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fixed indentation


* BossBattle: The difference is that you [[PlayAsABoss play as the bosses]] themselves.
** BackgroundBoss: Almost all superweapons have "move into background" as an ability, which forces the Weapon Slayers to use homing weapons on them. The Slayers will eventually make it to you, bringing you back to the foreground. Of all the superweapons, Rabbit does this the most often, which is essential for his survival as he's a FragileSpeedster.
** BossGame: Type 1, with a twist -- ''you're the bosses''.
** BullfightBoss: Subverted by Ox and Taurus who can use other moves besides charging around, although one of their more powerful attacks invokes this.
** DualBoss: Pisces, Gemini and Libra. The first is comprised of two fish-like weapons, the second is a pair of humanoid units, and the last is a pair of {{Evil Elevator}}s.
** HighSpeedBattle: Rabbit, Horse, Goat, Pig, Aries, thanks to the former being a fast hopping machine and the latter four being fast-moving vehicle units, are fought in a hyperspeed battle.
** HopelessBossFight: The VideoGameTutorial has you do this to the hapless Weapon Slayers attacking you.
*** Defiance: You're Cat with Rats helping you out, and you have a spammable laser wall move that's pretty much unavoidable.
*** Enforcers: Each subsequent Weapon Slayer will make short work of Ophiuchus' train segments, but probably get easily defeated by the next. They will not make it past the head and its powerful HomingLasers, though.
** SequentialBoss: A number of the larger superweapons have to be taken down part by part.
** UnderwaterBossBattle: Capricorn's fight takes place underwater. Aquarius' battlefield is split into two sections- water and sky. Pisces' fight has water on top and water below, with air in the middle- both fish attack from the water.
** WolfpackBoss: The Rats, who are individually weak but attack in numbers and have synergy with their attacks.
** ZeroEffortBoss: Two of them happen at the very end of Cat's and Ophiuchus' segments, against a Weapon Slayer type that completely counters the boss you play as:
*** The Phasing Weapon Slayer is capable of phasing through Cat's giant wall of death attack as well as the rest of its attacks, and Cat has no abilities that can hit it when it phases. This makes Cat unable to
*** The Stealthed Weapon Slayer's stealth makes all of Ophiuchus' homing attacks unable to home in on it, and the boss' deadly homing lasers cannot even get a lock-on thanks to being unable to target it.
* BossWarningSiren: All the Weapons have this. The main difference is that said warning siren applies to ''[[PlayAsABoss you]]'', not the enemy.

to:

* BossBattle: The difference is that you [[PlayAsABoss play as the bosses]] themselves.
**
BackgroundBoss: Almost all superweapons have "move into background" as an ability, which forces the Weapon Slayers to use homing weapons on them. The Slayers will eventually make it to you, bringing you back to the foreground. Of all the superweapons, Rabbit does this the most often, which is essential for his survival as he's a FragileSpeedster.
** BossGame: Type 1, with a twist -- ''you're the bosses''.
** BullfightBoss: Subverted by Ox and Taurus who can use other moves besides charging around, although one of their more powerful attacks invokes this.
** DualBoss: Pisces, Gemini and Libra. The first is comprised of two fish-like weapons, the second is a pair of humanoid units, and the last is a pair of {{Evil Elevator}}s.
** HighSpeedBattle: Rabbit, Horse, Goat, Pig, Aries, thanks to the former being a fast hopping machine and the latter four being fast-moving vehicle units, are fought in a hyperspeed battle.
** HopelessBossFight: The VideoGameTutorial has you do this to the hapless Weapon Slayers attacking you.
*** Defiance: You're Cat with Rats helping you out, and you have a spammable laser wall move that's pretty much unavoidable.
*** Enforcers: Each subsequent Weapon Slayer will make short work of Ophiuchus' train segments, but probably get easily defeated by the next. They will not make it past the head and its powerful HomingLasers, though.
** SequentialBoss: A number of the larger superweapons have to be taken down part by part.
** UnderwaterBossBattle: Capricorn's fight takes place underwater. Aquarius' battlefield is split into two sections- water and sky. Pisces' fight has water on top and water below, with air in the middle- both fish attack from the water.
** WolfpackBoss: The Rats, who are individually weak but attack in numbers and have synergy with their attacks.
** ZeroEffortBoss: Two of them happen at the very end of Cat's and Ophiuchus' segments, against a Weapon Slayer type that completely counters the boss you play as:
*** The Phasing Weapon Slayer is capable of phasing through Cat's giant wall of death attack as well as the rest of its attacks, and Cat has no abilities that can hit it when it phases. This makes Cat unable to
*** The Stealthed Weapon Slayer's stealth makes all of Ophiuchus' homing attacks unable to home in on it, and the boss' deadly homing lasers cannot even get a lock-on thanks to being unable to target it.
* BossWarningSiren: All the Weapons have this. The main difference is that said warning siren applies to ''[[PlayAsABoss you]]'', not the enemy.
FragileSpeedster.


Added DiffLines:

* BossGame: Type 1, with a twist -- ''you're the bosses''.
* BossWarningSiren: All the Weapons have this. The main difference is that said warning siren applies to ''[[PlayAsABoss you]]'', not the enemy.


Added DiffLines:

* BullfightBoss: Subverted by Ox and Taurus who can use other moves besides charging around, although one of their more powerful attacks invokes this.


Added DiffLines:

* DualBoss: Pisces, Gemini and Libra. The first is comprised of two fish-like weapons, the second is a pair of humanoid units, and the last is a pair of {{Evil Elevator}}s.


Added DiffLines:

* HighSpeedBattle: Rabbit, Horse, Goat, Pig, Aries, thanks to the former being a fast hopping machine and the latter four being fast-moving vehicle units, are fought in a hyperspeed battle.


Added DiffLines:

* HopelessBossFight: The VideoGameTutorial has you do this to the hapless Weapon Slayers attacking you.
** Defiance: You're Cat with Rats helping you out, and you have a spammable laser wall move that's pretty much unavoidable.
** Enforcers: Each subsequent Weapon Slayer will make short work of Ophiuchus' train segments, but probably get easily defeated by the next. They will not make it past the head and its powerful HomingLasers, though.


Added DiffLines:

* SequentialBoss: A number of the larger superweapons have to be taken down part by part.


Added DiffLines:

* UnderwaterBossBattle: Capricorn's fight takes place underwater. Aquarius' battlefield is split into two sections- water and sky. Pisces' fight has water on top and water below, with air in the middle- both fish attack from the water.


Added DiffLines:

* WolfpackBoss: The Rats, who are individually weak but attack in numbers and have synergy with their attacks.


Added DiffLines:

* ZeroEffortBoss: Two of them happen at the very end of Cat's and Ophiuchus' segments, against a Weapon Slayer type that completely counters the boss you play as:
** The Phasing Weapon Slayer is capable of phasing through Cat's giant wall of death attack as well as the rest of its attacks, and Cat has no abilities that can hit it when it phases. This makes Cat unable to
** The Stealthed Weapon Slayer's stealth makes all of Ophiuchus' homing attacks unable to home in on it, and the boss' deadly homing lasers cannot even get a lock-on thanks to being unable to target it.

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ZCE comment-outs.


* ActionGirl: Virgo. Since she's a boss, she also counts as DarkActionGirl.

to:

* %%* ActionGirl: Virgo. Since she's a boss, she also counts as DarkActionGirl.



* AwesomePersonnelCarrier: Horse pulls one, like a chariot.

to:

* %%* AwesomePersonnelCarrier: Horse pulls one, like a chariot.



* ColdSniper: Rabbit and Sagittarius.

to:

* %%* ColdSniper: Rabbit and Sagittarius.



* CoolCar: Horse and Boar.
* CoolPlane: Rat, Cat, Tiger, Scorpio, Leo, Gemini.
* CoolStarship: Dragon.
* CoolTrain: Snake and Ophiuchus.

to:

* %%* CoolCar: Horse and Boar.
* %%* CoolPlane: Rat, Cat, Tiger, Scorpio, Leo, Gemini.
* %%* CoolStarship: Dragon.
* %%* CoolTrain: Snake and Ophiuchus.



* TheDragon: Tiger for the Defiance, Leo for the Enforcers.
* EasternZodiac: The Defiance Superweapons are based off this.

to:

* %%* TheDragon: Tiger for the Defiance, Leo for the Enforcers.
* %%* EasternZodiac: The Defiance Superweapons are based off this.



* MookMaker: Many bosses have this as an ability.

to:

* %%* MookMaker: Many bosses have this as an ability.



* PerspectiveFlip: Of ShootEmUp bosses.
* PintsizedPowerhouse: Virgo is smaller than the rest of the weapons, but she's arguably the strongest.
** [[spoiler: At the end of the game, the Defiance want to mass-produce the superweapons. The Rats were their top preference because they were easy to produce due to being small and had group synergy with each other.]]

to:

* %%* PerspectiveFlip: Of ShootEmUp bosses.
* PintsizedPowerhouse: PintsizedPowerhouse:
**
Virgo is smaller than the rest of the weapons, but she's arguably the strongest.
** [[spoiler: At the end of the game, the Defiance want to mass-produce the superweapons. The Rats were are their top preference choice because they were they're easy to produce due to being small and had they have group synergy with each other.]]



* WallJump: Monkey can use this.

to:

* %%* WallJump: Monkey can use this.



* WesternZodiac: The Enforcer Superweapons are based off this.

to:

* %%* WesternZodiac: The Enforcer Superweapons are based off this.



* YouDirtyRat: Considering that the Rats left Cat to die, they qualify.

to:

* YouDirtyRat: Considering that the Rats left Cat to die, they qualify.qualify.
----
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None


* BulletHell: Several of the characters can create these. However, even this isn't even one of [[AdvancingWallOfDoom the]] [[HitScan toughest]] [[HomingLasers to]] [[CrosshairAware avoid]] [[AlwaysAccurateAttack attacks]]. It is one of the least costly attacks, however.

to:

* BulletHell: Several of the characters can create these. However, even this isn't even one of [[AdvancingWallOfDoom the]] [[HitScan [[{{Hitscan}} toughest]] [[HomingLasers to]] [[CrosshairAware avoid]] [[AlwaysAccurateAttack attacks]]. It is one of the least costly attacks, however.

Added: 892

Changed: 6

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None


* ArcNumber: 12. There are 12 sectors that each side is trying to hold control over.



** BossGame: Type 1, with a twist- ''you're the bosses''.

to:

** BossGame: Type 1, with a twist- twist -- ''you're the bosses''.



** ZeroEffortBoss: Two of them happen at the very end of Cat's and Ophiuchus' segments, against a Weapon Slayer type that completely counters the boss you play as:
*** The Phasing Weapon Slayer is capable of phasing through Cat's giant wall of death attack as well as the rest of its attacks, and Cat has no abilities that can hit it when it phases. This makes Cat unable to
*** The Stealthed Weapon Slayer's stealth makes all of Ophiuchus' homing attacks unable to home in on it, and the boss' deadly homing lasers cannot even get a lock-on thanks to being unable to target it.



* StealthyMook: Stealthed Weapon Slayers have a cloaking system that prevents homing attacks from homing in on them, and targeting attacks cannot lock-onto them. Certain Weapons have the capability to remove their stealth, however.



* JustForFun/XMeetsY: It's basically [[http://www.newgrounds.com/portal/view/533278 Boss Rush]] meets ''VideoGame/{{Einhander}}''.

to:

* JustForFun/XMeetsY: It's basically [[http://www.''[[http://www.newgrounds.com/portal/view/533278 Boss Rush]] Rush]]'' meets ''VideoGame/{{Einhander}}''.
Is there an issue? Send a MessageReason:
None


You are ''not'' controlling the small spaceship, but the ''superweapon''. As the superweapon, your mission is to destroy all the small spaceships (known as Weapon Slayers) trying to destroy you. Each of your parts and main body can fire out their own attacks, and they have a cooldown after every attack. You must strategically use attacks from each part to hit the Weapon Slayers, who will actively try to avoid your attacks and destroy you and your parts.

to:

You are ''not'' controlling the small spaceship, [[PlayAsABoss but the ''superweapon''.the]] ''[[PlayAsABoss superweapon]]''. As the superweapon, your mission is to destroy all the small spaceships (known as Weapon Slayers) trying to destroy you. Each of your parts and main body can fire out their own attacks, and they have a cooldown after every attack. You must strategically use attacks from each part to hit the Weapon Slayers, who will actively try to avoid your attacks and destroy you and your parts.
Is there an issue? Send a MessageReason:
None


''12 Sectors'' is a hypothetical Flash game by Tropers/{{Ironcommando}}. A war between the Enforcers and Defiance has broken out in DarthWiki/{{Metaspace}}, and both sides are trying to protect their own superweapons from each other.

to:

''12 Sectors'' is a hypothetical Flash Unity game by Tropers/{{Ironcommando}}. A war between the Enforcers and Defiance has broken out in DarthWiki/{{Metaspace}}, and both sides are trying to protect their own superweapons from each other.
Is there an issue? Send a MessageReason:
None


* BossBattle: The difference is that you are the bosses themselves.

to:

* BossBattle: The difference is that you are [[PlayAsABoss play as the bosses bosses]] themselves.
Is there an issue? Send a MessageReason:
None


* BossWarningSiren: All the Weapons have this. The main difference is that said warning siren applies to ''[[PerspectiveFlip you]]'', not the enemy.

to:

* BossWarningSiren: All the Weapons have this. The main difference is that said warning siren applies to ''[[PerspectiveFlip ''[[PlayAsABoss you]]'', not the enemy.
Is there an issue? Send a MessageReason:
None


** BullfightBoss: Subverted by Ox and Tauros who can use other moves besides charging around, although one of their more powerful attacks invokes this.
** DualBoss: Pisces, Gemini and Libra.

to:

** BullfightBoss: Subverted by Ox and Tauros Taurus who can use other moves besides charging around, although one of their more powerful attacks invokes this.
** DualBoss: Pisces, Gemini and Libra. The first is comprised of two fish-like weapons, the second is a pair of humanoid units, and the last is a pair of {{Evil Elevator}}s.

Added: 141

Changed: 209

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None


* RecurringBossTemplate: Ox and Taurus are built very similar to each other. Justified as the Defiance stole Taurus' blueprints to make Ox.

to:

* RecurringBossTemplate: PlayAsABoss: The main concept of the game is that you control a BulletHell boss to destroy the ShootEmUp player-like characters trying to take you down.
* RecurringBossTemplate:
**
Ox and Taurus are built very similar to each other. Justified as the Defiance stole Taurus' blueprints to make Ox.
Is there an issue? Send a MessageReason:
None


''12 Sectors'' is a hypothetical Flash game by Tropers/{{Ironcommando}}. A war between the Enforcers and Defiance has broken out in DarthWiki/Metaspace, and both sides are trying to protect their own superweapons from each other.

to:

''12 Sectors'' is a hypothetical Flash game by Tropers/{{Ironcommando}}. A war between the Enforcers and Defiance has broken out in DarthWiki/Metaspace, DarthWiki/{{Metaspace}}, and both sides are trying to protect their own superweapons from each other.
Is there an issue? Send a MessageReason:
None


''12 Sectors'' is a hypothetical Flash game by Tropers/{{Ironcommando}}. A war between the Enforcers and Defiance has broken out in Metaspace, and both sides are trying to protect their own superweapons from each other.

to:

''12 Sectors'' is a hypothetical Flash game by Tropers/{{Ironcommando}}. A war between the Enforcers and Defiance has broken out in Metaspace, DarthWiki/Metaspace, and both sides are trying to protect their own superweapons from each other.

Added: 26

Removed: 91

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None


* EvilElevator: Libra is basically two armed transport elevators.
* EvilIsVisceral: Scorpio.


Added DiffLines:

* EvilIsVisceral: Scorpio.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvilElevator: Libra is basically a [[DualBoss pair of]] massive transport elevators armed to the teeth and are actively malicious towards the Weapon Slayers.
Is there an issue? Send a MessageReason:
None


* XMeetsY: It's basically [[http://www.newgrounds.com/portal/view/533278 Boss Rush]] meets ''VideoGame/{{Einhander}}''.

to:

* XMeetsY: JustForFun/XMeetsY: It's basically [[http://www.newgrounds.com/portal/view/533278 Boss Rush]] meets ''VideoGame/{{Einhander}}''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossWarningSiren: All the Weapons have this. The main difference is that said warning siren applies to ''[[PerspectiveFlip you]]'', not the enemy.
Is there an issue? Send a MessageReason:
None


* XMeetsY: It's basically [[www.newgrounds.com/portal/view/533278 Boss Rush]] meets ''VideoGame/{{Einhander}}''.

to:

* XMeetsY: It's basically [[www.[[http://www.newgrounds.com/portal/view/533278 Boss Rush]] meets ''VideoGame/{{Einhander}}''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CognizantLimbs: Almost all the WEAPONS have destructible parts that attack separately.


Added DiffLines:

* XMeetsY: It's basically [[www.newgrounds.com/portal/view/533278 Boss Rush]] meets ''VideoGame/{{Einhander}}''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FeatherFlechettes: Rooster's MacrossMissileMassacre attack takes the form of exploding feather-like projectiles.
Is there an issue? Send a MessageReason:
None


** HighSpeedBattle: Rabbit, Horse, Goat, Pig, Aries.

to:

** HighSpeedBattle: Rabbit, Horse, Goat, Pig, Aries.Aries, thanks to the former being a fast hopping machine and the latter four being fast-moving vehicle units, are fought in a hyperspeed battle.



* ChickenWalker: Rooster.

to:

* ChickenWalker: Rooster.Rooster, who has some resemblance to Towbar from ''VideoGame/{{Axelay}}''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpreadShot: Obviously present, on both the player's and enemy's side. [[BulletHell But mainly used by the player]].

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