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* ''Anime/MegaManUponAStar'' (1994): Based on ''VideoGame/MegaManClassic'', but has an original plot of educating young audience about Japanese culture.
* ''Manga/MegaManMegamix'' (1997): Hitoshi Ariga's manga adaptation of ''VideoGame/MegaManClassic'', which originally started as a serial one-shot before they're collected into volumes a couple years later. The original run consists of 2 volumes, and later reprints add unpublished or newly drawn chapters by the author and other contents.
* ''Anime/{{Mega Man NT Warrior|2002}}'' (2002): Based on the ''VideoGame/MegaManBattleNetwork'' series, adapting the six mainline games.

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* ''Anime/MegaManUponAStar'' (1994): Based on ''VideoGame/MegaManClassic'', but has an original plot of educating young audience about Japanese culture.
culture. Has three episodes.
* ''Manga/MegaManMegamix'' (1997): Hitoshi Ariga's manga adaptation of ''VideoGame/MegaManClassic'', which originally started as a serial one-shot on Comic [=BomBom=] around 1995 before they're collected into volumes a couple years later. The original run consists of 2 volumes, and later reprints add unpublished or newly drawn chapters by the author and other contents.
* ''Anime/{{Mega Man ''Anime/{{MegaMan NT Warrior|2002}}'' (2002): Based on the ''VideoGame/MegaManBattleNetwork'' series, adapting the six mainline games.games. Continued until 2006.



* ''ComicBook/MegaManDreamwave'' (2005): A short-lived series published by Dreamwave Productions, interpreting ''VideoGame/MegaManClassic'' into HighSchoolAU.
* ''ComicBook/MegaManArchieComics'' (2011): A comic series published by Creator/ArchieComics based on ''VideoGame/MegaManClassic''. It shares many creators with ''ComicBook/SonicTheHedgehogArchieComics'', having similar feels in writing and art. Went into indefinite hiatus in 2015 after Archie losing the license.

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* ''ComicBook/MegaManDreamwave'' (2005): A short-lived series published by Dreamwave Productions, interpreting ''VideoGame/MegaManClassic'' into HighSchoolAU.
HighSchoolAU. Dropped afte four issues.
* ''ComicBook/MegaManArchieComics'' (2011): A comic series published by Creator/ArchieComics based on ''VideoGame/MegaManClassic''. It shares Shares many creators with ''ComicBook/SonicTheHedgehogArchieComics'', having similar feels in writing and art. Went into indefinite hiatus in 2015 after Archie losing the license.

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Given that the series is among the most popular of Capcom's stable, several ''Mega Man'' characters have [[VideoGame/CapcomVs crossed over with other Capcom properties]].

[[folder:Crossover Games Include:]]
* ''VideoGame/MarvelVsCapcom'':
** ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'': Mega Man appears as a playable character. Roll is also available as a secret character.
** ''VideoGame/MarvelVsCapcom2'': Mega Man and Roll as playable characters, and they are joined by Tron Bonne and a Servbot.
** ''VideoGame/MarvelVsCapcom3'': Tron returns from [=MvC2=], while Zero makes the jump from [=TvC=].
** ''VideoGame/MarvelVsCapcomInfinite'': Zero returns as a playable character, and is joined by X and Sigma.
* ''VideoGame/OnimushaBladeWarriors'': Zero (in his ''VideoGame/MegaManZero'' incarnation) and [=MegaMan.EXE=] are {{Guest Fighter}}s.
* ''VideoGame/SNKVsCapcomSVCChaos'': Zero (once again from ''Mega Man Zero'') appears as a MiniBoss.
* ''VideoGame/NamcoXCapcom'': [=MegaMan=] Volnutt, Roll Caskett, Tron Bonne, and the Servbots appear as playable characters. The Horokkos, Gorobesshus, and [=MegaMan=] Juno appear as enemies.
* ''VideoGame/TatsunokoVsCapcom'': Roll and [=MegaMan=] Volnutt are playable characters. Zero (this time the ''VideoGame/MegaManX'' incarnation) was added to the international release.
* ''VideoGame/ProjectXZone'': X and Zero are playable characters. They return in the sequel. Vile appears as an enemy in both games, and Sigma appears as an enemy in the second game.
* ''VideoGame/DeadRising3'': Sigma is a costume for Chuck Greene in the game's ''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + Alpha'' arcade mode.
* ''VideoGame/SuperSmashBros'': Mega Man appears as a GuestFighter as of the fourth game. X, Volnutt, [=MegaMan=].EXE, Star Force Mega Man, and as of ''Ultimate'', Proto Man and Bass make cameos in his [[LimitBreak Final Smash]]. Elec Man appears as an assist trophy in ''Smash 4'', while Zero and Dr. Wily appear as assist trophies in ''Ultimate''. Zero, X, and Proto Man are also available as Mii Costumes for both games, while [=MegaMan.EXE=] is a Mii Costume for ''Ultimate'' only.
* ''VideoGame/DragaliaLost'': Mega Man appears as a recruitable guest character and Dr. Wily appears as a boss in a limited event.
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[[index]]
[[AC:Anime and Manga]]
* ''Anime/MegaManUponAStar'' (1994): Based on ''VideoGame/MegaManClassic'', but has an original plot of educating young audience about Japanese culture.
* ''Manga/MegaManMegamix'' (1997): Hitoshi Ariga's manga adaptation of ''VideoGame/MegaManClassic'', which originally started as a serial one-shot before they're collected into volumes a couple years later. The original run consists of 2 volumes, and later reprints add unpublished or newly drawn chapters by the author and other contents.
* ''Anime/{{Mega Man NT Warrior|2002}}'' (2002): Based on the ''VideoGame/MegaManBattleNetwork'' series, adapting the six mainline games.
* ''Manga/RockmanSan'' (2021): A manga serialized in Young Ace. Takes place in the further future of ''VideoGame/MegaManClassic'', featuring the grown up characters.

[[AC:Comic Book]]
* ''ComicBook/NovasAventurasDeMegaMan'' (1996): Brazilian comic series that adapts ''VideoGame/MegaManClassic'' and ''VideoGame/MegaManX''. Known for its strangeness due to its amateur production.
* ''ComicBook/MegaManDreamwave'' (2005): A short-lived series published by Dreamwave Productions, interpreting ''VideoGame/MegaManClassic'' into HighSchoolAU.
* ''ComicBook/MegaManArchieComics'' (2011): A comic series published by Creator/ArchieComics based on ''VideoGame/MegaManClassic''. It shares many creators with ''ComicBook/SonicTheHedgehogArchieComics'', having similar feels in writing and art. Went into indefinite hiatus in 2015 after Archie losing the license.
** ''ComicBook/SonicTheHedgehogMegaManWorldsCollide'' (2013): A 12-chapter CrisisCrossover with Archie's ''Sonic the Hedgehog'' and ''Sonic Universe''.
** ''ComicBook/SonicTheHedgehogMegaManWorldsUnite'' (2015): A sequel to above, featuring more properties from Capcom and Sega.
* ''ComicBook/MegaManFullyCharged'' (2020): A mini-series by Creator/BoomStudios and the continuation of the animated series of the same name.

[[AC:Western Animation]]
* ''WesternAnimation/MegaManRubySpears'' (1994): American animated series based on ''VideoGame/MegaManClassic'', produced by Ruby-Spears Productions and Ashi Productions. Consists of 27 episodes.
* ''WesternAnimation/MegaManFullyCharged'' (2018): An animated series produced by Man of Action Studios. Has a mostly original cast and setting loosely inspired by ''VideoGame/MegaManClassic''. Stopped after airing one season with only the comic sequel following.
[[/index]]
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Given that the series is among the most popular of Capcom's stable, several ''Mega Man'' characters have [[VideoGame/CapcomVs crossed over with other Capcom properties]].

[[folder:Crossover Games Include:]]
* ''VideoGame/MarvelVsCapcom'':
** ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'': Mega Man appears as a playable character. Roll is also available as a secret character.
** ''VideoGame/MarvelVsCapcom2'': Mega Man and Roll as playable characters, and they are joined by Tron Bonne and a Servbot.
** ''VideoGame/MarvelVsCapcom3'': Tron returns from [=MvC2=], while Zero makes the jump from [=TvC=].
** ''VideoGame/MarvelVsCapcomInfinite'': Zero returns as a playable character, and is joined by X and Sigma.
* ''VideoGame/OnimushaBladeWarriors'': Zero (in his ''VideoGame/MegaManZero'' incarnation) and [=MegaMan.EXE=] are {{Guest Fighter}}s.
* ''VideoGame/SNKVsCapcomSVCChaos'': Zero (once again from ''Mega Man Zero'') appears as a MiniBoss.
* ''VideoGame/NamcoXCapcom'': [=MegaMan=] Volnutt, Roll Caskett, Tron Bonne, and the Servbots appear as playable characters. The Horokkos, Gorobesshus, and [=MegaMan=] Juno appear as enemies.
* ''VideoGame/TatsunokoVsCapcom'': Roll and [=MegaMan=] Volnutt are playable characters. Zero (this time the ''VideoGame/MegaManX'' incarnation) was added to the international release.
* ''VideoGame/ProjectXZone'': X and Zero are playable characters. They return in the sequel. Vile appears as an enemy in both games, and Sigma appears as an enemy in the second game.
* ''VideoGame/DeadRising3'': Sigma is a costume for Chuck Greene in the game's ''Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + Alpha'' arcade mode.
* ''VideoGame/SuperSmashBros'': Mega Man appears as a GuestFighter as of the fourth game. X, Volnutt, [=MegaMan=].EXE, Star Force Mega Man, and as of ''Ultimate'', Proto Man and Bass make cameos in his [[LimitBreak Final Smash]]. Elec Man appears as an assist trophy in ''Smash 4'', while Zero and Dr. Wily appear as assist trophies in ''Ultimate''. Zero, X, and Proto Man are also available as Mii Costumes for both games, while [=MegaMan.EXE=] is a Mii Costume for ''Ultimate'' only.
* ''VideoGame/DragaliaLost'': Mega Man appears as a recruitable guest character and Dr. Wily appears as a boss in a limited event.
[[/folder]]

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Trope was cut/disambiguated due to cleanup


* AlternateUniverse: The ''Battle Network'' series was originally positioned as an AlternateHistory where Dr. Light won a grant for network technology that changed the course of that universe, but developments in the years that followed have weakened that connection.
** ''Battle Network 3'' introduced an alternate version of Dr. Cossack with a slightly different design than his classic counterpart, and then ''Battle Network 4'' introduced a character from space with a radically different design, which makes no sense because the only changes [[NonSequiturCausality should have occured on Earth]].
** ''Mega Man 11'' has introduced new designs for young Doctors Light and Wily that differ from the designs used in the ''Battle Network'' series, the latter of which were also used in the ''NT Warrior'' anime and the well-known ''Manga/MegaManMegamix'' series.



* ForWantOfANail: The ''Battle Network'' series was originally positioned as an AlternateHistory where Dr. Light won a grant for network technology that changed the course of that universe, but developments in the years that followed have weakened that connection.
** ''Battle Network 3'' introduced an alternate version of Dr. Cossack with a slightly different design than his classic counterpart, and then ''Battle Network 4'' introduced a character from space with a radically different design, which makes no sense because the only changes [[NonSequiturCausality should have occured on Earth]].
** ''Mega Man 11'' has introduced new designs for young Doctors Light and Wily that differ from the designs used in the ''Battle Network'' series, the latter of which were also used in the ''NT Warrior'' anime and the well-known ''Manga/MegaManMegamix'' series.



* {{Precursors}}: Usually of the {{Abusive|Precursors}} sort. Amusingly, the fact that the series' timeline branches [[ForWantOfANail split only a few decades before 200X]] means that both the Robots timeline and the Network timeline should have all the ''same Precursors''.

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* {{Precursors}}: Usually of the {{Abusive|Precursors}} sort. Amusingly, the fact that the series' timeline branches [[ForWantOfANail branches split only a few decades before 200X]] 200X means that both the Robots timeline and the Network timeline should have all the ''same Precursors''.
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He comes up twice.


'''Bottom, L-R:''' [[VideoGame/MegaManBattleNetwork MegaMan.EXE]], [[VideoGame/MegaManClassic Rock]], [[VideoGame/MegaManX X]]]]

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'''Bottom, L-R:''' [[VideoGame/MegaManBattleNetwork MegaMan.EXE]], [[VideoGame/MegaManClassic Rock]], [[VideoGame/MegaManX X]]]]
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Bonus Boss is a disambiguation


** In the ''ZX'' series, all the [[TransformationTrinket Biometals]] [[spoiler:with the exception of [[BonusBoss Model]] [[BraggingRightsReward O]]]] are created from studying the original Biometal [[ArtifactOfDoom Model W]], created from the ruins of the [[KillSat Ragnarok satellite]] that Weil fused with at the end of ''Zero 4''. Said Biometals also all contain the [[SoulJar souls]] of past characters from the ''X'' and ''Zero'' series [[spoiler:with the exception of [[BaitAndSwitch Model A]]]].

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** In the ''ZX'' series, all the [[TransformationTrinket Biometals]] [[spoiler:with the exception of [[BonusBoss Model]] [[BraggingRightsReward Model O]]]] are created from studying the original Biometal [[ArtifactOfDoom Model W]], created from the ruins of the [[KillSat Ragnarok satellite]] that Weil fused with at the end of ''Zero 4''. Said Biometals also all contain the [[SoulJar souls]] of past characters from the ''X'' and ''Zero'' series [[spoiler:with the exception of [[BaitAndSwitch Model A]]]].

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** Disk Boy 08 models from ''X'' are {{Suspiciously Similar Substitute}}s for the Hoganmars, also using shields and attacking with spiked weapons at a distance.

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** Disk Boy 08 models from ''X'' ''X2'' are {{Suspiciously Similar Substitute}}s for the Hoganmars, also using shields and attacking with spiked weapons at a distance.distance.
** The Knot Beret in ''VideoGame/MegaManX4'' are run-of-the-mill Repliforce soldiers that appear as rather rotund humanoids, coming in three varieties -- the brown ones throw grenades, the green ones fire guns, and a stage-exclusive variant skis on vanishing ice platforms. Unlike most of these examples, they have two eyes. There are also other Repliforce soldiers on Hornet Ride Chasers that more closely resemble Sniper Joes.
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* ''VideoGame/SuperSmashBros'': Mega Man appears as a GuestFighter as of the fourth game. X, Volnutt, [=MegaMan=].EXE, Star Force Mega Man, and as of ''Ultimate'', Proto Man and Bass make cameos in his [[LimitBreak Final Smash]]. Elec Man appears as an assist trophy in ''Smash 4'', while Zero and Dr. Wily appear as assist trophies in ''Ultimate''. Zero, X, and Proto Man are also available as Mii Costumes for both games, while MegaMan.EXE is a Mii Costume for ''Ultimate'' only.

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* ''VideoGame/SuperSmashBros'': Mega Man appears as a GuestFighter as of the fourth game. X, Volnutt, [=MegaMan=].EXE, Star Force Mega Man, and as of ''Ultimate'', Proto Man and Bass make cameos in his [[LimitBreak Final Smash]]. Elec Man appears as an assist trophy in ''Smash 4'', while Zero and Dr. Wily appear as assist trophies in ''Ultimate''. Zero, X, and Proto Man are also available as Mii Costumes for both games, while MegaMan.EXE [=MegaMan.EXE=] is a Mii Costume for ''Ultimate'' only.
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Crosswicking.

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* FrozenFoePlatform:
** ''VideoGame/MegaManPoweredUp'': Ice Man can use the Ice Slasher to hold enemies in place momentarily, and unlike Mega Man, he can stand on them while they're frozen.
** ''VideoGame/MegaManX2'': Crystal Snail's weapon, Crystal Hunter, allows X to freeze enemies in crystal blocks and use them as platforms.
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* HammyVillainSeriousHero: The protagonist is a robot with the mindset of a young boy devoted to protecting others and promoting everlasting peace. While off the clock, he's polite, task-oriented, and kind. His ArchEnemy is Dr. Wily, a bombastic CardCarryingVillain who loves to create giant fortresses and loudly proclaim himself the greatest roboticist in the world while constantly trying to one-up Mega Man's creator, Dr. Light.
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* ''VideoGame/MegaManX'', set [[ExactlyExtyYearsAgo 100 years after the original series]][[note]]Except for ''Command Mission'', which [[ContinuitySnarl somehow]] takes place in 22XX[[/note]], and starring X, the last creation of Dr. Light, and his partner Zero fighting Sigma and the Mavericks (1993);

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* ''VideoGame/MegaManX'', set [[ExactlyExtyYearsAgo 100 years after the original series]][[note]]Except series]],[[note]]Except for ''Command Mission'', which [[ContinuitySnarl somehow]] takes place in 22XX[[/note]], 22XX[[/note]] and starring X, the last creation of Dr. Light, and his partner Zero fighting Sigma and the Mavericks (1993);



* AstralFinale: Most of the UsefulNotes/GameBoy series have their final levels take place in space (the fifth game does not count due to half the boss roster residing in space levels, and the only game to completely avert the space setting is the third one). As for the main games, ''VideoGame/MegaMan2'' has the [[spoiler: alien]] FinalBoss take places against a backdrop of stars [[spoiler: although the whole set-up including both the boss and the arena are revealed as just a hologram created by Dr. Wily]], ''VideoGame/MegaMan10'' saves its very last stage for this trope, right after the usual four stages of a traditional endgame castle. ''VideoGame/MegaManX8'' uses this for a fight on the moon, ''VideoGame/{{Mega Man Zero}} 4''[='=]s final level is on a space station, and ''VideoGame/MegaManStarForce'' uses this in its first and third games. ''VideoGame/MegaManLegends'' second game has the final battle take place in Elysium all the way in space [[spoiler:where the last true humans lived for centuries until they went extinct with the death of "The Master" and Sera, Yuna and Mega Man Volnutt remain trapped due to the death of Gats.]]

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* AstralFinale: Most of the UsefulNotes/GameBoy series have their final levels take place in space (the fifth game does not count due to half the boss roster residing in space levels, and the only game to completely avert the space setting is the third one). As for the main games, ''VideoGame/MegaMan2'' has the [[spoiler: alien]] [[spoiler:alien]] FinalBoss take places against a backdrop of stars [[spoiler: although [[spoiler:although the whole set-up including both the boss and the arena are revealed as just a hologram created by Dr. Wily]], ''VideoGame/MegaMan10'' saves its very last stage for this trope, right after the usual four stages of a traditional endgame castle. ''VideoGame/MegaManX8'' uses this for a fight on the moon, ''VideoGame/{{Mega Man Zero}} 4''[='=]s final level is on a space station, and ''VideoGame/MegaManStarForce'' uses this in its first and third games. ''VideoGame/MegaManLegends'' second game has the final battle take place in Elysium all the way in space [[spoiler:where the last true humans lived for centuries until they went extinct with the death of "The Master" and Sera, Yuna and Mega Man Volnutt remain trapped due to the death of Gats.]]



* ExtinctInTheFuture: Implied. In the future world where robots are aplenty, many of the bosses are robots themed after animals, which may imply that many animals have gone extinct. This eventually happens to [[spoiler: humans by the time of the ''Legends'' series as they're replaced by the SuspiciouslySimilarSubstitute known as Carbons, though this point is downplayed for most of the game.]]

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* ExtinctInTheFuture: Implied. In the future world where robots are aplenty, many of the bosses are robots themed after animals, which may imply that many animals have gone extinct. This eventually happens to [[spoiler: humans [[spoiler:humans by the time of the ''Legends'' series as they're replaced by the SuspiciouslySimilarSubstitute known as Carbons, though this point is downplayed for most of the game.]]



* RidiculouslyHumanRobot: Robots become more and more like this as the series goes on. [[VideoGame/MegaManX X and the Reploids based on him]] are made without [[ThreeLawsCompliant Three Laws Compliance]], giving them unfettered free will (and all the moral quandaries that come with it,) Reploids are given limited lifespans by the time of ''VideoGame/MegaManZX'' and their bodies have less obvious mechanical bits, and by ''VideoGame/MegaManLegends'' [[spoiler: humans have been extinct for a long, long time and the Earth is now populated by {{Artificial Human}}s that are almost indistinguishable from actual humans.]]

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* RidiculouslyHumanRobot: Robots become more and more like this as the series goes on. [[VideoGame/MegaManX X and the Reploids based on him]] are made without [[ThreeLawsCompliant Three Laws Compliance]], giving them unfettered free will (and all the moral quandaries that come with it,) Reploids are given limited lifespans by the time of ''VideoGame/MegaManZX'' and their bodies have less obvious mechanical bits, and by ''VideoGame/MegaManLegends'' [[spoiler: humans [[spoiler:humans have been extinct for a long, long time and the Earth is now populated by {{Artificial Human}}s that are almost indistinguishable from actual humans.]]



* TheSingularity: The main timeline chronicles the advancement of robotics from [[VideoGame/MegaManClassic advanced but still mentally limited robots]], to [[VideoGame/MegaManX even more advanced Reploids with unfettered free will]], to [[VideoGame/MegaManZX synthetic life-forms and cybernetically enhanced humans blurring the line between man and machine]], to [[spoiler: AmbiguousRobots [[VideoGame/MegaManLegends replacing humans entirely.]]]]

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* TheSingularity: The main timeline chronicles the advancement of robotics from [[VideoGame/MegaManClassic advanced but still mentally limited robots]], to [[VideoGame/MegaManX even more advanced Reploids with unfettered free will]], to [[VideoGame/MegaManZX synthetic life-forms and cybernetically enhanced humans blurring the line between man and machine]], to [[spoiler: AmbiguousRobots [[spoiler:AmbiguousRobots [[VideoGame/MegaManLegends replacing humans entirely.]]]]
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we should identify classic as well, since not everyone will know

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'''Center''': [[VideoGame/MegaManClassic Classic]]\\
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* AstralFinale: Most of the UsefulNotes/GameBoy series have their final levels take place in space (the fifth game does not count due to half the boss roster residing in space levels, and the only game to completely avert the space setting is the third one). As for the main games, ''VideoGame/MegaMan2'' has the [[spoiler: alien]] FinalBoss take places against a backdrop of stars [[spoiler: although the whole set-up including both the boss and the arena are revealed as just a hologram created by Dr. Wily]], ''VideoGame/MegaMan10'' saves its very last stage for this trope, right after the usual four stages of a traditional endgame castle. ''VideoGame/MegaManX8'' uses this for a fight on the moon, ''VideoGame/{{Mega Man Zero}} 4''[='=]s final level is on a space station, and ''VideoGame/MegaManStarForce'' uses this in its first and third games.

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* AstralFinale: Most of the UsefulNotes/GameBoy series have their final levels take place in space (the fifth game does not count due to half the boss roster residing in space levels, and the only game to completely avert the space setting is the third one). As for the main games, ''VideoGame/MegaMan2'' has the [[spoiler: alien]] FinalBoss take places against a backdrop of stars [[spoiler: although the whole set-up including both the boss and the arena are revealed as just a hologram created by Dr. Wily]], ''VideoGame/MegaMan10'' saves its very last stage for this trope, right after the usual four stages of a traditional endgame castle. ''VideoGame/MegaManX8'' uses this for a fight on the moon, ''VideoGame/{{Mega Man Zero}} 4''[='=]s final level is on a space station, and ''VideoGame/MegaManStarForce'' uses this in its first and third games. ''VideoGame/MegaManLegends'' second game has the final battle take place in Elysium all the way in space [[spoiler:where the last true humans lived for centuries until they went extinct with the death of "The Master" and Sera, Yuna and Mega Man Volnutt remain trapped due to the death of Gats.]]
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* ApatheticCitizens: In games where humans actually appear, expect them to either believe the BigBad or not do much to help.

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* ApatheticCitizens: In games where humans actually appear, expect them to either believe the BigBad or not do much to help. This eventually reaches it's breaking point in ''VideoGame/MegaManZero4'' when Zero calls out the rest of the Human Caravan who hate reploids for turning their backs on their leader Neige when she was abducted and didn't care just because she had a past relationship with the reploid Craft.
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None


* ''VideoGame/SuperSmashBros'': Mega Man appears as a GuestFighter as of the fourth game. X, Volnutt, [=MegaMan=].EXE, Star Force Mega Man, and as of ''Ultimate'', Proto Man and Bass make cameos in his [[LimitBreak Final Smash]]. Elec Man appears as an assist trophy in ''Smash 4'', while Zero and Dr. Wily appear as assist trophies in ''Ultimate''. Zero and Proto Man are also available as Mii Costumes for both games, while X is a Mii Costume for the fourth game only.

to:

* ''VideoGame/SuperSmashBros'': Mega Man appears as a GuestFighter as of the fourth game. X, Volnutt, [=MegaMan=].EXE, Star Force Mega Man, and as of ''Ultimate'', Proto Man and Bass make cameos in his [[LimitBreak Final Smash]]. Elec Man appears as an assist trophy in ''Smash 4'', while Zero and Dr. Wily appear as assist trophies in ''Ultimate''. Zero Zero, X, and Proto Man are also available as Mii Costumes for both games, while X MegaMan.EXE is a Mii Costume for the fourth game ''Ultimate'' only.
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None


* GrayingMorality: In the main timeline of the franchise, each sequel series gradually gives us less and less obviously "good" protagonists and many villains who aren't the BigBad turn out to be WellIntentionedExtremist types.

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* GrayingMorality: In the main timeline of the franchise, each sequel series gradually gives us less and less obviously "good" protagonists and many villains who aren't the BigBad turn out to be WellIntentionedExtremist types. Even the Classic series itself started doing this in later games such as 9 and 11.
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* DefeatEqualsExplosion: Due to the enemies are all robots, they tend to explode after being defeated, even if the weapon used against them will logically not causing any explosion. As for the heroic main characters with some exceptions, when their LifeMeter got depleted (or [[OneHitKill touching]] SpikesOfDoom) they will explode into energy orbs instead of ball of flames.

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* DefeatEqualsExplosion: Due to the enemies are all robots, they tend to explode after being defeated, even if the weapon used against them will logically not causing any explosion. As for the heroic main characters with some exceptions, when their LifeMeter got depleted (or [[OneHitKill touching]] SpikesOfDoom) they will explode into energy orbs instead of rather than ball of flames.


* AwesomeMcCoolname: They are ''everywhere''.
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** The ''VideoGame/MegaManBattleNetwork'' doesn't have a true Sniper Joe clone, but they do have some faceless goons--the Catack, Gunner, and Fighter Plane viruses are all military craft piloted by the same little black humanoids with distinctive helmets and goggles.

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** The ''VideoGame/MegaManBattleNetwork'' series doesn't have a true Sniper Joe clone, but they do it does have some faceless goons--the Catack, Gunner, and Fighter Plane viruses are all military craft piloted by the same little black humanoids with distinctive helmets and goggles.
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None

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* FacelessGoons: A recurring enemy type in the franchise consists of low-grade, mass-produced humanoids, usually {{Evil Knockoff}}s of a major series character, distinguished by having loads of {{Underground Monkey}}s adapted for various jobs. Most are so robotic that their only facial features are GlowingMechanicalEyes--often [[CyberCyclops only one]]. Examples include:
** The Sniper Joe and its various Joe brethren from ''VideoGame/MegaManClassic'', {{Evil Knockoff}}s of Proto Man. These boys set the template for the franchise, so almost everything in this list is a SuspiciouslySimilarSubstitute for them.
** The Armor Soldiers of ''VideoGame/MegaManX'' pick up the Sniper Joes' slack by piloting heavy-duty Ride Armor.
** The Hoganmar series, also of ''Mega Man X'', are the most obvious heirs of the Sniper Joes, sharing both their green armor and their alternating shield-and-attack strategy, albeit it with maces rather than {{Arm Cannon}}s.
** Disk Boy 08 models from ''X'' are {{Suspiciously Similar Substitute}}s for the Hoganmars, also using shields and attacking with spiked weapons at a distance.
** The mass-produced, general-purpose Guardroids of ''VideoGame/MegaManX8'' are also duplicates of the Sniper Joe series with similar heavy green coloration. Most guardroid variations come with different weapons and assignments depending on the stage, but there are also other "-roid" series robots like the Sphereroids and Skyroids.
** The Gorubesshu of ''VideoGame/MegaManLegends'' weighs in with its single red eye, its ArmCannon on one hand, and its shield on the other, but in keeping with the aesthetic of the other ruin guardians it looks much less human than its forebears.
** The ''VideoGame/MegaManBattleNetwork'' doesn't have a true Sniper Joe clone, but they do have some faceless goons--the Catack, Gunner, and Fighter Plane viruses are all military craft piloted by the same little black humanoids with distinctive helmets and goggles.
** Nearly all generic, uncustomized Netnavis are mouthless, robotic, and have glowing eyes, but the only true Faceless Goons among the Normal Navis and {{Heel}} Navis usually tend to be among the latter--''Mega Man Battle Network 4'' is the first and only installment in the ''Battle Network'' series to let you fight them; ''Battle Network 4'' also features Navi Black and Navi Shadow viruses in the BonusDungeon, which are Normal Navis and Heel Navis that have fully succumbed to TheCorruption.
** The Pantheon series of ''VideoGame/MegaManZero'', {{Evil Knockoff}}s of X, which come in over a dozen variations, some of which even get to have their own {{Boss Battle}}s.
** The Variants, {{Evil Knockoff}}s of the Evil Knockoff Pantheon series in ''VideoGame/MegaManZero4'', used by aspiring conqueror Dr. Weil as his shock-troops. Notably, while many of the Faceless Goons with variants are implied to do various jobs in addition to combat, the Variants are all explicitly combat robots distinguished by their weapon or fighting style--there's also much less variety among them than among their predecessors, the Pantheon.
** The Galleon of ''VideoGame/MegaManZX'' are mass-produced mavericks of unknown origin that serve other, higher-ranking mavericks. Their single eye and wide variety make them {{Suspiciously Similar Substitute}}s for the Pantheon series, but they also have some traits of the Variants.
** The first ''VideoGame/MegaManStarForce'' game features the Jammers, {{Elite Mook}}s more dangerous than normal viruses. Unlike most Joe clones, these nasties have no shield--they'll shoot you with one arm and punch you with the other.
** ''Mega Man Star Force 2'' has the Murians, living statues that take the place of the Jammers as the {{Elite Mook}}s d'jour; they have the shield of the Sniper Joes, but attack with swords instead.
** The Noise Wizards of ''Mega Man Star Force 3'' have more of an actual face than most of these examples--they have a mouth at least. They appear when normal Wizards are mutated by excessive quantities of Noise. They use both the cannon and the swords of their predecessors.
** The Mal Wizards, also of ''Mega Man Star Force 3'', are the heirs of the ''Battle Network'' Heel Navis, with the same mouthless heads and fierce eyes. Uniquely, they attack with {{Lightning Lash}}es.
** The Mad Joey series of ''VideoGame/MegaManXDive'', which resurrects the CyberCyclops single-eye look from the O.G. Sniper Joes (admittedly the first one to appear was the unnamed pilot of the REX-2000 in ''VideoGame/MegaManX3'').
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* DefeatEqualsExplosion: Due to the enemies are all robots, they tend to explode after being defeated, even if the weapon used against them will logically not causing any explosion. As for the heroic main characters with some exceptions, when their LifeMeter got depleted (or [[OneHitKill touching]] SpikesOfDoom) they will explode into energy orbs instead of ball of flames.
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* ''VideoGame/MegaManX'', set [[ExactlyExtyYearsAgo 100 years after the original series]][[note]]Except for ''Command Mission'', which [[ContinuitySnarl somehow]] takes place in 22XX[[/note]], and starring X, the last creation of Dr. Light fighting Sigma and the Mavericks (1993);

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* ''VideoGame/MegaManX'', set [[ExactlyExtyYearsAgo 100 years after the original series]][[note]]Except for ''Command Mission'', which [[ContinuitySnarl somehow]] takes place in 22XX[[/note]], and starring X, the last creation of Dr. Light Light, and his partner Zero fighting Sigma and the Mavericks (1993);
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* IconicOutfit: A distinctive [[NiceHat blue helmet]] paired with a blue-on-light-blue outfit makes each Mega Man very recognizable. The red armor, long hair, and sword combination modeled by Zero is almost as famous.

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* IconicOutfit: A distinctive [[NiceHat blue helmet]] helmet paired with a blue-on-light-blue outfit makes each Mega Man very recognizable. The red armor, long hair, and sword combination modeled by Zero is almost as famous.
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** ''VideoGame/MegaManZero'' with its perfectly humanoid Reploids has not only robot hair but robot mustaches and beards. Notable examples include Elpizo (blond), Omega (a pinkish/fuchsia ponytail sprouting out from the top of his helmet), and Kraft (dark spiky hair which appears to also form GoNagaiSideburns), among others. Seeing as [[spoiler:Omega's body is a shell[=/=]PowerLimiter for Zero's original body, this means that Omega also shares Zero's infamous RapunzelHair.]]

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** ''VideoGame/MegaManZero'' with its perfectly humanoid Reploids has not only robot hair but robot mustaches and beards. Notable examples include Elpizo (blond), Omega (a pinkish/fuchsia ponytail sprouting out from the top of his helmet), and Kraft (dark spiky hair which appears to also form GoNagaiSideburns), among others. Seeing as [[spoiler:Omega's body is a shell[=/=]PowerLimiter for Zero's original body, this means that Omega also shares Zero's infamous RapunzelHair.long hair.]]
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* FlipScreenScrolling

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* LedgeBats

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* PerfectPlayAI: Narrowly {{Subverted}} in the ''Mega Man [[VideoGame/MegaManZero Zero]]/[[VideoGame/MegaManZX ZX]] [[CompilationRerelease Collection]]''. The [[RankInflation ZZ-rank]] ghosts are very nearly perfect runs through the stage, blazing through levels as fast as possible, but they still make incredibly minor mistakes so that dedicated players can still outrun their opponents.

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* PerfectPlayAI: Narrowly {{Subverted}} {{Downplayed}} in the ''Mega Man [[VideoGame/MegaManZero Zero]]/[[VideoGame/MegaManZX ZX]] [[CompilationRerelease Collection]]''. The [[RankInflation ZZ-rank]] ghosts are very nearly perfect runs through the stage, blazing through levels as fast as possible, but they still make incredibly minor mistakes so that dedicated players can still outrun their opponents.



* RecurringElement: Quite a few; see the trope page for details.

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* %%* RecurringElement: Quite a few; see the trope page for details.
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On April 28, 2021, two online gag manga series were released simultaneously. ''Manga/RockmanChan'' is a DenserAndWackier series featuring an "innocent" Mega Man trying to keep up with Dr. Light's ridiculous demands. ''Manga/RockmanSan'' is instead a DarkerAndEdgier series that takes place after the retirement of Dr. Light following Dr. Wily's abandonment of his evil ways, leaving Rock and Roll to grow as adults running a dentistry together while the other Robot Masters begin to take up their intended jobs or other avenues. However, robotkind starts to clash against the humans following conflicts over the industry and workforce, and a new threat begins to crack the new age of peace...

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