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* DeconstructiveParody: Of various [[OurElvesAreDifferent elven tropes and clichés]] established by Tolkien and his writings. The Asur are a LongLived and InhumanlyBeautifulRace of people who are incredibly talented at everything from warfare to magic and the arts, with a competent government headed by a wise and politically savvy king backed by three of the most powerful individuals in the world: his wife Alarielle the Everqueen, the High Priestess of the goddess Isha and a powerful sorceress in her own right; Tyrion, the Champion of the Everqueen and a mighty WarriorPrince; and Teclis, Tyrion's brother and the High Loremaster of the Order of Loremasters, a genius archmage of incredible wit and magical talent. They're also a race of [[ItsAllAboutMe petty egomaniacs]] who [[FantasticRacism treat all the other races as stupid, hut-dwelling barbarians with few intellectual and even fewer moral merits]]. The War of the Beard was started largely by the arrogant pride of the Phoenix King Caledor II and it cost the High Elves many of their wisest leaders and greatest heroes, most of their military strength and civilian population, nearly all of their colonies, and an irreplaceable magical artefact or three. In the modern day they aren't much better; Ulthuani politics is a DecadentCourt that hamstrings the efforts of the competent people who are supposed to be in charge, their constant condescension pisses off everyone who works with them, High Elven agents and merchants travelling in the Old World alone or at least without sufficient security detail risk [[ScrewYouElves being battered and lynched by superstitious racists who get tired of their]] CulturalPosturing, and Alarielle, Tyrion and Teclis are nearly always too busy [[WeAreStrugglingTogether putting out fires at home]] or [[SiblingRivalry starting drama between themselves]] to do much to help poor Finubar lead his people. Even at the nadir of their power and fortune Ulthuan is still possibly the world's foremost superpower, but the High Elves are more often than not a non-factor to the wider world unless shit really hits the fan. In fact they're even more of a race in terminal decline than the Dwarfs are, because they ''will not stop squabbling amongst themselves'' for long enough to fix any of their myriad political problems or even just repopulate their depleted numbers. They are sliding inevitably towards extinction and they have alienated many people who could help them out of their rut (and they might be too proud to accept that help even if it were offered).
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* BadassArmy: Stout spearmen and archers who fight like the heroes of other races, often veterans of centuries of warfare. Majestic monsters and beasts bolstering the elven ranks, from giant eagles and white lions to phoenixes and even mighty dragons. Cadres of elite warriors widely known and feared grace the lines; like the White Lions of Chrace with their trademark enchanted greataxes that can cleave plate armour and never need sharpening, or the Swordmasters of Hoeth and their greatswords they wield with the grace of a cheerleader with a baton, or the Sisters of Avelorn who fire armour-thwarting arrows that burn with an arcane flame. You might even be unfortunate enough to see the legendary Phoenix Guard, the personal guard of the Shrine of Asuryan, whose knowledge of past and future events including the exact nature and moment of their deaths make them utterly fearless and unbreakable even for a race who go to battle with supreme confidence and bravery anyway. And of course, it's practically unheard of for an Asur warhost to march to war without at least one spellcaster of fearsome power in tow! When the Asur march to war, it's quite a thing.
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* FantasticRacism: The Asur consider themselves to be the absolute pinnacle of civilization and make no bones about it, and non-Elven foreigners are barred from setting foot in Ulthuan outside of specific ports. The way they see it, the Druchii are repuslive degenerates, the Asrai are backwoods hicks who need to learn to mind their betters, the Dawi are reactionary, crude and petty, the various nations of Men are a pack of barbarians with few intellectual and fewer moral merits, the Lizardmen are a shadow long past its prime, and nobody else is really worth the effort of thinking about.

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* FantasticRacism: The Asur consider themselves to be the absolute pinnacle of civilization and make no bones about it, and non-Elven foreigners are barred from setting foot in Ulthuan outside of specific ports. The way they see it, the Druchii are repuslive repulsive degenerates, the Asrai are backwoods hicks who need to learn to mind their betters, the Dawi are reactionary, crude and petty, the various nations of Men are a pack of barbarians with few intellectual and fewer moral merits, the Lizardmen are a shadow long past its prime, and nobody else is really worth the effort of thinking about.
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* UnwittingPawn: Malekith played both him like a fiddle order to instigate the War of Vengeance and weaken the High Elves. It worked perfectly.

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* InfinityPlusOneSword: The ''Widowmaker'', or ''Sword of Khaine'', is a terribly powerful sword said to be a splinter of Khaine’s own sword. Central to Aenarion the Defender’s story, it allowed him to cut swathes of daemons with ease, but it also an ArtifactOfDoom that [[ThisIsYourBrainOnEvil corrupted]] not only Aenarion, but a good chunk of the Elves from Nagarythe with him too. It is thankfully not available in the game proper but the End Times, we learn more about its powers; every successful hit with the ''Widowmaker'' wounds automatically with a ''Multiple Wounds'' bonus and it ignores armor saves as well as boosting its bearer’s stats in Strength and Toughness to Champion of Chaos level. Finally, it is so powerful nothing in game, be it spells or special rules, can destroy it.

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* InfinityPlusOneSword: The ''Widowmaker'', or ''Sword of Khaine'', is a terribly powerful sword said to be a splinter of Khaine’s own sword. Central to Aenarion the Defender’s Defender’s story, it allowed him to cut swathes of daemons with ease, but it also an ArtifactOfDoom that [[ThisIsYourBrainOnEvil corrupted]] not only Aenarion, but a good chunk of the Elves from Nagarythe with him too. It is thankfully not available in the game proper but the End Times, we learn more about its powers; every successful hit with the ''Widowmaker'' wounds automatically with a ''Multiple Wounds'' bonus and it ignores armor saves as well as boosting its bearer’s stats in Strength and Toughness to Champion of Chaos level. Finally, it is so powerful nothing in game, be it spells or special rules, can destroy it.


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* AssholeVictim: He certainly became this in the eyes of the Dwarfs for [[ThisIsUnforgivable cultural]] and [[JerkAss generally valid]] grievances. By the end of the War of Vengeance all but the most stubborn and prideful High Elves acknowledged that his idiotic, reckless and stupid behavior had brought untold and completely unnecessary suffering to the High Elves, and acknowledged that when he died he had it coming.


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* HatedByAll: Reviled by the modern High Elves as one of the worst leaders the High Elves have ever had, if not ''the'' worst. His horrible handling of relations with the Dwarfs led to a catastrophic war that [[spoiler:VestigialEmpire permanently crippled both races]] and cost a powerful ally in each other, leaving the entire Warhammer world ill-equipped to deal with real threats such as the Dark Elves, Greenskins, Skaven and Chaos.

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* TheArchmage: Unquestionably one of the most powerful mages who ever lived.

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* TheArchmage: Unquestionably He was unquestionably one of the most powerful mages who ever lived.



* FateWorseThanDeath: [[spoiler:During the battle between the Aestyrion and Malekith's host. Morathi seeing Tyrion (by this point her lover) fall in battle, dived headlong into the vortex and killed all the mages maintaining the vortex except for Caledor, allowing Slaanesh to pass through the hole in the fabric of reality. Caledor channeled all of his power to [[TakingYouWithMe trap Morathi]] inside the vortex, letting Slaanesh drag both of them away.]]
* FounderOfTheKingdom: Founded the kingdom named after himself.

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* FateWorseThanDeath: [[spoiler:During the battle between the Aestyrion and Malekith's host. Morathi seeing Tyrion (by this point her lover) fall in battle, dived headlong into the vortex and killed all the mages maintaining the vortex except for Caledor, allowing Slaanesh to pass through the hole in the fabric of reality. Caledor channeled all of his power to [[TakingYouWithMe trap Morathi]] inside the vortex, letting Slaanesh drag both of them away.]]
* FounderOfTheKingdom: Founded He founded the kingdom named after himself.
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* {{Archenemy}}: The High Elves have had such a fratricidal history with the Dark Elves that as a whole, their armies are especially suited to fight them. ''Valour Of Ages'' which is pretty much omnipresent to the High Elves allows to reroll ''Panic'', ''Fear'' and ''Terror'' tests against the Dark Elves, and moreover the Shadow Warriors of Nagarythe have ''Hatred'' against them.

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* {{Archenemy}}: The High Elves have a long and bitter feud with the Dark Elves, and have had such a fratricidal history with the Dark Elves them that as a whole, their armies are especially suited to fight them. ''Valour Of of Ages'' which is pretty much omnipresent to the High Elves allows them to reroll ''Panic'', ''Fear'' and ''Terror'' tests against the Dark Elves, and moreover the Shadow Warriors of Nagarythe have ''Hatred'' against them.
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* AnimalMotifs: Many of the kingdoms of Ulthuan have strong cultural ties to some specific animal species:
** Caledor is strongly tied to the great dragons that slumber in its peaks. In addition to fielding most of the dragonriders still active in the modern day, Caledor places a twisted drake on its banners and fields regiments of noble cavalry who clad themselves and their horses in armor shaped to resemble draconic wings and spines.
** Chrace's symbol are the huge white lions that live in its woods. The lion serves as its traditional symbol, and Chracian hunters are famous for either adorning themselves with the pelts of slain lions or taming them and using them to draw their chariots.
** Ellyrion lives and breathes horses. Ellyrian troops ride to war beneath the symbol of a rearing pegasus, and love their steeds as they do their own kin.

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* FantasticRaceWeaponAffinity: The High Elves favor the use of spears -- ranks of spearmen defended by great tower shields form the backbone of their armies -- and also proficient archers and boast a number of strong ranged units.
* FantasticRacism: The Asur consider themselves to be the absolute pinnacle of civilization and make no bones about it. The way they see it, the Druchii are repuslive degenerates, the Asrai are backwoods hicks who need to learn to mind their betters, the Dawi are reactionary, crude and petty, the various nations of Men are a pack of barbarians with few intellectual and fewer moral merits, the Lizardmen are a shadow long past its prime, and nobody else is really worth the effort of thinking about.



* FantasticRacism: The High Elves don't like the other races of the ''Warhammer'' universe. In fact, non-Elven foreigners are barred from setting foot in Ulthuan outside of specific ports.

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* FantasticRaceWeaponAffinity: The High Elves favor the use of spears -- ranks of spearmen defended by great tower shields form the backbone of their armies -- and also proficient archers and boast a number of strong ranged units.
* FantasticRacism: The High Elves don't like Asur consider themselves to be the other races absolute pinnacle of the ''Warhammer'' universe. In fact, civilization and make no bones about it, and non-Elven foreigners are barred from setting foot in Ulthuan outside of specific ports.ports. The way they see it, the Druchii are repuslive degenerates, the Asrai are backwoods hicks who need to learn to mind their betters, the Dawi are reactionary, crude and petty, the various nations of Men are a pack of barbarians with few intellectual and fewer moral merits, the Lizardmen are a shadow long past its prime, and nobody else is really worth the effort of thinking about.
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* AThicketOfSpears: The traditional melee weapon of the High Elf militia is the spear, with which Asur militiamen are trained to present a near-impenetrable wall of spikes to the enemy. This is represented in-game by High Elf Spearmen being able to fight with extra ranks.

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* AnIcePerson: The oldest phoenixes known as Cryophoenixes have had their flames cool to such low temperatures that their former fiery power have turned to ice instead. The ''Blizzard Aura'' rule forces ''Always Strikes Last'' and a strength penalty to all units near a Cryophoenix.



* EnergyBow: Sisters of Avelorn do not shoot regular arrows but bolts of flame borne out of Isha’s power shaped like arrows that burn the enemy. As a result, they get ''Flaming Attack'' and inflict a penalty to armor save hit on the attacked model from the destructive force of the arrows.

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* EnergyBow: The Sisters of Avelorn do not shoot regular arrows but bolts of flame borne out of Isha’s power shaped like arrows that burn the enemy. As a result, they get ''Flaming Attack'' and inflict a penalty to armor save hit on the attacked model from the destructive force of the arrows.



* FantasyCounterpartCulture: A mix of the Ancient Greeks (more specifically being the cultured and educated but still very badass Athenians to the Dark Elves' warlike and positively Darwinian Spartans) and the Byzantines with a little bit of Edo period Japan (foreigners are forbidden to set foot on Ulthuan, except for certain designated ports) for flavor.
** As a thalassocratic island nation that once owned a globe-spanning empire and now owns only a few far-flung colonial outposts, but still maintains a powerful navy and air force and remains a major player politically and militarily in world affairs, the High Elves might be the ''Warhammer'' world's stand-ins for Britain.

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* FantasyCounterpartCulture: A FantasticRacism: The Asur consider themselves to be the absolute pinnacle of civilization and make no bones about it. The way they see it, the Druchii are repuslive degenerates, the Asrai are backwoods hicks who need to learn to mind their betters, the Dawi are reactionary, crude and petty, the various nations of Men are a pack of barbarians with few intellectual and fewer moral merits, the Lizardmen are a shadow long past its prime, and nobody else is really worth the effort of thinking about.
* FantasyCounterpartCulture:
** Generally, Asur society is a
mix of the Ancient Greeks (more specifically being the cultured and educated but still very badass Athenians to the Dark Elves' warlike and positively Darwinian Spartans) and the Byzantines with a little bit of Edo period Japan (foreigners are forbidden to set foot on Ulthuan, except for certain designated ports) and a whole lot of Tolkien's Quendi for flavor.
** As a thalassocratic island nation that once owned a globe-spanning empire and now owns only a few far-flung colonial outposts, but still maintains a powerful navy and air force and remains a major player politically and militarily in world affairs, the High Elves might be also have distinct parallels with the ''Warhammer'' world's stand-ins for Britain.British Empire.



* ImplausibleFencingPowers: Swordmasters of Hoeth are known to be able to deflect arrows in flight, cutting them out of the air as they fall into their formation. Of course this does not make them [[ImmuneToBullets immune to arrows]] but it does [[AnnoyingArrows limit the damage they can cause]]. Their ''Deflect Shots'' rules gives them a slight ward save against non magical projectiles.

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* AnIcePerson: The oldest phoenixes known as Frostheart Phoenix have had their flames cool to such low temperatures that their former fiery power have turned to ice instead. The ''Blizzard Aura'' rule forces ''Always Strikes Last'' and a strength penalty to all units near a Cryophoenix.
* ImplausibleFencingPowers: Swordmasters of Hoeth are known to be able to deflect arrows in flight, cutting them out of the air as they fall into their formation. Of course this does not make them [[ImmuneToBullets immune to arrows]] but it does [[AnnoyingArrows limit the damage that they can cause]]. Their ''Deflect Shots'' rules gives them a slight ward save against non magical nonmagical projectiles.



* LadyLand: Gaen Vale, a volcanic island just off the southern coast of Avelorn. The island is sacred to Isha, mother goddess of the Elves, where the magic of creation flows free and wild, with her oracles tending shrines on the slopes and other acolytes who attend the place. Because the place is so sacred to Isha, sentient males are not allowed to set foot on it on pain of death and any ship with men on it will be warned off with a TwangHello from it's attendants. Anyone woman who wishes to visit must either take a rowboat from a ship anchored offshore or swim the last bit of the way. Every Asur woman is expected to make a pilgrimage to this island at least once in her life.
* LazyDragon: The Dragons of Ulthuan have been hit by a mysterious stupor which makes them really sleepy and hard to wake. Only weeks of praying and chanting ancient Caledorian songs can wake them up and some Dragons are too deep in their slumber to ever wake again.

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* LadyLand: Gaen The Gaean Vale, a volcanic island just off the southern coast of Avelorn. The island Avelorn, is sacred to Isha, mother goddess of the Elves, where the Elves. The magic of creation flows free and wild, wild there, with her oracles tending shrines on the slopes and other acolytes who attend the place. Because the place is so sacred to Isha, sentient sapient males are not allowed to set foot on it on pain of death and any ship with men on it will be warned off with a TwangHello from it's its attendants. Anyone Any woman who wishes to visit must either take a rowboat from a ship anchored offshore or swim the last bit of the way. Every Asur woman is expected to make a pilgrimage to this island at least once in her life.
* LazyDragon: The Dragons of Ulthuan have been hit by a mysterious stupor which makes them really sleepy and hard to wake. Only weeks of praying and chanting ancient Caledorian songs can wake them up up, and some Dragons are too deep in their slumber to ever wake again.



* MerchantCity: Lothern, the southernmost city in Ulthuan in the kingdom of Eataine. It sits at the only strait giving aquatic access between Ulthuan inner sea and the wider ocean. This has turned it into Ulthuan's most major sea port, and most of the goods that flow into and out of Ulthuan go through Lothern. It's also the only city in Ulthuan to have a substantial non-Elf permanent population, as many mercantile interests from other nations keep guild offices and warehouses there along with secondary industries and a transient sailing population. This has turned it into one of the wealthiest cities in the world, and it's strategic importance and fortifications against sea invasions make it a bit of a CitadelCity as well.

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* MerchantCity: Lothern, the southernmost city in Ulthuan in the kingdom of Eataine. It sits at the only strait giving aquatic access between Ulthuan Ulthuan's inner sea and the wider ocean. This has turned it into Ulthuan's most major sea port, and most of the goods that flow into and out of Ulthuan go through Lothern. It's also the only city in Ulthuan to have a substantial non-Elf permanent population, as many mercantile interests from other nations keep guild offices and warehouses there along with secondary industries and a transient sailing population. This has turned it into one of the wealthiest cities in the world, and it's its strategic importance and fortifications against sea invasions make it a bit of a CitadelCity as well.



* {{Retcon}}: At one point, there was a fourth Elven subrace, the Sea Elves, who lived in Ulthuan's Outer Kingdoms while the High Elves inhabited the Inner Kingdoms. Eventually, though, they were {{Retcon}}ned into a subculture of High Elves native to the more navally inclined kingdoms and cities.

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* {{Retcon}}: At one point, there was a fourth Elven subrace, the Sea Elves, who lived in Ulthuan's Outer Kingdoms while the High Elves inhabited the Inner Kingdoms. Eventually, though, they were {{Retcon}}ned into a subculture of High Elves native to the more navally inclined kingdoms and cities.cities such as Eataine and Yvresse.



* TreeVessel: {{Downplayed|Trope}} by the High Elves. Each ship in their navy is formed from a single enormous tree, carefully planted and attended by elven wizards channeling [[GreenThumb Ghyran]], magically forming it into the needed shape over hundreds of years before uprooting it and moving it into a drydock for finishing. The hull is a hollow trunk and the masts are carefully shaped branches, its own sap rung out to form a tough and tight outer seal.

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* TreeVessel: {{Downplayed|Trope}} by the High Elves.{{Downplayed|Trope}}. Each ship in their navy is formed from a single enormous tree, carefully planted and attended by elven wizards channeling [[GreenThumb Ghyran]], magically forming it into the needed shape over hundreds of years before uprooting it and moving it into a drydock for finishing. The hull is a hollow trunk and the masts are carefully shaped branches, its own sap rung wrung out to form a tough and tight outer seal.



* UtilityMagic: The Asur have been practicing the arcane arts far longer than man and use it for mundane tasks that humans would rarely trust their own wizards to perform. It is through this magic that High Elves build their soaring, seemingly impossibly slender towers and manage to have abundant harvests despite cultivating very little farmland.

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* UtilityMagic: The Asur have been practicing the arcane arts far longer than man has known how to write, and use it them for mundane tasks that humans would rarely trust their own wizards to perform. It is through this magic that High Elves build their soaring, seemingly impossibly slender towers and manage to have abundant harvests despite cultivating very little farmland.



* {{Expy}}: His history, design, and psychology take a lot of cues from [[TabletopGame/ForgottenRealms Shevarash the Black Archer]], a minor Forgotten Realms elven deity of vengeance. They're both ancient elves from a DoomedHometown who pledged eternal vengeance against the Dark Elves/Drow that destroyed their homes and became mythical boogeymen to the entire race as a result. Both are grim, dour, and humorless, are legendary archers, are associated with shadows and darkness, tend to be seen as being NecessarilyEvil by their High Elven comrades, tend to encourage PayEvilUntoEvil and TerrorHero tactics, and seem to keep popping up long after they should have died. They both even prefer black arrows.
* {{Foil}}: To [[Characters/WarhammerDwarfs Grombrindal.]] Both very close to Malekith (Alith was his blood relative, Snorri Whitebeard was his best friend), and both cheated death to have their vengeance on him. They're both mysterious wandering warriors that are motivated as much by revenge as by their desire to protect their people. The biggest difference is that Grombrindal appears among armies to aid in their defense, while Alith Anar leads his own personal army into Naggaroth to take the fight to his foes. Also, Alith is a StealthExpert while Grombrindal, [[StealthHiBye tendency to pop up all over the place]] not withstanding, is [[BoisterousBruiser anything but stealthy.]]

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* {{Expy}}: His history, design, and psychology take a lot of cues from [[TabletopGame/ForgottenRealms Shevarash the Black Archer]], a minor Forgotten Realms ''Forgotten Realms'' elven deity of vengeance. They're both ancient elves from a DoomedHometown who pledged eternal vengeance against the Dark Elves/Drow that destroyed their homes and became mythical boogeymen to the entire race as a result. Both are grim, dour, and humorless, are legendary archers, are associated with shadows and darkness, tend to be seen as being NecessarilyEvil by their High Elven comrades, tend to encourage PayEvilUntoEvil and TerrorHero tactics, and seem to keep popping up long after they should have died. They both even prefer black arrows.
* {{Foil}}: To [[Characters/WarhammerDwarfs Grombrindal.]] Grombrindal]]. Both were very close to Malekith (Alith was his blood relative, Snorri Whitebeard was his best friend), and both cheated death to have their vengeance on him. They're both mysterious wandering warriors that are motivated as much by revenge as by their desire to protect their people. The biggest difference is that Grombrindal appears among armies to aid in their defense, while Alith Anar leads his own personal army into Naggaroth to take the fight to his foes. Also, Alith is a StealthExpert while Grombrindal, [[StealthHiBye tendency to pop up all over the place]] not withstanding, is [[BoisterousBruiser anything but stealthy.]]stealthy]].



* TimeAbyss: He was around to see the original Sundering and is still alive and kicking over 5000 years later. No one quite knows how he managed to survive this long in terms of both a elf's lifespan and his millenias-spanning vendetta.

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* TimeAbyss: He was around to see the original Sundering and is still alive and kicking over 5000 years later.later, having long since outlasted the already impressive elven lifespan. No one quite knows how he managed to survive this long in terms of both a elf's lifespan and his millenias-spanning vendetta.



* OurFounder: Of the Order of Loremasters, a collective of scholars and sorcerers.

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* OurFounder: Of He established the Order of Loremasters, a collective of scholars and sorcerers.



A prince of Saphery, Aethis's reign led to the creation of many great artistic works, from creation plays to animated portraits to a five hundred feet tall Griffon being carved from the mountain above the Griffon Gate fortress. Aethis's reign was a time of complacency, with martial pursuits forgotten and cast aside.

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A prince of Saphery, Aethis's reign led to the creation of many great artistic works, from creation plays to animated portraits to a five hundred feet tall hundred-feet-tall Griffon being carved from the mountain above the Griffon Gate fortress. Aethis's Aethis' reign was a time of complacency, with martial pursuits forgotten and cast aside.



The High Loremaster of Hoeth during Aethis's reign, Morvael of Yvresse was chosen by the Eighth Council to succeed the assassinated Phoenix King. With the threat of the Dark Elves returned, Morvael immediately ordered an attack on Naggaroth, to disastrous effect. Following the subsequent Dark Elf invasion of Ulthuan, Morvael appointed Mentheus of Caledor, on whom he came to depend upon for his counsel and friendship to lead his armies, which he replenished by organising a system of troop levies which still exists to this day, all the while hunting down Dark Elf spies and devotees of the Cult of Pleasure.

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The High Loremaster of Hoeth during Aethis's Aethis' reign, Morvael of Yvresse was chosen by the Eighth Council to succeed the assassinated Phoenix King. With the threat of the Dark Elves returned, Morvael immediately ordered an attack on Naggaroth, to disastrous effect. Following the subsequent Dark Elf invasion of Ulthuan, Morvael appointed Mentheus of Caledor, on whom he came to depend upon for his counsel and friendship to lead his armies, which he replenished by organising a system of troop levies which still exists to this day, all the while hunting down Dark Elf spies and devotees of the Cult of Pleasure.
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** Eataine: [[ProudMerchantRace Trade]] and Cosmopolitanism. Oldest and wealthiest of the Asur realms, and Lothern remains the only port on Ulthuan that non-humans are allowed to visit, making it a centre for world trade.

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** Eataine: [[ProudMerchantRace Trade]] and Cosmopolitanism. Oldest and wealthiest of the Asur realms, and Lothern remains the only port on Ulthuan that non-humans non-Asur are allowed to visit, making it a centre for world trade.
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* BornInTheSaddle: The Reavers from the Kingdom of Ellyria. It's a location famous for its wide rolling plains and sparse woodlands, where young elves learn to ride almost from the time they've learned to walk, and the riders will raise their own hourses from foals, forming a strong bond of mutual trust before ever mounting them. In war, the Reavers act as outriders for High Elf armies on the march and light cavalry to harass enemy flanks and run them down when they break.

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* BornInTheSaddle: The Reavers from the Kingdom of Ellyria. Ellyrion. It's a location famous for its wide rolling plains and sparse woodlands, where young elves learn to ride almost from the time they've learned to walk, and the riders will raise their own hourses horses from foals, forming a strong bond of mutual trust before ever mounting them. In war, the Reavers act as outriders for High Elf armies on the march and light cavalry to harass enemy flanks and run them down when they break. They're extremely protective of their steeds -- it's a common saying among other Elves that it's better to harm an Ellyrian's brother than his horse. Druchii raiders often attack Ellyrion to steal wild horses for their own herds, which the Ellyrians resist viciously -- few crimes are more appallingly vile to them than horse theft, and considerably worse is that the Dark Elves viciously abuse and torture the horses that they steal.
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Does Not Like Shoes has been renamed and redefined to focus on characters that explicitly or implicitly state a preference for going barefoot. Removing misuse


* DoesNotLikeShoes: Given her FertileFeet right below, she also counts as an EarthyBarefootCharacter. The only things she wears on her feet are a single toe ring per foot.
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Blade On A Stick is now a disambiguation page.


* BladeOnAStick:
** The traditional melee weapon of the High Elf militia is the spear. These finely-honed weapons are wielded by the more experienced members of the militia, who are so well trained in their use, they are able to present a near impenetrable wall of spikes to the enemy. This is represented in-game by High Elf Spearmen being able to fight with extra ranks.
** The elite Phoenix Guard are equipped with long, ornate halberds. Although they are mostly ceremonial weapons, the halberds are still deadly weapons, capable of cleaving an enemy in twain with a single blow.



* BladeOnAStick: Wields the ''Phoenix Blade'', an ancient halberd passed down from Kor-Baelon, the first captain of the Phoenix Guard. Its blade in [[FlamingSword wreathed in flames]] and gives him +1 Strength as well as the ''Multiple Wounds'' rule.

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trope split


* HairOfGoldHeartOfGold: Golden haired, and one of the noblest characters in the setting.

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* HairOfGoldHeartOfGold: Golden haired, Golden-haired, and one of the noblest characters in the setting.



* HundredPercentAdorationRating: To the point that the rumor of her capture was enough to cause a collective DespairEventHorizon among the Asur.


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* UniversallyBelovedLeader: To the point that the rumor of the Everqueen's capture was enough to cause a collective DespairEventHorizon among the Asur.
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* BadassInCharge: Caradryan is the commander of the elite Phoenix Guard.
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* DivineRightOfKings: The elected kings of the Asur must pass unharmed through the Flame of Asuryan, their god, to be judged worthy of rule. While he appears to largely accept the choice and the ceremony has not prevented the coronation of kings who are reckless, feckless, or otherwise poor stewards of the country, this is not an empty ritual and, when Malekith murdered his way to the throne, he barely managed to throw himself back out of the fire, hideously burned.
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** Avelorn: Located in the northernmost of the Inner Kingdoms, Avelorn is the oldest kingdom in Ulthuan and the origin of all elven civilization. It's a literally magical place, enchanted in the most joyful ways, with many magical and fey creatures living beneath its canopy. The residents are almost all nomadic, traveling the forest and making pavilion camps, and artists, poets, and lovers are drawn here. It's mores are libertine, [[EthicalSlut love and joy are shared freely]], and it's generally understood that the rules of decorum around most of Ulthuan don't apply in Avelorn. The Everqueen makes her court here, traveling around the forest with her Handmaidens and enterage.

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** Avelorn: Located in the northernmost of the Inner Kingdoms, Avelorn is the oldest kingdom in Ulthuan and the origin of all elven civilization. It's a literally magical place, enchanted in the most joyful ways, with many magical and fey creatures living beneath its canopy. The residents are almost all nomadic, traveling the forest and making pavilion camps, and artists, poets, and lovers are drawn here. It's Its mores are libertine, [[EthicalSlut love and joy are shared freely]], and it's generally understood that the rules of decorum around most of Ulthuan don't apply in Avelorn. The Everqueen makes her court here, traveling around the forest with her Handmaidens and enterage.entourage.
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* FictionalFlag: Each High Elven kingdom uses iconography derived from some notable trait or tradition, such as Chrace's white lion head to represent its wild lions, Caledor's coiling dragon in honor of its {{Dragon Rider}}s, or Ellyrion's white horse head to represent its equestrian traditions.
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an axe to grind was disambiguated. This example isn't actually a trope.


* AnAxeToGrind: Atypically for elves in fiction, the White Lions of Chrace wield large and powerful axes on the battlefield. The reason for this is because the White Lions were originally a group of Elven woodsmen who saved the life of Caledor I, and when they were officially made bodyguards to the Phoenix King they retained the axes that had proven just as efficient at cutting down Dark Elf assassins as they were at felling the mighty trees of Chrace. In-game, these axes are represented by basic great weapons.



* AnAxeToGrind: Like all White Lions he fights with an axe, but in his case it is the magical weapon ''Chayal''. ''Chayal'' grant him +2 Strength in close-quarters combat and the ''Killing Blow'' rule.
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Ambiguous Disorder is not a trope anymore, but a redirect to a YMMV entry.


* AmbiguousDisorder: He likely suffered from depression.
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* PlanetOfHats: Most of the ten kingdoms of Ulthuan do something to play around with the elf archetype:
** Eataine: [[ProudMerchantRace Trade]] and Cosmopolitanism. Oldest and wealthiest of the Asur realms, and Lothern remains the only port on Ulthuan that non-humans are allowed to visit, making it a centre for world trade.
** Avelorn: NatureHero. All elves originate from Avelorn, and it is where the Everqueen resides and so arguably is the safest place in the world (and the closest thing in the ''Warhammer'' world to the classic elf stereotype). Most of Avelorn's population are poets, artists and mages who live blissful, nomadic lives in verdant forests.
** Ellyrion: [[BornInTheSaddle Cavalry]]. Much of Ellyrion is plain and steppe where horses with the lifespans of elves thunder and stampede from dawn to dusk. By tradition, Ellyrion's people are raised from a young age on horseback, skilled in the use of spear and bow. It is home to the famed Ellyrian Reavers.
** Caledor: [[DragonKnight Dragons]]. Caledor is a mountainous realm where mighty dragons slumber in the peaks, named for the famed Asur king Caledor Dragontamer. In previous ages Caledor's Dragon Princes were widely respected and feared, but now the dragons sleep and their power has waned.
** Saphery: [[TheMagocracy Wizardry]]. Magical energy flows strongly through Saphery, and as such magic flows through the blood of the local elves. They are wizards without peer, and elves from all over Ulthuan travel to the Tower of Hoeth to study the arcane arts.
** Yvresse: [[DyingRace Decline]]. Once, Yvresse was a mighty and prosperous kingdom, and Tor Yvresse (the kingdom's one major city) was grand as any of the elven cities of old. Since the Daemonic incursions and the WAAAGH! of Grom the Paunch, much of Yvresse was devastated, and now many of the city's handsome mansions and gleaming amphitheatres lie vacant and silent.
** Cothique: [[BornUnderTheSail Sailing]]. A coastal realm populated by seafolk hardened by bitter winds and Norscan raids. Toughened and stubborn, Cothique elves patrol the oceans and seas of the world, drawing maps and attacking any hostile forces and sea monsters they encounter.
** Chrace: [[HadToBeSharp Grim warriors]]. Chrace stands at the forefront of Druchii and Norscan raids and is populated by monstrous creatures corrupted by Chaos. Every settlement in Chrace is fortified, and its people live ever under the shadow of battle. Home to the fearsome white lions, and the legendary regiment the White Lions who guard the Phoenix King.
** Tiranoc: [[ProudWarriorRace Proud warriors]]. Much of Tiranoc was sunk in the Sundering and has not recovered, and its people often wage war from either a traditional chariot or a Skycutter. Disciplined and mobile, yet also wild and maritime, Tiranoci elves are adept at fighting on land or at sea.
** Shadowlands: [[ThePowerOfHate Dark elf hunters]]. Formerly known as Nargarythe, the homeland of Malekith and most of the Dark Elves, the Shadowlands are now home to bitter Ulthuan loyalists who are little different from their Druchii kin. Most of the population are Shadow Warriors, raised from captured Dark Elf children and babies and trained in the arts of stealth, assassination, and guerilla warfare; they are brutal in their tactics, and they never, never take any Druchii prisoners.
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Disambiguation


* KillEmAll: When the Dark Elf fortress of Anlec was taken by the Asur armies, Tethlis ordered all druchii prisoners executed, regardless of age or gender.
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[[caption-width-right:350:[[CantArgueWithElves Martial prowess!]]]]
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Up To Eleven is a defunct trope


* FantasyPantheon: ''Two'' of them. The Elven gods are divided into the Cadai the gods of the heavens and the Cytharai the gods of the underworld. All in all there are ''[[UpToEleven fourty four]]'' of them. The most important ones include:

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* FantasyPantheon: ''Two'' of them. The Elven gods are divided into the Cadai the gods of the heavens and the Cytharai the gods of the underworld. All in all there are ''[[UpToEleven fourty four]]'' ''fourty four'' of them. The most important ones include:
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* ArchEnemy: To [[EvilOverlord Malekith the Witch-King]] himself. Out of all the living Warhammer characters it's Teclis who has earned his ire ([[VillainRespect and grudging respect]]) the most, after he defeated the the dark elf king in a WizardDuel at The Battle of Finuval Plain.

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* ArchEnemy: To [[EvilOverlord Malekith the Witch-King]] himself. Out of all the living Warhammer characters it's Teclis who has earned his ire ([[VillainRespect and grudging respect]]) the most, after he defeated the the dark elf king in a WizardDuel at The Battle of Finuval Plain.
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* ElementalPersonalities: Dragon Mages, the High Elves' fire wizards, are impulsive and aggressive as a rule, far more than is typically for the Asura.
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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | '''High Elves''' | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

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[[Characters/WarhammerTheEmpire The Empire]] | [[Characters/WarhammerBretonnia Bretonnia]] | [[Characters/WarhammerDwarfs Dwarfs]] | '''High [[Characters/WarhammerElves Elves]] ('''High Elves''' | [[Characters/WarhammerDarkElves Dark Elves]] ([[Characters/WarhammerMalekith Malekith]]) | [[Characters/WarhammerWoodElves Wood Elves]] Elves]]) | [[Characters/WarhammerLizardmen Lizardmen]] | [[Characters/WarhammerVampireCounts Vampire Counts]] | [[Characters/WarhammerTombKings Tomb Kings]] ([[Characters/WarhammerNagash Nagash]]) | [[Characters/WarhammerChaosGodsAndDaemons Daemons of Chaos]] | [[Characters/WarhammerWarriorsOfChaos Warriors of Chaos]] | [[Characters/WarhammerBeastsOfChaos Beastmen]] | [[Characters/WarhammerChaosDwarfs Chaos Dwarfs]] | [[Characters/WarhammerSkaven Skaven]] | [[Characters/WarhammerGreenskins Greenskins]] | [[Characters/WarhammerOgreKingdoms Ogre Kingdoms]] | [[Characters/WarhammerOtherFactions Others]]]]-]]]

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