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** The BigBad of the spinoff ''Crisis Zone'', Derrick Lynch, is killed when the STF forces open fire on him, causing him to fall to his death.

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** The BigBad of the spinoff ''Crisis Zone'', ''VideoGame/CrisisZone1999'', Derrick Lynch, is killed when the STF forces open fire on him, causing him to fall to his death.
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* ''VideoGame/GHOSTSquad'' also does this in the end of the second mission. Egregious since it is achieved by a headshot. This being a [[BloodlessCarnage Sega]] game...

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* ''VideoGame/GHOSTSquad'' ''VideoGame/GhostSquad2004'' also does this in the end of the second mission. Egregious since it is achieved by a headshot. This being a [[BloodlessCarnage Sega]] game...

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* ''VideoGame/CorpseParty'' Sakutaro Morishige goes mad from realizing that he has accidentally been fetishizing Mayu's remains. He screams horribly then jumps out of the window. He is never seen again.
* In the bonus chapter of ''Videogame/{{Cursery}}: The Crooked Man'', this is a given since the villain of the chapter is Humpty Dumpty. He falls to his death from a windmill after being sprayed in the face with a noxious perfume when a cat appears out of nowhere and blinds him with its claws.



* In ''VideoGame/RatchetAndClankFutureACrackInTime'', Ratchet falls off a platform after being shot in the chest by Alistar.



* In the bonus chapter of ''Videogame/{{Cursery}}: The Crooked Man'', this is a given since the villain of the chapter is Humpty Dumpty. He falls to his death from a windmill after being sprayed in the face with a noxious perfume when a cat appears out of nowhere and blinds him with its claws.
* ''VideoGame/CorpseParty'' Sakutaro Morishige goes mad from realizing that he has accidentally been fetishizing Mayu's remains. He screams horribly then jumps out of the window. He is never seen again.

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* In the bonus chapter of ''Videogame/{{Cursery}}: The Crooked Man'', this is a given since the villain of the chapter is Humpty Dumpty. He ''VideoGame/RatchetAndClankFutureACrackInTime'', Ratchet falls to his death from off a windmill platform after being sprayed shot in the face with a noxious perfume when a cat appears out of nowhere and blinds him with its claws.
* ''VideoGame/CorpseParty'' Sakutaro Morishige goes mad from realizing that he has accidentally been fetishizing Mayu's remains. He screams horribly then jumps out of the window. He is never seen again.
chest by Alistar.
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* ''VideoGame/Persona3Reload:'' One of the party's associates is murdered by the villains, and this is covered up as him dying in a fall. If you talk to the Snobby Movie Critic, he will say "Usually it's the bad guys who tend to die by falling from high places, so ... Nah, that can't be right. I guess I've been watching too many movies."

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* ''VideoGame/BanjoKazooie'': At the end of the game, Gruntilda falls from a great height and a large rock falls on her. The extent to which this counts as a "death" is unclear, though. She immediately starts talking and trying unsuccessfully to move the rock, even being able to call for her henchman Klungo to come and try to move it, and she's back in action as a [[DemBones skeleton]] when it's removed in [[VideoGame/BanjoTooie the sequel]].
* Joker attempts to give HIMSELF a Disney Villain Death at the end of the ''VideoGame/BatmanVengeance'' videogame. You, as Batman, [[SaveTheVillain must save him]], or face a NonStandardGameOver as the game informs you that death is not the same thing as justice.
* In ''[[{{VideoGame/Battlefield}} Battlefield 3]]'', during the "Comrades" level, a [[PressXToNotDie QTE]] fight ends with the enemy soldier getting thrown down a stairwell.

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* ''VideoGame/BanjoKazooie'': Revas dies this way in ''VideoGame/AssaultOnDarkAthena'', as she falls to her death in the elevator shaft of the Athena.
*
At the end of the game, ''VideoGame/BanjoKazooie'', Gruntilda falls from a great height and a large rock falls on her. The extent to which this counts as a "death" is unclear, though. She immediately starts talking and trying unsuccessfully to move the rock, even being able to call for her henchman Klungo to come and try to move it, and she's back in action as a [[DemBones skeleton]] when it's removed in [[VideoGame/BanjoTooie the sequel]].
* Joker attempts to give HIMSELF ''himself'' a Disney Villain Death at the end of the ''VideoGame/BatmanVengeance'' videogame.''VideoGame/BatmanVengeance''. You, as Batman, [[SaveTheVillain must save him]], or face a NonStandardGameOver as the game informs you that death is not the same thing as justice.
* In ''[[{{VideoGame/Battlefield}} Battlefield 3]]'', ''VideoGame/Battlefield3'', during the "Comrades" level, a [[PressXToNotDie QTE]] fight ends with the enemy soldier getting thrown down a stairwell.



* At the end of ''VideoGame/CallOfDuty'': ''[[VideoGame/ModernWarfare Modern Warfare 3]]'', Price gives [[BigBad Makarov]] a vicious NoHoldsBarredBeatdown, ties a steel cord around his neck, then breaks the glass roof, causing both Price and Makarov to fall. As Makarov falls, he is hanged and killed instantly by the cord.

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* ''VideoGame/CallOfDuty'':
**
At the end of ''VideoGame/CallOfDuty'': ''[[VideoGame/ModernWarfare Modern Warfare 3]]'', ''VideoGame/CallOfDutyModernWarfare3'', Price gives [[BigBad Makarov]] a vicious NoHoldsBarredBeatdown, ties a steel cord around his neck, then breaks the glass roof, causing both Price and Makarov to fall. As Makarov falls, he is hanged and killed instantly by the cord.



** And in ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]'', BigBad Jonathan Irons dangles from player-character Mitchell's prosthetic arm during the finale, the very arm he had engineered to get Mitchell back in the fight after his injury at the start of the game. Mitchell then ''cuts off the arm'' and lets Irons plunge to his doom.

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** And in ''[[VideoGame/CallOfDutyAdvancedWarfare Advanced Warfare]]'', In ''VideoGame/CallOfDutyAdvancedWarfare'', BigBad Jonathan Irons dangles from player-character Mitchell's prosthetic arm during the finale, the very arm he had engineered to get Mitchell back in the fight after his injury at the start of the game. Mitchell then ''cuts off the arm'' and lets Irons plunge to his doom.



* Revas dies this way in ''Franchise/TheChroniclesOfRiddick'': ''VideoGame/AssaultOnDarkAthena'', as she falls to her death in the elevator shaft of the Athena.

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* In one ending of ''VideoGame/ClockTowerTheFirstFear'', the villain dies a KarmicDeath attempting to make you fall off a ladder when you shake free. This happens to Bobby in all of the good endings, and to his mother Mary in three of the good endings.
** Subverted in ''VideoGame/ClockTower'' in the final area with one of the deathtraps, a door that leads to a sheer drop off a cliff because the entire room behind it has crumbled away over time. One possible way to escape Scissorman is to trick him into lunging at you and out the door, presumably falling to his death. However, this Scissorman is [[ImplacableMan apparently unkillable]], even able to shrug off being shot repeatedly at point-blank range, so [[NoOneShouldSurviveThat he comes back again]] and all the fall does is get him off your case for a while.

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* ''VideoGame/ClockTower'':
** ''VideoGame/ClockTower1995'':
***
In one ending of ''VideoGame/ClockTowerTheFirstFear'', ending, the villain dies a KarmicDeath attempting to make you fall off a ladder when you shake free. This happens to Bobby in all of the good endings, and to his mother Mary in three of the good endings.
** *** Subverted in ''VideoGame/ClockTower'' in the final area with one of the deathtraps, a door that leads to a sheer drop off a cliff because the entire room behind it has crumbled away over time. One possible way to escape Scissorman is to trick him into lunging at you and out the door, presumably falling to his death. However, this Scissorman is [[ImplacableMan apparently unkillable]], even able to shrug off being shot repeatedly at point-blank range, so [[NoOneShouldSurviveThat he comes back again]] and all the fall does is get him off your case for a while.



** In the ''Clock Tower'' spin-off, ''VideoGame/HauntingGround'', Riccardo, the third [[StalkerWithATestTube stalker]], is thrown off a tower to his death, thanks to the combined efforts of Fiona and her CanineCompanion Howie. Unfortunately, this provides Lorenzo, the BigBad of the game, the opportunity to [[{{Squick}} literally suck the Azoth]] from Riccardo's mangled corpse.
*** Speaking of Lorenzo: he's seemingly defeated after falling into a pit of lava, but he subverts it by climbing out as a fiery skeleton. He only truly dies when the flames finally take their toll on his body.
* ''VideoGame/{{Crysis}} 2''. When you finally track down and face Lockhart, commander of the CELL mercenaries who's been out for your blood the entire game, the 'fight' with him is really a cutscene. Your character grabs him by the throat and tosses him out of a third-story window. Subverted when the fall doesn't instantly kill him; he spends a minute pathetically whimpering and trying to crawl across the ground. You can put him out of his misery... or enact CruelMercy and [[VideoGameCrueltyPotential let him suffer for everything he's done to you and your allies]].

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** In the ''Clock Tower'' spin-off, ''VideoGame/HauntingGround'', Riccardo, the third [[StalkerWithATestTube stalker]], is thrown off a tower to his death, thanks to the combined efforts of Fiona and her CanineCompanion Howie. Unfortunately, this provides Lorenzo, the BigBad of the game, the opportunity to [[{{Squick}} literally suck the Azoth]] from Riccardo's mangled corpse.
*** Speaking of Lorenzo: he's seemingly defeated after falling into a pit of lava, but he subverts it by climbing out as a fiery skeleton. He only truly dies when the flames finally take their toll on his body.
* ''VideoGame/{{Crysis}} 2''. 2'': When you finally track down and face Lockhart, commander of the CELL mercenaries who's been out for your blood the entire game, the 'fight' with him is really a cutscene. Your character grabs him by the throat and tosses him out of a third-story window. Subverted when the fall doesn't instantly kill him; he spends a minute pathetically whimpering and trying to crawl across the ground. You can put him out of his misery... or enact CruelMercy and [[VideoGameCrueltyPotential let him suffer for everything he's done to you and your allies]].


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* ''VideoGame/HauntingGround'':
** Riccardo, the third [[StalkerWithATestTube stalker]], is thrown off a tower to his death, thanks to the combined efforts of Fiona and her CanineCompanion Howie. Unfortunately, this provides Lorenzo, the BigBad of the game, the opportunity to [[{{Squick}} literally suck the Azoth]] from Riccardo's mangled corpse.
** Speaking of Lorenzo: he's seemingly defeated after falling into a pit of lava, but he subverts it by climbing out as a fiery skeleton. He only truly dies when the flames finally take their toll on his body.
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* ''VideoGame/ArzetteTheJewelOfFaramore'': After Arzette roughs Cornrad, one of Daimur's cronies, up, Crowdee swoops in, picks him up and drops him off a nearby cliff.
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* "VideoGame/TalesOfInnocence": [[SmugSnake Oswald fan Kuruela]] fails to escape from the malfunctioning Gigantess Omega after his defeat and promptly plummets to his death from the top of the tower after the MiniMecha stops working.

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* "VideoGame/TalesOfInnocence": ''VideoGame/TalesOfInnocence'': [[SmugSnake Oswald fan Kuruela]] fails to escape from the malfunctioning Gigantess Omega after his defeat and promptly plummets to his death from the top of the tower after the MiniMecha stops working.
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* "VideoGame/TalesOfInnocence": [[SmugSnake Oswald fan Kuruela]] fails to escape from the malfunctioning Gigantess Omega after his defeat and promptly plummets to his death from the top of the tower after the MiniMecha stops working.
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* Can be applies both ways in ''VideoGame/BaldursGateIII'': it is possible to use certain spells and attacks (including just pushing someone) to knock enemies off ledges to a painful, possibly deadly fall below -- especially if the fall leads into a dark chasm. Your enemies, however, can also do the same to you if you're not careful!

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* Can be applies applied both ways in ''VideoGame/BaldursGateIII'': it is possible to use certain spells and attacks (including just pushing someone) to knock enemies off ledges to a painful, possibly deadly fall below -- especially if the fall leads into a dark chasm. Your enemies, however, can also do the same to you if you're not careful!

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