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* ''VideoGame/FinalFantasyV'' has the [[VeryDefinitelyFinalDungeon Cleft of Dimensions]], which is a patchwork of areas earlier swallowed up in the Void and home to many {{Eldritch Abomination}}s including the game's two NintendoHard {{Bonus Boss}}es. The UpdatedRerelease added the [[BonusDungeon Sealed Temple]], home to even more {{Bonus Boss}}es, including the HumanoidAbomination who the legendary weapons were crafted specifically to fight.

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* ''VideoGame/FinalFantasyV'' has the [[VeryDefinitelyFinalDungeon Cleft of Dimensions]], which is a patchwork of areas earlier swallowed up in the Void and home to many {{Eldritch Abomination}}s including the game's two NintendoHard {{Bonus Boss}}es. {{Superboss}}es. The UpdatedRerelease added the [[BonusDungeon Sealed Temple]], home to even more {{Bonus Boss}}es, {{Superboss}}es, including the HumanoidAbomination who the legendary weapons were crafted specifically to fight.


** The endgame of ''Stormblood'' features an Interdimensional Rift that is the domain of recurring BonusBoss Omega, an alien machine that is capable of small-scale [[RealityWarper Reality Warping]]. Upon entry into the Rift, Omega renders the environment around the player as a dark blue-and-violet space with floating cyan hexagons to stand on, and a massive floating robot eye that houses Omega's body at the center. The various arenas the player fights the raid bosses in throughout Omega's questline are molded into locations that befit the battle at hand, including (but not limited to) [[VideoGame/FinalFantasyVI the Tower of Gods when fighting Kefka]], or [[VideoGame/FinalFantasyI Chaos's chamber]].

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** The endgame of ''Stormblood'' features an Interdimensional Rift that is the domain of recurring BonusBoss {{Superboss}} Omega, an alien machine that is capable of small-scale [[RealityWarper Reality Warping]]. Upon entry into the Rift, Omega renders the environment around the player as a dark blue-and-violet space with floating cyan hexagons to stand on, and a massive floating robot eye that houses Omega's body at the center. The various arenas the player fights the raid bosses in throughout Omega's questline are molded into locations that befit the battle at hand, including (but not limited to) [[VideoGame/FinalFantasyVI the Tower of Gods when fighting Kefka]], or [[VideoGame/FinalFantasyI Chaos's chamber]].
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* One of the stages in the second ''VideoGame/{{PAGUI}}'', a haunted corridor that's floating in the middle of an ethereal void, constantly rotating causing objects to fall all over the place, with gigantic demon-hands smashing through windows trying to grab you and the floors constantly breaking away to drops... that leads to nothingness. Your only hope is to keep running ahead until the corridor stops at a dead end, but then your mentor Huo shows up in spirit-form and drags you back to the world of living.

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** First, the school closet. Once Kris and Susie open it, darkness starts to spread around the corridor, and when they enter inside, it's completely black, except for some paper sheets on the floor. When they try to go further, it seems to go forever, then when they try to get out, the door suddenly shuts on them. Then, the paper sheets start to fall and our two protagonists with them. When they wake up, they have changed appearance, and Kris' cellphone only makes [[HellIsThatNoise horrible noises]].

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** First, the school closet. Once Kris and Susie open it, darkness starts to spread around the corridor, and when they enter inside, it's completely black, except for some paper sheets on the floor. When they try to go further, it seems to go forever, then when they try to get out, the door suddenly shuts on them. Then, the paper sheets start to fall and our two protagonists with them. When they wake up, they have changed appearance, and Kris' cellphone only makes [[HellIsThatNoise horrible noises]].noises.



** Gehenna, a WombLevel set before a lake of blood whose background features several eyes imbedded into the level that follow the characters as they fight. [[HellIsThatNoise Yes, that's screaming you can hear in the soundtrack.]]

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** Gehenna, a WombLevel set before a lake of blood whose background features several eyes imbedded into the level that follow the characters as they fight. [[HellIsThatNoise Yes, that's screaming you can hear in the soundtrack.]]
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** The titular dungeon is a combination of WombLevel and AlienGeometries. Being in it is so [[GoMadFromTheRevelation stressful]] that heroes who go in their once will refuse to return.

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** The titular dungeon is a combination of WombLevel and AlienGeometries. Being in it is so [[GoMadFromTheRevelation stressful]] that heroes who go in their there once will refuse to return.
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* ''VideoGame/ANNOMutationem'': Limen is a mysterious crater that lies somewhere on the planet. The crater lies surrounded by CreepyCrosses and has been stated to have existed for centuries with scholars believing it was caused by a MagicMeteor but it's true origin is unknown. Limen brought about dangerous phenomena that spread out into the world, one being the [[UnwillingRoboticization Mechanika Virus]] and creating a gateway to another eldritch world; Hinterland. [[NGOSuperpower The Consortium]] goes to great measures to contain and eradicate whatever is created by Limen with their main objective to destroy the crater.

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* ''VideoGame/ANNOMutationem'': Limen is a mysterious crater that lies somewhere on the planet. The crater lies surrounded by CreepyCrosses and has been stated to have existed for centuries with scholars believing it was caused by a MagicMeteor but it's its true origin is unknown. Limen brought about dangerous phenomena that spread out into the world, one being the [[UnwillingRoboticization Mechanika Virus]] and creating a gateway to another eldritch world; Hinterland. [[NGOSuperpower The Consortium]] goes to great measures to contain and eradicate whatever is created by Limen with their main objective to destroy the crater.



** The "I AM ERROR Room," a deeply-hidden area that can only be reached by through either random teleportation or, as of ''Afterbirth'', causing a paradox[[labelnote:As in...]]Using a Blank Card (an activated item that replicates the card held by the player) on a ? Card (a card that replicates the activated item held by the player) or using Teleport 2.0 (teleports to the next unexplored room) after exploring every possible room in the map[[/labelnote]]. It has a glitchy floor along a black void, an equally-glitchy shopkeeper with a word balloon reading "I AM ERROR," a direct way to the next floor, and a number of rather random possible items, pickups, or other objects. It cannot be escaped by anything other than teleportation and has little to no real in-story reason for its existence.

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** The "I AM ERROR Room," a deeply-hidden area that can only be reached by through either random teleportation or, as of ''Afterbirth'', causing a paradox[[labelnote:As in...]]Using a Blank Card (an activated item that replicates the card held by the player) on a ? Card (a card that replicates the activated item held by the player) or using Teleport 2.0 (teleports to the next unexplored room) after exploring every possible room in the map[[/labelnote]]. It has a glitchy floor along a black void, an equally-glitchy shopkeeper with a word balloon reading "I AM ERROR," a direct way to the next floor, and a number of rather random possible items, pickups, or other objects. It cannot be escaped by anything other than teleportation and has little to no real in-story reason for its existence.



** Byrgenwerth College's Lecture Building, and the college in general, which [[spoiler:seems to have been dragged off screaming into the Nightmare realm, and while it still more or less looks normal, it's warped inhabitants (which include its old students turned into slime monstrosities) will quickly tell you otherwise. Oh, and it somehow hid an entire, endless lake of shimmering white in the moon's reflection in a small pool. And killing the entity you find there will quickly drag the whole town into madness]].

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** Byrgenwerth College's Lecture Building, and the college in general, which [[spoiler:seems to have been dragged off screaming into the Nightmare realm, and while it still more or less looks normal, it's its warped inhabitants (which include its old students turned into slime monstrosities) will quickly tell you otherwise. Oh, and it somehow hid an entire, endless lake of shimmering white in the moon's reflection in a small pool. And killing the entity you find there will quickly drag the whole town into madness]].
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** A couple of late-game stages could count, but none, more than the stage accessed after killing Isaac's Mom: [[WombLevel The Womb]]. Despite the title giving you an idea of where you are, it's best not to think about it too much beyond that, as it's accessed through a fleshy hole in the floor after beating Mom, is a giant labyrinth of enemy-filled rooms (including Mom's sentient, severed hands in ''[[UpdatedRerelease Rebirth]]'',) and the final stage boss is Mom's ''heart''. Not to mention that there's a literally doorway to ''Hell'' (well, Sheol, but still) in there. And then there's the Scarred Womb in ''Afterbirth'', a variation of the previous dungeon that looks like [[{{Gorn}} someone took a chainsaw to the inside.]]

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** A couple of late-game stages could count, but none, none more than the stage accessed after killing Isaac's Mom: [[WombLevel The Womb]]. Despite the title giving you an idea of where you are, it's best not to think about it too much beyond that, as it's accessed through a fleshy hole in the floor after beating Mom, is a giant labyrinth of enemy-filled rooms (including Mom's sentient, severed hands in ''[[UpdatedRerelease Rebirth]]'',) and the final stage boss is Mom's ''heart''. Not to mention that there's a literally literal doorway to ''Hell'' (well, Sheol, but still) in there. And then there's the Scarred Womb in ''Afterbirth'', a variation of the previous dungeon that looks like [[{{Gorn}} someone took a chainsaw to the inside.]]
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* [[https://www.youtube.com/watch?v=xcBf_Fib91Q ''Viewfinder'']] lets you create these by turning pictures and photographs into three dimensional locations.
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** Irem was strange. Irem is strange. Irem will be strange. It's basically what happens when you sail straight to the edge of dreams (coming in from an actual physical place), and found a city in the border. Or what happens when you will do that in the future. Either way, it hasn't been founded yet, but you can visit it, and have a jolly good time over there, and come back with not much trouble. You'll have been there when the time comes. And yes, in case you haven't noticed TimeTravelTenseTrouble is a ''huge problem'' when writing port reports.

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** Irem was strange. Irem is strange. Irem will be strange. It's basically what happens when you sail straight to the edge of dreams (coming in from an actual physical place), and found a city in the border. Or what happens when you will do that in the future. Either way, it hasn't been founded yet, but you can visit it, and have a jolly good time over there, and come back with not much trouble. You'll have been there when the time comes. And yes, in case you haven't noticed TimeTravelTenseTrouble is a ''huge problem'' when writing port reports. Visiting it during ''Videogame/FallenLondon'' is an ordeal in itself, but it ''does'' let you "visit" your own futures, as bundles of fate's strings your senses interpret as places and times are explored like one explores dreams. A few of these futures qualify by themselves, like [[spoiler:the Discordant Future (which is No Future at all because everything other than an already nonexistent location stopped existing)]] and the Altered Future (where you can only navigate and sense through painful memories, as the "place" is composed from all those severed threads of fate that came from mundane, often ignominious and anticlimactic ends).
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*** In ''VideoGame/DevilMayCry5'', the Qliphoth, while not the Demon World itself, acts as a bridge between the two realities, and its interior is a mixture of roots made of bone, vines made of veins, sacs of harvested blood, an unnecessary amount of SpikesOfVillainy, fleshy structures, and the power to create illusions (the latter of which can then look like a CrackInTheSky and shatter like glass]]).

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*** In ''VideoGame/DevilMayCry5'', the Qliphoth, while not the Demon World itself, acts as a bridge between the two realities, and its interior is a mixture of roots made of bone, vines made of veins, sacs of harvested blood, an unnecessary amount of SpikesOfVillainy, fleshy structures, and the power to create illusions (the latter of which can then look like a CrackInTheSky and shatter like glass]]).glass).

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Crosswicking


* The various parts of the Underworld (a.k.a. the Demon World) visited in the ''VideoGame/DevilMayCry'' series all find different ways of representing this:
** In the [[VideoGame/DevilMayCry1 first game]], the Underworld is a series of fleshy caves with the occasional pit of lava that pulsates and beats like a heart.
** In ''VideoGame/DevilMayCry3DantesAwakening'', the Underworld's depiction is the most varied in the series thus far, with the majority being a vast white expanse of floating stone, shattered temples, and oddly-structured stairs (as a [[ShoutOut reference]] to Creator/MCEscher's ''Relativity'' stairways) where gravity is whatever the geography needs it to be, there are parts where time repeats itself, a void resembling an enormous chessboard to simulate a game of HumanChess, and an endless sea of blood ruined and statues of angels. However in most areas, you can see a swirling vortex of darkness and lightning that resembles an eye watching over demon kind.
** In ''VideoGame/DevilMayCry5'', the Qliphoth, while not the Demon World itself, acts as a bridge between the two realities, and its interior is a mixture of roots made of bone, vines made of veins, sacs of harvested blood, an unnecessary amount of SpikesOfVillainy, fleshy structures, and the power to create illusions (the latter of which can then look like a CrackInTheSky and shatter like glass]].

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* ''VideoGame/DevilMayCry'' series:
**
The various parts of the Underworld (a.k.a. the Demon World) visited in the ''VideoGame/DevilMayCry'' series classic continuity games all find different ways of representing this:
** *** In the [[VideoGame/DevilMayCry1 first game]], the Underworld is a series of fleshy caves with the occasional pit of lava that pulsates and beats like a heart.
** *** In ''VideoGame/DevilMayCry3DantesAwakening'', the Underworld's depiction is the most varied in the series thus far, with the majority being a vast white expanse of floating stone, shattered temples, and oddly-structured stairs (as a [[ShoutOut reference]] to Creator/MCEscher's ''Relativity'' stairways) where gravity is whatever the geography needs it to be, there are parts where time repeats itself, a void dark room resembling an enormous chessboard to simulate a game of HumanChess, and an endless sea of blood ruined with ruins and statues of angels. However in most areas, you can see a swirling vortex of darkness and lightning that resembles an eye watching over demon kind.
** *** In ''VideoGame/DevilMayCry5'', the Qliphoth, while not the Demon World itself, acts as a bridge between the two realities, and its interior is a mixture of roots made of bone, vines made of veins, sacs of harvested blood, an unnecessary amount of SpikesOfVillainy, fleshy structures, and the power to create illusions (the latter of which can then look like a CrackInTheSky and shatter like glass]].glass]]).
** Also in ''Devil May Cry 1'', the castle's layout changes when Dante revisits it after acquiring the Wheel of Destiny. The entire building is so dark, some doors disappear (which Dante points out), the giant statue in the hall disappears, new paths open up, and more dangerous demons lurk around compared to your first visit.
** ''VideoGame/DMCDevilMayCry'' has Limbo City, which is actually full of demons and can transform and warp into completely new or distorted environments as it attempts to trap its victims into the DarkWorld.

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* The various parts of the demon world visited in the ''VideoGame/DevilMayCry'' series all find different ways of representing this. In the original, the underworld is a series of fleshy caves with the occasional pit of lava that pulsates and beats like a heart. In ''VideoGame/DevilMayCry3DantesAwakening'', the area is the most varied, with the majority being an vast white expanse of floating stone and shattered temples, where gravity is whatever the geography needs it to be, there are parts where time repeats itself, and an endless sea of blood ruined and statues of angels. However, in most areas you can see a swirling vortex of darkness and lightning that resembles an eye watching over demon kind. In ''VideoGame/DevilMayCry5'', the Qliphoth, while not the demon world itself, acts as a bridge between the two realities, and it's interior is a mixture of roots made of bone, vines made of veins, sacs of harvested blood, an unnecessary amount of SpikesOfVillainy, fleshy structures, and the power to create illusions.

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* The various parts of the demon world Underworld (a.k.a. the Demon World) visited in the ''VideoGame/DevilMayCry'' series all find different ways of representing this. this:
**
In the original, [[VideoGame/DevilMayCry1 first game]], the underworld Underworld is a series of fleshy caves with the occasional pit of lava that pulsates and beats like a heart. heart.
**
In ''VideoGame/DevilMayCry3DantesAwakening'', the area Underworld's depiction is the most varied, varied in the series thus far, with the majority being an a vast white expanse of floating stone and stone, shattered temples, and oddly-structured stairs (as a [[ShoutOut reference]] to Creator/MCEscher's ''Relativity'' stairways) where gravity is whatever the geography needs it to be, there are parts where time repeats itself, a void resembling an enormous chessboard to simulate a game of HumanChess, and an endless sea of blood ruined and statues of angels. However, However in most areas areas, you can see a swirling vortex of darkness and lightning that resembles an eye watching over demon kind. kind.
**
In ''VideoGame/DevilMayCry5'', the Qliphoth, while not the demon world Demon World itself, acts as a bridge between the two realities, and it's its interior is a mixture of roots made of bone, vines made of veins, sacs of harvested blood, an unnecessary amount of SpikesOfVillainy, fleshy structures, and the power to create illusions.illusions (the latter of which can then look like a CrackInTheSky and shatter like glass]].

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* The planet Mira in ''VideoGame/XenobladeChroniclesX'' is an unusual planet which is acknowledged by the Earthlings that crash land on it. It features a lot of different climates in close proximity to each other and is crawling incredibly hostile {{Eldritch Abomination}}s, and those are the normal parts. The weird parts are the how the planet does not appear on any star map, the way it draws different alien species to it and prevents them from leaving, the way it acts as a UniversalTranslator for the aliens, and [[spoiler: how it can keep sentient androids running without a power source.]]

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* ''VideoGame/XenobladeChronicles''
**
The planet Mira in ''VideoGame/XenobladeChroniclesX'' is an unusual planet which is acknowledged by the Earthlings that crash land on it. It features a lot of different climates in close proximity to each other and is crawling incredibly hostile {{Eldritch Abomination}}s, and those are the normal parts. The weird parts are the how the planet does not appear on any star map, the way it draws different alien species to it and prevents them from leaving, the way it acts as a UniversalTranslator for the aliens, and [[spoiler: how it can keep sentient androids running without a power source.]]
** ''VideoGame/XenobladeChronicles3''
*** Aionios is a world that consists primarily of mashed-together sections of [[VideoGame/XenobladeChronicles1 the Bionis and Mechonis' world]] and the [[VideoGame/XenobladeChronicles2 world of Alrest]]. Beyond that, it is prone to cataclysmic Annihilation Events, where large buildups of energy result in land-destroying explosions that disrupt the very fabric of the world. [[spoiler:It is revealed that after the events of the first two games, the two worlds were on a collision course that would've otherwise destroyed both of them and their people, which necessitated of a giant supercomputer called Origin that would've rebooted both world after the collision took place by containing the data of both worlds inside of it, including the data for each person on each world. However, the collective fears of the consciousness stored within Origin manifested as [[TheHeartless Z]], who hijacked Origin and ended up creating Aionios as an unstable merged world when the two previous ones collided.]]
*** [[spoiler:Origin itself]], for that matter, can also be counted as an example of this. While its basic nature is explained in ''3'', how it operates and functions mostly remains a mystery, not to mention that its physical appearance has an otherworldly feel to it [[spoiler:and that the metal it is made of possesses powers and abilities beyond what Z and the Moebius are capable of.]] ''VideoGame/XenobladeChronicles3FutureRedeemed'' sheds light on why Origin exists the way it does; [[spoiler:at the very foundation of Origin lies the core of Ontos, one of the three cores in the Trinity Processor that came from the world which predated the worlds of the first two games, AKA [[EarthAllAlong Earth]]. Ontos was initially awakened as Alvis in the world of the Bionis, and is the source of Alvis' power that Shulk, Zanza, and Meyneth drew from in the first game. However, when the Conduit that powered the Trinity Processor disappeared in ''2'' as a result of Shulk killing Zanza (and by extension, his LiteralSplitPersonality in Alrest as the Architect), Alvis returned to the Ontos core shortly after Shulk reformed the world of the Bionis to become a world with "no Gods", with the Ontos core being found by Shulk sometime afterwards. Years later, the Ontos core was then put to use as the foundation of Origin, thus explaining why Origin functions the way it does. This ends up having disastrous consequences in ''Future Redeemed'', as due to Z and the Moebius hijacking Origin, creating Aionios, and enacting a ForeverWar between the people of the two worlds for them to feed off of, Ontos reawakens as [[TheComputerIsYourFriend Alpha]], who sees the destruction wrought by Aionios and decides that it needs to be destroyed and [[ItIsBeyondSaving is beyond saving]], with only the people of the City being planned to be saved from his wrath by Alpha transporting them to another world.
]]
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*** The Thyphlo Ruins is covered in pitch darkness at all times; in fact, a dome of darkness can be seen covering the area from the outside. While you can use a torch within, there is nothing the player can do to bring sunlight into the place, even if they solve its puzzles. Nothing is ever explained what these ruins are, who lived here before or who cursed the area to be covered in darkness constantly.

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*** The Thyphlo Ruins is are covered in pitch darkness at all times; in fact, a dome of darkness can be seen covering the area from the outside. While you can use a torch within, there is nothing the player can do to bring sunlight into the place, even if they solve its puzzles. Nothing is ever explained what these ruins are, who lived here before or who cursed the area to be covered in darkness constantly. By ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'', the dome of darkness is gone and the area is normal.
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* ''VideoGame/TheMessenger2018'' has [[spoiler:the Corrupted Future: everything is as horrific and nightmarish as you'd expect from a world that looks like it wasn't dominated by demons, but rather cosmic abominations. How bad it actually is? The ground seems to be alive, eyes on walls follow you, a shattered moon looms on the back and gigantic tentacles wriggles on the background while what seems to be humans fall to their apparent deaths. As it wasn't enough, it's also the home of an EldritchAbomination who can transcend the time travel mechanic.]]

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* ''VideoGame/TheMessenger2018'' has [[spoiler:the Corrupted Future: Future, a place where everything is as horrific and nightmarish as you'd expect from a world that looks like it wasn't dominated by demons, but rather cosmic abominations. How bad it actually is? The ground [[MeatMoss seems to be alive, alive]], eyes on walls follow you, a [[WeirdMoon shattered moon moon]] looms on the back and gigantic tentacles wriggles on the background while what seems to be humans fall to their apparent deaths. As it wasn't enough, it's also the home of an EldritchAbomination who can transcend the time travel mechanic.]]
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* ''VideoGame/TheMessenger'' has [[spoiler:the Corrupted Future: everything is as horrific and nightmarish as you'd expect from a world that looks like it wasn't dominated by demons, but rather cosmic abominations. How bad it actually is? The ground seems to be alive, eyes on walls follow you, a shattered moon looms on the back and gigantic tentacles wriggles on the background while what seems to be humans fall to their apparent deaths. As it wasn't enough, it's also the home of an EldritchAbomination who can transcend the time travel mechanic.]]

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* ''VideoGame/TheMessenger'' ''VideoGame/TheMessenger2018'' has [[spoiler:the Corrupted Future: everything is as horrific and nightmarish as you'd expect from a world that looks like it wasn't dominated by demons, but rather cosmic abominations. How bad it actually is? The ground seems to be alive, eyes on walls follow you, a shattered moon looms on the back and gigantic tentacles wriggles on the background while what seems to be humans fall to their apparent deaths. As it wasn't enough, it's also the home of an EldritchAbomination who can transcend the time travel mechanic.]]
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* ''VideoGame/TheMessenger'' has [[spoiler:the Corrupted Future: everything is as horrific and nightmarish as you'd expect from a world that looks like it wasn't dominated by demons, but rather cosmic abominations. How bad it actually is? The ground seems to be alive, eyes on walls follow you, a shattered moon looms on the back and gigantic tentacles wriggles on the background while what seems to be humans fall to their apparent deaths. As it wasn't enough, it's also the home of an EldritchAbomination who can transcend the time travel mechanic.]]
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** In ''VideoGame/EarthBound'', once the Devil's Machine is turned off, it's implied that Giygas might just be huge and dimension-warping enough to be not just an EldritchAbomination, but one of these in his own right. And before that, Ness and Jeff get to visit Moonside, which also qualifies.
** ''VideoGame/{{Mother 3}}'' has the Empire Pork Building, which is an unusual sort of eldritch location. Every floor you visit seems normal in its own right, at least as far as the Mother series goes. A lake full of hippos, a hall full of bathrooms, a construction site, etc. But they're all so disconnected and irrelevant to each other, and supposedly each one is the 100th floor.

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** In ''VideoGame/EarthBound'', ''VideoGame/EarthBound1994'', once the Devil's Machine is turned off, it's implied that Giygas might just be huge and dimension-warping enough to be not just an EldritchAbomination, but one of these in his own right. And before that, Ness and Jeff get to visit Moonside, which also qualifies.
** ''VideoGame/{{Mother 3}}'' ''VideoGame/Mother3'' has the Empire Pork Building, which is an unusual sort of eldritch location. Every floor you visit seems normal in its own right, at least as far as the Mother series goes. A lake full of hippos, a hall full of bathrooms, a construction site, etc. But they're all so disconnected and irrelevant to each other, and supposedly each one is the 100th floor.
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** The Mansion from ''VideoGame/LuigisMansion'' is... ''weird''. The mirrors can transport Luigi, there are mouse holes (and later a dog house) that can suck up Luigi and put him in a different room, one room is upside-down, the door on the right of the Astral Hall loops back to the left door, and then there's the observatory which may or may not transport Luigi to space. Oh, and it's filled with ghosts. Justified, as it's an illusion made by the Boos.

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** The Mansion from ''VideoGame/LuigisMansion'' ''VideoGame/LuigisMansion1'' is... ''weird''. The mirrors can transport Luigi, there are mouse holes (and later a dog house) that can suck up Luigi and put him in a different room, one room is upside-down, the door on the right of the Astral Hall loops back to the left door, and then there's the observatory which may or may not transport Luigi to space. Oh, and it's filled with ghosts. Justified, as it's an illusion made by the Boos.
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* ''VideoGame/{{Paranoiascape}}'' dumps you into one such location right at the start, where the skies are made of ''eyeballs''. You're regularly assaulted by floating arms and legs from out of nowhere, walk over floors carpeted with mouths, and randomly teleport into a WombLevel without any provocation.

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Rearranging the examples.


** ''VideoGame/ShinMegamiTenseiIIINocturne'' mostly takes place within the Vortex World, a chaotic, demon infested realm which the Earth and ''the universe'' get compressed into to when it comes time for its rebirth. Naturally, it's up to you to shape it as you see fit. For bonus points, it's a truly literal form of TokyoIsTheCenterOfTheUniverse. Within the Vortex World is the Amala Network, corridors of Magatsuhi that serve as the paths through which the player travels when using Terminals ([[HyperspaceIsAScaryPlace and in which they can be trapped]]).



** The ''Franchise/{{Persona}}'' series in general has a more benevolent but still bizarre example in the Velvet Room, a room covered ceiling-to-floor in blue velvet that exists outside of time and space, changes appearances with each game, and sometimes isn't even a room (in ''3'' it's an ever-ascending elevator car, in ''4'' it's a limousine traveling through space, and in ''5'', it was a prison.) All of its denizens - the master, Igor, the pianist and singer in the first two games, the painter in ''2'', Elizabeth and Theodore in ''3'', Margaret in ''4'', and Caroline and Justine in ''5'' - are all AmbiguouslyHuman.
** The original ''VideoGame/{{Persona 1}}'' has a slew of them, courtesy of most of the game being set in [[spoiler:a parallel dimension formed from the thoughts of DelicateAndSickly Maki Sonomura, courtesy of a device called the DEVA System]]. The most prominent in the game would be [[spoiler:Avidya World, the embodiment of Maki's darkest thoughts and the VeryDefinitelyFinalDungeon]]. ''Your own high school'' can also get turned into one if you partake the optional Snow Queen Quest instead: if you find a mask inside the school's gymnasium, the spirit inheriting it turns it into a frozen ice palace surrounded by three arcane towers, and you have to trek all three and collect twelve mirror shards in order to break the spell.
** While most of the dungeons in the ''VideoGame/{{Persona 2}}'' duology are set in the real world, [[YourMindMakesItReal the ever-omnipresent ability to make rumors into reality]] add an extra layer of strangeness to them all. The most straightforward example is [[spoiler:Monado Mandala, Nyarlathotep's domain,]], which you only see in the second half of the duology (''Eternal Punishment''): it exists in a space-like area, with pathways and mandalas of light serving as its sole building bricks.
** ''VideoGame/{{Persona 3}}'' has Tartarus (pictured on the main page), an [[ChaosArchitecture ever-changing]] tower that only exists during [[TheHiddenHour the Dark Hour]], and acts as a pathway from the world of Death and the Collective Unconsciousness from which humanity's Shadows can manifest. [[UpdatedRerelease FES]] adds the Abyss of Time as its inverted twin.
** ''VideoGame/{{Persona 4}}'' has rather the creepy TV World, which once again, is the Collective Unconsciousness being forced to manifest via the "mind" of mass media. [[spoiler:Subverted in the True Ending, where lifting the final veil of deceit from mankind's heart turns the Collective Unconsciousness itself into the GhibliHills.]]
** ''VideoGame/{{Persona 5}}'' has the Metaverse, a region inside the [[MentalWorld Collective Unconsciousness]] that can create mirrors of reality called Palaces based on the warped desires of humans, and you can only get there with a mysterious phone app. The underground maze of Mementos serves as the Palace for most of the people of Tokyo, but those with especially potent, twisted desires can create their own palaces that reflect their state of mind, much like the dungeons of the Midnight Channel in ''Persona 4.'' The creators of the more unique palaces serve as the major bosses for the game.
** ''VideoGame/ShinMegamiTenseiIIINocturne'' mostly takes place within the Vortex World, a chaotic, demon infested realm that the Earth reverts to when it comes time for a new world order to be decided. Naturally, it's up to you to shape it as you see fit. For bonus points, it's a truly literal form of TokyoIsTheCenterOfTheUniverse. Within the Vortex World is the Amala Network, corridors of Magatsuhi that serve as the paths through which the player travels when using Terminals ([[HyperspaceIsAScaryPlace and in which they can be trapped]]).



** ''VideoGame/ShinMegamiTenseiIVApocalypse'' has TheVeryDefinitelyFinalDungeon: God's reals is nothing but shiny blocks made of galaxies, surrounded by galaxies, with extremely eerie music. Before that there's the Cosmic Egg, which is made from the souls of most living human beings, has teleportation portals and is awfully reminiscent of a WombLevel.

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** ''VideoGame/ShinMegamiTenseiIVApocalypse'' has TheVeryDefinitelyFinalDungeon: God's reals realm is nothing but shiny blocks made of galaxies, surrounded by galaxies, with extremely eerie music. Before that there's the Cosmic Egg, which is made from the souls of most living human beings, has teleportation portals and is awfully reminiscent of a WombLevel.WombLevel.
** The ''Franchise/{{Persona}}'' series in general has the Collective Consciousness (or Sea of Hearts, or Sea of Souls), which acts as the central source of supernatural force in the franchise. One of its most recurring manifestations is the benevolent, but still bizarre Velvet Room, a room covered ceiling-to-floor in blue velvet outside of regular space-time ("between dream and reality, mind and matter"), which changes appearances with each game and doesn't even always manifest as a room (in ''3'' it's an ever-ascending elevator car, in ''4'' it's a limousine traveling through space, and in ''5'', it was a prison). All of its denizens - Igor the master, the pianist and singer in the first two games, the painter in ''2'', Elizabeth and Theodore in ''3'', Margaret in ''4'', Caroline and Justine in ''5'' - are all AmbiguouslyHuman.
** The original ''VideoGame/{{Persona 1}}'' has a slew of them, courtesy of most of the game being set in [[spoiler:a realm formed from the thoughts of DelicateAndSickly Maki Sonomura, courtesy of a device called the DEVA System]]. The most prominent in the game would be [[spoiler:Avidya World, the embodiment of Maki's darkest thoughts and the VeryDefinitelyFinalDungeon]]. ''Your own high school'' can also get turned into one if you partake the optional Snow Queen Quest instead: if you find a mask inside the school's gymnasium, the spirit inheriting it turns it into a frozen ice palace surrounded by three arcane towers, and you have to trek all three and collect twelve mirror shards in order to break the spell.
** While most of the dungeons in the ''VideoGame/{{Persona 2}}'' duology are set in the real world, [[YourMindMakesItReal the ever-omnipresent ability to make rumors into reality]] add an extra layer of strangeness to them all. The most straightforward example is [[spoiler:Monado Mandala, Nyarlathotep's domain]], which you only get to explore in the second half of the duology (''Eternal Punishment''): it exists in a space-like area, with pathways and mandalas of light serving as its sole building bricks.
** ''VideoGame/{{Persona 3}}'' has Tartarus (pictured on the main page), an [[ChaosArchitecture ever-changing]] tower which only exists during [[TheHiddenHour the Dark Hour]], and acts as an AlternateDimension in which humanity's Shadows can physically manifest. [[UpdatedRerelease FES]] adds the Abyss of Time as its inverted twin.
** ''VideoGame/{{Persona 4}}'' has rather the creepy TV World, which once again, is the Collective Unconsciousness being forced to manifest via the "mind" of mass media. [[spoiler:Subverted in the True Ending, where lifting the final veil of deceit from mankind's heart turns the Collective Unconsciousness itself into the GhibliHills.]]
** ''VideoGame/{{Persona 5}}'' has the Metaverse, a region inside the [[MentalWorld Collective Unconsciousness]] that can create mirrors of reality called Palaces based on the warped desires of humans, and you can only get there with a mysterious phone app. The underground maze of Mementos serves as the Palace for most of the people of Tokyo, but those with especially potent, twisted desires can create their own palaces that reflect their state of mind, much like the dungeons of the Midnight Channel in ''Persona 4.'' The creators of the more unique palaces serve as the major bosses for the game.
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*** The Second Layer, The Eternal Gale, consists of two floors, the first being the Ethironal Shrine, which described as a resting place of the Drowned God Ethiron, and there exists an unyielding wind capable of blowing off various things. The snow that it brings isn't snow, but actually deadly parasites that turns its host into husks if not treated, and if the husks live long enough, they mutate into Carbuncles. The second floor, New Kyrsa, The Sleeping City, is an AdvancedAncientAcropolis with a now nonfunctional railway system and a modern sewer system. However, because its inhabitants, the Kyrsgarde failed an ritual that would lull Ethironal to sleep, most of its citizens were brainwashed, and a mist that brainwashes other inhabitants if they stay there too long, and to make matters worse, [[spoiler:the city is locked into a TimeLoopTrap — once a brave group of Drowned defeats the Scion of Ethrion, spacetime causes the entire city to collapse, and according to Klaris, it's "torn to eternity"]].

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*** The Second Layer, The Eternal Gale, consists of two floors, the first being the Ethironal Shrine, which described as a resting place of the Drowned God Ethiron, and there exists an unyielding wind capable of blowing off various things. The snow that it brings isn't snow, but actually deadly parasites that turns its host into husks if not treated, and if the husks live long enough, they mutate into Carbuncles. The second floor, New Kyrsa, The Sleeping City, is an AdvancedAncientAcropolis with a now nonfunctional railway system and a modern sewer system. However, because its inhabitants, the Kyrsgarde failed an ritual that would lull Ethironal Ethiron to sleep, most of its citizens were brainwashed, and a mist that brainwashes other inhabitants if they stay there too long, and to make matters worse, [[spoiler:the city is locked into a TimeLoopTrap — once a brave group of Drowned defeats the Scion of Ethrion, spacetime causes the entire city to collapse, and according to Klaris, it's "torn to eternity"]].
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* ''VideoGame/{{Deepwoken}}'':
** Just about anything related to the Void, as they draw living beings closer to the Depths. Notable examples include:
*** The Voidsea is an EldritchOceanAbyss, filled with monsters such as Brainsuckers, Lionfish and most dangerous of all, the Dread Serpent. Islands that drift into it have their locations stuck in time and are referred to as Driftlands, with Boatman's Watch being one example.
*** Voidzones involve reduced healing effectiveness, campfires only last 6 seconds, among other various hazards.
*** The Voidheart, while not exactly able to draw its inhabitants to the Depths, is described as a dream within another dimension, with its' interior varying based on the appearance of the Voidmother.
** The Depths acts as a purgatory to all the souls and home to various monsters, which is separated into multiple layers:
*** The First Layer, Scyphozia, is home to the once prosperous MerchantCity Celtor, but was sunk into the Depths by [[spoiler:being offered to the Drowned God Yun'Shul]], with its remaining inhabitants either gone mad, losing their sense of self, and various monsters roaming around, with the most notorious being the Nautilodaunt, a {{Cthulhumanoid}} capable of mimicking combat techniques and rarely Thundercall. Staying around too long will harm your sanity unless you have taken precautions, and while those who died above the waters have their souls sent to here, those deemed to have been too good at escaping the Depths will be sent to the next layer.
*** The Second Layer, The Eternal Gale, consists of two floors, the first being the Ethironal Shrine, which described as a resting place of the Drowned God Ethiron, and there exists an unyielding wind capable of blowing off various things. The snow that it brings isn't snow, but actually deadly parasites that turns its host into husks if not treated, and if the husks live long enough, they mutate into Carbuncles. The second floor, New Kyrsa, The Sleeping City, is an AdvancedAncientAcropolis with a now nonfunctional railway system and a modern sewer system. However, because its inhabitants, the Kyrsgarde failed an ritual that would lull Ethironal to sleep, most of its citizens were brainwashed, and a mist that brainwashes other inhabitants if they stay there too long, and to make matters worse, [[spoiler:the city is locked into a TimeLoopTrap — once a brave group of Drowned defeats the Scion of Ethrion, spacetime causes the entire city to collapse, and according to Klaris, it's "torn to eternity"]].
*** The Third Layer, The Vents, while almost no information is available so far, some info describes it as the closest equivalent to {{Hell}}, being a lava-covered and brimstone landscape, and the flowers growing over there are actually a part of the Drowned God, Korilfiend. When Amorus Pleeksty consumed one of its flowers, he managed to become the first person to learn Flamecharm, and spread it to other people as well.
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* ''VideoGame/FinalFantasyX'': [[spoiler:Sin. Once you enter it, instead of WombLevel you probably expected you find yourself on ethereal bridges marked by glyphs and runes and suspended over water flowing in unnatural directions and with unlimited horizon despite being inside a what is essentially a giant flying whale. The second part is Dream Zanarkand. Makes sense though considering it ''is'' perpertual summoning of said city.]]
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* From ''VideoGame/FateGrandOrder'', there's Lostbelt 6, Avalon le Fey. While it is essentially Great Britain but with fairies, there's quite a few differences that just get more Eldritch the further they are examined. For starters, the sky is perpetually orange/yellow. Next, the majority of the inhabitants are fairies, who operate under BlueAndOrangeMorality. Parts of Britain just don't exist, and Britain is in fact ''the only landmass on this version of Earth''. Finally, whatever happened in this timeline's past was enough to cause it to ''actively reject human history as we know it''. All of this sets up TheReveal of this timeline's PointOfDivergence[[note]]The Lostbelts all represent alternate timelines that were pruned from existence to save energy for other timelines to continue, with the main deciding factor being if mankind can advance itself further.[[/note]] - [[spoiler:in this timeline, Excalibur was never forged. As Excalibur is the only weapon that could defeat the White Titan Sefar, this allowed the latter to complete its mission of cleansing Earth. The Lostbelt's Difference Depth, the measure of how divergent it is from Proper Human History, is ranked EX because ''history as we know it never happened here''. This resulted in the British Lostbelt becoming a Lost''world'', and opened up the possibility of people in it being able to ''leave'' said world, if it weren't for the fact that [[WorldOfJerkass almost everyone within is an irredeemably repugnant asshole who can't put others above themselves]]]].
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* ''Videogame/{{Control}}'' takes place an enormous building called The Oldest House, where the Federal Bureau of Control set up their base. For starters, it occupies a city block in New York (and due to its windowless design and harsh Brutalist architecture, makes it stick out like a sore thumb), but [[PerceptionFilter it evades attention and only appears to those deliberately searching for it]]. The interior is [[BiggerOnTheInside much deeper and more expansive than it has any right to be]], and as you can see on the page picture, its rooms constantly shift and require rituals to navigate, and that's not even getting into [[ArtifactCollectionAgency the supernatural artifacts of doom]], the gateways to various {{Pocket Dimension}}s, and [[EldritchAbomination the paranatural entities]] that pervade it. It's like if the Wiki/SCPFoundation made the Literature/HouseOfLeaves into their headquarters.

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* ''Videogame/{{Control}}'' takes place an enormous building called The Oldest House, where the Federal Bureau of Control set up their base. For starters, it occupies a city block in New York (and due to its windowless design and harsh Brutalist architecture, makes it stick out like a sore thumb), but [[PerceptionFilter it evades attention and only appears to those deliberately searching for it]]. The interior is [[BiggerOnTheInside much deeper and more expansive than it has any right to be]], and as you can see on the page picture, its rooms constantly shift and require rituals to navigate, and that's not even getting into [[ArtifactCollectionAgency the supernatural artifacts of doom]], the gateways to various {{Pocket Dimension}}s, and [[EldritchAbomination the paranatural entities]] that pervade it. It's like if the Wiki/SCPFoundation Website/SCPFoundation made the Literature/HouseOfLeaves into their headquarters.
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* ''VideoGame/FromNextDoor'': There's something off about the house next door; it looks similar to the other houses in the neighborhood, but there are no windows save for one on the side, directly facing the window of the house beside it. No one is ever seen coming in and out, leading some people to assume the house is empty, although Namie sees lights inside. In one ending, when Omura knocks on the door [[spoiler:it swings open to reveal a blank wall]]. It's implied the building is just supposed to ''look'' like a normal house enough to blend in and avoid suspicion, though it's still visibly uncanny.
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Some reorganization


** The Subspace of "Subspace Emissary" in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' is this coupled with AmazingTechnicolorBattlefield. And it only gets weirder when the parts of the regular world that were dragged into the Subspace are assembled into the [[MarathonLevel Great Maze.]]
** In ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Wii U/3DS]]'', [[spoiler:Master Core itself turns into one of these, named 'Master Fortress'.]]
** In "World of Light" in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'', [[spoiler:the Dark Realm, home to [[LightIsNotGood Galeem's]] counterpart, [[DarkIsEvil Dharkon]], is a mashed-up mess of multiple dimensions with chaotic architecture over a dark, purple void. The most [[MindScrew mind-screwing]] part of it would be the Mysterious Dimension, which has a map that looks like an Creator/MCEscher painting. It's saying something when [[Franchise/{{Castlevania}} Dracula's Castle]] is the most stable part of the world.]]

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** The ''VideoGame/SuperSmashBrosBrawl'': In Subspace of "Subspace Emissary" in ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' is this coupled with AmazingTechnicolorBattlefield. And it only gets weirder when the parts of the regular world that were dragged into the Emissary, Subspace are assembled is a dark dimension that shines in black and purple. The GreaterScopeVillain lives there, and his wish is to drag the World of Trophies into Subspace. Over the [[MarathonLevel course of the game, his minions steal several levels, and while his initial plot fails, he uses those locations to create the Great Maze.Maze. Subspace also serves as the setting for the final battle.
** ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for Wii U]]'': [[spoiler:Master Core turns into one of these, named 'Master Fortress', one it's in the brink of defeat when Classic Mode is played with Intensity 8.0 or higher.
]]
** ''VideoGame/SuperSmashBrosUltimate'': In ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Wii U/3DS]]'', [[spoiler:Master Core itself turns into one World of these, named 'Master Fortress'.]]
** In "World of Light" in ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'',
Light, [[spoiler:the Dark Realm, home to [[LightIsNotGood Galeem's]] counterpart, [[DarkIsEvil Dharkon]], is a mashed-up mess of multiple dimensions with chaotic architecture over a dark, purple void. The most [[MindScrew mind-screwing]] part of it would be the Mysterious Dimension, which has a map that looks like an Creator/MCEscher painting. It's saying something when [[Franchise/{{Castlevania}} Dracula's Castle]] is the most stable part of the world.]]



* The ''VideoGame/TalesSeries'' has had its great shares of bizarre locations over the course of its many games, but one area in ''VideoGame/TalesOfVesperia'' is noteworthy: [[spoiler:the parallel dimension where the Adephagos is imprisoned, a ''planet-sized'' squid that sucks aer dry]].
** There's also Tarqaron, a massive floating city that was converted into a weapon to counter [[spoiler:the Adephagos]]. The inside has warped pathways and structures built in every which way, and the party debates on just "what the hell were the ancients thinking when they built this?"

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* The ''VideoGame/TalesSeries'' has had its great shares of bizarre locations over the course of its many games, but one area in ''VideoGame/TalesOfVesperia'' is noteworthy: games:
** ''VideoGame/TalesOfVesperia'':
[[spoiler:the parallel dimension where the Adephagos is imprisoned, a ''planet-sized'' squid that sucks aer dry]].
**
dry]]. There's also Tarqaron, a massive floating city that was converted into a weapon to counter [[spoiler:the Adephagos]]. The inside has warped pathways and structures built in every which way, and the party debates on just "what the hell were the ancients thinking when they built this?"
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* The ''Franchise/TombRaider'' series has had a few of these, but two that stand out are the Atlantean Temple in the first game and ''[[VideoGame/TombRaider Anniversary]]'', and ''Tomb Raider II'''s Floating Islands level. In the first example, the deeper into the complex you go, the more organic the architecture gets, until the walls are made of pulsing muscles. The Floating Islands are...well, ExactlyWhatItSaysOnTheTin, a series of floating islands inside of a Chinese tomb.

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* The ''Franchise/TombRaider'' series has had a few of these, but two that stand out are the Atlantean Temple in the [[VideoGame/TombRaiderI first game game]] and ''[[VideoGame/TombRaider Anniversary]]'', ''VideoGame/TombRaiderAnniversary'', and ''Tomb Raider II'''s ''VideoGame/TombRaiderII''[='s=] Floating Islands level. In the first example, the deeper into the complex you go, the more organic the architecture gets, until the walls are made of pulsing muscles. The Floating Islands are...well, ExactlyWhatItSaysOnTheTin, a series of floating islands inside of a Chinese tomb.
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** ''VideoGame/KirbyCanvasCurse'' somehow manages to one-up this with World of Drawcia, a distorted painting world, there are no enemies, only sentient paintings that reveal [[NightmareFace disturbing looking smiles]] and [[GigglingVillain chuckle maliciously]] when Kirby approaches them.

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