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* ''VideoGame/{{Ys}} III: Wanderers from Ys'' (Platform/SegaGenesis port)

to:

* ''VideoGame/{{Ys}} III: Wanderers from Ys'' ''VideoGame/YsIIIWanderersFromYs'' (Platform/SegaGenesis port)
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Starting out as the development team responsible for some of Telenet's earliest hits on the UsefulNotes/PC88, Wolf Team became an independent company in March 1987. Telenet retained a stake in Wolf Team, and brought the company back under its wing in July 1990. Wolf Team released many strategy games and visual novels for the UsefulNotes/PC98, ports of 1980s laserdisc games for the UsefulNotes/SegaCD and [=RPGs=] for various systems, but their most distinctive titles were their action games on the UsefulNotes/SharpX68000 and UsefulNotes/SegaGenesis.

to:

Starting out as the development team responsible for some of Telenet's earliest hits on the UsefulNotes/PC88, Platform/PC88, Wolf Team became an independent company in March 1987. Telenet retained a stake in Wolf Team, and brought the company back under its wing in July 1990. Wolf Team released many strategy games and visual novels for the UsefulNotes/PC98, Platform/PC98, ports of 1980s laserdisc games for the UsefulNotes/SegaCD Platform/SegaCD and [=RPGs=] for various systems, but their most distinctive titles were their action games on the UsefulNotes/SharpX68000 Platform/SharpX68000 and UsefulNotes/SegaGenesis.
Platform/SegaGenesis.



* ''VideoGame/TimeGal'' (UsefulNotes/SegaCD port)

to:

* ''VideoGame/TimeGal'' (UsefulNotes/SegaCD (Platform/SegaCD port)



Sin-Nihon Laser Soft was established in 1989, when Telenet became interested in developing games for the UsefulNotes/PCEngine CD and other console systems. The last releases to bear the Laser Soft name were the "Visual Collection" compilations of cutscenes from their ''VideoGame/{{Valis}}'' and ''VideoGame/CosmicFantasy'' games released in February 1993.

* ''VideoGame/{{Columns}}'' (UsefulNotes/PCEngine port)

to:

Sin-Nihon Laser Soft was established in 1989, when Telenet became interested in developing games for the UsefulNotes/PCEngine Platform/PCEngine CD and other console systems. The last releases to bear the Laser Soft name were the "Visual Collection" compilations of cutscenes from their ''VideoGame/{{Valis}}'' and ''VideoGame/CosmicFantasy'' games released in February 1993.

* ''VideoGame/{{Columns}}'' (UsefulNotes/PCEngine (Platform/PCEngine port)



* ''VideoGame/{{Valis}} II, III, IV'' (UsefulNotes/PCEngine versions)

to:

* ''VideoGame/{{Valis}} II, III, IV'' (UsefulNotes/PCEngine (Platform/PCEngine versions)



* ''VideoGame/GoldenAxe'' (UsefulNotes/PCEngine port)

to:

* ''VideoGame/GoldenAxe'' (UsefulNotes/PCEngine (Platform/PCEngine port)



* ''VideoGame/{{Valis}}'' (UsefulNotes/SegaGenesis and UsefulNotes/PCEngine versions)

to:

* ''VideoGame/{{Valis}}'' (UsefulNotes/SegaGenesis (Platform/SegaGenesis and UsefulNotes/PCEngine Platform/PCEngine versions)



** ''Valis III'' (UsefulNotes/SegaGenesis version)
* ''Vapor Trail: Hyper Offence Formation'' (UsefulNotes/SegaGenesis port)
* ''VideoGame/{{Ys}} III: Wanderers from Ys'' (UsefulNotes/SegaGenesis port)

to:

** ''Valis III'' (UsefulNotes/SegaGenesis (Platform/SegaGenesis version)
* ''Vapor Trail: Hyper Offence Formation'' (UsefulNotes/SegaGenesis (Platform/SegaGenesis port)
* ''VideoGame/{{Ys}} III: Wanderers from Ys'' (UsefulNotes/SegaGenesis (Platform/SegaGenesis port)



Telenet's overseas subsidiary Renovation Products published many of their games for the UsefulNotes/SegaGenesis, Sega CD and UsefulNotes/SuperNintendoEntertainmentSystem in the U.S. from 1990 until 1993, when it was sold to Creator/{{Sega}} and all further releases were cancelled. (The U.S. localizations of Telenet's [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] games were published either by NEC Technologies or Creator/WorkingDesigns.) Renovation Products also published a few UsefulNotes/SegaGenesis games which were not developed by any of Telenet's subsidiaries:

to:

Telenet's overseas subsidiary Renovation Products published many of their games for the UsefulNotes/SegaGenesis, Platform/SegaGenesis, Sega CD and UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem in the U.S. from 1990 until 1993, when it was sold to Creator/{{Sega}} and all further releases were cancelled. (The U.S. localizations of Telenet's [[UsefulNotes/TurboGrafx16 [[Platform/TurboGrafx16 TurboGrafx-CD]] games were published either by NEC Technologies or Creator/WorkingDesigns.) Renovation Products also published a few UsefulNotes/SegaGenesis Platform/SegaGenesis games which were not developed by any of Telenet's subsidiaries:
Is there an issue? Send a MessageReason:
None


Telenet in its heyday maintained many subsidiary divisions; the most famous of these subsidiaries was spun off, reacquired and was ultimately absorbed into Creator/BandaiNamcoEntertainment. Telenet in its decline mainly released mahjong games, parlor games, and golf games (which they had a curiously long history with). In 2006, Telenet made the dubious move of licensing several of its classic titles for HGame adaptations, which failed to pull Telenet out of its financial rut, as they would file for bankruptcy in 2007. Since then, their miscellaneous IPs from both Telenet and Wolf Team would be distributed to different companies. First {{Creator/Sunsoft}} in 2009, then it would be transfered to City Connection, and finally Edia would obtain the rights as of 2020.

to:

Telenet in its heyday maintained many subsidiary divisions; the most famous of these subsidiaries was spun off, reacquired and was ultimately absorbed into Creator/BandaiNamcoEntertainment. Telenet in its decline mainly released mahjong games, parlor games, and golf games (which they had a curiously long history with). In 2006, Telenet made the dubious move of licensing several of its classic titles for HGame adaptations, which failed to pull Telenet out of its financial rut, as they would file for bankruptcy in 2007. Since then, their miscellaneous IPs [=IPs=] from both Telenet and Wolf Team would be distributed to different companies. First {{Creator/Sunsoft}} in 2009, then it would be transfered to City Connection, and finally Edia would obtain the rights as of 2020.



By the time Wolf Team was beginning to develop the ambitious project that became ''VideoGame/TalesOfPhantasia'', Telenet was already in decline and unable to finance its production. An outside backer was found in Namco, whose ExecutiveMeddling drove several members of Wolf Team away to found Creator/TriAce. After the game proved to be a hit and due to legalities regarding Telenet keeping the Wolf Team developed IPs, they became almost totally focused on developing the ''VideoGame/TalesSeries'', with only one released game of theirs unconnected to it during that period.

to:

By the time Wolf Team was beginning to develop the ambitious project that became ''VideoGame/TalesOfPhantasia'', Telenet was already in decline and unable to finance its production. An outside backer was found in Namco, whose ExecutiveMeddling drove several members of Wolf Team away to found Creator/TriAce. After the game proved to be a hit and due to legalities regarding Telenet keeping the Wolf Team developed IPs, [=IPs=] prior, they became almost totally focused on developing the ''VideoGame/TalesSeries'', with only one released game of theirs unconnected to it during that period.
Is there an issue? Send a MessageReason:
None


Telenet in its heyday maintained many subsidiary divisions; the most famous of these subsidiaries was spun off, reacquired and was ultimately absorbed into Creator/BandaiNamcoEntertainment. Telenet in its decline mainly released mahjong games, parlor games, and golf games (which they had a curiously long history with). In 2006, Telenet made the dubious move of licensing several of its classic titles for HGame adaptations. In 2009, Sunsoft announced that it had acquired the rights to the Telenet game library.

to:

Telenet in its heyday maintained many subsidiary divisions; the most famous of these subsidiaries was spun off, reacquired and was ultimately absorbed into Creator/BandaiNamcoEntertainment. Telenet in its decline mainly released mahjong games, parlor games, and golf games (which they had a curiously long history with). In 2006, Telenet made the dubious move of licensing several of its classic titles for HGame adaptations. In adaptations, which failed to pull Telenet out of its financial rut, as they would file for bankruptcy in 2007. Since then, their miscellaneous IPs from both Telenet and Wolf Team would be distributed to different companies. First {{Creator/Sunsoft}} in 2009, Sunsoft announced that then it had acquired would be transfered to City Connection, and finally Edia would obtain the rights to the Telenet game library.
as of 2020.



By the time Wolf Team was beginning to develop the ambitious project that became ''VideoGame/TalesOfPhantasia'', Telenet was already in decline and unable to finance its production. An outside backer was found in Namco, whose ExecutiveMeddling drove several members of Wolf Team away to found Creator/TriAce. After the game proved to be a hit, Wolf Team became almost totally focused on developing the ''VideoGame/TalesSeries'', with only one released game of theirs unconnected to it.

to:

By the time Wolf Team was beginning to develop the ambitious project that became ''VideoGame/TalesOfPhantasia'', Telenet was already in decline and unable to finance its production. An outside backer was found in Namco, whose ExecutiveMeddling drove several members of Wolf Team away to found Creator/TriAce. After the game proved to be a hit, hit and due to legalities regarding Telenet keeping the Wolf Team developed IPs, they became almost totally focused on developing the ''VideoGame/TalesSeries'', with only one released game of theirs unconnected to it.it during that period.
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* ''Revenge of the Ninja'' (Sega CD port of ''Ninja Hayate'')
* ''Road Avenger'' (Sega CD port of ''Road Blaster'')

to:

* ''Revenge ''[[VideoGame/NinjaHayate Revenge of the Ninja'' (Sega CD port of ''Ninja Hayate'')
Ninja]]''
* ''Road Avenger'' (Sega CD port of ''Road Blaster'')''[[VideoGame/RoadBlaster Road Avenger]]''
Is there an issue? Send a MessageReason:
Added image.


Telenet Japan was a video game company incorporated in 1983 and dissolved in 2007, and during much of its history produced little of importance. Yet for a few years in the early 1990s its output was incredibly prolific, and it even managed to distribute some of its titles in the U.S. to acclaim. Telenet helped popularize anime-style cutscenes in video games.

to:

Telenet Japan [[quoteright:234:https://static.tvtropes.org/pmwiki/pub/images/telenet_japan.png]]
''Telenet Japan''
was a video game company incorporated in 1983 and dissolved in 2007, and during much of its history produced little of importance. Yet for a few years in the early 1990s its output was incredibly prolific, and it even managed to distribute some of its titles in the U.S. to acclaim. Telenet helped popularize anime-style cutscenes in video games.

Added: 679

Changed: 172

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By the time Wolf Team was beginning to develop the ambitious project that became ''VideoGame/TalesOfPhantasia'', Telenet was already in decline and unable to finance its production. An outside backer was found in Namco, whose ExecutiveMeddling drove several members of Wolf Team away to found Creator/TriAce. After the game proved to be a hit, Wolf Team became almost totally focused on developing the ''VideoGame/TalesSeries'', with only one released game of theirs unconnected to it. In 2002, Wolf Team became Namco Tales Studio, jointly-owned but with Namco holding the majority interest; its subsequent history is not included in the list of games below.

to:

By the time Wolf Team was beginning to develop the ambitious project that became ''VideoGame/TalesOfPhantasia'', Telenet was already in decline and unable to finance its production. An outside backer was found in Namco, whose ExecutiveMeddling drove several members of Wolf Team away to found Creator/TriAce. After the game proved to be a hit, Wolf Team became almost totally focused on developing the ''VideoGame/TalesSeries'', with only one released game of theirs unconnected to it.

There's a bit of morbid trivia about Wold Team founder Masahiro Akishino: He founded J-Force, a video game company in the early 90s. Sadly, J-Force was beset with financial problems and development delays as a result of taking too many projects at once and ran into trouble with its clients. In 1994, Akishino went missing, and the company subsequently fell into bankruptcy. Most of the employees went to join the recently founded Creator/IdeaFactory. Akishino's whereabouts remain unknown to this very day.

In 2002, Wolf Team became Namco Tales Studio, jointly-owned but with Namco holding the majority interest; its subsequent history is not included in the list of games below.
below.


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Telenet's overseas subsidiary Renovation Products published many of their games for the UsefulNotes/SegaGenesis, Sega CD and UsefulNotes/SuperNintendoEntertainmentSystem in the U.S. from 1990 until 1993, when it was sold to Creator/{{Sega}} and all further releases were cancelled. (The U.S. localizations of Telenet's [[TurboGrafx16 TurboGrafx-CD]] games were published either by NEC Technologies or Creator/WorkingDesigns.) Renovation Products also published a few UsefulNotes/SegaGenesis games which were not developed by any of Telenet's subsidiaries:

to:

Telenet's overseas subsidiary Renovation Products published many of their games for the UsefulNotes/SegaGenesis, Sega CD and UsefulNotes/SuperNintendoEntertainmentSystem in the U.S. from 1990 until 1993, when it was sold to Creator/{{Sega}} and all further releases were cancelled. (The U.S. localizations of Telenet's [[TurboGrafx16 [[UsefulNotes/TurboGrafx16 TurboGrafx-CD]] games were published either by NEC Technologies or Creator/WorkingDesigns.) Renovation Products also published a few UsefulNotes/SegaGenesis games which were not developed by any of Telenet's subsidiaries:
Is there an issue? Send a MessageReason:
None


Telenet's overseas subsidiary Renovation Products published many of their games for the UsefulNotes/SegaGenesis, Sega CD and SuperNintendoEntertainmentSystem in the U.S. from 1990 until 1993, when it was sold to Creator/{{Sega}} and all further releases were cancelled. (The U.S. localizations of Telenet's [[TurboGrafx16 TurboGrafx-CD]] games were published either by NEC Technologies or Creator/WorkingDesigns.) Renovation Products also published a few UsefulNotes/SegaGenesis games which were not developed by any of Telenet's subsidiaries:

to:

Telenet's overseas subsidiary Renovation Products published many of their games for the UsefulNotes/SegaGenesis, Sega CD and SuperNintendoEntertainmentSystem UsefulNotes/SuperNintendoEntertainmentSystem in the U.S. from 1990 until 1993, when it was sold to Creator/{{Sega}} and all further releases were cancelled. (The U.S. localizations of Telenet's [[TurboGrafx16 TurboGrafx-CD]] games were published either by NEC Technologies or Creator/WorkingDesigns.) Renovation Products also published a few UsefulNotes/SegaGenesis games which were not developed by any of Telenet's subsidiaries:
Is there an issue? Send a MessageReason:
None


** ''TalesOfTheWorld: Narikiri Dungeon 2''

to:

** ''TalesOfTheWorld: ''VideoGame/TalesOfTheWorld: Narikiri Dungeon 2''
Is there an issue? Send a MessageReason:
None


Sin-Nihon Laser Soft was established in 1989, when Telenet became interested in developing games for the PCEngine CD and other console systems. The last releases to bear the Laser Soft name were the "Visual Collection" compilations of cutscenes from their ''VideoGame/{{Valis}}'' and ''VideoGame/CosmicFantasy'' games released in February 1993.

* ''VideoGame/{{Columns}}'' (PCEngine port)

to:

Sin-Nihon Laser Soft was established in 1989, when Telenet became interested in developing games for the PCEngine UsefulNotes/PCEngine CD and other console systems. The last releases to bear the Laser Soft name were the "Visual Collection" compilations of cutscenes from their ''VideoGame/{{Valis}}'' and ''VideoGame/CosmicFantasy'' games released in February 1993.

* ''VideoGame/{{Columns}}'' (PCEngine (UsefulNotes/PCEngine port)



* ''VideoGame/{{Valis}} II, III, IV'' (PCEngine versions)

to:

* ''VideoGame/{{Valis}} II, III, IV'' (PCEngine (UsefulNotes/PCEngine versions)



* ''VideoGame/GoldenAxe'' (PCEngine port)

to:

* ''VideoGame/GoldenAxe'' (PCEngine (UsefulNotes/PCEngine port)



* ''VideoGame/{{Valis}}'' (UsefulNotes/SegaGenesis and PCEngine versions)

to:

* ''VideoGame/{{Valis}}'' (UsefulNotes/SegaGenesis and PCEngine UsefulNotes/PCEngine versions)
Is there an issue? Send a MessageReason:
None


Starting out as the development team responsible for some of Telenet's earliest hits on the UsefulNotes/PC88, Wolf Team became an independent company in March 1987. Telenet retained a stake in Wolf Team, and brought the company back under its wing in July 1990. Wolf Team released many strategy games and visual novels for the PC98, ports of 1980s laserdisc games for the UsefulNotes/SegaCD and [=RPGs=] for various systems, but their most distinctive titles were their action games on the UsefulNotes/SharpX68000 and UsefulNotes/SegaGenesis.

to:

Starting out as the development team responsible for some of Telenet's earliest hits on the UsefulNotes/PC88, Wolf Team became an independent company in March 1987. Telenet retained a stake in Wolf Team, and brought the company back under its wing in July 1990. Wolf Team released many strategy games and visual novels for the PC98, UsefulNotes/PC98, ports of 1980s laserdisc games for the UsefulNotes/SegaCD and [=RPGs=] for various systems, but their most distinctive titles were their action games on the UsefulNotes/SharpX68000 and UsefulNotes/SegaGenesis.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Valis}}'' (original PC88 version)

to:

* ''VideoGame/{{Valis}}'' (original PC88 PC-88 version)



* ''Digital Devil Story: Megami Tensei'' (PC88 version)

to:

* ''Digital Devil Story: Megami Tensei'' (PC88 (PC-88 version)
Is there an issue? Send a MessageReason:
None


Starting out as the development team responsible for some of Telenet's earliest hits on the PC88, Wolf Team became an independent company in March 1987. Telenet retained a stake in Wolf Team, and brought the company back under its wing in July 1990. Wolf Team released many strategy games and visual novels for the PC98, ports of 1980s laserdisc games for the UsefulNotes/SegaCD and [=RPGs=] for various systems, but their most distinctive titles were their action games on the UsefulNotes/SharpX68000 and UsefulNotes/SegaGenesis.

to:

Starting out as the development team responsible for some of Telenet's earliest hits on the PC88, UsefulNotes/PC88, Wolf Team became an independent company in March 1987. Telenet retained a stake in Wolf Team, and brought the company back under its wing in July 1990. Wolf Team released many strategy games and visual novels for the PC98, ports of 1980s laserdisc games for the UsefulNotes/SegaCD and [=RPGs=] for various systems, but their most distinctive titles were their action games on the UsefulNotes/SharpX68000 and UsefulNotes/SegaGenesis.
Is there an issue? Send a MessageReason:
None


Telenet's overseas subsidiary Renovation Products published many of their games for the UsefulNotes/SegaGenesis, Sega CD and SuperNintendoEntertainmentSystem in the U.S. from 1990 until 1993, when it was sold to Creator/{{Sega}} and all further releases were cancelled. (The U.S. localizations of Telenet's [[TurboGrafx16 TurboGrafx-CD]] games were published either by NEC Technologies or WorkingDesigns.) Renovation Products also published a few UsefulNotes/SegaGenesis games which were not developed by any of Telenet's subsidiaries:

to:

Telenet's overseas subsidiary Renovation Products published many of their games for the UsefulNotes/SegaGenesis, Sega CD and SuperNintendoEntertainmentSystem in the U.S. from 1990 until 1993, when it was sold to Creator/{{Sega}} and all further releases were cancelled. (The U.S. localizations of Telenet's [[TurboGrafx16 TurboGrafx-CD]] games were published either by NEC Technologies or WorkingDesigns.Creator/WorkingDesigns.) Renovation Products also published a few UsefulNotes/SegaGenesis games which were not developed by any of Telenet's subsidiaries:
Is there an issue? Send a MessageReason:
None


By the time Wolf Team was beginning to develop the ambitious project that became ''VideoGame/TalesOfPhantasia'', Telenet was already in decline and unable to finance its production. An outside backer was found in Namco, whose ExecutiveMeddling drove several members of Wolf Team away to found Creator/TriAce. After the game proved to be a hit, Wolf Team became almost totally focused on developing the ''Franchise/TalesSeries'', with only one released game of theirs unconnected to it. In 2002, Wolf Team became Namco Tales Studio, jointly-owned but with Namco holding the majority interest; its subsequent history is not included in the list of games below.

to:

By the time Wolf Team was beginning to develop the ambitious project that became ''VideoGame/TalesOfPhantasia'', Telenet was already in decline and unable to finance its production. An outside backer was found in Namco, whose ExecutiveMeddling drove several members of Wolf Team away to found Creator/TriAce. After the game proved to be a hit, Wolf Team became almost totally focused on developing the ''Franchise/TalesSeries'', ''VideoGame/TalesSeries'', with only one released game of theirs unconnected to it. In 2002, Wolf Team became Namco Tales Studio, jointly-owned but with Namco holding the majority interest; its subsequent history is not included in the list of games below.



* ''Franchise/TalesSeries''

to:

* ''Franchise/TalesSeries''''VideoGame/TalesSeries''
Is there an issue? Send a MessageReason:
None


Telenet in its heyday maintained many subsidiary divisions; the most famous of these subsidiaries was spun off, reacquired and was ultimately absorbed into Creator/NamcoBandai. Telenet in its decline mainly released mahjong games, parlor games, and golf games (which they had a curiously long history with). In 2006, Telenet made the dubious move of licensing several of its classic titles for HGame adaptations. In 2009, Sunsoft announced that it had acquired the rights to the Telenet game library.

to:

Telenet in its heyday maintained many subsidiary divisions; the most famous of these subsidiaries was spun off, reacquired and was ultimately absorbed into Creator/NamcoBandai.Creator/BandaiNamcoEntertainment. Telenet in its decline mainly released mahjong games, parlor games, and golf games (which they had a curiously long history with). In 2006, Telenet made the dubious move of licensing several of its classic titles for HGame adaptations. In 2009, Sunsoft announced that it had acquired the rights to the Telenet game library.
Is there an issue? Send a MessageReason:
None


Starting out as the development team responsible for some of Telenet's earliest hits on the PC88, Wolf Team became an independent company in March 1987. Telenet retained a stake in Wolf Team, and brought the company back under its wing in July 1990. Wolf Team released many strategy games and visual novels for the PC98, ports of 1980s laserdisc games for the UsefulNotes/SegaCD and [=RPGs=] for various systems, but their most distinctive titles were their action games on the SharpX68000 and UsefulNotes/SegaGenesis.

to:

Starting out as the development team responsible for some of Telenet's earliest hits on the PC88, Wolf Team became an independent company in March 1987. Telenet retained a stake in Wolf Team, and brought the company back under its wing in July 1990. Wolf Team released many strategy games and visual novels for the PC98, ports of 1980s laserdisc games for the UsefulNotes/SegaCD and [=RPGs=] for various systems, but their most distinctive titles were their action games on the SharpX68000 UsefulNotes/SharpX68000 and UsefulNotes/SegaGenesis.
Is there an issue? Send a MessageReason:
None


Starting out as the development team responsible for some of Telenet's earliest hits on the PC88, Wolf Team became an independent company in March 1987. Telenet retained a stake in Wolf Team, and brought the company back under its wing in July 1990. Wolf Team released many strategy games and visual novels for the PC98, ports of 1980s laserdisc games for the SegaCD and [=RPGs=] for various systems, but their most distinctive titles were their action games on the SharpX68000 and SegaGenesis.

to:

Starting out as the development team responsible for some of Telenet's earliest hits on the PC88, Wolf Team became an independent company in March 1987. Telenet retained a stake in Wolf Team, and brought the company back under its wing in July 1990. Wolf Team released many strategy games and visual novels for the PC98, ports of 1980s laserdisc games for the SegaCD UsefulNotes/SegaCD and [=RPGs=] for various systems, but their most distinctive titles were their action games on the SharpX68000 and SegaGenesis.
UsefulNotes/SegaGenesis.



* ''VideoGame/TimeGal'' (SegaCD port)

to:

* ''VideoGame/TimeGal'' (SegaCD (UsefulNotes/SegaCD port)



* ''VideoGame/{{Valis}}'' (SegaGenesis and PCEngine versions)

to:

* ''VideoGame/{{Valis}}'' (SegaGenesis (UsefulNotes/SegaGenesis and PCEngine versions)



** ''Valis III'' (SegaGenesis version)
* ''Vapor Trail: Hyper Offence Formation'' (SegaGenesis port)
* ''VideoGame/{{Ys}} III: Wanderers from Ys'' (SegaGenesis port)

to:

** ''Valis III'' (SegaGenesis (UsefulNotes/SegaGenesis version)
* ''Vapor Trail: Hyper Offence Formation'' (SegaGenesis (UsefulNotes/SegaGenesis port)
* ''VideoGame/{{Ys}} III: Wanderers from Ys'' (SegaGenesis (UsefulNotes/SegaGenesis port)



Telenet's overseas subsidiary Renovation Products published many of their games for the SegaGenesis, Sega CD and SuperNintendoEntertainmentSystem in the U.S. from 1990 until 1993, when it was sold to Creator/{{Sega}} and all further releases were cancelled. (The U.S. localizations of Telenet's [[TurboGrafx16 TurboGrafx-CD]] games were published either by NEC Technologies or WorkingDesigns.) Renovation Products also published a few SegaGenesis games which were not developed by any of Telenet's subsidiaries:

to:

Telenet's overseas subsidiary Renovation Products published many of their games for the SegaGenesis, UsefulNotes/SegaGenesis, Sega CD and SuperNintendoEntertainmentSystem in the U.S. from 1990 until 1993, when it was sold to Creator/{{Sega}} and all further releases were cancelled. (The U.S. localizations of Telenet's [[TurboGrafx16 TurboGrafx-CD]] games were published either by NEC Technologies or WorkingDesigns.) Renovation Products also published a few SegaGenesis UsefulNotes/SegaGenesis games which were not developed by any of Telenet's subsidiaries:
Is there an issue? Send a MessageReason:
None


Telenet in its heyday maintained many subsidiary divisions; the most famous of these subsidiaries was spun off, reacquired and was ultimately absorbed into Creator/NamcoBandai. Telenet in its decline mainly released mahjong games, parlor games, and golf games (which they had a curiously long history with). In 2006, Telenet made the dubious move of licensing several of its classic titles for {{H-Game}} adaptations. In 2009, Sunsoft announced that it had acquired the rights to the Telenet game library.

to:

Telenet in its heyday maintained many subsidiary divisions; the most famous of these subsidiaries was spun off, reacquired and was ultimately absorbed into Creator/NamcoBandai. Telenet in its decline mainly released mahjong games, parlor games, and golf games (which they had a curiously long history with). In 2006, Telenet made the dubious move of licensing several of its classic titles for {{H-Game}} HGame adaptations. In 2009, Sunsoft announced that it had acquired the rights to the Telenet game library.
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None
Is there an issue? Send a MessageReason:
None


* ''Doomsday Warrior''

to:

* ''Doomsday Warrior''''VideoGame/DoomsdayWarrior''
Is there an issue? Send a MessageReason:
None


* ''Todd's Adventures in Slime World'' (by Epyx)

to:

* ''Todd's Adventures in Slime World'' (by Epyx)Creator/{{Epyx}})



----

to:

----
Is there an issue? Send a MessageReason:
None


* ''The Masked Rider: Kamen Rider ZO''

to:

* ''The Masked Rider: Kamen Rider ZO''Film/KamenRiderZO''
Is there an issue? Send a MessageReason:
None


Established in 1989, when Telenet became interested in developing games for the PCEngine CD and other console systems. Laser Soft was internally merged with Wolf Team in January 1991, but continued to release games under its own label until 1993.

to:

Established Sin-Nihon Laser Soft was established in 1989, when Telenet became interested in developing games for the PCEngine CD and other console systems. The last releases to bear the Laser Soft was internally merged with Wolf Team in January 1991, but continued to release name were the "Visual Collection" compilations of cutscenes from their ''VideoGame/{{Valis}}'' and ''VideoGame/CosmicFantasy'' games under its own label until released in February 1993.
Is there an issue? Send a MessageReason:
None


By the time Wolf Team was beginning to develop the ambitious project that became ''VideoGame/TalesOfPhantasia'', Telenet was already in decline and unable to finance its production. An outside backer was found in Namco, whose ExecutiveMeddling drove several members of Wolf Team away to found tri-Ace. After the game proved to be a hit, Wolf Team became almost totally focused on developing the ''Franchise/TalesSeries'', with only one released game of theirs unconnected to it. In 2002, Wolf Team became Namco Tales Studio, jointly-owned but with Namco holding the majority interest; its subsequent history is not included in the list of games below.

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By the time Wolf Team was beginning to develop the ambitious project that became ''VideoGame/TalesOfPhantasia'', Telenet was already in decline and unable to finance its production. An outside backer was found in Namco, whose ExecutiveMeddling drove several members of Wolf Team away to found tri-Ace.Creator/TriAce. After the game proved to be a hit, Wolf Team became almost totally focused on developing the ''Franchise/TalesSeries'', with only one released game of theirs unconnected to it. In 2002, Wolf Team became Namco Tales Studio, jointly-owned but with Namco holding the majority interest; its subsequent history is not included in the list of games below.
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Telenet Japan was a video game company incorporated in 1983 and dissolved in 2007, and during much of its history produced little of importance. Yet for a few years in the early 1990s its output was incredibly prolific, and it even managed to distribute some of its titles in the U.S. to acclaim. Telenet helped popularize anime-style cutscenes in video games.

Telenet in its heyday maintained many subsidiary divisions; the most famous of these subsidiaries was spun off, reacquired and was ultimately absorbed into Creator/NamcoBandai. Telenet in its decline mainly released mahjong games, parlor games, and golf games (which they had a curiously long history with). In 2006, Telenet made the dubious move of licensing several of its classic titles for {{H-Game}} adaptations. In 2009, Sunsoft announced that it had acquired the rights to the Telenet game library.

!!!Wolf Team

Starting out as the development team responsible for some of Telenet's earliest hits on the PC88, Wolf Team became an independent company in March 1987. Telenet retained a stake in Wolf Team, and brought the company back under its wing in July 1990. Wolf Team released many strategy games and visual novels for the PC98, ports of 1980s laserdisc games for the SegaCD and [=RPGs=] for various systems, but their most distinctive titles were their action games on the SharpX68000 and SegaGenesis.

By the time Wolf Team was beginning to develop the ambitious project that became ''VideoGame/TalesOfPhantasia'', Telenet was already in decline and unable to finance its production. An outside backer was found in Namco, whose ExecutiveMeddling drove several members of Wolf Team away to found tri-Ace. After the game proved to be a hit, Wolf Team became almost totally focused on developing the ''Franchise/TalesSeries'', with only one released game of theirs unconnected to it. In 2002, Wolf Team became Namco Tales Studio, jointly-owned but with Namco holding the majority interest; its subsequent history is not included in the list of games below.

* ''Arcus'' series
** ''Arcus Odyssey''
* ''Cobra Command'' (Sega CD port)
* ''Dino Land''
* ''Earnest Evans'' series:
** ''VideoGame/ElViento''
** ''VideoGame/EarnestEvans''
** ''Annet Futatabi''
* ''Final Zone''
** ''FZ Senki: Axis'' (released in the U.S. as ''Final Zone'')
* ''Granada''
* ''The Masked Rider: Kamen Rider ZO''
* ''Mid-Garts''
* ''Neugier''
* ''Revenge of the Ninja'' (Sega CD port of ''Ninja Hayate'')
* ''Road Avenger'' (Sega CD port of ''Road Blaster'')
* ''Sol-Feace'' (also released as ''Sol-Deace'')
* ''Franchise/TalesSeries''
** ''VideoGame/TalesOfDestiny''
** ''VideoGame/TalesOfEternia''
** ''VideoGame/TalesOfPhantasia''
** ''Tales of Phantasia: Narikiri Dungeon''
** ''TalesOfTheWorld: Narikiri Dungeon 2''
* ''VideoGame/TimeGal'' (SegaCD port)
* ''Tokyo Twilight Busters''
* ''Traysia''
* ''VideoGame/{{Valis}}'' (original PC88 version)
* ''Yaksa''

!!!Laser Soft

Established in 1989, when Telenet became interested in developing games for the PCEngine CD and other console systems. Laser Soft was internally merged with Wolf Team in January 1991, but continued to release games under its own label until 1993.

* ''VideoGame/{{Columns}}'' (PCEngine port)
* ''VideoGame/CosmicFantasy'' series
* ''Doomsday Warrior''
* ''VideoGame/{{Valis}} II, III, IV'' (PCEngine versions)
** ''Syd of Valis''
** ''Super Valis IV''

!!!Renovation Game/Riot

Renovation Game (also known as RENO, and not to be confused with Renovation Products) produced the majority of Telenet's games from around 1988, when Telenet was still mostly focused on Japanese home computers. Renovation Game was abolished in mid-1991, when Riot emerged as its direct successor.

* ''Beast Wrestler''
* ''Death Bringer''
* ''Exile'' (''XZR'') series
* ''Final Zone II''
* ''VideoGame/{{Gaiares}}''
* ''VideoGame/GoldenAxe'' (PCEngine port)
* ''VideoGame/LastAlert''
* ''Pop'n Magic''
* ''Psycho Dream''
* ''Tenshi no Uta'' series
* ''VideoGame/{{Valis}}'' (SegaGenesis and PCEngine versions)
** ''Valis II'' (PC versions)
** ''Valis III'' (SegaGenesis version)
* ''Vapor Trail: Hyper Offence Formation'' (SegaGenesis port)
* ''VideoGame/{{Ys}} III: Wanderers from Ys'' (SegaGenesis port)

!!!Renovation Products

Telenet's overseas subsidiary Renovation Products published many of their games for the SegaGenesis, Sega CD and SuperNintendoEntertainmentSystem in the U.S. from 1990 until 1993, when it was sold to Creator/{{Sega}} and all further releases were cancelled. (The U.S. localizations of Telenet's [[TurboGrafx16 TurboGrafx-CD]] games were published either by NEC Technologies or WorkingDesigns.) Renovation Products also published a few SegaGenesis games which were not developed by any of Telenet's subsidiaries:

* ''Arrow Flash'' (by Sega)
* ''Elemental Master'' (by Technosoft)
* ''Gain Ground'' (by Sega)
* ''Master of Monsters'' (by [=SystemSoft=])
* ''Todd's Adventures in Slime World'' (by Epyx)
* ''Whip Rush'' (by VIC Tokai)

!!!Other Telenet Japan games:

* ''Digital Devil Story: Megami Tensei'' (PC88 version)
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