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History DrinkingGame / TheBindingOfIsaac

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Added DiffLines:

Just try not to take after your father, Isaac.
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This game is played with two types of drinkers, Players and Spectators. The game is supposed to be played with one person playing the game drinking for certain events while 2 or more "spectators" watch with them as well as having their own drinks.

to:

This ''VideoGame/TheBindingOfIsaac'' drinking game is played with two types of drinkers, Players and Spectators. The game is supposed to be played with one person playing the game drinking for certain events while 2 or more "spectators" watch with them as well as having their own drinks.
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* When you defeat any guarenteed bosses (Mom, for example) take 1 drink

to:

* When you defeat any guarenteed guaranteed bosses (Mom, for example) take 1 drink



* Whenever a miniboss is defeated (any of the seven deadly sins), - take 3 drinks.

to:

* Whenever a miniboss is defeated (any of the seven deadly sins), - take 3 drinks.



* When the players beats a final boss from a DLC, finish your drink.

to:

* When the players player beats a final boss from a DLC, finish your drink.
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to:

* If you find a quality 3 item, take a sip. If you find a quality 4 item, take a shot. If you find [[InfinityPlusOneSword Death Certificate]], take two shots and ignore any item that appears in the Death Certificate area.
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[[https://www.youtube.com/watch?v=_SKdN1xQBjk Drink some Ipepac. Whoever pukes the last wins.]]

to:

[[https://www.youtube.com/watch?v=_SKdN1xQBjk Drink some Ipepac.Ipecac. Whoever pukes the last wins.]]
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Added DiffLines:

[[https://www.youtube.com/watch?v=_SKdN1xQBjk Drink some Ipepac. Whoever pukes the last wins.]]
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* If the player's last floor ends up being [[spoiler:The Chest or The Void]], take 1 drink.

to:

* If the player's last floor ends up being [[spoiler:The Chest [[spoiler:Home or The Void]], take 1 drink.

Added: 91

Changed: 98

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* Whenever you take damage, take 1 drink.

to:

* Whenever you take damage, take 1 drink.shot.




to:

* When you defeat any guarenteed bosses (Mom, for example) take 1 drink



* When the player defeats a boss, take 1 drink.
* When the player goes down a floor, take 2 drinks.

to:

* When the player defeats a boss, take 1 drink.shot.
* When the player goes down a floor, take 2 drinks.shots.


Added DiffLines:

* If the player's last floor ends up being [[spoiler:The Chest or The Void]], take 1 drink.
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This game is played with two types of drinkers, Players and Spectators. The game is supposed to be played with one person playing the game drinking for certain events while 2 or more "spectators" watch with them as well having their own.

to:

This game is played with two types of drinkers, Players and Spectators. The game is supposed to be played with one person playing the game drinking for certain events while 2 or more "spectators" watch with them as well as having their own.
own drinks.
Is there an issue? Send a MessageReason:
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* When you take a pill, only for it to be a negative pill effect, take 1 drink
* When you [[GameOver lose the run]], chug for 5 seconds

to:

* When you take a pill, only for it to be a negative pill effect, take 1 drink
drink.
* When you [[GameOver lose the run]], chug for 5 seconds
seconds.



* Player kills a boss - 1 drink
* Player goes down a floor - 2 drinks
* Player blows up tinted rock - 1 drink
* Item comes from fire - 1 drink
* Killing Mini Boss (7Sins) - 3 drinks
* Player Gets Deal w/ Angel - 1 drink
* Player Gets Positive Pill - 1 drink
* Player Wins run - Chug for 5 seconds
* Player beats a final boss from a DLC - Finish Drink

to:

* Player kills When the player defeats a boss - boss, take 1 drink
drink.
* Player When the player goes down a floor - floor, take 2 drinks
drinks.
* Player When the player blows up a tinted rock - rock, take 1 drink
drink.
* Item comes from If an item appears after a fire is extinguished, take 1 drink.
* Whenever a miniboss is defeated (any of the seven deadly sins),
- 1 drink
take 3 drinks.
* Killing Mini Boss (7Sins) - 3 drinks
* Player Gets Deal w/
When the player finds an Angel - Room and enters it, take 1 drink
drink.
* Player Gets Positive Pill - When the player gets a positive pill effect, take 1 drink
drink.
* Player Wins run - Chug When the player wins a run, chug for 5 seconds
seconds.
* Player When the players beats a final boss from a DLC - Finish DrinkDLC, finish your drink.

Changed: 905

Removed: 260

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Player:

Taking Damage - 1 drink

Taking Pedistal Item - 1 drink

Not Blowing up tinted Rock - 1 drink

Entering Deal w/ Devil Room - 1 drink

Taking Deal w/ Devil item = # of <3's used = # of drinks

Negative Pill effect - 1 drink

Losing the run - Chug for 5 seconds

Spectators:

Player kills a boss - 1 drink

Player goes down a floor - 2 drinks

Player blows up tinted rock - 1 drink

Item comes from fire - 1 drink

Killing Mini Boss (7Sins) - 3 drinks

Player Gets Deal w/ Angel - 1 drink

Player Gets Positive Pill - 1 drink

Player Wins run - Chug for 5 seconds

Player beats a final boss from a DLC - Finish Drink

to:

Player:

Taking Damage -
For the player:

* Whenever you take damage, take
1 drink

Taking Pedistal Item -
drink.
* When you take a pedestal item, take
1 drink

Not Blowing up
drink.
* If you miss a
tinted Rock - rock or can't blow one up due to having no bombs, take 1 drink

Entering Deal w/
drink.
* When you enter a [[DealWithTheDevil
Devil Room - 1 drink

Taking
Deal w/ Devil Room]], take 1 drink.
* When you take an
item = # of <3's used = # of drinks

Negative Pill effect - 1 drink

Losing
in a DealWithTheDevil, the run - Chug number of heart containers spent is equal to the number of drinks you take.
* When you take a pill, only for it to be a negative pill effect, take 1 drink
* When you [[GameOver lose the run]], chug
for 5 seconds

Spectators:

For spectators:

*
Player kills a boss - 1 drink

drink
*
Player goes down a floor - 2 drinks

drinks
*
Player blows up tinted rock - 1 drink

drink
*
Item comes from fire - 1 drink

drink
*
Killing Mini Boss (7Sins) - 3 drinks

drinks
*
Player Gets Deal w/ Angel - 1 drink

drink
*
Player Gets Positive Pill - 1 drink

drink
*
Player Wins run - Chug for 5 seconds

seconds
*
Player beats a final boss from a DLC - Finish Drink
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Taking Damage - 1

Taking Pedistal Item - 1

Not Blowing up tinted Rock - 1

Entering Deal w/ Devil Room - 1

Taking Deal w/ Devil item = # of <3's used

Negative Pill effect - 1

Losing the run - Chug 5 seconds

to:

Taking Damage - 1

1 drink

Taking Pedistal Item - 1

1 drink

Not Blowing up tinted Rock - 1

1 drink

Entering Deal w/ Devil Room - 1

1 drink

Taking Deal w/ Devil item = # of <3's used

used = # of drinks

Negative Pill effect - 1

1 drink

Losing the run - Chug for 5 seconds



Player kills a boss - 1

Player goes down a floor - 2

Player blows up tinted rock - 1

Item comes from fire - 1

Killing Mini Boss (7Sins) - 3

Player Gets Deal w/ Angel - 1

Player Gets Positive Pill - 1

to:

Player kills a boss - 1

1 drink

Player goes down a floor - 2

2 drinks

Player blows up tinted rock - 1

1 drink

Item comes from fire - 1

1 drink

Killing Mini Boss (7Sins) - 3

3 drinks

Player Gets Deal w/ Angel - 1

1 drink

Player Gets Positive Pill - 1
1 drink
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Player Wins run - Chug for 5 seconds

to:

Player Wins run - Chug for 5 secondsseconds

Player beats a final boss from a DLC - Finish Drink
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Added DiffLines:

This game is played with two types of drinkers, Players and Spectators. The game is supposed to be played with one person playing the game drinking for certain events while 2 or more "spectators" watch with them as well having their own.

Player:

Taking Damage - 1

Taking Pedistal Item - 1

Not Blowing up tinted Rock - 1

Entering Deal w/ Devil Room - 1

Taking Deal w/ Devil item = # of <3's used

Negative Pill effect - 1

Losing the run - Chug 5 seconds

Spectators:

Player kills a boss - 1

Player goes down a floor - 2

Player blows up tinted rock - 1

Item comes from fire - 1

Killing Mini Boss (7Sins) - 3

Player Gets Deal w/ Angel - 1

Player Gets Positive Pill - 1

Player Wins run - Chug for 5 seconds

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