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* TemporaryPartyMemberToVillain: Two series-wide examples introduced in ''VideoGame/StarCraftI'':
** Sarah Kerrigan joins halfway into the Terran campaign as a Ghost under Arcturus Mengsk's orders for a mission where she needs to infiltrate into an enemy base. This lasts until the previous-to-last mission where she's left behind by Mengsk, prompting campaign hero Jim Raynor to [[ScrewThisImOuttaHere quit in protest]]. Kerrigan returns reborn as a villain in the fourth mission of the original Zerg campaign, a role she keeps until her de-infestation via Keystone in the climax of ''VideoGame/StarCraftIIWingsOfLiberty''.
** Arcturus Mengsk is initially the BigGood during most of the original Terran campaign after freeing Jim Raynor from the Mar Sara prison. Afterwards, he leads Raynor and Kerrigan until the Tarsonis mission, where he leaves Kerrigan to die. Afterwards, with the Confederacy gone, he proclaims himself Emperor of the Terran Dominion, making himself a terror for the Terran race until his eventual death at the hands of the aforementioned Kerrigan at the end of ''VideoGame/StarCraftIIHeartOfTheSwarm''.
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[[caption-width-right:350:The three factions.]]

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[[caption-width-right:350:The three [[caption-width-right:350:[[HumansByAnyOtherName The]] [[HigherTechSpecies three]] [[SwarmOfAlienLocusts factions.]]
]]]]
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->''"This is not ''VideoGame/{{Warcraft}}'' in space! I-it's much more sophisticated!"''

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->''"This is not ''VideoGame/{{Warcraft}}'' VideoGame/{{Warcraft}} [[JustForFun/RecycledInSpace in space! space!]] I-it's much more sophisticated!"''
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Spelling/grammar fix(es)


As of March 27th, 2017, Blizzard has [[https://blizzard.gamespress.com/Evolution-Complete-Blizzard-Entertainment-Announces-StarCraft-Remaster/ announced]] that they're remastering the original ''[=StarCraft=]'' and ''Brood War'' in 4K UHD and with fully-rerecorded high-definition audio. It was released in August 2017. In the meantime, over the coming weeks the original game was also released as free-to-play, as basically the Remastered engine with locked out HDgraphics, in the guise of a major modernization patch 1.18, which brought about major improvements to the game. This version of the game officially became free-to-play on April 18th, 2017. The game can be launched offline and single-player campaigns are fully playable without an Internet connection, but the game has been upgraded to use the latest version of the [=Battle.Net Agent=] anti-cheat system to ensure fair multiplayer games online.

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As of March 27th, 2017, Blizzard has [[https://blizzard.gamespress.com/Evolution-Complete-Blizzard-Entertainment-Announces-StarCraft-Remaster/ announced]] that they're remastering the original ''[=StarCraft=]'' and ''Brood War'' in 4K UHD and with fully-rerecorded high-definition audio. It was released in August 2017. In the meantime, over the coming weeks the original game was also released as free-to-play, as basically the Remastered engine with locked out HDgraphics, HD graphics, in the guise of a major modernization patch 1.18, which brought about major improvements to the game. This version of the game officially became free-to-play on April 18th, 2017. The game can be launched offline and single-player campaigns are fully playable without an Internet connection, but the game has been upgraded to use the latest version of the [=Battle.Net Agent=] anti-cheat system to ensure fair multiplayer games online.
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Spelling/grammar fix(es), General clarification on works content


As of March 27th, 2017, Blizzard has [[https://blizzard.gamespress.com/Evolution-Complete-Blizzard-Entertainment-Announces-StarCraft-Remaster/ announced]] that they're remastering the original ''[=StarCraft=]'' and ''Brood War'' in 4K UHD and with fully-rerecorded high-definition audio, set for release sometime in summer 2017. In the meantime, over the coming weeks the original game will be released as free-to-play, and see a huge modernization patch, patch 1.18, which will bring about major improvements to the game. The original game officially became free-to-play on April 18th, 2017. The game can be launched offline and single-player campaigns are fully playable without an Internet connecton, but the game has been upgraded to use the latest version of the [=Battle.Net Agent=] anti-cheat system to ensure fair multiplayer games online.

to:

As of March 27th, 2017, Blizzard has [[https://blizzard.gamespress.com/Evolution-Complete-Blizzard-Entertainment-Announces-StarCraft-Remaster/ announced]] that they're remastering the original ''[=StarCraft=]'' and ''Brood War'' in 4K UHD and with fully-rerecorded high-definition audio, set for release sometime audio. It was released in summer August 2017. In the meantime, over the coming weeks the original game will be was also released as free-to-play, and see as basically the Remastered engine with locked out HDgraphics, in the guise of a huge major modernization patch, patch 1.18, which will bring brought about major improvements to the game. The original This version of the game officially became free-to-play on April 18th, 2017. The game can be launched offline and single-player campaigns are fully playable without an Internet connecton, connection, but the game has been upgraded to use the latest version of the [=Battle.Net Agent=] anti-cheat system to ensure fair multiplayer games online.



* DamageTyping: Normal (full damage no matter what; only reduced by armor value), Explosive (full damage to Large units, half to Small ones) and Concussion (full damage to Small units, half to Large ones). This is why, for example, Marines take half-damage from base defenses, such as Sunken colonies and Photon Cannons (Explosive damage vs a Small unit, despite the turrets doing enough damage on-paper to one-hit kill the marines). The sequel exchanges damage typing for ''armor'' typing; mechanical, light, biological, armored, massive and psionic, which all interact with damage, usually by giving certain units extra damage versus certain types of armor. It functions as a Keyword structure, with one unit having multiple types. Ultralisks, for example, are "Armored - Biological - Massive," meaning they can be Sniped (250 damage vs biological), take extra damage from armor piercing weapons, and is immune to most StatusEffects.

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* DamageTyping: Normal (full damage no matter what; only reduced by armor value), Explosive (full damage to Large units, half to Small ones) and Concussion Concussive (full damage to Small units, half to Medium ones and a paltry ''quarter'' to Large ones). This is why, for example, Marines take half-damage from base defenses, such as Sunken colonies and Photon Cannons (Explosive damage vs a Small unit, despite the turrets sunkens doing enough damage on-paper to one-hit kill the marines). The sequel exchanges damage typing for ''armor'' typing; mechanical, light, biological, armored, massive and psionic, which all interact with damage, usually by giving certain units extra damage versus certain types of armor. It functions as a Keyword structure, with one unit having multiple types. Ultralisks, for example, are "Armored - Biological - Massive," meaning they can be Sniped (250 damage vs biological), take extra damage from armor piercing weapons, and is immune to most StatusEffects.
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Capitalization was fixedfrom Franchise.Starcraft to Franchise.Star Craft. Null edit to update page.
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* ''VideoGame/StarCraftI'' ([[UsefulNotes/IBMPersonalComputer Windows]], 1998; [[UsefulNotes/AppleMacintosh Mac OS]], 1999; UsefulNotes/Nintendo64, 2000). Also includes the ExpansionPack, ''[=StarCraft=]: Brood War'' (1998)

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* ''VideoGame/StarCraftI'' ([[UsefulNotes/IBMPersonalComputer ([[Platform/IBMPersonalComputer Windows]], 1998; [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh Mac OS]], 1999; UsefulNotes/Nintendo64, Platform/Nintendo64, 2000). Also includes the ExpansionPack, ''[=StarCraft=]: Brood War'' (1998)



* UsefulNotes/AmericanAccents

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* UsefulNotes/AmericanAccentsUsefulNotes/AmericanAccents:
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* YouHaveResearchedBreathing: In gameplay, many units don't have their crucial features until you specifically "research" it. As an example, Siege Tanks use Siege Mode as a signature ability but until ''Heart of the Swarm'' they needed to "research" it or be stuck in their basic tank mode.

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* YouHaveResearchedBreathing: In melee-mode gameplay, many units don't have their crucial features until you specifically "research" it. As an example, Siege Tanks use Siege Mode as a signature ability but until ''Heart of the Swarm'' they needed to "research" it or be stuck in their basic tank mode.
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* YouHaveResearchedBreathing: In gameplay, many units don't have their crucial features until you specifically "research" it. As an example, Siege Tanks use Siege Mode as a signature ability but until ''Heart of the Swarm'' they needed to "research" it or be stuck in their basic tank mode.

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* BrainwashingForTheGreaterGood: Terran Marines are "Resocialized," colliquially known as "Resoc." It supresses any {{Freudian Excuse}}s and overlays FakeMemories of being a model citizen who joined the army for personal reasons. It also gives them a migrane if they try to access their real memories. Crooks who are immune to resoc are given suicide missions until the problem solves itself.

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* BottledHeroicResolve: Stimpacks, used as an ability for some Terran infantry in the games, greatly improves their movement and fire-rate for its duration. Once described as "a powerful mix of synthetic adrenaline, endorphins, and a psychotropic aggression enhancer" on the second game's official website, it clearly can come with some horrific long-term side effects including "...insomnia, weight loss, mania/hypomania, seizures, paranoiac hallucinations, internal hemorrhaging, and cerebral deterioration" as well as "cellular degradation, addiction..." from the first game's manual...but frankly, Terran infantry units' odds of living long enough to suffer those side-effects [[CannonFodder are pretty bad anyway]]. That bad stuff may be why the usage of Stimpacks is CastFromHitPoints. Alternative appearances of non-standard Stimpacks outside of melee matches are implicitly less-consequently harmful than normal ones due to not being CastFromHitPoints to the same degree:
** Improved Stimpacks last longer and have a lower health cost.
** Super Stimpacks don't cost health, and indeed, instead heals the unit over the duration.
** High-grade Stimpacks massively increase attack speed by a lot more without affecting movement and have no health cost.
* BrainwashingForTheGreaterGood: Terran Marines are "Resocialized," colliquially colloquially known as "Resoc." It supresses suppresses any {{Freudian Excuse}}s and overlays FakeMemories of being a model citizen who joined the army for personal reasons. It also gives them a migrane migraine if they try to access their real memories. Crooks who are immune to resoc are given suicide missions {{suicide mission}}s until [[UriahGambit the problem solves itself.itself]].
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* {{Permafusion}}: Two Protoss [[MagicKnight Templars]] can merge into an Archon, a powerful entity of [[EnergyBeings pure psionic energy]]. It [[DeathOfPersonality sacrifices the Templars' identities]], so it's only done in times of great need.
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* ArmorIsUseless: Downplayed. Terran marines wear [[PoweredArmor a high tech suit of armor]] in combat to protect them from small arms fire and radiological hazards and it ''is'' at least necessary to be worn to handle their gauss rifles, but in-game they still get pretty much shredded by anything bigger than them as well as other marines. As the second weakest unit in the entire game, marines' best bet for survival is sticking together in large numbers. This appears to be entirely canon for all intents and purposes since it matches marine armor's protectiveness in cutscenes as well as background text (as such ''Brood War'' mentioning the presence of Medics improving marines' average lifespans on the battlefield...to a whole ten seconds).

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* ArmorIsUseless: Downplayed. Terran marines wear [[PoweredArmor a high tech suit of armor]] in combat to protect them from small arms fire and radiological hazards and it ''is'' at least necessary to be worn to handle their gauss rifles, but in-game they still get pretty much shredded by anything bigger than them as well as other marines. As the second weakest unit in the entire game, marines' best bet for survival is sticking together in large numbers. This appears to be entirely canon for all intents and purposes since it matches marine armor's protectiveness in cutscenes as well as background text (as such ''Brood War'' War'''s manual mentioning the presence of Medics improving Medics' Heal ability lengthening marines' average lifespans expected lifespan on the battlefield...to a whole ten over nine seconds).
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* ArmorIsUseless: Downplayed. Terran marines wear [[PoweredArmor a high tech suit of armor]] in combat to protect them from small arms fire and radiological hazards, but in-game they still get pretty much shredded by anything bigger than them as well as other marines. As the second weakest unit in the entire game, marines' best bet for survival is sticking together in large numbers.

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* ArmorIsUseless: Downplayed. Terran marines wear [[PoweredArmor a high tech suit of armor]] in combat to protect them from small arms fire and radiological hazards, hazards and it ''is'' at least necessary to be worn to handle their gauss rifles, but in-game they still get pretty much shredded by anything bigger than them as well as other marines. As the second weakest unit in the entire game, marines' best bet for survival is sticking together in large numbers. This appears to be entirely canon for all intents and purposes since it matches marine armor's protectiveness in cutscenes as well as background text (as such ''Brood War'' mentioning the presence of Medics improving marines' average lifespans on the battlefield...to a whole ten seconds).
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Set in the "Koprulu Sector" of space, tens of thousands of light years distant from Earth, the story unfolds between three playable races. The Terrans, human beings descended from outcasts, criminals and political dissidents who were exiled from the Sol system centuries earlier, boast a UsedFuture society with a military based around cybernetics, heavy artillery, and "Ghosts" -- covert operatives with latent [[PsychicPowers psychic abilities]]. While fighting each other, the Terran planets get invaded by the Zerg, an [[BigCreepyCrawlies insectoid]] HordeOfAlienLocusts with the ability to "[[TheVirus infest]]" creatures of other species and assimilate their genetic properties for their own benefit. The majority of the Zerg are drones lacking free will, controlled by {{Hive Mind}}s called Cerebrates which [[TheManBehindTheMan in turn]] are controlled by an entity called [[NamesToRunAwayFromReallyFast the Overmind]], which sees its sole ''raison d'etre'' as [[YouWillBeAssimilated the assumption of all life]] into the [[HordeOfAlienLocusts zerg swarm]]. Soon after, another race enters the conflict -- the Protoss, a race of [[KnightTemplar highly fanatical]] [[WarriorPoet warrior philosophers]] that are determined to stop the Zerg at all costs -- including burning down entire Terran colonies that provide a lot of cannon fodder for the Zerg through infestation. The Protoss use advanced [[PsychicPowers psionic capabilities]] are as important on the battlefield as their advanced weaponry or [[MechaMooks robots]].

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Set in the "Koprulu Sector" of space, tens of thousands of light years distant from Earth, the story unfolds between three playable races. The Terrans, human beings descended from outcasts, criminals and political dissidents who were exiled from the Sol system centuries earlier, boast a UsedFuture society with a military based around cybernetics, heavy artillery, and "Ghosts" -- covert operatives with latent [[PsychicPowers psychic abilities]]. While fighting each other, the Terran planets get invaded by the Zerg, an [[BigCreepyCrawlies insectoid]] HordeOfAlienLocusts with the ability to "[[TheVirus infest]]" creatures of other species and assimilate their genetic properties for their own benefit. The majority of the Zerg are drones lacking free will, controlled by {{Hive Mind}}s called Cerebrates which [[TheManBehindTheMan in turn]] are controlled by an entity called [[NamesToRunAwayFromReallyFast the Overmind]], which sees its sole ''raison d'etre'' as [[YouWillBeAssimilated the assumption assimilation of all life]] into the [[HordeOfAlienLocusts zerg swarm]]. Soon after, another race enters the conflict -- the Protoss, a race of [[KnightTemplar highly fanatical]] [[WarriorPoet warrior philosophers]] that are determined to stop the Zerg at all costs -- including burning down entire Terran colonies that provide a lot of cannon fodder for the Zerg through infestation. The Protoss use advanced [[PsychicPowers psionic capabilities]] are as important on the battlefield as their advanced weaponry or [[MechaMooks robots]].
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Per TRS Rename


* ArbitraryMinimumRange: Siege tanks from ''VideoGame/StarCraftI'' and ''VideoGame/StarCraftII''.

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* ArbitraryMinimumRange: %%* ArbitraryWeaponRange: Siege tanks from ''VideoGame/StarCraftI'' and ''VideoGame/StarCraftII''.
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* YouRequreMoreVespeneGas: Besides the ArbitraryHeadcountLimit, which starts at 15 but can be expanded to 200, ''[=StarCraft=]'' is a franchise with only two resource types: the Gold is "minerals," which are blue crystal clusters, and the Lumber is... "Vespene gas," a greenish substance which can be found in Vespene Geysers.

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* YouRequreMoreVespeneGas: YouRequireMoreVespeneGas: Besides the ArbitraryHeadcountLimit, which starts at 15 but can be expanded to 200, ''[=StarCraft=]'' is a franchise with only two resource types: the Gold is "minerals," which are blue crystal clusters, and the Lumber is... "Vespene gas," a greenish substance which can be found in Vespene Geysers.
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** The ExpandedUniverse and ''Enslavers II'' add-on campaign have Ulrezaj, a rebel dark templar who eventually fuses with ''five'' others to form an AxCrazy super-archon of sorts. He's eventually defeated in the ''Literature/DarkTemplarTrilogy'' by [[spoiler:having the last of the templar Preservers [[HeroicSacrifice sacrifice herself]] to [[SealedEvilInACan seal him with her into a khaydarin crystal]]]].

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** The ExpandedUniverse and ''Enslavers II'' add-on campaign have Ulrezaj, a rebel dark templar who eventually fuses with ''five'' others to form an AxCrazy super-archon of sorts. He's eventually defeated in the ''Literature/DarkTemplarTrilogy'' ''Literature/StarCraftTheDarkTemplarSaga'' by [[spoiler:having the last of the templar Preservers Preserver [[HeroicSacrifice sacrifice herself]] to [[SealedEvilInACan seal him with her into a khaydarin crystal]]]].



In the ''Dark Templar'' novels, however, it's revealed that the Xel'Naga were [[spoiler:''done'' with the Protoss]]; they had completed their work and left to create the Zerg as [[spoiler:a complementary species, which would have, in time, joined with the Protoss to create the Xel'Naga's descendants. [[EldritchAbomination Someone]] screwed that gig up]], though.

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In the ''Dark Templar'' ''Literature/StarCraftTheDarkTemplarSaga'' novels, however, it's revealed that the Xel'Naga were [[spoiler:''done'' with the Protoss]]; they had completed their work and left to create the Zerg as [[spoiler:a complementary species, which would have, in time, joined with the Protoss to create the Xel'Naga's descendants.new Xel'Naga. [[EldritchAbomination Someone]] screwed that gig up]], though.



** The Confederacy had been secretly using [=PSI=] Emitters to lure the Zerg to the fringe worlds such as Mar Sara. Arcturus then starts using the Emitters against the Confederacy which ultimately destroys them.

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** The Confederacy had been secretly using [=PSI=] [=Psi=] Emitters to lure the Zerg to the fringe worlds such as Mar Sara. Arcturus then starts using the Emitters against the Confederacy which ultimately destroys them.
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* ''Nature of the Beast'' (2022)
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** The protoss are telepaths, presumably the listener hears in whatever language they know. Note, however, that they ''do'' have a language of sorts, that can be both written and telepathically "vocalized".
** The zerg, being a hive-mind, have no need for language. Only the rare sentient Infested Terrans have been known to occasionally communicate with other species. [[spoiler:The Primal Zerg in ''Heart of the Swarm'' have no problem communicating with their distant cousins (despite lacking a hive mind), but are never shown communicating with Terrans, so it's not quite clear what is happening there]].

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** The protoss Protoss are telepaths, presumably the listener hears in whatever language they know. Note, however, that they ''do'' have a an official language of sorts, named Khalani, that can be both written and telepathically "vocalized".
** The zerg, Zerg, being a hive-mind, have no need for language. Only the rare sentient Infested Terrans have been known to occasionally communicate with other species. [[spoiler:The Primal Zerg in ''Heart of the Swarm'' have no problem communicating with their distant cousins (despite lacking a hive mind), but are never shown communicating with Terrans, so it's not quite clear what is happening there]].
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** While most zerg have weapons that are built-in, the Mutalisk would actually look like a small, bat-like creature if it could reel in its hypertrophied, prolapsed reproductive system, which forms an [[OrganicTechnology Organitek]] cannon that launches {{Fuumaa Shuriken}}-like parasites.

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** While most zerg have weapons that are built-in, the Mutalisk would actually look like a small, bat-like creature if it could reel in its hypertrophied, prolapsed reproductive system, which forms an [[OrganicTechnology Organitek]] cannon that launches {{Fuumaa Shuriken}}-like {{FuumaShuriken}}-like glaive wurm parasites.
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* FantasticFirearms:
** Protoss Phase Disruptors fire AntiMatter contained within globes of psychic energy. In fact, ''most'' protoss weaponry is fuelled by PsychicPowers, either that of the user, [[PowerOfTheVoid the Void]], or the Khala (think [[Franchise/StarWars The Force]] but it only works for protoss), not just their phase disruptors. [[SufficientlyAdvancedAlien The protoss have reached the "sufficiently advanced" stage of technological development, by the by.]]
** While most zerg have weapons that are built-in, the Mutalisk would actually look like a small, bat-like creature if it could reel in its hypertrophied, prolapsed reproductive system, which forms an [[OrganicTechnology Organitek]] cannon that launches {{Fuumaa Shuriken}}-like parasites.
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As of March 27th, 2017, Blizzard has [[https://blizzard.gamespress.com/Evolution-Complete-Blizzard-Entertainment-Announces-StarCraft-Remaster/ announced]] that they're remastering the original [=StarCraft=] and Brood War in 4K UHD and with fully-rerecorded high-definition audio, set for release sometime in summer 2017. In the meantime, over the coming weeks the original game will be released as free-to-play, and see a huge modernization patch, patch 1.18, which will bring about major improvements to the game. The original game officially became free-to-play on April 18th, 2017. The game can be launched offline and single-player campaigns are fully playable without an Internet connecton, but the game has been upgraded to use the latest version of the [=Battle.Net Agent=] anti-cheat system to ensure fair multiplayer games online.

to:

As of March 27th, 2017, Blizzard has [[https://blizzard.gamespress.com/Evolution-Complete-Blizzard-Entertainment-Announces-StarCraft-Remaster/ announced]] that they're remastering the original [=StarCraft=] ''[=StarCraft=]'' and Brood War ''Brood War'' in 4K UHD and with fully-rerecorded high-definition audio, set for release sometime in summer 2017. In the meantime, over the coming weeks the original game will be released as free-to-play, and see a huge modernization patch, patch 1.18, which will bring about major improvements to the game. The original game officially became free-to-play on April 18th, 2017. The game can be launched offline and single-player campaigns are fully playable without an Internet connecton, but the game has been upgraded to use the latest version of the [=Battle.Net Agent=] anti-cheat system to ensure fair multiplayer games online.
Is there an issue? Send a MessageReason:
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* ''Shadow of the Xel'Naga'' (2001

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* ''Shadow of the Xel'Naga'' (2001(2001)
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'''Kerrigan:''' You made us all into monsters. [[spoiler:Uses pyschic attack that blows up Mengsk and his entire office.]]

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'''Kerrigan:''' You made us all into monsters. [[spoiler:Uses pyschic [[spoiler:''(uses psychic attack that blows up Mengsk and his entire office.]]office)'']]
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--> '''Mengsk''': I made ya into a monster, Kerrigan!
--> '''Kerrigan''': You made us all into monsters. [[spoiler:Uses pyschic attack that blows up Mengsk and his entire office.]]

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--> '''Mengsk''': --->'''Mengsk:''' I made ya into a monster, Kerrigan!
--> '''Kerrigan''':
Kerrigan!\\
'''Kerrigan:'''
You made us all into monsters. [[spoiler:Uses pyschic attack that blows up Mengsk and his entire office.]]



--> '''Malash''': [[YouAreTooLate The master has already won, Alarak.]] You will lead our people to their doom...
--> '''Alarak''': You're right about one thing, Malash. ''I! will! lead them!'' ''(pushes Malash in the Pit)''

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--> '''Malash''': --->'''Malash:''' [[YouAreTooLate The master has already won, Alarak.]] You will lead our people to their doom...
--> '''Alarak''':
doom...\\
'''Alarak:'''
You're right about one thing, Malash. ''I! will! lead them!'' ''(pushes Malash in the Pit)''



--> '''Narud''': Stukov...you came here to gloat, haven't you?
--> '''Stukov''': No, I came here to say "good night", you son of a bitch! ''(fires a Corrosive Blast that destroys Narud)''

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--> '''Narud''': --->'''Narud:''' Stukov...you came here to gloat, haven't you?
--> '''Stukov''':
you?\\
'''Stukov:'''
No, I came here to say "good night", you son of a bitch! ''(fires a Corrosive Blast that destroys Narud)''



--> '''Amon''': You are but a product of the flawed cycle. Manipulated for the entirety of your existence...
--> '''Kerrigan''': You know nothing about me! I care little for the Xel'Naga's Infinite Cycle or your twisted lies. No, I choose something different. I choose freedom... for all of us. ''(obliterates Amon)''

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--> '''Amon''': --->'''Amon:''' You are but a product of the flawed cycle. Manipulated for the entirety of your existence...
--> '''Kerrigan''':
existence...\\
'''Kerrigan:'''
You know nothing about me! I care little for the Xel'Naga's Infinite Cycle or your twisted lies. No, I choose something different. I choose freedom... for all of us. ''(obliterates Amon)''



** Ten years passed between the release of the original ''VideoGame/{{StarCraft|I}}'' and the announcement of its sequel. What were the first word's spoken by a character and the only line in the trailer?
-->'''Tychus Findlay''': ''"Hell... it's about time."''

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** Ten years passed between the release of the original ''VideoGame/{{StarCraft|I}}'' ''VideoGame/StarCraftI'' and the announcement of its sequel. What were the first word's spoken by a character and the only line in the trailer?
-->'''Tychus Findlay''': --->'''Tychus Findlay:''' ''"Hell... it's about time."''



--> ''[[Series/TheComicStripPresents "Answer that and stay fashionable!"]]''

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--> ''[[Series/TheComicStripPresents -->''[[Series/TheComicStripPresents "Answer that and stay fashionable!"]]''



* ProlongedVideoGameSequel: The two campaigns for each race in the original ''VideoGame/{{StarCraft|I}}'' and its expansion ''Brood War'' had ten missions each, with the exception of the second Protoss and Terran campaigns, that had 8. The campaign of ''VideoGame/StarCraftIIWingsOfLiberty'' is 29 missions long, eleven more missions than both Terran campaigns from vanilla and ''Brood War'' combined, while ''[[VideoGame/StarCraftIIHeartOfTheSwarm Heart of the Swarm]]'' and ''[[VideoGame/StarCraftIILegacyOfTheVoid Legacy of the Void]]'' have 20 missions each.

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* ProlongedVideoGameSequel: The two campaigns for each race in the original ''VideoGame/{{StarCraft|I}}'' ''VideoGame/StarCraftI'' and its expansion ''Brood War'' had ten missions each, with the exception of the second Protoss and Terran campaigns, that had 8. The campaign of ''VideoGame/StarCraftIIWingsOfLiberty'' is 29 missions long, eleven more missions than both Terran campaigns from vanilla and ''Brood War'' combined, while ''[[VideoGame/StarCraftIIHeartOfTheSwarm Heart of the Swarm]]'' and ''[[VideoGame/StarCraftIILegacyOfTheVoid Legacy of the Void]]'' have 20 missions each.
each.



** ''VideoGame/StarcraftII''s multiplayer adds Xel'Naga towers on most maps, which have a passive DefogOfWar ability as long as an allied unit is standing next to it.

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** ''VideoGame/StarcraftII''s ''VideoGame/StarCraftII''s multiplayer adds Xel'Naga towers on most maps, which have a passive DefogOfWar ability as long as an allied unit is standing next to it.
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** Then again, humans have been shown to at least be better at fighting the zerg than the Protoss in the games making this a possible [[SubvertedTrope subversion]]. Raynor played a major part in the defeat of the first overmind on Aiur, the [[TheWarOfEarthlyAggression United Earth Directorate]] seized control of the second in brood war, and humans took one of the zerg's best defended worlds, Char, twice. Let's also not forget that Sarah Kerrigan, the Zerg's current leader is a former human. Also, Terrans are the only one of the three races that were not uplifted by the local SufficientlyAdvancedAliens.

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** Then again, humans have been shown to at least be better at fighting the zerg than the Protoss in the games making this a possible [[SubvertedTrope subversion]]. Raynor played a major part in the defeat of the first overmind on Aiur, the [[TheWarOfEarthlyAggression United Earth Directorate]] seized control of the second in brood war, and humans took one of the zerg's best defended worlds, Char, twice. Let's also not forget that Sarah Kerrigan, the Zerg's current leader is a former human. Also, Terrans are the only one of the three races that were not uplifted by the local SufficientlyAdvancedAliens.{{Sufficiently Advanced Alien}}s.
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%%ZCE * HomingBoulders

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%%ZCE * HomingBouldersHomingBoulders: A common element due to the game's use of AlwaysAccurateAttack for the sake of game balance disallowing attacks to miss unless the target is on a higer elevation (rules vary between I & II). Phase Disruptors and Photon Cannons are notable as unlike Terran homing missiles which would have guidance systems, these energy spheres will always hit their mark, despite the projectiles behaving similar to dumbfire missiles. The Zerg Roach is especially notable for this as the game engine will adjust the pathing of their ''acid spit'' to reach its target.
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Added DiffLines:

* StrategicAssetCaptureMechanic:
** In both games, Vespene geysers need to be claimed by building a faction-specific refinery structure on top of it. In ''2'', each campaign has an optional passive SupportPower that makes refineries teleport vespene straight into your bank to free up {{Worker Unit}}s.
** ''VideoGame/StarcraftII''s multiplayer adds Xel'Naga towers on most maps, which have a passive DefogOfWar ability as long as an allied unit is standing next to it.
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** Legacy of the Void revealed that [[spoiler:the Xel'Naga's MO actually forbid them from interface with other races. Three guess about who uplifted the Protoss]]

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** Legacy of the Void revealed that [[spoiler:the Xel'Naga's MO actually forbid them from interface with other races. Three guess about who uplifted the Protoss]]Protoss.]]
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** Legacy of the Void revealed that [[spoiler:the Xel'Naga's MO actually forbid them from interface with other race. Three guess about who uplifted the Protoss]]

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** Legacy of the Void revealed that [[spoiler:the Xel'Naga's MO actually forbid them from interface with other race.races. Three guess about who uplifted the Protoss]]

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