Follow TV Tropes

Following

History Franchise / Dune

Go To

OR

Is there an issue? Send a MessageReason:
None


** The Posion Tooth card which kills both leaders on both sides, and cannot be defended against;

to:

** The Posion Tooth card which kills both leaders on both sides, and cannot be defended against;against with normal snooper cards;
Is there an issue? Send a MessageReason:
None


* UndyingLoyalty: At the beginning of the game before Traitors are dealt, Ecaz can remove one of their leaders from the Traitor pool, making that leader safe from treason.

to:

* UndyingLoyalty: At the beginning of the game before Traitors are normally dealt, Ecaz can remove one of their leaders draws the cards from the Traitor deck and the first Ecaz leader they draw is taken out of the pool, making that leader safe from treason.

Added: 334

Changed: 127

Is there an issue? Send a MessageReason:
None


* AssassinationAttempt: During battles, leaders can be killed via weapon cards to prevent their contributing their strength, leaving their forces to fend on their own. The Moritani can assassinate a random leader of a faction than enters an empty stronghold with their assassination token on it.

to:

* AssassinationAttempt: During battles, leaders can be killed via weapon cards to prevent their contributing their strength, leaving their forces to fend on their own.
**
The Moritani can assassinate leaders via additional two ways: 1) Placing a terror token with Assassination on stronghold, which then kills a random leader of a faction than enters an empty stronghold with their assassination token on it.that stronghold, and 2) If they had a traitor from a faction they battled but who was not present, they can kill them and then draw a new traitor card.

Added: 418

Changed: 184

Is there an issue? Send a MessageReason:
None


* DiplomaticImpunity: A good chunk of the Bene Gesserit playstyle revolves around taking advantage of other players' innability to do anything against their forces when they are in 'Spiritual Advisor' mode.

to:

* DiplomaticImpunity: DiplomaticImpunity:
**
A good chunk of the Bene Gesserit playstyle revolves around taking advantage of other players' innability to do anything against their forces when they are in 'Spiritual Advisor' mode.mode.
** The Ecaz can place Ambassador tokens on Strongholds, and once a new faction tries to move in the tokens are triggered, giving benefits to Ecaz based on the type of token, some of which are more directly harmful to other players.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UndyingLoyalty: At the beginning of the game before Traitors are dealt, Ecaz can remove one of their leaders from the Traitor pool, making that leader safe from treason.

Added: 105

Changed: 4

Is there an issue? Send a MessageReason:
None


** The Bureaucrat leader skill, which makes a small portion of spice from large singular payments made by other players disappear in red tape, and enemy player suffer maluses for every stronghold they occupy when fighting against the Bureaucrat leader.

to:

** The Bureaucrat leader skill, which makes a small portion of spice from large singular payments made by other players disappear in red tape, and the enemy player suffer maluses for every stronghold they occupy when fighting against the Bureaucrat leader.


Added DiffLines:

** The Spice Banker Leader Card, which steals a portion of spice paid to the Spice Bank by other players;
Is there an issue? Send a MessageReason:
None


** The Hajr card allows players to move one more time.

to:

** The Hajr card and Richese Ornithopter cards allows players to move one more time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DiplomaticImpunity: A good chunk of the Bene Gesserit playstyle revolves around taking advantage of other players' innability to do anything against their forces when they are in 'Spiritual Advisor' mode.
Is there an issue? Send a MessageReason:
None


** The Posion Tooth card which kills both unprotected leaders on both sides;

to:

** The Posion Tooth card which kills both unprotected leaders on both sides;sides, and cannot be defended against;
Is there an issue? Send a MessageReason:
None


* DecapitatedArmy: The Forces during battles where their leaders were killed. They can still can win if the value of expended forces is greater than the opposing value.

to:

* DecapitatedArmy: The Forces during battles where their leaders were killed. They can still can win if the value of expended forces is greater than the total opposing value.
Is there an issue? Send a MessageReason:
None


** If the Fremen forces are in a region where a Worm spawns (or they used a Thumper card to call one), they can hitch a ride to any sandy region outside of the normal movement phase.

to:

** If the Fremen forces are in a region where a Worm spawns (or they used a Thumper card to call one), they can hitch a ride to any sandy region outside of the normal movement phase. The Great Maker variant of the worm card allows the Fremen to do the same from the reserves[=/=]southern hemisphere.



** The Planetologist leader skill allows players move two diffrent forces from two different places into one location.

to:

** The Planetologist leader skill allows players to move two diffrent forces from two different places territories into one location.

Added: 224

Changed: 95

Is there an issue? Send a MessageReason:
None


* CargoConcealmentCaper: The Smuggler leader skill allows players to ship an extra force when arriving at empty regions.

to:

* CargoConcealmentCaper: CargoConcealmentCaper:
** The added benefit of Richese's No-Field is that they reduce the shipping cost to 1 spice as if they only shipped one force.
**
The Smuggler leader skill allows players to ship an extra force when arriving at empty regions.
Is there an issue? Send a MessageReason:
None


** The Bureaucrat leader skill, which steals a small portion of spice from large singular payments made by other players, and enemy player suffer maluses for every stronghold they occupy when fighting against the Bureaucrat leader.

to:

** The Bureaucrat leader skill, which steals makes a small portion of spice from large singular payments made by other players, players disappear in red tape, and enemy player suffer maluses for every stronghold they occupy when fighting against the Bureaucrat leader.
Is there an issue? Send a MessageReason:
None


** The Bureaucrat leader skill, which steals a small portion of spice from large singular payments made by other players;

to:

** The Bureaucrat leader skill, which steals a small portion of spice from large singular payments made by other players;players, and enemy player suffer maluses for every stronghold they occupy when fighting against the Bureaucrat leader.

Added: 180

Changed: 14

Is there an issue? Send a MessageReason:
None


** The Artillery card, which kills unshieled leaders on both sides and prevents the contribution of shielded leaders to the battle, resulting in the contest of forces in the end;

to:

** The Artillery card, which kills unshieled leaders on both sides and prevents the contribution of shielded leaders to the battle, resulting in the contest of who used more forces in the end;


Added DiffLines:

** The Richese Stone Burner card, which can either kill both leaders or reduce their strength to zero, and the battle is then decided by who had the larger amount of unused forces.

Top