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In 1992, OIS developed ''[=SpriteWorks=]'', a [[UsefulNotes/{{BitmapsSpritesAndTextures}} sprite]] editor and a set of libraries for animations. It was their first product under the name Omega Integral Systems (in ''Frantis'', developers just used their own names) and [[NoExportForYou only available in Russian]].

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In 1992, OIS developed ''[=SpriteWorks=]'', a [[UsefulNotes/{{BitmapsSpritesAndTextures}} [[MediaNotes/{{BitmapsSpritesAndTextures}} sprite]] editor and a set of libraries for animations. It was their first product under the name Omega Integral Systems (in ''Frantis'', developers just used their own names) and [[NoExportForYou only available in Russian]].
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Omega Integral Systems ([=OIS=]) was a [[UsefulNotes/{{Russia}} Russian]] video game developer. It was located in Voronezh, Russia and was active in the early [[TheNineties 1990s]]. The teams mostly consisted of young students.

Their first product was a [[TopDownView top-down]] [[SciFi science-fiction]] action game named ''Megadestroyer Frantis''. It was released in 1991. The [[ExcusePlot story of the game]] is typical: the aliens are attacking and you must use your spaceship to save the world from them. The game was published as {{shareware}} by Diaksor.

In 1992, OIS developed ''[=SpriteWorks=]'', a [[UsefulNotes/{{BitmapsSpritesAndTextures}} sprite]] editor and a set of libraries for animations. It was their first product under the name Omega Integral Systems (in ''Frantis'', developers just used their own names) and [[NoExportForYou only available in Russian]].

A sequel for ''Megadestroyer Frantis'' came out in 1993. Its name is ''Frantis: Mission II''. The series underwent a [[GenreShift genre shift]] from top-down shooter to [[PlatformGame platform game]]. Unlike its prequel, ''Frantis 2'' takes place inside an alien base and you travel on foot. It was the first commercial game of [=OIS=]. Its publisher was Nikita in Russia and Century Media elsewhere.

The group made an arcade vertical shooter ''Highway Fighter'' in 1993-1994. It has a sci-fi setting similar to that in ''Frantis'' games. However, the villain is a worldwide criminal corporation instead of aliens. The game was commercial and distributed by Nikita.

In 1994, they also completed the development of an educational platformer game named ''Body Quest'' which teaches the player human anatomy. This game was also published by Nikita.

''[[VideoGame/HighwayHunter Highway Hunter]]'' was arguably the last product of Omega Integral Systems. Published by Safari Software (a division of Creator/EpicGames) in 1995, it was a highly modified version of ''Highway Fighter'': the villain corporation was replaced with aliens, [[DifficultyByRegion the difficulty was toned down]], and more bosses and levels were added.

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!!Games developed by Omega Integral Systems:
* ''Megadestroyer Frantis''
* ''Frantis: Mission II''
* ''Highway Fighter''
* ''Body Quest''
* ''Highway Hunter''

!!Other software developed by Omega Integral Systems:
* ''[=SpriteWorks=]''
* ''[=FormMaster=]''
* ''[=OIS=] Game Development System''

!!Tropes associated with Omega Integral Systems:
* DeliberatelyMonochrome: Graphics of ''Frantis: Mission II'' and (to some extent) ''Highway Fighter''/''Highway Hunter'' use mostly shades of blue or bluish gray.
* ExcusePlot: The story is not given much importance in any of their games.
* {{Mascot}}: Averted; unlike many other developers, the company did not have one.
* NintendoHard: Especially the Frantis games and ''Highway Fighter''.
* PlatformGame: ''Frantis: Mission II'' and ''Body Quest''.
* SciFi: All games except ''Body Quest''.
* {{Shareware}} versions of at least ''Megadestroyer Frantis'' and ''Highway Hunter'' exist.
* TopDownView: The first "Frantis" game and both "Highway" games.

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