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** '''Implementation''': ''PSO'' was originally a UsefulNotes/SegaDreamcast exclusive, while ''FFXI'' saw both a PC release and console release, being a flagship title for the UsefulNotes/Playstation2's Network Adapter add-on. Both games have also enjoyed [[LongRunners great longevity]]: ''FFXI'' has remained in active service and received new content since its original 2002 release and happily coexists with its successor, ''VideoGame/FinalFantasyXIV''. ''PSO'', meanwhile, found new life on the UsefulNotes/NintendoGamecube, UsefulNotes/{{Xbox}}, and PC after the Dreamcast was discontinue. Even after the official servers for the last version of the game, ''Phantasy Star Online: Blue Burst'', ended, the game lives on in countless active private servers that run nearly every version of the game to have been released.

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** '''Implementation''': ''PSO'' was originally a UsefulNotes/SegaDreamcast exclusive, while ''FFXI'' saw both a PC release and console release, being a flagship title for the UsefulNotes/Playstation2's Network Adapter add-on. Both games have also enjoyed [[LongRunners great longevity]]: ''FFXI'' has remained in active service and received new content since its original 2002 release and release, happily coexists coexisting with its successor, ''VideoGame/FinalFantasyXIV''. ''PSO'', meanwhile, found new life on the UsefulNotes/NintendoGamecube, UsefulNotes/{{Xbox}}, and PC after the Dreamcast was discontinue. Even after the official servers for the last version of the game, ''Phantasy Star Online: Blue Burst'', ended, the game lives on in countless active private servers that run nearly every version of the game to have been released.
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* ''VideoGame/PhantasyStarOnline'' (2000) / ''VideoGame/FinalFantasyXI'' (2002)
** '''Capsule Pitch Description''': MMO entries in long-running series of, up until their release, single-player EasternRPG[=s=]
** '''Implementation''': ''PSO'' was originally a UsefulNotes/SegaDreamcast exclusive, while ''FFXI'' saw both a PC release and console release, being a flagship title for the UsefulNotes/Playstation2's Network Adapter add-on. Both games have also enjoyed [[LongRunners great longevity]]: ''FFXI'' has remained in active service and received new content since its original 2002 release and happily coexists with its successor, ''VideoGame/FinalFantasyXIV''. ''PSO'', meanwhile, found new life on the UsefulNotes/NintendoGamecube, UsefulNotes/{{Xbox}}, and PC after the Dreamcast was discontinue. Even after the official servers for the last version of the game, ''Phantasy Star Online: Blue Burst'', ended, the game lives on in countless active private servers that run nearly every version of the game to have been released.
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* ''VideoGame/BaldursGateIII'' (early access 2020, full release 2023) / ''VideoGame/{{Starfield}}'' (2023)
** '''Capsule Pitch Description''': Big-name western [=RPGs=] released in the third quarter of 2023
** ''Implementation''': ''Starfield'' was first announced in 2018, while ''Baldur's Gate III'' was announced in 2020. ''Baldur's Gate III'' spent a few years in early access, with Larian Studios planning to release the game in full in September, but moved the release date of the PC version of the game up a few weeks to get a lead start on ''Starfield'', which would release around the same time as the Playstation 5 version of ''Baldur's Gate III''.
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* ''VideoGame/PathfinderWrathOfTheRighteous'' (2021) / ''VideoGame/BaldursGateIII'' (2023)

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* ''VideoGame/PathfinderKingmaker'' (2018) / ''VideoGame/BaldursGateIII'' (early access 2020, full release 2023) / ''VideoGame/PathfinderWrathOfTheRighteous'' (2021) / ''VideoGame/BaldursGateIII'' (2023)(2021)



** '''Implementation:''' ''WOTR'', developed by Creator/OwlcatGames, is the sequel to 2018's ''VideoGame/PathfinderKingmaker'', and an AdaptationExpansion of the ''Wrath of the Righteous'' Adventure Path for [[TabletopGame/DungeonsAndDragonsThirdEdition D&D 3.5E]] derivative ''TabletopGame/{{Pathfinder}}''. ''[=BG3=]'', developed by Creator/LarianStudios, is a DistantSequel to ''VideoGame/BaldursGateII'' and uses ''TabletopGame/DungeonsAndDragonsFifthEdition''. Both use TurnBasedCombat and were partly financed via Website/{{Kickstarter}}.

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** '''Implementation:''' ''Kingmaker'' and its sequel ''WOTR'', developed by Creator/OwlcatGames, is the sequel to 2018's ''VideoGame/PathfinderKingmaker'', and an AdaptationExpansion are {{Adaptation Expansion}}s of the ''Kingmaker'' and ''Wrath of the Righteous'' Adventure Path Paths for [[TabletopGame/DungeonsAndDragonsThirdEdition D&D 3.5E]] derivative ''TabletopGame/{{Pathfinder}}''. ''[=BG3=]'', developed by Creator/LarianStudios, is a DistantSequel to ''VideoGame/BaldursGateII'' and uses ''TabletopGame/DungeonsAndDragonsFifthEdition''. Both All three games use TurnBasedCombat TurnBasedCombat[[note]]''[=BG3=]'' and ''WOTR'' shipped with it, while ''Kingmaker'' had it added retroactively in the Definitive Edition update, following the example of a widely used GameMod.[[/note]] and were partly financed via Website/{{Kickstarter}}.
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** '''Implementation:''' ''Marvel Snap'' focuses on quick, fast 12-card-deck games that last no more than 6-7 turns, where the goal is to win more locations than your opponent. ''DC Dual Force'' on the other hand focuses on longer games with 40-card decks, where the goal is to defeat both your opponent's leaders.

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** '''Implementation:''' ''Marvel Snap'' focuses on quick, fast fast-paced 12-card-deck games that last no more than 6-7 turns, where the goal is to win more locations than your opponent. ''DC Dual Force'' on the other hand focuses on longer games with 40-card decks, where the goal is to defeat both your opponent's leaders.
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* ''VideoGame/MarvelSnap'' (2022) / ''VideoGame/DCDualForce'' (2023)

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* ''VideoGame/MarvelSnap'' (2022) / ''VideoGame/DCDualForce'' ''DC Dual Force'' (2023)
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* ''VideoGame/MarvelSnap'' (2022) / ''VideoGame/DCDualForce'' (2023)
** '''Capsule Pitch Description:''' Superhero-themed digital {{Collectible Card Game}}s that allow players to mix and match heroes and villains from all over their respective comic book multiverses.
** '''Implementation:''' ''Marvel Snap'' focuses on quick, fast 12-card-deck games that last no more than 6-7 turns, where the goal is to win more locations than your opponent. ''DC Dual Force'' on the other hand focuses on longer games with 40-card decks, where the goal is to defeat both your opponent's leaders.
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* ''LEGO VideoGame/RockBand'' (2009) / ''[[VideoGame/GuitarHero Band Hero]]'' (2009)
** '''Capsule Pitch Description:''' Spin-offs of rhythm games wherein you play songs by hitting notes on a plastic guitar or drum pads, or sing along and try to match the pitch, targeted towards younger audiences.
** '''Implementation:''' ''LEGO Rock Band'' is a VideoGame/LEGOAdaptationGame, and therefore has a more wacky and cartoony presentation, best illustrated by the presence of "Rock Power Challenges" where instead (or on top) of playing music, your band uses ThePowerOfRock to do something else like demolishing a building or defending a castle. Meanwhile, ''Band Hero'' sticks with a relatively more realistic setting and the traditional ExcusePlot of "you're in a new band, play these songs to unlock the next stage and become more successful".
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release date was finalized


* ''VideoGame/PathfinderWrathOfTheRighteous'' (2021) / ''VideoGame/BaldursGateIII'' (2022?)

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* ''VideoGame/PathfinderWrathOfTheRighteous'' (2021) / ''VideoGame/BaldursGateIII'' (2022?)(2023)
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* ''VideoGame/GunMetal'' (2002) / ''VideoGame/BattleEngineAquila'' (2003)
** '''Capsule Pitch Description:''' British-developed mech games where you control a flight-capable TransformingMecha on large battlefields.
** '''Implementation:''' ''Gun Metal'' is strictly action-focused while ''Battle Engine Aquila'' has a secoundary strategy focus, tasking players with finding the best to turn the tide of the battle.
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** '''Implementation:''' ''Breath of the Wild'' was the latest entry in the long running ''VideoGame/TheLegendOfZelda'' series, being both a launch title on the UsefulNotes/NintendoSwitch and the final first-party game on the UsefulNotes/WiiU. ''Horizon'' is an original IP on the UsefulNotes/PlayStation4, the most popular console of the generation.

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** '''Implementation:''' ''Breath of the Wild'' was the latest entry in the long running ''VideoGame/TheLegendOfZelda'' ''Franchise/TheLegendOfZelda'' series, being both a launch title on the UsefulNotes/NintendoSwitch and the final first-party game on the UsefulNotes/WiiU. ''Horizon'' is an original IP on the UsefulNotes/PlayStation4, the most popular console of the generation.
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** '''Implementation:''' [=WoW=] is one of the oldest and remains one of the most popular [=MMORPGs=] on the market right now more than fifteen years after its initial release. XIV was originally released in a disgustingly unfinished state reeking of lazy, poor design choices by a creator who ignored things fans requested by the thousands because it went against "his vision", and was generally considered to be the absolute lowest an MMO can reach. After admitting their failure, Square shut the game down entirely, [[YouHaveFailedMe fired the design team]], and rebuilt it from the ground up as ''A Realm Reborn''. By the time of the 2020s, the duel between ''Warcraft'' and ''XIV'' has become one of the most active fights in the MMO genre, XIV's expansions becoming critically acclaimed and played by millions while [=WoW's=] own playerbase started to taper off due to various reasons.

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** '''Implementation:''' [=WoW=] is one of the oldest and remains one of the most popular [=MMORPGs=] on the market right now more than fifteen years after its initial release. XIV was originally released in a disgustingly unfinished state reeking of lazy, poor design choices by a creator who ignored things fans requested by the thousands because it went against "his vision", and was generally considered to be the absolute lowest an MMO MMO, or the entire ''Final Fantasy'' franchise, can reach. After admitting their failure, Square shut the game down entirely, [[YouHaveFailedMe fired the design team]], and rebuilt it from the ground up as ''A Realm Reborn''. By the time of the 2020s, the duel between ''Warcraft'' and ''XIV'' has become one of the most active fights in the MMO genre, XIV's expansions becoming critically acclaimed and played by millions while [=WoW's=] own playerbase started to taper off due to various reasons.
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** '''Implementation:''' [=WoW=] is one of the oldest and remains one of the most popular [=MMORPGs=] on the market right now more than fifteen years after its initial release. XIV was originally released in a disgustingly unfinished state reeking of lazy, poor design choices by a creator who ignored things fans requested by the thousands because it went against "his vision", and was generally considered to be the absolute lowest an MMO can reach. After admitting their failure, Square shut the game down entirely, [[YouHaveFailedMe fired the design team]], and rebuilt it from the ground up as ''A Realm Reborn''. By the time of the 2020s, the duel between Warcraft and XIV has become one of the most active fights in the MMO genre, XIV's expansions becoming critically acclaimed and played by millions while [=WoW's=] own playerbase started to taper off due to various reasons.

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** '''Implementation:''' [=WoW=] is one of the oldest and remains one of the most popular [=MMORPGs=] on the market right now more than fifteen years after its initial release. XIV was originally released in a disgustingly unfinished state reeking of lazy, poor design choices by a creator who ignored things fans requested by the thousands because it went against "his vision", and was generally considered to be the absolute lowest an MMO can reach. After admitting their failure, Square shut the game down entirely, [[YouHaveFailedMe fired the design team]], and rebuilt it from the ground up as ''A Realm Reborn''. By the time of the 2020s, the duel between Warcraft ''Warcraft'' and XIV ''XIV'' has become one of the most active fights in the MMO genre, XIV's expansions becoming critically acclaimed and played by millions while [=WoW's=] own playerbase started to taper off due to various reasons.



** '''Capsule Pitch Description:''' MultiplayerOnlineBattleArena games. ''[=DotA=]'' is a hit GameMod for ''VideoGame/WarcraftIII'' which [[GenrePopularizer popularized the genre]]; the other six, listed in order of release, are the various "professional" attempts to cash in on it.

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** '''Capsule Pitch Description:''' MultiplayerOnlineBattleArena games. ''[=DotA=]'' is a hit GameMod for ''VideoGame/WarcraftIII'' ''VideoGame/WarcraftIIIReignOfChaos'' which [[GenrePopularizer popularized the genre]]; the other six, listed in order of release, are the various "professional" attempts to cash in on it.



** '''Implementation:''' ''Auto Chess'' started off as a very popular GameMod in ''VideoGame/Dota2''. Valve attempted to contact the mod's creators, Drodo Games, to collaborate with them in making a stand-alone version of the mod (similar to ''Dota 2'''s own history as a custom game in ''VideoGame/Warcraft3''), but found that they had already started work on such a project, so they made ''Dota Underlords'' in response. ''Dota Underlords'' thus started out as a nearly identical port of ''Auto Chess'', though later patches have since caused it to become significantly different by introducing new items, heroes, alliances, and [[HeroUnit Underlord units]]. ''Teamfight Tactics'' is Riot's own answer to the autobattler phenomenon, featuring ''League of Legends'' characters and items. Unlike its competitors, ''TFT'' is played on a hexagon-based grid, and it is played within the ''League of Legends'' client, rather than as its own stand-alone game; this also means it does not have a mobile version, unlike the other games mentioned here. ''Battlegrounds'', Blizzard's take, uses a simplified format with two rows on the field instead of a grid and combat using a fully turn-based attack order. It is also directly built into ''Hearthstone's'' client, and is available on both PC and mobile.

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** '''Implementation:''' ''Auto Chess'' started off as a very popular GameMod in ''VideoGame/Dota2''. Valve attempted to contact the mod's creators, Drodo Games, to collaborate with them in making a stand-alone version of the mod (similar to ''Dota 2'''s own history as a custom game in ''VideoGame/Warcraft3''), ''VideoGame/WarcraftIIIReignOfChaos''), but found that they had already started work on such a project, so they made ''Dota Underlords'' in response. ''Dota Underlords'' thus started out as a nearly identical port of ''Auto Chess'', though later patches have since caused it to become significantly different by introducing new items, heroes, alliances, and [[HeroUnit Underlord units]]. ''Teamfight Tactics'' is Riot's own answer to the autobattler phenomenon, featuring ''League of Legends'' characters and items. Unlike its competitors, ''TFT'' is played on a hexagon-based grid, and it is played within the ''League of Legends'' client, rather than as its own stand-alone game; this also means it does not have a mobile version, unlike the other games mentioned here. ''Battlegrounds'', Blizzard's take, uses a simplified format with two rows on the field instead of a grid and combat using a fully turn-based attack order. It is also directly built into ''Hearthstone's'' client, and is available on both PC and mobile.
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* ''VideoGame/HearthstoneHeroesOfWarcraft'' (2014) / ''VideoGame/ShadowVerse'' (2016)

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* ''VideoGame/HearthstoneHeroesOfWarcraft'' (2014) / ''VideoGame/ShadowVerse'' (2016)(2016) / ''VideoGame/LegendsOfRuneterra'' (2019)



** '''Implementation:''' Both games feature decks by class type and nearly identical resource management and battle mechanics. Where they largely differ is in their design philosophies, with ''Hearthstone'' embracing randomness and ''Shadowverse'' featuring faster battles. ''Hearthstone'' offers a myriad of alternate game modes, including single-player content, the auto-battler "Battlegrounds" mode, and turn-based RPG-like "Mercenaries" mode.

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** '''Implementation:''' Both The first two games feature decks by class type supplemented with universal neutral cards and nearly identical resource management and battle mechanics. Where they largely differ is in their design philosophies, with ''Hearthstone'' embracing randomness and ''Shadowverse'' featuring faster battles. ''Hearthstone'' offers a myriad of alternate game modes, including single-player content, the auto-battler "Battlegrounds" mode, and turn-based RPG-like "Mercenaries" mode. ''Shadowverse'' features an extensive single-player story-based campaign. ''Legends of Runeterra'' is superficially similar to the other two, but decks are made by combining up to 2 regions and it features far more complicated mechanics closer to traditional tabletop [=CCGs=], with both players taking turns to act in each round, allowing them to respond to each other's actions. Its current main single-player content is the "Path of Champions", a DeckbuildingGame mode.
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** '''Capsule Pitch Description:''' Both are ActionAdventure games developed in Japan by Creator/TeamIco and Creator/PlatinumGames exclusively for Sony's UsefulNotes/PlayStation4 and Microsoft's UsefulNotes/XboxOne respectively. Both games have a human protagonist accompanied by a CoolPet (a griffin and a dragon respectively).

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** '''Capsule Pitch Description:''' Both are ActionAdventure games developed in Japan by Creator/TeamIco and Creator/PlatinumGames exclusively for Sony's UsefulNotes/PlayStation4 and Microsoft's UsefulNotes/XboxOne respectively. Both games have a human protagonist accompanied by a CoolPet pet (a griffin and a dragon respectively).
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* ''VideoGame/StreetsOfRage'' (1991) / ''VideoGame/DDCrew'' (1991)
** '''Capsule Pitch Description:''' Urban {{Beat Em Up}}s based around the premise of taking down a criminal syndicate, made during the same year by the same developer, Creator/{{Sega}}, and exclusive to one platform each (''SOR'' on home consoles, ''D. D. Crew'' in arcades).
** '''Implemention:''' While ''D. D. Crew'' had larger character sprites, a more gritty feel, and support for up to 4 players at once (whereas ''Streets of Rage'' was limited to 2-player co-op), ''Streets of Rage'' boasted a more diverse enemy lineup, the ability to use battering weapons, and a more energetic soundtrack.
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* ''[[VideoGame/FortuneStreet Itadaki Street]]'' (aka ''Fortune Street'', ''Boom Street'') (1991) / ''VideoGame/MarioParty'' (1998)

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* ''[[VideoGame/FortuneStreet Itadaki Street]]'' (aka ''Fortune Street'', ''Boom Street'') (1991) / ''VideoGame/MarioParty'' ''VideoGame/MarioParty1'' (1998)



* ''VideoGame/MarioParty'' (1998) / ''VideoGame/SonicShuffle'' (2000)

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* ''VideoGame/MarioParty'' ''VideoGame/MarioParty1'' (1998) / ''VideoGame/SonicShuffle'' (2000)
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M&M6 came out in 1998


* ''VideoGame/MightAndMagic VI: The Mandate of Heaven'' (1992) / ''VideoGame/BaldursGate'' (1998)

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* ''VideoGame/MightAndMagic VI: The Mandate of Heaven'' (1992) (1998) / ''VideoGame/BaldursGate'' (1998)
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* ''VideoGame/HearthstoneHeroesOfWarcraft'' (2014) / ''VideoGame/ShadowVerse'' (2016)
** '''Capsule Pitch Description:''' Digital [[CardBattleGame Card Battle Games]].
** '''Implementation:''' Both games feature decks by class type and nearly identical resource management and battle mechanics. Where they largely differ is in their design philosophies, with ''Hearthstone'' embracing randomness and ''Shadowverse'' featuring faster battles. ''Hearthstone'' offers a myriad of alternate game modes, including single-player content, the auto-battler "Battlegrounds" mode, and turn-based RPG-like "Mercenaries" mode.
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** '''Capsule Pitch Description:''' ''VideoGame/Diablo 2'' clones based on [[CrossoverCosmology ancient mythologies]] such as UsefulNotes/AncientGreece, and AncientEgypt.

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** '''Capsule Pitch Description:''' ''VideoGame/Diablo 2'' ''VideoGame/DiabloII'' clones based on [[CrossoverCosmology ancient mythologies]] such as UsefulNotes/AncientGreece, and AncientEgypt.



** '''Capsule Pitch Description:''' Top-down HackAndSlash games released the early 2010's based on the ''Diablo'' series.
** '''Implementation:''' The ''VideoGame/{{Torchlight}}'' games are {{Spiritual Successor}}s to classic ''Diablo'', and made by the original ''Diablo'' devs. ''Path of Exile'' was created by fans of ''Diablo II''. ''Diablo III'' received post-launch support with a new expansion, two new classes, and seasonal ladders. ''Path of Exile'' is updated continously, greatly expanding the scope of the game and revamping old content since its release.

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** '''Capsule Pitch Description:''' Top-down HackAndSlash ActionRPG games released the early 2010's based on the ''Diablo'' series.
as a [[SpiritualSuccessor (spiritual)]] successor to ''VideoGame/DiabloII''.
** '''Implementation:''' The ''VideoGame/{{Torchlight}}'' games are {{Spiritual Successor}}s to classic ''Diablo'', and made by the original ''Diablo'' devs. ''Path of Exile'' was created by fans of ''Diablo II''. ''Diablo III'' received post-launch support with a new expansion, two new classes, and seasonal ladders. ''Path of Exile'' is updated continously, continuously, greatly expanding the scope of the game and revamping old content since its release.
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** '''Capsule Pitch Description:''' A Victorian-era puzzle game where you're a European archaeologist with a [[NiceHat top hat]] and a younger sidekick, for a Nintendo handheld. With ''Layton and the Last Specter'' specifically, specify the sidekick as a young lady and add "released Fall 2011".

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** '''Capsule Pitch Description:''' A Victorian-era puzzle game where you're a European archaeologist with a [[NiceHat top hat]] hat and a younger sidekick, for a Nintendo handheld. With ''Layton and the Last Specter'' specifically, specify the sidekick as a young lady and add "released Fall 2011".
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Adjusting the page quote to remove complaining and excessive potholing (as well as fixing the link to the full quote and adding a deliberate red link for World Challenge Soccer).


->''"The year: [[TheNineties 1994.]]\\
"The event: [[UsefulNotes/TheWorldCup World Cup Soccer]] in [[UsefulNotes/TheUnitedStates USA.]]\\
Both [[Creator/WilliamsElectronics Williams]] and Creator/{{Gottlieb}} created their respectiv ''[[[RougeAnglesOfSatin sic]]]'' {{pinball}} tributes for the event. While Williams made [[SugarWiki/SoCoolItsAwesome a great game]] with [[LicensedPinballTables the official license]], Gottlieb made... er... [[DamnedByFaintPraise this thing with flippers.]]"''
-->-- IPDB user '''[[http://www.ipdb.org/rate/showuserrate.pl?uid=6595 Paturlas]]''' comparing ''Pinball/WorldCupSoccer'' and ''World Challenge Soccer''[[note]]See the full quote [[Quotes/DuelingGames here]].[[/note]]

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->''"The year: [[TheNineties 1994.\\
The event: [[UsefulNotes/TheWorldCup World Cup Soccer]] in [[UsefulNotes/TheUnitedStates USA.
]]\\
"The event: [[UsefulNotes/TheWorldCup World Cup Soccer]] in [[UsefulNotes/TheUnitedStates USA.]]\\
Both [[Creator/WilliamsElectronics Williams]] Creator/{{Williams|Electronics}} and Creator/{{Gottlieb}} created their respectiv ''[[[RougeAnglesOfSatin sic]]]'' ''[sic]'' {{pinball}} tributes for the event. While Williams made [[SugarWiki/SoCoolItsAwesome a great game]] with [[LicensedPinballTables the official license]], Gottlieb made... er... [[DamnedByFaintPraise this thing with flippers.]]"''
event."''
-->-- IPDB user '''[[http://www.ipdb.org/rate/showuserrate.pl?uid=6595 Paturlas]]''' comparing ''Pinball/WorldCupSoccer'' and ''World Challenge Soccer''[[note]]See ''Pinball/WorldChallengeSoccer''[[note]]See the full quote [[Quotes/DuelingGames [[Quotes/DuelingWorks here]].[[/note]]
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** '''Implementation:''' ''Vainglory'' uses a touch screen system for movement, emulating the PC counterparts, while providing only 3 vs 3 action (implementing 5 vs 5 feature later). The rest uses analog controls and heavily based on the engine of ''VideoGame/LeagueOfLegends''. ''Honor of Kings'' and ''Arena of Valor'' are basically very similar in implementation, just that the former is locked in mainland China and required [=WeChat=] or QQ account to play, and the latter is the internationalized version, but the former will be released globally at the tail end of 2022. ''Mobile Legends Bang Bang'' simplifies further the already simplified mechanics of the genre, creating a much more fast paced, action-packed experience (but constantly battles against accusations of ripping off others the most). ''League of Legends: Wild Rift'' adapts the features of ''League of Legends'' to fit in the mobile format, and if anything, it carries the brand name of ''League of Legends'' from the PC playerbase.

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** '''Implementation:''' ''Vainglory'' uses a touch screen system for movement, emulating the PC counterparts, while providing only 3 vs 3 action (implementing 5 vs 5 feature later). The rest uses analog controls and heavily based on the engine of ''VideoGame/LeagueOfLegends''. ''Honor of Kings'' and ''Arena of Valor'' are basically very similar in implementation, just that the former is locked in mainland China and required [=WeChat=] or QQ account to play, and the latter is the internationalized version, but the former will be released globally at the tail end of 2022. ''Mobile Legends Bang Bang'' simplifies further the already simplified mechanics of the genre, creating a much more fast paced, action-packed experience (but constantly battles against accusations of ripping off others the most). ''League of Legends: Wild Rift'' adapts the features of ''League of Legends'' to fit in the mobile format, and if anything, it carries the brand name of ''League of Legends'' from the PC playerbase.
playerbase (However, not all champions are immediately brought into ''Wild Rift'', they're re-implementing the existing champions from scratch).
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* ''VideoGame/{{Vainglory}}'' (2014) / ''VideoGame/HonorOfKings'' (2015) & ''VideoGame/ArenaOfValor'' (2016) / ''VideoGame/MobileLegendsBangBang'' (2016) / ''VideoGame/LeagueOfLegends Wild Rift'' (2020)
** '''Capsule Pitch Description:''' MultiplayerOnlineBattleArena games on mobile phones, simplified from their PC counterparts for a compact experience.
** '''Implementation:''' ''Vainglory'' uses a touch screen system for movement, emulating the PC counterparts, while providing only 3 vs 3 action (implementing 5 vs 5 feature later). The rest uses analog controls and heavily based on the engine of ''VideoGame/LeagueOfLegends''. ''Honor of Kings'' and ''Arena of Valor'' are basically very similar in implementation, just that the former is locked in mainland China and required [=WeChat=] or QQ account to play, and the latter is the internationalized version, but the former will be released globally at the tail end of 2022. ''Mobile Legends Bang Bang'' simplifies further the already simplified mechanics of the genre, creating a much more fast paced, action-packed experience (but constantly battles against accusations of ripping off others the most). ''League of Legends: Wild Rift'' adapts the features of ''League of Legends'' to fit in the mobile format, and if anything, it carries the brand name of ''League of Legends'' from the PC playerbase.
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The Cheerleader is no longer a trope


** '''Capsule Pitch Description:''' UsefulNotes/{{Wii}}-based [[TheCheerleader cheerleading]] games.

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** '''Capsule Pitch Description:''' UsefulNotes/{{Wii}}-based [[TheCheerleader cheerleading]] cheerleading games.
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* ''VideoGame/DiabloIII'' (2012) / ''VideoGame/TorchlightII'' (2012)
** '''Capsule Pitch Description:''' Top-down HackAndSlash games released in 2012
** '''Implementation:''' The ''VideoGame/{{Torchlight}}'' games are {{Spiritual Successor}}s to classic ''Diablo'', and made by the original ''Diablo'' devs.

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* ''VideoGame/DiabloIII'' (2012) / ''VideoGame/TorchlightII'' (2012)
(2012) / ''VideoGame/PathOfExile'' (2013)
** '''Capsule Pitch Description:''' Top-down HackAndSlash games released in 2012
the early 2010's based on the ''Diablo'' series.
** '''Implementation:''' The ''VideoGame/{{Torchlight}}'' games are {{Spiritual Successor}}s to classic ''Diablo'', and made by the original ''Diablo'' devs. ''Path of Exile'' was created by fans of ''Diablo II''. ''Diablo III'' received post-launch support with a new expansion, two new classes, and seasonal ladders. ''Path of Exile'' is updated continously, greatly expanding the scope of the game and revamping old content since its release.
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** '''Implementation:''' ''House of the Dead'' had straight horror theme, while ''Star Trek: Voyager'' featured Borgs from the series and other enemies made for the game (such as the giant bright-orange cartoony monster in a silver armor).

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** '''Implementation:''' ''House of the Dead'' had straight horror theme, while ''Star Trek: Voyager'' featured had ''Franchise/StarTrek'' theme featuring Borgs from the series and other enemies made for the game (such as the giant bright-orange cartoony monster in a silver armor).

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Changed: 229

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* ''VideoGame/HouseOfTheDead'' (Sega) (1996) / ''VideoGame/CarnEvil'' (Midway) (1998)

to:

* ''VideoGame/HouseOfTheDead'' (Sega) (1996) ''VideoGame/CryptKiller'' (Konami) (1995) / ''VideoGame/CarnEvil'' (Midway) (1998)



** '''Implementation:''' ''House of the Dead'' played its horror theme somewhat straight ([[{{Narm}} emphasis on "somewhat"]]), while ''[=CarnEvil=]'' dropped all pretenses and went with BloodyHilarious BlackComedy.

to:

** '''Implementation:''' ''House of the Dead'' played its horror theme somewhat ''Crypt Killer'' had straight ([[{{Narm}} emphasis on "somewhat"]]), ''Film/IndianaJones'' theme, while ''[=CarnEvil=]'' dropped all pretenses and went with had BloodyHilarious BlackComedy.BlackComedy-horror in a carnival setting with killer clowns.


Added DiffLines:

* ''VideoGame/HouseOfTheDead'' (Sega) (1996) / ''Series/StarTrekVoyager'' (Team Play Inc.) (2002)
** '''Capsule Pitch Description:''' {{Light Gun Game}}s that hit arcades in the early-2000s.
** '''Implementation:''' ''House of the Dead'' had straight horror theme, while ''Star Trek: Voyager'' featured Borgs from the series and other enemies made for the game (such as the giant bright-orange cartoony monster in a silver armor).
----

Added: 424

Changed: 1271

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* ''VideoGame/HouseOfTheDead'' (Sega) (1996) / ''VideoGame/CarnEvil'' (Midway) (1998)
** '''Capsule Pitch Description:''' Horror-themed {{Light Gun Game}}s that hit arcades in the late 1990s.
** '''Implementation:''' ''House of the Dead'' played its horror theme somewhat straight ([[{{Narm}} emphasis on "somewhat"]]), while ''[=CarnEvil=]'' dropped all pretenses and went with BloodyHilarious BlackComedy.

to:

* ''VideoGame/HouseOfTheDead'' (Sega) (1996) ''VideoGame/LethalEnforcers'' (Konami) (1992) / ''VideoGame/CarnEvil'' (Midway) (1998)
''VideoGame/Area51'' (Atari) (1995)
** '''Capsule Pitch Description:''' Horror-themed {{Light Gun Game}}s that hit arcades in the late 1990s.
early-to-mid-1990s with similar gameplay.
** '''Implementation:''' ''House of the Dead'' played its horror theme somewhat straight ([[{{Narm}} emphasis on "somewhat"]]), ''Lethal Enforcers'' had terrorism theme, while ''[=CarnEvil=]'' dropped all pretenses ''Area 51'' had [[NinjaPirateZombieRobot alien-zombies]] and went with BloodyHilarious BlackComedy.alien warriors known as Kronn.



* ''VideoGame/SilentScope'' (1999) / ''Golgo 13'' (1999)
** '''Capsule Pitch Description:''' Light Gun games where the player takes the role of a sniper (or assassin).
** '''Implementation:''' Both featured rifles fixed to the cabinet. While the scope in ''Silent Scope'' was a smaller monitor, the scope in ''Golgo 13'' was a real scope. The screen itself would zoom in when it detected the player was peering through it.

to:

* ''VideoGame/SilentScope'' (1999) ''VideoGame/VirtuaCop'' (Sega) (1994) / ''Golgo 13'' (1999)
''VideoGame/JohnnyNeroActionHero'' (ICE) (2004)
** '''Capsule Pitch Description:''' Light Action-themed {{Light Gun games where Game}}s that hit arcades in the player takes the role of a sniper (or assassin).
early-2000s with similar gameplay.
** '''Implementation:''' Both featured rifles fixed to the cabinet. While the scope in ''Silent Scope'' was a smaller monitor, the scope in ''Golgo 13'' was a real scope. The screen itself would zoom in when it detected the player was peering through it.''Virtua Cop'' played its terrorism theme somewhat straight ([[{{Narm}} emphasis on "somewhat"]]), while ''Johnny Nero Action Hero'' dropped all pretenses and went with hilarious {{Comic Book}}-themed [[ActionGenre action-comedy]] with alien warriors, mummies, and Wild West ghosts/zombie Indian warriors.



* ''VideoGame/TimeCrisis'' (Namco) (1995) / ''Johnny Nero Action Hero'' (ICE/Play Mechanix) (2004)
** '''Capsule Pitch Description:''' Action-themed {{Light Gun Game}}s that hit arcades in the early 2000s with similar gameplay.
** '''Implementation:''' ''Time Crisis'' played its terrorism theme somewhat straight ([[{{Narm}} emphasis on "somewhat"]]), while ''Johnny Nero Action Hero'' dropped all pretenses and went with hilariously {{Comic Book}}-themed [[ActionGenre action-comedy]] with aliens, mummies, and wild west zombies/ghosts.

to:

* ''VideoGame/TimeCrisis'' (Namco) (1995) ''VideoGame/HouseOfTheDead'' (Sega) (1996) / ''Johnny Nero Action Hero'' (ICE/Play Mechanix) (2004)
''VideoGame/CarnEvil'' (Midway) (1998)
** '''Capsule Pitch Description:''' Action-themed Horror-themed {{Light Gun Game}}s that hit arcades in the early 2000s with similar gameplay.
late-1990s.
** '''Implementation:''' ''Time Crisis'' ''House of the Dead'' played its terrorism horror theme somewhat straight ([[{{Narm}} emphasis on "somewhat"]]), while ''Johnny Nero Action Hero'' ''[=CarnEvil=]'' dropped all pretenses and went with hilariously {{Comic Book}}-themed [[ActionGenre action-comedy]] with aliens, mummies, and wild west zombies/ghosts.BloodyHilarious BlackComedy.
----
* ''VideoGame/SilentScope'' (1999) / ''Golgo 13'' (1999)
** '''Capsule Pitch Description:''' Light Gun games where the player takes the role of a sniper (or assassin).
** '''Implementation:''' Both featured rifles fixed to the cabinet. While the scope in ''Silent Scope'' was a smaller monitor, the scope in ''Golgo 13'' was a real scope. The screen itself would zoom in when it detected the player was peering through it.
Is there an issue? Send a MessageReason:
None


** '''Implementation:''' ''World of Tanks'' was the first on the scene, with more focus on competitive gameplay, while ''War Thunder'' was more of a FollowTheLeader but initially focused more on aircraft. With the latest updates however, tanks are also becoming a big focus. When compared to each other, World of Tanks has a more arcade-like feel while ''War Thunder'' focuses heavily on realism, though both games have lots of ShownTheirWork between them.

to:

** '''Implementation:''' ''World of Tanks'' was the first on the scene, with more focus on competitive gameplay, while ''War Thunder'' was more of a FollowTheLeader but initially focused more on aircraft. With the latest updates however, tanks are also becoming a big focus. When compared to each other, World of Tanks has a more arcade-like feel while ''War Thunder'' focuses heavily on realism, though both games have lots of ShownTheirWork between them. Over time, the games began diverging from each other with ''War Thunder'' adding late Cold War/Modern era while ''World of Tanks'' stuck to its WW2-era roots.

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