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Machinima.com would de-emphasize its [=YouTube=] programming and moved away from the MCN model, which itself has seen declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon. For instance, Machinima.com's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

to:

Machinima.com would de-emphasize its [=YouTube=] programming and moved away from the MCN model, which itself has seen declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon. For instance, Machinima.com's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.
Platform/{{Twitch}}.
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Dork Age was renamed


Machinima.com would go on to become one of Website/YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''WebAnimation/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. Then again, Machinima.com would also become embroiled in various controversies and attract criticism from the [=YouTube=] community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. [[TheyChangedItNowItSucks Many machinima directors also resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima.com focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima.com can be best described as G4 if it was a [=YouTube=] network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.

to:

Machinima.com would go on to become one of Website/YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''WebAnimation/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. Then again, Machinima.com would also become embroiled in various controversies and attract criticism from the [=YouTube=] community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. [[TheyChangedItNowItSucks Many machinima directors also resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima.com focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima.com can be best described as G4 if it was a [=YouTube=] network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.
AudienceAlienatingEra.
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* ''WebAnimation/ArbyNTheChief''

to:

* ''WebAnimation/ArbyNTheChief''''WebVideo/ArbyNTheChief''
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Machinima.com would go on to become one of Website/YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. Then again, Machinima.com would also become embroiled in various controversies and attract criticism from the [=YouTube=] community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. [[TheyChangedItNowItSucks Many machinima directors also resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima.com focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima.com can be best described as G4 if it was a [=YouTube=] network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.

to:

Machinima.com would go on to become one of Website/YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. Then again, Machinima.com would also become embroiled in various controversies and attract criticism from the [=YouTube=] community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. [[TheyChangedItNowItSucks Many machinima directors also resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima.com focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima.com can be best described as G4 if it was a [=YouTube=] network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.



Before the shuttering, members of the former ''Inside Gaming'' division jumped to Rooster Teeth (Which, coincidentally, produces [[Machinima/RedVsBlue an "actual" machinima series]]) to form Funhaus in 2015. Rooster Teeth would eventually reboot ''Inside Gaming'' in 2019, after Machinima.com's shuttering.


to:

Before the shuttering, members of the former ''Inside Gaming'' division jumped to Rooster Teeth (Which, coincidentally, produces [[Machinima/RedVsBlue [[WebAnimation/RedVsBlue an "actual" machinima series]]) to form Funhaus in 2015. Rooster Teeth would eventually reboot ''Inside Gaming'' in 2019, after Machinima.com's shuttering.




* ''Machinima/ArbyNTheChief''

to:

* ''Machinima/ArbyNTheChief''''WebAnimation/ArbyNTheChief''



* ''Machinima/{{Brawlgasm}}''
* ''Machinima/FreemansMind''

to:

* ''Machinima/{{Brawlgasm}}''
''WebAnimation/{{Brawlgasm}}''
* ''Machinima/FreemansMind''''WebVideo/FreemansMind''



* ''[[Machinima/PeachsSluttyAdventure Not Exactly Royalty]]''
* ''Machinima/SanityNotIncluded''
* ''Machinima/{{Smashtasm}}''

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* ''[[Machinima/PeachsSluttyAdventure ''[[WebAnimation/PeachsSluttyAdventure Not Exactly Royalty]]''
* ''Machinima/SanityNotIncluded''
''WebAnimation/SanityNotIncluded''
* ''Machinima/{{Smashtasm}}''''WebAnimation/{{Smashtasm}}''



* ''Machinima/WolfsRetardedMission''

to:

* ''Machinima/WolfsRetardedMission''
''WebAnimation/WolfsRetardedMission''



* NetworkDecay: Machinima.com may very well be the internet's equivalent to Creator/{{MTV}} when it comes to ''actual'' {{machinima}}. The original purpose of their Website/YouTube channel was to feature the most popular videos from their website. Over time, Machinima.com began to focus more on gaming culture as a whole, with partner-produced machinima series taking a back seat to general game-related fare. What solidified the change was the website removing the ability to upload videos and the company changing its name to simply "[[InNameOnly Machinima]]". The machinima medium, outside of ''VideoGame/GarrysMod'', Source Filmmaker, ''VideoGame/{{Minecraft}}'', and Machinima/SuperMario64Bloopers, has become obscure because of this. Nowadays, when most people talk about "machinima", they're generally referring to a dead gaming channel which had jack to do with the very thing it's named after.

to:

* NetworkDecay: Machinima.com may very well be the internet's equivalent to Creator/{{MTV}} when it comes to ''actual'' {{machinima}}. The original purpose of their Website/YouTube channel was to feature the most popular videos from their website. Over time, Machinima.com began to focus more on gaming culture as a whole, with partner-produced machinima series taking a back seat to general game-related fare. What solidified the change was the website removing the ability to upload videos and the company changing its name to simply "[[InNameOnly Machinima]]". The machinima medium, outside of ''VideoGame/GarrysMod'', Source Filmmaker, ''VideoGame/{{Minecraft}}'', and Machinima/SuperMario64Bloopers, WebAnimation/SuperMario64Bloopers, has become obscure because of this. Nowadays, when most people talk about "machinima", they're generally referring to a dead gaming channel which had jack to do with the very thing it's named after.
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All Adult Animation Is South Park was renamed and redefined by TRS. Entry lacked context


* AllAdultAnimationIsSouthPark: Sums up Happy Hour's programming quite nicely.

Added: 107

Changed: 79

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None


* ''WebAnimation/TheTransformersCombinerWars'' (Was streamed exclusively on [=Go90=] in the United States)

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* ''WebAnimation/TransformersPrimeWarsTrilogy''
**
''WebAnimation/TheTransformersCombinerWars'' (Was streamed exclusively on [=Go90=] in the United States)
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From 2006 to 2016, Machinima's content was primarily screened on [=YouTube=] through several affiliated channels. As the network would migrate to other platforms, its Website/YouTube channels continued to upload new content until January 2019.

to:

From 2006 to 2016, Machinima's Machinima.com's content was primarily screened on [=YouTube=] through several affiliated channels. As the network would migrate to other platforms, its Website/YouTube channels continued to upload new content until January 2019.



* '''[[https://www.youtube.com/user/machinimarespawn Machinima Respawn]]''': Machinima's former all-gameplay channel. Due to budget cuts and a lack of views, Respawn was discontinued in 2015 and eventually folded into Realm.

to:

* '''[[https://www.youtube.com/user/machinimarespawn Machinima Respawn]]''': Machinima's Machinima.com's former all-gameplay channel. Due to budget cuts and a lack of views, Respawn was discontinued in 2015 and eventually folded into Realm.



* '''[[https://www.youtube.com/user/insidegaming Inside Gaming]]''': Machinima's gaming news show that was eventually expanded into its own channel. After Machinima's closure, Rooster Teeth picked up the brand, took the former employees who were working for it at time, merged that staff with The Know's staff (whose staff includes Inside Gaming's founder Adam Kovic and former Inside Gaming members Bruce Greene and Lawrence Sonntag), and renamed The Know (including its channel) to Inside Gaming on Valentine's Day 2019. The newly-rebranded Inside Gaming channel is [[https://www.youtube.com/channel/UC4w_tMnHl6sw5VD93tVymGw over here.]]

to:

* '''[[https://www.youtube.com/user/insidegaming Inside Gaming]]''': Machinima's Machinima.com's gaming news show that was eventually expanded into its own channel. After Machinima's Machinima.com's closure, Rooster Teeth picked up the brand, took the former employees who were working for it at time, merged that staff with The Know's staff (whose staff includes Inside Gaming's founder Adam Kovic and former Inside Gaming members Bruce Greene and Lawrence Sonntag), and renamed The Know (including its channel) to Inside Gaming on Valentine's Day 2019. The newly-rebranded Inside Gaming channel is [[https://www.youtube.com/channel/UC4w_tMnHl6sw5VD93tVymGw over here.]]



* '''[[https://www.youtube.com/user/happyhour/ Happy Hour]]''': Machinima's animation channel. Happy Hour is also where original series previously uploaded to the main channel moved to.

to:

* '''[[https://www.youtube.com/user/happyhour/ Happy Hour]]''': Machinima's Machinima.com's animation channel. Happy Hour is also where original series previously uploaded to the main channel moved to.



!!Notable Machinima series with their own pages include:

to:

!!Notable Machinima Machinima.com series with their own pages include:



* LampshadeHanging: After Machinima's rebranding in 2018, their [[https://www.twitch.tv/machinima Twitch]] channel lampshaded the fact that the network did anything but machinima.

to:

* LampshadeHanging: After Machinima's Machinima.com's rebranding in 2018, their [[https://www.twitch.tv/machinima Twitch]] channel lampshaded the fact that the network did anything but machinima.



* NetworkDecay: Machinima may very well be the internet's equivalent to Creator/{{MTV}} when it comes to ''actual'' {{machinima}}. The original purpose of their Website/YouTube channel was to feature the most popular videos from their website. Over time, Machinima began to focus more on gaming culture as a whole, with partner-produced machinima series taking a back seat to general game-related fare. What solidified the change was the website removing the ability to upload videos and the company changing its name to simply "[[InNameOnly Machinima]]". The machinima medium, outside of ''VideoGame/GarrysMod'', Source Filmmaker, ''VideoGame/{{Minecraft}}'', and Machinima/SuperMario64Bloopers, has become obscure because of this. Nowadays, when most people talk about "machinima", they're generally referring to a now-defunct Website/YouTube channel which had jack to do with the very thing it's named after.

to:

* NetworkDecay: Machinima Machinima.com may very well be the internet's equivalent to Creator/{{MTV}} when it comes to ''actual'' {{machinima}}. The original purpose of their Website/YouTube channel was to feature the most popular videos from their website. Over time, Machinima Machinima.com began to focus more on gaming culture as a whole, with partner-produced machinima series taking a back seat to general game-related fare. What solidified the change was the website removing the ability to upload videos and the company changing its name to simply "[[InNameOnly Machinima]]". The machinima medium, outside of ''VideoGame/GarrysMod'', Source Filmmaker, ''VideoGame/{{Minecraft}}'', and Machinima/SuperMario64Bloopers, has become obscure because of this. Nowadays, when most people talk about "machinima", they're generally referring to a now-defunct Website/YouTube dead gaming channel which had jack to do with the very thing it's named after.
Is there an issue? Send a MessageReason:
None


Machinima.com would go on to become one of Website/YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. Then again, Machinima would also become embroiled in various controversies and attract criticism from the [=YouTube=] community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. [[TheyChangedItNowItSucks Many machinima directors also resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima.com focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima.com can be best described as G4 if it was a [=YouTube=] network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.

to:

Machinima.com would go on to become one of Website/YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. Then again, Machinima Machinima.com would also become embroiled in various controversies and attract criticism from the [=YouTube=] community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. [[TheyChangedItNowItSucks Many machinima directors also resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima.com focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima.com can be best described as G4 if it was a [=YouTube=] network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.
Is there an issue? Send a MessageReason:
None


Machinima would go on to become one of Website/YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. Then again, Machinima would also become embroiled in various controversies and attract criticism from the [=YouTube=] community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. [[TheyChangedItNowItSucks Many machinima directors also resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima can be best described as G4 if it was a [=YouTube=] network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.

Between 2012 and 2015, Machinima would undergo various layoffs, resulting in the cancellation of several shows and the discontinuation of content on many of their channels, some of which have since become inactive. The disaffiliation of many notable content creators, personalities, and employees on Machinima's roster would also lead to a decline in quality for the network's original programming.

Beginning in 2014, Warner Bros would invest into Machinima. The network would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary.

Machinima has since de-emphasized its [=YouTube=] programming and moved away from the MCN model, which itself has seen declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon. For instance, Machinima's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

Once its integration into Warner Bros was complete, Machinima would relaunch in February 2018 with a new logo, refocus its programming back to video games and gamer-related fare, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and continue to cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW.

With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima would briefly become an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth. Machinima would be re-organized into Otter Media by December of that year, but the following month, Machinima and several of its partners were subsumed under Fullscreen and its creator network. By January 22, 2019, Machinima's active Website/YouTube channels went dark, with their videos set to private. On February 1, 2019, the company officially ceased productions.

to:

Machinima Machinima.com would go on to become one of Website/YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. Then again, Machinima would also become embroiled in various controversies and attract criticism from the [=YouTube=] community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. [[TheyChangedItNowItSucks Many machinima directors also resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima [[note]]Machinima.com focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima Machinima.com can be best described as G4 if it was a [=YouTube=] network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.

Between 2012 and 2015, Machinima Machinima.com would undergo various layoffs, resulting in the cancellation of several shows and the discontinuation of content on many of their channels, some of which have since become inactive. The disaffiliation of many notable content creators, personalities, and employees on Machinima's Machinima.com's roster would also lead to a decline in quality for the network's original programming.

Beginning in 2014, Warner Bros would invest into Machinima.com. The network would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima Machinima.com and integrate the network as a wholly owned subsidiary.

Machinima has since de-emphasized Machinima.com would de-emphasize its [=YouTube=] programming and moved away from the MCN model, which itself has seen declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon. For instance, Machinima's Machinima.com's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

Once its integration into Warner Bros was complete, Machinima Machinima.com would relaunch in February 2018 with a new logo, refocus its programming back to video games and gamer-related fare, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and continue to cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW.

With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima Machinima.com would briefly become an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth. Machinima Machinima.com would be re-organized into Otter Media by December of that year, but the following month, Machinima Machinima.com and several of its partners were subsumed under Fullscreen and its creator network. By January 22, 2019, Machinima's Machinima.com's active Website/YouTube channels went dark, with their videos set to private. On February 1, 2019, the company officially ceased productions.
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[[https://www.machinima.com/ Machinima, Inc.]] was a video game-centric entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It was named after, and originally served as a hub for, {{machinima}} works. Over time, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay move away from its namesake content]] and become more recognized as a Website/YouTube-based network.

to:

[[https://www.machinima.com/ Machinima, Inc.]] Machinima.com was a video game-centric entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It was named after, and originally served as a hub for, {{machinima}} works. Over time, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay move away from its namesake content]] and become more recognized as a Website/YouTube-based network.
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None


Once its integration into Warner Bros was complete, Machinima would relaunch in February 2018 with a new logo, refocus its programming back to video games and gamer-related fare, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and continue to cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW. With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth. By December of that year, Machinima would be re-organized into Otter Media.

In January 2019, Machinima and several of its partners were subsumed under Fullscreen and its creator network. By January 22, Machinima's active Website/YouTube channels went dark, with their videos set to private. On February 1, 2019, the company officially ceased productions. Before the shuttering, members of the former ''Inside Gaming'' division jumped to Rooster Teeth (Which, coincidentally, produces [[Machinima/RedVsBlue a popular machinima series]]) to form Funhaus. Rooster Teeth would eventually reboot ''Inside Gaming'' after Machinima.com's shuttering.


to:

Once its integration into Warner Bros was complete, Machinima would relaunch in February 2018 with a new logo, refocus its programming back to video games and gamer-related fare, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and continue to cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW.

With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima is now also would briefly become an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth. By December of that year, Machinima would be re-organized into Otter Media.

In January 2019,
Media by December of that year, but the following month, Machinima and several of its partners were subsumed under Fullscreen and its creator network. By January 22, 2019, Machinima's active Website/YouTube channels went dark, with their videos set to private. On February 1, 2019, the company officially ceased productions.

Before the shuttering, members of the former ''Inside Gaming'' division jumped to Rooster Teeth (Which, coincidentally, produces [[Machinima/RedVsBlue a popular an "actual" machinima series]]) to form Funhaus. Funhaus in 2015. Rooster Teeth would eventually reboot ''Inside Gaming'' in 2019, after Machinima.com's shuttering.

Is there an issue? Send a MessageReason:
None


In January 2019, Machinima and several of its partners were subsumed under Fullscreen and its creator network. By January 22, Machinima's active Website/YouTube channels went dark, with their videos set to private. On February 1, 2019, [[https://deadline.com/2019/02/machinima-closing-layoffs-warnermedia-otter-media-1202547949/?fbclid=IwAR11aUIEkedW-eOpRW38gqrTvik8R1OR4BCkXHbdDV5rf-jsNGKfuNnWCaM the company officially ceased productions,]] laying off 81 employees. Many of the employees were moved onto Rooster Teeth (naturally, given the fellow WB owned company still runs [[Machinima/RedVsBlue a machinima show]] to this date).


to:

In January 2019, Machinima and several of its partners were subsumed under Fullscreen and its creator network. By January 22, Machinima's active Website/YouTube channels went dark, with their videos set to private. On February 1, 2019, [[https://deadline.com/2019/02/machinima-closing-layoffs-warnermedia-otter-media-1202547949/?fbclid=IwAR11aUIEkedW-eOpRW38gqrTvik8R1OR4BCkXHbdDV5rf-jsNGKfuNnWCaM the company officially ceased productions,]] laying off 81 employees. Many productions. Before the shuttering, members of the employees were moved onto former ''Inside Gaming'' division jumped to Rooster Teeth (naturally, given the fellow WB owned company still runs (Which, coincidentally, produces [[Machinima/RedVsBlue a popular machinima show]] series]]) to this date).

form Funhaus. Rooster Teeth would eventually reboot ''Inside Gaming'' after Machinima.com's shuttering.

Is there an issue? Send a MessageReason:
None


In January 2019, Machinima and several of its partners were subsumed under Fullscreen and its creator network. By January 22, Machinima's active Website/YouTube channels went dark, with their videos set to private. On February 1, 2019, [[https://deadline.com/2019/02/machinima-closing-layoffs-warnermedia-otter-media-1202547949/?fbclid=IwAR11aUIEkedW-eOpRW38gqrTvik8R1OR4BCkXHbdDV5rf-jsNGKfuNnWCaM the company officially ceased productions,]] laying off 81 employees.


to:

In January 2019, Machinima and several of its partners were subsumed under Fullscreen and its creator network. By January 22, Machinima's active Website/YouTube channels went dark, with their videos set to private. On February 1, 2019, [[https://deadline.com/2019/02/machinima-closing-layoffs-warnermedia-otter-media-1202547949/?fbclid=IwAR11aUIEkedW-eOpRW38gqrTvik8R1OR4BCkXHbdDV5rf-jsNGKfuNnWCaM the company officially ceased productions,]] laying off 81 employees.

employees. Many of the employees were moved onto Rooster Teeth (naturally, given the fellow WB owned company still runs [[Machinima/RedVsBlue a machinima show]] to this date).

Is there an issue? Send a MessageReason:
Some more edits.


* '''[[https://www.youtube.com/user/insidegaming Inside Gaming]]''': Machinima's gaming news show that was eventually expanded into its own channel. After Machinima's closure, Rooster Teeth picked up the brand, took the former employees who were working for it at time, merged that staff with The Know's staff (whose staff includes Inside Gaming's founder Adam Kovic and former Inside Gaming member Bruce Greene), and renamed The Know (including its channel) to Inside Gaming on Valentine's Day 2019. The newly-rebranded Inside Gaming channel is [[https://www.youtube.com/channel/UC4w_tMnHl6sw5VD93tVymGw over here.]]

to:

* '''[[https://www.youtube.com/user/insidegaming Inside Gaming]]''': Machinima's gaming news show that was eventually expanded into its own channel. After Machinima's closure, Rooster Teeth picked up the brand, took the former employees who were working for it at time, merged that staff with The Know's staff (whose staff includes Inside Gaming's founder Adam Kovic and former Inside Gaming member members Bruce Greene), Greene and Lawrence Sonntag), and renamed The Know (including its channel) to Inside Gaming on Valentine's Day 2019. The newly-rebranded Inside Gaming channel is [[https://www.youtube.com/channel/UC4w_tMnHl6sw5VD93tVymGw over here.]]
Is there an issue? Send a MessageReason:
Minor name correction.


* '''[[https://www.youtube.com/user/insidegaming Inside Gaming]]''': Machinima's gaming news show that was eventually expanded into its own channel. After Machinima's closure, Rooster Teeth picked up the brand, took the former employees who were working for it at time, merged that staff with The Know's staff (whose staff includes Inside Gaming's founder Adam Kovic and former Inside Gaming member Bruce Greece), and renamed The Know (including its channel) to Inside Gaming on Valentine's Day 2019. The newly-rebranded Inside Gaming channel is [[https://www.youtube.com/channel/UC4w_tMnHl6sw5VD93tVymGw over here.]]

to:

* '''[[https://www.youtube.com/user/insidegaming Inside Gaming]]''': Machinima's gaming news show that was eventually expanded into its own channel. After Machinima's closure, Rooster Teeth picked up the brand, took the former employees who were working for it at time, merged that staff with The Know's staff (whose staff includes Inside Gaming's founder Adam Kovic and former Inside Gaming member Bruce Greece), Greene), and renamed The Know (including its channel) to Inside Gaming on Valentine's Day 2019. The newly-rebranded Inside Gaming channel is [[https://www.youtube.com/channel/UC4w_tMnHl6sw5VD93tVymGw over here.]]
Is there an issue? Send a MessageReason:
Some edits.


* '''[[https://www.youtube.com/user/insidegaming Inside Gaming]]''': Machinima's gaming news show that was eventually expanded into its own channel.

to:

* '''[[https://www.youtube.com/user/insidegaming Inside Gaming]]''': Machinima's gaming news show that was eventually expanded into its own channel. After Machinima's closure, Rooster Teeth picked up the brand, took the former employees who were working for it at time, merged that staff with The Know's staff (whose staff includes Inside Gaming's founder Adam Kovic and former Inside Gaming member Bruce Greece), and renamed The Know (including its channel) to Inside Gaming on Valentine's Day 2019. The newly-rebranded Inside Gaming channel is [[https://www.youtube.com/channel/UC4w_tMnHl6sw5VD93tVymGw over here.]]



* '''[[https://www.youtube.com/user/Machinimavs Machinima VS]]''': Focused on E-sports

to:

* '''[[https://www.youtube.com/user/Machinimavs Machinima VS]]''': Focused on E-sports[=eSports=].
Is there an issue? Send a MessageReason:
The company is now defunct.


[[caption-width-right:316:Logo from 2018-present]]

[[https://www.machinima.com/ Machinima.com]], now doing business as '''Machinima, Inc.''', is a video game-centric entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is named after, and originally served as a hub for, {{machinima}} works. Overtime, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay move away from its namesake content]] and become more recognized as a Website/YouTube-based network.

Machinima.com would go on to become one of Website/YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. Then again, Machinima.com would also become embroiled in various controversies and attract criticism from the [=YouTube=] community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. [[TheyChangedItNowItSucks Many machinima directors also resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima.com can be best described as G4 if it was a [=YouTube=] network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.

Between 2012 and 2015, Machinima.com would undergo various layoffs, resulting in the cancellation of several shows and the discontinuation of content on many of their channels, some of which have since become inactive. The disaffiliation of many notable content creators, personalities, and employees on Machinima's roster would also lead to a decline in quality for the network's original programming.

Beginning in 2014, Warner Bros would invest into Machinima.com. The network would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima.com and integrate the network as a wholly owned subsidiary.

Machinima.com has since de-emphasized its [=YouTube=] programming and moved away from the MCN model, which itself has seen declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon. For instance, Machinima.com's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

Once its integration into Warner Bros was complete, Machinima.com would relaunch in February 2018 with a new logo, refocus its programming back to video games and gamer-related fare, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and continue to cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW. With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima.com is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth. By December of that year, Machinima.com would be re-organized into Otter Media.

In January 2019, Machinima.com and several of its partners were subsumed under Fullscreen and its creator network. By January 22, Machinima.com's active Website/YouTube channels went dark, with their videos set to private.


to:

[[caption-width-right:316:Logo [[caption-width-right:316:The company's final logo from 2018-present]]

2018-2019]]

[[https://www.machinima.com/ Machinima.com]], now doing business as '''Machinima, Machinima, Inc.''', is ]] was a video game-centric entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is was named after, and originally served as a hub for, {{machinima}} works. Overtime, Over time, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay move away from its namesake content]] and become more recognized as a Website/YouTube-based network.

Machinima.com Machinima would go on to become one of Website/YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. Then again, Machinima.com Machinima would also become embroiled in various controversies and attract criticism from the [=YouTube=] community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. [[TheyChangedItNowItSucks Many machinima directors also resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima.com Machinima can be best described as G4 if it was a [=YouTube=] network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.

Between 2012 and 2015, Machinima.com Machinima would undergo various layoffs, resulting in the cancellation of several shows and the discontinuation of content on many of their channels, some of which have since become inactive. The disaffiliation of many notable content creators, personalities, and employees on Machinima's roster would also lead to a decline in quality for the network's original programming.

Beginning in 2014, Warner Bros would invest into Machinima.com. The network would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima.com Machinima and integrate the network as a wholly owned subsidiary.

Machinima.com Machinima has since de-emphasized its [=YouTube=] programming and moved away from the MCN model, which itself has seen declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon. For instance, Machinima.com's Machinima's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

Once its integration into Warner Bros was complete, Machinima.com Machinima would relaunch in February 2018 with a new logo, refocus its programming back to video games and gamer-related fare, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and continue to cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW. With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima.com Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth. By December of that year, Machinima.com Machinima would be re-organized into Otter Media.

In January 2019, Machinima.com Machinima and several of its partners were subsumed under Fullscreen and its creator network. By January 22, Machinima.com's Machinima's active Website/YouTube channels went dark, with their videos set to private.

private. On February 1, 2019, [[https://deadline.com/2019/02/machinima-closing-layoffs-warnermedia-otter-media-1202547949/?fbclid=IwAR11aUIEkedW-eOpRW38gqrTvik8R1OR4BCkXHbdDV5rf-jsNGKfuNnWCaM the company officially ceased productions,]] laying off 81 employees.




From 2006 to 2016, Machinima.com's content was primarily screened on [=YouTube=] through several affiliated channels. As the network would migrate to other platforms, its Website/YouTube channels continued to upload new content until January 2019.

to:

From 2006 to 2016, Machinima.com's Machinima's content was primarily screened on [=YouTube=] through several affiliated channels. As the network would migrate to other platforms, its Website/YouTube channels continued to upload new content until January 2019.



* '''[[https://www.youtube.com/channel/UCqT-PAaslhOb8x6qNH1aXUA Body Count Fighting]]''': A series of competitive fighting game events pitting top players against eacher. The corresponding channel focuses on content relating to fighting games. Discontinued in 2019.


!!Notable Machinima.com series with their own pages include:

to:

* '''[[https://www.youtube.com/channel/UCqT-PAaslhOb8x6qNH1aXUA Body Count Fighting]]''': A series of competitive fighting game events pitting top players against eacher.each other. The corresponding channel focuses on content relating to fighting games. Discontinued in 2019.


!!Notable Machinima.com Machinima series with their own pages include:



!!Machinima.com provides examples of the following tropes:

to:

!!Machinima.com provides !!Machinima provided examples of the following tropes:



* LampshadeHanging: After Machinima's rebranding in 2018, their [[https://www.twitch.tv/machinima Twitch]] channel lampshades the fact that the network does anything but machinima.
-->'''About''':"Are you going to find short movies made via in-game engines here? Nope! Crazy right?"
* NetworkDecay: Machinima.com may very well be the internet's equivalent to Creator/{{MTV}} when it comes to ''actual'' {{machinima}}. The original purpose of their Website/YouTube channel was to feature the most popular videos from their website. Over time Machinima.com began to focus more on gaming culture as a whole, with partner-produced machinima series taking a back seat to general game-related fare. What solidified the change was the website removing the ability to upload videos and the company changing its name to simply "[[InNameOnly Machinima]]". The machinima medium, outside of VideoGame/GarrysMod, Source Filmmaker, VideoGame/{{Minecraft}}, and Machinima/SuperMario64Bloopers, has become obscure because of this. Nowadays, when most people talk about "machinima", they're generally referring to a Website/YouTube channel which has jack to do with the very thing it's named after.

to:

* LampshadeHanging: After Machinima's rebranding in 2018, their [[https://www.twitch.tv/machinima Twitch]] channel lampshades lampshaded the fact that the network does did anything but machinima.
-->'''About''':"Are -->'''About''': "Are you going to find short movies made via in-game engines here? Nope! Crazy right?"
* NetworkDecay: Machinima.com Machinima may very well be the internet's equivalent to Creator/{{MTV}} when it comes to ''actual'' {{machinima}}. The original purpose of their Website/YouTube channel was to feature the most popular videos from their website. Over time Machinima.com time, Machinima began to focus more on gaming culture as a whole, with partner-produced machinima series taking a back seat to general game-related fare. What solidified the change was the website removing the ability to upload videos and the company changing its name to simply "[[InNameOnly Machinima]]". The machinima medium, outside of VideoGame/GarrysMod, ''VideoGame/GarrysMod'', Source Filmmaker, VideoGame/{{Minecraft}}, ''VideoGame/{{Minecraft}}'', and Machinima/SuperMario64Bloopers, has become obscure because of this. Nowadays, when most people talk about "machinima", they're generally referring to a now-defunct Website/YouTube channel which has had jack to do with the very thing it's named after.
Is there an issue? Send a MessageReason:


In January 2019, Machinima.com and several of its partners were subsumed under Fullscreen and its creator network. By January 22, Machinima.com's active YouTube channels went dark, with their videos set to private.


to:

In January 2019, Machinima.com and several of its partners were subsumed under Fullscreen and its creator network. By January 22, Machinima.com's active YouTube Website/YouTube channels went dark, with their videos set to private.




From 2006 to 2016, Machinima.com's content was primarily screened on [=YouTube=] through several affiliated channels. As the network would migrate to other platforms, its YouTube channels continued to upload new content until January 2019.

to:

From 2006 to 2016, Machinima.com's content was primarily screened on [=YouTube=] through several affiliated channels. As the network would migrate to other platforms, its YouTube Website/YouTube channels continued to upload new content until January 2019.

Changed: 1266

Removed: 499

Is there an issue? Send a MessageReason:
Fullscreen


Once its integration into Warner Bros was complete, Machinima.com would relaunch in February 2018 with a new logo, refocus its programming back to video games and gamer-related fare, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and continue to cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW. With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima.com is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.

In January 2019, the [=YouTube=] channel was suddenly pulled from existence, and all videos on it were made private.


to:

Once its integration into Warner Bros was complete, Machinima.com would relaunch in February 2018 with a new logo, refocus its programming back to video games and gamer-related fare, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and continue to cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW. With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima.com is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.

Creator/RoosterTeeth. By December of that year, Machinima.com would be re-organized into Otter Media.

In January 2019, the [=YouTube=] channel was suddenly pulled from existence, Machinima.com and all several of its partners were subsumed under Fullscreen and its creator network. By January 22, Machinima.com's active YouTube channels went dark, with their videos on it were made set to private.




From 2006 to 2016, Machinima.com's content was primarily screened on [=YouTube=] through several affiliated channels.

to:

From 2006 to 2016, Machinima.com's content was primarily screened on [=YouTube=] through several affiliated channels. As the network would migrate to other platforms, its YouTube channels continued to upload new content until January 2019.



!!Active Channels
* '''[[https://www.youtube.com/user/machinima Machinima]]''': The flagship channel, which previously hosted content from the Machinima website, original series from partnered directors, and in-studio programming such as ''[[Creator/{{Funhaus}} Inside Gaming]]''.
* '''[[https://www.youtube.com/user/MachinimaRealm Realm Games]]''': Machinima's gameplay channel. Formally '''Machinima Realm''', which originally launched in 2010 and was focused on real-time strategy, and MMORPG's, and similar genre games.

to:

!!Active Channels
* '''[[https://www.youtube.com/user/machinima Machinima]]''': The flagship channel, which previously hosted content from the Machinima website, original series from partnered directors, and in-studio programming such as ''[[Creator/{{Funhaus}} Inside Gaming]]''.
Gaming]]''. Discontinued in 2019.
* '''[[https://www.youtube.com/user/machinimarespawn Machinima Respawn]]''': Machinima's former all-gameplay channel. Due to budget cuts and a lack of views, Respawn was discontinued in 2015 and eventually folded into Realm.
* '''[[https://www.youtube.com/user/MachinimaRealm Realm Games]]''': Machinima's gameplay channel. Formally '''Machinima Realm''', which originally launched in 2010 and was focused on real-time strategy, and MMORPG's, and similar genre games. Discontinued in 2019.



* '''[[https://www.youtube.com/channel/UCqT-PAaslhOb8x6qNH1aXUA Body Count Fighting]]''': A series of competitive fighting game events pitting top players against eacher. The corresponding channel focuses on content relating to fighting games.

!!Inactive/Discontinued Channels
* '''[[https://www.youtube.com/user/machinimarespawn Machinima Respawn]]''': Machinima's former all-gameplay channel. Due to budget cuts and a lack of views, Respawn was discontinued in 2015 and eventually folded into Realm.





to:

\n* '''[[https://www.youtube.com/channel/UCqT-PAaslhOb8x6qNH1aXUA Body Count Fighting]]''': A series of competitive fighting game events pitting top players against eacher. The corresponding channel focuses on content relating to fighting games. Discontinued in 2019.

Is there an issue? Send a MessageReason:
None



to:

In January 2019, the [=YouTube=] channel was suddenly pulled from existence, and all videos on it were made private.

Is there an issue? Send a MessageReason:


[[https://www.machinima.com/ Machinima.com]], now doing business as '''Machinima, Inc.''', is a video game-centric entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is named after, and originally served as a hub for, Main/{{machinima}} works. Overtime, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay move away from its namesake content]] and become more recognized as a Website/{{YouTube}}-based network.

Machinima.com would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. Then again, Machinima.com would also become embroiled in various controversies and attract criticism from the [=YouTube=] community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. [[TheyChangedItNowItSucks Many machinima directors also resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima.com can be best described as G4 if it was a [=YouTube=] network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.

to:

[[https://www.machinima.com/ Machinima.com]], now doing business as '''Machinima, Inc.''', is a video game-centric entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is named after, and originally served as a hub for, Main/{{machinima}} {{machinima}} works. Overtime, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay move away from its namesake content]] and become more recognized as a Website/{{YouTube}}-based Website/YouTube-based network.

Machinima.com would go on to become one of YouTube's Website/YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. Then again, Machinima.com would also become embroiled in various controversies and attract criticism from the [=YouTube=] community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. [[TheyChangedItNowItSucks Many machinima directors also resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]].[[note]]Machinima focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima.com can be best described as G4 if it was a [=YouTube=] network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.



* NetworkDecay: Machinima.com may very well be the internet's equivalent to Creator/{{MTV}} when it comes to ''actual'' {{machinima}}. The original purpose of their Website/YouTube channel was to feature the most popular videos from their website. Over time Machinima.com began to focus more on gaming culture as a whole, with partner-produced machinima series taking a back seat to general game-related fare. What solidified the change was the website removing the ability to upload videos and the company changing its name to simply "[[InNameOnly Machinima]]". The machinima medium, outside of VideoGame/GarrysMod, Source Filmmaker, VideoGame/{{Minecraft}}, and Machinima/SuperMario64Bloopers, has become obscure because of this. Nowadays, when most people talk about "machinima", they're generally referring to a YouTube channel which has jack to do with the very thing it's named after.

to:

* NetworkDecay: Machinima.com may very well be the internet's equivalent to Creator/{{MTV}} when it comes to ''actual'' {{machinima}}. The original purpose of their Website/YouTube channel was to feature the most popular videos from their website. Over time Machinima.com began to focus more on gaming culture as a whole, with partner-produced machinima series taking a back seat to general game-related fare. What solidified the change was the website removing the ability to upload videos and the company changing its name to simply "[[InNameOnly Machinima]]". The machinima medium, outside of VideoGame/GarrysMod, Source Filmmaker, VideoGame/{{Minecraft}}, and Machinima/SuperMario64Bloopers, has become obscure because of this. Nowadays, when most people talk about "machinima", they're generally referring to a YouTube Website/YouTube channel which has jack to do with the very thing it's named after.
Is there an issue? Send a MessageReason:
None


Beginning in 2014, Warner Bros would invest into Machinima.com. The network would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima.com and integrate the network as a wholly owned subsidiary. With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima.com is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}}, Creator/RoosterTeeth, and Creator/{{VRV}}.

After the Warner Bros purchase, Machinima.com would deemphasize its [=YouTube=] programming and move away from the MCN model, which itself has seen shifts, changes, and declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon. For instance, Machinima.com's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

Once its integration into Warner Bros was complete, Machinima.com would relaunch in February 2018 with a new logo, refocus its programming back to video games and gamer-related fare, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and continue to cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW.


to:

Beginning in 2014, Warner Bros would invest into Machinima.com. The network would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima.com and integrate the network as a wholly owned subsidiary. With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima.com is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}}, Creator/RoosterTeeth, and Creator/{{VRV}}.

After the Warner Bros purchase, Machinima.com would deemphasize has since de-emphasized its [=YouTube=] programming and move moved away from the MCN model, which itself has seen shifts, changes, and declines over the years. The network would instead move towards the distribution of original series and content on other platforms, such as Amazon. For instance, Machinima.com's content can be streamed on Creator/PrimeVideo, and they were among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.

Once its integration into Warner Bros was complete, Machinima.com would relaunch in February 2018 with a new logo, refocus its programming back to video games and gamer-related fare, produce new series for platforms like [[Website/{{Facebook}} Facebook Watch]], and continue to cross-promote events with other Warner properties such as Creator/DCComics and Creator/TheCW.

Creator/TheCW. With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima.com is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.

Is there an issue? Send a MessageReason:
None


Beginning in 2014, Warner Bros would invest into Machinima.com. The network would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima.com and integrate the network as a wholly owned subsidiary. With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}}, Creator/RoosterTeeth, and Creator/{{VRV}}.

to:

Beginning in 2014, Warner Bros would invest into Machinima.com. The network would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima.com and integrate the network as a wholly owned subsidiary. With the completion of AT&T's 2018 acquisition of Warner Bros parent company, now known as [=WarnerMedia=], Machinima Machinima.com is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}}, Creator/RoosterTeeth, and Creator/{{VRV}}.

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