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%%* StandardStatusEffects

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unpublished works page moved from Video Game namespace and given a cleaning pass for ZC Es.

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%%Zero-context examples have been commented out. Please do not uncomment them without adding proper context.

A game made in RPG Maker MV based loosely on Monoworld. Tropes pertaining to the game should be added here instead of the Roleplay.

It is currently still in development.

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!! Monoworld RPG features examples of the following tropes not present in the actual Roleplay:

%%* ActuallyFourMooks: Frequently. It's possible that one enemy sprite on the overworld turns out to be just one mook as well.
%%* AllSwordsAreTheSame: True for every weapon type in the game.
* AntiGrinding: Experience is limited by the enemies' levels. If the party is two levels higher than the given enemy, no experience points will be given. This is not true for Monocoins and Talent Points, though.
* AnyoneCanDie: No one is safe. [[spoiler: Not even the three canon survivors Ignia Brand, Iocus Hilares and Willow Fey.]]
* ArbitraryGunPower: Taro and Koji use guns, but they cannot kill instantly. [[spoiler: Aside from the last two skills Koji can learn.]]
%%* BagOfSharing
* TheBattleDidntCount: If you win the first battle against Monokuma somehow, he gives you an instant Game Over.
* BattleThemeMusic: LOTS of them. To count: One for the battles against Monokuma, one for every area of the game, one for every party member in the game if the player decides to fight them, one for [[spoiler: The Guardians, whom all share a theme, two final boss themes, one for each post-game boss and finally one for the first phase of the TrueFinalBoss.]]
%%* BlackAndWhiteMagic: Present, but not called magic.
* BossGame: There are more bosses in the game than normal enemies.
%%* CharacterLevel
%%* DamageIncreasingDebuff
* DamageOverTime: Poison, naturally, which comes in three different flavors. There's also Bleeding which increases the potency of poison. There are also Burning and Frostbite, which cancel each other out.[[spoiler: And Radiation Poisoning, which can't be cured except for finishing a battle.]]
%%* DwindlingParty: Of the DeadlyGame variety. It is up to the player to decide which party members they decide are expendable.
%%* ExperiencePoints
%%* FightWoosh
%%* FirstTown: The Fountain.
%%* InexplicableTreasureChests
%%* InfinityMinusOneSword: There is one for every party member when the player completes Nana Kajiya's sidequest.
%%* InfinityPlusOneSword: [[spoiler:There is one for every single party member.]]
* JoinedYourParty: The player joins Taro Yamada's party, even though they begin the game as Alexander Root. The game takes note of this.
%%* LiterallyShatteredLives: A party member that was frozen solid can have this happen to them when they are struck by a physical attack.
%%* ManaPotion
%%* MoneySpider
* MutuallyExclusivePartyMembers: Although the full party can be controlled at the beginning, to progress you have to kill off party members one by one.
%%* NoHeroDiscount
%%* NoStatAtrophy
%%* PartyInMyPocket
* PermanentlyMissableContent: Certain items are unobtainable if certain party members are killed. [[spoiler:The InfinityPlusOneSword for that party member is lost upon that party member's death, as are various items when certain characters are killed.]]
%%* PlotlineDeath: Applicable to all party members. [[spoiler:Except for the hidden two.]]
%%* {{Plunder}}
%%* PreexistingEncounters
%%* SoLongAndThanksForAllTheGear: If you kill a party member who has accessories equipped.
%%* StandardRPGItems
%%* StandardStatusEffects
* StarterEquipment: Everyone has their own unique set of equipment, even though it's all the same statwise.
%%* SupportPartyMember: Mugen, Willow, Taro and Joaquin, who have various skills that support the party.
%%* UndergroundMonkey: [[spoiler: The Guardians, who are recolored party members.]]
%%* UniversalPoison

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