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* Tropers/LucaEarlgrey: ''VideoGame/TimeCrisis 5': True Mastermind Edition': For all the game's weird reveals, the one that sticks out out like a sore thumb to me is when Keith Martin, player-1 character of ''Time Crisis II'', reveals that Robert, player-2 character of the same game who's become the BigBad of this game, murdered Christy Ryan, the VSSE's internal auditor and DamselInDistress from ''Time Crisis II'', ''and'' that Christy was Keith's girlfriend at the time. At that point, my WillingSuspensionOfDisbelief went out the window, because as a professional crisis-solving armed organization that has solved some pretty nasty incidents like a coup (first game), a KillSat launch (''Time Crisis II''), one nation invading another (''Time Crisis 3''), and a rogue branch of the U.S. military almost nuking the entire country (''Time Crisis 4''), ''surely'' the VSSE must have anti-[[InappropriatelyCloseComrades fraternization]] policies in place? There was no prior hint that Keith and Christy were dating and it just seems like a bad way to add more tragedy to legacy characters (i.e. "oh no, my old partner killed our mutual coworker, ''oh and'' that mutual coworker was my girlfriend").

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* Tropers/LucaEarlgrey: ''VideoGame/TimeCrisis 5': 5: True Mastermind Edition': Edition'': For all the game's weird reveals, the one that sticks out out like a sore thumb to me and made me apply palm to face is when Keith Martin, player-1 character of ''Time Crisis II'', reveals that Robert, player-2 character of the same game who's become the BigBad of this game, murdered Christy Ryan, the VSSE's internal auditor and DamselInDistress from ''Time Crisis II'', ''and'' that Christy was Keith's girlfriend at the time. At that point, my WillingSuspensionOfDisbelief went out the window, because as a professional crisis-solving armed organization that has solved some pretty nasty incidents like a coup (first game), a KillSat launch (''Time Crisis II''), one nation invading another (''Time Crisis 3''), and a rogue branch of the U.S. military almost nuking the entire country (''Time Crisis 4''), ''surely'' the VSSE must have anti-[[InappropriatelyCloseComrades fraternization]] policies in place? There was no prior hint that Keith and Christy were dating and it just seems like a bad way to add more tragedy to legacy characters (i.e. "oh no, my old partner killed our mutual coworker, ''oh and'' that mutual coworker was my girlfriend").
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* Tropers/LucaEarlgrey: ''VideoGame/TimeCrisis 5'': I didn't mind the out-of-nowhere reveal that ''Time Crisis II'' player-2 character Robert Baxter is the traitor, what I find inexcusable is when Keith Martin, player-1 character of that same game, reveals that Robert murdered Christy Ryan, the VSSE's internal auditor and DamselInDistress from ''Time Crisis II'', ''and'' that Christy was Keith's girlfriend at the time. At that point, my WillingSuspensionOfDisbelief went out the window, because as a professional crisis-solving armed organization that has solved some pretty nasty incidents like a coup (first game), a KillSat launch (''Time Crisis II''), one nation invading another (''Time Crisis 3''), and a rogue branch of the U.S. military almost nuking the entire country (''Time Crisis 4''), ''surely'' the VSSE must have anti-[[InappropriatelyCloseComrades fraternization]] policies in place? There was no prior hint that Keith and Christy were dating and it just seems like a bad way to add more tragedy to legacy characters (i.e. "oh no, my old partner killed our mutual coworker, ''oh and'' that mutual coworker was my girlfriend").

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* Tropers/LucaEarlgrey: ''VideoGame/TimeCrisis 5'': I didn't mind 5': True Mastermind Edition': For all the out-of-nowhere reveal game's weird reveals, the one that ''Time Crisis II'' player-2 character Robert Baxter is the traitor, what I find inexcusable sticks out out like a sore thumb to me is when Keith Martin, player-1 character of that same game, ''Time Crisis II'', reveals that Robert Robert, player-2 character of the same game who's become the BigBad of this game, murdered Christy Ryan, the VSSE's internal auditor and DamselInDistress from ''Time Crisis II'', ''and'' that Christy was Keith's girlfriend at the time. At that point, my WillingSuspensionOfDisbelief went out the window, because as a professional crisis-solving armed organization that has solved some pretty nasty incidents like a coup (first game), a KillSat launch (''Time Crisis II''), one nation invading another (''Time Crisis 3''), and a rogue branch of the U.S. military almost nuking the entire country (''Time Crisis 4''), ''surely'' the VSSE must have anti-[[InappropriatelyCloseComrades fraternization]] policies in place? There was no prior hint that Keith and Christy were dating and it just seems like a bad way to add more tragedy to legacy characters (i.e. "oh no, my old partner killed our mutual coworker, ''oh and'' that mutual coworker was my girlfriend").
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* Tropers/LucaEarlgrey: ''VideoGame/TimeCrisis 5'': I didn't mind the out-of-nowhere reveal that ''Time Crisis II'' player-2 character Robert Baxter is the traitor, what I find inexcusable is when Keith Martin, player-1 character of that same game, reveals that Robert murdered Christy Ryan, the VSSE's internal auditor and DamselInDistress from ''Time Crisis II'', ''and'' that Christy was Keith's girlfriend at the time. At that point, my WillingSuspensionOfDisbelief went out the window, because as a professional crisis-solving armed organization that has solved some pretty nasty incidents like a coup (first game), a KillSat launch (''Time Crisis II''), one nation invading another (''Time Crisis 3''), and a rogue branch of the U.S. military almost nuking the entire country (''Time Crisis 4''), ''surely'' the VSSE must have anti-[[InappropriatelyCloseComrades fraternization]] policies in place? There was no prior hint that Keith and Christy were dating and it just seems like a bad way to add more tragedy to legacy characters (i.e. "oh no, this coworker died, ''oh and'' she was my girlfriend").

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* Tropers/LucaEarlgrey: ''VideoGame/TimeCrisis 5'': I didn't mind the out-of-nowhere reveal that ''Time Crisis II'' player-2 character Robert Baxter is the traitor, what I find inexcusable is when Keith Martin, player-1 character of that same game, reveals that Robert murdered Christy Ryan, the VSSE's internal auditor and DamselInDistress from ''Time Crisis II'', ''and'' that Christy was Keith's girlfriend at the time. At that point, my WillingSuspensionOfDisbelief went out the window, because as a professional crisis-solving armed organization that has solved some pretty nasty incidents like a coup (first game), a KillSat launch (''Time Crisis II''), one nation invading another (''Time Crisis 3''), and a rogue branch of the U.S. military almost nuking the entire country (''Time Crisis 4''), ''surely'' the VSSE must have anti-[[InappropriatelyCloseComrades fraternization]] policies in place? There was no prior hint that Keith and Christy were dating and it just seems like a bad way to add more tragedy to legacy characters (i.e. "oh no, this coworker died, my old partner killed our mutual coworker, ''oh and'' she that mutual coworker was my girlfriend").
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* Tropers/LucaEarlgrey: ''VideoGame/TimeCrisis 5'': I didn't mind the out-of-nowhere reveal that ''Time Crisis II'' player-2 character Robert Baxter is the traitor, what I find inexcusable is when Keith Martin, player-1 character of that same game, reveals that Robert murdered Christy Ryan, the VSSE's internal auditor and DamselInDistress from ''Time Crisis II'', ''and'' that Christy was Keith's girlfriend at the time. At that point, my WillingSuspensionOfDisbelief went out the window, because as a professional crisis-solving armed organization that has solved some pretty nasty incidents like a coup (first game), a KillSat launch (''Time Crisis II''), one nation invading another (''Time Crisis 3''), and a rogue branch of the U.S. military almost nuking the entire country (''Time Crisis 4''), ''surely'' the VSSE must have anti-[[InappropriatelyCloseComrades fraternization]] policies in place? There was no prior hint that Keith and Christy were dating and it just seems like a bad way to add more tragedy to legacy characters.

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* Tropers/LucaEarlgrey: ''VideoGame/TimeCrisis 5'': I didn't mind the out-of-nowhere reveal that ''Time Crisis II'' player-2 character Robert Baxter is the traitor, what I find inexcusable is when Keith Martin, player-1 character of that same game, reveals that Robert murdered Christy Ryan, the VSSE's internal auditor and DamselInDistress from ''Time Crisis II'', ''and'' that Christy was Keith's girlfriend at the time. At that point, my WillingSuspensionOfDisbelief went out the window, because as a professional crisis-solving armed organization that has solved some pretty nasty incidents like a coup (first game), a KillSat launch (''Time Crisis II''), one nation invading another (''Time Crisis 3''), and a rogue branch of the U.S. military almost nuking the entire country (''Time Crisis 4''), ''surely'' the VSSE must have anti-[[InappropriatelyCloseComrades fraternization]] policies in place? There was no prior hint that Keith and Christy were dating and it just seems like a bad way to add more tragedy to legacy characters.characters (i.e. "oh no, this coworker died, ''oh and'' she was my girlfriend").
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* Tropers/LucaEarlgrey: ''VideoGame/TimeCrisis 5'': I didn't mind the out-of-nowhere reveal that ''Time Crisis II'' player-2 character Robert Baxter is the traitor, what I find inexcusable is when Keith Martin, player-1 character of that same game, reveals that Robert murdered Christy Ryan, the VSSE's internal auditor and DamselInDistress from ''Time Crisis II'', ''and'' that Christy was Keith's girlfriend at the time. At that point, my WillingSuspensionOfDisbelief went out the window, because as a professional crisis-solving armed organization that has solved some pretty nasty incidents like a coup (first game), a KillSat launch (''Time Crisis II''), one nation invading another (''Time Crisis 3''), and a rogue branch of the U.S. military almost nuking the entire country (''Time Crisis 4''), ''surely'' the VSSE must have anti-[[InappropriatelyCloseComrades fraternization]] policies in place? There was no prior hint that Keith and Christy were dating and it just seems like a bad way to add more tragedy to legacy characters.
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** Tropers/ILikeRobots: This game's writing as a whole is awful, and there are several examples of suckage I could list, but because Batman's death has already been mentioned and I can only pick one moment, I'll add the aftermath of the Flash's death for being especially egregious. So the Flash has previously saved the Suicide Squad from being taken to Braniac's ship and brainwashed by mind-controlled Green Lantern. The Flash succumbs to Braniac's mind control and the Squad kills him. Afterwards, Captain Booomerang outright ''tries to piss on his corpse.'' Already crass and unfunny, but it gets worse; Deadshot stops him and says they should show him some respect, only for the scene to turn into an idiotic dick joke with the Squad congratulating Boomerang for [[GagPenis being apparently well-endowed.]] [[NotMakingThisUpDisclaimer Yes, seriously.]] The scene is the epitome of what's wrong with the game's story: Immature, cringeworthy and edgy writing and disrespect for beloved heroic characters. And as a game canon to the fantastic Arkhamverse, it leaves a bad taste in my mouth.
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* Tropers/AlmightyKingPrawn: As a little kid I loved watching my brother play VideoGame/BanjoKazooie and Tooie on the his UsefulNotes/Nintendo64. Needless to say, 5-year-old me was extremely excited for Nuts & Bolts to come out. (This being the early days of the internet where you couldn't look up games easily and had to just buy them.) So we turned the game on to see a fat and depressed Banjo and Kazooie, a joke that didn't really land all too well. They see Gruntilda and they're about to fight: finally, the game's starting! We're gonna have so much fun and [[WorldOfSnark snark]]! And then this dumbass who calls himself the "Lord of Games" comes in, says they're outdated and no one likes them anymore, and forces them in cars. Being as young as I was, that scene genuinely broke my heart. I still think about it a lot. Poor me became a borderline StepfordSmiler, desperately waiting alongside my brother for a Banjo-Threeie that never came. All I can say is thank God for VideoGame/{{S|uperSmashBrosUltimate}}mash.

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* Tropers/AlmightyKingPrawn: As a little kid I loved watching my brother play VideoGame/BanjoKazooie and Tooie on the his UsefulNotes/Nintendo64.Platform/Nintendo64. Needless to say, 5-year-old me was extremely excited for Nuts & Bolts to come out. (This being the early days of the internet where you couldn't look up games easily and had to just buy them.) So we turned the game on to see a fat and depressed Banjo and Kazooie, a joke that didn't really land all too well. They see Gruntilda and they're about to fight: finally, the game's starting! We're gonna have so much fun and [[WorldOfSnark snark]]! And then this dumbass who calls himself the "Lord of Games" comes in, says they're outdated and no one likes them anymore, and forces them in cars. Being as young as I was, that scene genuinely broke my heart. I still think about it a lot. Poor me became a borderline StepfordSmiler, desperately waiting alongside my brother for a Banjo-Threeie that never came. All I can say is thank God for VideoGame/{{S|uperSmashBrosUltimate}}mash.



* Tropers/{{Redhead64}}: When I completed the UsefulNotes/NintendoDS version of ''VideoGame/DrawnToLife: The Next Chapter'' I began to wish I hadn't. Why? Because of the ending. In short, what it shows is that [[spoiler: the whole thing was AllJustADream of minor character Mike, and everyone else (save for Heather) [[DreamApocalypse no longer exists]]. All those characters and towns I saved over the course of two games and You just erase them all from existence?!]] This is how you end the series?! It's quite possibly the most [[MoodDissonance jarring, infuriating]], [[TearJerker depressing]] and [[ShootTheShaggyDog pointless]] ending I've ever laid my eyes upon! At least there's [[http://wattledee11.deviantart.com/art/DTL-2-Alt-Ending-Challenge-142002855 fanfiction]]...

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* Tropers/{{Redhead64}}: When I completed the UsefulNotes/NintendoDS Platform/NintendoDS version of ''VideoGame/DrawnToLife: The Next Chapter'' I began to wish I hadn't. Why? Because of the ending. In short, what it shows is that [[spoiler: the whole thing was AllJustADream of minor character Mike, and everyone else (save for Heather) [[DreamApocalypse no longer exists]]. All those characters and towns I saved over the course of two games and You just erase them all from existence?!]] This is how you end the series?! It's quite possibly the most [[MoodDissonance jarring, infuriating]], [[TearJerker depressing]] and [[ShootTheShaggyDog pointless]] ending I've ever laid my eyes upon! At least there's [[http://wattledee11.deviantart.com/art/DTL-2-Alt-Ending-Challenge-142002855 fanfiction]]...
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* Tropers/Connor2107: ''VideoGame/SuicideSquadKillTheJusticeLeague'' was a pretty lackluster experience overall, and the game's story did it absolutely no favors. To summarize, the Batman we've known and loved for at least [[Franchise/BatmanArkhamSeries four games]] gets brainwashed by Brainiac, and later shot in the head by Harley Quinn. But that's not the DMOS. The DMOS is right before Harley kills him, she calls him out for "causing long-term mental and emotional damage to everyone you knew." Excuse me!? Harley, you once [[VideoGame/BatmanArkhamKnight helped the Joker dose a five year old with TITAN.]] You do ''not'' have the moral high ground.
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* Tropers/MathsAngelicVersion: I'm a long-time ''Franchise/TouhouProject'' fan, but I can't stand the story of ''[[VideoGame/TouhouKikeijuuWilyBeastAndWeakestCreature Wily Beast and Weakest Creature]]''. If I have to point to one moment that ruins it, it's when it's revealed what you're actually fighting for: you're being tricked into helping an alliance of animal spirits who believe that the strong have the right to abuse and enslave the weak. This twist would have been fine if it led to the protagonist rebelling against the animal spirits, but nope. The rest of the game has them making you fight Keiki, a god who tried to protect the victims of their cruel and unjust system. While the story is annoyingly unclear about her exact morality,[[note]]According to the manual, her idols ended up oppressing the very victims she was trying to help (and the way it's described is an obnoxiously cynical subversion of the power of altruism), and her trying to take over the whole Animal Realm is questionable, but she ultimately seems like a WellIntentionedExtremist. And good intentions is reason enough for me to like her more than the monsters she's up against.[[/note]] no interpretation is appealing in the slightest because of how utterly unlikable the animal spirits are. If a Keiki victory would improve things, I obviously don't want to be forced to fight her, and if it would just lead to the destruction of the Animal Realm, it still doesn't work for me because [[TooBleakStoppedCaring I have absolutely no interest in saving that awful place full of awful people]].

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* Tropers/MathsAngelicVersion: I'm a long-time ''Franchise/TouhouProject'' fan, but I can't stand the story of ''[[VideoGame/TouhouKikeijuuWilyBeastAndWeakestCreature Wily Beast and Weakest Creature]]''. If I have to point to one moment that ruins it, it's when it's revealed what you're actually fighting for: you're being tricked into helping an alliance of animal spirits who believe that the strong have the right to abuse and enslave the weak. This twist would have been fine if it led to the protagonist rebelling against the animal spirits, but nope. The rest of the game has them making you fight Keiki, a god who tried to protect the victims of their cruel and unjust system. While the story is annoyingly unclear about her exact morality,[[note]]According morality,[[note]]She comes off as good person that ZUN randomly slapped bad traits on to make the fact that you have to defeat her more palatable: Her threats to the manual, protagonist amount to a KickTheDog moment, The part about her idols ended up somehow oppressing the very victims she was trying to help (and the way it's described is not explored at all, and only brought up in another character's manual description (in an obnoxiously cynical subversion of the power of altruism), altruism) and in her trying to take over enemies' dialogue (a blatantly biased source with a history of dishonesty). None of this changes the whole Animal Realm is questionable, but fact that she ultimately seems like comes off as a WellIntentionedExtremist. And WellIntentionedExtremist at worst, and good intentions is reason enough for me to like her more than the monsters she's up against.[[/note]] against[[/note]] no interpretation is appealing in the slightest because of how utterly unlikable the animal spirits are. are.[[note]]Their "concern" about Keiki oppressing the human spirits was apparently meant to be a redeeming quality, but it falls flat when their motivation for fighting her is restoring a system that oppresses the same people.[[/note]] If a Keiki victory would improve things, I obviously don't want to be forced to fight her, and if it would just lead to the destruction of the Animal Realm, it still doesn't work for me because [[TooBleakStoppedCaring I have absolutely no interest in saving that awful place full of awful people]].
people. [[WordOfGod ZUN's explanation]] does nothing to save it either because the allegory (corporate tyranny vs. AI tyranny) is shallow and presents a false dichotomy not worth asking in the first place (and even if it had been better written, an "oops, it turns out [[TooBleakStoppedCaring everyone is unlikable]]" conflict or "oops, you made sure TheBadGuyWins" twist is not a good fit for a game meant to be replayed a lot). Finally, it's a shame that the cool concept of a liberator and sculptor goddess is wasted on this cynical nonsense.
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* [=SorPepita=]: ''VideoGame/BioShockInfinite'' is and probably will always be my favourite videogame story of all time, but I believe they screwed up royally when retconning Daisy Fitzroy's motivation. Before the retcon, she was an excellent example of how one person can fight monsters while still being a monster herself, and anyone who doesn't think so can find plenty of examples in history (and there is one which greatly resembles Daisy's MoralEventHorizon of attempting the murder of an innocent kid in spite of what started as a noble crusade: Tsarism was hideous and revolting against it was fully justified, but the Revolution ended up killing Nicholas II's children, including 14-year old Alexei). But plenty of people complained that the Daisy they knew would never do such a thing (despite all previous interaction with her amounting to a single cutscene), and so in ''Burial in Sea'' we learn that it was all a plan to motivate Elizabeth into destroying Comstock. Apparently being kidnapped and tortured by him for the purpose of turning her into the Lamb who would destroy the Sodom Below wasn't motivating enough. Yeah, the new Daisy makes oh so much more sense.

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* [=SorPepita=]: ''VideoGame/BioShockInfinite'' is and probably will always be my favourite videogame story of all time, but I believe they screwed up royally when retconning Daisy Fitzroy's motivation. Before the retcon, she was an excellent example of how one person can fight monsters while still being a monster herself, and anyone who doesn't think so can find plenty of examples in history (and there is one which greatly resembles Daisy's MoralEventHorizon of attempting the murder of an innocent kid in spite of what started the whole thing starting as a noble crusade: Tsarism was a hideous regime and revolting against it was fully justified, but yet the Revolution ended up killing Nicholas II's children, including 14-year old Alexei). But plenty of people complained that the Daisy they knew would never do such a thing (despite all previous interaction with her amounting to a single cutscene), and so in ''Burial in Sea'' we learn that it was all a plan to motivate Elizabeth into destroying Comstock. Apparently being kidnapped and tortured by him for the purpose of turning her into the Lamb who would destroy the Sodom Below wasn't motivating enough. Yeah, the new Daisy makes oh so much more sense.

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* Animeking1108: As much as I enjoyed ''VideoGame/LifeIsStrange,'' Chloe's behavior was often a sour spot for me. However, what really annoyed me was in episode 1 when David confronts her about his missing gun and then notices her pot. If the player fails to hide, Chloe will [[DirtyCoward immediately blame Max for the weed]]. If the player either denies it or if they succeeded in hiding, David will slap Chloe after one-too-many disrespectful comments. If the decision ends up being final, David is [[DesignatedVillain painted as the bad guy for disciplining Chloe]], and she will [[EntitledBastard blame Max for not having her back]]. First off, if Max hid, it was her fault in the first place for telling her to hide. Second off, if Max didn't hide, Chloe had no right to throw Max under the bus to save her own skin and blame her for what happened. Third, Chloe was doing drugs, and as the game later reveals, [[spoiler: stole a gun]], [[DesignatedHero both of which are illegal]], which only [[StrawmanHasAPoint justifies David's actions even more]]. Despite all that, the game has the audacity to [[YouMonster guilt-trip the player]] for letting that [[BrattyTeenageDaughter smartass]] [[TheStoner junkie]] [[UnintentionallyUnsympathetic get some well-needed karma for her actions]].

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* ''VideoGame/LifeIsStrange'':
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Animeking1108: As much as I enjoyed ''VideoGame/LifeIsStrange,'' ''Life is Strange,'' Chloe's behavior was often a sour spot for me. However, what really annoyed me was in episode 1 when David confronts her about his missing gun and then notices her pot. If the player fails to hide, Chloe will [[DirtyCoward immediately blame Max for the weed]]. If the player either denies it or if they succeeded in hiding, David will slap Chloe after one-too-many disrespectful comments. If the decision ends up being final, David is [[DesignatedVillain painted as the bad guy for disciplining Chloe]], and she will [[EntitledBastard blame Max for not having her back]]. First off, if Max hid, it was her fault in the first place for telling her to hide. Second off, if Max didn't hide, Chloe had no right to throw Max under the bus to save her own skin and blame her for what happened. Third, Chloe was doing drugs, and as the game later reveals, [[spoiler: stole a gun]], [[DesignatedHero both of which are illegal]], which only [[StrawmanHasAPoint justifies David's actions even more]]. Despite all that, the game has the audacity to [[YouMonster guilt-trip the player]] for letting that [[BrattyTeenageDaughter smartass]] [[TheStoner junkie]] [[UnintentionallyUnsympathetic get some well-needed karma for her actions]].actions]].
** Tropers/MathsAngelicVersion: I despise ''Life is Strange'', and the ending is the main reason why. We have learned that Max's use of her powers has caused a tornado to appear for... some reason, and now she has to either let it destroy a town or go back in time to undo the entire game and allow Chloe's murder to be committed, rendering the entire story pointless -- if Max's powers had never manifested, the outcome would have been exactly the same except that she hasn't learned the lovely lesson that her attempts to use her powers to make things better only made things worse because the story arbitrarily decided that using time travel to undo your mistakes is bad.[[note]]Bonus dethronement points for selective enforcement: apparently you have to live with your mistakes and not use time travel to fix them... unless the mistake is using time travel.[[/note]] Add the whole BuryYourGays thing, and you have a terrible ending with terrible implications. I get that the message is "accept the past", but this kind of story just doesn't work for conveying that -- you have to accept the past because you can't change it, not because you could change it, but the universe decided that you accepting it is so goddamn important that innocent people have to die over it.
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* Tropers/Loekman3: Miles "Evolved" Suit from ''VideoGame/MarvelsSpiderman2'' got me to say like "Why man...?". Besides being ugly and completely uneccessary, the reason for doing so is apparently because he wants to distinguish himself from Peter, but like he already does that from the very start and that is not to mention that he does this [[SkewedPriorities while in the middle of a Symbiote invasion that threatens the entire planet with it]]. Oh and to make things even worse, nobody showed any complaints about it, in fact they praised it with Peter, Ganke and Hailey thinking that his new appearance suits him.
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Addendum to my moment, since it's kinda easy to miss the mark


Near the end of the main route, [[spoiler:Sunny tries to stop his former friend Basil from killing himself. But Basil remains in denial about Sunny's AccidentalMurder of the latter's sister Mari, and both boys hallucinate and break down, physically fighting each other in desperation. Sunny tries to calm himself down, but it doesn't work like it did before, and Basil ends up stabbing Sunny in the eye. In short, Basil doesn't take to Sunny's help. He [[MindRape wrests all agency from Sunny's mind]], cripples his body for life, and makes them both collapse helplessly on the floor. Some people see this as a climactic consequence of Basil's toxic positivity, or a lead-in to a message of how love and friendship are more powerful than past trauma. But this being a violation of Sunny's safety and trust, combined with the fact that all alternatives involve Sunny's friend (whom I can't see as his actual best friend) dying by suicide, and that all responsibility is seemingly forced on Sunny for a mess that occurred of no one's fault,]] I find this deeply anxiety-inducing and degrading instead.

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Near the end of the main route, [[spoiler:Sunny tries to stop his former friend Basil from killing himself. But Basil remains in denial about Sunny's AccidentalMurder of the latter's sister Mari, and both boys hallucinate and break down, physically fighting each other in desperation. Sunny tries to calm himself down, but it doesn't work like it did before, and Basil ends up stabbing Sunny in the eye. In short, Basil doesn't take to Sunny's help. He [[MindRape wrests all agency from Sunny's mind]], cripples his body for life, and makes them both collapse helplessly on the floor. Some people see this as a climactic consequence of Basil's toxic positivity, or a lead-in to a message of how love and friendship are more powerful than past trauma. But this being a violation of Sunny's safety and trust, combined with the fact that all alternatives involve Sunny's friend (whom I can't see as his actual best friend) dying by suicide, and that all responsibility is seemingly forced on Sunny for a mess that occurred of no one's fault,]] I find this deeply anxiety-inducing and degrading instead. [[spoiler:Yes, I am unironically arguing that the fight's effects on Sunny, including the psychological sense of betrayal, are just as bad [[RapeIsASpecialKindOfEvil as someone being raped]]. It is biologically impossible for me to empathize with Sunny and sympathize with Basil at the same time, and such an act whose repercussions the latter isn't brought into the open for has no place in any cultural mainstream.]]
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** Tropers/{{Grotadmorv}}: For a point that often goes undiscussed, the portrayal of Kamek, Bowser Jr's famed BeleagueredAssistant and caretaker, really bothered me in this game. So we see a flashback where he caused Bowser's Castle to crash into Shangri Spa and put the entire Koopa Troop to humiliating manual labor to pay for years worth of damages. While a BrickJoke later on makes it understandable he'd get confused and he was panicking at the time, the flashback showing it has him as a clear UnreliableNarrator exaggerating his heroics. He then pretends to spend the entire streamer section {{Wangst}}ing that Bowser doesn't trust him and acting like a smug asshole whenever he does anything right, even though we have seen full well that he is refusing to owe up to his mistakes. Not helping is that when Bowser Jr. gets shredded, Kamek only cares about saving Jr. so he can use his Clown Car. Not to mention the bizarre NonSequitur "joke" the game's writing randomly gives to him. In the end, the green streamer plays out like a potentially fun EnemyMine getting ruined by CharacterDerailment.
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* Miracle @ St. Olaf: The way ''VideoGame/MaxPayne3'' resolves the conflict between Max and Serrano is just awful in every direction. Serrano had taken a flying leap over the MoralEventHorizon by murdering an innocent, helpless woman in cold blood, and yet the writers somehow expected us to [[CryForTheDevil pity and root for him]] once he runs afoul of another, slightly nastier villain and gets tortured. Well, boo-fucking-hoo, Rockstar; the guy's a remorseless killer and he earned his bad karma legitimately. Further rubbing salt in the wound is that Max frees Serrano, allows him to take revenge on the doctor who was torturing him, and then... he just lets the guy go. Remember, seeing women get hurt is one of Max's biggest {{Berserk Button}}s. He fled from New York to Brazil in the first place because he killed a mobster's son, without a second of hesitation, for the act of hitting a woman. Not only does he completely forget about what Serrano did to Fabiana, but his internal narration even has him admiring the evil fucker and hoping he survived (Though the fact that the building that he was in completely collapsed thankfully means there was practically zero chance of him surviving, but of course they NeverFoundTheBody). If Max suddenly being okay with violence against women was supposed to be some attempt at CharacterDevelopment, then I have to say Rockstar's creative team are even worse at writing than Joe Hazelwood was at captaining an oil tanker. Nevermind all the {{Fanservice}} in video games; if you want a compelling example of real misogyny in the medium, look no further.

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* Miracle @ St. Olaf: The way ''VideoGame/MaxPayne3'' resolves the conflict between Max and Serrano is just awful in every direction. Serrano had taken a flying leap over the MoralEventHorizon by murdering an innocent, helpless woman in cold blood, and yet the writers somehow expected us to [[CryForTheDevil pity and root for him]] once he runs afoul of another, slightly nastier villain and gets tortured. Well, boo-fucking-hoo, Rockstar; the guy's a remorseless killer and he earned his bad karma legitimately. Further rubbing salt in the wound is that Max frees Serrano, allows him to take revenge on the doctor who was torturing him, and then... he just lets the guy go. Remember, seeing women get hurt is one of Max's biggest {{Berserk Button}}s. He fled from New York to Brazil in the first place because he killed a mobster's son, without a second of hesitation, for the act of hitting a woman. Not only does he completely forget about what Serrano did to Fabiana, but his internal narration even has him admiring the evil fucker and hoping he survived (Though the fact that the building that he was in completely collapsed thankfully means there was practically zero chance of him surviving, but of course they NeverFoundTheBody). If Max suddenly being okay with violence against women was supposed to be some attempt at CharacterDevelopment, then I have to say Rockstar's creative team writers are even worse at writing their job than [[https://en.wikipedia.org/wiki/Exxon_Valdez_oil_spill Joe Hazelwood was at captaining an oil tanker.his]]. Nevermind all the {{Fanservice}} in video games; if you want a compelling example of real misogyny in the medium, look no further.
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Decided to completely unsubscribe from the game now


* Tropers/Loekman3: I can't help but roll my eyes in ''VideoGame/DisneyDreamlightValley'' when it turns that The Forgetting's dimensional tear will shatter all of reality and not just the Dreamlight Valley itself. Like I get it, they want to show us the stakes of the crisis but having it threaten everything outside of our Valley and the Realm surrounding is completely unnecessary especially in a work like this when just those is already enough for us to understand the weight of the threat.
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None


* Tropers/MasterN: Today on "Master N rants about endings he hates", we're looking at ''VideoGame/SacredEarthAlternative'', in which you play as Konoe in her search to find her memories and save what little is left of the world, and the story is fairly intriguing, though not without some problems. So you get to the end and fight the FinalBoss... and [[spoiler:even if you win, she kills Kuroe and destroys the world anyway, and brings about an implied HappyEndingOverride for ''Promise'']]. OK, a lot of RPG games have MultipleEndings, so clearly that's the bad end and the player has to go back and do something to trigger the GoldenEnding. So you go fight the {{Superboss}} and unlock the TrueFinalBoss fight, and what's your reward for all that hard work? '''The exact same depressing ending, with ONE additional scene added that's nothing but a {{Cliffhanger}}.''' As I have stated on my troper page, there is no worse ending for a video game than one that ends by [[ShootTheShaggyDog invalidating the player's efforts]], and the fact that the game teases you with an alternate ending only for it to be essentially the same ending with one minor difference feels like a giant middle finger to any players who got through the game's challenges. Basically, it's ''VideoGame/FinalFantasyXIII2'''s ending all over again[[note]]There's a damn good reason that game's ending is on Creator/JoshScorcher's "Top 10 Worst Endings" (in video games)[[/note]], and is so bad that it killed my interest in the series going forward, because I do not want to stick around if it's gonna do this again.

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* Tropers/MasterN: Today on "Master N rants about endings he hates", we're looking at ''VideoGame/SacredEarthAlternative'', in which you play as Konoe in her search to find her memories and save what little is left of the world, and the story is fairly intriguing, though not without some problems. So you get to the end and fight the FinalBoss... and [[spoiler:even if you win, she kills Kuroe Konoe and destroys the world anyway, and brings about an implied HappyEndingOverride for ''Promise'']]. OK, a lot of RPG games have MultipleEndings, so clearly that's the bad end and the player has to go back and do something to trigger the GoldenEnding. So you go fight the {{Superboss}} and unlock the TrueFinalBoss fight, and what's your reward for all that hard work? '''The exact same depressing ending, with ONE additional scene added that's nothing but a {{Cliffhanger}}.''' As I have stated on my troper page, there is no worse ending for a video game than one that ends by [[ShootTheShaggyDog invalidating the player's efforts]], and the fact that the game teases you with an alternate ending only for it to be essentially the same ending with one minor difference feels like a giant middle finger to any players who got through the game's challenges. Basically, it's ''VideoGame/FinalFantasyXIII2'''s ending all over again[[note]]There's a damn good reason that game's ending is on Creator/JoshScorcher's "Top 10 Worst Endings" (in video games)[[/note]], and is so bad that it killed my interest in the series going forward, because I do not want to stick around if it's gonna do this again.
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I know, many spoiler tags, but I\'m trying my best to keep the final boss a secret.

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* Tropers/{{Ruderuby}}: I've grown to dislike ''VideoGame/FireEmblemWarriorsThreeHopes'' as time has gone on, most of all Golden Wildfire, which has my least favorite part across both games; the final battle against [[spoiler:Rhea]]. First of all, [[spoiler:she]] has barely had any relavancy in the story up until this point, so there's a low chance that the player will feel that big of a connection to [[spoiler:her]], even those who has played ''Three Houses'' and pretty much know all about [[spoiler:her]] backstory. But my biggest problem comes from how the story is suddenly trying to make [[spoiler:her]] look like a sympathetic villain. Now, I myself do find [[spoiler:her]] sympathetic but also understand how and why [[spoiler:she's]] being treated like a villain. But the big problem is that Golden Wildfire has throughout its entire run done nothing but condemn [[spoiler:her]], so the attempts to make this moment more tragic come completely out of left field, and the bad stuff about [[spoiler:her]] becomes much easier to believe, so saying it's supposed to be morally ambigious doesn't work because the story hasn't provided me with any reason to feel bad for [[spoiler:killing Rhea]] while also removing the reasons that actually made me feel bad. And Melody of Clarity, which is obviously meant to make it more melancholy, just adds salt in the wound because it is so good, and I wish it was playing in a story that makes me feel conflicted instead of confused.
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TRS


*** In this episode, you play as an attorney defending [[BitchInSheepsClothing Bridget]] in Angie's murder trial [[WhatDoYouMeanItWasntMadeOnDrugs (whose ghost advises you,]] [[MakesJustAsMuchSenseInContext for some reason)]]. Just through watching [[WebVideo/{{Retsupurae}} slowbeef & Diabetus']] [[https://www.youtube.com/watch?v=NVlt_F62Pao&list=PLzaxOQM7-ZIJNeFWyLAuc2faGXrlJ7wAY footage,]] you know that your character [[KangarooCourt is shat upon at every opportunity.]]

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*** In this episode, you play as an attorney defending [[BitchInSheepsClothing Bridget]] in Angie's murder trial [[WhatDoYouMeanItWasntMadeOnDrugs (whose ghost advises you,]] you, [[MakesJustAsMuchSenseInContext for some reason)]]. Just through watching [[WebVideo/{{Retsupurae}} slowbeef & Diabetus']] [[https://www.youtube.com/watch?v=NVlt_F62Pao&list=PLzaxOQM7-ZIJNeFWyLAuc2faGXrlJ7wAY footage,]] you know that your character [[KangarooCourt is shat upon at every opportunity.]]
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* Tropers/Loekman3: I can't help but roll my eyes in ''VideoGame/DisneyDreamlightValley'' when it turns that The Forgetting's dimensional tear will shatter all of reality and not just the Dreamlight Valley itself. Like I get it, they want to show us the stakes of the crisis but having it threaten everything outside of our Valley and the Realm surrounding is completely unnecessary especially in a work like this when just those is already enough for us to understand the weight of the threat.
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None


* Tropers/MathsAngelicVersion: I'm a long-time ''Franchise/TouhouProject'' fan, but I can't stand the story of ''VideoGame/WilyBeastAndWeakestCreature''. If I have to point to one moment that ruins it, it's when it's revealed what you're actually fighting for: you're being tricked into helping an alliance of animal spirits who believe that the strong have the right to abuse and enslave the weak. This twist would have been fine if it led to the protagonist rebelling against the animal spirits, but nope. The rest of the game has them making you fight Keiki, a god who tried to protect the victims of their cruel and unjust system. While the story is annoyingly unclear about her exact morality,[[note]]According to the manual, her idols ended up oppressing the very victims she was trying to help (and the way it's described is an obnoxiously cynical subversion of the power of altruism), and her trying to take over the whole Animal Realm is questionable, but she ultimately seems like a WellIntentionedExtremist. And good intentions is reason enough for me to like her more than the monsters she's up against.[[/note]] no interpretation is appealing in the slightest because of how utterly unlikable the animal spirits are. If a Keiki victory would improve things, I obviously don't want to be forced to fight her, and if it would just lead to the destruction of the Animal Realm, it still doesn't work for me because [[TooBleakStoppedCaring I have absolutely no interest in saving that awful place full of awful people]].

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* Tropers/MathsAngelicVersion: I'm a long-time ''Franchise/TouhouProject'' fan, but I can't stand the story of ''VideoGame/WilyBeastAndWeakestCreature''.''[[VideoGame/TouhouKikeijuuWilyBeastAndWeakestCreature Wily Beast and Weakest Creature]]''. If I have to point to one moment that ruins it, it's when it's revealed what you're actually fighting for: you're being tricked into helping an alliance of animal spirits who believe that the strong have the right to abuse and enslave the weak. This twist would have been fine if it led to the protagonist rebelling against the animal spirits, but nope. The rest of the game has them making you fight Keiki, a god who tried to protect the victims of their cruel and unjust system. While the story is annoyingly unclear about her exact morality,[[note]]According to the manual, her idols ended up oppressing the very victims she was trying to help (and the way it's described is an obnoxiously cynical subversion of the power of altruism), and her trying to take over the whole Animal Realm is questionable, but she ultimately seems like a WellIntentionedExtremist. And good intentions is reason enough for me to like her more than the monsters she's up against.[[/note]] no interpretation is appealing in the slightest because of how utterly unlikable the animal spirits are. If a Keiki victory would improve things, I obviously don't want to be forced to fight her, and if it would just lead to the destruction of the Animal Realm, it still doesn't work for me because [[TooBleakStoppedCaring I have absolutely no interest in saving that awful place full of awful people]].
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*** What helps soften the blow is that [[spoiler: based on dialogue from Joker, Strange, and Scarecrow about Batman bottling up his feelings suggests that Joker is really a split personality Batman made, that was briefly woken up by the Toxin of the first game and briefly appeared after beating Mr. Freeze. Though the game itself is suggesting that Joker came back from beyond thanks to Batman's blood infection, which honestly feels like cheating; not only did the series have a record of DoingInTheWizard, giving actual reasons for seemingly supernatural events, but ''Knight'' was trying to be even more realistic, removing Bane and the Titan forumla. That and Batman is not a magic hero.]]

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*** What helps soften the blow is that [[spoiler: based on dialogue from Joker, Strange, and Scarecrow about Batman bottling up his feelings suggests that Joker is really a split personality Batman made, that was briefly woken up by the Toxin of the first game and briefly appeared after beating Mr. Freeze. Though the game itself is suggesting that Joker came back from beyond thanks to Batman's blood infection, which honestly feels like cheating; not only did the series have a record of DoingInTheWizard, giving actual reasons for seemingly supernatural events, but ''Knight'' was trying to be even more realistic, removing Bane and the Titan forumla.formula. That and Batman is not a magic hero.]]
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* Grotadmorv: I've played a few ''VideoGame/SuperMarioWorld'' ROM hacks, and ''Hack'' is one of my favorite series. When ''Hack 5'' released, I enjoyed it until I reached the final level. The game [[FilibusterFreefall randomly turns into political commentary]] and has Donald Trump appear in a cutscene. The rest of the level is set inside his phone, complete with insulting messages and enemies with Trump heads. This is really out-of-place for the series (which has never had real people in it before, let alone presidents), and I was completely dissatisfied with turning a fun series of ROM hacks into a lame insult towards Trump.

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* Grotadmorv: Tropers/{{Grotadmorv}}: I've played a few ''VideoGame/SuperMarioWorld'' ROM hacks, and ''Hack'' is one of my favorite series. When ''Hack 5'' released, I enjoyed it until I reached the final level. The game [[FilibusterFreefall randomly turns into political commentary]] and has Donald Trump appear in a cutscene. The rest of the level is set inside his phone, complete with insulting messages and enemies with Trump heads. This is really out-of-place for the series (which has never had real people in it before, let alone presidents), and I was completely dissatisfied with turning a fun series of ROM hacks into a lame insult towards Trump. I haven't played any of the other games in the series since.
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One more edit to my entry


Near the end of the main route, [[spoiler:Sunny tries to stop his former friend Basil from killing himself. But Basil remains in denial about Sunny's AccidentalMurder of the latter's sister Mari, and both boys hallucinate and break down, physically fighting each other desperately. Sunny tries to calm himself down, but it doesn't work like it did before, and Basil ends up stabbing Sunny in the eye. In short, Basil doesn't take to Sunny's help. He [[MindRape wrests all agency from Sunny's mind]], cripples his body for life, and makes them both collapse helplessly on the floor. Some people see this as a climactic consequence of Basil's toxic positivity, or a lead-in to a message of how love and friendship are more powerful than past trauma. But this being a violation of Sunny's safety and trust, combined with the fact that all alternatives involve Sunny's friend (whom I can't see as his actual best friend) dying by suicide, and that all responsibility is seemingly forced on Sunny for a mess that occurred of no one's fault,]] I find this deeply anxiety-inducing and degrading instead.

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Near the end of the main route, [[spoiler:Sunny tries to stop his former friend Basil from killing himself. But Basil remains in denial about Sunny's AccidentalMurder of the latter's sister Mari, and both boys hallucinate and break down, physically fighting each other desperately.in desperation. Sunny tries to calm himself down, but it doesn't work like it did before, and Basil ends up stabbing Sunny in the eye. In short, Basil doesn't take to Sunny's help. He [[MindRape wrests all agency from Sunny's mind]], cripples his body for life, and makes them both collapse helplessly on the floor. Some people see this as a climactic consequence of Basil's toxic positivity, or a lead-in to a message of how love and friendship are more powerful than past trauma. But this being a violation of Sunny's safety and trust, combined with the fact that all alternatives involve Sunny's friend (whom I can't see as his actual best friend) dying by suicide, and that all responsibility is seemingly forced on Sunny for a mess that occurred of no one's fault,]] I find this deeply anxiety-inducing and degrading instead.
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Improved distance between links, revisions to paragraph prefacing my entry


* Tropers/{{dynamicDiscovery}}: A few months or so after I played ''VideoGame/{{Omori}}'', I [[AngstAversion really couldn't bear the taste left by it]], but I'm only able to get into something more specific than that. I will make one thing crystalline clear, though: this game is not for me. I played it outside my comfort zone in terms of how I should consume media, but my developed idea of what media I should consume is still not something ''OMORI'' was written with in mind. It was written for fans of offbeat, ''VideoGame/{{EarthBound|1994}}-''esque {{Dramed|y}}ies. I was attracted to the content nonetheless, so my word should be taken as constructive criticism to make of at least in some way.\\

to:

* Tropers/{{dynamicDiscovery}}: A few months or so after I played ''VideoGame/{{Omori}}'', I really [[AngstAversion really couldn't bear the taste left by it]], but I'm only able to get into something more specific than that. I will make one thing crystalline clear, though: crystalline-clear beforehand: this game is not for me. I played it outside my comfort zone in terms of how I should consume media, but my developed idea of what media I should consume is still not something ''OMORI'' was written with in mind. It was written for fans of offbeat, ''VideoGame/{{EarthBound|1994}}-''esque {{Dramed|y}}ies. I was attracted to the content nonetheless, so my word should be taken as constructive criticism ConstructiveCriticism to make of at least in some way.\\
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Made preface to my disclaimer clearer and easier to read


* Tropers/{{dynamicDiscovery}}: A few months or so after I played ''VideoGame/{{Omori}}'', I [[AngstAversion really couldn't bear the taste left by it]], but I'm only able to get into something more specific than that. I do need to make something crystalline clear beforehand: this game is not for me. I played it outside my comfort zone in terms of how I should consume media, but my developed idea of what media I should consume is still not something ''OMORI'' was written with in mind. It was written for fans of offbeat, ''VideoGame/{{EarthBound|1994}}-''esque {{Dramed|y}}ies. I was attracted to the content nonetheless, so my word should be taken as constructive criticism to make of at least in some way.\\

to:

* Tropers/{{dynamicDiscovery}}: A few months or so after I played ''VideoGame/{{Omori}}'', I [[AngstAversion really couldn't bear the taste left by it]], but I'm only able to get into something more specific than that. I do need to will make something one thing crystalline clear beforehand: clear, though: this game is not for me. I played it outside my comfort zone in terms of how I should consume media, but my developed idea of what media I should consume is still not something ''OMORI'' was written with in mind. It was written for fans of offbeat, ''VideoGame/{{EarthBound|1994}}-''esque {{Dramed|y}}ies. I was attracted to the content nonetheless, so my word should be taken as constructive criticism to make of at least in some way.\\
Is there an issue? Send a MessageReason:
More small edits to my entry


Near the end of the main route, [[spoiler:Sunny tries to stop his former friend Basil from killing himself. But Basil remains in denial about Sunny's AccidentalMurder of the latter's sister Mari, and both boys hallucinate and break down, physically fighting each other desperately. Sunny tries to calm himself down, but it stops working unlike before, and Basil ends up stabbing Sunny in the eye. In short, Basil doesn't take to Sunny's help. He [[MindRape wrests all agency from Sunny's mind]], cripples his body for life, and makes him collapse helplessly on the floor. Some people see this as a climactic consequence of Basil's toxic positivity, as well as something that leads into a message of how love and friendship are more powerful than past trauma. But this being a violation of Sunny's safety and trust, combined with the fact that all alternatives involve Sunny's friend (whom I can't see as his actual best friend) dying by suicide, and that all responsibility is seemingly forced on Sunny for a mess that occurred of no one's fault,]] I find this deeply anxiety-inducing and degrading instead.

to:

Near the end of the main route, [[spoiler:Sunny tries to stop his former friend Basil from killing himself. But Basil remains in denial about Sunny's AccidentalMurder of the latter's sister Mari, and both boys hallucinate and break down, physically fighting each other desperately. Sunny tries to calm himself down, but it stops working unlike doesn't work like it did before, and Basil ends up stabbing Sunny in the eye. In short, Basil doesn't take to Sunny's help. He [[MindRape wrests all agency from Sunny's mind]], cripples his body for life, and makes him them both collapse helplessly on the floor. Some people see this as a climactic consequence of Basil's toxic positivity, as well as something that leads into or a lead-in to a message of how love and friendship are more powerful than past trauma. But this being a violation of Sunny's safety and trust, combined with the fact that all alternatives involve Sunny's friend (whom I can't see as his actual best friend) dying by suicide, and that all responsibility is seemingly forced on Sunny for a mess that occurred of no one's fault,]] I find this deeply anxiety-inducing and degrading instead.
Is there an issue? Send a MessageReason:
Small edits to my entry


* Tropers/{{dynamicDiscovery}}: A few months or so after I played ''VideoGame/{{Omori}}'', I really couldn't bear the taste left by it, but I'm only able to get into something more specific than that. One thing I'll make crystalline clear beforehand: ''OMORI'' is not for me. I played it outside my comfort zone in terms of how I should consume media, but my developed idea of what media I should consume still isn't something this game was written with in mind. It was written for fans of offbeat, ''VideoGame/{{EarthBound|1994}}-''esque {{Dramed|y}}ies. I was attracted to the content nonetheless, so my word should be taken as constructive criticism to make of at least in some way.\\

to:

* Tropers/{{dynamicDiscovery}}: A few months or so after I played ''VideoGame/{{Omori}}'', I [[AngstAversion really couldn't bear the taste left by it, it]], but I'm only able to get into something more specific than that. One thing I'll I do need to make something crystalline clear beforehand: ''OMORI'' this game is not for me. I played it outside my comfort zone in terms of how I should consume media, but my developed idea of what media I should consume is still isn't not something this game ''OMORI'' was written with in mind. It was written for fans of offbeat, ''VideoGame/{{EarthBound|1994}}-''esque {{Dramed|y}}ies. I was attracted to the content nonetheless, so my word should be taken as constructive criticism to make of at least in some way.\\



Near the end of the main route, [[spoiler:Sunny tries to stop his former friend Basil from killing himself. But Basil remains in denial about Sunny's AccidentalMurder of the latter's sister Mari, and both boys hallucinate and break down, physically fighting each other desperately. Sunny tries to calm himself down, but it stops working unlike before, and Basil ends up stabbing Sunny in the eye. In short, Basil doesn't take to Sunny's help. He wrests all agency from Sunny's mind, cripples his body for life, and makes him collapse helplessly on the floor. Some people see this as a climactic consequence of Basil's toxic positivity, as well as something that leads into a message of how love and friendship are more powerful than past trauma. But this being a violation of Sunny's safety and trust, combined with the fact that all alternatives involve Sunny's friend (whom I can't see as his actual best friend) dying by suicide, and that all responsibility is seemingly forced on Sunny for a mess that occurred of no one's fault,]] I find this deeply degrading and anxiety-inducing instead.

to:

Near the end of the main route, [[spoiler:Sunny tries to stop his former friend Basil from killing himself. But Basil remains in denial about Sunny's AccidentalMurder of the latter's sister Mari, and both boys hallucinate and break down, physically fighting each other desperately. Sunny tries to calm himself down, but it stops working unlike before, and Basil ends up stabbing Sunny in the eye. In short, Basil doesn't take to Sunny's help. He [[MindRape wrests all agency from Sunny's mind, mind]], cripples his body for life, and makes him collapse helplessly on the floor. Some people see this as a climactic consequence of Basil's toxic positivity, as well as something that leads into a message of how love and friendship are more powerful than past trauma. But this being a violation of Sunny's safety and trust, combined with the fact that all alternatives involve Sunny's friend (whom I can't see as his actual best friend) dying by suicide, and that all responsibility is seemingly forced on Sunny for a mess that occurred of no one's fault,]] I find this deeply degrading and anxiety-inducing and degrading instead.
Is there an issue? Send a MessageReason:
None


* Tropers/{{dynamicDiscovery}}: A few months or so after I played ''VideoGame/{{Omori}}'', I really couldn't bear the taste left by it, but I'm only able to get into something more specific than that. One thing I'll make crystalline clear beforehand: ''OMORI'' is not for me. I played it outside my comfort zone in terms of how I should consume media, but my developed idea of what media I should consume still isn't something this game was written with in mind. It was written for fans of offbeat, ''VideoGame/{{EarthBound|1994}}-''esque {{Dramed|y}}ies. I was attracted to the content nonetheless, so my word should be taken as constructive criticism to make of at least in some way.\\
\\
Near the end of the main route, [[spoiler:Sunny tries to stop his former friend Basil from killing himself. But Basil remains in denial about Sunny's AccidentalMurder of the latter's sister Mari, and both boys hallucinate and break down, physically fighting each other desperately. Sunny tries to calm himself down, but it stops working unlike before, and Basil ends up stabbing Sunny in the eye. In short, Basil doesn't take to Sunny's help. He wrests all agency from Sunny's mind, cripples his body for life, and makes him collapse helplessly on the floor. Some people see this as a climactic consequence of Basil's toxic positivity, as well as something that leads into a message of how love and friendship are more powerful than past trauma. But this being a violation of Sunny's safety and trust, combined with the fact that all alternatives involve Sunny's friend (whom I can't see as his actual best friend) dying by suicide, and that all responsibility is seemingly forced on Sunny for a mess that occurred of no one's fault,]] I find this deeply degrading and anxiety-inducing instead.



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None


** Tropers/AjWargo: Allow me to properly explain what Killerweinerdog’s Dethroning Moment is. After a boss fight with the game’s antagonist, Joseph Seed, one of the most loathsome and deplorable villains I have ever seen in a video game, it looks like you and your allies are finally going to send him to jail. Happy ending, right? Nope! Out of nowhere, a fucking NUKE goes off. How? Who would want to nuke a backwater part of Montana? And though you and your team tries to escape, your car crashes and Joseph drags you off to a bunker where he murders the mission control offscreen and makes it clear that he intends to brainwash you. Not to mention I think the whole radio broadcasts open up a plothole, since the game said that Joseph and his equally horrible siblings shut off all communication with the outside world, so that should include any outside broadcasts like news reports! And you know what else is stupid? Apparently, what causes global relations to break down is… Foreign terror attacks. Really? Since when did fucking terror attacks cause global tensions to rise? This backlash was so bad that they had to make [[VideoGame/FarCryNewDawn a sequel]] where it’s revealed that some people did escape the nuking and Joseph finally gets his comeuppance, but, since this nuking was on a global scale, we don’t know what happened to the rest of the world! What happened to Jason or Ajay? Fortunately, it seems as if Ubisoft realized the massive screw up they made and have retconned the whole thing. They’re either claiming Joseph was just hallucinating and no nukes were fired and he was properly arrested, or that "only" Montana was nuked. You decide which one you think is better, but I’m going with the former, and I hope that any re-releases of this game choose to change this ending, too.

to:

** Tropers/AjWargo: Allow me to properly explain what Killerweinerdog’s Dethroning Moment is. After a boss fight with the game’s antagonist, Joseph Seed, one of the most loathsome and deplorable villains I have ever seen in a video game, it looks like you and your allies are finally going to send him to jail. Happy ending, right? Nope! Out of nowhere, a fucking NUKE goes off. How? Who would want to nuke a backwater part of Montana? And though you and your team tries to escape, your car crashes and Joseph drags you off to a bunker where he murders the mission control offscreen and makes it clear that he intends to brainwash you. Not to mention I think the whole radio broadcasts open up a plothole, since the game said that Joseph and his equally horrible siblings shut off all communication with the outside world, so that should include any outside broadcasts like news reports! reports on any foreign affairs! And you know what else is stupid? Apparently, what causes global relations to break down is… Foreign terror attacks. Really? Since when did fucking terror attacks cause global tensions to rise? This backlash was so bad that they had to make [[VideoGame/FarCryNewDawn a sequel]] where it’s revealed that some people did escape the nuking and Joseph finally gets his comeuppance, but, since this nuking was on a global scale, we don’t know what happened to the rest of the world! What happened to Jason or Ajay? Fortunately, it seems as if Ubisoft realized the massive screw up they made and have retconned the whole thing. They’re either claiming Joseph was just hallucinating and no nukes were fired and he was properly arrested, or that "only" Montana was nuked. You decide which one you think is better, but I’m going with the former, and I hope that any re-releases of this game choose to change this ending, too.

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