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* ''[[VideoGame/DeadSpaceExtraction Dead Space: Extraction]]'' - A RailShooter released for the NintendoWii in 2009 and packaged with the PlayStation3 version of ''VideoGame/DeadSpace2''. The game follows Nathan [=McNeill=], Gabe Weller, Lexine Murdoch, and Warren Eckhardt as they try to escape from Aegis VII to the Ishimura as Necromorphs infest the colony, only to find the Ishimura is not better off. It is a {{Prequel}} to ''VideoGame/DeadSpace''.
* ''Dead Space'' - (Also known as ''Dead Space: iOS'' and ''Dead Space: Mobile'') A {{Prequel}} to ''VideoGame/DeadSpace2'' released for [[{{iOSGames}} iOS systems]], this game follow a Unitologist agent named Vandal who first sabotages Titan Station, then tries to escape when the Necromorphs start to appear. Because of the same name, tropes for it are kept on the regular ''VideoGame/DeadSpace'' page.

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* ''[[VideoGame/DeadSpaceExtraction Dead Space: Extraction]]'' ''VideoGame/DeadSpaceExtraction'' - A RailShooter released for the NintendoWii in 2009 and packaged with the PlayStation3 version of ''VideoGame/DeadSpace2''. The game follows Nathan [=McNeill=], Gabe Weller, Lexine Murdoch, and Warren Eckhardt as they try to escape from Aegis VII to the Ishimura as Necromorphs infest the colony, only to find the Ishimura is not better off. It is a {{Prequel}} to ''VideoGame/DeadSpace''.
* ''Dead Space'' - (Also known as ''Dead Space: iOS'' and ''Dead Space: Mobile'') A {{Prequel}} to ''VideoGame/DeadSpace2'' released for [[{{iOSGames}} [[IOSGames iOS systems]], this game follow a Unitologist agent named Vandal who first sabotages Titan Station, then tries to escape when the Necromorphs start to appear. Because of the same name, tropes for it are kept on the regular ''VideoGame/DeadSpace'' page.



* ''[[Literature/DeadSpaceMartyr Dead Space: Martyr]]'' - A {{Prequel}} novel, chronologically it is the earliest story in the ''Dead Space'' universe. The book focuses on Michael Altman, the head figure of Unitology, and his discovery of the Black Marker in the Gulf of Mexico. As he and other scientists try to figure what the Marker is, everyone starts going insane, and eventually Necromorphs appear and attack the laboratory they are working out of.
* ''Dead Space'' - A ComicBook that takes place before the events of ''VideoGame/DeadSpace''. On Aegis VII a Red Marker is discovered during a mining operation. As a duplicate of Unitologists sacred Black Marker, plans are made to move the Marker onboard the Ishimura. But as the Red Marker is moved onboard the Ishimura, everyone starts going insane, and eventually Necromorphs appear and attack the colony. The comics focuses primarily on Abraham Neumann, who is anti-Unitologist, and Marla Jansenn who is a Unitologist, as they try to escape Aegis VII. The comic was released retail, and can be unlocked on the NintendoWii version of ''[[VideoGame/DeadSpaceExtraction Dead Space: Extraction]]''.
* ''[[Film/DeadSpaceDownfall Dead Space: Downfall]]'' - A Direct-to-Video {{Prequel}}, taking place before ''Extraction'' and ''VideoGame/DeadSpace''. The Red Marker is brought on the Ishimura, causing a stir; Unitologists want to worship it while scientists want to study it. Tensions start to mount and soon [[StrictlyFormula everyone starts going insane, and eventually Necromorphs appear and attack everyone onboard]]. The second half of the movie is about security officer Alissa Vincent and her FiveManBand as they try to escape the Ishimura. [[spoiler: They don't. Big surprise.]]
* ''[[Film/DeadSpaceAftermath Dead Space: Aftermath]]'' - A second Direct-to-Video movie, this time an {{Interquel}} between ''VideoGame/DeadSpace'' and ''VideoGame/DeadSpace2''. The survivors of the USG O'Bannon are brought onboard USM Abraxis and interrogated about what happened on their ship. Most of the movie is told in flashback, as the surviving crewmembers relate how their ship was assigned the mission of bringing back [[spoiler: a shard of the Red Marker Isaac Clarke blew up in the first game]]. Even before [[spoiler: the shard]] is moved to the O'Bannon [[OverlyLongGag everyone starts going insane, and Necromorphs appear and kill everyone on the O'Bannon]], and the rest of the movie is how the survivors: Nickolas Kuttner, Alejandro Borges, Nolan Stross, and Isabella Cho, lasted long enough.
* ''Dead Space: Salvage'' - A {{Sequel}} ComicBook to ''VideoGame/DeadSpace''. Miners discover the remains of the Ishimura out in space and decide to sell it, but get in trouble when they discover [[spoiler: shards of the Red Marker]], and have to deal with new Necromorphs and government agents that also want the ship.

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* ''[[Literature/DeadSpaceMartyr Dead Space: Martyr]]'' ''Literature/DeadSpaceMartyr'' - A {{Prequel}} novel, chronologically it is the earliest story in the ''Dead Space'' universe. The book focuses on Michael Altman, the head figure of Unitology, and his discovery of the Black Marker in the Gulf of Mexico. As he and other scientists try to figure what the Marker is, everyone starts going insane, and eventually Necromorphs appear and attack the laboratory they are working out of.
* ''Dead Space'' - A ComicBook that takes place before the events of ''VideoGame/DeadSpace''. On Aegis VII a Red Marker is discovered during a mining operation. As a duplicate of Unitologists sacred Black Marker, plans are made to move the Marker onboard the Ishimura. But as the Red Marker is moved onboard the Ishimura, everyone starts going insane, and eventually Necromorphs appear and attack the colony. The comics focuses primarily on Abraham Neumann, who is anti-Unitologist, and Marla Jansenn who is a Unitologist, as they try to escape Aegis VII. The comic was released retail, and can be unlocked on the NintendoWii version of ''[[VideoGame/DeadSpaceExtraction Dead Space: Extraction]]''.
''VideoGame/DeadSpaceExtraction''.
* ''[[Film/DeadSpaceDownfall Dead Space: Downfall]]'' ''Film/DeadSpaceDownfall'' - A Direct-to-Video {{Prequel}}, taking place before ''Extraction'' and ''VideoGame/DeadSpace''. The Red Marker is brought on the Ishimura, causing a stir; Unitologists want to worship it while scientists want to study it. Tensions start to mount and soon [[StrictlyFormula everyone starts going insane, and eventually Necromorphs appear and attack everyone onboard]]. The second half of the movie is about security officer Alissa Vincent and her FiveManBand as they try to escape the Ishimura. [[spoiler: They don't. Big surprise.]]
* ''[[Film/DeadSpaceAftermath Dead Space: Aftermath]]'' ''Film/DeadSpaceAftermath'' - A second Direct-to-Video movie, this time an {{Interquel}} between ''VideoGame/DeadSpace'' and ''VideoGame/DeadSpace2''. The survivors of the USG O'Bannon are brought onboard USM Abraxis and interrogated about what happened on their ship. Most of the movie is told in flashback, as the surviving crewmembers relate how their ship was assigned the mission of bringing back [[spoiler: a shard of the Red Marker Isaac Clarke blew up in the first game]]. Even before [[spoiler: the shard]] is moved to the O'Bannon [[OverlyLongGag everyone starts going insane, and Necromorphs appear and kill everyone on the O'Bannon]], and the rest of the movie is how the survivors: Nickolas Kuttner, Alejandro Borges, Nolan Stross, and Isabella Cho, lasted long enough.
* ''Dead Space: Salvage'' - A {{Sequel}} ComicBook to ''VideoGame/DeadSpace''. Miners discover the remains of the Ishimura out in space and decide to sell it, but get in trouble when they discover [[spoiler: shards of the Red Marker]], and have to deal with new Necromorphs and government agents that also want the ship.
ship.



* DialogDuringGameplay: Thanks to the RIG, Isaac can maintain conversations with his MissionControl, either on video or audio.

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* DialogDuringGameplay: Thanks to the RIG, Isaac can maintain conversations with his MissionControl, either on video or audio.



* HPLovecraft: One of the major influences of the series, according to WordOfGod.

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* HPLovecraft: Creator/HPLovecraft: One of the major influences of the series, according to WordOfGod.



* NoOSHACompliance: OSHA might as well have stayed back on earth, for all the good it does in the future. Tanks on ships to regrow lost limbs in accidents as well as easily shattered expansion windows that can decompress an entire area are just two of the more common.

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* NoOSHACompliance: OSHA might as well have stayed back on earth, for all the good it does in the future. Tanks on ships to regrow lost limbs in accidents as well as easily shattered expansion windows that can decompress an entire area are just two of the more common.
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* NoOSHACompliance: OSHA might as well have stayed back on earth, for all the good it does in the future. Tanks on ships to regrow lost limbs in accidents as well as easily shattered expansion windows that can decompress an entire area are just two of the more common.
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trope renamed at TRS


The crux of the series are the [[OurZombiesAreDifferent Necromorphs]], dead bodies that have been mutated into monsters by an [[TheVirus unknown alien virus]] that seek out and kill everyone (usually in [[{{Gorn}} horrific and gruesome ways]]), creating more Necromorphs. Every story involves a [[ZombieApocalypse Necromorph outbreak]] in a closed environment, and the people who try to survive it. Either the survivors are there during the outbreak or [[LateToTheParty show up after the place has gone to Hell]].

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The crux of the series are the [[OurZombiesAreDifferent Necromorphs]], dead bodies that have been mutated into monsters by an [[TheVirus unknown alien virus]] that seek out and kill everyone (usually in [[{{Gorn}} horrific and gruesome ways]]), creating more Necromorphs. Every story involves a [[ZombieApocalypse Necromorph outbreak]] in a closed environment, and the people who try to survive it. Either the survivors are there during the outbreak or [[LateToTheParty [[LateToTheTragedy show up after the place has gone to Hell]].
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* {{Gorn}}: Oh my yes. Necromorphs don't just claw or bite their victims, they stab them through the abdomen, or rips their heads off, etc.

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* {{Gorn}}: Oh my yes. Necromorphs don't just claw or bite their victims, they stab them through the abdomen, or rips their heads off, etc. Also, to kill a necromorph, you generally have to dismember it.
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* ''[[Film/DeadSpaceDownfall Dead Space: Downfall]]'' - A Direct-to-Video {{Prequel}}, taking place before ''Extraction'' and ''VideoGame/DeadSpace''. The Red Marker is brought on the Ishimura, causing a stir; Unitologists want to worship it while scientists want to study it. Tensions start to mount and soon [[StrictlyFormula everyone starts going insane, and eventually Necromorphs appear and attack everyone onboard]]. The second half of the movie is about security officer Alissa Vincent and her FiveManBand as they try to escape the Ishimura.

to:

* ''[[Film/DeadSpaceDownfall Dead Space: Downfall]]'' - A Direct-to-Video {{Prequel}}, taking place before ''Extraction'' and ''VideoGame/DeadSpace''. The Red Marker is brought on the Ishimura, causing a stir; Unitologists want to worship it while scientists want to study it. Tensions start to mount and soon [[StrictlyFormula everyone starts going insane, and eventually Necromorphs appear and attack everyone onboard]]. The second half of the movie is about security officer Alissa Vincent and her FiveManBand as they try to escape the Ishimura. [[spoiler: They don't. Big surprise.]]
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* ''VideoGame/DeadSpace3'' - Set for release in Feburary 2013. Issac, now a fugitive wanted by both EarthGov and the Unitologists, continues his mission to destroy the Markers, bringing him to new locations like the colony planet Uxor and frozen and snowy Tau Volantis. This game introduces drop in drop out co-op that cane alter the game's narrative on the go, allowing the second player to control of the [=EarthGov=] Sergeant John Carver.

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* ''VideoGame/DeadSpace3'' - Set for release in Feburary 2013. Issac, now a fugitive wanted by both EarthGov [=EarthGov=] and the Unitologists, continues his mission to destroy the Markers, bringing him to new locations like the colony planet Uxor and frozen and the frozen, snowy Tau Volantis. This game introduces drop in drop out drop-in drop-out co-op that cane alter the game's narrative on the go, allowing the second player to control of the [=EarthGov=] Sergeant John Carver.
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None


* ''VideoGame/DeadSpace3'' - Set for release in Feburary 2013. Issac, now a fugitive wanted by both EarthGov and the Unitologists, continues his mission to destroy the Markers, bringing him to new locations like the colony planet Uxor and frozen and snowy Tau Volantis. This game introduces drop in drop out co-op that alters the narrative, allowing the second player to control an [=EarthGov=] Sergeant named John Carver.

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* ''VideoGame/DeadSpace3'' - Set for release in Feburary 2013. Issac, now a fugitive wanted by both EarthGov and the Unitologists, continues his mission to destroy the Markers, bringing him to new locations like the colony planet Uxor and frozen and snowy Tau Volantis. This game introduces drop in drop out co-op that alters cane alter the narrative, game's narrative on the go, allowing the second player to control an of the [=EarthGov=] Sergeant named John Carver.
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* ''VideoGame/DeadSpace3'' was announced in E3 2012. Isaac is trapped on a frozen and snowy planet where another Necromorph invasion has occurred due to [=EarthGov=] finding "the source", according to Ellie. He is a fugitive wanted by [=EarthGov=] and the Unitologists and is still not entirely stable, having developed a sarcastic split personality known as "Shadow Isaac", and lost sight of Ellie in the crash on the new planet. This will be the first game to introduce co-op, where if a player chooses to play in Co-op mode, the game's narrative changes to allow for a second person to join Isaac on his journey, an [=EarthGov=] Sergeant named John Carver. The game is set to be released in February 2013.

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* ''VideoGame/DeadSpace3'' was announced - Set for release in E3 2012. Isaac is trapped on a frozen and snowy planet where another Necromorph invasion has occurred due to [=EarthGov=] finding "the source", according to Ellie. He is Feburary 2013. Issac, now a fugitive wanted by [=EarthGov=] both EarthGov and the Unitologists Unitologists, continues his mission to destroy the Markers, bringing him to new locations like the colony planet Uxor and is still not entirely stable, having developed a sarcastic split personality known as "Shadow Isaac", frozen and lost sight of Ellie in the crash on the new planet. snowy Tau Volantis. This will be the first game to introduce co-op, where if a introduces drop in drop out co-op that alters the narrative, allowing the second player chooses to play in Co-op mode, the game's narrative changes to allow for a second person to join Isaac on his journey, control an [=EarthGov=] Sergeant named John Carver. The game is set to be released in February 2013.
Carver.
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** [[spoiler:The second game ends on a slightly brighter note, with Isaac being able to confide in Ellie when he needs to and having recovered to a reasonable extent from Nicole's suicide. However, he is now officially a government fugitive, as is she.]]
*** [[spoiler:[[DownloadableContent Severed]] is much the same. Lexine escapes with her baby, but the only other survivor of her team from ''VideoGame/DeadSpaceExtraction'', not to mention her husband, [[WidowWoman is dead]], and she, like Isaac and Ellie, is a fugitive from [=EarthGov=].]]
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* ''VideoGame/DeadSpace3'' was announced E3 2012. A few screens and story tidbits have surfaced in the mean time. Isaac is trapped on a frozen and snowy planet where another Necromorph invasion has occurred due to [=EarthGov=] finding "the source", according to Ellie. He is a fugitive wanted by [=EarthGov=] and the Unitologists and is still not entirely stable, having developed a sarcastic split personality known as "Shadow Isaac", and lost sight of Ellie in the crash on the new planet. This will be the first game to introduce co-op, where if a player chooses to play in Co-op mode, the game's narrative changes to allow for a second person to join Isaac on his journey, an [=EarthGov=] Sergeant named John Carver. The game it to be released in February 2013.

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* ''VideoGame/DeadSpace3'' was announced in E3 2012. A few screens and story tidbits have surfaced in the mean time.2012. Isaac is trapped on a frozen and snowy planet where another Necromorph invasion has occurred due to [=EarthGov=] finding "the source", according to Ellie. He is a fugitive wanted by [=EarthGov=] and the Unitologists and is still not entirely stable, having developed a sarcastic split personality known as "Shadow Isaac", and lost sight of Ellie in the crash on the new planet. This will be the first game to introduce co-op, where if a player chooses to play in Co-op mode, the game's narrative changes to allow for a second person to join Isaac on his journey, an [=EarthGov=] Sergeant named John Carver. The game it is set to be released in February 2013.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DeadSpace3'' is set to be announced at E3 2012. A few screens and story tidbits have surfaced in the mean time. Isaac is trapped on a frozen and snowy planet where another Necromorph invasion has occurred. He is a fugitive wanted by [=EarthGov=] and the Unitologists and is still not entirely stable. This will be the first game to introduce co-op, where if a player chooses to play in Co-op mode, the game's narrative changes to allow for a second person to join Isaac on his journey, an [=EarthGov=] Sergeant named John Carver. More information will be unveiled at E3.

to:

* ''VideoGame/DeadSpace3'' is set to be was announced at E3 2012. A few screens and story tidbits have surfaced in the mean time. Isaac is trapped on a frozen and snowy planet where another Necromorph invasion has occurred. occurred due to [=EarthGov=] finding "the source", according to Ellie. He is a fugitive wanted by [=EarthGov=] and the Unitologists and is still not entirely stable.stable, having developed a sarcastic split personality known as "Shadow Isaac", and lost sight of Ellie in the crash on the new planet. This will be the first game to introduce co-op, where if a player chooses to play in Co-op mode, the game's narrative changes to allow for a second person to join Isaac on his journey, an [=EarthGov=] Sergeant named John Carver. More information will The game it to be unveiled at E3.
released in February 2013.
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* ''VideoGame/DeadSpace3'' is set to be announced at E3 2012. A few screens and story tidbits have surfaced in the mean time. Isaac is trapped on a frozen and snowy planet where another Necromorph invasion has occurred. He is a fugitive wanted by EarthGov and the Unitologists and is still not entirely stable. This will be the first game to introduce co-op, where if a player chooses to play in Co-op mode, the game's narrative changes to allow for a second person to join Isaac on his journey, an EarthGov Sergeant named John Carver. More information will be unveiled at E3.

to:

* ''VideoGame/DeadSpace3'' is set to be announced at E3 2012. A few screens and story tidbits have surfaced in the mean time. Isaac is trapped on a frozen and snowy planet where another Necromorph invasion has occurred. He is a fugitive wanted by EarthGov [=EarthGov=] and the Unitologists and is still not entirely stable. This will be the first game to introduce co-op, where if a player chooses to play in Co-op mode, the game's narrative changes to allow for a second person to join Isaac on his journey, an EarthGov [=EarthGov=] Sergeant named John Carver. More information will be unveiled at E3.
Is there an issue? Send a MessageReason:
None


* VideoGame/DeadSpace3 is set to be announced at E3 2012. A few screens and story tidbits have surfaced in the mean time. Isaac is trapped on a frozen and snowy planet where another Necromorph invasion has occurred. He is a fugitive wanted by EarthGov and the Unitologists and is still not entirely stable. This will be the first game to introduce co-op, where if a player chooses to play in Co-op mode, the game's narrative changes to allow for a second person to join Isaac on his journey, an EarthGov Sergeant named John Carver. More information will be unveiled at E3.

to:

* VideoGame/DeadSpace3 ''VideoGame/DeadSpace3'' is set to be announced at E3 2012. A few screens and story tidbits have surfaced in the mean time. Isaac is trapped on a frozen and snowy planet where another Necromorph invasion has occurred. He is a fugitive wanted by EarthGov and the Unitologists and is still not entirely stable. This will be the first game to introduce co-op, where if a player chooses to play in Co-op mode, the game's narrative changes to allow for a second person to join Isaac on his journey, an EarthGov Sergeant named John Carver. More information will be unveiled at E3.
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Prepping link.


* Dead Space 3 is set to be announced at E3 2012. A few screens and story tidbits have surfaced in the mean time. Isaac is trapped on a frozen and snowy planet where another Necromorph invasion has occurred. He is a fugitive wanted by EarthGov and the Unitologists and is still not entirely stable. This will be the first game to introduce co-op, where if a player chooses to play in Co-op mode, the game's narrative changes to allow for a second person to join Isaac on his journey, an EarthGov Sergeant named John Carver. More information will be unveiled at E3.

to:

* Dead Space 3 VideoGame/DeadSpace3 is set to be announced at E3 2012. A few screens and story tidbits have surfaced in the mean time. Isaac is trapped on a frozen and snowy planet where another Necromorph invasion has occurred. He is a fugitive wanted by EarthGov and the Unitologists and is still not entirely stable. This will be the first game to introduce co-op, where if a player chooses to play in Co-op mode, the game's narrative changes to allow for a second person to join Isaac on his journey, an EarthGov Sergeant named John Carver. More information will be unveiled at E3.
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* RealityIsUnrealistic: Some complain that the chance of almost all of Isaac's weapons be repurposed tools strains credibility. Dynamite was originally intended for peaceful purposes by inventor Alfred Nobel, and was used for war. Not to mention the real life section of ImprobableWeaponUser.

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* RealityIsUnrealistic: Some complain that the chance of almost all of Isaac's weapons be repurposed tools strains credibility. For example, why would a tool called the "Plasma ''Cutter''" shoot out a single, non-continuous burst? Then you remember that Dynamite was originally intended for peaceful purposes by inventor Alfred Nobel, and was used for war. Not to mention the real life section of ImprobableWeaponUser.
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* ''VideoGame/DeadSpace2'' - The second game in the series, released in 2011 for the PC, PlayStation3, and {{Xbox 360}}. Three years after the events of ''VideoGame/DeadSpace'', Isaac Clarke finds himself on a massive mining station known as Titan Station (nicknamed The Sprawl) with no memory of how he got there. Another Necromorph outbreak is occuring, and Isaac finds out that he is indirectly responsible for it this time. Isaac decides to go to the source of the Necromorphs and stop them, but is impeded by the head of the Sprawl, Hans Tiedemann, and his own trauma-induced hallucinations.

to:

* ''VideoGame/DeadSpace2'' - The second game in the series, released in 2011 for the PC, PlayStation3, and {{Xbox 360}}. Three years after the events of ''VideoGame/DeadSpace'', Isaac Clarke finds himself on a massive mining station known as Titan Station (nicknamed The Sprawl) with no memory of how he got there. Another Necromorph outbreak is occuring, occurring, and Isaac finds out that he is indirectly responsible for it this time. Isaac decides to go to the source of the Necromorphs and stop them, but is impeded by the head of the Sprawl, Hans Tiedemann, and his own trauma-induced hallucinations.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DeadSpace2'' - The second game in the series, released in 2011 for the PC, PlayStation3, and {{Xbox 360}}. Three years after the events of ''VideoGame/DeadSpace'', Isaac Clarke finds himself on a massive mining station known as Titan Station (nicknamed The Sprawl) with no memory of how he got there. Another Necromorph outbreak is occuring, and Isaac finds out that he is indirectly responsible for it this time. Isaac decides to go to the source of the Necromorphs and stop them, but is impeded by the head of the Sprawl, Hans Tiedermann, and his own trauma-induced hallucinations.

to:

* ''VideoGame/DeadSpace2'' - The second game in the series, released in 2011 for the PC, PlayStation3, and {{Xbox 360}}. Three years after the events of ''VideoGame/DeadSpace'', Isaac Clarke finds himself on a massive mining station known as Titan Station (nicknamed The Sprawl) with no memory of how he got there. Another Necromorph outbreak is occuring, and Isaac finds out that he is indirectly responsible for it this time. Isaac decides to go to the source of the Necromorphs and stop them, but is impeded by the head of the Sprawl, Hans Tiedermann, Tiedemann, and his own trauma-induced hallucinations.
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None



to:

* Dead Space 3 is set to be announced at E3 2012. A few screens and story tidbits have surfaced in the mean time. Isaac is trapped on a frozen and snowy planet where another Necromorph invasion has occurred. He is a fugitive wanted by EarthGov and the Unitologists and is still not entirely stable. This will be the first game to introduce co-op, where if a player chooses to play in Co-op mode, the game's narrative changes to allow for a second person to join Isaac on his journey, an EarthGov Sergeant named John Carver. More information will be unveiled at E3.
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YMMV sinkhole


Although only three main games (one of them being a prequel with a vastly differing game style) and, two side games, and some other media have been released so far, ''Dead Space'' is quickly becoming a premier SurvivalHorror franchise, with widespread critical acclaim, strong sales, and many fans [[YourMileageMayVary considering it the best]] since ''ResidentEvil'' and ''SilentHill''.

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Although only three main games (one of them being a prequel with a vastly differing game style) and, two side games, and some other media have been released so far, ''Dead Space'' is quickly becoming a premier SurvivalHorror franchise, with widespread critical acclaim, strong sales, and many fans [[YourMileageMayVary considering it the best]] best since ''ResidentEvil'' and ''SilentHill''.
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government.
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This section does accurately describe the views of either Asimov or Clarke


* TakeThat: IsaacAsimov and ArthurCClarke were both science fiction authors, atheists, and supporters of authoritarian government(Clarke moved to ''Sri Lanka'' in 1958, and lived there quite happily until his death in 2008). Isaac Clarke has spent the entire franchise being {{Mind Rape}}d by the man-made "sacred" icon(which was reverse engineered from a SufficientlyAdvancedAlien artifact) of a false religion instituted by an authoritarian government.

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* TakeThat: IsaacAsimov and ArthurCClarke were both science fiction authors, atheists, and supporters of authoritarian government(Clarke moved to ''Sri Lanka'' in 1958, and lived there quite happily until his death in 2008). Isaac Clarke has spent the entire franchise being {{Mind Rape}}d by the man-made "sacred" icon(which was reverse engineered from a SufficientlyAdvancedAlien artifact) of a false religion instituted by an authoritarian government.
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* ''[[VideoGame/DeadSpaceIgnition Dead Space: Ignition]]'' - A downloadable game for PlayStationNetwork and XboxLiveArcade released in 2010. It is a {{Prequel}} to ''VideoGame/DeadSpace2''. A police officer named Sarah and and an engineer named Franco Delile are on the Sprawl when the Necromorphs attack. Sarah wants to escape, but Franco has his own agenda. The story is told in a motion comic format with ChooseYourOwnAdventure options, though the ending is always the same. The actual game is three [[HackingMinigame Hacking Minigames]] that represent Franco hacking various parts of the Sprawl.

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* ''[[VideoGame/DeadSpaceIgnition Dead Space: Ignition]]'' ''VideoGame/DeadSpaceIgnition'' - A downloadable game for PlayStationNetwork and XboxLiveArcade released in 2010. It is a {{Prequel}} to ''VideoGame/DeadSpace2''. A police officer named Sarah and and an engineer named Franco Delile are on the Sprawl when the Necromorphs attack. Sarah wants to escape, but Franco has his own agenda. The story is told in a motion comic format with ChooseYourOwnAdventure options, though the ending is always the same. The actual game is three [[HackingMinigame Hacking Minigames]] that represent Franco hacking various parts of the Sprawl.
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None


* ''[[Videogame/DeadSpaceIgnition Dead Space: Ignition]]'' - A downloadable game for PlayStationNetwork and XboxLiveArcade released in 2010. It is a {{Prequel}} to ''VideoGame/DeadSpace2''. A police officer named Sarah and and an engineer named Franco Delile are on the Sprawl when the Necromorphs attack. Sarah wants to escape, but Franco has his own agenda. The story is told in a motion comic format with ChooseYourOwnAdventure options, though the ending is always the same. The actual game is three [[HackingMinigame Hacking Minigames]] that represent Franco hacking various parts of the Sprawl.

to:

* ''[[Videogame/DeadSpaceIgnition ''[[VideoGame/DeadSpaceIgnition Dead Space: Ignition]]'' - A downloadable game for PlayStationNetwork and XboxLiveArcade released in 2010. It is a {{Prequel}} to ''VideoGame/DeadSpace2''. A police officer named Sarah and and an engineer named Franco Delile are on the Sprawl when the Necromorphs attack. Sarah wants to escape, but Franco has his own agenda. The story is told in a motion comic format with ChooseYourOwnAdventure options, though the ending is always the same. The actual game is three [[HackingMinigame Hacking Minigames]] that represent Franco hacking various parts of the Sprawl.
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Added DiffLines:

* RealityIsUnrealistic: Some complain that the chance of almost all of Isaac's weapons be repurposed tools strains credibility. Dynamite was originally intended for peaceful purposes by inventor Alfred Nobel, and was used for war. Not to mention the real life section of ImprobableWeaponUser.
BestOf MOD

Changed: 1

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Grammar


* ''VideoGame/DeadSpace2'' - The second game in the series, release in 2011 for the PC, PlayStation3, and {{Xbox 360}}. Three years after the events of ''VideoGame/DeadSpace'', Isaac Clarke finds himself on a massive mining station known as Titan Station (nicknamed The Sprawl) with no memory of how he got there. Another Necromorph outbreak is occuring, and Isaac finds out that he is indirectly responsible for it this time. Isaac decides to go to the source of the Necromorphs and stop them, but is impeded by the head of the Sprawl, Hans Tiedermann, and his own trauma-induced hallucinations.

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* ''VideoGame/DeadSpace2'' - The second game in the series, release released in 2011 for the PC, PlayStation3, and {{Xbox 360}}. Three years after the events of ''VideoGame/DeadSpace'', Isaac Clarke finds himself on a massive mining station known as Titan Station (nicknamed The Sprawl) with no memory of how he got there. Another Necromorph outbreak is occuring, and Isaac finds out that he is indirectly responsible for it this time. Isaac decides to go to the source of the Necromorphs and stop them, but is impeded by the head of the Sprawl, Hans Tiedermann, and his own trauma-induced hallucinations.
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* ''[[Literature/DeadSpaceMartyr Dead Space: Martyr]]'' - A {{Prequel}} novel, chronologically it is the earliest story in the ''Dead Space'' universe. The book focuses on Michael Altman, the head figure of Unitology, and his discovery of the Black Marker in the Gulf of Mexico. As he and other scientists try to figure what the Marker is, everyone starts goin insane, and eventually Necromorphs appear and attack the laboratory they are working out of.

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* ''[[Literature/DeadSpaceMartyr Dead Space: Martyr]]'' - A {{Prequel}} novel, chronologically it is the earliest story in the ''Dead Space'' universe. The book focuses on Michael Altman, the head figure of Unitology, and his discovery of the Black Marker in the Gulf of Mexico. As he and other scientists try to figure what the Marker is, everyone starts goin going insane, and eventually Necromorphs appear and attack the laboratory they are working out of.
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None


* ''[[Literature/DeadSpaceMartyr Dead Space: Martyr]]'' - A {{Prequel}} novel, chronologically it is the earliest story in the ''DeadSpace'' universe. The book focuses on Michael Altman, the head figure of Unitology, and his discovery of the Black Marker in the Gulf of Mexico. As he and other scientists try to figure what the Marker is, everyone starts goin insane, and eventually Necromorphs appear and attack the laboratory they are working out of.

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* ''[[Literature/DeadSpaceMartyr Dead Space: Martyr]]'' - A {{Prequel}} novel, chronologically it is the earliest story in the ''DeadSpace'' ''Dead Space'' universe. The book focuses on Michael Altman, the head figure of Unitology, and his discovery of the Black Marker in the Gulf of Mexico. As he and other scientists try to figure what the Marker is, everyone starts goin insane, and eventually Necromorphs appear and attack the laboratory they are working out of.
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* [[EarnYourHappyEnding Earn Your Bittersweet Ending]]: When you are around a necromorph outbreak, this is the best you can hope for.
** [[spoiler: Given that Dead Space 1 ends with Isaac either being attacked and killed, or having gone completely insane, the end of Dead Space 2 featuring him escaping the Sprawl on a ship being piloted by an actual trained pilot, and most likely safely getting back to civilization with the Markers destroyed,]] you'd almost consider this a straight up EarnYourHappyEnding. Then you remember the thousands of men, women, children and babies you had to dismember after they were horribly killed and turned into monsters. Even if Isaac never sees a necromorph again, he'll probably never have another good nights sleep without heavy medication.
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* NoHeroDiscount: While the stores are all automated, this doesn't answer the question of why Isaac doesn't just hack all the stores to get items for free. Given that Isaac is shown to be capable of some very impressive rewiring tricks, and how vital items are to your success (items that have no limit for purchase at a single store, and the games RPGElements come in the form of Power Nodes that can be bought in stores) there's no reason why Isaac never even tries to go for the five fingered discount.
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[[quoteright:235:http://static.tvtropes.org/pmwiki/pub/images/dead_space_01.jpg]]
[[caption-width-right:235:[- Isaac Clarke is ''not'' having a good day.-] ]]

''Dead Space'' is a franchise based primarily in SurvivalHorror ThirdPersonShooter video games, developed by Visceral Games (formerly EA Redwood Shores). The series takes place in the future, where humanity has colonized space, [[MindOverMatter telekinesis and the ability to slow down objects]] are commonplace due to portable, wrist-mounted devices, and resource gathering is carried out with massive starships that break apart entire planets.

The crux of the series are the [[OurZombiesAreDifferent Necromorphs]], dead bodies that have been mutated into monsters by an [[TheVirus unknown alien virus]] that seek out and kill everyone (usually in [[{{Gorn}} horrific and gruesome ways]]), creating more Necromorphs. Every story involves a [[ZombieApocalypse Necromorph outbreak]] in a closed environment, and the people who try to survive it. Either the survivors are there during the outbreak or [[LateToTheParty show up after the place has gone to Hell]].

Other important points of the series include the [[ChurchOfHappyology Church of Unitology]], the dominant religion in the galaxy, who believe that the Necromorphs are a step in their dogma towards something called “[[AssimilationPlot Convergence]]”; the repurposing of power tools into weapons to fight off Necromorphs; the necessity of shooting AnArmAndALeg off the Necromorphs in order to kill them; and people wearing [[LifeMeter Life Meters]] on their backs.

The two main games in the series are:
* ''VideoGame/DeadSpace'' - The first game in the series, released in 2008 for the PC, PlayStation3, and {{Xbox 360}}. Isaac Clarke is an engineer who has been hired to help repair the USG Ishimura, a planet cracker class starship hovering over Aegis VII that sent out a distress signal. Unfortunately the shuttle Clarke is travelling on is damaged, the team he is with is attacked by Necromorphs that have infested the ship, and he gets seperated from the rest of the team, necessitating the repair of several areas of the ship to reuinite and find a way off. Isaac has a personal stake in fixing the Ishimura; his girlfriend Nicole Brennan is somewhere on the ship and Isaac has to rescue her.
* ''VideoGame/DeadSpace2'' - The second game in the series, release in 2011 for the PC, PlayStation3, and {{Xbox 360}}. Three years after the events of ''VideoGame/DeadSpace'', Isaac Clarke finds himself on a massive mining station known as Titan Station (nicknamed The Sprawl) with no memory of how he got there. Another Necromorph outbreak is occuring, and Isaac finds out that he is indirectly responsible for it this time. Isaac decides to go to the source of the Necromorphs and stop them, but is impeded by the head of the Sprawl, Hans Tiedermann, and his own trauma-induced hallucinations.
** ''Dead Space 2: Severed'' - A [=DLC=] released in March, that follows Gabe Weller, one of the main characters of ''Dead Space: Extraction'', as he tries to get himself and his wife off of the Sprawl during the outbreak.

In addition there have been couple of spinoff games covering events before and after the main games:
* ''[[VideoGame/DeadSpaceExtraction Dead Space: Extraction]]'' - A RailShooter released for the NintendoWii in 2009 and packaged with the PlayStation3 version of ''VideoGame/DeadSpace2''. The game follows Nathan [=McNeill=], Gabe Weller, Lexine Murdoch, and Warren Eckhardt as they try to escape from Aegis VII to the Ishimura as Necromorphs infest the colony, only to find the Ishimura is not better off. It is a {{Prequel}} to ''VideoGame/DeadSpace''.
* ''Dead Space'' - (Also known as ''Dead Space: iOS'' and ''Dead Space: Mobile'') A {{Prequel}} to ''VideoGame/DeadSpace2'' released for [[{{iOSGames}} iOS systems]], this game follow a Unitologist agent named Vandal who first sabotages Titan Station, then tries to escape when the Necromorphs start to appear. Because of the same name, tropes for it are kept on the regular ''VideoGame/DeadSpace'' page.
* ''[[Videogame/DeadSpaceIgnition Dead Space: Ignition]]'' - A downloadable game for PlayStationNetwork and XboxLiveArcade released in 2010. It is a {{Prequel}} to ''VideoGame/DeadSpace2''. A police officer named Sarah and and an engineer named Franco Delile are on the Sprawl when the Necromorphs attack. Sarah wants to escape, but Franco has his own agenda. The story is told in a motion comic format with ChooseYourOwnAdventure options, though the ending is always the same. The actual game is three [[HackingMinigame Hacking Minigames]] that represent Franco hacking various parts of the Sprawl.

Since the release of the original game there have been several other side stories covered in different media:
* ''[[Literature/DeadSpaceMartyr Dead Space: Martyr]]'' - A {{Prequel}} novel, chronologically it is the earliest story in the ''DeadSpace'' universe. The book focuses on Michael Altman, the head figure of Unitology, and his discovery of the Black Marker in the Gulf of Mexico. As he and other scientists try to figure what the Marker is, everyone starts goin insane, and eventually Necromorphs appear and attack the laboratory they are working out of.
* ''Dead Space'' - A ComicBook that takes place before the events of ''VideoGame/DeadSpace''. On Aegis VII a Red Marker is discovered during a mining operation. As a duplicate of Unitologists sacred Black Marker, plans are made to move the Marker onboard the Ishimura. But as the Red Marker is moved onboard the Ishimura, everyone starts going insane, and eventually Necromorphs appear and attack the colony. The comics focuses primarily on Abraham Neumann, who is anti-Unitologist, and Marla Jansenn who is a Unitologist, as they try to escape Aegis VII. The comic was released retail, and can be unlocked on the NintendoWii version of ''[[VideoGame/DeadSpaceExtraction Dead Space: Extraction]]''.
* ''[[Film/DeadSpaceDownfall Dead Space: Downfall]]'' - A Direct-to-Video {{Prequel}}, taking place before ''Extraction'' and ''VideoGame/DeadSpace''. The Red Marker is brought on the Ishimura, causing a stir; Unitologists want to worship it while scientists want to study it. Tensions start to mount and soon [[StrictlyFormula everyone starts going insane, and eventually Necromorphs appear and attack everyone onboard]]. The second half of the movie is about security officer Alissa Vincent and her FiveManBand as they try to escape the Ishimura.
* ''[[Film/DeadSpaceAftermath Dead Space: Aftermath]]'' - A second Direct-to-Video movie, this time an {{Interquel}} between ''VideoGame/DeadSpace'' and ''VideoGame/DeadSpace2''. The survivors of the USG O'Bannon are brought onboard USM Abraxis and interrogated about what happened on their ship. Most of the movie is told in flashback, as the surviving crewmembers relate how their ship was assigned the mission of bringing back [[spoiler: a shard of the Red Marker Isaac Clarke blew up in the first game]]. Even before [[spoiler: the shard]] is moved to the O'Bannon [[OverlyLongGag everyone starts going insane, and Necromorphs appear and kill everyone on the O'Bannon]], and the rest of the movie is how the survivors: Nickolas Kuttner, Alejandro Borges, Nolan Stross, and Isabella Cho, lasted long enough.
* ''Dead Space: Salvage'' - A {{Sequel}} ComicBook to ''VideoGame/DeadSpace''. Miners discover the remains of the Ishimura out in space and decide to sell it, but get in trouble when they discover [[spoiler: shards of the Red Marker]], and have to deal with new Necromorphs and government agents that also want the ship.

Although only three main games (one of them being a prequel with a vastly differing game style) and, two side games, and some other media have been released so far, ''Dead Space'' is quickly becoming a premier SurvivalHorror franchise, with widespread critical acclaim, strong sales, and many fans [[YourMileageMayVary considering it the best]] since ''ResidentEvil'' and ''SilentHill''.
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!!Tropes the entire series has:
* ArtifactOfDoom: The Markers, all of them. They are sentient and cause people to hallucinate their loved ones, hurt themselves, write strange writing on the walls in ''anything they can'', kill themselves, and somehow make Necromorphs appear.
** Note that the Red and Black markers only show horrific visions [[StarfishLanguage as a form of communication]], and mostly ''try'' to prevent Necromorph outbreaks; it's stated a few times that one needs a high level of intelligence to properly interpret the visions and ''not'' go insane. The Golden Marker, on the other hand, seems actively malevolent. The visions of Nicole that it shows Isaac taunt, lie to and manipulate him, and want him to [[spoiler: kill himself]] in the end. The Golden Marker seems ''built'' to [[spoiler: begin Necromorph outbreaks and trigger Convergence events]], unlike the others, which work to prevent them.
* BittersweetEnding: How some stories end if the protagonists are lucky. Usually they will accomplish some goal before getting ripped to shreds.
* BlatantItemPlacement: Enemies will often drop health when the main character is about to die, and often drop the right ammo needed for whatever weapons are being carried.
* BodyHorror: And ''how!'' Horrifically mutilated and contorted corpses trying to tear you to pieces? Yep. Horrific death scenes? Yep. Peng? Yep.
** In order to get inspiration for the Necromorphs, the design team studied photographs of car accident victims. That somehow makes both the necromorphs, and the design team, a hell of a lot creepier.
* CaptainErsatz: The church of Unitology bears [[SuspiciouslySpecificDenial absolutely, positively no resemblance to the church of Scientology.]] Please don't sue us.
* ChurchOfHappyology: Unitology, obviously.
* CrapsackWorld: Even without the Necromorphs, the mankind in the ''Dead Space''-verse is pretty banged up: Unitology is the dominant religion of dubious moral values, bureaucrats tend to use employees as tools in far worse ways than in RealLife, and [[NoOSHACompliance safety regulations are lacking]]. The sad story of [[spoiler: Howard, the caretaker of the Sprawl's solar arrays]] is example enough.
** There is evidence that ''humanity itself'' is circling the drain. Planetcracking came as a saving grace at a time when economic collapse and subsequent extinction due to resource starvation were ''very'' close at hand. Furthermore, that solution isn't sustainable, and humanity is still limping on its way to disaster. In many ways, the horrifically unethical experiments that [=EarthGov=] has ''repeatedly'' performed on [[spoiler: the Markers]] are [[WellIntentionedExtremist the only hope]] humanity has of long-term survival.
* DarknessEqualsDeath: Averted half the time. While Necromorphs do attack in the dark, and it is scary, they also attack in the light, which is also scary.
* DialogDuringGameplay: Thanks to the RIG, Isaac can maintain conversations with his MissionControl, either on video or audio.
* DownerEnding: Most stories in this series end this way.
* FantasticSlurs: Unitologists are derisively called Marker-heads.
* GridInventory: Present in ''VideoGame/DeadSpace'' and ''VideoGame/DeadSpace2''.
* {{Gorn}}: Oh my yes. Necromorphs don't just claw or bite their victims, they stab them through the abdomen, or rips their heads off, etc.
* HolographicTerminal: Both regular ones for starships, and personal ones for backpacks.
* HPLovecraft: One of the major influences of the series, according to WordOfGod.
* LatexSpaceSuit: Not Isaac's suit, which is bulky as befitting his position as an engineer, but casual ones are shown to be skin-tight.
* LifeMeter: The R.I.G. has a spine-mounted life meter, which is actually in-universe and not just a convenience for the player. All adults wear them.
* MundaneUtility: The Dead Space universe used high-tech plasma cutters as the equivalent of a pickaxe, as well as all the other incredibly powerful (by modern standards) tools and tech being used in a casual manner.
* OneWayVisor: Most helmets.
* OurGhostsAreDifferent: Not actual ghosts, but the Marker is capable of making people hallucinate dead loved ones, and only dead ones.
* PlanetLooters: Humanity. We need natural resources, having depleted all of Earth's, and go out breaking down random planets in space to get them; only a matter of time before we pick up an unexpected guest along with our resources.
** And the first crack is one of Saturn's moons, which is where the sequel takes place.
** The background logs state that Planet Cracking is actually believed by some to de-stabilize entire star systems because of the gravity imbalance of one planet going missing all of a sudden. The [[MegaCorp CEC]] denies this, though, and states that the planets are always carefully chosen.
** Digging at Aegis VII was prohibited in the first place, but the CEC broke the laws because the planet was abnormally mineral-rich. Now, had the [[TheGovernment EarthGov]] [[spoiler:placed their Red Marker]] on a resource-barren moon somewhere, things might have turned out differently.
* RedShirtArmy: Kinda necessary to increase the Necromorph bunch.
** Special mention has to be given to the army platoon in ''VideoGame/DeadSpace'' that is taken out by a single Necromorph.
* ReligionIsRight: Unitology, strictly speaking, is completely honest in its claims. They just happen to be a little vague about/ignorant of the specifics.
* StarfishLanguage: The Markers communicate by showing you visions of your dead loved ones [[BodyHorror in various conditions]].
* SuperpoweredMooks: Mysterious covert operatives referred to as Oracles appear in ''Salvage'' and ''Dead Space 2: Severed''. It's unclear whether they work for the Unitologists or Earthgov, but they exhibit Jedi powers and imply that they're top-level spec ops agents sent to deal with the highest level covert incidents, such as Necromorph outbreaks.
* TakeThat: IsaacAsimov and ArthurCClarke were both science fiction authors, atheists, and supporters of authoritarian government(Clarke moved to ''Sri Lanka'' in 1958, and lived there quite happily until his death in 2008). Isaac Clarke has spent the entire franchise being {{Mind Rape}}d by the man-made "sacred" icon(which was reverse engineered from a SufficientlyAdvancedAlien artifact) of a false religion instituted by an authoritarian government.
* ThroughTheEyesOfMadness: A common problem the Marker causes is to make people think they see their dead loved ones and think they are real.
* UsedFuture

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