Follow TV Tropes

Following

History Franchise / MegaMan

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

In 2015, The Tracking Board [[http://www.tracking-board.com/tb-exclusive-a-mega-man-movie-is-a-go-at-fox/ announced]] that Creator/TwentiethCenturyFox had secured the rights to do a ''Mega Man'' film.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Transhuman}}: Most obvious in the robotics timeline, where the method of resolving [[VideoGame/MegaManX centuries]] [[VideoGame/MegaManZero of war]] was to [[VideoGame/MegaManZX reduce the difference between human and robot]]. Downplayed in the network timeline, though the premise of TheMovie from ''Anime/MegaManNTWarrior'' is a result of Tadashi Hikari's noodling around with the concept.

Added: 358

Changed: 195

Removed: 136

Is there an issue? Send a MessageReason:
None


## Robot Master: Has limited ability to make decisions, but still needs a human supervisor.

to:

## [[VideoGame/MegaManBattleNetwork SoloNetNavi]]: Able to make their own decisions much like Reploids, but are confined to the Cyber World and thus reliant on machines to effect the Real World.
## Robot Master: Has limited ability Mostly able to make their own decisions, but still needs are bound by [[ThreeLawsCompliant Asmiov's Three Laws of Robotics]] and thus need a human supervisor.supervisor.
## [[VideoGame/MegaManBattleNetwork NetNavi]]: Reploid-level intelligence, but partnered with specific humans in their role as servants along with the same limitations as their Solo counterparts.



## [[VideoGame/MegaManBattleNetwork NetNavi]]: Reploid-level intelligence, but partnered with specific humans in their role as servants.
Is there an issue? Send a MessageReason:
None


[[CashCowFranchise Insanely popular]] and [[VideoGameLongRunners long-running video game franchise]] created by {{Capcom}} in the 1980's. [[MarketBasedTitle Known as "Rockman" in Japan.]]

to:

[[CashCowFranchise Insanely popular]] and [[VideoGameLongRunners long-running video game franchise]] created by {{Capcom}} in the 1980's.1980s. [[MarketBasedTitle Known as "Rockman" in Japan.]]
Is there an issue? Send a MessageReason:
None


* ShoutOut: There have tended to be a few to HumongousMecha series, especially where Classic Mega Man is concerned. In Marvel vs. Capcom, a Limit Break Mega Man can use is to transform into Hyper [=MegaMan=], a direct shout out to MazingerZ. Proto Man has a special move called Big Bang Blast, which is a direct shout out to Manga/GetterRobo.

to:

* ShoutOut: There have tended to be a few to HumongousMecha series, especially where Classic Mega Man is concerned. In Marvel vs. Capcom, a Limit Break Mega Man can use is to transform into Hyper [=MegaMan=], a direct shout out to MazingerZ.Anime/MazingerZ. Proto Man has a special move called Big Bang Blast, which is a direct shout out to Manga/GetterRobo.
Is there an issue? Send a MessageReason:
None


* VideoGameLives

to:

* VideoGameLivesVideoGameLives: In every series platformer, including the ''VideoGame/MegaManBattleNetwork'' {{Gaiden Game}}s, which ignores the main games' rule that [=MegaMan.EXE=] [[GameOver can't die, ever]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

There are also a number of [[http://megaman.wikia.com/wiki/Category:Mobile_phone_games mobile device spinoffs]], varying in complexity and quality. None of them have been released outside of Japan and South Korea, not counting the ports of main series games. Many are puzzle games, but the most recently release, ''Rockman GO GO!'', is an EndlessRunningGame featuring the cast of ''Powered Up''.
Is there an issue? Send a MessageReason:
None


There have been several TV shows based on the games -- [[WesternAnimation/MegaMan a cartoon based on the originals]], an anime based on Battle Network and dubbed as ''Anime/MegaManNTWarrior'', and [[Anime/MegaManUponAStar a limited-release OAV]] from the early 90s, also based on [[BadassAdorable the]] [[{{Edutainment}} original]] series. There was also another anime based on Star Force which has a dubbed version as well.

to:

There have been several TV shows based on the games -- [[WesternAnimation/MegaMan a cartoon based on the originals]], an anime based on Battle Network and dubbed as ''Anime/MegaManNTWarrior'', and [[Anime/MegaManUponAStar a limited-release OAV]] from the early 90s, also based on [[BadassAdorable the]] [[{{Edutainment}} original]] series. There was also another anime based on Star Force which has a dubbed version as well.
well. In June 2015, a new Mega Man cartoon produced by Creator/ManOfActionStudios was announced.

Added: 207

Changed: 174

Is there an issue? Send a MessageReason:
Added Unstable Equilibrium, since Mega Man is listed as an example on UE\'s page.


* VFormationTeamShot

to:

* VFormationTeamShotUnstableEquilibrium: In Classic and X series, defeating one Robot Master can make the rest of the game substantially easier if you know the weaknesses of the other Robot Masters.
** Dying during a boss fight can lead to this if you were fighting it with its weakness. Since dying does not refill your Weapon Energy, you have less ammunition for the boss' weakness on the second attempt.
Is there an issue? Send a MessageReason:
None

Added DiffLines:



Added DiffLines:

* DancingMookCredits: The franchise generally had the bosses of the game come on screen, do a pose, and disappear, as part of the credits sequence.
Is there an issue? Send a MessageReason:
None


* ShoutOut: There have tended to be a few to HumongousMecha series, especially where Classic Mega Man is concerned. In Marvel vs. Capcom, a Limit Break Mega Man can use is to transform into Hyper [=MegaMan=], a direct shout out to MazingerZ. Proto Man has a special move called Big Bang Blast, which is a direct shout out to GetterRobo.

to:

* ShoutOut: There have tended to be a few to HumongousMecha series, especially where Classic Mega Man is concerned. In Marvel vs. Capcom, a Limit Break Mega Man can use is to transform into Hyper [=MegaMan=], a direct shout out to MazingerZ. Proto Man has a special move called Big Bang Blast, which is a direct shout out to GetterRobo.Manga/GetterRobo.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Stardroids from the Mega Man Gameboy series, though they're technically aliens.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the ''Anime/MegaManNTWarrior'' manga, a specific corner of the Undernet actually houses [[ItMakesSenseInContext the ruins of an ancient civilization]] watched over by [=PharaohMan=], who claims it's been 20,537 years since he's had company. (Of course, in this telling, the Undernet is implied to be AnotherDimension, rather than part of the Internet proper).
Is there an issue? Send a MessageReason:
None


** The Atlampean Civilization (which is only 3000 years old, by comparison) of ''VideoGame/{{Mega Man Battle Network}}'s'' ''[[GaidenGame Legend of Network]]'' title and the more well-known Murian civilization from ''VideoGame/MegaManStarForce 2''. It should be noted that, given the fact that the Mega Man Battle Network timeline officially began ForWantOfANail, that these ancient supercivilizations should also exist within the main timeline.

to:

** The Atlampean Civilization (which is only 3000 years old, by comparison) of ''VideoGame/{{Mega Man Battle Network}}'s'' ''[[GaidenGame Legend of Network]]'' title and the more well-known Murian civilization from ''VideoGame/MegaManStarForce 2''. It should be noted that, given the fact that the Mega Man Battle Network timeline officially began ForWantOfANail, that these ancient supercivilizations should also exist within the main timeline.

Added: 598

Changed: 490

Is there an issue? Send a MessageReason:
None


* {{Precursors}}: The Atlampean Civilization of ''VideoGame/{{Mega Man Battle Network}}'s'' ''[[GaidenGame Legend of Network]]'' title and the more well-known Murian civilization from ''VideoGame/MegaManStarForce 2''. It should be noted that, given the fact that the Mega Man Battle Network timeline officially began ForWantOfANail, that these ancient supercivilizations should also exist within the main timeline.

to:

* {{Precursors}}: Usually of the [[AbusivePrecursors Abusive]] sort. Amusingly, the fact that the series' timeline branches [[ForWantOfANail split in 200X]] means that both the Classic timeline and the Battle Network timeline should have all the ''same Precursors'' in the background.
** The ancient alien super computer Ra Moon from ''VideoGame/SuperAdventureRockman'' , which crashed to Earth 20,000 years before the events of the game.
**
The Atlampean Civilization (which is only 3000 years old, by comparison) of ''VideoGame/{{Mega Man Battle Network}}'s'' ''[[GaidenGame Legend of Network]]'' title and the more well-known Murian civilization from ''VideoGame/MegaManStarForce 2''. It should be noted that, given the fact that the Mega Man Battle Network timeline officially began ForWantOfANail, that these ancient supercivilizations should also exist within the main timeline.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Precursors}}: The Atlampean Civilization of ''VideoGame/{{Mega Man Battle Network}}'s'' ''[[GaidenGame Legend of Network]]'' title and the more well-known Murian civilization from ''VideoGame/MegaManStarForce 2''. It should be noted that, given the fact that the Mega Man Battle Network timeline officially began ForWantOfANail, that these ancient supercivilizations should also exist within the main timeline.
Is there an issue? Send a MessageReason:
None


* SelfImposedChallenge: Several, but a common one is to beat all the bosses (Including in the final levels) using only the arm cannon. Or without taking any damage.

to:

* SelfImposedChallenge: Several, but a common one is to beat all the bosses (Including in the final levels) using only the arm cannon.Mega Buster. Or without taking any damage.
Is there an issue? Send a MessageReason:
None


** In the ''ZX'' series, all the [[TransformationTrinket Biometals]] are created from studying the original Biometal [[ArtifactOfDoom Model W]], created from the ruins of the [[KillSat Ragnarok satellite]] that Weil fused with at the end of ''Zero 4''.

to:

** In the ''ZX'' series, all the [[TransformationTrinket Biometals]] [[spoiler:with the exception of [[BonusBoss Model]] [[BraggingRightsReward O]]]] are created from studying the original Biometal [[ArtifactOfDoom Model W]], created from the ruins of the [[KillSat Ragnarok satellite]] that Weil fused with at the end of ''Zero 4''.4''. Said Biometals also all contain the [[SoulJar souls]] of past characters from the ''X'' and ''Zero'' series [[spoiler:with the exception of [[BaitAndSwitch Model A]]]].
Is there an issue? Send a MessageReason:
There\'s definitely some mechanical-looking enemies in Rosenkreuzstilette, despite the overall setting.


** ''VideoGame/{{RosenkreuzStilette}}'' is basically a Mega Man homage with magic instead of robots.

to:

** ''VideoGame/{{RosenkreuzStilette}}'' is basically a Mega Man homage with magic instead of robots.robots ([[SchizoTech for the most part]]).

Changed: 43

Is there an issue? Send a MessageReason:
None


** ''Battle Network'' was intended to end with ''3'', and the game certainly has all the marks of a finale, but Capcom insisted on continuing to ride the series' popularity, resulting in Mega Man Battle Network 4 (generally considered to be the worst of the series); after the series officially ended with Battle Network 6, Capcom decided to spawn a ''sequel'' series, MegaManStarForce.

to:

** ''Battle Network'' was intended to end with ''3'', and the game certainly has all the marks of a finale, but Capcom insisted on continuing to ride the series' popularity, resulting in Mega Man Battle ''Battle Network 4 4'' (generally considered to be the worst of the series); after the series officially ended with Battle ''Battle Network 6, 6'', Capcom decided to spawn a ''sequel'' series, MegaManStarForce.the SequelSeries ''Star Force''.
Is there an issue? Send a MessageReason:
None


** VictorGainsLosersPowers: For the most part, classic ''Mega Man'' gameplay involves obtaining a boss' SignatureMove after defeating him in battle. In ''Mega Man Battle Network'' (and ''Star Force'' by extension), the [[PowersAsPrograms Battle Chip and Card]] mechanics allow Mega Man (or his allies) to use a copy of almost any enemy's attack, not just the bosses. In ''Mega Man Zero'', the EX skills mechanic allows the Zero to use the techniques of the bosses if he defeats them [[GameplayGrading with enough style]]; ''MMZ4'' took the concept to its [[HoistByHisOwnPetard logical conclusion]] by introducing the Z-Knuckle weapon, which allowed Zero to use his enemies' weapon by simply ''ripping it out while the Mook is still standing there''.

to:

** VictorGainsLosersPowers: For the most part, classic ''Mega Man'' gameplay involves obtaining a boss' SignatureMove after defeating him in battle. In ''Mega Man Battle Network'' (and ''Star Force'' by extension), the [[PowersAsPrograms Battle Chip and Card]] mechanics allow Mega Man (or his allies) to use a copy of almost any enemy's attack, not just the bosses. In ''Mega Man Zero'', the EX skills mechanic allows the Zero to use the techniques of the bosses if he defeats them [[GameplayGrading with enough style]]; ''MMZ4'' ''Zero 4'' took the concept to its [[HoistByHisOwnPetard logical conclusion]] by introducing the Z-Knuckle weapon, which allowed Zero to use his enemies' weapon by simply ''ripping it out while the Mook is still standing there''.

Added: 640

Changed: 260

Is there an issue? Send a MessageReason:
None


** One of the submitted designs for Aile from the developmental stages of ''Mega Man Legends 3'' (by Keiji Inafune himself, no less) was of yet ''another'' Roll Expy, though admittedly one far more masculine than any other version.



* FlawedPrototype

to:

* %%* FlawedPrototype



* TheMovie: [[http://www.megamanfilm.com/ And a fan made one, at that.]]

to:

* TheMovie: [[http://www.megamanfilm.com/ And a fan made one, at that.]]]] [[Film/MegaMan Has its own page]].



** VictorGainsLosersPowers: For the most part, classic Mega Man gameplay involves obtaining a boss' SignatureMove after defeating him in battle. In Mega Man Battle Network (and Star Force by extension), the Battle Chip[=/=]Card mechanic allows Mega Man (or his allies) to use [[PowersAsPrograms a copy of almost any enemy's attack]], not just the bosses. In Mega Man Zero, the EX skills mechanic allows the Zero to use the techniques of the bosses if he defeats them [[GameplayGrading with enough style]]; MMZ4 took the concept to its [[HoistByHisOwnPetard logical conclusion]] by introducing the Z-Knuckle weapon, which allowed Zero to use his enemies' weapons by simply ''ripping them out while the Mook is still standing there''.

to:

** VictorGainsLosersPowers: For the most part, classic Mega Man ''Mega Man'' gameplay involves obtaining a boss' SignatureMove after defeating him in battle. In Mega ''Mega Man Battle Network Network'' (and Star Force ''Star Force'' by extension), the [[PowersAsPrograms Battle Chip[=/=]Card mechanic allows Chip and Card]] mechanics allow Mega Man (or his allies) to use [[PowersAsPrograms a copy of almost any enemy's attack]], attack, not just the bosses. In Mega ''Mega Man Zero, Zero'', the EX skills mechanic allows the Zero to use the techniques of the bosses if he defeats them [[GameplayGrading with enough style]]; MMZ4 ''MMZ4'' took the concept to its [[HoistByHisOwnPetard logical conclusion]] by introducing the Z-Knuckle weapon, which allowed Zero to use his enemies' weapons weapon by simply ''ripping them it out while the Mook is still standing there''.



## [[VideoGame/MegaManBattleNetwork NetNavi]]: Reploid-level intelligence, but partnered with specific humans in their role as servants.



* SpellMyNameWithAnS: "Mega Man" vs. "[=MegaMan=]" vs. "Megaman" (and much the same applies for the original "Rock Man").



* UnderwearOfPower: Of the "underwear on the outside" variety.

to:

* UnderwearOfPower: Of the "underwear on the outside" variety. Averted with the streamlined bodysuits of [[VideoGame/MegaManBattleNetwork MegaMan.EXE]] and [[VideoGame/MegaManStarForce Mega Man Geo-Omega]].


Added DiffLines:

** Averted in ''Battle Network''; though he has quite a lot to do in in the franchise itself, Wily has no influence on the ''Star Force'' sequel series.
Is there an issue? Send a MessageReason:
hate dumb is Flame Bait


* NotMeThisTime: Meta-example. After ''Mega Man Universe'' and ''Legends 3'' were cancelled, the iOS port of ''[[PortingDisaster Mega Man X]]'', and ''Rockman [=XOver=]'', when ''Rockman Online'' was cancelled, fans jumped to the conclusion that Capcom was continuing their anti-Blue Bomber antics. It turns out that the troubles likely were on the part of [[https://twitter.com/themmnetwork/status/245040488854466560 NeoWiz]], behind ''Rockman Online''. (The game ''had'' been in DevelopmentHell really since it was announced). [[HateDumb Not that the fans care about it...]]

to:

* NotMeThisTime: Meta-example. After ''Mega Man Universe'' and ''Legends 3'' were cancelled, the iOS port of ''[[PortingDisaster Mega Man X]]'', and ''Rockman [=XOver=]'', when ''Rockman Online'' was cancelled, fans jumped to the conclusion that Capcom was continuing their anti-Blue Bomber antics. It turns out that the troubles likely were on the part of [[https://twitter.com/themmnetwork/status/245040488854466560 NeoWiz]], behind ''Rockman Online''. (The game ''had'' been in DevelopmentHell really since it was announced). [[HateDumb Not that the fans care about it...]]
Is there an issue? Send a MessageReason:
Present tense.


Mega Man will appear as a guest character in Nintendo's ''VideoGame/SuperSmashBros'' series on the Wii U and 3DS.

to:

Mega Man will appear appears as a guest character in Nintendo's ''VideoGame/SuperSmashBros'' series on the Wii U and 3DS.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: There have tended to be a few to HumongousMecha series, especially where Classic Mega Man is concerned. In Marvel vs. Capcom, a Limit Break Mega Man can use is to transform into Hyper [=MegaMan=], a direct shout out to MazingerZ. Proto Man has a special move called Big Bang Blast, which is a direct shout out to GetterRobo.
Is there an issue? Send a MessageReason:
None


** ''Battle Network'' was intended to end with ''3'', and certainly has all the marks of a finale, but Capcom insisted on continuing to ride the series popularity, which resulted in Mega Man Battle Network 4 (which is generally considered to be the worst of the series); after the series finally ended with Battle Network 6, Capcom decided to spawn a ''sequel'' series, MegaManStarForce.

to:

** ''Battle Network'' was intended to end with ''3'', and the game certainly has all the marks of a finale, but Capcom insisted on continuing to ride the series series' popularity, which resulted resulting in Mega Man Battle Network 4 (which is generally (generally considered to be the worst of the series); after the series finally officially ended with Battle Network 6, Capcom decided to spawn a ''sequel'' series, MegaManStarForce.

Added: 732

Changed: 826

Is there an issue? Send a MessageReason:
None


* AstralFinale: Most of the GameBoy series have their final levels take place in space (the fifth game does not count due to half the boss roster residing in space levels, and the only game to completely avert the space setting is the third one). As for the main games, ''VideoGame/MegaMan10'' saves its very last stage for this trope, right after the usual four stages of a traditional endgame castle.

to:

* AstralFinale: Most of the GameBoy series have their final levels take place in space (the fifth game does not count due to half the boss roster residing in space levels, and the only game to completely avert the space setting is the third one). As for the main games, ''VideoGame/MegaMan10'' saves its very last stage for this trope, right after the usual four stages of a traditional endgame castle. ''VideoGame/MegaManStarForce'' also uses this in its first and third games.



* {{Expy}}: How many Mega Men and Rolls do we need?!
* ExtyYearsFromNow

to:

* {{Expy}}: How many Mega Men and Rolls do we need?!
need?! (There are technically ''three'' Mega Man-Roll pairs, in the Classic series, the [[AlternateUniverse Battle Network series]], and Legends series; past that, however, there's a number of blondes running around in red or pink outfits, like [[MegaManX Alia]] and [[MegaManStarForce Harp Note]]).
* ExtyYearsFromNowExtyYearsFromNow: Welcome to 20XX!



* IconicOutfit: A distinctive [[NiceHat blue helmet]] paired with a blue-on-light-blue outfit makes Rock, X, Hub, Volnutt, Vent, Aile, and Geo very recognizeable.

to:

* IconicOutfit: A distinctive [[NiceHat blue helmet]] paired with a blue-on-light-blue outfit makes Rock, X, Hub, Volnutt, Vent, Aile, and Geo very recognizeable.recognizable. The red armor, long hair, and sword combination modeled by Zero is almost as famous.



** VictorGainsLosersPowers: For the most part, classic Mega Man gameplay involves obtaining a boss' SignatureMove after defeating him in battle. In Mega Man Battle Network (and Star Force by extension), the Battle Chip[=/=]Card mechanic allows Mega Man (or his allies) to use [[PowersAsPrograms a copy of almost any enemy's attack]], not just the bosses. In Mega Man Zero, the EX skills mechanic allows the Zero to use the techniques of the bosses if he defeats them [[GameplayGrading with enough style]]; MMZ4 took the concept to its [[HoistByHisOwnPetard logical conclusion]] by introducing the Z-Knuckle weapon, which allowed Zero to use his enemies' weapons by simply ''ripping them out while the Mook is still standing there''.



** ''Battle Network'' was probably intended to end with ''3'' if the title screen music, final stage music, and [=MegaMan=]'s DisneyDeath are any indication.

to:

** ''Battle Network'' was probably intended to end with ''3'' if ''3'', and certainly has all the title screen music, final stage music, and [=MegaMan=]'s DisneyDeath are any indication.marks of a finale, but Capcom insisted on continuing to ride the series popularity, which resulted in Mega Man Battle Network 4 (which is generally considered to be the worst of the series); after the series finally ended with Battle Network 6, Capcom decided to spawn a ''sequel'' series, MegaManStarForce.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IconicOutfit: A distinctive [[NiceHat blue helmet]] paired with a blue-on-light-blue outfit makes Rock, X, Hub, Volnutt, Vent, Aile, and Geo very recognizeable.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
Never post an example with \'nuff said\' after it. That\'s a Zero Context Example.


** ''VideoGame/{{RosenkreuzStilette}}'', 'nuff said.

to:

** ''VideoGame/{{RosenkreuzStilette}}'', 'nuff said.''VideoGame/{{RosenkreuzStilette}}'' is basically a Mega Man homage with magic instead of robots.

Top