Is there an issue? Send a MessageReason:
None
Added DiffLines:
Just try not to take after your father, Isaac.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
This game is played with two types of drinkers, Players and Spectators. The game is supposed to be played with one person playing the game drinking for certain events while 2 or more "spectators" watch with them as well as having their own drinks.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
* When you defeat any guarenteed bosses (Mom, for example) take 1 drink
to:
* When you defeat any guarenteed guaranteed bosses (Mom, for example) take 1 drink
Changed line(s) 23 (click to see context) from:
* Whenever a miniboss is defeated (any of the seven deadly sins), - take 3 drinks.
to:
* Whenever a miniboss is defeated (any of the seven deadly sins), - take 3 drinks.
Changed line(s) 28 (click to see context) from:
* When the players beats a final boss from a DLC, finish your drink.
to:
* When the players player beats a final boss from a DLC, finish your drink.
Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
to:
* If you find a quality 3 item, take a sip. If you find a quality 4 item, take a shot. If you find [[InfinityPlusOneSword Death Certificate]], take two shots and ignore any item that appears in the Death Certificate area.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
[[https://www.youtube.com/watch?v=_SKdN1xQBjk Drink some Ipepac. Whoever pukes the last wins.]]
to:
[[https://www.youtube.com/watch?v=_SKdN1xQBjk Drink some Ipepac.Ipecac. Whoever pukes the last wins.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[https://www.youtube.com/watch?v=_SKdN1xQBjk Drink some Ipepac. Whoever pukes the last wins.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
* If the player's last floor ends up being [[spoiler:The Chest or The Void]], take 1 drink.
to:
* If the player's last floor ends up being [[spoiler:The Chest [[spoiler:Home or The Void]], take 1 drink.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
* Whenever you take damage, take 1 drink.
to:
* Whenever you take damage, take 1 drink.shot.
Changed line(s) 12 (click to see context) from:
to:
* When you defeat any guarenteed bosses (Mom, for example) take 1 drink
Changed line(s) 15,16 (click to see context) from:
* When the player defeats a boss, take 1 drink.
* When the player goes down a floor, take 2 drinks.
* When the player goes down a floor, take 2 drinks.
to:
* When the player defeats a boss, take 1 drink.shot.
* When the player goes down a floor, take 2drinks.shots.
* When the player goes down a floor, take 2
Added DiffLines:
* If the player's last floor ends up being [[spoiler:The Chest or The Void]], take 1 drink.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
This game is played with two types of drinkers, Players and Spectators. The game is supposed to be played with one person playing the game drinking for certain events while 2 or more "spectators" watch with them as well having their own.
to:
This game is played with two types of drinkers, Players and Spectators. The game is supposed to be played with one person playing the game drinking for certain events while 2 or more "spectators" watch with them as well as having their own.
own drinks.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,12 (click to see context) from:
* When you take a pill, only for it to be a negative pill effect, take 1 drink
* When you [[GameOver lose the run]], chug for 5 seconds
* When you [[GameOver lose the run]], chug for 5 seconds
to:
* When you take a pill, only for it to be a negative pill effect, take 1 drink
drink.
* When you [[GameOver lose the run]], chug for 5seconds
seconds.
* When you [[GameOver lose the run]], chug for 5
Changed line(s) 15,23 (click to see context) from:
* Player kills a boss - 1 drink
* Player goes down a floor - 2 drinks
* Player blows up tinted rock - 1 drink
* Item comes from fire - 1 drink
* Killing Mini Boss (7Sins) - 3 drinks
* Player Gets Deal w/ Angel - 1 drink
* Player Gets Positive Pill - 1 drink
* Player Wins run - Chug for 5 seconds
* Player beats a final boss from a DLC - Finish Drink
* Player goes down a floor - 2 drinks
* Player blows up tinted rock - 1 drink
* Item comes from fire - 1 drink
* Killing Mini Boss (7Sins) - 3 drinks
* Player Gets Deal w/ Angel - 1 drink
* Player Gets Positive Pill - 1 drink
* Player Wins run - Chug for 5 seconds
* Player beats a final boss from a DLC - Finish Drink
to:
* Player kills When the player defeats a boss - boss, take 1 drink
drink.
*Player When the player goes down a floor - floor, take 2 drinks
drinks.
*Player When the player blows up a tinted rock - rock, take 1 drink
drink.
*Item comes from If an item appears after a fire is extinguished, take 1 drink.
* Whenever a miniboss is defeated (any of the seven deadly sins), -1 drink
take 3 drinks.
*Killing Mini Boss (7Sins) - 3 drinks
* Player Gets Deal w/When the player finds an Angel - Room and enters it, take 1 drink
drink.
*Player Gets Positive Pill - When the player gets a positive pill effect, take 1 drink
drink.
*Player Wins run - Chug When the player wins a run, chug for 5 seconds
seconds.
*Player When the players beats a final boss from a DLC - Finish DrinkDLC, finish your drink.
*
*
*
* Whenever a miniboss is defeated (any of the seven deadly sins), -
*
* Player Gets Deal w/
*
*
*
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,37 (click to see context) from:
Player:
Taking Damage - 1 drink
Taking Pedistal Item - 1 drink
Not Blowing up tinted Rock - 1 drink
Entering Deal w/ Devil Room - 1 drink
Taking Deal w/ Devil item = # of <3's used = # of drinks
Negative Pill effect - 1 drink
Losing the run - Chug for 5 seconds
Spectators:
Player kills a boss - 1 drink
Player goes down a floor - 2 drinks
Player blows up tinted rock - 1 drink
Item comes from fire - 1 drink
Killing Mini Boss (7Sins) - 3 drinks
Player Gets Deal w/ Angel - 1 drink
Player Gets Positive Pill - 1 drink
Player Wins run - Chug for 5 seconds
Player beats a final boss from a DLC - Finish Drink
Taking Damage - 1 drink
Taking Pedistal Item - 1 drink
Not Blowing up tinted Rock - 1 drink
Entering Deal w/ Devil Room - 1 drink
Taking Deal w/ Devil item = # of <3's used = # of drinks
Negative Pill effect - 1 drink
Losing the run - Chug for 5 seconds
Spectators:
Player kills a boss - 1 drink
Player goes down a floor - 2 drinks
Player blows up tinted rock - 1 drink
Item comes from fire - 1 drink
Killing Mini Boss (7Sins) - 3 drinks
Player Gets Deal w/ Angel - 1 drink
Player Gets Positive Pill - 1 drink
Player Wins run - Chug for 5 seconds
Player beats a final boss from a DLC - Finish Drink
to:
Taking Damage -
* Whenever you take damage, take 1
Taking Pedistal Item -
* When you take a pedestal item, take 1
Not Blowing up
* If you miss a tinted
Entering Deal w/
* When you enter a [[DealWithTheDevil Devil
Taking
* When you take an item
Negative Pill effect - 1 drink
Losing
* When you take a pill, only for it to be a negative pill effect, take 1 drink
* When you [[GameOver lose the run]], chug for 5 seconds
* Player kills a boss - 1
* Player goes down a floor - 2
* Player blows up tinted rock - 1
* Item comes from fire - 1
* Killing Mini Boss (7Sins) - 3
* Player Gets Deal w/ Angel - 1
* Player Gets Positive Pill - 1
* Player Wins run - Chug for 5
* Player beats a final boss from a DLC - Finish Drink
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,18 (click to see context) from:
Taking Damage - 1
Taking Pedistal Item - 1
Not Blowing up tinted Rock - 1
Entering Deal w/ Devil Room - 1
Taking Deal w/ Devil item = # of <3's used
Negative Pill effect - 1
Losing the run - Chug 5 seconds
Taking Pedistal Item - 1
Not Blowing up tinted Rock - 1
Entering Deal w/ Devil Room - 1
Taking Deal w/ Devil item = # of <3's used
Negative Pill effect - 1
Losing the run - Chug 5 seconds
to:
Taking Damage - 1
1 drink
Taking Pedistal Item -1
1 drink
Not Blowing up tinted Rock -1
1 drink
Entering Deal w/ Devil Room -1
1 drink
Taking Deal w/ Devil item = # of <3'sused
used = # of drinks
Negative Pill effect -1
1 drink
Losing the run - Chug for 5 seconds
Taking Pedistal Item -
Not Blowing up tinted Rock -
Entering Deal w/ Devil Room -
Taking Deal w/ Devil item = # of <3's
Negative Pill effect -
Losing the run - Chug for 5 seconds
Changed line(s) 21,34 (click to see context) from:
Player kills a boss - 1
Player goes down a floor - 2
Player blows up tinted rock - 1
Item comes from fire - 1
Killing Mini Boss (7Sins) - 3
Player Gets Deal w/ Angel - 1
Player Gets Positive Pill - 1
Player goes down a floor - 2
Player blows up tinted rock - 1
Item comes from fire - 1
Killing Mini Boss (7Sins) - 3
Player Gets Deal w/ Angel - 1
Player Gets Positive Pill - 1
to:
Player kills a boss - 1
1 drink
Player goes down a floor -2
2 drinks
Player blows up tinted rock -1
1 drink
Item comes from fire -1
1 drink
Killing Mini Boss (7Sins) -3
3 drinks
Player Gets Deal w/ Angel -1
1 drink
Player Gets Positive Pill -1
1 drink
Player goes down a floor -
Player blows up tinted rock -
Item comes from fire -
Killing Mini Boss (7Sins) -
Player Gets Deal w/ Angel -
Player Gets Positive Pill -
Is there an issue? Send a MessageReason:
None
Changed line(s) 35 (click to see context) from:
Player Wins run - Chug for 5 seconds
to:
Player Wins run - Chug for 5 secondsseconds
Player beats a final boss from a DLC - Finish Drink
Player beats a final boss from a DLC - Finish Drink
Is there an issue? Send a MessageReason:
None
Added DiffLines:
This game is played with two types of drinkers, Players and Spectators. The game is supposed to be played with one person playing the game drinking for certain events while 2 or more "spectators" watch with them as well having their own.
Player:
Taking Damage - 1
Taking Pedistal Item - 1
Not Blowing up tinted Rock - 1
Entering Deal w/ Devil Room - 1
Taking Deal w/ Devil item = # of <3's used
Negative Pill effect - 1
Losing the run - Chug 5 seconds
Spectators:
Player kills a boss - 1
Player goes down a floor - 2
Player blows up tinted rock - 1
Item comes from fire - 1
Killing Mini Boss (7Sins) - 3
Player Gets Deal w/ Angel - 1
Player Gets Positive Pill - 1
Player Wins run - Chug for 5 seconds
Player:
Taking Damage - 1
Taking Pedistal Item - 1
Not Blowing up tinted Rock - 1
Entering Deal w/ Devil Room - 1
Taking Deal w/ Devil item = # of <3's used
Negative Pill effect - 1
Losing the run - Chug 5 seconds
Spectators:
Player kills a boss - 1
Player goes down a floor - 2
Player blows up tinted rock - 1
Item comes from fire - 1
Killing Mini Boss (7Sins) - 3
Player Gets Deal w/ Angel - 1
Player Gets Positive Pill - 1
Player Wins run - Chug for 5 seconds