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** '''Implementation:''' ''Powerdrome'', released for the Atari ST (1988) and Amiga (1989), was a ridiculously in-depth simulation of futuristic anti-gravity racing, complete with localized vehicle damage, pit stops, and insanely unforgiving difficulty. ''F-Zero'', one of the SNES's launch titles, spawned a series known for excessively high speeds and crowds of opponents (and [[MemeticBadass Captain Falcon]]). ''Wipeout'', a UsefulNotes/PlayStation launch title, stood out with its [[DifficultButAwesome floaty handling]] and [[RuleOfCool futuristic]] [[AwesomeButImpractical weaponry]].

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** '''Implementation:''' ''Powerdrome'', released for the Atari ST (1988) and Amiga (1989), was a ridiculously in-depth simulation of futuristic anti-gravity racing, complete with localized vehicle damage, pit stops, and insanely unforgiving difficulty. ''F-Zero'', one of the SNES's launch titles, spawned a series known for excessively high speeds and crowds of opponents (and [[MemeticBadass Captain Falcon]]). ''Wipeout'', a UsefulNotes/PlayStation Platform/PlayStation launch title, stood out with its [[DifficultButAwesome floaty handling]] and [[RuleOfCool futuristic]] [[AwesomeButImpractical weaponry]].



** '''Implementation:''' The dueling continued on the home market, where ''Ridge Racer'' headlined the UsefulNotes/PlayStation's launch while ''Daytona USA'' was one of the launch games of the UsefulNotes/SegaSaturn, ''Cruis'n USA'' and ''San Francisco Rush'' was an early UsefulNotes/{{Nintendo 64}} title.

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** '''Implementation:''' The dueling continued on the home market, where ''Ridge Racer'' headlined the UsefulNotes/PlayStation's Platform/PlayStation's launch while ''Daytona USA'' was one of the launch games of the UsefulNotes/SegaSaturn, Platform/SegaSaturn, ''Cruis'n USA'' and ''San Francisco Rush'' was an early UsefulNotes/{{Nintendo Platform/{{Nintendo 64}} title.



** '''Implementation:''' Unlike most of Gameloft's copies, ''Asphalt'' has directly competed with its "inspiration" twice: ''Ridge Racer'' had an installment on [=iOS=], the home of several ''Asphalt'' installments, and ''Ridge Racer 3D'' and ''Asphalt 3D'' were both launch titles on the UsefulNotes/Nintendo3DS.

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** '''Implementation:''' Unlike most of Gameloft's copies, ''Asphalt'' has directly competed with its "inspiration" twice: ''Ridge Racer'' had an installment on [=iOS=], the home of several ''Asphalt'' installments, and ''Ridge Racer 3D'' and ''Asphalt 3D'' were both launch titles on the UsefulNotes/Nintendo3DS.Platform/Nintendo3DS.



** '''Capsule Pitch Description:''' Futuristic racing games released in fall 1995 for the UsefulNotes/PlayStation.

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** '''Capsule Pitch Description:''' Futuristic racing games released in fall 1995 for the UsefulNotes/PlayStation.Platform/PlayStation.



** '''Implementation:''' ''Trials'' started as a series of Flash-based web browser games, but sequels were later developed for PC and UsefulNotes/XboxLiveArcade. ''Urban Trial'' and ''Motorbike'' were released as multi-platform games after the release of ''Trials Evolution''.

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** '''Implementation:''' ''Trials'' started as a series of Flash-based web browser games, but sequels were later developed for PC and UsefulNotes/XboxLiveArcade.Platform/XboxLiveArcade. ''Urban Trial'' and ''Motorbike'' were released as multi-platform games after the release of ''Trials Evolution''.



** '''Capsule Pitch Description:''' Flagship racing games for the newly-released UsefulNotes/XboxOne and UsefulNotes/PlayStation4, respectively.

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** '''Capsule Pitch Description:''' Flagship racing games for the newly-released UsefulNotes/XboxOne Platform/XboxOne and UsefulNotes/PlayStation4, Platform/PlayStation4, respectively.



** '''Capsule Pitch Description:''' No-holds-barred rally racing simulators for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC.

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** '''Capsule Pitch Description:''' No-holds-barred rally racing simulators for UsefulNotes/PlayStation4, UsefulNotes/XboxOne Platform/PlayStation4, Platform/XboxOne and PC.



** '''Implementation:''' ''Omega Collection'' and ''RMX'' are both {{Updated Rerelease}}s of earlier titles in their respective series, and exclusive to the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch respectively. ''Redout'', on the other hand, is an original, multiplatform game.

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** '''Implementation:''' ''Omega Collection'' and ''RMX'' are both {{Updated Rerelease}}s of earlier titles in their respective series, and exclusive to the UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/NintendoSwitch Platform/NintendoSwitch respectively. ''Redout'', on the other hand, is an original, multiplatform game.



** '''Capsule Pitch Description:''' Multiplatform {{Mascot Racer}}s released exactly one month apart from each other and sold at a reduced price. There's also ''VideoGame/MarioKart8 Deluxe'' on the UsefulNotes/NintendoSwitch, released in 2017, though it came out significantly before the other two and sold for full price.

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** '''Capsule Pitch Description:''' Multiplatform {{Mascot Racer}}s released exactly one month apart from each other and sold at a reduced price. There's also ''VideoGame/MarioKart8 Deluxe'' on the UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, released in 2017, though it came out significantly before the other two and sold for full price.



** '''Capsule Pitch Description:''' Multiplatform {{Mascot Racer}}s for Windows [=PCs=] (with a UsefulNotes/{{Steam}} release), UsefulNotes/NintendoSwitch, and [=PlayStation=] and Xbox's eighth and ninth-gen consoles featuring characters and tracks from and based on the libraries of these two studios' works, primarily their animated ones, with said characters appearing as either racers or crew members, and their vehicles being customizable.

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** '''Capsule Pitch Description:''' Multiplatform {{Mascot Racer}}s for Windows [=PCs=] (with a UsefulNotes/{{Steam}} Platform/{{Steam}} release), UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, and [=PlayStation=] and Xbox's eighth and ninth-gen consoles featuring characters and tracks from and based on the libraries of these two studios' works, primarily their animated ones, with said characters appearing as either racers or crew members, and their vehicles being customizable.
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** '''Implementation:''' ''Disney Speedstorm'' is published by Creator/{{Gameloft}} and developed by their ''VideoGame/{{Asphalt}}'' studio Gameloft Barcelona that was initially released in a pay-for early access. On PC, it's also on Microsoft Store and the UsefulNotes/EpicGamesStore. A mobile version for [=iOS=] and Android has also been soft-launched. It features characters and environments from Creator/{{Disney}}'s vast library of [=IPs=] that are given a relatively consistent art style where the characters are re-interpreted as professional-style racers wearing racing suits (which can be changed to other designs), while the maps contain features to make them look sort of more like professional racetracks. While most of the content are from [[Franchise/DisneyAnimatedCanon Walt Disney Animation Studios]] and Creator/{{Pixar}} films, as well as the ''[[Franchise/MickeyMouse Mickey and Friends]]'' franchise, the game also features racers and/or environments from Walt Disney Studios' live-action films (such as ''Franchise/PiratesOfTheCaribbean''), the Ride/DisneyThemeParks (with [[Ride/JourneyIntoImagination Figment]] as a racer representing Ride/WaltDisneyWorld), and Creator/DisneyTelevisionAnimation (with [[Franchise/LiloAndStitch Angel]] from ''WesternAnimation/LiloAndStitchTheSeries'' and ''Anime/{{Stitch}}'' as a racer). Crew members from ''Speedstorm'' are various minor Disney characters affiliated with the represented franchises and can come from an even larger pool of works, including Disney's ComicBook/{{Mickey Mouse Comic|Universe}}s, though they only appear as static images that are applied to racers before a race. Being a free-to-play game, new content is being added over time via updates. ''[=DreamWorks=] All-Star Kart Racing'' is developed by Bamtang Games and [=GameMill=] Entertainment, the same companies behind the ''VideoGame/NickelodeonKartRacers'' series, and features racers and tracks from Creator/DreamWorksAnimation's films such as ''Franchise/{{Shrek}}'', ''Franchise/KungFuPanda'', ''Franchise/HowToTrainYourDragon'', and ''WesternAnimation/TheBadGuys2022''. The racers are more-or-less the same as their original counterparts, looking like they've been pulled straight from their movies. All the crew members are the Trolls from [[Franchise/{{Trolls}} the franchise of the same name]], who are expected to appear as power-ups joining the racers. As a budget title, it will have a physical release, but there won't be quite as much content. There is also no DLC currently planned as of this writing, but a deluxe digital release will also add Master Oogway from ''Kung Fu Panda'' and the Wolf from ''WesternAnimation/PussInBootsTheLastWish'' as racers.

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** '''Implementation:''' ''Disney Speedstorm'' is published by Creator/{{Gameloft}} and developed by their ''VideoGame/{{Asphalt}}'' studio Gameloft Barcelona that was initially released in a pay-for early access. On PC, it's also on Microsoft Store and the UsefulNotes/EpicGamesStore.Platform/EpicGamesStore. A mobile version for [=iOS=] and Android has also been soft-launched. It features characters and environments from Creator/{{Disney}}'s vast library of [=IPs=] that are given a relatively consistent art style where the characters are re-interpreted as professional-style racers wearing racing suits (which can be changed to other designs), while the maps contain features to make them look sort of more like professional racetracks. While most of the content are from [[Franchise/DisneyAnimatedCanon Walt Disney Animation Studios]] and Creator/{{Pixar}} films, as well as the ''[[Franchise/MickeyMouse Mickey and Friends]]'' franchise, the game also features racers and/or environments from Walt Disney Studios' live-action films (such as ''Franchise/PiratesOfTheCaribbean''), the Ride/DisneyThemeParks (with [[Ride/JourneyIntoImagination Figment]] as a racer representing Ride/WaltDisneyWorld), and Creator/DisneyTelevisionAnimation (with [[Franchise/LiloAndStitch Angel]] from ''WesternAnimation/LiloAndStitchTheSeries'' and ''Anime/{{Stitch}}'' as a racer). Crew members from ''Speedstorm'' are various minor Disney characters affiliated with the represented franchises and can come from an even larger pool of works, including Disney's ComicBook/{{Mickey Mouse Comic|Universe}}s, though they only appear as static images that are applied to racers before a race. Being a free-to-play game, new content is being added over time via updates. ''[=DreamWorks=] All-Star Kart Racing'' is developed by Bamtang Games and [=GameMill=] Entertainment, the same companies behind the ''VideoGame/NickelodeonKartRacers'' series, and features racers and tracks from Creator/DreamWorksAnimation's films such as ''Franchise/{{Shrek}}'', ''Franchise/KungFuPanda'', ''Franchise/HowToTrainYourDragon'', and ''WesternAnimation/TheBadGuys2022''. The racers are more-or-less the same as their original counterparts, looking like they've been pulled straight from their movies. All the crew members are the Trolls from [[Franchise/{{Trolls}} the franchise of the same name]], who are expected to appear as power-ups joining the racers. As a budget title, it will have a physical release, but there won't be quite as much content. There is also no DLC currently planned as of this writing, but a deluxe digital release will also add Master Oogway from ''Kung Fu Panda'' and the Wolf from ''WesternAnimation/PussInBootsTheLastWish'' as racers.
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* ''VideoGame/TestDrive'' (1987) / ''VideoGame/NeedForSpeed'' (1994)

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* ''VideoGame/TestDrive'' (1987) / ''VideoGame/NeedForSpeed'' ''VideoGame/TheNeedForSpeed'' (1994)



** '''Implementation:''' The first ''Test Drive'' came out in 1987, while the first ''NFS'' was made in 1994 with a tie-in from ''Road & Track'' magazine. As ''NFS'' became popular, ''Test Drive'' was brought out of retirement by Accolade. The two series diverged in 2003 when ''NFS'' switched its focus to tuner car racing.

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** '''Implementation:''' The first ''Test Drive'' came out was released by Accolade (with Electronic Arts handling its release in certain markets) in 1987, while the first ''NFS'' ''TNFS'' was released by EA themselves in 1994, made in 1994 by the same developer as ''Test Drive''[[labelnote:*]]Distinctive Software Inc. (DSI), which by the time ''TNFS'' was released had been bought by EA and renamed EA Canada[[/labelnote]] and with a tie-in from ''Road & Track'' magazine. As ''NFS'' ''TNFS'' would give way to the ''VideoGame/NeedForSpeed'' franchise which, as it became popular, would result in ''Test Drive'' was being brought out of retirement by Accolade. The two series diverged in 2003 when ''NFS'' switched its focus to tuner car racing.
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Juiced now has its own page


* ''VideoGame/NeedForSpeedUnderground'' (2003) / ''Street Racing Syndicate'' (2004) & ''Juiced'' (2005)

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* ''VideoGame/NeedForSpeedUnderground'' (2003) / ''Street Racing Syndicate'' (2004) & ''Juiced'' ''VideoGame/{{Juiced}}'' (2005)
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* ''VideoGame/DisneySpeedstorm'' (2023) / ''[=DreamWorks=] All-Star Kart Racing'' (2023)

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* ''VideoGame/DisneySpeedstorm'' (2023) / ''[=DreamWorks=] All-Star Kart Racing'' ''VideoGame/DreamWorksAllStarKartRacing'' (2023)
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** '''Implementation:''' ''Disney Speedstorm'' is published by Creator/{{Gameloft}} and developed by their ''VideoGame/{{Asphalt}}'' studio Gameloft Barcelona that was initially released in a pay-for early access. On PC, it's also on Microsoft Store and the UsefulNotes/EpicGamesStore. A mobile version for [=iOS=] and Android has also been soft-launched. It features characters and environments from Creator/{{Disney}}'s vast library of [=IPs=] that are given a relatively consistent art style where the characters are re-interpreted as professional-style racers wearing racing suits (which can be changed to other designs), while the maps contain features to make them look sort of more like professional racetracks. While most of the content are from [[Franchise/DisneyAnimatedCanon Walt Disney Animation Studios]] and Creator/{{Pixar}} films, as well as the ''[[Franchise/MickeyMouse Mickey and Friends]]'' franchise, the game also features racers and/or environments from Walt Disney Studios' live-action films (such as ''Franchise/PiratesOfTheCaribbean''), the Ride/DisneyThemeParks (with [[Ride/JourneyIntoImagination Figment]] as a racer representing Ride/WaltDisneyWorld), and Creator/DisneyTelevisionAnimation (with [[Franchise/LiloAndStitch Angel]] from ''WesternAnimation/LiloAndStitchTheSeries'' and ''Anime/{{Stitch}}'' as a racer). Crew members from ''Speedstorm'' are various minor Disney characters affiliated with the represented franchises and can come from an even larger pool of works, including Disney's ComicBook/{{Mickey Mouse Comic|Universe}}s, though they only appear as static images that are applied to racers before a race. Being a free-to-play game, new content is being added over time via updates. ''[=DreamWorks=] All-Star Kart Racing'' is developed by Bamtang Games and [=GameMill=] Entertainment, the same companies behind the ''VideoGame/NickelodeonKartRacers'' series, and features racers and tracks from Creator/DreamWorksAnimation's films such as ''Franchise/{{Shrek}}'', ''Franchise/KungFuPanda'', ''Franchise/HowToTrainYourDragon'', and ''WesternAnimation/TheBadGuys''. The racers are more-or-less the same as their original counterparts, looking like they've been pulled straight from their movies. All the crew members are the Trolls from [[Franchise/{{Trolls}} the franchise of the same name]], who are expected to appear as power-ups joining the racers. As a budget title, it will have a physical release, but there won't be quite as much content. There is also no DLC currently planned as of this writing, but a deluxe digital release will also add Master Oogway from ''Kung Fu Panda'' and the Wolf from ''WesternAnimation/PussInBootsTheLastWish'' as racers.

to:

** '''Implementation:''' ''Disney Speedstorm'' is published by Creator/{{Gameloft}} and developed by their ''VideoGame/{{Asphalt}}'' studio Gameloft Barcelona that was initially released in a pay-for early access. On PC, it's also on Microsoft Store and the UsefulNotes/EpicGamesStore. A mobile version for [=iOS=] and Android has also been soft-launched. It features characters and environments from Creator/{{Disney}}'s vast library of [=IPs=] that are given a relatively consistent art style where the characters are re-interpreted as professional-style racers wearing racing suits (which can be changed to other designs), while the maps contain features to make them look sort of more like professional racetracks. While most of the content are from [[Franchise/DisneyAnimatedCanon Walt Disney Animation Studios]] and Creator/{{Pixar}} films, as well as the ''[[Franchise/MickeyMouse Mickey and Friends]]'' franchise, the game also features racers and/or environments from Walt Disney Studios' live-action films (such as ''Franchise/PiratesOfTheCaribbean''), the Ride/DisneyThemeParks (with [[Ride/JourneyIntoImagination Figment]] as a racer representing Ride/WaltDisneyWorld), and Creator/DisneyTelevisionAnimation (with [[Franchise/LiloAndStitch Angel]] from ''WesternAnimation/LiloAndStitchTheSeries'' and ''Anime/{{Stitch}}'' as a racer). Crew members from ''Speedstorm'' are various minor Disney characters affiliated with the represented franchises and can come from an even larger pool of works, including Disney's ComicBook/{{Mickey Mouse Comic|Universe}}s, though they only appear as static images that are applied to racers before a race. Being a free-to-play game, new content is being added over time via updates. ''[=DreamWorks=] All-Star Kart Racing'' is developed by Bamtang Games and [=GameMill=] Entertainment, the same companies behind the ''VideoGame/NickelodeonKartRacers'' series, and features racers and tracks from Creator/DreamWorksAnimation's films such as ''Franchise/{{Shrek}}'', ''Franchise/KungFuPanda'', ''Franchise/HowToTrainYourDragon'', and ''WesternAnimation/TheBadGuys''.''WesternAnimation/TheBadGuys2022''. The racers are more-or-less the same as their original counterparts, looking like they've been pulled straight from their movies. All the crew members are the Trolls from [[Franchise/{{Trolls}} the franchise of the same name]], who are expected to appear as power-ups joining the racers. As a budget title, it will have a physical release, but there won't be quite as much content. There is also no DLC currently planned as of this writing, but a deluxe digital release will also add Master Oogway from ''Kung Fu Panda'' and the Wolf from ''WesternAnimation/PussInBootsTheLastWish'' as racers.
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Expanded.


** '''Capsule Pitch Description:''' Multiplatform {{Mascot Racer}}s for Windows [=PCs=] (with a UsefulNotes/{{Steam}} release), UsefulNotes/NintendoSwitch, and [=PlayStation=] and Xbox's eighth and ninth-gen consoles featuring characters and tracks from and based on the libraries of these two studios' works, primarily their animated ones, with said characters appearing as either racers or crew members.
** '''Implementation:''' ''Disney Speedstorm'' is a free-to-play digital title published by Creator/{{Gameloft}} and developed by their ''VideoGame/{{Asphalt}}'' studio Gameloft Barcelona that was initially released in a pay-for early access. On PC, it's also on Microsoft Store and the UsefulNotes/EpicGamesStore. A mobile version for [=iOS=] and Android has also been soft-launched. It features characters and environments from Creator/{{Disney}}'s vast library of [=IPs=] that are given a relatively consistent art style where the characters are re-interpreted as professional-style racers wearing racing suits, while the maps contain features to make them look sort of more like professional racetracks. Being a free-to-play game, new content is being added over time. ''[=DreamWorks=] All-Star Kart Racing'' is a budget racer developed by Bamtang Games and [=GameMill=] Entertainment, the same companies behind the ''VideoGame/NickelodeonKartRacers'' series, and features racers and tracks from Creator/DreamWorksAnimation's films.

to:

** '''Capsule Pitch Description:''' Multiplatform {{Mascot Racer}}s for Windows [=PCs=] (with a UsefulNotes/{{Steam}} release), UsefulNotes/NintendoSwitch, and [=PlayStation=] and Xbox's eighth and ninth-gen consoles featuring characters and tracks from and based on the libraries of these two studios' works, primarily their animated ones, with said characters appearing as either racers or crew members.
members, and their vehicles being customizable.
** '''Implementation:''' ''Disney Speedstorm'' is a free-to-play digital title published by Creator/{{Gameloft}} and developed by their ''VideoGame/{{Asphalt}}'' studio Gameloft Barcelona that was initially released in a pay-for early access. On PC, it's also on Microsoft Store and the UsefulNotes/EpicGamesStore. A mobile version for [=iOS=] and Android has also been soft-launched. It features characters and environments from Creator/{{Disney}}'s vast library of [=IPs=] that are given a relatively consistent art style where the characters are re-interpreted as professional-style racers wearing racing suits, suits (which can be changed to other designs), while the maps contain features to make them look sort of more like professional racetracks. While most of the content are from [[Franchise/DisneyAnimatedCanon Walt Disney Animation Studios]] and Creator/{{Pixar}} films, as well as the ''[[Franchise/MickeyMouse Mickey and Friends]]'' franchise, the game also features racers and/or environments from Walt Disney Studios' live-action films (such as ''Franchise/PiratesOfTheCaribbean''), the Ride/DisneyThemeParks (with [[Ride/JourneyIntoImagination Figment]] as a racer representing Ride/WaltDisneyWorld), and Creator/DisneyTelevisionAnimation (with [[Franchise/LiloAndStitch Angel]] from ''WesternAnimation/LiloAndStitchTheSeries'' and ''Anime/{{Stitch}}'' as a racer). Crew members from ''Speedstorm'' are various minor Disney characters affiliated with the represented franchises and can come from an even larger pool of works, including Disney's ComicBook/{{Mickey Mouse Comic|Universe}}s, though they only appear as static images that are applied to racers before a race. Being a free-to-play game, new content is being added over time. time via updates. ''[=DreamWorks=] All-Star Kart Racing'' is a budget racer developed by Bamtang Games and [=GameMill=] Entertainment, the same companies behind the ''VideoGame/NickelodeonKartRacers'' series, and features racers and tracks from Creator/DreamWorksAnimation's films.films such as ''Franchise/{{Shrek}}'', ''Franchise/KungFuPanda'', ''Franchise/HowToTrainYourDragon'', and ''WesternAnimation/TheBadGuys''. The racers are more-or-less the same as their original counterparts, looking like they've been pulled straight from their movies. All the crew members are the Trolls from [[Franchise/{{Trolls}} the franchise of the same name]], who are expected to appear as power-ups joining the racers. As a budget title, it will have a physical release, but there won't be quite as much content. There is also no DLC currently planned as of this writing, but a deluxe digital release will also add Master Oogway from ''Kung Fu Panda'' and the Wolf from ''WesternAnimation/PussInBootsTheLastWish'' as racers.

Added: 1533

Changed: 3

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Added a duel.


** '''Implementation:''' Information about ''Gran Turismo Sport'' can be read above. ''Forza Motorsport 7'' is the seventh installment of the mainline ''Forza Motorsport'' series. It is the first ''Motorsport'' game to be available on Windows 10 and was released on October 3, 2017. The game features over 700 cars at launch - including ''Forza Edition'' cars, most of which are ''Horizon Edition'' cars ported from ''Forza Horizon 3'', and 32 locations at launch - 4 of which are either new or returning to the franchise. Two new features to the ''Motorsport'' series include dynamic weather (previously seen in the ''Horizon'' games) and customizable driving suits. The game is also optimized for the Xbox One X, running at native 4K at 60 frames per second. However, it is the only game of the three mentioned to not support VR at launch. ''Project CARS 2'' began development in 2015 hot on the heels of its predecessor's release. The full game was released on September 22, 2017. It features all the content seen in the original ''Project CARS'', including new cars - such as Porsche, Ferrari, Lamborghini and Nissan - and new tracks - like Daytona, Indianapolis, Knockhill, and Sportsland SUGO. The dynamic time and weather system has received numerous upgrades as well: their new physics engine, [=LiveTrack 3.0=], brings out progressive track conditions through a race weekend. A new discipline, rallycross, also makes its debut, with matching cars and tracks. Like ''GT Sport'', the game also has a solid [=eSports=] platform, with upgraded matchmaking, as well as online ranking systems and championship.

to:

** '''Implementation:''' Information about ''Gran Turismo Sport'' can be read above. ''Forza Motorsport 7'' is the seventh installment of the mainline ''Forza Motorsport'' series. It is the first ''Motorsport'' game to be available on Windows 10 and was released on October 3, 2017. The game features over 700 cars at launch - including ''Forza Edition'' cars, most of which are ''Horizon Edition'' cars ported from ''Forza Horizon 3'', and 32 locations at launch - 4 of which are either new or returning to the franchise. Two new features to the ''Motorsport'' series include dynamic weather (previously seen in the ''Horizon'' games) and customizable driving suits. The game is also optimized for the Xbox One X, running at native 4K at 60 frames per second. However, it is the only game of the three mentioned to not support VR at launch. ''Project CARS 2'' began development in 2015 hot on the heels of its predecessor's release. The full game was released on September 22, 2017. It features all the content seen in the original ''Project CARS'', including new cars - such as Porsche, Ferrari, Lamborghini Lamborghini, and Nissan - and new tracks - like Daytona, Indianapolis, Knockhill, and Sportsland SUGO. The dynamic time and weather system has received numerous upgrades as well: their new physics engine, [=LiveTrack 3.0=], brings out progressive track conditions through a race weekend. A new discipline, rallycross, also makes its debut, with matching cars and tracks. Like ''GT Sport'', the game also has a solid [=eSports=] platform, with upgraded matchmaking, as well as online ranking systems and championship.



** '''Implementation:''' After a couple years improving ''VideoGame/TheCrew'' with updates and expansions, Ivory Tower revamps their version of the United States with a wide variety of vehicles, having not only cars, bikes, and monster trucks from the first game, but also stunt planes and speedboats as well. Like with the first game, the game is always online. After spending some time in the Land Down Under, Creator/PlaygroundGames brings the Horizon Festival to their homeland of Great Britain, making the festival run all year-round (in-game) with changing seasons that affect the game world. Not only that, the festival is more social than ever with the open world shared between players on 72-player servers, although those who still want to drive alone offline have the option to do so.

to:

** '''Implementation:''' After a couple years improving ''VideoGame/TheCrew'' with updates and expansions, Ivory Tower revamps their version of the United States with a wide variety of vehicles, having not only cars, bikes, and monster trucks from the first game, but also stunt planes and speedboats as well. Like with the first game, the game is always online. After spending some time in the Land Down Under, Creator/PlaygroundGames brings the Horizon Festival to their homeland of Great Britain, making the festival run all year-round year round (in-game) with changing seasons that affect the game world. Not only that, the festival is more social than ever with the open world shared between players on 72-player servers, although those who still want to drive alone offline have the option to do so.


Added DiffLines:

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* ''VideoGame/DisneySpeedstorm'' (2023) / ''[=DreamWorks=] All-Star Kart Racing'' (2023)
** '''Capsule Pitch Description:''' Multiplatform {{Mascot Racer}}s for Windows [=PCs=] (with a UsefulNotes/{{Steam}} release), UsefulNotes/NintendoSwitch, and [=PlayStation=] and Xbox's eighth and ninth-gen consoles featuring characters and tracks from and based on the libraries of these two studios' works, primarily their animated ones, with said characters appearing as either racers or crew members.
** '''Implementation:''' ''Disney Speedstorm'' is a free-to-play digital title published by Creator/{{Gameloft}} and developed by their ''VideoGame/{{Asphalt}}'' studio Gameloft Barcelona that was initially released in a pay-for early access. On PC, it's also on Microsoft Store and the UsefulNotes/EpicGamesStore. A mobile version for [=iOS=] and Android has also been soft-launched. It features characters and environments from Creator/{{Disney}}'s vast library of [=IPs=] that are given a relatively consistent art style where the characters are re-interpreted as professional-style racers wearing racing suits, while the maps contain features to make them look sort of more like professional racetracks. Being a free-to-play game, new content is being added over time. ''[=DreamWorks=] All-Star Kart Racing'' is a budget racer developed by Bamtang Games and [=GameMill=] Entertainment, the same companies behind the ''VideoGame/NickelodeonKartRacers'' series, and features racers and tracks from Creator/DreamWorksAnimation's films.
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!! Main: [[DuelingWorks/{{Games}} Dueling Games]]

!! Navigation: [[DuelingWorks/FirstPersonAndThirdPersonShooters Shooters]] | [[DuelingWorks/FightingGame Fighting]] | [[DuelingWorks/{{Pinball}} Pinball]] | [[DuelingWorks/PlatformGame Platfomers]] | Racing | [[DuelingWorks/RolePlayingGameEastern Eastern RPG]] | [[DuelingWorks/SandboxSimulation Sandbox Sim]] | [[DuelingWorks/GamesCrossGenre Cross-Genre]]

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!! Main: [[header:[[center:[-'''DuelingWorks -- [[DuelingWorks/{{Games}} Dueling Games]]

!! Navigation:
Video Games]]'''\\
[[DuelingWorks/FirstPersonAndThirdPersonShooters Shooters]] | [[DuelingWorks/FightingGame Fighting]] DuelingWorks/{{Fighting|Game}} | [[DuelingWorks/{{Pinball}} Pinball]] DuelingWorks/{{Pinball}} | [[DuelingWorks/PlatformGame Platfomers]] DuelingWorks/{{Platform|Game}} | Racing '''Racing''' | [[DuelingWorks/RolePlayingGameEastern Eastern RPG]] | [[DuelingWorks/SandboxSimulation Sandbox Sim]] DuelingWorks/{{Sandbox|Simulation}} | [[DuelingWorks/GamesCrossGenre Cross-Genre]]
Cross-Genre]]-]]]]]
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* ''VideoGame/NeedForSpeedMostWanted'' (2005) / ''[[VideoGame/NeedForSpeedMostWantedMostWanted2012 Need for Speed: Most Wanted]]'' (2012)

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* ''VideoGame/NeedForSpeedMostWanted'' (2005) / ''[[VideoGame/NeedForSpeedMostWantedMostWanted2012 ''[[VideoGame/NeedForSpeedMostWanted2012 Need for Speed: Most Wanted]]'' (2012)



* ''[[VideoGame/{{Forza}} Forza Horizon]]'' (2012) / ''[[VideoGame/NeedForSpeedMostWantedMostWanted2012 Need for Speed: Most Wanted]]'' (2012)

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* ''[[VideoGame/{{Forza}} Forza Horizon]]'' (2012) / ''[[VideoGame/NeedForSpeedMostWantedMostWanted2012 ''[[VideoGame/NeedForSpeedMostWanted2012 Need for Speed: Most Wanted]]'' (2012)
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NFS games have now its own page


* ''Need for Speed: Most Wanted'' (2005) / ''Need for Speed: Most Wanted'' (2012)

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* ''Need ''VideoGame/NeedForSpeedMostWanted'' (2005) / ''[[VideoGame/NeedForSpeedMostWantedMostWanted2012 Need for Speed: Most Wanted'' (2005) / ''Need for Speed: Most Wanted'' Wanted]]'' (2012)



* ''VideoGame/NeedForSpeed: Shift'' (2009) / ''VideoGame/{{Forza}} Motorsport 3'' (2009) & ''VideoGame/GranTurismo 5'' (2010)

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* ''VideoGame/NeedForSpeed: Shift'' ''VideoGame/NeedForSpeedShift'' (2009) / ''VideoGame/{{Forza}} Motorsport 3'' (2009) & ''VideoGame/GranTurismo 5'' (2010)



* ''[[VideoGame/{{Forza}} Forza Horizon]]'' (2012) / ''VideoGame/NeedForSpeed: [[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' (2012)

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* ''[[VideoGame/{{Forza}} Forza Horizon]]'' (2012) / ''VideoGame/NeedForSpeed: [[VideoGame/NeedForSpeedMostWanted ''[[VideoGame/NeedForSpeedMostWantedMostWanted2012 Need for Speed: Most Wanted]]'' (2012)



* ''VideoGame/{{Need for Speed|2015}}'' (2015) / ''The Crew: Wild Run'' (2015)

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* ''VideoGame/{{Need ''[[VideoGame/NeedForSpeed2015 Need for Speed|2015}}'' Speed]]'' (2015) / ''The Crew: Wild Run'' (2015)
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** '''Implementation:''' This is a case of an internal FandomRivalry. The 2005 game was developed by the late EA Black Box, while the 2012 game was developed by Creator/CriterionGames. Details on the 2012 game can be seen in the below ''Forza Horizon'' 1 vs. ''NFS:MW'' 2012 row, though it can easily be described as ''VideoGame/BurnoutParadise''[='=]s SpiritualSuccessor. The original game on the other hand was a continuation of sorts to the ''Need for Speed: Underground'' games, with (albeit reduced amounts of) aftermarket customization, the then-reintroduction of police, and an infamously cheesy storyline.

to:

** '''Implementation:''' This is a case of an internal FandomRivalry. The 2005 game was developed by the late EA Black Box, while the 2012 game was developed by Creator/CriterionGames. Details on the 2012 game can be seen in the below ''Forza Horizon'' 1 vs. ''NFS:MW'' 2012 row, though it can easily be described as ''VideoGame/BurnoutParadise''[='=]s SpiritualSuccessor. The original game on the other hand was a continuation of sorts to the ''Need for Speed: Underground'' games, with (albeit reduced amounts of) aftermarket customization, the then-reintroduction of police, classic staples such as supercars and police chases, and an infamously cheesy storyline.
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** '''Capsule Pitch Description:''' First-party semi-simulation track racing series.

to:

** '''Capsule Pitch Description:''' First-party semi-simulation track racing series.series with an [[GratuitousItalian Italian name]].
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None


** '''Implementation:''' This is a case of an internal FandomRivalry. The 2005 game was developed by the late EA Black Box, while the 2012 game was developed by Creator/CriterionGames. Details on the 2012 game can be seen in the above ''Forza Horizon'' 1 vs. ''NFS:MW'' 2012 row, though it can easily be described as ''VideoGame/BurnoutParadise''[='=]s SpiritualSuccessor. The original game on the other hand was a continuation of sorts to the ''Need for Speed: Underground'' games, with (albeit reduced amounts of) aftermarket customization, the then-reintroduction of police, and an infamously cheesy storyline.

to:

** '''Implementation:''' This is a case of an internal FandomRivalry. The 2005 game was developed by the late EA Black Box, while the 2012 game was developed by Creator/CriterionGames. Details on the 2012 game can be seen in the above below ''Forza Horizon'' 1 vs. ''NFS:MW'' 2012 row, though it can easily be described as ''VideoGame/BurnoutParadise''[='=]s SpiritualSuccessor. The original game on the other hand was a continuation of sorts to the ''Need for Speed: Underground'' games, with (albeit reduced amounts of) aftermarket customization, the then-reintroduction of police, and an infamously cheesy storyline.



* ''VideoGame/NeedForSpeed'' (2015) / ''The Crew: Wild Run'' (2015)

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* ''VideoGame/NeedForSpeed'' ''VideoGame/{{Need for Speed|2015}}'' (2015) / ''The Crew: Wild Run'' (2015)



** '''Implementation:''' The veteran ''Need for Speed'' franchise had to take a [[StealthPun break]] in 2014 to make a massive comeback that will bring back the ''Underground'' era of [[TurnOfTheMillennium the early 2000s]], which this new subtitle-free installment provides. Meanwhile, 2014 newcomer ''The Crew'' took notice of the mixed feedback of its launch, and responded with an expansion called ''Wild Run''.

to:

** '''Implementation:''' The veteran ''Need for Speed'' franchise had to take a [[StealthPun break]] in 2014 to make a massive comeback that will bring brought back the ''Underground'' era of [[TurnOfTheMillennium the early 2000s]], which this new subtitle-free installment provides.provided. Meanwhile, 2014 newcomer ''The Crew'' took notice of the mixed feedback of its launch, and responded with an expansion called ''Wild Run''.
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None


!! Navigation: [[DuelingWorks/FirstPersonAndThirdPersonShooters Shooters]] | [[DuelingWorks/FightingGame Fighting]] | [[DuelingWorks/{{Pinball}} Pinball]] | [[DuelingWorks/PlatformGame Platfomers]] | [[DuelingWorks/RacingGame Racing]] | [[DuelingWorks/RolePlayingGameEastern Eastern RPG]] | [[DuelingWorks/SandboxSimulation Sandbox Sim]] | [[DuelingWorks/GamesCrossGenre Cross-Genre]]

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!! Navigation: [[DuelingWorks/FirstPersonAndThirdPersonShooters Shooters]] | [[DuelingWorks/FightingGame Fighting]] | [[DuelingWorks/{{Pinball}} Pinball]] | [[DuelingWorks/PlatformGame Platfomers]] | [[DuelingWorks/RacingGame Racing]] Racing | [[DuelingWorks/RolePlayingGameEastern Eastern RPG]] | [[DuelingWorks/SandboxSimulation Sandbox Sim]] | [[DuelingWorks/GamesCrossGenre Cross-Genre]]

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|| Initiator || Imitators/Competitors || Description || Implementation || Winner? ||
|| ''VideoGame/TestDrive'' (1987) || ''VideoGame/NeedForSpeed'' (1994) || Racing games focused around exotic cars raced on open-road circuits. || The first ''Test Drive'' came out in 1987, while the first ''NFS'' was made in 1994 with a tie-in from ''Road & Track'' magazine. As ''NFS'' became popular, ''Test Drive'' was brought out of retirement by Accolade. The two series diverged in 2003 when ''NFS'' switched its focus to tuner car racing. || ''NFS'', hands down. It was one of Creator/ElectronicArts' flagship series in the '90s and well into the 2000s, while ''Test Drive'', for much of that same period, was seen as playing FollowTheLeader. While the ''Test Drive'' series came back with its ContinuityReboot, ''[[VideoGame/TestDriveUnlimited Unlimited]]'', in 2006 (just as ''NFS'' was entering its DorkAge), its [[ObviousBeta buggy]] sequel damaged the goodwill that the series had earned. ||
|| ''Powerdrome'' (1988) || ''VideoGame/FZero'' (1990)\\
\\
''VideoGame/{{Wipeout}}'' (1995) || Futuristic anti-gravity racing. || ''Powerdrome'', released for the Atari ST (1988) and Amiga (1989), was a ridiculously in-depth simulation of futuristic anti-gravity racing, complete with localized vehicle damage, pit stops, and insanely unforgiving difficulty. ''F-Zero'', one of the SNES's launch titles, spawned a series known for excessively high speeds and crowds of opponents (and [[MemeticBadass Captain Falcon]]). ''Wipeout'', a UsefulNotes/PlayStation launch title, stood out with its [[DifficultButAwesome floaty handling]] and [[RuleOfCool futuristic]] [[AwesomeButImpractical weaponry]]. || The ''Wipeout'' series originally had a promising future, but the games' popularity declined with each installment. However, the release of ''Wipeout HD'' and its ''Fury'' ExpansionPack for the Playstation 4, seen as the best game in the series by some, pushed it back into the limelight. ''F-Zero'' has essentially been dormant since 2003's ''F-Zero GX'' for Gamecube, and the series has never gone beyond CultClassic status, although its legacy lives on with Captain Falcon's ''VideoGame/SuperSmashBros'' appearances, which are responsible for his memetic status in the first place. Absolutely nobody remembers ''Powerdrome'', though it did get a {{remake}} for the [=PS2=]. Verdict: ''Wipeout''. ||
|| ''VideoGame/MarioKart'' (1992) || Various || Bright, cartoony go-kart racing games with items. || Many kart-racing games put twists onto the kart formula. For example, ''VideoGame/DiddyKongRacing'' and ''VideoGame/CrashTeamRacing'' had an adventure element, ''VideoGame/ModnationRacers'' has heavy customization, and ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'' has vehicles that transform and tracks that change by the second or third lap. || Because of the ''[[Franchise/SuperMarioBros Mario]]'' brand name and its long-running status, ''Mario Kart'''s level of commercial success is virtually impossible to match. However, there are several games that are considered to be worthy competitors to ''Mario Kart'', and by some to be even better in terms of the experience, such as ''VideoGame/DiddyKongRacing'', ''VideoGame/ModnationRacers'', ''VideoGame/CrashTeamRacing'', and ''[[VideoGame/SegaSuperstars Sonic and Sega All-Stars Racing]]''. ||
|| ''VideoGame/RidgeRacer'' (1993) || ''VideoGame/DaytonaUSA'' (1994)\\
\\
''VideoGame/CruisnUSA'' (1994) \\
\\
''VideoGame/SanFranciscoRush'' (1996) || Early 3D arcade racing games with an emphasis on drifting. || The dueling continued on the home market, where ''Ridge Racer'' headlined the UsefulNotes/PlayStation's launch while ''Daytona USA'' was one of the launch games of the UsefulNotes/SegaSaturn, ''Cruis'n USA'' and ''San Francisco Rush'' was an early UsefulNotes/{{Nintendo 64}} title. || ''Daytona USA'' won in arcades, being Creator/{{Sega}}'s biggest arcade earner and one of the most successful arcade games '''ever'''. ''Ridge Racer'' instead took the lead in the home market with its faithful home port (the Saturn port of ''Daytona USA'' was considered vastly inferior) and critically acclaimed console-exclusive sequels. In the end, ''Ridge Racer'' spawned a much longer series with [[LongRunner more than twenty]] sequels and spinoffs, while ''Daytona USA'' only had a single sequel and two remakes, ''San Francisco Rush'' only had three sequels (one for the Nintendo 64) and a reboot, ''Cruis'n USA'' fared about the same. ||
|| ''VideoGame/RidgeRacer'' (1993) || ''[[Creator/{{Gameloft}} Asphalt]]'' (2004) || Glossy arcade-like racing games with an emphasis on drifting. || Unlike most of Gameloft's copies, ''Asphalt'' has directly competed with its "inspiration" twice: ''Ridge Racer'' had an installment on [=iOS=], the home of several ''Asphalt'' installments, and ''Ridge Racer 3D'' and ''Asphalt 3D'' were both launch titles on the UsefulNotes/Nintendo3DS. || A tie: ''Asphalt'' received better sales and reviews on [=iOS=], but ''Ridge Racer'' did better on the 3DS. ||
|| ''VideoGame/{{Wipeout}}'' (1995) || ''Cyberspeed'' (1995) || Futuristic racing games released in fall 1995 for the UsefulNotes/PlayStation. || They're very similar, right down to the designs of the hovering, ship-like cars. However, unlike ''Wipeout'', the tracks in ''Cyberspeed'' resemble bobsled tracks more than roads. || ''Wipeout'' by a mile. Have you even heard of ''Cyberspeed''? ||
|| ''VideoGame/GranTurismo'' (1997) || ''VideoGame/{{Forza}}'' (2005) || First-party semi-simulation track racing series. || ''Gran Turismo'' started early on [=PlayStation=] while ''Forza''[='=]s first installment (''Forza Motorsport'') appeared one generation later on Xbox. || Another tie. Both games are flagship titles for their respective systems, are both critically acclaimed, enjoy frequent DLC support from their respective developers, and are officially endorsed by ''Series/TopGear''. It's more a matter of taste than anything; while ''Forza''[='=]s vehicle roster is heavily focused on American and European cars as well as [[PimpedOutCar end-user aesthetic car customization]], ''Gran Turismo''[='=]s is just as heavily focused on Japanese cars, while limiting exterior car customization. A typical samurai vs. knight debate. As for a technical winner, ''GT'' has been around longer than ''Forza'' and is second to the ''Need for Speed'' series in overall game sales. As for a quality winner, however, many people would say that ''Forza'' has outdone ''GT'' in its latest installments in pure game quality. ||
|| ''VideoGame/HydroThunder'' (1999) || ''VideoGame/H2Overdrive'' (2009) || Racing games based on boats. || ''Hydro Thunder'' appeared in the arcade and as an early Dreamcast game. ''[=H2Overdrive=]'' was only available in the arcades. || ''Hydro Thunder'' was a hit in arcades and on the Dremcast, spawining Nintendo 64, [=PlayStation=], and PC ports, as well as a sequel for the UsefulNotes/{{Xbox 360}}. ''[=H2Overdrive=]'' never got any sequels. ||
|| ''VideoGame/{{Trials}}'' (2000) || ''Motorbike'' (2011)\\
\\
''Urban Trial Freestyle'' (2013) || Games where you race a stunt motorbike across a series of treacherous obstacle courses. Physics play a heavy factor. || ''Trials'' started as a series of Flash-based web browser games, but sequels were later developed for PC and UsefulNotes/XboxLiveArcade. ''Urban Trial'' and ''Motorbike'' were released as multi-platform games after the release of ''Trials Evolution''. || ''Trials'' by a wide margin. The ''HD'' release was one of the most popular XBLA games, given extra exposure by the "Summer of Arcade" campaign in 2009. ''Evolution'' was {{even better|sequel}}, adding new features such as outdoor environments and a [[LevelEditor course editor.]] Neither of its two competitors could come close, though ''Urban Trial'' had a far better showing than ''Motorbike'', which faceplanted right out of the starting gate due to myriad technical problems. ||
|| ''[[Manga/WanganMidnight Wangan Midnight Maximum Tune]]'' (2001) || ''[[Manga/InitialD Initial D Arcade Stage]]'' (2001) || Competitive arcade street-racing games with drifting as a core mechanic, magnetic cards as storage media and [[ProductPlacement fully-licensed]] cars. || Both arcade series rolled out in 2001, and popularized competitive street racing for arcade machines. || Both have sizable markets and are the biggest titles of the genre patch. In the US and Europe, ''Wangan Midnight'' always had a clear lead. This is due to the ''Initial D'' games requiring more time to learn, and the larger initial investment required (the WMMT cards are around a third cheaper in those areas). However, in Asia, ''Initial D'' was initially far more popular due to the anime and movie, and that in Asia both game cards are practically identically priced. However, ''Initial D'' started losing market share to ''Wangan Midnight'' in the late 2000s due to the anime falling out of popularity. With Initial D Arcade Stage 8 Infinity announced as the final entry of the game, the winner is now clearly ''Wangan Midnight Maximum Tune'' ||
|| ''VideoGame/NeedForSpeedUnderground'' (2003) || ''Street Racing Syndicate'' (2004)\\
\\
''Juiced'' (2005) || Tuner car street racing. || ''Need for Speed'', looking for a nitrous boost after the decline of its exotics-beaches-police formula, [[FollowTheLeader riffed on]] ''Film/TheFastAndTheFurious''. ''Juiced'' and ''SRS'' followed on ''Need for Speed'' in turn, but never managed to be more than their inspiration. || ''Need for Speed'' had wads of [[Creator/ElectronicArts EA]] money behind it and sold a ridiculous number of copies. ||
|| ''Need for Speed: Most Wanted'' (2005) || ''Need for Speed: Most Wanted'' (2012) || ''VideoGame/NeedForSpeed'' games that are titled ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]''. Both games were released on Windows, Xbox 360, [=PlayStation=] platforms, and Nintendo platforms. || This is a case of an internal FandomRivalry. The 2005 game was developed by the late EA Black Box, while the 2012 game was developed by Creator/CriterionGames. Details on the 2012 game can be seen in the above ''Forza Horizon'' 1 vs. ''NFS:MW'' 2012 row, though it can easily be described as ''VideoGame/BurnoutParadise''[='=]s SpiritualSuccessor. The original game on the other hand was a continuation of sorts to the ''Need for Speed: Underground'' games, with (albeit reduced amounts of) aftermarket customization, the then-reintroduction of police, and an infamously cheesy storyline. || Professional review-wise, a tie; both games have equivalent aggregate scores on Metacritic. Commercial-wise, also an arguable tie; [[Creator/ElectronicArts EA]] definitely moved a lot of copies of both games. ''Fandom''-wise, on the other hand, is lob-sided towards the 2005 game, based on several fans (mainly tuner fans, who make up the current majority of the ''NFS'' fanbase) perceiving the 2012 game to be inferior to the original. (Again, the ''FH''1/''MW'' 2012 battle above explains the situation for the later ''Most Wanted''.) ||
|| ''VideoGame/NeedForSpeed: Shift'' (2009) || ''VideoGame/{{Forza}} Motorsport 3'' (2009)\\
\\
''VideoGame/GranTurismo 5'' (2010) || Semi-simulation track racing. || EA rolled out its franchise reboot a few months before its main console competitors released their later incarnations. Critical reception was divided, with many people claiming they bought the game only because it was the first to market and planning to abandon it as soon as either of the others would arrive. Issues ranging from bouncing cars to rewards for [[DrivesLikeCrazy driving like]] [[{{Griefer}} a game-ruining jerk in multiplayer]] caused the player base to quickly abandon it. || Tie between ''Forza'' and ''Gran Turismo'', if only because they are exclusive to different consoles (''GT'' for [=PlayStation=], ''Forza'' for Xbox). ||
|| ''[[VideoGame/SplitSecond2010 Split/Second]]'' (2010) || ''VideoGame/{{Blur}}'' (2010) || Arcade-style [[DrivingGame racing games]] with a major gimmick. || Said gimmicks are player-controlled explosions and ''VideoGame/MarioKart''-esque weaponry, respectively. || ''[[VideoGame/SplitSecond2010 Split/Second]]''. The explosion-packed racer has sold over a half-million units worldwide, while ''VideoGame/{{Blur}}'' has yet to reach that milestone. Not only did ''Blur'' fail to sell well (and the game's TakeThat to ''Mario Kart'' in its marketing campaign [[InsultBackfire blew up in their faces, adding to the problems)]], Creator/{{Activision}} shuttered developer Bizarre Creations because of it. However, by 2011 Disney also had to close down ''Split/Second'' developer Black Rock Studio after developers' claims of Disney's ExecutiveMeddling after the game's release. ||
|| ''[[VideoGame/SplitSecond2010 Split/Second]]'' (2010) || ''VideoGame/{{Motorstorm}}: Apocalypse'' (2011) || Arcade-style [[DrivingGame racing games]] focused around over-the-top destruction. || The destruction in ''Split/Second'' is controlled by the player and is in the context of a GameShow, while that in ''Apocalypse'' is caused by earthquakes and other natural disasters that the player must work around or evade. || ''Motorstorm: Apocalypse'' had the incredible misfortune of being released just ''days'' after the 2011 Japanese earthquake, and just over a month after another earthquake in New Zealand. [[DistancedFromCurrentEvents As a result, its release in those two countries -- the former of which is the mecca of gaming]] -- was [[NoExportForYou canceled]], releases in North America and Britain were delayed by almost a month, and the Australian release, while on time, saw all advertising pulled from the airwaves and all new shipments halted. ''Split/Second'' wound up winning this contest by a country mile, with its half-million-plus sales dwarfing ''Apocalypse'''s roughly 125,000 worldwide units. ||
|| ''[[VideoGame/{{Forza}} Forza Horizon]]'' (2012) || ''VideoGame/NeedForSpeed: [[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' (2012) || 2012 British-developed production car racers held in {{Wide Open Sandbox}}es with an emphasis on multiplayer, nonlinear progression, and killer soundtracks with EDM, indie rock, and alternative rock. Also use Kinect voice commands on Xbox 360 in single-player. || The other similarities between these two games are a few shared cars (including their DLC cars), speed traps that could tell how fast a car was going upon passing them by, and having the same song in their soundtracks: "The Power" by DJ Fresh and Dizzee Rascal; they also share a few artists, such as Skrillex, Nero, Madeon and The Maccabees. They both also received a good deal of DLC from their respective fanbases. That's where it ends though. ''Horizon'', being a spinoff of the ''Forza Motorsport'' games, was a Xbox 360-exclusive semi-sim racer developed by a newly-formed developer called Creator/PlaygroundGames, containing employees with racing game experience (including those previously from [[Creator/CriterionGames the developer of the competing game]]), with some collaboration by the series' main developer Turn 10. ''Most Wanted'', which was released on several consoles, was a reinterpretation of the beloved 2005 game of the same name. The arcade-styled racer was made solely by Creator/CriterionGames, a veteran racing game developer known for the ''VideoGame/{{Burnout}}'' series who previously made the unanimously-acclaimed 2010 reboot of ''Hot Pursuit''. ''Horizon'' took place in a fictionalized version of Colorado, but the free-roaming was mostly stuck to the roads. ''Most Wanted'' took place in a fictional city called Fairhaven, which has inspirations from Boston, Massachusetts and Pittsburgh, Pennsylvania, and contained more free-roaming areas off the main road. ''Horizon'' had many cars in a decent variety of body styles, though they had to be bought at a showroom using in-game currency or optional microtransactions. ''Most Wanted'' had way less cars by comparison, but a wider variety of body styles, including street-legal open wheel cars, and all but ten cars (fourteen counting DLC) could be found resting in various spots all over its (single-player) world and driven immediately from there; the rest, called the "most wanted" vehicles, had to be beaten in special unlockable races. ''Horizon'' carried over the visual aftermarket customization from ''Motorsport'' brethren, including realistic car modifications that not only affected performance, but the class the cars were allowed to race in; ''Most Wanted'' eschewed the external aftermarket customization systems the 2005 original had, in favor of car mods that could be added instantaneously with no effect on the cars' pre-defined classes, but they emphasized one aspect of performance over another. ''Most Wanted'' has (single-player only) police and crashes have an effect on gameplay, mostly from ''Burnout''-style takedowns; ''Horizon'' has no cops and only cosmetic damage. ''Most Wanted''[='=]s multiplayer had racers competing in multiple events within various five-event playlists, chosen at random in public sessions and by players in friends-only sessions. ''Horizon''[='=]s multiplayer events could be chosen completely by the player, whether by joining or hosting a public or private session. Among their DLC outside of cars, ''Most Wanted'' added a new area (an airport) and a couple new single-player-only race modes, while ''Horizon'' added rally races and a free expansion that provided additional optional goals for players to do in each and every car in the game. || Both were well-received by critics, each winning various racing game of the year awards, and both did supposedly well sales-wise. ''Most Wanted'' outsold the previous year's ''Need for Speed'' game (''The Run''), was the seventh-best-selling game in the US in November 2012, and was the fifth-best-selling game in the UK on its week of release. ''Horizon'' sold well-enough be on the top 20 most played games on Xbox Live for the first two months after its release. However, going over their hatedoms, ''Horizon'' was disliked by core ''Forza'' fans for dropping the traditional racing day events of the main games, disabling some of the more realistic aspects of ''Forza'' such as performance-affecting car damage, and running only at a locked 30 frames per second throughout. Since it was a spinoff though, the hatred simmered down as the months went by and ''Forza Motorsport 5'' was released the following year on UsefulNotes/XboxOne.\\\\
The same could not be said for ''Most Wanted'', which received a large backlash from the majority of the ''Need for Speed'' fanbase (mainly from tuner fans and longtime fans) for being almost nothing like [[SacredCow the 2005 EA Black Box game they remember]] and too much like ''VideoGame/BurnoutParadise''. Likewise, core ''Burnout'' fans also did not like the ''Paradise'' similarities. The backlash was so big that it affected the reputation of both Criterion and the following year's ''Rivals'' (mainly developed by a new developer called [[Creator/EAGothenburg Ghost Games]], who have several people originally from Criterion in their staff) and later prompted EA to decide not to release a new ''NFS'' game in 2014.[[note]]''Rivals'' received a ''[[GameOfTheYearEdition Complete Edition]]'' re-release that year, which has never been done before in the series' history.[[/note]] With ''Horizon'' spawning a series of [[EvenBetterSequel increasingly lauded sequels]] (see below), and the ''Need for Speed'' series eventually receiving [[ContinuityReboot yet another reboot]] in 2015 (which ended up getting a mixed reception from critics), the winner is Playground Games' ''Forza Horizon''. ||
|| ''[[VideoGame/{{Forza}} Forza Horizon 2]]'' (2014) || ''VideoGame/TheCrew'' (2014) || Both are WideOpenSandbox racers with a good focus on car customization and very strong emphasis on multiplayer. || ''Horizon 2'' is held in Southern France and Northern Italy, with an open-world thrice as large as the original ''Horizon''. There are over 200 cars, as with the original ''Horizon'', 7 radio stations (ranging from electronic and indie music all the way to rock, rap and classical), a series of challenges known as the Bucket List, and the addition of a weather system alongside the original ''Horizon''[='s=] night racing. Car fine-tuning has been finally introduced to ''Horizon'', and is just the same as the mainline ''Motorsport'' series' system. Not only that, the critical-and-fan-acclaimed Drivatar technology has also been employed in the game. The multiplayer has also been drastically improved, sacrificing waiting rooms and giving players a seamless transition between offline and online racing, and vice-versa.\\\\
Certainly a SpiritualSuccessor to the ambitious but ultimately flawed ''Test Drive Unlimited 2'' (with some elements of the ''Need for Speed: Underground'' games, and also a few ''The Fast and The Furious''-esque hints),[[note]]Funny thing about it, a ''Fast & Furious''-themed standalone expansion was released for ''Forza Horizon 2''[[/note]] ''The Crew'' takes place in the entirety of (a condensed version of) the continental United States of America, and is an MMO under all respects: players can create their four-player crew to take on driving missions and various challenges spread throughout the open world. As they complete these missions and challenges, players obtain various upgrade parts for their vehicle, and if they do well enough, they can get extremely rare and powerful upgrades. The vehicles can be modified to suit various needs, ranging from street racing and off-road driving to car combat. ''The Crew'' did not feature a dynamic weather system until the ''Wild Run'' expansion's release. Also, much like ''Horizon''[='=]s previous battle, it shares a commercial song with the competing game; this time it's "How You Like Me Now?" by Music/TheHeavy. || ''Horizon 2''. It easily lived up to the hype it received, getting rave critical reviews and unanimous fan acclaim, even being liked from the hatedom of the original ''Horizon''; it was even regarded as the best open-world racing game of recent memory, if not of all time, although its sequels usurped this declaration. ''The Crew'', after a quite difficult beta stage, also had a satisfactory launch, but it received mixed reviews from critics and users. It did get better reception after the releases of its two expansions (''Wild Run'' and ''Calling All Units''), but many critics and gamers deemed that ''Horizon 2'' is the better game by a long shot. ||
|| ''Forza Horizon 2'' (2014) || ''VideoGame/{{Driveclub}}'' (2014) || Flagship racing games for the newly-released UsefulNotes/XboxOne and UsefulNotes/PlayStation4, respectively. || ''Horizon 2'' is open-world, while ''Driveclub'' is focused entirely around circuit and point-to-point racing. Also, ''Driveclub'' was built heavily around its online components, allowing players to form "clubs" and gain experience together while also partaking in challenges by other players in the middle of races. || [[CurbStompBattle This one is easy]]: ''Forza Horizon 2''. ''Driveclub'' was marred by an utterly disastrous online launch that rendered its much-touted online features almost completely unusable for weeks, forcing its developer, Evolution Studios, to delay the free [=PlayStation=] Plus version of the game until June 2015, and give out the first two DLC packs for free as compensation. While the problems were eventually fixed, and those who stuck with the game enjoyed it, by that point it was too late to mend ''Driveclub''[='=]s reputation, and Evolution Studios was [[http://www.ign.com/articles/2015/03/19/driveclub-developer-evolution-studios-hit-with-layoffs hit with layoffs]] six months after the game's launch. The development studio would eventually [[http://kotaku.com/sony-shuts-down-driveclub-developer-evolution-studios-1766375507 be shut down in March 2016.]] [[https://www.polygon.com/2019/3/30/18288493/driveclub-shutdown-date-march-2020-ps4-psn On March 30, 2019,]] Sony would announce that ''Driveclub'' and its DLC would be delisted from [=PlayStation=] Network at the end of August 2019, and the game's online servers would be shut down on March 31, 2020, leaving only the game's single-player offerings available. (''Forza Horizon 2'' and its DLC were discontinued upon the release of ''Forza Horizon 4'' in 2018.) ||
|| ''VideoGame/NeedForSpeed'' (2015) || ''The Crew: Wild Run'' (2015) || Open world, always-online street racing games that are retools for their related [=IPs=] || The veteran ''Need for Speed'' franchise had to take a [[StealthPun break]] in 2014 to make a massive comeback that will bring back the ''Underground'' era of [[TurnOfTheMillennium the early 2000s]], which this new subtitle-free installment provides. Meanwhile, 2014 newcomer ''The Crew'' took notice of the mixed feedback of its launch, and responded with an expansion called ''Wild Run''. || Right now, ''Wild Run'' has a 72 on Metacritic, based on only 11 reviews for the UsefulNotes/PlayStation4 version, while the much more reviewed ''NFS'' reboot is in the 60s on both [=PS4=] and UsefulNotes/XboxOne. It's very clear though that ''NFS'' will sell more based on its [[VideoGameLongRunners long history]] and EA's [[CashCowFranchise marketing power]]. Fandom-wise though, many ''NFS'' fans have mixed opinions about the reboot, seeing it as either (depending on who you ask) a SurprisinglyImprovedSequel[=/=]EvenBetterSequel to ''Rivals'' and also as a great platform for the series' future development, or a lazy, half-assed attempt to WinBackTheCrowd; meanwhile, the fans of ''The Crew'' think that the expansion's features are either cool (motorbikes, new car Specs, a ''[[SceneryPorn massive]]'' graphics overhaul, and an improved [=PvP=] multiplayer platform) or unnecessary at best or a flat-out nuisance at worst (the "Smart Loot" system, for example). Still though, the final outcome has yet to be seen, especially since both Ghost Games and Ivory Tower have expressed interest into updating their games with more and more content as time goes by. ||
|| ''[[VideoGame/DiRT DiRT Rally]]'' (2015) || ''Sébastien Loeb Rally EVO'' (2016) || No-holds-barred rally racing simulators for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC. || ''[=DiRT Rally=]'' was first launched on Steam Early Access in December of 2015 by Creator/{{Codemasters}}, and marks the return of the series to the ''Colin [=McRae=] Rally'' roots after the mixed reception of ''Showdown'', as a NintendoHard racing sim based on rallying and rallycross. The game offers a strong amount of vehicles ranging from old rally cars from the '60s to the more modern rally racers of the new Tens. One can also create their racing clubs with other players, where one can send timed challenges for others to beat. The Career mode takes cues from games like ''Gran Turismo'', where the player wins credits at the end of every rally, which can be spent on new cars, upgrades, and crew management.\\\\
Made by Italian developers Milestone, ''Sébastien Loeb Rally EVO'' comes hot from the heels of their bike racing simulator ''RIDE''. Strong from the endorsement of Sébastien Loeb, the most successful rally racer of all time, the game is overall very similar to ''[=DiRT=] Rally'', albeit much more forgiving and with slightly more arcade-y physics. It also features a livery editor - similar to the one seen in the ''Forza'' series, and a whole training course where one can sharpen their skills behind the wheel. || An utter CurbStompBattle on ''[=DiRT=] Rally''[='=]s favor. The simulator made by Codies currently holds an 85 on Metacritic for the [=PS4=] version, while ''SLR EVO'' has a score of 71 also for the [=PS4=] version. Fandom-wise, the reception is quite similar; gamers hailed ''[=DiRT=] Rally'' as the best rally racing sim since ''VideoGame/RichardBurnsRally'', complimenting the deep and intuitive driving physics, the extreme realism, the DifficultButAwesome gameplay[[note]]Which have also earned the game favorable comparisons to the ''VideoGame/DarkSouls'' series[[/note]], and the graphics, with the only real criticisms being directed to the relative lack of content. ''SLR EVO'' is also seen as a good game by most players, with the biggest boon being the large amount of content available, though it doesn't have graphics and physics as good as ''[=DiRT=] Rally''. Not only that, ''[=DiRT=] Rally'' outsold ''SLR EVO'' by a wide margin, the former reaching number 1 in the UK [=PS4=] physical copy sales chart in its launch week, while the latter only reached number 19. ||
|| ''[[VideoGame/{{Forza}} Forza Horizon 3]]'' (2016) || ''[[VideoGame/GranTurismo Gran Turismo Sport]]'' (2017) || Installments in the respective Xbox and [=PlayStation=] brands' flagship semi-sim racing franchises || ''Horizon 3'' is third ''Forza Horizon'' game by Playground Games and the ninth installment in the ''Forza'' series. Set in Australia, the player now takes full charge of the Horizon Festival. Players can create new races and challenges and share them with their friends through the [[LevelEditor Horizon Blueprint]], and can hire their friends' Drivatars to get extra credits. Car customization is also further fleshed out with the introduction of widebody kits and new rims. The game also supports crossplay multiplayer between Xbox One and Windows 10 PC, and features a full co-op campaign for 4 players.\\\\
''Gran Turismo Sport'' was first announced at the 2015 Paris Games Week. Originally meant for a 2016 release, it was however delayed to October 17, 2017. The game's main selling point is the online/esports platform, featuring two full FIA-sanctioned world championships running at the same time - the Nations Cup and the Manufacturers Cup. However, the offline component isn't left untouched, with Arcade Mode and the infamous License Tests and Driving Missions returning full-force. The game also features an entirely revamped photo mode, called Scapes Unlike ''5'' and ''6'', the game doesn't feature a dynamic time-of-day/weather cycle, although players are free to modify the race's time of day before entering. There are 177 cars divided into six classes - N[[note]]Production cars, the class is further divided into subclasses determined by the cars' engine power[[/note]], Gr.4[[note]]Equivalent to the real-life [=GT4=] class[[/note]], Gr.3[[note]]Equivalent to the real-life [=GT3=] class[[/note]], Gr.1[[note]]Roughly equivalent to [=LMP1=] and [=LMP1-H=][[/note]], Gr.B[[note]]Rally cars[[/note]] and Gr.X[[note]]Cars that do not fall into any of the previous classes[[/note]] - and 19 locations to race on, numbers that will only rise up as time goes as Polyphony has announced a free DLC program. This is also the very first ''Gran Turismo'' game to include livery customization (although no bodykits were included unlike in previous two games), and the very first to feature Porsche vehicles, as EA lost their exclusive rights to the brand back in 2016. || ''Horizon 3'' by default, since ''GT Sport'' was delayed to 2017 and (more fittingly) went up against ''Forza Motorsport 7'' instead. That said, ''Horizon 3'' garnered an even better reception from gamers and critics alike than ''Horizon 2'' (gaining ''universal acclaim'' based on its Metacritic score of 91 and winning Best Sports/Racing Game at The Game Awards 2016), becoming the best entry of its series... [[SerialEscalation until its sequel]] ''Horizon 4'' came out. ||
|| ''[[VideoGame/{{Wipeout}} Wipeout Omega Collection]]'' (2017) || ''[[VideoGame/FastRacingLeague FAST RMX]]'' (2017)\\
\\
''VideoGame/{{Redout}}'' (2017) || Futuristic racing games, primarily for consoles. || ''Omega Collection'' and ''RMX'' are both {{Updated Rerelease}}s of earlier titles in their respective series, and exclusive to the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch respectively. ''Redout'', on the other hand, is an original, multiplatform game. || In terms of critical reception, it was practically a three-way tie (albeit with the UsefulNotes/XboxOne port of ''Redout'' being considered sub-par by many). In terms of sales, most likely ''Omega Collection'', which was the only one of the three to get a physical release, though exact figures aren't available. ||
|| ''[[VideoGame/GranTurismo Gran Turismo Sport]]'' (2017) || ''[[VideoGame/{{Forza}} Forza Motorsport 7]]'' (2017)\\
\\
''[[VideoGame/ProjectCARS Project CARS 2]]'' (2017) || Racing simulators for consoles and PC, and in ''GT'' and ''Forza''[='=]s case, the seventh main installments of their respective rivaling series. || Information about ''Gran Turismo Sport'' can be read above.\\\\
''Forza Motorsport 7'' is the seventh installment of the mainline ''Forza Motorsport'' series. It is the first ''Motorsport'' game to be available on Windows 10 and was released on October 3, 2017. The game features over 700 cars at launch - including ''Forza Edition'' cars, most of which are ''Horizon Edition'' cars ported from ''Forza Horizon 3'', and 32 locations at launch - 4 of which are either new or returning to the franchise. Two new features to the ''Motorsport'' series include dynamic weather (previously seen in the ''Horizon'' games) and customizable driving suits. The game is also optimized for the Xbox One X, running at native 4K at 60 frames per second. However, it is the only game of the three mentioned to not support VR at launch.\\\\
''Project CARS 2'' began development in 2015 hot on the heels of its predecessor's release. The full game was released on September 22, 2017. It features all the content seen in the original ''Project CARS'', including new cars - such as Porsche, Ferrari, Lamborghini and Nissan - and new tracks - like Daytona, Indianapolis, Knockhill, and Sportsland SUGO. The dynamic time and weather system has received numerous upgrades as well: their new physics engine, [=LiveTrack 3.0=], brings out progressive track conditions through a race weekend. A new discipline, rallycross, also makes its debut, with matching cars and tracks. Like ''GT Sport'', the game also has a solid [=eSports=] platform, with upgraded matchmaking, as well as online ranking systems and championship. || TBD, but right now ''GT Sport'' and ''Project CARS 2'' have pulled ahead. ''GT Sport'' has received mostly positive reviews, with a Metacritic score of 76; the bulk of the praise was directed to the engrossing gameplay, more challenging AI opponents, the extremely well-built multiplayer platform, the highly detailed cars and scenery, and the in-depth photo mode; the bulk of the criticism is levied against the lack of single-player content and its extremely strict always-online policy, to the point the game doesn't even save when offline. ''Project CARS 2'' has a Metacritic score of 86, and has also been well-received by those who weren't too hot on the predecessor, with compliments given to the new content, the better multiplayer platform, and far more polished handling on controllers, with the only real complaint being given to the number of bugs that are left unfixed. Same thing cannot be said for ''Forza Motorsport 7'', however: despite its Metacritic score of 87, the game has received considerable backlash by the fanbase: particularly pressing issues include the removed content from ''Motorsport 6''[[note]]For example, all of Toyota's production cars didn't make the cut due to licensing issues[[/note]], the lack of completely new content for a new ''Forza'' game, and most importantly the alleged pushing of microtransactions with random-chance lootboxes containing Mods, driver suits and even cars, as well as VIP being retooled as a consumable instead of being a permanent status - something that Turn 10 has said they will fix in a coming update, though. ||
|| ''VideoGame/TheCrew2'' (2018) || ''[[VideoGame/{{Forza}} Forza Horizon 4]]'' (2018) || 2018 open-world racing game sequels with a strong emphasis on multiplayer, a new gameplay element that changes the game, [[LevelEditor route editors]], and [[ArsonMurderAndJaywalking having a career mode that's about getting followers on social media]]. || After a couple years improving ''VideoGame/TheCrew'' with updates and expansions, Ivory Tower revamps their version of the United States with a wide variety of vehicles, having not only cars, bikes, and monster trucks from the first game, but also stunt planes and speedboats as well. Like with the first game, the game is always online.\\\\
After spending some time in the Land Down Under, Creator/PlaygroundGames brings the Horizon Festival to their homeland of Great Britain, making the festival run all year-round (in-game) with changing seasons that affect the game world. Not only that, the festival is more social than ever with the open world shared between players on 72-player servers, although those who still want to drive alone offline have the option to do so. || ''Forza Horizon 4'' blew the three-months-older ''The Crew 2'' out of the water in terms of critical reception upon its release. On Metacritic, ''Horizon 4'' has managed to achieve a metascore of 92 on Xbox One, beating the highly-praised ''Horizon 3'' as the highest-rated entry in the ''Forza Horizon'' series and tying ''Forza Motorsport'' 1 and ''3'' as the highest-rated ''Forza'' game ever. ''The Crew 2'', however, got a very mixed critical reception with its metascores staying in the 60s (66 on PC, 64 on [=PS4=], and 69 on Xbox One), and was also especially hurt by Ivory Tower's decision to not provide [=PvP=] at launch (it was added in an update before the end of 2018, a couple months after ''Forza Horizon 4''[='=]s launch). And while both games continue to receive a large number of content and quality-of-life updates as of December 2019, ''Forza Horizon 4'' managed to maintain its high popularity, while ''The Crew 2'' continues to struggle. ||
|| ''VideoGame/TeamSonicRacing'' (2019) || ''VideoGame/CrashTeamRacingNitroFueled'' (2019) || Multiplatform {{Mascot Racer}}s released exactly one month apart from each other and sold at a reduced price. There's also ''VideoGame/MarioKart8 Deluxe'' on the UsefulNotes/NintendoSwitch, released in 2017, though it came out significantly before the other two and sold for full price. || ''Team Sonic Racing'' is a budget title, with a small roster and no plans for patches or content updates. ''Crash Team Racing: Nitro-Fueled'', on the other hand, is a AAA project and has received regular content updates. Bear in mind, also, that between these three games, ''Team Sonic Racing'' is also the only one that isn't an UpdatedRerelease. || Though sales between ''Team Sonic Racing'' and ''Nitro-Fueled'' are still up in the air, with the brand power of their franchises being a major driving force, the critical reception to ''Nitro-Fueled'' is far above that of ''Team Sonic Racing'' due to the former's much larger number of tracks, modes, and playable characters; while ''Team Sonic Racing'' is plagued with glitches, bizarre collision detection, and poorly thought out online infrastructure. With ''Mario Kart 8 Deluxe'' included, though, both games cannot hold a candle to that in terms of sales; despite it releasing on only one system, worldwide sales for ''Mario Kart 8 Deluxe'', even two years after it came out, managed to outdo both of the other games on their debut weeks. ||

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|| Initiator || Imitators/Competitors || Description || Implementation || Winner? ||
||
!! Main: [[DuelingWorks/{{Games}} Dueling Games]]

!! Navigation: [[DuelingWorks/FirstPersonAndThirdPersonShooters Shooters]] | [[DuelingWorks/FightingGame Fighting]] | [[DuelingWorks/{{Pinball}} Pinball]] | [[DuelingWorks/PlatformGame Platfomers]] | [[DuelingWorks/RacingGame Racing]] | [[DuelingWorks/RolePlayingGameEastern Eastern RPG]] | [[DuelingWorks/SandboxSimulation Sandbox Sim]] | [[DuelingWorks/GamesCrossGenre Cross-Genre]]

* Initiators / Followers
** '''Capsule Pitch Description:''' Description
** '''Implementation:''' Implementation
----
*
''VideoGame/TestDrive'' (1987) || / ''VideoGame/NeedForSpeed'' (1994) || (1994)
** '''Capsule Pitch Description:'''
Racing games focused around exotic cars raced on open-road circuits. || circuits.
** '''Implementation:'''
The first ''Test Drive'' came out in 1987, while the first ''NFS'' was made in 1994 with a tie-in from ''Road & Track'' magazine. As ''NFS'' became popular, ''Test Drive'' was brought out of retirement by Accolade. The two series diverged in 2003 when ''NFS'' switched its focus to tuner car racing. || ''NFS'', hands down. It was one of Creator/ElectronicArts' flagship series in the '90s and well into the 2000s, while ''Test Drive'', for much of that same period, was seen as playing FollowTheLeader. While the ''Test Drive'' series came back with its ContinuityReboot, ''[[VideoGame/TestDriveUnlimited Unlimited]]'', in 2006 (just as ''NFS'' was entering its DorkAge), its [[ObviousBeta buggy]] sequel damaged the goodwill that the series had earned. ||
||
racing.
----
*
''Powerdrome'' (1988) || / ''VideoGame/FZero'' (1990)\\
\\
(1990) & ''VideoGame/{{Wipeout}}'' (1995) || (1995)
** '''Capsule Pitch Description:'''
Futuristic anti-gravity racing. || racing.
** '''Implementation:'''
''Powerdrome'', released for the Atari ST (1988) and Amiga (1989), was a ridiculously in-depth simulation of futuristic anti-gravity racing, complete with localized vehicle damage, pit stops, and insanely unforgiving difficulty. ''F-Zero'', one of the SNES's launch titles, spawned a series known for excessively high speeds and crowds of opponents (and [[MemeticBadass Captain Falcon]]). ''Wipeout'', a UsefulNotes/PlayStation launch title, stood out with its [[DifficultButAwesome floaty handling]] and [[RuleOfCool futuristic]] [[AwesomeButImpractical weaponry]]. || The ''Wipeout'' series originally had a promising future, but the games' popularity declined with each installment. However, the release of ''Wipeout HD'' and its ''Fury'' ExpansionPack for the Playstation 4, seen as the best game in the series by some, pushed it back into the limelight. ''F-Zero'' has essentially been dormant since 2003's ''F-Zero GX'' for Gamecube, and the series has never gone beyond CultClassic status, although its legacy lives on with Captain Falcon's ''VideoGame/SuperSmashBros'' appearances, which are responsible for his memetic status in the first place. Absolutely nobody remembers ''Powerdrome'', though it did get a {{remake}} for the [=PS2=]. Verdict: ''Wipeout''. ||
||
weaponry]].
----
*
''VideoGame/MarioKart'' (1992) || Various || / Various
** '''Capsule Pitch Description:'''
Bright, cartoony go-kart racing games with items. || items.
** '''Implementation:'''
Many kart-racing games put twists onto the kart formula. For example, ''VideoGame/DiddyKongRacing'' and ''VideoGame/CrashTeamRacing'' had an adventure element, ''VideoGame/ModnationRacers'' has heavy customization, and ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'' has vehicles that transform and tracks that change by the second or third lap. || Because of the ''[[Franchise/SuperMarioBros Mario]]'' brand name and its long-running status, ''Mario Kart'''s level of commercial success is virtually impossible to match. However, there are several games that are considered to be worthy competitors to ''Mario Kart'', and by some to be even better in terms of the experience, such as ''VideoGame/DiddyKongRacing'', ''VideoGame/ModnationRacers'', ''VideoGame/CrashTeamRacing'', and ''[[VideoGame/SegaSuperstars Sonic and Sega All-Stars Racing]]''. ||
||
lap.
----
*
''VideoGame/RidgeRacer'' (1993) || / ''VideoGame/DaytonaUSA'' (1994)\\
\\
(1994) & ''VideoGame/CruisnUSA'' (1994) \\
\\
& ''VideoGame/SanFranciscoRush'' (1996) || (1996)
** '''Capsule Pitch Description:'''
Early 3D arcade racing games with an emphasis on drifting. || drifting.
** '''Implementation:'''
The dueling continued on the home market, where ''Ridge Racer'' headlined the UsefulNotes/PlayStation's launch while ''Daytona USA'' was one of the launch games of the UsefulNotes/SegaSaturn, ''Cruis'n USA'' and ''San Francisco Rush'' was an early UsefulNotes/{{Nintendo 64}} title. || ''Daytona USA'' won in arcades, being Creator/{{Sega}}'s biggest arcade earner and one of the most successful arcade games '''ever'''. ''Ridge Racer'' instead took the lead in the home market with its faithful home port (the Saturn port of ''Daytona USA'' was considered vastly inferior) and critically acclaimed console-exclusive sequels. In the end, ''Ridge Racer'' spawned a much longer series with [[LongRunner more than twenty]] sequels and spinoffs, while ''Daytona USA'' only had a single sequel and two remakes, ''San Francisco Rush'' only had three sequels (one for the Nintendo 64) and a reboot, ''Cruis'n USA'' fared about the same. ||
||
title.
----
*
''VideoGame/RidgeRacer'' (1993) || / ''[[Creator/{{Gameloft}} Asphalt]]'' (2004) || (2004)
** '''Capsule Pitch Description:'''
Glossy arcade-like racing games with an emphasis on drifting. || drifting.
** '''Implementation:'''
Unlike most of Gameloft's copies, ''Asphalt'' has directly competed with its "inspiration" twice: ''Ridge Racer'' had an installment on [=iOS=], the home of several ''Asphalt'' installments, and ''Ridge Racer 3D'' and ''Asphalt 3D'' were both launch titles on the UsefulNotes/Nintendo3DS. || A tie: ''Asphalt'' received better sales and reviews on [=iOS=], but ''Ridge Racer'' did better on the 3DS. ||
||
UsefulNotes/Nintendo3DS.
----
*
''VideoGame/{{Wipeout}}'' (1995) || / ''Cyberspeed'' (1995) || (1995)
** '''Capsule Pitch Description:'''
Futuristic racing games released in fall 1995 for the UsefulNotes/PlayStation. || UsefulNotes/PlayStation.
** '''Implementation:'''
They're very similar, right down to the designs of the hovering, ship-like cars. However, unlike ''Wipeout'', the tracks in ''Cyberspeed'' resemble bobsled tracks more than roads. || ''Wipeout'' by a mile. Have you even heard of ''Cyberspeed''? ||
||
roads.
----
*
''VideoGame/GranTurismo'' (1997) || / ''VideoGame/{{Forza}}'' (2005) || (2005)
** '''Capsule Pitch Description:'''
First-party semi-simulation track racing series. || series.
** '''Implementation:'''
''Gran Turismo'' started early on [=PlayStation=] while ''Forza''[='=]s first installment (''Forza Motorsport'') appeared one generation later on Xbox. || Another tie. Both games are flagship titles for their respective systems, are both critically acclaimed, enjoy frequent DLC support from their respective developers, and are officially endorsed by ''Series/TopGear''. It's more a matter of taste than anything; while ''Forza''[='=]s vehicle roster is heavily focused on American and European cars as well as [[PimpedOutCar end-user aesthetic car customization]], ''Gran Turismo''[='=]s is just as heavily focused on Japanese cars, while limiting exterior car customization. A typical samurai vs. knight debate. As for a technical winner, ''GT'' has been around longer than ''Forza'' and is second to the ''Need for Speed'' series in overall game sales. As for a quality winner, however, many people would say that ''Forza'' has outdone ''GT'' in its latest installments in pure game quality. ||
||
Xbox.
----
*
''VideoGame/HydroThunder'' (1999) || / ''VideoGame/H2Overdrive'' (2009) || (2009)
** '''Capsule Pitch Description:'''
Racing games based on boats. || boats.
** '''Implementation:'''
''Hydro Thunder'' appeared in the arcade and as an early Dreamcast game. ''[=H2Overdrive=]'' was only available in the arcades. || ''Hydro Thunder'' was a hit in arcades and on the Dremcast, spawining Nintendo 64, [=PlayStation=], and PC ports, as well as a sequel for the UsefulNotes/{{Xbox 360}}. ''[=H2Overdrive=]'' never got any sequels. ||
||
arcades.
----
*
''VideoGame/{{Trials}}'' (2000) || / ''Motorbike'' (2011)\\
\\
(2011) & ''Urban Trial Freestyle'' (2013) || (2013)
** '''Capsule Pitch Description:'''
Games where you race a stunt motorbike across a series of treacherous obstacle courses. Physics play a heavy factor. || factor.
** '''Implementation:'''
''Trials'' started as a series of Flash-based web browser games, but sequels were later developed for PC and UsefulNotes/XboxLiveArcade. ''Urban Trial'' and ''Motorbike'' were released as multi-platform games after the release of ''Trials Evolution''. || ''Trials'' by a wide margin. The ''HD'' release was one of the most popular XBLA games, given extra exposure by the "Summer of Arcade" campaign in 2009. ''Evolution'' was {{even better|sequel}}, adding new features such as outdoor environments and a [[LevelEditor course editor.]] Neither of its two competitors could come close, though ''Urban Trial'' had a far better showing than ''Motorbike'', which faceplanted right out of the starting gate due to myriad technical problems. ||
||
Evolution''.
----
*
''[[Manga/WanganMidnight Wangan Midnight Maximum Tune]]'' (2001) || / ''[[Manga/InitialD Initial D Arcade Stage]]'' (2001) || (2001)
** '''Capsule Pitch Description:'''
Competitive arcade street-racing games with drifting as a core mechanic, magnetic cards as storage media and [[ProductPlacement fully-licensed]] cars. || cars.
** '''Implementation:'''
Both arcade series rolled out in 2001, and popularized competitive street racing for arcade machines. || Both have sizable markets and are the biggest titles of the genre patch. In the US and Europe, ''Wangan Midnight'' always had a clear lead. This is due to the ''Initial D'' games requiring more time to learn, and the larger initial investment required (the WMMT cards are around a third cheaper in those areas). However, in Asia, ''Initial D'' was initially far more popular due to the anime and movie, and that in Asia both game cards are practically identically priced. However, ''Initial D'' started losing market share to ''Wangan Midnight'' in the late 2000s due to the anime falling out of popularity. With Initial D Arcade Stage 8 Infinity announced as the final entry of the game, the winner is now clearly ''Wangan Midnight Maximum Tune'' ||
||
machines.
----
*
''VideoGame/NeedForSpeedUnderground'' (2003) || / ''Street Racing Syndicate'' (2004)\\
\\
(2004) & ''Juiced'' (2005) || (2005)
** '''Capsule Pitch Description:'''
Tuner car street racing. || racing.
** '''Implementation:'''
''Need for Speed'', looking for a nitrous boost after the decline of its exotics-beaches-police formula, [[FollowTheLeader riffed on]] ''Film/TheFastAndTheFurious''. ''Juiced'' and ''SRS'' followed on ''Need for Speed'' in turn, but never managed to be more than their inspiration. || ''Need for Speed'' had wads of [[Creator/ElectronicArts EA]] money behind it and sold a ridiculous number of copies. ||
||
inspiration.
----
*
''Need for Speed: Most Wanted'' (2005) || / ''Need for Speed: Most Wanted'' (2012) || (2012)
** '''Capsule Pitch Description:'''
''VideoGame/NeedForSpeed'' games that are titled ''[[VideoGame/NeedForSpeedMostWanted Most Wanted]]''. Both games were released on Windows, Xbox 360, [=PlayStation=] platforms, and Nintendo platforms. || platforms.
** '''Implementation:'''
This is a case of an internal FandomRivalry. The 2005 game was developed by the late EA Black Box, while the 2012 game was developed by Creator/CriterionGames. Details on the 2012 game can be seen in the above ''Forza Horizon'' 1 vs. ''NFS:MW'' 2012 row, though it can easily be described as ''VideoGame/BurnoutParadise''[='=]s SpiritualSuccessor. The original game on the other hand was a continuation of sorts to the ''Need for Speed: Underground'' games, with (albeit reduced amounts of) aftermarket customization, the then-reintroduction of police, and an infamously cheesy storyline. || Professional review-wise, a tie; both games have equivalent aggregate scores on Metacritic. Commercial-wise, also an arguable tie; [[Creator/ElectronicArts EA]] definitely moved a lot of copies of both games. ''Fandom''-wise, on the other hand, is lob-sided towards the 2005 game, based on several fans (mainly tuner fans, who make up the current majority of the ''NFS'' fanbase) perceiving the 2012 game to be inferior to the original. (Again, the ''FH''1/''MW'' 2012 battle above explains the situation for the later ''Most Wanted''.) ||
||
storyline.
----
*
''VideoGame/NeedForSpeed: Shift'' (2009) || / ''VideoGame/{{Forza}} Motorsport 3'' (2009)\\
\\
(2009) & ''VideoGame/GranTurismo 5'' (2010) || (2010)
** '''Capsule Pitch Description:'''
Semi-simulation track racing. || racing.
** '''Implementation:'''
EA rolled out its franchise reboot a few months before its main console competitors released their later incarnations. Critical reception was divided, with many people claiming they bought the game only because it was the first to market and planning to abandon it as soon as either of the others would arrive. Issues ranging from bouncing cars to rewards for [[DrivesLikeCrazy driving like]] [[{{Griefer}} a game-ruining jerk in multiplayer]] caused the player base to quickly abandon it. || Tie between ''Forza'' and ''Gran Turismo'', if only because they are exclusive to different consoles (''GT'' for [=PlayStation=], ''Forza'' for Xbox). ||
||
it.
----
*
''[[VideoGame/SplitSecond2010 Split/Second]]'' (2010) || / ''VideoGame/{{Blur}}'' (2010) || (2010)
** '''Capsule Pitch Description:'''
Arcade-style [[DrivingGame racing games]] with a major gimmick. || gimmick.
** '''Implementation:'''
Said gimmicks are player-controlled explosions and ''VideoGame/MarioKart''-esque weaponry, respectively. || ''[[VideoGame/SplitSecond2010 Split/Second]]''. The explosion-packed racer has sold over a half-million units worldwide, while ''VideoGame/{{Blur}}'' has yet to reach that milestone. Not only did ''Blur'' fail to sell well (and the game's TakeThat to ''Mario Kart'' in its marketing campaign [[InsultBackfire blew up in their faces, adding to the problems)]], Creator/{{Activision}} shuttered developer Bizarre Creations because of it. However, by 2011 Disney also had to close down ''Split/Second'' developer Black Rock Studio after developers' claims of Disney's ExecutiveMeddling after the game's release. ||
||
respectively.
----
*
''[[VideoGame/SplitSecond2010 Split/Second]]'' (2010) || / ''VideoGame/{{Motorstorm}}: Apocalypse'' (2011) || (2011)
** '''Capsule Pitch Description:'''
Arcade-style [[DrivingGame racing games]] focused around over-the-top destruction. || destruction.
** '''Implementation:'''
The destruction in ''Split/Second'' is controlled by the player and is in the context of a GameShow, while that in ''Apocalypse'' is caused by earthquakes and other natural disasters that the player must work around or evade. || ''Motorstorm: Apocalypse'' had the incredible misfortune of being released just ''days'' after the 2011 Japanese earthquake, and just over a month after another earthquake in New Zealand. [[DistancedFromCurrentEvents As a result, its release in those two countries -- the former of which is the mecca of gaming]] -- was [[NoExportForYou canceled]], releases in North America and Britain were delayed by almost a month, and the Australian release, while on time, saw all advertising pulled from the airwaves and all new shipments halted. ''Split/Second'' wound up winning this contest by a country mile, with its half-million-plus sales dwarfing ''Apocalypse'''s roughly 125,000 worldwide units. ||
||
evade.
----
*
''[[VideoGame/{{Forza}} Forza Horizon]]'' (2012) || / ''VideoGame/NeedForSpeed: [[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' (2012) || (2012)
** '''Capsule Pitch Description:'''
2012 British-developed production car racers held in {{Wide Open Sandbox}}es with an emphasis on multiplayer, nonlinear progression, and killer soundtracks with EDM, indie rock, and alternative rock. Also use Kinect voice commands on Xbox 360 in single-player. || single-player.
** '''Implementation:'''
The other similarities between these two games are a few shared cars (including their DLC cars), speed traps that could tell how fast a car was going upon passing them by, and having the same song in their soundtracks: "The Power" by DJ Fresh and Dizzee Rascal; they also share a few artists, such as Skrillex, Nero, Madeon and The Maccabees. They both also received a good deal of DLC from their respective fanbases. That's where it ends though. ''Horizon'', being a spinoff of the ''Forza Motorsport'' games, was a Xbox 360-exclusive semi-sim racer developed by a newly-formed developer called Creator/PlaygroundGames, containing employees with racing game experience (including those previously from [[Creator/CriterionGames the developer of the competing game]]), with some collaboration by the series' main developer Turn 10. ''Most Wanted'', which was released on several consoles, was a reinterpretation of the beloved 2005 game of the same name. The arcade-styled racer was made solely by Creator/CriterionGames, a veteran racing game developer known for the ''VideoGame/{{Burnout}}'' series who previously made the unanimously-acclaimed 2010 reboot of ''Hot Pursuit''. ''Horizon'' took place in a fictionalized version of Colorado, but the free-roaming was mostly stuck to the roads. ''Most Wanted'' took place in a fictional city called Fairhaven, which has inspirations from Boston, Massachusetts and Pittsburgh, Pennsylvania, and contained more free-roaming areas off the main road. ''Horizon'' had many cars in a decent variety of body styles, though they had to be bought at a showroom using in-game currency or optional microtransactions. ''Most Wanted'' had way less cars by comparison, but a wider variety of body styles, including street-legal open wheel cars, and all but ten cars (fourteen counting DLC) could be found resting in various spots all over its (single-player) world and driven immediately from there; the rest, called the "most wanted" vehicles, had to be beaten in special unlockable races. ''Horizon'' carried over the visual aftermarket customization from ''Motorsport'' brethren, including realistic car modifications that not only affected performance, but the class the cars were allowed to race in; ''Most Wanted'' eschewed the external aftermarket customization systems the 2005 original had, in favor of car mods that could be added instantaneously with no effect on the cars' pre-defined classes, but they emphasized one aspect of performance over another. ''Most Wanted'' has (single-player only) police and crashes have an effect on gameplay, mostly from ''Burnout''-style takedowns; ''Horizon'' has no cops and only cosmetic damage. ''Most Wanted''[='=]s multiplayer had racers competing in multiple events within various five-event playlists, chosen at random in public sessions and by players in friends-only sessions. ''Horizon''[='=]s multiplayer events could be chosen completely by the player, whether by joining or hosting a public or private session. Among their DLC outside of cars, ''Most Wanted'' added a new area (an airport) and a couple new single-player-only race modes, while ''Horizon'' added rally races and a free expansion that provided additional optional goals for players to do in each and every car in the game. || Both were well-received by critics, each winning various racing game of the year awards, and both did supposedly well sales-wise. ''Most Wanted'' outsold the previous year's ''Need for Speed'' game (''The Run''), was the seventh-best-selling game in the US in November 2012, and was the fifth-best-selling game in the UK on its week of release. ''Horizon'' sold well-enough be on the top 20 most played games on Xbox Live for the first two months after its release. However, going over their hatedoms, ''Horizon'' was disliked by core ''Forza'' fans for dropping the traditional racing day events of the main games, disabling some of the more realistic aspects of ''Forza'' such as performance-affecting car damage, and running only at a locked 30 frames per second throughout. Since it was a spinoff though, the hatred simmered down as the months went by and ''Forza Motorsport 5'' was released the following year on UsefulNotes/XboxOne.\\\\
The same could not be said for ''Most Wanted'', which received a large backlash from the majority of the ''Need for Speed'' fanbase (mainly from tuner fans and longtime fans) for being almost nothing like [[SacredCow the 2005 EA Black Box game they remember]] and too much like ''VideoGame/BurnoutParadise''. Likewise, core ''Burnout'' fans also did not like the ''Paradise'' similarities. The backlash was so big that it affected the reputation of both Criterion and the following year's ''Rivals'' (mainly developed by a new developer called [[Creator/EAGothenburg Ghost Games]], who have several people originally from Criterion in their staff) and later prompted EA to decide not to release a new ''NFS'' game in 2014.[[note]]''Rivals'' received a ''[[GameOfTheYearEdition Complete Edition]]'' re-release that year, which has never been done before in the series' history.[[/note]] With ''Horizon'' spawning a series of [[EvenBetterSequel increasingly lauded sequels]] (see below), and the ''Need for Speed'' series eventually receiving [[ContinuityReboot yet another reboot]] in 2015 (which ended up getting a mixed reception from critics), the winner is Playground Games' ''Forza Horizon''. ||
||
game.
----
*
''[[VideoGame/{{Forza}} Forza Horizon 2]]'' (2014) || / ''VideoGame/TheCrew'' (2014) || (2014)
** '''Capsule Pitch Description:'''
Both are WideOpenSandbox racers with a good focus on car customization and very strong emphasis on multiplayer. || multiplayer.
** '''Implementation:'''
''Horizon 2'' is held in Southern France and Northern Italy, with an open-world thrice as large as the original ''Horizon''. There are over 200 cars, as with the original ''Horizon'', 7 radio stations (ranging from electronic and indie music all the way to rock, rap and classical), a series of challenges known as the Bucket List, and the addition of a weather system alongside the original ''Horizon''[='s=] night racing. Car fine-tuning has been finally introduced to ''Horizon'', and is just the same as the mainline ''Motorsport'' series' system. Not only that, the critical-and-fan-acclaimed Drivatar technology has also been employed in the game. The multiplayer has also been drastically improved, sacrificing waiting rooms and giving players a seamless transition between offline and online racing, and vice-versa.\\\\
Certainly a SpiritualSuccessor to the ambitious but ultimately flawed ''Test Drive Unlimited 2'' (with some elements of the ''Need for Speed: Underground'' games, and also a few ''The Fast and The Furious''-esque hints),[[note]]Funny thing about it, a ''Fast & Furious''-themed standalone expansion was released for ''Forza Horizon 2''[[/note]] ''The Crew'' takes place in the entirety of (a condensed version of) the continental United States of America, and is an MMO under all respects: players can create their four-player crew to take on driving missions and various challenges spread throughout the open world. As they complete these missions and challenges, players obtain various upgrade parts for their vehicle, and if they do well enough, they can get extremely rare and powerful upgrades. The vehicles can be modified to suit various needs, ranging from street racing and off-road driving to car combat. ''The Crew'' did not feature a dynamic weather system until the ''Wild Run'' expansion's release. Also, much like ''Horizon''[='=]s previous battle, it shares a commercial song with the competing game; this time it's "How You Like Me Now?" by Music/TheHeavy. || ''Horizon 2''. It easily lived up to the hype it received, getting rave critical reviews and unanimous fan acclaim, even being liked from the hatedom of the original ''Horizon''; it was even regarded as the best open-world racing game of recent memory, if not of all time, although its sequels usurped this declaration. ''The Crew'', after a quite difficult beta stage, also had a satisfactory launch, but it received mixed reviews from critics and users. It did get better reception after the releases of its two expansions (''Wild Run'' and ''Calling All Units''), but many critics and gamers deemed that ''Horizon 2'' is the better game by a long shot. ||
||
Music/TheHeavy.
----
*
''Forza Horizon 2'' (2014) || / ''VideoGame/{{Driveclub}}'' (2014) || (2014)
** '''Capsule Pitch Description:'''
Flagship racing games for the newly-released UsefulNotes/XboxOne and UsefulNotes/PlayStation4, respectively. || respectively.
** '''Implementation:'''
''Horizon 2'' is open-world, while ''Driveclub'' is focused entirely around circuit and point-to-point racing. Also, ''Driveclub'' was built heavily around its online components, allowing players to form "clubs" and gain experience together while also partaking in challenges by other players in the middle of races. || [[CurbStompBattle This one is easy]]: ''Forza Horizon 2''. ''Driveclub'' was marred by an utterly disastrous online launch that rendered its much-touted online features almost completely unusable for weeks, forcing its developer, Evolution Studios, to delay the free [=PlayStation=] Plus version of the game until June 2015, and give out the first two DLC packs for free as compensation. While the problems were eventually fixed, and those who stuck with the game enjoyed it, by that point it was too late to mend ''Driveclub''[='=]s reputation, and Evolution Studios was [[http://www.ign.com/articles/2015/03/19/driveclub-developer-evolution-studios-hit-with-layoffs hit with layoffs]] six months after the game's launch. The development studio would eventually [[http://kotaku.com/sony-shuts-down-driveclub-developer-evolution-studios-1766375507 be shut down in March 2016.]] [[https://www.polygon.com/2019/3/30/18288493/driveclub-shutdown-date-march-2020-ps4-psn On March 30, 2019,]] Sony would announce that ''Driveclub'' and its DLC would be delisted from [=PlayStation=] Network at the end of August 2019, and the game's online servers would be shut down on March 31, 2020, leaving only the game's single-player offerings available. (''Forza Horizon 2'' and its DLC were discontinued upon the release of ''Forza Horizon 4'' in 2018.) ||
||
races.
----
*
''VideoGame/NeedForSpeed'' (2015) || / ''The Crew: Wild Run'' (2015) || (2015)
** '''Capsule Pitch Description:'''
Open world, always-online street racing games that are retools for their related [=IPs=] || [=IPs=]
** '''Implementation:'''
The veteran ''Need for Speed'' franchise had to take a [[StealthPun break]] in 2014 to make a massive comeback that will bring back the ''Underground'' era of [[TurnOfTheMillennium the early 2000s]], which this new subtitle-free installment provides. Meanwhile, 2014 newcomer ''The Crew'' took notice of the mixed feedback of its launch, and responded with an expansion called ''Wild Run''. || Right now, ''Wild Run'' has a 72 on Metacritic, based on only 11 reviews for the UsefulNotes/PlayStation4 version, while the much more reviewed ''NFS'' reboot is in the 60s on both [=PS4=] and UsefulNotes/XboxOne. It's very clear though that ''NFS'' will sell more based on its [[VideoGameLongRunners long history]] and EA's [[CashCowFranchise marketing power]]. Fandom-wise though, many ''NFS'' fans have mixed opinions about the reboot, seeing it as either (depending on who you ask) a SurprisinglyImprovedSequel[=/=]EvenBetterSequel to ''Rivals'' and also as a great platform for the series' future development, or a lazy, half-assed attempt to WinBackTheCrowd; meanwhile, the fans of ''The Crew'' think that the expansion's features are either cool (motorbikes, new car Specs, a ''[[SceneryPorn massive]]'' graphics overhaul, and an improved [=PvP=] multiplayer platform) or unnecessary at best or a flat-out nuisance at worst (the "Smart Loot" system, for example). Still though, the final outcome has yet to be seen, especially since both Ghost Games and Ivory Tower have expressed interest into updating their games with more and more content as time goes by. ||
||
Run''.
----
*
''[[VideoGame/DiRT DiRT Rally]]'' (2015) || / ''Sébastien Loeb Rally EVO'' (2016) || (2016)
** '''Capsule Pitch Description:'''
No-holds-barred rally racing simulators for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC. || PC.
** '''Implementation:'''
''[=DiRT Rally=]'' was first launched on Steam Early Access in December of 2015 by Creator/{{Codemasters}}, and marks the return of the series to the ''Colin [=McRae=] Rally'' roots after the mixed reception of ''Showdown'', as a NintendoHard racing sim based on rallying and rallycross. The game offers a strong amount of vehicles ranging from old rally cars from the '60s to the more modern rally racers of the new Tens. One can also create their racing clubs with other players, where one can send timed challenges for others to beat. The Career mode takes cues from games like ''Gran Turismo'', where the player wins credits at the end of every rally, which can be spent on new cars, upgrades, and crew management.\\\\
Made by Italian developers Milestone, ''Sébastien Loeb Rally EVO'' comes hot from the heels of their bike racing simulator ''RIDE''. Strong from the endorsement of Sébastien Loeb, the most successful rally racer of all time, the game is overall very similar to ''[=DiRT=] Rally'', albeit much more forgiving and with slightly more arcade-y physics. It also features a livery editor - similar to the one seen in the ''Forza'' series, and a whole training course where one can sharpen their skills behind the wheel. || An utter CurbStompBattle on ''[=DiRT=] Rally''[='=]s favor. The simulator made by Codies currently holds an 85 on Metacritic for the [=PS4=] version, while ''SLR EVO'' has a score of 71 also for the [=PS4=] version. Fandom-wise, the reception is quite similar; gamers hailed ''[=DiRT=] Rally'' as the best rally racing sim since ''VideoGame/RichardBurnsRally'', complimenting the deep and intuitive driving physics, the extreme realism, the DifficultButAwesome gameplay[[note]]Which have also earned the game favorable comparisons to the ''VideoGame/DarkSouls'' series[[/note]], and the graphics, with the only real criticisms being directed to the relative lack of content. ''SLR EVO'' is also seen as a good game by most players, with the biggest boon being the large amount of content available, though it doesn't have graphics and physics as good as ''[=DiRT=] Rally''. Not only that, ''[=DiRT=] Rally'' outsold ''SLR EVO'' by a wide margin, the former reaching number 1 in the UK [=PS4=] physical copy sales chart in its launch week, while the latter only reached number 19. ||
||
wheel.
----
*
''[[VideoGame/{{Forza}} Forza Horizon 3]]'' (2016) || / ''[[VideoGame/GranTurismo Gran Turismo Sport]]'' (2017) || (2017)
** '''Capsule Pitch Description:'''
Installments in the respective Xbox and [=PlayStation=] brands' flagship semi-sim racing franchises || franchises
** '''Implementation:'''
''Horizon 3'' is third ''Forza Horizon'' game by Playground Games and the ninth installment in the ''Forza'' series. Set in Australia, the player now takes full charge of the Horizon Festival. Players can create new races and challenges and share them with their friends through the [[LevelEditor Horizon Blueprint]], and can hire their friends' Drivatars to get extra credits. Car customization is also further fleshed out with the introduction of widebody kits and new rims. The game also supports crossplay multiplayer between Xbox One and Windows 10 PC, and features a full co-op campaign for 4 players.\\\\
''Gran Turismo Sport'' was first announced at the 2015 Paris Games Week. Originally meant for a 2016 release, it was however delayed to October 17, 2017. The game's main selling point is the online/esports platform, featuring two full FIA-sanctioned world championships running at the same time - the Nations Cup and the Manufacturers Cup. However, the offline component isn't left untouched, with Arcade Mode and the infamous License Tests and Driving Missions returning full-force. The game also features an entirely revamped photo mode, called Scapes Unlike ''5'' and ''6'', the game doesn't feature a dynamic time-of-day/weather cycle, although players are free to modify the race's time of day before entering. There are 177 cars divided into six classes - N[[note]]Production cars, the class is further divided into subclasses determined by the cars' engine power[[/note]], Gr.4[[note]]Equivalent to the real-life [=GT4=] class[[/note]], Gr.3[[note]]Equivalent to the real-life [=GT3=] class[[/note]], Gr.1[[note]]Roughly equivalent to [=LMP1=] and [=LMP1-H=][[/note]], Gr.B[[note]]Rally cars[[/note]] and Gr.X[[note]]Cars that do not fall into any of the previous classes[[/note]] - and 19 locations to race on, numbers that will only rise up as time goes as Polyphony has announced a free DLC program. This is also the very first ''Gran Turismo'' game to include livery customization (although no bodykits were included unlike in previous two games), and the very first to feature Porsche vehicles, as EA lost their exclusive rights to the brand back in 2016. || ''Horizon 3'' by default, since ''GT Sport'' was delayed to 2017 and (more fittingly) went up against ''Forza Motorsport 7'' instead. That said, ''Horizon 3'' garnered an even better reception from gamers and critics alike than ''Horizon 2'' (gaining ''universal acclaim'' based on its Metacritic score of 91 and winning Best Sports/Racing Game at The Game Awards 2016), becoming the best entry of its series... [[SerialEscalation until its sequel]] ''Horizon 4'' came out. ||
||
2016.
----
*
''[[VideoGame/{{Wipeout}} Wipeout Omega Collection]]'' (2017) || / ''[[VideoGame/FastRacingLeague FAST RMX]]'' (2017)\\
\\
(2017) & ''VideoGame/{{Redout}}'' (2017) || (2017)
** '''Capsule Pitch Description:'''
Futuristic racing games, primarily for consoles. || consoles.
** '''Implementation:'''
''Omega Collection'' and ''RMX'' are both {{Updated Rerelease}}s of earlier titles in their respective series, and exclusive to the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch respectively. ''Redout'', on the other hand, is an original, multiplatform game. || In terms of critical reception, it was practically a three-way tie (albeit with the UsefulNotes/XboxOne port of ''Redout'' being considered sub-par by many). In terms of sales, most likely ''Omega Collection'', which was the only one of the three to get a physical release, though exact figures aren't available. ||
||
game.
----
*
''[[VideoGame/GranTurismo Gran Turismo Sport]]'' (2017) || / ''[[VideoGame/{{Forza}} Forza Motorsport 7]]'' (2017)\\
\\
(2017) & ''[[VideoGame/ProjectCARS Project CARS 2]]'' (2017) || (2017)
** '''Capsule Pitch Description:'''
Racing simulators for consoles and PC, and in ''GT'' and ''Forza''[='=]s case, the seventh main installments of their respective rivaling series. || series.
** '''Implementation:'''
Information about ''Gran Turismo Sport'' can be read above.\\\\
above. ''Forza Motorsport 7'' is the seventh installment of the mainline ''Forza Motorsport'' series. It is the first ''Motorsport'' game to be available on Windows 10 and was released on October 3, 2017. The game features over 700 cars at launch - including ''Forza Edition'' cars, most of which are ''Horizon Edition'' cars ported from ''Forza Horizon 3'', and 32 locations at launch - 4 of which are either new or returning to the franchise. Two new features to the ''Motorsport'' series include dynamic weather (previously seen in the ''Horizon'' games) and customizable driving suits. The game is also optimized for the Xbox One X, running at native 4K at 60 frames per second. However, it is the only game of the three mentioned to not support VR at launch.\\\\
''Project CARS 2'' began development in 2015 hot on the heels of its predecessor's release. The full game was released on September 22, 2017. It features all the content seen in the original ''Project CARS'', including new cars - such as Porsche, Ferrari, Lamborghini and Nissan - and new tracks - like Daytona, Indianapolis, Knockhill, and Sportsland SUGO. The dynamic time and weather system has received numerous upgrades as well: their new physics engine, [=LiveTrack 3.0=], brings out progressive track conditions through a race weekend. A new discipline, rallycross, also makes its debut, with matching cars and tracks. Like ''GT Sport'', the game also has a solid [=eSports=] platform, with upgraded matchmaking, as well as online ranking systems and championship. || TBD, but right now ''GT Sport'' and ''Project CARS 2'' have pulled ahead. ''GT Sport'' has received mostly positive reviews, with a Metacritic score of 76; the bulk of the praise was directed to the engrossing gameplay, more challenging AI opponents, the extremely well-built multiplayer platform, the highly detailed cars and scenery, and the in-depth photo mode; the bulk of the criticism is levied against the lack of single-player content and its extremely strict always-online policy, to the point the game doesn't even save when offline. ''Project CARS 2'' has a Metacritic score of 86, and has also been well-received by those who weren't too hot on the predecessor, with compliments given to the new content, the better multiplayer platform, and far more polished handling on controllers, with the only real complaint being given to the number of bugs that are left unfixed. Same thing cannot be said for ''Forza Motorsport 7'', however: despite its Metacritic score of 87, the game has received considerable backlash by the fanbase: particularly pressing issues include the removed content from ''Motorsport 6''[[note]]For example, all of Toyota's production cars didn't make the cut due to licensing issues[[/note]], the lack of completely new content for a new ''Forza'' game, and most importantly the alleged pushing of microtransactions with random-chance lootboxes containing Mods, driver suits and even cars, as well as VIP being retooled as a consumable instead of being a permanent status - something that Turn 10 has said they will fix in a coming update, though. ||
||
championship.
----
*
''VideoGame/TheCrew2'' (2018) || / ''[[VideoGame/{{Forza}} Forza Horizon 4]]'' (2018) || (2018)
** '''Capsule Pitch Description:'''
2018 open-world racing game sequels with a strong emphasis on multiplayer, a new gameplay element that changes the game, [[LevelEditor route editors]], and [[ArsonMurderAndJaywalking having a career mode that's about getting followers on social media]]. || media]].
** '''Implementation:'''
After a couple years improving ''VideoGame/TheCrew'' with updates and expansions, Ivory Tower revamps their version of the United States with a wide variety of vehicles, having not only cars, bikes, and monster trucks from the first game, but also stunt planes and speedboats as well. Like with the first game, the game is always online.\\\\
After spending some time in the Land Down Under, Creator/PlaygroundGames brings the Horizon Festival to their homeland of Great Britain, making the festival run all year-round (in-game) with changing seasons that affect the game world. Not only that, the festival is more social than ever with the open world shared between players on 72-player servers, although those who still want to drive alone offline have the option to do so. || ''Forza Horizon 4'' blew the three-months-older ''The Crew 2'' out of the water in terms of critical reception upon its release. On Metacritic, ''Horizon 4'' has managed to achieve a metascore of 92 on Xbox One, beating the highly-praised ''Horizon 3'' as the highest-rated entry in the ''Forza Horizon'' series and tying ''Forza Motorsport'' 1 and ''3'' as the highest-rated ''Forza'' game ever. ''The Crew 2'', however, got a very mixed critical reception with its metascores staying in the 60s (66 on PC, 64 on [=PS4=], and 69 on Xbox One), and was also especially hurt by Ivory Tower's decision to not provide [=PvP=] at launch (it was added in an update before the end of 2018, a couple months after ''Forza Horizon 4''[='=]s launch). And while both games continue to receive a large number of content and quality-of-life updates as of December 2019, ''Forza Horizon 4'' managed to maintain its high popularity, while ''The Crew 2'' continues to struggle. ||
||
so.
----
*
''VideoGame/TeamSonicRacing'' (2019) || / ''VideoGame/CrashTeamRacingNitroFueled'' (2019) || (2019)
** '''Capsule Pitch Description:'''
Multiplatform {{Mascot Racer}}s released exactly one month apart from each other and sold at a reduced price. There's also ''VideoGame/MarioKart8 Deluxe'' on the UsefulNotes/NintendoSwitch, released in 2017, though it came out significantly before the other two and sold for full price. || price.
** '''Implementation:'''
''Team Sonic Racing'' is a budget title, with a small roster and no plans for patches or content updates. ''Crash Team Racing: Nitro-Fueled'', on the other hand, is a AAA project and has received regular content updates. Bear in mind, also, that between these three games, ''Team Sonic Racing'' is also the only one that isn't an UpdatedRerelease. || Though sales between ''Team Sonic Racing'' and ''Nitro-Fueled'' are still up in the air, with the brand power of their franchises being a major driving force, the critical reception to ''Nitro-Fueled'' is far above that of ''Team Sonic Racing'' due to the former's much larger number of tracks, modes, and playable characters; while ''Team Sonic Racing'' is plagued with glitches, bizarre collision detection, and poorly thought out online infrastructure. With ''Mario Kart 8 Deluxe'' included, though, both games cannot hold a candle to that in terms of sales; despite it releasing on only one system, worldwide sales for ''Mario Kart 8 Deluxe'', even two years after it came out, managed to outdo both of the other games on their debut weeks. ||

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\\ ''VideoGame/CruisnUSA'' (1994) \\ ''VideoGame/SanFranciscoRush'' (1996) || Early 3D arcade racing games with an emphasis on drifting. || The dueling continued on the home market, where ''Ridge Racer'' headlined the UsefulNotes/PlayStation's launch while ''Daytona USA'' was one of the launch games of the UsefulNotes/SegaSaturn, ''Cruis'n USA'' and ''San Francisco Rush'' was an early UsefulNotes/{{Nintendo 64}} title. || ''Daytona USA'' won in arcades, being Creator/{{Sega}}'s biggest arcade earner and one of the most successful arcade games '''ever'''. ''Ridge Racer'' instead took the lead in the home market with its faithful home port (the Saturn port of ''Daytona USA'' was considered vastly inferior) and critically acclaimed console-exclusive sequels. In the end, ''Ridge Racer'' spawned a much longer series with [[LongRunner more than twenty]] sequels and spinoffs, while ''Daytona USA'' only had a single sequel and two remakes, ''San Francisco Rush'' only had three sequels (one for the Nintendo 64) and a reboot, ''Cruis'n USA'' fared about the same. ||

to:

\\ \\
''VideoGame/CruisnUSA'' (1994) \\ \\
\\
''VideoGame/SanFranciscoRush'' (1996) || Early 3D arcade racing games with an emphasis on drifting. || The dueling continued on the home market, where ''Ridge Racer'' headlined the UsefulNotes/PlayStation's launch while ''Daytona USA'' was one of the launch games of the UsefulNotes/SegaSaturn, ''Cruis'n USA'' and ''San Francisco Rush'' was an early UsefulNotes/{{Nintendo 64}} title. || ''Daytona USA'' won in arcades, being Creator/{{Sega}}'s biggest arcade earner and one of the most successful arcade games '''ever'''. ''Ridge Racer'' instead took the lead in the home market with its faithful home port (the Saturn port of ''Daytona USA'' was considered vastly inferior) and critically acclaimed console-exclusive sequels. In the end, ''Ridge Racer'' spawned a much longer series with [[LongRunner more than twenty]] sequels and spinoffs, while ''Daytona USA'' only had a single sequel and two remakes, ''San Francisco Rush'' only had three sequels (one for the Nintendo 64) and a reboot, ''Cruis'n USA'' fared about the same. ||



|| ''[[VideoGame/{{Wipeout}} Wipeout Omega Collection]]'' (2017) || ''[[VideoGame/FastRacingLeague FAST RMX]]'' (2017), ''VideoGame/{{Redout}}'' (2017) || Futuristic racing games, primarily for consoles. || ''Omega Collection'' and ''RMX'' are both {{Updated Rerelease}}s of earlier titles in their respective series, and exclusive to the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch respectively. ''Redout'', on the other hand, is an original, multiplatform game. || In terms of critical reception, it was practically a three-way tie (albeit with the UsefulNotes/XboxOne port of ''Redout'' being considered sub-par by many). In terms of sales, most likely ''Omega Collection'', which was the only one of the three to get a physical release, though exact figures aren't available. ||
|| ''[[VideoGame/GranTurismo Gran Turismo Sport]]'' (2017) || ''[[VideoGame/{{Forza}} Forza Motorsport 7]]'', ''[[VideoGame/ProjectCARS Project CARS 2]]'' (2017) || Racing simulators for consoles and PC, and in ''GT'' and ''Forza''[='=]s case, the seventh main installments of their respective rivaling series. || Information about ''Gran Turismo Sport'' can be read above.\\\\

to:

|| ''[[VideoGame/{{Wipeout}} Wipeout Omega Collection]]'' (2017) || ''[[VideoGame/FastRacingLeague FAST RMX]]'' (2017), (2017)\\
\\
''VideoGame/{{Redout}}'' (2017) || Futuristic racing games, primarily for consoles. || ''Omega Collection'' and ''RMX'' are both {{Updated Rerelease}}s of earlier titles in their respective series, and exclusive to the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch respectively. ''Redout'', on the other hand, is an original, multiplatform game. || In terms of critical reception, it was practically a three-way tie (albeit with the UsefulNotes/XboxOne port of ''Redout'' being considered sub-par by many). In terms of sales, most likely ''Omega Collection'', which was the only one of the three to get a physical release, though exact figures aren't available. ||
|| ''[[VideoGame/GranTurismo Gran Turismo Sport]]'' (2017) || ''[[VideoGame/{{Forza}} Forza Motorsport 7]]'', 7]]'' (2017)\\
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''[[VideoGame/ProjectCARS Project CARS 2]]'' (2017) || Racing simulators for consoles and PC, and in ''GT'' and ''Forza''[='=]s case, the seventh main installments of their respective rivaling series. || Information about ''Gran Turismo Sport'' can be read above.\\\\

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Removed: 919

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\\
''VideoGame/CruisnUSA'' (1994) || Early 3D arcade racing games with an emphasis on drifting. || The dueling continued on the home market, where ''Ridge Racer'' headlined the UsefulNotes/PlayStation's launch while ''Daytona USA'' was one of the launch games of the UsefulNotes/SegaSaturn, and ''Cruis'n USA'' was an early UsefulNotes/{{Nintendo 64}} title. || ''Daytona USA'' won in arcades, being Creator/{{Sega}}'s biggest arcade earner and one of the most successful arcade games '''ever'''. ''Ridge Racer'' instead took the lead in the home market with its faithful home port (the Saturn port of ''Daytona USA'' was considered vastly inferior) and critically acclaimed console-exclusive sequels. In the end, ''Ridge Racer'' spawned a much longer series with [[LongRunner more than twenty]] sequels and spinoffs, while ''Daytona USA'' only had a single sequel and two remakes, ''Cruis'n USA'' fared about the same. ||

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\\
\\ ''VideoGame/CruisnUSA'' (1994) \\ ''VideoGame/SanFranciscoRush'' (1996) || Early 3D arcade racing games with an emphasis on drifting. || The dueling continued on the home market, where ''Ridge Racer'' headlined the UsefulNotes/PlayStation's launch while ''Daytona USA'' was one of the launch games of the UsefulNotes/SegaSaturn, and ''Cruis'n USA'' and ''San Francisco Rush'' was an early UsefulNotes/{{Nintendo 64}} title. || ''Daytona USA'' won in arcades, being Creator/{{Sega}}'s biggest arcade earner and one of the most successful arcade games '''ever'''. ''Ridge Racer'' instead took the lead in the home market with its faithful home port (the Saturn port of ''Daytona USA'' was considered vastly inferior) and critically acclaimed console-exclusive sequels. In the end, ''Ridge Racer'' spawned a much longer series with [[LongRunner more than twenty]] sequels and spinoffs, while ''Daytona USA'' only had a single sequel and two remakes, ''San Francisco Rush'' only had three sequels (one for the Nintendo 64) and a reboot, ''Cruis'n USA'' fared about the same. ||
Is there an issue? Send a MessageReason:
None


''VideoGame/{{Wipeout}}'' (1995) || Futuristic anti-gravity racing. || ''Powerdrome'', released for the Atari ST (1988) and Amiga (1989), was a ridiculously in-depth simulation of futuristic anti-gravity racing, complete with localized vehicle damage, pit stops, and insanely unforgiving difficulty. ''F-Zero'', one of the SNES's launch titles, spawned a series known for excessively high speeds and crowds of opponents (and [[MemeticBadass Captain Falcon]]). ''Wipeout'', a UsefulNotes/PlayStation launch title, stood out with its [[DifficultButAwesome floaty handling]] and [[RuleOfCool futuristic]] [[AwesomeButImpractical weaponry]]. || The ''Wipeout'' series originally had a promising future, but the games' popularity declined with each installment. However, the recent release of ''Wipeout HD'' and its ''Fury'' ExpansionPack, seen as the best game in the series by some, has pushed it back into the limelight. ''F-Zero'' has essentially been dormant since 2003's ''F-Zero GX'', and the series has never gone beyond CultClassic status, although its legacy lives on with Captain Falcon's ''VideoGame/SuperSmashBros'' appearances, which are responsible for his memetic status in the first place. Absolutely nobody remembers ''Powerdrome'', though it did get a {{remake}}. Verdict: ''Wipeout''. ||

to:

''VideoGame/{{Wipeout}}'' (1995) || Futuristic anti-gravity racing. || ''Powerdrome'', released for the Atari ST (1988) and Amiga (1989), was a ridiculously in-depth simulation of futuristic anti-gravity racing, complete with localized vehicle damage, pit stops, and insanely unforgiving difficulty. ''F-Zero'', one of the SNES's launch titles, spawned a series known for excessively high speeds and crowds of opponents (and [[MemeticBadass Captain Falcon]]). ''Wipeout'', a UsefulNotes/PlayStation launch title, stood out with its [[DifficultButAwesome floaty handling]] and [[RuleOfCool futuristic]] [[AwesomeButImpractical weaponry]]. || The ''Wipeout'' series originally had a promising future, but the games' popularity declined with each installment. However, the recent release of ''Wipeout HD'' and its ''Fury'' ExpansionPack, ExpansionPack for the Playstation 4, seen as the best game in the series by some, has pushed it back into the limelight. ''F-Zero'' has essentially been dormant since 2003's ''F-Zero GX'', GX'' for Gamecube, and the series has never gone beyond CultClassic status, although its legacy lives on with Captain Falcon's ''VideoGame/SuperSmashBros'' appearances, which are responsible for his memetic status in the first place. Absolutely nobody remembers ''Powerdrome'', though it did get a {{remake}}.{{remake}} for the [=PS2=]. Verdict: ''Wipeout''. ||
Is there an issue? Send a MessageReason:
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''VideoGame/CruisnUSA'' (1994) || Early 3D arcade racing games with an emphasis on drifting. || The dueling continued on the home market, where ''Daytona USA'' was one of the launch game of the UsefulNotes/SegaSaturn while ''Ridge Racer'' headlined the UsefulNotes/PlayStation's launch, ''Cruis'n USA'' was an early UsefulNotes/{{Nintendo 64}} title. || ''Daytona USA'' won in arcades, being Creator/{{Sega}}'s biggest arcade earner and one of the most successful arcade games '''ever'''. ''Ridge Racer'' instead took the lead in the home market with its faithful home port (the Saturn port of ''Daytona USA'' was considered vastly inferior) and critically acclaimed console-exclusive sequels. In the end, ''Ridge Racer'' spawned a much longer series with [[LongRunner more than twenty]] sequels and spinoffs, while ''Daytona USA'' only had a single sequel and two remakes, ''Cruis'n USA'' fared about the same. ||

to:

''VideoGame/CruisnUSA'' (1994) || Early 3D arcade racing games with an emphasis on drifting. || The dueling continued on the home market, where ''Daytona USA'' was one of the launch game of the UsefulNotes/SegaSaturn while ''Ridge Racer'' headlined the UsefulNotes/PlayStation's launch, launch while ''Daytona USA'' was one of the launch games of the UsefulNotes/SegaSaturn, and ''Cruis'n USA'' was an early UsefulNotes/{{Nintendo 64}} title. || ''Daytona USA'' won in arcades, being Creator/{{Sega}}'s biggest arcade earner and one of the most successful arcade games '''ever'''. ''Ridge Racer'' instead took the lead in the home market with its faithful home port (the Saturn port of ''Daytona USA'' was considered vastly inferior) and critically acclaimed console-exclusive sequels. In the end, ''Ridge Racer'' spawned a much longer series with [[LongRunner more than twenty]] sequels and spinoffs, while ''Daytona USA'' only had a single sequel and two remakes, ''Cruis'n USA'' fared about the same. ||
Is there an issue? Send a MessageReason:
None


''VideoGame/{{Wipeout}}'' (1995) || Futuristic hovercraft racing. || ''Powerdrome'', released for the Atari ST (1988) and Amiga (1989), was a ridiculously in-depth simulation of futuristic hovercraft racing, complete with localized vehicle damage, pit stops, and insanely unforgiving difficulty. ''F-Zero'', one of the SNES's launch titles, spawned a series known for excessively high speeds and crowds of opponents (and [[MemeticBadass Captain Falcon]]). ''Wipeout'', a UsefulNotes/PlayStation launch title, stood out with its [[DifficultButAwesome floaty handling]] and [[RuleOfCool futuristic]] [[AwesomeButImpractical weaponry]]. || The ''Wipeout'' series originally had a promising future, but the games' popularity declined with each installment. However, the recent release of ''Wipeout HD'' and its ''Fury'' ExpansionPack, seen as the best game in the series by some, has pushed it back into the limelight. ''F-Zero'' has essentially been dormant since 2003's ''F-Zero GX'', and the series has never gone beyond CultClassic status, although its legacy lives on with Captain Falcon's ''VideoGame/SuperSmashBros'' appearances, which are responsible for his memetic status in the first place. Absolutely nobody remembers ''Powerdrome'', though it did get a {{remake}}. Verdict: ''Wipeout''. ||

to:

''VideoGame/{{Wipeout}}'' (1995) || Futuristic hovercraft anti-gravity racing. || ''Powerdrome'', released for the Atari ST (1988) and Amiga (1989), was a ridiculously in-depth simulation of futuristic hovercraft anti-gravity racing, complete with localized vehicle damage, pit stops, and insanely unforgiving difficulty. ''F-Zero'', one of the SNES's launch titles, spawned a series known for excessively high speeds and crowds of opponents (and [[MemeticBadass Captain Falcon]]). ''Wipeout'', a UsefulNotes/PlayStation launch title, stood out with its [[DifficultButAwesome floaty handling]] and [[RuleOfCool futuristic]] [[AwesomeButImpractical weaponry]]. || The ''Wipeout'' series originally had a promising future, but the games' popularity declined with each installment. However, the recent release of ''Wipeout HD'' and its ''Fury'' ExpansionPack, seen as the best game in the series by some, has pushed it back into the limelight. ''F-Zero'' has essentially been dormant since 2003's ''F-Zero GX'', and the series has never gone beyond CultClassic status, although its legacy lives on with Captain Falcon's ''VideoGame/SuperSmashBros'' appearances, which are responsible for his memetic status in the first place. Absolutely nobody remembers ''Powerdrome'', though it did get a {{remake}}. Verdict: ''Wipeout''. ||
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|| ''VideoGame/DaytonaUSA'' (1993) || ''VideoGame/RidgeRacer'' (1993)\\

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|| ''VideoGame/DaytonaUSA'' (1993) || ''VideoGame/RidgeRacer'' (1993)\\(1993) || ''VideoGame/DaytonaUSA'' (1994)\\

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