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G4
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Machinima.com would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima.com would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus is likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.
to:
Machinima.com would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima.com would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. This change in focus is can be likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. programming]], but in reverse.[[note]]Machinima focusing more on gaming-related programming than actual machinima content, whereas G4 drifted to sci-fi, fantasy, comic books, and unrelated male entertainment shows at the expense of their core gaming/technology programming.[[/note]] Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.
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* '''Machinima Respawn''': Machinima's former all-gameplay channel. Due to budget cuts and a lack of views, Respawn was disconnected in 2015 and eventually folded into Realm.
* '''Inside Gaming'''
* '''Inside Gaming'''
to:
* '''Machinima Respawn''': Machinima's former all-gameplay channel. Due to budget cuts and a lack of views, Respawn was disconnected discontinued in 2015 and eventually folded into Realm.
* '''InsideGaming'''Gaming''': Machinima's gaming news show that was eventually expanded into its own channel.
* '''Inside
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* ''[[https://www.youtube.com/user/happyhour/ Happy Hour]]'': Machinima's animation channel. Happy Hour is also where original series [[ChannelHop previously uploaded to the main channel moved to]].
to:
* ''[[https://www.youtube.com/user/happyhour/ Happy Hour]]'': Machinima's animation channel. Happy Hour is also where original series [[ChannelHop previously uploaded to the main channel moved to]].to.
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Machinima.com would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima.com would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. The change in focus is likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.
to:
Machinima.com would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima.com would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. The This change in focus is likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.
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In 2014, Warner Bros became an investor into Machinima.com. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] During this period, Machinima would slowly dempshize its YouTube programming and MCN content and move towards distribution of premium-quality series on other platforms such as Amazon, where Machinima's content can be streamed on [[Creator/AmazonStudios Prime Video]], and where Machinima was among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.
After completing its integration into Warner Bros, Machinima would relaunch in 2018 with a new logo and refocus its programming back to video game-related shows, and original series for platforms like Facebook Watch, and cross-promotion and events with other [=WarnerMedia=] properties such as Creator/DCComics and Creator/TheCW.
After completing its integration into Warner Bros, Machinima would relaunch in 2018 with a new logo and refocus its programming back to video game-related shows, and original series for platforms like Facebook Watch, and cross-promotion and events with other [=WarnerMedia=] properties such as Creator/DCComics and Creator/TheCW.
to:
In 2014, Warner Bros became an investor into Machinima.com. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] During this period, Machinima Machinima.com would slowly dempshize its YouTube programming and MCN content and move towards the distribution of premium-quality series on other platforms such as Amazon, where Amazon. Machinima's content can be streamed on Amazon's [[Creator/AmazonStudios Prime Video]], and where Machinima was among the first to launch an "Always On" 24/7 streaming channel on affiliate website Website/{{Twitch}}.
After completing its integration into Warner Bros, Machinima would relaunch in 2018 with a new logo and refocus its programming back to video game-related shows,and original produce new series for platforms like [[Website/{{Facebook}} Facebook Watch, Watch]], and cross-promotion and cross-promote events with other [=WarnerMedia=] Warner properties such as Creator/DCComics and Creator/TheCW.
After completing its integration into Warner Bros, Machinima would relaunch in 2018 with a new logo and refocus its programming back to video game-related shows,
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Machinima would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. The change in focus is likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.
Between 2012 and 2015, Machinima would undergo various layoffs, resulting in the cancellation of several shows and the discontinuation of content on many of their channels, some of which have since become inactive. The disaffiliation many notable content creators, personalities, and employees on Machinima's roster would also lead to a decline in quality for the network's original programming.
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] During this period, Machinima would slowly dempshize its YouTube programming and MCN content and move towards distribution of premium-quality series on other platforms such as Amazon, where Machinima's content can be streamed on [[Creator/AmazonStudios Prime Video]], and where Machinima was among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.
Between 2012 and 2015, Machinima would undergo various layoffs, resulting in the cancellation of several shows and the discontinuation of content on many of their channels, some of which have since become inactive. The disaffiliation many notable content creators, personalities, and employees on Machinima's roster would also lead to a decline in quality for the network's original programming.
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] During this period, Machinima would slowly dempshize its YouTube programming and MCN content and move towards distribution of premium-quality series on other platforms such as Amazon, where Machinima's content can be streamed on [[Creator/AmazonStudios Prime Video]], and where Machinima was among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.
to:
Between 2012 and 2015,
In 2014, Warner Bros became an investor into Machinima.com. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]] During this period, Machinima would slowly dempshize its YouTube programming and MCN content and move towards distribution of premium-quality series on other platforms such as Amazon, where Machinima's content can be streamed on [[Creator/AmazonStudios Prime Video]], and where Machinima was among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.
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Between 2012 and 2015, Machinima would undergo various layoffs, resulting in the cancellation of several shows and the discontinuation of content on many of their channels, some of which have since become inactive. The disaffiliation many notable content creators, personalities, employees on Machinima's roster would also lead to a decline in quality for the network's original programming.
to:
Between 2012 and 2015, Machinima would undergo various layoffs, resulting in the cancellation of several shows and the discontinuation of content on many of their channels, some of which have since become inactive. The disaffiliation many notable content creators, personalities, and employees on Machinima's roster would also lead to a decline in quality for the network's original programming.
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None
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Between 2012 and 2015, Machinima would undergo various layoffs, resulting in the cancellation of several shows and the discontinuation of content on many of their channels, some of which have since become inactive. The disaffiliation many notable content creators on Machinima's roster would also lead to a decline in quality for the network's original programming.
to:
Between 2012 and 2015, Machinima would undergo various layoffs, resulting in the cancellation of several shows and the discontinuation of content on many of their channels, some of which have since become inactive. The disaffiliation many notable content creators creators, personalities, employees on Machinima's roster would also lead to a decline in quality for the network's original programming.
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Machinima.com, now doing business as Machinima, Inc., is a gamer entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is named after, and originally served as a hub for, Main/{{machinima}} works. Overtime, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay move away from actual machinima]] and become more recognized as a Website/{{YouTube}}-based gamer entertainment network.
to:
Machinima.com, now doing business as Machinima, Inc., is a gamer video game-centric entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is named after, and originally served as a hub for, Main/{{machinima}} works. Overtime, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay move away from actual machinima]] and become more recognized as a Website/{{YouTube}}-based gamer entertainment network.
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In 2012, Machinima would undergo various layoffs, resulting in the cancellation of several programming and the discontinuation of programming on several of their channels.
to:
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Added DiffLines:
In 2012, Machinima would undergo various layoffs, resulting in the cancellation of several programming and the discontinuation of programming on several of their channels.
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Decay
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* ''WebVideo/TwoBestFriendsPlay''
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* ''WebVideo/TwoBestFriendsPlay''''WebVideo/TwoBestFriendsPlay''
!!Machinima.com provides examples of the following tropes:
* NetworkDecay: Machinima.com may very well be the internet's equivalent to Creator/{{MTV}} when it comes to ''actual'' {{Machinima}}. The original purpose of their Website/YouTube channel was to feature the most popular videos from their website. Over time Machinima.com began to focus more on gaming culture as a whole, with partner-produced machinima series (like ''Machinima/SanityNotIncluded'') taking a back seat to general game-related fare, such as ''WebVideo/TwoBestFriendsPlay'', ''WebAnimation/SonicForHire'' and ''WebAnimation/BattlefieldFriends''. What solidified the change was the website removing the ability to upload videos and the company changing its name to simply "Machinima". The machinima medium, outside of VideoGame/GarrysMod, Source Filmmaker, and Machinima/SuperMario64Bloopers, has become obscure because of this. Nowadays, when most people talk about "machinima", they're generally referring to a YouTube channel which has jack to do with the very thing it's named after, [[DorkAge and even they've seen better days]]!
!!Machinima.com provides examples of the following tropes:
* NetworkDecay: Machinima.com may very well be the internet's equivalent to Creator/{{MTV}} when it comes to ''actual'' {{Machinima}}. The original purpose of their Website/YouTube channel was to feature the most popular videos from their website. Over time Machinima.com began to focus more on gaming culture as a whole, with partner-produced machinima series (like ''Machinima/SanityNotIncluded'') taking a back seat to general game-related fare, such as ''WebVideo/TwoBestFriendsPlay'', ''WebAnimation/SonicForHire'' and ''WebAnimation/BattlefieldFriends''. What solidified the change was the website removing the ability to upload videos and the company changing its name to simply "Machinima". The machinima medium, outside of VideoGame/GarrysMod, Source Filmmaker, and Machinima/SuperMario64Bloopers, has become obscure because of this. Nowadays, when most people talk about "machinima", they're generally referring to a YouTube channel which has jack to do with the very thing it's named after, [[DorkAge and even they've seen better days]]!
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Machinima would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]] and, thanks to its popularity, [[PopCulturalOsmosis overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. The change in focus is likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.
to:
Machinima would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]] and, content]], because thanks to its popularity, [[PopCulturalOsmosis the network would overshadow the medium]] [[PopCultureIsolation to near-obscurity]]. The change in focus is likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.
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None
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Machinima would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]] and, thanks to its popularity, [[PopCultureIsolation overshadow the medium to near-obscurity]]. The change in focus is likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.
to:
Machinima would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]] and, thanks to its popularity, [[PopCulturalOsmosis overshadow the medium]] [[PopCultureIsolation overshadow the medium to near-obscurity]]. The change in focus is likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.
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None
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Machinima would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]] and, thanks to its popularity, [[PopCultureIsolation overshadow the medium to near-obscurity]].
likening the change in focus to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.
likening the change in focus to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.
to:
Machinima would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]] and, thanks to its popularity, [[PopCultureIsolation overshadow the medium to near-obscurity]]. \n\n likening the The change in focus is likened to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.
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Machinima would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]], likening the change in focus to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.
to:
Machinima would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]], content]] and, thanks to its popularity, [[PopCultureIsolation overshadow the medium to near-obscurity]].
likening the change in focus to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.
likening the change in focus to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay and subsequent DorkAge.
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None
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Machinima.com, now doing business as Machinima, Inc., is a gamer entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is named after, and originally served as a hub for, Main/{{machinima}} works. Overtime, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay move away from actual machinima]] and become more recognized as Website/{{YouTube}}-based gamer entertainment network.
to:
Machinima.com, now doing business as Machinima, Inc., is a gamer entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is named after, and originally served as a hub for, Main/{{machinima}} works. Overtime, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay move away from actual machinima]] and become more recognized as a Website/{{YouTube}}-based gamer entertainment network.
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* '''Realm Games''': Machinima's gameplay channel. Formally '''Machinima Realm''', which originally launched in 2010 and was focused on real-time strategy, and MMORPG's, and similar genre games.
* '''Machinima Trailer Vault''': [[ExactlyWhatItSaysOnTheTin A channel dedicated exclusively to trailers.]]
* '''Body Count Fighting''': A series of competitive fighting game events pitting top players against eacher. The co-responding channel focuses on content relating to fighting games.
* '''Machinima Trailer Vault''': [[ExactlyWhatItSaysOnTheTin A channel dedicated exclusively to trailers.]]
* '''Body Count Fighting''': A series of competitive fighting game events pitting top players against eacher. The co-responding channel focuses on content relating to fighting games.
to:
* '''Realm Games''': '''[[https://www.youtube.com/user/MachinimaRealm Realm Games]]''': Machinima's gameplay channel. Formally '''Machinima Realm''', which originally launched in 2010 and was focused on real-time strategy, and MMORPG's, and similar genre games.
*'''Machinima '''[[https://www.youtube.com/channel/UCVybEkEkLuKclM_uXh8CZSw Machinima Trailer Vault''': Vault]]''': [[ExactlyWhatItSaysOnTheTin A channel dedicated exclusively to trailers.]]
*'''Body '''[[https://www.youtube.com/channel/UCqT-PAaslhOb8x6qNH1aXUA Body Count Fighting''': Fighting]]''': A series of competitive fighting game events pitting top players against eacher. The co-responding channel focuses on content relating to fighting games.
*
*
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* ''Happy Hour'': Machinima's animation channel. Happy Hour is also where original series [[ChannelHop previously uploaded to the main channel moved to]].
to:
* ''Happy Hour'': ''[[https://www.youtube.com/user/happyhour/ Happy Hour]]'': Machinima's animation channel. Happy Hour is also where original series [[ChannelHop previously uploaded to the main channel moved to]].
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* '''Machinima''': The flagship channel, which previously hosted content from the Machinima website, original series from partnered directors, and in-studio programming such as ''[[Creator/{{Funhaus}} Inside Gaming]]''.
to:
* '''Machinima''': '''[[https://www.youtube.com/user/machinima Machinima]]''': The flagship channel, which previously hosted content from the Machinima website, original series from partnered directors, and in-studio programming such as ''[[Creator/{{Funhaus}} Inside Gaming]]''.
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* '''Machinima Respawn'': Machinima's former all-gameplay channel. Due to budget cuts and a lack of views, Respawn was disconnected in 2015 and eventually folded into Realm.
to:
* '''Machinima Respawn'': Respawn''': Machinima's former all-gameplay channel. Due to budget cuts and a lack of views, Respawn was disconnected in 2015 and eventually folded into Realm.
Added DiffLines:
* ''Happy Hour'': Machinima's animation channel. Happy Hour is also where original series [[ChannelHop previously uploaded to the main channel moved to]].
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* '''Machinima''': The flagship channel, which previously hosted content from the Machinima website, original series from partnered directors, and in-studio programming such as ''[[Creator/Funhaus Inside Gaming]]''.
to:
* '''Machinima''': The flagship channel, which previously hosted content from the Machinima website, original series from partnered directors, and in-studio programming such as ''[[Creator/Funhaus ''[[Creator/{{Funhaus}} Inside Gaming]]''.
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Channels
!Programming
Changed line(s) 13,15 (click to see context) from:
* Machinima: The flagship channel, which previously hosted content from the Machinima website, original series from partnered directors, and in-studio programming such as ''[[Creator/Funhaus Inside Gaming]]''.
to:
!!Active Channels
*Machinima: '''Machinima''': The flagship channel, which previously hosted content from the Machinima website, original series from partnered directors, and in-studio programming such as ''[[Creator/Funhaus Inside Gaming]]''.
Gaming]]''.
* '''Realm Games''': Machinima's gameplay channel. Formally '''Machinima Realm''', which originally launched in 2010 and was focused on real-time strategy, and MMORPG's, and similar genre games.
* '''Machinima Trailer Vault''': [[ExactlyWhatItSaysOnTheTin A channel dedicated exclusively to trailers.]]
* '''Body Count Fighting''': A series of competitive fighting game events pitting top players against eacher. The co-responding channel focuses on content relating to fighting games.
!!Inactive/Discontinued Channels
* '''Machinima Respawn'': Machinima's former all-gameplay channel. Due to budget cuts and a lack of views, Respawn was disconnected in 2015 and eventually folded into Realm.
* '''Inside Gaming'''
* '''ETC''': An entertainment news show that first launched in 2010 and expanded into its own channel in 2016. It's name is an acryonym for '''E'''ntertainment, '''T'''echnology, and '''C'''ulture.
** '''ETC Party Time''': Launched in 2017.
* '''Machinima Live''': Livestreams and events.
* '''Machinima VS''': Focused on E-sports
* '''Primr''': Formally '''Machinima Prime''', which focused on premium-quality content from creators and studios. The channel relaunched under its current name in 2016.
*
* '''Realm Games''': Machinima's gameplay channel. Formally '''Machinima Realm''', which originally launched in 2010 and was focused on real-time strategy, and MMORPG's, and similar genre games.
* '''Machinima Trailer Vault''': [[ExactlyWhatItSaysOnTheTin A channel dedicated exclusively to trailers.]]
* '''Body Count Fighting''': A series of competitive fighting game events pitting top players against eacher. The co-responding channel focuses on content relating to fighting games.
!!Inactive/Discontinued Channels
* '''Machinima Respawn'': Machinima's former all-gameplay channel. Due to budget cuts and a lack of views, Respawn was disconnected in 2015 and eventually folded into Realm.
* '''Inside Gaming'''
* '''ETC''': An entertainment news show that first launched in 2010 and expanded into its own channel in 2016. It's name is an acryonym for '''E'''ntertainment, '''T'''echnology, and '''C'''ulture.
** '''ETC Party Time''': Launched in 2017.
* '''Machinima Live''': Livestreams and events.
* '''Machinima VS''': Focused on E-sports
* '''Primr''': Formally '''Machinima Prime''', which focused on premium-quality content from creators and studios. The channel relaunched under its current name in 2016.
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Added DiffLines:
From 2006 to 2016, Machinima.com's content was primarily screened on YouTube through several affiliated channels.
* Machinima: The flagship channel, which previously hosted content from the Machinima website, original series from partnered directors, and in-studio programming such as ''[[Creator/Funhaus Inside Gaming]]''.
* Machinima: The flagship channel, which previously hosted content from the Machinima website, original series from partnered directors, and in-studio programming such as ''[[Creator/Funhaus Inside Gaming]]''.
Added DiffLines:
* ''Machinima/ArbyNTheChief''
* ''Film/Halo4ForwardUntoDawn''
* ''Film/Halo4ForwardUntoDawn''
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** ''Street Fighter: Resurrection''
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In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. During this period, Machinima would slowly dempshize its YouTube programming and MCN content and move towards distribution on other platforms such as Amazon, where Machinima's content can be streamed on [[Creator/AmazonStudios Prime Video]], and the network was among the first to launch an "Always On", 24/7 streaming channel on Website/{{Twitch}}. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]]
After completing its integration into Warner Bros, Machinima would relaunch in 2018 with a new logo and refocus its programming back to video game-related shows.
After completing its integration into Warner Bros, Machinima would relaunch in 2018 with a new logo and refocus its programming back to video game-related shows.
to:
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. During this period, Machinima would slowly dempshize its YouTube programming and MCN content and move towards distribution on other platforms such as Amazon, where Machinima's content can be streamed on [[Creator/AmazonStudios Prime Video]], and the network was among the first to launch an "Always On", 24/7 streaming channel on Website/{{Twitch}}. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]]
[[/note]] During this period, Machinima would slowly dempshize its YouTube programming and MCN content and move towards distribution of premium-quality series on other platforms such as Amazon, where Machinima's content can be streamed on [[Creator/AmazonStudios Prime Video]], and where Machinima was among the first to launch an "Always On" 24/7 streaming channel on Website/{{Twitch}}.
After completing its integration into Warner Bros, Machinima would relaunch in 2018 with a new logo and refocus its programming back to video game-relatedshows.
shows, and original series for platforms like Facebook Watch, and cross-promotion and events with other [=WarnerMedia=] properties such as Creator/DCComics and Creator/TheCW.
After completing its integration into Warner Bros, Machinima would relaunch in 2018 with a new logo and refocus its programming back to video game-related
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Amazon
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Machinima would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]], likening the change in focus to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay.
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]]
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]]
to:
Machinima would go on to become one of YouTube's premiere multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]], likening the change in focus to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay.
NetworkDecay and subsequent DorkAge.
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. During this period, Machinima would slowly dempshize its YouTube programming and MCN content and move towards distribution on other platforms such as Amazon, where Machinima's content can be streamed on [[Creator/AmazonStudios Prime Video]], and the network was among the first to launch an "Always On", 24/7 streaming channel on Website/{{Twitch}}. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]]
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. During this period, Machinima would slowly dempshize its YouTube programming and MCN content and move towards distribution on other platforms such as Amazon, where Machinima's content can be streamed on [[Creator/AmazonStudios Prime Video]], and the network was among the first to launch an "Always On", 24/7 streaming channel on Website/{{Twitch}}. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]]
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In 2018, Machinima would
to:
* ''WebVideo/StreetFighterAssassinsFist''
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** ''WebAnimation/TheTransformersPowerOfThePrimes''
to:
** ''WebAnimation/TheTransformersPowerOfThePrimes''''WebAnimation/TheTransformersPowerOfThePrimes''
* ''WebVideo/TwoBestFriendsPlay''
* ''WebVideo/TwoBestFriendsPlay''
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[[caption-width-right:316:Logo from 2018-present]]
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Machinima would go on to become one of YouTube's premiere Multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for its business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]], likening the change in focus to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay.
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media's Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]]
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media's Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]]
to:
Machinima would go on to become one of YouTube's premiere Multi-channel multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for its their business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors resent the network for abandoning actual machinima content]], likening the change in focus to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network, right down to the NetworkDecay.
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to OtterMedia's Media assets like Website/{{Crunchyroll}} and Creator/RoosterTeeth.[[/note]]
[[/note]]
In 2018, Machinima would
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter
In 2018, Machinima would
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* ''WebAnimation/SonicForHire''
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* ''WebAnimation/SonicForHire''''WebAnimation/SonicForHire''
* ''WebAnimation/TheTransformersCombinerWars''
** ''WebAnimation/TheTransformersTitansReturn''
** ''WebAnimation/TheTransformersPowerOfThePrimes''
* ''WebAnimation/TheTransformersCombinerWars''
** ''WebAnimation/TheTransformersTitansReturn''
** ''WebAnimation/TheTransformersPowerOfThePrimes''
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Machinima.com, now doing business as Machinima, Inc., is an gamer entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is named after, and originally served as a hub for, Main/{{machinima}} works. Overtime, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay move away from actual machinima]] and become more recognized as Website/{{YouTube}}-based gamer entertainment network.
Machinima would go on to become one of YouTube's premiere Multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for its business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors also resent the network for abandoning actual machinima content]], likening the change in focus to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media's Website/{{Crunchyroll}} and Creator/RoosterTeeth. [[/note]]
Machinima would go on to become one of YouTube's premiere Multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for its business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors also resent the network for abandoning actual machinima content]], likening the change in focus to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media's Website/{{Crunchyroll}} and Creator/RoosterTeeth. [[/note]]
to:
Machinima.com, now doing business as Machinima, Inc., is an a gamer entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is named after, and originally served as a hub for, Main/{{machinima}} works. Overtime, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay move away from actual machinima]] and become more recognized as Website/{{YouTube}}-based gamer entertainment network.
Machinima would go on to become one of YouTube's premiere Multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for its business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directorsalso resent the network for abandoning actual machinima content]], likening the change in focus to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network
network, right down to the NetworkDecay.
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media's Website/{{Crunchyroll}} and Creator/RoosterTeeth. [[/note]]
Machinima would go on to become one of YouTube's premiere Multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for its business practices; its since-discontinued use of perpetual contracts being the most infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media's Website/{{Crunchyroll}} and Creator/RoosterTeeth.
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Machinima would go on to become one of YouTube's premiere Multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for its business practices; its since-discontinued use of perpetual contracts being the most infamous.
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsandMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media's Website/{{Crunchyroll}} and Creator/RoosterTeeth. [[/note]]
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsandMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media's Website/{{Crunchyroll}} and Creator/RoosterTeeth. [[/note]]
to:
Machinima would go on to become one of YouTube's premiere Multi-channel networks (MCN), and be well-known for original series such as ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''WebAnimation/SonicForHire'', and ''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for its business practices; its since-discontinued use of perpetual contracts being the most infamous.
infamous. Naturally, [[TheyChangedItNowItSucks many machinima directors also resent the network for abandoning actual machinima content]], likening the change in focus to that of Creator/G4TV's [[NetworkDecay shift away from gaming and technology-oriented programming]]. Indeed, Machinima can be best described as G4 if it was an YouTube network instead of a linear cable and satellite network
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as''WesternAnimation/JusticeLeagueGodsandMonsters ''WesternAnimation/JusticeLeagueGodsAndMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media's Website/{{Crunchyroll}} and Creator/RoosterTeeth. [[/note]]
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as
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Machinima, Inc., formally Machinima.com. is an gamer entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is named after, and originally served as a hub for, Main/{{machinima}} works. Overtime, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay moving away from actual machinima]] and become more recognized as Website/{{YouTube}}-based gamer entertainment network.
to:
Machinima.com, now doing business as Machinima, Inc., formally Machinima.com. is an gamer entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is named after, and originally served as a hub for, Main/{{machinima}} works. Overtime, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay moving move away from actual machinima]] and become more recognized as Website/{{YouTube}}-based gamer entertainment network.
Changed line(s) 7 (click to see context) from:
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsandMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media's Website/{{Crunchyroll}} and Creator/RoosterTeeth. [[/note]]
to:
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsandMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to Otter Media's Website/{{Crunchyroll}} and Creator/RoosterTeeth. [[/note]][[/note]]
!!Notable Machinima.com series with their own pages include:
* ''WebVideo/MortalKombatLegacy''
* ''Machinima/SanityNotIncluded''
* ''WebAnimation/SonicForHire''
!!Notable Machinima.com series with their own pages include:
* ''WebVideo/MortalKombatLegacy''
* ''Machinima/SanityNotIncluded''
* ''WebAnimation/SonicForHire''
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Machinima would go on to become one of YouTube's premiere Multi-channel networks (MCN), and be well-known for original series such as ''Mortal Kombat: Legacy'', ''Machinima/SanityNotIncluded'', ''Sonic For Hire'', and ''Battlefield Friends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for its business practices; its since-discontinued use of perpetual contracts being the most infamous.
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsandMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsandMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to
to:
Machinima would go on to become one of YouTube's premiere Multi-channel networks (MCN), and be well-known for original series such as ''Mortal Kombat: Legacy'', ''WebVideo/MortalKombatLegacy'', ''Machinima/SanityNotIncluded'', ''Sonic For Hire'', ''WebAnimation/SonicForHire'', and ''Battlefield Friends''.''WebAnimation/BattlefieldFriends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for its business practices; its since-discontinued use of perpetual contracts being the most infamous.
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsandMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliatetoto Otter Media's Website/{{Crunchyroll}} and Creator/RoosterTeeth. [[/note]]
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsandMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate
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[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/the_machinima_inc_current_logo.jpg]]
Machinima, Inc., formally Machinima.com. is an gamer entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is named after, and originally served as a hub for, Main/{{machinima}} works. Overtime, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay moving away from actual machinima]] and become more recognized as Website/{{YouTube}}-based gamer entertainment network.
Machinima would go on to become one of YouTube's premiere Multi-channel networks (MCN), and be well-known for original series such as ''Mortal Kombat: Legacy'', ''Machinima/SanityNotIncluded'', ''Sonic For Hire'', and ''Battlefield Friends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for its business practices; its since-discontinued use of perpetual contracts being the most infamous.
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsandMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to
Machinima, Inc., formally Machinima.com. is an gamer entertainment network owned by Creator/WarnerBros through their Warner Bros. Digital Networks division. It is named after, and originally served as a hub for, Main/{{machinima}} works. Overtime, particularly after the departure of founder Hugh Hancock in 2006, the website would [[NetworkDecay moving away from actual machinima]] and become more recognized as Website/{{YouTube}}-based gamer entertainment network.
Machinima would go on to become one of YouTube's premiere Multi-channel networks (MCN), and be well-known for original series such as ''Mortal Kombat: Legacy'', ''Machinima/SanityNotIncluded'', ''Sonic For Hire'', and ''Battlefield Friends''. On a darker note, Machinima would also become embroiled in various controversies and attract criticism from the YouTube community for its business practices; its since-discontinued use of perpetual contracts being the most infamous.
In 2014, Warner Bros became an investor into Machinima. Subsequently, Machinima would broaden its focus to include fandom and comic book-based programming, debuting many such shows as ''WesternAnimation/JusticeLeagueGodsandMonsters Chronicles''. In November 2016, Warner Bros would outright acquire Machinima and integrate the network as a wholly owned subsidiary. [[note]]With the completion of AT&T's 2018 acquisition of Warner Bros parent company, Time Warner, Machinima is now also an affiliate to