Follow TV Tropes

Following

History Franchise / DeadSpace

Go To

OR

Added: 354

Changed: 50

Is there an issue? Send a MessageReason:
None


* RedShirtArmy: Kinda necessary to increase the Necromorph bunch.

to:

* RedShirtArmy: RedShirtArmy:
**
Kinda necessary to increase the Necromorph bunch.


Added DiffLines:

* SeeNoEvilHearNoEvil: While you can hear necromorphs in most situations, if they're sneaking up on you (especially in a vacuum), you won't be able to hear them, ''and'' there won't be [[MusicalSpoiler a scare chord]] until you actually look at them. Paranoia-inducing the first time you discover this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MoneyIsExperiencePoints: Credits are generally used for both upgrades and buying med packs and ammo.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Core gameplay is about precision targeting and strategic rationing. Necromorphs are ''immune'' to headshots, as their neural tissue is evenly spread across the entire nervous system - especially the limbs. In order to traumatize a necromorph into losing total control of their body, you'll need to perform disgusting levels of accurately violent damage to various parts of the necromorphs, ''especially'' the limbs; each limb severed deals a massive chunk of damage to the necromorph, and most necromorphs can't handle losing at least three neural clusters. Most. Your arsenal is a hybrid of futuristic industrial power tools meant for maintaining gigantic spaceships, standard military hardware, and two technology-powered magic powers known as [[TimeMaster Stasis]] and [[MindOverMatter Kinesis]], all of which have their own limits to ammunition and/or cooldown speed. Every mission is a challenge to balance dwindling supplies against an increasing slew of necromorph waves.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It's mentioned that a lot of what you pick up, is modified to more effectively fight the Necromorphs, the prequel movie provides a possible unmodified version of the Plasma Cutter, which was something more like a Plasma chainsaw.
Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/DeadSpaceRemake Dead Space (Remake)]]'' (2023) - A VideoGameRemake of the original game, developed by EA Motive for [[UsefulNotes/XboxSeriesX Xbox Series X|S]], UsefulNotes/PlayStation5, and PC. The game follows the same general storyline and structure of the original game, but with tweaks and improvements to the presentation and gameplay to bring the game up to modern standards, as well as build upon the foundation laid by the original game.

to:

** ''[[VideoGame/DeadSpaceRemake Dead Space (Remake)]]'' ''VideoGame/DeadSpaceRemake'' (2023) - A VideoGameRemake of the original game, developed by EA Motive for [[UsefulNotes/XboxSeriesX Xbox Series X|S]], UsefulNotes/PlayStation5, and PC. The game follows the same general storyline and structure of the original game, but with tweaks and improvements to the presentation and gameplay to bring the game up to modern standards, as well as build upon the foundation laid by the original game.



* AbortedArc: Isaac's profile in the first game mentions that his father died while doing work for the government, and his file is classified. This never comes up again. [[SubvertedTrope Subverted]] in the remake where he was revealed to return after doing his mission [[spoiler:and ended up being killed by his Unitologist wife Octavia in a MurderSuicide after Nicole caused her to have a crisis of faith.]]

to:

* AbortedArc: Isaac's profile in the first game mentions that his father died while doing work for the government, and his file is classified. This never comes up again. [[SubvertedTrope Subverted]] {{Subverted|Trope}} in the remake where he was revealed to return after doing his mission [[spoiler:and ended up being killed by his Unitologist wife Octavia in a MurderSuicide after Nicole caused her to have a crisis of faith.]]
Is there an issue? Send a MessageReason:
None


* AbortedArc: Isaac's profile in the first game mentions that his father died while doing work for the government, and his file is classified. This never comes up again.

to:

* AbortedArc: Isaac's profile in the first game mentions that his father died while doing work for the government, and his file is classified. This never comes up again. [[SubvertedTrope Subverted]] in the remake where he was revealed to return after doing his mission [[spoiler:and ended up being killed by his Unitologist wife Octavia in a MurderSuicide after Nicole caused her to have a crisis of faith.]]

Added: 608

Changed: 192

Is there an issue? Send a MessageReason:
None


* SciFiWritersHaveNoSenseOfScale: It’s stated that planet cracking is unsustainable even though they’re mining an entire planet of its resources and there are estimated to be 100 billion planets in the Milky Way galaxy alone.

to:

* SciFiWritersHaveNoSenseOfScale: SciFiWritersHaveNoSenseOfScale:
**
It’s stated that planet cracking is unsustainable even though they’re mining an entire planet of its resources and there are estimated to be 100 billion planets in the Milky Way galaxy alone.alone.
** The entire point that the process of planet cracking is necessary for the continued prosperity of humans is suspect. This implies that humankind in the setting somehow uses up within a few years several thousand times more metal than we have through the entirety of human history. This is before we even get to things like the logistics of transporting a significant percentage of the entire volume of a planet.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* TheRemnant: By the time of Dead Space 3, the once powerful [=EarthGov=] has been totally wiped out by the Unitologists uprising, with the platoon that you work with being the last remnants of their military.

Changed: 12

Removed: 3869

Is there an issue? Send a MessageReason:
None


!!Tropes:

[[folder:Series-Wide Tropes]]

to:

!!Tropes:

[[folder:Series-Wide Tropes]]
!!Series-Wide Tropes:



[[/folder]]

[[folder:''Dead Space: Mobile'' Tropes]]
* TheBadGuyWins: '''And how.''' See DownerEnding.
* {{BFG}}: The Heavy Pulse Rifle has [[BottomlessMagazines unlimited ammo]], [[MoreDakka fully automatic]] and costs 200,000 credits. You can either get it after at least five playthroughs, or [[BribingYourWayToVictory you can do a microtransaction]].
* BigBadFriend: Tyler guides Vandal through much of the game and provides some needed company for the beleaguered engineer as the Necromorphs begin to appear. But it's all a ploy for Tyler to trick Vandal into overriding the lockdown protocols, so the Necromorphs can pour into the Sprawl... [[TheBadGuyWins and it works]].
** [[http://shirik.deviantart.com/art/Dead-Space-Corer-Model-316609580 The Corer]]. Tyler describes it as having the power of the fist of God. It can cut through ''65% of heavy elements''.
* BreakingTheFourthWall: [[spoiler:The fake battery-life indicator flashing red is there to screw with players' minds.]]
* BribingYourWayToVictory: The iTunes Store has several DLC packs with suits and credits that can give you a leg up on the early parts of the game. You certainly don't need them in standard gameplay unless you want to totally break the game, but if you attempt the HarderThanHard Nightmare Mode, it may come in handy.
* CorruptChurch: You play as a newly-converted Unitologist engineer recruited to (unknowingly) unleash Necromorphs into the Sprawl.
* DownerEnding: After defeating the final boss, [[spoiler:Vandal is seriously wounded and tries to get help but no one answers. The game ends with Vandal's helmet lying on the ground, with a trail of blood starting from where she was lying down. Meanwhile, [[TheBadGuyWins Tyler reports to his superiors that his mission has succeeded,]] setting the table for ''VideoGame/DeadSpace2'']].
* FaceHeelTurn: [[spoiler:All this time, Tyler Radikov was setting up Vandal.]] And boy, does Vandal get pissed off by this betrayal.
* ForegoneConclusion: If you've played ''VideoGame/DeadSpace2'', you know this game is not going to have a happy ending.
* TheHeroDies: [[spoiler:In ''VideoGame/DeadSpace2'', Isaac discovers a recording next to Vandal's eviscerated corpse; the aforementioned conditions in which the log is found, combined with the fact Norton notes that that was her final log, indicate she died in the end.]]
* {{Interquel}}: This game takes place between ''VideoGame/DeadSpace1'' and ''VideoGame/DeadSpace2''.
* KarmaHoudini: [[spoiler:Tyler Radikov]] gets away with [[spoiler:manipulating Vandal/Karrie Norton into allowing the Necromorphs to spread throughout the Sprawl]].
* ManipulativeBastard: Tyler spends much of the game developing a friendly relationship with Vandal and providing some levity in a tense-fueled situation... but that's exactly what he wanted, and he proceeds to trick the engineer into allowing the Necromorphs to spread throughout the Sprawl, effectively setting up the events of the second game.
* MindScrew: Vandal's hallucinations get very creative and mind-boggling. At one moment, you think you've transformed into a Slasher Necromorph, only to find out it's one of the protagonist's hallucinations.
* NiceJobBreakingItHero: This is used to jumpstart the game's events. After sabotaging the powerboxes used to control the infection, Vandal is pressed by Director Tiedemann to repair the emergency quarantine seal.
* SchmuckBait: [[spoiler:That battery life indicator that flashes red while fighting a Brute? It's just there to play with your head, nothing to worry about.]]
* UnwittingPawn: Vandal, ''twice''. The first is when Vandal disables the power grid, unleashing the Necromorphs. The second is more of a slow-burn, as Tyler spends much of the game regaining Vandal's trust, only to trick her into jamming the doors open, so the Necromorphs can infect the Sprawl.
[[/folder]]
Is there an issue? Send a MessageReason:
None


* SimpleButAwesome: The Plasma Cutter doesn’t have any gimmicks. It’s merely a weapon that fires a cutting blast of energy and can have it’s orientation switched between horizontal and vertical with it’s secondary fire. Those traits alone make it possibly the best weapon in the series.

to:

* SimpleButAwesome: SimpleYetAwesome: The Plasma Cutter doesn’t have any gimmicks. It’s merely a weapon that fires a cutting blast of energy and can have it’s orientation switched between horizontal and vertical with it’s secondary fire. Those traits alone make it possibly the best weapon in the series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BoringButPractical: The Plasma Cutter is a very basic weapon that fires a single energy blast and it’s secondary fire merely changes the orientation of the projectile. However it’s very good at severing limbs, very accurate, and moderately ammo efficient, making it a nearly essential part of any loadout.


Added DiffLines:

* JackOfAllStats: The Plasma Cutter doesn’t have the damage output of the Contact Beam, the coverage of the Line Gun, or the stunning capabilities of the Pulse Rifle or Ripper but it has a good balance of each and will perform very well in any scenario. The only thing it lacks is crowd control so Swarmers in particular can be difficult to take out with only a cutter.


Added DiffLines:

* SimpleButAwesome: The Plasma Cutter doesn’t have any gimmicks. It’s merely a weapon that fires a cutting blast of energy and can have it’s orientation switched between horizontal and vertical with it’s secondary fire. Those traits alone make it possibly the best weapon in the series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RunningGag: [[InfinityPlusOneSword The Hand Cannon]], a foam finger that kills everything in one hit, has infinite ammo, and causes Isaac to [[SayingSoundEffectsOutLoud say “Bang” or “Pew”]] each time it’s used. It’s usually awarded for beating the games on the highest difficulty.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[index]]


Added DiffLines:

[[index]]


Added DiffLines:

[[/index]]


Added DiffLines:

[[/index]]

Changed: 462

Removed: 445

Is there an issue? Send a MessageReason:
None


** ''Dead Space 3: Awakened'' - A DLC sequel released March 2013, ''Awakened'' acts as a PlayableEpilogue to the open ending to the main game. Picking up not long after the main story, the plot continues Isaac and Carver's perspective, and (somewhat infamously) resolved the main game's {{cliff hanger}} only to end on [[SequelHook an even bigger one.]]

to:

** ''Dead Space 3: Awakened'' - A DLC sequel released March 2013, ''Awakened'' acts as a PlayableEpilogue to the open ending to the main game. Picking up not long after the main story, the plot continues Isaac and Carver's perspective, and (somewhat infamously) resolved the main game's {{cliff hanger}} {{cliffhanger}} only to end on [[SequelHook an even bigger one.]]one]].







* ''VideoGame/DeadSpaceExtraction'' (2009) - A RailShooter released for the UsefulNotes/{{Wii}} and packaged with the UsefulNotes/PlayStation3 version of ''VideoGame/DeadSpace2''. The game follows Nathan [=McNeill=], Gabe Weller, Lexine Murdoch, and Warren Eckhardt as they try to escape from Aegis VII to the Ishimura as Necromorphs infest the colony, only to find the Ishimura is not better off. It is a {{Prequel}} to ''VideoGame/DeadSpace''.

to:

\n* ''VideoGame/DeadSpaceExtraction'' (2009) - A RailShooter released for the UsefulNotes/{{Wii}} and packaged with the UsefulNotes/PlayStation3 version of ''VideoGame/DeadSpace2''. The game follows Nathan [=McNeill=], Gabe Weller, Lexine Murdoch, and Warren Eckhardt as they try to escape from Aegis VII to the Ishimura as Necromorphs infest the colony, only to find the Ishimura is not better off. It is a {{Prequel}} to ''VideoGame/DeadSpace''.''VideoGame/DeadSpace1''.



* ''Dead Space'' (2008) - A ComicBook that takes place before the events of ''VideoGame/DeadSpace''. On Aegis VII, a Red Marker is discovered during a mining operation. As a duplicate of Unitologists' sacred Black Marker, plans are made to move the Marker on-board the Ishimura. But as the Red Marker is moved on-board the Ishimura, everyone starts going insane, and eventually Necromorphs appear and attack the colony. The comics focuses primarily on Abraham Neumann, who is anti-Unitologist, and Marla Jansenn, who is a Unitologist, as they try to escape Aegis VII. The comic was released retail, and can be unlocked on the UsefulNotes/NintendoWii version of ''VideoGame/DeadSpaceExtraction''.
* ''WesternAnimation/DeadSpaceDownfall'' (2008) - A Direct-to-Video {{Prequel}}, taking place before ''Extraction'' and ''VideoGame/DeadSpace''. The Red Marker is brought on the Ishimura, causing a stir; Unitologists want to worship it while scientists want to study it. Tensions start to mount and soon [[StrictlyFormula everyone starts going insane, and eventually Necromorphs appear and attack everyone on-board]]. The second half of the movie is about security officer Alissa Vincent and her FiveManBand as they try to escape the Ishimura. [[spoiler:They don't. Big surprise.]]

to:

* ''Dead Space'' (2008) - A ComicBook that takes place before the events of ''VideoGame/DeadSpace''.''VideoGame/DeadSpace1''. On Aegis VII, a Red Marker is discovered during a mining operation. As a duplicate of Unitologists' sacred Black Marker, plans are made to move the Marker on-board the Ishimura. But as the Red Marker is moved on-board the Ishimura, everyone starts going insane, and eventually Necromorphs appear and attack the colony. The comics focuses primarily on Abraham Neumann, who is anti-Unitologist, and Marla Jansenn, who is a Unitologist, as they try to escape Aegis VII. The comic was released retail, and can be unlocked on the UsefulNotes/NintendoWii version of ''VideoGame/DeadSpaceExtraction''.
* ''WesternAnimation/DeadSpaceDownfall'' (2008) - A Direct-to-Video {{Prequel}}, taking place before ''Extraction'' and ''VideoGame/DeadSpace''.''VideoGame/DeadSpace1''. The Red Marker is brought on the Ishimura, causing a stir; Unitologists want to worship it while scientists want to study it. Tensions start to mount and soon [[StrictlyFormula everyone starts going insane, and eventually Necromorphs appear and attack everyone on-board]]. The second half of the movie is about security officer Alissa Vincent and her FiveManBand as they try to escape the Ishimura. [[spoiler:They don't. Big surprise.]]



* ''WesternAnimation/DeadSpaceAftermath'' (2011) - A second Direct-to-Video movie, this time an {{Interquel}} between ''VideoGame/DeadSpace'' and ''VideoGame/DeadSpace2''. The survivors of the USG O'Bannon are brought on-board USM Abraxis and interrogated about what happened on their ship. Most of the movie is told in flashback, as the surviving crewmembers relate how their ship was assigned the mission of bringing back [[spoiler:a shard of the Red Marker Isaac Clarke blew up in the first game]]. Even before [[spoiler:the shard]] is moved to the O'Bannon, [[OverlyLongGag everyone starts going insane, and Necromorphs appear and kill everyone on the O'Bannon]], and the rest of the movie is how the survivors: Nickolas Kuttner, Alejandro Borges, Nolan Stross, and Isabella Cho, lasted long enough to get out.
* ''Dead Space: Salvage'' (2010) - A {{Sequel}} ComicBook to ''VideoGame/DeadSpace''. Miners discover the remains of the Ishimura out in space and decide to sell it, but get in trouble when they discover [[spoiler:shards of the Red Marker]], and have to deal with new Necromorphs and government agents that also want the ship.

to:

* ''WesternAnimation/DeadSpaceAftermath'' (2011) - A second Direct-to-Video movie, this time an {{Interquel}} between ''VideoGame/DeadSpace'' ''VideoGame/DeadSpace1'' and ''VideoGame/DeadSpace2''. The survivors of the USG O'Bannon are brought on-board USM Abraxis and interrogated about what happened on their ship. Most of the movie is told in flashback, as the surviving crewmembers relate how their ship was assigned the mission of bringing back [[spoiler:a shard of the Red Marker Isaac Clarke blew up in the first game]]. Even before [[spoiler:the shard]] is moved to the O'Bannon, [[OverlyLongGag everyone starts going insane, and Necromorphs appear and kill everyone on the O'Bannon]], and the rest of the movie is how the survivors: Nickolas Kuttner, Alejandro Borges, Nolan Stross, and Isabella Cho, lasted long enough to get out.
* ''Dead Space: Salvage'' (2010) - A {{Sequel}} ComicBook to ''VideoGame/DeadSpace''.''VideoGame/DeadSpace1''. Miners discover the remains of the Ishimura out in space and decide to sell it, but get in trouble when they discover [[spoiler:shards of the Red Marker]], and have to deal with new Necromorphs and government agents that also want the ship.



* ''Literature/DeadSpaceCatalyst'' (2012) - A novel that takes place before ''VideoGame/DeadSpace'', but has little connection to any story in the series. Mentally ill Istvan Sato is sent to a prison on the planet Aspera which also has a secret research facility that is building its own Marker. Due to his mental illness Istvan has an unusual reaction to the Marker, and the local Unitologist nutcase puts him as the same room as the Marker, which causes [[OverlyLongGag Necromorphs to appear and slaughter everyone in the research facility and prison]]. Istvan's brother and lifelong caretaker Jensi travels to Aspera when the outbreak occurs, and tries to locate Istvan.

to:

* ''Literature/DeadSpaceCatalyst'' (2012) - A novel that takes place before ''VideoGame/DeadSpace'', ''VideoGame/DeadSpace1'', but has little connection to any story in the series. Mentally ill Istvan Sato is sent to a prison on the planet Aspera which also has a secret research facility that is building its own Marker. Due to his mental illness Istvan has an unusual reaction to the Marker, and the local Unitologist nutcase puts him as the same room as the Marker, which causes [[OverlyLongGag Necromorphs to appear and slaughter everyone in the research facility and prison]]. Istvan's brother and lifelong caretaker Jensi travels to Aspera when the outbreak occurs, and tries to locate Istvan.



** The series [[VideoGame/DeadSpace begins]] with [[spoiler:Isaac Clarke looking at a recording of Nicole, his girlfriend. [[VideoGame/DeadSpace3 The third game]] ends with him looking at a photograph of Ellie, whom he had entered into a relationship with after he had gotten over his guilt over Nicole's death.]]

to:

** The series [[VideoGame/DeadSpace [[VideoGame/DeadSpace1 begins]] with [[spoiler:Isaac Clarke looking at a recording of Nicole, his girlfriend. [[VideoGame/DeadSpace3 The third game]] ends with him looking at a photograph of Ellie, whom he had entered into a relationship with after he had gotten over his guilt over Nicole's death.]]



* EyeScream: ''Every'' numbered entry into the franchise features bad things happening to eyeballs. In ''VideoGame/DeadSpace'', Kyne accidentally kills Captain Mathius by stabbing him in the eye with a sedative. In ''2'', Ellie gets one of her eyes gouged out, and Isaac later has to undergo do-it-yourself eye surgery. [[spoiler:And in ''3'', the FinalBoss gets twenty-foot tall markers ''launched through its eyes'']].

to:

* EyeScream: ''Every'' numbered entry into the franchise features bad things happening to eyeballs. In ''VideoGame/DeadSpace'', ''VideoGame/DeadSpace1'', Kyne accidentally kills Captain Mathius by stabbing him in the eye with a sedative. In ''2'', Ellie gets one of her eyes gouged out, and Isaac later has to undergo do-it-yourself eye surgery. [[spoiler:And in ''3'', the FinalBoss gets twenty-foot tall markers ''launched through its eyes'']].



* GridInventory: Present in ''VideoGame/DeadSpace'', ''VideoGame/DeadSpace2'', and ''VideoGame/DeadSpace3''.

to:

* GridInventory: Present in ''VideoGame/DeadSpace'', ''VideoGame/DeadSpace1'', ''VideoGame/DeadSpace2'', and ''VideoGame/DeadSpace3''.



* IconicOutfit: The Level 3 Rig was featured in all promotional media for ''VideoGame/DeadSpace'' (including the image for this very page), and appeared under the name Engineering Suit as the first suit found in ''VideoGame/DeadSpace2'' and as a game completion unlockable for ''[[VideoGame/DeadSpace3 3]]''. If Isaac has a cameo in some other EA game, chances are he will be wearing that suit.

to:

* IconicOutfit: The Level 3 Rig was featured in all promotional media for ''VideoGame/DeadSpace'' ''VideoGame/DeadSpace1'' (including the image for this very page), and appeared under the name Engineering Suit as the first suit found in ''VideoGame/DeadSpace2'' and as a game completion unlockable for ''[[VideoGame/DeadSpace3 3]]''. If Isaac has a cameo in some other EA game, chances are he will be wearing that suit.



** Special mention has to be given to the army platoon in ''VideoGame/DeadSpace'' (who, it should be noted, were ''explicitly advised'' about dangerous biological threats being present and were fully combat-ready upon entering the system) that is taken out by a single Necromorph. It was best said on the page for ''VideoGame/DeadSpace'': "Oh Dead Space army, you fail so hard. Maybe you should send the troops into mining engineering classes."

to:

** Special mention has to be given to the army platoon in ''VideoGame/DeadSpace'' ''VideoGame/DeadSpace1'' (who, it should be noted, were ''explicitly advised'' about dangerous biological threats being present and were fully combat-ready upon entering the system) that is taken out by a single Necromorph. It was best said on the page for ''VideoGame/DeadSpace'': ''VideoGame/DeadSpace1'': "Oh Dead Space army, you fail so hard. Maybe you should send the troops into mining engineering classes."



* SoundtrackDissonance: The series loves using this in trailers. ''VideoGame/DeadSpace'' featured "Twinkle, Twinkle, Little Star" in its trailers, and it plays faintly in a later level of the game. ''VideoGame/DeadSpace2'' uses a distorted version of "Ring Around the Rosie". ''VideoGame/DeadSpace3'', rather than using a lullaby, goes with a cover of Phil Collin's "In the Air Tonight".

to:

* SoundtrackDissonance: The series loves using this in trailers. ''VideoGame/DeadSpace'' ''VideoGame/DeadSpace1'' featured "Twinkle, Twinkle, Little Star" in its trailers, and it plays faintly in a later level of the game. ''VideoGame/DeadSpace2'' uses a distorted version of "Ring Around the Rosie". ''VideoGame/DeadSpace3'', rather than using a lullaby, goes with a cover of Phil Collin's "In the Air Tonight".



* {{Interquel}}: This game takes place between ''VideoGame/DeadSpace'' and ''VideoGame/DeadSpace2''.

to:

* {{Interquel}}: This game takes place between ''VideoGame/DeadSpace'' ''VideoGame/DeadSpace1'' and ''VideoGame/DeadSpace2''.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:235:[- Isaac Clarke is ''[[{{Understatement}} not]]'' having a good day.-] ]]

''Dead Space'' is a [[ThirdPersonShooter Third-Person]] ScienceFiction SurvivalHorror video game series developed by Visceral Games (formerly EA Redwood Shores) and published by Creator/ElectronicArts.

to:

[[caption-width-right:235:[- Isaac [[caption-width-right:235:[-Isaac Clarke is ''[[{{Understatement}} not]]'' having a good day.-] ]]

-]]]

''Dead Space'' is a [[ThirdPersonShooter Third-Person]] {{Third|PersonShooter}}-Person ScienceFiction SurvivalHorror video game series developed by Visceral Games (formerly EA Redwood Shores) and published by Creator/ElectronicArts.



* ''Dead Space'' (2011) - (Also known as ''Dead Space: iOS'' and ''Dead Space: Mobile'') A {{Prequel}} to ''VideoGame/DeadSpace2'' released for [[UsefulNotes/IOSGames iOS systems]], this game follow a Unitologist agent named Vandal who first sabotages Titan Station, then tries to escape when the Necromorphs start to appear.

to:

* ''Dead Space'' ''VideoGame/{{Dead Space|Mobile}}'' (2011) - (Also known as ''Dead Space: iOS'' and ''Dead Space: Mobile'') A {{Prequel}} to ''VideoGame/DeadSpace2'' released for [[UsefulNotes/IOSGames iOS systems]], this game follow a Unitologist agent named Vandal who first sabotages Titan Station, then tries to escape when the Necromorphs start to appear.



* AbsentAliens: Despite having colonized much of the galaxy, humans haven't found any life besides themselves. ''VideoGame/DeadSpace3'' explains why this is: [[spoiler:the Necromorphs (or rather, the moon-sized, [[Franchise/MassEffect Reaper-esque]] [[EldritchAbomination Eldritch Abominations]] that are the Necromorph phenomena's "true form") ate them all.]]

to:

* AbsentAliens: Despite having colonized much of the galaxy, humans haven't found any life besides themselves. ''VideoGame/DeadSpace3'' explains why this is: [[spoiler:the Necromorphs (or rather, the moon-sized, [[Franchise/MassEffect Reaper-esque]] [[EldritchAbomination Eldritch Abominations]] {{Eldritch Abomination}}s that are the Necromorph phenomena's "true form") ate them all.]]



*** ''Dead Space 3'' reveals that [[spoiler: in their early stages, the Markers nudge sentient races into becoming technologically advanced civilizations...to ''encourage overpopulation'', at which point they switch into their final stages of inducing a necromorph outbreak, harvesting the civilization for its biomass.]]
*** [[spoiler: Even the "original" Black Marker probably wasn't directly made by the necromorphs: Marker visions make less intelligent beings go violently insane, but compels more intelligent ones to make copies of the Marker, to spread the infection. Some unaffected people even copy it for the false promise of a limited energy source. This spread of Marker-copies probably isn't just intended for the target race, but how the necromorphs spread to new star systems and new species (i.e. the Black Marker could have come from the Tau Volantis aliens, who were just another species that fell to the necromorphs). No explanation is given for what started the necromorph cycle in the first place.]]

to:

*** ''Dead Space 3'' reveals that [[spoiler: in [[spoiler:in their early stages, the Markers nudge sentient races into becoming technologically advanced civilizations...to ''encourage overpopulation'', at which point they switch into their final stages of inducing a necromorph outbreak, harvesting the civilization for its biomass.]]
biomass]].
*** [[spoiler: Even [[spoiler:Even the "original" Black Marker probably wasn't directly made by the necromorphs: Marker visions make less intelligent beings go violently insane, but compels more intelligent ones to make copies of the Marker, to spread the infection. Some unaffected people even copy it for the false promise of a limited energy source. This spread of Marker-copies probably isn't just intended for the target race, but how the necromorphs spread to new star systems and new species (i.e. the Black Marker could have come from the Tau Volantis aliens, who were just another species that fell to the necromorphs). No explanation is given for what started the necromorph cycle in the first place.]]



** The first game begins with the ''Kellion'' shocking into the orbit of Aegis VII and attempting to open communications with the ''Ishimura''; [[ItsQuietTooQuiet the failure of which is the first hint that something isn't right]]. [[spoiler: [[VideoGame/DeadSpace3 Dead Space 3: Awakening]] ends with Isaac and Carver shocking into Earth's orbit and trying to raise communications with [=EarthGov=] on several channels, getting silence on almost all of them... only for the last channel to finally erupt into bloodcurdling screams, revealing that the Brethren Moons have already reached the planet.]] Both of these sequences also end with crash-landings.

to:

** The first game begins with the ''Kellion'' shocking into the orbit of Aegis VII and attempting to open communications with the ''Ishimura''; [[ItsQuietTooQuiet the failure of which is the first hint that something isn't right]]. [[spoiler: [[VideoGame/DeadSpace3 [[spoiler:[[VideoGame/DeadSpace3 Dead Space 3: Awakening]] ends with Isaac and Carver shocking into Earth's orbit and trying to raise communications with [=EarthGov=] on several channels, getting silence on almost all of them... only for the last channel to finally erupt into bloodcurdling screams, revealing that the Brethren Moons have already reached the planet.]] Both of these sequences also end with crash-landings.



* MeaningfulName: The title of the series itself. "Dead space" refers to the fact that [[spoiler: the Necromorphs have already completely decimated and consumed countless planets and species between their original home and humanity's solar system, leaving a large vacuum of "dead space" between them; humans are alone with the necromorphs, and no other species are coming to help.]]

to:

* MeaningfulName: The title of the series itself. "Dead space" refers to the fact that [[spoiler: the [[spoiler:the Necromorphs have already completely decimated and consumed countless planets and species between their original home and humanity's solar system, leaving a large vacuum of "dead space" between them; humans are alone with the necromorphs, and no other species are coming to help.]]help]].



** Special mention has to be given to the army platoon in ''VideoGame/DeadSpace'' (who, it should be noted, were ''explicitly advised'' about dangerous biological threats being present and were fully combat-ready upon entering the system) that is taken out by a single Necromorph. It was best said on the page for {{VideoGame/Dead Space}}: "Oh Dead Space army, you fail so hard. Maybe you should send the troops into mining engineering classes."

to:

** Special mention has to be given to the army platoon in ''VideoGame/DeadSpace'' (who, it should be noted, were ''explicitly advised'' about dangerous biological threats being present and were fully combat-ready upon entering the system) that is taken out by a single Necromorph. It was best said on the page for {{VideoGame/Dead Space}}: ''VideoGame/DeadSpace'': "Oh Dead Space army, you fail so hard. Maybe you should send the troops into mining engineering classes."



* ShoutOut: There is no way that the name [[Creator/IsaacAsimov Isaac]] [[Creator/ArthurCClarke Clarke]] is just a coincidence.

to:

* ShoutOut: There is no way that the name [[Creator/IsaacAsimov Isaac]] Creator/{{Isaac|Asimov}} [[Creator/ArthurCClarke Clarke]] is just a coincidence.



* BreakingTheFourthWall: [[spoiler: The fake battery-life indicator flashing red is there to screw with players' minds.]]

to:

* BreakingTheFourthWall: [[spoiler: The [[spoiler:The fake battery-life indicator flashing red is there to screw with players' minds.]]



* DownerEnding: After defeating the final boss, [[spoiler: Vandal is seriously wounded and tries to get help but no one answers. The game ends with Vandal's helmet lying on the ground, with a trail of blood starting from where she was lying down. Meanwhile, [[TheBadGuyWins Tyler reports to his superiors that his mission has succeeded,]] setting the table for ''VideoGame/DeadSpace2.'']]
* FaceHeelTurn: [[spoiler: All this time, Tyler Radikov was setting up Vandal.]] And boy, does Vandal get pissed off by this betrayal.

to:

* DownerEnding: After defeating the final boss, [[spoiler: Vandal [[spoiler:Vandal is seriously wounded and tries to get help but no one answers. The game ends with Vandal's helmet lying on the ground, with a trail of blood starting from where she was lying down. Meanwhile, [[TheBadGuyWins Tyler reports to his superiors that his mission has succeeded,]] setting the table for ''VideoGame/DeadSpace2.'']]
''VideoGame/DeadSpace2'']].
* FaceHeelTurn: [[spoiler: All [[spoiler:All this time, Tyler Radikov was setting up Vandal.]] And boy, does Vandal get pissed off by this betrayal.



* TheHeroDies: [[spoiler: In VideoGame/DeadSpace2, Isaac discovers a recording next to Vandal's eviscerated corpse; the aforementioned conditions in which the log is found, combined with the fact Norton notes that that was her final log, indicate she died in the end.]]

to:

* TheHeroDies: [[spoiler: In VideoGame/DeadSpace2, [[spoiler:In ''VideoGame/DeadSpace2'', Isaac discovers a recording next to Vandal's eviscerated corpse; the aforementioned conditions in which the log is found, combined with the fact Norton notes that that was her final log, indicate she died in the end.]]



* SchmuckBait: [[spoiler: That battery life indicator that flashes red while fighting a Brute? It's just there to play with your head, nothing to worry about.]]

to:

* SchmuckBait: [[spoiler: That [[spoiler:That battery life indicator that flashes red while fighting a Brute? It's just there to play with your head, nothing to worry about.]]
Is there an issue? Send a MessageReason:
Removal of malformed wicks due to GCPTR cleanup


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
Is there an issue? Send a MessageReason:
None


** The background logs state that Planet Cracking is actually believed by some to destabilize entire star systems because of the gravity imbalance of one planet going missing all of a sudden. The [[MegaCorp CEC]] denies this, though, and states that the planets are always carefully chosen. (Not to mention that it's a bit of a silly objection in the first place; [[ArtisticLicensePhysics breaking one big mass into many small ones doesn't make it less massive, and shattering a planet doesn't mean its pieces will suddenly halt in their tracks rather than continuing along the same orbit]]. If CEC were towing whole planets away, the argument would make some sense, but they're not, so it doesn't.)

to:

** The background logs state that Planet Cracking planet cracking is actually believed by some to destabilize entire star systems because of the gravity imbalance of one planet going missing all of a sudden. The [[MegaCorp CEC]] denies this, though, and states that the planets are always carefully chosen. (Not to mention that it's a bit of a silly objection in the first place; [[ArtisticLicensePhysics breaking one big mass into many small ones doesn't make it less massive, and shattering a planet doesn't mean its pieces will suddenly halt in their tracks rather than continuing along the same orbit]]. If CEC were towing whole planets away, the argument would make some sense, but they're not, so it doesn't.)
Is there an issue? Send a MessageReason:
None


* GaiasLament: By the 23rd century, Earth was not doing well. The Global Warming Epidemic has lead to sea levels rising, allowing for the formation of "trinity hurricanes" and drowning cities like New York, Venice and Hong Kong. Billions of refugees were pushed inland, leading to a massive surge of migration to inland cities and furthering pollution levels. In addition, the planet's non-renewable resources were largely used up and her colonies weren't providing enough to meet humanity's needs, leading to [[NoBloodForPhlebotinum the Resource Wars]], a conlict that also stretched to other planets. It wasn't until the invention of Planet Cracking in 2508 that these conflicts came to an end.

to:

* GaiasLament: By the 23rd century, Earth was not doing well. The Global Warming Epidemic has lead to sea levels rising, allowing for the formation of "trinity hurricanes" and drowning cities like New York, Venice and Hong Kong. Billions of refugees were pushed inland, leading to a massive surge of migration to inland cities and furthering pollution levels. In addition, the planet's non-renewable resources were largely used up and her colonies weren't providing enough to meet humanity's needs, leading to [[NoBloodForPhlebotinum the Resource Wars]], a conlict conflict that also stretched to other planets. It wasn't until the invention of Planet Cracking planet cracking in 2508 that these conflicts came to an end.
Is there an issue? Send a MessageReason:
None


** ''[[VideoGame/DeadSpaceRemake Dead Space (Remake)]]'' (2023) - A VideoGameRemake of the original game, developed by EA Motive for [[UsefulNotes/XboxSeriesX Xbox Series X|S]], UsefulNotes/PlayStation5, and PC. The game will follow the same general storyline and structure of the original game, but with tweaks and improvements to the presentation and gameplay to bring the game up to modern standards, as well as build upon the foundation laid by the original game.

to:

** ''[[VideoGame/DeadSpaceRemake Dead Space (Remake)]]'' (2023) - A VideoGameRemake of the original game, developed by EA Motive for [[UsefulNotes/XboxSeriesX Xbox Series X|S]], UsefulNotes/PlayStation5, and PC. The game will follow follows the same general storyline and structure of the original game, but with tweaks and improvements to the presentation and gameplay to bring the game up to modern standards, as well as build upon the foundation laid by the original game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[foldercontrol]]

Added: 310

Changed: 175

Is there an issue? Send a MessageReason:
None


* AnArmAndALeg: Headshots will only get you so far, as Necromorphs can and ''will'' adapt to compensate for their lost cranium. Severing their limbs is the most effective and enforced method.

to:

* AnArmAndALeg: AnArmAndALeg:
**
Headshots will only get you so far, as Necromorphs can and ''will'' adapt to compensate for their lost cranium. Severing their limbs is the most effective and enforced method.method.
** Issac losing a limb means he's already dead. Luckily this only applies to messing up an event like escaping a necromorph's grasp.
Is there an issue? Send a MessageReason:
None


* AnArmAndALeg: Headshots can only get you so far, as Necromorphs can and '' will'' adapt to compensate for their lost heads. Severing their limbs is the most effective method.

to:

* AnArmAndALeg: Headshots can will only get you so far, as Necromorphs can and '' will'' ''will'' adapt to compensate for their lost heads. cranium. Severing their limbs is the most effective and enforced method.



* TheManyDeathsOfYou: Fail to escape a Necromorph's grasp, or take too much damage, and you see Issac get torn apart, eaten, and beheaded. With so many ways to die, it can be a combination, and more and not necessarily in that order.

to:

* TheManyDeathsOfYou: Fail to escape a Necromorph's grasp, grasp in time, or take too much damage, and you you'll see Issac get torn apart, eaten, and beheaded. With so many ways to die, it can be a combination, combination of that and more more, and often not necessarily in that order. Misteps in certain non-combat segments add to that list.
Is there an issue? Send a MessageReason:
None


Plans for ''Dead Space 4'' were placed in DevelopmentHell after ''3'' didn't sell as well as Electronic Arts had hoped. Visceral Games was then tagged to develop a brand new ''Franchise/StarWars'' single-player video game. In October 2017, EA shut down Visceral Games, which left the future of the ''Dead Space'' franchise in serious doubt. Those doubts continued until July 2021 when EA announced a remake of the first Dead Space for PC, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS developed by [[VideoGame/StarWarsSquadrons Motive Studios]], which will utilize the Frostbite engine.

During the 2020 Game Awards, however, a SpiritualSuccessor developed by Striking Distance Studios, which has the original creator of the series Glen Schofield at its helm [[https://www.youtube.com/watch?v=gjLkhFSWfaU was teased,]] called ''VideoGame/TheCallistoProtocol''. It is set to release for Microsoft Windows, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS in 2022.

to:

Plans for ''Dead Space 4'' were placed in DevelopmentHell after ''3'' didn't sell as well as Electronic Arts had hoped. Visceral Games was then tagged to develop a brand new ''Franchise/StarWars'' single-player video game. In October 2017, EA shut down Visceral Games, which left the future of the ''Dead Space'' franchise in serious doubt. Those doubts continued until July 2021 when EA announced a remake [[VideoGame/DeadSpaceRemake remake]] of the first Dead Space for PC, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS developed by [[VideoGame/StarWarsSquadrons Motive Studios]], which will utilize the Frostbite engine.

During the 2020 Game Awards, however, a SpiritualSuccessor developed by Striking Distance Studios, which has the original creator of the series Glen Schofield at its helm [[https://www.youtube.com/watch?v=gjLkhFSWfaU was teased,]] called ''VideoGame/TheCallistoProtocol''. It is set to release was released for Microsoft Windows, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS in 2022.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnArmAndALeg: Headshots can only get you so far, as Necromorphs can and '' will'' adapt to compensate for their lost heads. Severing their limbs is the most effective method.


Added DiffLines:

* TheManyDeathsOfYou: Fail to escape a Necromorph's grasp, or take too much damage, and you see Issac get torn apart, eaten, and beheaded. With so many ways to die, it can be a combination, and more and not necessarily in that order.
Is there an issue? Send a MessageReason:
Fixed a typo.


* ArtisticLicenseBiology: Necromorphs have a blatantly impossible body structure, lacking any kind of vital or digestive organs or central nervous system, and what they have left over is either converted into muscles or CombatTentacles. In-universe this is explained as the Marker's control over dead biological matter, and when a Marker is destroy all Necromorphs in the area end up dissolving.

to:

* ArtisticLicenseBiology: Necromorphs have a blatantly impossible body structure, lacking any kind of vital or digestive organs or central nervous system, and what they have left over is either converted into muscles or CombatTentacles. In-universe this is explained as the Marker's control over dead biological matter, and when a Marker is destroy destroyed all Necromorphs in the area end up dissolving.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FantasticFirearms:
** Several Necromorphs (Spitters, Brutes, several boss monsters) have the ability to launch pods of explosive bile (while it's referred to as "[[SuperSpit spitting]]", they usually have a specialized organ dedicated to lobbing them), acting as grenadiers for the undead horde.
** Others (Lurkers, Guardian Pods) have a whipping tendril that can cock back and fling sharp shards of bone so fast the air burns.
** Lastly, some others (Nests, Medusae) can launch organic heat-seeking missiles through some unknown means.
** On Team Human, the pulse rifle uses gravity manipulation to fire, and some models (the one in Dead Space 2) can shoot 50 shots at once to act as a Grenade Launcher.
Is there an issue? Send a MessageReason:
None


A remake by Motive Studio was later announced during EA's Play Live event on July 22, 2021. The game has gotten an official release date of January 27, 2023.

Added: 157

Changed: 158

Is there an issue? Send a MessageReason:
None


A remake by Motive Studio was later announced during EA's Play Live event on July 22, 2021. The game has gotten an official release date of January 27, 2023.



A remake by Motive Studio was later announcedn during EA's Play Live event on July 22, 2021. The game has gotten an official release date of January 27, 2023.

to:

A remake by Motive Studio was later announcedn during EA's Play Live event on July 22, 2021. The game has gotten an official release date of January 27, 2023.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A remake by Motive Studio was later announcedn during EA's Play Live event on July 22, 2021. The game has gotten an official release date of January 27, 2023.
Is there an issue? Send a MessageReason:
None


** ''Dead Space 2: Severed'' - A DLC midquel released in March 2011, that follows Gabe Weller. Acting as a follow-up for one of the main characters of ''Dead Space: Extraction'', the story provides [[SwitchingPOV an alternate perspective]] on events: one of the last surviving security officer in the mines, Gabe has to fight through the outbreak to rescue his wife, Lexine, and get to safety.

to:

** ''Dead Space 2: Severed'' - A DLC midquel released in March 2011, 2011 that follows Gabe Weller. Acting as a follow-up for one of the main characters of ''Dead Space: Extraction'', the story provides [[SwitchingPOV an alternate perspective]] on events: one of the last surviving security officer in the mines, Gabe has to fight through the outbreak to rescue his wife, Lexine, and get to safety.

Top