultures, and [[BrutalBirdOfPrey golden eagles]]. Plus the Guardian, a HalfHumanHybrid.

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* FeatheredFiend: CreepyCrows, VileVultures, VileVulture's, and [[BrutalBirdOfPrey golden eagles]]. Plus the Guardian, a HalfHumanHybrid.


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* FlameSpewerObstacle: A common obstacle in the series, they're at their deadliest in the PlayStation era of games where Lara only has seconds to put the flames out if she isn't able to dodge them in time.
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* BuxomBeautyStandard: Lara's signature trait, especially in the early games. More recent titles have made her more realistic, but she's still very well endowed.
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%%* EvilCounterpart: Amanda again.
%%* EvilOldFolks: Pieter van Eckhardt.

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%%* * EvilCounterpart: Amanda again.
%%*
Amanda, who started off as a fellow archeologist student before turning to RivalTurnedEvil.
*
EvilOldFolks: A few of Lara's adversaries are on the older side, such as Pieter van Eckhardt.



%%* EvilTwin: [[spoiler:Lara's evil clone in ''Underworld''.]]
%%* ExcusePlot: The {{Gaiden Game}}s, and, arguably, 80% of ''Tomb Raider III''.

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%%* * EvilTwin: [[spoiler:Lara's doppelganger in ''Underworld''. Though she's not so much evil clone in ''Underworld''.as completely amoral thanks to being a created thrall.]]
%%* * ExcusePlot: The {{Gaiden Game}}s, and, arguably, 80% Often times, the plot for most of ''Tomb Raider III''.the games in the series can best be described as "find McGuffin before rival explorer does and uses it for nefarious purposes. Don't ask why."



* FeatheredFiend: CreepyCrows and [[BrutalBirdOfPrey golden eagles]]. Plus some sort of HalfHumanHybrid Tibetan bird creature.
%%* FemmeFatalons: [[spoiler: Natla.]]

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* FeatheredFiend: CreepyCrows CreepyCrows, VileVultures, and [[BrutalBirdOfPrey golden eagles]]. Plus some sort of HalfHumanHybrid Tibetan bird creature.
%%*
the Guardian, a HalfHumanHybrid.
*
FemmeFatalons: [[spoiler: Natla.]]Natla in Anniversary sports some to compliment her less human look.



** Averted with comics, at least the [=TopCow=] ones - the story and most of loose ends were wrapped up in a preparation for reboot... which never happend. But at least the story as is had a full closure.

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** Averted with comics, at least the [=TopCow=] ones - the story and most of loose ends were wrapped up in a preparation for reboot... which never happend.happened. But at least the story as is had a full closure.



* PantheraAwesome: Lions, tigers, pantheras and [[BearsAreBadNews bears,]] oh...wait a second, strike that last item.

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* PantheraAwesome: Lions, tigers, pantheras panthers and [[BearsAreBadNews bears,]] oh...wait a second, strike that last item.



** There's a rolling giant boulder trap in ''Legend'', prompting "Aww, ''hell'' no," from Zip.
** There's a rolling giant boulder trap in the Tomb of Qualopec in ''Anniversary''. If that weren't enough it was recently discovered that the giant boulder has a bullwhip and Franchise/IndianaJones -type hat [[http://www.tombraiderforums.com/showthread.php?t=150201 flattened onto it]].
** Also, in the "Angkor Wat" level in ''The Last Revelation'', Lara comes across a spike trap... and in the middle of this spike trap is a skeleton, an Indy-style hat, and a whip. (Quite possibly a TakeThat.)

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** There's a rolling giant boulder trap in ''Legend'', prompting an "Aww, ''hell'' no," from Zip.
** There's a rolling giant boulder trap in the Tomb of Qualopec in ''Anniversary''. If that weren't enough it was recently discovered that the giant boulder has a [[Franchise/IndianaJones bullwhip and Franchise/IndianaJones -type hat fedora]] [[http://www.tombraiderforums.com/showthread.php?t=150201 flattened onto it]].
** Also, in the "Angkor Wat" level in ''The Last Revelation'', Lara comes across a spike trap... and in the middle of this spike trap is a skeleton, an Indy-style hat, a fedora, and a whip. (Quite possibly a TakeThat.)whip.



** The Ark of the Covenant peeking from the lobby crates in the original ''Tomb Raider''.

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** [[Film/RaidersOfTheLostArk The Ark of the Covenant Covenant]] peeking from the lobby crates in the original ''Tomb Raider''.



--> '''Lara:''' Don't you think you've seen enough? *shoots the player with a shotgun*

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--> '''Lara:''' Don't you think you've seen enough? *shoots ''(shoots the player with a shotgun*shotgun)''
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* Untitled ''Tomb Raider'' sequel (2022)
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* [[/index]]In January 2021, an anime series based on the sequel trilogy was announced to be in development at Creator/{{Netflix}} but no details were disclosed upon announcement.
[[/index]]

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* [[/index]]In January 2021, an anime series based on the sequel trilogy was announced to be in development at Creator/{{Netflix}} but no details were disclosed upon announcement.
[[/index]]
''Tomb Raider: The Legend of Lara Croft'' (2024)

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