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This is on their character bio.


* KickTheSonOfABitch: [[spoiler: Livia's death. Cid pities how she died whining and reliving the trauma of being a war orphan, but after her exceedingly callous and brutal purge of the Waking Sands, many fans think dying in fear and despair was just what she deserved.]]

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* KickTheSonOfABitch: KickTheSonOfABitch:
**
[[spoiler: Livia's death. Cid pities how she died whining and reliving the trauma of being a war orphan, but after her exceedingly callous and brutal purge of the Waking Sands, many fans think dying in fear and despair was just what she deserved.]]



* KillTheGod: Repeatedly. Part of the Scions' mission to ensure lasting peace is Eorzea is stopping the recurring threat of the primals being summoned to wreak havoc against both the spoken and beast races. This means the Warrior of Light ([[PartyInMyPocket and some of their fellow Echo-blessed adventurers]]) must venture out to take down these {{Physical God}}s to limit the collateral damage they cause with their existence.



** ''Heavensward'' brings us Gaelicats[[note]]Flying cats with bat like wings, and what appears to be tiny scarfs, which aggro on sight, and begin clawing at newly arrived adventurers to the Sea of Clouds/Cloud Top.[[/note]] and Deepeyes[[note]]Owl like creatures with a single large eye, who also aggro and begin clawing at adventurers with their talons, who just left Falcon's Nest to explode the Coerthas Western Highlands for the first time[[/note]].

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** ''Heavensward'' brings us Gaelicats[[note]]Flying cats with bat like bat-like wings, and what appears to be tiny scarfs, which aggro on sight, and begin clawing at newly arrived newly-arrived adventurers to the Sea of Clouds/Cloud Top.[[/note]] and Deepeyes[[note]]Owl like creatures with a single large eye, who also aggro and begin clawing at adventurers with their talons, who just left Falcon's Nest to explode the Coerthas Western Highlands for the first time[[/note]].



* KillTheGod: Repeatedly. Part of the Scions' mission to ensure lasting peace is Eorzea is stopping the recurring threat of the primals being summoned to wreak havoc against both the spoken and beast races. This means the Warrior of Light ([[PartyInMyPocket and some of their fellow Echo-blessed adventurers]]) must venture out to take down these {{Physical God}}s to limit the collateral damage they cause with their existence.



* LazyBum: The Kobolds of the 789th Order are not only lazy, but very spineless. The group takes pride in reaping the rewards from Kobolds that work harder than them and they wince in fear whenever they get bullied by Kobolds with superiority over them. The 789th order believe strongly in being lazy is the way to live rather than working hard and making effort. The Kobold Orders are numbered by their strength, and 789 is ''dead last''.
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* KillTheGod: Repeatedly. Part of the Scions' mission to ensure lasting peace is Eorzea is stopping the recurring threat of the primals being summoned to wreak havoc against both the spoken and beast races. This means the Warrior of Light ([[PartyInMyPocket and some of their fellow Echo-blessed adventurers]]) must venture out to take down these {{Physical God}}s to limit the collateral damage they cause with their existence.

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Updating and adding to these.


* JackOfAllStats: Bards. Whilst their damage and defense aren't amazing, they have several special auras that can restore MP, increase movement speed outside of combat and lower enemies' magical resistances, among other spells that can protect a party member from a debuff or silence enemies. They used to have the same LimitBreak as healers, but this was changed in Heavensward, as some of their new abilities are mostly focused on increasing their damage. Machinists also share some of their features, using the same Limit Break and also being able to restore a party's MP.

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* JackOfAllStats: Bards. Whilst Each of the role archetypes has one of these;
** Tanks: Paladin. Warrior and Gunbreaker do absurd damage and Dark Knights have bar none some of the best mitigation in the game. Paladin doesn't do particularly high damage and their mitigation is slightly less so than Dark Knight, but unlike the others they have a reliable heal and more powerful ways to support other party members and especially their fellow tanks. While a Paladin in end-game content won't be the tank taking the majority of the beating, they can help the main tank by sharing defensive abilities with the party.
** Healer: Astrologian. White Mage has both pure healing and absurd damage output, Scholar has their potent shields and emergency spells. Astrologian doesn't have particularly powerful heals and
their damage is a joke, but they trade it off for flexibility with being able to do weaker regen or shields as needed, and defense aren't amazing, can bring non-healing support with their damage-increasing cards that buff individual party members and leads to a stronger party-wide damage buff.
** Melee DSP: Dragoon. Compared to the insane amounts of DPS a Samurai could do, and the support offered by Ninja's trick attack,
they have several special auras that very powerful support spells and are firmly tied with Monk in damage output, and thanks to wearing chain mail they're also slightly more durable than their fellow melee.
** Ranged Physical: Bards. They don't do as much raw damage as Machinist, and their buffs aren't as significant as Dancer, but they serve well as the "middle ground" of the three as their songs give small buffs to every party member, they
can restore MP, cure and prevent dispellable debuffs, and can increase movement speed outside of combat and lower enemies' magical resistances, among other spells that can protect the healing a given party member from a debuff or silence enemies. They used to have the same LimitBreak takes, and while nowhere near as healers, but this was changed in Heavensward, potent as some of a Machinist, their new abilities are mostly focused do still do damage, and with two strong Damage-Over-Time spells, they can keep damage on increasing enemies when they're out of range or otherwise immune.
** Casters: Summoner. Compared to the weak damage output that comes with great support (including healing and instant-cast resurrection) that Red Mage possesses, and the raw output done by a skilled Black Mage, summoner is firmly in the middle of the three, but with
their damage. Machinists also share some freedom of movement with all the instant casts they have and their features, using Damage Over Time spells, like Bard, letting them damage enemies when the same Limit Break and other two can't, they can do more damage in movement-heavy fights. They do also being able to restore possess a party's MP.raise, but since they only have Swiftcast with a minute long cooldown, they can't use it as reliably as Red Mage can.

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Covered in Hildy's folder, actually.


** One that caused some major xenophobic EpilepticTrees, the Japanese fanbase was "[[BlatantLies pleasantly]]" surprised to discover that Chocobos[[note]]Always spelled チョコボ/Chocobo in both Japanese and English[[/note]] were renamed to the Kanji for "Horse-bird/馬鳥" by the development team. This, combined with the announcement of a Chinese release and the hiring of a Chinese localization team to translate it after the game was released, led to the assumption by some that the entire development of the game was outsourced to China. This is despite the FFXI development team basically transferring entirely to this game. Then, when the fanbase screamed bloody murder about this, they were renamed "Chocopos" before quickly being corrected a final time. Thankfully, since the new producer took over, his first priority has been to keep players of all regions informed and listen to their suggestions.
** This is later lampshaded in ARR with [=NPC=]s from the Far East analogue calling Chocobos "Horsebirds" in at least the English localization.
** This trope also ruined the big punchline to ARR's Hildebrand quest line, causing it to just seem like it was simply more Hildebrand style humor. In Japan the punchline was a {{brick joke}}. %%Could use an explanation as to what specifically that punchline was, or how it was lost in translation

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** One that caused some major xenophobic EpilepticTrees, the Japanese fanbase was "[[BlatantLies pleasantly]]" surprised to discover that Chocobos[[note]]Always spelled チョコボ/Chocobo in both Japanese and English[[/note]] were renamed to the Kanji for "Horse-bird/馬鳥" by the development team. This, combined with the announcement of a Chinese release and the hiring of a Chinese localization team to translate it after the game was released, led to the assumption by some that the entire development of the game was outsourced to China. This is despite the FFXI development team basically transferring entirely to this game. Then, when the fanbase screamed bloody murder about this, they were renamed "Chocopos" before quickly being corrected a final time. Thankfully, since the new producer took over, his first priority has been to keep players of all regions informed and listen to their suggestions.
**
suggestions. This is later lampshaded in ARR with [=NPC=]s from the Far East analogue calling Chocobos "Horsebirds" in at least the English localization.
** This trope also ruined the big punchline to ARR's Hildebrand quest line, causing it to just seem like it was simply more Hildebrand Hildibrand style humor. In Japan the punchline was a {{brick joke}}. %%Could use an explanation One of Hildibrand's fans refers to him as a "Gentleman of Light", not a "Warrior of Light". In Japanese, Warrior of Light is written as "光の戦士" (Hikari no Senshi). Gentleman of Light, meanwhile, is written as "光の紳士" (Hikari no '''Shin'''shi). The joke is equivalent to what specifically being "one letter off" in spelling, something that punchline was, or how it was lost in translationdoesn't translate easily from Japanese to English.
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* LoopholeAbuse: Many of the crafter quests require you to make a specific item. However, nothing is stopping you from having another player craft the item for you or you just straight up buying the item on the marketboard. The crafter quests in ''Stormblood'' changes it up by giving you the required materials to craft the item and they can't be gotten anywhere else, thus you have to actually make the items with your own hands. ''However'', while the Beast Tribe crafting quests (Moogles, Namazu, and Dwarfs) do require you to turn in the items with the same class you started the quest with, there's no restriction other than that and the crafted items are the same for all crafting classes. There's nothing stopping you from picking up the quest and crafting materials from the moogles with your level 50 culinarian, actually doing the crafting with a much higher level crafting class, then switching back to culinarian just before turning it in.

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* LoopholeAbuse: Many of the crafter quests require you to make a specific item. However, nothing is stopping you from having another player craft the item for you or you just straight up buying the item on the marketboard. The crafter quests in ''Stormblood'' changes it up by giving you the required materials to craft the item and they can't be gotten acquired anywhere else, else or traded between players, thus you have to actually make the items with your own hands. ''However'', while the Beast Tribe crafting quests (Moogles, Namazu, and Dwarfs) do require you to turn in the items with the same class you started the quest with, there's no restriction other than that and the crafted items are the same for all crafting classes. There's nothing stopping you from picking up the quest and crafting materials from the moogles with your level 50 culinarian, actually doing the crafting with a much higher level crafting class, then switching back to culinarian just before turning it in.



** This is later lampshaded in ARR with [=NPC=]s from the Far East analogue calling Chocobos Horsebirds in at least the English localization.
** This trope also ruined the big punchline to ARR's Hildebrand quest line, causing it to just seem like it was simply more Hildebrand style humor. In Japan the punchline was a {{brick joke}}.
** Another naming issue cropped up when Labyrinth of the Ancients was being added and later, Syrcus Tower. The dev team in Japan, wanting to keep the Crystal Tower dungeons true to their inspiration from ''VideoGame/FinalFantasyIII'', wanted to name the final boss of that dungeon after the character it was modeled after, namely, ''FFIII'' Titan. Problem is, there's already Titan, the Primal and its related Summoner pet, in game. Japan can get around this issue, with a slight change in pronunciation, using '''タイタン''' (EN pronunciation: Tie-tun) for Primal Titan, and '''ティターン''' (Greek pronunciation, and FFIII spelling: Tea-tahn) for the Labyrinth's final boss. The English, French, and German language localization teams aren't so lucky, since no matter how you pronounce it in those languages it's still spelled the same. Solution? Get special permission to rename the final boss to Acheron, one of the ''FFIII'' Titan's {{Palette Swap}}s. Everything was fine, until the 2.3 localization came about, and a certain issue seemed to have slipped the Japanese team's minds, the full details of which are found [[http://forum.square-enix.com/ffxiv/threads/178311-The-Sad-Tale-of-Phlegethon-and-Acheron here]], but which is summed up best with the following:

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** This is later lampshaded in ARR with [=NPC=]s from the Far East analogue calling Chocobos Horsebirds "Horsebirds" in at least the English localization.
** This trope also ruined the big punchline to ARR's Hildebrand quest line, causing it to just seem like it was simply more Hildebrand style humor. In Japan the punchline was a {{brick joke}}.
joke}}. %%Could use an explanation as to what specifically that punchline was, or how it was lost in translation
** Another naming issue cropped up when Labyrinth of the Ancients was being added and later, Syrcus Tower. The dev team in Japan, wanting to keep the Crystal Tower dungeons true to their inspiration from ''VideoGame/FinalFantasyIII'', wanted to name the final boss of that dungeon after the character it was modeled after, namely, ''FFIII'' Titan. Problem is, there's already Titan, the Primal and its related Summoner pet, in game. Japan can get around this issue, with a slight change in pronunciation, using '''タイタン''' (EN pronunciation: Tie-tun) for Primal Titan, and '''ティターン''' (Greek pronunciation, (FFIII spelling, and FFIII spelling: Greek pronunciation: Tea-tahn) for the Labyrinth's final boss. The English, French, and German language localization teams aren't so lucky, since no matter how you pronounce it in those languages it's still spelled the same. Solution? Get special permission to rename the final boss to Acheron, one of the ''FFIII'' Titan's {{Palette Swap}}s. Everything was fine, until the 2.3 localization came about, and a certain issue seemed to have slipped the Japanese team's minds, the full details of which are found [[http://forum.square-enix.com/ffxiv/threads/178311-The-Sad-Tale-of-Phlegethon-and-Acheron here]], but which is summed up best with the following:
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** Primal Brainwashing is another translation error. In Japanese, the word they use can be used to describe any form of brainwashing, but in English "Tempering" was saddled as the generic term by virtue of being the first one players encounter, despite that it only works for being taken by Ifrit, as the act refers to fire. While they have distinguished them in English (having Ramuh's thrall be "touched", and Leviathan's "drowned", etc.), tempered is still used as the shorthand for when the branding process isn't specifically named, and coming up with unique names and rewriting quest text around them [[GrandfatherClause is a bit too much work that could be spent elsewhere, meaning it's likely to remain that way.]]

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** Primal Brainwashing is another translation error. In Japanese, the word they use can be used to describe any form of brainwashing, but in English "Tempering" was saddled as the generic term by virtue of being the first one players encounter, despite that it only works for being taken by Ifrit, as the act refers to fire. While they have distinguished them in English (having Ramuh's thrall be "touched", and Leviathan's "drowned", etc.), tempered is still used as the shorthand for when the branding process isn't specifically named, and coming up with unique names and rewriting quest text around them [[GrandfatherClause is a bit too much work named. Eventually it was established within the English script that could "tempering" became the catch-all term because Ifrit was one of the earliest primals to be spent elsewhere, meaning it's likely to remain that way.]]encountered by current Eorzean society.
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that sure is an information-free statement


** It's definitly lighter and softer when compared to Final Fantasy 13.
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* JackOfAllStats: Bards. Whilst their damage and defense aren't amazing, they have several special auras that can restore TP and MP, increase movement speed outside of combat and lower enemies' magical resistances, among other spells that can protect a party member from a debuff or silence enemies. They used to have the same LimitBreak as healers, but this was changed in Heavensward, as some of their new abilities are mostly focused on increasing their damage. Machinists also share some of their features, using the same Limit Break and also being able to restore a party's TP or MP.

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* JackOfAllStats: Bards. Whilst their damage and defense aren't amazing, they have several special auras that can restore TP and MP, increase movement speed outside of combat and lower enemies' magical resistances, among other spells that can protect a party member from a debuff or silence enemies. They used to have the same LimitBreak as healers, but this was changed in Heavensward, as some of their new abilities are mostly focused on increasing their damage. Machinists also share some of their features, using the same Limit Break and also being able to restore a party's TP or MP.
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** It's definitly lighter and softer when compared to Final Fantasy 13.
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None


* LoopholeAbuse: Many of the crafter quests require you to make a specific item. However, nothing is stopping you from having another player craft the item for you or you just straight up buying the item on the marketboard. The crafter quests in ''Stormblood'' changes it up by giving you the required materials to craft the item and they can't be gotten anywhere else, thus you have to actually make the items with your own hands.

to:

* LoopholeAbuse: Many of the crafter quests require you to make a specific item. However, nothing is stopping you from having another player craft the item for you or you just straight up buying the item on the marketboard. The crafter quests in ''Stormblood'' changes it up by giving you the required materials to craft the item and they can't be gotten anywhere else, thus you have to actually make the items with your own hands. ''However'', while the Beast Tribe crafting quests (Moogles, Namazu, and Dwarfs) do require you to turn in the items with the same class you started the quest with, there's no restriction other than that and the crafted items are the same for all crafting classes. There's nothing stopping you from picking up the quest and crafting materials from the moogles with your level 50 culinarian, actually doing the crafting with a much higher level crafting class, then switching back to culinarian just before turning it in.
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blame Ambiguous Syntax for this


** Primal Brainwashing is another translation error. In Japanese, the word they use is "sweeping" and can be used to describe any form of brainwashing, but in English "Tempering" was saddled as the generic term by virtue of being the first one players encounter, despite that it only works for being taken by Ifrit, as the act refers to fire. While they have distinguished them in English (having Ramuh's thrall be "touched", and Leviathan's "drowned", etc.), tempered is still used as the shorthand for when the branding process isn't specifically named, and coming up with unique names and rewriting quest text around them [[GrandfatherClause is a bit too much work that could be spent elsewhere, meaning it's likely to remain that way.]]

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** Primal Brainwashing is another translation error. In Japanese, the word they use is "sweeping" and can be used to describe any form of brainwashing, but in English "Tempering" was saddled as the generic term by virtue of being the first one players encounter, despite that it only works for being taken by Ifrit, as the act refers to fire. While they have distinguished them in English (having Ramuh's thrall be "touched", and Leviathan's "drowned", etc.), tempered is still used as the shorthand for when the branding process isn't specifically named, and coming up with unique names and rewriting quest text around them [[GrandfatherClause is a bit too much work that could be spent elsewhere, meaning it's likely to remain that way.]]
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** Ranged physical DPS: Aoe Damage in a direct line; fairly narrow across compared to the casters' but absurdly long, making it the safest to use. At level 1, the character draws a crossbow and uses [[VideoGame/FinalFantasyVII Big Shot]], a big charged laser. Level 2 is [[VideoGame/FinalFantasyVIII Desperado]], in which a second crossbow is drawn and shoots a [[MoreDakka hilariously large hail of bolts]]. At level 3, the width grows massive and damage increases with a visual unique to each class.

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** Ranged physical DPS: Aoe [=AoE=] Damage in a direct line; fairly narrow across compared to the casters' but absurdly long, making it the safest to use. At level 1, the character draws a crossbow and uses [[VideoGame/FinalFantasyVII Big Shot]], a big charged laser. Level 2 is [[VideoGame/FinalFantasyVIII Desperado]], in which a second crossbow is drawn and shoots a [[MoreDakka hilariously large hail of bolts]]. At level 3, the width grows massive and damage increases with a visual unique to each class.
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Ranged and caster Limit Breaks currently do the same amount of damage.


** Magic DPS: [=AoE=] damage, weaker than melee but stronger than ranged physical. At level 1 and two it's a KillSat and rain of comets, at level 3 the area of effect becomes absolutely massive, with a visual unique to each class.

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** Magic DPS: [=AoE=] damage, weaker than melee but stronger than ranged physical.damage in a large circular area. At level 1 and two it's a KillSat and rain of comets, at level 3 the area of effect becomes absolutely massive, with a visual unique to each class.



** Ranged physical DPS: Damage in a direct line, weaker than caster and melee but has absurd range, making it the safest to use. At level 1, the character draws a crossbow and uses [[VideoGame/FinalFantasyVII Big Shot]], a big charged laser. Level 2 is [[VideoGame/FinalFantasyVIII Desperado]], in which a second crossbow is drawn and shoots a [[MoreDakka hilariously large hail of bolts]]. At level 3, the width grows massive and damage increases with a visual unique to each class.

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** Ranged physical DPS: Aoe Damage in a direct line, weaker than caster and melee line; fairly narrow across compared to the casters' but has absurd range, absurdly long, making it the safest to use. At level 1, the character draws a crossbow and uses [[VideoGame/FinalFantasyVII Big Shot]], a big charged laser. Level 2 is [[VideoGame/FinalFantasyVIII Desperado]], in which a second crossbow is drawn and shoots a [[MoreDakka hilariously large hail of bolts]]. At level 3, the width grows massive and damage increases with a visual unique to each class.
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** ''Heavensward'' brings us Gaelicats[[note]]Flying cats with bat like wings, and what appears to be tiny scarfs, which aggro on sight, and begin clawing at newly arrived adventurers to the Sea of Clouds/Cloud Top.[[/note]] and Deepeyes[[note]]Owl like creatures, who also aggro and begin clawing at adventurers with their talons, who just left Falcon's Nest to explode the Coerthas Western Highlands for the first time[[/note]].
** The Bozja Southern Front in ''Shadowbringers'' introduces the Red Comet, a monster of a red chocobo who introduces itself with a ColonyDrop between the Rebels and the [=IV=] Legion to the point both [=NPCs] and players alike run like all hell to get out of the way of "the second coming of Dalamud."

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** ''Heavensward'' brings us Gaelicats[[note]]Flying cats with bat like wings, and what appears to be tiny scarfs, which aggro on sight, and begin clawing at newly arrived adventurers to the Sea of Clouds/Cloud Top.[[/note]] and Deepeyes[[note]]Owl like creatures, creatures with a single large eye, who also aggro and begin clawing at adventurers with their talons, who just left Falcon's Nest to explode the Coerthas Western Highlands for the first time[[/note]].
** The Bozja Bozjan Southern Front in ''Shadowbringers'' introduces the Red Comet, a monster of a red chocobo who introduces itself with a ColonyDrop between the Rebels and the [=IV=] [=IV=]th Legion to the point both [=NPCs] [=NPCs=] and players alike run like all hell to get out of the way of "the second coming of Dalamud."
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** The Bozja Southern Front in ''Shadowbringers'' introduces the Red Comet, a monster of a red chocobo who introduces itself with a ColonyDrop between the Rebels and the [=IV=] Legion to the point both [=NPCs] and players alike run like all hell to get out of the way of "the second coming of Dalamud."
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* LightIsGood: In the grand tradition of Final Fantasy, the Warriors of Light count as this, especially if playing as classes like the white mage or paladin. Among the cast there is also Hydaelyn and certain members of the Scions of the Seventh Dawn like Minfilia.
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** The narration for the Dwarf tribe questline is particularly sarcastic.
---> '''Narrator:''' Despite Ronitt's dearest efforts, time refused to slow down, heartless bastard that it is.

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** A quest added in 5.2 centers around {{ascend|edMeme}}ing the various memes regarding the phrase "la hee" heard in the music for the Rak'tika Greatwood, by noting them as an "ancient word of power", and having an NPC claim that "those favored by the gods can even hear the voice of the ancients, carried on the wind as they travel through the Greatwood" before wondering whether the player has had such an experience - obviously referencing the background music for the Greatwood, where they hear it all the time.



** This trope is the cause for a StartOfDarkness: [[spoiler:Avere, upon his group reaching the Tam-Tara Dungeon, raced head first into the dungeon without waiting for his group, especially his beleaguered fiance healer Edda Pureheart. He ended up getting his head cut off for his troubles and Edda's team blamed her for his death because she was too slow, not for the fact that he was an idiot who raced on ahead.]]

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** This trope is the cause for a StartOfDarkness: [[spoiler:Avere, upon his group reaching the Tam-Tara Dungeon, raced head first into the dungeon without waiting for his group, especially his beleaguered fiance and healer Edda Pureheart. He ended up getting his head cut off for his troubles and Edda's team blamed her for his death because she was too slow, not for the fact that he was an idiot who raced on ahead.]]



** Not just [=FATEs=], but also Quest entries, items, and key items. Who ever is in charge of item descriptions loves being a DeadpanSnarker.
---> '''[[StuffBlowingUp Nashu's Delight]]:''' "Many cope with grief by taking up new pursuits, such as travel or exercise. [[ItMakesSenseInContext Nashu chose to study explosives]].
* LetsSeeYouDoBetter: A common theme of the Crafting guild quest lines should a rival be introduced in them. Averted in the Armorer guild, through, as you actually do better than a fellow guild member, but then try to pass your creations off as hers to help her complete an order and gain confidence in herself.

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** Not just [=FATEs=], but also Quest entries, items, and key items. Who ever Whoever is in charge of item descriptions loves being a DeadpanSnarker.
---> '''[[StuffBlowingUp Nashu's Delight]]:''' "Many '''Nashu's Delight:''' Many cope with grief by taking up new pursuits, such as travel or exercise. [[ItMakesSenseInContext [[StuffBlowingUp Nashu chose to study explosives]].
* LetsSeeYouDoBetter: LetsSeeYouDoBetter:
**
A common theme of the Crafting guild quest lines should a rival be introduced in them. Averted in the Armorer guild, through, as you actually do better than a fellow guild member, but then try to pass your creations off as hers to help her complete an order and gain confidence in herself.



* LevelGrinding: At the game's original launch, Creator/SquareEnix tried to blunt this trope with a fatigue system where as you earned experience the amount of experience you earned would very gradually decrease until you would earn nothing at all. Fatigue would diminish while a character was inactive, but the system was still generally unpopular with the people that played enough to be affected by it, and it was ultimately removed in patch 1.18. As of 2.0, you can get to level 50 with very little level grinding as long as you complete sidequests at the same time as main quests[[note]]For your first job, anyway. Subsequent jobs, not having access to those same quests (which can only be completed once), have to get more creative, though they do get an exp boost[[/note]].

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* LevelGrinding: At the game's original launch, Creator/SquareEnix tried to blunt this trope with a fatigue system where as you earned experience the amount of experience you earned would very gradually decrease until you would earn nothing at all. Fatigue would diminish while a character was inactive, but the system was still generally unpopular with the people that played enough to be affected by it, and it was ultimately removed in patch 1.18. As of 2.0, you can get to level 50 with very little level grinding as long as you complete sidequests at the same time as main quests[[note]]For quests.[[note]]For your first job, anyway. Subsequent jobs, not having access to those same quests (which can only be completed once), have to get more creative, though they do get an exp boost[[/note]].boost[[/note]]



* LevelScaling: Inverted by most things, which "level sync" an overleveled player down to the appropriate level -- complete with temporary loss of actions, which [[DamnYouMuscleMemory can be disorienting if you're not expecting it]]. Optional (but played straight by default) for guildleves, which can be increased in level by up to 5 to keep the challenge and rewards appropriate for slightly overleveled players who haven't unlocked the next set yet.

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* LevelScaling: Inverted by most things, which "level sync" an overleveled player down to the appropriate level -- complete with temporary loss of actions, which [[DamnYouMuscleMemory can be disorienting if you're not expecting it]]. Optional (but played straight by default) for guildleves, which can be increased in level by up to 5 to keep the challenge and rewards appropriate for slightly overleveled players who haven't unlocked the next set yet.yet - conversely, if you try to complete a level with a class that's above their set of levels, you get a penalty to the rewards.

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* LastChanceHitPoint: Falling damage outside of combat can't KO players, bringing them down to 1 hit point at worst.

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* LastChanceHitPoint: LastChanceHitPoint:
**
Falling damage outside of combat can't KO players, bringing them down to 1 hit point at worst. worst.
** Several Tank classes get abilities which make use of this. Warriors get "Holmgang", which bind them and their current target in place and prevent the Warrior from having their HP depleted for eight seconds. Dark Knights get "Living Dead", which keeps the Dark Knight from being knocked out while it's active; if their HP is depleted while it's active, then they get the "Walking Dead" status effect, which prevents them from being knocked out for ten seconds, but will cause them to keel over afterwards if they aren't healed sufficiently (by an amount equal to their current maximum health). Gunbreakers get an odd variation with "Superbolide", which ''intentionally'' drops their HP to one point, in return for shielding them from all further damage for eight seconds.



--> '''Quest-Sharlayan Ascending:''' "So eager is Jannequinard to talk with you, it is almost as if there were a giant exclamation point hovering over his head."
** During the Even Further Adventures of Hildebrand, you become properly acquainted with the stalker who has been following Nashu since the beginning of the ARR quests. He tells you that he first laid eyes on her 5 years ago, or possibly just a week ago, lampshading the ambiguous amount of time that has passed in-story since the beginning, while also lining up with when ''A Realm Reborn'' was released which was 5 years previous in real-world time.

to:

--> '''Quest-Sharlayan Ascending:''' "So So eager is Jannequinard to talk with you, it is almost as if there were a giant exclamation point hovering over his head."
head.
** During the Even Further Adventures of Hildebrand, you become properly acquainted with the stalker who has been following Nashu since the beginning of the ARR quests. He tells you that he first laid eyes on her 5 years ago, or possibly just a week ago, lampshading the ambiguous amount of time that has passed in-story since the beginning, while also lining up with when ''A Realm Reborn'' was released released, which was 5 years previous in real-world time.

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* JumpPhysics: You can jump, though it doesn't serve any purpose other than leaping up a low ledge to save yourself time when traveling; you can only jump about two feet, can change facing in mid-air but won't actually change course until you land, and attacks aimed at or status effects given by the area you're in still hit whether you're on the ground or in mid-air. However, falling off a cliff will make you suffer fall damage and great heights will leave you with just a single point of HP after you land, save for certain occasions in dungeons where falling is the only way to progress. If you suffer massive fall damage while engaged with an enemy, the HPToOne safeguard won't kick in and you can wind up [=KOing=] yourself from fall damage alone.

to:

* JumpPhysics: You can jump, though it doesn't serve any purpose other than leaping up a low ledge to save yourself time when traveling; you can only jump about two feet, can change facing in mid-air but won't actually change course until you land, and attacks aimed at or status effects given by the area you're in still hit whether you're on the ground or in mid-air. However, falling off a cliff will make you suffer fall damage and great heights will leave you with just a single point of HP after you land, save for certain occasions in dungeons where falling is the only way to progress. If you suffer massive fall damage while engaged with an enemy, the HPToOne LastChanceHitPoint safeguard won't kick in and you can wind up [=KOing=] yourself from fall damage alone.


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* LastChanceHitPoint: Falling damage outside of combat can't KO players, bringing them down to 1 hit point at worst.
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** 1.0 was also very sneaky about its use. Prior to the Echo being explained when the player character is invited to join the Path of the Twelve, the Echo receives very little suggestion. As its use is preceded only by a soft 'whoosh' noise and a very subtle screen effect, often with no change in location whatsoever, it is only in retrospect that many players will realise certain events early in the story were actually their experiencing [=NPC=]s' memories. ''A Realm Reborn'' makes it much more obvious even before the Echo is explained that something strange is happening.
* JumpPhysics: You can't change directions after you jump and you can only jump about two feet high, though jumping doesn't serve any purpose other than leaping up a low ledge to save yourself time when traveling. However, falling off a cliff will make you suffer fall damage and great heights will leave you with just a single point of HP after you land. If you suffer massive fall damage while engaged with an enemy, the HPToOne safeguard won't kick in and you can wind up [=KOing=] yourself from fall damage alone.

to:

** 1.0 was also very sneaky about its use. Prior to the Echo being explained when the player character is invited to join the Path of the Twelve, the Echo receives very little suggestion. As its use is preceded only by a soft 'whoosh' noise and a very subtle screen effect, often with no change in location whatsoever, it is only in retrospect that many players will realise certain events early in the story were actually their experiencing [=NPC=]s' memories. ''A Realm Reborn'' makes it much more obvious even before the Echo is explained that something strange is happening.
happening, and for the most part seems to have entirely dropped the ability to alter memories.
* JumpPhysics: You can't change directions after you jump and you can only jump about two feet high, jump, though jumping it doesn't serve any purpose other than leaping up a low ledge to save yourself time when traveling. traveling; you can only jump about two feet, can change facing in mid-air but won't actually change course until you land, and attacks aimed at or status effects given by the area you're in still hit whether you're on the ground or in mid-air. However, falling off a cliff will make you suffer fall damage and great heights will leave you with just a single point of HP after you land.land, save for certain occasions in dungeons where falling is the only way to progress. If you suffer massive fall damage while engaged with an enemy, the HPToOne safeguard won't kick in and you can wind up [=KOing=] yourself from fall damage alone.



* KillEmAll: TheEmpire had aimed to do this to all the beast tribes in order to stop the summoning of the primals for good[[note]][[spoiler: The Primals are summoned when the beast tribes become desperate. The primals that are fought in the main storyline are summons by Eorzean actions, and are (relatively) easily defeated. The primals that are summoned after the completion of the 2.0 storyline are an order of magnitude stronger ''because'' the beast tribes became more desperate when they thought the Garleans would curb-stomb them, and a primal gets more powerful the more desperate the beast tribes' prayers become. By trying to eradicate the beast tribes, the Garleans would only summon another primal as powerful as, if not more powerful than, ''Bahamut''. They, of course, refuse to believe this]][[/note]]. [[spoiler: In the "Dreams of Ice" story line, the Scions fear that if Iceheart's (a normal Elezen woman who has the Echo like the player and the Scions) summoning of Shiva became known, then the empire might completely eradicate Eorzea of its people since there's potential for anyone besides the beastmen to summon a primal and it would be easier to capture/kill everyone rather than trying to find out who has the ability to summon.]]

to:

* KillEmAll: TheEmpire had aimed to do this to all the beast tribes in order to stop the summoning of the primals Primals for good[[note]][[spoiler: The good[[note]]The Primals are summoned when the beast tribes become desperate. The primals that are fought in the main storyline are summons by summoned in response to Eorzean actions, and are (relatively) easily defeated. The [[spoiler:The primals that are summoned after the completion of the 2.0 storyline are an order of magnitude stronger ''because'' the beast tribes became more desperate when they thought the Garleans would curb-stomb them, and a primal gets more powerful the more desperate the beast tribes' prayers become. By trying to eradicate the beast tribes, the Garleans would only cause them to summon another primal as powerful as, if not more powerful than, ''Bahamut''. They, of course, don't know or refuse to believe this]][[/note]]. this.]][[/note]]. [[spoiler: In the "Dreams of Ice" story line, the Scions fear that if Iceheart's (a normal Elezen woman who has the Echo like the player and the Scions) summoning of Shiva became known, then the empire might completely eradicate Eorzea of its people since there's potential for anyone besides the beastmen anyone, not just beastmen, to summon a primal and it would be easier to capture/kill everyone rather than trying to find out who has the ability to summon.]]



** Eorzean Squirrels, rats, etc. At first, fairly harmless, a non-aggressive mob, meant for new players to find their footing. Upon heading east of Camp Dragonhead, for Whitebrim Front in the Coerthas Central Highlands, players not paying attention, will meet their Chinchilla cousins, who DO aggro if they spot a player within their level range or lower. First time visitors to the area have had to return to the Aetheryte back in Dragonhead after that.

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** Eorzean Squirrels, rats, etc. At first, fairly harmless, a non-aggressive mob, meant for new players to find their footing. Upon heading east of Camp Dragonhead, for Whitebrim Front in the Coerthas Central Highlands, players not paying attention, will meet their Chinchilla cousins, who DO ''do'' aggro if they spot a player within their level range or lower. First time visitors to the area have frequently had to return to the Aetheryte back in Dragonhead after that.



** Deer type enemies. Those listed as Doe versions, tend to be non-aggressive, but put up a fight if attacked. Bucks however, are territorial, and will aggro. The same also applies with Goat type enemies.

to:

** Deer type enemies. Those listed as Doe versions, versions tend to be non-aggressive, but put up a fight if attacked. Bucks Bucks, however, are territorial, and will aggro. The same also applies with Goat type enemies.



* KubrickStare: [[spoiler:Edda Pureheart]] gives one to Paiyo Reiyo at the end of the ''"Corpse Groom"'' quest. Double as a SlasherSmile.
* LadyAndKnight: During the Little Lady's Day celebration, when every young woman in Ul'dah is treated like a princess, these young women chose an older male to be their "seneschal" or protector and servant. This can be a friend, family member, or even a kind stranger.

to:

* KubrickStare: [[spoiler:Edda Pureheart]] gives one (together with a SlasherSmile) to Paiyo Reiyo at the end of the ''"Corpse Groom"'' quest. Double as a SlasherSmile.
quest.
* LadyAndKnight: During the Little Lady's Day celebration, when every young woman in Ul'dah is treated like a princess, these young women chose choose an older male to be their "seneschal" or protector and servant. This can be a friend, family member, or even a kind stranger.

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* LostInTranslation: One that caused some major xenophobic EpilepticTrees, the Japanese fanbase was "[[BlatantLies pleasantly]]" surprised to discover that Chocobos[[note]]Always spelled チョコボ/Chocobo in both Japanese and English[[/note]] were renamed to the Kanji for "Horse-bird/馬鳥" by the development team. This, combined with the announcement of a Chinese release and the hiring of a Chinese localization team to translate it after the game was released, led to the assumption by some that the entire development of the game was outsourced to China. This is despite the FFXI development team basically transferring entirely to this game. Then, when the fanbase screamed bloody murder about this, they were renamed "Chocopos" before quickly being corrected a final time. Er, whoops. Thankfully, since the new producer took over, his first priority has been to keep players of all regions informed and listen to their suggestions.

to:

* LostInTranslation: LostInTranslation:
**
One that caused some major xenophobic EpilepticTrees, the Japanese fanbase was "[[BlatantLies pleasantly]]" surprised to discover that Chocobos[[note]]Always spelled チョコボ/Chocobo in both Japanese and English[[/note]] were renamed to the Kanji for "Horse-bird/馬鳥" by the development team. This, combined with the announcement of a Chinese release and the hiring of a Chinese localization team to translate it after the game was released, led to the assumption by some that the entire development of the game was outsourced to China. This is despite the FFXI development team basically transferring entirely to this game. Then, when the fanbase screamed bloody murder about this, they were renamed "Chocopos" before quickly being corrected a final time. Er, whoops. Thankfully, since the new producer took over, his first priority has been to keep players of all regions informed and listen to their suggestions.


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** Another naming issue cropped up when Labyrinth of the Ancients was being added and later, Syrcus Tower. The dev team in Japan, wanting to keep the Crystal Tower dungeons true to their inspiration from ''VideoGame/FinalFantasyIII'', wanted to name the final boss of that dungeon after the character it was modeled after, namely, ''FFIII'' Titan. Problem is, there's already Titan, the Primal and its related Summoner pet, in game. Japan can get around this issue, with a slight change in pronunciation, using '''タイタン''' (EN pronunciation: Tie-tun) for Primal Titan, and '''ティターン''' (Greek pronunciation, and FFIII spelling: Tea-tahn) for the Labyrinth's final boss. The English, French, and German language localization teams aren't so lucky, since no matter how you pronounce it in those languages it's still spelled the same. Solution? Get special permission to rename the final boss to Acheron, one of the ''FFIII'' Titan's {{Palette Swap}}s. Everything was fine, until the 2.3 localization came about, and a certain issue seemed to have slipped the Japanese team's minds, the full details of which are found [[http://forum.square-enix.com/ffxiv/threads/178311-The-Sad-Tale-of-Phlegethon-and-Acheron here]], but which is summed up best with the following:
--->'''Fernehalwes (Michael Christopher Koji Fox), English localization lead/game world lore master:''' Fast-forward to a month before patch 2.3. We get a list of the enemies slated to appear in the second leg of the Crystal Tower... and what do we see? '''アケローン'''. For those of you who don’t read katakana, let me give you a hint: [[spoiler: it’s Acheron]]. ''(And he made a point to bring this up at his panel at [=FanFest=], too.)''
** The naming issue is also referenced by an NPC within the game, stating that the name of (then) Acheron was mistranslated and has been rectified by the research team (he's now Phlegethon in English).
** [[http://forum.square-enix.com/ffxiv/threads/213013-What-s-in-a-Name-%28Astrologian-Ver.%29?p=2694997 Astrologians aren't from Coerthas]], rather, they're a specific type of scholar from the Sharlayan providence; the "Astrologians" in Coerthas suffered the same Kanji-English mistranslation as Acheron/Phlegethon. When Heavensward released, they clarified this by mentioning that Ishgardian Astrologians originally started with the art from Sharlayan, but because of their single-minded, KnightTemplar obsession with the Dragonsong War, it was bastardized from an art dealing with healing and manipulating fate to purely tracking the dragons' movements via the Dragon Star.
** Primal Brainwashing is another translation error. In Japanese, the word they use is "sweeping" and can be used to describe any form of brainwashing, but in English "Tempering" was saddled as the generic term by virtue of being the first one players encounter, despite that it only works for being taken by Ifrit, as the act refers to fire. While they have distinguished them in English (having Ramuh's thrall be "touched", and Leviathan's "drowned", etc.), tempered is still used as the shorthand for when the branding process isn't specifically named, and coming up with unique names and rewriting quest text around them [[GrandfatherClause is a bit too much work that could be spent elsewhere, meaning it's likely to remain that way.]]
** Lead composer Soken apparently wrote lyrics for the Titan theme which, as the English translators described it, were "one big problem", presumably meaning [[ClusterFBomb it was full of profanity]]. Apparently not speaking English, a lot of the devs didn't realize anything was wrong with it until the translators said they needed to scrap it. They eventually got the lead translator Koji Fox to write new lyrics, which are the ones that appear in the final product.
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"For whatever reason, very intelligent people in fiction are incapable of summarizing anything. No matter what you ask them, you'll get exactly what you asked for, with way more detail than is necessary. No robot will ever say "it's pretty darned likely" or even "about one in 8000 that you'll fail"; they say "There is a 99.9875653 percent chance of success". " either this is the wrong trope, or you've left out all the context that shows it


* LuddWasRight: The fall of the Allagan Empire, as described by [[spoiler:Doga and Unei]] in the Crystal Tower storyline, began when it became apparent that their reliance on that same tower had fostered stagnation and decadence on a global scale, and collapse was imminent. It's treated merely as [[NarrativeFiligree backstory]] at the time, but [[AbortedArc ends up forgotten entirely even as the story ends]] with [[spoiler:the remaining members of NOAH vowing to restore the Tower to that original purpose [[LeftHanging in the future]]]].
* LudicrousPrecision: Each of the Oddly Specific materials for the Skysteel Tools introduced in Patch 5.25 shows the Warrior of Light is this with crafting their tools, especially down to how the materials are not only made to an exacting length and weight, but also made to a specific smell.

to:

* LuddWasRight: The fall of the Allagan Empire, as described by [[spoiler:Doga and Unei]] in the Crystal Tower storyline, began when it became apparent that their reliance on that same tower had fostered stagnation and decadence on a global scale, and collapse was imminent. It's treated merely as [[NarrativeFiligree backstory]] at the time, but [[AbortedArc ends up forgotten entirely even as the story ends]] with [[spoiler:the remaining members of NOAH vowing to restore the Tower to that original purpose [[LeftHanging in the future]]]].
* LudicrousPrecision: Each of the Oddly Specific materials for the Skysteel Tools introduced in Patch 5.25 shows the Warrior of Light is this with crafting their tools, especially down to how the materials are not only made to an exacting length and weight, but also made to a specific smell.
future]]]].
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* LuddWasRight: The fall of the Allagan Empire, as described by [[spoiler:Doga and Unei]] in the Crystal Tower storyline, began when it became apparent that their reliance on that same tower had fostered stagnation and decadence on a global scale, and collapse was imminent. It's treated merely as [[NarrativeFiligree backstory]] at the time, but [[AbortedArc ends up forgotten entirely even as the story ends]] with [[spoiler:the remaining members of NOAH vowing to restore the Tower to that original purpose [[LeftHanging in the future]]]].

to:

* LuddWasRight: The fall of the Allagan Empire, as described by [[spoiler:Doga and Unei]] in the Crystal Tower storyline, began when it became apparent that their reliance on that same tower had fostered stagnation and decadence on a global scale, and collapse was imminent. It's treated merely as [[NarrativeFiligree backstory]] at the time, but [[AbortedArc ends up forgotten entirely even as the story ends]] with [[spoiler:the remaining members of NOAH vowing to restore the Tower to that original purpose [[LeftHanging in the future]]]].future]]]].
* LudicrousPrecision: Each of the Oddly Specific materials for the Skysteel Tools introduced in Patch 5.25 shows the Warrior of Light is this with crafting their tools, especially down to how the materials are not only made to an exacting length and weight, but also made to a specific smell.
Is there an issue? Send a MessageReason:
that is not a Kaizo Trap (that'd be a mechanic you have to do after the boss hits 0%... i swear this game has some of those, actually, if only I could remember them...)


* KaizoTrap: The Ultimate fights often run off remembering mechanics from the original fights and handling how they've changed for the Ultimate version. So for a decent period of time, players were stumped in The Epic of Alexander. One part of the fight involves mechanics from 3 separate savage Alexander fights. A heart spawns and floats towards the boss, you have multiple crystals spawn that originally are used for judging where a powerful attack is coming from, and orbs that create a field that slows down anything inside them. In the original fight, you would want to destroy the heart so it cannot buff the boss, which would generally wipe the party. Based on this, and the speed the heart moves at, players initially thought that you need to drop the time slow pools in the way of the fast moving heart, so it's slowed juuust enough that the party can destroy it, and then spawn the crystals in the way they originally did. If you handle the mechanic like this, mechanics in the final phase become nearly impossible to complete, and entirely RNG. The CORRECT handling is to actually place the crystals in the way of the heart. If all 4 crystals get touched by the heart, it turns golden, flies to where the attack you normally used the crystals to solve will appear, and gives the party a buff that makes the mechanic in the last phase solveable.
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Added DiffLines:

* KaizoTrap: The Ultimate fights often run off remembering mechanics from the original fights and handling how they've changed for the Ultimate version. So for a decent period of time, players were stumped in The Epic of Alexander. One part of the fight involves mechanics from 3 separate savage Alexander fights. A heart spawns and floats towards the boss, you have multiple crystals spawn that originally are used for judging where a powerful attack is coming from, and orbs that create a field that slows down anything inside them. In the original fight, you would want to destroy the heart so it cannot buff the boss, which would generally wipe the party. Based on this, and the speed the heart moves at, players initially thought that you need to drop the time slow pools in the way of the fast moving heart, so it's slowed juuust enough that the party can destroy it, and then spawn the crystals in the way they originally did. If you handle the mechanic like this, mechanics in the final phase become nearly impossible to complete, and entirely RNG. The CORRECT handling is to actually place the crystals in the way of the heart. If all 4 crystals get touched by the heart, it turns golden, flies to where the attack you normally used the crystals to solve will appear, and gives the party a buff that makes the mechanic in the last phase solveable.
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* LetsSeeYouDoBetter: A common theme of the Crafting guild quest lines should a rival be introduced in them. Averted in the Armorer guild, through, as you actually do better than a fellow guild member, but then try to pass your creations as her's to help her complete an order and gain confidence in herself.
** Played for laughs during the Main story line, when [[spoiler: during the rescue of the Scions from the Garleans Castrum Centri base, Wedge abandons "Maggie" the magitek armor after getting surrounded by Garlean soldiers right when the Scions could use her firepower.]]
---> [[spoiler: '''Biggs:''' "You ditched your magitek armor?! Fool of a Lalafell!"]]
---> [[spoiler: '''Wedge:''' "Well, EXCUSE ME! She's all yours if you think you can do any better!"]]

to:

* LetsSeeYouDoBetter: A common theme of the Crafting guild quest lines should a rival be introduced in them. Averted in the Armorer guild, through, as you actually do better than a fellow guild member, but then try to pass your creations off as her's hers to help her complete an order and gain confidence in herself.
** Played for laughs during the Main main story line, when [[spoiler: during [[spoiler:during the rescue of the Scions from the Garleans Castrum Centri base, Wedge abandons "Maggie" the magitek armor after getting surrounded by Garlean soldiers right when the Scions could use her firepower.]]
---> [[spoiler: --->[[spoiler: '''Biggs:''' "You You ditched your magitek armor?! Fool of a Lalafell!"]]
--->
Lalafell!]]\\
[[spoiler: '''Wedge:''' "Well, Well, EXCUSE ME! She's all yours if you think you can do any better!"]]better!]]



** The Amdapori aesthetic is a high gothic cathedral style of polished white alabaster stone, and they utilized White Magic. They also along with the other Magi caused an Umbral Calamity and the Great Flood. The Lost City of Amdapor (Hard) has undead/resureccted White Mages that will use healing magic on their allies and will not hesitate to cast Holy on your party and it's just as strong as the player's Holy spell while also having the same Stun effect. The second boss will use a more powerful version of Holy that can instantly wipe the party if not countered in time and the final boss can use Cure III and Cure IV to heal itself, but it can also turn the same spells against you [[ReviveKillsZombie to deal massive damage]] if it's under the Reverse effect.
** Patch 3.4's storyline introduces the concept that pure light is just as dangerous as pure darkness. The [[spoiler: Warriors of Darkness]] hail from a world where light was stronger than darkness. They easily dispatched the evils of their world, only to find that their constant destruction of darkness caused what almost became a [[spoiler: flood of light]]. A pure, blinding radiance permeates their world, erasing color and life itself. Only the intervention of Hydaelyn herself can prevent the world from becoming a light-aspected void of positive energy.
** ''Shadowbringers'' is pretty much LightIsNotGood: The Expansion.

to:

** The Amdapori aesthetic is a high gothic cathedral style of polished white alabaster stone, and they utilized White Magic. They also along with the other Magi caused an Umbral Calamity and the Great Flood. The Lost City of Amdapor (Hard) has undead/resureccted undead/resurrected White Mages that will use healing magic on their allies and will not hesitate to cast Holy on your party and it's just as strong as the player's Holy spell while also having the same Stun effect. The second boss will use a more powerful version of Holy that can instantly wipe the party if not countered in time and the final boss can use Cure III and Cure IV to heal itself, but it can also turn the same spells against you [[ReviveKillsZombie to deal massive damage]] if it's under the Reverse effect.
** Patch 3.4's storyline introduces the concept that pure light is just as dangerous as pure darkness. The [[spoiler: Warriors of Darkness]] hail from a world where light was stronger than darkness. They easily dispatched the evils of their world, only to find that their constant destruction of darkness caused what almost became a [[spoiler: [[spoiler:a flood of light]].pure light aether]]. A pure, blinding radiance permeates their world, erasing color and life itself. Only the intervention of Hydaelyn herself can prevent the world from becoming a light-aspected void of positive energy.
** ''Shadowbringers'' is pretty much LightIsNotGood: Light Is Not Good: The Expansion.Expansion. [[spoiler:You travel to the world the original Warriors of Darkness came from, about a hundred years after the Flood happened, and it's not looking good - even just looking at the world map shows that, outside of the specific playable areas, ''everything'' in the world is covered in pure, solidified light. Only the intervention of Minfilia as an extension of Hydaelyn kept it from swallowing the entire world, and even then what's left has to deal with [[EndlessDaytime daytime that never ends]], aether poisoning if they go out for too long into the endless expanse of light, and constant attacks from Sin Eaters, angelic-looking monsters that attack with reckless abandon and turn all those who aren't killed outright into more Sin Eaters.]]



** While the main story line does have some humorous moments here and there, the Hidlibrand side quests are all about wacky hijinks that looks like they came straight out of a cartoon.

to:

** While the main story line does have some humorous moments here and there, the Hidlibrand side quests are all about wacky hijinks that looks look like they came straight out of a cartoon.



** Tanks: Grants the party a brief, but significant reduction to damage taken(Stone Wall and Mighty Guard). The level 3 version has a visual unique to each class, and is potent enough to prevent wipes from some attacks that were designed to wipe the party if not handled properly.

to:

** Tanks: Grants the party a brief, brief but significant reduction to damage taken(Stone taken (Stone Wall and Mighty Guard). The level 3 version has a visual unique to each class, and is potent enough to prevent wipes from some attacks that were designed to wipe the party if not handled properly.



* LipLock: The few voiced cutscenes don't have lip animations that even come close to matching the dialogue in any language, just generic MouthFlaps that start when a line's audio does and stops when the line ends with no pauses. The problem is the Japanese lines are much longer than the English ones, and the localization team didn't write around that fact, so quite a lot of the English audio is spoken ''very'' slowly and unnaturally to make sure the audio starts and stops with the MouthFlaps.

to:

* LipLock: The few voiced cutscenes don't have lip animations that even come close to matching the dialogue in any language, just generic MouthFlaps that start when a line's audio does and stops when the line ends with no pauses. The problem is the Japanese lines are much longer than the English ones, and the localization team didn't write around that fact, so quite a lot of the English audio is spoken ''very'' slowly and unnaturally to make sure the audio starts and stops with the MouthFlaps.mouth flaps.
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* JeanneDArchetype: Not any NPC in particular, but the 50*** Joan of Trout fish has this flavor text to describe how MadeOfIron it is!
--> "Caught alive and lashed to a spit; thrust into a cookpit and left to suffer the hellish flames for nigh on a quarter bell. Yet, the flames would not take her. Drubbed and beaten; tossed into a pot of scalding broth and left to endure the roiling currents as they cooked her flesh to the core. Yet the water would not have her. And thus was Joan returned to the lake."

to:

* JeanneDArchetype: Not any NPC in particular, but the 50*** Joan of Trout fish has this flavor text to describe how MadeOfIron it is!
--> "Caught
is.
-->"Caught
alive and lashed to a spit; thrust into a cookpit and left to suffer the hellish flames for nigh on a quarter bell. Yet, the flames would not take her. Drubbed and beaten; tossed into a pot of scalding broth and left to endure the roiling currents as they cooked her flesh to the core. Yet the water would not have her. And thus was Joan returned to the lake."



** ''Heavensward'' gives us the Astrologian questline. Where as all the other guilds and trainers welcome you with open arms, and consider you a famous and well respected member by the time their quest reaches either level 30 or 50, no one in Ishgard outside of the job's trainers and and few allies, have any respect for you taking up learning the Sharlayan Astrologian techniques. Many just outright dismiss your achievements, because they only believe in the use of Ishgardian Astrology, which is solely used to predict the movements of the Dravanian dragons. Others hold you in complete disdain, considering you little more than an enabler for Jannequinard's pro-Sharlayan views to spread, and they much prefer to think of him as little more an annoying idiot to be ignored.
* JerkassHasAPoint: There is an NPC who appears twice and is a jerk to you both times. The first time you talk to him, you are trying to track a man who is rousing Uldahn's refugees into an uprising. He wants nothing to do with you then, but it just so happens the man you are looking for comes to talk to him at that very moment. The second time, you come asking him to join the Crystal Braves. He rudely brushes you off and says that even though your intentions might be pure, the fact that the Crystal Braves is taking money from the Monetarists means nothing good. [[spoiler:He's right, the Monetarists bribe many members of the Crystal Braves to betray the Scions.]]
* JigglePhysics: It's very subtle and more realistic than most other games to the point where you'd have to zoom in and look closely to see it but it is there. The devs put a surprising amount of detail into this as well and how much a female character's breasts will bounce changes based on the armor they're wearing. Wearing a solid steel breastplate? Your boobs aren't going anywhere. Wearing the default Miqo'te shirt that clearly lacks a bra? You'll be bouncing like crazy, especially if you're doing two out of three of the new dances introduced in patch 2.2.

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** ''Heavensward'' gives us the Astrologian questline. Where as Whereas all the other guilds and trainers welcome you with open arms, and consider you a famous and well respected member by the time their quest reaches either level 30 or 50, no one in Ishgard Ishgard, outside of the job's trainers and and few allies, have any respect for you taking up learning the Sharlayan Astrologian techniques. Many just outright dismiss your achievements, because they only believe in the use of Ishgardian Astrology, which is solely used to predict the movements of the Dravanian dragons. Others hold you in complete disdain, considering you little more than an enabler for Jannequinard's pro-Sharlayan views to spread, and they much prefer to think of him as little more an annoying idiot to be ignored.
* JerkassHasAPoint: There is an NPC who appears twice and is a jerk to you both times. The first time you talk to him, you are trying to track a man who is rousing Uldahn's refugees into an uprising. He wants nothing to do with you then, but it just so happens the man you are looking for comes to talk to him at that very moment. The second time, you come asking him to join the Crystal Braves. He rudely brushes you off and says that even though your intentions might be pure, the fact that the Crystal Braves is are taking money from the Monetarists means nothing good. [[spoiler:He's right, the Monetarists bribe many members of the Crystal Braves to betray the Scions.]]
* JigglePhysics: It's very subtle and more realistic than most other games to the point where you'd have to zoom in and look closely to see it it, but it is there. The devs put a surprising amount of detail into this as well and how much a female character's breasts will bounce changes based on the armor they're wearing. Wearing a solid steel breastplate? Your boobs aren't going anywhere. Wearing the default Miqo'te shirt that clearly lacks a bra? You'll be bouncing like crazy, especially if you're doing two out of three of the new dances introduced in patch 2.2.



** During the Even Further Adventures of Hildebrand, you become properly acquainted with the stalker who has been following Nashu since the beginning of the ARR quests. He tells you that he first laid eyes on her 5 years ago or possibly just a week ago, lampshading the ambiguous amount of time that has passed in story since the beginning while also lining up with when A Realm Reborn was released which was 5 years earlier real world time.

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** During the Even Further Adventures of Hildebrand, you become properly acquainted with the stalker who has been following Nashu since the beginning of the ARR quests. He tells you that he first laid eyes on her 5 years ago ago, or possibly just a week ago, lampshading the ambiguous amount of time that has passed in story in-story since the beginning beginning, while also lining up with when A ''A Realm Reborn Reborn'' was released which was 5 years earlier real world previous in real-world time.



** Right before the final battle with [[spoiler:Emet-Selch, aka Hades, he proclaims that you two shall fight with all titles thrown aside. He is the only boss whose name doesn't have a title to go with it in the expansion.]]

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** Right before the final battle with [[spoiler:Emet-Selch, aka Hades, he proclaims that you two shall fight with all titles thrown aside. He is the only boss in the expansion whose name [[BossSubtitles doesn't have a title title]] to go with it in the expansion.it.]]
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* KillEmAll: TheEmpire had aimed to do this to all the beast tribes in order to stop the summoning of the primals for good[[note]][[spoiler: Which doubles as CriticalResearchFailure, with a helping of willful ignorance: the Primals are summoned when the beast tribes become desperate. The primals that are fought in the main storyline are summons by Eorzean actions, and are (relatively) easily defeated. The primals that are summoned after the completion of the 2.0 storyline are an order of magnitude stronger ''because'' the beast tribes became more desperate when they thought the Garleans would curb-stomb them, and a primal gets more powerful the more desperate the beast tribes' prayers become. By trying to eradicate the beast tribes, the Garleans would only summon another primal as powerful as, if not more powerful than, ''Bahamut''. They, of course, refuse to believe this]][[/note]]. [[spoiler: In the "Dreams of Ice" story line, the Scions fear that if Iceheart's (a normal Elezen woman who has the Echo like the player and the Scions) summoning of Shiva became known, then the empire might completely eradicate Eorzea of its people since there's potential for anyone besides the beastmen to summon a primal and it would be easier to capture/kill everyone rather than trying to find out who has the ability to summon.]]

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* KillEmAll: TheEmpire had aimed to do this to all the beast tribes in order to stop the summoning of the primals for good[[note]][[spoiler: Which doubles as CriticalResearchFailure, with a helping of willful ignorance: the The Primals are summoned when the beast tribes become desperate. The primals that are fought in the main storyline are summons by Eorzean actions, and are (relatively) easily defeated. The primals that are summoned after the completion of the 2.0 storyline are an order of magnitude stronger ''because'' the beast tribes became more desperate when they thought the Garleans would curb-stomb them, and a primal gets more powerful the more desperate the beast tribes' prayers become. By trying to eradicate the beast tribes, the Garleans would only summon another primal as powerful as, if not more powerful than, ''Bahamut''. They, of course, refuse to believe this]][[/note]]. [[spoiler: In the "Dreams of Ice" story line, the Scions fear that if Iceheart's (a normal Elezen woman who has the Echo like the player and the Scions) summoning of Shiva became known, then the empire might completely eradicate Eorzea of its people since there's potential for anyone besides the beastmen to summon a primal and it would be easier to capture/kill everyone rather than trying to find out who has the ability to summon.]]
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* JeanneDArchetype: Not any NPC in particular, but the 50*** Joan of Trout fish has this flavor text to describe how MadeOfIron it is!
--> "Caught alive and lashed to a spit; thrust into a cookpit and left to suffer the hellish flames for nigh on a quarter bell. Yet, the flames would not take her. Drubbed and beaten; tossed into a pot of scalding broth and left to endure the roiling currents as they cooked her flesh to the core. Yet the water would not have her. And thus was Joan returned to the lake."

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