Is there an issue? Send a MessageReason:
Trope names should not be spoilered out.
Changed line(s) 8 (click to see context) from:
* [[spoiler: AdvancingBossOfDoom]]: [[spoiler: The FinalBoss of the "game". It will keep trying to push your loading bar backwards no matter how hard your loading ability is. You need to beat it before it pushes your loading bar beyond 0%, at which you get a NonStandardGameOver where the "game" fails to load.]]
to:
* [[spoiler: AdvancingBossOfDoom]]: AdvancingBossOfDoom: [[spoiler: The FinalBoss of the "game". It will keep trying to push your loading bar backwards no matter how hard your loading ability is. You need to beat it before it pushes your loading bar beyond 0%, at which you get a NonStandardGameOver where the "game" fails to load.]]
Changed line(s) 11 (click to see context) from:
* [[spoiler: AWinnerIsYou: Win and you get to see the Main Menu screen and the title! Which include the Credits, and the Sound test.]]
to:
* [[spoiler: AWinnerIsYou: Win and you get to see the [[spoiler:the Main Menu screen and the title! Which include the Credits, and the Sound test.]]
Changed line(s) 44 (click to see context) from:
* TimeLimitBoss: [[spoiler: The OptionalBoss.]]
to:
Is there an issue? Send a MessageReason:
Changed line(s) 44 (click to see context) from:
* TimeLimitBoss: [[spoiler: The BonusBoss.]]
to:
* TimeLimitBoss: [[spoiler: The BonusBoss.OptionalBoss.]]
Is there an issue? Send a MessageReason:
Changed line(s) 10 (click to see context) from:
** AntiAir: One of your ground units sports these and can shoot down flying mooks... but it is [[CripplingOverspecialization near-useless against ground Mooks]] except the Brutal Unloader, who's so huge that even upward-firing guns can hit it. [[spoiler: The FinalBoss and BonusBoss also qualify as "big enough".]]
to:
** AntiAir: One of your ground units sports these and can shoot down flying mooks... but it is [[CripplingOverspecialization near-useless against ground Mooks]] except the Brutal Unloader, who's so huge that even upward-firing guns can hit it. [[spoiler: The FinalBoss and BonusBoss {{Superboss}} also qualify as "big enough".]]
Deleted line(s) 13 (click to see context) :
* BonusBoss: [[spoiler: After beating the FinalBoss, instead of clicking the "Play" button that appears, you can click the weird-looking square at the top-right corner, which will fall down and transform to attack your units. From ''outside'' the bar, no less! Since the game is already loaded, it may not seem like it can destroy you- unless you fail to beat it in time, in which case it [[BreakingTheFourthWall takes the loading bar and play button and throws them away]]]]
Changed line(s) 16 (click to see context) from:
* CripplingOverspecialization: The AA Loader and Flak Unloaders can attack aerial enemies but can't hit most grounded ones... except Power Loaders and Brutal Unloaders [[spoiler: and the FinalBoss and BonusBoss]].
to:
* CripplingOverspecialization: The AA Loader and Flak Unloaders can attack aerial enemies but can't hit most grounded ones... except Power Loaders and Brutal Unloaders [[spoiler: and the FinalBoss and BonusBoss]].{{Superboss}}]].
Changed line(s) 39 (click to see context) from:
* NonStandardGameOver: The [[spoiler: BonusBoss can give you one by throwing away the entire interface if not beaten in time]].
to:
* NonStandardGameOver: The [[spoiler: BonusBoss {{Superboss}} can give you one by throwing away the entire interface if not beaten in time]].
Added DiffLines:
* {{Superboss}}: [[spoiler: After beating the FinalBoss, instead of clicking the "Play" button that appears, you can click the weird-looking square at the top-right corner, which will fall down and transform to attack your units. From ''outside'' the bar, no less! Since the game is already loaded, it may not seem like it can destroy you- unless you fail to beat it in time, in which case it [[BreakingTheFourthWall takes the loading bar and play button and throws them away]]]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
** AntiAir: One of your ground units sports these and can shoot down flying mooks... but it is [[CripplingOverspecialization near-useless against ground Mooks]] except the Brutal Unloader, who's so huge that even upward-firing guns can hit it.
to:
** AntiAir: One of your ground units sports these and can shoot down flying mooks... but it is [[CripplingOverspecialization near-useless against ground Mooks]] except the Brutal Unloader, who's so huge that even upward-firing guns can hit it. [[spoiler: The FinalBoss and BonusBoss also qualify as "big enough".]]
Added DiffLines:
* CripplingOverspecialization: The AA Loader and Flak Unloaders can attack aerial enemies but can't hit most grounded ones... except Power Loaders and Brutal Unloaders [[spoiler: and the FinalBoss and BonusBoss]].
Added DiffLines:
* GiantMook: Brutal Unloaders. Slow speed, but has a lot of health, great anti-ground and anti-air abilities, and can push your bar back with ease. However, he's so big that even the AA Loader can attack him.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
Almost Loaded is a hypothetical AdobeFlash WebGame created by Tropers/{{Ironcommando}}. Just like many other flash {{Deconstruction Game}}s like ''VideoGame/AchievementUnlocked'', ''VideoGame/UpgradeComplete'', and ''VideoGame/SteamshovelHarry'', this one spoofs an aspect of gaming: LoadsAndLoadsOfLoading!
to:
Almost Loaded is a hypothetical AdobeFlash UsefulNotes/AdobeFlash WebGame created by Tropers/{{Ironcommando}}. Just like many other flash {{Deconstruction Game}}s like ''VideoGame/AchievementUnlocked'', ''VideoGame/UpgradeComplete'', and ''VideoGame/SteamshovelHarry'', this one spoofs an aspect of gaming: LoadsAndLoadsOfLoading!
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ColorCodedArmies: Loaders are blue in colour, Unloaders are red.