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** 2003-2007 - Platform/GameBoyPlayer: An add-on that allowed games from the Game Boy line to be played on a TV, with the additional requirement of a start-up disc. Unlike the Super Game Boy, it did not play original Game Boy games in color and was limited to a single set of interchangeable borders regardless of what game was inserted. Was the last official add-on made for a Nintendo home console.

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** 2003-2007 - Platform/GameBoyPlayer: An add-on that allowed games from the Game Boy line to be played on a TV, with the additional requirement of a start-up disc. Unlike the Super Game Boy, it did not play original Game Boy games in full color (only using the same palette selection as the Game Boy Color) and was limited to a single set of interchangeable borders regardless of what game was inserted. Was the last official add-on made for a Nintendo home console.
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* ''Anime/AnimalCrossingTheMovie''


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* ''Manga/TheLegendOfZeldaI (Yuu Mishouzaki)''
** ''Manga/TheLegendOfZeldaAkiraHimekawa''
** ''Manga/TheLegendOfZeldaOcarinaOfTime1999''
** ''Manga/TheLegendOfZeldaFourSwords2004''
** ''Manga/TheLegendOfZeldaALinkToThePast2005''
** ''Manga/TheLegendOfZeldaTwilightPrincess2016''


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* ''ComicBook/TheLegendOfZeldaALinkToThePast1992''
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* ''VideoGame/TomatoAdventure'' (developed by Creator/AlphaDream)
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* ''Samurai Warriors 3''

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* ''Samurai Warriors 3''3'' (Released outside Japan via Wii)
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[[http://nintendo.com Nintendo]] (任天堂) is one of the most successful and widely known video game companies in the world. Headquartered in Kyoto, UsefulNotes/{{Japan}}, it was brought to international prominence with the Platform/NintendoEntertainmentSystem in the mid 1980s. It is best known as the creator of a number of popular video game franchises, such as ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'', and ''Franchise/{{Pokemon}}''.[[note]]Albeit partially. ''Pokémon'' is developed and created by Creator/GameFreak and controlled by The Pokémon Company rather than Nintendo themselves. Though Nintendo still handles the publishing and marketing side of things (as well as provide assistance to Game Freak) and they co-own The Pokémon Company alongside Game Freak and Creatures Inc.[[/note]]

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[[http://nintendo.com Nintendo]] (任天堂) is one of the most successful and widely known video game companies in the world. Headquartered in Kyoto, UsefulNotes/{{Japan}}, it was brought to international prominence with the Platform/NintendoEntertainmentSystem in the mid 1980s. It is best known as the creator of a number of popular video game franchises, such as ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'', and ''Franchise/{{Pokemon}}''.[[note]]Albeit partially. ''Pokémon'' is developed and created by Creator/GameFreak and controlled by The Pokémon Company rather than Nintendo themselves. Though Nintendo still handles the publishing and marketing side of things (as well as provide assistance to Game Freak) and they co-own The Pokémon Company alongside Game Freak and Creatures Inc. They also own all the trademarks for the IP.[[/note]]
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[[http://nintendo.com Nintendo]] (任天堂) is one of the most successful and widely known video game companies in the world. Headquartered in Kyoto, UsefulNotes/{{Japan}}, it was brought to international prominence with the Platform/NintendoEntertainmentSystem in the mid 1980s. It is best known as the creator of a number of popular video game franchises, such as ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'', and ''Franchise/{{Pokemon}}''.

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[[http://nintendo.com Nintendo]] (任天堂) is one of the most successful and widely known video game companies in the world. Headquartered in Kyoto, UsefulNotes/{{Japan}}, it was brought to international prominence with the Platform/NintendoEntertainmentSystem in the mid 1980s. It is best known as the creator of a number of popular video game franchises, such as ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'', and ''Franchise/{{Pokemon}}''.
''Franchise/{{Pokemon}}''.[[note]]Albeit partially. ''Pokémon'' is developed and created by Creator/GameFreak and controlled by The Pokémon Company rather than Nintendo themselves. Though Nintendo still handles the publishing and marketing side of things (as well as provide assistance to Game Freak) and they co-own The Pokémon Company alongside Game Freak and Creatures Inc.[[/note]]
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* ''Bionic Commando: Elite Forces''

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* ''Bionic Commando: Elite Forces''''VideoGame/BionicCommandoEliteForces''
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* SurprisinglyCreepyMoment: Nintendo has a reputation for making sweet, family-friendly games... and thus a lot of the weirder and scarier elements of said games tend to blindside people, with Japanese fans calling this tonal mix "Nintendo horror". The ''Franchise/{{Kirby}}'' games in particular are infamous for this, due to them being in the [[LighterAndSofter Lightest and Softest]] of SugarBowl settings yet still having {{Eldritch Abomination}}s as the {{Final Boss}}es most of the time. Especially notable with ''VideoGame/KirbysDreamLand3'', which utilizes a cute watercolor painting-esque style for its visuals and features one of the most horrifying final bosses in the franchise's history by way of a flying eyeball that leaks blood (which some fans affectionately nickname "Blood Angel").

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* SurprisinglyCreepyMoment: Nintendo has a reputation for making sweet, family-friendly games... and thus a lot of the weirder and scarier elements of said games tend to blindside people, with Japanese fans calling this tonal mix "Nintendo horror". The ''Franchise/{{Kirby}}'' games in particular are infamous for this, due to them being in the [[LighterAndSofter Lightest and Softest]] of SugarBowl settings yet still having {{Eldritch Abomination}}s as the {{Final Boss}}es most of the time. Especially notable with ''VideoGame/KirbysDreamLand3'', which utilizes a cute watercolor painting-esque style for its visuals and features one of the most horrifying final bosses in the franchise's history by way of a flying eyeball that leaks blood (which some fans affectionately nickname "Blood Angel"). Nintendo employees are aware of this, dubbing it "Dark Nintendo"; in the case of ''Splatoon'' [[https://www.gamespot.com/articles/what-dark-nintendo-means-according-to-splatoons-pr/1100-6457683/ this trope is actively invoked to add depth to the story.]]
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* 1977-1983 - '''Platform/ColorTVGame''': MediaNotes/TheGoldenAgeOfVideoGames. A series of Japan-only UsefulNotes/PlugNPlayGame consoles and Nintendo's first attempt at the home video game market. Being some of the many ''VideoGame/{{Pong}}'' clones of the time, the releases consisted of the Color TV-Game 6 and 15, Block Breaker, and Racing 112, which collectively managed to be the best-selling consoles released during the era.

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* 1977-1983 - '''Platform/ColorTVGame''': MediaNotes/TheGoldenAgeOfVideoGames. A series of Japan-only UsefulNotes/PlugNPlayGame Platform/PlugNPlayGame consoles and Nintendo's first attempt at the home video game market. Being some of the many ''VideoGame/{{Pong}}'' clones of the time, the releases consisted of the Color TV-Game 6 and 15, Block Breaker, and Racing 112, which collectively managed to be the best-selling consoles released during the era.



* 1995-1996 - '''Platform/VirtualBoy''': A portable console with a headset form factor that displayed games in [[UsefulNotes/ThreeDMovie stereoscopic 3D]], using a red-and-black color palette due to the commercial & technical practicality of red [=LEDs=] compared to other colors. The system is notable for being a prototype that was rushed to market, becoming both a critical and commercial failure; to this day, it still remains as Nintendo's least successful system.

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* 1995-1996 - '''Platform/VirtualBoy''': A portable console with a headset form factor that displayed games in [[UsefulNotes/ThreeDMovie [[Platform/ThreeDMovie stereoscopic 3D]], using a red-and-black color palette due to the commercial & technical practicality of red [=LEDs=] compared to other colors. The system is notable for being a prototype that was rushed to market, becoming both a critical and commercial failure; to this day, it still remains as Nintendo's least successful system.



* 2011-2020 - '''Platform/Nintendo3DS''': On par with the [=GameCube=] in terms of graphical power, its major selling-point was glasses-free [[UsefulNotes/ThreeDMovie stereoscopic 3D]]. Had backwards compatibility with the Nintendo DS, and featured a Platform/VirtualConsole for legacy handheld games. Later gained two variants in the budget-priced [=2DS=] (which lacked stereoscopic 3D) and the more powerful New Nintendo [=3DS=] (with more controls and Toys/{{amiibo}} support).

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* 2011-2020 - '''Platform/Nintendo3DS''': On par with the [=GameCube=] in terms of graphical power, its major selling-point was glasses-free [[UsefulNotes/ThreeDMovie [[Platform/ThreeDMovie stereoscopic 3D]]. Had backwards compatibility with the Nintendo DS, and featured a Platform/VirtualConsole for legacy handheld games. Later gained two variants in the budget-priced [=2DS=] (which lacked stereoscopic 3D) and the more powerful New Nintendo [=3DS=] (with more controls and Toys/{{amiibo}} support).



* {{Bowdlerise}}: Nintendo of America maintained a CensorshipBureau in the 1980s and early 1990s, which forbade (among other things) violence, sexual content, religious and political imagery and [[NeverSayDie references to death]]. This was their way of avoiding the ire of MoralGuardians (Creator/{{Atari}} had been powerless to prevent the release of notoriously controversial games like ''Custer's Revenge''), with them especially wearing it as a badge of honor during the 1993 United States Senate hearings on video games that led to the creation of the [[UsefulNotes/EntertainmentSoftwareRatingBoard ESRB rating system]]. Nintendo would embrace the system and would drop most of their content policies, with the last of them (religious content) disappearing by the time they released the Nintendo Switch. By this point, they're likely the console manufacturer with the most lenient content policies, compared to Sony or Microsoft.

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* {{Bowdlerise}}: Nintendo of America maintained a CensorshipBureau in the 1980s and early 1990s, which forbade (among other things) violence, sexual content, religious and political imagery and [[NeverSayDie references to death]]. This was their way of avoiding the ire of MoralGuardians (Creator/{{Atari}} had been powerless to prevent the release of notoriously controversial games like ''Custer's Revenge''), with them especially wearing it as a badge of honor during the 1993 United States Senate hearings on video games that led to the creation of the [[UsefulNotes/EntertainmentSoftwareRatingBoard [[MediaNotes/EntertainmentSoftwareRatingBoard ESRB rating system]]. Nintendo would embrace the system and would drop most of their content policies, with the last of them (religious content) disappearing by the time they released the Nintendo Switch. By this point, they're likely the console manufacturer with the most lenient content policies, compared to Sony or Microsoft.

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[[index]]



* Jupiter Corporation: The studio known mostly for their ''VideoGame/{{Picross}}'' series of games, as well as ''VideoGame/TheWorldEndsWithYou''.[[index]]
* Creator/PlatinumGames: Developers of the ''VideoGame/{{Bayonetta}}'' series, of which Nintendo has publishing rights from the second entry onwards, as well as the Nintendo-published ''VideoGame/TheWonderful101'', ''VideoGame/StarFoxZero'', and ''VideoGame/AstralChain'', and the Nintendo-exclusive ''VideoGame/MadWorld'' and ''VideoGame/InfiniteSpace''.[[/index]]

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* Jupiter Corporation: The studio known mostly for their ''VideoGame/{{Picross}}'' series of games, as well as ''VideoGame/TheWorldEndsWithYou''.[[index]]
''VideoGame/TheWorldEndsWithYou''.
* Creator/PlatinumGames: Developers of the ''VideoGame/{{Bayonetta}}'' series, of which Nintendo has publishing rights from the second entry onwards, as well as the Nintendo-published ''VideoGame/TheWonderful101'', ''VideoGame/StarFoxZero'', and ''VideoGame/AstralChain'', and the Nintendo-exclusive ''VideoGame/MadWorld'' and ''VideoGame/InfiniteSpace''.[[/index]]



[[index]]



* Left Field Productions: A Western developer that Nintendo held a minority stake in from 1998 to 2002, during which this company developed ''[[VideoGame/{{Excite}} Excitebike 64]]'' and other sports titles. The studio closed in 2011.[[index]]

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* Left Field Productions: A Western developer that Nintendo held a minority stake in from 1998 to 2002, during which this company developed ''[[VideoGame/{{Excite}} Excitebike 64]]'' and other sports titles. The studio closed in 2011.[[index]]



* Creator/SiliconKnights: Developers of ''VideoGame/EternalDarkness'' and ''VideoGame/MetalGearSolid: The Twin Snakes''. Parted ways with Nintendo after they were dissatisfied with the specs of the Platform/{{Wii}}. Filed for bankruptcy in 2014.[[/index]]

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* Creator/SiliconKnights: Developers of ''VideoGame/EternalDarkness'' and ''VideoGame/MetalGearSolid: The Twin Snakes''. Parted ways with Nintendo after they were dissatisfied with the specs of the Platform/{{Wii}}. Filed for bankruptcy in 2014.[[/index]]

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[[index]]



* Creator/IntelligentSystems: Responsible for ''Franchise/FireEmblem'', ''VideoGame/PaperMario'', and other titles, as well as Nintendo's development tools.
* Jupiter Corporation: The studio known mostly for their ''VideoGame/{{Picross}}'' series of games, as well as ''VideoGame/TheWorldEndsWithYou''.
* Creator/PlatinumGames: Developers of the ''VideoGame/{{Bayonetta}}'' series, of which Nintendo has publishing rights from the second entry onwards, as well as the Nintendo-published ''VideoGame/TheWonderful101'', ''VideoGame/StarFoxZero'', and ''VideoGame/AstralChain'', and the Nintendo-exclusive ''VideoGame/MadWorld'' and ''VideoGame/InfiniteSpace''.

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* Creator/IntelligentSystems: Responsible for ''Franchise/FireEmblem'', ''VideoGame/PaperMario'', and other titles, as well as Nintendo's development tools.
tools.[[/index]]
* Jupiter Corporation: The studio known mostly for their ''VideoGame/{{Picross}}'' series of games, as well as ''VideoGame/TheWorldEndsWithYou''.
''VideoGame/TheWorldEndsWithYou''.[[index]]
* Creator/PlatinumGames: Developers of the ''VideoGame/{{Bayonetta}}'' series, of which Nintendo has publishing rights from the second entry onwards, as well as the Nintendo-published ''VideoGame/TheWonderful101'', ''VideoGame/StarFoxZero'', and ''VideoGame/AstralChain'', and the Nintendo-exclusive ''VideoGame/MadWorld'' and ''VideoGame/InfiniteSpace''.[[/index]]




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[[index]]



* Creator/{{Cing}}: Developers of the ''VideoGame/AnotherCode'' and ''[[VisualNovel/HotelDuskRoom215 Kyle Hyde]]'' adventure games. Filed for bankruptcy in 2010.
* Left Field Productions: A Western developer that Nintendo held a minority stake in from 1998 to 2002, during which this company developed ''[[VideoGame/{{Excite}} Excitebike 64]]'' and other sports titles. The studio closed in 2011.
* Creator/{{Rare}}ware: Developed the original ''VideoGame/DonkeyKongCountry'' trilogy, as well as countless games for the Platform/Nintendo64. Was sold to Microsoft in 2002.
* Creator/SiliconKnights: Developers of ''VideoGame/EternalDarkness'' and ''VideoGame/MetalGearSolid: The Twin Snakes''. Parted ways with Nintendo after they were dissatisfied with the specs of the Platform/{{Wii}}. Filed for bankruptcy in 2014.

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* Creator/{{Cing}}: Developers of the ''VideoGame/AnotherCode'' and ''[[VisualNovel/HotelDuskRoom215 Kyle Hyde]]'' adventure games. Filed for bankruptcy in 2010.
2010.[[/index]]
* Left Field Productions: A Western developer that Nintendo held a minority stake in from 1998 to 2002, during which this company developed ''[[VideoGame/{{Excite}} Excitebike 64]]'' and other sports titles. The studio closed in 2011.
2011.[[index]]
* Creator/{{Rare}}ware: Creator/{{Rare}}: Developed the original ''VideoGame/DonkeyKongCountry'' trilogy, as well as countless games for the Platform/Nintendo64. Was sold to Microsoft in 2002.
* Creator/SiliconKnights: Developers of ''VideoGame/EternalDarkness'' and ''VideoGame/MetalGearSolid: The Twin Snakes''. Parted ways with Nintendo after they were dissatisfied with the specs of the Platform/{{Wii}}. Filed for bankruptcy in 2014.[[/index]]
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[[/index]]



[[index]]

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