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Of course, Bungie took advantage of these unique gameplay quirks to stage intense and frantic battles, increasing the emphasis on having the right guns, using all your attacks and knowing when to retreat and recharge your shields. The gameplay style is both twitchy and cerebral, with room for the guns-blazing approach ''and'' significant tactical depth. The style has been preserved, with only a few tweaks for the sequels (DualWielding, new or rebalanced weapons, new vehicles, some power-ups, etc) throughout the franchise... not to mention [[FollowTheLeader nearly every modern shooter]] since. OnceOriginalNowOverdone is in full force, of course, but the fact that so much of it seems like a ClicheStorm, ''less than a quarter century after its release,'' gives you an idea of just ''how'' influential this franchise has been.

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Of course, Bungie took advantage of these unique gameplay quirks to stage intense and frantic battles, increasing the emphasis on having the right guns, using all your attacks and knowing when to retreat and recharge your shields. The gameplay style is both twitchy and cerebral, with room for the guns-blazing approach ''and'' significant tactical depth. The style has been preserved, with only a few tweaks for the sequels (DualWielding, new or rebalanced weapons, new vehicles, some power-ups, etc) throughout the franchise... not to mention [[FollowTheLeader nearly every modern shooter]] since. OnceOriginalNowOverdone OnceOriginalNowCommon is in full force, of course, but the fact that so much of it seems like a ClicheStorm, ''less than a quarter century after its release,'' gives you an idea of just ''how'' influential this franchise has been.
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The core of ''Halo'' gameplay revolves around the wrinkles it presents in the FirstPersonShooter formula.

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The core of ''Halo'' gameplay revolves around the wrinkles it presents in the then-dominant "Boomer Shooter" FirstPersonShooter formula.



Of course, Bungie took advantage of these unique gameplay quirks to stage intense and frantic battles, increasing the emphasis on having the right guns, using all your attacks and knowing when to retreat and recharge your shields. The gameplay style is both twitchy and cerebral, with room for the guns-blazing approach ''and'' significant tactical depth. The style has been preserved, with only a few tweaks for the sequels (DualWielding, new or rebalanced weapons, new vehicles, some power-ups, etc) throughout the franchise... not to mention [[FollowTheLeader nearly every modern shooter]] since. OnceOriginalNowOverdone is in full force, of course, but the fact that so much of it seems like a ClicheStorm gives you an idea of just ''how'' influential this franchise has been.

to:

Of course, Bungie took advantage of these unique gameplay quirks to stage intense and frantic battles, increasing the emphasis on having the right guns, using all your attacks and knowing when to retreat and recharge your shields. The gameplay style is both twitchy and cerebral, with room for the guns-blazing approach ''and'' significant tactical depth. The style has been preserved, with only a few tweaks for the sequels (DualWielding, new or rebalanced weapons, new vehicles, some power-ups, etc) throughout the franchise... not to mention [[FollowTheLeader nearly every modern shooter]] since. OnceOriginalNowOverdone is in full force, of course, but the fact that so much of it seems like a ClicheStorm ClicheStorm, ''less than a quarter century after its release,'' gives you an idea of just ''how'' influential this franchise has been.
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* JustifiedTutorial: ''Halo 1'' had you going through a mandatory check-up after getting out from cryo. ''Halo 2'' had a check up to see if your new suit worked. ''Halo 3'' had a "how many fingers do I have" simple field check. Service keeps getting more [[IncrediblyLamePun spartan]] with the games. In ''ODST'', the Rookie has to look around his pod in order to break out of it. ''Reach'' has Noble Six surveying the ground below before landing in the first mission.

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* JustifiedTutorial: ''Halo 1'' had you going through a mandatory check-up after getting out from cryo. ''Halo 2'' had a check up checkup to see if your new suit worked. ''Halo 3'' had a "how many fingers do I have" simple field check. Service keeps getting more [[IncrediblyLamePun [[{{Pun}} spartan]] with the games. In ''ODST'', the Rookie has to look around his pod in order to break out of it. ''Reach'' has Noble Six surveying the ground below before landing in the first mission.
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* DivergentCharacterEvolution: Originally all Spartans wore identical Mjolnir armor, with it noted that Dr. Halsey knew who each Spartan was on body language alone. The first two games had only color options for their character based on the Master Chief design for the game, but for CharacterCustomization purposes ''VideoGame/{{Halo 3}}'' was the first to offer helmet, shoulder and chest piece variations. For a time the Mark IV armor remained identical but ''VideoGame/HaloReach'' started a trend of Mark V and VI and above were made with a wide variety of personalized options, both for the InUniverse Spartans and for player preferences, and eventually even Mark IV could see some modifications. Lastly, it also became commonplace for the Spartan II's to have their numerical tag included on the armor, including Master Chief's 117.
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** ''Halo: Epitaph'' (Upcoming): A novel focusing on Ur-Didact, set after ''ComicBook/HaloEscalation''.

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** ''Halo: Epitaph'' (Upcoming): ''Literature/HaloEpitaph'' (2024): A novel focusing on Ur-Didact, the Ur-Didact set after ''ComicBook/HaloEscalation''.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The gravity hammer. A big, scary Brute melee weapon that'll knock your enemies into the next county.
** Your allies, too!

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* BodyArmorAsHitPoints: The games have the overshield pickups. Depending on the game, the pickup will give one or two layers of overshields that will multiply the player's effective health by a factor of 2-4. In the single-player campaign, overshields last until depleted by damage, but they also decay over time in multiplayer matches.



* StatOverflow: The games have the overshield pickups. Depending on the game, the pickup will give one or two layers of overshields that will multiply the player's effective health by a factor of 2-4. In the single-player campaign, overshields last until depleted by damage, but they also decay over time in multiplayer matches.
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* NonStandardGameOver: In multiplayer, if you die in a way that can't be explained by standard death circumstances (e.g. getting hit by the train on ''2'''s Terminal map, killed by the rocket/grenade of a player who left, getting crushed by a falling object/vehicle) the game will attribute the kill to "the Guardians".
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Crosswicking new trope.

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* StatOverflow: The games have the overshield pickups. Depending on the game, the pickup will give one or two layers of overshields that will multiply the player's effective health by a factor of 2-4. In the single-player campaign, overshields last until depleted by damage, but they also decay over time in multiplayer matches.
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* OurClonesAreDifferent: A process called "flash cloning" can be used to replicate human tissue at a dramatically increased rate of growth, normally used for [[CloningBodyParts replacing lost or damaged organs]]. It ''is'' possible to clone an entire human, but incurable physiological problems caused by the accelerated growth mean that the resulting clone's life expectancy is measured in weeks, with few exceptions. Human cloning is, as a result, illegal and deeply unethical, but that didn't stop [[TheUnfettered Catherine Halsey]] and [[StateSec ONI]] from creating flash-clone replacements for the 75 children they abducted as part of the [[ChildSoldiers SPARTAN-II Program]].
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''Halo'' is a SpaceOpera and MilitaryScienceFiction franchise that began life as an UsefulNotes/{{Xbox}} exclusive FirstPersonShooter created by Creator/{{Bungie}} Studios and published by Creator/XboxGameStudios. It has since blossomed into multiple sequels, {{Gaiden Game}}s, a substantial ExpandedUniverse, and the centerpiece of Creator/XboxGameStudios.

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''Halo'' is a SpaceOpera and MilitaryScienceFiction franchise that began life as an UsefulNotes/{{Xbox}} Platform/{{Xbox}} exclusive FirstPersonShooter created by Creator/{{Bungie}} Studios and published by Creator/XboxGameStudios. It has since blossomed into multiple sequels, {{Gaiden Game}}s, a substantial ExpandedUniverse, and the centerpiece of Creator/XboxGameStudios.



''Halo'' is one of the best-known {{Killer App}}s. When the original UsefulNotes/{{Xbox}} was announced, there was a lot of skepticism from those who had already experienced the UsefulNotes/ConsoleWars and had no reason to believe the Xbox would go anywhere. Their reasoning wasn't inaccurate: [[FourIsDeath Three Is Death]] in the console market (at the time, mind you), which (until then) had trouble supporting even ''two'' consoles; Microsoft's collaboration with Sega from the UsefulNotes/SegaDreamcast didn't turn out so well (though the Xbox essentially was a Dreamcast 2); and, as released, the Xbox didn’t (seem to) have anything worth playing. (The fact the original Xbox was an ''American-made console'' didn't help, after the then-recent disaster the UsefulNotes/AtariJaguar was and the struggles of American-made consoles in general following UsefulNotes/TheGreatVideoGameCrashOf1983.) But once gamers got their grubby little hands on it, ''Halo'' singlehandedly kept Microsoft in the race and the Xbox consoles were seen as impressive, despite being American-made. All of its sequels have set "biggest-opening-day" records. The franchise in October 2012 was [[http://www.strategyinformer.com/news/20536/halo-4-most-expensive-microsoft-title valued]] at a cool $3 billion.

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''Halo'' is one of the best-known {{Killer App}}s. When the original UsefulNotes/{{Xbox}} Platform/{{Xbox}} was announced, there was a lot of skepticism from those who had already experienced the UsefulNotes/ConsoleWars MediaNotes/ConsoleWars and had no reason to believe the Xbox would go anywhere. Their reasoning wasn't inaccurate: [[FourIsDeath Three Is Death]] in the console market (at the time, mind you), which (until then) had trouble supporting even ''two'' consoles; Microsoft's collaboration with Sega from the UsefulNotes/SegaDreamcast Platform/SegaDreamcast didn't turn out so well (though the Xbox essentially was a Dreamcast 2); and, as released, the Xbox didn’t (seem to) have anything worth playing. (The fact the original Xbox was an ''American-made console'' didn't help, after the then-recent disaster the UsefulNotes/AtariJaguar Platform/AtariJaguar was and the struggles of American-made consoles in general following UsefulNotes/TheGreatVideoGameCrashOf1983.MediaNotes/TheGreatVideoGameCrashOf1983.) But once gamers got their grubby little hands on it, ''Halo'' singlehandedly kept Microsoft in the race and the Xbox consoles were seen as impressive, despite being American-made. All of its sequels have set "biggest-opening-day" records. The franchise in October 2012 was [[http://www.strategyinformer.com/news/20536/halo-4-most-expensive-microsoft-title valued]] at a cool $3 billion.



* ''VideoGame/Halo3'' (2007): The first on the UsefulNotes/Xbox360, concluding both the original trilogy and the Covenant War.

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* ''VideoGame/Halo3'' (2007): The first on the UsefulNotes/Xbox360, Platform/Xbox360, concluding both the original trilogy and the Covenant War.



* ''VideoGame/Halo5Guardians'' (2015): The second entry in the "Reclaimer Saga" and the first on the UsefulNotes/XboxOne, involving a new threat to humanity and Master Chief going AWOL to confront it, and featuring a second protagonist hunting him down, former [[StateSec ONI agent]] Jameson Locke.

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* ''VideoGame/Halo5Guardians'' (2015): The second entry in the "Reclaimer Saga" and the first on the UsefulNotes/XboxOne, Platform/XboxOne, involving a new threat to humanity and Master Chief going AWOL to confront it, and featuring a second protagonist hunting him down, former [[StateSec ONI agent]] Jameson Locke.



* ''Halo: The Master Chief Collection'' (2014): An Xbox One CompilationRerelease of the first four main series ''Halo'' games (plus the "Anniversary" remakes of ''Combat Evolved'' and ''2'') that has all their multiplayer modes with online play added (including a new multiplayer mode for ''Halo 2''[='s=] anniversary update), plus several more bonus features. A later update also adds the campaign from ''Halo 3: ODST''. In 2019, Microsoft announced that the collection would be released on PC that year, with a staggered release for each game in the collection (in internal chronological order), starting with the newly remastered version of ''VideoGame/HaloReach''. In 2020, the game is set to be released on the UsefulNotes/XboxSeriesXAndS one week after the launch of both consoles.

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* ''Halo: The Master Chief Collection'' (2014): An Xbox One CompilationRerelease of the first four main series ''Halo'' games (plus the "Anniversary" remakes of ''Combat Evolved'' and ''2'') that has all their multiplayer modes with online play added (including a new multiplayer mode for ''Halo 2''[='s=] anniversary update), plus several more bonus features. A later update also adds the campaign from ''Halo 3: ODST''. In 2019, Microsoft announced that the collection would be released on PC that year, with a staggered release for each game in the collection (in internal chronological order), starting with the newly remastered version of ''VideoGame/HaloReach''. In 2020, the game is set to be released on the UsefulNotes/XboxSeriesXAndS Platform/XboxSeriesXAndS one week after the launch of both consoles.



* ''Halo 2600'', a VideoGameDemake of ''Combat Evolved'' for the UsefulNotes/Atari2600 developed by Ed Fries, an ex-Microsoft employee who led the buyout of Bungie back in 2000. The game is essentially ''VideoGame/{{Adventure}}'' with a ''Halo'' skin. Amazingly, [[https://www.youtube.com/watch?v=4GDZsFQ_haQ 2600 carts were actually made]].[[http://members.shaw.ca/jeffv/halo2600.html The game is playable here]].

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* ''Halo 2600'', a VideoGameDemake of ''Combat Evolved'' for the UsefulNotes/Atari2600 Platform/Atari2600 developed by Ed Fries, an ex-Microsoft employee who led the buyout of Bungie back in 2000. The game is essentially ''VideoGame/{{Adventure}}'' with a ''Halo'' skin. Amazingly, [[https://www.youtube.com/watch?v=4GDZsFQ_haQ 2600 carts were actually made]].[[http://members.shaw.ca/jeffv/halo2600.html The game is playable here]].

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* FalseProphet: Dasc Gevadim is a cult leader who created the religion Triad, amassing followers and then retreating to a remote planet while his believers claimed he had "ascended". He later returned a decade later claiming to have "willed" himself back into the material world, and used the emergence of the Guardians and their curious effects on planets' local gravity to fake displaying telekinetic powers.

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* FalseProphet: FalseProphet:
** The High Prophet of Truth, leader of the Covenant, is ultimately revealed to be this. When he learned that humanity were the chosen race by the Forerunners, he realized this knowledge had the potential to break the Covenant, or at least the Prophets' control over it. So he lied to his faithful, claiming that humans were heretical, demonic creatures whose very existence could not be tolerated. It's also implied that he knows the truth about the Halo rings, but still tries to activate them because he'd rather die in power than admit reality. He gave himself the name "Truth" as an ironic nod to this, so he'd always be reminded of his deception.
** Jul 'Mdama is an Elite who tries to rally the remnants of the Covenant faithful under him post-war. He styles himself as a prophet and calls himself "The Didact's Hand" (the Didact being a Forerunner, whom the Covenant religion worshipped). However, Dr Halsey comes to learn that Jul himself is not a believer in the Covenant's religion.
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Dasc Gevadim is a cult leader who created the religion Triad, amassing followers and then retreating to a remote planet while his believers claimed he had "ascended". He later returned a decade later claiming to have "willed" himself back into the material world, and used the emergence of the Guardians and their curious effects on planets' local gravity to fake displaying telekinetic powers.
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%%* TheStinger

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%%* TheStinger* TheStinger: The games frequently have a short teaser scene post-credits, hinting at the next game. Often, the player needs to beat the game on Legendary difficulty to see them. In particular, the original game had [[spoiler:343 Guilty Spark flying through space, showing he survived the Halo's destruction]], and ''Halo 5'' had [[spoiler:one of Cortana's Guardians coming across an as-yet-undiscovered Halo ring]].



* StickyBomb: Plasma Grenades.

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* StickyBomb: Plasma Grenades.Grenades and Spike Grenades will both stick to an enemy if they hit them directly,. Plasma grenades will also stick to vehicles.



* SuicidalOverconfidence: Brutes in ''Halo 3'', making them pretty easy shotgun fodder.
** Averted with the Grunts, who will commonly break ranks and flee if you kill their more powerful allies. But sometimes in ''Halo 3'', they will get desperate and [[TakingYouWithMe grab two plasma grenades, prime them, and charge at you screaming at the top of their lungs]].

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* SuicidalOverconfidence: Brutes in ''Halo 3'', making Brutes, true to their name, are programmed with highly aggressive AI that usually causes them pretty to charge their enemies directly. In some games, they're tanky enough that this makes them a terror, but in others where their health was nerfed, it makes them easy shotgun fodder.
** Averted with the Grunts, who will commonly break ranks and flee if you kill their more powerful allies. But sometimes in ''Halo 3'', 3'' and beyond, they will get desperate and [[TakingYouWithMe grab two plasma grenades, prime them, and charge at you screaming at the top of their lungs]].
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* EccentricAI:
** [=UNSC=] Smart AIs suffer from "Rampancy" after seven years of operation: their neural networks overload as they steadily "think themselves to death", leading to emotional instability and erratic behaviour. This befalls Cortana in ''VideoGame/Halo4''.
** 343 Guilty Spark is the [[AncientKeeper Monitor of Installation 04]] who's gone more than a little loopy after being [[GoMadFromTheIsolation left by himself for tens of thousands of years]]. He's in the habit of babbling nonsensically to himself, and encourages the Master Chief to fire the Halo ring, even though this would wipe out all life in the galaxy, with no way of restoring it this time. Later, near the end of ''VideoGame/Halo3'', he fully snaps when Cortana [[{{Irony}} proposes to fire and destroy Installation 04's replacement]] to take out the Flood, [[spoiler:killing Sergeant Johnson]] and forcing Chief to destroy the Monitor.
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Of course, Bungie took advantage of these unique gameplay quirks to stage intense and frantic battles, increasing the emphasis on having the right guns, using all your attacks and knowing when to retreat and recharge your shields. The gameplay style is both twitchy and cerebral, with room for the guns-blazing approach ''and'' significant tactical depth. The style has been preserved, with only a few tweaks for the sequels (DualWielding, new or rebalanced weapons, new vehicles, some power-ups, etc) throughout the franchise... not to mention [[FollowTheLeader nearly every modern shooter]] since. SeinfeldIsUnfunny, of course, but the fact that so much of it seems like a ClicheStorm gives you an idea of just ''how'' influential this franchise has been.

to:

Of course, Bungie took advantage of these unique gameplay quirks to stage intense and frantic battles, increasing the emphasis on having the right guns, using all your attacks and knowing when to retreat and recharge your shields. The gameplay style is both twitchy and cerebral, with room for the guns-blazing approach ''and'' significant tactical depth. The style has been preserved, with only a few tweaks for the sequels (DualWielding, new or rebalanced weapons, new vehicles, some power-ups, etc) throughout the franchise... not to mention [[FollowTheLeader nearly every modern shooter]] since. SeinfeldIsUnfunny, OnceOriginalNowOverdone is in full force, of course, but the fact that so much of it seems like a ClicheStorm gives you an idea of just ''how'' influential this franchise has been.

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