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* The "Rat's Gambit" is a Crewmate strategy invented by Steven Suptic while playing on the Polus map. It involves "pre-running" (blindly running from the moment the "SHHHHHHH!" screen appears) to the security cameras in lieu of beginning one's tasks, attempting to catch potential Impostors moving suspiciously early in the first round.
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* Players who act paranoid and quick to accuse others will typically be labeled "the False Impostor" or "the Second/Third/Fourth Impostor"[[note]](depending on the actual number of Impostors in the round)[[/note]] since their actions only help the bad guys.

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* Players who either (1) act paranoid and are quick to accuse others or (2) consistently make bad calls and impede other players will typically be labeled "the False Impostor" or "the Second/Third/Fourth Impostor"[[note]](depending on the actual number of Impostors in the round)[[/note]] since they cause as much trouble as the actual Impostors and their actions only help the bad guys.

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* "Prejacking" is a Crewmate strategy of camping on sabotage sites (usually lights) to fix potential sabotages quickly before Impostors can take advantage of them.



* "Prejacking" is a Crewmate strategy of camping on sabotage sites (usually lights) to fix potential sabotages quickly before Impostors can take advantage of them.
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* Players who act paranoid and quick to accuse others will typically be labeled "the False Impostor" or "the Second/Third/Fourth Impostor"[[note]]Depending on the actual number of Impostors in the round[[/note]] since their actions only help the bad guys.

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* Players who act paranoid and quick to accuse others will typically be labeled "the False Impostor" or "the Second/Third/Fourth Impostor"[[note]]Depending Impostor"[[note]](depending on the actual number of Impostors in the round[[/note]] round)[[/note]] since their actions only help the bad guys.
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* On the Polus map, the stretch of Outside between the Communications building and the [=Electrical/Security/O2/Boiler Room=] complex on the left side is often referred to as "Death Valley", and the [[MazeGame node]] located there is sometimes called the "Death Valley node". It is so named because among certain groups of players, Crewmates are at a higher risk of being killed by Impostors there, usually in part to the Vent located in the area.

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* On the Polus map, the stretch of Outside between the Communications building and the [=Electrical/Security/O2/Boiler Room=] complex on the left side is often referred to as "Death Valley", Valley" or the "Valley of Death", and the [[MazeGame node]] located there is sometimes called the "Death Valley node". It is so named because among certain groups of players, Crewmates are at a higher risk of being killed by Impostors there, usually in part due to the Vent located in the area.
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* "Prejacking" is a Crewmate strategy of camping on sabotage sites (usually lights) to fix potential sabotages quickly before Impostors can take advantage of them.
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* The task "Start Reactor" is ubiquitously referred to as "{{Simon Says|MiniGame}}", not just because [[ExactlyWhatItSaysOnTheTin that's what the task entails]], but also to differentiate it from the "Reactor Meltdown" sabotage.

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* The task "Start Reactor" is ubiquitously referred to as "{{Simon Says|MiniGame}}", not just because [[ExactlyWhatItSaysOnTheTin that's what the task entails]], but also to differentiate it from the "Reactor Meltdown" sabotage.
sabotage. "Reactor" is the usual term for that and the equivalent critical sabotage on other maps, though it's often called something else.
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* The Shapeshifter role is sometimes referred to as a "Morphling", as this is the name of a similar role in fan mods from before the role was implemented into the game proper.[[note]]The main difference lies in that the Morphling has to directly sample another player's "DNA" in order to transform into them (while the Shapeshifter can turn into ''any'' player still alive at the last meeting), the shapeshifting animation is different, and the Morphling lacks the ability to vent (to balance out their shifting ability) while the Shapeshifter doesn't.[[/note]]

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* The Shapeshifter role is sometimes referred to as a "Morphling", as this is the name of a similar role in fan mods from before the role was implemented into the game proper.[[note]]The main difference lies in that the Morphling has to directly sample another player's "DNA" in order to transform into them (while the Shapeshifter can turn into ''any'' player still alive at the last meeting), the shapeshifting animation is different, and in some mods, the Morphling lacks the ability to vent (to balance out their shifting ability) while the Shapeshifter doesn't.[[/note]]
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* Maps with a security camera feature often have their Security room be called "cams" or "cameras".
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* When Crewmate vision is at its lowest setting of 0.25×, the only thing a player can see during a Lights sabotage is their in-game avatar's crotch area and upper legs. This phenomenon is dubbed "Crotch Cam" by the player-base.

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* When Crewmate player vision is at its lowest setting of 0.25×, the only thing a player Crewmate can see during a Lights sabotage is their in-game avatar's crotch area and upper legs. This phenomenon is dubbed "Crotch Cam" by the player-base.

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* When Crewmate vision is at its lowest setting of 0.25×, the only thing a player can see during a Lights sabotage is their in-game avatar's crotch area and upper legs. This phenomenon is dubbed "Crotch Cam" by the player-base.



!!Others
* When Crewmate vision is at its lowest setting of 0.25×, the only thing a player can see during a Lights sabotage is their in-game avatar's crotch area and upper legs. This phenomenon is dubbed "Crotch Cam" by the player-base.
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!!Others
* When Crewmate vision is at its lowest setting of 0.25×, the only thing a player can see during a Lights sabotage is their in-game avatar's crotch area and upper legs. This phenomenon is dubbed "Crotch Cam" by the player-base.
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* The Electrical room of the Skeld is often called the Death Room or Murder Room because a disproportionate number of murders happen there. Several tasks (including fixing the lights) take place there, and there is a vent in the corner of the room, where it is conveniently out of sight from the entrance's direction, all making it reasonably easy for an impostor of even average skill to pick off lone Crewmates and escape quickly, before they can be tracked down.

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* The Electrical room of the Skeld is often called the Death Room "Death Room" or Murder Room "Murder Room" because a disproportionate number of murders happen there. Several tasks (including fixing the lights) take place there, and there is a vent in the corner of the room, where it is conveniently out of sight from the entrance's direction, all making it reasonably easy for an impostor Impostor of even average skill to pick off lone Crewmates and escape quickly, before they can be tracked down.
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* The Shapeshifter role is sometimes referred to as a "Morphling", as this is the name of nigh-identical role in fan mods from before the role was implemented into the game proper.

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* The Shapeshifter role is sometimes referred to as a "Morphling", as this is the name of nigh-identical a similar role in fan mods from before the role was implemented into the game proper.
proper.[[note]]The main difference lies in that the Morphling has to directly sample another player's "DNA" in order to transform into them (while the Shapeshifter can turn into ''any'' player still alive at the last meeting), the shapeshifting animation is different, and the Morphling lacks the ability to vent (to balance out their shifting ability) while the Shapeshifter doesn't.[[/note]]
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!!Characters/Players:

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!!Characters/Players:!!Characters/Players
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Due to its large, international player-base, plenty of {{Fan Nickname}}s for various aspects of the game have been spawned.
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!!General
* In UsefulNotes/{{Indonesia}}, the game has an alternative nickname known as "Fitnah Simulator" (translation: Slander Simulator) since the game revolves around accusing others as suspects to be executed to the point where it's getting close to slander.

!!Characters/Players:
* The Crewmates and Impostor/s [[NoNameGiven don't have actual names]], but they are referred to in the fandom as the 18 colors they put on (Red, Blue, Green, Pink, Orange, Yellow, Black, White, Purple, Brown, Cyan, Lime, Maroon, Rose, Banana, Gray, Tan, and Coral). To a lesser extent, a number of colors with the sprout hat will often be [[EdibleThemeNaming named after a fruit or vegetable]], like Orange being called "Carrot", Red being called "Apple", Purple being called "Eggplant", etc.
* Players who act paranoid and quick to accuse others will typically be labeled "the False Impostor" or "the Second/Third/Fourth Impostor"[[note]]Depending on the actual number of Impostors in the round[[/note]] since their actions only help the bad guys.
* Crewmates who deliberately acts suspiciously in an attempt to be ejected by any means necessary are called "Jesters". The name is a reference to other social deduction games where the Jester is an official role; many popular fan mods for additional roles also feature the Jester as an official role.
* The Shapeshifter role is sometimes referred to as a "Morphling", as this is the name of nigh-identical role in fan mods from before the role was implemented into the game proper.

!!Locations and Tasks
* The Electrical room of the Skeld is often called the Death Room or Murder Room because a disproportionate number of murders happen there. Several tasks (including fixing the lights) take place there, and there is a vent in the corner of the room, where it is conveniently out of sight from the entrance's direction, all making it reasonably easy for an impostor of even average skill to pick off lone Crewmates and escape quickly, before they can be tracked down.
* On the Polus map, the stretch of Outside between the Communications building and the [=Electrical/Security/O2/Boiler Room=] complex on the left side is often referred to as "Death Valley", and the [[MazeGame node]] located there is sometimes called the "Death Valley node". It is so named because among certain groups of players, Crewmates are at a higher risk of being killed by Impostors there, usually in part to the Vent located in the area.
* On the Airship, the "Fuhfuhfuh" is an alternate name in BuffySpeak for the moving platform, based on the sound it makes while carrying a player across the Gap Room.
* The task "Start Reactor" is ubiquitously referred to as "{{Simon Says|MiniGame}}", not just because [[ExactlyWhatItSaysOnTheTin that's what the task entails]], but also to differentiate it from the "Reactor Meltdown" sabotage.

!!Popular Strategies
* A "50/50" refers to a situation in which two players have been accused of being an Impostor and the remaining Crewmates are unsure who to vote for due to insufficient evidence. To resolve this situation, one player is systematically ejected, and the other player is ejected during the next Emergency Meeting. When used correctly, this strategy can ensure that at least one Impostor has been ejected. Crewmates who are certain about the identity of an Impostor may choose to {{invoke|dTrope}} this as a HeroicSacrifice, ''à la'' "If not [X], vote me next".
* A "Double Kill" refers to both Impostors killing at the same time in the same place, which can be either a planned-out strategy or a cover-up such that another Crewmate wouldn't discover the body of the first Crewmate to be killed. Since two-Impostor games are typically more common than three-Impostor games, the term "Triple Kill" for a three-Impostor game would be a less common variant and even more difficult to pull off.
* To "marinate" a Crewmate is to spend time with them as an Impostor to lessen suspicion and not get voted out, as well as to gain their trust such that they could be an UnwittingPawn for an Impostor victory.
* A "Stack Kill" is a term for when a group of players are clustered in a pile and the Impostor makes a kill, because it would be unclear as to which of them is guilty.

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