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* ResourceReimbursement: The games give you back 20% of your total mana a few seconds after you cast a spell. As that is also the price of the cheapest spells, it means you can use them indefinitely as long as you pace yourself.
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* ''Dishonored 3'' (2023 - 2024) a newly announced upcoming entry.
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* MagicKnight: The protagonists are all talented swordsmen and assassins who are gifted by the Outsider with supernatural abilities. Averted in ''VideoGame/Dishonored2'' if the player decides to reject the Outsider's mark.
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* AssholeVictim: With a few exceptions, most assassination targets and many guards, Overseers, witches and criminals are immoral, cruel and generally despicable people, as the Heart and/or game lore will gladly tell with some bone-chilling examples. Whether murdering them in a variety of gruesome ways (such as burning alive, dismembering with razorwire, feeding to rats...) or subjecting to a FateWorseThanDeath, the protagonist can certainly assure the justice is served, even though it isn't pretty (or safe for his/her own sanity).


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* BlueAndOrangeMorality: The Chaos system is not "good vs. evil", rather, it's "efficiency with minimal loss of life vs. unhinged murder spree". Low Chaos is kept through minimizing the number of corpses on the streets, i.e. reducing food for rats/bloodflies and reasons for guards tightening security and getting more unhinged with retaliation. Still, a Low Chaos protagonist would always do some morally wrong things, ranging from stealing to subjecting victims to a FateWorseThanDeath in ways that would make killing them look tame and merciful by comparison. On the other hand, a High Chaos protagonist WILL inevitably get corrupted through the casual disregard for human life, and everyone around will also turn more cruel or cynical.
** Slightly downplayed in the second game, where many Low Chaos decisions are outright 'good', leading to improving the lives of others rather than not just making them more terrible, and the final Low Chaos choice is surprisingly merciful, ensuring a win-win situation for both the protagonist and the villain.


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* EarlyGameHell: Most games of the franchise are notoriously hard before the protagonist levels up to unlock the full kit of supernatural abilities. And one can play the entire game having them locked out!
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[[spoiler: [[AC: Spin-Off / NonLinearSequel]] ]]

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[[spoiler: [[AC: Spin-Off / NonLinearSequel]] ]]NonLinearSequel]]
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* AlternativeCalendar: The calendar has 364 days split into thirteen 28-day months, with the 135th day, [[FictionalHoliday the Fugue Feast]], not belonging to any month. Each month follows the same naming scheme of being the Month of [X], such as the Month of Earth, the Month of Harvest, the Month of Ice, and the Month of Songs.

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* EldritchLocation: A major part of the setting is the Void, another dimension from which all magic originates. The player visits it a few times in the games, where it is appears to be a large number of jagged rock formations floating in nothingness.

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* EldritchLocation: A major part of the setting is the Void, another dimension from which all magic originates. The player visits it a few times in the games, where it is appears to be a large number of jagged rock formations floating in nothingness.nothingness, some of which contain still recreations of events in the mortal world. People sometimes see it in their dreams, and it's implied that the Void itself possesses some strange intelligence of its own.
-->''Outside the world you know is a world beyond. It is a place with a will, a will without a body, an infinite nowhere that shifts and changes erratically. It hungers for a shape, for the concrete, and so it latches on to events and locales that echo across the world, recreating images of the earthly, and yearning to morph into something more real.''
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* ''Dishonored Roleplaying Game'' (2020) -- An RPG from Creator/ModiphiusEntertainment using their 2d20 system.

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* ''Dishonored Roleplaying Game'' ''TabletopGame/DishonoredRoleplayingGame'' (2020) -- An RPG from Creator/ModiphiusEntertainment using their 2d20 system.

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* ''TabletopGame/DishonoredRoleplayingGame'' (2020) -- An RPG from Creator/ModiphiusEntertainment using their 2d20 system.

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* ''TabletopGame/DishonoredRoleplayingGame'' ''Dishonored Roleplaying Game'' (2020) -- An RPG from Creator/ModiphiusEntertainment using their 2d20 system.


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* CallASmeerpARabbit: A few of the animals in the game seem to be ''similar'' to real-life animals they share a name with, but not quite. The "whales" have tentacles and glowing oil, the "hagfish" are more like piranhas, and the "wolfhounds" look a mixture of dog and ''crocodile,'' though that last one might just be the games' exaggerated art-style.


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* EldritchLocation: A major part of the setting is the Void, another dimension from which all magic originates. The player visits it a few times in the games, where it is appears to be a large number of jagged rock formations floating in nothingness.


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* GaslampFantasy: The franchise as a whole is this, combining vaguely Victorian-era aesthetics with the otherworldly influence of [[EldritchLocation the Void]].

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