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** Who loots Cortez' treasure at Isla de Muerta and put the coins in their ship's locker, will too have an undead crew!

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** Who loots Cortez' treasure at Isla de Muerta and put the coins in their ship's locker, will too have an undead crew!crew.
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* In ''VideoGame/NewHorizons'':
** The crew of the Black Pearl are skeletons.
** Also the true form of the Maltese monks.
** Who loots Cortez' treasure at Isla de Muerta and put the coins in their ship's locker, will too have an undead crew!
** After sundown, a reckless traveler can encounter skeletal monkeys in jungles, outside of towns.
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* ''VideoGame/SuperBenboQuest'' involves an invasion of skeletons from hell led by a giant floating skull. All the enemies in the game are skeletons.
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* In the UsefulNotes/TurboGrafx16 ShootEmUp ''VideoGame/DeadMoon'', many of the bosses resemble giant skeletal animals, and the FinalBoss is the head, torso and FloatingLimbs of a giant humanoid skeleton.

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* In the UsefulNotes/TurboGrafx16 Platform/TurboGrafx16 ShootEmUp ''VideoGame/DeadMoon'', many of the bosses resemble giant skeletal animals, and the FinalBoss is the head, torso and FloatingLimbs of a giant humanoid skeleton.



* ''[[https://en.wikipedia.org/wiki/Mr._Bones_(video_game) Mr. Bones]]'': Another skeleton protagonist is the aptly-named title character in this UsefulNotes/SegaSaturn game.

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* ''[[https://en.wikipedia.org/wiki/Mr._Bones_(video_game) Mr. Bones]]'': Another skeleton protagonist is the aptly-named title character in this UsefulNotes/SegaSaturn Platform/SegaSaturn game.

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* ''VideoGame/FinalFantasyXII'' has the Skeleton-type enemies, which you can encounter as early as Barheim Passage if you fail to keep the Mimics from draining the power source. More powerful types emit light from their bodies, with the most powerful, Dark Lords, [[PurpleIsPowerful emitting purple light]]. There are also [[{{Dracolich}} skeletal variants of the plate wyrm enemies]].



* In ''VideoGame/KillerInstinct'', a animated skeleton named Spinal who has a quirk: to perform certain moves, he must gather energy—represented by tokens shaped like skulls under his life bar (SNES version) or skulls floating around him (arcade and gold versions)—by absorbing opponents' projectile-energy attacks (with his shield in absorbing position) or performing combo breakers. Despite requiring these tokens, his special moves are no stronger than normal special attacks. Spinal can store up to five skull tokens, overloading if he tries to absorb energy for the sixth time. On the sixth attempt he will not block the projectile, and it will cause normal damage and knockdown; he will then be left with one remaining skull. Spinal has two No Mercy moves: one where he repeatedly stabs the enemy with a spike on his shield and another where he summons ghostly, skeletal hands to drag his opponent underground (in the SNES version, the latter became his summoning a bolt of lightning to strike his opponent).

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* In ''VideoGame/KillerInstinct'', a animated skeleton named Spinal who has a quirk: to perform certain moves, he must gather energy—represented by tokens shaped like skulls under his life bar (SNES version) or skulls floating around him (arcade and gold versions)—by versions)—by absorbing opponents' projectile-energy attacks (with his shield in absorbing position) or performing combo breakers. Despite requiring these tokens, his special moves are no stronger than normal special attacks. Spinal can store up to five skull tokens, overloading if he tries to absorb energy for the sixth time. On the sixth attempt he will not block the projectile, and it will cause normal damage and knockdown; he will then be left with one remaining skull. Spinal has two No Mercy moves: one where he repeatedly stabs the enemy with a spike on his shield and another where he summons ghostly, skeletal hands to drag his opponent underground (in the SNES version, the latter became his summoning a bolt of lightning to strike his opponent).
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*** Chop Chop was made as a result of a fusion of Undead magic and technology, making him a skeletal knight complete with KnightlySwordAndShield.
*** ''Giants'' features the Undead elf called Fright Rider and his skeletal ostrich Ozzy.
*** ''Trap Team'' introduces a skeletal dog known as Funny Bone.
*** ''Superchargers'' has a more elaborate version of this in the form of Fiesta, a FriendlySkeleton trumpeter based on the Day of the Dead.

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*** Chop Chop who is introduced in [[VideoGame/SkylandersSpyrosAdventure the first game]] was made as a result of a fusion of Undead magic and technology, making him a skeletal knight complete with KnightlySwordAndShield.
*** ''Giants'' ''[[VideoGame/SkylandersGiants Giants]]'' features the Undead elf called Fright Rider and his skeletal ostrich Ozzy.
*** ''Trap Team'' ''[[VideoGame/SkylandersTrapTeam Trap Team]]'' introduces a skeletal dog known as Funny Bone.
*** ''Superchargers'' ''[[VideoGame/SkylandersSuperChargers [=SuperChargers=]]]'' has a more elaborate version of this in the form of Fiesta, a FriendlySkeleton trumpeter based on the Day of the Dead.

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* Also a supplemental unit in ''VideoGame/DungeonKeeper2'', acquired by letting your [=POWs=] rot in jail. The cutscenes featuring skeletons reveal them to have retained their ligaments so as not to fall apart, as well as a single eye. They also tend to have dreadlocks.
** Found in the first ''Dungeon Keeper'' too, acquired in the same way. No eyes or ligaments were visible on those skeletons, but then again, the graphics of the nineties didn't allow for such levels of detail.

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* Also These are a supplemental unit in ''VideoGame/DungeonKeeper2'', the ''VideoGame/DungeonKeeper'' games, acquired by letting your [=POWs=] rot in jail. The In the second game, cutscenes featuring skeletons reveal them to have retained their ligaments so as not to fall apart, as well as a single eye. They also tend to have dreadlocks.
** Found in the first ''Dungeon Keeper'' too, acquired in the same way. No
(No eyes or ligaments were are visible on those skeletons, the skeletons in the first game, but then again, the graphics of the nineties didn't allow for such levels of detail.) They also tend to have dreadlocks.
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dewick of The Game


* ''Graveyard Shift 2: Skelly's Revenge'' has you [[https://www.youtube.com/watch?v=hKmiyxVPgF0 playing as]] a milk-chugging, child-flinging, bugle-dooting skeleton. Yes, really. It is very much "Skeleton Memes: TheGame."

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* ''Graveyard Shift 2: Skelly's Revenge'' has you [[https://www.youtube.com/watch?v=hKmiyxVPgF0 playing as]] a milk-chugging, child-flinging, bugle-dooting skeleton. Yes, really. It is very much "Skeleton Memes: TheGame.The Game."
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* ''VideoGame/EasternExorcist'': Temple of Zen is infested with all sorts of skeleton enemies, ranging from skeleton warriors armed with swords, bows or spears, to skeltal monks who can cast attacking spells and summon ranged projectiles. There's also a skeleton knight boss riding a skeltal horse in the same stage.
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** ''VideoGame/TheLegendOfZeldaLinksAwakening'': Stalfos are typically found in dungeons and caves. Trying to attack them will cause them to leap away, but they can be struck just when they land. Some Stalfos may also attempt to attack Link from above. There is also the Master Stalfos, a large boss Stalfos that is particularly dangerous.
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Skeletal versions of Bokoblins, Moblins, and Lizalfos can pop out of the ground at random much like the Stalchildren from ''Ocarina of Time'', while the Stalnox, a skeletal Hinox, can be found as a boss monster. There's also the Stalhorse, which you can ride at night but which disintegrates like the other Stal creatures at sunrise.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'': Skeletal versions of Bokoblins, Moblins, and Lizalfos can pop out of the ground at random much like the Stalchildren from ''Ocarina of Time'', while the Stalnox, a skeletal Hinox, can be found as a boss monster.monster. Hitting these enemies cause them to fall apart, but they will put themselves back together unless you destroy their heads first. There's also the Stalhorse, which you can ride at night but which disintegrates like the other Stal creatures at sunrise.
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Blade On A Stick is a disambig


* ''VideoGame/MinecraftDungeons'': The ''VideoGame/{{Minecraft}}'' skeletons are back to annoy you with their arrows. They also come in [[OurLichesAreDifferent Necromancer]] and [[EliteMooks Nameless]] [[BladeOnAStick Guard]] flavors.

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* ''VideoGame/MinecraftDungeons'': The ''VideoGame/{{Minecraft}}'' skeletons are back to annoy you with their arrows. They also come in [[OurLichesAreDifferent Necromancer]] and [[EliteMooks Nameless]] [[BladeOnAStick Nameless Guard]] flavors.
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** Bony Beetles are to Buzzy Beetles what Dry Bones are to Koopa Troopas. They can reassemble after being stomped, and can also collapse their skeleton exposing their sharp rib bones to defend against being stomped.

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** Bony Beetles are to Buzzy Beetles what Dry Bones are to Koopa Troopas. They can reassemble after being stomped, and can also collapse their skeleton exposing their sharp rib bones to defend against being stomped. [[VideoGame/PuzzleAndDragons Puzzle and Dragons: Super Mario Bros. Edition]] has a GiantMook version called Big Bony Beetle.



** And there's a part where Bowser gets StrippedToTheBone and reanimated as a Skeleton. ''VideoGame/MarioKartWii'' calls this "Dry Bowser".

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** And there's a part where Bowser gets StrippedToTheBone and reanimated as a Skeleton. ''VideoGame/MarioKartWii'' calls this "Dry Bowser". Most games present Dry Bowser and Bowser as separate characters (and in fact if Bowser gets afflicted by XRaySparks, his skeleton doesn't even look like Dry Bowser!) but [[spoiler: ''VideoGame/MarioParty10'' and ''VideoGame/BowserJrsJourney'' once again depict him as a skeletal Bowser]].
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** In ''VideoGame/PaperMarioTheThousandYearDoor'', along with the introduction of the other members of the "Bones" family (Dull, Red and Dark), a BonusBoss is featured in the form of a [[{{Dracolich}} skeletal]] [[OurDragonsAreDifferent dragon]] named Bonetail, the [[UndeadCounterpart eldest]] [[EvenEvilHasLovedOnes brother]] of Hooktail and [[PoisonousPerson Gloomtail]] residing in the bottom floor of the [[BrutalBonusLevel Pit of]] [[MarathonLevel 100 Trials]]. It is considered to be one of the game's [[SuperBoss toughest bosses]], [[MarathonBoss carrying a hit point count of 200]] and its [[BreathWeapon breath attacks]] carrying various status ailments.

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** In ''VideoGame/PaperMarioTheThousandYearDoor'', along with the introduction of the other members of the "Bones" family (Dull, Red and Dark), a BonusBoss {{Superboss}} is featured in the form of a [[{{Dracolich}} skeletal]] [[OurDragonsAreDifferent dragon]] named Bonetail, the [[UndeadCounterpart eldest]] [[EvenEvilHasLovedOnes brother]] of Hooktail and [[PoisonousPerson Gloomtail]] residing in the bottom floor of the [[BrutalBonusLevel Pit of]] [[MarathonLevel 100 Trials]]. It is considered to be one of the game's [[SuperBoss toughest bosses]], bosses, [[MarathonBoss carrying a hit point count of 200]] and its [[BreathWeapon breath attacks]] carrying various status ailments.



* The ''VideoGame/TalesSeries'', such as ''VideoGame/TalesOfSymphonia'', has it's fair share of your standard skeleton mooks, but also has a recurring BonusBoss in the form of the Sword Dancer, a large, often MultiArmedAndDangerous skeletal swordsman who [[BloodKnight lives to fight strong opponents.]]

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* The ''VideoGame/TalesSeries'', such as ''VideoGame/TalesOfSymphonia'', has it's fair share of your standard skeleton mooks, but also has a recurring BonusBoss {{Superboss}} in the form of the Sword Dancer, a large, often MultiArmedAndDangerous skeletal swordsman who [[BloodKnight lives to fight strong opponents.]]
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* ''VideoGame/PrimalLight'': Skeletons are an enemy type [[PlayerCharacter Krog]] faces in the game. They bleed when struck (which shouldn't be possible, because, you know [=SKELETONS=]), and explode in a shower of bones upon defeat.

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* ''VideoGame/PrimalLight'': Skeletons are an enemy type [[PlayerCharacter Krog]] faces in the game. They bleed when struck (which shouldn't be possible, because, you know [=SKELETONS=]), and explode in a shower of bones upon defeat.

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