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* MoleInCharge: Fleet Admiral Jorel Quinn, the head of Starfleet, is an Undine infiltrator who replaced the real Quinn. As such, he is in a position to do serious harm to the Federation, and does so repeatedly, starting with signing off on the plan to forcibly resettle Klingon-border colonies and keeping Admiral Menninger in charge of the local Starfleet forces long after he should have been sacked. His {{Dragon}} is Rear Admiral David Huntington, who is a human Masters cultist and recurring villain. There are various other Undine infiltrators in high positions as well.

to:

* MoleInCharge: Fleet Admiral Jorel Quinn, the head of Starfleet, is an Undine infiltrator who replaced the real Quinn. As such, he is in a position to do serious harm to the Federation, and does so repeatedly, starting with signing off on the plan to forcibly resettle Klingon-border colonies and keeping Admiral Menninger in charge of the local Starfleet forces long after he should have been sacked. His {{Dragon}} [[TheDragon Dragon]] is Rear Admiral David Huntington, who is a human Masters cultist and recurring villain. There are various other Undine infiltrators in high positions as well.
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* HumanSubspecies: The Denali, denizens of a world of same name located in the galactic halo well "below" the important Federation-Klingon border region. They were a "warp boom" Earth colony that genetically engineered themselves into something like UsefulNotes/{{furries}} to better survive on their bitterly cold adopted homeworld.

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* HumanSubspecies: The Denali, denizens of a world of same name located in the galactic halo well "below" the important Federation-Klingon border region. They were a "warp boom" Earth colony that genetically engineered themselves into something like UsefulNotes/{{furries}} [[UsefulNotes/FurryFandom furries]] to better survive on their bitterly cold adopted homeworld.
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* MayItNeverHappenAgain: In ''Fanfic/PearShaped'', Kanril Eleya expresses a hope that the peace negotiations between the Federation and the Klingon Empire will involve them settling the disputed spinward-rimward border "so that my kids don't have to go through this, too." In the ''Franchise/StarTrek'' setting, the then-current war is at least the ''fourth'' time the two superpowers have fought over that part of space.
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Disambig fix


** The Orions are liked by approximately ''nobody'' on the border. {{Justified}} given their habit of raiding planets for slaves, a practice that was banned by their current leader Melani D'ian as a condition of her alliance with the Klingons, but still happens behind her back.

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** The Orions are liked by approximately ''nobody'' on the border. {{Justified}} {{Justified|Trope}} given their habit of raiding planets for slaves, a practice that was banned by their current leader Melani D'ian as a condition of her alliance with the Klingons, but still happens behind her back.
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Mary Suetopia is no longer a trope, moved to Utopia.


** [[invoked]] The Moab Confederacy initially looks like a [[LibertariansInSpace right-libertarian-capitalist]] MarySuetopia, much in the vein of Creator/MichaelZWilliamson's ''Literature/FreeholdOfGrainne''. However, author's intent, which Patrickngo admits didn't turn out as intended in the original stories due to a failure to sufficiently show the Confederacy's internal problems, is for it to be a deconstruction. Moab wreaks havoc for several years but gradually overextends itself in its quest to prove its worth to the Klingons and give the Federation the finger. [[ApocalypseHow Then the Fek'Ihri invade it.]] The loss of a vast amount of infrastructure and over 100 million people, coupled with revelations of their use of ChildSoldiers and the virtual lack of a social safety net, leads to a bloody civil war in 2412. Among the other notions torn down are far-right ideas on restricting the right to vote: in Moab's case, restricting the franchise to "people with sufficient income to pay net taxes" means it's phenomenally easy for a sufficiently wealthy organization to rig an election in their favor: they just set up a shell company and hire people likely to vote the way they want.

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** [[invoked]] The Moab Confederacy initially looks like a [[LibertariansInSpace right-libertarian-capitalist]] MarySuetopia, {{Utopia}}, much in the vein of Creator/MichaelZWilliamson's ''Literature/FreeholdOfGrainne''. However, author's intent, which Patrickngo admits didn't turn out as intended in the original stories due to a failure to sufficiently show the Confederacy's internal problems, is for it to be a deconstruction. Moab wreaks havoc for several years but gradually overextends itself in its quest to prove its worth to the Klingons and give the Federation the finger. [[ApocalypseHow Then the Fek'Ihri invade it.]] The loss of a vast amount of infrastructure and over 100 million people, coupled with revelations of their use of ChildSoldiers and the virtual lack of a social safety net, leads to a bloody civil war in 2412. Among the other notions torn down are far-right ideas on restricting the right to vote: in Moab's case, restricting the franchise to "people with sufficient income to pay net taxes" means it's phenomenally easy for a sufficiently wealthy organization to rig an election in their favor: they just set up a shell company and hire people likely to vote the way they want.

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"Natural consequences" aren't automatically Surprisingly Realistic Outcome


TheVerse stretches the events of ''Star Trek Online'' out over approximately a decade instead of the mere three years in the actual game, and [[{{Deconstruction}} deconstructs]] a number of tropes that are taken for granted in ''STO'', usually by means of a version of SurprisinglyRealisticOutcome dubbed the "Rule of Natural Consequences" by Patrickngo. Chief among the deconstructions is the idea of the PlanetOfHats, which is sometimes referenced InUniverse as the idea that your species dictates your politics. A semi-redux of the Maquis plot from [=DS9=] ensued with the invention of the Moab Confederacy, a group of primarily human and politically conservative colonies on the Federation-Klingon border that secede from the Federation in 2406 due to both cultural factors and abuse by a GovernmentConspiracy, and align themselves with the Klingon Empire.

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TheVerse stretches the events of ''Star Trek Online'' out over approximately a decade instead of the mere three years in the actual game, and [[{{Deconstruction}} deconstructs]] a number of tropes that are taken for granted in ''STO'', usually by means of a version of SurprisinglyRealisticOutcome what is dubbed the "Rule of Natural Consequences" by Patrickngo. Chief among the deconstructions is the idea of the PlanetOfHats, which is sometimes referenced InUniverse as the idea that your species dictates your politics. A semi-redux of the Maquis plot from [=DS9=] ensued with the invention of the Moab Confederacy, a group of primarily human and politically conservative colonies on the Federation-Klingon border that secede from the Federation in 2406 due to both cultural factors and abuse by a GovernmentConspiracy, and align themselves with the Klingon Empire.



* SurprisinglyRealisticOutcome: {{Enforced}} by means of the writers' Rule of Natural Consequences, or RONC: "For every action, there will be multiple logical but unforeseen consequences."
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* MixedAncestry: The Moabites are a melange of various groups with a bone to pick with post-WorldWarIII Earth, among them Jews of Israeli origin (Israel was destroyed by the Arab League in WWIII) and Vietnamese and American nationalists and anti-communists (dislike Earth's post-scarcity welfare state). Plus there's been considerable interbreeding with local Klingons (most of them dispossessed, or descended from same, in various feudal power struggles in the Empire).
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Author existence failure cleanup per TRS


Though over a dozen authors contributed stories, TheVerse largely went on hiatus in 2015 [[AuthorExistenceFailure due to Sander_233's illness and eventual death]], and other authors subsequently left the community for various reasons (among them Marcusdkane being banned for an unrelated FlameWar). In summer 2017, however, the Masterverse [[OutlivedItsCreator resurrected]] in a SoftReboot with new stories by Patrickngo, [=Knightraider6=], and Tropers/StarSword-C. The new stories {{retcon}} certain aspects of the earlier stories that no longer match up with the later ones.

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Though over a dozen authors contributed stories, TheVerse largely went on hiatus in 2015 [[AuthorExistenceFailure [[DiedDuringProduction due to Sander_233's illness and eventual death]], and other authors subsequently left the community for various reasons (among them Marcusdkane being banned for an unrelated FlameWar). In summer 2017, however, the Masterverse [[OutlivedItsCreator resurrected]] in a SoftReboot with new stories by Patrickngo, [=Knightraider6=], and Tropers/StarSword-C. The new stories {{retcon}} certain aspects of the earlier stories that no longer match up with the later ones.

Added: 188

Changed: 25

Removed: 173

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None


TheVerse stretches the events of ''Star Trek Online'' out over approximately a decade instead of the mere three years in the actual game, and [[{{Deconstruction}} deconstructs]] a number of tropes that are taken for granted in ''STO'', usually by means of a version of RealityEnsues dubbed the "Rule of Natural Consequences" by Patrickngo. Chief among the deconstructions is the idea of the PlanetOfHats, which is sometimes referenced InUniverse as the idea that your species dictates your politics. A semi-redux of the Maquis plot from [=DS9=] ensued with the invention of the Moab Confederacy, a group of primarily human and politically conservative colonies on the Federation-Klingon border that secede from the Federation in 2406 due to both cultural factors and abuse by a GovernmentConspiracy, and align themselves with the Klingon Empire.

to:

TheVerse stretches the events of ''Star Trek Online'' out over approximately a decade instead of the mere three years in the actual game, and [[{{Deconstruction}} deconstructs]] a number of tropes that are taken for granted in ''STO'', usually by means of a version of RealityEnsues SurprisinglyRealisticOutcome dubbed the "Rule of Natural Consequences" by Patrickngo. Chief among the deconstructions is the idea of the PlanetOfHats, which is sometimes referenced InUniverse as the idea that your species dictates your politics. A semi-redux of the Maquis plot from [=DS9=] ensued with the invention of the Moab Confederacy, a group of primarily human and politically conservative colonies on the Federation-Klingon border that secede from the Federation in 2406 due to both cultural factors and abuse by a GovernmentConspiracy, and align themselves with the Klingon Empire.



* RealityEnsues: {{Enforced}} by means of the writers' Rule of Natural Consequences, or RONC: "For every action, there will be multiple logical but unforeseen consequences."


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* SurprisinglyRealisticOutcome: {{Enforced}} by means of the writers' Rule of Natural Consequences, or RONC: "For every action, there will be multiple logical but unforeseen consequences."
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* HardLight: Klingon colonists use what amounts to holographic land mines as pest-control devices: they generate holographic shrapnel to injure or kill crop-eating animals. Federation troops nickname them "Bouncing B'etors" after encountering them during the war, and the MCDF adopts them as actual weapons.

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* OffTheRails: While small divergences from STO-canon are present throughout (especially the expanded passage of time), the big point of diversion happens in approximately 2409-2410 when an armistice is inked between the Federation and the Empire ''well before'' the discovery of the {{Dyson Sphere}}s. At time of writing, Cryptic had not significantly advanced the game chronology for several years due to lack of funding, leading to this fanficverse [[OvertookTheSeries overtaking the series]].

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* OffTheRails: While small divergences from STO-canon are present throughout (especially the expanded passage of time), the big point of diversion happens in approximately 2409-2410 when an armistice is inked between the Federation and the Empire ''well before'' the discovery of the {{Dyson Sphere}}s. At time of writing, Cryptic had not significantly advanced the game chronology for several years due to lack of funding, leading to this fanficverse [[OvertookTheSeries overtaking [[AdaptationExpansion expanding the series]].
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Jossed is a YMMV Definition Only Page now. Deleting examples, fan theories that are in objective pages - they need to go on YMMV pages - and moving these about a specific fan work to Outdated By Canon


* MoleInCharge: Fleet Admiral Jorel Quinn, the head of Starfleet, is an Undine infiltrator who replaced the real Quinn. (This was a somewhat common {{WMG}} for the game before it was {{jossed}} in the mission "Surface Tension".) As such, he is in a position to do serious harm to the Federation, and does so repeatedly, starting with signing off on the plan to forcibly resettle Klingon-border colonies and keeping Admiral Menninger in charge of the local Starfleet forces long after he should have been sacked. His {{Dragon}} is Rear Admiral David Huntington, who is a human Masters cultist and recurring villain. There are various other Undine infiltrators in high positions as well.

to:

* MoleInCharge: Fleet Admiral Jorel Quinn, the head of Starfleet, is an Undine infiltrator who replaced the real Quinn. (This was a somewhat common {{WMG}} for the game before it was {{jossed}} in the mission "Surface Tension".) As such, he is in a position to do serious harm to the Federation, and does so repeatedly, starting with signing off on the plan to forcibly resettle Klingon-border colonies and keeping Admiral Menninger in charge of the local Starfleet forces long after he should have been sacked. His {{Dragon}} is Rear Admiral David Huntington, who is a human Masters cultist and recurring villain. There are various other Undine infiltrators in high positions as well.

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** Bajor has the Conservatives and the Social Democrats (the most Federation-friendly of the major parties), but the most powerful appears to be the Bajoran Nationalist Party, which frequently accuses the Federation government of overreach and is said to win three out of every five elections. Bajor's incumbent government at the start of the Klingon War arc is Socialist, but they lose the 2406 election to the Nationalists.

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** Bajor has the Conservatives and the Social Democrats (the most Federation-friendly of the major parties), but the most powerful appears to be the Bajoran Nationalist Party, which frequently accuses the Federation government of overreach and is said to win three out of every five elections. Bajor's incumbent government at the start of the Klingon War arc is Socialist, but they lose the 2406 election to the Nationalists.Nationalists on the back of a federal scandal.



* TheLegionsOfHell: {{Enforced}}. By the creators' admission, the Fek'Ihri were reinterpreted in the Masterverse through the lens of, "What would give a ''Klingon'' nightmares?" The answer is something very much akin to the [[TabletopGame/{{Warhammer40000}} tyranids]] mixed with the [[Franchise/DragonAge darkspawn]], with all the BodyHorror you could imagine from that. The Fek are a servitor species of the Good Masters, and strike first Qo'noS (in a story based on part of the game's KDF storyline), then in 2411, the Moab system. As a consequence, New Saigon is completely lost, and over 100 million of Moab III's 350 million inhabitants die. Fighting them usually requires scorched-earth tactics like OrbitalBombardment, and only Kanril Eleya in ''Fanfic/{{Myrmidons}}'' has ever managed to pull out a decisive win (by clever use of a black hole).



* MixedAncestry: The Moabites are a melange of various groups with a bone to pick with post-WorldWarIII Earth, among them Jews of Israeli origin (Israel was destroyed by the Arab League in WWIII) and Vietnamese anti-communists (dislike Earth's post-scarcity welfare state). Plus there's been considerable interbreeding with local Klingons (most of them dispossessed, or descended from same, in various feudal power struggles in the Empire).

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* MixedAncestry: The Moabites are a melange of various groups with a bone to pick with post-WorldWarIII Earth, among them Jews of Israeli origin (Israel was destroyed by the Arab League in WWIII) and Vietnamese and American nationalists and anti-communists (dislike Earth's post-scarcity welfare state). Plus there's been considerable interbreeding with local Klingons (most of them dispossessed, or descended from same, in various feudal power struggles in the Empire).


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* PoisonousPerson: Pentaxians and [[TheLegionsOfHell Fek'Ihri]] both have highly corrosive blood (a hallmark of many species modified by the [[EldritchAbomination "Good Masters"]]), which in the Penties serves as part of their immune system by killing most foreign microorganisms. The Moabites developed a countermeasure to the Fek in the form of bullets filled with lye, which when used on Pentaxians causes battle wounds to easily become infected.


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* TrickBullet: The Moabites love slugthrowers, particularly because bullets can be set up to deliver chemical loads. They use radioactive "Black Omega" rounds against Undine, and favor lye-filled bullets against Fek'Ihri due to their highly acidic blood.
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* WeWillHaveEuthanasiaInTheFuture: The Moabites are prone to a genetic ailment known as Degenerative Nervous Sheath Syndrome. Early-stage DNSS victims have heightened intellect, but as the illness progresses it causes seizures and eventually an extremely painful death, usually before the person turns 40. As such, euthanasia, preferably by means of an injection of [[CallARabbitASmeerp fursnake]] venom (which makes death painless and mildly euphoric, and can give late-stage victims a few minutes of lucidity before they go), is common and accepted. When faced with a terminal-stage DNSS victim in ''Fanfic/{{Spiked}}'', Kanril Eleya reminds her chief medical officer that compassionate euthanasia is legal in the Federation, too, even if it isn't liked.

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* ThreeLawsCompliant: The "Ten Commandments" of AU-type ArtificialIntelligence, which were intended to be more comprehensive in subordinating AI to the will of organics than the Three Laws. In one case, a moral conflict between some of the Commandments during the Battle of Goralis led to an AI seeking outside assistance that led to it being unshackled completely.
-->1. "Have no gods before Me." An AI can only operate at the behest of human (changed to "organic" after FirstContact) masters.\\

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* ThreeLawsCompliant: ThreeLawsCompliant:
**
The "Ten Commandments" of AU-type ArtificialIntelligence, which were intended to be more comprehensive in subordinating AI to the will of organics than the Three Laws. In Some [=AU-type AIs=] lack one or more directives, however, and in one case, a moral conflict between some of the Commandments during the Battle of Goralis led to an AI seeking outside assistance that led to it being unshackled completely.
-->1.--->1. "Have no gods before Me." An AI can only operate at the behest of human (changed to "organic" after FirstContact) masters.\\


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** NX-86 "Looking Glass" is a black project built by Section 31, an AI built into a heavily upgraded ''Miranda''-class starship. Instead of the Ten Commandments, her guiding directive is based on Starfleet's oath of enlistment, "to defend the Articles of the Federation against all enemies, foreign and domestic".
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* DeathWorld: Moab III is only marginally Class M, featuring a biosphere and chemistry inimical to much Earth-origin life. The water is often toxic, most Earth crops won't grow, and the inhabitants frequently develop a genetic abnormality called Degenerative Nervous Sheath Syndrome, or DNSS, that typically kills sufferers around age 50 (it was much earlier before the arrival of Federation medicine). The Moabites commonly use the venom of one of their nastier native animals, the fursnake, for {{Mercy Kill}}s to terminal DNSS victims.

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* DeathWorld: Moab III is only marginally Class M, featuring a biosphere and chemistry inimical to much Earth-origin life. The water is often toxic, most Earth crops won't grow, and the inhabitants frequently develop a genetic abnormality called Degenerative Nervous Sheath Syndrome, or DNSS, that typically kills sufferers around age 50 (it was much earlier before the arrival of Federation medicine). The Moabites commonly use the venom of one of their nastier native animals, the fursnake, for {{Mercy Kill}}s to terminal DNSS victims.victims, and "kashrut chefs", highly trained cooks who can turn native flora and fauna into something edible, are considered a glamorous occupation.



** [[invoked]] The Moab Confederacy initially looks like a [[LibertariansInSpace right-libertarian-capitalist]] MarySuetopia, much in the vein of Creator/MichaelZWilliamson's ''Literature/FreeholdOfGrainne''. However, author's intent, which Patrickngo admits didn't turn out as intended in the original stories due to a failure to sufficiently show the Confederacy's internal problems, is for it to be a deconstruction. Moab wreaks havoc for several years but gradually overextends itself in its quest to prove its worth to the Klingons and give the Federation the finger. [[ApocalypseHow Then the Fek'Ihri invade it.]] The loss of a vast amount of infrastructure and over 100 million people, coupled with revelations of their use of ChildSoldiers and the virtual lack of a social safety net, leads to a bloody civil war in 2412. Among the other notions torn down are far-right ideas on restricting the right to vote: in Moab's case, restricting the franchise to "people who pay taxes" means it's phenomenally easy for a sufficiently wealthy organization to rig an election in their favor: they just set up a shell company and hire people likely to vote the way they want.

to:

** [[invoked]] The Moab Confederacy initially looks like a [[LibertariansInSpace right-libertarian-capitalist]] MarySuetopia, much in the vein of Creator/MichaelZWilliamson's ''Literature/FreeholdOfGrainne''. However, author's intent, which Patrickngo admits didn't turn out as intended in the original stories due to a failure to sufficiently show the Confederacy's internal problems, is for it to be a deconstruction. Moab wreaks havoc for several years but gradually overextends itself in its quest to prove its worth to the Klingons and give the Federation the finger. [[ApocalypseHow Then the Fek'Ihri invade it.]] The loss of a vast amount of infrastructure and over 100 million people, coupled with revelations of their use of ChildSoldiers and the virtual lack of a social safety net, leads to a bloody civil war in 2412. Among the other notions torn down are far-right ideas on restricting the right to vote: in Moab's case, restricting the franchise to "people who with sufficient income to pay net taxes" means it's phenomenally easy for a sufficiently wealthy organization to rig an election in their favor: they just set up a shell company and hire people likely to vote the way they want.
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* DarkerAndEdgier: Profanity flies freely from many characters (something virtually unheard-of in canon until ''Series/StarTrekDiscovery''), and the various battles fought in the war are considerably nastier than the fairly cartoonish ones in the actual game.

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* DarkerAndEdgier: Profanity flies freely from many characters (something virtually unheard-of in canon until ''Series/StarTrekDiscovery''), and the various battles fought in the war are considerably nastier than the fairly cartoonish ones in the actual game. [[BodyHorror And then there's the revised Fek'Ihri.]]

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