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* LovingParentCruelParent: Subverted in the Gunbreaker questline. While working in Ul'dah, you encounter a woman who claims that her husband is abusing her and their child. [[spoiler:You chase said husband off, but Sophie feels there's something amiss and asks you to tail the woman. You very narrowly catch her in the act of selling her son into slavery in exchange for drug money and stop her. Her husband then catches up to you, explaining that she's addicted to Somnus. He was desperately pleading with her to seek help for her addiction when you encountered her]].
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* LifeAffirmingAesop: The ''Endwalker'' expansion's CentralTheme is focused on the importance of finding and keeping the will to live in the face of life's adversity and hardship. The FinalBoss of the expansion is [[spoiler:the Endsinger, the collective amalgamation of the hate and despair of those who tried to find happiness in life, failed, and came to curse existence. Her song of oblivion would [[OmnicidalManiac destroy all life in the universe]] by weaponizing despair through dynamis. By affirming their will to carry on and find meaning in the suffering of life, the Scions of the Seventh Dawn turn the dynamis against the Endsinger and save the universe]].
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** Healer: Astrologian. White Mage has both pure healing and absurd damage output, Scholar has their potent shields and emergency spells. Astrologian doesn't have particularly powerful heals and their damage is a joke, but they trade it off for flexibility with being able to do weaker regen or shields as needed, and can bring non-healing support with their damage-increasing cards that buff individual party members and leads to a stronger party-wide damage buff.

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** Healer: Astrologian. White Mage has both pure healing and absurd damage output, heals the most HP with all of their heals, Scholar has their potent shields and emergency spells.spells, and Sage has high attack power along with multiple ways to deal AOE damage. Astrologian doesn't have particularly powerful heals and their damage is a joke, but they trade it off for flexibility with being able to do weaker regen or shields as needed, and can bring non-healing support with their damage-increasing cards that buff individual party members and leads to a stronger party-wide damage buff.



%%* KnightTemplar: Gridania and Ishgard show some elements of this. Ishgard seems to come closer to playing it straight (see GrayAndGreyMorality above). Gaius on the other hand, is probably the biggest example in the game.

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%%* * KnightTemplar: Gridania and Ishgard show some elements of this. Ishgard seems this in the Holy See and the Knights Twelve. They're defending their homeland, but they do it with such fervent bloodlust and a desire to come closer to playing exterminate the "heretics" they fight that it straight (see GrayAndGreyMorality above). Gaius borders on fanatical. King Thordan and his Knights Twelve, in particular, seem convinced that all dragons -- and by extension, anyone who helps them, symapthizes with them, or even looks like them such as an Au Ra -- are inherently evil mongrels who must be put down with righteous fury. [[spoiler:The fact that the war against the dragons was started by a lie on the other hand, is probably the biggest example in the game.part of King Thordan I one thousand years ago doesn't help matters.]]
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** ''Shadowbringers'' was heavily beloved, but even it had a few flaws, and there was one thing that shocked and disappointed many fans: the new Gunbreaker and Dancer jobs had little to no awesome-looking gear for anything below level 60, and even then the only level 60 gear you get is the stuff they start with (which are simply recolors of existing gear) and the Shire gear from the very end of ''Heavensward'', so fans couldn't get gunblades who chirp "Kupo!" upon unsheathing or chakrams infused with the power of Nidhogg. At the very least, the PvP gear helps to alleviate this issue somewhat.
** ''Shadowbringers'' likewise eschews the Deep Dungeon and Hildibrand side content (a staple since ''Heavensward'' and ''A Realm Reborn'' respectively) in exchange for different content like the Ishgard Restoration Project (one of the first pieces of content to focus heavily on crafting classes since the Ixal beast tribe quests before ''Heavensward'') and group fishing on a boat.
** ''Shadowbringers'' also came with some major changes to the combat system, chief among them a rebalance to MP - now every class has a flat cap of 10,000 and every spell that uses it uses a fixed amount, rather than both fluctuating and increasing as you gain levels and put on better gear - as well as the removal or simplification of several skills and mechanics, even if the class once heavily relied on them (Machinist no longer having its ammo-management mechanic or any penalty for letting their weapon {{overheat|ing}} too much, Astrologian's card-drawing buffs were simplified into simple damage boosts for either ranged or melee-focused classes) or the skill is a ''Franchise/FinalFantasy'' staple (healers can no longer use Protect -- something the devs were planning on removing in an earlier expansion, but didn't do so ''because'' it's such an iconic spell).

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** ''Shadowbringers'' was heavily beloved, but even it had a few flaws, and there was one thing that shocked and disappointed many fans: the new Gunbreaker and Dancer jobs had little to no awesome-looking weapon gear for anything below level 60, and even then the only level 60 gear you get -- at the time anyways -- is the stuff they start with (which are simply essentially recolors of existing gear) gear), the Padjali gear, and the Shire gear from the very end of ''Heavensward'', so ''Heavensward''. So fans couldn't get get, for example, gunblades who chirp that go "Kupo!" upon when unsheathing or chakrams infused with the power of Nidhogg. Nidhogg's aura. At the very least, the PvP gear helps [=PvP=] glamour weapons help to alleviate this issue somewhat.
** ''Shadowbringers'' likewise eschews the usual Deep Dungeon and Hildibrand side content (a staple since ''Heavensward'' and ''A Realm Reborn'' respectively) in exchange for different content like the Ishgard Ishgardian Restoration Project project (one of the first pieces of content to focus heavily on crafting classes since the Ixal beast tribe Beast Tribe quests before ''Heavensward'') and group fishing on a boat.
** ''Shadowbringers'' also came with some major changes to the combat system, chief among them a rebalance to MP - -- now every class has a flat cap of 10,000 and every spell that uses it uses a fixed amount, rather than both fluctuating and increasing as you gain levels and put on better gear - -- as well as the removal or simplification of several skills and mechanics, even if the class once heavily relied on them (Machinist no longer having its ammo-management mechanic or any penalty for letting their weapon {{overheat|ing}} too much, while Astrologian's card-drawing buffs were simplified into simple damage boosts for either ranged or melee-focused classes) different roles based on the draw) or the skill is a ''Franchise/FinalFantasy'' staple (healers can no longer use Protect -- something the devs were planning on removing in an earlier expansion, but didn't do so ''because'' it's such an iconic spell).
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* LingeringSocialTensions: “The Dragonsong War” story arc deals with this trope. Following the revelation of what Archbishop Thordan and his Heaven’s Ward had done and the truth about the start of the war, Aymeric and his allies attempt to push Ishgard away from the troubled and antiquated theocratic ruling system and bring peace with the dragons. However, the church wants to retain power and the social order and many of the citizens can’t imagine being friendly with dragons after the war took their loved ones. And, of course, there’s Nidhogg, whose bloodlust has him refusing any sort of peace offering. The storyline deals with putting these problems away.
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** ''Shadowbringers'' was heavily beloved, but even it had a few flaws, and there was one thing that shocked and disappointed many fans: the new Gunbreaker and Dancer jobs did not have any awesome-looking gear for anything below Level 60 and even there, the only Level 60 gear you get is the stuff they start with (which are simply recolors of existing gear) and the Shire gear from the very end of ''Heavensward'', so fans couldn't get gunblades who chirp "Kupo!" upon unsheathing or chakrams infused with the power of Nidhogg.

to:

** ''Shadowbringers'' was heavily beloved, but even it had a few flaws, and there was one thing that shocked and disappointed many fans: the new Gunbreaker and Dancer jobs did not have any had little to no awesome-looking gear for anything below Level 60 level 60, and even there, then the only Level level 60 gear you get is the stuff they start with (which are simply recolors of existing gear) and the Shire gear from the very end of ''Heavensward'', so fans couldn't get gunblades who chirp "Kupo!" upon unsheathing or chakrams infused with the power of Nidhogg.Nidhogg. At the very least, the PvP gear helps to alleviate this issue somewhat.
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* LaterInstallmentWeirdness:
** ''Shadowbringers'' was heavily beloved, but even it had a few flaws, and there was one thing that shocked and disappointed many fans: the new Gunbreaker and Dancer jobs did not have any awesome-looking gear for anything below Level 60 and even there, the only Level 60 gear you get is the stuff they start with (which are simply recolors of existing gear) and the Shire gear from the very end of ''Heavensward'', so fans couldn't get gunblades who chirp "Kupo!" upon unsheathing or chakrams infused with the power of Nidhogg.
** ''Shadowbringers'' likewise eschews the Deep Dungeon and Hildibrand side content (a staple since ''Heavensward'' and ''A Realm Reborn'' respectively) in exchange for different content like the Ishgard Restoration Project (one of the first pieces of content to focus heavily on crafting classes since the Ixal beast tribe quests before ''Heavensward'') and group fishing on a boat.
** ''Shadowbringers'' also came with some major changes to the combat system, chief among them a rebalance to MP - now every class has a flat cap of 10,000 and every spell that uses it uses a fixed amount, rather than both fluctuating and increasing as you gain levels and put on better gear - as well as the removal or simplification of several skills and mechanics, even if the class once heavily relied on them (Machinist no longer having its ammo-management mechanic or any penalty for letting their weapon {{overheat|ing}} too much, Astrologian's card-drawing buffs were simplified into simple damage boosts for either ranged or melee-focused classes) or the skill is a ''Franchise/FinalFantasy'' staple (healers can no longer use Protect -- something the devs were planning on removing in an earlier expansion, but didn't do so ''because'' it's such an iconic spell).
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** In PvP modes, each player instead gets their personal Limit gauge that fills over time or by completing mode's objectives. Unlike PvE, each job has its own Limit Break - some are based on job's abilities that aren't normally available in PvP, and others are wholly unique.

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** In PvP [=PvP=] modes, each player instead gets their personal Limit gauge that fills over time or by completing mode's objectives. Unlike PvE, [=PvE=], each job has its own Limit Break - some are based on job's abilities that aren't normally available in PvP, [=PvP=], and others are wholly unique.
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quick note on Pv P Limit Breaks

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** In PvP modes, each player instead gets their personal Limit gauge that fills over time or by completing mode's objectives. Unlike PvE, each job has its own Limit Break - some are based on job's abilities that aren't normally available in PvP, and others are wholly unique.
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* LowTechSpears: Discussed. During the Lancer and Carpenter quests, it's pointed out that the weapons wielded by lancers were originally born out of the primitive fishing and hunting tools used at the dawn of civilization. The harpoons once used for fetching food were gradually adapted into tools of war with more complex and effective techniques. The player has access to several of these primitive-looking harpoons that are usually made [[CraftedFromAnimals from the shells of animals.]]
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* LethalLavaLand: The Volcanic Heart arena in Crystalline Conflict is located next to one, with its major stage hazard consisting of Bombs spawning in and exploding in a cross pattern, potentially killing unlucky combatants.
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* LegendaryWeapon: As typical of the ''Final Fantasy'' franchise, ''XIV'' has special weapons that are known for their iconic history that players seek to gather as InfinityPlusOneSword gear. The more iconic ones are the Relic Weapons in the 2.x line and Gunnhildr's Blades in 5.x.
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I'm not sure if I'm out of line in posting a warning about an upcoming work relating to Dawntrail, so I'm removing the hidden warning until confirmation is established.


%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork. This also means that we need to cite specific sources for these examples.
%%
%% Any and all tropes related to the Dawntrail expansion should be added following these guidelines until the expansion's release in Summer 2024.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread at https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
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%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork. This also means that we need to cite specific sources for these examples.
%%
%% Any and all tropes related to the Dawntrail expansion should be added following these guidelines until the expansion's release in Summer 2024.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread at https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%



** Dawntrail appears to be going in this direction, after the end of the world stakes in endwalker, this expansion is about exploring a new south american style continent, and the expansion is general is described as a summer vacation.

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** Dawntrail ''Dawntrail'' appears to be going in this direction, after as seen in the first teaser trailer from Fanfest 2023. After the end of the world stakes in endwalker, this expansion ''Endwalker'', ''Dawntrail'' is about exploring a new south american South American style continent, and continent. The expansion was described as "sending the Warrior of Light on a summer vacation" by Yoshida at the Fanfest in which the expansion is general is described as a summer vacation.was announced.
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** DawnTrail appears to be going in this direction, after the end of the world stakes in endwalker, this expansion is about exploring a new south american style continent, and the expansion is general is described as a summer vacation.

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** DawnTrail Dawntrail appears to be going in this direction, after the end of the world stakes in endwalker, this expansion is about exploring a new south american style continent, and the expansion is general is described as a summer vacation.
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** DawnTrail appears to be going in this direction, after the end of the world stakes in endwalker, this expansion is about exploring a new south american style continent, and the expansion is general is described as a summer vacation.
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* LostTechnology: A lot of the game's problems and advancements deal with Allagan Empire, a mighty empire that existed in the Third Astral Era whose technology even surpassed that of the Garlean Empire. While the Eorzean Alliance seeks to discover these devices for the betterment of all and to help them in problems that trouble them, the Garlean Empire seek them out to help push their conquest drive.


* KnightTemplar: Gridania and Ishgard show some elements of this. Ishgard seems to come closer to playing it straight (see GrayAndGreyMorality above). Gaius on the other hand, is probably the biggest example in the game.

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* %%* KnightTemplar: Gridania and Ishgard show some elements of this. Ishgard seems to come closer to playing it straight (see GrayAndGreyMorality above). Gaius on the other hand, is probably the biggest example in the game.

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