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Beginning in 2014, Warner Bros would invest into Machinima.com. The network would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima.com and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] Machinima.com would deemphasize its [=YouTube=] programming during this period and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon; Machinima.com's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

After completing its integration into Warner Bros, Machinima.com would relaunch in February 2018 with a new logo, refocus its programming back to video games and gamer-related fare, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and continue to cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW.


to:

Beginning in 2014, Warner Bros would invest into Machinima.com. The network would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima.com and integrate the network as a wholly owned subsidiary. [[note]]With With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} Website/{{Crunchyroll}}, Creator/RoosterTeeth, and Creator/RoosterTeeth.[[/note]] Creator/{{VRV}}.

After the Warner Bros purchase,
Machinima.com would deemphasize its [=YouTube=] programming during this period and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon; Amazon. For instance, Machinima.com's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

After completing Once its integration into Warner Bros, Bros was complete, Machinima.com would relaunch in February 2018 with a new logo, refocus its programming back to video games and gamer-related fare, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and continue to cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW.

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None


Machinima.com would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. Then again, Machinima.com would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. [[TheyChangedItNowItSucks Many machinima directors also resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima.com can be best described as G4 if it was a [=YouTube=] network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.

to:

Machinima.com would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. Then again, Machinima.com would also become embroiled in various controversies and attract criticism from the YouTube [=YouTube=] community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. [[TheyChangedItNowItSucks Many machinima directors also resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima.com can be best described as G4 if it was a [=YouTube=] network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.



Beginning in 2014, Warner Bros would invest into Machinima.com. The network would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima.com and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] Machinima.com would deemphasize its YouTube programming during this period and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon; Machinima.com's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

to:

Beginning in 2014, Warner Bros would invest into Machinima.com. The network would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima.com and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] Machinima.com would deemphasize its YouTube [=YouTube=] programming during this period and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon; Machinima.com's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.



From 2006 to 2016, Machinima.com's content was primarily screened on YouTube through several affiliated channels.

to:

From 2006 to 2016, Machinima.com's content was primarily screened on YouTube [=YouTube=] through several affiliated channels.
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Grammar


[[https://www.machinima.com/ Machinima.com]], now doing business as '''Machinima, Inc.''', is a video game-centric entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is named after, and originally served as a hub for, Main/{{machinima}} works. Overtime, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay move away from actual machinima]] and become more recognized as a Website/{{YouTube}}-based gamer entertainment network.

Machinima.com would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. Then again, Machinima.com would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. [[TheyChangedItNowItSucks Many machinima directors also resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima.com can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.

to:

[[https://www.machinima.com/ Machinima.com]], now doing business as '''Machinima, Inc.''', is a video game-centric entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is named after, and originally served as a hub for, Main/{{machinima}} works. Overtime, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay move away from actual machinima]] its namesake content]] and become more recognized as a Website/{{YouTube}}-based gamer entertainment network.

Machinima.com would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. Then again, Machinima.com would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. [[TheyChangedItNowItSucks Many machinima directors also resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima.com can be best described as G4 if it was an YouTube a [=YouTube=] network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.



Beginning in 2014, Warner Bros would invest into Machinima.com. The network would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima.com and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] Machinima.com would deemphasize its YouTube programming during this period and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon; Machinima's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

to:

Beginning in 2014, Warner Bros would invest into Machinima.com. The network would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima.com and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] Machinima.com would deemphasize its YouTube programming during this period and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon; Machinima's Machinima.com's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.



From 2006 to 2016, Machinima's content was primarily screened on YouTube through several affiliated channels.

to:

From 2006 to 2016, Machinima's Machinima.com's content was primarily screened on YouTube through several affiliated channels.
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Bite Me

Added DiffLines:

* ''WebVideo/BiteMe''
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Freeman's Mind

Added DiffLines:

* ''Machinima/FreemansMind''
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None


* NetworkDecay: Machinima.com may very well be the internet's equivalent to Creator/{{MTV}} when it comes to ''actual'' {{Machinima}}. The original purpose of their Website/YouTube channel was to feature the most popular videos from their website. Over time Machinima.com began to focus more on gaming culture as a whole, with partner-produced machinima series (like ''Machinima/SanityNotIncluded'') taking a back seat to general game-related fare, such as ''WebVideo/TwoBestFriendsPlay'', ''WebAnimation/SonicForHire'' and ''WebAnimation/BattlefieldFriends''. What solidified the change was the website removing the ability to upload videos and the company changing its name to simply "Machinima". The machinima medium, outside of VideoGame/GarrysMod, Source Filmmaker, and Machinima/SuperMario64Bloopers, has become obscure because of this. Nowadays, when most people talk about "machinima", they're generally referring to a YouTube channel which has jack to do with the very thing it's named after!

to:

* NetworkDecay: Machinima.com may very well be the internet's equivalent to Creator/{{MTV}} when it comes to ''actual'' {{Machinima}}.{{machinima}}. The original purpose of their Website/YouTube channel was to feature the most popular videos from their website. Over time Machinima.com began to focus more on gaming culture as a whole, with partner-produced machinima series (like ''Machinima/SanityNotIncluded'') taking a back seat to general game-related fare, such as ''WebVideo/TwoBestFriendsPlay'', ''WebAnimation/SonicForHire'' and ''WebAnimation/BattlefieldFriends''. fare. What solidified the change was the website removing the ability to upload videos and the company changing its name to simply "Machinima". "[[InNameOnly Machinima]]". The machinima medium, outside of VideoGame/GarrysMod, Source Filmmaker, VideoGame/{{Minecraft}}, and Machinima/SuperMario64Bloopers, has become obscure because of this. Nowadays, when most people talk about "machinima", they're generally referring to a YouTube channel which has jack to do with the very thing it's named after!after.
Is there an issue? Send a MessageReason:
None


[[https://www.machinima.com/ Machinima.com]], now doing business as Machinima, Inc., is a video game-centric entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is named after, and originally served as a hub for, Main/{{machinima}} works. Overtime, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay move away from actual machinima]] and become more recognized as a Website/{{YouTube}}-based gamer entertainment network.

Machinima.com would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. Then again, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. [[TheyChangedItNowItSucks Many machinima directors also resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.

to:

[[https://www.machinima.com/ Machinima.com]], now doing business as Machinima, '''Machinima, Inc., ''', is a video game-centric entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is named after, and originally served as a hub for, Main/{{machinima}} works. Overtime, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay move away from actual machinima]] and become more recognized as a Website/{{YouTube}}-based gamer entertainment network.

Machinima.com would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. Then again, Machinima Machinima.com would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. [[TheyChangedItNowItSucks Many machinima directors also resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima Machinima.com can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.



In 2014, Warner Bros became an investor into Machinima.com. Machinima would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] Machinima.com would deemphasize its YouTube programming during this period and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon; Machinima's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

After completing its integration into Warner Bros, Machinima would relaunch in February 2018 with a new logo, refocus its programming back to video games and gamer-related fare, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and continue to cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW.


to:

In Beginning in 2014, Warner Bros became an investor would invest into Machinima.com. Machinima The network would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima Machinima.com and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] Machinima.com would deemphasize its YouTube programming during this period and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon; Machinima's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

After completing its integration into Warner Bros, Machinima Machinima.com would relaunch in February 2018 with a new logo, refocus its programming back to video games and gamer-related fare, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and continue to cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW.




From 2006 to 2016, Machinima.com's content was primarily screened on YouTube through several affiliated channels.

to:

From 2006 to 2016, Machinima.com's Machinima's content was primarily screened on YouTube through several affiliated channels.
Is there an issue? Send a MessageReason:
Inactive Channel links


* '''Machinima Respawn''': Machinima's former all-gameplay channel. Due to budget cuts and a lack of views, Respawn was discontinued in 2015 and eventually folded into Realm.
* '''Inside Gaming''': Machinima's gaming news show that was eventually expanded into its own channel.
* '''ETC''': An entertainment news show that first launched in 2010 and expanded into its own channel in 2016. It's name is an acryonym for '''E'''ntertainment, '''T'''echnology, and '''C'''ulture.
** '''ETC Party Time''': Launched in 2017.
* '''Machinima Live''': Livestreams and events.
* '''Machinima VS''': Focused on E-sports

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* '''Machinima Respawn''': '''[[https://www.youtube.com/user/machinimarespawn Machinima Respawn]]''': Machinima's former all-gameplay channel. Due to budget cuts and a lack of views, Respawn was discontinued in 2015 and eventually folded into Realm.
* '''Inside Gaming''': '''[[https://www.youtube.com/user/insidegaming Inside Gaming]]''': Machinima's gaming news show that was eventually expanded into its own channel.
* '''ETC''': '''[[https://www.youtube.com/user/MachinimaETC ETC]]''': An entertainment news show that first launched in 2010 and expanded into its own channel in 2016. It's name is an acryonym for '''E'''ntertainment, '''T'''echnology, and '''C'''ulture.
** '''ETC '''[[https://www.youtube.com/channel/UCXD7b5Qj5z7oV6kggtXD-eQ ETC Party Time''': Time]]''': Launched in 2017.
* '''Machinima Live''': '''[[https://www.youtube.com/user/machinimalive Machinima Live]]''': Livestreams and events.
* '''Machinima VS''': '''[[https://www.youtube.com/user/Machinimavs Machinima VS]]''': Focused on E-sports



* '''Primr''': Formally '''Machinima Prime''', which focused on premium-quality content from creators and studios. The channel relaunched under its current name in 2016.


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* '''Primr''': '''[[https://www.youtube.com/user/MachinimaPrime Primr]]''': Formally '''Machinima Prime''', which focused on premium-quality content from creators and studios. The channel relaunched under its current name in 2016.

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None


In 2014, Warner Bros became an investor into Machinima.com. Machinima would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] Machinima.com would deemphasize its YouTube programming during this period and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon; Machinima's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

to:

In 2014, Warner Bros became an investor into Machinima.com. Machinima would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, now known as [=WarnerMedia=], Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] Machinima.com would deemphasize its YouTube programming during this period and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon; Machinima's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.
Is there an issue? Send a MessageReason:
None


In 2014, Warner Bros became an investor into Machinima.com. Machinima would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] Machinima.com slowly deemphasized its YouTube programming during this period, and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon; Machinima's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

to:

In 2014, Warner Bros became an investor into Machinima.com. Machinima would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] Machinima.com slowly deemphasized would deemphasize its YouTube programming during this period, period and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon; Machinima's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.
Is there an issue? Send a MessageReason:
None


In 2014, Warner Bros became an investor into Machinima.com. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] During this period, Machinima.com would slowly dempshize its YouTube programming and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. Instead, Machinima moved towards the distribution of original series and content on other platforms, such as Amazon; the network's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

After completing its integration into Warner Bros, Machinima would relaunch in February 2018 with a new logo, refocus its programming back to video game-related shows, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and continue to cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW.


to:

In 2014, Warner Bros became an investor into Machinima.com. Subsequently, Machinima would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] During this period, Machinima.com would slowly dempshize deemphasized its YouTube programming during this period, and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. Instead, Machinima moved The network would instead move towards the distribution of original series and content on other platforms, such as Amazon; the network's Machinima's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

After completing its integration into Warner Bros, Machinima would relaunch in February 2018 with a new logo, refocus its programming back to video game-related shows, games and gamer-related fare, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and continue to cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW.

Is there an issue? Send a MessageReason:
None


* ''WebAnimation/TheTransformersCombinerWars'' (Was streamed exclusively on Go90 in the United States)

to:

* ''WebAnimation/TheTransformersCombinerWars'' (Was streamed exclusively on Go90 [=Go90=] in the United States)
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None


* ''WebAnimation/TheTransformersCombinerWars''

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* ''WebAnimation/TheTransformersCombinerWars''''WebAnimation/TheTransformersCombinerWars'' (Was streamed exclusively on Go90 in the United States)
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Prime Video


In 2014, Warner Bros became an investor into Machinima.com. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] During this period, Machinima.com would slowly dempshize its YouTube programming and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. Instead, Machinima moved towards the distribution of original series and content on other platforms, such as Amazon; the network's content can be streamed on [[Creator/AmazonStudios Prime Video]], and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

to:

In 2014, Warner Bros became an investor into Machinima.com. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] During this period, Machinima.com would slowly dempshize its YouTube programming and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. Instead, Machinima moved towards the distribution of original series and content on other platforms, such as Amazon; the network's content can be streamed on [[Creator/AmazonStudios Prime Video]], Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.
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%%Arrange channels in order of launch date


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%%Only list series that had at least one episode posted on any of Machinima's channel.

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* AllAdultAnimationIsSouthPark: Sums up Happy Hour's programming quite nicely.
* LampshadeHanging: After Machinima's rebranding in 2018, their [[https://www.twitch.tv/machinima Twitch]] channel lampshades the fact that the network does anything but machinima.
-->'''About''':"Are you going to find short movies made via in-game engines here? Nope! Crazy right?"
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In 2014, Warner Bros became an investor into Machinima.com. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] During this period, Machinima.com would slowly dempshize its YouTube programming and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. Instead, Machinima moved towards the distribution of original series and content on other platforms such as Amazon; the network's content can be streamed on [[Creator/AmazonStudios Prime Video]], and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

to:

In 2014, Warner Bros became an investor into Machinima.com. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] During this period, Machinima.com would slowly dempshize its YouTube programming and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. Instead, Machinima moved towards the distribution of original series and content on other platforms platforms, such as Amazon; the network's content can be streamed on [[Creator/AmazonStudios Prime Video]], and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.
Is there an issue? Send a MessageReason:
None


In 2014, Warner Bros became an investor into Machinima.com. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] During this period, Machinima.com would slowly dempshize its YouTube programming and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. Instead, Machinima moved towards the distribution of digital-first, premium-quality series on other platforms such as Amazon; the network's content can be streamed on [[Creator/AmazonStudios Prime Video]], and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

to:

In 2014, Warner Bros became an investor into Machinima.com. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] During this period, Machinima.com would slowly dempshize its YouTube programming and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. Instead, Machinima moved towards the distribution of digital-first, premium-quality original series and content on other platforms such as Amazon; the network's content can be streamed on [[Creator/AmazonStudios Prime Video]], and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.
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None


After completing its integration into Warner Bros, Machinima would relaunch in 2018 with a new logo and refocus its programming back to video game-related shows, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and continue cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW.


to:

After completing its integration into Warner Bros, Machinima would relaunch in February 2018 with a new logo and logo, refocus its programming back to video game-related shows, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and continue to cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW.

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None


Machinima.com would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima.com would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.

to:

Machinima.com would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima.com Then again, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many Many machinima directors also resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.
Is there an issue? Send a MessageReason:
None


In 2014, Warner Bros became an investor into Machinima.com. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] During this period, Machinima.com would slowly dempshize its YouTube programming and move away from the MCN model, which itself has seen shifts and changes and declines over the years. Instead, Machinima moved towards the distribution of premium-quality series on other platforms such as Amazon; the network's content can be streamed on Amazon's [[Creator/AmazonStudios Prime Video]], and they were among the first to launch an "Always On" 24/7 streaming channel on affiliate website Website/{{Twitch}}.

After completing its integration into Warner Bros, Machinima would relaunch in 2018 with a new logo and refocus its programming back to video game-related shows, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW.


to:

In 2014, Warner Bros became an investor into Machinima.com. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] During this period, Machinima.com would slowly dempshize its YouTube programming and move away from the MCN model, which itself has seen shifts and changes shifts, changes, and declines over the years. Instead, Machinima moved towards the distribution of digital-first, premium-quality series on other platforms such as Amazon; the network's content can be streamed on Amazon's [[Creator/AmazonStudios Prime Video]], and they were among the first to launch an "Always On" 24/7 streaming channel on affiliate website Website/{{Twitch}}.

After completing its integration into Warner Bros, Machinima would relaunch in 2018 with a new logo and refocus its programming back to video game-related shows, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and continue cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW.

Is there an issue? Send a MessageReason:
None


In 2014, Warner Bros became an investor into Machinima.com. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] During this period, Machinima.com would slowly dempshize its YouTube programming and MCN content and move towards the distribution of premium-quality series on other platforms such as Amazon. Machinima's content can be streamed on Amazon's [[Creator/AmazonStudios Prime Video]], and Machinima was among the first to launch an "Always On" 24/7 streaming channel on affiliate website Website/{{Twitch}}.

to:

In 2014, Warner Bros became an investor into Machinima.com. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] During this period, Machinima.com would slowly dempshize its YouTube programming and MCN content and move away from the MCN model, which itself has seen shifts and changes and declines over the years. Instead, Machinima moved towards the distribution of premium-quality series on other platforms such as Amazon. Machinima's Amazon; the network's content can be streamed on Amazon's [[Creator/AmazonStudios Prime Video]], and Machinima was they were among the first to launch an "Always On" 24/7 streaming channel on affiliate website Website/{{Twitch}}.
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Mega Man

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* ''WebAnimation/MegaManDiesAtTheEnd''
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Machinima.com, now doing business as Machinima, Inc., is a video game-centric entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is named after, and originally served as a hub for, Main/{{machinima}} works. Overtime, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay move away from actual machinima]] and become more recognized as a Website/{{YouTube}}-based gamer entertainment network.

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[[https://www.machinima.com/ Machinima.com, com]], now doing business as Machinima, Inc., is a video game-centric entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is named after, and originally served as a hub for, Main/{{machinima}} works. Overtime, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay move away from actual machinima]] and become more recognized as a Website/{{YouTube}}-based gamer entertainment network.
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* ''WebAnimation/BattlefieldFriends''
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* NetworkDecay: Machinima.com may very well be the internet's equivalent to Creator/{{MTV}} when it comes to ''actual'' {{Machinima}}. The original purpose of their Website/YouTube channel was to feature the most popular videos from their website. Over time Machinima.com began to focus more on gaming culture as a whole, with partner-produced machinima series (like ''Machinima/SanityNotIncluded'') taking a back seat to general game-related fare, such as ''WebVideo/TwoBestFriendsPlay'', ''WebAnimation/SonicForHire'' and ''WebAnimation/BattlefieldFriends''. What solidified the change was the website removing the ability to upload videos and the company changing its name to simply "Machinima". The machinima medium, outside of VideoGame/GarrysMod, Source Filmmaker, and Machinima/SuperMario64Bloopers, has become obscure because of this. Nowadays, when most people talk about "machinima", they're generally referring to a YouTube channel which has jack to do with the very thing it's named after, [[DorkAge and even they've seen better days]]!

to:

* NetworkDecay: Machinima.com may very well be the internet's equivalent to Creator/{{MTV}} when it comes to ''actual'' {{Machinima}}. The original purpose of their Website/YouTube channel was to feature the most popular videos from their website. Over time Machinima.com began to focus more on gaming culture as a whole, with partner-produced machinima series (like ''Machinima/SanityNotIncluded'') taking a back seat to general game-related fare, such as ''WebVideo/TwoBestFriendsPlay'', ''WebAnimation/SonicForHire'' and ''WebAnimation/BattlefieldFriends''. What solidified the change was the website removing the ability to upload videos and the company changing its name to simply "Machinima". The machinima medium, outside of VideoGame/GarrysMod, Source Filmmaker, and Machinima/SuperMario64Bloopers, has become obscure because of this. Nowadays, when most people talk about "machinima", they're generally referring to a YouTube channel which has jack to do with the very thing it's named after, [[DorkAge and even they've seen better days]]!after!

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* ''Machinima/{{Brawlgasm}}''



* ''[[Machinima/PeachsSluttyAdventure Not Exactly Royalty]]''



* ''Machinima/{{Smashtasm}}''




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* ''Machinima/WolfsRetardedMission''
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* ''[[https://www.youtube.com/user/happyhour/ Happy Hour]]'': Machinima's animation channel. Happy Hour is also where original series previously uploaded to the main channel moved to.

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* ''[[https://www.'''[[https://www.youtube.com/user/happyhour/ Happy Hour]]'': Hour]]''': Machinima's animation channel. Happy Hour is also where original series previously uploaded to the main channel moved to.
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* '''[[https://www.youtube.com/channel/UCqT-PAaslhOb8x6qNH1aXUA Body Count Fighting]]''': A series of competitive fighting game events pitting top players against eacher. The co-responding channel focuses on content relating to fighting games.

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* '''[[https://www.youtube.com/channel/UCqT-PAaslhOb8x6qNH1aXUA Body Count Fighting]]''': A series of competitive fighting game events pitting top players against eacher. The co-responding corresponding channel focuses on content relating to fighting games.
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Machinima.com would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima.com would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]], but in reverse.[[note]]Machinima focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.

to:

Machinima.com would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima.com would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]], but in reverse.programming]].[[note]]Machinima focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.

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