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*** As soon as you arrive on the second continent the alchemy system becomes available, which offers some fun possibilities. Combining two Farmer's Scythes will make an Iron Axe for Yangus, which is the best weapon he'll get for quite a while. You can also make and sell 49 Strong Medicines and Special Medicines and 10 Lesser Panaceas, Rose-Roots, Strong Antidotes and Special Antidotes for a bit over 6,000 gold in profits for future ventures (like the aforementioned casino). Going down a ramp behind the small house across the bridge near Riverside Chapel also puts you on a beach with frequent Metal Slime encounters, which are relatively easy to kill with Eight's Thunder/Lightning Thrust and Yangus's Hatchet Man; though you may want to wait until after you get Angelo for that so he can share the experience (and help out with Metal Slash).

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*** As soon as you arrive on the second continent the alchemy system becomes available, which offers some fun possibilities. Combining two Farmer's Scythes will make an Iron Axe for Yangus, which is the best weapon he'll get for quite a while. You can also make and sell 49 Strong Medicines and Special Medicines and 10 Lesser Panaceas, Rose-Roots, Strong Antidotes and Special Antidotes for a bit over 6,000 gold in profits for future ventures (like the aforementioned casino). Going down a ramp behind the small house across the bridge near Riverside Chapel also puts you on a beach with frequent Metal Slime encounters, which are relatively easy to kill with Eight's Thunder/Lightning Thrust and Yangus's Hatchet Man; Man/Axecutioner; though you may want to wait until after you get Angelo for that so he can share the experience (and help out with Metal Slash).
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* ''VideoGame/{{Starfield}}:'' The UC Vanguard quest line is available early in the game, and soon leads to a boss battle at the New Atlantis starport. Two security guards will offer to help you. If you accept their help they will probably die, but one of them will drop a minigun worth about 80,000 credits. Give the gun and at least one round of the appropriate ammo to your companion, and don't forget to equip it on them. Congratulations! Your companion now has a minigun that will never run out of ammunition.
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*** As soon as you arrive on the second continent the alchemy system becomes available, which offers some fun possibilities. Combining two Farmer's Scythes will make an Iron Axe for Yangus, which is the best weapon he'll get for quite a while. You can also make and sell 49 Strong Medicines and Special Medicines and 10 Lesser Panaceas, Rose-Roots, Strong Antidotes and Special Antidotes for a bit over 6,000 gold in profits for future ventures (like the aforementioned casino). Going down a ramp behind the small house across the bridge near Riverside Chapel also puts you on a beach with frequent Metal Slime encounters, which are relatively easy to kill with Eight's Thunder/Lightning Thrust and Yangus's Hatchet Man; you may want to wait until after you get Angelo for that so he can share the experience, though.

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*** As soon as you arrive on the second continent the alchemy system becomes available, which offers some fun possibilities. Combining two Farmer's Scythes will make an Iron Axe for Yangus, which is the best weapon he'll get for quite a while. You can also make and sell 49 Strong Medicines and Special Medicines and 10 Lesser Panaceas, Rose-Roots, Strong Antidotes and Special Antidotes for a bit over 6,000 gold in profits for future ventures (like the aforementioned casino). Going down a ramp behind the small house across the bridge near Riverside Chapel also puts you on a beach with frequent Metal Slime encounters, which are relatively easy to kill with Eight's Thunder/Lightning Thrust and Yangus's Hatchet Man; though you may want to wait until after you get Angelo for that so he can share the experience, though.experience (and help out with Metal Slash).
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None

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*** As soon as you arrive on the second continent the alchemy system becomes available, which offers some fun possibilities. Combining two Farmer's Scythes will make an Iron Axe for Yangus, which is the best weapon he'll get for quite a while. You can also make and sell 49 Strong Medicines and Special Medicines and 10 Lesser Panaceas, Rose-Roots, Strong Antidotes and Special Antidotes for a bit over 6,000 gold in profits for future ventures (like the aforementioned casino). Going down a ramp behind the small house across the bridge near Riverside Chapel also puts you on a beach with frequent Metal Slime encounters, which are relatively easy to kill with Eight's Thunder/Lightning Thrust and Yangus's Hatchet Man; you may want to wait until after you get Angelo for that so he can share the experience, though.
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* ''VideoGame/KingdomComeDeliverance'': There is a quest relatively early in the game involving a German Knight, whom is wearing high-end armor. If the player stalks said character until they sleep, and murders him, they can basically gain NighInvulnerability to early-game enemies.
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** In the {{Mons}} spinoff games, there are often several examples of powerful early or mid game monsters that are available if you understand the breeding system.
** For example, in ''VideoGame/DragonQuestMonsters Joker'', capturing the first enemy you see, the humble Rank F Slime, opens up the option to breed 4 of them together across two generations. ([[GuideDangIt not that it mentions this in game, mind you.]]) 2 Slimes bred together that both have 2 Slime parents results in a Rank C King Slime, a reference to how they appear in ''VideoGame/DragonQuestIV'' (8 slimes all jump together and merge into a King Slime). The King Slime will dominate the early game due to its "Cleric" skillset (which is a mistranslation of "Hero", aka the ''Dragon Quest'' hero's skillset of Cure spells, Lightning spells, and outrageous sword techniques).

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** In the {{Mons}} ''VideoGame/DragonQuestMonsters'' spinoff games, there are often several examples of powerful early or mid game monsters that are available if you understand the breeding system.
** *** For example, in ''VideoGame/DragonQuestMonsters Joker'', ''VideoGame/DragonQuestMonstersJoker'', capturing the first enemy you see, the humble Rank F Slime, opens up the option to breed 4 of them together across two generations. ([[GuideDangIt not that it mentions this in game, mind you.]]) 2 Slimes bred together that both have 2 Slime parents results in a Rank C King Slime, a reference to how they appear in ''VideoGame/DragonQuestIV'' (8 slimes all jump together and merge into a King Slime). The King Slime will dominate the early game due to its "Cleric" skillset (which is a mistranslation of "Hero", aka the ''Dragon Quest'' hero's skillset of Cure spells, Lightning spells, and outrageous sword techniques).



*** While not as busted as it was in some earlier Dragon Quest games, the Puerto Valor casino still has some twinky possibilities. Farming enough tokens via the Slime Slots can get you two Lightning Lances for Jade and Serena, Spangled Dresses for all the ladies as well as a Platinum Power Sword for the hero, which are the best pieces of gear you can get until well into Act 2.

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*** While not as busted as it was in some earlier Dragon Quest ''Dragon Quest'' games, the Puerto Valor casino still has some twinky possibilities. Farming enough tokens via the Slime Slots can get you two Lightning Lances for Jade and Serena, Spangled Dresses for all the ladies as well as a Platinum Power Sword for the hero, which are the best pieces of gear you can get until well into Act 2.
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* In ''VideoGame/GoldenSun: The Lost Age'', if you held on to those Lucky Medals, you can win the powerful Water/Wind summon Eclipse from Lemuria's Lucky Fountain as soon as you arrive. Most of the significant boss enemies in ''The Lost Age'' are Fire/Earth-aligned, including two of the {{Bonus Boss}}es and nearly all the significant dragons. If your play style involves using the summons at all, Eclipse is a game-breaker.

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* In ''VideoGame/GoldenSun: The Lost Age'', if you held on to those Lucky Medals, you can win the powerful Water/Wind summon Eclipse from Lemuria's Lucky Fountain as soon as you arrive. Most of the significant boss enemies in ''The Lost Age'' are Fire/Earth-aligned, including two of the {{Bonus Boss}}es {{Superboss}}es and nearly all the significant dragons. If your play style involves using the summons at all, Eclipse is a game-breaker.
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** The very first level contains a creature that spits out infinite numbers of projectiles that the player can jump on to gain points. Because the points earned increase with each successive jump, with the only limit being the end of the screen (at which point you have to start all over, but you can easily make several thousand jumps before then), it's possible to level the character up far past what it would take to beat the game's toughest BonusBoss... in less than an hour.

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** The very first level contains a creature that spits out infinite numbers of projectiles that the player can jump on to gain points. Because the points earned increase with each successive jump, with the only limit being the end of the screen (at which point you have to start all over, but you can easily make several thousand jumps before then), it's possible to level the character up far past what it would take to beat the game's toughest BonusBoss...{{Superboss}}... in less than an hour.
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Added Geneforge Disc One Nuke

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* In the first Geneforge game the Shaper class has an easy way to level grind, Guardians and Agents less so because of higher skill costs. The Shaper Player can create Fire-type minions called Fyoras and them have them kill each other for XP, then use the skill points earned to boost the levels of Fire-type creations, thus keeping the XP received from waning at higher level. The second stage even has an infinite healing fountain for refueling Essentia in between minion slaughter fests. It is not recommended to max out one's level just on Fyoras, but still, the high level army of Fyoras makes the early game stages a cake walk.
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*** The 3DS version on the other hand allows you to exploit traveler's tablets for near infinite job growth. And some of the abilities that come from base classes are very good for the point when you can get them. "Muscle Dance", the final ability of the Dancer will give you a free group attack that is certainly good for random encounters that often have groups of enemies. So for characters who can't equip whips, or if Maribel doesn't have any? Just do the Muscle Dance. The final ability of the Sailor on the other hand is "Lightning", which hits ''all'' enemies - essentially a free slightly weaker "Bang" spell. The only downside of Muscle Dance and Lightning is that around mid-game (When you unlock the mid-advanced tier classes) they start to taper off.

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*** The 3DS version on the other hand allows you to exploit traveler's tablets for near infinite job growth. And some of the abilities that come from base classes are very good for the point when you can get them. "Muscle Dance", the final ability of the Dancer will give you a free group attack that is certainly good for random encounters that often have groups of enemies. So for characters who can't equip whips, or if Maribel doesn't have any? Just do the Muscle Dance. Thin Air is a powerful all-targeting spell of the wind element learned by Paladins and Pirates, which very few enemies resist early on. The final ability of the Sailor on the other hand is "Lightning", which hits ''all'' enemies - essentially a free slightly weaker "Bang" spell. The only downside of Muscle Dance Dance, Thin Air and Lightning is that around mid-game (When you unlock the mid-advanced tier classes) they start to taper off.
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* In ''VideoGame/EarthBound'', when guiding Jeff out of Winters to join Ness's party, you'll notice that the store outside of the Snow Wood Boarding School sells the T-Rex's Bat, Non-Stick Frying Pan, and Coin of Silence at insanely high prices, yet you don't have access to the ATM (since Jeff doesn't own an ATM card). Meanwhile, the various enemies appearing throughout Winters during this portion sometimes drop food items that can be sold at varying low prices. If you have enough patience, you can earn and sell enough items to raise enough money to obtain any of these items, so that when Jeff actually JOINS the main party, he can equip these items to Ness and/or Paula to make them ''insanely'' overpowered for this early in the game. Most people go for ''just'' the T-Rex's Bat, since at $698, it's the cheapest of these overpowered items. However, some people are patient enough to raise an additional $1490 for the Non-Stick Frying Pan and $2500 for the Coin of Silence. Regardless, if you're up to the challenge, you can potentially overpower at one or more party members.

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* In ''VideoGame/EarthBound'', ''VideoGame/{{EarthBound|1994}}'', when guiding Jeff out of Winters to join Ness's party, you'll notice that the store outside of the Snow Wood Boarding School sells the T-Rex's Bat, Non-Stick Frying Pan, and Coin of Silence at insanely high prices, yet you don't have access to the ATM (since Jeff doesn't own an ATM card). Meanwhile, the various enemies appearing throughout Winters during this portion sometimes drop food items that can be sold at varying low prices. If you have enough patience, you can earn and sell enough items to raise enough money to obtain any of these items, so that when Jeff actually JOINS the main party, he can equip these items to Ness and/or Paula to make them ''insanely'' overpowered for this early in the game. Most people go for ''just'' the T-Rex's Bat, since at $698, it's the cheapest of these overpowered items. However, some people are patient enough to raise an additional $1490 for the Non-Stick Frying Pan and $2500 for the Coin of Silence. Regardless, if you're up to the challenge, you can potentially overpower at one or more party members.
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Added an extra note to Faxanadu's section.

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** If you know how to [[GuideDangIt force item drops to appear]], there's a place where you can get Wing Boots, which sell for roughly 1/5 the cost of the magic shield, to show up over and over not long after this shop. You can easily grab 5-6 extra pairs, then sell them in a nearby town. Using this method makes getting the Death spell and Magic Shield viable as you could scrounge up the cash for them in roughly 20 minutes.
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Might And Magic VI: mention the final hidden portal


** ''VI'' actually has one as an intended feature. In the starting town of the game, you can find a hidden fly spell scroll, in the wall of one of the town's buildings, which you can use to fly atop another building, which, in turn, features a hidden portal to another map (Dragonsand), which is filled with the toughest foes of the entire game: dragons. This portal drops you near the Shrine of Gods which greatly ups your stats (you can access the area normally, with extensive traveling through dangerous territories). In addition to that, there's an EasterEgg dungeon there, one of booths in which gives the party an extremely powerful temporary buff that allows it to wipe the accessible area of the first map without effort. It's not game breaking but still a major boost at the very beginning of the game.

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** ''VI'' actually has one as an intended feature. In the starting town of the game, you can find a hidden fly spell scroll, in the wall of one of the town's buildings, which you can use to fly atop another building, which, in turn, features a hidden portal to another map (Dragonsand), which is filled with the toughest foes of the entire game: dragons. This portal drops you near the Shrine of Gods which greatly ups your stats (you can access the area normally, with extensive traveling through dangerous territories). In addition to that, there's an EasterEgg dungeon there, one of booths in which gives the party an extremely powerful temporary buff. Finally, upon exiting the dungeon, which again drops you near the Shrine of Gods, you can use another hidden portal to get back to the starting map. Now, until the temporary buff that allows it expires, you have enough time to wipe the accessible area of the first map without effort. It's not game breaking but still a major boost at the very beginning of the game.
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** While not actually needed due to the difference in levels, a NewGamePlus is greatly accelerated by putting Berserker Bands on each character, making battles go by ''much'' faster a each enemy up to the Heckran will die in a single hit. The only drawback is running into enemies immune to physical damage (like the Future's ghosts and sentient acids or Magus' Jugglers).

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** While not actually needed due to the difference in levels, a NewGamePlus is greatly accelerated by putting Berserker Bands on each character, making battles go by ''much'' faster a as each enemy up to the Heckran will die in a single hit. The only drawback is running into enemies immune to physical damage (like the Future's ghosts and sentient acids or Magus' Jugglers).
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* ''VideoGame/LieOfCaelum'':
** If the player chooses to farm for casino coins, they can obtain the Aloeguard, which surpasses most armor units in the early game. Equipping one on each party member can trivialize even True mode, at least until the enemies catch up.
** If the player clears the Star Warrior game, they receive the Terra Gear (SW), which has good stats and three mod slots.
** There's nothing stopping the player from farming enough money to max out all the [=PomPomYu=] donation rewards and expanding their shop inventory, which includes powerful equipment. However, the December 20 2022 patch increased the prices of the more powerful items above the wallet cap to prevent players from getting too overpowered too early.
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* ''VideoGame/DarkCloud'' brings us the famous [[https://youtu.be/JApTV2tJCYw Broken Dagger Glitch]], which gives you a free item resembling a broken dagger (hence the name) that, when attached to a weapon, will instantly max out all of its stats. This basically completely trivializes the weapon crafting system in the game since you can turn any crap low level weapon into a top-tier one with just a few minutes of attaching broken daggers, gaining a single level and then upgrading them. Handy if you just want to experience the story or just want to do some kind of speedrun.

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* ''VideoGame/DarkCloud'' brings us the famous [[https://youtu.be/JApTV2tJCYw Broken Dagger Glitch]], which gives you a free item resembling a broken dagger (hence the name) that, when attached to a weapon, will instantly max out all of its stats. This basically completely trivializes the weapon crafting system in the game since you can turn any crap low level weapon into a top-tier one with just a few minutes of attaching broken daggers, gaining a single level and then upgrading them. Handy if you just want to experience the story or just want to do some kind of speedrun.



** If you're [[RandomDrops lucky enough]] to get one to drop, Black Knight weapons have great physical damage, deal extra damage to demons, and are useful through the entire game and even NewGamePlus. The Black Knight Sword is perhaps the most egregious; its stat requirements are fairly low (20 strength and 18 dexterity), and it drops off of a (fairly difficult to beat, but possible to kill cheesily with ranged weapons) enemy just beyond the first save point in Undead Burg. It is more powerful than the Drake Sword (or indeed, anything else you will be able to make or find until late in the game), scales with your stats, and upgrades with Twinkling Titanite (meaning you can upgrade it to the max level without having to hunt down an ember to give to a blacksmith). Additionally, many of the early bosses in the game are demons, which it gets a damage bonus against, making it even better. Only slightly later, the Black Knight Halberd is fairly easily obtained as well (if you get lucky enough to get the knight to drop it) by forcing a Black Knight off a cliff or simply killing it; it is one of the strongest weapons in the game ''period'', and is the preferred weapons for {{Speedrun}}s.

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** If you're [[RandomDrops lucky enough]] to get one to drop, Black Knight weapons have great physical damage, deal extra damage to demons, and are useful through the entire game and even NewGamePlus. The Black Knight Sword is perhaps the most egregious; its stat requirements are fairly low (20 strength and 18 dexterity), and it drops off of a (fairly difficult to beat, but possible to kill cheesily with ranged weapons) enemy just beyond the first save point in Undead Burg. It is more powerful than the Drake Sword (or indeed, anything else you will be able to make or find until late in the game), scales with your stats, and upgrades with Twinkling Titanite (meaning you can upgrade it to the max level without having to hunt down an ember to give to a blacksmith). Additionally, many of the early bosses in the game are demons, which it gets a damage bonus against, making it even better. Only slightly later, the Black Knight Halberd is fairly easily obtained as well (if you get lucky enough to get the knight to drop it) by forcing a Black Knight off a cliff or simply killing it; it is one of the strongest weapons in the game ''period'', and is the preferred weapons for {{Speedrun}}s.it.
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** It's possible but difficult to kill the Owl Beasts in 3F of ''Etrian Odyssey V: Beyond the Myth'', even in the demo version where you're limited to the first 10 levels and first three floors, but they drop materials needed for the Feather Staff, which from +1 to +4 comes with a reasonably-powerful fire-elemental attack that [[SpamAttack costs only a single TP]].

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** ''VideoGame/EtrianOdysseyVBeyondTheMyth'': It's possible but difficult to kill the Owl Beasts in 3F of ''Etrian Odyssey V: Beyond the Myth'', 3F, even in the demo version where you're limited to the first 10 levels and first three floors, but they drop materials needed for the Feather Staff, which from +1 to +4 comes with a reasonably-powerful fire-elemental attack that [[SpamAttack costs only a single TP]].
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** If you're [[RandomDrops lucky enough]] to get one to drop, Black Knight weapons have great physical damage, deal extra damage to demons, and are useful through the entire game and even NewGamePlus. The Black Knight Sword is perhaps the most egregious; its stat requirements are fairly low (20 strength and 18 dexterity), and it drops off of a (fairly difficult to beat, but possible to kill cheesily with ranged weapons) enemy just beyond the first save point in Undead Burg. It is more powerful than the Drake Sword (or indeed, anything else you will be able to make or find until late in the game), scales with your stats, and upgrades with Twinkling Titanite (meaning you can upgrade it to the max level without having to hunt down an ember to give to a blacksmith). Additionally, many of the early bosses in the game are demons, which it gets a damage bonus against, making it even better. Only slightly later, the Black Knight Halberd is fairly easily obtained as well (if you get lucky enough to get the knight to drop it) by forcing a Black Knight off a cliff or simply killing it; it is one of the strongest weapons in the game ''period'', and is the WeaponOfChoice for {{Speedrun}}s.

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** If you're [[RandomDrops lucky enough]] to get one to drop, Black Knight weapons have great physical damage, deal extra damage to demons, and are useful through the entire game and even NewGamePlus. The Black Knight Sword is perhaps the most egregious; its stat requirements are fairly low (20 strength and 18 dexterity), and it drops off of a (fairly difficult to beat, but possible to kill cheesily with ranged weapons) enemy just beyond the first save point in Undead Burg. It is more powerful than the Drake Sword (or indeed, anything else you will be able to make or find until late in the game), scales with your stats, and upgrades with Twinkling Titanite (meaning you can upgrade it to the max level without having to hunt down an ember to give to a blacksmith). Additionally, many of the early bosses in the game are demons, which it gets a damage bonus against, making it even better. Only slightly later, the Black Knight Halberd is fairly easily obtained as well (if you get lucky enough to get the knight to drop it) by forcing a Black Knight off a cliff or simply killing it; it is one of the strongest weapons in the game ''period'', and is the WeaponOfChoice preferred weapons for {{Speedrun}}s.
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An Axe To Grind is no longer a trope


* The [[MorphWeapon Saw Cleaver]] and [[AnAxeToGrind Hunter Axe]] from ''VideoGame/{{Bloodborne}}'' are two of the three starter weapons, yet they are proven to be as deadly as late game weapons you can obtain since they both primarily scale with [[OneStatToRuleThemAll Strength]]. By the time you maximised the upgrade, attached Cursed Tempering Blood Gems and applied Fire/Bolt paper onto it, you probably wouldn't even need the rest of the weapons and stats.

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* The [[MorphWeapon Saw Cleaver]] and [[AnAxeToGrind Hunter Axe]] Axe from ''VideoGame/{{Bloodborne}}'' are two of the three starter weapons, yet they are proven to be as deadly as late game weapons you can obtain since they both primarily scale with [[OneStatToRuleThemAll Strength]]. By the time you maximised the upgrade, attached Cursed Tempering Blood Gems and applied Fire/Bolt paper onto it, you probably wouldn't even need the rest of the weapons and stats.
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* Also present in its spiritual predecessor ''VideoGame/{{Xenogears}}''. If you grind up enough cash early in the game, you can purchase an Ether Doubler from Nisan, which powers up your magic attacks in exchange for increased {{Mana}} cost. Once [[BlackMagicianGirl Elly]] joins your party with her [[HumongousMecha Gear]], she can use [[ReverseShrapnel Aerods]], which are basically a multi-target magic attack that costs fuel instead of ether but still counts as an ether attack. With an Ether Doubler, Elly goes from mediocre SquishyWizard to [[GameBreaker Goddess of MT Death]], and can tear through most enemies in the early-mid game (including bosses) with only one or two rounds of aerod abuse.

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* Also present in its spiritual predecessor ''VideoGame/{{Xenogears}}''. If you grind up enough cash early in the game, you can purchase an Ether Doubler from Nisan, which powers up your magic attacks in exchange for increased {{Mana}} cost. Once [[BlackMagicianGirl Elly]] joins your party with her [[HumongousMecha Gear]], she can use [[ReverseShrapnel Aerods]], which are basically a multi-target magic attack that costs fuel instead of ether but still counts as an ether attack. With an Ether Doubler, Elly goes from mediocre SquishyWizard to [[GameBreaker Goddess of MT Death]], and can tear through most enemies in the early-mid game (including bosses) with only one or two rounds of aerod abuse. And when she [[spoiler:eventually leaves your party]], a savvy player can take them off of her and stick them onto [[MagicKnight Emeralda]] for pretty good effect too.
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Crosswicking Dislyte

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* ''VideoGame/{{Dislyte}}'': The Esper Dhalia. She's an exclusive Esper obtained from Ripple Dimension, which means you only need to stalk chats and act fast to get into her Ripples to get 40 pieces to summon her immediately. She has high speed, her Sonic Camo skill grants party-wide C. RATE Up (and ATK Up when enhanced, which is easy at Phase 4) AND increases AP by 25%, basically turning all your slowpokes into speed demons. And even then, on one target, she can inflict SPD Down and perhaps Frozen right after with Umbra Attack, and her basic attack can inflict Stun. Coupled with the fact that it's easy to obtain Epic Abilimon, it's pretty easy to max out her skills so she's always doing something useful at the speed of sound. More likely than not, she'll remain useful ''forever'' in your many team setups.
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*** While not as busted as it was in some earlier Dragon Quest games, the Puerto Valor casino still has some twinky possibilities. Farming enough tokens via the Slime Slots can get you two Lightning Lances for Jade and Serena as well as a Platinum Power Sword for the hero, which are the best pieces of gear you can get until well into Act 2.

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*** While not as busted as it was in some earlier Dragon Quest games, the Puerto Valor casino still has some twinky possibilities. Farming enough tokens via the Slime Slots can get you two Lightning Lances for Jade and Serena Serena, Spangled Dresses for all the ladies as well as a Platinum Power Sword for the hero, which are the best pieces of gear you can get until well into Act 2.
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removed Up To Eleven wicks


* In ''VideoGame/DashQuest'', Prior to a recent update, the starter spells Magic Missile, Fireball, Recover and Haste are these, thanks to their low Mana cost, relatively high damage, and quick recharging, by merely investing on equipments and skills which reduces you Mana cost, spell recharge speed (which can reach [[UpToEleven 110%]] at max), item & spell duplication, intelligence, critical damage and fire damage, you can deliver OneHitKill to early bosses and clear half of the entire game effortlessly. By the time when you purchased the [[InfinityPlusOneSword Ivory Staff]], prior to a recent update, thanks to a {{Good Bad Bug|s}}, you could nullify your recharging speed into merely ''1 second'' and your spells merely costed ''1-2 Mana'', which meant you can [[GameBreaker bump across all stages within 30 seconds]] in sonic speed while turning your game into a MacrossMissileMassacre by spamming Haste, Fireball, Magic Missile and Lightning over and over again. Now, it is patched and you have to resort to both melee and late game spells.

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* In ''VideoGame/DashQuest'', Prior to a recent update, the starter spells Magic Missile, Fireball, Recover and Haste are these, thanks to their low Mana cost, relatively high damage, and quick recharging, by merely investing on equipments and skills which reduces you Mana cost, spell recharge speed (which can reach [[UpToEleven 110%]] 110% at max), item & spell duplication, intelligence, critical damage and fire damage, you can deliver OneHitKill to early bosses and clear half of the entire game effortlessly. By the time when you purchased the [[InfinityPlusOneSword Ivory Staff]], prior to a recent update, thanks to a {{Good Bad Bug|s}}, you could nullify your recharging speed into merely ''1 second'' and your spells merely costed ''1-2 Mana'', which meant you can [[GameBreaker bump across all stages within 30 seconds]] in sonic speed while turning your game into a MacrossMissileMassacre by spamming Haste, Fireball, Magic Missile and Lightning over and over again. Now, it is patched and you have to resort to both melee and late game spells.
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Direct link.


** Depending on your luck with core crystals, you can get almost any rare Blade early in the game -- though not all of them are good enough to fit this trope. Boreas in particular stands out, as you can max out his [[SkillTree affinity chart]] with very little grinding as early as Chapter 2.

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** Depending on your luck with core crystals, you can get almost any rare Blade early in the game -- though not all of them are good enough to fit this trope. Boreas in particular stands out, as you can max out his [[SkillTree [[SkillScoresAndPerks affinity chart]] with very little grinding as early as Chapter 2.
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* ''VideoGame/{{Stonekeep}}'' has a Dagger of Penetration hidden on the very first introductory floor, revealed by playing around with the lever that opens the exit, [[https://youtu.be/-jMGnSEQoto?t=529 then examining several walls for hidden switches]]. This weapon outright trivializes the next few levels.
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** You can actually get the Master Gear weapons on your first visit to the Citadel. After you save Dr. Michel and complete her questline, she will buy items for more than other nearby merchants sell them. So it's a matter of about half an hour devoted to running back and forth to amass that first million credits.
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*** While not quite as abusable as it was in some earlier Dragon Quest games, the Puerto Valor casino still has some twinky possibilities. Farming enough tokens via the Slime Slots can get you two Lightning Lances for Jade and Serena as well as a Platinum Power Sword for the hero, which are the best pieces of gear you can get until well into Act 2.

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*** While not quite as abusable busted as it was in some earlier Dragon Quest games, the Puerto Valor casino still has some twinky possibilities. Farming enough tokens via the Slime Slots can get you two Lightning Lances for Jade and Serena as well as a Platinum Power Sword for the hero, which are the best pieces of gear you can get until well into Act 2.
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*** While not quite as abusable as it was in Dragon Quest VIII, the Puerto Valor casino still has some twinky possibilities. Farming enough tokens via the Slime Slots can get you two Lightning Lances for Jade and Serena as well as a Platinum Power Sword for the hero, which are the best pieces of gear you can get until well into Act 2.

to:

*** While not quite as abusable as it was in some earlier Dragon Quest VIII, games, the Puerto Valor casino still has some twinky possibilities. Farming enough tokens via the Slime Slots can get you two Lightning Lances for Jade and Serena as well as a Platinum Power Sword for the hero, which are the best pieces of gear you can get until well into Act 2.
Is there an issue? Send a MessageReason:
None


** While not quite as abusable as it was in Dragon Quest VIII, the Puerto Valor casino still has some twinky possibilities. Farming enough tokens via the Slime Slots can get you two Lightning Lances for Jade and Serena as well as a Platinum Power sword fo the hero, which are the best pieces of gear you can get until well into Act 2.

to:

** *** While not quite as abusable as it was in Dragon Quest VIII, the Puerto Valor casino still has some twinky possibilities. Farming enough tokens via the Slime Slots can get you two Lightning Lances for Jade and Serena as well as a Platinum Power sword fo Sword for the hero, which are the best pieces of gear you can get until well into Act 2.
Is there an issue? Send a MessageReason:
None

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** While not quite as abusable as it was in Dragon Quest VIII, the Puerto Valor casino still has some twinky possibilities. Farming enough tokens via the Slime Slots can get you two Lightning Lances for Jade and Serena as well as a Platinum Power sword fo the hero, which are the best pieces of gear you can get until well into Act 2.

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