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Mega Man (also simply known as Megaman) is an [[CashCowFranchise insanely popular]] and [[VideoGameLongRunners long-running video game franchise]] created by {{Capcom}} in the 1980s. [[MarketBasedTitle Known as "Rockman" in Japan.]]

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Mega Man (also simply known alternatively written as Megaman) is an [[CashCowFranchise insanely popular]] and [[VideoGameLongRunners long-running video game franchise]] created by {{Capcom}} in the 1980s. [[MarketBasedTitle Known as "Rockman" in Japan.]]
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Mega Man(also alternative simply known as Megaman or MegaMan) is an [[CashCowFranchise insanely popular]] and [[VideoGameLongRunners long-running video game franchise]] created by {{Capcom}} in the 1980s. [[MarketBasedTitle Known as "Rockman" in Japan.]]

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Mega Man(also alternative Man (also simply known as Megaman or MegaMan) Megaman) is an [[CashCowFranchise insanely popular]] and [[VideoGameLongRunners long-running video game franchise]] created by {{Capcom}} in the 1980s. [[MarketBasedTitle Known as "Rockman" in Japan.]]
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Mega Man(also alternative simply known as Megaman and MegaMan) is an [[CashCowFranchise insanely popular]] and [[VideoGameLongRunners long-running video game franchise]] created by {{Capcom}} in the 1980s. [[MarketBasedTitle Known as "Rockman" in Japan.]]

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Mega Man(also alternative simply known as Megaman and or MegaMan) is an [[CashCowFranchise insanely popular]] and [[VideoGameLongRunners long-running video game franchise]] created by {{Capcom}} in the 1980s. [[MarketBasedTitle Known as "Rockman" in Japan.]]
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An [[CashCowFranchise insanely popular]] and [[VideoGameLongRunners long-running video game franchise]] created by {{Capcom}} in the 1980s. [[MarketBasedTitle Known as "Rockman" in Japan.]]

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An Mega Man(also alternative simply known as Megaman and MegaMan) is an [[CashCowFranchise insanely popular]] and [[VideoGameLongRunners long-running video game franchise]] created by {{Capcom}} in the 1980s. [[MarketBasedTitle Known as "Rockman" in Japan.]]
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* ''[[http://blog.naver.com/rmonline Rockman Online]]'' (Korea only, for now at least), set at an unspecified point in the future. After an era of peace, enemy robots based on Classic series Robot Masters and X series Mavericks suddenly attack. The government of this time period, the United Continent Association, responds by reproducing the heroes of these series (X, Zero, and Duo for starters) to combat the threat, which originated from a separatist organization called the Ultimate Reploid Association. The team behind it disbanded, and it [[http://www.rockman-corner.com/2013/03/neowiz-confirms-it-rockman-online-is.html was confirmed to be cancelled.]]

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* ''[[http://blog.naver.com/rmonline Rockman Online]]'' (Korea only, for now at least), only when it was online), set at an unspecified point in the future. After an era of peace, enemy robots based on Classic series Robot Masters and X series Mavericks suddenly attack. The government of this time period, the United Continent Association, responds by reproducing the heroes of these series (X, Zero, and Duo for starters) to combat the threat, which originated from a separatist organization called the Ultimate Reploid Association. The team behind it disbanded, and it [[http://www.rockman-corner.com/2013/03/neowiz-confirms-it-rockman-online-is.html was confirmed to be cancelled.]]
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[[CashCowFranchise Insanely popular]] and [[VideoGameLongRunners long-running video game franchise]] created by {{Capcom}} in the 1980s. [[MarketBasedTitle Known as "Rockman" in Japan.]]

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An [[CashCowFranchise Insanely insanely popular]] and [[VideoGameLongRunners long-running video game franchise]] created by {{Capcom}} in the 1980s. [[MarketBasedTitle Known as "Rockman" in Japan.]]
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All of these series have the same basic style of gameplay (Mega Man moves through a level, defeating a boss at the end and gaining a new weapon), but the first three series are more {{Platformer}}s, Legends is a cross between a ThirdPersonShooter and an AdventureGame, Battle Network and Star Force are {{RPG}}s with a very unique combat system, and Online is a TwoAndAHalfD [[SideView side-scrolling]] action RPG. Each game has its own unique merits and flaws. Additionally, Mega Man characters have a tendency to show up in the CapcomVsWhatever titles which tend to be fighting games with some rare exceptions.

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All of these series have the same basic style of gameplay (Mega Man moves through a level, defeating a boss at the end and gaining a new weapon), but the first three series are more {{Platformer}}s, Legends is a cross between a ThirdPersonShooter and an AdventureGame, Battle Network and Star Force are {{RPG}}s with a very unique combat system, and Online is a TwoAndAHalfD [[SideView side-scrolling]] action RPG. Each game has its own unique merits and flaws. Additionally, Mega Man characters have a tendency to show up in the CapcomVsWhatever VideoGame/CapcomVsWhatever titles which tend to be fighting games with some rare exceptions.
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A [[ComicBook/MegaMan comic book series]] by ArchieComics was released in spring 2011, which eventually lead to a crossover with the [[ComicBook/ArchieComicsSonictheHedgehog Sonic the Hedgehog comics]] in ComicBook/SonicTheHedgehogMegaManWorldsCollide.

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A [[ComicBook/MegaMan comic book series]] by ArchieComics Franchise/ArchieComics was released in spring 2011, which eventually lead to a crossover with the [[ComicBook/ArchieComicsSonictheHedgehog Sonic the Hedgehog comics]] in ComicBook/SonicTheHedgehogMegaManWorldsCollide.

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Franchise pages do not include fanfiction.


* TheMovie: [[http://www.megamanfilm.com/ And a fan made one, at that.]] [[Film/MegaMan Has its own page]].

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* TheMovie: [[http://www.megamanfilm.com/ And Creator/TwentiethCenturyFox had secured the rights to do a fan made one, at that.]] [[Film/MegaMan Has its own page]].''Mega Man'' feature film, though time will tell if they actually do.



** VictorGainsLosersPowers: For the most part, classic ''Mega Man'' gameplay involves obtaining a boss' SignatureMove after defeating him in battle. In ''Mega Man Battle Network'' (and ''Star Force'' by extension), the [[PowersAsPrograms Battle Chip and Card]] mechanics allow Mega Man (or his allies) to use a copy of almost any enemy's attack, not just the bosses. In ''Mega Man Zero'', the EX skills mechanic allows the Zero to use the techniques of the bosses if he defeats them [[GameplayGrading with enough style]]; ''Zero 4'' took the concept to its [[HoistByHisOwnPetard logical conclusion]] by introducing the Z-Knuckle weapon, which allowed Zero to use his enemies' weapon by simply ''ripping it out while the Mook is still standing there''.



* VictorGainsLosersPowers: For the most part, classic ''Mega Man'' gameplay involves obtaining a boss' SignatureMove after defeating him in battle. In ''Mega Man Battle Network'' (and ''Star Force'' by extension), the [[PowersAsPrograms Battle Chip and Card]] mechanics allow Mega Man (or his allies) to use a copy of almost any enemy's attack, not just the bosses. In ''Mega Man Zero'', the EX skills mechanic allows the Zero to use the techniques of the bosses if he defeats them [[GameplayGrading with enough style]]; ''Zero 4'' took the concept to its [[HoistByHisOwnPetard logical conclusion]] by introducing the Z-Knuckle weapon, which allowed Zero to use his enemies' weapon by simply ''ripping it out while the Mook is still standing there''.



* WhenAllElseFailsGoRight

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* %%* WhenAllElseFailsGoRight



* XMeetsY: ''Anime/NeoHumanCasshern'' meets ''Anime/MazingerZ.''
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** ''Creator/EdmundMcMillen'''s upcoming sequel to ''VideoGame/TimeFcuk'' is very blatantly one of these, as Edmund always wanted to make a Mega Man game.

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** ''Creator/EdmundMcMillen'''s Creator/EdmundMcMillen's upcoming sequel to ''VideoGame/TimeFcuk'' is very blatantly one of these, as Edmund always wanted to make a Mega Man game.
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** ''Creator/EdmundMcMillen'''s upcoming sequel to ''VideoGame/TimeFcuk'' is very blatantly one of these, as Edmund always wanted to make a Mega Man game.
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* AstralFinale: Most of the GameBoy series have their final levels take place in space (the fifth game does not count due to half the boss roster residing in space levels, and the only game to completely avert the space setting is the third one). As for the main games, ''VideoGame/MegaMan10'' saves its very last stage for this trope, right after the usual four stages of a traditional endgame castle. ''VideoGame/MegaManStarForce'' also uses this in its first and third games.

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* AstralFinale: Most of the GameBoy UsefulNotes/GameBoy series have their final levels take place in space (the fifth game does not count due to half the boss roster residing in space levels, and the only game to completely avert the space setting is the third one). As for the main games, ''VideoGame/MegaMan10'' saves its very last stage for this trope, right after the usual four stages of a traditional endgame castle. ''VideoGame/MegaManStarForce'' also uses this in its first and third games.



** The Stardroids from the Mega Man Gameboy series were found in some ancient ruins, though they're technically aliens.

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** The Stardroids from the Mega Man Gameboy ''Mega Man'' UsefulNotes/GameBoy series were found in some ancient ruins, though they're technically aliens.
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** The yellow-helmeted WaddlingHead robots had their names translated various ways throughout the series: simply "Met" in the first ''Mega Man'' manual, "Metall" in the Game Boy games, "Mettool" in the first ''Mega Man X'' and ''Mega Man Battle Network'', and then standardized as "Mettaur" from 2002 to 2014. What is it supposed to be? Turns out "Metall" is the intended translation, as it comes from the phrase "all (hel)met", and was reinstated in the series as of ''Legacy Collection''.

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** The yellow-helmeted WaddlingHead robots had their names translated various ways throughout the series: simply "Met" in the first ''Mega Man'' manual, "Metall" in the Game Boy games, "Mettool" in the first ''Mega Man X'' and ''Mega Man Battle Network'', and then standardized as "Mettaur" from 2002 to 2014. What is it supposed to be? Turns out "Metall" is the intended translation, as it comes from the phrase "all (hel)met", and was reinstated in the series as of ''Legacy ''Mega Man Legacy Collection''.
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** The yellow-helmeted WaddlingHead robots had their names translated various ways throughout the series: simply "Met" in the first ''Mega Man'' manual, "Metall" in the Game Boy games, "Mettool" in the first ''Mega Man X'' and ''Mega Man Battle Network'', and then standardized as "Mettaur" from 2002 to 2014. What is it supposed to be? Turns out "Metall" is the intended translation, as it comes from the phrase "all (hel)met", and was reinstated in the series as of ''Legacy Collection''.
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YMMV. bashing.


* ''VideoGame/MegaManLegends'' (''Rockman DASH'' in Japan), set at least 4,400 years after the ZX series with a new, seemingly-human Mega Man, bearing the ridiculous sounding name "Mega Man Volnutt." (1998)

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* ''VideoGame/MegaManLegends'' (''Rockman DASH'' in Japan), set at least 4,400 years after the ZX series with a new, seemingly-human Mega Man, bearing the ridiculous sounding name "Mega Man Volnutt." (1998)
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* FamousLastWords: Now [[FamousLastWords/MegaMan has its own page]].
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minor edit for grammar


Mega Man appears as a guest character in Nintendo's ''VideoGame/SuperSmashBros'' series on the Wii U and 3DS. Both Mega Man and Roll also appear in the first ''MarvelVsCapcom'' game.

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Mega Man appears as a guest character in Nintendo's ''VideoGame/SuperSmashBros'' series on the Wii U and 3DS. Both Mega Man and Roll also appear appeared in the first ''MarvelVsCapcom'' game.
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Roll debuted in Mv C 1 as a hidden character.


Mega Man appears as a guest character in Nintendo's ''VideoGame/SuperSmashBros'' series on the Wii U and 3DS. Mega Man also appears in the first ''MarvelVsCapcom'' game, and both Mega and Roll appear in the second.

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Mega Man appears as a guest character in Nintendo's ''VideoGame/SuperSmashBros'' series on the Wii U and 3DS. Both Mega Man and Roll also appears appear in the first ''MarvelVsCapcom'' game, and both Mega and Roll appear in the second.
game.

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* ShoutOut: There have tended to be a few to HumongousMecha series, especially where Classic Mega Man is concerned. In Marvel vs. Capcom, a Limit Break Mega Man can use is to transform into Hyper [=MegaMan=], a direct shout out to Anime/MazingerZ. Proto Man has a special move called Big Bang Blast, which is a direct shout out to Manga/GetterRobo.

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* ShoutOut: There have tended to be a few to HumongousMecha series, especially where Classic Mega Man is concerned. In Marvel ''Marvel vs. Capcom, Capcom'', a Limit Break LimitBreak Mega Man can use is to transform into Hyper [=MegaMan=], Mega Man, a direct shout out to Anime/MazingerZ. ''Anime/MazingerZ''. Proto Man has a special move called Big Bang Blast, which is a direct shout out to Manga/GetterRobo.''Manga/GetterRobo''.
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** The series as a whole uses musical themes in naming the protagonist robots: Rock and Roll, Blues ([[GeniusBonus Rock's predecessor]]), and Bass and Treble (Forte and Gospel in Japan).
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->''[[ForGreatJustice FIGHT, MEGA MAN! FOR EVERLASTING PEACE!]]''

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->''[[ForGreatJustice FIGHT, ->''FIGHT, MEGA MAN! FOR EVERLASTING PEACE!]]'' PEACE!''
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Mega Man appears as a guest character in Nintendo's ''VideoGame/SuperSmashBros'' series on the Wii U and 3DS.

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Mega Man appears as a guest character in Nintendo's ''VideoGame/SuperSmashBros'' series on the Wii U and 3DS.
3DS. Mega Man also appears in the first ''MarvelVsCapcom'' game, and both Mega and Roll appear in the second.
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* XMeetsY: ''Anime/NeoHumanCasshern'' meets ''Anime/MazingerZ''.

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* XMeetsY: ''Anime/NeoHumanCasshern'' meets ''Anime/MazingerZ''.''Anime/MazingerZ.''

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* DownerEnding:
** Downplayed. No matter what the outlook at the end of the individual series, almost every installment of the robotics timeline is DarkerAndEdgier than the last. The classic series takes place in a generally peaceful time interrupted by Wily's periodic attacks, but the ''X'' series is constantly on the brink of warfare against either willing or Brainwashed terrorists, and the ''Zero'' series takes place during a Dystopian age. ''ZX'' shows some more hope than these last two, but ''Legends'' take place AfterTheEnd -- way, ''way'' After the End.
** Averted with both ''Battle Network'' and ''Star Force'', which both end on peaceful notes with more than a little technological optimism.



** In the ''Anime/MegaManNTWarrior'' manga, a specific corner of the Undernet actually houses [[ItMakesSenseInContext the ruins of an ancient civilization]] watched over by [=PharaohMan=], who claims it's been 20,537 years since he's had company. (Of course, in this telling, the Undernet is implied to be AnotherDimension, rather than part of the Internet proper).

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** In the ''Anime/MegaManNTWarrior'' manga, a specific corner of the Undernet actually houses [[ItMakesSenseInContext the ruins of an ancient civilization]] watched over by [=PharaohMan=], who claims it's been 20,537 years since he's had company. (Of course, in (In this telling, the Undernet is implied to be AnotherDimension, rather than part of the Internet proper).
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* ''VideoGame/MegaManX'', set [[ExtyYearsFromNow 100 years after the original series]], and starring X, the last creation of Dr. Light fighting Sigma and the Mavericks (1993);

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* ''VideoGame/MegaManX'', set [[ExtyYearsFromNow 100 years after the original series]], series]][[note]]Except for ''Command Mission'', which [[ContinuitySnarl somehow]] takes place in 22XX[[/note]], and starring X, the last creation of Dr. Light fighting Sigma and the Mavericks (1993);
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The arhcie comics aren\'t canon, so changing the wording a little


** According to the Archie Comics adaptation, Duo is part of a group called the Star Marshals who battled Ra Moon and the Star Droids 20,000 years ago.

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** According to the Archie Comics adaptation, In Archie's ''ComicBook/MegaMan'' comic, Duo is part of a group called the Star Marshals who battled Ra Moon and the Star Droids 20,000 years ago.

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** The Stardroids from the Mega Man Gameboy series, though they're technically aliens.

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** The Stardroids from the Mega Man Gameboy series, series were found in some ancient ruins, though they're technically aliens.aliens.
** According to the Archie Comics adaptation, Duo is part of a group called the Star Marshals who battled Ra Moon and the Star Droids 20,000 years ago.
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* ThemeNaming:
** The classic series uses [Motif]-Man for the name of most of its robots, with very few exceptions. The Battle Network series inherits this.
** Starting with ''VideoGame/MegaManX'', the bosses usually involve some combination of theme and animal names; its successor series, ''VideoGame/MegaManZero'' and ''VideoGame/MegaManZX'' exagerrate this by creating portmanteaus of mythological and technological names.
** In ''Zero'', almost every heroic ally carries a French name. ''ZX'' inherits this.
** ''VideoGame/MegaManStarForce'' employs a scheme similar to the ''X'' series, placing the character's source name before its motif (i.e. Taurus Fire).
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** In the ''VideoGame/MegaManX'' series, X is a B-class hunter, while Zero is S (or Special A). Over the course of the series, X, who is just as powerful as Zero, loses his hesitation and gains the willpower necessary to match the latter's rank.
** ''VideoGame/MegaManLegends'' uses these for Digger licenses (higher license means you can access better dungeons). The S-Class license doesn't actually give you any special access, which is good, since the test to get it is a pain in the butt.
** ''VideoGame/MegaManBattleNetwork 2'' also has City Netbattler licenses that authorize civilians to access restricted parts of the web. Lan is technically capable of achieving [[RankInflation Rank SSS]], even though the plot doesn't care after he reaches Rank A.
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In 2015, The Tracking Board [[http://www.tracking-board.com/tb-exclusive-a-mega-man-movie-is-a-go-at-fox/ announced]] that Creator/TwentiethCenturyFox had secured the rights to do a ''Mega Man'' film.

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In On September 2, 2015, The Tracking Board [[http://www.tracking-board.com/tb-exclusive-a-mega-man-movie-is-a-go-at-fox/ announced]] that Creator/TwentiethCenturyFox had secured the rights to do a ''Mega Man'' film.
feature film.

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