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* ''Videogame/{{Tropico}}'' makes it clear that the United States is no different from any other Foreign Power that El Presidente might have to deal with. Although they are nominally considered external defenders of democracy and freedom on the island, [[{{Realpolitik}} in practice they are much more concerned with Tropico's foreign policy sympathies]]. Even if you are a bloodthirsty dictator who exterminates the opposition by the dozens, the United States will support your regime if you take their side against their enemies (e.g., the Soviets). And vice versa: Tropico may be a prosperous nation with a developed economy and a [[BenevolentDictator full-fledged democracy with respect for all human rights]], but if you have chosen the wrong allies, and have offended in some way the Capitalist faction (who are lobbyists for US interests on the island), be assured that the United States is already working to undo all your efforts.
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* ''VideoGame/{{Civilization}}'' leans towards this flavor. Most often, the in-game representation of civilizations is completely based on their history, so given that the leader of America in the series was often Washington or Lincoln, they usually refer to concepts such as liberty and tolerance in some of their aspects. That said, the America's AI is also often coded to strongly hate warmongers and has no problem with declaring war on civs that anger them in such a way. ''Civilization VI'' is the primary example of this, where under Teddy Roosevelt, America practices big stick diplomacy and will fight for the freedom of any civilization that shares a continent with them.

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* ''VideoGame/{{Civilization}}'' leans towards toward this flavor. Most often, the in-game representation of civilizations is completely based on their history, so given that the leader of America in the series was often Washington or Lincoln, they usually refer to concepts such as liberty and tolerance in some of their aspects. That said, Also, the America's AI is also often coded to strongly hate warmongers and has no problem with declaring war on civs that anger them in such a way. ''Civilization VI'' is the primary example of this, where under Teddy Roosevelt, America practices big stick diplomacy and will fight for the freedom of any civilization that shares a continent with them.

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* ''VideoGame/{{Civilization}}'' leans towards this flavor. Most often, the in-game representation of civilizations is completely based on their history, so given that the leader of America in the series was often Washington or Lincoln, they usually refer to concepts such as liberty and tolerance in some of their aspects. That said, the America's AI is also often coded to strongly hate warmongers and has no problem with declaring war on civs that anger them in such a way. ''Civilization VI'' is the primary example of this, where under Teddy Roosevelt, America practices big stick diplomacy and will fight for the freedom of any civilization that shares a continent with them.



* ''VideoGame/{{Civilization}}'' tends to be this flavor, with a lean towards Beautiful. Most often, the in-game representation of civilizations is completely based on their history, so given that the leader of America in the series was often Washington or Lincoln, they usually refer to concepts such as freedom and tolerance in some of their aspects. That said, the America's AI is also often coded to strongly hate warmongers and has no problem with declaring war on civs that anger them in such a way. ''Civilization VI'' is the primary example of this, where under Teddy Roosevelt, America practices big stick diplomacy and will fight for the freedom of any civilization that shares a continent with them.
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* The Democratic Crusaders AI archetype from ''VideoGame/{{Stellaris}}'' is very cheerfully based on American neoconservativism, with lines unambiguously referencing things like the "House Un-[National Adjective] Activities Committee". On the one hand, the archetype requires militarist ethos. They're diabolically eager to spread democracy by OrbitalBombardment, and do not differentiate between a [[TheGoodKingdom pacifist Enlightened Monarchy]] and a [[TheEmpire despotic, slaving Star Empire]]. On the other hand, their required Egalitarian ethic means that they are ''very'' kind to their own people, are reliable allies to any other democracies, and when spreading democracy, they "liberate" to create new nations with new local rulership rather than outright conquer. Notably, the fixed ethos of [[SlaveLiberation successful slave rebellions]] are ''guaranteed'' to result in new Democratic Crusaders who have every reason to want to liberate the rest of their brothers and sisters in chains.

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* The Democratic Crusaders AI archetype from ''VideoGame/{{Stellaris}}'' is very cheerfully based on American neoconservativism, with lines unambiguously referencing things like the "House Un-[National Adjective] Activities Committee". On the one hand, the archetype requires militarist ethos. They're diabolically eager to spread democracy by OrbitalBombardment, and do not differentiate between a [[TheGoodKingdom pacifist Enlightened Monarchy]] and a [[TheEmpire despotic, slaving Star Empire]]. On the other hand, their required Egalitarian ethic means that they are ''very'' kind to their own people, are reliable allies to any other democracies, and when spreading democracy, they "liberate" to create new nations with new local rulership rather than outright conquer. Notably, the fixed ethos of [[SlaveLiberation successful slave rebellions]] are ''guaranteed'' to result in new Democratic Crusaders who have every reason to want to liberate the rest of their brothers and sisters in chains.
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* ''VideoGame/{{Civilization}}'' tends to be this flavor, with a lean towards Beautiful. Most Civs are given strengths based on historical positives, so as to not offend, but the AI and sometimes play style tends to push into some of the Civ's other less savory personalities. America's leaders tend to be either Washington or Lincoln and evoke freedom and tolerance. That said, the AI is also coded to strongly hate warmongers and has no problem declaring war on nations that tick them off in such a way. Civ VI is the best champion of the former trope, where under Teddy Roosevelt, America practices big stick diplomacy, and will fight for the freedom of any Civ that shares a continent with him and is the lone civ that gets benefits for environmentalist plays (getting bonus from National Parks, which require tiles with high levels of natural beauty and unspoiled by development. Civ V on the other hand, had an AI that favored Communism as it's form of government and was quite expansive.

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* ''VideoGame/{{Civilization}}'' tends to be this flavor, with a lean towards Beautiful. Most Civs are given strengths often, the in-game representation of civilizations is completely based on historical positives, their history, so as to not offend, but given that the AI leader of America in the series was often Washington or Lincoln, they usually refer to concepts such as freedom and sometimes play style tends to push into tolerance in some of their aspects. That said, the Civ's other less savory personalities. America's leaders tend to be either Washington or Lincoln and evoke freedom and tolerance. That said, the AI is also often coded to strongly hate warmongers and has no problem with declaring war on nations civs that tick anger them off in such a way. Civ VI ''Civilization VI'' is the best champion primary example of the former trope, this, where under Teddy Roosevelt, America practices big stick diplomacy, diplomacy and will fight for the freedom of any Civ civilization that shares a continent with him and is the lone civ that gets benefits for environmentalist plays (getting bonus from National Parks, which require tiles with high levels of natural beauty and unspoiled by development. Civ V on the other hand, had an AI that favored Communism as it's form of government and was quite expansive.them.
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* The Democratic Crusaders AI archetype from ''VideoGame/{{Stellaris}}'' is very cheerfully based on American neoconservativism, with lines unambiguously referencing things like the "House Un-[National Adjective] Activities Committee". On the one hand, the archetype requires militarist ethos. They're diabolically eager to spread democracy by OrbitalBombardment, and do not differentiate between a [[TheGoodKingdom pacifist Enlightened Monarchy]] and a [[TheEmpire despotic, slaving Star Empire]]. On the other hand, their required Egalitarian ethic means that they are ''very'' kind to their own people, they are reliable allies to any other democracies, and when spreading democracy, they "liberate" to create new nations with new local rulership rather than outright conquer. Notably, the fixed ethos of [[SlaveLiberation successful slave rebellions]] are ''guaranteed'' to result in new Democratic Crusaders who have every reason to want to liberate the rest of their brothers and sisters in chains.

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* The Democratic Crusaders AI archetype from ''VideoGame/{{Stellaris}}'' is very cheerfully based on American neoconservativism, with lines unambiguously referencing things like the "House Un-[National Adjective] Activities Committee". On the one hand, the archetype requires militarist ethos. They're diabolically eager to spread democracy by OrbitalBombardment, and do not differentiate between a [[TheGoodKingdom pacifist Enlightened Monarchy]] and a [[TheEmpire despotic, slaving Star Empire]]. On the other hand, their required Egalitarian ethic means that they are ''very'' kind to their own people, they are reliable allies to any other democracies, and when spreading democracy, they "liberate" to create new nations with new local rulership rather than outright conquer. Notably, the fixed ethos of [[SlaveLiberation successful slave rebellions]] are ''guaranteed'' to result in new Democratic Crusaders who have every reason to want to liberate the rest of their brothers and sisters in chains.
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* The Democratic Crusaders AI archetype from ''VideoGame/{{Stellaris}}'' is very cheerfully based on American neoconservativism, with lines unambiguously referencing things like the "House Un-[National Adjective] Activities Committee". On the one hand, the archetype requires militarist ethos. They're diabolically eager to spread democracy by OrbitalBombardment, and do not differentiate between a [[TheGoodKingdom pacifist Enlightened Monarchy]] and a [[TheEmpire despotic, slaving Star Empire]]. On the other hand, their required Egalitarian civs mean they are ''very'' kind to their own people, they are reliable allies to any other democracies, and when spreading democracy, they "liberate" to create new nations with new local rulership rather than outright conquering. Notably, the fixed ethos of [[SlaveLiberation successful slave rebellions]] are ''guaranteed'' to result in new Democratic Crusaders who have every reason to want to liberate the rest of their brothers and sisters in chains.

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* The Democratic Crusaders AI archetype from ''VideoGame/{{Stellaris}}'' is very cheerfully based on American neoconservativism, with lines unambiguously referencing things like the "House Un-[National Adjective] Activities Committee". On the one hand, the archetype requires militarist ethos. They're diabolically eager to spread democracy by OrbitalBombardment, and do not differentiate between a [[TheGoodKingdom pacifist Enlightened Monarchy]] and a [[TheEmpire despotic, slaving Star Empire]]. On the other hand, their required Egalitarian civs mean ethic means that they are ''very'' kind to their own people, they are reliable allies to any other democracies, and when spreading democracy, they "liberate" to create new nations with new local rulership rather than outright conquering.conquer. Notably, the fixed ethos of [[SlaveLiberation successful slave rebellions]] are ''guaranteed'' to result in new Democratic Crusaders who have every reason to want to liberate the rest of their brothers and sisters in chains.
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None


* The Democratic Crusaders AI archetype from ''VideoGame/{{Stellaris}}'' is very cheerfully based on American neoconservativism, with lines unambiguously referencing things like the "House Un-[National Adjective] Committee". On the one hand, the archetype requires militarist ethos. They're diabolically eager to spread democracy by OrbitalBombardment, and do not differentiate between a [[TheGoodKingdom pacifist Enlightened Monarchy]] and a [[TheEmpire despotic, slaving Star Empire]]. On the other hand, their required Egalitarian civs mean they are ''very'' kind to their own people, they are reliable allies to any other democracies, and when spreading democracy, they "liberate" to create new nations with new local rulership rather than outright conquering. Notably, the fixed ethos of [[SlaveLiberation successful slave rebellions]] are ''guaranteed'' to result in new Democratic Crusaders who have every reason to want to liberate the rest of their brothers and sisters in chains.

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* The Democratic Crusaders AI archetype from ''VideoGame/{{Stellaris}}'' is very cheerfully based on American neoconservativism, with lines unambiguously referencing things like the "House Un-[National Adjective] Activities Committee". On the one hand, the archetype requires militarist ethos. They're diabolically eager to spread democracy by OrbitalBombardment, and do not differentiate between a [[TheGoodKingdom pacifist Enlightened Monarchy]] and a [[TheEmpire despotic, slaving Star Empire]]. On the other hand, their required Egalitarian civs mean they are ''very'' kind to their own people, they are reliable allies to any other democracies, and when spreading democracy, they "liberate" to create new nations with new local rulership rather than outright conquering. Notably, the fixed ethos of [[SlaveLiberation successful slave rebellions]] are ''guaranteed'' to result in new Democratic Crusaders who have every reason to want to liberate the rest of their brothers and sisters in chains.
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* ''VideoGame/BodyBlows'': As the one nationality with the most representatives, at four, in this game made by the British developer Team17, quite a few traits of American culture, more so beautiful than boorish, are expressed via those characters. The brothers Danny and Nik are {{Delinquents}} who lead rival gangs in Boston who are eager to prove themselves by fighting, but [[ThePiratesWhoDontDoAnything aren't depicted doing anything particularly criminal]] and have some degree of sportsmanship. Mike is a Wall Street executive who is cocky and snarky in battle (even sporting CoolShades in battle), but isn't particularly greedy nor narcissistic either. Then finally there is the Las Vegas based wrestler Dug (sic) who is obese and dumb (the latter by his own biographical profile's admission), and arguably the closest to being boorish example, but otherwise doesn't show any other boorish qualities.

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* ''VideoGame/BodyBlows'': As the one nationality with the most representatives, at four, in this game made by the British developer Team17, Creator/Team17, quite a few traits of American culture, more so beautiful than boorish, are expressed via those characters. The brothers Danny and Nik are {{Delinquents}} who lead rival gangs in Boston who are eager to prove themselves by fighting, but [[ThePiratesWhoDontDoAnything aren't depicted doing anything particularly criminal]] and have some degree of sportsmanship. Mike is a Wall Street executive who is cocky and snarky in battle (even sporting CoolShades in battle), but isn't particularly greedy nor narcissistic either. Then finally there is the Las Vegas based wrestler Dug (sic) who is obese and dumb (the latter by his own biographical profile's admission), and arguably the closest to being boorish example, but otherwise doesn't show any other boorish qualities.



* Usonia, the FantasyCounterpartCulture to the United States in ''VideoGame/IronHarvest'' (and by extension ''TabeltopGame/{{Scythe}}'' and the 1920+ timeline as a whole), runs all over this trope. The propaganda made by the government leans toward Beautiful, which is backed up by statements from the developers, but the actions of the Usonian brass and some of their politicians leans toward Boorish. Indeed, the campaign for the Operation Eagle DLC has the question of which way Usonia will go be its CentralTheme.

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* Usonia, the FantasyCounterpartCulture to the United States in ''VideoGame/IronHarvest'' (and by extension ''TabeltopGame/{{Scythe}}'' ''TabletopGame/{{Scythe}}'' and the 1920+ timeline as a whole), runs all over this trope. The propaganda made by the government leans toward Beautiful, which is backed up by statements from the developers, but the actions of the Usonian brass and some of their politicians leans toward Boorish. Indeed, the campaign for the Operation Eagle DLC has the question of which way Usonia will go be its CentralTheme.

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IUEO


* ''VideoGame/Killer7'' contains examples of both types. [[TrueArtIsIncomprehensible Going into detail]] [[MindScrew would take a while]]. Put simply, there are three different views. Firstly, we have pro-America; most of the playable characters are part American, and they are presented as less insane than Japan (a view that many Westerners hold) and, as Cloudman proves, less fanatical about the Yakumo. On the other hand, they're dicks who forced democracy onto Japan and then didn't even notice that Japan turned the tables and rigged all of America's elections. Matsuken offers a different view; they're completely self-obsessed and no-one else can comprehend American values, with him just shrugging off Garcian's ArmorPiercingQuestion about what the United States is. Within the OST you have a track called [[https://www.youtube.com/watch?v=y1lYnSc5l9w&list=PLVxlwX2yfkrLwVWkCLr6DNJyu0b-Kjw2G&index=8 ''American Diplomacy'']], which depicts it as if they were aliens invading earth in a B-Movie.

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* ''VideoGame/Killer7'' contains examples of both types. [[TrueArtIsIncomprehensible Going into detail]] [[MindScrew Going into detail would take a while]]. Put simply, there are three different views. Firstly, we have pro-America; most of the playable characters are part American, and they are presented as less insane than Japan (a view that many Westerners hold) and, as Cloudman proves, less fanatical about the Yakumo. On the other hand, they're dicks who forced democracy onto Japan and then didn't even notice that Japan turned the tables and rigged all of America's elections. Matsuken offers a different view; they're completely self-obsessed and no-one else can comprehend American values, with him just shrugging off Garcian's ArmorPiercingQuestion about what the United States is. Within the OST you have a track called [[https://www.youtube.com/watch?v=y1lYnSc5l9w&list=PLVxlwX2yfkrLwVWkCLr6DNJyu0b-Kjw2G&index=8 ''American Diplomacy'']], which depicts it as if they were aliens invading earth in a B-Movie.
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Overprotective Dad has been disambiguated


* In ''VideoGame/DeadOrAlive'', Tina and Bass are an American father and daughter pro-wrestler team who both use a distinctly AmericansAreCowboys aesthetic. Tina is shown to be [[NiceGuy easygoing and friendly to people]] when she's not showboating or kicking ass in the ring, and Bass, even if he can be an OverprotectiveDad at times, is well-meaning and firmly on the side of good.

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* In ''VideoGame/DeadOrAlive'', Tina and Bass are an American father and daughter pro-wrestler team who both use a distinctly AmericansAreCowboys aesthetic. Tina is shown to be [[NiceGuy easygoing and friendly to people]] when she's not showboating or kicking ass in the ring, and Bass, even if he can be an OverprotectiveDad overprotective at times, is well-meaning and firmly on the side of good.
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* This is the idea behind ''Franchise/SonicTheHedgehog'''s character design. He is a mishmash of different western {{Funny Animal}}s (in fact, in one of his earliest character concepts, he was a [[WesternAnimation/BugsBunny grey rabbit with a bowtie]], and his body and head shape were reminiscent of WesternAnimation/FelixTheCat), he is the same color as the American flag (but recent information points that his trainers were made red and white to match ''SantaClaus''[='=] colour scheme), and his 90s snarky, aloof attitude and penchant for XTREME hobbies were distinctly non-Japanese. (He also speaks in Engrish in the Japanese version.) He also has a tendency to [[WalkingTheEarth roam the lands]] going where the wind takes him, randomly helping people, not unlike wild western heroes like Literature/{{Shane}}. All of this was intentional on Sega's part, since the Japanese branch knew that the Genesis (and to a lesser extent, the Master System) sold more in America than in their own country, and with Nintendo's Super Famicom looming on the horizon, they knew they would need some kind of hook to keep from being trounced internationally.

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* This is the idea behind ''Franchise/SonicTheHedgehog'''s character design. He is a mishmash of different western {{Funny Animal}}s (in fact, in one of his earliest character concepts, he was a [[WesternAnimation/BugsBunny grey rabbit with a bowtie]], and his body and head shape were reminiscent of WesternAnimation/FelixTheCat), he is the same color as the American flag (but recent information points that his trainers were made red and white to match ''SantaClaus''[='=] SantaClaus' colour scheme), and his 90s snarky, aloof attitude and penchant for XTREME hobbies were distinctly non-Japanese. (He also speaks in Engrish in the Japanese version.) He also has a tendency to [[WalkingTheEarth roam the lands]] going where the wind takes him, randomly helping people, not unlike wild western heroes like Literature/{{Shane}}. All of this was intentional on Sega's part, since the Japanese branch knew that the Genesis (and to a lesser extent, the Master System) sold more in America than in their own country, and with Nintendo's Super Famicom looming on the horizon, they knew they would need some kind of hook to keep from being trounced internationally.
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* From the same [[Creator/Suda51 twisted mind]], the ''VideoGame/NoMoreHeroes'' games -- that is, games made by a Japanese man obsessed with American pop culture about an American man obsessed with Japanese pop culture -- make for interesting examples, insofar as they are as explicitly concerned with America and its popular culture as any Japanese game since the ''VideoGame/{{MOTHER}}'' series.

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* From the same [[Creator/Suda51 twisted mind]], the ''VideoGame/NoMoreHeroes'' games -- that is, games made by a Japanese man obsessed with American pop culture about an American man obsessed with Japanese pop culture -- make for interesting examples, insofar as they are as explicitly concerned with America and its popular culture as any Japanese game since the ''VideoGame/{{MOTHER}}'' ''VideoGame/{{Mother}}'' series.



* Sol Badguy of ''VideoGame/GuiltyGear'' is an example of an American character with an "All-American" vibe in a Japanese fighting game. He loves rock music (especially Music/{{Queen}}), [[SmokingIsCool he smokes]], he has a [[CoolSword sword that you load bullets into like a revolver and looks like a giant Zippo]], he speaks with a very lazy American drawl, he spouts tough one liners, and [[JerkWithAHeartOfGold he's a bit of a sardonic unfriendly prick with a hidden good side]]. [[spoiler:He's a bit of a puzzle considering America no longer exists in the ''Guilty Gear'' 'verse, but it all makes sense when you learn that [[ReallySevenHundredYearsOld he was born in]] TheEighties.]]

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* Sol Badguy of ''VideoGame/GuiltyGear'' is an example of an American character with an "All-American" vibe in a Japanese fighting game. He loves rock music (especially Music/{{Queen}}), Music/{{Queen|Band}}), [[SmokingIsCool he smokes]], he has a [[CoolSword sword that you load bullets into like a revolver and looks like a giant Zippo]], he speaks with a very lazy American drawl, he spouts tough one liners, and [[JerkWithAHeartOfGold he's a bit of a sardonic unfriendly prick with a hidden good side]]. [[spoiler:He's a bit of a puzzle considering America no longer exists in the ''Guilty Gear'' 'verse, but it all makes sense when you learn that [[ReallySevenHundredYearsOld he was born in]] TheEighties.]]
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Up To Eleven is a defunct trope


* ''VideoGame/TeamFortress2'': the [[SouthernFriedGenius Engineer]] is a Beautiful example, while the [[TheAllAmericanBoy Scout]] and the [[BloodKnight Soldier]] are Boorish. Specifically, Soldier's entire personality is a transparent {{Expy}} of [[Creator/RLeeErmey Gunnery Sergeant Hartman]], and [[PatrioticFervor most of his delusions]] are based around The Boorish cranked UpToEleven. Scout meanwhile is a Bostonian thug with [[SmallNameBigEgo a big mouth]] and a [[SawedOffShotgun slightly smaller shotgun]], though unlike the Soldier his Boorish mannerisms mostly exist to give him a funny accent. Contrast that with the Engineer who, while still [[InHarmsWay a mercenary]], comes across as AffablyEvil at worst, and his playstyle requires him to use his [[GadgeteerGenius expensive military hardware]] to [[MrFixit help his own team]] before hurting the other team.

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* ''VideoGame/TeamFortress2'': the [[SouthernFriedGenius Engineer]] is a Beautiful example, while the [[TheAllAmericanBoy Scout]] and the [[BloodKnight Soldier]] are Boorish. Specifically, Soldier's entire personality is a transparent {{Expy}} of [[Creator/RLeeErmey Gunnery Sergeant Hartman]], and [[PatrioticFervor most of his delusions]] are based around The Boorish cranked UpToEleven.up. Scout meanwhile is a Bostonian thug with [[SmallNameBigEgo a big mouth]] and a [[SawedOffShotgun slightly smaller shotgun]], though unlike the Soldier his Boorish mannerisms mostly exist to give him a funny accent. Contrast that with the Engineer who, while still [[InHarmsWay a mercenary]], comes across as AffablyEvil at worst, and his playstyle requires him to use his [[GadgeteerGenius expensive military hardware]] to [[MrFixit help his own team]] before hurting the other team.
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Crosswicking

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* ''VideoGame/MarioParty7'': Neon Heights is based on a mishmash of American tropes, featuring a Western area that's also a movie studio, several BigApplesauce-esque skyscrapers, and a baseball stadium.
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* Bob Richards of ''VideoGame/{{Tekken}}'' series is a somewhat goofy {{Acrofatic}} martial artist who is probably one of the nicest characters you can find in the series (especially considering considering he debuted in the sixth game, when the Tekken world even darker). He's friendly, eager to have a good fight, self-confident, and will not hesitate to rush in and save the day when he has to. The opening of ''6'' has him single-handedly thwarting a bank robbery, his boss fight in the Scenario Campaign mode of ''6'' happens because he mistakes the player character for a kidnapper, he misses the seventh King of Iron Fists Tournament in ''7'' because he chooses to focus on saving people from the AxCrazy Bryan Fury.

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* Bob Richards of ''VideoGame/{{Tekken}}'' series is a somewhat goofy {{Acrofatic}} martial artist who is probably one of the nicest characters you can find in the series (especially considering considering he debuted in the sixth game, when the Tekken world got even darker). He's friendly, eager to have a good fight, self-confident, and will not hesitate to rush in and save the day when he has to. The opening of ''6'' has him single-handedly thwarting a bank robbery, his boss fight in the Scenario Campaign mode of ''6'' happens because he mistakes the player character for a kidnapper, and he misses the seventh King of Iron Fists Tournament in ''7'' because he chooses to focus on saving people from the AxCrazy Bryan Fury.
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* Bob Richards of ''VideoGame/{{Tekken}}'' series is a somewhat goofy {{Acrofatic}} martial artist who is probably one of the nicest characters you can find in the series (especially considering considering he debuted in the sixth game, when the Tekken world even darker). He's friendly, eager to have a good fight, self-confident, and will not hesitate to rush in and save the day when he has to. The opening of ''6'' has him single-handedly thwarting a bank robbery, his boss fight in the Scenario Campaign mode of ''6'' happens because he mistakes the player character for a kidnapper, he misses the seventh King of Iron Fists Tournament in ''7'' because he chooses to focus on saving people from the AxCrazy Bryan Fury.
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** The setting of ''VideoGame/PokemonBlackAndWhite'', called Unova (Isshu in the Japanese versions), is based on New York City and its metropolitan area, where the previous games were based on regions of Japan. There are football players, Southern Belles, talk about the greatness of diversity, and so on--it even includes a ''literal'' American Eagle in the Pokémon Braviary.

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** The setting of ''VideoGame/PokemonBlackAndWhite'', called Unova (Isshu in the Japanese versions), is based on New York City and its metropolitan area, where the previous games were based on regions of Japan. There are football players, Southern Belles, talk about the greatness of diversity, and so on--it even includes a ''literal'' American Eagle in the Pokémon Braviary. Braviary are described as courageous fighters who will stand their ground if it means protecting those they care for(though they have a slight boorish streak in that they've also been described as having fiery tempers).
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* Usonia, the FantasyCounterpartCulture to the United States in ''VideoGame/IronHarvest'' (and by extension ''TabeltopGame/{{Scythe}}'' and the 1920+ timeline as a whole), runs all over this trope. The propaganda made by the government leans toward Beautiful, which is backed up by statements from the developers, but the actions of the Usonian brass and some of their politicians leans toward Boorish. Indeed, the campaign for the Operation Eagle DLC has the question of which way Usonia will go be its CentralTheme.
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* All of the US Navy ships in ''VideoGame/KanColle'' qualify, with Iowa particularly full of this. She's depicted in a ''very'' over-the-top patriotic manner, and is firmly on the side of the good guys.

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* All of the US Navy ships in Despite early theories, ''VideoGame/KanColle'' qualify, portrays its USN shipgirls in this manner. They're all powerful assets for any admiral, happy to work with Iowa particularly full the Japanese ships (Iowa in particular has a lot of this. She's depicted in lines complimenting them), and incorporate a ''very'' over-the-top lot of patriotic manner, elements to their character and design- Iowa, for example, Iowa is firmly based on the side of the good guys.wartime pinups, and South Dakota has American flag hair.
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* The {{trope namer|s}} is ''VideoGame/EarthBound'', with the main region, Eagleland, being the setting of the game, and the ''VideoGame/{{Mother}}'' franchise as a whole. It is an affectionate homage to America as viewed through the lens of [[Creator/ShigesatoItoi a foreigner]] interpreting the place based on American media, and it falls squarely in the bounds of The Beautiful. The first game (released years later internationally as ''VideoGame/EarthBoundBeginnings'') actually flat-out called it "rural America". ''VideoGame/Mother3'' is an interesting example. It starts with a [[{{Arcadia}} more rural]] version of The Beautiful. This gets twisted into The Boorish when the villains arrive and is unrecognizable by the final chapter.

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* The {{trope namer|s}} is ''VideoGame/EarthBound'', ''VideoGame/{{EarthBound|1994}}'', with the main region, Eagleland, being the setting of the game, and the ''VideoGame/{{Mother}}'' franchise as a whole. It is an affectionate homage to America as viewed through the lens of [[Creator/ShigesatoItoi a foreigner]] interpreting the place based on American media, and it falls squarely in the bounds of The Beautiful. The first game (released years later internationally as ''VideoGame/EarthBoundBeginnings'') actually flat-out called it "rural America". ''VideoGame/Mother3'' is an interesting example. It starts with a [[{{Arcadia}} more rural]] version of The Beautiful. This gets twisted into The Boorish when the villains arrive and is unrecognizable by the final chapter.



* ''VideoGame/NiNoKuni'' opens the game in Motortown, an affectionate, idealized vision of 1950s-era small-town America.

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* ''VideoGame/NiNoKuni'' opens the game in Motortown, Motorville, an affectionate, idealized vision of 1950s-era small-town America.

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Alphabetized The Beautiful, added an Extrapower example


* The Eagle Union is ''Videogame/AzurLane''[='s=] version of the USA, and its shipgirls are generally an unambiguously heroic and spirited lot who strongly value the ideals of liberty.
* ''VideoGame/BadDudes'' is a TotallyRadical and unashamedly loving send-up of America. Are you a bad enough dude to rescue the President from ninjas and go out for burgers afterwards? (That's the entire plot.)
* ''VideoGame/CodeNameSTEAM'' features an American-based {{Steampunk}} task force. It's a MultinationalTeam with members from all over the globe (and beyond), its leader UsefulNotes/AbrahamLincoln is a dignified statesman yet unafraid to get his hands dirty if need be, and all its members are nothing but heroic, friendly and brave soldiers.



* ''Franchise/{{Pokemon}}'':
** In ''VideoGame/PokemonRedAndBlue'', their sequels, and their remakes, the Gym Leader Lt. Surge is The Beautiful. He appears to have the usual good sportsmanship required to be a gym leader and he is even said to be a war hero. (That said, though, many adaptations make him Boorish.)
** The setting of ''VideoGame/PokemonBlackAndWhite'', called Unova (Isshu in the Japanese versions), is based on New York City and its metropolitan area, where the previous games were based on regions of Japan. There are football players, Southern Belles, talk about the greatness of diversity, and so on--it even includes a ''literal'' American Eagle in the Pokémon Braviary.
** ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonXDGaleOfDarkness'', however, take place in a crime ridden wasteland with the cowboy themed "rider" trainer class, "based on" Phoenix, Arizona. Somehow, it still has a seaport.
* ''VideoGame/UrbanChaosRiotResponse'', if one disregards a lot of the {{Alternate Character Interpretation}}s, tends toward The Beautiful. Putting aside the fact that the player character is a member of an anti-terrorist police unit with military hardware, all of the regular police, firefighters, and paramedics encountered are courageous and hard-working, and civilian bystanders are always innocent. The bad guys happen to be [[spoiler:an anti-American militia trying to kill as many Americans as they can--and that includes using stolen nuclear weapons]].



* ''VideoGame/StreetFighterII'' introduced Guile. Guile is a tattooed, buff military man, but he's a decent guy and is considered one of the good guys, even becoming the main character in some Western adaptations (helped along by the fact that, unlike {{Deuteragonist}}s Ryu and Ken, Guile is in direct, ongoing conflict with the series BigBad).

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* ''VideoGame/StreetFighterII'' introduced Guile. Guile ''[[VideoGame/ExtrapowerAttackOfDarkforce EXTRAPOWER Attack of Darkforce]]'' has a pretty standard, clean view of America. The fights in Washington DC show clean streets and buildings, compared to the total leveling of Tokyo earlier in the game. The America-based Galaxys team is a tattooed, buff military man, but he's capable faction that has been coordinating the protection of the Americas, becomes an essential support for the player characters, and takes the fight to the Dark Force fleet in space.
* The Commonwealth Minutemen from ''VideoGame/Fallout4'' are
a decent guy more positive take on American values and culture in the Fallout universe. As the name implies, they are a group of Massachusetts militiamen based on romanticized ideals of the minutemen from the American War of Independence who help protect settlements from raiders and other dangers of the wasteland without requiring any compensation in return. While they are definitely flawed in many ways, they are still one of the most benevolent and reasonable factions in the entire series.
* All of the US Navy ships in ''VideoGame/KanColle'' qualify, with Iowa particularly full of this. She's depicted in a ''very'' over-the-top patriotic manner,
and is considered one firmly on the side of the good guys, even becoming guys.
* ''Franchise/MortalKombat'' has Kurtis Stryker and Major Jackson "Jax" Briggs. Stryker is a HumbleHero FairCop who does not see himself as all that special despite being able to hold his own against
the main character in some Western adaptations (helped along by various supernatural threats that plague Earth. Jax is a cool headed guy who serves as the fact that, unlike {{Deuteragonist}}s Ryu more rational and Ken, Guile is less impulsive contrast to his partner Sonya and has a win pose in direct, ongoing conflict with ''Mortal Kombat 9'' in which he pulls out the series BigBad).American flag and wraps it around himself. In ''X'' and ''11'', he has an American flag sticker on one of his arms.
* ''VideoGame/NiNoKuni'' opens the game in Motortown, an affectionate, idealized vision of 1950s-era small-town America.



* ''Franchise/{{Pokemon}}'':
** In ''VideoGame/PokemonRedAndBlue'', their sequels, and their remakes, the Gym Leader Lt. Surge is The Beautiful. He appears to have the usual good sportsmanship required to be a gym leader and he is even said to be a war hero. (That said, though, many adaptations make him Boorish.)
** The setting of ''VideoGame/PokemonBlackAndWhite'', called Unova (Isshu in the Japanese versions), is based on New York City and its metropolitan area, where the previous games were based on regions of Japan. There are football players, Southern Belles, talk about the greatness of diversity, and so on--it even includes a ''literal'' American Eagle in the Pokémon Braviary.
** ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonXDGaleOfDarkness'', however, take place in a crime ridden wasteland with the cowboy themed "rider" trainer class, "based on" Phoenix, Arizona. Somehow, it still has a seaport.
* Of the four Americans in ''VideoGame/PunchOut Wii'', Little Mac and Disco Kid stand in sharp contrast to [[{{Heel}} Super Macho Man]] mentioned under The Boorish. Mac is an all-American dreamer who [[{{Determinator}} refuses to give up, no matter how many times he gets beat down]], an example of the small-town nobody becoming something great. Disco Kid's similar, even though he's Mac's opponent, he very clearly loves his life and has a passion for dance as much as he does fighting, and never drops his smile even when you've knocked out several sets of his teeth.
* ''Franchise/ResidentEvil'', a Japanese-made media, features depiction of America that is more idealized than many other foreign-made media, despite the presence of government-level corruption that driving the plot. The games' depiction of military is more progressive than what it was at the time, with many young female becoming military and law enforcement personnel and treated equally.



* ''VideoGame/StreetFighterII'' introduced Guile. Guile is a tattooed, buff military man, but he's a decent guy and is considered one of the good guys, even becoming the main character in some Western adaptations (helped along by the fact that, unlike {{Deuteragonist}}s Ryu and Ken, Guile is in direct, ongoing conflict with the series BigBad).



* ''VideoGame/NiNoKuni'' opens the game in Motortown, an affectionate, idealized vision of 1950s-era small-town America.
* Of the four Americans in ''VideoGame/PunchOut Wii'', Little Mac and Disco Kid stand in sharp contrast to [[{{Heel}} Super Macho Man]] mentioned under The Boorish. Mac is an all-American dreamer who [[{{Determinator}} refuses to give up, no matter how many times he gets beat down]], an example of the small-town nobody becoming something great. Disco Kid's similar, even though he's Mac's opponent, he very clearly loves his life and has a passion for dance as much as he does fighting, and never drops his smile even when you've knocked out several sets of his teeth.
* ''VideoGame/CodeNameSTEAM'' features an American-based {{Steampunk}} task force. It's a MultinationalTeam with members from all over the globe (and beyond), its leader UsefulNotes/AbrahamLincoln is a dignified statesman yet unafraid to get his hands dirty if need be, and all its members are nothing but heroic, friendly and brave soldiers.
* All of the US Navy ships in ''VideoGame/KanColle'' qualify, with Iowa particularly full of this. She's depicted in a ''very'' over-the-top patriotic manner, and is firmly on the side of the good guys.
* The Eagle Union is ''Videogame/AzurLane''[='s=] version of the USA, and its shipgirls are generally an unambiguously heroic and spirited lot who strongly value the ideals of liberty.
* ''VideoGame/BadDudes'' is a TotallyRadical and unashamedly loving send-up of America. Are you a bad enough dude to rescue the President from ninjas and go out for burgers afterwards? (That's the entire plot.)
* The Commonwealth Minutemen from ''VideoGame/Fallout4'' are a more positive take on American values and culture in the Fallout universe. As the name implies, they are a group of Massachusetts militiamen based on romanticized ideals of the minutemen from the American War of Independence who help protect settlements from raiders and other dangers of the wasteland without requiring any compensation in return. While they are definitely flawed in many ways, they are still one of the most benevolent and reasonable factions in the entire series.
* ''Franchise/MortalKombat'' has Kurtis Stryker and Major Jackson "Jax" Briggs. Stryker is a HumbleHero FairCop who does not see himself as all that special despite being able to hold his own against the various supernatural threats that plague Earth. Jax is a cool headed guy who serves as the more rational and less impulsive contrast to his partner Sonya and has a win pose in ''Mortal Kombat 9'' in which he pulls out the American flag and wraps it around himself. In ''X'' and ''11'', he has an American flag sticker on one of his arms.
* ''Franchise/ResidentEvil'', a Japanese-made media, features depiction of America that is more idealized than many other foreign-made media, despite the presence of government-level corruption that driving the plot. The games' depiction of military is more progressive than what it was at the time, with many young female becoming military and law enforcement personnel and treated equally.

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* ''VideoGame/NiNoKuni'' opens ''VideoGame/UrbanChaosRiotResponse'', if one disregards a lot of the game in Motortown, an affectionate, idealized vision of 1950s-era small-town America.
* Of
{{Alternate Character Interpretation}}s, tends toward The Beautiful. Putting aside the four fact that the player character is a member of an anti-terrorist police unit with military hardware, all of the regular police, firefighters, and paramedics encountered are courageous and hard-working, and civilian bystanders are always innocent. The bad guys happen to be [[spoiler:an anti-American militia trying to kill as many Americans in ''VideoGame/PunchOut Wii'', Little Mac and Disco Kid stand in sharp contrast to [[{{Heel}} Super Macho Man]] mentioned under The Boorish. Mac is an all-American dreamer who [[{{Determinator}} refuses to give up, no matter how many times he gets beat down]], an example of the small-town nobody becoming something great. Disco Kid's similar, even though he's Mac's opponent, he very clearly loves his life and has a passion for dance as much as he does fighting, and never drops his smile even when you've knocked out several sets of his teeth.
* ''VideoGame/CodeNameSTEAM'' features an American-based {{Steampunk}} task force. It's a MultinationalTeam with members from all over the globe (and beyond), its leader UsefulNotes/AbrahamLincoln is a dignified statesman yet unafraid to get his hands dirty if need be, and all its members are nothing but heroic, friendly and brave soldiers.
* All of the US Navy ships in ''VideoGame/KanColle'' qualify, with Iowa particularly full of this. She's depicted in a ''very'' over-the-top patriotic manner, and is firmly on the side of the good guys.
* The Eagle Union is ''Videogame/AzurLane''[='s=] version of the USA, and its shipgirls are generally an unambiguously heroic and spirited lot who strongly value the ideals of liberty.
* ''VideoGame/BadDudes'' is a TotallyRadical and unashamedly loving send-up of America. Are you a bad enough dude to rescue the President from ninjas and go out for burgers afterwards? (That's the entire plot.)
* The Commonwealth Minutemen from ''VideoGame/Fallout4'' are a more positive take on American values and culture in the Fallout universe. As the name implies,
they are a group of Massachusetts militiamen based on romanticized ideals of the minutemen from the American War of Independence who help protect settlements from raiders and other dangers of the wasteland without requiring any compensation in return. While they are definitely flawed in many ways, they are still one of the most benevolent and reasonable factions in the entire series.
* ''Franchise/MortalKombat'' has Kurtis Stryker and Major Jackson "Jax" Briggs. Stryker is a HumbleHero FairCop who does not see himself as all
can--and that special despite being able to hold his own against the various supernatural threats that plague Earth. Jax is a cool headed guy who serves as the more rational and less impulsive contrast to his partner Sonya and has a win pose in ''Mortal Kombat 9'' in which he pulls out the American flag and wraps it around himself. In ''X'' and ''11'', he has an American flag sticker on one of his arms.
* ''Franchise/ResidentEvil'', a Japanese-made media, features depiction of America that is more idealized than many other foreign-made media, despite the presence of government-level corruption that driving the plot. The games' depiction of military is more progressive than what it was at the time, with many young female becoming military and law enforcement personnel and treated equally.
includes using stolen nuclear weapons]].

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* The Commonwealth Minutemen from ''VideoGame/Fallout4'' are a more positive take on American values and culture in the Gallout universe. As the name implies, they are a group of Massachusetts militiamen based on romanticized ideals of the minutemen from the American War of Independence who help protect settlements from raiders and other dangers of the wasteland without requiring any compensation in return. While they are definitely flawed in many ways, they are still one of the most benevolent and reasonable factions in the entire series.

to:

* The Commonwealth Minutemen from ''VideoGame/Fallout4'' are a more positive take on American values and culture in the Gallout Fallout universe. As the name implies, they are a group of Massachusetts militiamen based on romanticized ideals of the minutemen from the American War of Independence who help protect settlements from raiders and other dangers of the wasteland without requiring any compensation in return. While they are definitely flawed in many ways, they are still one of the most benevolent and reasonable factions in the entire series.
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* Minutemen from ''VideoGame/Fallout4'' are a more positive take on American values and culture in the fallout universe. As the name implies, they are a group of militiamen based on romanticized ideals of the minutemen from the American War of Independence who help protect settlements from raiders and other dangers of the wasteland without requiring any compensation in return. While they are definitely flawed in many ways, they are still one of the most benevolent and reasonable factions in the entire series.

to:

* The Commonwealth Minutemen from ''VideoGame/Fallout4'' are a more positive take on American values and culture in the fallout Gallout universe. As the name implies, they are a group of Massachusetts militiamen based on romanticized ideals of the minutemen from the American War of Independence who help protect settlements from raiders and other dangers of the wasteland without requiring any compensation in return. While they are definitely flawed in many ways, they are still one of the most benevolent and reasonable factions in the entire series.
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Examples shouldn't refer to other examples as being "above" or "below". Also, best to make sure that the example relies as little on outside links/wicks as possible to get the point across.


* All of the US Navy ships in ''VideoGame/KanColle'' qualify, with Iowa particularly full of this. She's depicted in a ''very'' over-the-top, Patriotic manner, and is firmly on the side of the good guys.
* Likewise, though less over the top than the ''Kancolle'' example above, ''all'' of the Eagle Union ships in ''Videogame/AzurLane'' also qualify, with [[https://tvtropes.org/pmwiki/pmwiki.php/Characters/AzurLaneEagleUnion an entire page with several subpages]] worth of description.

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* All of the US Navy ships in ''VideoGame/KanColle'' qualify, with Iowa particularly full of this. She's depicted in a ''very'' over-the-top, Patriotic over-the-top patriotic manner, and is firmly on the side of the good guys.
* Likewise, though less over the top than the ''Kancolle'' example above, ''all'' of the The Eagle Union ships in ''Videogame/AzurLane'' also qualify, with [[https://tvtropes.org/pmwiki/pmwiki.php/Characters/AzurLaneEagleUnion is ''Videogame/AzurLane''[='s=] version of the USA, and its shipgirls are generally an entire page with several subpages]] worth unambiguously heroic and spirited lot who strongly value the ideals of description.liberty.
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* ''Franchise/ResidentEvil'', a Japanese-made media, features depiction of America that is more idealized than many other foreign-made media, despite the presence of government-level corruption that driving the plot. The games' depiction of military is more progressive than what it was at the time, with many young female becoming military and law enforcement personnel and treated equally.
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* ''VideoGame/AfterTheEndACrusaderKingsIIMod'' is set 600 years after an apocalyptic event which caused the collapse of the United States. The various former constituents and culturally divergent groups have since broken up into their own small [[FeudalFuture feudal]] nation states, with plenty of [[FutureImperfect misremembered history]] to go around. The major religion of many parts of the US is the Americanist movement, where the Founding Fathers have been taken up as {{Physical God}}s who once walked among men, and documents like the Constitution and the Declaration of Independence have become religious texts. Another major religion is the Consumerists, who worship "The Almighty Dollar" and believe the world ended because people didn't spend money enough. Whether this counts as Beautiful, Boorish or bit of both varies from game to game depending on individual characters and the actions of the AI or the player.

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* ''VideoGame/AfterTheEndACrusaderKingsIIMod'' ''VideoGame/AfterTheEndAPostApocalypticAmerica'' is set 600 years after an apocalyptic event which caused the collapse of the United States. The various former constituents and culturally divergent groups have since broken up into their own small [[FeudalFuture feudal]] nation states, with plenty of [[FutureImperfect misremembered history]] to go around. The major religion of many parts of the US is the Americanist movement, where the Founding Fathers have been taken up as {{Physical God}}s who once walked among men, and documents like the Constitution and the Declaration of Independence have become religious texts. Another major religion is the Consumerists, who worship "The Almighty Dollar" and believe the world ended because people didn't spend money enough. Whether this counts as Beautiful, Boorish or bit of both varies from game to game depending on individual characters and the actions of the AI or the player.
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Added DiffLines:

* ''VisualNovel/MinotaurHotel'': Luke is a sex-crazed, military veteran AmericanEagle hybrid with a southern accent, a large family, and cooks burgers and fries if he runs the hotel's restaurant. There's practically no way this guy could be any more of an American stereotype. The only reason why he isn't an outright Beautiful variant of the trope is that he tends to gets on people's nerves with his lechery.
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Deconstructed in ''Videogame/HomefrontTheRevolution'', where the America in the backstory is a warmongering boorish country to the point that the UsefulNotes/WarOnTerror became a full-scale war that strained the US economy even further, and the US in the universe isn't even the technological spearhead, but became indebted to KPA/APEX on the technology side a lot to the point that when America failed to pay the debt, the KPA/APEX launched a full-scale invasion unhindered as the tech is controlled by the KPA/APEX who easily turned off America's military hardware. There the KPA/APEX gives the impoverished people aid while massively gassing out dissidents and those who refuse to serve KPA/APEX. The deconstruction shows how the US' boorish acts invite brutal retaliations once the US is on the weak side.

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* Deconstructed in ''Videogame/HomefrontTheRevolution'', where the America in the backstory is a warmongering boorish country to the point that the UsefulNotes/WarOnTerror became a full-scale war that strained the US economy even further, and the US in the universe isn't even the technological spearhead, but became indebted to KPA/APEX on the technology side a lot to the point that when America failed to pay the debt, the KPA/APEX launched a full-scale invasion unhindered as the tech is controlled by the KPA/APEX who easily turned off America's military hardware. There the KPA/APEX gives the impoverished people aid while massively gassing out dissidents and those who refuse to serve KPA/APEX. The deconstruction shows how the US' boorish acts invite brutal retaliations once the US is on the weak side.
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* The {{trope namer|s}} is ''VideoGame/EarthBound'', with the main reigon, Eagleland, being the setting of the game, and the ''VideoGame/{{Mother}}'' franchise as a whole. It is an affectionate homage to America as viewed through the lens of [[Creator/ShigesatoItoi a foreigner]] interpreting the place based on American media, and it falls squarely in the bounds of The Beautiful. The first game (released years later internationally as ''VideoGame/EarthBoundBeginnings'') actually flat-out called it "rural America". ''VideoGame/Mother3'' is an interesting example. It starts with a [[{{Arcadia}} more rural]] version of The Beautiful. This gets twisted into The Boorish when the villains arrive and is unrecognizable by the final chapter.

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* The {{trope namer|s}} is ''VideoGame/EarthBound'', with the main reigon, region, Eagleland, being the setting of the game, and the ''VideoGame/{{Mother}}'' franchise as a whole. It is an affectionate homage to America as viewed through the lens of [[Creator/ShigesatoItoi a foreigner]] interpreting the place based on American media, and it falls squarely in the bounds of The Beautiful. The first game (released years later internationally as ''VideoGame/EarthBoundBeginnings'') actually flat-out called it "rural America". ''VideoGame/Mother3'' is an interesting example. It starts with a [[{{Arcadia}} more rural]] version of The Beautiful. This gets twisted into The Boorish when the villains arrive and is unrecognizable by the final chapter.




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Deconstructed in ''Videogame/HomefrontTheRevolution'', where the America in the backstory is a warmongering boorish country to the point that the UsefulNotes/WarOnTerror became a full-scale war that strained the US economy even further, and the US in the universe isn't even the technological spearhead, but became indebted to KPA/APEX on the technology side a lot to the point that when America failed to pay the debt, the KPA/APEX launched a full-scale invasion unhindered as the tech is controlled by the KPA/APEX who easily turned off America's military hardware. There the KPA/APEX gives the impoverished people aid while massively gassing out dissidents and those who refuse to serve KPA/APEX. The deconstruction shows how the US' boorish acts invite brutal retaliations once the US is on the weak side.

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