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* KnightTemplar: Gridania and Ishgard show some elements of this. Ishgard seems to come closer to playing it straight (see GrayAndGreyMorality above).

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* KnightTemplar: Gridania and Ishgard show some elements of this. Ishgard seems to come closer to playing it straight (see GrayAndGreyMorality above). Gaius on the other hand, is probably the biggest example in the game.
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* KickTheSonOfABitch:
** [[spoiler: Livia's death. Cid pities how she died whining and reliving the trauma of being a war orphan, but after her exceedingly callous and brutal purge of the Waking Sands, many fans think dying in fear and despair was just what she deserved.]]
** [[spoiler: Teledji Adeledji. After "finding out" the Sultana has been poisoned, he arrests the player, orders the Brass Blades to arrest all the other Scions, and then starts ''mocking Raubahn'' with her death. Raubahn takes it poorly, given Teledji's constant political machinations and destabilizing actions, and ''kills Teledji''. He would have killed Lolorito too, but for Ilberd's intervention. Few players would say that both of them didn't deserve it.]]
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Reality Ensues was renamed to Surprisingly Realistic Outcome because it's only about fictional scenarios where the writing subverts an "expected unrealistic outcome"


** ''Endwalker'' tried to address the bot problem with housing by making houses awarded via lottery in order to give people a chance to enter. [[RealityEnsues Sure enough, people started to enlist the use of alt accounts and Free companies to stack the lottery in their favour]].

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** ''Endwalker'' tried to address the bot problem with housing by making houses awarded via lottery in order to give people a chance to enter. [[RealityEnsues Sure enough, people started to enlist the use of alt accounts and Free companies to stack the lottery in their favour]].favour.
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** Want to do a duty from "A Realm Reborn" or "Heavensward" because of how easy/low effort they are, but you also want the reward for using the duty roulette? Easy - lower your item level so the game will not place you in any higher level duties. AintNoRule saying you can't put your removed gear back on once you get in and thus end up with adjusted stats that are on the higher end of the game's scaling.
** ''Endwalker'' tried to address the bot problem with housing by making houses awarded via lottery in order to give people a chance to enter. [[RealityEnsues Sure enough, people started to enlist the use of alt accounts and Free companies to stack the lottery in their favour]].
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** The Silkie encountered in the Sil'dihn Subterrane is an enormous, rat-like creature with lolipop-shaped feather duster for a tail. Despite its cuddly appearance, it's a powerful familiar and guardian of Nanamo's mother, dishing out powerful ice, lightning, and water magic both to clean and to sweep away its enemies. However, the mount obtained from the Sil'dihn Subterrane notes that the creature's actual body is the tail, with the rat-shaped part being an extension of it.
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** There's a unique Limit Break in Command Missions called Ungarmax, usable only in that mode. When used, the Warrior of Light and their three squad members all rush a single target at once before an explosion of aether engulfs the target, dealing damage to one enemy and granting Damage Up to the squadron for fifteen seconds. It costs only one bar regardless of how much the Limit Break was charged at the time it's used, and its effect is the same for every class.

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* LavaPotVolcano: Hell's Lid is a volcano located in the Ruby Sea that is perpetually smoking and filled with lava, having created numerous islands nearby it from the lava plumes it has shot into the surrounding ocean.



--> '''Quest-Sharlayan Ascending:''' So eager is Jannequinard to talk with you, it is almost as if there were a giant exclamation point hovering over his head.

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--> '''Quest-Sharlayan --->'''Quest-Sharlayan Ascending:''' So eager is Jannequinard to talk with you, it is almost as if there were a giant exclamation point hovering over his head.



** Patch 3.15 brings the new anima weapons, the first quest of which (unless you have a fully upgraded relic weapon from ARR to trade in) - [[MeaningfulName soul without life]] - requires you to gather 18 luminous crystals from [=FATEs=] in each of the six Heavensward outdoor zones. The drop rate isn't quite as bad as was alleged for the above patch 2.2 drops (pre-boost), but there is still an element of luck involved.
** Everything about the Aquapolis. To get in, you need to open a treasure chest from Deciphering a dragonskin treasure map. After you defeat the mobs and open the chest, there is a ''chance'' a portal to the dungeon will open. If it does, the layout is simple; you beat the mobs on the floor, open the chest, and then the person who initially Deciphered the treasure map has to simply pick the left or right door. The correct door lets you go down a floor, the wrong door boots you out of the dungeon. There are no hints or clues as to which door is the correct one, except rarely a door will light up as a free pass (and it can still be the wrong door!). There are seven floors total. Good luck!
*** The Lost Canals of Uznair is an updated version of the Aquapolis, and follows the same format.

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** Patch 3.15 brings the new anima weapons, the first quest of which (unless you have a fully upgraded relic weapon from ARR to trade in) - -- [[MeaningfulName soul without life]] - requires you to gather 18 luminous crystals from [=FATEs=] in each of the six Heavensward outdoor zones. The drop rate isn't quite as bad as was alleged for the above patch 2.2 drops (pre-boost), but there is still an element of luck involved.
** Everything about the Aquapolis. To get in, you need to open a treasure chest from Deciphering a dragonskin treasure map. After you defeat the mobs and open the chest, there is a ''chance'' a portal to the dungeon will open. If it does, the layout is simple; you beat the mobs on the floor, open the chest, and then the person who initially Deciphered the treasure map has to simply pick the left or right door. The correct door lets you go down a floor, the wrong door boots you out of the dungeon. There are no hints or clues as to which door is the correct one, except rarely a door will light up as a free pass (and it can still be the wrong door!). There are seven floors total. Good luck!
***
luck! The Lost Canals of Uznair is an updated version of the Aquapolis, and follows the same format.



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** During the Even Further Adventures of Hildebrand, you become properly acquainted with the stalker who has been following Nashu since the beginning of the ARR quests. He tells you that he first laid eyes on her 5 years ago, or possibly just a week ago, lampshading the ambiguous amount of time that has passed in-story since the beginning, while also lining up with when ''A Realm Reborn'' was released, which was 5 years previous in real-world time.

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** During the Even Further Adventures of Hildebrand, Hildibrand, you become properly acquainted with the stalker who has been following Nashu since the beginning of the ARR quests. He tells you that he first laid eyes on her 5 years ago, or possibly just a week ago, lampshading the ambiguous amount of time that has passed in-story since the beginning, while also lining up with when ''A Realm Reborn'' was released, which was 5 years previous in real-world time.



** This trope also ruined the big punchline to ARR's Hildebrand quest line, causing it to just seem like it was simply more Hildibrand style humor. In Japan the punchline was a {{brick joke}}. One of Hildibrand's fans refers to him as a "Gentleman of Light", not a "Warrior of Light". In Japanese, Warrior of Light is written as "光の戦士" (Hikari no Senshi). Gentleman of Light, meanwhile, is written as "光の紳士" (Hikari no '''Shin'''shi). The joke is equivalent to being "one letter off" in spelling, something that doesn't translate easily from Japanese to English.

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** This trope also ruined the big punchline to ARR's Hildebrand Hildibrand quest line, causing it to just seem like it was simply more Hildibrand style humor. In Japan the punchline was a {{brick joke}}. One of Hildibrand's fans refers to him as a "Gentleman of Light", not a "Warrior of Light". In Japanese, Warrior of Light is written as "光の戦士" (Hikari no Senshi). Gentleman of Light, meanwhile, is written as "光の紳士" (Hikari no '''Shin'''shi). The joke is equivalent to being "one letter off" in spelling, something that doesn't translate easily from Japanese to English.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: TheEmpire had aimed to do this to all the beast tribes in order to stop the summoning of Primals for good[[note]]The Primals are summoned when the beast tribes become desperate. The primals that are fought in the main storyline are summoned in response to Eorzean actions, and are (relatively) easily defeated. [[spoiler:The primals that are summoned after the completion of the 2.0 storyline are an order of magnitude stronger ''because'' the beast tribes became more desperate when they thought the Garleans would curb-stomb them, and a primal gets more powerful the more desperate the beast tribes' prayers become. By trying to eradicate the beast tribes, the Garleans would only cause them to summon another primal as powerful as, if not more powerful than, ''Bahamut''. They, of course, don't know or refuse to believe this.]][[/note]]. [[spoiler: In the "Dreams of Ice" story line, the Scions fear that if Iceheart's (a normal Elezen woman who has the Echo like the player and the Scions) summoning of Shiva became known, then the empire might completely eradicate Eorzea of its people since there's potential for anyone, not just beastmen, to summon a primal and it would be easier to capture/kill everyone rather than trying to find out who has the ability to summon.]]
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* LittlePeople: Lalafell, the spiritual successors of the Tarutaru. A lalafell is about half the height of the average Hyur, and lalafell frequently need accommodations to use things that every other race could use with no problem. In the First, the race is called "dwarves", and there's a unique dwarf village where everything is sized appropriately.

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* LittlePeople: Lalafell, the spiritual successors of the Tarutaru. A lalafell is about half the height of the average Hyur, and lalafell frequently need accommodations to use things that every other race could use with no problem. In the First, the race is called "dwarves", and there's a unique dwarf village where everything is sized appropriately. The game enforces this by making the housing block access from anyone that isn't lalafell, and prevents summoning of mounts while inside.
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** Tanks: Grants the party a brief but significant reduction to damage taken (Stone Wall and Mighty Guard). The level 3 version has a visual unique to each class, and is potent enough to prevent wipes from some attacks that were designed to wipe the party if not handled properly.

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** Tanks: Grants the party a brief but significant reduction to damage taken (Stone Wall and Mighty Guard). The level 3 version has a visual unique to each class, and briefly reduces all damage taken by party members by eighty percent. This is potent enough to prevent wipes from some attacks that were designed to wipe the party if not handled properly.



** Healers: Healing Wind, a giant wave of healing that becomes more effective at level 2 (Breath of the Earth). At level 3, the range and healing is increased even more, and it also gains a raise effect with a unique class based visual, reviving all dead party members completely without any resurrection penalty.

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** Healers: Healing Wind, a giant wave of healing that becomes more effective at level 2 (Breath of the Earth). At level 3, the range and healing is increased even more, and it more. It also gains a raise effect with a unique class based visual, reviving all dead party members completely without any resurrection penalty.penalty, and restores everyone to full health.



* LittlePeople: Lalafell, the spiritual successors of the Tarutaru.

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* LittlePeople: Lalafell, the spiritual successors of the Tarutaru. A lalafell is about half the height of the average Hyur, and lalafell frequently need accommodations to use things that every other race could use with no problem. In the First, the race is called "dwarves", and there's a unique dwarf village where everything is sized appropriately.
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** Some cultures, such as the Vanu Vanu of Ok'Zundu and the Viis of Fanow, have traditions where youngsters underoing a rite of passage or training can not be assisted in their efforts. Some of the side quests in these areas involve individuals recruiting the Warrior of Light to assist a trainee, as they aren't bound by these rules.

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** Some cultures, such as the Vanu Vanu of Ok'Zundu and the Viis of Fanow, have traditions where youngsters underoing undergo a rite of passage or training and can not be assisted in their efforts. Some of the side quests in these areas involve individuals recruiting the Warrior of Light to assist a trainee, as they aren't bound by these rules.
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** Early in ''Endwalker'', a visit to Garlemald hammers a HardTruthAesop in for the Scions. [[spoiler:When visiting Sharlayan early in the expansion, Alphinaud and Alisaie's mother tells the twins that some people just won't be convinced with facts or logic. This is exemplified when meeting some non-tempered Garleans, who treat the Scions like enemies and vultues who have come to pick clean what little they have left. This fear and paranoia even gets Licinia and her little sister killed when they flee their safe haven, dying in the ice floe, because they had convinced themselves that the Scions were evil. Alphinaud starts to say that [[IShouldHaveBeenBetter he should have said something else]], but eventually comes to admit that the viewpoint spoken about by his mother is ultimately right, and that he can't erase oppression or lingering hatred all by himself.]]

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** Early in ''Endwalker'', a visit to Garlemald hammers a HardTruthAesop in for the Scions. [[spoiler:When visiting Sharlayan early in the expansion, Alphinaud and Alisaie's mother tells the twins that some people just won't be convinced with facts or logic. This is exemplified when meeting some non-tempered Garleans, who treat the Scions like enemies and vultues vultures who have come to pick clean what little they have left.left, accuse the non-Garleans of making everything worse, spitting curses at them, and doing everything they can to defy what they want. This fear and paranoia even gets Licinia and her little sister killed when they flee their safe haven, dying in the ice floe, because they had convinced themselves that the Scions were evil. Alphinaud starts to say that [[IShouldHaveBeenBetter he should have said something else]], but eventually comes to admit that the viewpoint spoken about by his mother is ultimately right, and that he can't erase oppression or lingering hatred all by himself.himself, and he understands why the Garleans think so badly of him.]]

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* JerkassHasAPoint: There is an NPC who appears twice and is a jerk to you both times. The first time you talk to him, you are trying to track a man who is rousing Uldahn's refugees into an uprising. He wants nothing to do with you then, but it just so happens the man you are looking for comes to talk to him at that very moment. The second time, you come asking him to join the Crystal Braves. He rudely brushes you off and says that even though your intentions might be pure, the fact that the Crystal Braves are taking money from the Monetarists means nothing good. [[spoiler:He's right, the Monetarists bribe many members of the Crystal Braves to betray the Scions.]]

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* JerkassHasAPoint: There is an NPC who appears twice and is a jerk to you both times. The first time you talk to him, you are trying to track a man who is rousing Uldahn's refugees into an uprising. He wants nothing to do with you then, but it just so happens JerkassHasAPoint:
** After
the man you are looking for climax of ''Heavensward'', Aymeric comes to talk this conclusion about people who want to him at keep the Dragonsong War going. [[spoiler:The dragons have caused a thousand years of suffering to the people of Ishgard, regardless of why. Plus, the reveal that very moment. The second time, you it was all because of a thousand-year-old lie on behalf of the first ruler of Ishgard doesn't go over too well, because it means that all of the deaths of the loved ones of Ishgardians were AllForNothing. Some people even try to disrupt the peace talks and restart the war, just for the sake of getting revenge and for making this sacrifice worth something. While Aymeric maintains his stance that peace with the dragons is the best option, he admits that he can see where the opposition is coming from.]]
** During the opening of ''Stormblood'', Lyse tries to encourage the people of Ala Mhigo to rise up and face down the Garlean Empire. One of the villagers shoots her down, saying that they simply can't start LaResistance just because someone tells them to, and that Lyse is being naïve in thinking the Ala Mhigans can rise up against a much stronger enemy with nothing but righteous indignation. Part of Lyse's CharacterDevelopment through the expansion is coming to grips that this viewpoint, while harsh, is correct. [[spoiler:She applies those lessons into becoming a much better leader and being far more practical in her way of thinking when liberating Ala Mhigo.]]
** Early in ''Endwalker'', a visit to Garlemald hammers a HardTruthAesop in for the Scions. [[spoiler:When visiting Sharlayan early in the expansion, Alphinaud and Alisaie's mother tells the twins that some people just won't be convinced with facts or logic. This is exemplified when meeting some non-tempered Garleans, who treat the Scions like enemies and vultues who have
come asking him to join the Crystal Braves. He rudely brushes you off pick clean what little they have left. This fear and says that paranoia even though your intentions might be pure, gets Licinia and her little sister killed when they flee their safe haven, dying in the fact ice floe, because they had convinced themselves that the Crystal Braves are taking money from Scions were evil. Alphinaud starts to say that [[IShouldHaveBeenBetter he should have said something else]], but eventually comes to admit that the Monetarists means nothing good. [[spoiler:He's viewpoint spoken about by his mother is ultimately right, the Monetarists bribe many members of the Crystal Braves to betray the Scions.and that he can't erase oppression or lingering hatred all by himself.]]

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** The Warrior of Light is often jokingly suggested to never sleep thanks to the sheer time commitment of their many heroic deeds. While it is possible to go to sleep in this game (by logging off in an inn) since it's a purely aesthetic thing many players don't bother. And with the speed of the game's day-night cycle, all but the shortest play sessions are going to require the Warrior stay awake for well over 24 hours at a time.



** It wouldn't be an MMORPG without the trope. There's always at least one person who will run ahead of your group and pull hate from every enemy in the area, causing him to get a beatdown so fast that the healer can't keep up. Made worse if said player is not a tank. Some [=NPCs=] will also act in a leeroy manner, whether as demanded by plot or when they're actually helping you in a fight.

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** It wouldn't be an MMORPG without the trope. There's always at least one person who will run ahead of your group and pull hate from every enemy in the area, causing him to get a beatdown so fast that the healer can't keep up. Made worse if said player is not a tank. Some [=NPCs=] will also act in a leeroy manner, whether as demanded by plot or when they're actually helping you in a fight. This has become so common that later dungeons have a number of barricades and barriers in place to prevent progress until the mobs of the area are defeated, making impossible to rush too far ahead and pull too much at once.

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* LoopholeAbuse: Many of the crafter quests require you to make a specific item. However, nothing is stopping you from having another player craft the item for you or you just straight up buying the item on the marketboard. The crafter quests in ''Stormblood'' changes it up by giving you the required materials to craft the item and they can't be acquired anywhere else or traded between players, thus you have to actually make the items with your own hands. ''However'', while the Beast Tribe crafting quests (Moogles, Namazu, and Dwarfs) do require you to turn in the items with the same class you started the quest with, there's no restriction other than that and the crafted items are the same for all crafting classes. There's nothing stopping you from picking up the quest and crafting materials from the moogles with your level 50 culinarian, actually doing the crafting with a much higher level crafting class, then switching back to culinarian just before turning it in.

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* LoopholeAbuse: LoopholeAbuse:
**
Many of the crafter quests require you to make a specific item. However, nothing is stopping you from having another player craft the item for you or you just straight up buying the item on the marketboard. The crafter quests in ''Stormblood'' changes it up by giving you the required materials to craft the item and they can't be acquired anywhere else or traded between players, thus you have to actually make the items with your own hands. ''However'', while the Beast Tribe crafting quests (Moogles, Namazu, and Dwarfs) do require you to turn in the items with the same class you started the quest with, there's no restriction other than that and the crafted items are the same for all crafting classes. There's nothing stopping you from picking up the quest and crafting materials from the moogles with your level 50 culinarian, actually doing the crafting with a much higher level crafting class, then switching back to culinarian just before turning it in.in.
** Some cultures, such as the Vanu Vanu of Ok'Zundu and the Viis of Fanow, have traditions where youngsters underoing a rite of passage or training can not be assisted in their efforts. Some of the side quests in these areas involve individuals recruiting the Warrior of Light to assist a trainee, as they aren't bound by these rules.
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''Tropes:'' [[FinalFantasyXIV/TropesAToC A to C]] | [[FinalFantasyXIV/TropesDToF D to F]] | [[FinalFantasyXIV/TropesGToI G to I]] ([[GameplayAndStoryIntegration/FinalFantasyXIV Gameplay and Story Integration]]) | '''J to L''' | [[FinalFantasyXIV/TropesMToO M to O]] | [[FinalFantasyXIV/TropesPToR P to R]] | [[FinalFantasyXIV/TropesSToU S to U]] | [[FinalFantasyXIV/TropesVToZ V to Z]]\\

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''Tropes:'' [[FinalFantasyXIV/TropesAToC A to C]] | [[FinalFantasyXIV/TropesDToF D to F]] ([[Foreshadowing/FinalFantasyXIV Foreshadowing]]) | [[FinalFantasyXIV/TropesGToI G to I]] ([[GameplayAndStoryIntegration/FinalFantasyXIV Gameplay and Story Integration]]) | '''J to L''' | [[FinalFantasyXIV/TropesMToO M to O]] | [[FinalFantasyXIV/TropesPToR P to R]] | [[FinalFantasyXIV/TropesSToU S to U]] | [[FinalFantasyXIV/TropesVToZ V to Z]]\\
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** For a more ominous example, though one you never see actually do anything onscreen, the beavers in Shadowbringers are vaguely some kind of horrible monster that somehow transform pixies into more beavers (which absolutely terrifies the pixies). It even extends to Endwalker: [[spoiler:During one quest, a researcher in Elpis asks you to tell his creations called "nymphai" to stop stealing jars of nectar. When you go in the direction he tells you to, you find what are apparently the proto-beavers who all scurry away when you talk to them. When you return to the researcher, he is initially confused as the nymphai are apparently similar to pixies, but then he makes some sort of connection between the nymphai and the beavers, begins to laugh horribly, then tells you to keep all of this to yourself and tell no one.]]
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* Near the finale of ''Endwalker'': [[spoiler: a recently resurrected and soon to be dead again Emet-Selch rattles off a long list of locations back on Etheirys that your player character, and by extension, you, the player, have yet to visit. He does it as a means of encouraging your character to continue their adventuring, but it doubles as a not so subtle assurance that, story arc conclusion or no, there is still plenty of content and storytelling to be delivered in ''Final Fantasy XIV''.]]

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* ** Near the finale of ''Endwalker'': [[spoiler: a recently resurrected and soon to be dead again Emet-Selch rattles off a long list of locations back on Etheirys that your player character, and by extension, you, the player, have yet to visit. He does it as a means of encouraging your character to continue their adventuring, but it doubles as a not so subtle assurance that, story arc conclusion or no, there is still plenty of content and storytelling to be delivered in ''Final Fantasy XIV''.]]
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* Near the finale of ''Endwalker'': [[spoiler: a recently resurrected and soon to be dead again Emet-Selch rattles off a long list of locations back on Etheirys that your player character, and by extension, you, the player, have yet to visit. He does it as a means of encouraging your character to continue their adventuring, but it doubles as a not so subtle assurance that, story arc conclusion or no, there is still plenty of content and storytelling to be delivered in ''Final Fantasy XIV''.]]
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* KneeFoldOfDefeat: Players who are defeated in battle fall to their knees and drop their weapons before falling backwards onto their backs. Human enemies also use the same animation and it also applies in cutscene deaths.
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[[VideoGame/FinalFantasyXIV Final Fantasy XIV Main Page]] | [[FinalFantasyXIV/TropesAToC A to C]] | [[FinalFantasyXIV/TropesDToF D to F]] | [[FinalFantasyXIV/TropesGToI G to I]] | '''J to L''' | [[FinalFantasyXIV/TropesMToO M to O]] | [[FinalFantasyXIV/TropesPToR P to R]] | [[FinalFantasyXIV/TropesSToU S to U]] | [[FinalFantasyXIV/TropesVToZ V to Z]]

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[[VideoGame/FinalFantasyXIV Final Fantasy XIV Main Page]] | [[WMG:[[center: [- ''VideoGame/FinalFantasyXIV''\\
''Tropes:''
[[FinalFantasyXIV/TropesAToC A to C]] | [[FinalFantasyXIV/TropesDToF D to F]] | [[FinalFantasyXIV/TropesGToI G to I]] ([[GameplayAndStoryIntegration/FinalFantasyXIV Gameplay and Story Integration]]) | '''J to L''' | [[FinalFantasyXIV/TropesMToO M to O]] | [[FinalFantasyXIV/TropesPToR P to R]] | [[FinalFantasyXIV/TropesSToU S to U]] | [[FinalFantasyXIV/TropesVToZ V to Z]]
Z]]\\
]] -]]]
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* KneeFoldOfDefeat: Players who are defeated in battle fall to their knees and drop their weapons before falling backwards onto their backs. Human enemies also use the same animation and it also applies in cutscene deaths.
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* KungFuSonicBoom: The Warrior's spar with Lyse atop the statue of Rhalgr at Rhalgr's Reach in the opening trailer for ''Stormblood'' generates visible waves of force that can be felt far below.
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* LightIsGood: In the grand tradition of Final Fantasy, the Warriors of Light count as this, especially if playing as classes like the white mage or paladin. Among the cast there is also Hydaelyn and certain members of the Scions of the Seventh Dawn like Minfilia.

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* LightIsGood: In the grand tradition of Final Fantasy, the Warriors of Light count as this, especially if playing as classes like the white mage or paladin. Among the cast there is also Hydaelyn and certain members of the Scions of the Seventh Dawn like Minfilia. [[spoiler:This belief is so enduring across the shards that all Elidibus has to do is summon a piece of the Warriors of Light's souls from other shards, point them at the heroes and say, "Here lies darkness." to get them to attack the Scions en masse.]]
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* JustBeforeTheEnd: The backdrop [[spoiler:for Endwalker. The {{grand finale}} to the story of Hydaelyn and Zodiark comes in the form of the second coming of the calamity that ended the world of the ancient Amaurotines. Only this time, unlike the Amaurotines the people of Hydaelyn are far more prepared to fight back in the name of averting the fates of the ancients.]]
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[[foldercontrol]]
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[[folder: J-K]]



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[[folder: L]]



* LuddWasRight: The fall of the Allagan Empire, as described by [[spoiler:Doga and Unei]] in the Crystal Tower storyline, began when it became apparent that their reliance on that same tower had fostered stagnation and decadence on a global scale, and collapse was imminent. It's treated merely as [[NarrativeFiligree backstory]] at the time, but [[AbortedArc ends up forgotten entirely even as the story ends]] with [[spoiler:the remaining members of NOAH vowing to restore the Tower to that original purpose [[LeftHanging in the future]]]].

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* LuddWasRight: The fall of the Allagan Empire, as described by [[spoiler:Doga and Unei]] in the Crystal Tower storyline, began when it became apparent that their reliance on that same tower had fostered stagnation and decadence on a global scale, and collapse was imminent. It's treated merely as [[NarrativeFiligree backstory]] at the time, but [[AbortedArc ends up forgotten entirely even as the story ends]] with [[spoiler:the remaining members of NOAH vowing to restore the Tower to that original purpose [[LeftHanging in the future]]]].future]]]].
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** Melee DSP: Dragoon. Compared to the insane amounts of DPS a Samurai could do, and the support offered by Ninja's trick attack, they have several very powerful support spells and are firmly tied with Monk in damage output, and thanks to wearing chain mail they're also slightly more durable than their fellow melee.

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** Melee DSP: DPS: Dragoon. Compared to the insane amounts of DPS a Samurai could do, and the support offered by Ninja's trick attack, they have several very powerful support spells and are firmly tied with Monk in damage output, and thanks to wearing chain mail they're also slightly more durable than their fellow melee.

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