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* {{Hunk}}: Male Highlanders, to contrast with the more bishonen Midlanders.


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* HumongousHeadedHammer:
** [[TheBerserker Warriors]] have access to a handful of war hammers in place of their usual axes. These hammers have heads the size of their wielders' torsos to go hand-in-hand with the superhuman strength granted by mastering one's Inner Beast.
** The Magic Hammer spell used by blue mages drops an enormous mallet larger than any player character onto the target area, damaging any enemy struck, reducing the enemy's Mind and Intelligence stats, and restoring MP to the caster.
** Godbert Manderville has the inexplicable ability to make his ordinary goldmsith's hammer grow to enormous proportions, making the haft and the head longer than he is tall. He uses this reach to batter his foes in mid-air before sending them careening down to earth.
%%* {{Hunk}}: Male Highlanders, to contrast with the more bishonen Midlanders. PARTIAL CONTEXT EXAMPLE
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* HealingMagicIsTheHardest: While healing magic is known, it's not as ubiquitous as traditional mundane methods due to a multitude of reasons. In the grand scheme of things, healing magic can only do so much to mend an injured person and the most grievous wounds are potentially impossible to mend with magic.

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* HealingMagicIsTheHardest: While healing magic is known, it's not as ubiquitous as traditional mundane methods one assumes it to be due to it being either very demanding on the user, difficult to master, highly obscure, or outright restricted; possibly a multitude combination of those reasons. In the grand scheme of things, Even if those limitations are circumvented, healing magic has a limit to what it can only do so much to mend actually do, as it can't, for example, regenerate an injured person amputated limb. It's part of the reason why traditional first-aid and the most grievous wounds medicine are potentially impossible to mend with magic.still relevant.
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* GogglesDoSomething: The Scions of the Seventh Dawn, minus Minfillia and yourself, are outfitted with special goggles that allows them to detect aetheric energies. The various Mog Station-purchased outfits based on the other Scion's outfits have them, but they don't work for you - you can't even actually wear them over your eyes - putting this in GogglesDoNothing.

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* GogglesDoSomething: GogglesDoSomethingUnusual: The Scions of the Seventh Dawn, minus Minfillia and yourself, are outfitted with special goggles that allows them to detect aetheric energies. The various Mog Station-purchased outfits based on the other Scion's outfits have them, but they don't work for you - you can't even actually wear them over your eyes - putting this in GogglesDoNothing.
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** At the end of the 60 Dark Knight Quest, Sidurgu [[OffWithTheirHead decapitates]] the BigBad. The screen smashes to black right before the blade makes content with their neck, and when it fades back in, the camera doesn't show the corpse any higher than the torso to prevent seeing the point of decapitation.

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** At the end of the 60 Dark Knight Quest, Sidurgu [[OffWithTheirHead [[OffWithHisHead decapitates]] the BigBad. The screen smashes to black right before the blade makes content with their neck, and when it fades back in, the camera doesn't show the corpse any higher than the torso to prevent seeing the point of decapitation.

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* GoryDiscretionShot:

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* GoryDiscretionShot:GoryDiscretionShot: Extreme examples of mutilation are usually handed with a cut away from the action, for reasons of both rating and to help ease things up on the team from having to actually model said mutilated body.


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** At the end of the 60 Dark Knight Quest, Sidurgu [[OffWithTheirHead decapitates]] the BigBad. The screen smashes to black right before the blade makes content with their neck, and when it fades back in, the camera doesn't show the corpse any higher than the torso to prevent seeing the point of decapitation.
** And the end of the Sorrows of Werlyt storyline, [[spoiler: Alfonse in the Diamond Weapon crushes Valens to death, with the noises that are made heavily implying he was crushed so hard his head either split or popped clean off. The camera only shows Valen's legs going limp before the Diamond Weapon tosses Valens' corpse off screen, with his body not being visible at the angle he throws it.]]
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* GentleGiant: Goobues are enormous, plant-covered, ogre-like beings who are notorious for their noxious, moldy sneezes. The vast majority of them are non-hostile unless you provoke them, however. FATEs that feature them as enemies usually clarify that their behavior is unusual in some way. The Sylphs of Little Solace are very fond of them, and enlist their aid in scaring away Tempered Sylphs trying to play cruel, destructive pranks.

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* GentleGiant: Goobues are enormous, plant-covered, ogre-like beings who are notorious for their noxious, moldy sneezes. The vast majority of them are non-hostile unless you provoke them, however. FATEs [=FATE=]s that feature them as enemies usually clarify that their behavior is unusual in some way. The Sylphs of Little Solace are very fond of them, and enlist their aid in scaring away Tempered Sylphs trying to play cruel, destructive pranks.
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* GentleGiant: Goobues are enormous, plant-covered, ogre-like beings who are notorious for their noxious, moldy sneezes. The vast majority of them are non-hostile unless you provoke them, however. FATEs that feature them as enemies usually clarify that their behavior is unusual in some way. The Sylphs of Little Solace are very fond of them, and enlist their aid in scaring away Tempered Sylphs trying to play cruel, destructive pranks.
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** Area-of-effect markers for powerful or wide-hitting enemy attacks are justified as some combination of the enemy in question tipping their hand before a big attack and/or actual precognition granted by the Echo. Despite this, it appears to purely be nothing more than a gameplay mechanic wholly insulated from the story - most enemies that have area-of-effect markers simply stand still with the same animation they normally have when an [=AoE=] marker shows up, and, more strangely, those that ''do'' have a unique animation for a big attack, like diresaurs in ''Heavensward'' and vanaras in ''Stormblood'', don't have an [=AoE=] marker. The Coincounter from the Aurum Vale dungeon was a particularly infamous example for not having markers, enough that the devs went out of their way to give his attacks proper markers for 5.3, because he shares the model and several animations and attacks with Steropes, a boss FATE whose attacks ''do'' have those markers (save for the large instant-death AOE, which also had to have a marker added in that patch).
** There's no justification given on why the Hunting Guild in Sharlayan uses Sacks of Nuts, the same currency as the one on the First. Gameplay-wise, it's so they aren't wasted when the previous expansion is finished, a practice seen between Heavensward and Stormblood, which does have an explanation.

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** Area-of-effect markers for powerful or wide-hitting enemy attacks are justified as some combination of the enemy in question tipping their hand before a big attack and/or and actual precognition granted by the Echo. Despite this, it appears to purely be nothing more than a gameplay mechanic wholly insulated from the story story, as in practice the game only uses one or the other for any given enemy - most enemies that have area-of-effect markers simply stand still with the same animation they normally have when an [=AoE=] marker shows up, and, more strangely, those that ''do'' have a unique animation for a big attack, like diresaurs in ''Heavensward'' and vanaras in ''Stormblood'', don't have an [=AoE=] marker. The Coincounter from the Aurum Vale dungeon was a particularly infamous example for not having markers, enough that the devs went out of their way to give his attacks proper markers fix this for 5.3, because he shares the model and several animations and attacks with Steropes, a boss FATE whose attacks ''do'' have those markers (save for the large instant-death AOE, which also had to have a marker added in that patch).
** There's no justification given on why the Hunting Guild in Sharlayan uses Sacks of Nuts, the same currency as the one on the First. Gameplay-wise, it's so they aren't wasted when the previous expansion is finished, a practice seen between Heavensward and Stormblood, which does have an explanation.the explanation that their respective hunts are hosted by different divisions of the same guild.
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* HopeSproutsEternal: The final zone of ''Endwalker'' is [[spoiler:Ultima Thule]], a barren, desolate wasteland bereft of life save for phantoms of the dead and those wishing for death. The BigBad uses this to harness despair and [[spoiler:project it all throughout the universe in their quest to end all life]]. But as you approach the TheVeryDefinitelyFinalDungeon, the heroes break this despair with [[spoiler:the help of Emet-Selch and Hythlodaeus]] by filling the land with Elpis blooms that shine bright white, proving that hope has returned to a land long bereft of it. This shatters the BigBad's absolute control over their domain and enables the Scions to take the fight to them without being simply blinked out of existence.
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* HandsLookingWrong: The Warrior of Light instinctively examines their hands when Fandaniel informs them of their [[spoiler:borrowed flesh]] after kidnapping them. The fact that their hands are [[spoiler:not their own and clad in Garlean attire]] clearly makes alarm bells go off in the Warrior's head.
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* GameMod: Modding in XIV is a complicated topic compared to its contemporaries like ''VideoGame/WorldOfWarcraft'' and similar "theme park" [=MMOs=]. The game's terms of service explicitly forbids modding the game files, but this hasn't stopped people to the point of a flourishing mod community in spite of it, as long as you're not doing anything that alters gameplay, meaning the most you'll see is cosmetic replacers (changing X outfit to X outfit), animation replacers, graphics shaders and damage parsers. Generally, the community treats modding as a don't-ask-don't-show-don't-tell sort of thing, and Square-Enix is happy to leave it be as long as that remains the case, but in situations where players have disregarded this (some examples can be found on the [[Trivia/FinalFantasyXIV trivia page]]), the team has stepped in to publicly chastise and openly punish the offenders, and using a parser to heckle another player for low DPS is a fast way to get banned since you're both admitting to using a damage meter and using it justify harassing someone.

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* GameMod: Modding in XIV is a complicated topic compared to its contemporaries like ''VideoGame/WorldOfWarcraft'' and similar "theme park" [=MMOs=]. [=MMOs=] that usually allow them for minor preformance boosts like setting markers, giving warnings in raids or using parsers to gauge performance. The game's terms of service explicitly forbids modding the game files, but this hasn't stopped people to the point of a flourishing mod community in spite of it, as long as you're not doing anything that alters gameplay, meaning the most you'll see is cosmetic replacers (changing X outfit to X outfit), animation replacers, graphics shaders and damage parsers. parsers for gauging your damage/healing numerically. Generally, the community treats modding as a don't-ask-don't-show-don't-tell sort of thing, and Square-Enix the XIV team is happy to leave it be as long as that remains the case, but in situations where players have disregarded this (some examples can be found on the [[Trivia/FinalFantasyXIV trivia page]]), the team has stepped in to publicly chastise and openly punish the offenders, and using a parser to heckle another player for low DPS is a fast way to get banned since you're both admitting to using a damage meter and using it justify harassing someone.
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* GameMod: Modding in XIV is a complicated topic compared to its contemporaries like ''VideoGame/WorldOfWarcraft'' and similar "theme park" [=MMOs=]. The game's terms of service explicitly forbids modding the game files, but this hasn't stopped people to the point of a flourishing mod community in spite of it, as long as you're not doing anything that alters gameplay, meaning the most you'll see is cosmetic replacers (changing X outfit to X outfit), animation replacers, graphics shaders and damage parsers. Generally, the community treats modding as a don't-ask-don't-show-don't-tell sort of thing, and Square-Enix is happy to leave it be as long as that remains the case, but in situations where players have disregarded this (some examples can be found on the [[Trivia/FinalFantasyXIV trivia page]]), the team has stepped in to publicly chastise and openly punish the offenders, and using a parser to heckle another player for low DPS is a fast way to get banned since you're both admitting to using a damage meter and using it justify harassing someone.
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* TheGreatestStoryNeverTold: At the end of "Myths of the Realms", the heroes uncover a wealth of information regarding the true origins of the Twelve. However, their final report on the adventure has to be heavily redacted, as [[spoiler:the knowledge that the Twelve have willingly passed on would cause enormous cultural and political turmoil across Eorzea.]]
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** Estinien gets to play this role [[spoiler:after breaking free of Nidhogg's possession at the end of the ''Heavensward'' content cycle]], helping people in need and assisting the Grand Companies when needed, particularly [[spoiler:dealing with Garlemald's Black Rose production facilities alongside a HeelFaceTurn[=ed=] Gaius, while the Warrior of Light and the Scions are still stuck on the First.]] His story doesn't intersect with the Warrior of Light's much from this point, other than [[spoiler:destroying Nidhogg's eyes at the end of 4.0 after they're spent of aether]], a brief appearance in the level 70 Dragoon quest, and [[spoiler:rescuing the Warrior of Light from Elidibus at the end of 4.56]].

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** Estinien gets to play this role [[spoiler:after breaking free of Nidhogg's possession at the end of the ''Heavensward'' content cycle]], helping people in need and assisting the Grand Companies when needed, particularly [[spoiler:dealing with Garlemald's Black Rose production facilities alongside a HeelFaceTurn[=ed=] Gaius, while the Warrior of Light and the Scions are still stuck on the First.]] His story doesn't intersect with the Warrior of Light's much from this point, other than [[spoiler:destroying Nidhogg's eyes at the end of 4.0 after they're spent of aether]], a brief appearance in the level 70 Dragoon quest, and [[spoiler:rescuing the Warrior of Light from Elidibus at the end of 4.56]].56. Until he officially joins the Scions just before the beginning of Endwalker.]]
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Crosswicking new trope

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* TheGreatExterminator:
** The [[PlayerCharacter Warrior of Light]] becomes famous as the world's preeminent slayer of primals, {{Tulpa}} of gods and heroes brought to life via prayer and large sources of aether, over the course of the story. Due to possessing the Echo, they can fight these gods without the risk of being turned into mindless thralls, becoming so good at it that they're the first one called in to handle any primal uprising.
** The last incarnation of the legendary pirate Mistbeard led an expedition to exterminate the [[OurSirensAreDifferent sirens]] terrorizing the seas off the coast of Vylbrand. By the present day, sirens had largely faded into legend until multiple sirens take roost on the Isle of Umbra, requiring the Warrior to face them so the restoration of Pharos Sirius can proceed.
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** Endgame gear is usually bought with Allagan Tomestones, of which is regularly rotated out to introduce new ones through patch cycles for the current content (ordered by appearance): Philosophy, Mythology, Soldiery, Poetics[[note]]Unlike the others types, this one has since became the catch-all currency for all past endgame gear.[[/note]], Law, Esoterics, Lore, Scripture, Verity, Creation, Mendacity, Genesis, Goetia, Phantasmagoria, Allegory, Revelation, Aphorism, Astronomy, Causality, and Comedy.

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** Endgame gear is usually bought with Allagan Tomestones, variations of which is are regularly rotated out to introduce new ones through patch cycles for the current content (ordered by appearance): Philosophy, Mythology, Soldiery, Poetics[[note]]Unlike the others types, this one has stayed on and since became the catch-all currency for all past endgame gear.[[/note]], Law, Esoterics, Lore, Scripture, Verity, Creation, Mendacity, Genesis, Goetia, Phantasmagoria, Allegory, Revelation, Aphorism, Astronomy, Causality, and Comedy.



* GloriousDeath: The Dotharl clan of Xaela are fixated on fighting and dying in glorious combat as they believe that they reincarnate only by dying when their soul burns brightest. As a result, they're the most vicious {{Blood Knight}}s on a steppe full of {{Proud Warrior Race Guy}}s who regularly attack and slaughter other tribes. This is also {{deconstructed|trope}}, as this fixation on dying gloriously has left the Dotharl with a dwindling population and many, many enemies.

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* GloriousDeath: The Dotharl clan of Xaela are fixated on fighting and dying in glorious combat as they believe that they reincarnate only by dying when their soul burns brightest. As a result, they're the most vicious {{Blood Knight}}s on a steppe full of {{Proud Warrior Race Guy}}s who regularly attack and slaughter other tribes.tribes just for the sake of battling each other. This is also {{deconstructed|trope}}, as this fixation on dying gloriously has left the Dotharl with a dwindling population and many, many enemies.
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** With the introduction of Trust/Duty Support, we get characters who are only usable as fixed party Duty Support members, and not as Trusts, which allow the player to pick their party[[note]]Not counting generics, Ysayle appears exclusively in Sohm Al, Haurchefant appears exclusively in The Vault, Pero Roggo appears exclusively in Great Gubal Library, Aymeric appears exclusively in Sohr Khai, Captain Carvallain appears exclusively in Sirensong Sea, Lyse appears in Sirensong Sea, Bardam's Mettle and Ala Migho, Gosetsu appears in Bardam's Mettle and Doma Castle, Hien appears exclusively in Bardam's Mettle, Yugiri appears exclusively in Doma Castle, Arenvald and Raubahn appear exclusively in Ala Migho, Lyna appears exclusively in Holminster Switch, and Varshahn appears in The Fell Court of Troia, Lapis Manalis and the Aetherfont.[[/note]]
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Crosswicking

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* InjuredSelfDrag: The Warrior of Light is badly wounded by a magitek explosion [[spoiler:after being kidnapped by Fandaniel and stuffed into a Garlean body]]. They still have enough left in them to drag themselves back to Camp Broken Glass and to tackle [[spoiler:Zenos, who [[GrandTheftMe is wearing their body]]]] to the floor.
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* GoldMakesEverythingShiny: You can get a golden-coated Magitek mech if you manage to rack up 500 commendations. Gold dyes can also turn your gear into a shiny coat of gold. Yes, even cloth robes.

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* GoldMakesEverythingShiny: You can get a golden-coated Magitek mech if you manage to rack up 500 commendations. Gold dyes can also turn your gear into a shiny coat of gold. Yes, even cloth robes. Then there's the special mounts from the Luxury Trader that cost a whopping 50,000,000 gil to purchase, effectively limiting them to only the most wealthy. These mounts are shinier, golden reskins of existing mounts that spew gil everywhere they go to further flaunt your wealth.
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** Rounding all this out is the Healers' respective revive spells--"Raise", "Resurrection", "Ascend", and "Egeiro"--taking eight seconds to successfully cast without the assistance of "Swiftcast" or Spell Speed hastening it. Lore-wise, these spells are incapable of bringing back the dead; that falls under Necromancy, which has dire repercussions for practicing it.
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* HealingMagicIsTheHardest: While healing magic is known, it's not as ubiquitous as traditional mundane methods due to a multitude of reasons. In the grand scheme of things, healing magic can only do so much to mend an injured person and the most grievous wounds are potentially impossible to mend with magic.
** Conjurer, the only ''starting'' healing class, establish that not only is the use of conjury strictly regulated, but it's also potentially dangerous for those who don't have the vast aether reserves the Warrior of Light has. Sylphie nearly kills herself trying to cast conjury with her natural talent alone and not drawing from nature. This is also why the Red Mage's "Vercure" and "Verraise" are more costly to cast (and in the former's case, slightly less effective than a Conjurer's Cure), in spite of their red magic techniques easing the burden. White Mages are even more restricted, reserved for a special group of individuals, with the Warrior of Light being the only known exception.
** Scholar is a lost art, and it took the exploits of one curious Marauder and the Warrior of Light to unearth it.
** Astrologian and Sage are arts native to the isolationist nation of Sharlayan, and the Warrior of Light just happens to be lucky enough to meet the few people from there that are willing to teach an outsider. Somanoutics, the Sage's arts, are also described to be incredibly difficult to learn and master.
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** The story in Shadowbringers emphasizes that [[spoiler:the residents of the Source have been 7 times rejoined and have higher mana density than the residents of The First, and are thus innately stronger. As far as gameplay goes, the Scions of the Seventh Dawn are no stronger than Ryne or Lyna when used in trusts, and the group as a whole struggles against Ran'jit, a resident of the First]]
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** From each expansion's raid series, completing the final level of a raid tier drops a weapon as a reward for your triumph. Though available earlier than relic weapons, you have to prove yourself in exceedingly difficult content to obtain one.

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** From each expansion's raid series, completing the final level of a raid tier drops a weapon as a reward for your triumph. Though available earlier than relic weapons, you have to prove yourself in exceedingly difficult content to obtain one. You will also have early access to components that will upgrade Tomestone gear before it becomes available to everyone else in a later patch.
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** Huntmasters only trade in Allied Seals, which are earned only from participating in The Hunt. ''Heavensward'' introduced Centurio Seals, which are essentially an elite version of Allied Seals, which are also used in ''Stormblood''. ''Shadowbringers'' uses Sacks of Nuts.

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** Huntmasters only trade in Allied Seals, which are earned only from participating in The Hunt. ''Heavensward'' introduced Centurio Seals, which are essentially an elite version of Allied Seals, which are also used in ''Stormblood''. ''Shadowbringers'' and ''Endwalker'' uses Sacks of Nuts.
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** Endgame gear is usually bought with Allagan Tomestones, of which a new variety is introduced (and older ones removed) through patch cycles: Philosophy, Mythology, Soldiery, Poetics, Law, Scripture, Lore, Verity, Creation, Mendacity, Genesis, Goetia, Phantasmagoria, Allegory, and Revelation. As of ''Stormblood'', the devs seem to have settled on Poetics for {{Infinity Minus One|Sword}} gear at former level caps, and the newest variety (or varieties) for gear at the current level cap.

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** Endgame gear is usually bought with Allagan Tomestones, of which a is regularly rotated out to introduce new variety is introduced (and older ones removed) through patch cycles: cycles for the current content (ordered by appearance): Philosophy, Mythology, Soldiery, Poetics, Poetics[[note]]Unlike the others types, this one has since became the catch-all currency for all past endgame gear.[[/note]], Law, Esoterics, Lore, Scripture, Lore, Verity, Creation, Mendacity, Genesis, Goetia, Phantasmagoria, Allegory, Revelation, Aphorism, Astronomy, Causality, and Revelation. As of ''Stormblood'', the devs seem to have settled on Poetics for {{Infinity Minus One|Sword}} gear at former level caps, and the newest variety (or varieties) for gear at the current level cap.Comedy.
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** The shopmasters at the Wolves' Den only trade in Wolf Marks, earned through PlayerVersusPlayer.

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** The shopmasters at the Wolves' Den only trade in Wolf Marks, Marks or Trophy Crystals, earned through PlayerVersusPlayer.
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** The Disciple of the Hand classes are all crafters, so their questlines will naturally have you crafting things to complete them. However, the game only checks if you have the item in question for the quest, not if you crafted it. You could just buy the item from someone else on the Market Board, and the game acts as if you're the one that made it. Taken to its extreme with daily Expert Deliveries in your Grand Company (which give large EXP rewards for turning in the items in question), it is theoretically possible to get a Disciple of the Hand class to its level cap and be renowned the realm over as a master of your profession without crafting anything.
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Blade On A Stick is a disambig


* IconicItem: [[BladeOnAStick The Gae Bolg]] has become symbolic of ''Final Fantasy XIV'' and is often used in {{Crossover}} events to symbolize the game.

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* IconicItem: [[BladeOnAStick The Gae Bolg]] Bolg has become symbolic of ''Final Fantasy XIV'' and is often used in {{Crossover}} events to symbolize the game.
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** After [[spoiler:the Rising Stones is repopulated with new scions]], Aenor Cockburne who has her eyes on Ocher Boulder, who also joined. As of 3.2, it's clear they've gotten to "know each other", much to the distress of the girl's sister, who ponders the [[HotSkittyOnWailordAction logistical implications]] and the fact the only time it would have been possible would be when she was asleep not ten feet from them on missions.

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** After [[spoiler:the Rising Stones is repopulated with new scions]], Aenor Cockburne who has her eyes on Ocher Boulder, who also joined. As of 3.2, it's clear they've gotten to "know each other", much to the distress of the girl's sister, who ponders the [[HotSkittyOnWailordAction logistical implications]] and the fact the only time it would have been possible would be when she was asleep not ten feet from them on missions.



** Zigzagged in ''Endwalker''; the last quest sees the Warrior of Light [[spoiler:literally alone, as all the other Scions sacrificed themselves to get you to this point.]] All your actions are greyed out, a buff on your character reading, simply, "Endwalker: Walking alone into the end." But despite this, there are shades along your path, and each one you near speaks a line from friends the [=WoL=] has met (and sometimes lost) along the way. You are by yourself... but YouAreNotAlone].
** Subverted at the climax of ''Endwalker''. [[spoilerthe final battle sees the rest of the Scions incapacitated by the Endsinger's furious assault. Rather than risk seeing their friends come to any more harm, the Warrior activates their portable teleporter before it drift away in the Endsinger's tempest, whisking away their friends and leaving them to face her alone. The Endsinger calls the Warrior a {{Hypocrite}} for seemingly giving up on the companionship they extolled, just as Zenos busts in as Shinryu for some much needed help. After that, the Warrior hops on Shinryu's back and summons seven more heroes one more time to finish the fight, all while the Scions' prayers influence the dynamis to give a sizable buff to everyone fighting.]]

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** Zigzagged in ''Endwalker''; the last quest sees the Warrior of Light [[spoiler:literally alone, as all the other Scions sacrificed themselves to get you to this point.]] All your actions are greyed out, a buff on your character reading, simply, "Endwalker: Walking alone into the end." But despite this, there are shades along your path, and each one you near speaks a line from friends the [=WoL=] has met (and sometimes lost) along the way. You are by yourself... but YouAreNotAlone].
YouAreNotAlone.
** Subverted at the climax of ''Endwalker''. [[spoilerthe [[spoiler:The final battle sees the rest of the Scions incapacitated by the Endsinger's furious assault. Rather than risk seeing their friends come to any more harm, the Warrior activates their portable teleporter before it drift away in the Endsinger's tempest, whisking away their friends and leaving them to face her alone. The Endsinger calls the Warrior a {{Hypocrite}} for seemingly giving up on the companionship they extolled, just as Zenos busts in as Shinryu for some much needed help. After that, the Warrior hops on Shinryu's back and summons seven more heroes one more time to finish the fight, all while the Scions' prayers influence the dynamis to give a sizable buff to everyone fighting.]]

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** After [[spoiler:the Rising Stones is repopulated with new scions]], there's a Hyur female who has her eyes on a Roegadyn who also joined. As of 3.2, it's clear they've gotten to "know each other", much to the distress of the girl's sister, who ponders the [[HotSkittyOnWailordAction logistical implications]] and the fact the only time it would have been possible would be when she was asleep not ten feet from them on missions.

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** After [[spoiler:the Rising Stones is repopulated with new scions]], there's a Hyur female Aenor Cockburne who has her eyes on a Roegadyn Ocher Boulder, who also joined. As of 3.2, it's clear they've gotten to "know each other", much to the distress of the girl's sister, who ponders the [[HotSkittyOnWailordAction logistical implications]] and the fact the only time it would have been possible would be when she was asleep not ten feet from them on missions.



* InTheEndYouAreOnYourOwn:
** Zigzagged in ''Endwalker''; the last quest sees the Warrior of Light [[spoiler:literally alone, as all the other Scions sacrificed themselves to get you to this point.]] All your actions are greyed out, a buff on your character reading, simply, "Endwalker: Walking alone into the end." But despite this, there are shades along your path, and each one you near speaks a line from friends the [=WoL=] has met (and sometimes lost) along the way. You are by yourself... but YouAreNotAlone].
** Subverted at the climax of ''Endwalker''. [[spoilerthe final battle sees the rest of the Scions incapacitated by the Endsinger's furious assault. Rather than risk seeing their friends come to any more harm, the Warrior activates their portable teleporter before it drift away in the Endsinger's tempest, whisking away their friends and leaving them to face her alone. The Endsinger calls the Warrior a {{Hypocrite}} for seemingly giving up on the companionship they extolled, just as Zenos busts in as Shinryu for some much needed help. After that, the Warrior hops on Shinryu's back and summons seven more heroes one more time to finish the fight, all while the Scions' prayers influence the dynamis to give a sizable buff to everyone fighting.]]



* {{Irony}}: Lalafells in Ul'Dah were the ones who are responsible for creating the designation of "beast tribe" for the more animalistic but sentient races across Eorzea and beyond, essentially to make them second class citizens. [[spoiler:Within the First, adjacent to the Source world that is "our" world, the lalafell race grew in a completely different direction, becoming essentially stereotypical dwarves to the point that ''they'' are considered a beast tribe.]]

to:

* {{Irony}}: {{Irony}}:
**
Lalafells in Ul'Dah were the ones who are responsible for creating the designation of "beast tribe" for the more animalistic but sentient races across Eorzea and beyond, essentially to make them second class citizens. [[spoiler:Within the First, adjacent to the Source world that is "our" world, the lalafell race grew in a completely different direction, becoming essentially stereotypical dwarves to the point that ''they'' are considered a beast tribe.]]


Added DiffLines:

* ItBeganWithATwistOfFate: This is how ''A Realm Reborn's'' story starts. Rather than being immediately hailed as a Warrior of Light, the player character starts off as a simple adventurer looking for work. It's only after accepting a seemingly simple request does it progress into meeting the Scions of the Seventh Dawn and eventually becoming a world-renowned hero.

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