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* WhatHappenedToTheMouse: It's unclear what happens to him in the Morality endgame after he [[spoiler:helps Frederica and co. break into Hyzante; he's last seen attacking the guards and is only given a quick mention afterwards]].
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* SlasherSmile: Has a positively menacing one on his face.

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* SlasherSmile: Has a positively menacing one on his face. Despite this, he's by no means a menace [[spoiler:except during the Liberty route.]]
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Blade On A Stick is now a disambig


* BladeOnAStick: Pikemen and lancers are able to simultaneously hit two units or just one unit at a distance to avoid counterattacks makes them troublesome to deal with. Since they are infantry units, they do not have the same glaring anti-spear weakness that the horseback units are saddled with.
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Blade On A Stick is now a disambig


* BladeOnAStick: Spear knights come charging at enemies with these, and with their high movement it is all to easy to retreat out of battle or get in close and reposition themselves in a favorable spot. Being able to simultaneously hit two units or just one unit at a distance to avoid counterattacks makes them troublesome to deal with.
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Whip It Good has been disambiguated


* WhipItGood: Like Lionel, he wields a whip in battle, but the primary difference between the two is that Clarus is a mounted unit and thus has much greater mobility.
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!!!'''Voiced by:''' Ryo Sugisaki (Japanese), Demetri Goritsas (English)

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!!!'''Voiced by:''' Ryo Sugisaki Creator/RyoSugisaki (Japanese), Demetri Goritsas (English)

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[[index]]




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[[/index]]
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!Holy State of Hyzante
[[folder:Exharme Marcial]]
!!Exharme Marcial, Minister of the Army
!!!'''Voiced by:''' Creator/MakotoFurukawa (Japanese), Bryan Porter (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exharme.png]]
->Class: Swordfighter
A knight newly appointed to the Saintly Seven in Hyzante.

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\n!Holy * [[Characters/TriangleStrategyHolyStateOfHyzante Holy State of Hyzante
[[folder:Exharme Marcial]]
!!Exharme Marcial, Minister of the Army
Hyzante]]

!Other Characters
[[folder:Clarus Brokker]]
!!Clarus Brokker
!!!'''Voiced by:''' Creator/MakotoFurukawa Kenjiro Abekawa (Japanese), Bryan Porter Devin Hennessey (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exharme.org/pmwiki/pub/images/clarus.png]]
->Class: Swordfighter
Magnate
A knight newly appointed to delegate from the Saintly Seven Consortium, a guild of merchants that work with Hyzante in Hyzante.order to trade salt across the country.



* AsskickingLeadsToLeadership: He's a high-ranking minister of Hyzante which he got to by proving his worth across his campaigns as seen in his description.
* ALighterShadeOfBlack: Along with Lyla and Kamsell to an extent, compared to the other half of the Saintly Seven, Exharme is relatively benign towards Serenoa's group and makes it clear that he has his own misgivings regarding certain teachings of the Goddess of Salt—namely the Rosellans' treatment, but he still sticks to his guns and enables the other less savory individuals of the group. [[spoiler:He ultimately proves less moral and more self-serving than both Lyla and Kamsell]].
* BeneathTheMask: While he’s constantly respectful and polite, even eager to interact with Serenoa after being impressed by him, he’s not without his flaws. He is cold and unsympathetic towards anyone he deems a heretic (as Plinius experiences firsthand in Chapter III), has animosity with his colleague Lord Sorsley [[spoiler:(if not without reason as he suspects him of corruption)]], still tries to follow through with [[spoiler:his nation’s demands of seizing the Roselle living in the Wolffort demesne]] despite his own personal feelings on it, and is driven greatly by his own pride and ambition [[spoiler:to the point of denying Serenoa's attempts to get him to switch sides in both the Liberty and Golden ending routes to create a better world for Norzelia since he desires to be the one to bring about the change]].
* DamageIncreasingDebuff: His Sandstorm ability can lower the physical attack and defense of any unit it hits, making them easy pickings for any allied units.
* DisappointedByTheMotive: Serenoa loses all respect for him on the Conviction route since, despite agreeing that Serenoa's plan will help everyone in Norzelia, he refuses to step aside for the extremely petty reason that [[spoiler:he needs to avenge his defeat against Benedict in the previous chapter]]. Similarly, in the Liberty route, Serenoa is disappointed by Exharme refusing to join him because Exharme will only change things if he gets all of the credit for it.
* DualBoss: With Sorsley in Chapter II.
* FantasticRacism: Towards the Roselle, like most of Hyzante. Given his disagreements with how Hyzante is run, however, how much of it is genuine and how much is performative is unclear.
* FatalFlaw: His GloryHound tendencies. Exharme ''understands'' moral righteousness, but he's ultimately in it for himself, not his country or his ideals. This frequently bites him in the butt throughout the entire game depending on the routes chosen, since he's too busy making himself look good with temporary victories over others that leave his enemies dead to rights but ultimately none the worse for wear to actually go through with ''eliminating'' any threats to himself and Hyzante. If Wolffort [[spoiler:bends the knee to Aesfrost, he's ultimately the reason Wolffort regains any autonomy, even if he was seconds from securing the demense in the name of Hyzante, all because he wants to continually set Wolffort up to make him look better down the line by eliminating Sorsley and contributing to his ambitions]]. This gets him killed in any route where he's combatted, [[spoiler:as he outright refuses amnesty and an alliance with the winning side in the Liberty and Convinction endgames, because it means capitualing to someone else and letting them make their marks in the history books. He doesn't even ''agree'' with his nation's actions; he just wants to do whatever he can that will make him look good, and that ultimately costs him his life]].
* GloryHound: For all his virtues, he ultimately prioritizes his personal glory above all. In the Liberty endgame route, [[spoiler:he admits that he has disagreements with how Hyzante is currently managed but wants to enact change with his own ambition and fight back Serenoa's invasion rather than work together for a common good]]. And in the Conviction route, [[spoiler:he's willing to fight Serenoa's forces to the death just because Benedict bested him earlier and struck a blow to his reputation even if he agrees that Serenoa's path would be a righteous one indeed]].
* GuestStarPartyMember: Should you visit Hyzante in Chapter III, he helps you rout Plinius’ escape from the Ministry of Medicine. [[spoiler:Choosing Roland's route also sees him on the battlefield when fighting Aesfrost's forces for the last remaining chapters.]]
* ItsAllAboutMe: In two separate ending paths, [[spoiler:Serenoa bids for Exharme to join him so they can bring change to Norvelia together, and both times he turns Serenoa down. In Benedict's route, he openly states that he only cares about bringing change to the land if he is the one to do it. And in the Conviction route, he is too angry about being outwitted by Benedict and puts his pride ahead of any chance for cooperation.]]
* MountedCombat: His battle sprite has him mounted on a horse, from which he fights effectively.
* PreFinalBoss: He's the penultimate opponent of the Liberty ending.
* PretentiousPronunciation: It’s “Ecks-HAM”, with the “h” itself being nearly silent, and the "r" completely so.
* PrinciplesZealot: He is a devout follower of Hyzante’s goddess, and while he doesn’t disparage Serenoa’s party outright for showing skepticism about their methods he’s firmly convinced in the Holy State’s righteousness and positive effects on the citizenry.
* RecurringBoss: He's one of the bosses in Chapter II and is fought as the boss of Chapter XIX in the Liberty ending, as well as being the first boss of Chapter XVIII and the boss of Chapter XIX in the [[spoiler:Conviction]] ending route. The latter makes him one of few that can be fought thrice in one playthrough alongside Travis, Trish, Sycras and Rufus.
* SpannerInTheWorks: If Chapter VII’s Utility route was taken, come the next chapter and the Wolffort army is forced to side with either Hyzante or Aesfrost against the other. Regardless of which is chosen, the battle abruptly ends when Exharme’s intervention throws off both Avlora and Sorsley.
* WorthyOpponent: He's glad to find Serenoa and his party as such after you best him and his forces in the tourney. He also regards Lord Symon as such, as he's initially disappointed that he won't get to fight Symon at the tournament. During the tourney, he even refers to having a worthy opponent as a blessing of the Goddess, causing Sorsley to remark that Exharme finds the Goddess in odd places.
* YoungAndInCharge: As Serenoa visits Hyzante, the Saintly Seven elaborate that he is very young to come to their position. In Chapter III, he confides in Serenoa that it is the duty of the young to safeguard the world and lead it to a better place. This is eventually deconstructed to be a very bad character trait for Exharme as he is driven by glory and ambition that—while not dissimilar to Dragan's drive to rise to the top—is more self-centered and focused on personal pride.

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* AsskickingLeadsToLeadership: He's a high-ranking minister of Hyzante which he got to by proving his worth across his campaigns as seen in his description.
* ALighterShadeOfBlack: Along with Lyla and Kamsell to an extent, compared to the other half of the Saintly Seven, Exharme is relatively benign towards Serenoa's group and makes it clear that he has his own misgivings regarding certain teachings of the Goddess of Salt—namely the Rosellans' treatment, but he still sticks to his guns and enables the other less savory individuals of the group. [[spoiler:He ultimately proves less moral and more self-serving than both Lyla and Kamsell]].
* BeneathTheMask: While he’s constantly respectful and polite, even eager to interact with Serenoa after being impressed by him, he’s not without his flaws. He is cold and unsympathetic towards anyone he deems a heretic (as Plinius experiences firsthand in Chapter III), has animosity with his colleague Lord Sorsley [[spoiler:(if not without reason as he suspects him of corruption)]], still tries to follow through with [[spoiler:his nation’s demands of seizing the Roselle living in the Wolffort demesne]] despite his own personal feelings on it, and is driven greatly by his own pride and ambition [[spoiler:to the point of denying Serenoa's attempts to get him to switch sides in both the Liberty and Golden ending routes to create a better world for Norzelia since he desires to be the one to bring about the change]].
* DamageIncreasingDebuff: His Sandstorm ability can lower the physical attack and defense of any unit it hits, making them easy pickings for any allied units.
* DisappointedByTheMotive: Serenoa loses all respect for him on the Conviction route since, despite agreeing that Serenoa's plan will help everyone in Norzelia, he refuses to step aside for the extremely petty reason that [[spoiler:he needs to avenge his defeat against Benedict in the previous chapter]]. Similarly, in the Liberty route, Serenoa is disappointed by Exharme refusing to join him because Exharme will only change things if he gets all of the credit for it.
* DualBoss: With Sorsley in Chapter II.
* FantasticRacism: Towards the Roselle, like most of Hyzante. Given his disagreements with how Hyzante is run, however, how much of it is genuine and how much is performative is unclear.
* FatalFlaw: His GloryHound tendencies. Exharme ''understands'' moral righteousness, but he's ultimately in it for himself, not his country or his ideals. This frequently bites him in the butt throughout the entire game depending on the routes chosen, since he's too busy making himself look good with temporary victories over others that leave his enemies dead to rights but ultimately none the worse for wear to actually go through with ''eliminating'' any threats to himself and Hyzante. If Wolffort [[spoiler:bends the knee to Aesfrost, he's ultimately the reason Wolffort regains any autonomy, even if he was seconds from securing the demense in the name of Hyzante, all because he wants to continually set Wolffort up to make him look better down the line by eliminating Sorsley and contributing to his ambitions]]. This gets him killed in any route where he's combatted, [[spoiler:as he outright refuses amnesty and an alliance with the winning side in the Liberty and Convinction endgames, because it means capitualing to someone else and letting them make their marks in the history books. He doesn't even ''agree'' with his nation's actions; he just wants to do whatever he can that will make him look good, and that ultimately costs him his life]].
* GloryHound: For all his virtues, he ultimately prioritizes his personal glory above all.
AmbitionIsEvil: In the Liberty endgame route, [[spoiler:he admits that he has disagreements with how Hyzante is currently managed but wants to enact change with his own ambition and fight back Serenoa's invasion rather than work together for a common good]]. And in the Conviction route, [[spoiler:he's willing already tempted to fight Serenoa's forces raise arms against Serenoa by Benedict's prodding, but it's Tenebris' suggestion that he might become Sorsley's replacement as Guardian of Salt if he succeeds that leads to him commanding a cavalry charge]].
* CavalryRefusal: In
the death just because Liberty ending route, [[spoiler:Benedict purposely aggravates him so he'll team up with Tenebris and try to lead an attack on Serenoa, diverting Hyzante's attention while Aesfrost sets up their siege weapons. To sweeten the deal, Benedict bested him earlier and struck also forges a blow to his reputation even if he agrees letter from Roland claiming that Serenoa's path would be the disgraced prince will provide Clarus with backup]], leaving a righteous one indeed]].
fooled Clarus to think he's a victim of this.
* GuestStarPartyMember: Should you visit Hyzante in Chapter III, he helps you rout Plinius’ escape CorruptCorporateExecutive: He gives off this look from a glance, Frani describes him as the Ministry of Medicine. [[spoiler:Choosing Roland's route one heading the Consortium, and it is said in the game that the Consortium is corrupt in how it handles its salt trade. [[spoiler:He's also sees him on party to Tenebris's underground tournament where the battlefield when fighting Aesfrost's forces for stakes are real and very lethal, being the last remaining chapters.sponsor of it.]]
* ItsAllAboutMe: In two separate ending paths, [[spoiler:Serenoa bids for Exharme to join him so they can bring change to Norvelia together, and both times he turns Serenoa down. In Benedict's route, he openly states that he only cares about bringing change to HonestCorporateExecutive: On the land if he is the one to do it. And other hand, in the Conviction route, he is too angry about being outwitted by Benedict Morality and puts his pride ahead of any chance for cooperation.]]
* MountedCombat: His battle sprite has him mounted on a horse, from which he fights effectively.
* PreFinalBoss: He's the penultimate opponent of the Liberty ending.
* PretentiousPronunciation: It’s “Ecks-HAM”, with the “h” itself being nearly silent, and the "r" completely so.
* PrinciplesZealot: He is a devout follower of Hyzante’s goddess, and while he doesn’t disparage Serenoa’s party outright for showing skepticism about their methods he’s firmly convinced in the Holy State’s righteousness and positive effects on the citizenry.
* RecurringBoss: He's one of the bosses in Chapter II and is fought as the boss of Chapter XIX in the Liberty ending, as well as being the first boss of Chapter XVIII and the boss of Chapter XIX in the
[[spoiler:Conviction]] endings, he helps out the party at a great danger to himself in order to help [[spoiler:free the Roselle from slavery in the source]]. He admits that it would profit him, but more than that it would lead to a free market of salt trade, benefiting Norzelia as a whole.
* LetsGetDangerous: In the Morality and Conviction
ending route. The latter makes him routes, [[spoiler:he takes care of one of few the guards at the Goddess' Shield before they can blow House Wolffort's cover]].
* OnlyInItForTheMoney: Similar to Lionel Khapita, he emphasizes
that can be fought thrice in one playthrough alongside Travis, Trish, Sycras and Rufus.
* SpannerInTheWorks: If Chapter VII’s Utility route was taken, come the next chapter and the
he does what will net him a profitable outcome working with those he is allied with, though unlike Lionel who will always serve House Wolffort army no matter what route is forced to side taken, Clarus is more of a {{wild card}} in that his allegiance can swing one way or the other whether that involves [[spoiler:working with either Hyzante to supplant them as new Minister of Salt or Aesfrost against even helping the other. Regardless of which is chosen, Roselle escape whether in the battle abruptly ends when Exharme’s intervention throws off both Avlora and Sorsley.
Morality Route or the Conviction Route]].
* WorthyOpponent: RouteBoss: He's glad to find Serenoa and his party as such after you best him and his forces in the tourney. He also regards Lord Symon as such, as he's initially disappointed that he won't get to fight Symon at the tournament. During the tourney, he even refers to having a worthy opponent as a blessing of the Goddess, causing Sorsley to remark that Exharme finds the Goddess in odd places.
* YoungAndInCharge: As Serenoa visits Hyzante, the Saintly Seven elaborate that he is very young to come to their position. In
only fought on Chapter III, he confides in Serenoa that it XVIII's Liberty route. Every other ending sees him disappear or become an ally of House Wolffort.
* PunnyName: Much like Lionel Khapita, his family name
is the duty a corruption of the young to safeguard word "broker" which fits his position as one who heads the world Consortium and lead it to a better place. This is eventually deconstructed to be a very bad character trait for Exharme as he is driven by glory manages how salt and ambition that—while not dissimilar to Dragan's drive to rise to iron are sold throughout Norzelia.
* SlasherSmile: Has a positively menacing one on his face.
* WhipItGood: Like Lionel, he wields a whip in battle, but
the top—is more self-centered primary difference between the two is that Clarus is a mounted unit and focused on personal pride.thus has much greater mobility.



[[folder:Lyla Viscraft]]
!!Lyla Viscraft, Minister of Medicine
!!!'''Voiced by:''' Creator/NanakoMori (Japanese), Creator/CristinaVee (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lyla_5.png]]
->Class: Master Caster
Another member of the Saintly Seven in Hyzante, in charge of the Ministry of Medicine, greeting Serenoa and company in the festivities leading up to his marriage to Frederica and the joint mining venture in Norzelia.

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[[folder:Lyla Viscraft]]
!!Lyla Viscraft, Minister of Medicine
[[folder:Rufus Tyran]]
!!Rufus Tyran
!!!'''Voiced by:''' Creator/NanakoMori Ryo Sugisaki (Japanese), Creator/CristinaVee Demetri Goritsas (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lyla_5.org/pmwiki/pub/images/rufus_92.png]]
->Class: Master Caster
Another member of
Cudgel Fighter
A brigand-for-hire employed by Silvio to attack
the Saintly Seven in Hyzante, in charge of the Ministry of Medicine, greeting Wolffort Demesne should Serenoa and company in co. refuse Silvio's offer to take Roland to the festivities leading up to his marriage to Frederica and the joint mining venture in Norzelia.Telliore Demesne.



* ALighterShadeOfBlack: Along with Exharme and Kamsell to an extent, compared to the other half of the Saintly Seven, Lyla is relatively benign towards Serenoa's group and makes it clear that she has her own misgivings regarding certain teachings of the Goddess of Salt — namely the way salt is handled across Norzelia — but she sticks with the teachings because the Goddess's word is absolute. [[spoiler:Compared to both Exharme and Kamsell, Lyla's very clear discontent with the way Hyzante has been running things and how her life had gone down makes her more willing to surrender and reason with the heroes.]]
* AbsurdlyYouthfulMother: to [[spoiler:Quahaug]]. Whether it's thanks to her mastery of time powers, her access to highly advanced medical knowledge, having [[spoiler:him]] at an early age, or something else is never explained.
* BrokenTears: In the Conviction route, [[spoiler:after she is beaten, Serenoa asks Geela to heal her wounds. She initially rejects his mercy, claiming that all she ever did was to bring suffering around her. Frederica chimes in, pointing out that her medicine skills are invaluable, that she can put them to good use in the new world they are building, and thus atone for her crimes that way. Lyla, defeated and broken, drops to her knees and begins to cry.]]
* DeathSeeker: In the Conviction route, [[spoiler:she fights the party right before the final battle against Idore despite knowing Hyzante is finished as she feels responsible for Hyzante's cruel regime and therefore does not deserve to be in the new world. Serenoa spares her, persuading her to use her talents and help people as atonement.]]
* TheDragon: She's ultimately the one person who knows [[spoiler:the truth behind Idore's actions and the true nature of the Hierophant]], and on the Conviction route is the last person standing between them and House Wolffort.
* FantasticRacism: Towards the Roselle. Her decision to order Medina to leave a Rosellan to die to prioritize the survival of the faithful is what sets off Medina's exodus from Hyzante and decision to join House Wolffort. Like with Exharme, however, how much of it is genuine and how much of it is performative is unclear.
* GadgeteerGenius: She creates many powerful weapons for Hyzante during the story, such as the Aelfric burst crystals, and [[spoiler:the Hierophant]]. She also created [[spoiler:Decimal]].
* HeelFaceTurn: [[spoiler:In the Conviction Ending, Serenoa's party spares her after defeating her, and gives her a chance to atone for her crimes by having her lead Hyzante in the right path after Idore's defeat, joining Roland, Svarog, and Serenoa in helping usher in a more peaceful era in Norzelia. She's even seen attending Serenoa and Frederica's wedding in the ending CG with her estranged child, Quahaug.]]
* IWantMyMommy: An [[InvertedTrope inverted]] example in [[spoiler: the Morality ending, where she begs to see her child one last time before dying.]]
* MamaBear: [[spoiler:She gave up Quahaug when he was an infant to keep Idore from getting his hands on the child and abusing his special future sight and spacetime powers]].
* MeaningfulName: Her first name sounds a bit like the word "lie" which could be about her dubious nature, and her family name has the word "craft" in it, referencing her ingenuity in crafting tools for the Saintly Seven and Hyzante — especially her masterpiece [[spoiler:the Hierophant herself]].
* PreFinalBoss: She's the final Saint standing between House Wolffort and [[spoiler:Idore]] on the Conviction route.
* RouteBoss: She's the boss of the Morality route's Chapter XVIII and the Conviction route's Chapter XX. [[spoiler:Unlike the Golden Route, she meets her end in the Morality ending route followed by Kamsell and Idore when Serenoa's company infiltrates her Ministry of Medicine, dying in battle against Serenoa's party (of note is that it is the only route where the true nature of Aelfric is divulged in full).]]
* TheSmurfettePrinciple: She is the only female member of the Saintly Seven of Hyzante, unless one counts the Hierophant.
* SoleSurvivor: [[spoiler:Of the Saintly Seven in the Conviction route. Serenoa offers mercy to multiple members of the Seven if they surrender, but Lyla is the only one who takes him up on it.]]
* TimeMaster: As a boss, Lyla specializes in time magic. Her spells focus on slowing down your units or, worse, stopping time entirely for a number of turns, which is the one status effect that can't be cleansed, and she can hit several units with it. She can also cast a powerful delayed explosion spell, which will damage every unit surrounding the one who is hit initially once it goes off.
* TheUnfought: In the Liberty ending, [[spoiler:she and Kamsell have to deal with the Aesfrosti while Serenoa's forces invade Hyzante's capital. Afterwards, she's merely taken as a prisoner following the defeat of the Hierophant, and confesses to her involvement in Idore's plans]].

to:

* ALighterShadeOfBlack: Along with Exharme BerserkButton: Do not ever try to renege on your payment to him unless you want him to kill you in very brutal fashion as Silvio almost found out firsthand.
* BloodKnight: His greatest joy in life is said to be cutting down confident warriors to size,
and Kamsell to an extent, compared to the other half of the Saintly Seven, Lyla is relatively benign towards he expresses some mildly positive surprise that he was actually beaten back by Serenoa's group and makes it clear forces. It's implied that she has her own misgivings regarding certain teachings of the Goddess of Salt — namely the way salt entire reason he became a criminal is handled across Norzelia — but she sticks with the teachings because the Goddess's word is absolute. [[spoiler:Compared to both Exharme and Kamsell, Lyla's very clear discontent with the way Hyzante has been running things and how her life had gone down makes her more willing to surrender and reason with the heroes.]]
* AbsurdlyYouthfulMother: to [[spoiler:Quahaug]]. Whether it's thanks to her mastery of time powers, her access to highly advanced medical knowledge, having [[spoiler:him]] at an early age, or something else is never explained.
* BrokenTears: In the Conviction route, [[spoiler:after she is beaten, Serenoa asks Geela to heal her wounds. She initially rejects his mercy, claiming that all she ever did was to bring suffering around her. Frederica chimes in, pointing out that her medicine skills are invaluable, that she can put them to good use
he got so caught up in the new world they are building, and thus atone for her crimes that way. Lyla, defeated and broken, drops to her knees and begins to cry.]]
* DeathSeeker: In the Conviction route, [[spoiler:she fights the party right before the final battle against Idore despite knowing Hyzante is finished as she feels responsible for Hyzante's cruel regime and therefore does not deserve to be in the new world. Serenoa spares her, persuading her to use her talents and help people as atonement.]]
* TheDragon: She's ultimately the one person who knows [[spoiler:the truth behind Idore's actions and the true nature
excitement of the Hierophant]], sparring match that would have inducted him into knighthood that he killed the proctors (one of whom was [[SelfMadeOrphan his own father]]) and on the Conviction route is the last person standing between them and House Wolffort.
injured several more.
* FantasticRacism: Towards the Roselle. Her decision to order Medina to leave a Rosellan to die to prioritize the survival of the faithful is what sets off Medina's exodus TheBusCameBack: Completely disappears from Hyzante and decision to join House Wolffort. Like with Exharme, however, how much of it is genuine and how much of it is performative is unclear.
* GadgeteerGenius: She creates many powerful weapons for Hyzante during
the story, such as the Aelfric burst crystals, and [[spoiler:the Hierophant]]. She also created [[spoiler:Decimal]].
* HeelFaceTurn: [[spoiler:In the Conviction Ending, Serenoa's party spares her
story after defeating her, you fight him and gives her a chance to atone for her crimes by having her lead Hyzante in the right path after Idore's defeat, joining Roland, Svarog, and Serenoa in helping usher in a more peaceful era in Norzelia. She's even seen attending Serenoa and Frederica's wedding in the ending CG with her estranged child, Quahaug.]]
* IWantMyMommy: An [[InvertedTrope inverted]] example in [[spoiler: the Morality ending, where she begs to see her child one last time before dying.]]
* MamaBear: [[spoiler:She gave up Quahaug when he was an infant to keep Idore from getting his hands on the child and abusing his special future sight and spacetime powers]].
* MeaningfulName: Her first name sounds a bit like the word "lie" which could be about her dubious nature, and her family name has the word "craft" in it, referencing her ingenuity in crafting tools for the Saintly Seven and Hyzante — especially her masterpiece [[spoiler:the Hierophant herself]].
* PreFinalBoss: She's the final Saint standing between House Wolffort and [[spoiler:Idore]] on the Conviction route.
* RouteBoss: She's the boss of the Morality route's Chapter XVIII and the Conviction route's Chapter XX. [[spoiler:Unlike the Golden Route, she meets her end
Silvio, but returns in the Morality ending route followed by Kamsell and Idore when Serenoa's company infiltrates her Ministry of Medicine, dying in battle against Serenoa's party (of note is that it is the only route where [[spoiler:he now serves Gustadolph directly, alongside Benedict]].
* CarryABigStick: A massive spiked club that he uses as his personal weapon, to be exact.
* DualBoss: With Silvio in either Chapter XI or XII depending on
the true nature of Aelfric is divulged choice made in full).]]
* TheSmurfettePrinciple: She is
the former.
* EveryoneHasStandards: Despite being a money-hungry BloodKnight, Rufus lacks respect for people who are weak-willed, as he calls out Silvio a couple times and develops some mild respect for House Wolffort.
* GuestStarPartyMember: He is a nonplayable ally in Chapter XI if the Wolfforts choose to surrender the Roselle to Hyzante.
* KnowWhenToFoldEm: He'll run away rather than fight to the death. Despite his love for combat, he won't give up his life over a fight, since he knows he can't get his monetary reward if he — or the guy paying him — dies.
* NamesToRunAwayFromReallyFast: "Herosbane", a moniker he earned for himself through the felling of strong warriors, is a good indicator of how powerful the guy is and that he spares no one. His actual name, Rufus Tyran, also sounds a bit like "Ruthless" and "Tyrant".
* NemeanSkinning: Wears the head of a boar as a sort of pauldron/shoulder guard.
* OnlyInItForTheMoney: It's said that he is
only female member of loyal to coin and will work for whoever hires him no matter how much he may personally dislike that person (as shown with his constant calling Silvio out).
* RecurringBoss: He can be fought up to three times on a single playthrough, tying for
the Saintly Seven of Hyzante, unless one counts most potentially-recurrent boss in the Hierophant.
* SoleSurvivor: [[spoiler:Of the Saintly Seven
game with Travis & Trish, Sycras, and [[spoiler:Exharme in the Conviction route. endgame]].
* RouteBoss: He has the most variety of potential fights in the game, with five different maps: both versions of Chapter VIII, should Morality be chosen in Chapter VII; Chapter X if Utility was chosen in Chapter IX and Morality in Chapter X; and as a DualBoss with Silvio, in either Chapter XI’s Morality or Chapter XII’s Utility path (the only unavoidable fight with him).
* ScrewThisImOuttaHere: After [[spoiler:Silvio meets his end]] after either choosing to surrender the Roselle or protect them, Rufus decides it's not worth getting himself killed fighting House Wolffort and leaves, but not without warning them that Silvio already set them up and sold them out to Hyzante.
* SelfMadeOrphan: A wanted poster of him can be found revealing he was the son of a nobleman who proceeded to kill his father and some of his men, which marked the beginning of his life as a mercenary.
* VillainRespect: He has a bit of this when
Serenoa offers mercy declares his desire to multiple members of the Seven if they surrender, but Lyla is the only one who takes him up on it.]]
* TimeMaster: As a boss, Lyla specializes in time magic. Her spells focus on slowing down your units or, worse, stopping time entirely for a number of turns, which is the one status effect that can't be cleansed, and she can hit several units with it. She can also cast a powerful delayed explosion spell, which will damage every unit surrounding the one who is hit initially once it goes off.
* TheUnfought: In the Liberty ending, [[spoiler:she and Kamsell have to deal with the Aesfrosti while Serenoa's forces invade Hyzante's capital. Afterwards, she's merely taken as a prisoner
keep following the defeat of the Hierophant, his path no matter how treacherous, shooting Silvio a look and confesses to her involvement in Idore's plans]].calling him out on his opportunistic cowardice.



[[folder:Kamsell Pharant]]
!!Kamsell Pharant, Minister of Domestic Affairs
!!!'''Voiced by:''' Yu Maeda (Japanese), Cavin Cornwall (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kamsell.png]]
->Class: Master Lancer
A member of the Saintly Seven who is in charge of Domestic Affairs.

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[[folder:Kamsell Pharant]]
!!Kamsell Pharant, Minister of Domestic Affairs
!!!'''Voiced by:''' Yu Maeda (Japanese), Cavin Cornwall (English)
!Generic Units
[[folder:Soldiers, Shortswords, Bowmen, and Mounted Units]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kamsell.png]]
org/pmwiki/pub/images/glenbrooksoldier_4.png]]
[[caption-width-right:350:Glenbrook Soldiers/Shortswords/Bowmen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aesfrostisoldier.png]]
[[caption-width-right:350:Aesfrosti Soldiers/Shortswords/Bowmen]]
[[caption-width-right:350:[[labelnote:Click here to see Sycras's Spy]]https://static.tvtropes.org/pmwiki/pub/images/mercenarycaptain.png[[/labelnote]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hyzantianrogue.png]]
[[caption-width-right:350:Hyzantian Soldiers/Shortswords/Bowmen/Spear Knights]]
[[caption-width-right:350:[[labelnote:Click here to see Sorsley's Guard Captain]]https://static.tvtropes.org/pmwiki/pub/images/assassin_4.png[[/labelnote]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banditrogue.png]]
[[caption-width-right:350:Bandit Shortswords/Bowmen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosellancommoner.png]]
[[caption-width-right:350:Rosellan Bowmen]]
->Class: Master Lancer
A member of the Saintly Seven
Soldier → Swordfighter/Mounted Soldier
->Class: Bowman → Archer/Mounted Bowman
->Class: Shortsword → Dagger Fighter
->Class: Spear Knight
Units that often focus on up-close combat primarily armed with swords, knives, and bows. Some are instead mounted units
who is in charge of Domestic Affairs.fight with spears on horseback.



* ALighterShadeOfBlack: Not to the same degree of Exharm and Lyla, but he suspects that Sorsley is up to no good [[ReasonableAuthorityFigure and would rather look into the matter himself to sniff out any abject corruption coming from the Minister of Salt]], but as he cannot do anything himself without gaining express approval from the Hierophant his hands are tied. Also, he is genuinely dedicated to maintaining order in Hyzante and dislikes Idore for abusing his position as the mouthpiece for the Hierophant. [[spoiler:Ultimately, he turns out more moral and less self-interested than Exharme, but unyielding in his faith in the Holy State; as a result he dies in three of the four endings]].
* BadassBaritone: His voice is as deep as he is imposing.
* BeardOfBarbarism: His beard is braided up toward the bottom, and he has the imposing figure to match it.
* BitchInSheepsClothing: He is repeatedly demonstrated throughout most of the story to be the most level-headed, honest, and justice-minded member of the Saintly Seven. [[spoiler:If you thought this translated into even the ''slightest'' modicum of doubt about the justice of the Goddess's Teachings and the enslavement of the Roselle therein, the Morality and Conviction routes will very, ''very'' swiftly disabuse you of this notion]].
* FantasticRacism: Towards the Roselle, as the Goddess's Teachings mandate. While he doesn't show it for most of the game, [[spoiler:the Morality and Conviction routes make it clear he's one of the most proudly and outspokenly racist members of the Saintly Seven, only behind Idore and Sorsley]].
* InASingleBound: He possesses a deadly attack where he leaps into the air and lands back down with his spear, causing great damage to nearby enemies.
* KnightTemplar: A classic case. He actually has strong convictions and genuinely thinks Hyzante's supremacy is best for the world, and will fight against anyone who threatens that. Interestingly, he is also probably the one member of the Saintly Seven [[spoiler:whose devout belief in the Goddess is the most genuine]].
* KilledOffscreen: In the Liberty ending, [[spoiler:unlike Lyla (who is taken prisoner), Gustadolph's forces kill him in battle while Serenoa's busy dealing with the Hierophant]].
* ObliviouslyEvil: Kamsell's folly is not one of ''deliberate'' maleovelence, but misplaced belief. He's the only one of the Saintly Seven who genuinely buys into the Goddess of Salt's teachings, and is devoutly reverent towards Her will. His racism against the Roselle isn't apparent to Kamsell himself because, as he reveals to Frederica if the two come to blows during the [[spoiler:Convinction endgame, he doesn't see the Roselle as slaves; he genuinely thinks their toil at the Source is mandated by the Goddess, and that the Roselle are simply doing their part to cleanse their souls]]. He's lived his entire life following the Goddess's teachings; from his perspective, any endgame other than Utility is simply the result of evil forces trying to conquer the home he loves.
* PreFinalBoss: He's the penultimate opponent of the Morality route.
* RouteBoss: He's the boss of Chapter XIX's Morality route and the third boss of Chapter XVIII's [[spoiler:Conviction]] ending route.
* TheUnfought: In the Liberty ending, [[spoiler:he and Lyla try to intercept Serenoa when Hyzante is attacked, but end up dealing with the Aesfrosti instead]].

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* ALighterShadeOfBlack: Not to AchillesHeel: Both variety of mounted units are weak against a specific weapon: lances for horseback units and arrows for hawkback units. For the same degree of Exharm and Lyla, but he suspects that Sorsley is up to no good [[ReasonableAuthorityFigure and would rather look into elementally inclined archers, the matter himself to sniff out any abject corruption coming from the Minister of Salt]], but as he cannot do anything himself without gaining express approval from the Hierophant his hands opposite element usually spells their doom if they are tied. Also, he is genuinely dedicated to maintaining order in Hyzante and dislikes Idore for abusing his position as the mouthpiece for the Hierophant. [[spoiler:Ultimately, he turns out more moral and less self-interested than Exharme, but unyielding in his faith in the Holy State; as a result he dies in three of the four endings]].
hit with them since, unlike magic users, their own magical stats are not so great.
* BadassBaritone: His voice is as deep as he is imposing.
* BeardOfBarbarism: His beard is braided up toward the bottom, and he has the imposing figure to match it.
* BitchInSheepsClothing: He is repeatedly demonstrated
AutomatonHorses: The horses themselves already don't get thought throughout the game and are largely just a gameplay element. [[spoiler:Tellingly, one of the only times the condition of horses are ever brought up include a very literal case of this trope where Idore chases Frederica's group down with automaton horse prototypes the late Minister Lyla was developing during the endgame of Frederica's route since regular horses would not do the trick.]]
* BladeOnAStick: Spear knights come charging at enemies with these, and with their high movement it is all to easy to retreat out of battle or get in close and reposition themselves in a favorable spot. Being able to simultaneously hit two units or just one unit at a distance to avoid counterattacks makes them troublesome to deal with.
* ClassicalHunter: The Rosellan bowmen have this angle going for them as the village they live in boasts a good selection of hunters who provide for House Wolffort out of gratitude for being given asylum. The pelts they wear and the fruits they gather back make up a significant amount of House Wolffort's capital as Anna explains it. Of the two Rosellan combat classes, both are fashioned appropriately after the common tools the hunters of old relied on.
* DemotedBoss: Both Sycras's spy and Sorsley's Guard Captain can show up on certain mental mock battles as random enemies.
* DeviousDaggers: The shortswords and dagger fighters fight with these, and many possess the ability to throw them from a distance. The dagger fighters in particular use daggers that may as well be short swords or longknives.
* FragileSpeedster: Shortswords and dagger fighters tend to go first because of their high speed and are the more evasive kinds of units, frequently possessing abilities that let them go twice or scale very high tiles, and they tend to have a good jump stat outside of hawkback units. However, they don't hit particularly hard
most of the story time and usually go down in a solid few number of hits.
* GlassCannon: Mounted units are among the more dangerous units given their good speed stats often allows them to go first which when combined with their weapons of choice (mostly either the ranged spears or the ranged bows) make them surprisingly scary hard-hitters. That being said, they naturally have weaknesses to exploit thanks to their respective mounts' weapon banes, and they do not take too many hits to take out disregarding that (though not to the extent of the shortswords and dagger fighters).
* HorseArcher: Much like Hughette, the mounted bowmen snipe at their enemies from hawkback.
* HorseOfADifferentColor: The Aesfrosti forgo horses entirely for their mounted units and instead ride giant hawks to give them much greater range to traverse.
* JackOfAllStats: The sword users are typically among the more well-rounded units to fight with no particularly glaring weaknesses to exploit, though they tend
to be limited in a wider variety of techniques outside of having harder-hitting attacks. As such, they are the most level-headed, honest, commonly fought variety of enemy in the game.
* LongRangeFighter: The bowmen/archers are normally unable to attack up close
and justice-minded member of have largely inferior statistics compared to the Saintly Seven. [[spoiler:If you thought soldiers/swordfighters (strangely barring their magic stat which they don't use anyways), but they are deadly from higher ground where their range, accuracy, and damage output all improve the higher up they are. Among the factions, the Rosellans strictly employ archers for this translated into even build instead of having swordsmen or knife users.
* MageMarksman: Archers from either Glenbrook or Aesfrost can carry elemental arrows of either [[PlayingWithFire fire]] or [[AnIcePerson ice]] respectively. Downplayed in that these arrows draw from
the ''slightest'' modicum of doubt about the justice of the Goddess's Teachings user's strength and target their enemies' physical defense.
* MountedCombat: The recruit-tier spear knights ride atop their horses,
and the enslavement of the Roselle therein, the Morality veteran-tier mounted soldiers and Conviction routes will very, ''very'' swiftly disabuse you of this notion]].
mounted bowmen ride atop giant hawks instead.
* FantasticRacism: Towards the Roselle, as the Goddess's Teachings mandate. While he doesn't show it for most of the game, [[spoiler:the Morality StatusInflictionAttack: Shortswords and Conviction routes dagger fighters along with bowmen and archers more often than not make it clear he's one use of the most proudly and outspokenly racist members of the Saintly Seven, only behind Idore and Sorsley]].
* InASingleBound: He possesses a deadly attack where he leaps into the air and lands back down with his spear, causing great damage
debilitating attacks to nearby enemies.
* KnightTemplar: A classic case. He actually has strong convictions and genuinely thinks Hyzante's supremacy is best for the world, and will fight against anyone who threatens that. Interestingly, he is also probably the one member of the Saintly Seven [[spoiler:whose devout belief in the Goddess is the most genuine]].
* KilledOffscreen: In the Liberty ending, [[spoiler:unlike Lyla (who is taken prisoner), Gustadolph's forces kill him in battle while
land [[StatusEffects status ailments]] to hinder or cripple Serenoa's busy dealing with the Hierophant]].
* ObliviouslyEvil: Kamsell's folly is
party. Moves that do not one of ''deliberate'' maleovelence, but misplaced belief. He's the only one of the Saintly Seven who genuinely buys into the Goddess of Salt's teachings, and is devoutly reverent towards Her will. His racism against the Roselle isn't apparent cause damage tend to Kamsell himself because, as he reveals to Frederica if the two come to blows during the [[spoiler:Convinction endgame, he doesn't see the Roselle as slaves; he genuinely thinks be more successful at landing their toil at status ailments if not outright guaranteed to impede allied units. [[PoisonousPerson Poison]] and [[ForcedSleep sleep]] are the Source is mandated by most common of status effects they tend to inflict on the Goddess, and that the Roselle are simply doing their part to cleanse their souls]]. He's lived his entire life following the Goddess's teachings; from his perspective, any endgame other than Utility is simply the result of evil forces trying to conquer the home he loves.
* PreFinalBoss: He's the penultimate opponent of the Morality route.
* RouteBoss: He's the boss of Chapter XIX's Morality route and the third boss of Chapter XVIII's [[spoiler:Conviction]] ending route.
* TheUnfought: In the Liberty ending, [[spoiler:he and Lyla try to intercept Serenoa when Hyzante is attacked, but end up dealing with the Aesfrosti instead]].
unit.



[[folder:Sorsley Ende]]
!!Sorsley Ende, Saintly Seven, Guardian of Salt
!!!'''Voiced by:''' Daichi Hayashi (Japanese), Joplin Sibtain (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sorsley.png]]
->Class: Shortsword
A high-ranking politician of the Holy State of Hyzante, which has so far remained neutral in the conflict between Glenbrook and Aesfrost. As Minister of Salt, he maintains order over the finances of the Holy State.

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[[folder:Sorsley Ende]]
!!Sorsley Ende, Saintly Seven, Guardian of Salt
!!!'''Voiced by:''' Daichi Hayashi (Japanese), Joplin Sibtain (English)
[[folder:Pikemen, Shieldbearers, and Staffwielders]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sorsley.png]]
org/pmwiki/pub/images/glenbrookknight.png]]
[[caption-width-right:350:Glenbrook Pikemen/Shieldbearers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aesfrostiblackiron.png]]
[[caption-width-right:350:Aesfrosti Pikemen/Shieldbearers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hyzantianknight.png]]
[[caption-width-right:350:Hyzantian Pikemen/Shieldbearers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banditbrute.png]]
[[caption-width-right:350:Bandit Staffwielders]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosellanbrute.png]]
[[caption-width-right:350:Rosellan Pikemen]]
->Class: Shortsword
A high-ranking politician of the Holy State of Hyzante, which has so far remained neutral in the conflict between Glenbrook and Aesfrost. As Minister of Salt, he maintains order over the finances of the Holy State.
Pikeman → Lancer
->Class: Shieldbearer → Guardian
->Class: Staffwielder → Cudgel Fighter
Units that exclusively focus on up-close combat typically armed with either a spear, a shield, or a club.



* BadassDecay: InUniverse: He complains that his fighting strength is not what it once was when Serenoa's party battles him in Chapter II's tourney and notes his “old wounds” are flaring up when you’ve depleted his health to zero. Given his age he’s likely a Saltiron War veteran who has gone to seed in the intervening decades.
* BaldOfEvil: Lacks any sort of hair on his head and is quite evil to boot.
* CharacterDeath: [[spoiler:He never survives the events of Chapter X, being either slain by House Wolffort during the TrialByCombat, executed if they have enough evidence of his crimes, or killed by Exharme if you choose to deliver his salt to Aesfrost.]]
* DualBoss: With Exharme in Chapter II.
* FantasticRacism: Towards the Roselle. During a visit to the Source in one cutscene, he casually orders a Rosellan executed for simply begging for water, and chides their overseer to be stricter with them lest they start thinking they're entitled to better treatment.
* FatBastard: His portliness is only matched by his intense greed as [[spoiler:he's running an illicit salt trade to fill up his own coffers and increase his power within the Saintly Seven, heartlessly having Booker kill off a Rosellan who simply cannot work any longer without water]].
* ForcedSleep: As a boss in Chapter II, a dagger technique of his can put your units to sleep.
* OpportunisticBastard: When he hears Booker's ideas to benefit from the invasion of Glenbrook, he immediately follows along and demands Booker further the idea by sending a message to Sorsley's superiors.
* RecurringBoss: In addition to the mandatory Chapter II fight, if Liberty was chosen in Chapter IX Sorsley will also be fought in Chapter X (on one of two different maps).
* RouteBoss: He's only fought in Chapter X if Liberty was chosen in Chapter IX and Serenoa is unable to find proof of his involvement in the illicit salt trade.
* StarterVillain: He is the first major antagonist to be dealt with in the story and [[spoiler:dies in Chapter X regardless of whether you agree to smuggle his salt or work to bring him down]].
* ThisCannotBe: If he's killed[[note]](slowly)[[/note]], his last words are of his refusal to die. And then he dies.
* TrialByCombat: How he might meet his end. [[spoiler:If you decide to investigate Sorsley for salt smuggling immediately instead of conducting sting operations, Hyzante will find Sorsley guilty of something, but not enough to warrant a full execution. Therefore, they offer House Wolffort the opportunity to take their revenge or Sorsley to redeem himself in a public deathmatch.]]

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* BadassDecay: InUniverse: He complains TheAce: In-universe, the Blackirons made a name for themselves in the Saltiron War and are often referred to as the best of the best between all of Norzelia's soldiers. One such soldier boasts that his fighting strength is even their rank and file would be a match for any elite soldier from any other nation. For better or worse, their reputation [[GameplayAndStorySegregation does not what it once was when translate into gameplay where the Blackiron pikemen and shieldbearers are no more dangerous than their Glenbrook or Hyzantian counterparts]].
* BadassCape: The portraits depict the Aesfrosti Blackirons and the Hyzantian knights with these, but they are absent for their sprites as pikemen and shieldbearers. They do get fancier ones as lancers and guardians.
* BladeOnAStick: Pikemen and lancers are able to simultaneously hit two units or just one unit at a distance to avoid counterattacks makes them troublesome to deal with. Since they are infantry units, they do not have the same glaring anti-spear weakness that the horseback units are saddled with.
* CarryABigStick: The bandit staffwielders and cudgel fighters carry around cudgels to bash their opponents with, and they are always among the hardest heavy hitters whenever they are present, though they lack the range of the pikemen and lancers as well as the sheer physical survivability of the shieldbearers and guardians which makes the bandits the simpler units among them.
* ClassicalHunter: The Rosellan pikemen's village is home to some fine hunters who go out and hunt game in addition to foraging for fruits which Anna says makes up a large portion of the Wolffort Demense's capital comes from the pelts and other goods that the Roselle produce in thanks to Symon's graciouis hospitality. Their combat classes are fittingly modeled after wielding some of the earliest hunters' tools.
* DarkIsNotEvil: The Aesfrosti Blackirons are completely covered from head-to-toe in black armor which is the [[MeaningfulName origin of their name]], and though they are largely enemies for the majority of the game they are not inherently malignant.
* IShallTauntYou: Bandit staffwielders and cudgel fighters can infuriate
Serenoa's party battles him in Chapter II's tourney and notes his “old wounds” are flaring up when you’ve depleted his health to zero. Given his age he’s likely a Saltiron War veteran into only targeting the one who has gone to seed in the intervening decades.
* BaldOfEvil: Lacks any sort of hair on his head and is quite evil to boot.
* CharacterDeath: [[spoiler:He never survives the events of Chapter X, being either slain by House Wolffort during the TrialByCombat, executed if they have enough evidence of his crimes, or killed by Exharme if you choose to deliver his salt to Aesfrost.]]
* DualBoss: With Exharme in Chapter II.
* FantasticRacism: Towards the Roselle. During a visit to the Source in one cutscene, he casually orders a Rosellan executed for simply begging for water, and chides their overseer to be stricter with
infuriated them, forcing them lest they start thinking they're entitled to better treatment.
* FatBastard: His portliness is
only matched by his intense greed as [[spoiler:he's running an illicit salt trade to fill up his own coffers use basic attacks and increase his power within the Saintly Seven, heartlessly having Booker kill off a Rosellan who simply cannot work any longer without water]].
* ForcedSleep: As a boss in Chapter II, a dagger technique of his can put your units to sleep.
* OpportunisticBastard: When he hears Booker's ideas to benefit
more often than not only attacking from the invasion of Glenbrook, he immediately follows along and demands Booker further the idea by sending a message to Sorsley's superiors.
* RecurringBoss: In addition to the mandatory Chapter II fight, if Liberty was chosen in Chapter IX Sorsley will also be fought in Chapter X (on one of two different maps).
* RouteBoss: He's only fought in Chapter X if Liberty was chosen in Chapter IX and Serenoa is unable to find proof of his involvement in the illicit salt trade.
* StarterVillain: He is the first major antagonist to be dealt with in the story and [[spoiler:dies in Chapter X regardless of whether you agree to smuggle his salt
front or work to bring him down]].
* ThisCannotBe: If he's killed[[note]](slowly)[[/note]], his last words are of his refusal to die. And then he dies.
* TrialByCombat: How he might meet his end. [[spoiler:If you decide to investigate Sorsley for salt smuggling immediately
sides instead of conducting sting operations, Hyzante the back as would be standard AI fare. However, felling the one who infuriated the party member will find Sorsley guilty instantly cure all aflicted party members who were targeted by that specific bandit.
* LuckilyMyShieldWillProtectMe: The sturdiest
of something, but not enough to warrant a full execution. Therefore, they offer House Wolffort the opportunity to take heavy hitters carry shields as their revenge weapon.
* MightyGlacier: This is especially pronounced among the shieldbearers and guardians. Overall, these types have a good amount of HP and a solid physical defense with respectable attack power, but their movement and/or speed leave them lagging behind
or Sorsley being jumped on first.
* ShieldBash: A very common favorite among the shieldbearers and guardians. They are particularly troublesome on maps where there are many steep heights one can be pushed down from and take fall damage, and as
to redeem himself be expected these units will make liberal use of it to send Serenoa's party hurtling down to their potential doom. They can also shield bash an enemy into another enemy to cause collision damage to both parties.
* StoneWall: When the shieldbearers and guardians are compared to their fellow armored or less armored units, they have quite a bit more HP to spare along with an even higher physical defense to let them soak up hits from physical attackers (and
in a public deathmatch.]]surprising twist they tend to have better evasion). To compensate, they only barely hit harder than their spear-wielding counterparts at best but have less range thanks to their shield's point-blank range—let alone being unable to deal bonus damage against horseback units.
* WeakToMagic: As expected of physical tanks, these units have the worst of it when dealing with magic, and of them [[ArmorAndMagicDontMix the shieldbearers and guardians have the worst of it]] where they can easily be taken down with two or three magic spells despite their high HP stat.



[[folder:Booker Peynorth]]
!!Booker Peynorth, Attendant to the Ende Family
!!!'''Voiced by:''' Shimono Matsumoto (Japanese), Gavin Hammon (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/booker_transparent.png]]
->Class: Poisoner
A servant of Minister Sorsley.

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[[folder:Booker Peynorth]]
!!Booker Peynorth, Attendant to the Ende Family
!!!'''Voiced by:''' Shimono Matsumoto (Japanese), Gavin Hammon (English)
[[folder:Arcanists and Menders]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/booker_transparent.png]]
org/pmwiki/pub/images/glenbrookmage.png]]
[[caption-width-right:350:Glenbrook Mages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aesfrostimage.png]]
[[caption-width-right:350:Aesfrosti Mages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hyzantianmage.png]]
[[caption-width-right:350:Hyzantian Mages]]
[[caption-width-right:350:[[labelnote:Click here to see Plinius's Reseachers]]https://static.tvtropes.org/pmwiki/pub/images/hyzantianresearcher_4.png[[/labelnote]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banditmage.png]]
[[caption-width-right:350:Bandit Mages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosellanmage.png]]
[[caption-width-right:350:Rosellan Menders]]
->Class: Poisoner
A servant of Minister Sorsley.
Arcanist → High Mage
->Class: Mender → Curist
Units that exclusively focus their energies into magical feats either for combat or for support, wielding either a tome or a staff respectively to suit those ends.



* ArcVillain: He appears only in Chapters VII-IX, advising Sorsley on how to take advantage of the war, and either dies or becomes a non-entity by the end of Sorsley’s role in the story.
* EvilCounterpart: To both Benedict and Anna. Much like Benedict, he serves as the intelligent right hand of a more powerful figure and carries out deeds that their leader cannot or won't do themselves (or at least advocate for more utilitarian measures in the case of Benedict towards Serenoa), and like Anna he is the spy who can move twice in a turn and is a potent poisoner who specializes in using knives as his main weapon. [[spoiler:Fittingly, he is killed by Anna when he tries to book it after suffering defeat for his failed ambush.]]
* FantasticRacism: Towards the Roselle. Has no issues working for the man who directly oversees their brutal treatment, and kills one without a second thought when Sorsley orders it.
* GuestStarPartyMember: On Chapter VIII’s Liberty route (by way of Chapter VII’s Utility branch), he and House Wolffort join forces in fighting Avlora’s forces.
* ISurrenderSuckers: [[spoiler:If he's fought in Chapter IX, he begs the party to spare him in exchange for him testifying against Sorsley. The moment they agree, Booker makes a run for it and Anna kills him.]]
* KilledMidsentence: [[spoiler:By Anna, mid-rant about how he’ll expose the part’s plot to Sorsley.]]
* OpportunisticBastard: Upon hearing of Aesfrost's invasion and seizure of Whiteholm, Booker lets Minister Sorsley of his ideas to gain from the situation.
* PoisonousPerson: Poisoner is his class, and his AI gears him towards using his poison throw as often as he can so that he can inflict even more damage on anyone poisoned (he deals extra damage towards those who are suffering status ailments).
* RecurringBoss: Both his fights can be undertaken on one playthrough.
* RouteBoss: He's fought in the Utility route of Chapter VIII and the Liberty route of Chapter IX.
* UndyingLoyalty: He is devoted to serving House Ende, [[spoiler:even falsely claiming he’ll turn on Sorsley so he can try to flee and warn him]].
* WhatHappenedToTheMouse: He dies on Chapter IX’s Liberty route, but if Utility was chosen his ultimate fate isn’t clarified after Sorsley’s death beyond House Ende being disgraced.

to:

* ArcVillain: He appears only in Chapters VII-IX, advising Sorsley on how to take advantage of the war, AchillesHeel: Arcanists and high mages from either dies Glenbrook or becomes a non-entity by the end of Sorsley’s role in the story.
* EvilCounterpart: To both Benedict and Anna. Much like Benedict, he serves
Aesfrost (as well as the intelligent right hand of a more powerful figure and carries out deeds Plinius's reaserchers) are typically resistant to one element, but this always means that they have a weakness for another element to compensate. Glenbrook and Plinius-aligned arcanists and high mages have a resistance to fire but a weakness to ice while the opposite is true for Aesfrosti arcanists and high mages. Hyzantian arcanists and high mages do not appear to have an elemental weakness or resistance thanks to their leader cannot use of two opposing spells which seemingly cancel out strengths and weaknesses, and bandit arcanists more often than not do not have any such weaknesses or won't resistances despite using fire magic.
* AnIcePerson: Aesfrosti arcanists and high mages favor ice spells, and with it they gain a resistance to the ice element naturally.
* BlackMage: Arcanists and high mages are the typical offensive spellcasters as opposed to the menders and curists. They typically get many attack spells but not many if any non-attack spells.
* BlowYouAway: Hyzantian arcanists and high mages utilize wind spells, but just like with their usage of lightning spells they
do not have a resistance to wind or a weakness to lightning.
* CarryABigStick: Menders and curists have their staves as their main weapons but may find
themselves (or not getting much physical use out of them, what with their [[SquishyWizard low strength stat and all]].
* GlassCannon: In general, arcanists and high mages can dish out a lot of magical damage to many enemies
at least advocate for more utilitarian measures once, quickly whittling down their numbers, but they do not have a good amount of HP to spare and their physical defenses will spell doom fast should they be hit with a reasonably good physical attack.
* HerdHittingAttack: The majority of the fire, ice, and wind spells
in the case game are capable of Benedict towards Serenoa), hitting multiple opponents at once.
* InTheHood: Both Glenbrook mages
and like Anna he is the spy who can move twice in a turn and is a potent poisoner who specializes in using knives as his main weapon. [[spoiler:Fittingly, he is killed by Anna when he tries to book it after suffering defeat for his failed ambush.]]
* FantasticRacism: Towards the Roselle. Has no issues working for the man who directly oversees
bandit mages have hoods over their brutal treatment, and kills one without a second thought heads, though the bandit mages' hoods more appear to be shawls rather than being hooded robes like the Glenbrook mages.
* MilitaryMage: Due to the design of the game. Many times,
when Sorsley orders it.
* GuestStarPartyMember: On Chapter VIII’s Liberty route (by way
Serenoa's party opposes the armies of Chapter VII’s Utility branch), he Aesfrost or Hyzante, these mages accompany the foe.
* PlayingWithFire: Glenbrook arcanists
and House Wolffort join forces high mages favor fire spells, and with it they gain a resistance to the fire element naturally. Most bandit arcanists also use fire, but they do not get any sort of resistance to the element.
* RedMage: Rosellan menders stradle an odd line with this. They do not get any damage-dealing spells like arcanists or high mages do, but they do have access to one [[WhiteMagic supportive spell]] that heals while conferring stat buffs onto allies and one [[BlackMagic offensive spell]] that inflicts stat penalties onto enemies.
* StatusBuff: More than any other enemy, menders and curists are most likely to confer stat buffs to their allies.
* ShockAndAwe: Hyzantian arcanists and high mages utilize lightning spells, but just like with their usage of wind spells they do not have a resistance to lightning or a weakness to wind.
* TheSmurfettePrinciple: The Rosellan menders are the only visibly female mages seen among the group, simultaneously making them the only visibly female generic units
in fighting Avlora’s forces.
the game (save for [[spoiler:the Hierophant clones and the automatons she spawns]]).
* ISurrenderSuckers: [[spoiler:If he's SquishyWizard: Their physical stats are nothing to write home about, so they pick up the slack with their magical prowess, providing good defense against such attacks and are extremely vital to the battlefield with either their high magical attack power or their magical utility as supporting units.
* ThrowTheBookAtThem: Very rarely, an arcanist or high mage may opt to attack an opponent with their tomes, though [[SquishyWizard given their weak strength]] the most damage they could hope to do with them is if they got in a backstab.
* UniqueEnemy: The researchers
fought in Chapter IX, he begs the party to spare him in exchange for him testifying against Sorsley. The moment they agree, Booker makes a run for it and Anna kills him.]]
* KilledMidsentence: [[spoiler:By Anna, mid-rant about how he’ll expose the part’s plot to Sorsley.]]
* OpportunisticBastard: Upon hearing of Aesfrost's invasion and seizure of Whiteholm, Booker lets Minister Sorsley of his ideas to gain from the situation.
* PoisonousPerson: Poisoner is his class, and his AI gears him towards using his poison throw as often as he can so
Plinius's revolt are only ever seen that he can inflict even more damage on anyone poisoned (he deals extra damage towards those who are suffering status ailments).
* RecurringBoss: Both his fights can be undertaken on
one playthrough.
* RouteBoss: He's fought
time in the Utility route game. Compared to the standard Hyzantian mages, they all have a distinctly more Ancient Egyptian design instead of Chapter VIII one more Middle Eastern like the standard mages.
* WitchDoctor: Rosellan mages do not come in tome varieties unlike the other factions
and stick with their staves, and compared to even the Liberty route of Chapter IX.
* UndyingLoyalty: He is devoted
bandit mages who at least have a familiar robed mage look, the Rosellan menders have a distinct hunter/shamanic flavor to serving House Ende, [[spoiler:even falsely claiming he’ll turn on Sorsley so he can try to flee their design.
* WhiteMage: Menders
and warn him]].
* WhatHappenedToTheMouse: He dies on Chapter IX’s Liberty route,
curists do not have much in the way of offensive capability, let alone direct offensive power, but if Utility was chosen his ultimate fate isn’t clarified after Sorsley’s death beyond House Ende being disgraced.they do make up for this with indispensable healing and an array of other supporting abilities to give their allies the edge.




[[folder:Tenebris Mistel]]
!!Tenebris Mistel, Vice-Minister of Religion
!!!'''Voiced by:''' Kento Fujinama (Japanese), Creator/KeithSilverstein (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tenebris_5.png]]
A member of the Saintly Seven of the Holy State of Hyzante, and the Vice-Minister of Religion. With Idore's help, he spreads the goddess' message throughout all of Norzelia.
----
* AmbitionIsEvil: He's planning to replace Idore as the new Minister of Religion. He's also complicit in [[spoiler:Sorsley's salt trade and the underground arena]], and in the Liberty ending route, often worries that the other Saints will punish him for his scheming if he doesn't prove his worth quickly.
* DubNameChange: He's named "Enigma" in Japanese.
* FantasticRacism: Towards the Roselle, natch.
* TheHeavy: While Idore is still above him, Tenebris is the more immediate antagonist of the Liberty route.
* InTheHood: Wears a robe with the hood up unlike other members of the Saintly Seven.
* MeaningfulName: Both "Tenebris" (from the Latin ''tenebrae'' meaning "shadow") and "Enigma" are suited to a man whose actions and motivations are especially hidden from other characters, and to an extent even from the player.
* OutOfFocus: Outside of the Liberty endgame route, he has the least screentime and presence of the Saintly Seven; notably, Chapter III’s Hyzante route gives every other member some dialogue or focus, but none to Tenebris who appears as a silent figure.
* SinisterMinister: Along with Idore, he spreads the word of the Goddess of Salt through Hyzante.
* TheUnfought: Regardless of what ending you pick, Tenebris is never fought. He survives to wage a civil war against Exharme on Morality, [[spoiler:is killed by the Hierophant by trying to order her around]] on Liberty, is [[spoiler:executed and replaced with Roland]] on Utility, and [[spoiler:is [[GoryDiscretionShot killed in a cutscene battle]] on the Conviction ending route in the aftermath of Frederica's battle against Kamsell in Chapter XVIII]].
[[/folder]]

[[folder:Idore Delmira - '''Unmarked Spoilers!''']]
!!Idore Delmira, Minister of Religion
!!!'''Voiced by:''' Hiroshi Naka (Japanese), David Bedella (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/idore.png]]
->Class: Priest → Demigod
The spokesman for the Hierophant, who enforces the Goddess' teachings upon Hyzante.
----
* AGodAmI: He lets the power of Aelfric get to his head in the final battle during the Conviction route.
* TheBadGuyWins: The Utility route, in which Serenoa and Roland side with him, easily has the bleakest outcome for Norzelia.
* BigBadEnsemble: He shares the role with Gustadolph.
* DirtyOldMan: It is not said outright or anything, but all of the automatons he controls in his boss battles are female/feminine in appearance such as the Hierophant who looks like a young girl and the other pink-haired automatons who both play the {{barbie doll anatomy}} trope literally straight and are more obviously ''"developed"''—that the pink-haired automatons are obviously reminiscent of Rosellans, which implies a desire on his part to sexually abuse them.
* EnemySummoner: His Ultimate skill lets him ''clone the Hierophant''.
* EvilerThanThou: Everyone else's villainous ways utterly pale in comparison to the sheer evil this man had wrought upon Norzelia — even the sociopathic Gustadolph [[EvilVirtues has standards]] and doesn't even come close to this man who has none whatsoever.
* EvilOldFolks: The oldest major character in the story and easily the vilest for how many lives he casually destroys.
* EvilSoundsDeep: His voice becomes much deeper once he taps into the power of Aelfric crystal.
* EvilStoleMyFaith: In the Conviction ending, he reveals that he lost his faith long ago when his prayers to save his people went unanswered.
* FaithHeelTurn: He uses the above and HumansAreBastards as justification for all the atrocities he committed.
* FantasticRacism: He is the one primarily responsible for the horrible treatment Rosellans who are living in Hyzante suffer.
* FinalBoss: In the Morality and Conviction endings.
** TrueFinalBoss: The Conviction ending is harder to reach, and the form he takes in it is far more powerful than in the Morality ending.
* HateSink: Has literally no redeeming qualities to him, more than any of such characters in the story. Any past wrongs Idore had gone through completely fail to justify any of the horrible things he did to Norzelia.
* KarmaHoudini: In the Liberty ending, he loses his position with the fall of Hyzante, but manages to escape capture despite being the brains behind the Hierophant, and is last seen aligning with Roland, who wants to create a resistance movement to overthrow Serenoa for his negligence to the downtrodden. Even worse in the Utility ending where he becomes the de-facto ruler of the continent due to House Wolffort's working for him.
* TheManInFrontOfTheMan: In the Liberty Route, it's revealed that Lyla built the Hierophant under Idore's orders, in order to have a figurehead that can help enforce "the Goddess's word". However, once the Hierophant is destroyed, he has no way to maintain a hold on his own position, leading him to align with Roland.
* MisanthropeSupreme: The Conviction route reveals that he sees humanity as foolish creatures who are destined to repeat past mistakes.
* MookMaker: He can summon copies of the Hierophant when fought in the finale of the Conviction ending.
* MouthOfSauron: His main role in the Saintly Seven is relaying the guidance of the Hierophant to the others. Subverted as the Hierophant is nothing more than a robotic puppet under Idore's control.
* NonStandardCharacterDesign: Demigod Idore is the only opponent in the game to have a completely different sprite for battle rather than just taking out a weapon, growing massive and more monstrous.
* NotSoWellIntentionedExtremist: Any claims that he's acting for the greater good of humanity (who he sincerely believes are a mass of delusional and self-destructive hypocrites) goes out the window when chooses to spite Serenoa’s mercy toward him in favour of obliterating the palace. Doing so proves that even to the end, he'll never accept he might be wrong and will ensure he makes things as hard for them as he feasibly can. Various members of the party note that he's afraid of the unpredictable nature of his fellow humans which makes him yearn for control over them.
* PhysicalGod: He becomes this using the power of Aelfric crystal in the Conviction route. His class is even listed as Demigod.
* PowerEchoes: His voice echoes heavily after using the Aelfric on the Conviction route.
* RedemptionRejection: In the Conviction route, Serenoa offers Idore a chance to start anew after defeating him in the final battle. Idore refuses it and sets his palace to self-destruct while telling Serenoa that he will see him in hell.
* RouteBoss: As the FinalBoss of both Morality and Conviction.
* ShadowArchetype: To both Serenoa and Roland. In the former case he once wanted to believe in the good of people, but lost his faith long ago and believes that enforcing his own values is the only way for them to live righteous lives. In the latter case they both passionately believe in providing for their people in the most efficient manner and in their lack of self-confidence seek outside inspiration, but Idore stands apart in that he still feels the need to be the saviour and thus manipulated in further.
* SinisterMinister: While all members of the Saintly Seven qualify to certain degree, Idore exemplifies this trope most as he effectively rules Hyzante through a puppet while rewriting scripture to suit his needs and is responsible for many atrocities Hyzante committed to keep its citizens in line.
* StrawHypocrite: Comes with being a SinisterMinister. In particular, he demands unwavering faith in a religion he stopped believing in long ago.
* TakingYouWithMe: In the Freedom route, Idore attempts to do this after losing to House Wolffort in the final battle. Serenoa ends up sacrificing himself to buy time for others to escape.
** In the GoldenEnding, he sets his palace to self-destruct. This is less to trap House Wolffort inside, and more to force Hyzante to spiral into chaos rather than let Serenoa take over.
* WeUsedToBeFriends: With Archibald. Notably, Archibald is the only one who tries to reason with him during the final battle of the GoldenEnding.
[[/folder]]

[[folder:The Hierophant]]
!!The Hierophant, The Holy One, The Goddess' Chosen
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_hierophant.png]]
[[caption-width-right:350:[[labelnote:Click here to see their full appearance]]https://static.tvtropes.org/pmwiki/pub/images/truehierophant.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Click here to see the Hierophant's minions]]https://static.tvtropes.org/pmwiki/pub/images/automaton.png[[/labelnote]]]]
->Class: Hierophant

The mysterious ruler of Hyzante, chosen by the Goddess of Salt to speak for Her - or so they say. Only Idore is allowed to speak to them.
----
* ArtificialIntelligence: [[spoiler:To what is clearly seen to be a limited degree compared to her prototype, Decimal, but there are subtle hints that the Hierophant is capable of at least feeling pain to an extent and acting without Idore's commands; the few times the Hierophant emotes is when she or clones of herself are killed—often screaming in a monstrous voice or having spoken "…!" which could indicate shock, and she personally commands the remnants of Hyzante's forces in the Liberty route after Idore had hightailed it out of Hyzante.]]
* EnemySummoner: The Hierophant can summon puppets that use steel, fire, and frost talons. [[ActionBomb Said puppets explode]].
* FinalBoss: Of the Liberty Route. [[spoiler:She has access to necromancy, shadow magic, and loves to use explosions.]]
* NoNameGiven: The Hierophant is never addressed by anything other than their titles. [[spoiler:Given her inhuman status, she doesn't ''have'' a name.]]
* PentUpPowerPeril: They weaponize this as an in-game skill. Her ultimate spell will target anyone with at least 3 TP stored and cause them to explode.
* PuppetKing: [[spoiler:A literal case as she is a robotic puppet created by Idore.]]
* RealAfterAll: You'd be forgiven for believing Idore was speaking to an empty bedchamber. [[spoiler:She's a RobotGirl necromancer with enough {{unobtainium}} to summon an army of homunculi.]]
* RouteBoss: As the FinalBoss of the Liberty route [[spoiler:and as an elite flunky of Demigod Idore in the Conviction route]].
* SoulPoweredEngine: [[spoiler:The Hierophant is powered by Aelfric which is composed of the dead Roselle slaves who perished at the Source, and a similar purple gem is seen when the pink-haired automatons are summoned which could indicate that they are of the same build.]]
* YouHaveOutlivedYourUsefulness: In the final chapter of the Liberty Route, [[spoiler:Tenebris]] tries to order the Hierophant around like a puppet instead of fighting the heroes head-on. The Hierophant turn about-face and [[spoiler:set him on fire with her strongest spell]] so he dies screaming.
[[/folder]]

[[folder:Plinius Naveste]]
!!Plinius Naveste
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/plinius.png]]
->Class: Cryomancer
A scholar at the Ministry of Medicine. Disgruntled both by his lack of freedom to research as he pleases and not having a right to his own life’s work, he schemes to steal it along with some fellow researchers.
----
* AntiVillain: Even as they work to apprehend him, the party is sympathetic to his desires and plight. His colleague, Corentin notes that his passion for knowledge simply can’t survive in a strict society like Hyzante.
* CarryABigStick: He wields an impressive staff in battle.
* FantasticRacism: Towards the Roselle. He's extremely miffed to discover that Frederica, despite being a Rosellan, has been granted a tour of his workplace.
* GetBackHereBoss: Though starting close by, he initially runs instead of fighting and has to be chased.
* AnIcePerson: Specialises in ice magic.
* IJustWantToBeFree: Enough to eventually snap under the authoritarian Holy State and conspire to seize his research by force.
* MotiveRant: ''“I have poured my blood, sweat and tears into this research! What is so wrong with treating it as my own?!”''
* RouteBoss: He's the boss of Chapter III if Serenoa chooses to go to Hyzante.
* ShadowArchetype: To Corentin; the one key difference between them is that Plinius outright defies Hyzante to fulfill his desires, while Corentin allows himself to chafe under their yoke until he finally gets an opportunity to leave.
[[/folder]]

!Other Characters
[[folder:Clarus Brokker]]
!!Clarus Brokker
!!!'''Voiced by:''' Kenjiro Abekawa (Japanese), Devin Hennessey (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/clarus.png]]
->Class: Magnate
A delegate from the Consortium, a guild of merchants that work with Hyzante in order to trade salt across the country.
----
* AmbitionIsEvil: In the Liberty route, [[spoiler:he's already tempted to raise arms against Serenoa by Benedict's prodding, but it's Tenebris' suggestion that he might become Sorsley's replacement as Guardian of Salt if he succeeds that leads to him commanding a cavalry charge]].
* CavalryRefusal: In the Liberty ending route, [[spoiler:Benedict purposely aggravates him so he'll team up with Tenebris and try to lead an attack on Serenoa, diverting Hyzante's attention while Aesfrost sets up their siege weapons. To sweeten the deal, Benedict also forges a letter from Roland claiming that the disgraced prince will provide Clarus with backup]], leaving a fooled Clarus to think he's a victim of this.
* CorruptCorporateExecutive: He gives off this look from a glance, Frani describes him as the one heading the Consortium, and it is said in the game that the Consortium is corrupt in how it handles its salt trade. [[spoiler:He's also party to Tenebris's underground tournament where the stakes are real and very lethal, being the sponsor of it.]]
* HonestCorporateExecutive: On the other hand, in the Morality and [[spoiler:Conviction]] endings, he helps out the party at a great danger to himself in order to help [[spoiler:free the Roselle from slavery in the source]]. He admits that it would profit him, but more than that it would lead to a free market of salt trade, benefiting Norzelia as a whole.
* LetsGetDangerous: In the Morality and Conviction ending routes, [[spoiler:he takes care of one of the guards at the Goddess' Shield before they can blow House Wolffort's cover]].
* OnlyInItForTheMoney: Similar to Lionel Khapita, he emphasizes that he does what will net him a profitable outcome working with those he is allied with, though unlike Lionel who will always serve House Wolffort no matter what route is taken, Clarus is more of a {{wild card}} in that his allegiance can swing one way or the other whether that involves [[spoiler:working with Hyzante to supplant them as new Minister of Salt or even helping the Roselle escape whether in the Morality Route or the Conviction Route]].
* RouteBoss: He's only fought on Chapter XVIII's Liberty route. Every other ending sees him disappear or become an ally of House Wolffort.
* PunnyName: Much like Lionel Khapita, his family name is a corruption of the word "broker" which fits his position as one who heads the Consortium and manages how salt and iron are sold throughout Norzelia.
* SlasherSmile: Has a positively menacing one on his face.
* WhipItGood: Like Lionel, he wields a whip in battle, but the primary difference between the two is that Clarus is a mounted unit and thus has much greater mobility.
[[/folder]]

[[folder:Rufus Tyran]]
!!Rufus Tyran
!!!'''Voiced by:''' Ryo Sugisaki (Japanese), Demetri Goritsas (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rufus_92.png]]
->Class: Cudgel Fighter
A brigand-for-hire employed by Silvio to attack the Wolffort Demesne should Serenoa and co. refuse Silvio's offer to take Roland to the Telliore Demesne.
----
* BerserkButton: Do not ever try to renege on your payment to him unless you want him to kill you in very brutal fashion as Silvio almost found out firsthand.
* BloodKnight: His greatest joy in life is said to be cutting down confident warriors to size, and he expresses some mildly positive surprise that he was actually beaten back by Serenoa's forces. It's implied that the entire reason he became a criminal is because he got so caught up in the excitement of the sparring match that would have inducted him into knighthood that he killed the proctors (one of whom was [[SelfMadeOrphan his own father]]) and injured several more.
* TheBusCameBack: Completely disappears from the story after you fight him and Silvio, but returns in the Morality ending where [[spoiler:he now serves Gustadolph directly, alongside Benedict]].
* CarryABigStick: A massive spiked club that he uses as his personal weapon, to be exact.
* DualBoss: With Silvio in either Chapter XI or XII depending on the choice made in the former.
* EveryoneHasStandards: Despite being a money-hungry BloodKnight, Rufus lacks respect for people who are weak-willed, as he calls out Silvio a couple times and develops some mild respect for House Wolffort.
* GuestStarPartyMember: He is a nonplayable ally in Chapter XI if the Wolfforts choose to surrender the Roselle to Hyzante.
* KnowWhenToFoldEm: He'll run away rather than fight to the death. Despite his love for combat, he won't give up his life over a fight, since he knows he can't get his monetary reward if he — or the guy paying him — dies.
* NamesToRunAwayFromReallyFast: "Herosbane", a moniker he earned for himself through the felling of strong warriors, is a good indicator of how powerful the guy is and that he spares no one. His actual name, Rufus Tyran, also sounds a bit like "Ruthless" and "Tyrant".
* NemeanSkinning: Wears the head of a boar as a sort of pauldron/shoulder guard.
* OnlyInItForTheMoney: It's said that he is only loyal to coin and will work for whoever hires him no matter how much he may personally dislike that person (as shown with his constant calling Silvio out).
* RecurringBoss: He can be fought up to three times on a single playthrough, tying for the most potentially-recurrent boss in the game with Travis & Trish, Sycras, and [[spoiler:Exharme in the Conviction endgame]].
* RouteBoss: He has the most variety of potential fights in the game, with five different maps: both versions of Chapter VIII, should Morality be chosen in Chapter VII; Chapter X if Utility was chosen in Chapter IX and Morality in Chapter X; and as a DualBoss with Silvio, in either Chapter XI’s Morality or Chapter XII’s Utility path (the only unavoidable fight with him).
* ScrewThisImOuttaHere: After [[spoiler:Silvio meets his end]] after either choosing to surrender the Roselle or protect them, Rufus decides it's not worth getting himself killed fighting House Wolffort and leaves, but not without warning them that Silvio already set them up and sold them out to Hyzante.
* SelfMadeOrphan: A wanted poster of him can be found revealing he was the son of a nobleman who proceeded to kill his father and some of his men, which marked the beginning of his life as a mercenary.
* VillainRespect: He has a bit of this when Serenoa declares his desire to keep following his path no matter how treacherous, shooting Silvio a look and calling him out on his opportunistic cowardice.
[[/folder]]

!Generic Units
[[folder:Soldiers, Shortswords, Bowmen, and Mounted Units]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/glenbrooksoldier_4.png]]
[[caption-width-right:350:Glenbrook Soldiers/Shortswords/Bowmen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aesfrostisoldier.png]]
[[caption-width-right:350:Aesfrosti Soldiers/Shortswords/Bowmen]]
[[caption-width-right:350:[[labelnote:Click here to see Sycras's Spy]]https://static.tvtropes.org/pmwiki/pub/images/mercenarycaptain.png[[/labelnote]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hyzantianrogue.png]]
[[caption-width-right:350:Hyzantian Soldiers/Shortswords/Bowmen/Spear Knights]]
[[caption-width-right:350:[[labelnote:Click here to see Sorsley's Guard Captain]]https://static.tvtropes.org/pmwiki/pub/images/assassin_4.png[[/labelnote]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banditrogue.png]]
[[caption-width-right:350:Bandit Shortswords/Bowmen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosellancommoner.png]]
[[caption-width-right:350:Rosellan Bowmen]]
->Class: Soldier → Swordfighter/Mounted Soldier
->Class: Bowman → Archer/Mounted Bowman
->Class: Shortsword → Dagger Fighter
->Class: Spear Knight
Units that often focus on up-close combat primarily armed with swords, knives, and bows. Some are instead mounted units who fight with spears on horseback.
----
* AchillesHeel: Both variety of mounted units are weak against a specific weapon: lances for horseback units and arrows for hawkback units. For the elementally inclined archers, the opposite element usually spells their doom if they are hit with them since, unlike magic users, their own magical stats are not so great.
* AutomatonHorses: The horses themselves already don't get thought throughout the game and are largely just a gameplay element. [[spoiler:Tellingly, one of the only times the condition of horses are ever brought up include a very literal case of this trope where Idore chases Frederica's group down with automaton horse prototypes the late Minister Lyla was developing during the endgame of Frederica's route since regular horses would not do the trick.]]
* BladeOnAStick: Spear knights come charging at enemies with these, and with their high movement it is all to easy to retreat out of battle or get in close and reposition themselves in a favorable spot. Being able to simultaneously hit two units or just one unit at a distance to avoid counterattacks makes them troublesome to deal with.
* ClassicalHunter: The Rosellan bowmen have this angle going for them as the village they live in boasts a good selection of hunters who provide for House Wolffort out of gratitude for being given asylum. The pelts they wear and the fruits they gather back make up a significant amount of House Wolffort's capital as Anna explains it. Of the two Rosellan combat classes, both are fashioned appropriately after the common tools the hunters of old relied on.
* DemotedBoss: Both Sycras's spy and Sorsley's Guard Captain can show up on certain mental mock battles as random enemies.
* DeviousDaggers: The shortswords and dagger fighters fight with these, and many possess the ability to throw them from a distance. The dagger fighters in particular use daggers that may as well be short swords or longknives.
* FragileSpeedster: Shortswords and dagger fighters tend to go first because of their high speed and are the more evasive kinds of units, frequently possessing abilities that let them go twice or scale very high tiles, and they tend to have a good jump stat outside of hawkback units. However, they don't hit particularly hard most of the time and usually go down in a solid few number of hits.
* GlassCannon: Mounted units are among the more dangerous units given their good speed stats often allows them to go first which when combined with their weapons of choice (mostly either the ranged spears or the ranged bows) make them surprisingly scary hard-hitters. That being said, they naturally have weaknesses to exploit thanks to their respective mounts' weapon banes, and they do not take too many hits to take out disregarding that (though not to the extent of the shortswords and dagger fighters).
* HorseArcher: Much like Hughette, the mounted bowmen snipe at their enemies from hawkback.
* HorseOfADifferentColor: The Aesfrosti forgo horses entirely for their mounted units and instead ride giant hawks to give them much greater range to traverse.
* JackOfAllStats: The sword users are typically among the more well-rounded units to fight with no particularly glaring weaknesses to exploit, though they tend to be limited in a wider variety of techniques outside of having harder-hitting attacks. As such, they are the most commonly fought variety of enemy in the game.
* LongRangeFighter: The bowmen/archers are normally unable to attack up close and have largely inferior statistics compared to the soldiers/swordfighters (strangely barring their magic stat which they don't use anyways), but they are deadly from higher ground where their range, accuracy, and damage output all improve the higher up they are. Among the factions, the Rosellans strictly employ archers for this build instead of having swordsmen or knife users.
* MageMarksman: Archers from either Glenbrook or Aesfrost can carry elemental arrows of either [[PlayingWithFire fire]] or [[AnIcePerson ice]] respectively. Downplayed in that these arrows draw from the user's strength and target their enemies' physical defense.
* MountedCombat: The recruit-tier spear knights ride atop their horses, and the veteran-tier mounted soldiers and mounted bowmen ride atop giant hawks instead.
* StatusInflictionAttack: Shortswords and dagger fighters along with bowmen and archers more often than not make use of debilitating attacks to land [[StatusEffects status ailments]] to hinder or cripple Serenoa's party. Moves that do not cause damage tend to be more successful at landing their status ailments if not outright guaranteed to impede allied units. [[PoisonousPerson Poison]] and [[ForcedSleep sleep]] are the most common of status effects they tend to inflict on the unit.
[[/folder]]

[[folder:Pikemen, Shieldbearers, and Staffwielders]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/glenbrookknight.png]]
[[caption-width-right:350:Glenbrook Pikemen/Shieldbearers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aesfrostiblackiron.png]]
[[caption-width-right:350:Aesfrosti Pikemen/Shieldbearers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hyzantianknight.png]]
[[caption-width-right:350:Hyzantian Pikemen/Shieldbearers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banditbrute.png]]
[[caption-width-right:350:Bandit Staffwielders]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosellanbrute.png]]
[[caption-width-right:350:Rosellan Pikemen]]
->Class: Pikeman → Lancer
->Class: Shieldbearer → Guardian
->Class: Staffwielder → Cudgel Fighter
Units that exclusively focus on up-close combat typically armed with either a spear, a shield, or a club.
----
* TheAce: In-universe, the Blackirons made a name for themselves in the Saltiron War and are often referred to as the best of the best between all of Norzelia's soldiers. One such soldier boasts that even their rank and file would be a match for any elite soldier from any other nation. For better or worse, their reputation [[GameplayAndStorySegregation does not translate into gameplay where the Blackiron pikemen and shieldbearers are no more dangerous than their Glenbrook or Hyzantian counterparts]].
* BadassCape: The portraits depict the Aesfrosti Blackirons and the Hyzantian knights with these, but they are absent for their sprites as pikemen and shieldbearers. They do get fancier ones as lancers and guardians.
* BladeOnAStick: Pikemen and lancers are able to simultaneously hit two units or just one unit at a distance to avoid counterattacks makes them troublesome to deal with. Since they are infantry units, they do not have the same glaring anti-spear weakness that the horseback units are saddled with.
* CarryABigStick: The bandit staffwielders and cudgel fighters carry around cudgels to bash their opponents with, and they are always among the hardest heavy hitters whenever they are present, though they lack the range of the pikemen and lancers as well as the sheer physical survivability of the shieldbearers and guardians which makes the bandits the simpler units among them.
* ClassicalHunter: The Rosellan pikemen's village is home to some fine hunters who go out and hunt game in addition to foraging for fruits which Anna says makes up a large portion of the Wolffort Demense's capital comes from the pelts and other goods that the Roselle produce in thanks to Symon's graciouis hospitality. Their combat classes are fittingly modeled after wielding some of the earliest hunters' tools.
* DarkIsNotEvil: The Aesfrosti Blackirons are completely covered from head-to-toe in black armor which is the [[MeaningfulName origin of their name]], and though they are largely enemies for the majority of the game they are not inherently malignant.
* IShallTauntYou: Bandit staffwielders and cudgel fighters can infuriate Serenoa's party into only targeting the one who infuriated them, forcing them to only use basic attacks and more often than not only attacking from the front or sides instead of the back as would be standard AI fare. However, felling the one who infuriated the party member will instantly cure all aflicted party members who were targeted by that specific bandit.
* LuckilyMyShieldWillProtectMe: The sturdiest of the heavy hitters carry shields as their weapon.
* MightyGlacier: This is especially pronounced among the shieldbearers and guardians. Overall, these types have a good amount of HP and a solid physical defense with respectable attack power, but their movement and/or speed leave them lagging behind or being jumped on first.
* ShieldBash: A very common favorite among the shieldbearers and guardians. They are particularly troublesome on maps where there are many steep heights one can be pushed down from and take fall damage, and as to be expected these units will make liberal use of it to send Serenoa's party hurtling down to their potential doom. They can also shield bash an enemy into another enemy to cause collision damage to both parties.
* StoneWall: When the shieldbearers and guardians are compared to their fellow armored or less armored units, they have quite a bit more HP to spare along with an even higher physical defense to let them soak up hits from physical attackers (and in a surprising twist they tend to have better evasion). To compensate, they only barely hit harder than their spear-wielding counterparts at best but have less range thanks to their shield's point-blank range—let alone being unable to deal bonus damage against horseback units.
* WeakToMagic: As expected of physical tanks, these units have the worst of it when dealing with magic, and of them [[ArmorAndMagicDontMix the shieldbearers and guardians have the worst of it]] where they can easily be taken down with two or three magic spells despite their high HP stat.
[[/folder]]

[[folder:Arcanists and Menders]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/glenbrookmage.png]]
[[caption-width-right:350:Glenbrook Mages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aesfrostimage.png]]
[[caption-width-right:350:Aesfrosti Mages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hyzantianmage.png]]
[[caption-width-right:350:Hyzantian Mages]]
[[caption-width-right:350:[[labelnote:Click here to see Plinius's Reseachers]]https://static.tvtropes.org/pmwiki/pub/images/hyzantianresearcher_4.png[[/labelnote]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banditmage.png]]
[[caption-width-right:350:Bandit Mages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosellanmage.png]]
[[caption-width-right:350:Rosellan Menders]]
->Class: Arcanist → High Mage
->Class: Mender → Curist
Units that exclusively focus their energies into magical feats either for combat or for support, wielding either a tome or a staff respectively to suit those ends.
----
* AchillesHeel: Arcanists and high mages from either Glenbrook or Aesfrost (as well as Plinius's reaserchers) are typically resistant to one element, but this always means that they have a weakness for another element to compensate. Glenbrook and Plinius-aligned arcanists and high mages have a resistance to fire but a weakness to ice while the opposite is true for Aesfrosti arcanists and high mages. Hyzantian arcanists and high mages do not appear to have an elemental weakness or resistance thanks to their use of two opposing spells which seemingly cancel out strengths and weaknesses, and bandit arcanists more often than not do not have any such weaknesses or resistances despite using fire magic.
* AnIcePerson: Aesfrosti arcanists and high mages favor ice spells, and with it they gain a resistance to the ice element naturally.
* BlackMage: Arcanists and high mages are the typical offensive spellcasters as opposed to the menders and curists. They typically get many attack spells but not many if any non-attack spells.
* BlowYouAway: Hyzantian arcanists and high mages utilize wind spells, but just like with their usage of lightning spells they do not have a resistance to wind or a weakness to lightning.
* CarryABigStick: Menders and curists have their staves as their main weapons but may find themselves not getting much physical use out of them, what with their [[SquishyWizard low strength stat and all]].
* GlassCannon: In general, arcanists and high mages can dish out a lot of magical damage to many enemies at once, quickly whittling down their numbers, but they do not have a good amount of HP to spare and their physical defenses will spell doom fast should they be hit with a reasonably good physical attack.
* HerdHittingAttack: The majority of the fire, ice, and wind spells in the game are capable of hitting multiple opponents at once.
* InTheHood: Both Glenbrook mages and bandit mages have hoods over their heads, though the bandit mages' hoods more appear to be shawls rather than being hooded robes like the Glenbrook mages.
* MilitaryMage: Due to the design of the game. Many times, when Serenoa's party opposes the armies of Aesfrost or Hyzante, these mages accompany the foe.
* PlayingWithFire: Glenbrook arcanists and high mages favor fire spells, and with it they gain a resistance to the fire element naturally. Most bandit arcanists also use fire, but they do not get any sort of resistance to the element.
* RedMage: Rosellan menders stradle an odd line with this. They do not get any damage-dealing spells like arcanists or high mages do, but they do have access to one [[WhiteMagic supportive spell]] that heals while conferring stat buffs onto allies and one [[BlackMagic offensive spell]] that inflicts stat penalties onto enemies.
* StatusBuff: More than any other enemy, menders and curists are most likely to confer stat buffs to their allies.
* ShockAndAwe: Hyzantian arcanists and high mages utilize lightning spells, but just like with their usage of wind spells they do not have a resistance to lightning or a weakness to wind.
* TheSmurfettePrinciple: The Rosellan menders are the only visibly female mages seen among the group, simultaneously making them the only visibly female generic units in the game (save for [[spoiler:the Hierophant clones and the automatons she spawns]]).
* SquishyWizard: Their physical stats are nothing to write home about, so they pick up the slack with their magical prowess, providing good defense against such attacks and are extremely vital to the battlefield with either their high magical attack power or their magical utility as supporting units.
* ThrowTheBookAtThem: Very rarely, an arcanist or high mage may opt to attack an opponent with their tomes, though [[SquishyWizard given their weak strength]] the most damage they could hope to do with them is if they got in a backstab.
* UniqueEnemy: The researchers fought in Plinius's revolt are only ever seen that one time in the game. Compared to the standard Hyzantian mages, they all have a distinctly more Ancient Egyptian design instead of one more Middle Eastern like the standard mages.
* WitchDoctor: Rosellan mages do not come in tome varieties unlike the other factions and stick with their staves, and compared to even the bandit mages who at least have a familiar robed mage look, the Rosellan menders have a distinct hunter/shamanic flavor to their design.
* WhiteMage: Menders and curists do not have much in the way of offensive capability, let alone direct offensive power, but they do make up for this with indispensable healing and an array of other supporting abilities to give their allies the edge.
[[/folder]]

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None


!Grand Duchy of Aesfrost
[[folder:Gustadolph Aesfrost]]
!!Gustadolph Aesfrost, Archduke of Aesfrost
!!!'''Voiced by:''' Takanori Yoshino (Japanese), Creator/ScottWhyte (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gustadolph.png]]
->Class: Frostruler
The Archduke of Aesfrost who invades Glenbrook shortly after coming to power.

to:

!Grand * [[Characters/TriangleStrategyGrandDuchyOfAesfrost Grand Duchy of Aesfrost
[[folder:Gustadolph Aesfrost]]
!!Gustadolph Aesfrost, Archduke
Aesfrost]]

!Holy State
of Aesfrost
Hyzante
[[folder:Exharme Marcial]]
!!Exharme Marcial, Minister of the Army
!!!'''Voiced by:''' Takanori Yoshino Creator/MakotoFurukawa (Japanese), Creator/ScottWhyte Bryan Porter (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gustadolph.org/pmwiki/pub/images/exharme.png]]
->Class: Frostruler
The Archduke of Aesfrost who invades Glenbrook shortly after coming
Swordfighter
A knight newly appointed
to power.the Saintly Seven in Hyzante.



* ALighterShadeOfBlack: Bad as he is, he’s not as vile as his full siblings. This goes extra for [[spoiler:Idore Delmira]]…
* AffablyEvil: At times, his courteous overturns are genuine; in Aesfrost’s Chapter III, he allows Serenoa’s party a decent amount of freedom including access to the Archives, even if he doesn’t allow access to the restricted areas (which few are given anyway).
* AnIcePerson: All of his combat abilities that do not deal with status ailment resistances all revolve around ice such as being able to silence enemies with an ice-infused sword sweep, attacking enemies with ice and freezing the ground beneath them while lowering their magic defense, and being able to hit all those standing on ice in range while unfreezing the ground in the process; in some instances he can even summon a blizzard storm. Him having Blessing of Ice also naturally increases his defense against ice while simultaneously giving him a weakness against fire.
* BastardlySpeech: At his execution of King Regna, he justifies his invasion of Glenbrook to the crowd by blaming Glenbrook for his cousin Dragan's death and the seizure of the riches of the Grand Norzelian Mines, painting the nation as greedy and power-hungry. The protagonists know that this is a pack of lies, but they're not in any position to reveal this to Glenbrook at large.
* TheBadGuyWins:
** In the Liberty ending, [[spoiler:Benedict convinces Serenoa to ally with Aesfrost to take down Hyzante, resulting in Gustadolph getting everything he wanted: destroying Hyzante, spreading his freedom ideals throughout Norzelia and getting away scott-free with the murders of Dragan, Regna, Frani and the invasion of Glenbrook]].
** In the Morality ending, [[spoiler:it is heavily implied he will come on top of the Era of Salt and Blood with Benedict's strategic genius at his side]].
* BigBad: The beginning of the game sets him up as the central villain of the game, where he masterminds the invasion of Glenbrook. [[spoiler:In the Liberty endgame however, he can ally with Serenoa’s party to defeat Hyzante.]]
* ClimaxBoss: Although he’s the main antagonist for most of the game, [[spoiler:he’s never the final obstacle; the two routes in which he ''is'' fought, Utility and Conviction, have a different FinalBoss]].
* ConsummateLiar: Gustadolph's been justifying his conquest of Glenbrook with the falsehood that his cousin Dragan, who helped manage the Grand Norzelian mines, was slain at Glenbrook's hands. The protagonists note that knowledge of this would turn everyone in Aesfrost against him, but nobody would believe them because the war has already begun.
* ControlFreak: For someone who values freedom so much, he really hates not being in control of things or people. To wit:
** He only grants Rudolph a pardon on the condition of his exile from Aesfrost, otherwise it’s off to gaol; after he proved himself such a nuisance, Gustadolph doesn’t want him free on the streets of the Grand Duchy.
** While admitting that Dragan’s proven more capable than he expected, the demand of either being Prime Minister or ambassador to Glenbrook in exchange for [[spoiler:secreting away the salt he found]] incensed Gustadolph enough to have his cousin assassinated for daring to blackmail him.
** Despite being courteous to him beforehand, when Serenoa “spat in the face of his demands” (as Benedict puts it) Gustadolph was livid enough that having their heads on pikes was equally appealing to him as having them bend the knee.
** After he’s explained the Deathsknell to her, Avlora angrily demands to know why she as his General wasn’t trusted with this information earlier; he bluntly retorts that as his general, she’s to be used how and when he sees fit.
* DramaticIrony: In the Liberty route, he recognizes that had he granted Dragan the position of prime minister, [[spoiler:he would've had the advantage in the negotiations with Glenbrook due to his cousin's knowledge over the incredible usefulness of salt and possession of the discovered salt crystals from the mines. He would then not be forced to compromise to Benedict's terms for their alliance against Hyzante]].
* EvilAllAlong: [[ImpliedTrope Implied]]. As noted by several members of the Glenbrook royal family and by Frederica, Gustadolph was cooperative with, or at least non-aggressive towards, the other states of Norzelia, and his invasion of Glenbrook is largely a surprise.
* EvilCounterpart: To Frederica. They are both charismatic, brilliant, and willful, but he lacks her compassion. Frederica fights for the liberation of her people; Gustadolph fights for his personal ideals. Appropriate, given they're half-siblings.
* EvilVirtues: Courage, ingenuity, wildness, respectfulness, meritocratic ideals… He’s got quite a few, actually.
* EnemyMine: The Liberty endgame route has [[spoiler:Benedict arrange an alliance between Gustadolph's forces and Glenbrook in order to take down Hyzante and end their monopoly on salt resources]].
* ExactWords: Late in the game, he promise to make Svarog his prime minister once he complete the Deathsknell. [[spoiler:Of course, he never said anything about letting him stay in power, as he immediately has Sycras arrest him for smuggling salt.]]
* {{Expy}}: A pretty clear one to [[VideoGame/BahamutLagoon Emperor Sauthar.]] Both are [[VisionaryVillain visionaries]] who believe that if they aren't doing the ''compassionate'' thing, they're at least doing the ''right'' thing. Both successfully conquer nations and end up as popular rulers of the lands they inhabit - Sauthar in Campbell for unifying the world under one flag and ending warfare while being kind and considerate to the citizenry of his new territories, and Gustadolph for promoting serious class upheval as a result of his meritocratic ideals. Their key differences are their philosophies - for all of Sauthar's power, he's eliminated halfway into his story due to delusions of power, while Gustadolph is a realist who plays his cards well even when the advantage turns against him. While Gustadolph is [[spoiler:never the FinalBoss, he always makes it to the last four chapters of the story, and can still be the major threat if Roland's route is chosen - in fact, he comes out unambiguously ahead in Benedict and Frederica's routes largely as a result of his political and military acumen and his capacity to realize when it's best to take his winnings and pull out of a protracted war not going his way and settle with his ideals, if not his nation, taking Glenbrook and Hyzante by storm.]]
* FaceDeathWithDignity: In the Conviction route, [[spoiler:after losing to Roland's party, he accepts his defeat and tells Svarog to go ahead and avenge Dragan]]. Contrast with the Utility one, [[spoiler: where he basically goes through a VillainousBreakdown post-battle after his defeat.]]
* FalseFlagOperation: He orchestrated one in order to justify his invasion of Glenbrook. Namely, he led the attack on the Grand Norzelian Mines that killed his cousin Dragan, and blamed Glebrook for the breach of peace [[PretextForWar to justify his invasion of the country]].
* FatalFlaw: His ControlFreak tendancy. As explained in DramaticIrony above, [[spoiler:had he considered or even tried to negotiate Dragan's offer to replace [[{{Nepotism}} Thalas]] as Prime Minister instead of assassinating Dragan, he would have gained a competent ally in the person of Dragan, and at the same time likely improved his relations with Svarog, and control over the salt found in the mines, or at the very least Aesfrost would not make an enemy out of Glenbrook, when Hyzante would come knocking asking for the salt]].
** His other fatal flaw is his ruthless pragmatism. While normally considered something of a positive trait if used for heroic ends, Triangle Strategy focuses ''a lot'' on the follies of extremism, and Gustadolph is the end result of a man who is very good at using everything at his disposal to see his ends met. While this makes him a brilliant leader and garners him several supporters among the ''civilian'' populations, his lack of compassion and his inability to see anyone or anything as anything but an obstacle or a tool to reach his goals means he has no close friends to speak of, and thus scant few people truly loyal to him. Every major Aesfrosti character in the game once the war starts up [[spoiler:either lose faith in him and try to flee at the slightest hint of danger when he's not there to look powerful in front of them (Thalas and Erika), abandon him because he fails to ever consider any principles beyond his own (Avlora and Sycras), or betray him because he betrayed the other party first when it was convenient for his own ends (Svarog)]].
* FauxAffablyEvil: He's always polite when giving orders or talking to the party but this in no way tempers his brutality, even towards his own family.
* AHeroToHisHometown: To his home country of Aesfrost, Gustadolph is TheGoodKing. He apparently is a firm believer of freedom and improved the position of Aesfrost greatly by promoting those with skill rather than noble blood.
* HiddenDepths: Believe it or not, Frederica and Orlea are the very few people he does not openly disparage in any fashion (aside of potentially one line about musing that Orlaea's sealed book could be about her complaining to Frederica about a nation they both despised), he has no battle dialogue towards Frederica himself and takes pointed jabs at Serenoa and Geela if they confront him on the Utility route concerning her leaving them, and bits and pieces indicate that he holds a genuine interest in Orlaea and the Roselle outside of Frederica thanks to Orlaea telling him stories when he was a boy (something that surprised Cordelia). Even in the demos, he seems to hold respect for House Wolffort that he wants them on his side, and seems honestly disappointed if Serenoa refuses.
* {{Hypocrite}}: For all his touting the virtue of personal freedom, Gustadolph ''hates'' when people defy him. His indulgence in blatant {{Nepotism}} with Thalas also kneecaps his meritocratic ideals, as Thalas is perhaps the least qualified person in all of Aesfrost to be its Prime Minister. Gustadolph justifies the latter by saying that Thalas is being given a chance to earn his position, but it's clear that under a fair meritocracy, he would never have been given such a high position in the first place.
** Gustadolph sees himself as being above the likes of Hyzante's ruling class, proudly noting in the Liberty route that he cares not for riches. He may not covet riches, but he ''does'' covet power and control, and is thus not nearly as far-removed from Hyzante then he thinks himself to be.
** Also in the Liberty route, he once again lets slip his disdain for the worthiness of individuals who are not himself, namely the everyday folk. [[spoiler:In the face of Benedict's intention to ultimately place salt directly into the hands of the people, an act with the intent of unfettered freedom where one's own merit would be the keys that would see them prosper, Gustadolph dismisses people in general as unintelligent and ill-fit to wield the power and potential of salt.]] This is yet another example of the undermining of Gustadolph's own ideals of personal freedom above all else and worthiness by way of merit over birth. For Gustadolph, certain freedoms, that is those of his individual self, are worth more than the freedoms of others. And his own circumstance of birth and the privileges afforded to him in turn makes his merits worth more than others in his eyes.
* IRegretNothing: As he put it when he is finally defeated.
-->''Roland: Any final words?''
-->''Gustadolph: No. I lived how I deemed fit, and I shall die just so.''
** The same applies [[spoiler:in the Liberty ending, where he makes it plain in his take of a reconciling with Frederica that he has no regrets for all that he had done to that point.]]
* KarmaHoudini: [[spoiler:In the Morality and Liberty endings. The former sees his country descend into chaos from Serenoa and Frederica’s SlaveLiberation, but he ends up with Benedict and Rufus as valuable allies. For the latter, he allies with Serenoa to crush Hyzante, ultimately getting his goal of liberating Norzelia and staying in power while the inequities cause the common folk to suffer.]]
* KarmicDeath: In the Conviction route, [[spoiler:Svarog, whose son Gustadolph secretly assassinated, is the one to finish him off after Roland's party defeats him]].
* KneelBeforeZod: In Chapter VI, he demands that Roland be surrendered and that House Wolffort swear loyalty to him; Serenoa’s refusal angers him enough that he orders Avlora kill them.
* LackOfEmpathy: His subjects note that he sees his own siblings as mere tools, along with the whole of Norzelia.
* MurderInTheFamily: He had Dragan, manager of the Grand Norzelian Mines, assassinated as part of a FalseFlagOperation to fuel his PretextForWar. Dragan was his cousin. Only Serenoa and his comrades are privy to this information, but Benedict notes that revealing it now would be a pointless endeavor with the war already begun.
* NamesToRunAwayFromReallyFast: In battle, he brandishes a {{BFS}} named the "Blade of Mammon", named after one of the 7 princes of Hell who was the Demon of Greed, fitting for a {{control freak}} of the highest degree and how he lusts for power.
* {{Nepotism}}: Deconstructed; he promoted his brother to the post of Prime Minister, but expects Thalas to actually learn responsibility from having it. This makes his brother's hedonistic tendencies and laziness extra frustrating, as it reflects poorly on him for giving him the opportunity. [[spoiler:Worse, it turns out it was for nothing, because the person who wanted the position, Dragan, is revealed to have been a better choice, but by then, he had already killed Dragan]].
* OutOfFocus: Despite being the reason the game's story even happens, Gustadolph gradually is pushed from the role as a major character in the majority of the endings, most of which focus around Hyzante.
* PetTheDog:
** In spite of his cruelty towards the royal family, if he has Roland in his clutches, [[spoiler:seeing Cordelia's relief after reuniting with her brother, he will afford the pair a hug]].
** He's orders of magnitude nicer to Frederica than his siblings are and grows to legitimately respect her in the Liberty route upon seeing her growth if that route is chosen. Earlier on he even expresses some measure of guilt in that Frederica would be party to his conquest of Glenbrook and even offered to spare Serenoa for her sake if he joined forces.
* PreFinalBoss: [[spoiler:He's the penultimate opponent of Roland's ending. After his death, Svarog goes off the deep end and becomes the final threat.]]
* PretextForWar: He goes to war with Glenbrook by claiming that they forcibly seized the riches of the Grand Norzelian Mines, a joint peacekeeping project between the three nations, and killed both his cousin Dragan and the prospect of peace in Norzelia in the process. However, Serenoa and co. claim, and rightly so, it was a FalseFlagOperation and he committed the murder himself.
* RouteBoss: He's the boss of [[spoiler:the Utility ending's chapter XIX]] and the second boss of [[spoiler:the Conviction ending's Chapter XVIII]].
* TheSociopath: A realistic take on the high-functioning sociopath. Gustadolph’s capable of being charming, generous and persuasive and isn’t incapable of at least feigned warmth; that said he’s also calculating and manipulative, dislikes being challenged on his own beliefs, and only values life so far it pertains to himself and his own desires. His treatment of his family members is particularly telling.
* TheUnfought: In the [[spoiler:Morality and Liberty]] endgame routes.
* VillainWithGoodPublicity: [[spoiler:Even when Glenbrook is freed, many of its resident miss the Aesfrost occupiers, as Gustadolph had made the state more meritocratic, and abolished the salt tax, leading to most of the capital's residents to see an increase in their standards of living. Benedict notes that the city is rather accepting of Gustadolph's rule as one of the reason House Wolffort can't count on an uprising there to help them. Many resent Roland's taking the crown fearing he'll return to the old ways, where a few old money noble families own the city, or worse that he might be a puppet of the Holy State.]]
* WellIntentionedExtremist: One of the main aims of his military campaign is to put an end to [[spoiler:Hyzante's monopoly on salt and the ensuing tax over it.]] Being able to spread his meritocracy ideals is an added bonus.
* WhiteAndRedAndEerieAllOver: His pallid skin, [[WhiteHairBlackHeart white hair]], and royal crimson color scheme highlights his depravity, and the darker shades in his clothing also make this overlap with RedAndBlackAndEvilAllOver.

to:

* AsskickingLeadsToLeadership: He's a high-ranking minister of Hyzante which he got to by proving his worth across his campaigns as seen in his description.
* ALighterShadeOfBlack: Bad as Along with Lyla and Kamsell to an extent, compared to the other half of the Saintly Seven, Exharme is relatively benign towards Serenoa's group and makes it clear that he is, has his own misgivings regarding certain teachings of the Goddess of Salt—namely the Rosellans' treatment, but he still sticks to his guns and enables the other less savory individuals of the group. [[spoiler:He ultimately proves less moral and more self-serving than both Lyla and Kamsell]].
* BeneathTheMask: While he’s constantly respectful and polite, even eager to interact with Serenoa after being impressed by him,
he’s not as vile as without his full siblings. This goes extra for [[spoiler:Idore Delmira]]…
* AffablyEvil: At times, his courteous overturns are genuine;
flaws. He is cold and unsympathetic towards anyone he deems a heretic (as Plinius experiences firsthand in Aesfrost’s Chapter III, he allows Serenoa’s party a decent amount of freedom including access to the Archives, even if he doesn’t allow access to the restricted areas (which few are given anyway).
* AnIcePerson: All of his combat abilities that do not deal
III), has animosity with status ailment resistances all revolve around ice such his colleague Lord Sorsley [[spoiler:(if not without reason as being able he suspects him of corruption)]], still tries to silence enemies follow through with an ice-infused sword sweep, attacking enemies with ice and freezing [[spoiler:his nation’s demands of seizing the ground beneath them while lowering their magic defense, and being able to hit all those standing on ice in range while unfreezing the ground Roselle living in the process; in some instances he can even summon a blizzard storm. Him having Blessing of Ice also naturally increases Wolffort demesne]] despite his defense against ice while simultaneously giving own personal feelings on it, and is driven greatly by his own pride and ambition [[spoiler:to the point of denying Serenoa's attempts to get him a weakness against fire.
* BastardlySpeech: At his execution of King Regna, he justifies his invasion of Glenbrook
to the crowd by blaming Glenbrook for his cousin Dragan's death and the seizure of the riches of the Grand Norzelian Mines, painting the nation as greedy and power-hungry. The protagonists know that this is a pack of lies, but they're not switch sides in any position to reveal this to Glenbrook at large.
* TheBadGuyWins:
** In
both the Liberty ending, [[spoiler:Benedict convinces and Golden ending routes to create a better world for Norzelia since he desires to be the one to bring about the change]].
* DamageIncreasingDebuff: His Sandstorm ability can lower the physical attack and defense of any unit it hits, making them easy pickings for any allied units.
* DisappointedByTheMotive:
Serenoa loses all respect for him on the Conviction route since, despite agreeing that Serenoa's plan will help everyone in Norzelia, he refuses to ally step aside for the extremely petty reason that [[spoiler:he needs to avenge his defeat against Benedict in the previous chapter]]. Similarly, in the Liberty route, Serenoa is disappointed by Exharme refusing to join him because Exharme will only change things if he gets all of the credit for it.
* DualBoss: With Sorsley in Chapter II.
* FantasticRacism: Towards the Roselle, like most of Hyzante. Given his disagreements
with Aesfrost to take down Hyzante, resulting how Hyzante is run, however, how much of it is genuine and how much is performative is unclear.
* FatalFlaw: His GloryHound tendencies. Exharme ''understands'' moral righteousness, but he's ultimately
in Gustadolph getting everything he wanted: destroying Hyzante, spreading it for himself, not his freedom ideals country or his ideals. This frequently bites him in the butt throughout Norzelia the entire game depending on the routes chosen, since he's too busy making himself look good with temporary victories over others that leave his enemies dead to rights but ultimately none the worse for wear to actually go through with ''eliminating'' any threats to himself and getting away scott-free Hyzante. If Wolffort [[spoiler:bends the knee to Aesfrost, he's ultimately the reason Wolffort regains any autonomy, even if he was seconds from securing the demense in the name of Hyzante, all because he wants to continually set Wolffort up to make him look better down the line by eliminating Sorsley and contributing to his ambitions]]. This gets him killed in any route where he's combatted, [[spoiler:as he outright refuses amnesty and an alliance with the murders of Dragan, Regna, Frani winning side in the Liberty and Convinction endgames, because it means capitualing to someone else and letting them make their marks in the invasion of Glenbrook]].
** In the Morality ending, [[spoiler:it is heavily implied
history books. He doesn't even ''agree'' with his nation's actions; he just wants to do whatever he can that will come on top of the Era of Salt make him look good, and Blood with Benedict's strategic genius at that ultimately costs him his side]].
life]].
* BigBad: The beginning of the game sets him up as the central villain of the game, where GloryHound: For all his virtues, he masterminds the invasion of Glenbrook. [[spoiler:In ultimately prioritizes his personal glory above all. In the Liberty endgame however, route, [[spoiler:he admits that he can ally has disagreements with Serenoa’s party how Hyzante is currently managed but wants to defeat Hyzante.enact change with his own ambition and fight back Serenoa's invasion rather than work together for a common good]]. And in the Conviction route, [[spoiler:he's willing to fight Serenoa's forces to the death just because Benedict bested him earlier and struck a blow to his reputation even if he agrees that Serenoa's path would be a righteous one indeed]].
* GuestStarPartyMember: Should you visit Hyzante in Chapter III, he helps you rout Plinius’ escape from the Ministry of Medicine. [[spoiler:Choosing Roland's route also sees him on the battlefield when fighting Aesfrost's forces for the last remaining chapters.
]]
* ClimaxBoss: Although he’s the main antagonist ItsAllAboutMe: In two separate ending paths, [[spoiler:Serenoa bids for most of the game, [[spoiler:he’s never the final obstacle; the two routes in which he ''is'' fought, Utility Exharme to join him so they can bring change to Norvelia together, and Conviction, have a different FinalBoss]].
* ConsummateLiar: Gustadolph's been justifying his conquest of Glenbrook with the falsehood that his cousin Dragan, who helped manage the Grand Norzelian mines, was slain at Glenbrook's hands. The protagonists note that knowledge of this would turn everyone in Aesfrost against him, but nobody would believe them because the war has already begun.
* ControlFreak: For someone who values freedom so much,
both times he really hates not being in control of things or people. To wit:
** He only grants Rudolph a pardon on the condition of his exile from Aesfrost, otherwise it’s off to gaol; after he proved himself such a nuisance, Gustadolph doesn’t want him free on the streets of the Grand Duchy.
** While admitting that Dragan’s proven more capable than he expected, the demand of either being Prime Minister or ambassador to Glenbrook in exchange for [[spoiler:secreting away the salt he found]] incensed Gustadolph enough to have his cousin assassinated for daring to blackmail him.
** Despite being courteous to him beforehand, when
turns Serenoa “spat in the face of his demands” (as Benedict puts it) Gustadolph was livid enough that having their heads on pikes was equally appealing to him as having them bend the knee.
** After he’s explained the Deathsknell to her, Avlora angrily demands to know why she as his General wasn’t trusted with this information earlier; he bluntly retorts that as his general, she’s to be used how and when he sees fit.
* DramaticIrony:
down. In the Liberty route, he recognizes that had he granted Dragan the position of prime minister, [[spoiler:he would've had the advantage in the negotiations with Glenbrook due to his cousin's knowledge over the incredible usefulness of salt and possession of the discovered salt crystals from the mines. He would then not be forced to compromise to Benedict's terms for their alliance against Hyzante]].
* EvilAllAlong: [[ImpliedTrope Implied]]. As noted by several members of the Glenbrook royal family and by Frederica, Gustadolph was cooperative with, or at least non-aggressive towards, the other
route, he openly states of Norzelia, and his invasion of Glenbrook is largely a surprise.
* EvilCounterpart: To Frederica. They are both charismatic, brilliant, and willful, but
that he lacks her compassion. Frederica fights for only cares about bringing change to the liberation of her people; Gustadolph fights for his personal ideals. Appropriate, given they're half-siblings.
* EvilVirtues: Courage, ingenuity, wildness, respectfulness, meritocratic ideals… He’s got quite a few, actually.
* EnemyMine: The Liberty endgame route has [[spoiler:Benedict arrange an alliance between Gustadolph's forces and Glenbrook in order
land if he is the one to take down Hyzante and end their monopoly on salt resources]].
* ExactWords: Late
do it. And in the game, Conviction route, he promise to make Svarog his prime minister once he complete the Deathsknell. [[spoiler:Of course, he never said anything is too angry about letting him stay in power, as he immediately has Sycras arrest him being outwitted by Benedict and puts his pride ahead of any chance for smuggling salt.cooperation.]]
* {{Expy}}: A pretty clear one to [[VideoGame/BahamutLagoon Emperor Sauthar.]] Both are [[VisionaryVillain visionaries]] who believe that if they aren't doing the ''compassionate'' thing, they're at least doing the ''right'' thing. Both successfully conquer nations and end up as popular rulers of the lands they inhabit - Sauthar in Campbell for unifying the world under one flag and ending warfare while being kind and considerate to the citizenry of his new territories, and Gustadolph for promoting serious class upheval as a result of his meritocratic ideals. Their key differences are their philosophies - for all of Sauthar's power, he's eliminated halfway into his story due to delusions of power, while Gustadolph is a realist who plays his cards well even when the advantage turns against him. While Gustadolph is [[spoiler:never the FinalBoss, he always makes it to the last four chapters of the story, and can still be the major threat if Roland's route is chosen - in fact, he comes out unambiguously ahead in Benedict and Frederica's routes largely as a result of his political and military acumen and his capacity to realize when it's best to take his winnings and pull out of a protracted war not going his way and settle with his ideals, if not his nation, taking Glenbrook and Hyzante by storm.]]
* FaceDeathWithDignity: In the Conviction route, [[spoiler:after losing to Roland's party, he accepts his defeat and tells Svarog to go ahead and avenge Dragan]]. Contrast with the Utility one, [[spoiler: where he basically goes through a VillainousBreakdown post-battle after his defeat.]]
* FalseFlagOperation: He orchestrated one in order to justify his invasion of Glenbrook. Namely, he led the attack on the Grand Norzelian Mines that killed his cousin Dragan, and blamed Glebrook for the breach of peace [[PretextForWar to justify his invasion of the country]].
* FatalFlaw:
MountedCombat: His ControlFreak tendancy. As explained in DramaticIrony above, [[spoiler:had he considered or even tried to negotiate Dragan's offer to replace [[{{Nepotism}} Thalas]] as Prime Minister instead of assassinating Dragan, he would have gained a competent ally in the person of Dragan, and at the same time likely improved his relations with Svarog, and control over the salt found in the mines, or at the very least Aesfrost would not make an enemy out of Glenbrook, when Hyzante would come knocking asking for the salt]].
** His other fatal flaw is his ruthless pragmatism. While normally considered something of a positive trait if used for heroic ends, Triangle Strategy focuses ''a lot'' on the follies of extremism, and Gustadolph is the end result of a man who is very good at using everything at his disposal to see his ends met. While this makes him a brilliant leader and garners him several supporters among the ''civilian'' populations, his lack of compassion and his inability to see anyone or anything as anything but an obstacle or a tool to reach his goals means he has no close friends to speak of, and thus scant few people truly loyal to him. Every major Aesfrosti character in the game once the war starts up [[spoiler:either lose faith in him and try to flee at the slightest hint of danger when he's not there to look powerful in front of them (Thalas and Erika), abandon him because he fails to ever consider any principles beyond his own (Avlora and Sycras), or betray him because he betrayed the other party first when it was convenient for his own ends (Svarog)]].
* FauxAffablyEvil: He's always polite when giving orders or talking to the party but this in no way tempers his brutality, even towards his own family.
* AHeroToHisHometown: To his home country of Aesfrost, Gustadolph is TheGoodKing. He apparently is a firm believer of freedom and improved the position of Aesfrost greatly by promoting those with skill rather than noble blood.
* HiddenDepths: Believe it or not, Frederica and Orlea are the very few people he does not openly disparage in any fashion (aside of potentially one line about musing that Orlaea's sealed book could be about her complaining to Frederica about a nation they both despised), he has no
battle dialogue towards Frederica himself and takes pointed jabs at Serenoa and Geela if they confront sprite has him mounted on the Utility route concerning her leaving them, and bits and pieces indicate that he holds a genuine interest in Orlaea and the Roselle outside of Frederica thanks to Orlaea telling him stories when he was a boy (something that surprised Cordelia). Even in the demos, he seems to hold respect for House Wolffort that he wants them on his side, and seems honestly disappointed if Serenoa refuses.
* {{Hypocrite}}: For all his touting the virtue of personal freedom, Gustadolph ''hates'' when people defy him. His indulgence in blatant {{Nepotism}} with Thalas also kneecaps his meritocratic ideals, as Thalas is perhaps the least qualified person in all of Aesfrost to be its Prime Minister. Gustadolph justifies the latter by saying that Thalas is being given a chance to earn his position, but it's clear that under a fair meritocracy, he would never have been given such a high position in the first place.
** Gustadolph sees himself as being above the likes of Hyzante's ruling class, proudly noting in the Liberty route that he cares not for riches. He may not covet riches, but he ''does'' covet power and control, and is thus not nearly as far-removed
horse, from Hyzante then he thinks himself to be.
** Also in the Liberty route, he once again lets slip his disdain for the worthiness of individuals who are not himself, namely the everyday folk. [[spoiler:In the face of Benedict's intention to ultimately place salt directly into the hands of the people, an act with the intent of unfettered freedom where one's own merit would be the keys that would see them prosper, Gustadolph dismisses people in general as unintelligent and ill-fit to wield the power and potential of salt.]] This is yet another example of the undermining of Gustadolph's own ideals of personal freedom above all else and worthiness by way of merit over birth. For Gustadolph, certain freedoms, that is those of his individual self, are worth more than the freedoms of others. And his own circumstance of birth and the privileges afforded to him in turn makes his merits worth more than others in his eyes.
* IRegretNothing: As he put it when he is finally defeated.
-->''Roland: Any final words?''
-->''Gustadolph: No. I lived how I deemed fit, and I shall die just so.''
** The same applies [[spoiler:in the Liberty ending, where he makes it plain in his take of a reconciling with Frederica that he has no regrets for all that he had done to that point.]]
* KarmaHoudini: [[spoiler:In the Morality and Liberty endings. The former sees his country descend into chaos from Serenoa and Frederica’s SlaveLiberation, but he ends up with Benedict and Rufus as valuable allies. For the latter, he allies with Serenoa to crush Hyzante, ultimately getting his goal of liberating Norzelia and staying in power while the inequities cause the common folk to suffer.]]
* KarmicDeath: In the Conviction route, [[spoiler:Svarog, whose son Gustadolph secretly assassinated, is the one to finish him off after Roland's party defeats him]].
* KneelBeforeZod: In Chapter VI, he demands that Roland be surrendered and that House Wolffort swear loyalty to him; Serenoa’s refusal angers him enough that he orders Avlora kill them.
* LackOfEmpathy: His subjects note that he sees his own siblings as mere tools, along with the whole of Norzelia.
* MurderInTheFamily: He had Dragan, manager of the Grand Norzelian Mines, assassinated as part of a FalseFlagOperation to fuel his PretextForWar. Dragan was his cousin. Only Serenoa and his comrades are privy to this information, but Benedict notes that revealing it now would be a pointless endeavor with the war already begun.
* NamesToRunAwayFromReallyFast: In battle, he brandishes a {{BFS}} named the "Blade of Mammon", named after one of the 7 princes of Hell who was the Demon of Greed, fitting for a {{control freak}} of the highest degree and how he lusts for power.
* {{Nepotism}}: Deconstructed; he promoted his brother to the post of Prime Minister, but expects Thalas to actually learn responsibility from having it. This makes his brother's hedonistic tendencies and laziness extra frustrating, as it reflects poorly on him for giving him the opportunity. [[spoiler:Worse, it turns out it was for nothing, because the person who wanted the position, Dragan, is revealed to have been a better choice, but by then, he had already killed Dragan]].
* OutOfFocus: Despite being the reason the game's story even happens, Gustadolph gradually is pushed from the role as a major character in the majority of the endings, most of
which focus around Hyzante.
* PetTheDog:
** In spite of his cruelty towards the royal family, if
he has Roland in his clutches, [[spoiler:seeing Cordelia's relief after reuniting with her brother, he will afford the pair a hug]].
** He's orders of magnitude nicer to Frederica than his siblings are and grows to legitimately respect her in the Liberty route upon seeing her growth if that route is chosen. Earlier on he even expresses some measure of guilt in that Frederica would be party to his conquest of Glenbrook and even offered to spare Serenoa for her sake if he joined forces.
fights effectively.
* PreFinalBoss: [[spoiler:He's He's the penultimate opponent of Roland's ending. After his death, Svarog goes off the deep end and becomes the final threat.]]
Liberty ending.
* PretextForWar: He goes to war PretentiousPronunciation: It’s “Ecks-HAM”, with Glenbrook by claiming that they forcibly seized the riches of the Grand Norzelian Mines, a joint peacekeeping project between the three nations, and killed both his cousin Dragan “h” itself being nearly silent, and the prospect "r" completely so.
* PrinciplesZealot: He is a devout follower
of peace in Norzelia Hyzante’s goddess, and while he doesn’t disparage Serenoa’s party outright for showing skepticism about their methods he’s firmly convinced in the process. However, Holy State’s righteousness and positive effects on the citizenry.
* RecurringBoss: He's one of the bosses in Chapter II and is fought as the boss of Chapter XIX in the Liberty ending, as well as being the first boss of Chapter XVIII and the boss of Chapter XIX in the [[spoiler:Conviction]] ending route. The latter makes him one of few that can be fought thrice in one playthrough alongside Travis, Trish, Sycras and Rufus.
* SpannerInTheWorks: If Chapter VII’s Utility route was taken, come the next chapter and the Wolffort army is forced to side with either Hyzante or Aesfrost against the other. Regardless of which is chosen, the battle abruptly ends when Exharme’s intervention throws off both Avlora and Sorsley.
* WorthyOpponent: He's glad to find
Serenoa and co. claim, his party as such after you best him and rightly so, it was a FalseFlagOperation and he committed his forces in the murder himself.
* RouteBoss: He's
tourney. He also regards Lord Symon as such, as he's initially disappointed that he won't get to fight Symon at the boss of [[spoiler:the Utility ending's chapter XIX]] and tournament. During the second boss tourney, he even refers to having a worthy opponent as a blessing of [[spoiler:the Conviction ending's the Goddess, causing Sorsley to remark that Exharme finds the Goddess in odd places.
* YoungAndInCharge: As Serenoa visits Hyzante, the Saintly Seven elaborate that he is very young to come to their position. In
Chapter XVIII]].
* TheSociopath: A realistic take on the high-functioning sociopath. Gustadolph’s capable of being charming, generous and persuasive and isn’t incapable of at least feigned warmth;
III, he confides in Serenoa that said he’s also calculating and manipulative, dislikes being challenged on his own beliefs, and only values life so far it pertains to himself and his own desires. His treatment of his family members is particularly telling.
* TheUnfought: In
the [[spoiler:Morality and Liberty]] endgame routes.
* VillainWithGoodPublicity: [[spoiler:Even when Glenbrook is freed, many of its resident miss the Aesfrost occupiers, as Gustadolph had made the state more meritocratic, and abolished the salt tax, leading to most
duty of the capital's residents young to see an increase in their standards of living. Benedict notes that safeguard the city world and lead it to a better place. This is rather accepting of Gustadolph's rule eventually deconstructed to be a very bad character trait for Exharme as one of the reason House Wolffort can't count on an uprising there he is driven by glory and ambition that—while not dissimilar to help them. Many resent Roland's taking the crown fearing he'll return Dragan's drive to rise to the old ways, where a few old money noble families own the city, or worse that he might be a puppet of the Holy State.]]
* WellIntentionedExtremist: One of the main aims of his military campaign is to put an end to [[spoiler:Hyzante's monopoly on salt
top—is more self-centered and the ensuing tax over it.]] Being able to spread his meritocracy ideals is an added bonus.
* WhiteAndRedAndEerieAllOver: His pallid skin, [[WhiteHairBlackHeart white hair]], and royal crimson color scheme highlights his depravity, and the darker shades in his clothing also make this overlap with RedAndBlackAndEvilAllOver.
focused on personal pride.



[[folder:General Avlora]]
!!Avlora, High General of the Ducal Army
!!!'''Voiced by:''' Creator/TakakoHonda (Japanese), Ashleigh Haddad (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avlora.png]]
->Class: Dark General → Great General
The top general of the Aesfrosti forces who leads the invasion of both Whiteholm and the Wolffort demesne.

to:

[[folder:General Avlora]]
!!Avlora, High General
[[folder:Lyla Viscraft]]
!!Lyla Viscraft, Minister
of the Ducal Army
Medicine
!!!'''Voiced by:''' Creator/TakakoHonda Creator/NanakoMori (Japanese), Ashleigh Haddad Creator/CristinaVee (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avlora.org/pmwiki/pub/images/lyla_5.png]]
->Class: Dark General → Great General
The top general
Master Caster
Another member
of the Aesfrosti forces who leads Saintly Seven in Hyzante, in charge of the invasion Ministry of both Whiteholm Medicine, greeting Serenoa and company in the festivities leading up to his marriage to Frederica and the Wolffort demesne.joint mining venture in Norzelia.



* EleventhHourRanger: [[spoiler:She only joins Serenoa's party if you're on the GoldenEnding route.]]
* AsskickingLeadsToLeadership: She trained from an early age after being orphaned and became the highest military official in Aesfrost below Gustadolph himself, being recognized as one of the mightiest warriors alive in Norzelia—if not ''the'' mightiest.
* TheAtoner: [[spoiler:She acknowledges that being forgiven would be nigh impossible and doesn't ask for it, so she instead opts to right her wrongs and succeed in helping remove the threats to Norzelia so that the generation of Cordelia could live in peace when she joins Serenoa's party.]]
* AntiVillain: Avlora shows signs of questioning Gustadolph's ways as early as Chapter VII's aftermath [[spoiler:should Serenoa's party fend off her attack and protect Roland]]. Especially in regard to Cordelia's treatment as the puppet Queen of Glenbrook, Avlora herself says that there is no place for her on a political battlefield as it is more heartless than one of war. That she also shows particular disgust should Serenoa [[spoiler:send the homes of his countrymen up in smoke just to beat her and compromising their lives]] is very telling of her personality early on.
* BackgroundMusicOverride: When she first acts against one of your units, or vice-versa, in the battle of Chapter VII, the music shifts from an energetic and heroic tune into a graver and more dramatic DarkReprise.
* BecauseYouWereNiceToMe: She develops UndyingLoyalty to [[spoiler:Cordelia]] because the latter actually respects her honor.
* {{BFS}}: Avlora wields the Berserker, a zweihänder about as tall as her according to her sprite, and she demonstrates that can use it very effectively at the expense of anyone who crosses her (as Prince Frani and Ser Maxwell can attest to). Her idle stance shows that she stows it via WeaponAcrossTheShoulder. [[spoiler:It gets even ''bigger'' as the player forges it once she becomes playable.]]
* CastFromHitPoints: With some TP expenditure, she can get her attack power to ''skyrocket'' using "Risky Maneuver" in exchange for some of her HP, which is deadly against your units.
* ClimaxBoss: In Liberty and Morality's Chapter XIV, where defeating her is key to reclaiming Glenbrook from Aesfrost.
* CloseRangeCombatant: Compared to [[spoiler:Lord Falkes, the other potential boss of the demo's second battle/chapter VII's boss battle]], as she wields a massive sword and is deadly within her element but has little means of dealing with foes from afar other than closing the distance.
* ContractualBossImmunity: She's immune to status effects such as blindness, sleep, or leg traps.
* ContraltoOfDanger: Has a deep voice among female characters and the physical might to back up the danger such a tone carries.
* CriticalStatusBuff: Avlora becomes even ''more'' dangerous the lower her health gets, getting a decent physical attack boost on top of a general damage reduction which makes her even harder to take out when she is in danger.
* TheDragon: Avlora is Archduke Gustadoph's top general and leads the Aesfrosti military into Whiteholm and towards the Wolffort demesne.
* EasilyForgiven: Despite killing Prince Frani and Ser Maxwell, [[spoiler:Cordelia]] is able to move past Avlora's past deeds and seeks her aid in helping rebuild Glenbrook. [[spoiler:[[DownplayedTrope Though Serenoa also cordially welcomes her into the fold in the Golden Route's ending]], [[SubvertedTrope he makes it clear that this does not apply to everyone else]], [[TheReasonYouSuckSpeech and in a character episode Hughette makes it painstakingly obvious that forgiveness would not find her easily if at all]]—[[ReformedButRejected something Avlora has made peace with]]. The townspeople are quick to corroborate Hughette's words upon seeing Avlora despite the fact that she saved a child's life, though they begrudgingly give her a chance to prove herself seeing her sincerity.]]
* GoldColoredSuperiority: [[spoiler:Avlora's promotion, Great General, sees her decked out in a golden (or at least yellow) suit of armor, fitting as being the sole GoldenEnding-exclusive character. It also has the effect of changing her color scheme from that of Aesfrost to that of Glenbrook.]]
* GuestStarPartyMember: In Chapter VIII’s Utility path, she fights alongside House Wolffort against Hyzante.
* HeelFaceTurn: She starts to show signs of one in the opening moments of Chapter XIII, [[spoiler:impressed by Cordelia's conviction and pledging herself to the princess]], but is still fought as the Liberty and Morality Chapter XIV boss. [[spoiler:Only on the true route does Avlora turn up alive and well, making to fight alongside Serenoa and his company to lead Norzelia into a new age, and she is later seen in the ending CG celebrating Serenoa and Frederica's marriage.]]
* HeroKiller: Not counting her gameplay stats, she kills Prince Frani and defeats Ser Maxwell relatively easily, the latter of whom killed her entire entourage before Avlora defeats him. [[spoiler:Landroi Falkes becomes her next victim, in the aftermath of Chapter VIII’s Utility route.]]
* HonorBeforeReason: She takes honor very seriously, which leads to her growing discontent with the Aesfrosti leadership's tendencies to double deal and backstab for their benefit. This is generally treated as a positive trait, but it leads to a few odd instances. Particularly, she genuinely feels betrayed if Serenoa chooses to side with Hyzante in Chapter VIII on the [[spoiler:surrender Roland to Aesfrost]] route. This is despite the fact that Aesfrost conquered House Wolffort's liege, killed the nobility, and proceeded to [[spoiler:bully and blackmail House Wolffort into being their lapdog for multiple missions that always left House Wolffort in a worse position than they were in before]]. One would think she really should have seen it coming. In addition, during the mission to drive her forces off and protect Roland instead, she is particularly aghast that Serenoa would stoop to [[spoiler:using the Wolffort Demense's Wildfire traps to take her and her soldiers out at the cost of destroying the homes of his countrymen]] should he choose to do so, [[WhatTheHellHero calling him out on it]] despite the fact that the Wolfforts may have been driven to such desperation and saw no other way out of stopping her much feared elite army.
* LadyAndKnight: [[spoiler:White Knight to Cordelia's Bright Lady, after her HeelFaceTurn]].
* ILetYouWin: During Chapter II, she trades blows with Ser Maxwell during the tourney only to give up after he lands a strong attack on her. Her second fight with Ser Maxwell makes it clear she would have won; her reasons for throwing the match are unknown, but at least partially informed by not seeing a low-stakes bout as worthy of showing off her full might.
* ItsPersonalWithTheDragon: Roland demands that he kill her in order to avenge Prince Frani and Ser Maxwell. She taunts Roland over the idea if he lands a hit on her.
* LeaveNoSurvivors: Gives this order to her troops upon arriving at House Wolffort's doorstep and says as much when using her Risky Maneuver technique in battle.
* LightningBruiser: Being in heavy armor, she has a mountain of health and can eat through punishment like nobody's business. On the offensive side, she carries a BFS that can OneHitKill your party members under the wrong circumstances. Neither of these factors reduce Avlora's mobility, which is on par with that of her subordinate units, or her decent place in the battle's turn order.
* LimitBreak: She unleashes a deadly attack involving lighting magical fire in a cross-shape after slashing down with her sword to defeat Ser Maxwell, [[CutscenePowerToTheMax but such an attack is never seen if you fight her in Chapter VII.]]. [[spoiler:Once she becomes playable in the {{golden route}}, [[RedemptionDemotion it must be unlocked]] by forging her Berserker sword to get it. The skill is dubbed "[[NamesToRunAwayFromReallyFast Bloody Cross]]", and it deals ''stupid'' damage to all enemies in range and pushes them back by three squares.]]
* MirthlessLaughter: After she’s bested on Chapter XIV’s Morality route, Roland finally unmasks to her and Cordelia. Avlora bursts into helpless laughter, wishing she could see Gustadolph’s face at the revelation he was OutGambitted.
* NeverFoundTheBody: Her fate in all versions of Chapter XIV. In the Utility route, she's washed away by the flood. In the Morality route, she pulls a VillainExitStageLeft by [[spoiler:jumping into the river]]. And in the Liberty route, [[spoiler:Roland duels her, and she falls off the bridge much like Ser Maxwell]]. However, [[spoiler:it's revealed that she survived in the Conviction ending route]].
* NobleDemon: Ruthless and powerful warrior she is, Avlora respects those of great strength and may even offer to spare them before she comes for them as seen in one of her pre-battle quotes [[spoiler:and with Lord Landroi Falkes — offering to have him join their ranks instead of having to kill him, even when there is no objective to spare him]].
* NoNonsenseNemesis: She spares little time for small talk (outside taunting Roland with the express intent of him letting his guard down to be captured), and when the chips are down enemies drop like flies to her sword.
* NotSoStoic: Avlora is normally calm in most situations, but she can be riled up if angered enough such as being incensed that Gustadolph [[spoiler:said nothing to her about the Deathsknell despite being the general of his army]], though she says no more when Gustadolph pointedly makes it clear he ultimately sees her being his general as meant to bring him victory as he sees fit. This happens again when [[spoiler:in a character episode a very upset Hughette snapped and accused her of trying to justify her killing of others because they were at war, causing Avlora to snap back at her with the unfortunate consequence of scaring off a nearby child, proving Hughette's point about the people of Glenbrook looking at her with hate and fear]].
* OnlyOneName: Her having been an orphan meant she had no family name to begin with; according to Thalas (in one of multiple scenes demeaning her) she doesn’t know what her birth name was or if she even had one. The only prominence she could carve out for herself was her rise in the Aesfrost military by her might and will alone.
* PreAsskickingOneLiner: When she takes her turn in battle:
-->''"I will crush you!"''
-->''"Face me if you dare''"
-->''"Flee while you have the chance!"''
* PreMortemOneLiner: When she is about to finish off an enemy:
-->''"You were no match for me!"''
-->''"Let me put you out of your misery!''"
* RecurringBoss: She can be fought on four different maps, and up to two times on a single playthrough.
* ReformedButRejected: [[spoiler:Aside of Cordelia who managed to earn her trust and loyalty, thus becoming closer to Avlora herself, everyone else is very understandably on edge and not so forgiving, with Hughette in particular voicing her hatred along with her mistrust of her intentions in light of her killing Frani and many others in a character episode. The townspeople very clearly do not want her in Glenbrook save for her helping rebuild Glenbrook and bringing an end to the war, the horrors of the war and her actions burning scars into their minds. It’s zigzagged with Roland though: while they have no dialogue post-recruitment, he indicates that he’s unable to forgive her personally but willing to set his grudge aside for the sake of his people and Norzelia as a whole; the epilogue shows her standing guard in the throne room with him and Cordelia, suggesting that if nothing else he trusts her to have his sister’s protection as her top priority.]]
* RouteBoss: She's the boss of Morality's Chapter VII, Utility-Liberty's Chapter VIII, and both Morality and Liberty's Chapter XIV. Notably for how many she has, it’s possible to avoid fighting her altogether [[spoiler:and still end up on the Conviction route, where she is recruited.]]
* SecretCharacter: [[spoiler:It's possible to recruit her, but it requires unlocking the GoldenEnding route.]]
* SelfMadeWoman: She started out as a penniless orphan and worked her way up to General.
* SurpassedTheTeacher: She was the protégé of General Groma “Ironfist” Jurgina, who was Aesfrost’s greatest war hero during the Saltiron War. Groma retired from service when Avlora surpassed and replaced her.
* UncertainDoom: [[spoiler:If you aren't the Golden Route, Avlora is never seen again after Chapter XIV. Either she gets swept away in the flood created on the Utility path, she dives into the water in full plate mail to avoid capture in the Morality route, or she falls into the water after being defeated in a duel by Roland [[HistoryRepeats similar to how she defeated Maxwell in a duel at the start of the game]]. It is uncertain whether she drowns or survives on all other routes.]]
* UndyingLoyalty: [[spoiler:To Cordelia, after she grew a spine and nearly killed herself to stop Roland from killing Avlora. She cites this as the reason she did not let death claim her when it could have.]]
* TheUnfought: One can avoid fighting her altogether by picking Utility in Chapter VII, the subsequent Chapter VIII, and later in Chapter XIII. The lattermost is notable because she's [[ClimaxBoss normally the last obstacle to liberating Glenbrook in Chapter XIV]], but on the Utility route she’s taken out by the flood with Erika and Thalas taking her place.
* VillainExitStageLeft:
** In the Liberty version of Chapter VII, [[spoiler:after she is defeated, even if she falls victim to one of the Wolfforts' fire traps which would prevent her escape, she retreats back to Whiteholm alongside the surviving remnants of the Aesfrosti army]].
** In the Morality version of Chapter XIV, [[spoiler:she is taken captive on her own warship, but Cordelia will block Roland's killing blow with her stomach, stunning the party long enough for her to dive into the river. While she is still wearing heavy armor]].
* WeakToMagic: While she can shrug off physical hits easily, magic will cut through her health pool significantly faster due to her lower magical defense.
* WorldsBestWarrior: At the start of the game, it's an open question whether she or Sir Maxwell is this. They meet in the tournament, but Avlora yields before a decisive blow is struck. [[spoiler:[[IAmNotLeftHanded It's later revealed that both of them were holding back]], and in their rematch, Avlora emerges victorious after withstanding Maxwell's LimitBreak.]]
* YouthfulFreckles: It is hard to notice, but Avlora has these across her face despite living in the cold reaches of Aesfrost. Her exact age is unknown, but it is known that she ascended to the spot of general after long and hard work from an early age after being orphaned and taken in so she could be rather young for a general.

to:

* EleventhHourRanger: [[spoiler:She only joins ALighterShadeOfBlack: Along with Exharme and Kamsell to an extent, compared to the other half of the Saintly Seven, Lyla is relatively benign towards Serenoa's party if you're on group and makes it clear that she has her own misgivings regarding certain teachings of the GoldenEnding route.Goddess of Salt — namely the way salt is handled across Norzelia — but she sticks with the teachings because the Goddess's word is absolute. [[spoiler:Compared to both Exharme and Kamsell, Lyla's very clear discontent with the way Hyzante has been running things and how her life had gone down makes her more willing to surrender and reason with the heroes.]]
* AsskickingLeadsToLeadership: She trained from AbsurdlyYouthfulMother: to [[spoiler:Quahaug]]. Whether it's thanks to her mastery of time powers, her access to highly advanced medical knowledge, having [[spoiler:him]] at an early age after being orphaned and became age, or something else is never explained.
* BrokenTears: In
the highest military official in Aesfrost below Gustadolph himself, being recognized as one of the mightiest warriors alive in Norzelia—if not ''the'' mightiest.
* TheAtoner: [[spoiler:She acknowledges
Conviction route, [[spoiler:after she is beaten, Serenoa asks Geela to heal her wounds. She initially rejects his mercy, claiming that being forgiven would be nigh impossible and doesn't ask for it, so all she instead opts ever did was to right her wrongs and succeed in helping remove the threats to Norzelia so bring suffering around her. Frederica chimes in, pointing out that her medicine skills are invaluable, that she can put them to good use in the generation of Cordelia could live in peace when she joins Serenoa's party.new world they are building, and thus atone for her crimes that way. Lyla, defeated and broken, drops to her knees and begins to cry.]]
* AntiVillain: Avlora shows signs of questioning Gustadolph's ways as early as Chapter VII's aftermath [[spoiler:should Serenoa's DeathSeeker: In the Conviction route, [[spoiler:she fights the party fend off her attack right before the final battle against Idore despite knowing Hyzante is finished as she feels responsible for Hyzante's cruel regime and protect Roland]]. Especially therefore does not deserve to be in regard to Cordelia's treatment as the puppet Queen of Glenbrook, Avlora herself says that there is no place for her on a political battlefield as it is more heartless than one of war. That she also shows particular disgust should new world. Serenoa [[spoiler:send the homes of his countrymen up in smoke just to beat spares her, persuading her to use her talents and compromising their lives]] is very telling of her personality early on.
* BackgroundMusicOverride: When she first acts against one of your units, or vice-versa, in the battle of Chapter VII, the music shifts from an energetic and heroic tune into a graver and more dramatic DarkReprise.
* BecauseYouWereNiceToMe: She develops UndyingLoyalty to [[spoiler:Cordelia]] because the latter actually respects her honor.
* {{BFS}}: Avlora wields the Berserker, a zweihänder about
help people as tall as her according to her sprite, and she demonstrates that can use it very effectively at the expense of anyone who crosses her (as Prince Frani and Ser Maxwell can attest to). Her idle stance shows that she stows it via WeaponAcrossTheShoulder. [[spoiler:It gets even ''bigger'' as the player forges it once she becomes playable.atonement.]]
* CastFromHitPoints: With some TP expenditure, she can get her attack power to ''skyrocket'' using "Risky Maneuver" in exchange for some of her HP, which is deadly against your units.
* ClimaxBoss: In Liberty and Morality's Chapter XIV, where defeating her is key to reclaiming Glenbrook from Aesfrost.
* CloseRangeCombatant: Compared to [[spoiler:Lord Falkes, the other potential boss of the demo's second battle/chapter VII's boss battle]], as she wields a massive sword and is deadly within her element but has little means of dealing with foes from afar other than closing the distance.
* ContractualBossImmunity: She's immune to status effects such as blindness, sleep, or leg traps.
* ContraltoOfDanger: Has a deep voice among female characters and the physical might to back up the danger such a tone carries.
* CriticalStatusBuff: Avlora becomes even ''more'' dangerous the lower her health gets, getting a decent physical attack boost on top of a general damage reduction which makes her even harder to take out when she is in danger.
* TheDragon: Avlora is Archduke Gustadoph's top general She's ultimately the one person who knows [[spoiler:the truth behind Idore's actions and leads the Aesfrosti military into Whiteholm true nature of the Hierophant]], and towards on the Wolffort demesne.
* EasilyForgiven: Despite killing Prince Frani
Conviction route is the last person standing between them and Ser Maxwell, [[spoiler:Cordelia]] House Wolffort.
* FantasticRacism: Towards the Roselle. Her decision to order Medina to leave a Rosellan to die to prioritize the survival of the faithful
is able to move past Avlora's past deeds what sets off Medina's exodus from Hyzante and seeks her aid in helping rebuild Glenbrook. [[spoiler:[[DownplayedTrope Though Serenoa decision to join House Wolffort. Like with Exharme, however, how much of it is genuine and how much of it is performative is unclear.
* GadgeteerGenius: She creates many powerful weapons for Hyzante during the story, such as the Aelfric burst crystals, and [[spoiler:the Hierophant]]. She
also cordially welcomes created [[spoiler:Decimal]].
* HeelFaceTurn: [[spoiler:In the Conviction Ending, Serenoa's party spares
her into the fold in the Golden Route's ending]], [[SubvertedTrope he makes it clear that this does not apply to everyone else]], [[TheReasonYouSuckSpeech after defeating her, and in a character episode Hughette makes it painstakingly obvious that forgiveness would not find her easily if at all]]—[[ReformedButRejected something Avlora has made peace with]]. The townspeople are quick to corroborate Hughette's words upon seeing Avlora despite the fact that she saved a child's life, though they begrudgingly give gives her a chance to prove herself seeing atone for her sincerity.crimes by having her lead Hyzante in the right path after Idore's defeat, joining Roland, Svarog, and Serenoa in helping usher in a more peaceful era in Norzelia. She's even seen attending Serenoa and Frederica's wedding in the ending CG with her estranged child, Quahaug.]]
* GoldColoredSuperiority: [[spoiler:Avlora's promotion, Great General, sees IWantMyMommy: An [[InvertedTrope inverted]] example in [[spoiler: the Morality ending, where she begs to see her decked out in a golden (or at least yellow) suit of armor, fitting as being the sole GoldenEnding-exclusive character. It also has the effect of changing her color scheme from that of Aesfrost to that of Glenbrook.child one last time before dying.]]
* GuestStarPartyMember: In Chapter VIII’s Utility path, she fights alongside MamaBear: [[spoiler:She gave up Quahaug when he was an infant to keep Idore from getting his hands on the child and abusing his special future sight and spacetime powers]].
* MeaningfulName: Her first name sounds a bit like the word "lie" which could be about her dubious nature, and her family name has the word "craft" in it, referencing her ingenuity in crafting tools for the Saintly Seven and Hyzante — especially her masterpiece [[spoiler:the Hierophant herself]].
* PreFinalBoss: She's the final Saint standing between
House Wolffort against Hyzante.
* HeelFaceTurn: She starts to show signs of one in
and [[spoiler:Idore]] on the opening moments of Chapter XIII, [[spoiler:impressed by Cordelia's conviction and pledging herself to Conviction route.
* RouteBoss: She's
the princess]], but is still fought as boss of the Liberty and Morality route's Chapter XIV boss. [[spoiler:Only on XVIII and the Conviction route's Chapter XX. [[spoiler:Unlike the Golden Route, she meets her end in the Morality ending route followed by Kamsell and Idore when Serenoa's company infiltrates her Ministry of Medicine, dying in battle against Serenoa's party (of note is that it is the only route where the true route does Avlora turn up alive and well, making to fight alongside Serenoa and his company to lead Norzelia into a new age, and she nature of Aelfric is later seen divulged in the ending CG celebrating Serenoa and Frederica's marriage.full).]]
* HeroKiller: Not counting her gameplay stats, she kills Prince Frani and defeats Ser Maxwell relatively easily, TheSmurfettePrinciple: She is the latter only female member of whom killed her entire entourage before Avlora defeats him. [[spoiler:Landroi Falkes becomes her next victim, the Saintly Seven of Hyzante, unless one counts the Hierophant.
* SoleSurvivor: [[spoiler:Of the Saintly Seven
in the aftermath Conviction route. Serenoa offers mercy to multiple members of Chapter VIII’s Utility route.the Seven if they surrender, but Lyla is the only one who takes him up on it.]]
* HonorBeforeReason: She takes honor very seriously, TimeMaster: As a boss, Lyla specializes in time magic. Her spells focus on slowing down your units or, worse, stopping time entirely for a number of turns, which leads is the one status effect that can't be cleansed, and she can hit several units with it. She can also cast a powerful delayed explosion spell, which will damage every unit surrounding the one who is hit initially once it goes off.
* TheUnfought: In the Liberty ending, [[spoiler:she and Kamsell have
to her growing discontent deal with the Aesfrosti leadership's tendencies to double deal and backstab for their benefit. This is generally treated as a positive trait, but it leads to a few odd instances. Particularly, she genuinely feels betrayed if Serenoa chooses to side with Hyzante in Chapter VIII on the [[spoiler:surrender Roland to Aesfrost]] route. This is despite the fact that Aesfrost conquered House Wolffort's liege, killed the nobility, and proceeded to [[spoiler:bully and blackmail House Wolffort into being their lapdog for multiple missions that always left House Wolffort in a worse position than they were in before]]. One would think she really should have seen it coming. In addition, during the mission to drive her while Serenoa's forces off and protect Roland instead, she is particularly aghast that Serenoa would stoop to [[spoiler:using the Wolffort Demense's Wildfire traps to take her and her soldiers out at the cost of destroying the homes of his countrymen]] should he choose to do so, [[WhatTheHellHero calling him out on it]] despite the fact that the Wolfforts may have been driven to such desperation and saw no other way out of stopping her much feared elite army.
* LadyAndKnight: [[spoiler:White Knight to Cordelia's Bright Lady, after her HeelFaceTurn]].
* ILetYouWin: During Chapter II, she trades blows with Ser Maxwell during the tourney only to give up after he lands a strong attack on her. Her second fight with Ser Maxwell makes it clear she would have won; her reasons for throwing the match are unknown, but at least partially informed by not seeing a low-stakes bout as worthy of showing off her full might.
* ItsPersonalWithTheDragon: Roland demands that he kill her in order to avenge Prince Frani and Ser Maxwell. She taunts Roland over the idea if he lands a hit on her.
* LeaveNoSurvivors: Gives this order to her troops upon arriving at House Wolffort's doorstep and says as much when using her Risky Maneuver technique in battle.
* LightningBruiser: Being in heavy armor, she has a mountain of health and can eat through punishment like nobody's business. On the offensive side, she carries a BFS that can OneHitKill your party members under the wrong circumstances. Neither of these factors reduce Avlora's mobility, which is on par with that of her subordinate units, or her decent place in the battle's turn order.
* LimitBreak: She unleashes a deadly attack involving lighting magical fire in a cross-shape after slashing down with her sword to defeat Ser Maxwell, [[CutscenePowerToTheMax but such an attack is never seen if you fight her in Chapter VII.]]. [[spoiler:Once she becomes playable in the {{golden route}}, [[RedemptionDemotion it must be unlocked]] by forging her Berserker sword to get it. The skill is dubbed "[[NamesToRunAwayFromReallyFast Bloody Cross]]", and it deals ''stupid'' damage to all enemies in range and pushes them back by three squares.]]
* MirthlessLaughter: After she’s bested on Chapter XIV’s Morality route, Roland finally unmasks to her and Cordelia. Avlora bursts into helpless laughter, wishing she could see Gustadolph’s face at the revelation he was OutGambitted.
* NeverFoundTheBody: Her fate in all versions of Chapter XIV. In the Utility route,
invade Hyzante's capital. Afterwards, she's washed away by merely taken as a prisoner following the flood. In defeat of the Morality route, she pulls a VillainExitStageLeft by [[spoiler:jumping into the river]]. And in the Liberty route, [[spoiler:Roland duels her, Hierophant, and she falls off the bridge much like Ser Maxwell]]. However, [[spoiler:it's revealed that she survived in the Conviction ending route]].
* NobleDemon: Ruthless and powerful warrior she is, Avlora respects those of great strength and may even offer to spare them before she comes for them as seen in one of her pre-battle quotes [[spoiler:and with Lord Landroi Falkes — offering to have him join their ranks instead of having to kill him, even when there is no objective to spare him]].
* NoNonsenseNemesis: She spares little time for small talk (outside taunting Roland with the express intent of him letting his guard down to be captured), and when the chips are down enemies drop like flies
confesses to her sword.
* NotSoStoic: Avlora is normally calm
involvement in most situations, but she can be riled up if angered enough such as being incensed that Gustadolph [[spoiler:said nothing to her about the Deathsknell despite being the general of his army]], though she says no more when Gustadolph pointedly makes it clear he ultimately sees her being his general as meant to bring him victory as he sees fit. This happens again when [[spoiler:in a character episode a very upset Hughette snapped and accused her of trying to justify her killing of others because they were at war, causing Avlora to snap back at her with the unfortunate consequence of scaring off a nearby child, proving Hughette's point about the people of Glenbrook looking at her with hate and fear]].
* OnlyOneName: Her having been an orphan meant she had no family name to begin with; according to Thalas (in one of multiple scenes demeaning her) she doesn’t know what her birth name was or if she even had one. The only prominence she could carve out for herself was her rise in the Aesfrost military by her might and will alone.
* PreAsskickingOneLiner: When she takes her turn in battle:
-->''"I will crush you!"''
-->''"Face me if you dare''"
-->''"Flee while you have the chance!"''
* PreMortemOneLiner: When she is about to finish off an enemy:
-->''"You were no match for me!"''
-->''"Let me put you out of your misery!''"
* RecurringBoss: She can be fought on four different maps, and up to two times on a single playthrough.
* ReformedButRejected: [[spoiler:Aside of Cordelia who managed to earn her trust and loyalty, thus becoming closer to Avlora herself, everyone else is very understandably on edge and not so forgiving, with Hughette in particular voicing her hatred along with her mistrust of her intentions in light of her killing Frani and many others in a character episode. The townspeople very clearly do not want her in Glenbrook save for her helping rebuild Glenbrook and bringing an end to the war, the horrors of the war and her actions burning scars into their minds. It’s zigzagged with Roland though: while they have no dialogue post-recruitment, he indicates that he’s unable to forgive her personally but willing to set his grudge aside for the sake of his people and Norzelia as a whole; the epilogue shows her standing guard in the throne room with him and Cordelia, suggesting that if nothing else he trusts her to have his sister’s protection as her top priority.]]
* RouteBoss: She's the boss of Morality's Chapter VII, Utility-Liberty's Chapter VIII, and both Morality and Liberty's Chapter XIV. Notably for how many she has, it’s possible to avoid fighting her altogether [[spoiler:and still end up on the Conviction route, where she is recruited.]]
* SecretCharacter: [[spoiler:It's possible to recruit her, but it requires unlocking the GoldenEnding route.]]
* SelfMadeWoman: She started out as a penniless orphan and worked her way up to General.
* SurpassedTheTeacher: She was the protégé of General Groma “Ironfist” Jurgina, who was Aesfrost’s greatest war hero during the Saltiron War. Groma retired from service when Avlora surpassed and replaced her.
* UncertainDoom: [[spoiler:If you aren't the Golden Route, Avlora is never seen again after Chapter XIV. Either she gets swept away in the flood created on the Utility path, she dives into the water in full plate mail to avoid capture in the Morality route, or she falls into the water after being defeated in a duel by Roland [[HistoryRepeats similar to how she defeated Maxwell in a duel at the start of the game]]. It is uncertain whether she drowns or survives on all other routes.]]
* UndyingLoyalty: [[spoiler:To Cordelia, after she grew a spine and nearly killed herself to stop Roland from killing Avlora. She cites this as the reason she did not let death claim her when it could have.]]
* TheUnfought: One can avoid fighting her altogether by picking Utility in Chapter VII, the subsequent Chapter VIII, and later in Chapter XIII. The lattermost is notable because she's [[ClimaxBoss normally the last obstacle to liberating Glenbrook in Chapter XIV]], but on the Utility route she’s taken out by the flood with Erika and Thalas taking her place.
* VillainExitStageLeft:
** In the Liberty version of Chapter VII, [[spoiler:after she is defeated, even if she falls victim to one of the Wolfforts' fire traps which would prevent her escape, she retreats back to Whiteholm alongside the surviving remnants of the Aesfrosti army]].
** In the Morality version of Chapter XIV, [[spoiler:she is taken captive on her own warship, but Cordelia will block Roland's killing blow with her stomach, stunning the party long enough for her to dive into the river. While she is still wearing heavy armor]].
* WeakToMagic: While she can shrug off physical hits easily, magic will cut through her health pool significantly faster due to her lower magical defense.
* WorldsBestWarrior: At the start of the game, it's an open question whether she or Sir Maxwell is this. They meet in the tournament, but Avlora yields before a decisive blow is struck. [[spoiler:[[IAmNotLeftHanded It's later revealed that both of them were holding back]], and in their rematch, Avlora emerges victorious after withstanding Maxwell's LimitBreak.]]
* YouthfulFreckles: It is hard to notice, but Avlora has these across her face despite living in the cold reaches of Aesfrost. Her exact age is unknown, but it is known that she ascended to the spot of general after long and hard work from an early age after being orphaned and taken in so she could be rather young for a general.
Idore's plans]].



[[folder:Erika and Thalas Aesfrost]]
!!Erika Aesfrost, Sister of the Archduke, and Thalas Aesfrost, Chancellor of The Duchy
!!!'''Voiced by:''' Yoko Fujita (Erika, Japanese), Shou Okumura (Thalas, Japanese), Jennifer Roberts (Erika, English), Eric Sigmundsson (Thalas, English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/erika_02.png]]
[[caption-width-right:350:Erika]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thalas.png]]
[[caption-width-right:350:Thalas]]
->Classes:
-->Erika: Bomber
-->Thalas: Windcaster
A pair of Gustadolph's siblings who make fun of the situation in Glenbrook and enjoy their positions of power, often mocking those below them.

to:

[[folder:Erika and Thalas Aesfrost]]
!!Erika Aesfrost, Sister
[[folder:Kamsell Pharant]]
!!Kamsell Pharant, Minister
of the Archduke, and Thalas Aesfrost, Chancellor of The Duchy
Domestic Affairs
!!!'''Voiced by:''' Yoko Fujita (Erika, Japanese), Shou Okumura (Thalas, Japanese), Jennifer Roberts (Erika, English), Eric Sigmundsson (Thalas, English)
Yu Maeda (Japanese), Cavin Cornwall (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/erika_02.org/pmwiki/pub/images/kamsell.png]]
[[caption-width-right:350:Erika]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thalas.png]]
[[caption-width-right:350:Thalas]]
->Classes:
-->Erika: Bomber
-->Thalas: Windcaster
->Class: Master Lancer
A pair of Gustadolph's siblings who make fun member of the situation Saintly Seven who is in Glenbrook and enjoy their positions charge of power, often mocking those below them.Domestic Affairs.



* AnimalMotifs: As shown by their weapons of choice—Fang of the Serpent and Tome of the Peafowl—Erika is venomous and biting in almost all her interactions much like a serpent (helped by how her eyes slant very much like a snake's), and Thalas is a foul and pompous sort who preens about like a grandoise dick (rather like a stereotypical peacock/peafowl if you will).
* AnnoyingYoungerSibling: Erika constantly puts down Frederica whenever they interact, such as in Chapter II, over their split heritage. [[BigBrotherBully Thalas]] treats Frederica no better than Erika does, being just as verbally and emotionally abusive towards their younger half-sister all the same. For his part, Gustadolph finds them (Thalas at the least) as nuisances who should be kept an eye on unlike the dynamic he has with Frederica.
* AssInAmbassador: In the start of Chapter III, when presented with wine and victuals as a parting gift by Glenbrook's royal family, Thalas spits at the opportunity and insults the wine, saying he'll have to bring himself to drink it.
* BlowYouAway: Thalas specializes in wind magic, having two distinct wind spells at his disposal and coming with the Blessing of Wind to give him a resistance to his own element at the cost of taking extra damage from lightning element attacks.
* CharacterDevelopment: Very small subtle bit of it, but Thalas actually takes Gustadolph's critisms to heart and begins behaving in a more controlled and thought-out manner. Fast-forward to when Erika spoiled his careless and licentious fun back in Whiteholm Castle's gardens to when he worries for their defenses and leads the defense against Wolffort in the occupied Glenbrook, and it is clear that Thalas has grown up some margin.
* ClimaxBoss: On the Utility route's Chapter XIV, they're the final obstacles in the way of Glenbrook's liberation. They're still roughly this in Morality's Chapter XIII, as while Avlora proceeds them, her defeat is of ''personal'' importance to Roland; the siblings still serve to act as a defining moment in Frederica's personal growth as a character, and are the only real obstacle to liberating Glenbrook on that specific route.
* DualBoss: Of Liberty and Morality's Chapter XIII and Utility's Chapter XIV; regardless of Serenoa's path, they'll end up getting in the party's way.
* EvenEvilHasLovedOnes: Despite having no love for nary another person outside of his own family and even criticizing Gustadolph on occasion despite looking up to him, Thalas seems to genuinely care for Erika as he never has anything remotely negative to say about her. However, [[spoiler:when she is killed before him during their dual boss fight in Chapter XIII, he appears more concerned about [[ItsAllAboutMe who would protect him]] rather than mourn over her]].
* EvilIsPetty: Once they set foot in Glenbrook, they're quick to exploit the people of Glenbrook for petty reasons and gossip about and mock them from within the palace walls. For example, Erika immediately has Patriatte deliver some fresh fruit and the fine wine in the kingdom to her quarters. Thalas, in one cutscene, is all but stated to be having trysts with local women of occupied Whiteholm.
* GuysSmashGirlsShoot: Inverted. While both of them possess elemental spells to attack at a distance, Erika only has one such spell and her main weapon is a dagger while Thalas uses a weaker magical tome much like Frederica and Corentin and possessing two elemental spells at his disposal.
* HateSink: Whereas Gustadolph could be said to be a VisionaryVillain with some EvilVirtues, even treating Frederica with some courtesy, his full siblings are simply cruel, spiteful people with no regard for anyone or anything outside each other. Their cousin Dragan, whom they disparage as much as their sister, passionately declares that “they have not a shred of compassion between them”, and at every turn he’s proven correct.
* TheHedonist: From what we see of them after Aesfrost seizes Whiteholm: see EvilIsPetty. Erika delights in fine food and drink, while Thalas's tastes are more inclined to pleasures of the flesh, and both are willing to use the invasion of Glenbrook to seek their desires.
* {{Hypocrite}}: Despite taking a jab at Patriatte for being subservient to them, Thalas and Erika are eager to shower their brother Gustadolph with praises and delight at his plots.
* {{Jerkass}}: They're a pair of obnoxious, cruel, and spoiled assholes.
** JerkWithAHeartOfJerk: Despite sharing a compliment or two with him, Erika is shown in a few instances to not give one shit about Thalas—ranging from casually telling Gustadolph that he can do whatever he wants with Thalas after the former implicitly threatened to strip the latter of his position of prime minister without a shred of concern for him and [[spoiler:heartlessly mocking Thalas if he is killed before her during their boss fight in Chapter XIII]].
* KickTheDog: Both of them, Thalas slightly more aggressively, will offer cruel words and abuse whenever they can get away with it. In particular, in Chapter IV he orders that the miners and assassins be buried…but explicitly has Dragan’s body left alone to rot and/or be consumed by carrion, just to spite him one last time.
* MyFriendsAndZoidberg: If you choose to go to Aesfrost in Chapter III, Svarog warmly welcomes Avlora and even Erika back from their trip from Glenbrook before greeting Serenoa's party, but noticeably pauses a bit when referring to Thalas, indicating some disdain towards his nephew—most likely due to Thalas's particularly unapologetic hostility towards Svarog's son Dragan.
* NiceJobFixingItVillain: If you choose Frederica's plan to liberate Glenbrook in Chapter XIII, you'll learn that Thalas once called out Frederica for just suffering in silence. While it's clear he only did so because he felt a bully victim trying to snap back and rising to the taunts and torments of their bullies would be more fun than an ExtremeDoormat who does little in protest, in a case of DramaticIrony, this ultimately becomes the focal point from which Frederica musters her newfound growth and courage. She later retorts to her tormenters right before the battle that she will suffer in silence no longer.
* PlayingWithFire: Erika specializes in fire magic, having one such spell at her disposal and coming with the Blessing of Fire to give her a resistance to her own element at the cost of taking extra damage from ice element attacks. Unlike most other examples, Erika also loves to toss oil jugs about the field and light them up with her fire magic, earning her the class title of "Bomber".
* RouteBoss: Subverted. No matter what happens, they will be fought and killed in Glenbrook's liberation.
* {{Socialite}}: Erika herself seems to be a trusted advisor to her older brother Gustadolph but unlike Thalas, who is Prime Minister of Aesfrost, Erika herself lacks a job title and is merely the ''Sister of the Archduke''. When she isn't sent off on an errand, she's shown mostly indulging in lavish things like being delivered Glenbrook's finest wine and fruit.
* SourOutsideSadInside: Frederica surmises that deep down, both of them became cruel bullies to her because of their own insecurities — she was just there as an easy target.
* SmugSnake: Both are utterly sure of themselves, and not as clever as they think they are.
* SleazyPolitician: Thalas lazily enjoys his position as a minister of the Duchy, and he looks down on those who rose to their stations through merit instead of through {{Nepotism}} like he did according to his description. At the end of Chapter III, Gustadolph calls him out on his laziness, saying that he gave Thalas an opportunity to earn his position.
* SpoiledBrat: Milo outright calls Thalas a spoiled brat at a battle confrontation in Chapter XIII, stating her reason for refusing his invitation to join his side that she does not like children, or at least those like Thalas and Erika.
* ThisCannotBe: Both of them react this way upon defeat, if in different veins; Erika is outright in denial at her impending death, while Thalas tries to will himself to not fail his brother.
* VillainousBreakdown: In Chapter XIII on the Morality path, Milo disparages Erika as being ugly both inside ''and'' out; the vain and dispassionately cruel noblewoman ''snaps'' in frothing rage at the audacious jab.
* WellDoneSonGuy: Thalas is strongly implied to want his brother, his most prominent male role model (their father Zigmunt having implicitly died not long after the Saltiron War), to approve of him. He notably takes Gustadolph’s criticisms to heart and pulls his weight more when the war begins. Because the archduke is a sociopath who only values his family as tools, Thalas feels small and pathetic, which he took out on Frederica as an easy target for his frustrations. It’s also implied that Erika to some degree wants to please their brother, at least insofar as she doesn’t appreciate not being trusted with tasks and that he’s the one person she defers to.
* WomenAreWiser: Normally, Erika is the one to take matters more seriously such as when alerting Gustadolph to the possibility that Dragan was scheming against him and spelling out to Thalas how much of a threat that the Falkes demesne would be with Roland having been surrendered wherein they would need to be dealt with. Despite this, Gustadolph tends to give Thalas the more important tasks when running Glenbrook
* WhiteHairBlackHeart: Like Gustadolph, their brother. With the exception of Frederica, it appears to run in the family. Unlike their brother's grand political schemes and warmongering, their sinisterness is more of the EvilIsPetty variety.

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* AnimalMotifs: As shown by their weapons of choice—Fang of ALighterShadeOfBlack: Not to the Serpent same degree of Exharm and Tome of Lyla, but he suspects that Sorsley is up to no good [[ReasonableAuthorityFigure and would rather look into the Peafowl—Erika is venomous and biting in almost all her interactions much like a serpent (helped by how her eyes slant very much like a snake's), and Thalas is a foul and pompous sort who preens about like a grandoise dick (rather like a stereotypical peacock/peafowl if you will).
* AnnoyingYoungerSibling: Erika constantly puts down Frederica whenever they interact, such as in Chapter II, over their split heritage. [[BigBrotherBully Thalas]] treats Frederica no better than Erika does, being just as verbally and emotionally abusive towards their younger half-sister all the same. For his part, Gustadolph finds them (Thalas at the least) as nuisances who should be kept an eye on unlike the dynamic he has with Frederica.
* AssInAmbassador: In the start of Chapter III, when presented with wine and victuals as a parting gift by Glenbrook's royal family, Thalas spits at the opportunity and insults the wine, saying he'll have to bring
matter himself to drink it.
* BlowYouAway: Thalas specializes in wind magic, having two distinct wind spells at his disposal and
sniff out any abject corruption coming from the Minister of Salt]], but as he cannot do anything himself without gaining express approval from the Hierophant his hands are tied. Also, he is genuinely dedicated to maintaining order in Hyzante and dislikes Idore for abusing his position as the mouthpiece for the Hierophant. [[spoiler:Ultimately, he turns out more moral and less self-interested than Exharme, but unyielding in his faith in the Holy State; as a result he dies in three of the four endings]].
* BadassBaritone: His voice is as deep as he is imposing.
* BeardOfBarbarism: His beard is braided up toward the bottom, and he has the imposing figure to match it.
* BitchInSheepsClothing: He is repeatedly demonstrated throughout most of the story to be the most level-headed, honest, and justice-minded member of the Saintly Seven. [[spoiler:If you thought this translated into even the ''slightest'' modicum of doubt about the justice of the Goddess's Teachings and the enslavement of the Roselle therein, the Morality and Conviction routes will very, ''very'' swiftly disabuse you of this notion]].
* FantasticRacism: Towards the Roselle, as the Goddess's Teachings mandate. While he doesn't show it for most of the game, [[spoiler:the Morality and Conviction routes make it clear he's one of the most proudly and outspokenly racist members of the Saintly Seven, only behind Idore and Sorsley]].
* InASingleBound: He possesses a deadly attack where he leaps into the air and lands back down
with the Blessing of Wind to give him a resistance to his own element at the cost of taking extra spear, causing great damage from lightning element attacks.
to nearby enemies.
* CharacterDevelopment: Very small subtle bit of it, but Thalas KnightTemplar: A classic case. He actually takes has strong convictions and genuinely thinks Hyzante's supremacy is best for the world, and will fight against anyone who threatens that. Interestingly, he is also probably the one member of the Saintly Seven [[spoiler:whose devout belief in the Goddess is the most genuine]].
* KilledOffscreen: In the Liberty ending, [[spoiler:unlike Lyla (who is taken prisoner),
Gustadolph's critisms to heart and begins behaving forces kill him in a more controlled and thought-out manner. Fast-forward to when Erika spoiled his careless and licentious fun back in Whiteholm Castle's gardens to when he worries for their defenses and leads the defense against Wolffort in the occupied Glenbrook, and it is clear that Thalas has grown up some margin.
* ClimaxBoss: On the Utility route's Chapter XIV, they're the final obstacles in the way of Glenbrook's liberation. They're still roughly this in Morality's Chapter XIII, as
battle while Avlora proceeds them, her defeat is of ''personal'' importance to Roland; the siblings still serve to act as a defining moment in Frederica's personal growth as a character, and are the only real obstacle to liberating Glenbrook on that specific route.
* DualBoss: Of Liberty and Morality's Chapter XIII and Utility's Chapter XIV; regardless of
Serenoa's path, they'll end up getting in busy dealing with the party's way.
Hierophant]].
* EvenEvilHasLovedOnes: Despite having no love for nary another person outside ObliviouslyEvil: Kamsell's folly is not one of his own family and even criticizing Gustadolph on occasion despite looking up to him, Thalas seems to ''deliberate'' maleovelence, but misplaced belief. He's the only one of the Saintly Seven who genuinely care for Erika buys into the Goddess of Salt's teachings, and is devoutly reverent towards Her will. His racism against the Roselle isn't apparent to Kamsell himself because, as he never has anything remotely negative reveals to say about her. However, [[spoiler:when she is killed before him during their dual boss fight in Chapter XIII, he appears more concerned about [[ItsAllAboutMe who would protect him]] rather than mourn over her]].
* EvilIsPetty: Once they set foot in Glenbrook, they're quick to exploit the people of Glenbrook for petty reasons and gossip about and mock them from within the palace walls. For example, Erika immediately has Patriatte deliver some fresh fruit and the fine wine in the kingdom to her quarters. Thalas, in one cutscene, is all but stated to be having trysts with local women of occupied Whiteholm.
* GuysSmashGirlsShoot: Inverted. While both of them possess elemental spells to attack at a distance, Erika only has one such spell and her main weapon is a dagger while Thalas uses a weaker magical tome much like
Frederica if the two come to blows during the [[spoiler:Convinction endgame, he doesn't see the Roselle as slaves; he genuinely thinks their toil at the Source is mandated by the Goddess, and Corentin and possessing two elemental spells at his disposal.
* HateSink: Whereas Gustadolph could be said to be a VisionaryVillain with some EvilVirtues, even treating Frederica with some courtesy, his full siblings
that the Roselle are simply cruel, spiteful people with no regard for anyone or anything outside each other. Their cousin Dragan, whom they disparage as much as doing their sister, passionately declares that “they have not a shred of compassion between them”, and at every turn he’s proven correct.
* TheHedonist: From what we see of them after Aesfrost seizes Whiteholm: see EvilIsPetty. Erika delights in fine food and drink, while Thalas's tastes are more inclined
part to pleasures of the flesh, and both are willing to use the invasion of Glenbrook to seek cleanse their desires.
* {{Hypocrite}}: Despite taking a jab at Patriatte for being subservient to them, Thalas and Erika are eager to shower their brother Gustadolph with praises and delight at
souls]]. He's lived his plots.
* {{Jerkass}}: They're a pair of obnoxious, cruel, and spoiled assholes.
** JerkWithAHeartOfJerk: Despite sharing a compliment or two with him, Erika is shown in a few instances to not give one shit about Thalas—ranging
entire life following the Goddess's teachings; from casually telling Gustadolph that he can do whatever he wants with Thalas after his perspective, any endgame other than Utility is simply the former implicitly threatened to strip the latter result of his position of prime minister without a shred of concern for him and [[spoiler:heartlessly mocking Thalas if he is killed before her during their boss fight in Chapter XIII]].
* KickTheDog: Both of them, Thalas slightly more aggressively, will offer cruel words and abuse whenever they can get away with it. In particular, in Chapter IV he orders that the miners and assassins be buried…but explicitly has Dragan’s body left alone to rot and/or be consumed by carrion, just to spite him one last time.
* MyFriendsAndZoidberg: If you choose to go to Aesfrost in Chapter III, Svarog warmly welcomes Avlora and even Erika back from their trip from Glenbrook before greeting Serenoa's party, but noticeably pauses a bit when referring to Thalas, indicating some disdain towards his nephew—most likely due to Thalas's particularly unapologetic hostility towards Svarog's son Dragan.
* NiceJobFixingItVillain: If you choose Frederica's plan to liberate Glenbrook in Chapter XIII, you'll learn that Thalas once called out Frederica for just suffering in silence. While it's clear he only did so because he felt a bully victim
evil forces trying to snap back and rising to conquer the taunts and torments of their bullies would be more fun than an ExtremeDoormat who does little in protest, in a case of DramaticIrony, this ultimately becomes home he loves.
* PreFinalBoss: He's
the focal point from which Frederica musters her newfound growth and courage. She later retorts to her tormenters right before penultimate opponent of the battle that she will suffer in silence no longer.
* PlayingWithFire: Erika specializes in fire magic, having one such spell at her disposal and coming with the Blessing of Fire to give her a resistance to her own element at the cost of taking extra damage from ice element attacks. Unlike most other examples, Erika also loves to toss oil jugs about the field and light them up with her fire magic, earning her the class title of "Bomber".
Morality route.
* RouteBoss: Subverted. No matter what happens, they will be fought and killed in Glenbrook's liberation.
* {{Socialite}}: Erika herself seems to be a trusted advisor to her older brother Gustadolph but unlike Thalas, who is Prime Minister of Aesfrost, Erika herself lacks a job title and is merely
He's the ''Sister of the Archduke''. When she isn't sent off on an errand, she's shown mostly indulging in lavish things like being delivered Glenbrook's finest wine and fruit.
* SourOutsideSadInside: Frederica surmises that deep down, both of them became cruel bullies to her because of their own insecurities — she was just there as an easy target.
* SmugSnake: Both are utterly sure of themselves, and not as clever as they think they are.
* SleazyPolitician: Thalas lazily enjoys his position as a minister of the Duchy, and he looks down on those who rose to their stations through merit instead of through {{Nepotism}} like he did according to his description. At the end
boss of Chapter III, Gustadolph calls him out on his laziness, saying that he gave Thalas an opportunity to earn his position.
* SpoiledBrat: Milo outright calls Thalas a spoiled brat at a battle confrontation in Chapter XIII, stating her reason for refusing his invitation to join his side that she does not like children, or at least those like Thalas and Erika.
* ThisCannotBe: Both of them react this way upon defeat, if in different veins; Erika is outright in denial at her impending death, while Thalas tries to will himself to not fail his brother.
* VillainousBreakdown: In Chapter XIII on the
XIX's Morality path, Milo disparages Erika as being ugly both inside ''and'' out; route and the vain third boss of Chapter XVIII's [[spoiler:Conviction]] ending route.
* TheUnfought: In the Liberty ending, [[spoiler:he
and dispassionately cruel noblewoman ''snaps'' in frothing rage at the audacious jab.
* WellDoneSonGuy: Thalas is strongly implied
Lyla try to want his brother, his most prominent male role model (their father Zigmunt having implicitly died not long after the Saltiron War), to approve of him. He notably takes Gustadolph’s criticisms to heart and pulls his weight more intercept Serenoa when the war begins. Because the archduke Hyzante is a sociopath who only values his family as tools, Thalas feels small and pathetic, which he took out on Frederica as an easy target for his frustrations. It’s also implied that Erika to some degree wants to please their brother, at least insofar as she doesn’t appreciate not being trusted attacked, but end up dealing with tasks and that he’s the one person she defers to.
* WomenAreWiser: Normally, Erika is the one to take matters more seriously such as when alerting Gustadolph to the possibility that Dragan was scheming against him and spelling out to Thalas how much of a threat that the Falkes demesne would be with Roland having been surrendered wherein they would need to be dealt with. Despite this, Gustadolph tends to give Thalas the more important tasks when running Glenbrook
* WhiteHairBlackHeart: Like Gustadolph, their brother. With the exception of Frederica, it appears to run in the family. Unlike their brother's grand political schemes and warmongering, their sinisterness is more of the EvilIsPetty variety.
Aesfrosti instead]].



[[folder:Dragan Aesfrost]]
!!Dragan Aesfrost
!!!'''Voiced by:''' Yohei Matsuoka (Japanese), Caleb Yen (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dragan_7.png]]
->Class: Flame Wielder
A cousin to the primary Aesfrost ducal family and son of Svarog Aesfrost, to be appointed to manage the newly opened Grand Norzelian mines.

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[[folder:Dragan Aesfrost]]
!!Dragan Aesfrost
[[folder:Sorsley Ende]]
!!Sorsley Ende, Saintly Seven, Guardian of Salt
!!!'''Voiced by:''' Yohei Matsuoka Daichi Hayashi (Japanese), Caleb Yen Joplin Sibtain (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dragan_7.org/pmwiki/pub/images/sorsley.png]]
->Class: Flame Wielder
Shortsword
A cousin to high-ranking politician of the primary Aesfrost ducal family Holy State of Hyzante, which has so far remained neutral in the conflict between Glenbrook and son Aesfrost. As Minister of Svarog Aesfrost, to be appointed to manage Salt, he maintains order over the newly opened Grand Norzelian mines.finances of the Holy State.



* BigBrotherInstinct: He tells Serenoa that he wouldn't allow Frederica to marry into an unworthy household and would've outright vetoed her engagement to Serenoa had he and House Wolffort not have proven themselves worthy of her hand. He's also disgusted with how Thalas and especially Erika both mistreat Frederica for being half-Roselle despite being her half-siblings.
* BrutalHonesty: He wastes no time mincing his words as shown when he points out that Hyzante and its hold on salt is and always has been the biggest issue plaguing Norzelia and how much of a worthless prime minister Thalas is in that he only got the position through his bloodline (it's telling when Gustadolph, Thalas's elder brother who made him prime minister in the first place, corroborates this when he chews Thalas out himself).
* ClashingCousins: He dislikes and often clashes with his cousins, the ruling Aesfrosti ducal siblings, both due to political and personal reasons. Frederica is the only cousin he actually gets along with and cares for.
* CommonalityConnection: He gets along with Frederica infinitely better than with his other cousins by virtue of having suffered the same hardships from their family.
* FaceOfAThug: [[LooksLikeCesare His palid skin, thin lips, slender build, and black hair and clothing]] make him appear quite sinister, but he proves himself to be a genuinely goodhearted (if pragmatic and ambitious) person in his limited screentime.
* FatalFlaw: His intense drive and ambition to surpass his much maligned family — outside of Frederica and his father — which causes him to jump on any opportunity that he believes will let him finally upshow them once and for all and to do so with as little other people catching on to derail him such as his discovery of [[spoiler:a large salt deposit in the Grand Norzelian Mines]]. Unfortunately for him, this flaw of his is proven fatal [[spoiler:very literally]].
* ForegoneConclusion: In the initial demo showcasing the sixth and seventh chapters of the game, Gustadolph's murder of Dragan is a plot point, but Dragan is seen alive and well in the first three chapters.
* GadgeteerGenius: According to his description, he recently invented explosives, which he intends to put to good use when he's in charge of the Grand Norzelian mines.
* GloryHound: A justified case, as he’s determined to prove his worth in a society that looks down on him; despite his father being the uncle of Grand Duke Gustadolph, the fact Svarog is himself a half-sibling (implicitly another RoyalBastard like Frederica) makes Aesfrost dismissive of his inherent worth despite Dragan being quite brilliant.
* GuestStarPartyMember: In Chapter IV, which doubles as an EscortMission.
* HeKnowsTooMuch: He and his entire mining team is assassinated so that nobody else can learn they [[spoiler:unearthed the first salt to be found outside the Source]].
* ImpoverishedPatrician: He’s only one generation removed from the ruling Aesfrosts, but because of [[RoyalBastard his father’s illegitimacy]] their branch of the family is disgraced and considered below even lesser nobility.
* InTheBack: An Aesfrosti archer kills him while his and the party are caught off guard after routing the rest of the forces invading the mine.
* InVinoVeritas: He’s already forthright concerning his opinions but becomes even more so when he’s intoxicated in Chapter II.
* LooksLikeCesare: He's a pale and sickly-looking young man dressed in all black, giving him a rather ghoulish appearance. Despite this, he is firmly portrayed as being one of the most morally upstanding members of Aesfrost's noble families.
* NiceJobBreakingItHero: When he unearths [[spoiler:large deposits of salt]] in the Grand Norzellian Mines, he decides to keep it a secret from their allies and intends to keep it for Aesfrost alone; both for self-gain, as an attempt to leverage himself over Gustadolph, but also because he wants to help his own people who struggle in poverty [[spoiler:and suffer quite severely under Hyzante’s salt tax, which makes the price of affording even a handful of salt extortionist for commoners]]. This error of judgement costs not just him but the realm as a whole, and because he dies before he can tell even Serenoa of his discovery it gives Aesfrost a massive early advantage in the conflict ahead.
* NiceToTheWaiter: Besides his desires to show up those who disdained him, Dragan shows love for the hard-working common folk, especially in his own nation where he’s witnessed their hardships firsthand. Part of why he [[spoiler:hides the salt deposits]] in Chapter IV is that he ''knows'' the Consortium is rife with corruption and [[spoiler:Hyzante will (at best) try to claim the bulk of it for themselves using their teachings as justification]]; in exchange for their silence, he promises his miners that he’ll reward them handsomely.
* PlayingWithFire: Much like Frederica, he uses fire magic in combat.
* PlotTriggeringDeath: [[ZigzaggedTrope A variation]]; the assassins sent to kill him by Thalas actually coincide with Gustadolph’s invasion of the capital, as the messenger to Roland arrived soon after Dragan died of his wounds… However, ''had'' the Wolffort forces successfully prevented his death, they would have immediately undermined Gustadolph’s PretextForWar and likely stirred immediate dissent in Aesfrost’s invading force (many of whom were convinced they were avenging a betrayal by Glenbrook); thus, there’s no easy way to prove who really caused his death, forcing the conflict to play out in full.
* RedHerring: With his [[LooksLikeCesare sinister looks]], [[GloryHound unquenchable ambition]], and deep-seated resentment of the nobility, it's easy to assume that he will eventually end up becoming a villain despite being introduced as a kind and well-meaning person. In reality, he is the game's SacrificialLamb whose early death is used to establish the actual villains of the game.
* SacrificialLamb: He receives a fair degree of screentime in the first few chapters, only to die in Chapter IV.
* SelfMadeMan: It’s a point of pride to him that his own accomplishments have made him a rising star in Aesfrost.
* TooCleverByHalf: What results in [[spoiler:his assassination. Asking Gustadolph for the position of Prime Minster with the salt he discovered in Grand Norzelian mine isn't a bad idea, but he severely underestimates Gustadolph's ControlFreak tendencies and presses the latter's BerserkButton when he says he will hand the salt over to Glenbrook if Gustadolph doesn't capitulate.]]
* WhiteSheep: Dragan is notably more egalitarian in nature than his cousins Erika and Thalas, as illustrated when they meet at Whiteholm castle, and benefits from the Aesfrosti promotion of merit over birth. He's more openly ambitious than his cousin Frederica, but compared to the warmongering Gustadolph and the petty and spiteful Erika and Thalas, it's easy to see his more beneficial ambitions as virtuous.

to:

* BigBrotherInstinct: BadassDecay: InUniverse: He tells Serenoa complains that he wouldn't allow Frederica to marry into an unworthy household his fighting strength is not what it once was when Serenoa's party battles him in Chapter II's tourney and would've outright vetoed her engagement notes his “old wounds” are flaring up when you’ve depleted his health to Serenoa had he zero. Given his age he’s likely a Saltiron War veteran who has gone to seed in the intervening decades.
* BaldOfEvil: Lacks any sort of hair on his head
and is quite evil to boot.
* CharacterDeath: [[spoiler:He never survives the events of Chapter X, being either slain by
House Wolffort not during the TrialByCombat, executed if they have proven themselves worthy of her hand. He's also disgusted with how Thalas and especially Erika both mistreat Frederica for being half-Roselle despite being her half-siblings.
* BrutalHonesty: He wastes no time mincing his words as shown when he points out that Hyzante and its hold on salt is and always has been the biggest issue plaguing Norzelia and how much of a worthless prime minister Thalas is in that he only got the position through his bloodline (it's telling when Gustadolph, Thalas's elder brother who made him prime minister in the first place, corroborates this when he chews Thalas out himself).
* ClashingCousins: He dislikes and often clashes with his cousins, the ruling Aesfrosti ducal siblings, both due to political and personal reasons. Frederica is the only cousin he actually gets along with and cares for.
* CommonalityConnection: He gets along with Frederica infinitely better than with his other cousins by virtue of having suffered the same hardships from their family.
* FaceOfAThug: [[LooksLikeCesare His palid skin, thin lips, slender build, and black hair and clothing]] make him appear quite sinister, but he proves himself to be a genuinely goodhearted (if pragmatic and ambitious) person in his limited screentime.
* FatalFlaw: His intense drive and ambition to surpass his much maligned family — outside of Frederica and his father — which causes him to jump on any opportunity that he believes will let him finally upshow them once and for all and to do so with as little other people catching on to derail him such as his discovery of [[spoiler:a large salt deposit in the Grand Norzelian Mines]]. Unfortunately for him, this flaw
enough evidence of his is proven fatal [[spoiler:very literally]].
* ForegoneConclusion: In the initial demo showcasing the sixth and seventh chapters of the game, Gustadolph's murder of Dragan is a plot point, but Dragan is seen alive and well in the first three chapters.
* GadgeteerGenius: According
crimes, or killed by Exharme if you choose to deliver his description, he recently invented explosives, which he intends to put to good use when he's in charge of the Grand Norzelian mines.
* GloryHound: A justified case, as he’s determined to prove his worth in a society that looks down on him; despite his father being the uncle of Grand Duke Gustadolph, the fact Svarog is himself a half-sibling (implicitly another RoyalBastard like Frederica) makes Aesfrost dismissive of his inherent worth despite Dragan being quite brilliant.
* GuestStarPartyMember: In Chapter IV, which doubles as an EscortMission.
* HeKnowsTooMuch: He and his entire mining team is assassinated so that nobody else can learn they [[spoiler:unearthed the first
salt to be found outside the Source]].
Aesfrost.]]
* ImpoverishedPatrician: He’s only one generation removed from the ruling Aesfrosts, but because of [[RoyalBastard his father’s illegitimacy]] their branch of the family is disgraced and considered below even lesser nobility.
* InTheBack: An Aesfrosti archer kills him while his and the party are caught off guard after routing the rest of the forces invading the mine.
* InVinoVeritas: He’s already forthright concerning his opinions but becomes even more so when he’s intoxicated
DualBoss: With Exharme in Chapter II.
* LooksLikeCesare: He's FantasticRacism: Towards the Roselle. During a pale visit to the Source in one cutscene, he casually orders a Rosellan executed for simply begging for water, and sickly-looking young man dressed in all black, giving him a rather ghoulish appearance. Despite this, he is firmly portrayed as being one of the most morally upstanding members of Aesfrost's noble families.
* NiceJobBreakingItHero: When he unearths [[spoiler:large deposits of salt]] in the Grand Norzellian Mines, he decides to keep it a secret from
chides their allies and intends overseer to keep it for Aesfrost alone; both for self-gain, be stricter with them lest they start thinking they're entitled to better treatment.
* FatBastard: His portliness is only matched by his intense greed
as [[spoiler:he's running an attempt illicit salt trade to leverage himself over Gustadolph, but also because he wants to help fill up his own people coffers and increase his power within the Saintly Seven, heartlessly having Booker kill off a Rosellan who struggle in poverty [[spoiler:and suffer quite severely under Hyzante’s salt tax, which makes the price of affording even simply cannot work any longer without water]].
* ForcedSleep: As
a handful of salt extortionist for commoners]]. This error of judgement costs not just him but the realm as a whole, and because he dies before he can tell even Serenoa of his discovery it gives Aesfrost a massive early advantage in the conflict ahead.
* NiceToTheWaiter: Besides his desires to show up those who disdained him, Dragan shows love for the hard-working common folk, especially in his own nation where he’s witnessed their hardships firsthand. Part of why he [[spoiler:hides the salt deposits]]
boss in Chapter IV is that II, a dagger technique of his can put your units to sleep.
* OpportunisticBastard: When
he ''knows'' hears Booker's ideas to benefit from the Consortium is rife with corruption and [[spoiler:Hyzante will (at best) try to claim the bulk of it for themselves using their teachings as justification]]; in exchange for their silence, he promises his miners that he’ll reward them handsomely.
* PlayingWithFire: Much like Frederica, he uses fire magic in combat.
* PlotTriggeringDeath: [[ZigzaggedTrope A variation]]; the assassins sent to kill him by Thalas actually coincide with Gustadolph’s
invasion of the capital, as the messenger to Roland arrived soon after Dragan died of his wounds… However, ''had'' the Wolffort forces successfully prevented his death, they would have Glenbrook, he immediately undermined Gustadolph’s PretextForWar follows along and likely stirred immediate dissent in Aesfrost’s invading force (many of whom were convinced they were avenging a betrayal by Glenbrook); thus, there’s no easy way to prove who really caused his death, forcing demands Booker further the conflict idea by sending a message to play out in full.
Sorsley's superiors.
* RedHerring: With his [[LooksLikeCesare sinister looks]], [[GloryHound unquenchable ambition]], and deep-seated resentment of RecurringBoss: In addition to the nobility, it's easy to assume that he will eventually end up becoming a villain despite being introduced as a kind and well-meaning person. In reality, he is the game's SacrificialLamb whose early death is used to establish the actual villains of the game.
* SacrificialLamb: He receives a fair degree of screentime in the first few chapters, only to die
mandatory Chapter II fight, if Liberty was chosen in Chapter IV.
* SelfMadeMan: It’s a point of pride to him that his own accomplishments have made him a rising star in Aesfrost.
* TooCleverByHalf: What results in [[spoiler:his assassination. Asking Gustadolph for the position of Prime Minster with the salt he discovered in Grand Norzelian mine isn't a bad idea, but he severely underestimates Gustadolph's ControlFreak tendencies and presses the latter's BerserkButton when he says he
IX Sorsley will hand the salt over to Glenbrook if Gustadolph doesn't capitulate.]]
* WhiteSheep: Dragan is notably more egalitarian
also be fought in nature than his cousins Erika and Thalas, as illustrated when they meet at Whiteholm castle, and benefits from the Aesfrosti promotion Chapter X (on one of merit over birth. two different maps).
* RouteBoss:
He's more openly ambitious than only fought in Chapter X if Liberty was chosen in Chapter IX and Serenoa is unable to find proof of his cousin Frederica, involvement in the illicit salt trade.
* StarterVillain: He is the first major antagonist to be dealt with in the story and [[spoiler:dies in Chapter X regardless of whether you agree to smuggle his salt or work to bring him down]].
* ThisCannotBe: If he's killed[[note]](slowly)[[/note]], his last words are of his refusal to die. And then he dies.
* TrialByCombat: How he might meet his end. [[spoiler:If you decide to investigate Sorsley for salt smuggling immediately instead of conducting sting operations, Hyzante will find Sorsley guilty of something,
but compared not enough to warrant a full execution. Therefore, they offer House Wolffort the warmongering Gustadolph and the petty and spiteful Erika and Thalas, it's easy opportunity to see his more beneficial ambitions as virtuous.take their revenge or Sorsley to redeem himself in a public deathmatch.]]



[[folder:Svarog Aesfrost]]
!!Svarog Aesfrost
!!!'''Voiced by:''' Naomi Kusumi (Japanese), Andy Barnett (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/svarog.png]]
->Class: Iron Fighter → Iron Master
Dragan's father, the brother to the former Archduke, and Frederica’s uncle.

to:

[[folder:Svarog Aesfrost]]
!!Svarog Aesfrost
[[folder:Booker Peynorth]]
!!Booker Peynorth, Attendant to the Ende Family
!!!'''Voiced by:''' Naomi Kusumi Shimono Matsumoto (Japanese), Andy Barnett Gavin Hammon (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/svarog.org/pmwiki/pub/images/booker_transparent.png]]
->Class: Iron Fighter → Iron Master
Dragan's father, the brother to the former Archduke, and Frederica’s uncle.
Poisoner
A servant of Minister Sorsley.



* AntiVillain: [[spoiler:On the Utility endgame, where he’s a borderline HeroAntagonist.]]
* ChekhovsGunman: He gets a brief introduction in Chapter III’s Morality path and can be revisited if Chapter IX’s vote leans to Utility, but aside from these most of his role in the game is (often optional) cutscenes and he’s not a major player in the war. Come the endgame and while Morality and Liberty see him [[spoiler:arrested by Sycras on Gustadolph’s orders]], he can come back in a big way, [[spoiler:leading the last of Aesfrost’s forces]] in Utility or [[spoiler:becoming a crucial ally in subduing Aesfrost and defeating Hyzante]].
* CoolOldGuy: If visited in Chapter III, he is very polite and amiable towards Serenoa's party, giving a warm welcome to the party and [[CoolUncle especially to Frederica]], all the while aware that Roland is visiting in secret and still giving him a gracious greeting as well.
* CoolUncle: To Frederica, who he is somewhat doting towards in their interactions together.
* EnemyMine: On Chapter X Utility, the party notes that he could be a valuable ally if they can earn his trust as they share a common enemy in Gustadolph; the route split is based in whether they confide Roland’s survival (which does work) or choose to try another way (which doesn’t). [[spoiler:In the Conviction route, this trust enables them to team up against Gustadolph and kill him while obtaining control of the Deathsknell, letting them break through the Goddess’s Shield and defeat Hyzante, effectively siding with Aesfrost ''without'' alienating Roland.]]
* EvilUncle: Inverted; while the main Aesfrost family are leery of him and Svarog ''is'' disgruntled by his inability to rise in a supposed meritocracy, he’s loyal to and has genuine fondness for his family [[spoiler:given the accrued traumas can send him spiraling]]. It’s only knowing that [[spoiler:Gustadolph had his son assassinated that drives him, in the Conviction route, to kill him and become de-facto ruler of his nation]].
* FinalBoss: [[spoiler:Of the Utility Ending. He snaps from the [[TraumaCongaLine combined deaths of his son Dragan, his niece Erika, and his nephews Thalas and Gustadolph]], [[JumpingOffTheSlipperySlope going off the deep end and attacking Serenoa's party for their role in the deaths of his family]] even though [[TheScapegoat Dragan's death was not their fault]] [[KickTheSonOfABitch and the other three had it coming]].]]
* GuestStarPartyMember: In Chapter X’s Utility-Liberty battle, he helps the party fight off Sycras. Also in [[spoiler:the Conviction route against Gustadolph.]]
* MisplacedRetribution: [[spoiler:In the Utility ending, his grief and the cumulative losses of family — coupled with uncertainty of who to believe even if the Wolfforts told him the truth — leads to his attempted vengeance on Serenoa’s group over his many losses.]]
* OutlivingOnesOffspring: Tragically due to Dragan’s death in Chapter IV. Trying to uncover the exact truth, due to his distrust of Gustadolph, drives him for most of the story.
* ReassignedToAntarctica: Gustadolph had him assigned as stewart of the border town of Twinsgate, away from the capital, to limit his influence.
* RouteBoss: Only fought as the FinalBoss of [[spoiler:the Utility route]].
* SympathyForTheDevil: During his TheReasonYouSuckSpeech to Gustadolph in the Conviction route, he spares some for Erika and Thalas for being ultimately sacrificed for his ambitions.
* ThrowTheDogABone: The narrative puts him through the wringer with his son’s murder and his subsequent navigating the political field through dubious means in search of the truth. Even hearing the truth of Dragan’s death only leads to Gustadolph undercutting it with PlausibleDeniability and the fact that Dragan did initially try to blackmail the archduke… However, if all lines up just right, [[spoiler:the Conviction ending sees him and Roland defeat Gustadolph, who accepts his death as recompense for Dragan; Svarog’s aid ends Hyzante’s salt monopoly, enabling a new era of peace and prosperity for Norzelia.]]

to:

* AntiVillain: [[spoiler:On ArcVillain: He appears only in Chapters VII-IX, advising Sorsley on how to take advantage of the Utility endgame, where he’s war, and either dies or becomes a borderline HeroAntagonist.non-entity by the end of Sorsley’s role in the story.
* EvilCounterpart: To both Benedict and Anna. Much like Benedict, he serves as the intelligent right hand of a more powerful figure and carries out deeds that their leader cannot or won't do themselves (or at least advocate for more utilitarian measures in the case of Benedict towards Serenoa), and like Anna he is the spy who can move twice in a turn and is a potent poisoner who specializes in using knives as his main weapon. [[spoiler:Fittingly, he is killed by Anna when he tries to book it after suffering defeat for his failed ambush.
]]
* ChekhovsGunman: He gets FantasticRacism: Towards the Roselle. Has no issues working for the man who directly oversees their brutal treatment, and kills one without a brief introduction second thought when Sorsley orders it.
* GuestStarPartyMember: On Chapter VIII’s Liberty route (by way of Chapter VII’s Utility branch), he and House Wolffort join forces in fighting Avlora’s forces.
* ISurrenderSuckers: [[spoiler:If he's fought
in Chapter III’s Morality path and can be revisited if Chapter IX’s vote leans to Utility, but aside from these most of his role in the game is (often optional) cutscenes and he’s not a major player in the war. Come the endgame and while Morality and Liberty see him [[spoiler:arrested by Sycras on Gustadolph’s orders]], IX, he can come back in a big way, [[spoiler:leading the last of Aesfrost’s forces]] in Utility or [[spoiler:becoming a crucial ally in subduing Aesfrost and defeating Hyzante]].
* CoolOldGuy: If visited in Chapter III, he is very polite and amiable towards Serenoa's party, giving a warm welcome to
begs the party and [[CoolUncle especially to Frederica]], all the while aware that Roland is visiting in secret and still giving spare him a gracious greeting as well.
* CoolUncle: To Frederica, who he is somewhat doting towards
in their interactions together.
* EnemyMine: On Chapter X Utility, the party notes that he could be a valuable ally if they can earn his trust as they share a common enemy in Gustadolph; the route split is based in whether they confide Roland’s survival (which does work) or choose to try another way (which doesn’t). [[spoiler:In the Conviction route, this trust enables them to team up
exchange for him testifying against Gustadolph Sorsley. The moment they agree, Booker makes a run for it and kill him while obtaining control of the Deathsknell, letting them break through the Goddess’s Shield and defeat Hyzante, effectively siding with Aesfrost ''without'' alienating Roland.Anna kills him.]]
* EvilUncle: Inverted; while KilledMidsentence: [[spoiler:By Anna, mid-rant about how he’ll expose the main Aesfrost family are leery of him and Svarog ''is'' disgruntled by his inability part’s plot to rise in a supposed meritocracy, he’s loyal to and has genuine fondness for his family [[spoiler:given the accrued traumas can send him spiraling]]. It’s only knowing that [[spoiler:Gustadolph had his son assassinated that drives him, in the Conviction route, to kill him and become de-facto ruler of his nation]].
* FinalBoss: [[spoiler:Of the Utility Ending. He snaps from the [[TraumaCongaLine combined deaths of his son Dragan, his niece Erika, and his nephews Thalas and Gustadolph]], [[JumpingOffTheSlipperySlope going off the deep end and attacking Serenoa's party for their role in the deaths of his family]] even though [[TheScapegoat Dragan's death was not their fault]] [[KickTheSonOfABitch and the other three had it coming]].
Sorsley.]]
* GuestStarPartyMember: In Chapter X’s Utility-Liberty battle, he helps the party fight off Sycras. Also in [[spoiler:the Conviction route against Gustadolph.]]
* MisplacedRetribution: [[spoiler:In the Utility ending,
OpportunisticBastard: Upon hearing of Aesfrost's invasion and seizure of Whiteholm, Booker lets Minister Sorsley of his grief and the cumulative losses of family — coupled with uncertainty of who ideas to believe even if the Wolfforts told him the truth — leads to his attempted vengeance on Serenoa’s group over his many losses.]]
* OutlivingOnesOffspring: Tragically due to Dragan’s death in Chapter IV. Trying to uncover the exact truth, due to his distrust of Gustadolph, drives him for most of the story.
* ReassignedToAntarctica: Gustadolph had him assigned as stewart of the border town of Twinsgate, away
gain from the capital, to limit situation.
* PoisonousPerson: Poisoner is
his influence.
class, and his AI gears him towards using his poison throw as often as he can so that he can inflict even more damage on anyone poisoned (he deals extra damage towards those who are suffering status ailments).
* RecurringBoss: Both his fights can be undertaken on one playthrough.
* RouteBoss: Only He's fought as in the FinalBoss of [[spoiler:the Utility route]].
* SympathyForTheDevil: During his TheReasonYouSuckSpeech to Gustadolph in the Conviction route, he spares some for Erika and Thalas for being ultimately sacrificed for his ambitions.
* ThrowTheDogABone: The narrative puts him through the wringer with his son’s murder and his subsequent navigating the political field through dubious means in search
route of the truth. Even hearing the truth of Dragan’s death only leads to Gustadolph undercutting it with PlausibleDeniability Chapter VIII and the fact that Dragan did initially Liberty route of Chapter IX.
* UndyingLoyalty: He is devoted to serving House Ende, [[spoiler:even falsely claiming he’ll turn on Sorsley so he can
try to blackmail the archduke… However, if all lines up just right, [[spoiler:the Conviction ending sees him flee and Roland defeat Gustadolph, who accepts warn him]].
* WhatHappenedToTheMouse: He dies on Chapter IX’s Liberty route, but if Utility was chosen
his ultimate fate isn’t clarified after Sorsley’s death as recompense for Dragan; Svarog’s aid ends Hyzante’s salt monopoly, enabling a new era of peace and prosperity for Norzelia.]]beyond House Ende being disgraced.



[[folder:Sycras Diutte]]
!!Sycras Diutte
!!!'''Voiced by:''' Takaki Otomari (Japanese), Josh Cowdery (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sycras.png]]
->Class: Cudgel Fighter
Head of the constabulary in Aesfrost’s capital, a just man who does his utmost to keep the city and people safe within the confines of the law.

to:

[[folder:Sycras Diutte]]
!!Sycras Diutte
[[folder:Tenebris Mistel]]
!!Tenebris Mistel, Vice-Minister of Religion
!!!'''Voiced by:''' Takaki Otomari Kento Fujinama (Japanese), Josh Cowdery Creator/KeithSilverstein (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sycras.org/pmwiki/pub/images/tenebris_5.png]]
->Class: Cudgel Fighter
Head
A member of the constabulary in Aesfrost’s capital, a just man who does his utmost to keep the city and people safe within the confines Saintly Seven of the law.Holy State of Hyzante, and the Vice-Minister of Religion. With Idore's help, he spreads the goddess' message throughout all of Norzelia.



* ActionDad: As revealed in a battle dialogue should Rudolph and Sycras come to blows, Sycras has his own wife and child to look after which Rudolph tries to bring up to persuade him into standing down to no avail.
* AntiVillain: During the war, every potential encounter House Wolffort has with Sycras frames him as a sympathetic antagonist who arguably has the moral high ground: in Chapter X he’s trying to investigate Svarog’s illegal dealings, which while under Gustadolph’s orders is all about the stability of his country; in Chapter XIII he’s guarding the Telliore demesne dam, which the party is trying to blow up, and [[spoiler:in Utility ending’s Chapter XVIII he’s defending his nation from Hyzante.]] The one exception to these is [[spoiler:the Conviction ending, where he’s given ample reason to oppose Gustadolph within his moral framework.]]
* ByTheBookCop: One who isn’t blind to the flaws in the system. That said, as Rudolph observes in the Chapter X battle, Sycras is so devoted to the system that it can be hard for him understand the reasons good people feel backed into positions where they break the law for self-preservation. He’s utterly incorruptible, which Gustadolph holds him in high regard for [[spoiler:although it also leads him to turn on the archduke when he’s given reason to believe he’s broken the law that Sycras upholds.]]
* DisappointedInYou: He can interact with Rudolph in Chapter X, expressing disappointment that the former smuggler hasn’t become an honest man like he hoped and that they’re on opposing sides.
* GoodIsNotSoft: Much as he clearly values all life, he’s aware he needs to dirty his own hands to keep Aesfrost’s people safe. Serenoa notes that his compassion for the smugglers won’t stop him killing them to protect his or others’ lives, to which he firmly agrees.
* GuestStarPartyMember: Should you visit Aesfrost in Chapter III, you help him and Rudolph apprehend the salt smugglers.
* LanternJawOfJustice: His jaw is squared and firm to give off the image of an imposing enforcer of the law, and outside of being the consabulary's head he is a decent fellow.
* LawmanBaton: He wields one in battle.
* NiceGuy: A warm-hearted man who does his best to protect the citizens of Aesfrost. He even recognises that most organized crime is likely a result of desperation, and can’t help feeling for them (that said, see GoodIsNotSoft).
* NobleTopEnforcer: As Head of the Constabulary, he’s subservient to Gustadolph’s but not blindly obedient and is always as just as he possibly can be.
* NoGoodDeedGoesUnpunished: In the Conviction route, [[spoiler:he refuses Gustadolph's order to kill Svarog and Roland's party, stating they deserve to be judged based on the truth. This gets him slashed at by Gustadolph, and he falls to his supposed death, though he somehow still manages to return for the wedding ceremony later on.]]
* ReasonableAuthorityFigure: He’s sympathetic to Rudolph, apologetic about Serenoa’s party getting tangled in their mess, and wishes he could do more to improve the streets of Aesfrost. [[spoiler:His desire to judge everyone fairly gets him seemingly killed by Gustadolph on the Conviction route.]]
* RecurringBoss: Can be fought up to three times on a playthrough, which is a tied number with Travis, Trish, Rufus and [[spoiler:Exharme on the Conviction route.]]
* RouteBoss: He's the boss of Chapter X's Utility-Liberty route, Chapter XIII's Utility route, and [[spoiler:Chapter XVIII on the Utility ending.]]
* SlaveToPR: He can’t allow the illicit salt trade to continue under his watch, but because the salt tax is suffocating the populace they also need to feel safe and not oppressed by their own lawmakers. As such he can’t come down hard on the trade, and tries only to stamp out the worst of the organized crime for the peoples’ benefit within these limitations.
* SkippableBoss: Chapter XIII's Utility route is a StealthBasedMission where the only unit who has to be killed is one on a tower right next to him. It's entirely possible kill the unit on the tower without even hurting Sycras. Heck, it's even possible to win without battling and killing a single unit, with a well-timed and well-placed use of Quahaug's Distorted Space. And if you're patient (and bring Jens), you can do so without ever alerting the enemy.
* SympatheticInspectorAntagonist: On the Utility-Liberty branch of Chapter X, he’s really just doing his job by investigating Svarog’s affairs as he (correctly) suspects he’s accruing power and influence to oppose Gustadolph. [[spoiler:Then his insider is killed by Hughette after accidentally discovering Roland’s DeadPersonImpersonation; House Wolffort are wracked with guilt over a man’s death but still have to fight Sycras off for their own survival.]]
* TaughtByExperience: He attributes his many years of arrests as giving him a good sense for the character of the criminals he puts away. This is why he believes in Rudolph, and why he’s reluctant to be matched against House Wolffort should the occasion arise.
* UnexplainedRecovery: [[spoiler:Appears to be killed by Gustadolph in the Conviction route but is later shown attending Serenoa and Frederica's wedding in the epilogue.]]
* VocalDissonance: For such a chiseled man with a [[LanternJawOfJustice squared jaw]] and imposing look to match, his voice is surprisingly youthful and gentle for his figure.

to:

* ActionDad: As revealed AmbitionIsEvil: He's planning to replace Idore as the new Minister of Religion. He's also complicit in a battle dialogue should Rudolph [[spoiler:Sorsley's salt trade and Sycras come to blows, Sycras has the underground arena]], and in the Liberty ending route, often worries that the other Saints will punish him for his own wife and child to look after which Rudolph tries to bring up to persuade him into standing down to no avail.
scheming if he doesn't prove his worth quickly.
* AntiVillain: During DubNameChange: He's named "Enigma" in Japanese.
* FantasticRacism: Towards
the war, every potential encounter House Wolffort has with Sycras frames him as a sympathetic Roselle, natch.
* TheHeavy: While Idore is still above him, Tenebris is the more immediate
antagonist who arguably of the Liberty route.
* InTheHood: Wears a robe with the hood up unlike other members of the Saintly Seven.
* MeaningfulName: Both "Tenebris" (from the Latin ''tenebrae'' meaning "shadow") and "Enigma" are suited to a man whose actions and motivations are especially hidden from other characters, and to an extent even from the player.
* OutOfFocus: Outside of the Liberty endgame route, he
has the moral high ground: in least screentime and presence of the Saintly Seven; notably, Chapter X he’s III’s Hyzante route gives every other member some dialogue or focus, but none to Tenebris who appears as a silent figure.
* SinisterMinister: Along with Idore, he spreads the word of the Goddess of Salt through Hyzante.
* TheUnfought: Regardless of what ending you pick, Tenebris is never fought. He survives to wage a civil war against Exharme on Morality, [[spoiler:is killed by the Hierophant by
trying to investigate Svarog’s illegal dealings, which while under Gustadolph’s orders is all about the stability of his country; in Chapter XIII he’s guarding the Telliore demesne dam, which the party is trying to blow up, and [[spoiler:in Utility ending’s Chapter XVIII he’s defending his nation from Hyzante.]] The one exception to these is [[spoiler:the Conviction ending, where he’s given ample reason to oppose Gustadolph within his moral framework.]]
* ByTheBookCop: One who isn’t blind to the flaws in the system. That said, as Rudolph observes in the Chapter X battle, Sycras is so devoted to the system that it can be hard for him understand the reasons good people feel backed into positions where they break the law for self-preservation. He’s utterly incorruptible, which Gustadolph holds him in high regard for [[spoiler:although it also leads him to turn on the archduke when he’s given reason to believe he’s broken the law that Sycras upholds.]]
* DisappointedInYou: He can interact with Rudolph in Chapter X, expressing disappointment that the former smuggler hasn’t become an honest man like he hoped and that they’re on opposing sides.
* GoodIsNotSoft: Much as he clearly values all life, he’s aware he needs to dirty his own hands to keep Aesfrost’s people safe. Serenoa notes that his compassion for the smugglers won’t stop him killing them to protect his or others’ lives, to which he firmly agrees.
* GuestStarPartyMember: Should you visit Aesfrost in Chapter III, you help him and Rudolph apprehend the salt smugglers.
* LanternJawOfJustice: His jaw is squared and firm to give off the image of an imposing enforcer of the law, and outside of being the consabulary's head he is a decent fellow.
* LawmanBaton: He wields one in battle.
* NiceGuy: A warm-hearted man who does his best to protect the citizens of Aesfrost. He even recognises that most organized crime is likely a result of desperation, and can’t help feeling for them (that said, see GoodIsNotSoft).
* NobleTopEnforcer: As Head of the Constabulary, he’s subservient to Gustadolph’s but not blindly obedient and is always as just as he possibly can be.
* NoGoodDeedGoesUnpunished: In the Conviction route, [[spoiler:he refuses Gustadolph's
order to kill Svarog her around]] on Liberty, is [[spoiler:executed and Roland's party, stating they deserve to be judged based replaced with Roland]] on the truth. This gets him slashed at by Gustadolph, Utility, and he falls to his supposed death, though he somehow still manages to return for the wedding ceremony later on.]]
* ReasonableAuthorityFigure: He’s sympathetic to Rudolph, apologetic about Serenoa’s party getting tangled in their mess, and wishes he could do more to improve the streets of Aesfrost. [[spoiler:His desire to judge everyone fairly gets him seemingly
[[spoiler:is [[GoryDiscretionShot killed by Gustadolph in a cutscene battle]] on the Conviction route.]]
* RecurringBoss: Can be fought up to three times on a playthrough, which is a tied number with Travis, Trish, Rufus and [[spoiler:Exharme on the Conviction route.]]
* RouteBoss: He's the boss of Chapter X's Utility-Liberty route, Chapter XIII's Utility route, and [[spoiler:Chapter XVIII on the Utility ending.]]
* SlaveToPR: He can’t allow the illicit salt trade to continue under his watch, but because the salt tax is suffocating the populace they also need to feel safe and not oppressed by their own lawmakers. As such he can’t come down hard on the trade, and tries only to stamp out the worst of the organized crime for the peoples’ benefit within these limitations.
* SkippableBoss: Chapter XIII's Utility
ending route is a StealthBasedMission where the only unit who has to be killed is one on a tower right next to him. It's entirely possible kill the unit on the tower without even hurting Sycras. Heck, it's even possible to win without battling and killing a single unit, with a well-timed and well-placed use of Quahaug's Distorted Space. And if you're patient (and bring Jens), you can do so without ever alerting the enemy.
* SympatheticInspectorAntagonist: On the Utility-Liberty branch of Chapter X, he’s really just doing his job by investigating Svarog’s affairs as he (correctly) suspects he’s accruing power and influence to oppose Gustadolph. [[spoiler:Then his insider is killed by Hughette after accidentally discovering Roland’s DeadPersonImpersonation; House Wolffort are wracked with guilt over a man’s death but still have to fight Sycras off for their own survival.]]
* TaughtByExperience: He attributes his many years of arrests as giving him a good sense for the character of the criminals he puts away. This is why he believes in Rudolph, and why he’s reluctant to be matched against House Wolffort should the occasion arise.
* UnexplainedRecovery: [[spoiler:Appears to be killed by Gustadolph
in the Conviction route but is later shown attending Serenoa and aftermath of Frederica's wedding battle against Kamsell in the epilogue.]]
* VocalDissonance: For such a chiseled man with a [[LanternJawOfJustice squared jaw]] and imposing look to match, his voice is surprisingly youthful and gentle for his figure.
Chapter XVIII]].



[[folder:Zigmunt Aesfrost]]
The previous Archduke of Aesfrost. He fathered Gustadolph, Frederica, Thalas and Erika, and was older half-brother to Svarog.

He’s stated by Symon Wolffort to have made the initial pact for a marriage to strengthen ties with Glenbrook, which eventually formulated into Serenoa and Frederica’s betrothal.
-----
* AmbiguousSituation: In Chapter VI King Regna, questioning Gustadolph’s motive for betraying the peace treaty, implies that his death was a result of the Saltiron War… except the war ended 30 years ago, before all his children save perhaps Gustadolph were born. He was also the one to assign Geela as Frederica’s attendant and tutor, and is elsewhere noted to have died relatively recently. It’s likely the war and its aftermath may have impacted his health, but little is given in the way of clear answers.
* PosthumousCharacter: He’s been dead for some time when the story starts.
[[/folder]]

[[folder:Orlaea Roselle]]
!!!'''Voiced by:''' Creator/MarieMiyake (Japanese), Creator/MeaghanMartin (English)
Frederica's mother, of Rosellan heritage.

to:

[[folder:Zigmunt Aesfrost]]
The previous Archduke
[[folder:Idore Delmira - '''Unmarked Spoilers!''']]
!!Idore Delmira, Minister
of Aesfrost. He fathered Gustadolph, Frederica, Thalas and Erika, and was older half-brother to Svarog.

He’s stated by Symon Wolffort to have made the initial pact for a marriage to strengthen ties with Glenbrook, which eventually formulated into Serenoa and Frederica’s betrothal.
-----
* AmbiguousSituation: In Chapter VI King Regna, questioning Gustadolph’s motive for betraying the peace treaty, implies that his death was a result of the Saltiron War… except the war ended 30 years ago, before all his children save perhaps Gustadolph were born. He was also the one to assign Geela as Frederica’s attendant and tutor, and is elsewhere noted to have died relatively recently. It’s likely the war and its aftermath may have impacted his health, but little is given in the way of clear answers.
* PosthumousCharacter: He’s been dead for some time when the story starts.
[[/folder]]

[[folder:Orlaea Roselle]]
Religion
!!!'''Voiced by:''' Creator/MarieMiyake Hiroshi Naka (Japanese), Creator/MeaghanMartin David Bedella (English)
Frederica's mother, of Rosellan heritage.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/idore.png]]
->Class: Priest → Demigod
The spokesman for the Hierophant, who enforces the Goddess' teachings upon Hyzante.



* CavalryRefusal: She originally fled to Aesfrost after her role in a Rosellan rebellion in order to seek sanctuary. However, despite becoming a beloved concubine and bearing the Archduke's child, she was ultimately surrendered to Hyzante by Aesfrosti nobles, who didn't want to go to war with Hyzante because of harboring their fugitives, and died in Hyzante captivity.
* PosthumousCharacter: She perished before the events of the game take place.

to:

* CavalryRefusal: She originally fled AGodAmI: He lets the power of Aelfric get to Aesfrost after her his head in the final battle during the Conviction route.
* TheBadGuyWins: The Utility route, in which Serenoa and Roland side with him, easily has the bleakest outcome for Norzelia.
* BigBadEnsemble: He shares the
role with Gustadolph.
* DirtyOldMan: It is not said outright or anything, but all of the automatons he controls
in his boss battles are female/feminine in appearance such as the Hierophant who looks like a Rosellan rebellion young girl and the other pink-haired automatons who both play the {{barbie doll anatomy}} trope literally straight and are more obviously ''"developed"''—that the pink-haired automatons are obviously reminiscent of Rosellans, which implies a desire on his part to sexually abuse them.
* EnemySummoner: His Ultimate skill lets him ''clone the Hierophant''.
* EvilerThanThou: Everyone else's villainous ways utterly pale in comparison to the sheer evil this man had wrought upon Norzelia — even the sociopathic Gustadolph [[EvilVirtues has standards]] and doesn't even come close to this man who has none whatsoever.
* EvilOldFolks: The oldest major character in the story and easily the vilest for how many lives he casually destroys.
* EvilSoundsDeep: His voice becomes much deeper once he taps into the power of Aelfric crystal.
* EvilStoleMyFaith: In the Conviction ending, he reveals that he lost his faith long ago when his prayers to save his people went unanswered.
* FaithHeelTurn: He uses the above and HumansAreBastards as justification for all the atrocities he committed.
* FantasticRacism: He is the one primarily responsible for the horrible treatment Rosellans who are living in Hyzante suffer.
* FinalBoss: In the Morality and Conviction endings.
** TrueFinalBoss: The Conviction ending is harder to reach, and the form he takes in it is far more powerful than in the Morality ending.
* HateSink: Has literally no redeeming qualities to him, more than any of such characters in the story. Any past wrongs Idore had gone through completely fail to justify any of the horrible things he did to Norzelia.
* KarmaHoudini: In the Liberty ending, he loses his position with the fall of Hyzante, but manages to escape capture despite being the brains behind the Hierophant, and is last seen aligning with Roland, who wants to create a resistance movement to overthrow Serenoa for his negligence to the downtrodden. Even worse in the Utility ending where he becomes the de-facto ruler of the continent due to House Wolffort's working for him.
* TheManInFrontOfTheMan: In the Liberty Route, it's revealed that Lyla built the Hierophant under Idore's orders,
in order to seek sanctuary. have a figurehead that can help enforce "the Goddess's word". However, despite becoming a beloved concubine and bearing once the Archduke's child, she was ultimately surrendered Hierophant is destroyed, he has no way to Hyzante by Aesfrosti nobles, who didn't want maintain a hold on his own position, leading him to go to war align with Hyzante because Roland.
* MisanthropeSupreme: The Conviction route reveals that he sees humanity as foolish creatures who are destined to repeat past mistakes.
* MookMaker: He can summon copies
of harboring their fugitives, and died in Hyzante captivity.
* PosthumousCharacter: She perished before
the events Hierophant when fought in the finale of the Conviction ending.
* MouthOfSauron: His main role in the Saintly Seven is relaying the guidance of the Hierophant to the others. Subverted as the Hierophant is nothing more than a robotic puppet under Idore's control.
* NonStandardCharacterDesign: Demigod Idore is the only opponent in
the game to have a completely different sprite for battle rather than just taking out a weapon, growing massive and more monstrous.
* NotSoWellIntentionedExtremist: Any claims that he's acting for the greater good of humanity (who he sincerely believes are a mass of delusional and self-destructive hypocrites) goes out the window when chooses to spite Serenoa’s mercy toward him in favour of obliterating the palace. Doing so proves that even to the end, he'll never accept he might be wrong and will ensure he makes things as hard for them as he feasibly can. Various members of the party note that he's afraid of the unpredictable nature of his fellow humans which makes him yearn for control over them.
* PhysicalGod: He becomes this using the power of Aelfric crystal in the Conviction route. His class is even listed as Demigod.
* PowerEchoes: His voice echoes heavily after using the Aelfric on the Conviction route.
* RedemptionRejection: In the Conviction route, Serenoa offers Idore a chance to start anew after defeating him in the final battle. Idore refuses it and sets his palace to self-destruct while telling Serenoa that he will see him in hell.
* RouteBoss: As the FinalBoss of both Morality and Conviction.
* ShadowArchetype: To both Serenoa and Roland. In the former case he once wanted to believe in the good of people, but lost his faith long ago and believes that enforcing his own values is the only way for them to live righteous lives. In the latter case they both passionately believe in providing for their people in the most efficient manner and in their lack of self-confidence seek outside inspiration, but Idore stands apart in that he still feels the need to be the saviour and thus manipulated in further.
* SinisterMinister: While all members of the Saintly Seven qualify to certain degree, Idore exemplifies this trope most as he effectively rules Hyzante through a puppet while rewriting scripture to suit his needs and is responsible for many atrocities Hyzante committed to keep its citizens in line.
* StrawHypocrite: Comes with being a SinisterMinister. In particular, he demands unwavering faith in a religion he stopped believing in long ago.
* TakingYouWithMe: In the Freedom route, Idore attempts to do this after losing to House Wolffort in the final battle. Serenoa ends up sacrificing himself to buy time for others to escape.
** In the GoldenEnding, he sets his palace to self-destruct. This is less to trap House Wolffort inside, and more to force Hyzante to spiral into chaos rather than let Serenoa
take place.over.
* WeUsedToBeFriends: With Archibald. Notably, Archibald is the only one who tries to reason with him during the final battle of the GoldenEnding.



!Holy State of Hyzante
[[folder:Exharme Marcial]]
!!Exharme Marcial, Minister of the Army
!!!'''Voiced by:''' Creator/MakotoFurukawa (Japanese), Bryan Porter (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exharme.png]]
->Class: Swordfighter
A knight newly appointed to the Saintly Seven in Hyzante.

to:

!Holy State of Hyzante
[[folder:Exharme Marcial]]
!!Exharme Marcial, Minister of the Army
!!!'''Voiced by:''' Creator/MakotoFurukawa (Japanese), Bryan Porter (English)
[[folder:The Hierophant]]
!!The Hierophant, The Holy One, The Goddess' Chosen
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exharme.org/pmwiki/pub/images/the_hierophant.png]]
[[caption-width-right:350:[[labelnote:Click here to see their full appearance]]https://static.tvtropes.org/pmwiki/pub/images/truehierophant.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Click here to see the Hierophant's minions]]https://static.tvtropes.org/pmwiki/pub/images/automaton.png[[/labelnote]]]]
->Class: Swordfighter
A knight newly appointed to
Hierophant

The mysterious ruler of Hyzante, chosen by
the Saintly Seven in Hyzante.Goddess of Salt to speak for Her - or so they say. Only Idore is allowed to speak to them.



* AsskickingLeadsToLeadership: He's a high-ranking minister of Hyzante which he got to by proving his worth across his campaigns as seen in his description.
* ALighterShadeOfBlack: Along with Lyla and Kamsell to an extent, compared to the other half of the Saintly Seven, Exharme is relatively benign towards Serenoa's group and makes it clear that he has his own misgivings regarding certain teachings of the Goddess of Salt—namely the Rosellans' treatment, but he still sticks to his guns and enables the other less savory individuals of the group. [[spoiler:He ultimately proves less moral and more self-serving than both Lyla and Kamsell]].
* BeneathTheMask: While he’s constantly respectful and polite, even eager to interact with Serenoa after being impressed by him, he’s not without his flaws. He is cold and unsympathetic towards anyone he deems a heretic (as Plinius experiences firsthand in Chapter III), has animosity with his colleague Lord Sorsley [[spoiler:(if not without reason as he suspects him of corruption)]], still tries to follow through with [[spoiler:his nation’s demands of seizing the Roselle living in the Wolffort demesne]] despite his own personal feelings on it, and is driven greatly by his own pride and ambition [[spoiler:to the point of denying Serenoa's attempts to get him to switch sides in both the Liberty and Golden ending routes to create a better world for Norzelia since he desires to be the one to bring about the change]].
* DamageIncreasingDebuff: His Sandstorm ability can lower the physical attack and defense of any unit it hits, making them easy pickings for any allied units.
* DisappointedByTheMotive: Serenoa loses all respect for him on the Conviction route since, despite agreeing that Serenoa's plan will help everyone in Norzelia, he refuses to step aside for the extremely petty reason that [[spoiler:he needs to avenge his defeat against Benedict in the previous chapter]]. Similarly, in the Liberty route, Serenoa is disappointed by Exharme refusing to join him because Exharme will only change things if he gets all of the credit for it.
* DualBoss: With Sorsley in Chapter II.
* FantasticRacism: Towards the Roselle, like most of Hyzante. Given his disagreements with how Hyzante is run, however, how much of it is genuine and how much is performative is unclear.
* FatalFlaw: His GloryHound tendencies. Exharme ''understands'' moral righteousness, but he's ultimately in it for himself, not his country or his ideals. This frequently bites him in the butt throughout the entire game depending on the routes chosen, since he's too busy making himself look good with temporary victories over others that leave his enemies dead to rights but ultimately none the worse for wear to actually go through with ''eliminating'' any threats to himself and Hyzante. If Wolffort [[spoiler:bends the knee to Aesfrost, he's ultimately the reason Wolffort regains any autonomy, even if he was seconds from securing the demense in the name of Hyzante, all because he wants to continually set Wolffort up to make him look better down the line by eliminating Sorsley and contributing to his ambitions]]. This gets him killed in any route where he's combatted, [[spoiler:as he outright refuses amnesty and an alliance with the winning side in the Liberty and Convinction endgames, because it means capitualing to someone else and letting them make their marks in the history books. He doesn't even ''agree'' with his nation's actions; he just wants to do whatever he can that will make him look good, and that ultimately costs him his life]].
* GloryHound: For all his virtues, he ultimately prioritizes his personal glory above all. In the Liberty endgame route, [[spoiler:he admits that he has disagreements with how Hyzante is currently managed but wants to enact change with his own ambition and fight back Serenoa's invasion rather than work together for a common good]]. And in the Conviction route, [[spoiler:he's willing to fight Serenoa's forces to the death just because Benedict bested him earlier and struck a blow to his reputation even if he agrees that Serenoa's path would be a righteous one indeed]].
* GuestStarPartyMember: Should you visit Hyzante in Chapter III, he helps you rout Plinius’ escape from the Ministry of Medicine. [[spoiler:Choosing Roland's route also sees him on the battlefield when fighting Aesfrost's forces for the last remaining chapters.]]
* ItsAllAboutMe: In two separate ending paths, [[spoiler:Serenoa bids for Exharme to join him so they can bring change to Norvelia together, and both times he turns Serenoa down. In Benedict's route, he openly states that he only cares about bringing change to the land if he is the one to do it. And in the Conviction route, he is too angry about being outwitted by Benedict and puts his pride ahead of any chance for cooperation.]]
* MountedCombat: His battle sprite has him mounted on a horse, from which he fights effectively.
* PreFinalBoss: He's the penultimate opponent of the Liberty ending.
* PretentiousPronunciation: It’s “Ecks-HAM”, with the “h” itself being nearly silent, and the "r" completely so.
* PrinciplesZealot: He is a devout follower of Hyzante’s goddess, and while he doesn’t disparage Serenoa’s party outright for showing skepticism about their methods he’s firmly convinced in the Holy State’s righteousness and positive effects on the citizenry.
* RecurringBoss: He's one of the bosses in Chapter II and is fought as the boss of Chapter XIX in the Liberty ending, as well as being the first boss of Chapter XVIII and the boss of Chapter XIX in the [[spoiler:Conviction]] ending route. The latter makes him one of few that can be fought thrice in one playthrough alongside Travis, Trish, Sycras and Rufus.
* SpannerInTheWorks: If Chapter VII’s Utility route was taken, come the next chapter and the Wolffort army is forced to side with either Hyzante or Aesfrost against the other. Regardless of which is chosen, the battle abruptly ends when Exharme’s intervention throws off both Avlora and Sorsley.
* WorthyOpponent: He's glad to find Serenoa and his party as such after you best him and his forces in the tourney. He also regards Lord Symon as such, as he's initially disappointed that he won't get to fight Symon at the tournament. During the tourney, he even refers to having a worthy opponent as a blessing of the Goddess, causing Sorsley to remark that Exharme finds the Goddess in odd places.
* YoungAndInCharge: As Serenoa visits Hyzante, the Saintly Seven elaborate that he is very young to come to their position. In Chapter III, he confides in Serenoa that it is the duty of the young to safeguard the world and lead it to a better place. This is eventually deconstructed to be a very bad character trait for Exharme as he is driven by glory and ambition that—while not dissimilar to Dragan's drive to rise to the top—is more self-centered and focused on personal pride.

to:

* AsskickingLeadsToLeadership: He's a high-ranking minister of Hyzante which he got to by proving his worth across his campaigns as ArtificialIntelligence: [[spoiler:To what is clearly seen in his description.
* ALighterShadeOfBlack: Along with Lyla and Kamsell
to an extent, be a limited degree compared to the other half of the Saintly Seven, Exharme is relatively benign towards Serenoa's group and makes it clear her prototype, Decimal, but there are subtle hints that he has his own misgivings regarding certain teachings of the Goddess Hierophant is capable of Salt—namely the Rosellans' treatment, but he still sticks at least feeling pain to his guns an extent and enables the other less savory individuals of the group. [[spoiler:He ultimately proves less moral and more self-serving than both Lyla and Kamsell]].
* BeneathTheMask: While he’s constantly respectful and polite, even eager to interact with Serenoa after being impressed by him, he’s not
acting without his flaws. He Idore's commands; the few times the Hierophant emotes is cold when she or clones of herself are killed—often screaming in a monstrous voice or having spoken "…!" which could indicate shock, and unsympathetic towards anyone he deems a heretic (as Plinius experiences firsthand in Chapter III), has animosity with his colleague Lord Sorsley [[spoiler:(if not without reason as he suspects him of corruption)]], still tries to follow through with [[spoiler:his nation’s demands of seizing she personally commands the Roselle living in the Wolffort demesne]] despite his own personal feelings on it, and is driven greatly by his own pride and ambition [[spoiler:to the point remnants of denying Serenoa's attempts to get him to switch sides in both the Liberty and Golden ending routes to create a better world for Norzelia since he desires to be the one to bring about the change]].
* DamageIncreasingDebuff: His Sandstorm ability can lower the physical attack and defense of any unit it hits, making them easy pickings for any allied units.
* DisappointedByTheMotive: Serenoa loses all respect for him on the Conviction route since, despite agreeing that Serenoa's plan will help everyone in Norzelia, he refuses to step aside for the extremely petty reason that [[spoiler:he needs to avenge his defeat against Benedict in the previous chapter]]. Similarly,
Hyzante's forces in the Liberty route, Serenoa is disappointed by Exharme refusing to join him because Exharme will only change things if he gets all of the credit for it.
* DualBoss: With Sorsley in Chapter II.
* FantasticRacism: Towards the Roselle, like most of Hyzante. Given his disagreements with how Hyzante is run, however, how much of it is genuine and how much is performative is unclear.
* FatalFlaw: His GloryHound tendencies. Exharme ''understands'' moral righteousness, but he's ultimately in it for himself, not his country or his ideals. This frequently bites him in the butt throughout the entire game depending on the routes chosen, since he's too busy making himself look good with temporary victories over others that leave his enemies dead to rights but ultimately none the worse for wear to actually go through with ''eliminating'' any threats to himself and Hyzante. If Wolffort [[spoiler:bends the knee to Aesfrost, he's ultimately the reason Wolffort regains any autonomy, even if he was seconds from securing the demense in the name of Hyzante, all because he wants to continually set Wolffort up to make him look better down the line by eliminating Sorsley and contributing to his ambitions]]. This gets him killed in any
route where he's combatted, [[spoiler:as he outright refuses amnesty and an alliance with the winning side in the Liberty and Convinction endgames, because after Idore had hightailed it means capitualing to someone else and letting them make their marks in the history books. He doesn't even ''agree'' with his nation's actions; he just wants to do whatever he can that will make him look good, and that ultimately costs him his life]].
* GloryHound: For all his virtues, he ultimately prioritizes his personal glory above all. In the Liberty endgame route, [[spoiler:he admits that he has disagreements with how Hyzante is currently managed but wants to enact change with his own ambition and fight back Serenoa's invasion rather than work together for a common good]]. And in the Conviction route, [[spoiler:he's willing to fight Serenoa's forces to the death just because Benedict bested him earlier and struck a blow to his reputation even if he agrees that Serenoa's path would be a righteous one indeed]].
* GuestStarPartyMember: Should you visit Hyzante in Chapter III, he helps you rout Plinius’ escape from the Ministry
out of Medicine. [[spoiler:Choosing Roland's route also sees him on the battlefield when fighting Aesfrost's forces for the last remaining chapters.Hyzante.]]
* ItsAllAboutMe: In two separate ending paths, [[spoiler:Serenoa bids for Exharme to join him so they EnemySummoner: The Hierophant can bring change to Norvelia together, and both times he turns Serenoa down. In Benedict's route, he openly states summon puppets that he only cares about bringing change to use steel, fire, and frost talons. [[ActionBomb Said puppets explode]].
* FinalBoss: Of
the land if he is the one Liberty Route. [[spoiler:She has access to do it. And in the Conviction route, he is too angry about being outwitted by Benedict necromancy, shadow magic, and puts his pride ahead of any chance for cooperation.loves to use explosions.]]
* MountedCombat: His battle sprite has him mounted on NoNameGiven: The Hierophant is never addressed by anything other than their titles. [[spoiler:Given her inhuman status, she doesn't ''have'' a horse, from which he fights effectively.
name.]]
* PreFinalBoss: He's PentUpPowerPeril: They weaponize this as an in-game skill. Her ultimate spell will target anyone with at least 3 TP stored and cause them to explode.
* PuppetKing: [[spoiler:A literal case as she is a robotic puppet created by Idore.]]
* RealAfterAll: You'd be forgiven for believing Idore was speaking to an empty bedchamber. [[spoiler:She's a RobotGirl necromancer with enough {{unobtainium}} to summon an army of homunculi.]]
* RouteBoss: As
the penultimate opponent FinalBoss of the Liberty ending.
* PretentiousPronunciation: It’s “Ecks-HAM”, with the “h” itself being nearly silent, and the "r" completely so.
* PrinciplesZealot: He is a devout follower
route [[spoiler:and as an elite flunky of Hyzante’s goddess, and while he doesn’t disparage Serenoa’s party outright for showing skepticism about their methods he’s firmly convinced Demigod Idore in the Holy State’s righteousness and positive effects on the citizenry.
Conviction route]].
* RecurringBoss: He's one SoulPoweredEngine: [[spoiler:The Hierophant is powered by Aelfric which is composed of the bosses in Chapter II dead Roselle slaves who perished at the Source, and a similar purple gem is fought as seen when the boss pink-haired automatons are summoned which could indicate that they are of Chapter XIX in the same build.]]
* YouHaveOutlivedYourUsefulness: In the final chapter of
the Liberty ending, as well as being Route, [[spoiler:Tenebris]] tries to order the first boss Hierophant around like a puppet instead of Chapter XVIII fighting the heroes head-on. The Hierophant turn about-face and the boss of Chapter XIX in the [[spoiler:Conviction]] ending route. The latter makes [[spoiler:set him one of few that can be fought thrice in one playthrough alongside Travis, Trish, Sycras and Rufus.
* SpannerInTheWorks: If Chapter VII’s Utility route was taken, come the next chapter and the Wolffort army is forced to side
on fire with either Hyzante or Aesfrost against the other. Regardless of which is chosen, the battle abruptly ends when Exharme’s intervention throws off both Avlora and Sorsley.
* WorthyOpponent: He's glad to find Serenoa and his party as such after you best him and his forces in the tourney. He also regards Lord Symon as such, as he's initially disappointed that
her strongest spell]] so he won't get to fight Symon at the tournament. During the tourney, he even refers to having a worthy opponent as a blessing of the Goddess, causing Sorsley to remark that Exharme finds the Goddess in odd places.
* YoungAndInCharge: As Serenoa visits Hyzante, the Saintly Seven elaborate that he is very young to come to their position. In Chapter III, he confides in Serenoa that it is the duty of the young to safeguard the world and lead it to a better place. This is eventually deconstructed to be a very bad character trait for Exharme as he is driven by glory and ambition that—while not dissimilar to Dragan's drive to rise to the top—is more self-centered and focused on personal pride.
dies screaming.



[[folder:Lyla Viscraft]]
!!Lyla Viscraft, Minister of Medicine
!!!'''Voiced by:''' Creator/NanakoMori (Japanese), Creator/CristinaVee (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lyla_5.png]]
->Class: Master Caster
Another member of the Saintly Seven in Hyzante, in charge of the Ministry of Medicine, greeting Serenoa and company in the festivities leading up to his marriage to Frederica and the joint mining venture in Norzelia.

to:

[[folder:Lyla Viscraft]]
!!Lyla Viscraft, Minister of Medicine
!!!'''Voiced by:''' Creator/NanakoMori (Japanese), Creator/CristinaVee (English)
[[folder:Plinius Naveste]]
!!Plinius Naveste
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lyla_5.org/pmwiki/pub/images/plinius.png]]
->Class: Master Caster
Another member of the Saintly Seven in Hyzante, in charge of
Cryomancer
A scholar at
the Ministry of Medicine, greeting Serenoa Medicine. Disgruntled both by his lack of freedom to research as he pleases and company in the festivities leading up not having a right to his marriage own life’s work, he schemes to Frederica and the joint mining venture in Norzelia.steal it along with some fellow researchers.



* ALighterShadeOfBlack: Along with Exharme and Kamsell to an extent, compared to the other half of the Saintly Seven, Lyla is relatively benign towards Serenoa's group and makes it clear that she has her own misgivings regarding certain teachings of the Goddess of Salt — namely the way salt is handled across Norzelia — but she sticks with the teachings because the Goddess's word is absolute. [[spoiler:Compared to both Exharme and Kamsell, Lyla's very clear discontent with the way Hyzante has been running things and how her life had gone down makes her more willing to surrender and reason with the heroes.]]
* AbsurdlyYouthfulMother: to [[spoiler:Quahaug]]. Whether it's thanks to her mastery of time powers, her access to highly advanced medical knowledge, having [[spoiler:him]] at an early age, or something else is never explained.
* BrokenTears: In the Conviction route, [[spoiler:after she is beaten, Serenoa asks Geela to heal her wounds. She initially rejects his mercy, claiming that all she ever did was to bring suffering around her. Frederica chimes in, pointing out that her medicine skills are invaluable, that she can put them to good use in the new world they are building, and thus atone for her crimes that way. Lyla, defeated and broken, drops to her knees and begins to cry.]]
* DeathSeeker: In the Conviction route, [[spoiler:she fights the party right before the final battle against Idore despite knowing Hyzante is finished as she feels responsible for Hyzante's cruel regime and therefore does not deserve to be in the new world. Serenoa spares her, persuading her to use her talents and help people as atonement.]]
* TheDragon: She's ultimately the one person who knows [[spoiler:the truth behind Idore's actions and the true nature of the Hierophant]], and on the Conviction route is the last person standing between them and House Wolffort.
* FantasticRacism: Towards the Roselle. Her decision to order Medina to leave a Rosellan to die to prioritize the survival of the faithful is what sets off Medina's exodus from Hyzante and decision to join House Wolffort. Like with Exharme, however, how much of it is genuine and how much of it is performative is unclear.
* GadgeteerGenius: She creates many powerful weapons for Hyzante during the story, such as the Aelfric burst crystals, and [[spoiler:the Hierophant]]. She also created [[spoiler:Decimal]].
* HeelFaceTurn: [[spoiler:In the Conviction Ending, Serenoa's party spares her after defeating her, and gives her a chance to atone for her crimes by having her lead Hyzante in the right path after Idore's defeat, joining Roland, Svarog, and Serenoa in helping usher in a more peaceful era in Norzelia. She's even seen attending Serenoa and Frederica's wedding in the ending CG with her estranged child, Quahaug.]]
* IWantMyMommy: An [[InvertedTrope inverted]] example in [[spoiler: the Morality ending, where she begs to see her child one last time before dying.]]
* MamaBear: [[spoiler:She gave up Quahaug when he was an infant to keep Idore from getting his hands on the child and abusing his special future sight and spacetime powers]].
* MeaningfulName: Her first name sounds a bit like the word "lie" which could be about her dubious nature, and her family name has the word "craft" in it, referencing her ingenuity in crafting tools for the Saintly Seven and Hyzante — especially her masterpiece [[spoiler:the Hierophant herself]].
* PreFinalBoss: She's the final Saint standing between House Wolffort and [[spoiler:Idore]] on the Conviction route.
* RouteBoss: She's the boss of the Morality route's Chapter XVIII and the Conviction route's Chapter XX. [[spoiler:Unlike the Golden Route, she meets her end in the Morality ending route followed by Kamsell and Idore when Serenoa's company infiltrates her Ministry of Medicine, dying in battle against Serenoa's party (of note is that it is the only route where the true nature of Aelfric is divulged in full).]]
* TheSmurfettePrinciple: She is the only female member of the Saintly Seven of Hyzante, unless one counts the Hierophant.
* SoleSurvivor: [[spoiler:Of the Saintly Seven in the Conviction route. Serenoa offers mercy to multiple members of the Seven if they surrender, but Lyla is the only one who takes him up on it.]]
* TimeMaster: As a boss, Lyla specializes in time magic. Her spells focus on slowing down your units or, worse, stopping time entirely for a number of turns, which is the one status effect that can't be cleansed, and she can hit several units with it. She can also cast a powerful delayed explosion spell, which will damage every unit surrounding the one who is hit initially once it goes off.
* TheUnfought: In the Liberty ending, [[spoiler:she and Kamsell have to deal with the Aesfrosti while Serenoa's forces invade Hyzante's capital. Afterwards, she's merely taken as a prisoner following the defeat of the Hierophant, and confesses to her involvement in Idore's plans]].

to:

* ALighterShadeOfBlack: Along with Exharme and Kamsell to an extent, compared to the other half of the Saintly Seven, Lyla is relatively benign towards Serenoa's group and makes it clear that she has her own misgivings regarding certain teachings of the Goddess of Salt — namely the way salt is handled across Norzelia — but she sticks with the teachings because the Goddess's word is absolute. [[spoiler:Compared to both Exharme and Kamsell, Lyla's very clear discontent with the way Hyzante has been running things and how her life had gone down makes her more willing to surrender and reason with the heroes.]]
* AbsurdlyYouthfulMother: to [[spoiler:Quahaug]]. Whether it's thanks to her mastery of time powers, her access to highly advanced medical knowledge, having [[spoiler:him]] at an early age, or something else is never explained.
* BrokenTears: In the Conviction route, [[spoiler:after she is beaten, Serenoa asks Geela to heal her wounds. She initially rejects his mercy, claiming that all she ever did was to bring suffering around her. Frederica chimes in, pointing out that her medicine skills are invaluable, that she can put them to good use in the new world
AntiVillain: Even as they are building, and thus atone for her crimes that way. Lyla, defeated and broken, drops work to her knees and begins to cry.]]
* DeathSeeker: In the Conviction route, [[spoiler:she fights
apprehend him, the party right before the final battle against Idore despite knowing Hyzante is finished as she feels responsible sympathetic to his desires and plight. His colleague, Corentin notes that his passion for Hyzante's cruel regime and therefore does not deserve to be knowledge simply can’t survive in the new world. Serenoa spares her, persuading her to use her talents and help people as atonement.]]
a strict society like Hyzante.
* TheDragon: She's ultimately the one person who knows [[spoiler:the truth behind Idore's actions and the true nature of the Hierophant]], and on the Conviction route is the last person standing between them and House Wolffort.
CarryABigStick: He wields an impressive staff in battle.
* FantasticRacism: Towards the Roselle. Her decision He's extremely miffed to order Medina discover that Frederica, despite being a Rosellan, has been granted a tour of his workplace.
* GetBackHereBoss: Though starting close by, he initially runs instead of fighting and has
to leave a Rosellan be chased.
* AnIcePerson: Specialises in ice magic.
* IJustWantToBeFree: Enough
to die to prioritize eventually snap under the survival of the faithful is what sets off Medina's exodus from Hyzante authoritarian Holy State and decision conspire to join House Wolffort. Like seize his research by force.
* MotiveRant: ''“I have poured my blood, sweat and tears into this research! What is so wrong
with Exharme, however, how much of treating it is genuine and how much of it is performative is unclear.
* GadgeteerGenius: She creates many powerful weapons for Hyzante during the story, such
as the Aelfric burst crystals, and [[spoiler:the Hierophant]]. She also created [[spoiler:Decimal]].
* HeelFaceTurn: [[spoiler:In the Conviction Ending, Serenoa's party spares her after defeating her, and gives her a chance to atone for her crimes by having her lead Hyzante in the right path after Idore's defeat, joining Roland, Svarog, and Serenoa in helping usher in a more peaceful era in Norzelia. She's even seen attending Serenoa and Frederica's wedding in the ending CG with her estranged child, Quahaug.]]
* IWantMyMommy: An [[InvertedTrope inverted]] example in [[spoiler: the Morality ending, where she begs to see her child one last time before dying.]]
* MamaBear: [[spoiler:She gave up Quahaug when he was an infant to keep Idore from getting his hands on the child and abusing his special future sight and spacetime powers]].
* MeaningfulName: Her first name sounds a bit like the word "lie" which could be about her dubious nature, and her family name has the word "craft" in it, referencing her ingenuity in crafting tools for the Saintly Seven and Hyzante — especially her masterpiece [[spoiler:the Hierophant herself]].
* PreFinalBoss: She's the final Saint standing between House Wolffort and [[spoiler:Idore]] on the Conviction route.
my own?!”''
* RouteBoss: She's He's the boss of the Morality route's Chapter XVIII and III if Serenoa chooses to go to Hyzante.
* ShadowArchetype: To Corentin;
the Conviction route's Chapter XX. [[spoiler:Unlike the Golden Route, she meets her end in the Morality ending route followed by Kamsell and Idore when Serenoa's company infiltrates her Ministry of Medicine, dying in battle against Serenoa's party (of note one key difference between them is that it is the only route where the true nature of Aelfric is divulged in full).]]
* TheSmurfettePrinciple: She is the only female member of the Saintly Seven of Hyzante, unless one counts the Hierophant.
* SoleSurvivor: [[spoiler:Of the Saintly Seven in the Conviction route. Serenoa offers mercy
Plinius outright defies Hyzante to multiple members of the Seven if they surrender, but Lyla is the only one who takes him up on it.]]
* TimeMaster: As a boss, Lyla specializes in time magic. Her spells focus on slowing down your units or, worse, stopping time entirely for a number of turns, which is the one status effect that can't be cleansed, and she can hit several units with it. She can also cast a powerful delayed explosion spell, which will damage every unit surrounding the one who is hit initially once it goes off.
* TheUnfought: In the Liberty ending, [[spoiler:she and Kamsell have to deal with the Aesfrosti
fulfill his desires, while Serenoa's forces invade Hyzante's capital. Afterwards, she's merely taken as a prisoner following the defeat of the Hierophant, and confesses Corentin allows himself to her involvement in Idore's plans]].chafe under their yoke until he finally gets an opportunity to leave.



[[folder:Kamsell Pharant]]
!!Kamsell Pharant, Minister of Domestic Affairs
!!!'''Voiced by:''' Yu Maeda (Japanese), Cavin Cornwall (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kamsell.png]]
->Class: Master Lancer
A member of the Saintly Seven who is in charge of Domestic Affairs.

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[[folder:Kamsell Pharant]]
!!Kamsell Pharant, Minister of Domestic Affairs
!Other Characters
[[folder:Clarus Brokker]]
!!Clarus Brokker
!!!'''Voiced by:''' Yu Maeda Kenjiro Abekawa (Japanese), Cavin Cornwall Devin Hennessey (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kamsell.org/pmwiki/pub/images/clarus.png]]
->Class: Master Lancer
Magnate
A member of delegate from the Saintly Seven who is Consortium, a guild of merchants that work with Hyzante in charge of Domestic Affairs.order to trade salt across the country.



* ALighterShadeOfBlack: Not to the same degree of Exharm and Lyla, but he suspects that Sorsley is up to no good [[ReasonableAuthorityFigure and would rather look into the matter himself to sniff out any abject corruption coming from the Minister of Salt]], but as he cannot do anything himself without gaining express approval from the Hierophant his hands are tied. Also, he is genuinely dedicated to maintaining order in Hyzante and dislikes Idore for abusing his position as the mouthpiece for the Hierophant. [[spoiler:Ultimately, he turns out more moral and less self-interested than Exharme, but unyielding in his faith in the Holy State; as a result he dies in three of the four endings]].
* BadassBaritone: His voice is as deep as he is imposing.
* BeardOfBarbarism: His beard is braided up toward the bottom, and he has the imposing figure to match it.
* BitchInSheepsClothing: He is repeatedly demonstrated throughout most of the story to be the most level-headed, honest, and justice-minded member of the Saintly Seven. [[spoiler:If you thought this translated into even the ''slightest'' modicum of doubt about the justice of the Goddess's Teachings and the enslavement of the Roselle therein, the Morality and Conviction routes will very, ''very'' swiftly disabuse you of this notion]].
* FantasticRacism: Towards the Roselle, as the Goddess's Teachings mandate. While he doesn't show it for most of the game, [[spoiler:the Morality and Conviction routes make it clear he's one of the most proudly and outspokenly racist members of the Saintly Seven, only behind Idore and Sorsley]].
* InASingleBound: He possesses a deadly attack where he leaps into the air and lands back down with his spear, causing great damage to nearby enemies.
* KnightTemplar: A classic case. He actually has strong convictions and genuinely thinks Hyzante's supremacy is best for the world, and will fight against anyone who threatens that. Interestingly, he is also probably the one member of the Saintly Seven [[spoiler:whose devout belief in the Goddess is the most genuine]].
* KilledOffscreen: In the Liberty ending, [[spoiler:unlike Lyla (who is taken prisoner), Gustadolph's forces kill him in battle while Serenoa's busy dealing with the Hierophant]].
* ObliviouslyEvil: Kamsell's folly is not one of ''deliberate'' maleovelence, but misplaced belief. He's the only one of the Saintly Seven who genuinely buys into the Goddess of Salt's teachings, and is devoutly reverent towards Her will. His racism against the Roselle isn't apparent to Kamsell himself because, as he reveals to Frederica if the two come to blows during the [[spoiler:Convinction endgame, he doesn't see the Roselle as slaves; he genuinely thinks their toil at the Source is mandated by the Goddess, and that the Roselle are simply doing their part to cleanse their souls]]. He's lived his entire life following the Goddess's teachings; from his perspective, any endgame other than Utility is simply the result of evil forces trying to conquer the home he loves.
* PreFinalBoss: He's the penultimate opponent of the Morality route.
* RouteBoss: He's the boss of Chapter XIX's Morality route and the third boss of Chapter XVIII's [[spoiler:Conviction]] ending route.
* TheUnfought: In the Liberty ending, [[spoiler:he and Lyla try to intercept Serenoa when Hyzante is attacked, but end up dealing with the Aesfrosti instead]].

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* ALighterShadeOfBlack: Not to AmbitionIsEvil: In the same degree of Exharm and Lyla, Liberty route, [[spoiler:he's already tempted to raise arms against Serenoa by Benedict's prodding, but he suspects it's Tenebris' suggestion that Sorsley is he might become Sorsley's replacement as Guardian of Salt if he succeeds that leads to him commanding a cavalry charge]].
* CavalryRefusal: In the Liberty ending route, [[spoiler:Benedict purposely aggravates him so he'll team
up to no good [[ReasonableAuthorityFigure with Tenebris and would rather try to lead an attack on Serenoa, diverting Hyzante's attention while Aesfrost sets up their siege weapons. To sweeten the deal, Benedict also forges a letter from Roland claiming that the disgraced prince will provide Clarus with backup]], leaving a fooled Clarus to think he's a victim of this.
* CorruptCorporateExecutive: He gives off this
look into from a glance, Frani describes him as the matter one heading the Consortium, and it is said in the game that the Consortium is corrupt in how it handles its salt trade. [[spoiler:He's also party to Tenebris's underground tournament where the stakes are real and very lethal, being the sponsor of it.]]
* HonestCorporateExecutive: On the other hand, in the Morality and [[spoiler:Conviction]] endings, he helps out the party at a great danger to
himself to sniff out any abject corruption coming from the Minister of Salt]], but as he cannot do anything himself without gaining express approval from the Hierophant his hands are tied. Also, he is genuinely dedicated to maintaining in order in Hyzante and dislikes Idore for abusing his position as the mouthpiece for the Hierophant. [[spoiler:Ultimately, he turns out more moral and less self-interested than Exharme, but unyielding in his faith in the Holy State; as a result he dies in three of the four endings]].
* BadassBaritone: His voice is as deep as he is imposing.
* BeardOfBarbarism: His beard is braided up toward the bottom, and he has the imposing figure
to match it.
* BitchInSheepsClothing: He is repeatedly demonstrated throughout most of the story to be the most level-headed, honest, and justice-minded member of the Saintly Seven. [[spoiler:If you thought this translated into even the ''slightest'' modicum of doubt about the justice of the Goddess's Teachings and the enslavement of
help [[spoiler:free the Roselle therein, from slavery in the source]]. He admits that it would profit him, but more than that it would lead to a free market of salt trade, benefiting Norzelia as a whole.
* LetsGetDangerous: In
the Morality and Conviction routes will very, ''very'' swiftly disabuse you ending routes, [[spoiler:he takes care of this notion]].
* FantasticRacism: Towards the Roselle, as the Goddess's Teachings mandate. While he doesn't show it for most of the game, [[spoiler:the Morality and Conviction routes make it clear he's
one of the most proudly and outspokenly racist members of guards at the Saintly Seven, only behind Idore and Sorsley]].
Goddess' Shield before they can blow House Wolffort's cover]].
* InASingleBound: He possesses a deadly attack where OnlyInItForTheMoney: Similar to Lionel Khapita, he leaps into the air and lands back down emphasizes that he does what will net him a profitable outcome working with his spear, causing great damage to nearby enemies.
* KnightTemplar: A classic case. He actually has strong convictions and genuinely thinks Hyzante's supremacy is best for the world, and will fight against anyone who threatens that. Interestingly,
those he is also probably allied with, though unlike Lionel who will always serve House Wolffort no matter what route is taken, Clarus is more of a {{wild card}} in that his allegiance can swing one way or the one member of the Saintly Seven [[spoiler:whose devout belief in the Goddess is the most genuine]].
* KilledOffscreen: In the Liberty ending, [[spoiler:unlike Lyla (who is taken prisoner), Gustadolph's forces kill him in battle while Serenoa's busy dealing
other whether that involves [[spoiler:working with the Hierophant]].
* ObliviouslyEvil: Kamsell's folly is not one
Hyzante to supplant them as new Minister of ''deliberate'' maleovelence, but misplaced belief. He's the only one of the Saintly Seven who genuinely buys into the Goddess of Salt's teachings, and is devoutly reverent towards Her will. His racism against Salt or even helping the Roselle isn't apparent to Kamsell himself because, as he reveals to Frederica if the two come to blows during the [[spoiler:Convinction endgame, he doesn't see the Roselle as slaves; he genuinely thinks their toil at the Source is mandated by the Goddess, and that the Roselle are simply doing their part to cleanse their souls]]. He's lived his entire life following the Goddess's teachings; from his perspective, any endgame other than Utility is simply the result of evil forces trying to conquer the home he loves.
* PreFinalBoss: He's the penultimate opponent of
escape whether in the Morality route.
Route or the Conviction Route]].
* RouteBoss: He's the boss of Chapter XIX's Morality route and the third boss of only fought on Chapter XVIII's [[spoiler:Conviction]] ending route.
* TheUnfought: In the
Liberty ending, [[spoiler:he route. Every other ending sees him disappear or become an ally of House Wolffort.
* PunnyName: Much like Lionel Khapita, his family name is a corruption of the word "broker" which fits his position as one who heads the Consortium
and Lyla try to intercept Serenoa when Hyzante is attacked, manages how salt and iron are sold throughout Norzelia.
* SlasherSmile: Has a positively menacing one on his face.
* WhipItGood: Like Lionel, he wields a whip in battle,
but end up dealing with the Aesfrosti instead]].primary difference between the two is that Clarus is a mounted unit and thus has much greater mobility.



[[folder:Sorsley Ende]]
!!Sorsley Ende, Saintly Seven, Guardian of Salt
!!!'''Voiced by:''' Daichi Hayashi (Japanese), Joplin Sibtain (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sorsley.png]]
->Class: Shortsword
A high-ranking politician of the Holy State of Hyzante, which has so far remained neutral in the conflict between Glenbrook and Aesfrost. As Minister of Salt, he maintains order over the finances of the Holy State.

to:

[[folder:Sorsley Ende]]
!!Sorsley Ende, Saintly Seven, Guardian of Salt
[[folder:Rufus Tyran]]
!!Rufus Tyran
!!!'''Voiced by:''' Daichi Hayashi Ryo Sugisaki (Japanese), Joplin Sibtain Demetri Goritsas (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sorsley.org/pmwiki/pub/images/rufus_92.png]]
->Class: Shortsword
Cudgel Fighter
A high-ranking politician of brigand-for-hire employed by Silvio to attack the Holy State of Hyzante, which has so far remained neutral in Wolffort Demesne should Serenoa and co. refuse Silvio's offer to take Roland to the conflict between Glenbrook and Aesfrost. As Minister of Salt, he maintains order over the finances of the Holy State.Telliore Demesne.



* BadassDecay: InUniverse: He complains that his fighting strength is not what it once was when Serenoa's party battles him in Chapter II's tourney and notes his “old wounds” are flaring up when you’ve depleted his health to zero. Given his age he’s likely a Saltiron War veteran who has gone to seed in the intervening decades.
* BaldOfEvil: Lacks any sort of hair on his head and is quite evil to boot.
* CharacterDeath: [[spoiler:He never survives the events of Chapter X, being either slain by House Wolffort during the TrialByCombat, executed if they have enough evidence of his crimes, or killed by Exharme if you choose to deliver his salt to Aesfrost.]]
* DualBoss: With Exharme in Chapter II.
* FantasticRacism: Towards the Roselle. During a visit to the Source in one cutscene, he casually orders a Rosellan executed for simply begging for water, and chides their overseer to be stricter with them lest they start thinking they're entitled to better treatment.
* FatBastard: His portliness is only matched by his intense greed as [[spoiler:he's running an illicit salt trade to fill up his own coffers and increase his power within the Saintly Seven, heartlessly having Booker kill off a Rosellan who simply cannot work any longer without water]].
* ForcedSleep: As a boss in Chapter II, a dagger technique of his can put your units to sleep.
* OpportunisticBastard: When he hears Booker's ideas to benefit from the invasion of Glenbrook, he immediately follows along and demands Booker further the idea by sending a message to Sorsley's superiors.
* RecurringBoss: In addition to the mandatory Chapter II fight, if Liberty was chosen in Chapter IX Sorsley will also be fought in Chapter X (on one of two different maps).
* RouteBoss: He's only fought in Chapter X if Liberty was chosen in Chapter IX and Serenoa is unable to find proof of his involvement in the illicit salt trade.
* StarterVillain: He is the first major antagonist to be dealt with in the story and [[spoiler:dies in Chapter X regardless of whether you agree to smuggle his salt or work to bring him down]].
* ThisCannotBe: If he's killed[[note]](slowly)[[/note]], his last words are of his refusal to die. And then he dies.
* TrialByCombat: How he might meet his end. [[spoiler:If you decide to investigate Sorsley for salt smuggling immediately instead of conducting sting operations, Hyzante will find Sorsley guilty of something, but not enough to warrant a full execution. Therefore, they offer House Wolffort the opportunity to take their revenge or Sorsley to redeem himself in a public deathmatch.]]

to:

* BadassDecay: InUniverse: He complains BerserkButton: Do not ever try to renege on your payment to him unless you want him to kill you in very brutal fashion as Silvio almost found out firsthand.
* BloodKnight: His greatest joy in life is said to be cutting down confident warriors to size, and he expresses some mildly positive surprise
that his fighting strength is not what it once he was when actually beaten back by Serenoa's party battles him in Chapter II's tourney and notes his “old wounds” are flaring forces. It's implied that the entire reason he became a criminal is because he got so caught up when you’ve depleted his health to zero. Given his age he’s likely a Saltiron War veteran who has gone to seed in the intervening decades.
* BaldOfEvil: Lacks any sort
excitement of hair on his head and is quite evil to boot.
* CharacterDeath: [[spoiler:He never survives
the events of Chapter X, being either slain by House Wolffort during the TrialByCombat, executed if they sparring match that would have enough evidence of his crimes, or inducted him into knighthood that he killed by Exharme if the proctors (one of whom was [[SelfMadeOrphan his own father]]) and injured several more.
* TheBusCameBack: Completely disappears from the story after
you choose to deliver fight him and Silvio, but returns in the Morality ending where [[spoiler:he now serves Gustadolph directly, alongside Benedict]].
* CarryABigStick: A massive spiked club that he uses as
his salt personal weapon, to Aesfrost.]]
be exact.
* DualBoss: With Exharme Silvio in either Chapter XI or XII depending on the choice made in the former.
* EveryoneHasStandards: Despite being a money-hungry BloodKnight, Rufus lacks respect for people who are weak-willed, as he calls out Silvio a couple times and develops some mild respect for House Wolffort.
* GuestStarPartyMember: He is a nonplayable ally
in Chapter II.
* FantasticRacism: Towards
XI if the Roselle. During a visit Wolfforts choose to surrender the Roselle to Hyzante.
* KnowWhenToFoldEm: He'll run away rather than fight
to the Source in one cutscene, he casually orders a Rosellan executed death. Despite his love for simply begging combat, he won't give up his life over a fight, since he knows he can't get his monetary reward if he — or the guy paying him — dies.
* NamesToRunAwayFromReallyFast: "Herosbane", a moniker he earned
for water, himself through the felling of strong warriors, is a good indicator of how powerful the guy is and chides their overseer to be stricter with them lest they start thinking they're entitled to better treatment.
* FatBastard:
that he spares no one. His portliness actual name, Rufus Tyran, also sounds a bit like "Ruthless" and "Tyrant".
* NemeanSkinning: Wears the head of a boar as a sort of pauldron/shoulder guard.
* OnlyInItForTheMoney: It's said that he
is only matched by his intense greed as [[spoiler:he's running an illicit salt trade loyal to fill up his own coffers coin and increase his power within the Saintly Seven, heartlessly having Booker kill off a Rosellan who simply cannot will work any longer without water]].
* ForcedSleep: As a boss in Chapter II, a dagger technique of
for whoever hires him no matter how much he may personally dislike that person (as shown with his can put your units to sleep.
* OpportunisticBastard: When he hears Booker's ideas to benefit from the invasion of Glenbrook, he immediately follows along and demands Booker further the idea by sending a message to Sorsley's superiors.
constant calling Silvio out).
* RecurringBoss: In addition He can be fought up to three times on a single playthrough, tying for the mandatory most potentially-recurrent boss in the game with Travis & Trish, Sycras, and [[spoiler:Exharme in the Conviction endgame]].
* RouteBoss: He has the most variety of potential fights in the game, with five different maps: both versions of
Chapter II fight, if Liberty was VIII, should Morality be chosen in Chapter IX Sorsley will also be fought in Chapter X (on one of two different maps).
* RouteBoss: He's only fought in
VII; Chapter X if Liberty Utility was chosen in Chapter IX and Serenoa is unable to find proof of his involvement in the illicit salt trade.
* StarterVillain: He is the first major antagonist to be dealt with in the story and [[spoiler:dies
Morality in Chapter X regardless of whether you agree to smuggle X; and as a DualBoss with Silvio, in either Chapter XI’s Morality or Chapter XII’s Utility path (the only unavoidable fight with him).
* ScrewThisImOuttaHere: After [[spoiler:Silvio meets
his salt end]] after either choosing to surrender the Roselle or work to bring him down]].
* ThisCannotBe: If he's killed[[note]](slowly)[[/note]], his last words are of his refusal to die. And then he dies.
* TrialByCombat: How he might meet his end. [[spoiler:If you decide to investigate Sorsley for salt smuggling immediately instead of conducting sting operations, Hyzante will find Sorsley guilty of something, but
protect them, Rufus decides it's not enough to warrant a full execution. Therefore, they offer worth getting himself killed fighting House Wolffort and leaves, but not without warning them that Silvio already set them up and sold them out to Hyzante.
* SelfMadeOrphan: A wanted poster of him can be found revealing he was
the opportunity son of a nobleman who proceeded to take their revenge or Sorsley kill his father and some of his men, which marked the beginning of his life as a mercenary.
* VillainRespect: He has a bit of this when Serenoa declares his desire
to redeem himself in keep following his path no matter how treacherous, shooting Silvio a public deathmatch.]]look and calling him out on his opportunistic cowardice.



[[folder:Booker Peynorth]]
!!Booker Peynorth, Attendant to the Ende Family
!!!'''Voiced by:''' Shimono Matsumoto (Japanese), Gavin Hammon (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/booker_transparent.png]]
->Class: Poisoner
A servant of Minister Sorsley.

to:

[[folder:Booker Peynorth]]
!!Booker Peynorth, Attendant to the Ende Family
!!!'''Voiced by:''' Shimono Matsumoto (Japanese), Gavin Hammon (English)
!Generic Units
[[folder:Soldiers, Shortswords, Bowmen, and Mounted Units]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/booker_transparent.png]]
org/pmwiki/pub/images/glenbrooksoldier_4.png]]
[[caption-width-right:350:Glenbrook Soldiers/Shortswords/Bowmen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aesfrostisoldier.png]]
[[caption-width-right:350:Aesfrosti Soldiers/Shortswords/Bowmen]]
[[caption-width-right:350:[[labelnote:Click here to see Sycras's Spy]]https://static.tvtropes.org/pmwiki/pub/images/mercenarycaptain.png[[/labelnote]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hyzantianrogue.png]]
[[caption-width-right:350:Hyzantian Soldiers/Shortswords/Bowmen/Spear Knights]]
[[caption-width-right:350:[[labelnote:Click here to see Sorsley's Guard Captain]]https://static.tvtropes.org/pmwiki/pub/images/assassin_4.png[[/labelnote]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banditrogue.png]]
[[caption-width-right:350:Bandit Shortswords/Bowmen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosellancommoner.png]]
[[caption-width-right:350:Rosellan Bowmen]]
->Class: Poisoner
A servant of Minister Sorsley.
Soldier → Swordfighter/Mounted Soldier
->Class: Bowman → Archer/Mounted Bowman
->Class: Shortsword → Dagger Fighter
->Class: Spear Knight
Units that often focus on up-close combat primarily armed with swords, knives, and bows. Some are instead mounted units who fight with spears on horseback.



* ArcVillain: He appears only in Chapters VII-IX, advising Sorsley on how to take advantage of the war, and either dies or becomes a non-entity by the end of Sorsley’s role in the story.
* EvilCounterpart: To both Benedict and Anna. Much like Benedict, he serves as the intelligent right hand of a more powerful figure and carries out deeds that their leader cannot or won't do themselves (or at least advocate for more utilitarian measures in the case of Benedict towards Serenoa), and like Anna he is the spy who can move twice in a turn and is a potent poisoner who specializes in using knives as his main weapon. [[spoiler:Fittingly, he is killed by Anna when he tries to book it after suffering defeat for his failed ambush.]]
* FantasticRacism: Towards the Roselle. Has no issues working for the man who directly oversees their brutal treatment, and kills one without a second thought when Sorsley orders it.
* GuestStarPartyMember: On Chapter VIII’s Liberty route (by way of Chapter VII’s Utility branch), he and House Wolffort join forces in fighting Avlora’s forces.
* ISurrenderSuckers: [[spoiler:If he's fought in Chapter IX, he begs the party to spare him in exchange for him testifying against Sorsley. The moment they agree, Booker makes a run for it and Anna kills him.]]
* KilledMidsentence: [[spoiler:By Anna, mid-rant about how he’ll expose the part’s plot to Sorsley.]]
* OpportunisticBastard: Upon hearing of Aesfrost's invasion and seizure of Whiteholm, Booker lets Minister Sorsley of his ideas to gain from the situation.
* PoisonousPerson: Poisoner is his class, and his AI gears him towards using his poison throw as often as he can so that he can inflict even more damage on anyone poisoned (he deals extra damage towards those who are suffering status ailments).
* RecurringBoss: Both his fights can be undertaken on one playthrough.
* RouteBoss: He's fought in the Utility route of Chapter VIII and the Liberty route of Chapter IX.
* UndyingLoyalty: He is devoted to serving House Ende, [[spoiler:even falsely claiming he’ll turn on Sorsley so he can try to flee and warn him]].
* WhatHappenedToTheMouse: He dies on Chapter IX’s Liberty route, but if Utility was chosen his ultimate fate isn’t clarified after Sorsley’s death beyond House Ende being disgraced.

to:

* ArcVillain: He appears only in Chapters VII-IX, advising Sorsley on how to take advantage AchillesHeel: Both variety of mounted units are weak against a specific weapon: lances for horseback units and arrows for hawkback units. For the war, and either dies or becomes a non-entity by elementally inclined archers, the end of Sorsley’s role in the story.
* EvilCounterpart: To both Benedict and Anna. Much like Benedict, he serves as the intelligent right hand of a more powerful figure and carries out deeds that
opposite element usually spells their leader cannot or won't do doom if they are hit with them since, unlike magic users, their own magical stats are not so great.
* AutomatonHorses: The horses
themselves (or at least advocate for more utilitarian measures in already don't get thought throughout the game and are largely just a gameplay element. [[spoiler:Tellingly, one of the only times the condition of horses are ever brought up include a very literal case of Benedict towards Serenoa), and like Anna he is this trope where Idore chases Frederica's group down with automaton horse prototypes the spy who can move twice in a turn and is a potent poisoner who specializes in using knives as his main weapon. [[spoiler:Fittingly, he is killed by Anna when he tries to book it after suffering defeat for his failed ambush.late Minister Lyla was developing during the endgame of Frederica's route since regular horses would not do the trick.]]
* FantasticRacism: Towards the Roselle. Has no issues working for the man who directly oversees BladeOnAStick: Spear knights come charging at enemies with these, and with their brutal treatment, high movement it is all to easy to retreat out of battle or get in close and kills reposition themselves in a favorable spot. Being able to simultaneously hit two units or just one without unit at a second thought when Sorsley orders it.
distance to avoid counterattacks makes them troublesome to deal with.
* GuestStarPartyMember: On Chapter VIII’s Liberty route (by way ClassicalHunter: The Rosellan bowmen have this angle going for them as the village they live in boasts a good selection of Chapter VII’s Utility branch), he and hunters who provide for House Wolffort join forces out of gratitude for being given asylum. The pelts they wear and the fruits they gather back make up a significant amount of House Wolffort's capital as Anna explains it. Of the two Rosellan combat classes, both are fashioned appropriately after the common tools the hunters of old relied on.
* DemotedBoss: Both Sycras's spy and Sorsley's Guard Captain can show up on certain mental mock battles as random enemies.
* DeviousDaggers: The shortswords and dagger fighters fight with these, and many possess the ability to throw them from a distance. The dagger fighters
in fighting Avlora’s forces.
particular use daggers that may as well be short swords or longknives.
* ISurrenderSuckers: [[spoiler:If he's FragileSpeedster: Shortswords and dagger fighters tend to go first because of their high speed and are the more evasive kinds of units, frequently possessing abilities that let them go twice or scale very high tiles, and they tend to have a good jump stat outside of hawkback units. However, they don't hit particularly hard most of the time and usually go down in a solid few number of hits.
* GlassCannon: Mounted units are among the more dangerous units given their good speed stats often allows them to go first which when combined with their weapons of choice (mostly either the ranged spears or the ranged bows) make them surprisingly scary hard-hitters. That being said, they naturally have weaknesses to exploit thanks to their respective mounts' weapon banes, and they do not take too many hits to take out disregarding that (though not to the extent of the shortswords and dagger fighters).
* HorseArcher: Much like Hughette, the mounted bowmen snipe at their enemies from hawkback.
* HorseOfADifferentColor: The Aesfrosti forgo horses entirely for their mounted units and instead ride giant hawks to give them much greater range to traverse.
* JackOfAllStats: The sword users are typically among the more well-rounded units to fight with no particularly glaring weaknesses to exploit, though they tend to be limited in a wider variety of techniques outside of having harder-hitting attacks. As such, they are the most commonly
fought variety of enemy in Chapter IX, he begs the party to spare him in exchange for him testifying against Sorsley. game.
* LongRangeFighter:
The moment bowmen/archers are normally unable to attack up close and have largely inferior statistics compared to the soldiers/swordfighters (strangely barring their magic stat which they agree, Booker makes a run don't use anyways), but they are deadly from higher ground where their range, accuracy, and damage output all improve the higher up they are. Among the factions, the Rosellans strictly employ archers for it and Anna kills him.]]
* KilledMidsentence: [[spoiler:By Anna, mid-rant about how he’ll expose the part’s plot to Sorsley.]]
* OpportunisticBastard: Upon hearing
this build instead of Aesfrost's invasion and seizure having swordsmen or knife users.
* MageMarksman: Archers from either Glenbrook or Aesfrost can carry elemental arrows
of Whiteholm, Booker lets Minister Sorsley of his ideas to gain either [[PlayingWithFire fire]] or [[AnIcePerson ice]] respectively. Downplayed in that these arrows draw from the situation.
* PoisonousPerson: Poisoner is his class,
user's strength and his AI gears him towards using his poison throw as target their enemies' physical defense.
* MountedCombat: The recruit-tier spear knights ride atop their horses, and the veteran-tier mounted soldiers and mounted bowmen ride atop giant hawks instead.
* StatusInflictionAttack: Shortswords and dagger fighters along with bowmen and archers more
often as he can so than not make use of debilitating attacks to land [[StatusEffects status ailments]] to hinder or cripple Serenoa's party. Moves that he can do not cause damage tend to be more successful at landing their status ailments if not outright guaranteed to impede allied units. [[PoisonousPerson Poison]] and [[ForcedSleep sleep]] are the most common of status effects they tend to inflict even more damage on anyone poisoned (he deals extra damage towards those who are suffering status ailments).
* RecurringBoss: Both his fights can be undertaken on one playthrough.
* RouteBoss: He's fought in
the Utility route of Chapter VIII and the Liberty route of Chapter IX.
* UndyingLoyalty: He is devoted to serving House Ende, [[spoiler:even falsely claiming he’ll turn on Sorsley so he can try to flee and warn him]].
* WhatHappenedToTheMouse: He dies on Chapter IX’s Liberty route, but if Utility was chosen his ultimate fate isn’t clarified after Sorsley’s death beyond House Ende being disgraced.
unit.



[[folder:Tenebris Mistel]]
!!Tenebris Mistel, Vice-Minister of Religion
!!!'''Voiced by:''' Kento Fujinama (Japanese), Creator/KeithSilverstein (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tenebris_5.png]]
A member of the Saintly Seven of the Holy State of Hyzante, and the Vice-Minister of Religion. With Idore's help, he spreads the goddess' message throughout all of Norzelia.

to:

[[folder:Tenebris Mistel]]
!!Tenebris Mistel, Vice-Minister of Religion
!!!'''Voiced by:''' Kento Fujinama (Japanese), Creator/KeithSilverstein (English)
[[folder:Pikemen, Shieldbearers, and Staffwielders]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tenebris_5.png]]
A member of the Saintly Seven of the Holy State of Hyzante, and the Vice-Minister of Religion. With Idore's help, he spreads the goddess' message throughout all of Norzelia.
org/pmwiki/pub/images/glenbrookknight.png]]
[[caption-width-right:350:Glenbrook Pikemen/Shieldbearers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aesfrostiblackiron.png]]
[[caption-width-right:350:Aesfrosti Pikemen/Shieldbearers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hyzantianknight.png]]
[[caption-width-right:350:Hyzantian Pikemen/Shieldbearers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banditbrute.png]]
[[caption-width-right:350:Bandit Staffwielders]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosellanbrute.png]]
[[caption-width-right:350:Rosellan Pikemen]]
->Class: Pikeman → Lancer
->Class: Shieldbearer → Guardian
->Class: Staffwielder → Cudgel Fighter
Units that exclusively focus on up-close combat typically armed with either a spear, a shield, or a club.



* AmbitionIsEvil: He's planning to replace Idore as the new Minister of Religion. He's also complicit in [[spoiler:Sorsley's salt trade and the underground arena]], and in the Liberty ending route, often worries that the other Saints will punish him for his scheming if he doesn't prove his worth quickly.
* DubNameChange: He's named "Enigma" in Japanese.
* FantasticRacism: Towards the Roselle, natch.
* TheHeavy: While Idore is still above him, Tenebris is the more immediate antagonist of the Liberty route.
* InTheHood: Wears a robe with the hood up unlike other members of the Saintly Seven.
* MeaningfulName: Both "Tenebris" (from the Latin ''tenebrae'' meaning "shadow") and "Enigma" are suited to a man whose actions and motivations are especially hidden from other characters, and to an extent even from the player.
* OutOfFocus: Outside of the Liberty endgame route, he has the least screentime and presence of the Saintly Seven; notably, Chapter III’s Hyzante route gives every other member some dialogue or focus, but none to Tenebris who appears as a silent figure.
* SinisterMinister: Along with Idore, he spreads the word of the Goddess of Salt through Hyzante.
* TheUnfought: Regardless of what ending you pick, Tenebris is never fought. He survives to wage a civil war against Exharme on Morality, [[spoiler:is killed by the Hierophant by trying to order her around]] on Liberty, is [[spoiler:executed and replaced with Roland]] on Utility, and [[spoiler:is [[GoryDiscretionShot killed in a cutscene battle]] on the Conviction ending route in the aftermath of Frederica's battle against Kamsell in Chapter XVIII]].

to:

* AmbitionIsEvil: He's planning TheAce: In-universe, the Blackirons made a name for themselves in the Saltiron War and are often referred to replace Idore as the new Minister best of Religion. He's also complicit in [[spoiler:Sorsley's salt trade the best between all of Norzelia's soldiers. One such soldier boasts that even their rank and file would be a match for any elite soldier from any other nation. For better or worse, their reputation [[GameplayAndStorySegregation does not translate into gameplay where the Blackiron pikemen and shieldbearers are no more dangerous than their Glenbrook or Hyzantian counterparts]].
* BadassCape: The portraits depict the Aesfrosti Blackirons
and the underground arena]], Hyzantian knights with these, but they are absent for their sprites as pikemen and in shieldbearers. They do get fancier ones as lancers and guardians.
* BladeOnAStick: Pikemen and lancers are able to simultaneously hit two units or just one unit at a distance to avoid counterattacks makes them troublesome to deal with. Since they are infantry units, they do not have
the Liberty ending route, often worries same glaring anti-spear weakness that the horseback units are saddled with.
* CarryABigStick: The bandit staffwielders and cudgel fighters carry around cudgels to bash their opponents with, and they are always among the hardest heavy hitters whenever they are present, though they lack the range of the pikemen and lancers as well as the sheer physical survivability of the shieldbearers and guardians which makes the bandits the simpler units among them.
* ClassicalHunter: The Rosellan pikemen's village is home to some fine hunters who go out and hunt game in addition to foraging for fruits which Anna says makes up a large portion of the Wolffort Demense's capital comes from the pelts and
other Saints will punish him for his scheming if he doesn't prove his worth quickly.
* DubNameChange: He's named "Enigma" in Japanese.
* FantasticRacism: Towards
goods that the Roselle, natch.
Roselle produce in thanks to Symon's graciouis hospitality. Their combat classes are fittingly modeled after wielding some of the earliest hunters' tools.
* TheHeavy: While Idore is still above him, Tenebris DarkIsNotEvil: The Aesfrosti Blackirons are completely covered from head-to-toe in black armor which is the more immediate antagonist [[MeaningfulName origin of their name]], and though they are largely enemies for the majority of the Liberty route.
game they are not inherently malignant.
* InTheHood: Wears a robe with IShallTauntYou: Bandit staffwielders and cudgel fighters can infuriate Serenoa's party into only targeting the hood up unlike other one who infuriated them, forcing them to only use basic attacks and more often than not only attacking from the front or sides instead of the back as would be standard AI fare. However, felling the one who infuriated the party member will instantly cure all aflicted party members who were targeted by that specific bandit.
* LuckilyMyShieldWillProtectMe: The sturdiest
of the Saintly Seven.
heavy hitters carry shields as their weapon.
* MeaningfulName: Both "Tenebris" (from the Latin ''tenebrae'' meaning "shadow") and "Enigma" are suited to a man whose actions and motivations are MightyGlacier: This is especially hidden pronounced among the shieldbearers and guardians. Overall, these types have a good amount of HP and a solid physical defense with respectable attack power, but their movement and/or speed leave them lagging behind or being jumped on first.
* ShieldBash: A very common favorite among the shieldbearers and guardians. They are particularly troublesome on maps where there are many steep heights one can be pushed down
from other characters, and take fall damage, and as to be expected these units will make liberal use of it to send Serenoa's party hurtling down to their potential doom. They can also shield bash an extent enemy into another enemy to cause collision damage to both parties.
* StoneWall: When the shieldbearers and guardians are compared to their fellow armored or less armored units, they have quite a bit more HP to spare along with an
even higher physical defense to let them soak up hits from the player.
* OutOfFocus: Outside of the Liberty endgame route, he has the least screentime and presence of the Saintly Seven; notably, Chapter III’s Hyzante route gives every other member some dialogue or focus,
physical attackers (and in a surprising twist they tend to have better evasion). To compensate, they only barely hit harder than their spear-wielding counterparts at best but none have less range thanks to Tenebris who appears as a silent figure.
* SinisterMinister: Along with Idore, he spreads the word of the Goddess of Salt through Hyzante.
* TheUnfought: Regardless of what ending you pick, Tenebris is never fought. He survives
their shield's point-blank range—let alone being unable to wage a civil war deal bonus damage against Exharme on Morality, [[spoiler:is killed by horseback units.
* WeakToMagic: As expected of physical tanks, these units have
the Hierophant by trying to order her around]] on Liberty, is [[spoiler:executed and replaced worst of it when dealing with Roland]] on Utility, magic, and [[spoiler:is [[GoryDiscretionShot killed in a cutscene battle]] on of them [[ArmorAndMagicDontMix the Conviction ending route in shieldbearers and guardians have the aftermath worst of Frederica's battle against Kamsell in Chapter XVIII]].it]] where they can easily be taken down with two or three magic spells despite their high HP stat.



[[folder:Idore Delmira - '''Unmarked Spoilers!''']]
!!Idore Delmira, Minister of Religion
!!!'''Voiced by:''' Hiroshi Naka (Japanese), David Bedella (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/idore.png]]
->Class: Priest → Demigod
The spokesman for the Hierophant, who enforces the Goddess' teachings upon Hyzante.

to:

[[folder:Idore Delmira - '''Unmarked Spoilers!''']]
!!Idore Delmira, Minister of Religion
!!!'''Voiced by:''' Hiroshi Naka (Japanese), David Bedella (English)
[[folder:Arcanists and Menders]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/idore.png]]
org/pmwiki/pub/images/glenbrookmage.png]]
[[caption-width-right:350:Glenbrook Mages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aesfrostimage.png]]
[[caption-width-right:350:Aesfrosti Mages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hyzantianmage.png]]
[[caption-width-right:350:Hyzantian Mages]]
[[caption-width-right:350:[[labelnote:Click here to see Plinius's Reseachers]]https://static.tvtropes.org/pmwiki/pub/images/hyzantianresearcher_4.png[[/labelnote]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banditmage.png]]
[[caption-width-right:350:Bandit Mages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosellanmage.png]]
[[caption-width-right:350:Rosellan Menders]]
->Class: Priest Arcanist Demigod
The spokesman
High Mage
->Class: Mender → Curist
Units that exclusively focus their energies into magical feats either
for the Hierophant, who enforces the Goddess' teachings upon Hyzante.combat or for support, wielding either a tome or a staff respectively to suit those ends.



* AGodAmI: He lets the power of Aelfric get to his head in the final battle during the Conviction route.
* TheBadGuyWins: The Utility route, in which Serenoa and Roland side with him, easily has the bleakest outcome for Norzelia.
* BigBadEnsemble: He shares the role with Gustadolph.
* DirtyOldMan: It is not said outright or anything, but all of the automatons he controls in his boss battles are female/feminine in appearance such as the Hierophant who looks like a young girl and the other pink-haired automatons who both play the {{barbie doll anatomy}} trope literally straight and are more obviously ''"developed"''—that the pink-haired automatons are obviously reminiscent of Rosellans, which implies a desire on his part to sexually abuse them.
* EnemySummoner: His Ultimate skill lets him ''clone the Hierophant''.
* EvilerThanThou: Everyone else's villainous ways utterly pale in comparison to the sheer evil this man had wrought upon Norzelia — even the sociopathic Gustadolph [[EvilVirtues has standards]] and doesn't even come close to this man who has none whatsoever.
* EvilOldFolks: The oldest major character in the story and easily the vilest for how many lives he casually destroys.
* EvilSoundsDeep: His voice becomes much deeper once he taps into the power of Aelfric crystal.
* EvilStoleMyFaith: In the Conviction ending, he reveals that he lost his faith long ago when his prayers to save his people went unanswered.
* FaithHeelTurn: He uses the above and HumansAreBastards as justification for all the atrocities he committed.
* FantasticRacism: He is the one primarily responsible for the horrible treatment Rosellans who are living in Hyzante suffer.
* FinalBoss: In the Morality and Conviction endings.
** TrueFinalBoss: The Conviction ending is harder to reach, and the form he takes in it is far more powerful than in the Morality ending.
* HateSink: Has literally no redeeming qualities to him, more than any of such characters in the story. Any past wrongs Idore had gone through completely fail to justify any of the horrible things he did to Norzelia.
* KarmaHoudini: In the Liberty ending, he loses his position with the fall of Hyzante, but manages to escape capture despite being the brains behind the Hierophant, and is last seen aligning with Roland, who wants to create a resistance movement to overthrow Serenoa for his negligence to the downtrodden. Even worse in the Utility ending where he becomes the de-facto ruler of the continent due to House Wolffort's working for him.
* TheManInFrontOfTheMan: In the Liberty Route, it's revealed that Lyla built the Hierophant under Idore's orders, in order to have a figurehead that can help enforce "the Goddess's word". However, once the Hierophant is destroyed, he has no way to maintain a hold on his own position, leading him to align with Roland.
* MisanthropeSupreme: The Conviction route reveals that he sees humanity as foolish creatures who are destined to repeat past mistakes.
* MookMaker: He can summon copies of the Hierophant when fought in the finale of the Conviction ending.
* MouthOfSauron: His main role in the Saintly Seven is relaying the guidance of the Hierophant to the others. Subverted as the Hierophant is nothing more than a robotic puppet under Idore's control.
* NonStandardCharacterDesign: Demigod Idore is the only opponent in the game to have a completely different sprite for battle rather than just taking out a weapon, growing massive and more monstrous.
* NotSoWellIntentionedExtremist: Any claims that he's acting for the greater good of humanity (who he sincerely believes are a mass of delusional and self-destructive hypocrites) goes out the window when chooses to spite Serenoa’s mercy toward him in favour of obliterating the palace. Doing so proves that even to the end, he'll never accept he might be wrong and will ensure he makes things as hard for them as he feasibly can. Various members of the party note that he's afraid of the unpredictable nature of his fellow humans which makes him yearn for control over them.
* PhysicalGod: He becomes this using the power of Aelfric crystal in the Conviction route. His class is even listed as Demigod.
* PowerEchoes: His voice echoes heavily after using the Aelfric on the Conviction route.
* RedemptionRejection: In the Conviction route, Serenoa offers Idore a chance to start anew after defeating him in the final battle. Idore refuses it and sets his palace to self-destruct while telling Serenoa that he will see him in hell.
* RouteBoss: As the FinalBoss of both Morality and Conviction.
* ShadowArchetype: To both Serenoa and Roland. In the former case he once wanted to believe in the good of people, but lost his faith long ago and believes that enforcing his own values is the only way for them to live righteous lives. In the latter case they both passionately believe in providing for their people in the most efficient manner and in their lack of self-confidence seek outside inspiration, but Idore stands apart in that he still feels the need to be the saviour and thus manipulated in further.
* SinisterMinister: While all members of the Saintly Seven qualify to certain degree, Idore exemplifies this trope most as he effectively rules Hyzante through a puppet while rewriting scripture to suit his needs and is responsible for many atrocities Hyzante committed to keep its citizens in line.
* StrawHypocrite: Comes with being a SinisterMinister. In particular, he demands unwavering faith in a religion he stopped believing in long ago.
* TakingYouWithMe: In the Freedom route, Idore attempts to do this after losing to House Wolffort in the final battle. Serenoa ends up sacrificing himself to buy time for others to escape.
** In the GoldenEnding, he sets his palace to self-destruct. This is less to trap House Wolffort inside, and more to force Hyzante to spiral into chaos rather than let Serenoa take over.
* WeUsedToBeFriends: With Archibald. Notably, Archibald is the only one who tries to reason with him during the final battle of the GoldenEnding.

to:

* AGodAmI: He lets AchillesHeel: Arcanists and high mages from either Glenbrook or Aesfrost (as well as Plinius's reaserchers) are typically resistant to one element, but this always means that they have a weakness for another element to compensate. Glenbrook and Plinius-aligned arcanists and high mages have a resistance to fire but a weakness to ice while the power opposite is true for Aesfrosti arcanists and high mages. Hyzantian arcanists and high mages do not appear to have an elemental weakness or resistance thanks to their use of Aelfric get to his head in the final battle during the Conviction route.
* TheBadGuyWins: The Utility route, in
two opposing spells which Serenoa seemingly cancel out strengths and Roland side weaknesses, and bandit arcanists more often than not do not have any such weaknesses or resistances despite using fire magic.
* AnIcePerson: Aesfrosti arcanists and high mages favor ice spells, and
with him, easily has the bleakest outcome for Norzelia.
* BigBadEnsemble: He shares the role with Gustadolph.
* DirtyOldMan: It is not said outright or anything, but all of the automatons he controls in his boss battles are female/feminine in appearance such as the Hierophant who looks like
it they gain a young girl and the other pink-haired automatons who both play the {{barbie doll anatomy}} trope literally straight and are more obviously ''"developed"''—that the pink-haired automatons are obviously reminiscent of Rosellans, which implies a desire on his part to sexually abuse them.
* EnemySummoner: His Ultimate skill lets him ''clone the Hierophant''.
* EvilerThanThou: Everyone else's villainous ways utterly pale in comparison
resistance to the sheer evil this man had wrought upon Norzelia — even ice element naturally.
* BlackMage: Arcanists and high mages are
the sociopathic Gustadolph [[EvilVirtues has standards]] typical offensive spellcasters as opposed to the menders and doesn't even come close to this man who has none whatsoever.
* EvilOldFolks: The oldest major character in the story and easily the vilest for how
curists. They typically get many lives he casually destroys.
* EvilSoundsDeep: His voice becomes much deeper once he taps into the power of Aelfric crystal.
attack spells but not many if any non-attack spells.
* EvilStoleMyFaith: In the Conviction ending, he reveals that he lost his faith long ago when his prayers to save his people went unanswered.
* FaithHeelTurn: He uses the above
BlowYouAway: Hyzantian arcanists and HumansAreBastards as justification for all the atrocities he committed.
* FantasticRacism: He is the one primarily responsible for the horrible treatment Rosellans who are living in Hyzante suffer.
* FinalBoss: In the Morality and Conviction endings.
** TrueFinalBoss: The Conviction ending is harder to reach, and the form he takes in it is far more powerful than in the Morality ending.
* HateSink: Has literally no redeeming qualities to him, more than any of such characters in the story. Any past wrongs Idore had gone through completely fail to justify any of the horrible things he did to Norzelia.
* KarmaHoudini: In the Liberty ending, he loses his position
high mages utilize wind spells, but just like with the fall their usage of Hyzante, but manages to escape capture despite being the brains behind the Hierophant, and is last seen aligning with Roland, who wants to create lightning spells they do not have a resistance movement to overthrow Serenoa for his negligence wind or a weakness to the downtrodden. Even worse in the Utility ending where he becomes the de-facto ruler lightning.
* CarryABigStick: Menders and curists have their staves as their main weapons but may find themselves not getting much physical use out of them, what with their [[SquishyWizard low strength stat and all]].
* GlassCannon: In general, arcanists and high mages can dish out a lot of magical damage to many enemies at once, quickly whittling down their numbers, but they do not have a good amount of HP to spare and their physical defenses will spell doom fast should they be hit with a reasonably good physical attack.
* HerdHittingAttack: The majority
of the continent due to House Wolffort's working for him.
* TheManInFrontOfTheMan: In the Liberty Route, it's revealed that Lyla built the Hierophant under Idore's orders, in order to have a figurehead that can help enforce "the Goddess's word". However, once the Hierophant is destroyed, he has no way to maintain a hold on his own position, leading him to align with Roland.
* MisanthropeSupreme: The Conviction route reveals that he sees humanity as foolish creatures who are destined to repeat past mistakes.
* MookMaker: He can summon copies of the Hierophant when fought in the finale of the Conviction ending.
* MouthOfSauron: His main role in the Saintly Seven is relaying the guidance of the Hierophant to the others. Subverted as the Hierophant is nothing more than a robotic puppet under Idore's control.
* NonStandardCharacterDesign: Demigod Idore is the only opponent
fire, ice, and wind spells in the game to are capable of hitting multiple opponents at once.
* InTheHood: Both Glenbrook mages and bandit mages
have a completely different sprite for battle hoods over their heads, though the bandit mages' hoods more appear to be shawls rather than just taking out a weapon, growing massive and more monstrous.
* NotSoWellIntentionedExtremist: Any claims that he's acting for
being hooded robes like the greater good of humanity (who he sincerely believes are a mass of delusional and self-destructive hypocrites) goes out the window when chooses to spite Serenoa’s mercy toward him in favour of obliterating the palace. Doing so proves that even Glenbrook mages.
* MilitaryMage: Due
to the end, he'll never accept he might be wrong and will ensure he makes things as hard for them as he feasibly can. Various members design of the game. Many times, when Serenoa's party note opposes the armies of Aesfrost or Hyzante, these mages accompany the foe.
* PlayingWithFire: Glenbrook arcanists and high mages favor fire spells, and with it they gain a resistance to the fire element naturally. Most bandit arcanists also use fire, but they do not get any sort of resistance to the element.
* RedMage: Rosellan menders stradle an odd line with this. They do not get any damage-dealing spells like arcanists or high mages do, but they do have access to one [[WhiteMagic supportive spell]]
that he's afraid of the unpredictable nature of his fellow humans which makes him yearn for control over them.
* PhysicalGod: He becomes this using the power of Aelfric crystal in the Conviction route. His class is even listed as Demigod.
* PowerEchoes: His voice echoes heavily after using the Aelfric on the Conviction route.
* RedemptionRejection: In the Conviction route, Serenoa offers Idore a chance to start anew after defeating him in the final battle. Idore refuses it and sets his palace to self-destruct
heals while telling Serenoa conferring stat buffs onto allies and one [[BlackMagic offensive spell]] that he will see him in hell.
inflicts stat penalties onto enemies.
* RouteBoss: As the FinalBoss of both Morality StatusBuff: More than any other enemy, menders and Conviction.
curists are most likely to confer stat buffs to their allies.
* ShadowArchetype: To both Serenoa ShockAndAwe: Hyzantian arcanists and Roland. In the former case he once wanted to believe in the good of people, high mages utilize lightning spells, but lost his faith long ago and believes that enforcing his own values is just like with their usage of wind spells they do not have a resistance to lightning or a weakness to wind.
* TheSmurfettePrinciple: The Rosellan menders are
the only way for visibly female mages seen among the group, simultaneously making them to live righteous lives. In the latter case only visibly female generic units in the game (save for [[spoiler:the Hierophant clones and the automatons she spawns]]).
* SquishyWizard: Their physical stats are nothing to write home about, so
they both passionately believe in pick up the slack with their magical prowess, providing for good defense against such attacks and are extremely vital to the battlefield with either their people in high magical attack power or their magical utility as supporting units.
* ThrowTheBookAtThem: Very rarely, an arcanist or high mage may opt to attack an opponent with their tomes, though [[SquishyWizard given their weak strength]]
the most efficient manner and in their lack of self-confidence seek outside inspiration, but Idore stands apart in that he still feels the need to be the saviour and thus manipulated in further.
* SinisterMinister: While all members of the Saintly Seven qualify to certain degree, Idore exemplifies this trope most as he effectively rules Hyzante through a puppet while rewriting scripture to suit his needs and is responsible for many atrocities Hyzante committed to keep its citizens in line.
* StrawHypocrite: Comes with being a SinisterMinister. In particular, he demands unwavering faith in a religion he stopped believing in long ago.
* TakingYouWithMe: In the Freedom route, Idore attempts
damage they could hope to do this after losing to House Wolffort with them is if they got in a backstab.
* UniqueEnemy: The researchers fought in Plinius's revolt are only ever seen that one time
in the final battle. Serenoa ends up sacrificing himself game. Compared to buy time for others to escape.
** In
the GoldenEnding, he sets his palace to self-destruct. This is less to trap House Wolffort inside, and standard Hyzantian mages, they all have a distinctly more to force Hyzante to spiral into chaos rather than let Serenoa take over.
* WeUsedToBeFriends: With Archibald. Notably, Archibald is
Ancient Egyptian design instead of one more Middle Eastern like the only one who tries to reason standard mages.
* WitchDoctor: Rosellan mages do not come in tome varieties unlike the other factions and stick
with him during their staves, and compared to even the final battle of bandit mages who at least have a familiar robed mage look, the GoldenEnding.Rosellan menders have a distinct hunter/shamanic flavor to their design.
* WhiteMage: Menders and curists do not have much in the way of offensive capability, let alone direct offensive power, but they do make up for this with indispensable healing and an array of other supporting abilities to give their allies the edge.




[[folder:The Hierophant]]
!!The Hierophant, The Holy One, The Goddess' Chosen
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_hierophant.png]]
[[caption-width-right:350:[[labelnote:Click here to see their full appearance]]https://static.tvtropes.org/pmwiki/pub/images/truehierophant.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Click here to see the Hierophant's minions]]https://static.tvtropes.org/pmwiki/pub/images/automaton.png[[/labelnote]]]]
->Class: Hierophant

The mysterious ruler of Hyzante, chosen by the Goddess of Salt to speak for Her - or so they say. Only Idore is allowed to speak to them.
----
* ArtificialIntelligence: [[spoiler:To what is clearly seen to be a limited degree compared to her prototype, Decimal, but there are subtle hints that the Hierophant is capable of at least feeling pain to an extent and acting without Idore's commands; the few times the Hierophant emotes is when she or clones of herself are killed—often screaming in a monstrous voice or having spoken "…!" which could indicate shock, and she personally commands the remnants of Hyzante's forces in the Liberty route after Idore had hightailed it out of Hyzante.]]
* EnemySummoner: The Hierophant can summon puppets that use steel, fire, and frost talons. [[ActionBomb Said puppets explode]].
* FinalBoss: Of the Liberty Route. [[spoiler:She has access to necromancy, shadow magic, and loves to use explosions.]]
* NoNameGiven: The Hierophant is never addressed by anything other than their titles. [[spoiler:Given her inhuman status, she doesn't ''have'' a name.]]
* PentUpPowerPeril: They weaponize this as an in-game skill. Her ultimate spell will target anyone with at least 3 TP stored and cause them to explode.
* PuppetKing: [[spoiler:A literal case as she is a robotic puppet created by Idore.]]
* RealAfterAll: You'd be forgiven for believing Idore was speaking to an empty bedchamber. [[spoiler:She's a RobotGirl necromancer with enough {{unobtainium}} to summon an army of homunculi.]]
* RouteBoss: As the FinalBoss of the Liberty route [[spoiler:and as an elite flunky of Demigod Idore in the Conviction route]].
* SoulPoweredEngine: [[spoiler:The Hierophant is powered by Aelfric which is composed of the dead Roselle slaves who perished at the Source, and a similar purple gem is seen when the pink-haired automatons are summoned which could indicate that they are of the same build.]]
* YouHaveOutlivedYourUsefulness: In the final chapter of the Liberty Route, [[spoiler:Tenebris]] tries to order the Hierophant around like a puppet instead of fighting the heroes head-on. The Hierophant turn about-face and [[spoiler:set him on fire with her strongest spell]] so he dies screaming.
[[/folder]]

[[folder:Plinius Naveste]]
!!Plinius Naveste
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/plinius.png]]
->Class: Cryomancer
A scholar at the Ministry of Medicine. Disgruntled both by his lack of freedom to research as he pleases and not having a right to his own life’s work, he schemes to steal it along with some fellow researchers.
----
* AntiVillain: Even as they work to apprehend him, the party is sympathetic to his desires and plight. His colleague, Corentin notes that his passion for knowledge simply can’t survive in a strict society like Hyzante.
* CarryABigStick: He wields an impressive staff in battle.
* FantasticRacism: Towards the Roselle. He's extremely miffed to discover that Frederica, despite being a Rosellan, has been granted a tour of his workplace.
* GetBackHereBoss: Though starting close by, he initially runs instead of fighting and has to be chased.
* AnIcePerson: Specialises in ice magic.
* IJustWantToBeFree: Enough to eventually snap under the authoritarian Holy State and conspire to seize his research by force.
* MotiveRant: ''“I have poured my blood, sweat and tears into this research! What is so wrong with treating it as my own?!”''
* RouteBoss: He's the boss of Chapter III if Serenoa chooses to go to Hyzante.
* ShadowArchetype: To Corentin; the one key difference between them is that Plinius outright defies Hyzante to fulfill his desires, while Corentin allows himself to chafe under their yoke until he finally gets an opportunity to leave.
[[/folder]]

!Other Characters
[[folder:Clarus Brokker]]
!!Clarus Brokker
!!!'''Voiced by:''' Kenjiro Abekawa (Japanese), Devin Hennessey (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/clarus.png]]
->Class: Magnate
A delegate from the Consortium, a guild of merchants that work with Hyzante in order to trade salt across the country.
----
* AmbitionIsEvil: In the Liberty route, [[spoiler:he's already tempted to raise arms against Serenoa by Benedict's prodding, but it's Tenebris' suggestion that he might become Sorsley's replacement as Guardian of Salt if he succeeds that leads to him commanding a cavalry charge]].
* CavalryRefusal: In the Liberty ending route, [[spoiler:Benedict purposely aggravates him so he'll team up with Tenebris and try to lead an attack on Serenoa, diverting Hyzante's attention while Aesfrost sets up their siege weapons. To sweeten the deal, Benedict also forges a letter from Roland claiming that the disgraced prince will provide Clarus with backup]], leaving a fooled Clarus to think he's a victim of this.
* CorruptCorporateExecutive: He gives off this look from a glance, Frani describes him as the one heading the Consortium, and it is said in the game that the Consortium is corrupt in how it handles its salt trade. [[spoiler:He's also party to Tenebris's underground tournament where the stakes are real and very lethal, being the sponsor of it.]]
* HonestCorporateExecutive: On the other hand, in the Morality and [[spoiler:Conviction]] endings, he helps out the party at a great danger to himself in order to help [[spoiler:free the Roselle from slavery in the source]]. He admits that it would profit him, but more than that it would lead to a free market of salt trade, benefiting Norzelia as a whole.
* LetsGetDangerous: In the Morality and Conviction ending routes, [[spoiler:he takes care of one of the guards at the Goddess' Shield before they can blow House Wolffort's cover]].
* OnlyInItForTheMoney: Similar to Lionel Khapita, he emphasizes that he does what will net him a profitable outcome working with those he is allied with, though unlike Lionel who will always serve House Wolffort no matter what route is taken, Clarus is more of a {{wild card}} in that his allegiance can swing one way or the other whether that involves [[spoiler:working with Hyzante to supplant them as new Minister of Salt or even helping the Roselle escape whether in the Morality Route or the Conviction Route]].
* RouteBoss: He's only fought on Chapter XVIII's Liberty route. Every other ending sees him disappear or become an ally of House Wolffort.
* PunnyName: Much like Lionel Khapita, his family name is a corruption of the word "broker" which fits his position as one who heads the Consortium and manages how salt and iron are sold throughout Norzelia.
* SlasherSmile: Has a positively menacing one on his face.
* WhipItGood: Like Lionel, he wields a whip in battle, but the primary difference between the two is that Clarus is a mounted unit and thus has much greater mobility.
[[/folder]]

[[folder:Rufus Tyran]]
!!Rufus Tyran
!!!'''Voiced by:''' Ryo Sugisaki (Japanese), Demetri Goritsas (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rufus_92.png]]
->Class: Cudgel Fighter
A brigand-for-hire employed by Silvio to attack the Wolffort Demesne should Serenoa and co. refuse Silvio's offer to take Roland to the Telliore Demesne.
----
* BerserkButton: Do not ever try to renege on your payment to him unless you want him to kill you in very brutal fashion as Silvio almost found out firsthand.
* BloodKnight: His greatest joy in life is said to be cutting down confident warriors to size, and he expresses some mildly positive surprise that he was actually beaten back by Serenoa's forces. It's implied that the entire reason he became a criminal is because he got so caught up in the excitement of the sparring match that would have inducted him into knighthood that he killed the proctors (one of whom was [[SelfMadeOrphan his own father]]) and injured several more.
* TheBusCameBack: Completely disappears from the story after you fight him and Silvio, but returns in the Morality ending where [[spoiler:he now serves Gustadolph directly, alongside Benedict]].
* CarryABigStick: A massive spiked club that he uses as his personal weapon, to be exact.
* DualBoss: With Silvio in either Chapter XI or XII depending on the choice made in the former.
* EveryoneHasStandards: Despite being a money-hungry BloodKnight, Rufus lacks respect for people who are weak-willed, as he calls out Silvio a couple times and develops some mild respect for House Wolffort.
* GuestStarPartyMember: He is a nonplayable ally in Chapter XI if the Wolfforts choose to surrender the Roselle to Hyzante.
* KnowWhenToFoldEm: He'll run away rather than fight to the death. Despite his love for combat, he won't give up his life over a fight, since he knows he can't get his monetary reward if he — or the guy paying him — dies.
* NamesToRunAwayFromReallyFast: "Herosbane", a moniker he earned for himself through the felling of strong warriors, is a good indicator of how powerful the guy is and that he spares no one. His actual name, Rufus Tyran, also sounds a bit like "Ruthless" and "Tyrant".
* NemeanSkinning: Wears the head of a boar as a sort of pauldron/shoulder guard.
* OnlyInItForTheMoney: It's said that he is only loyal to coin and will work for whoever hires him no matter how much he may personally dislike that person (as shown with his constant calling Silvio out).
* RecurringBoss: He can be fought up to three times on a single playthrough, tying for the most potentially-recurrent boss in the game with Travis & Trish, Sycras, and [[spoiler:Exharme in the Conviction endgame]].
* RouteBoss: He has the most variety of potential fights in the game, with five different maps: both versions of Chapter VIII, should Morality be chosen in Chapter VII; Chapter X if Utility was chosen in Chapter IX and Morality in Chapter X; and as a DualBoss with Silvio, in either Chapter XI’s Morality or Chapter XII’s Utility path (the only unavoidable fight with him).
* ScrewThisImOuttaHere: After [[spoiler:Silvio meets his end]] after either choosing to surrender the Roselle or protect them, Rufus decides it's not worth getting himself killed fighting House Wolffort and leaves, but not without warning them that Silvio already set them up and sold them out to Hyzante.
* SelfMadeOrphan: A wanted poster of him can be found revealing he was the son of a nobleman who proceeded to kill his father and some of his men, which marked the beginning of his life as a mercenary.
* VillainRespect: He has a bit of this when Serenoa declares his desire to keep following his path no matter how treacherous, shooting Silvio a look and calling him out on his opportunistic cowardice.
[[/folder]]

!Generic Units
[[folder:Soldiers, Shortswords, Bowmen, and Mounted Units]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/glenbrooksoldier_4.png]]
[[caption-width-right:350:Glenbrook Soldiers/Shortswords/Bowmen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aesfrostisoldier.png]]
[[caption-width-right:350:Aesfrosti Soldiers/Shortswords/Bowmen]]
[[caption-width-right:350:[[labelnote:Click here to see Sycras's Spy]]https://static.tvtropes.org/pmwiki/pub/images/mercenarycaptain.png[[/labelnote]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hyzantianrogue.png]]
[[caption-width-right:350:Hyzantian Soldiers/Shortswords/Bowmen/Spear Knights]]
[[caption-width-right:350:[[labelnote:Click here to see Sorsley's Guard Captain]]https://static.tvtropes.org/pmwiki/pub/images/assassin_4.png[[/labelnote]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banditrogue.png]]
[[caption-width-right:350:Bandit Shortswords/Bowmen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosellancommoner.png]]
[[caption-width-right:350:Rosellan Bowmen]]
->Class: Soldier → Swordfighter/Mounted Soldier
->Class: Bowman → Archer/Mounted Bowman
->Class: Shortsword → Dagger Fighter
->Class: Spear Knight
Units that often focus on up-close combat primarily armed with swords, knives, and bows. Some are instead mounted units who fight with spears on horseback.
----
* AchillesHeel: Both variety of mounted units are weak against a specific weapon: lances for horseback units and arrows for hawkback units. For the elementally inclined archers, the opposite element usually spells their doom if they are hit with them since, unlike magic users, their own magical stats are not so great.
* AutomatonHorses: The horses themselves already don't get thought throughout the game and are largely just a gameplay element. [[spoiler:Tellingly, one of the only times the condition of horses are ever brought up include a very literal case of this trope where Idore chases Frederica's group down with automaton horse prototypes the late Minister Lyla was developing during the endgame of Frederica's route since regular horses would not do the trick.]]
* BladeOnAStick: Spear knights come charging at enemies with these, and with their high movement it is all to easy to retreat out of battle or get in close and reposition themselves in a favorable spot. Being able to simultaneously hit two units or just one unit at a distance to avoid counterattacks makes them troublesome to deal with.
* ClassicalHunter: The Rosellan bowmen have this angle going for them as the village they live in boasts a good selection of hunters who provide for House Wolffort out of gratitude for being given asylum. The pelts they wear and the fruits they gather back make up a significant amount of House Wolffort's capital as Anna explains it. Of the two Rosellan combat classes, both are fashioned appropriately after the common tools the hunters of old relied on.
* DemotedBoss: Both Sycras's spy and Sorsley's Guard Captain can show up on certain mental mock battles as random enemies.
* DeviousDaggers: The shortswords and dagger fighters fight with these, and many possess the ability to throw them from a distance. The dagger fighters in particular use daggers that may as well be short swords or longknives.
* FragileSpeedster: Shortswords and dagger fighters tend to go first because of their high speed and are the more evasive kinds of units, frequently possessing abilities that let them go twice or scale very high tiles, and they tend to have a good jump stat outside of hawkback units. However, they don't hit particularly hard most of the time and usually go down in a solid few number of hits.
* GlassCannon: Mounted units are among the more dangerous units given their good speed stats often allows them to go first which when combined with their weapons of choice (mostly either the ranged spears or the ranged bows) make them surprisingly scary hard-hitters. That being said, they naturally have weaknesses to exploit thanks to their respective mounts' weapon banes, and they do not take too many hits to take out disregarding that (though not to the extent of the shortswords and dagger fighters).
* HorseArcher: Much like Hughette, the mounted bowmen snipe at their enemies from hawkback.
* HorseOfADifferentColor: The Aesfrosti forgo horses entirely for their mounted units and instead ride giant hawks to give them much greater range to traverse.
* JackOfAllStats: The sword users are typically among the more well-rounded units to fight with no particularly glaring weaknesses to exploit, though they tend to be limited in a wider variety of techniques outside of having harder-hitting attacks. As such, they are the most commonly fought variety of enemy in the game.
* LongRangeFighter: The bowmen/archers are normally unable to attack up close and have largely inferior statistics compared to the soldiers/swordfighters (strangely barring their magic stat which they don't use anyways), but they are deadly from higher ground where their range, accuracy, and damage output all improve the higher up they are. Among the factions, the Rosellans strictly employ archers for this build instead of having swordsmen or knife users.
* MageMarksman: Archers from either Glenbrook or Aesfrost can carry elemental arrows of either [[PlayingWithFire fire]] or [[AnIcePerson ice]] respectively. Downplayed in that these arrows draw from the user's strength and target their enemies' physical defense.
* MountedCombat: The recruit-tier spear knights ride atop their horses, and the veteran-tier mounted soldiers and mounted bowmen ride atop giant hawks instead.
* StatusInflictionAttack: Shortswords and dagger fighters along with bowmen and archers more often than not make use of debilitating attacks to land [[StatusEffects status ailments]] to hinder or cripple Serenoa's party. Moves that do not cause damage tend to be more successful at landing their status ailments if not outright guaranteed to impede allied units. [[PoisonousPerson Poison]] and [[ForcedSleep sleep]] are the most common of status effects they tend to inflict on the unit.
[[/folder]]

[[folder:Pikemen, Shieldbearers, and Staffwielders]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/glenbrookknight.png]]
[[caption-width-right:350:Glenbrook Pikemen/Shieldbearers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aesfrostiblackiron.png]]
[[caption-width-right:350:Aesfrosti Pikemen/Shieldbearers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hyzantianknight.png]]
[[caption-width-right:350:Hyzantian Pikemen/Shieldbearers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banditbrute.png]]
[[caption-width-right:350:Bandit Staffwielders]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosellanbrute.png]]
[[caption-width-right:350:Rosellan Pikemen]]
->Class: Pikeman → Lancer
->Class: Shieldbearer → Guardian
->Class: Staffwielder → Cudgel Fighter
Units that exclusively focus on up-close combat typically armed with either a spear, a shield, or a club.
----
* TheAce: In-universe, the Blackirons made a name for themselves in the Saltiron War and are often referred to as the best of the best between all of Norzelia's soldiers. One such soldier boasts that even their rank and file would be a match for any elite soldier from any other nation. For better or worse, their reputation [[GameplayAndStorySegregation does not translate into gameplay where the Blackiron pikemen and shieldbearers are no more dangerous than their Glenbrook or Hyzantian counterparts]].
* BadassCape: The portraits depict the Aesfrosti Blackirons and the Hyzantian knights with these, but they are absent for their sprites as pikemen and shieldbearers. They do get fancier ones as lancers and guardians.
* BladeOnAStick: Pikemen and lancers are able to simultaneously hit two units or just one unit at a distance to avoid counterattacks makes them troublesome to deal with. Since they are infantry units, they do not have the same glaring anti-spear weakness that the horseback units are saddled with.
* CarryABigStick: The bandit staffwielders and cudgel fighters carry around cudgels to bash their opponents with, and they are always among the hardest heavy hitters whenever they are present, though they lack the range of the pikemen and lancers as well as the sheer physical survivability of the shieldbearers and guardians which makes the bandits the simpler units among them.
* ClassicalHunter: The Rosellan pikemen's village is home to some fine hunters who go out and hunt game in addition to foraging for fruits which Anna says makes up a large portion of the Wolffort Demense's capital comes from the pelts and other goods that the Roselle produce in thanks to Symon's graciouis hospitality. Their combat classes are fittingly modeled after wielding some of the earliest hunters' tools.
* DarkIsNotEvil: The Aesfrosti Blackirons are completely covered from head-to-toe in black armor which is the [[MeaningfulName origin of their name]], and though they are largely enemies for the majority of the game they are not inherently malignant.
* IShallTauntYou: Bandit staffwielders and cudgel fighters can infuriate Serenoa's party into only targeting the one who infuriated them, forcing them to only use basic attacks and more often than not only attacking from the front or sides instead of the back as would be standard AI fare. However, felling the one who infuriated the party member will instantly cure all aflicted party members who were targeted by that specific bandit.
* LuckilyMyShieldWillProtectMe: The sturdiest of the heavy hitters carry shields as their weapon.
* MightyGlacier: This is especially pronounced among the shieldbearers and guardians. Overall, these types have a good amount of HP and a solid physical defense with respectable attack power, but their movement and/or speed leave them lagging behind or being jumped on first.
* ShieldBash: A very common favorite among the shieldbearers and guardians. They are particularly troublesome on maps where there are many steep heights one can be pushed down from and take fall damage, and as to be expected these units will make liberal use of it to send Serenoa's party hurtling down to their potential doom. They can also shield bash an enemy into another enemy to cause collision damage to both parties.
* StoneWall: When the shieldbearers and guardians are compared to their fellow armored or less armored units, they have quite a bit more HP to spare along with an even higher physical defense to let them soak up hits from physical attackers (and in a surprising twist they tend to have better evasion). To compensate, they only barely hit harder than their spear-wielding counterparts at best but have less range thanks to their shield's point-blank range—let alone being unable to deal bonus damage against horseback units.
* WeakToMagic: As expected of physical tanks, these units have the worst of it when dealing with magic, and of them [[ArmorAndMagicDontMix the shieldbearers and guardians have the worst of it]] where they can easily be taken down with two or three magic spells despite their high HP stat.
[[/folder]]

[[folder:Arcanists and Menders]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/glenbrookmage.png]]
[[caption-width-right:350:Glenbrook Mages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aesfrostimage.png]]
[[caption-width-right:350:Aesfrosti Mages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hyzantianmage.png]]
[[caption-width-right:350:Hyzantian Mages]]
[[caption-width-right:350:[[labelnote:Click here to see Plinius's Reseachers]]https://static.tvtropes.org/pmwiki/pub/images/hyzantianresearcher_4.png[[/labelnote]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banditmage.png]]
[[caption-width-right:350:Bandit Mages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosellanmage.png]]
[[caption-width-right:350:Rosellan Menders]]
->Class: Arcanist → High Mage
->Class: Mender → Curist
Units that exclusively focus their energies into magical feats either for combat or for support, wielding either a tome or a staff respectively to suit those ends.
----
* AchillesHeel: Arcanists and high mages from either Glenbrook or Aesfrost (as well as Plinius's reaserchers) are typically resistant to one element, but this always means that they have a weakness for another element to compensate. Glenbrook and Plinius-aligned arcanists and high mages have a resistance to fire but a weakness to ice while the opposite is true for Aesfrosti arcanists and high mages. Hyzantian arcanists and high mages do not appear to have an elemental weakness or resistance thanks to their use of two opposing spells which seemingly cancel out strengths and weaknesses, and bandit arcanists more often than not do not have any such weaknesses or resistances despite using fire magic.
* AnIcePerson: Aesfrosti arcanists and high mages favor ice spells, and with it they gain a resistance to the ice element naturally.
* BlackMage: Arcanists and high mages are the typical offensive spellcasters as opposed to the menders and curists. They typically get many attack spells but not many if any non-attack spells.
* BlowYouAway: Hyzantian arcanists and high mages utilize wind spells, but just like with their usage of lightning spells they do not have a resistance to wind or a weakness to lightning.
* CarryABigStick: Menders and curists have their staves as their main weapons but may find themselves not getting much physical use out of them, what with their [[SquishyWizard low strength stat and all]].
* GlassCannon: In general, arcanists and high mages can dish out a lot of magical damage to many enemies at once, quickly whittling down their numbers, but they do not have a good amount of HP to spare and their physical defenses will spell doom fast should they be hit with a reasonably good physical attack.
* HerdHittingAttack: The majority of the fire, ice, and wind spells in the game are capable of hitting multiple opponents at once.
* InTheHood: Both Glenbrook mages and bandit mages have hoods over their heads, though the bandit mages' hoods more appear to be shawls rather than being hooded robes like the Glenbrook mages.
* MilitaryMage: Due to the design of the game. Many times, when Serenoa's party opposes the armies of Aesfrost or Hyzante, these mages accompany the foe.
* PlayingWithFire: Glenbrook arcanists and high mages favor fire spells, and with it they gain a resistance to the fire element naturally. Most bandit arcanists also use fire, but they do not get any sort of resistance to the element.
* RedMage: Rosellan menders stradle an odd line with this. They do not get any damage-dealing spells like arcanists or high mages do, but they do have access to one [[WhiteMagic supportive spell]] that heals while conferring stat buffs onto allies and one [[BlackMagic offensive spell]] that inflicts stat penalties onto enemies.
* StatusBuff: More than any other enemy, menders and curists are most likely to confer stat buffs to their allies.
* ShockAndAwe: Hyzantian arcanists and high mages utilize lightning spells, but just like with their usage of wind spells they do not have a resistance to lightning or a weakness to wind.
* TheSmurfettePrinciple: The Rosellan menders are the only visibly female mages seen among the group, simultaneously making them the only visibly female generic units in the game (save for [[spoiler:the Hierophant clones and the automatons she spawns]]).
* SquishyWizard: Their physical stats are nothing to write home about, so they pick up the slack with their magical prowess, providing good defense against such attacks and are extremely vital to the battlefield with either their high magical attack power or their magical utility as supporting units.
* ThrowTheBookAtThem: Very rarely, an arcanist or high mage may opt to attack an opponent with their tomes, though [[SquishyWizard given their weak strength]] the most damage they could hope to do with them is if they got in a backstab.
* UniqueEnemy: The researchers fought in Plinius's revolt are only ever seen that one time in the game. Compared to the standard Hyzantian mages, they all have a distinctly more Ancient Egyptian design instead of one more Middle Eastern like the standard mages.
* WitchDoctor: Rosellan mages do not come in tome varieties unlike the other factions and stick with their staves, and compared to even the bandit mages who at least have a familiar robed mage look, the Rosellan menders have a distinct hunter/shamanic flavor to their design.
* WhiteMage: Menders and curists do not have much in the way of offensive capability, let alone direct offensive power, but they do make up for this with indispensable healing and an array of other supporting abilities to give their allies the edge.
[[/folder]]

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Split the page.


!Kingdom of Glenbrook
!!House Wolffort and Serenoa's Party
[[folder:Serenoa Wolffort]]
!!Serenoa Wolffort, Lord of House Wolffort/[[spoiler:Saintly Seven Minister]]/[[spoiler:King of Glenbrook]]
!!!'''Voiced by:''' Creator/KenshoOno (Japanese), Taylor Clarke-Hill (English Demo), Shai Matheson (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/serenoa.png]]
->Class: Swordsman → Swordfighter → Swordmaster
The new lord of House Wolffort, one of the three high houses of Glenbrook. Over the course of the story, he also becomes a member of Hyzante's Saintly Seven.

His abilities include Delayed Strike, which reduces an enemy's ActionInitiative, and Hawk Dive, which strikes an enemy from range and deals more damage from a height advantage.

to:

!Kingdom
* [[Characters/TriangleStrategyKingdomOfGlenbrook Kingdom
of Glenbrook
!!House Wolffort and Serenoa's Party
[[folder:Serenoa Wolffort]]
!!Serenoa Wolffort, Lord
Glenbrook]]

!Grand Duchy
of House Wolffort/[[spoiler:Saintly Seven Minister]]/[[spoiler:King Aesfrost
[[folder:Gustadolph Aesfrost]]
!!Gustadolph Aesfrost, Archduke
of Glenbrook]]
Aesfrost
!!!'''Voiced by:''' Creator/KenshoOno Takanori Yoshino (Japanese), Taylor Clarke-Hill (English Demo), Shai Matheson Creator/ScottWhyte (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/serenoa.org/pmwiki/pub/images/gustadolph.png]]
->Class: Swordsman → Swordfighter → Swordmaster
Frostruler
The new lord Archduke of House Wolffort, one of the three high houses of Glenbrook. Over the course of the story, he also becomes a member of Hyzante's Saintly Seven.

His abilities include Delayed Strike, which reduces an enemy's ActionInitiative, and Hawk Dive, which strikes an enemy from range and deals more damage from a height advantage.
Aesfrost who invades Glenbrook shortly after coming to power.



* AnimalMotifs: Hawks. A hawk is the symbol of House Wolffort (despite the name!). The first chapter is titled after him ("A Young Hawk Soars") and one of his moves is Hawk dive.
* ArrangedMarriage: He was arranged to be married to Frederica before the events of the game. His relationship with Frederica starts out moderately positive, but can improve or worsen based on the choices Serenoa makes. They were to be married on the day of Aesfrost's invasion.
* BadassBoast: In the debut demo version of Chapter VII, if the vote decides to fight back against Aesfrost, he gives out one:
-->''"We surrender Prince Roland to no one! The Aesfrosti shall get our blades between their ribs, and thank us for the honor!"''
* BattleCouple: With Frederica. Roland amusedly points out the two had a brawl against bandits before they even got to introduce one another.
* BerserkButton: [[EvilIsPetty Pettiness.]] Serenoa is a very restrained person who doesn't show a lot of emotion, and can comport himself rather easily when angry, but he will absolutely ''snap'' when dealing with [[spoiler:Tellio when the man gives his [[ItsAllAboutMe reasons]] for working with Hyzante and deporting the Roselle,]] and reacts with seething, frothing rage during the Liberty Endgame [[spoiler:once Exharme reveals he's fully aware he's working for a religious sect that enslaves innocents to perpetuate a false doctrine and get rich off their labor...and is only against working with Serenoa to stop the problem because it means ''Exharme himself'' isn't the one leading the charge and is thus less likely to end up in the history books]]. In the latter case, this is enough for Serenoa to give up any attempts at diplomacy even though he was originally trying to stall for time and go straight for combat. He's also extremely unimpressed in Chapter 19 of the [[spoiler:Conviction endgame, when Exharme again refuses to work with him despite the fact that they both want to change Norzelia. This time it's mostly due to the simple fact that Exharme wants to get back at Benedict for beating him in the previous chapter, and Serenoa calls him out on it]].
* BirdsOfAFeather: With Frederica, in that they both prioritize trying to do the right thing - whatever that means for them - and helping as many people as possible. Also, they're both [[spoiler:a HeroicBastard and RoyalBastard]].
* CantDropTheHero: He must be deployed for all story battles.
* ChildhoodFriends: With Roland. According to the first chapter of the game and Roland's description, they've been best friends from a young age.
* CounterAttack: He has a passive that lets him occasionally counterattack a foe that hit him.
* FatalFlaw: He (to an extent) doesn't fully have the strength to follow through on his own convictions. Most of the decisions in the game, particularly through the scales, are proposed by Benedict, Roland, or Frederica and ultimately decided by his clansmen (though he can influence their opinions), and [[spoiler:at the end of the game, he ultimately chooses to follow either Roland, Frederica, or Benedict's plan instead of formulating his own if you do not meet the requirements for the GoldenEnding. In Benedict's path in particular, multiple characters note that Serenoa seems little more than a figurehead while Benedict pulls the strings. While Benedict does what he does for Serenoa's sake, Serenoa ultimately lacks the ability to properly lead when he obtains it, leading to the poor being trodden upon]]. Averted if [[spoiler:you meet the prerequisites to unlock the GoldenEnding, at which point Serenoa can finally take charge for himself and reject the Scales of Conviction for a plan of his own making that doesn't make any major sacrifices. This appropriately is named the Conviction route]].
* FriendToAllChildren: A side story with Jens shows that he's quite good with kids.
* GeoEffects: If Serenoa has a height advantage against his foe, Hawk Dive deals more damage, scaling with that advantage compared to his target.
* HappilyAdopted: [[spoiler:Unknown to him, he's not Lord Wolffort's biological son, but King Regna's. Wolffort adopted him for his safety and married his mother. Serenoa only learns this upon his father's deathbed.]]
* TheHeroDies: [[spoiler:At the end of the Morality route.]]
* HeroesPreferSwords: He's the main character, and his classes are themed around sword usage: Swordman / Swordfighter / Swordmaster.
* HeroesWantRedheads: His betrothed has pink hair and for the most part, Serenoa does wind up falling in love with Frederica due to her constantly staying true to herself. [[spoiler:Which is what allows Frederica to leave with his blessing should he choose Roland's plan near the end of the game]].
* HappilyMarried: With Frederica at the end of the Conviction Route. [[spoiler:In the Liberty, Utility and Morality endings respectively, their marriage is strained by the lingering plight of the Roselle, Frederica leaves him as she cannot abide by his decision to side with Hyzante and keep the Roselle enslaved, and Serenoa dies before they ever get the chance to make their marriage official]].
* HeroicSacrifice: [[spoiler:In the Morality ending, he holds off Idore's [[TakingYouWithMe Aelfric-empowered suicide attack]] so that the rest of the party and the Rosellans can escape to Centralia.]]
* JackOfAllTrades: Serenoa's skills are quite versatile and allow him to slot well into many team configurations. He can delay enemy turns, attack units from mid-range, and is particularly a good follow-up partner as he gets increased damage for doing so. His late game skills also give him access to a supportive tank skill and a skill that grants allies within 2 squares 1 TP. He does creep towards MasterOfNone status in Hard mode, as it becomes more dangerous to keep him on the front-lines for longer than needed, but he's still solid overall.
* TheKirk: He serves this role with his morals and temperament more centered than Roland & Frederica (TheMcCoy) or Benedict (TheSpock). And to the core party as a whole, given the Conviction system and his mediation of arguments and decisions.
* TheLostLenore: [[spoiler:He becomes this for Frederica in the Morality ending. Averted in the Conviction and Liberty ending.]]
* ManipulativeBastard: A heroic version; Serenoa is usually capable of swaying the deciding vote for the Scales of Judgement by smooth-talking his voting advisors into siding with his point of view.
* NiceGuy: Due to the game's KarmaMeter forgoing the conventional binaries of good and evil in favor of the virtues of morality, liberty, and utility, Serenoa will always be portrayed as polite, well-meaning, and thoughtful regardless of what choices the player has him make. Even if he engages in morally reprehensible behavior, it's always done with the pretense of being a necessary evil that he takes no pleasure in doing.
* OutGambitted: In one end of Chapter VII's SadisticChoice, upon surrendering Roland to Aesfrost, [[spoiler:Gustadolph manipulates Roland into ordering House Wolffort to invade the Falkes demesne and slay Lord Landroi Falkes. Serenoa, seeking to avoid a civil war and more destruction in Glenbrook, hopes to secretly arrange for House Falkes's peaceful surrender, away from the eye of the Aesfrosti forces. However, Gustadolph sends his forces to the Falkes demesne anyway, sabotaging the peace talks and compelling Lord Falkes to die fighting for king and country, seeing both other high houses as traitors]].
* PerfectlyArrangedMarriage: Frederica and Serenoa get along quite fine by virtue of their shared kind nature. [[spoiler:Subverted in Roland's route, where his decision to side with Hyzante and perpetuate the Roselle's enslavement causes Frederica to leave in heartbroken tears after failing to talk him out of it]].
* PlayerCharacter: The player controls him in non-combat segments and can cast tiebreaker votes in the case that a vote is split.
* PreAsskickingOneLiner: When it's his turn in battle:
-->''"Defeat is not an option!"''\\
''"For the honor of House Wolffort!"''\\
''"Forward!"''
* PreMortemOneLiner: When he is about to finish off an enemy:
-->''"Perish…!"''
-->''"This ends here!"''
* PuppetKing: [[spoiler:The end of the Liberty route would see him basically become one to Benedict, letting his advisor guide him a bit too closely. Everyone who encounters the king and his advisor are quick to realize the real power behind the throne.]]
* TheQuisling: Potentially, via one branch of Chapter VII's SadisticChoice. Even if reluctantly, Serenoa can capitulate Roland to Aesfrost, prioritizing the people of the Wolffort demesne's safety. [[spoiler:Doing so makes House Wolffort open to further demands from Aesfrost, including invading House Falkes on their behalf.]]
* RoyalBastard: [[spoiler:Unknown to him, Serenoa is king Regna's bastard son. Lord Wolffort married his mother and took Serenoa in as his own son to cover the affair and save them both from being murdered by Royalists]].
* RedOniBlueOni: The blue to his best friend, Roland's red. He’s the more patient, serious and forward-thinking of the two.
* ShutUpHannibal: In the Morality endgame.
-->[[spoiler:'''Idore''']]: ''Fool...What did you think you would gain, [[spoiler:martyring yourself]]? See how quickly your friends abandon you!''
-->'''Serenoa''': ''You think they've abandoned me? [[spoiler:Where they go, they take with them my heart, my love, and everything I am!]] But I don't expect [[spoiler:a tyrannical Goddess]] to understand what it means to be family!''
* SiblingTeam: [[spoiler:With Roland, though for most of the game neither knows they are actually half-brothers]].
* SketchySuccessor: [[spoiler:During Benedict's route, Serenoa uses his status as Regna's bastard son to take the throne (after he and Roland come into conflict over his plan to work with Aesfrost to defeat Hyzante). However, he ends up relying too heavily on Benedict's guidance and never truly blossoms into his own as a leader, something leaders from the other two nations notice. And in the ending, while industry prospers under his rule, the gap between the wealthy and the poor grows greater as well leading to discontent and stirrings of rebellion led by Roland. In the Convictions Route, Serenoa realizes he doesn't quite have the makings to be king and even after revealing to Roland that he is his elder half-brother, he rejects Roland's offer to take the crown in Roland's place.]]
* TheStarscream: Depending on the player's choices, it's possible for Serenoa to backstab his way through the campaign and betray every single faction in Norzelia at least once, or in some cases even twice.
* SupportingProtagonist: Serenoa may be the protagonist but he's fairly passive, and Roland, Benedict, and Frederica tend to bounce most of the plot between themselves. [[spoiler:Only on the Conviction route does Serenoa really take charge.]]
* TheUsurper: [[spoiler:Downplayed during the Liberty route as he does win the crown from Roland in a duel ''Roland'' initiated, but it still doesn't change the fact that he deposed the king when Roland wouldn't comply, and the other nations view him as a usurper, even if they don't call him out on it.]]
* YouShallNotPass: In the Morality endgame, [[spoiler:he holds back Idore [[TakingYouWithMe to prevent his last attack]]]].
* YoungAndInCharge: He's twenty years old and placed in command of his family's household at the start of the game. [[spoiler:Depending on the player's choices, he may end the game as one of the Saintly Seven or even the king of Norzelia.]]

to:

* AnimalMotifs: Hawks. A hawk is the symbol of House Wolffort (despite the name!). The first chapter is titled after him ("A Young Hawk Soars") and one of ALighterShadeOfBlack: Bad as he is, he’s not as vile as his moves is Hawk dive.
full siblings. This goes extra for [[spoiler:Idore Delmira]]…
* ArrangedMarriage: He was arranged to be married to Frederica before the events of the game. His relationship with Frederica starts out moderately positive, but can improve or worsen based on the choices Serenoa makes. They were to be married on the day of Aesfrost's invasion.
* BadassBoast: In the debut demo version of
AffablyEvil: At times, his courteous overturns are genuine; in Aesfrost’s Chapter VII, if III, he allows Serenoa’s party a decent amount of freedom including access to the vote decides Archives, even if he doesn’t allow access to fight back the restricted areas (which few are given anyway).
* AnIcePerson: All of his combat abilities that do not deal with status ailment resistances all revolve around ice such as being able to silence enemies with an ice-infused sword sweep, attacking enemies with ice and freezing the ground beneath them while lowering their magic defense, and being able to hit all those standing on ice in range while unfreezing the ground in the process; in some instances he can even summon a blizzard storm. Him having Blessing of Ice also naturally increases his defense
against Aesfrost, he gives out one:
-->''"We surrender Prince Roland to no one! The Aesfrosti shall get our blades between their ribs, and thank us for the honor!"''
* BattleCouple: With Frederica. Roland amusedly points out the two had
ice while simultaneously giving him a brawl weakness against bandits before they even got fire.
* BastardlySpeech: At his execution of King Regna, he justifies his invasion of Glenbrook
to introduce one another.
* BerserkButton: [[EvilIsPetty Pettiness.]] Serenoa is a very restrained person who doesn't show a lot of emotion,
the crowd by blaming Glenbrook for his cousin Dragan's death and can comport himself rather easily when angry, but he will absolutely ''snap'' when dealing with [[spoiler:Tellio when the man gives his [[ItsAllAboutMe reasons]] for working with Hyzante seizure of the riches of the Grand Norzelian Mines, painting the nation as greedy and deporting the Roselle,]] and reacts with seething, frothing rage during the Liberty Endgame [[spoiler:once Exharme reveals he's fully aware he's working for a religious sect power-hungry. The protagonists know that enslaves innocents to perpetuate a false doctrine and get rich off their labor...and is only against working with Serenoa to stop the problem because it means ''Exharme himself'' isn't the one leading the charge and is thus less likely to end up in the history books]]. In the latter case, this is enough for Serenoa to give up any attempts at diplomacy even though he was originally trying to stall for time and go straight for combat. He's also extremely unimpressed in Chapter 19 a pack of the [[spoiler:Conviction endgame, when Exharme again refuses to work with him despite the fact that they both want to change Norzelia. This time it's mostly due to the simple fact that Exharme wants to get back at Benedict for beating him in the previous chapter, and Serenoa calls him out on it]].
* BirdsOfAFeather: With Frederica, in that they both prioritize trying to do the right thing - whatever that means for them - and helping as many people as possible. Also,
lies, but they're both [[spoiler:a HeroicBastard not in any position to reveal this to Glenbrook at large.
* TheBadGuyWins:
** In the Liberty ending, [[spoiler:Benedict convinces Serenoa to ally with Aesfrost to take down Hyzante, resulting in Gustadolph getting everything he wanted: destroying Hyzante, spreading his freedom ideals throughout Norzelia
and RoyalBastard]].
* CantDropTheHero: He must be deployed for all story battles.
* ChildhoodFriends: With Roland. According to
getting away scott-free with the first chapter murders of Dragan, Regna, Frani and the invasion of Glenbrook]].
** In the Morality ending, [[spoiler:it is heavily implied he will come on top
of the game Era of Salt and Roland's description, they've been best friends from a young age.
* CounterAttack: He has a passive that lets him occasionally counterattack a foe that hit him.
* FatalFlaw: He (to an extent) doesn't fully have the strength to follow through on his own convictions. Most of the decisions in the game, particularly through the scales, are proposed by Benedict, Roland, or Frederica and ultimately decided by his clansmen (though he can influence their opinions), and [[spoiler:at the end of the game, he ultimately chooses to follow either Roland, Frederica, or
Blood with Benedict's plan instead of formulating strategic genius at his own if you do not meet side]].
* BigBad: The beginning of
the requirements for game sets him up as the GoldenEnding. In Benedict's path in particular, multiple characters note that Serenoa seems little more than a figurehead while Benedict pulls central villain of the strings. While Benedict does what game, where he does for Serenoa's sake, Serenoa ultimately lacks masterminds the ability to properly lead when he obtains it, leading to invasion of Glenbrook. [[spoiler:In the poor being trodden upon]]. Averted if [[spoiler:you meet the prerequisites to unlock the GoldenEnding, at which point Serenoa Liberty endgame however, he can finally take charge for himself and reject the Scales of Conviction for a plan of his own making that doesn't make any major sacrifices. This appropriately is named the Conviction route]].
* FriendToAllChildren: A side story
ally with Jens shows that he's quite good with kids.
* GeoEffects: If Serenoa has a height advantage against his foe, Hawk Dive deals more damage, scaling with that advantage compared
Serenoa’s party to his target.
* HappilyAdopted: [[spoiler:Unknown to him, he's not Lord Wolffort's biological son, but King Regna's. Wolffort adopted him for his safety and married his mother. Serenoa only learns this upon his father's deathbed.
defeat Hyzante.]]
* TheHeroDies: [[spoiler:At ClimaxBoss: Although he’s the end main antagonist for most of the Morality route.game, [[spoiler:he’s never the final obstacle; the two routes in which he ''is'' fought, Utility and Conviction, have a different FinalBoss]].
* ConsummateLiar: Gustadolph's been justifying his conquest of Glenbrook with the falsehood that his cousin Dragan, who helped manage the Grand Norzelian mines, was slain at Glenbrook's hands. The protagonists note that knowledge of this would turn everyone in Aesfrost against him, but nobody would believe them because the war has already begun.
* ControlFreak: For someone who values freedom so much, he really hates not being in control of things or people. To wit:
** He only grants Rudolph a pardon on the condition of his exile from Aesfrost, otherwise it’s off to gaol; after he proved himself such a nuisance, Gustadolph doesn’t want him free on the streets of the Grand Duchy.
** While admitting that Dragan’s proven more capable than he expected, the demand of either being Prime Minister or ambassador to Glenbrook in exchange for [[spoiler:secreting away the salt he found]] incensed Gustadolph enough to have his cousin assassinated for daring to blackmail him.
** Despite being courteous to him beforehand, when Serenoa “spat in the face of his demands” (as Benedict puts it) Gustadolph was livid enough that having their heads on pikes was equally appealing to him as having them bend the knee.
** After he’s explained the Deathsknell to her, Avlora angrily demands to know why she as his General wasn’t trusted with this information earlier; he bluntly retorts that as his general, she’s to be used how and when he sees fit.
* DramaticIrony: In the Liberty route, he recognizes that had he granted Dragan the position of prime minister, [[spoiler:he would've had the advantage in the negotiations with Glenbrook due to his cousin's knowledge over the incredible usefulness of salt and possession of the discovered salt crystals from the mines. He would then not be forced to compromise to Benedict's terms for their alliance against Hyzante]].
* EvilAllAlong: [[ImpliedTrope Implied]]. As noted by several members of the Glenbrook royal family and by Frederica, Gustadolph was cooperative with, or at least non-aggressive towards, the other states of Norzelia, and his invasion of Glenbrook is largely a surprise.
* EvilCounterpart: To Frederica. They are both charismatic, brilliant, and willful, but he lacks her compassion. Frederica fights for the liberation of her people; Gustadolph fights for his personal ideals. Appropriate, given they're half-siblings.
* EvilVirtues: Courage, ingenuity, wildness, respectfulness, meritocratic ideals… He’s got quite a few, actually.
* EnemyMine: The Liberty endgame route has [[spoiler:Benedict arrange an alliance between Gustadolph's forces and Glenbrook in order to take down Hyzante and end their monopoly on salt resources]].
* ExactWords: Late in the game, he promise to make Svarog his prime minister once he complete the Deathsknell. [[spoiler:Of course, he never said anything about letting him stay in power, as he immediately has Sycras arrest him for smuggling salt.
]]
* HeroesPreferSwords: He's {{Expy}}: A pretty clear one to [[VideoGame/BahamutLagoon Emperor Sauthar.]] Both are [[VisionaryVillain visionaries]] who believe that if they aren't doing the main character, ''compassionate'' thing, they're at least doing the ''right'' thing. Both successfully conquer nations and end up as popular rulers of the lands they inhabit - Sauthar in Campbell for unifying the world under one flag and ending warfare while being kind and considerate to the citizenry of his classes new territories, and Gustadolph for promoting serious class upheval as a result of his meritocratic ideals. Their key differences are themed around sword usage: Swordman / Swordfighter / Swordmaster.
* HeroesWantRedheads: His betrothed has pink hair and
their philosophies - for the most part, Serenoa does wind up falling in love with Frederica all of Sauthar's power, he's eliminated halfway into his story due to her constantly staying true to herself. [[spoiler:Which delusions of power, while Gustadolph is what allows Frederica to leave with a realist who plays his blessing should cards well even when the advantage turns against him. While Gustadolph is [[spoiler:never the FinalBoss, he choose always makes it to the last four chapters of the story, and can still be the major threat if Roland's plan near the end of the game]].
* HappilyMarried: With Frederica at the end of the Conviction Route. [[spoiler:In the Liberty, Utility and Morality endings respectively, their marriage
route is strained by the lingering plight of the Roselle, Frederica leaves him as she cannot abide by his decision to side with Hyzante and keep the Roselle enslaved, and Serenoa dies before they ever get the chance to make their marriage official]].
* HeroicSacrifice: [[spoiler:In the Morality ending,
chosen - in fact, he holds off Idore's [[TakingYouWithMe Aelfric-empowered suicide attack]] so that the rest of the party and the Rosellans can escape to Centralia.]]
* JackOfAllTrades: Serenoa's skills are quite versatile and allow him to slot well into many team configurations. He can delay enemy turns, attack units from mid-range, and is particularly a good follow-up partner as he gets increased damage for doing so. His late game skills also give him access to a supportive tank skill and a skill that grants allies within 2 squares 1 TP. He does creep towards MasterOfNone status
comes out unambiguously ahead in Hard mode, as it becomes more dangerous to keep him on the front-lines for longer than needed, but he's still solid overall.
* TheKirk: He serves this role with his morals and temperament more centered than Roland & Frederica (TheMcCoy) or
Benedict (TheSpock). And to the core party and Frederica's routes largely as a whole, given the Conviction system result of his political and military acumen and his mediation of arguments and decisions.
* TheLostLenore: [[spoiler:He becomes this for Frederica in the Morality ending. Averted in the Conviction and Liberty ending.]]
* ManipulativeBastard: A heroic version; Serenoa is usually capable of swaying the deciding vote for the Scales of Judgement by smooth-talking his voting advisors into siding with his point of view.
* NiceGuy: Due to the game's KarmaMeter forgoing the conventional binaries of good and evil in favor of the virtues of morality, liberty, and utility, Serenoa will always be portrayed as polite, well-meaning, and thoughtful regardless of what choices the player has him make. Even if he engages in morally reprehensible behavior, it's always done with the pretense of being a necessary evil that he takes no pleasure in doing.
* OutGambitted: In one end of Chapter VII's SadisticChoice, upon surrendering Roland to Aesfrost, [[spoiler:Gustadolph manipulates Roland into ordering House Wolffort to invade the Falkes demesne and slay Lord Landroi Falkes. Serenoa, seeking to avoid a civil war and more destruction in Glenbrook, hopes to secretly arrange for House Falkes's peaceful surrender, away from the eye of the Aesfrosti forces. However, Gustadolph sends his forces to the Falkes demesne anyway, sabotaging the peace talks and compelling Lord Falkes to die fighting for king and country, seeing both other high houses as traitors]].
* PerfectlyArrangedMarriage: Frederica and Serenoa get along quite fine by virtue of their shared kind nature. [[spoiler:Subverted in Roland's route, where his decision to side with Hyzante and perpetuate the Roselle's enslavement causes Frederica to leave in heartbroken tears after failing to talk him out of it]].
* PlayerCharacter: The player controls him in non-combat segments and can cast tiebreaker votes in the case that a vote is split.
* PreAsskickingOneLiner: When it's his turn in battle:
-->''"Defeat is not an option!"''\\
''"For the honor of House Wolffort!"''\\
''"Forward!"''
* PreMortemOneLiner: When he is about to finish off an enemy:
-->''"Perish…!"''
-->''"This ends here!"''
* PuppetKing: [[spoiler:The end of the Liberty route would see him basically become one to Benedict, letting his advisor guide him a bit too closely. Everyone who encounters the king and his advisor are quick
capacity to realize the real power behind the throne.]]
* TheQuisling: Potentially, via one branch of Chapter VII's SadisticChoice. Even if reluctantly, Serenoa can capitulate Roland to Aesfrost, prioritizing the people of the Wolffort demesne's safety. [[spoiler:Doing so makes House Wolffort open to further demands from Aesfrost, including invading House Falkes on their behalf.]]
* RoyalBastard: [[spoiler:Unknown to him, Serenoa is king Regna's bastard son. Lord Wolffort married his mother and took Serenoa in as his own son to cover the affair and save them both from being murdered by Royalists]].
* RedOniBlueOni: The blue to his best friend, Roland's red. He’s the more patient, serious and forward-thinking of the two.
* ShutUpHannibal: In the Morality endgame.
-->[[spoiler:'''Idore''']]: ''Fool...What did you think you would gain, [[spoiler:martyring yourself]]? See how quickly your friends abandon you!''
-->'''Serenoa''': ''You think they've abandoned me? [[spoiler:Where they go, they take with them my heart, my love, and everything I am!]] But I don't expect [[spoiler:a tyrannical Goddess]] to understand what it means to be family!''
* SiblingTeam: [[spoiler:With Roland, though for most of the game neither knows they are actually half-brothers]].
* SketchySuccessor: [[spoiler:During Benedict's route, Serenoa uses his status as Regna's bastard son to take the throne (after he and Roland come into conflict over his plan to work with Aesfrost to defeat Hyzante). However, he ends up relying too heavily on Benedict's guidance and never truly blossoms into his own as a leader, something leaders from the other two nations notice. And in the ending, while industry prospers under his rule, the gap between the wealthy and the poor grows greater as well leading to discontent and stirrings of rebellion led by Roland. In the Convictions Route, Serenoa realizes he doesn't quite have the makings to be king and even after revealing to Roland that he is his elder half-brother, he rejects Roland's offer to take the crown in Roland's place.]]
* TheStarscream: Depending on the player's choices,
when it's possible for Serenoa best to backstab take his winnings and pull out of a protracted war not going his way through the campaign and betray every single faction in Norzelia at least once, or in some cases even twice.
* SupportingProtagonist: Serenoa may be the protagonist but he's fairly passive,
settle with his ideals, if not his nation, taking Glenbrook and Roland, Benedict, and Frederica tend to bounce most of the plot between themselves. [[spoiler:Only on the Conviction route does Serenoa really take charge.]]
* TheUsurper: [[spoiler:Downplayed during the Liberty route as he does win the crown from Roland in a duel ''Roland'' initiated, but it still doesn't change the fact that he deposed the king when Roland wouldn't comply, and the other nations view him as a usurper, even if they don't call him out on it.
Hyzante by storm.]]
* YouShallNotPass: FaceDeathWithDignity: In the Conviction route, [[spoiler:after losing to Roland's party, he accepts his defeat and tells Svarog to go ahead and avenge Dragan]]. Contrast with the Utility one, [[spoiler: where he basically goes through a VillainousBreakdown post-battle after his defeat.]]
* FalseFlagOperation: He orchestrated one in order to justify his invasion of Glenbrook. Namely, he led the attack on the Grand Norzelian Mines that killed his cousin Dragan, and blamed Glebrook for the breach of peace [[PretextForWar to justify his invasion of the country]].
* FatalFlaw: His ControlFreak tendancy. As explained in DramaticIrony above, [[spoiler:had he considered or even tried to negotiate Dragan's offer to replace [[{{Nepotism}} Thalas]] as Prime Minister instead of assassinating Dragan, he would have gained a competent ally in the person of Dragan, and at the same time likely improved his relations with Svarog, and control over the salt found in the mines, or at the very least Aesfrost would not make an enemy out of Glenbrook, when Hyzante would come knocking asking for the salt]].
** His other fatal flaw is his ruthless pragmatism. While normally considered something of a positive trait if used for heroic ends, Triangle Strategy focuses ''a lot'' on the follies of extremism, and Gustadolph is the end result of a man who is very good at using everything at his disposal to see his ends met. While this makes him a brilliant leader and garners him several supporters among the ''civilian'' populations, his lack of compassion and his inability to see anyone or anything as anything but an obstacle or a tool to reach his goals means he has no close friends to speak of, and thus scant few people truly loyal to him. Every major Aesfrosti character in the game once the war starts up [[spoiler:either lose faith in him and try to flee at the slightest hint of danger when he's not there to look powerful in front of them (Thalas and Erika), abandon him because he fails to ever consider any principles beyond his own (Avlora and Sycras), or betray him because he betrayed the other party first when it was convenient for his own ends (Svarog)]].
* FauxAffablyEvil: He's always polite when giving orders or talking to the party but this in no way tempers his brutality, even towards his own family.
* AHeroToHisHometown: To his home country of Aesfrost, Gustadolph is TheGoodKing. He apparently is a firm believer of freedom and improved the position of Aesfrost greatly by promoting those with skill rather than noble blood.
* HiddenDepths: Believe it or not, Frederica and Orlea are the very few people he does not openly disparage in any fashion (aside of potentially one line about musing that Orlaea's sealed book could be about her complaining to Frederica about a nation they both despised), he has no battle dialogue towards Frederica himself and takes pointed jabs at Serenoa and Geela if they confront him on the Utility route concerning her leaving them, and bits and pieces indicate that he holds a genuine interest in Orlaea and the Roselle outside of Frederica thanks to Orlaea telling him stories when he was a boy (something that surprised Cordelia). Even in the demos, he seems to hold respect for House Wolffort that he wants them on his side, and seems honestly disappointed if Serenoa refuses.
* {{Hypocrite}}: For all his touting the virtue of personal freedom, Gustadolph ''hates'' when people defy him. His indulgence in blatant {{Nepotism}} with Thalas also kneecaps his meritocratic ideals, as Thalas is perhaps the least qualified person in all of Aesfrost to be its Prime Minister. Gustadolph justifies the latter by saying that Thalas is being given a chance to earn his position, but it's clear that under a fair meritocracy, he would never have been given such a high position in the first place.
** Gustadolph sees himself as being above the likes of Hyzante's ruling class, proudly noting in the Liberty route that he cares not for riches. He may not covet riches, but he ''does'' covet power and control, and is thus not nearly as far-removed from Hyzante then he thinks himself to be.
** Also in the Liberty route, he once again lets slip his disdain for the worthiness of individuals who are not himself, namely the everyday folk. [[spoiler:In the face of Benedict's intention to ultimately place salt directly into the hands of the people, an act with the intent of unfettered freedom where one's own merit would be the keys that would see them prosper, Gustadolph dismisses people in general as unintelligent and ill-fit to wield the power and potential of salt.]] This is yet another example of the undermining of Gustadolph's own ideals of personal freedom above all else and worthiness by way of merit over birth. For Gustadolph, certain freedoms, that is those of his individual self, are worth more than the freedoms of others. And his own circumstance of birth and the privileges afforded to him in turn makes his merits worth more than others in his eyes.
* IRegretNothing: As he put it when he is finally defeated.
-->''Roland: Any final words?''
-->''Gustadolph: No. I lived how I deemed fit, and I shall die just so.''
** The same applies [[spoiler:in the Liberty ending, where he makes it plain in his take of a reconciling with Frederica that he has no regrets for all that he had done to that point.]]
* KarmaHoudini: [[spoiler:In
the Morality endgame, [[spoiler:he holds back Idore [[TakingYouWithMe to prevent and Liberty endings. The former sees his last attack]]]].
country descend into chaos from Serenoa and Frederica’s SlaveLiberation, but he ends up with Benedict and Rufus as valuable allies. For the latter, he allies with Serenoa to crush Hyzante, ultimately getting his goal of liberating Norzelia and staying in power while the inequities cause the common folk to suffer.]]
* YoungAndInCharge: KarmicDeath: In the Conviction route, [[spoiler:Svarog, whose son Gustadolph secretly assassinated, is the one to finish him off after Roland's party defeats him]].
* KneelBeforeZod: In Chapter VI, he demands that Roland be surrendered and that House Wolffort swear loyalty to him; Serenoa’s refusal angers him enough that he orders Avlora kill them.
* LackOfEmpathy: His subjects note that he sees his own siblings as mere tools, along with the whole of Norzelia.
* MurderInTheFamily: He had Dragan, manager of the Grand Norzelian Mines, assassinated as part of a FalseFlagOperation to fuel his PretextForWar. Dragan was his cousin. Only Serenoa and his comrades are privy to this information, but Benedict notes that revealing it now would be a pointless endeavor with the war already begun.
* NamesToRunAwayFromReallyFast: In battle, he brandishes a {{BFS}} named the "Blade of Mammon", named after one of the 7 princes of Hell who was the Demon of Greed, fitting for a {{control freak}} of the highest degree and how he lusts for power.
* {{Nepotism}}: Deconstructed; he promoted his brother to the post of Prime Minister, but expects Thalas to actually learn responsibility from having it. This makes his brother's hedonistic tendencies and laziness extra frustrating, as it reflects poorly on him for giving him the opportunity. [[spoiler:Worse, it turns out it was for nothing, because the person who wanted the position, Dragan, is revealed to have been a better choice, but by then, he had already killed Dragan]].
* OutOfFocus: Despite being the reason the game's story even happens, Gustadolph gradually is pushed from the role as a major character in the majority of the endings, most of which focus around Hyzante.
* PetTheDog:
** In spite of his cruelty towards the royal family, if he has Roland in his clutches, [[spoiler:seeing Cordelia's relief after reuniting with her brother, he will afford the pair a hug]].
**
He's twenty years old orders of magnitude nicer to Frederica than his siblings are and placed grows to legitimately respect her in command the Liberty route upon seeing her growth if that route is chosen. Earlier on he even expresses some measure of guilt in that Frederica would be party to his conquest of Glenbrook and even offered to spare Serenoa for her sake if he joined forces.
* PreFinalBoss: [[spoiler:He's the penultimate opponent of Roland's ending. After his death, Svarog goes off the deep end and becomes the final threat.]]
* PretextForWar: He goes to war with Glenbrook by claiming that they forcibly seized the riches of the Grand Norzelian Mines, a joint peacekeeping project between the three nations, and killed both his cousin Dragan and the prospect of peace in Norzelia in the process. However, Serenoa and co. claim, and rightly so, it was a FalseFlagOperation and he committed the murder himself.
* RouteBoss: He's the boss of [[spoiler:the Utility ending's chapter XIX]] and the second boss of [[spoiler:the Conviction ending's Chapter XVIII]].
* TheSociopath: A realistic take on the high-functioning sociopath. Gustadolph’s capable of being charming, generous and persuasive and isn’t incapable of at least feigned warmth; that said he’s also calculating and manipulative, dislikes being challenged on his own beliefs, and only values life so far it pertains to himself and his own desires. His treatment
of his family's household at family members is particularly telling.
* TheUnfought: In
the start [[spoiler:Morality and Liberty]] endgame routes.
* VillainWithGoodPublicity: [[spoiler:Even when Glenbrook is freed, many of its resident miss the Aesfrost occupiers, as Gustadolph had made the state more meritocratic, and abolished the salt tax, leading to most
of the game. [[spoiler:Depending on capital's residents to see an increase in their standards of living. Benedict notes that the player's choices, he may end the game city is rather accepting of Gustadolph's rule as one of the Saintly Seven or even reason House Wolffort can't count on an uprising there to help them. Many resent Roland's taking the king crown fearing he'll return to the old ways, where a few old money noble families own the city, or worse that he might be a puppet of Norzelia.]]the Holy State.]]
* WellIntentionedExtremist: One of the main aims of his military campaign is to put an end to [[spoiler:Hyzante's monopoly on salt and the ensuing tax over it.]] Being able to spread his meritocracy ideals is an added bonus.
* WhiteAndRedAndEerieAllOver: His pallid skin, [[WhiteHairBlackHeart white hair]], and royal crimson color scheme highlights his depravity, and the darker shades in his clothing also make this overlap with RedAndBlackAndEvilAllOver.



[[folder:Roland Glenbrook]]
!!Roland Glenbrook, Younger Prince of Glenbrook/[[spoiler:King of Glenbrook]]
!!!'''Voiced by:''' Creator/YuuichiNakamura (Japanese), Creator/AlanLee (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/roland_7.png]]
->Class: Spear Knight → Cavalryman → Master Cavalryman
The second prince of Glenbrook's royal family.

His abilities include Double Thrust, which sacrifices range for power, Rush, which deals damage to each enemy in a line and moves Roland to the end of that line, and Pushback, which inflicts {{Knockback}} on a foe.

to:

[[folder:Roland Glenbrook]]
!!Roland Glenbrook, Younger Prince
[[folder:General Avlora]]
!!Avlora, High General
of Glenbrook/[[spoiler:King of Glenbrook]]
the Ducal Army
!!!'''Voiced by:''' Creator/YuuichiNakamura Creator/TakakoHonda (Japanese), Creator/AlanLee Ashleigh Haddad (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/roland_7.org/pmwiki/pub/images/avlora.png]]
->Class: Spear Knight Dark General Cavalryman → Master Cavalryman
Great General
The second prince top general of Glenbrook's royal family.

His abilities include Double Thrust, which sacrifices range for power, Rush, which deals damage to each enemy in a line
the Aesfrosti forces who leads the invasion of both Whiteholm and moves Roland to the end of that line, and Pushback, which inflicts {{Knockback}} on a foe.Wolffort demesne.



* AbdicateTheThrone: At the start of the Liberty endgame, [[spoiler:Roland leaves his position as King and Wolffort territory in a fit of anger after finding out that Serenoa is his illegitimate older half-brother, with proof in the form of the the royal signet ring, leaving the throne in Serenoa's hands.]]
* AchillesHeel: As a horseback unit, he is vulnerable to the very lances he specializes in.
* ArmorPiercingAttack: His ultimate skill completely ignores the enemy unit's defense stats.
* BigBrotherInstinct: Is very protective of Cordelia. [[spoiler:He proposed the party infiltrate the castle during Chapter XIII so that Cordelia was less likely to be caught up in the fight.]]
* BladeOnAStick: This is Roland's specialty as he fights from horseback, and has increased range over other melee weapons for its standard attack. He shares it with Ser Maxwell, his master and friend.
* TheChainsOfCommanding: By the end of the game, his initial idealism has been worn down between the horrors of war and Glenbrook's own noble houses trying to manipulate him for their own gain, to the point that [[spoiler:he advocates for the Utility ending route, in which he willingly forfeits the crown and assists the scheming-but-not-bloodthirsty Hyzante in controlling the land in the hope that they'll be able to maintain peace better than he could]]. Tellingly, his last conviction votes in the game both lean towards Utility whereas he normally avoids such choices save for the one that results in him being handed over to Aesfrost thanks to his idealism having been so thoroughly worn down.
* ChildhoodFriends: With Serenoa. According to the first chapter of the game and Roland's description, he and Serenoa have been best friends from a young age.
* DeadPersonImpersonation: In order to avoid being hounded by Aesfrost, he wears Ser Maxwell's mask and outfit, assuming his identity while making it look like Roland had died. [[spoiler:He drops the act upon successfully saving his sister.]]
* DespairEventHorizon: [[spoiler:Crosses it in the aftermath of Chapter XV and XVI.]]
* DifficultButAwesome: Beyond the early stages and especially in Hard mode, Roland ''really'' doesn't have a lot about him that stands out. He's mobile but has stiff competition from Giovanna, Anna, and both flying units; he's decently strong but not on a level with Serenoa or Groma; and he folds like paper under any given assault. That being said, he has a lot of creative, versatile attacks he can use to get around the battlefield, and his ultimate attack is one of a small number of maneuvers that pierce defenses, which makes him invaluable whenever a mage isn't around to rip through particularly hardy units. Making use of Roland to the best of his ability requires expert manipulation of his reach with his spear and the ability to correctly judge the risk factor of extending Roland into the frontlines, but it can pay off in a very versatile unit whose mobility makes him excellent for flanking attacks.
* FatalFlaw:
** His crippling low self-esteem [[spoiler:leads to him believing himself to be unable to properly lead Glenbrook. It's only after reassurance from Serenoa at the end of the golden route does he stay as king]].
** His hatred of Aesfrost also becomes rather blinding for him. He repeatedly asks Serenoa to help him strike against Aesfrost even while Serenoa is in a delicate position (though he at least will acknowledge this whenever Serenoa has to turn him down) and in the endgame, [[spoiler:while he considers sacrificing Frederica's entire people a small price to pay if Hyzante can bring stability to Norzelia, he outright refuses to put aside his grudge with Aesfrost when Benedict suggests siding with them instead to the point of abandoning Serenoa's side when backed against a wall over it]].
* FragileSpeedster: He falls into this category as an offensive unit. He's one of a small number of units to naturally get a speed higher than 25, and his mounted fighting style means he's very mobile on the battlefield. This is good, because his strength is average at best and his defenses are ''abysmal,'' closer to that of a mage than a dedicated warrior. This really hurts him in hard mode, where enemies can tank the best of what he can deliver and shred him to pieces with one good attack, veering him into DifficultButAwesome territory.
* GreenEyedMonster: [[spoiler:If you choose to side with Aesfrost against Hyzante in the endgame, Roland reveals that he always felt jealousy towards Serenoa, and the reveal by Benedict that Serenoa is his elder half-brother only enhances these bitter feelings. Serenoa had a close relationship with his father, great skill with the blade, a brilliant tactical mind, and the undying loyalty of his people. Roland, who never felt himself to be able to live up to his name, felt constantly in Serenoa's shadow.]]
* HiddenDepths: Roland reveals that his grudge with Aesfrost runs deeper than just Glenbrook being invaded and what Gustadolph did. He can't stand Aesfrost's "might makes right" mentality which is strongly associated with having the liberty to do whatever one wants no matter the cost to others and leaving only the smallest number of winners at the top while the vast majority commonfolk suffer in the process. [[spoiler:In essence, Roland hates everything Aesfrost stands for which is why such a liberty-minded survival-of-the-fittest way of life is the other half of the reason Roland leaves the party when Benedict advocates for a system more like what Aesfrost has beyond his own personal grudges with Gustadolph.]]
* HeroicSacrifice: He's willing to give himself up to Aesfrost to protect his people and his friends from the Aesfrosti army bearing down on them, but with the right information, Serenoa can persuade him against it.
* HitAndRunTactics: If he's fed with act again and increased strength buffs, he is capable of sniping off a single enemy with his ultimate weapon skill (and Double Thrust if it's against beefier enemies) and running back to your group before the enemy can react. Also viable with his Rush ability -- he can easily run around behind an enemy, then use that skill to jump back to near his own front lines.
* {{Hypocrite}}: During the endgame, [[spoiler:he is willing to allow Hyzante to take over Norzelia for the greater good and even goes so far to say to Frederica's face that he would consider the sacrifice of her people to be a small price to pay. However, when Benedict advocates siding with Aesfrost instead, he is infuriated at the thought of allying with his father's killers and dismisses the idea outright. Benedict calls him out for saying that Frederica should consider sacrificing her own people for the greater good without being at all willing to sacrifice his pride and anger for the greater good.]]
* TheMcCoy: Leans into the HotBlooded side of the trope. He's very emotional, and many of his suggestions are based on what he feels is right during the heat of the moment. He's even willing to surrender himself to Aesfrost for to protect Serenoa. Serenoa can point out how rashly he is acting to have him reconsider, during which he apologises for not thinking clearly.
* MomentOfWeakness: Downplayed. After his DespairEventHorizon in Chapter XV, [[spoiler:he advocated for siding with Hyzante to mainting peace in Norzelia. If you go for his ending, Roland sides with Hyzante and never look back. But if you go for either Serenoa's or Frederica's endings, he eventually realizes that the equality Hyzante preached is nothing but hypocrisy]].
* TheNeedsOfTheMany: This is his world view, even more so than Frederica's. It ultimately leads him to the belief that [[spoiler:Hyzante's rule would be best for all of Norzelia, as nearly everyone who follows the Goddess's teachings will have everything that they need to live comfortable lives. And if hundreds are used as slave labor to facilitate the prosperity of hundreds of thousands, so be it.]]
* NiceMeanAndInBetween: The In-Between. He embodies the virtues of morality and utility, meaning that he is willing to take pragmatic risks in the name of what he believes to be the greater good.
* NotAfraidToDie: After losing his home city to Aesfrost, he's eager to put his life in mortal danger in order to make Aesfrost pay for the invasion of Glenbrook and the killings of his family. As he's next in the line of succession for the throne of Glenbrook, Roland often needs to be reminded of the value of his life -- and, in one instance, Maxwell has to punch him in the stomach to prevent him from getting himself killed seeking that vengeance.
* OvershadowedByAwesome: Roland is a prince, a good man, and the apprentice to the legendary Dawnspear, but he's thrown his lot in so closly with the revered House Wolffort that most of his successes tend to get attributed to them at best and suspect he's a puppet to them at worst. [[spoiler:On the Liberty route, few people actually object to the more popular Serenoa seizing the crown instead.]]
* PowerfulButInaccurate: Four Dragons is one of the most powerful attacks in the game, more than making up for Roland's average strength, and it goes through defenses to really bring the hurt, making it perfect for crushing bosses and armored foes. However, it's also wildly innaccurate, so it's often a good idea to patch up Roland's accuracy with accessories to allow him to properly utilize it.
* PreAsskickingOneLiner: When it's his turn in battle:
-->''"Charge!"''\\
''"For victory!"''
* PreMortemOneLiner: When he is about to finish off an enemy:
-->''"Begone!"''
-->''"It ends here!"''
* RedOniBlueOni: The red to his best friend, Serenoa’s blue. He’s the more expressive, joking and impulse-driven of the two.
* RequiredPartyMember: Roland must be deployed in Chapter VI's battle.
* {{Revenge}}: Roland demands that he kill General Avlora if you decide to fight back against Aesfrost to avenge the deaths of Prince Frani and [[NeverFoundTheBody Ser Maxwell]]. Serenoa's responses include that he should consider the weight of his own life, agreeing to leave Avlora to him, or agreeing to team up to defeat her forces together.
* RoyalsWhoActuallyDoSomething: He's the second prince of Glenbrook, and he's very competent with a lance from horseback.
* SecretKeeper: In the GoldenEnding, [[spoiler:Serenoa chooses to admit to just Roland, rather than everyone, that he's Regna's illegitimate son. Roland makes the offer for Serenoa to rule as king, but Serenoa refuses, and Roland continues to refer to him as "Lord Wolffort" in front of others]].
* SpareToTheThrone: He had a lot of leeway prior to the game's events as the second prince, as he expected Frani to become King. As he expresses at the end of Chapter VII after [[spoiler:surviving the invasion of the Aesfrosti forces]], he never expected so much to be put on his shoulders and he feels as if he needs to get stronger.
* SiblingTeam: Depending on your decision in Chapter XV, he'll fight alongside his sister Cordelia. [[spoiler:This also applies to Serenoa, though for most of the game neither knows they are actually half-brothers]].
* SillyRabbitCynicismIsForLosers: Roland's main issue with Benedict's plan in the final divergence point, and why he abandons Wolffort and Glenbrook entirely to act from the shadows if Benedict's path is chosen. Though the issue he brings to the table with Benedict's plan is siding with Aesfrost, he reveals privately to Hughette if voted down that he wants Hughette to serve Serenoa as Roland's final order to her precisely because he sees the writing on the wall with Benedict and Gustadolph's more cynical, meritocratic viewpoints and hopes Hughette can keep the worst of it in check. [[spoiler:Sure enough, Benedict's plan ''does'' free the Roselle and allows for social progression among the commonfolk, but it's so utterly devoid of idealism and compassion that Benedict, who more or less acts as the real power behind King Serenoa, continues putting forth 'logical' and 'fair' legislation that means the poor and infirm - many of which were Roselle - suffer in squalor while the skilled among the commonfolk get the lion's share of attention and preferential treatment. It's played with, however, in that Roland's blind idealism also makes ''his'' route choice the absolute worst, because he's so desperate to believe in a path towards ending all war that he throws the Roselle under the bus and acts as kingmaker for Hyzante, which just allows the Saintly Seven to crack down more on Roselle, religious dissenters, and political dissidents.]]
* TraumaCongaLine: Roland suffers ''a lot'' within the span of Chapters VI and VII. His home is invaded by Aesfrost, his brother is killed in front of him, his father and sister are taken prisoner, the former is executed publicly, his master Ser Maxwell is defeated and presumed dead protecting him, and he is forced to flee to the Wolffort demesne with the Aesfrosti army at his heels. If he is surrendered to Aesfrost, [[spoiler:he is used as a tool to manipulate his friends and is imprisoned with his days numbered]].
* WeCannotGoOnWithoutYou: In several chapters, if he dies, it's a game over.
* WhyAreYouNotMySon: [[InvertedTrope Inverted]] between him and Ser Maxwell. In Chapter II, he confides in Ser Maxwell that he wishes he weren't a member of the royal family and that he were Ser Maxwell's son instead.

to:

* AbdicateTheThrone: At the start of the Liberty endgame, [[spoiler:Roland leaves his position as King and Wolffort territory in a fit of anger after finding out that Serenoa is his illegitimate older half-brother, with proof in the form of the the royal signet ring, leaving the throne in EleventhHourRanger: [[spoiler:She only joins Serenoa's hands.party if you're on the GoldenEnding route.]]
* AchillesHeel: As a horseback unit, he is vulnerable to AsskickingLeadsToLeadership: She trained from an early age after being orphaned and became the very lances he specializes in.
* ArmorPiercingAttack: His ultimate skill completely ignores
highest military official in Aesfrost below Gustadolph himself, being recognized as one of the enemy unit's defense stats.
mightiest warriors alive in Norzelia—if not ''the'' mightiest.
* BigBrotherInstinct: Is very protective of Cordelia. [[spoiler:He proposed TheAtoner: [[spoiler:She acknowledges that being forgiven would be nigh impossible and doesn't ask for it, so she instead opts to right her wrongs and succeed in helping remove the party infiltrate the castle during Chapter XIII threats to Norzelia so that the generation of Cordelia was less likely to be caught up could live in the fight.]]
* BladeOnAStick: This is Roland's specialty as he fights from horseback, and has increased range over other melee weapons for its standard attack. He shares it with Ser Maxwell, his master and friend.
* TheChainsOfCommanding: By the end of the game, his initial idealism has been worn down between the horrors of war and Glenbrook's own noble houses trying to manipulate him for their own gain, to the point that [[spoiler:he advocates for the Utility ending route, in which he willingly forfeits the crown and assists the scheming-but-not-bloodthirsty Hyzante in controlling the land in the hope that they'll be able to maintain
peace better than he could]]. Tellingly, his last conviction votes in the game both lean towards Utility whereas he normally avoids such choices save for the one that results in him being handed over to Aesfrost thanks to his idealism having been so thoroughly worn down.
* ChildhoodFriends: With Serenoa. According to the first chapter of the game and Roland's description, he and Serenoa have been best friends from a young age.
* DeadPersonImpersonation: In order to avoid being hounded by Aesfrost, he wears Ser Maxwell's mask and outfit, assuming his identity while making it look like Roland had died. [[spoiler:He drops the act upon successfully saving his sister.
when she joins Serenoa's party.]]
* DespairEventHorizon: [[spoiler:Crosses it in the AntiVillain: Avlora shows signs of questioning Gustadolph's ways as early as Chapter VII's aftermath [[spoiler:should Serenoa's party fend off her attack and protect Roland]]. Especially in regard to Cordelia's treatment as the puppet Queen of Glenbrook, Avlora herself says that there is no place for her on a political battlefield as it is more heartless than one of war. That she also shows particular disgust should Serenoa [[spoiler:send the homes of his countrymen up in smoke just to beat her and compromising their lives]] is very telling of her personality early on.
* BackgroundMusicOverride: When she first acts against one of your units, or vice-versa, in the battle
of Chapter XV VII, the music shifts from an energetic and XVI.heroic tune into a graver and more dramatic DarkReprise.
* BecauseYouWereNiceToMe: She develops UndyingLoyalty to [[spoiler:Cordelia]] because the latter actually respects her honor.
* {{BFS}}: Avlora wields the Berserker, a zweihänder about as tall as her according to her sprite, and she demonstrates that can use it very effectively at the expense of anyone who crosses her (as Prince Frani and Ser Maxwell can attest to). Her idle stance shows that she stows it via WeaponAcrossTheShoulder. [[spoiler:It gets even ''bigger'' as the player forges it once she becomes playable.
]]
* DifficultButAwesome: Beyond CastFromHitPoints: With some TP expenditure, she can get her attack power to ''skyrocket'' using "Risky Maneuver" in exchange for some of her HP, which is deadly against your units.
* ClimaxBoss: In Liberty and Morality's Chapter XIV, where defeating her is key to reclaiming Glenbrook from Aesfrost.
* CloseRangeCombatant: Compared to [[spoiler:Lord Falkes,
the early stages other potential boss of the demo's second battle/chapter VII's boss battle]], as she wields a massive sword and especially in Hard mode, Roland ''really'' doesn't have a lot about him that stands out. He's mobile is deadly within her element but has stiff competition little means of dealing with foes from Giovanna, Anna, afar other than closing the distance.
* ContractualBossImmunity: She's immune to status effects such as blindness, sleep, or leg traps.
* ContraltoOfDanger: Has a deep voice among female characters
and both flying units; he's decently strong but not on a level with Serenoa or Groma; and he folds like paper under any given assault. That being said, he has a lot of creative, versatile attacks he can use to get around the battlefield, and his ultimate physical might to back up the danger such a tone carries.
* CriticalStatusBuff: Avlora becomes even ''more'' dangerous the lower her health gets, getting a decent physical
attack is one boost on top of a small number of maneuvers that pierce defenses, general damage reduction which makes him invaluable whenever a mage isn't around her even harder to rip through particularly hardy units. Making use of Roland to take out when she is in danger.
* TheDragon: Avlora is Archduke Gustadoph's top general and leads
the best of his ability requires expert manipulation of his reach with his spear and the ability to correctly judge the risk factor of extending Roland Aesfrosti military into Whiteholm and towards the frontlines, but it can pay off Wolffort demesne.
* EasilyForgiven: Despite killing Prince Frani and Ser Maxwell, [[spoiler:Cordelia]] is able to move past Avlora's past deeds and seeks her aid
in a very versatile unit whose mobility makes him excellent for flanking attacks.
* FatalFlaw:
** His crippling low self-esteem [[spoiler:leads to him believing himself to be unable to properly lead
helping rebuild Glenbrook. It's only after reassurance from [[spoiler:[[DownplayedTrope Though Serenoa at also cordially welcomes her into the end of fold in the golden route Golden Route's ending]], [[SubvertedTrope he makes it clear that this does he stay as king]].
** His hatred of Aesfrost also becomes rather blinding for him. He repeatedly asks Serenoa
not apply to help him strike against Aesfrost even while Serenoa is in a delicate position (though he at least will acknowledge this whenever Serenoa has to turn him down) everyone else]], [[TheReasonYouSuckSpeech and in the endgame, [[spoiler:while he considers sacrificing Frederica's entire people a small price to pay if Hyzante can bring stability to Norzelia, he outright refuses to put aside his grudge with Aesfrost when Benedict suggests siding with them instead to the point of abandoning Serenoa's side when backed against a wall over it]].
* FragileSpeedster: He falls into this category as an offensive unit. He's one of a small number of units to naturally get a speed higher than 25, and his mounted fighting style means he's very mobile on the battlefield. This is good, because his strength is average at best and his defenses are ''abysmal,'' closer to
character episode Hughette makes it painstakingly obvious that of a mage than a dedicated warrior. This really hurts him in hard mode, where enemies can tank forgiveness would not find her easily if at all]]—[[ReformedButRejected something Avlora has made peace with]]. The townspeople are quick to corroborate Hughette's words upon seeing Avlora despite the best of what he can deliver and shred him to pieces with one good attack, veering him into DifficultButAwesome territory.
* GreenEyedMonster: [[spoiler:If you choose to side with Aesfrost against Hyzante in the endgame, Roland reveals
fact that he always felt jealousy towards Serenoa, and the reveal by Benedict that Serenoa is his elder half-brother only enhances these bitter feelings. Serenoa had she saved a close relationship with his father, great skill with the blade, child's life, though they begrudgingly give her a brilliant tactical mind, and the undying loyalty of his people. Roland, who never felt himself chance to be able to live up to his name, felt constantly in Serenoa's shadow.prove herself seeing her sincerity.]]
* HiddenDepths: Roland reveals GoldColoredSuperiority: [[spoiler:Avlora's promotion, Great General, sees her decked out in a golden (or at least yellow) suit of armor, fitting as being the sole GoldenEnding-exclusive character. It also has the effect of changing her color scheme from that his grudge with of Aesfrost runs deeper than just Glenbrook being invaded and what Gustadolph did. He can't stand Aesfrost's "might makes right" mentality which is strongly associated with having the liberty to do whatever one wants no matter the cost to others and leaving only the smallest number that of winners at the top while the vast majority commonfolk suffer in the process. [[spoiler:In essence, Roland hates everything Aesfrost stands for which is why such a liberty-minded survival-of-the-fittest way of life is the other half of the reason Roland leaves the party when Benedict advocates for a system more like what Aesfrost has beyond his own personal grudges with Gustadolph.Glenbrook.]]
* HeroicSacrifice: He's willing GuestStarPartyMember: In Chapter VIII’s Utility path, she fights alongside House Wolffort against Hyzante.
* HeelFaceTurn: She starts
to give himself show signs of one in the opening moments of Chapter XIII, [[spoiler:impressed by Cordelia's conviction and pledging herself to the princess]], but is still fought as the Liberty and Morality Chapter XIV boss. [[spoiler:Only on the true route does Avlora turn up alive and well, making to Aesfrost to protect his people fight alongside Serenoa and his friends from the Aesfrosti army bearing down on them, but with the right information, Serenoa can persuade him against it.
* HitAndRunTactics: If he's fed with act again and increased strength buffs, he is capable of sniping off a single enemy with his ultimate weapon skill (and Double Thrust if it's against beefier enemies) and running back
company to your group before the enemy can react. Also viable with his Rush ability -- he can easily run around behind an enemy, then use that skill to jump back to near his own front lines.
* {{Hypocrite}}: During the endgame, [[spoiler:he is willing to allow Hyzante to take over
lead Norzelia for into a new age, and she is later seen in the greater good ending CG celebrating Serenoa and even goes so far to say to Frederica's face that he would consider the sacrifice of her people to be a small price to pay. However, when Benedict advocates siding with Aesfrost instead, he is infuriated at the thought of allying with his father's killers and dismisses the idea outright. Benedict calls him out for saying that Frederica should consider sacrificing her own people for the greater good without being at all willing to sacrifice his pride and anger for the greater good.marriage.]]
* TheMcCoy: Leans into HeroKiller: Not counting her gameplay stats, she kills Prince Frani and defeats Ser Maxwell relatively easily, the HotBlooded side latter of whom killed her entire entourage before Avlora defeats him. [[spoiler:Landroi Falkes becomes her next victim, in the trope. He's very emotional, and many aftermath of his suggestions are based on what he feels is right during the heat of the moment. He's even willing to surrender himself to Aesfrost for to protect Serenoa. Serenoa can point out how rashly he is acting to have him reconsider, during which he apologises for not thinking clearly.
* MomentOfWeakness: Downplayed. After his DespairEventHorizon in
Chapter XV, [[spoiler:he advocated for siding with Hyzante to mainting peace in Norzelia. If you go for his ending, Roland sides with Hyzante and never look back. But if you go for either Serenoa's or Frederica's endings, he eventually realizes that the equality Hyzante preached is nothing but hypocrisy]].
* TheNeedsOfTheMany: This is his world view, even more so than Frederica's. It ultimately leads him to the belief that [[spoiler:Hyzante's rule would be best for all of Norzelia, as nearly everyone who follows the Goddess's teachings will have everything that they need to live comfortable lives. And if hundreds are used as slave labor to facilitate the prosperity of hundreds of thousands, so be it.
VIII’s Utility route.]]
* NiceMeanAndInBetween: The In-Between. He embodies HonorBeforeReason: She takes honor very seriously, which leads to her growing discontent with the virtues of morality Aesfrosti leadership's tendencies to double deal and utility, meaning backstab for their benefit. This is generally treated as a positive trait, but it leads to a few odd instances. Particularly, she genuinely feels betrayed if Serenoa chooses to side with Hyzante in Chapter VIII on the [[spoiler:surrender Roland to Aesfrost]] route. This is despite the fact that he is willing to take pragmatic risks in the name of what he believes to be the greater good.
* NotAfraidToDie: After losing his home city to Aesfrost, he's eager to put his life in mortal danger in order to make
Aesfrost pay for the invasion of Glenbrook and the killings of his family. As he's next in the line of succession for the throne of Glenbrook, Roland often needs to be reminded of the value of his life -- and, in one instance, Maxwell has to punch him in the stomach to prevent him from getting himself conquered House Wolffort's liege, killed seeking that vengeance.
* OvershadowedByAwesome: Roland is a prince, a good man,
the nobility, and the apprentice proceeded to the legendary Dawnspear, but he's thrown his lot in so closly with the revered [[spoiler:bully and blackmail House Wolffort into being their lapdog for multiple missions that most of his successes tend always left House Wolffort in a worse position than they were in before]]. One would think she really should have seen it coming. In addition, during the mission to get attributed to them at best drive her forces off and suspect he's a puppet to them at worst. [[spoiler:On the Liberty route, few people actually object to the more popular protect Roland instead, she is particularly aghast that Serenoa seizing would stoop to [[spoiler:using the crown instead.Wolffort Demense's Wildfire traps to take her and her soldiers out at the cost of destroying the homes of his countrymen]] should he choose to do so, [[WhatTheHellHero calling him out on it]] despite the fact that the Wolfforts may have been driven to such desperation and saw no other way out of stopping her much feared elite army.
* LadyAndKnight: [[spoiler:White Knight to Cordelia's Bright Lady, after her HeelFaceTurn]].
* ILetYouWin: During Chapter II, she trades blows with Ser Maxwell during the tourney only to give up after he lands a strong attack on her. Her second fight with Ser Maxwell makes it clear she would have won; her reasons for throwing the match are unknown, but at least partially informed by not seeing a low-stakes bout as worthy of showing off her full might.
* ItsPersonalWithTheDragon: Roland demands that he kill her in order to avenge Prince Frani and Ser Maxwell. She taunts Roland over the idea if he lands a hit on her.
* LeaveNoSurvivors: Gives this order to her troops upon arriving at House Wolffort's doorstep and says as much when using her Risky Maneuver technique in battle.
* LightningBruiser: Being in heavy armor, she has a mountain of health and can eat through punishment like nobody's business. On the offensive side, she carries a BFS that can OneHitKill your party members under the wrong circumstances. Neither of these factors reduce Avlora's mobility, which is on par with that of her subordinate units, or her decent place in the battle's turn order.
* LimitBreak: She unleashes a deadly attack involving lighting magical fire in a cross-shape after slashing down with her sword to defeat Ser Maxwell, [[CutscenePowerToTheMax but such an attack is never seen if you fight her in Chapter VII.]]. [[spoiler:Once she becomes playable in the {{golden route}}, [[RedemptionDemotion it must be unlocked]] by forging her Berserker sword to get it. The skill is dubbed "[[NamesToRunAwayFromReallyFast Bloody Cross]]", and it deals ''stupid'' damage to all enemies in range and pushes them back by three squares.
]]
* PowerfulButInaccurate: Four Dragons is one of MirthlessLaughter: After she’s bested on Chapter XIV’s Morality route, Roland finally unmasks to her and Cordelia. Avlora bursts into helpless laughter, wishing she could see Gustadolph’s face at the most revelation he was OutGambitted.
* NeverFoundTheBody: Her fate in all versions of Chapter XIV. In the Utility route, she's washed away by the flood. In the Morality route, she pulls a VillainExitStageLeft by [[spoiler:jumping into the river]]. And in the Liberty route, [[spoiler:Roland duels her, and she falls off the bridge much like Ser Maxwell]]. However, [[spoiler:it's revealed that she survived in the Conviction ending route]].
* NobleDemon: Ruthless and
powerful attacks warrior she is, Avlora respects those of great strength and may even offer to spare them before she comes for them as seen in one of her pre-battle quotes [[spoiler:and with Lord Landroi Falkes — offering to have him join their ranks instead of having to kill him, even when there is no objective to spare him]].
* NoNonsenseNemesis: She spares little time for small talk (outside taunting Roland with the express intent of him letting his guard down to be captured), and when the chips are down enemies drop like flies to her sword.
* NotSoStoic: Avlora is normally calm in most situations, but she can be riled up if angered enough such as being incensed that Gustadolph [[spoiler:said nothing to her about the Deathsknell despite being the general of his army]], though she says no more when Gustadolph pointedly makes it clear he ultimately sees her being his general as meant to bring him victory as he sees fit. This happens again when [[spoiler:in a character episode a very upset Hughette snapped and accused her of trying to justify her killing of others because they were at war, causing Avlora to snap back at her with the unfortunate consequence of scaring off a nearby child, proving Hughette's point about the people of Glenbrook looking at her with hate and fear]].
* OnlyOneName: Her having been an orphan meant she had no family name to begin with; according to Thalas (in one of multiple scenes demeaning her) she doesn’t know what her birth name was or if she even had one. The only prominence she could carve out for herself was her rise
in the game, more than making up for Roland's average strength, Aesfrost military by her might and it goes through defenses to really bring the hurt, making it perfect for crushing bosses and armored foes. However, it's also wildly innaccurate, so it's often a good idea to patch up Roland's accuracy with accessories to allow him to properly utilize it.
will alone.
* PreAsskickingOneLiner: When it's his she takes her turn in battle:
-->''"Charge!"''\\
''"For victory!"''
-->''"I will crush you!"''
-->''"Face me if you dare''"
-->''"Flee while you have the chance!"''
* PreMortemOneLiner: When he she is about to finish off an enemy:
-->''"Begone!"''
-->''"It ends here!"''
-->''"You were no match for me!"''
-->''"Let me put you out of your misery!''"
* RedOniBlueOni: The red to his best friend, Serenoa’s blue. He’s the more expressive, joking RecurringBoss: She can be fought on four different maps, and impulse-driven up to two times on a single playthrough.
* ReformedButRejected: [[spoiler:Aside
of the two.
* RequiredPartyMember: Roland must be deployed in Chapter VI's battle.
* {{Revenge}}: Roland demands that he kill General
Cordelia who managed to earn her trust and loyalty, thus becoming closer to Avlora if you decide to fight back against Aesfrost to avenge the deaths herself, everyone else is very understandably on edge and not so forgiving, with Hughette in particular voicing her hatred along with her mistrust of Prince her intentions in light of her killing Frani and [[NeverFoundTheBody Ser Maxwell]]. Serenoa's responses include that he should consider the weight of his own life, agreeing to leave Avlora to him, or agreeing to team up to defeat her forces together.
* RoyalsWhoActuallyDoSomething: He's the second prince of Glenbrook, and he's
many others in a character episode. The townspeople very competent with a lance from horseback.
* SecretKeeper: In the GoldenEnding, [[spoiler:Serenoa chooses to admit to just Roland, rather than everyone, that he's Regna's illegitimate son. Roland makes the offer for Serenoa to rule as king, but Serenoa refuses, and Roland continues to refer to him as "Lord Wolffort"
clearly do not want her in front of others]].
* SpareToTheThrone: He had a lot of leeway prior to the game's events as the second prince, as he expected Frani to become King. As he expresses at the end of Chapter VII after [[spoiler:surviving the invasion of the Aesfrosti forces]], he never expected so much to be put on his shoulders and he feels as if he needs to get stronger.
* SiblingTeam: Depending on your decision in Chapter XV, he'll fight alongside his sister Cordelia. [[spoiler:This also applies to Serenoa, though for most of the game neither knows they are actually half-brothers]].
* SillyRabbitCynicismIsForLosers: Roland's main issue with Benedict's plan in the final divergence point, and why he abandons Wolffort and
Glenbrook entirely to act from the shadows if Benedict's path is chosen. Though the issue he brings save for her helping rebuild Glenbrook and bringing an end to the table war, the horrors of the war and her actions burning scars into their minds. It’s zigzagged with Benedict's plan is siding with Aesfrost, he reveals privately to Hughette if voted down that he wants Hughette to serve Serenoa as Roland's final order to her precisely because he sees the writing on the wall with Benedict and Gustadolph's more cynical, meritocratic viewpoints and hopes Hughette can keep the worst of it in check. [[spoiler:Sure enough, Benedict's plan ''does'' free the Roselle and allows for social progression among the commonfolk, but it's so utterly devoid of idealism and compassion that Benedict, who more or less acts as the real power behind King Serenoa, continues putting forth 'logical' and 'fair' legislation that means the poor and infirm - many of which were Roselle - suffer in squalor Roland though: while the skilled among the commonfolk get the lion's share of attention and preferential treatment. It's played with, however, in they have no dialogue post-recruitment, he indicates that Roland's blind idealism also makes ''his'' route choice he’s unable to forgive her personally but willing to set his grudge aside for the absolute worst, because he's so desperate to believe sake of his people and Norzelia as a whole; the epilogue shows her standing guard in a path towards ending all war the throne room with him and Cordelia, suggesting that if nothing else he throws the Roselle under the bus and acts trusts her to have his sister’s protection as kingmaker for Hyzante, which just allows the Saintly Seven to crack down more on Roselle, religious dissenters, and political dissidents.her top priority.]]
* TraumaCongaLine: Roland suffers ''a lot'' within RouteBoss: She's the span boss of Chapters VI Morality's Chapter VII, Utility-Liberty's Chapter VIII, and VII. His home is invaded by Aesfrost, his brother is killed in front of him, his father both Morality and sister are taken prisoner, Liberty's Chapter XIV. Notably for how many she has, it’s possible to avoid fighting her altogether [[spoiler:and still end up on the former Conviction route, where she is executed publicly, his master Ser Maxwell recruited.]]
* SecretCharacter: [[spoiler:It's possible to recruit her, but it requires unlocking the GoldenEnding route.]]
* SelfMadeWoman: She started out as a penniless orphan and worked her way up to General.
* SurpassedTheTeacher: She was the protégé of General Groma “Ironfist” Jurgina, who was Aesfrost’s greatest war hero during the Saltiron War. Groma retired from service when Avlora surpassed and replaced her.
* UncertainDoom: [[spoiler:If you aren't the Golden Route, Avlora
is never seen again after Chapter XIV. Either she gets swept away in the flood created on the Utility path, she dives into the water in full plate mail to avoid capture in the Morality route, or she falls into the water after being defeated in a duel by Roland [[HistoryRepeats similar to how she defeated Maxwell in a duel at the start of the game]]. It is uncertain whether she drowns or survives on all other routes.]]
* UndyingLoyalty: [[spoiler:To Cordelia, after she grew a spine
and presumed dead protecting him, nearly killed herself to stop Roland from killing Avlora. She cites this as the reason she did not let death claim her when it could have.]]
* TheUnfought: One can avoid fighting her altogether by picking Utility in Chapter VII, the subsequent Chapter VIII,
and he later in Chapter XIII. The lattermost is forced to flee to notable because she's [[ClimaxBoss normally the Wolffort demesne last obstacle to liberating Glenbrook in Chapter XIV]], but on the Utility route she’s taken out by the flood with Erika and Thalas taking her place.
* VillainExitStageLeft:
** In the Liberty version of Chapter VII, [[spoiler:after she is defeated, even if she falls victim to one of the Wolfforts' fire traps which would prevent her escape, she retreats back to Whiteholm alongside the surviving remnants of
the Aesfrosti army at his heels. If he army]].
** In the Morality version of Chapter XIV, [[spoiler:she
is surrendered to Aesfrost, [[spoiler:he is used as a tool to manipulate his friends and is imprisoned taken captive on her own warship, but Cordelia will block Roland's killing blow with his days numbered]].
her stomach, stunning the party long enough for her to dive into the river. While she is still wearing heavy armor]].
* WeCannotGoOnWithoutYou: In several chapters, if he dies, WeakToMagic: While she can shrug off physical hits easily, magic will cut through her health pool significantly faster due to her lower magical defense.
* WorldsBestWarrior: At the start of the game,
it's a game over.
* WhyAreYouNotMySon: [[InvertedTrope Inverted]] between him and Ser Maxwell. In Chapter II, he confides in Ser
an open question whether she or Sir Maxwell is this. They meet in the tournament, but Avlora yields before a decisive blow is struck. [[spoiler:[[IAmNotLeftHanded It's later revealed that he wishes he weren't a member both of the royal family and that he them were Ser holding back]], and in their rematch, Avlora emerges victorious after withstanding Maxwell's son instead.LimitBreak.]]
* YouthfulFreckles: It is hard to notice, but Avlora has these across her face despite living in the cold reaches of Aesfrost. Her exact age is unknown, but it is known that she ascended to the spot of general after long and hard work from an early age after being orphaned and taken in so she could be rather young for a general.



[[folder:Benedict Pascal]]
!!Benedict Pascal, House Wolffort Steward
!!!'''Voiced by:''' Creator/YojiUeda (Japanese), Adam Harrington (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/benedict_73.png]]
[[caption-width-right:350:[[labelnote:Click here to see him in his youth]]https://static.tvtropes.org/pmwiki/pub/images/young_benedict.png[[/labelnote]]]]
->Class: Tactician → Strategist → Master Strategist
House Wolffort's trusted advisor who served Serenoa's father, and a veteran of the Saltiron War.

His abilities include Bulwark, which raises an ally's defenses, Raging Beast, which raises an ally's attack power, and Now...!, which lets an ally act immediately after he does.

to:

[[folder:Benedict Pascal]]
!!Benedict Pascal, House Wolffort Steward
[[folder:Erika and Thalas Aesfrost]]
!!Erika Aesfrost, Sister of the Archduke, and Thalas Aesfrost, Chancellor of The Duchy
!!!'''Voiced by:''' Creator/YojiUeda (Japanese), Adam Harrington (English)
Yoko Fujita (Erika, Japanese), Shou Okumura (Thalas, Japanese), Jennifer Roberts (Erika, English), Eric Sigmundsson (Thalas, English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/benedict_73.org/pmwiki/pub/images/erika_02.png]]
[[caption-width-right:350:[[labelnote:Click here to see him in his youth]]https://static.[[caption-width-right:350:Erika]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/young_benedict.png[[/labelnote]]]]
->Class: Tactician → Strategist → Master Strategist
House Wolffort's trusted advisor
org/pmwiki/pub/images/thalas.png]]
[[caption-width-right:350:Thalas]]
->Classes:
-->Erika: Bomber
-->Thalas: Windcaster
A pair of Gustadolph's siblings
who served Serenoa's father, and a veteran make fun of the Saltiron War.

His abilities include Bulwark, which raises an ally's defenses, Raging Beast, which raises an ally's attack
situation in Glenbrook and enjoy their positions of power, and Now...!, which lets an ally act immediately after he does.often mocking those below them.



* AmbiguouslyRelated: He's Anna's adoptive father, though it's a fair bit into the game before it comes up in a side conversation, as otherwise their relationship seems entirely professional.
* ActionInitiative: His Now...! skill moves a nearby ally's turn to directly after his.
* BattleButler: He has both the aesthetic with his [[SharpDressedMan attire]] and [[SwordCane weapon]], and the managerial position within the Wolffort household.
* TheCreon: He's House Wolffort's trusted adivsor and has never aspired for anything more. [[spoiler:Though he edges very close to tipping over when he practically makes Serenoa his puppet in the Liberty route to [[VicariouslyAmbitious pursue his amibitions of making his ward king.]]]]
* TheDreaded: The longer the war drags on, the more all factions start to fear the strategist that's kept House Wolffort in the game against such overwhelming odds.
* DrivenToSuicide: Not by despair, unlike most cases. In the Liberty ending, [[spoiler:after fulfilling his goals of putting Serenoa on the throne and avenging Destra, in his own twisted way, Benedict is ready to take his own life to repent for his selfishness, but he is stopped by Serenoa]].
* FatalFlaw:
** Benedict's tendency to play the cold pragmatist. He usually promotes plans that get the job done but with collateral damage (such as burning down houses in the Wolffort demesne to repel the Aesfrosti army or later [[spoiler:blowing up the dam at House Telliore's demesne to flood Glenbrook to put the Aesfrosti soldiers into disarray]]) without necessarily worrying about the long-term downsides (such as [[spoiler:the latter example making the people of Glenbrook distrustful of the returning King Roland]]). And in [[spoiler:the ending of his route, his coldly pragmatic advice to Serenoa leads to rulings that, while "fair" and impartial, lead to the poor being trod underfoot by the wealthy, with no chance to improve their lots in life.]] His attempts to keep Serenoa from having to deal with the shadier aspects of war also leads Serenoa to lean on him more than he should, which becomes relevant during [[spoiler:Benedict's route at the end. Other major leaders notice that Benedict is the one who is truly pulling the strings and Serenoa ends up not fully qualified to rule the kingdom, leading to a widening gap between the rich and the poor]].
** Benedict is also pessimistic to a fault. He frequently advocates actions that ensure Wolffort's survival at great moral cost because he genuinely believes these sacrifices are necessary to succeed. He is always, ''always'' wrong when he says this (which should be obvious to the player, given that the other routes aren't impossible).
** Benedict is also tragically shackled to the past, especially concerning Lady Destra as [[spoiler:she is the sole reason he goes through such costly lengths in an attempt to win her approval and to avenge himself for his "weakness" in not being able to stop her from being used as a political pawn by both King Regna and Lord Symon (both of whom are more likely than not to be just as upset over the whole situation themselves rather than being any sort of callous towards her but, ironically enough, took the pragmatic approach to the situation). His single-minded devotion to avenging both himself and her and to win her approval in his own twisted way disallows him from compromising on certain matters and thus alienates himself against Roland and Frederica when their paths all threatened to diverge horribly.]]
* GodzillaThreshold: If the player chooses to defend themselves against the Aesfrosti army, [[spoiler:Benedict instructs the party on the use of the Wolfforts' flaming oil traps, which can OneHitKill any units caught in them, but surround peoples' homes and would burn them to the ground, and which only he and the current lord of House Wolffort usually have knowledge of. Despite Frederica's and Roland's objections, he insists that these weapons must be on the table in order to effectively halt the Aesfrosti advance]].
* GoodIsNotNice: He’s firmly on the side of good, just don’t expect him to coddle anyone, least of all Serenoa.
* TheHandler: Serves as one to Anna, as he always receives news from her and entrusts her with missions.
* HonestAdvisor: Even if it goes against others' opinions, unless persuaded, Benedict will give his advice as for what the best would be for the Wolfforts' people, and logically thinks through the issues the party faces over the course of the game.
* HiddenDepths: Chapter III shows this in terms of why he’s wanting to visit Hyzante over Aesfrost; [[spoiler:he was hoping that they might find a means of improving Lord Symon’s health. Seeing how secretive they are however, he and Anna agree that trying to get the information by exposing Symon’s health would only show weakness to the Holy State, and thusly abstains from doing so]].
* HiddenDisdainReveal: [[spoiler:Despite his total loyalty to Lord Symon, near the end of the game, he reveals that he actually hated both Symon and King Regna due to how they treated Lady Destra, Serenoa's mother. King Regna got Destra pregnant, and then he basically passed her off to Symon like she was just an object to be passed around and Symon went along with it. He never forgave them for it, and his ultimate desire is to see Serenoa take the throne of Glennbrook to spite both of them for their actions.]]
* InvincibilityPowerUp: His weapon skill, ''Dragon Shield'', grants one instance of invincibility to all allies within range.
* TheLostLenore: The reason he believes in UtopiaJustifiesTheMeans for House Wolffort is, in the Liberty endgame, revealed to be regret over [[spoiler:allowing Serenoa's mother Destra to be treated as a political pawn by the people that supposedly loved her]]. He now wants nothing more than to earn her approval, even if she's no longer around to actually give it to him.
* TheManBehindTheMan: In the Liberty ending, Benedict ultimately becomes this to [[spoiler:Serenoa, who turns out to be too reliant on him, leading to a new age for Norzelia in which the disparity between the rich and the poor is only exacerbated. Gustadolph realizes who truly pulls the strings early on, and the Liberty route's artwork shows Benedict standing behind Serenoa's throne, smiling smugly, contrasting Frederica's guarded attitude]].
* MyGodWhatHaveIDone: [[spoiler:Of the three whose convictions diverged on the day Serenoa decides to unite them, Benedict most tellingly has had it affect him the worst as he tells Serenoa of nightmares he has had in the days after Idore and his regime had been toppled, seeing all of Norzelia up in flames because of his foolish counsel (in his own words) and that his cold strategems would have driven away both Frederica and Roland. He was ready to [[ButNowIMustGo leave the Wolffort Demense and possibly the larger part of Norzelia for good afterward]], feeling that [[NoPlaceForMeThere he had no right to have a place in the new future Serenoa helped build]], but he is convinced to stay in the end.]]
* NiceMeanAndInBetween: The Mean. He embodies the virtues of utility and liberty, meaning that he will always advocate for using ruthless efficiency in the name of accomplishing his goals.
* NumberTwo: While Roland is TheLancer to Serenoa, Benedict is his most reliable supporter whether he fully agrees with his decisions, and helps him manage things as the war unfolds. [[spoiler:However, if Serenoa agress to Frederica's plan to rouse the Roselle to rebel and escape Hyzante, Benedict will draw the line, as the plan will leave the Wolffort demesse completely open to reprisals from both Aesfrost and Hyzante that will in turn leave the region in chaos, which is something Benedict is not willing to consider. He will leave the party and eventually join forces with Gustadolph to bring order back to the region.]]
* ParentalSubstitute: Essentially raised the orphaned Anna. [[spoiler:It is revealed through an optional flashback that House Wolffort is responsible for the death of her family, and that he took her in as his own in repentance.]] Anna returns the sentiment and considers him her father.
* PragmaticHero: Benedict is willing to do what is best for House Wolffort and its people's greater good, even advocating reprehensible actions to do so. For instance, he's among those willing to give up Roland to Aesfrost, and is also willing to, provided that the party doesn't surrender Roland, [[spoiler:set fire to the city via flaming oil traps, burning down peoples' homes, in order to secure victory against the Aesfrosti forces]]. Tellingly, the only Morality-aligned course of action that he advocates for in the game by default is to return to the Wolffort Demense and tell Lord Symon that Glenbrook has been retaken [[spoiler:(and, fittingly, the morality-aligned ending sequence is the one where Benedict will leave the group)]].
* PreAsskickingOneLiner: When it's his turn in battle:
-->''"I see a path to victory!"''\\
''"I shall try my level best."''\\
''"Let us pry out their weakness."''\\
''"There is no mercy on the battlefield..."''
* PreMortemOneLiner: When he is about to finish off an enemy:
-->''"You have nothing left."''
-->''"You were overconfident."''
* {{Retirony}}: Once Glenbrook is restored to the royal line, Benedict resolves to retire as Serenoa's advisor and spend the rest of his days tending to Lord Symon. Then [[spoiler:Lord Symon is assassinated]] on Benedict's final day, and Benedict knows he can't leave House Wolffort without its advisor just yet.
* {{Revenge}}: What turns out to be his true driving motivation, as he wants to [[spoiler:get back at King Regna and Lord Symon for using Destra as an object, and he is using Serenoa as his proxy to further his goal]].
* SecretKeeper: He is one of the few characters that is aware of [[spoiler:Serenoa's true lineage]].
* SharpDressedMan: Even when he was younger he outfitted himself tidily and proper smart.
* SillyRabbitIdealismIsForKids: The major reason he will break from House Wolffort's standing forces if Serenoa sides with Frederica at the final divergence point. Though it turned out most of what Frederica's mother fought for ''did'' exist, he just cannot believe there's a promised land to the south of Norzelia called Centralia where an abundance of resources and salt exists. That going there after freeing Hyzante's slave populations would mean effectively giving Wolffort to either Aesfrost or Hyzante all for the sake of a chance at a better life for the Roselle is the final straw that causes him to ''viciously'' tear into Frederica's logic and Serenoa for 'taking counsel' from his bride, implying he believes that Frederica's idealism more or less infected Serenoa and poisoned his better judgment. [[spoiler:It's ultimately subverted; not only ''does'' Centralia exist, Benedict's own option of cozying up to Aesfrost to crack down on Hyzante while masterfully maintaining Glenbrook and thus Wolffort's own independence is also ultimately unnecessary in the GoldenEnding, where a healthy dose of idealism and a proper strategy manage to secure what Benedict, Roland, and Frederica want.]]
* SmartPeopleWearGlasses: He wears a pair of rounded spectacles, and his defining features are his logic, even-temperedness, and skill at reasoning through the events of the game.
* TheSpock: Fills this role for Serenoa. Benedict always puts the needs of House Wolffort first, willing to do whatever is logical to ensure the survival of Serenoa, even if he knows it is something Sereona is morally against.
* StatusBuff: He specializes in doling these out, often making it hard to decide which one to prioritize, as they are all useful, ranging from the standard stat boost to giving an ally their turn immediately, or granting invincibility.
* TheStoic: Benedict is rather even-toned and speaks calmly, even in heated situations like the escape from Whiteholm at the start of the game.
** NotSoStoic: [[DownplayedTrope Most often comes up whenever Erador is being]], well, [[BoisterousBruiser Er]][[NoIndoorVoice a]][[VitriolicBestBuds dor]]. [[spoiler:A much more serious instance of this comes up in Chapter 17 when the convictions of the party threaten to tear each other apart, and you ''will'' see him at his most furious should you go with Frederica's plan.]]
* StoneWall: Benedict over the course of the game becomes able to take a lot of punishment, but his weapon of choice is not among the best weapons to deal damage with even when getting in critical hits and has no abilities that deal massive damage aside of boosting his own strength with Raging Beast (which is honestly best suited for the heavy hitters). Thus, the role of attacker goes to other characters able to deal more damage than him. Funnily enough, both him and Erador share this quality, but Erador is better for attacking than Benedict but suffers from [[MightyGlacier sluggish speed, lower movement, and a lower jump.]]
* TheStrategist: Both in gameplay and story. Gameplay-wise, his end-game class is "Master Strategist", and he focuses on boosting your units and allowing them to act more often or sooner. Story-wise, he is the one who comes up with plans, and the narration itself presents him as a cunning tactician, thoroughly dedicated to House Wolffort.
* SwordCane: If forced into melee combat, he can attack a nearby foe with one of these.
* TheUnfettered: Everything he does is in the name of House Wolffort, and his loyalty to his house is absolute. As such, he has no qualms suggesting radical or morally dubious solutions, as long as they work in your favor. This can put him at odds with a Morality-aligned Serenoa, and it eventually reaches its conclusion during [[spoiler:the Chapter XVII Morality route, in which he opposes Serenoa vehemently and goes as far as fighting him, furious at him for forsaking his house. Benedict leaves the party in this route, and in the epilogue he is revealed to have aligned with Gustadolph, becoming his new right-hand man, under the promise that House Wolffort keeps its independancy after the war. Gustadolph is more than happy to oblige, knowing full well that Benedict won't come after his position and genuinely admiring his tactical prowess]].
* UtopiaJustifiesTheMeans: Benedict is willing to stoop to any low to ensure the prosperity and survival of House Wolffort, even if it bathes the continent in blood [[spoiler:or leads to an alliance with Gustadolph Aesfrost]].
* VicariouslyAmbitious: Benedict has absolutely no ambitions for himself, but he does see great things in Serenoa even if his lord doesn't acknowledge it. If Benedict is given his way, [[spoiler:he makes Serenoa king in the pursuit of making him the greatest ruler in Norzelia.]]
* VitriolicBestBuds: With Erador. The two constantly bicker with each other, yet several characters comment about how even with all the arguing, they are still clearly friends with one another.

to:

* AmbiguouslyRelated: He's Anna's adoptive father, though it's a fair bit into the game before it comes up in a side conversation, as otherwise AnimalMotifs: As shown by their relationship seems entirely professional.
weapons of choice—Fang of the Serpent and Tome of the Peafowl—Erika is venomous and biting in almost all her interactions much like a serpent (helped by how her eyes slant very much like a snake's), and Thalas is a foul and pompous sort who preens about like a grandoise dick (rather like a stereotypical peacock/peafowl if you will).
* ActionInitiative: His Now...! skill moves a nearby ally's turn to directly after his.
* BattleButler: He
AnnoyingYoungerSibling: Erika constantly puts down Frederica whenever they interact, such as in Chapter II, over their split heritage. [[BigBrotherBully Thalas]] treats Frederica no better than Erika does, being just as verbally and emotionally abusive towards their younger half-sister all the same. For his part, Gustadolph finds them (Thalas at the least) as nuisances who should be kept an eye on unlike the dynamic he has both the aesthetic with Frederica.
* AssInAmbassador: In the start of Chapter III, when presented with wine and victuals as a parting gift by Glenbrook's royal family, Thalas spits at the opportunity and insults the wine, saying he'll have to bring himself to drink it.
* BlowYouAway: Thalas specializes in wind magic, having two distinct wind spells at
his [[SharpDressedMan attire]] disposal and [[SwordCane weapon]], coming with the Blessing of Wind to give him a resistance to his own element at the cost of taking extra damage from lightning element attacks.
* CharacterDevelopment: Very small subtle bit of it, but Thalas actually takes Gustadolph's critisms to heart
and the managerial position within the Wolffort household.
* TheCreon: He's House Wolffort's trusted adivsor
begins behaving in a more controlled and has never aspired for anything more. [[spoiler:Though he edges very close thought-out manner. Fast-forward to tipping over when Erika spoiled his careless and licentious fun back in Whiteholm Castle's gardens to when he practically makes Serenoa his puppet in worries for their defenses and leads the Liberty route to [[VicariouslyAmbitious pursue his amibitions of making his ward king.]]]]
* TheDreaded: The longer the war drags on, the more all factions start to fear the strategist that's kept House
defense against Wolffort in the game against such overwhelming odds.
* DrivenToSuicide: Not by despair, unlike most cases. In the Liberty ending, [[spoiler:after fulfilling his goals of putting Serenoa on the throne
occupied Glenbrook, and avenging Destra, in his own twisted way, Benedict it is ready to take his own life to repent for his selfishness, but he is stopped by Serenoa]].
* FatalFlaw:
** Benedict's tendency to play the cold pragmatist. He usually promotes plans
clear that get Thalas has grown up some margin.
* ClimaxBoss: On
the job done but with collateral damage (such as burning down houses Utility route's Chapter XIV, they're the final obstacles in the Wolffort demesne way of Glenbrook's liberation. They're still roughly this in Morality's Chapter XIII, as while Avlora proceeds them, her defeat is of ''personal'' importance to repel Roland; the Aesfrosti army or later [[spoiler:blowing up siblings still serve to act as a defining moment in Frederica's personal growth as a character, and are the dam at House Telliore's demesne only real obstacle to flood liberating Glenbrook to put on that specific route.
* DualBoss: Of Liberty and Morality's Chapter XIII and Utility's Chapter XIV; regardless of Serenoa's path, they'll end up getting in
the Aesfrosti soldiers into disarray]]) without necessarily worrying party's way.
* EvenEvilHasLovedOnes: Despite having no love for nary another person outside of his own family and even criticizing Gustadolph on occasion despite looking up to him, Thalas seems to genuinely care for Erika as he never has anything remotely negative to say
about the long-term downsides (such as [[spoiler:the latter example making her. However, [[spoiler:when she is killed before him during their dual boss fight in Chapter XIII, he appears more concerned about [[ItsAllAboutMe who would protect him]] rather than mourn over her]].
* EvilIsPetty: Once they set foot in Glenbrook, they're quick to exploit
the people of Glenbrook distrustful of the returning King Roland]]). And in [[spoiler:the ending of his route, his coldly pragmatic advice to Serenoa leads to rulings that, while "fair" for petty reasons and impartial, lead to the poor being trod underfoot by the wealthy, with no chance to improve their lots in life.]] His attempts to keep Serenoa gossip about and mock them from having to deal with within the shadier aspects of war also leads Serenoa to lean on him more than he should, which becomes relevant during [[spoiler:Benedict's route at the end. Other major leaders notice that Benedict is the one who is truly pulling the strings and Serenoa ends up not fully qualified to rule the kingdom, leading to a widening gap between the rich palace walls. For example, Erika immediately has Patriatte deliver some fresh fruit and the poor]].
** Benedict is also pessimistic to a fault. He frequently advocates actions that ensure Wolffort's survival at great moral cost because he genuinely believes these sacrifices are necessary to succeed. He is always, ''always'' wrong when he says this (which should be obvious to
fine wine in the player, given that the other routes aren't impossible).
** Benedict is also tragically shackled
kingdom to the past, especially concerning Lady Destra as [[spoiler:she is the sole reason he goes through such costly lengths in an attempt to win her approval and to avenge himself for his "weakness" quarters. Thalas, in not being able to stop her from being used as a political pawn by both King Regna and Lord Symon (both of whom are more likely than not one cutscene, is all but stated to be just as upset over the whole situation themselves rather than being any sort having trysts with local women of callous towards her but, ironically enough, took the pragmatic approach to the situation). His single-minded devotion to avenging occupied Whiteholm.
* GuysSmashGirlsShoot: Inverted. While
both himself of them possess elemental spells to attack at a distance, Erika only has one such spell and her and to win her approval in his own twisted way disallows him from compromising on certain matters and thus alienates himself against Roland and main weapon is a dagger while Thalas uses a weaker magical tome much like Frederica when and Corentin and possessing two elemental spells at his disposal.
* HateSink: Whereas Gustadolph could be said to be a VisionaryVillain with some EvilVirtues, even treating Frederica with some courtesy, his full siblings are simply cruel, spiteful people with no regard for anyone or anything outside each other. Their cousin Dragan, whom they disparage as much as
their paths all sister, passionately declares that “they have not a shred of compassion between them”, and at every turn he’s proven correct.
* TheHedonist: From what we see of them after Aesfrost seizes Whiteholm: see EvilIsPetty. Erika delights in fine food and drink, while Thalas's tastes are more inclined to pleasures of the flesh, and both are willing to use the invasion of Glenbrook to seek their desires.
* {{Hypocrite}}: Despite taking a jab at Patriatte for being subservient to them, Thalas and Erika are eager to shower their brother Gustadolph with praises and delight at his plots.
* {{Jerkass}}: They're a pair of obnoxious, cruel, and spoiled assholes.
** JerkWithAHeartOfJerk: Despite sharing a compliment or two with him, Erika is shown in a few instances to not give one shit about Thalas—ranging from casually telling Gustadolph that he can do whatever he wants with Thalas after the former implicitly
threatened to diverge horribly.]]
* GodzillaThreshold: If
strip the player chooses to defend themselves against the Aesfrosti army, [[spoiler:Benedict instructs the party on the use latter of the Wolfforts' flaming oil traps, which can OneHitKill any units caught in them, but surround peoples' homes his position of prime minister without a shred of concern for him and would burn them to the ground, and which only [[spoiler:heartlessly mocking Thalas if he and the current lord of House Wolffort usually have knowledge of. Despite Frederica's and Roland's objections, he insists that these weapons must be on the table in order to effectively halt the Aesfrosti advance]].
* GoodIsNotNice: He’s firmly on the side of good, just don’t expect him to coddle anyone, least of all Serenoa.
* TheHandler: Serves as one to Anna, as he always receives news from
is killed before her and entrusts her with missions.
* HonestAdvisor: Even if it goes against others' opinions, unless persuaded, Benedict will give his advice as for what the best would be for the Wolfforts' people, and logically thinks through the issues the party faces over the course of the game.
* HiddenDepths:
during their boss fight in Chapter III shows this XIII]].
* KickTheDog: Both of them, Thalas slightly more aggressively, will offer cruel words and abuse whenever they can get away with it. In particular,
in terms of why he’s wanting to visit Hyzante over Aesfrost; [[spoiler:he was hoping Chapter IV he orders that they might find a means of improving Lord Symon’s health. Seeing how secretive they are however, he the miners and Anna agree that trying assassins be buried…but explicitly has Dragan’s body left alone to get the information rot and/or be consumed by exposing Symon’s health would only show weakness carrion, just to the Holy State, spite him one last time.
* MyFriendsAndZoidberg: If you choose to go to Aesfrost in Chapter III, Svarog warmly welcomes Avlora
and thusly abstains even Erika back from doing so]].
* HiddenDisdainReveal: [[spoiler:Despite his total loyalty to Lord Symon, near the end of the game, he reveals that he actually hated both Symon and King Regna due to how they treated Lady Destra,
their trip from Glenbrook before greeting Serenoa's mother. King Regna got Destra pregnant, and then he basically passed her off party, but noticeably pauses a bit when referring to Symon like she was just an object to be passed around and Symon went along with it. He never forgave them for it, and Thalas, indicating some disdain towards his ultimate desire is nephew—most likely due to see Serenoa take the throne of Glennbrook to spite both of them for their actions.]]
Thalas's particularly unapologetic hostility towards Svarog's son Dragan.
* InvincibilityPowerUp: His weapon skill, ''Dragon Shield'', grants one instance of invincibility to all allies within range.
* TheLostLenore: The reason he believes in UtopiaJustifiesTheMeans for House Wolffort is, in the Liberty endgame, revealed to be regret over [[spoiler:allowing Serenoa's mother Destra to be treated as a political pawn by the people that supposedly loved her]]. He now wants nothing more than to earn her approval, even if she's no longer around to actually give it to him.
* TheManBehindTheMan: In the Liberty ending, Benedict ultimately becomes this to [[spoiler:Serenoa, who turns out to be too reliant on him, leading to a new age for Norzelia in which the disparity between the rich and the poor is only exacerbated. Gustadolph realizes who truly pulls the strings early on, and the Liberty route's artwork shows Benedict standing behind Serenoa's throne, smiling smugly, contrasting Frederica's guarded attitude]].
* MyGodWhatHaveIDone: [[spoiler:Of the three whose convictions diverged on the day Serenoa decides to unite them, Benedict most tellingly has had it affect him the worst as he tells Serenoa of nightmares he has had in the days after Idore and his regime had been toppled, seeing all of Norzelia up in flames because of his foolish counsel (in his own words) and that his cold strategems would have driven away both Frederica and Roland. He was ready to [[ButNowIMustGo leave the Wolffort Demense and possibly the larger part of Norzelia for good afterward]], feeling that [[NoPlaceForMeThere he had no right to have a place in the new future Serenoa helped build]], but he is convinced to stay in the end.]]
* NiceMeanAndInBetween: The Mean. He embodies the virtues of utility and liberty, meaning that he will always advocate for using ruthless efficiency in the name of accomplishing his goals.
* NumberTwo: While Roland is TheLancer to Serenoa, Benedict is his most reliable supporter whether he fully agrees with his decisions, and helps him manage things as the war unfolds. [[spoiler:However, if Serenoa agress to
NiceJobFixingItVillain: If you choose Frederica's plan to rouse the Roselle to rebel and escape Hyzante, Benedict will draw the line, as the plan will leave the Wolffort demesse completely open to reprisals from both Aesfrost and Hyzante that will in turn leave the region in chaos, which is something Benedict is not willing to consider. He will leave the party and eventually join forces with Gustadolph to bring order back to the region.]]
* ParentalSubstitute: Essentially raised the orphaned Anna. [[spoiler:It is revealed through an optional flashback that House Wolffort is responsible for the death of her family, and that he took her in as his own in repentance.]] Anna returns the sentiment and considers him her father.
* PragmaticHero: Benedict is willing to do what is best for House Wolffort and its people's greater good, even advocating reprehensible actions to do so. For instance, he's among those willing to give up Roland to Aesfrost, and is also willing to, provided that the party doesn't surrender Roland, [[spoiler:set fire to the city via flaming oil traps, burning down peoples' homes, in order to secure victory against the Aesfrosti forces]]. Tellingly, the only Morality-aligned course of action that he advocates for in the game by default is to return to the Wolffort Demense and tell Lord Symon that
liberate Glenbrook has been retaken [[spoiler:(and, fittingly, the morality-aligned ending sequence is the one where Benedict will leave the group)]].
* PreAsskickingOneLiner: When
in Chapter XIII, you'll learn that Thalas once called out Frederica for just suffering in silence. While it's his turn in battle:
-->''"I see
clear he only did so because he felt a path bully victim trying to victory!"''\\
''"I shall try my level best."''\\
''"Let us pry out their weakness."''\\
''"There is no mercy on the battlefield..."''
* PreMortemOneLiner: When he is about to finish off an enemy:
-->''"You have nothing left."''
-->''"You were overconfident."''
* {{Retirony}}: Once Glenbrook is restored
snap back and rising to the royal line, Benedict resolves to retire as Serenoa's advisor taunts and spend the rest torments of his days tending to Lord Symon. Then [[spoiler:Lord Symon is assassinated]] on Benedict's final day, and Benedict knows he can't leave House Wolffort without its advisor just yet.
* {{Revenge}}: What turns out to be his true driving motivation, as he wants to [[spoiler:get back at King Regna and Lord Symon for using Destra as an object, and he is using Serenoa as his proxy to further his goal]].
* SecretKeeper: He is one of the few characters that is aware of [[spoiler:Serenoa's true lineage]].
* SharpDressedMan: Even when he was younger he outfitted himself tidily and proper smart.
* SillyRabbitIdealismIsForKids: The major reason he will break from House Wolffort's standing forces if Serenoa sides with Frederica at the final divergence point. Though it turned out most of what Frederica's mother fought for ''did'' exist, he just cannot believe there's a promised land to the south of Norzelia called Centralia where an abundance of resources and salt exists. That going there after freeing Hyzante's slave populations
their bullies would mean effectively giving Wolffort to either Aesfrost or Hyzante all for the sake of a chance at a better life for the Roselle is the final straw that causes him to ''viciously'' tear into Frederica's logic and Serenoa for 'taking counsel' from his bride, implying he believes that Frederica's idealism be more or less infected Serenoa and poisoned his better judgment. [[spoiler:It's fun than an ExtremeDoormat who does little in protest, in a case of DramaticIrony, this ultimately subverted; not only ''does'' Centralia exist, Benedict's own option of cozying up to Aesfrost to crack down on Hyzante while masterfully maintaining Glenbrook and thus Wolffort's own independence is also ultimately unnecessary in becomes the GoldenEnding, where a healthy dose of idealism and a proper strategy manage to secure what Benedict, Roland, and focal point from which Frederica want.]]
* SmartPeopleWearGlasses: He wears a pair of rounded spectacles,
musters her newfound growth and his defining features are his logic, even-temperedness, and skill at reasoning through courage. She later retorts to her tormenters right before the events of the game.
battle that she will suffer in silence no longer.
* TheSpock: Fills this role for Serenoa. Benedict always puts the needs of House Wolffort first, willing to do whatever is logical to ensure the survival of Serenoa, even if he knows it is something Sereona is morally against.
* StatusBuff: He
PlayingWithFire: Erika specializes in doling these out, often making it hard to decide which fire magic, having one to prioritize, as they are all useful, ranging from such spell at her disposal and coming with the standard stat boost Blessing of Fire to giving an ally their turn immediately, or granting invincibility.
* TheStoic: Benedict is rather even-toned and speaks calmly, even in heated situations like the escape from Whiteholm
give her a resistance to her own element at the start cost of the game.
** NotSoStoic: [[DownplayedTrope Most often comes up whenever Erador is being]], well, [[BoisterousBruiser Er]][[NoIndoorVoice a]][[VitriolicBestBuds dor]]. [[spoiler:A much more serious instance of this comes up in Chapter 17 when the convictions of the party threaten to tear each other apart, and you ''will'' see him at his most furious should you go with Frederica's plan.]]
* StoneWall: Benedict over the course of the game becomes able to take a lot of punishment, but his weapon of choice is not among the best weapons to deal
taking extra damage with even when getting in critical hits and has no abilities that deal massive damage aside of boosting his own strength with Raging Beast (which is honestly best suited for the heavy hitters). Thus, the role of attacker goes to from ice element attacks. Unlike most other characters able examples, Erika also loves to deal more damage than him. Funnily enough, both him toss oil jugs about the field and Erador share this quality, but Erador is better for attacking than Benedict but suffers from [[MightyGlacier sluggish speed, lower movement, and a lower jump.]]
* TheStrategist: Both in gameplay and story. Gameplay-wise, his end-game class is "Master Strategist", and he focuses on boosting your units and allowing
light them to act more often or sooner. Story-wise, he is the one who comes up with plans, and her fire magic, earning her the narration itself presents him as a cunning tactician, thoroughly dedicated to House Wolffort.
* SwordCane: If forced into melee combat, he can attack a nearby foe with one
class title of these.
"Bomber".
* TheUnfettered: Everything he does is in the name of House Wolffort, and his loyalty to his house is absolute. As such, he has no qualms suggesting radical or morally dubious solutions, as long as RouteBoss: Subverted. No matter what happens, they work in your favor. This can put him at odds with a Morality-aligned Serenoa, will be fought and it eventually reaches its conclusion during [[spoiler:the Chapter XVII Morality route, killed in which he opposes Serenoa vehemently and goes as far as fighting him, furious at him for forsaking his house. Benedict leaves the party in this route, and in the epilogue he is revealed Glenbrook's liberation.
* {{Socialite}}: Erika herself seems
to have aligned with Gustadolph, becoming his new right-hand man, under the promise that House Wolffort keeps its independancy after the war. be a trusted advisor to her older brother Gustadolph but unlike Thalas, who is more than happy to oblige, knowing full well Prime Minister of Aesfrost, Erika herself lacks a job title and is merely the ''Sister of the Archduke''. When she isn't sent off on an errand, she's shown mostly indulging in lavish things like being delivered Glenbrook's finest wine and fruit.
* SourOutsideSadInside: Frederica surmises
that Benedict won't come after deep down, both of them became cruel bullies to her because of their own insecurities — she was just there as an easy target.
* SmugSnake: Both are utterly sure of themselves, and not as clever as they think they are.
* SleazyPolitician: Thalas lazily enjoys
his position as a minister of the Duchy, and genuinely admiring he looks down on those who rose to their stations through merit instead of through {{Nepotism}} like he did according to his tactical prowess]].
* UtopiaJustifiesTheMeans: Benedict is willing to stoop to any low to ensure
description. At the prosperity and survival end of House Wolffort, even if it bathes the continent in blood [[spoiler:or leads to an alliance with Chapter III, Gustadolph Aesfrost]].
calls him out on his laziness, saying that he gave Thalas an opportunity to earn his position.
* VicariouslyAmbitious: Benedict has absolutely no ambitions SpoiledBrat: Milo outright calls Thalas a spoiled brat at a battle confrontation in Chapter XIII, stating her reason for himself, but he refusing his invitation to join his side that she does see great things not like children, or at least those like Thalas and Erika.
* ThisCannotBe: Both of them react this way upon defeat, if
in Serenoa even if different veins; Erika is outright in denial at her impending death, while Thalas tries to will himself to not fail his lord doesn't acknowledge it. If Benedict brother.
* VillainousBreakdown: In Chapter XIII on the Morality path, Milo disparages Erika as being ugly both inside ''and'' out; the vain and dispassionately cruel noblewoman ''snaps'' in frothing rage at the audacious jab.
* WellDoneSonGuy: Thalas
is given strongly implied to want his way, [[spoiler:he makes Serenoa king brother, his most prominent male role model (their father Zigmunt having implicitly died not long after the Saltiron War), to approve of him. He notably takes Gustadolph’s criticisms to heart and pulls his weight more when the war begins. Because the archduke is a sociopath who only values his family as tools, Thalas feels small and pathetic, which he took out on Frederica as an easy target for his frustrations. It’s also implied that Erika to some degree wants to please their brother, at least insofar as she doesn’t appreciate not being trusted with tasks and that he’s the one person she defers to.
* WomenAreWiser: Normally, Erika is the one to take matters more seriously such as when alerting Gustadolph to the possibility that Dragan was scheming against him and spelling out to Thalas how much of a threat that the Falkes demesne would be with Roland having been surrendered wherein they would need to be dealt with. Despite this, Gustadolph tends to give Thalas the more important tasks when running Glenbrook
* WhiteHairBlackHeart: Like Gustadolph, their brother. With the exception of Frederica, it appears to run
in the pursuit family. Unlike their brother's grand political schemes and warmongering, their sinisterness is more of making him the greatest ruler in Norzelia.]]
* VitriolicBestBuds: With Erador. The two constantly bicker with each other, yet several characters comment about how even with all the arguing, they are still clearly friends with one another.
EvilIsPetty variety.



[[folder:Frederica Aesfrost]]
!!Frederica Aesfrost, Crown Princess of the Duchy
!!!'''Voiced by:''' Creator/MinamiTsuda (Japanese), Emma Ballantine (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/frederica.png]]
->Class: Pyromancer → Fire Caster → Fire Master
Serenoa's betrothed, who was originally from the Grand Duchy of Aesfrost, and is a sister to their ducal family.

Her abilities include Flaming Shield, which gives an ally the ability to counterattack and raises their fire resistance, Scorch, an area of effect fire attack, and Blazing Chains, which deals heavy damage to a single foe while reducing their movement.

to:

[[folder:Frederica [[folder:Dragan Aesfrost]]
!!Frederica Aesfrost, Crown Princess of the Duchy
!!Dragan Aesfrost
!!!'''Voiced by:''' Creator/MinamiTsuda Yohei Matsuoka (Japanese), Emma Ballantine Caleb Yen (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/frederica.org/pmwiki/pub/images/dragan_7.png]]
->Class: Pyromancer → Fire Caster → Fire Master
Serenoa's betrothed, who was originally from
Flame Wielder
A cousin to
the Grand Duchy primary Aesfrost ducal family and son of Svarog Aesfrost, and is a sister to their ducal family.

Her abilities include Flaming Shield, which gives an ally
be appointed to manage the ability to counterattack and raises their fire resistance, Scorch, an area of effect fire attack, and Blazing Chains, which deals heavy damage to a single foe while reducing their movement.newly opened Grand Norzelian mines.



* AllLovingHero: She seeks "the liberty of all," according to the trailer, and she's likely to TakeAThirdOption when confronted with an uncomfortable moral dilemma. She also by default refuses to give Roland over to Aesfrost, but if the party is in agreement with her, [[spoiler:she will respond with horror at the thought of burning peoples' homes and livelihoods down in order to win against Aesfrost]]. She's notably also [[spoiler:the only protagonist besides Hughette who entirely lacks any proverbial skeletons in her closet, as Erador keeps secrets from Anna at Benedict's behest, Anna frequently functions as a loyal attack dog and assassin, Geela was orginally using Frederica's position to further her own goals, Benedict ''truly'' means he will get victory for Wolffort at [[WellIntentionedExtremist any cost,]] Roland hides a ''massive'' jealousy complex, and even Serenoa's waffling can lead to him throwing someone under the bus if he feels it will accomplish his goals.]] Frederica, by comparison, goes out of her way to choose whatever option helps everyone the most. [[spoiler:This makes her choice to abandon the rest of Norzelia to solely benefit the Roselle, consequences be damned, all the more extreme and tragic in her personal endgame.]]
* ApologeticAttacker: When about to finish off an enemy, Frederica apologizes first before dealing the finishing blow, although the one where she says "Sorry!" feels markedly sarcastic.
* AntiArmor: She can fulfill this role easily in gameplay, as armored units in the game tend to have low magical defenses.
* ArrangedMarriage: She was arranged to be married to Serenoa before the events of the game. Her relationship with Serenoa starts out moderately positive, but can improve or worsen based on the choices Serenoa makes. They were to be married on the day of Aesfrost's invasion.
* BattleCouple: With Serenoa. Roland amusedly points out the two had a brawl against bandits before they even got to introduce one another.
* BaldMystic: [[spoiler:Though not seen onscreen, Frederica shaves her head in Roland's ending so that she can continue to attempt to bring freedom to her people. Doing so allows her to hide her Rosellan heritage (which would get her arrested immediately) while still continuing her work in public. She creates a religious sect that preaches about Centralia. Though most consider her insane, she does manage to gain some followers showing her efforts aren't totally in vain.]]
* BirdsOfAFeather: With Serenoa, in that they both prioritize trying to do the right thing - whatever that means for them - and helping as many people as possible. Also, they're both [[spoiler:a HeroicBastard and RoyalBastard, though Frederica only learns this of Serenoa in the Liberty ending when he is crowned]].
* BlackMage: All of her spells are built on either damaging the enemy, or letting your allies damage the enemy if they get attacked.
* ChildOfTwoWorlds: Frederica is the child of a Roselle woman and the previous Aesfrosti archduke, and grew up in the Duchy of Aesfrost. While she develops a tight bond with the people of her maternal heritage and loses her loyalty to her paternal heritage, the family and country of her birth, her childhood years spent growing up in a culture with a strong emphasis on freedom, strength of will, and the drive to seize that which one desires instilled deep within her an iron will to do that which is right. While this side of her is initially suppressed due to the cruel treatment of others, her time with Serenoa and the party allows it to flourish, until she finally develops into a woman of indominable, uncompromissing will and courage. This is contrasted with the the other Roselle, both freed and enslaved, who tend to live in cautious fear of discovery, if not with wills that had been shattered entirely.
* ClingyJealousGirl: Downplayed. While she knows that her betrothed is generally very faithful and loyal to her throughout their time together, Frederica gives quite the vexed response to Milo's admiring comment of Serenoa near the end of the Utility route of Chapter XIII, though it may be more out of Milo highlighting Serenoa's pragmatic decision to destroy the dam and cause a lot of collateral damage than actual jealousy.
* ExtremeDoormat: Frederica starts out the game simply following other people's whims over her and has resigned herself to suffer in silence whenever her older half-siblings Thalas and Erika torment her whenever they get the opportunity. As the story progresses, [[GrewASpine she eventually grows out of this mindset]], especially after learning the truth about the Roselle and what she believes she must do to save them.
* FatalFlaw: Her desire to see her people freed from bondage under Hyzante is understandable and admirable, but it progressively blinds her to the needs of others that are also suffering, if not nearly as much. During the endgame, her focus is solely on saving the Roselle, not fixing the problems in Norzelia. [[spoiler:Her plan involves using the chaos caused by Hyzante and Aesfrost's impending all out war to start a slave revolt in Hyzante and lead her people to the Rosellan ancestral home, far away from Norzelia. While Frederica, her people, and the party live in peace far from Norzelia's endless war, it also leaves Norzelia's people at the mercy of the likes of Gustadolph, the remaining corrupt Glenbrook nobility, and the survivors of the Saintly Seven, as she also took most of Norzelia's good people in positions of power with her.]] On a personal level [[spoiler:the man she loves, Serenoa ultimately sacrifices his life permanently stopping Idore’s pursuit of them, a loss she knows was the price she paid to accomplish her goal.]]
* GlassCannon: She starts out very frail and unable to chain spells, but once she gets access to all of her spells and passive skills, most notably the one that boosts her damage when it is sunny and the one that gives her back TP for each kill, she becomes a force to be reckoned with. Her ultimate spell makes her a sitting duck and enemies have the risk of getting away (or killing her outright), but Benedict can solve the issue with his "Now!..." skill. She will consistently be able to deal more damage than other party members. However, a few good hits and she is gone, thus requiring good tactical placement and/or someone to protect her.
* HerdHittingAttack: Her Scorch skill can strike up to five enemies at once if you position them right, and her weapon skill targets no less than 13 tiles in a big cross pattern.
* HeroicBastard: Her mother was the previous Archduke’s concubine, thus she was born out of wedlock; her siblings, Thalas and Erika torment her for this, implying both women are harlots who have “a way with men”. Being Rosellan doesn’t help.
* KickingAssInAllHerFinery: As Frederica advances in her class, her robes become more elaborate and her hair gets pinned up.
* LadyOfBlackMagic: Frederica is soft-spoken, graceful, and a pyromancer with destructive fire spells.
* LedByTheOutsider: Frederica spent her entire life as an Aesfrosti noble, rather than as one of the Rosellan slaves of Hyzante. However, after learning what her mother experienced prior to becoming a concubine, she starts identifying with the plight of the Roselle, refers to them as "my people", and can potentially lead a SlaveLiberation.
* LockedOutOfTheLoop: During an argument with Hughette at the start of Chapter VI, Frederica says she never knew of her siblings' invasion plans against Glenbrook, and would have stopped them if given the chance.
* TheLostLenore: [[spoiler:Serenoa becomes this to her in the Morality ending. Averted in the Conviction and Liberty ending.]]
* TheMcCoy: Leans into TheHeart side of the trope. Like Roland, she bases her choices off of what she feels, but where as Roland jumps to a choice in the heat of the moment, Frederica acts based on what she feels is the right thing to do, taking some amount of time to at least think things over by comparison. She's the only person, besides the [[UndyingLoyalty always loyal]] Hughette and Erador in the full game (he was undecided but geared towards surrendering Roland in the demo), who refuses to hand Roland over, because it isn't right to do so. She also is against using a GodzillaThreshold if possible. Also like Roland, she is one of two characters who are never undecided about their decisions when voting in the game, and uniquely for her she is the only character who does not by default sway towards all three convictions at one point (she never by default advocates for a [[PragmaticHero utility choice]] [[spoiler:which hints at which ending route she will leave in]].)
* TheNeedsOfTheMany: This is one of her defining philosophies, and can be used to persuade her into [[spoiler:surrendering Roland to Aesfrost]]. However, [[SlaveLiberation as detailed below]], learning the truth about her Rosellan heritage completely redefines her worldview.
* NiceMeanAndInBetween: The Nice. She embodies the virtues of liberty and morality, meaning that she will always advocate for helping the oppressed even when doing so could be potentially impractical to House Wolffort's own goals.
* OrphansPlotTrinket: She always wears a pendant as a keepsake from her mother. [[spoiler:It turns out to be the key to unlocking the arcane seal on Orlaea's diary.]]
* PlayingWithFire: She's a talented fire mage, and she uses it well to demolish enemy forces, or make it easier for your allies to do so.
* PreAsskickingOneLiner: When it's her turn in battle:
-->''"I cannot lose."''\\
''"I fight for peace."''\\
''"Let me show you what I've learned!"''
* PreMortemOneLiner: When she is about to finish off an enemy:
-->''"Sorry!"''
-->''"Forgive me…!"''
* RedHeadedStepchild: Well, pink in this case, but PlayedForDrama. Not only was she born as essentially a bastard to the royal family, but her pink hair marked her as an outsider not belonging to Aesfrosti on account of her mother, something Thalas and Erika took the chance to bully her over. Due to this, she's self-conscious her hair color, and part of why she is happy to be with Serenoa is because she gets to escape from them, and the fact he doesn't judge her for it.
* RoseHairedSweetie: Unlike her brothers and sister, she has pink hair. Also unlike her brothers and sister, she's well-intentioned and seeks to benefit everyone in Norzelia, instead of only boosting their own power.
* RoyalBastard: She's the child of the previous archduke and a Rosellan concubine. Her paternal half-siblings consider her to be of weaker blood because of it.
* RoyalsWhoActuallyDoSomething: She's a member of the Aesfrosti ducal family, and while she goes up against them, she's very good at using fire magic against her foes.
* SayMyName: [[spoiler:She cries out Serenoa's name at the end of her route as he proceeds to [[HeroicSacrifice sacrifice himself against Idore's last attack]]. And this was shortly after she gifted him [[TragicKeepsake her mother's blue pendant]]]].
* SignificantGreenEyedRedhead: The heroine of the story with green eyes and pink hair that denotes her Rosellan heritage.
* SingleWomanSeeksGoodMan: She continues following Serenoa for most of the game because she admires his honesty and accepting nature, especially if he follows her convictions to liberate the Roselle. Ironically enough, she states the same qualities she fell in love with [[spoiler:if Serenoa chooses to stand with Roland near the end of the game, which sacrifices the liberty of the Roselle, as she dresses down Serenoa for making such a choice before leaving permanently]].
* SlaveLiberation: By the end of the game, due to uncovering some dark secrets about Hyzante and their treatment of Rosellans, her philosophy shifts from TheNeedsOfTheMany to creating a sanctuary for them regardless of the danger involved.
* SquishyWizard: While she packs some devastating firepower, she's very vulnerable to physical hits.
* StrongFamilyResemblance: A Rosellan at the Source notes she's the spitting image of her mother Lady Orlaea.
* ThrowTheBookAtThem: If need be, she can melee attack a nearby foe with her tome.
* TokenHeroicOrc: She's the only heroic Aesfrosti shown in the Debut Demo, and in the full game, she's at least the only noble member of the main Aefrost family.
* TragicKeepsake: A blue pendant that’s her sole memento of her mother. [[spoiler:It turns out to be the key to unlocking her mother's diary, stolen from the Aesfrost Archives by Trish and Travis, which reveals the dark secret of Hyzante's Source of Salt.]] Another layer of tragedy is added when [[spoiler:she retrieves it in the Morality Ending, where Serenoa, who she'd truly fallen in love with by that point and had given her mother's pendant to, ends up sacrificing himself to protect everyone from Idore's suicide attack]].
* WhiteSheep: To the rest of Aesfrost's ruling family. She is focused on freedom for all while her siblings are interested only in their own gains.

to:

* AllLovingHero: She seeks "the liberty of all," according BigBrotherInstinct: He tells Serenoa that he wouldn't allow Frederica to the trailer, marry into an unworthy household and she's likely would've outright vetoed her engagement to TakeAThirdOption Serenoa had he and House Wolffort not have proven themselves worthy of her hand. He's also disgusted with how Thalas and especially Erika both mistreat Frederica for being half-Roselle despite being her half-siblings.
* BrutalHonesty: He wastes no time mincing his words as shown
when confronted he points out that Hyzante and its hold on salt is and always has been the biggest issue plaguing Norzelia and how much of a worthless prime minister Thalas is in that he only got the position through his bloodline (it's telling when Gustadolph, Thalas's elder brother who made him prime minister in the first place, corroborates this when he chews Thalas out himself).
* ClashingCousins: He dislikes and often clashes
with an uncomfortable moral dilemma. She also his cousins, the ruling Aesfrosti ducal siblings, both due to political and personal reasons. Frederica is the only cousin he actually gets along with and cares for.
* CommonalityConnection: He gets along with Frederica infinitely better than with his other cousins
by default refuses to give Roland over to Aesfrost, virtue of having suffered the same hardships from their family.
* FaceOfAThug: [[LooksLikeCesare His palid skin, thin lips, slender build, and black hair and clothing]] make him appear quite sinister,
but if he proves himself to be a genuinely goodhearted (if pragmatic and ambitious) person in his limited screentime.
* FatalFlaw: His intense drive and ambition to surpass his much maligned family — outside of Frederica and his father — which causes him to jump on any opportunity that he believes will let him finally upshow them once and for all and to do so with as little other people catching on to derail him such as his discovery of [[spoiler:a large salt deposit in the Grand Norzelian Mines]]. Unfortunately for him, this flaw of his is proven fatal [[spoiler:very literally]].
* ForegoneConclusion: In the initial demo showcasing the sixth and seventh chapters of the game, Gustadolph's murder of Dragan is a plot point, but Dragan is seen alive and well in the first three chapters.
* GadgeteerGenius: According to his description, he recently invented explosives, which he intends to put to good use when he's in charge of the Grand Norzelian mines.
* GloryHound: A justified case, as he’s determined to prove his worth in a society that looks down on him; despite his father being the uncle of Grand Duke Gustadolph, the fact Svarog is himself a half-sibling (implicitly another RoyalBastard like Frederica) makes Aesfrost dismissive of his inherent worth despite Dragan being quite brilliant.
* GuestStarPartyMember: In Chapter IV, which doubles as an EscortMission.
* HeKnowsTooMuch: He and his entire mining team is assassinated so that nobody else can learn they [[spoiler:unearthed the first salt to be found outside the Source]].
* ImpoverishedPatrician: He’s only one generation removed from the ruling Aesfrosts, but because of [[RoyalBastard his father’s illegitimacy]] their branch of the family is disgraced and considered below even lesser nobility.
* InTheBack: An Aesfrosti archer kills him while his and
the party is in agreement with her, [[spoiler:she will respond with horror at the thought of burning peoples' homes and livelihoods down in order to win against Aesfrost]]. She's notably also [[spoiler:the only protagonist besides Hughette who entirely lacks any proverbial skeletons in her closet, as Erador keeps secrets from Anna at Benedict's behest, Anna frequently functions as a loyal attack dog and assassin, Geela was orginally using Frederica's position to further her own goals, Benedict ''truly'' means he will get victory for Wolffort at [[WellIntentionedExtremist any cost,]] Roland hides a ''massive'' jealousy complex, and even Serenoa's waffling can lead to him throwing someone under the bus if he feels it will accomplish his goals.]] Frederica, by comparison, goes out of her way to choose whatever option helps everyone the most. [[spoiler:This makes her choice to abandon are caught off guard after routing the rest of Norzelia to solely benefit the Roselle, consequences be damned, all forces invading the mine.
* InVinoVeritas: He’s already forthright concerning his opinions but becomes even
more extreme so when he’s intoxicated in Chapter II.
* LooksLikeCesare: He's a pale
and tragic sickly-looking young man dressed in her personal endgame.]]
* ApologeticAttacker: When about to finish off an enemy, Frederica apologizes first before dealing the finishing blow, although the
all black, giving him a rather ghoulish appearance. Despite this, he is firmly portrayed as being one where she says "Sorry!" feels markedly sarcastic.
* AntiArmor: She can fulfill this role easily in gameplay, as armored units in the game tend to have low magical defenses.
* ArrangedMarriage: She was arranged to be married to Serenoa before the events
of the game. Her relationship with Serenoa starts out moderately positive, but can improve or worsen based on the choices Serenoa makes. They were to be married on the day most morally upstanding members of Aesfrost's invasion.
noble families.
* BattleCouple: With Serenoa. Roland amusedly points out NiceJobBreakingItHero: When he unearths [[spoiler:large deposits of salt]] in the two had a brawl against bandits before they even got Grand Norzellian Mines, he decides to introduce one another.
* BaldMystic: [[spoiler:Though not seen onscreen, Frederica shaves her head in Roland's ending so that she can continue
keep it a secret from their allies and intends to keep it for Aesfrost alone; both for self-gain, as an attempt to bring freedom to her people. Doing so allows her to hide her Rosellan heritage (which would get her arrested immediately) while still continuing her work in public. She creates a religious sect that preaches about Centralia. Though most consider her insane, she does manage to gain some followers showing her efforts aren't totally in vain.]]
* BirdsOfAFeather: With Serenoa, in that they both prioritize trying to do the right thing - whatever that means for them - and helping as many people as possible. Also, they're both [[spoiler:a HeroicBastard and RoyalBastard, though Frederica only learns this of Serenoa in the Liberty ending when he is crowned]].
* BlackMage: All of her spells are built on either damaging the enemy, or letting your allies damage the enemy if they get attacked.
* ChildOfTwoWorlds: Frederica is the child of a Roselle woman and the previous Aesfrosti archduke, and grew up in the Duchy of Aesfrost. While she develops a tight bond with the people of her maternal heritage and loses her loyalty to her paternal heritage, the family and country of her birth, her childhood years spent growing up in a culture with a strong emphasis on freedom, strength of will, and the drive to seize that which one desires instilled deep within her an iron will to do that which is right. While this side of her is initially suppressed due to the cruel treatment of others, her time with Serenoa and the party allows it to flourish, until she finally develops into a woman of indominable, uncompromissing will and courage. This is contrasted with the the other Roselle, both freed and enslaved, who tend to live in cautious fear of discovery, if not with wills that had been shattered entirely.
* ClingyJealousGirl: Downplayed. While she knows that her betrothed is generally very faithful and loyal to her throughout their time together, Frederica gives quite the vexed response to Milo's admiring comment of Serenoa near the end of the Utility route of Chapter XIII, though it may be more out of Milo highlighting Serenoa's pragmatic decision to destroy the dam and cause a lot of collateral damage than actual jealousy.
* ExtremeDoormat: Frederica starts out the game simply following other people's whims
leverage himself over her and has resigned herself to suffer in silence whenever her older half-siblings Thalas and Erika torment her whenever they get the opportunity. As the story progresses, [[GrewASpine she eventually grows out of this mindset]], especially after learning the truth about the Roselle and what she believes she must do to save them.
* FatalFlaw: Her desire to see her people freed from bondage under Hyzante is understandable and admirable, but it progressively blinds her to the needs of others that are also suffering, if not nearly as much. During the endgame, her focus is solely on saving the Roselle, not fixing the problems in Norzelia. [[spoiler:Her plan involves using the chaos caused by Hyzante and Aesfrost's impending all out war to start a slave revolt in Hyzante and lead her people to the Rosellan ancestral home, far away from Norzelia. While Frederica, her people, and the party live in peace far from Norzelia's endless war, it also leaves Norzelia's people at the mercy of the likes of
Gustadolph, the remaining corrupt Glenbrook nobility, and the survivors of the Saintly Seven, as she but also took most of Norzelia's good because he wants to help his own people who struggle in positions of power with her.]] On a personal level [[spoiler:the man she loves, Serenoa ultimately sacrifices his life permanently stopping Idore’s pursuit of them, a loss she knows was poverty [[spoiler:and suffer quite severely under Hyzante’s salt tax, which makes the price she paid to accomplish her goal.]]
* GlassCannon: She starts out very frail
of affording even a handful of salt extortionist for commoners]]. This error of judgement costs not just him but the realm as a whole, and unable to chain spells, but once she gets access to all because he dies before he can tell even Serenoa of her spells and passive skills, most notably the one that boosts her damage when his discovery it is sunny and the one that gives her back TP Aesfrost a massive early advantage in the conflict ahead.
* NiceToTheWaiter: Besides his desires to show up those who disdained him, Dragan shows love
for each kill, she becomes a force to be reckoned with. Her ultimate spell makes her a sitting duck and enemies have the risk hard-working common folk, especially in his own nation where he’s witnessed their hardships firsthand. Part of getting away (or killing her outright), but Benedict can solve why he [[spoiler:hides the issue with his "Now!..." skill. She will consistently be able to deal more damage than other party members. However, a few good hits and she is gone, thus requiring good tactical placement and/or someone to protect her.
* HerdHittingAttack: Her Scorch skill can strike up to five enemies at once if you position them right, and her weapon skill targets no less than 13 tiles
salt deposits]] in a big cross pattern.
* HeroicBastard: Her mother was the previous Archduke’s concubine, thus she was born out of wedlock; her siblings, Thalas and Erika torment her for this, implying both women are harlots who have “a way with men”. Being Rosellan doesn’t help.
* KickingAssInAllHerFinery: As Frederica advances in her class, her robes become more elaborate and her hair gets pinned up.
* LadyOfBlackMagic: Frederica is soft-spoken, graceful, and a pyromancer with destructive fire spells.
* LedByTheOutsider: Frederica spent her entire life as an Aesfrosti noble, rather than as one of the Rosellan slaves of Hyzante. However, after learning what her mother experienced prior to becoming a concubine, she starts identifying with the plight of the Roselle, refers to them as "my people", and can potentially lead a SlaveLiberation.
* LockedOutOfTheLoop: During an argument with Hughette at the start of
Chapter VI, Frederica says she never knew of her siblings' invasion plans against Glenbrook, IV is that he ''knows'' the Consortium is rife with corruption and would have stopped them if given [[spoiler:Hyzante will (at best) try to claim the chance.
* TheLostLenore: [[spoiler:Serenoa becomes this to her in the Morality ending. Averted in the Conviction and Liberty ending.]]
* TheMcCoy: Leans into TheHeart side
bulk of the trope. Like Roland, she bases her choices off of what she feels, but where as Roland jumps to a choice in the heat of the moment, Frederica acts based on what she feels is the right thing to do, taking some amount of time to at least think things over by comparison. She's the only person, besides the [[UndyingLoyalty always loyal]] Hughette and Erador in the full game (he was undecided but geared towards surrendering Roland in the demo), who refuses to hand Roland over, because it isn't right to do so. She also is against for themselves using a GodzillaThreshold if possible. Also like Roland, she is one of two characters who are never undecided about their decisions when voting teachings as justification]]; in the game, and uniquely exchange for her she is the only character who does not by default sway towards all three convictions at one point (she never by default advocates for a [[PragmaticHero utility choice]] [[spoiler:which hints at which ending route she will leave in]].)
* TheNeedsOfTheMany: This is one of her defining philosophies, and can be used to persuade her into [[spoiler:surrendering Roland to Aesfrost]]. However, [[SlaveLiberation as detailed below]], learning the truth about her Rosellan heritage completely redefines her worldview.
* NiceMeanAndInBetween: The Nice. She embodies the virtues of liberty and morality, meaning
their silence, he promises his miners that she will always advocate for helping the oppressed even when doing so could be potentially impractical to House Wolffort's own goals.
* OrphansPlotTrinket: She always wears a pendant as a keepsake from her mother. [[spoiler:It turns out to be the key to unlocking the arcane seal on Orlaea's diary.]]
he’ll reward them handsomely.
* PlayingWithFire: She's a talented Much like Frederica, he uses fire mage, magic in combat.
* PlotTriggeringDeath: [[ZigzaggedTrope A variation]]; the assassins sent to kill him by Thalas actually coincide with Gustadolph’s invasion of the capital, as the messenger to Roland arrived soon after Dragan died of his wounds… However, ''had'' the Wolffort forces successfully prevented his death, they would have immediately undermined Gustadolph’s PretextForWar
and she uses it well likely stirred immediate dissent in Aesfrost’s invading force (many of whom were convinced they were avenging a betrayal by Glenbrook); thus, there’s no easy way to demolish enemy forces, or make it easier for your allies prove who really caused his death, forcing the conflict to do so.
play out in full.
* PreAsskickingOneLiner: When RedHerring: With his [[LooksLikeCesare sinister looks]], [[GloryHound unquenchable ambition]], and deep-seated resentment of the nobility, it's her turn easy to assume that he will eventually end up becoming a villain despite being introduced as a kind and well-meaning person. In reality, he is the game's SacrificialLamb whose early death is used to establish the actual villains of the game.
* SacrificialLamb: He receives a fair degree of screentime
in battle:
-->''"I cannot lose."''\\
''"I fight for peace."''\\
''"Let me show you what I've learned!"''
* PreMortemOneLiner: When she is about to finish off an enemy:
-->''"Sorry!"''
-->''"Forgive me…!"''
* RedHeadedStepchild: Well, pink in this case, but PlayedForDrama. Not
the first few chapters, only was she born as essentially a bastard to die in Chapter IV.
* SelfMadeMan: It’s a point of pride to him that his own accomplishments have made him a rising star in Aesfrost.
* TooCleverByHalf: What results in [[spoiler:his assassination. Asking Gustadolph for
the royal family, but her pink hair marked her as an outsider not belonging to Aesfrosti on account position of her mother, something Thalas and Erika took the chance to bully her over. Due to this, she's self-conscious her hair color, and part of why she is happy to be Prime Minster with Serenoa is because she gets to escape from them, the salt he discovered in Grand Norzelian mine isn't a bad idea, but he severely underestimates Gustadolph's ControlFreak tendencies and presses the fact latter's BerserkButton when he says he will hand the salt over to Glenbrook if Gustadolph doesn't judge her for it.
capitulate.]]
* RoseHairedSweetie: Unlike her brothers WhiteSheep: Dragan is notably more egalitarian in nature than his cousins Erika and sister, she has pink hair. Also unlike her brothers Thalas, as illustrated when they meet at Whiteholm castle, and sister, she's well-intentioned and seeks to benefit everyone in Norzelia, instead of only boosting their own power.
* RoyalBastard: She's the child of the previous archduke and a Rosellan concubine. Her paternal half-siblings consider her to be of weaker blood because of it.
* RoyalsWhoActuallyDoSomething: She's a member of
benefits from the Aesfrosti ducal family, promotion of merit over birth. He's more openly ambitious than his cousin Frederica, but compared to the warmongering Gustadolph and while she goes up against them, she's very good at using fire magic against her foes.
* SayMyName: [[spoiler:She cries out Serenoa's name at
the end of her route as he proceeds to [[HeroicSacrifice sacrifice himself against Idore's last attack]]. And this was shortly after she gifted him [[TragicKeepsake her mother's blue pendant]]]].
* SignificantGreenEyedRedhead: The heroine of the story with green eyes
petty and pink hair that denotes her Rosellan heritage.
* SingleWomanSeeksGoodMan: She continues following Serenoa for most of the game because she admires
spiteful Erika and Thalas, it's easy to see his honesty and accepting nature, especially if he follows her convictions to liberate the Roselle. Ironically enough, she states the same qualities she fell in love with [[spoiler:if Serenoa chooses to stand with Roland near the end of the game, which sacrifices the liberty of the Roselle, more beneficial ambitions as she dresses down Serenoa for making such a choice before leaving permanently]].
* SlaveLiberation: By the end of the game, due to uncovering some dark secrets about Hyzante and their treatment of Rosellans, her philosophy shifts from TheNeedsOfTheMany to creating a sanctuary for them regardless of the danger involved.
* SquishyWizard: While she packs some devastating firepower, she's very vulnerable to physical hits.
* StrongFamilyResemblance: A Rosellan at the Source notes she's the spitting image of her mother Lady Orlaea.
* ThrowTheBookAtThem: If need be, she can melee attack a nearby foe with her tome.
* TokenHeroicOrc: She's the only heroic Aesfrosti shown in the Debut Demo, and in the full game, she's at least the only noble member of the main Aefrost family.
* TragicKeepsake: A blue pendant that’s her sole memento of her mother. [[spoiler:It turns out to be the key to unlocking her mother's diary, stolen from the Aesfrost Archives by Trish and Travis, which reveals the dark secret of Hyzante's Source of Salt.]] Another layer of tragedy is added when [[spoiler:she retrieves it in the Morality Ending, where Serenoa, who she'd truly fallen in love with by that point and had given her mother's pendant to, ends up sacrificing himself to protect everyone from Idore's suicide attack]].
* WhiteSheep: To the rest of Aesfrost's ruling family. She is focused on freedom for all while her siblings are interested only in their own gains.
virtuous.



[[folder:Geela Breisse]]
!!Geela Breisse, Frederica's Tutor
!!!'''Voiced by:''' Creator/RinaSato (Japanese), Penelope Rawlins (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/geela.png]]
->Class: Physician → Curist → Master Curist
Frederica's teacher and a physician in the service of the party alongside Frederica.

Her abilities include Cure Wounds, which restores a party member's HP, Haste, which increases their speed, and Sanctuary, which can restore the HP of multiple allies at once.

to:

[[folder:Geela Breisse]]
!!Geela Breisse, Frederica's Tutor
[[folder:Svarog Aesfrost]]
!!Svarog Aesfrost
!!!'''Voiced by:''' Creator/RinaSato Naomi Kusumi (Japanese), Penelope Rawlins Andy Barnett (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/geela.org/pmwiki/pub/images/svarog.png]]
->Class: Physician Iron Fighter Curist → Master Curist
Frederica's teacher
Iron Master
Dragan's father, the brother to the former Archduke,
and a physician in the service of the party alongside Frederica.

Her abilities include Cure Wounds, which restores a party member's HP, Haste, which increases their speed, and Sanctuary, which can restore the HP of multiple allies at once.
Frederica’s uncle.



* ActionInitiative: Haste grants an ally a speed boost, which can influence their subsequent rankings in the turn order.
* AloofDarkhairedGirl: Subverted in her second character story with Hughette. Hughette claims that she initially thought Geela was aloof, likely due to her generally logical nature, but it turns out that she's friendly enough, especially when she gets on a topic she's interested in.
* BecomingTheMask: She admits in a character story with Hughette that she initially saw Frederica as a means for influence, but eventually started to care about her after seeing how kind and determined she is.
* HealerSignsOnEarly: She joins you in the first battle of the game and apart from items, is virtually your only healer for several chapters until you start recruit optional characters, some of which have healing skills.
* MagicStaff: Geela can club nearby enemies with her staff in a pinch.
* TheMentor: Is one to Frederica. In her Character Story with Hughette she gives context to this: she was born in Hyzante, but left due to finding the restrictions on what she could study stifling. Due to her diligence in studying at the Archives she was recommended by Lord Svarog to the previous archduke, who assigned her to tutor his daughter.
* TheNeedsOfTheMany: Like Frederica, she's focused on what will cause the least amount of trouble for the least amount of people, and argues for surrendering Roland to Aesfrost because not doing so would put innocent people at risk. Unlike Frederica, though, she tends to act a little more logically and sometimes defaults to Utility options.
* ParentalSubstitute: Piccoletta's Character Story reveals that Geela acts as this to Piccoletta.
* PreAsskickingOneLiner: When it's her turn in battle:
-->''"Cool heads shall prevail!"''\\
''"Let me heal your wounds!"''
* PreMortemOneLiner: When she is about to finish off an enemy:
-->''"Begone with you!"''
-->''"You misjudged me!"''
* PrivateTutor: She is this for Frederica and the two are close as a result.
* RedOniBlueOni: The Blue to Frederica's Red, as she's calm and strategic where Frederica is passionate. Ironically, this means she often sides with Benedict's plans during decisions, even though he and Frederica are often opposed.
* SmartPeopleWearGlasses: She's smart enough to teach Frederica in the use of magic, and a very talented healer.
* SquishyWizard: While she's good at providing healing on the battlefield, her physical durability is poor.
* TearsOfJoy: [[spoiler:She sheds tears of joy right after Erador does so for Serenoa in the Conviction route, expressing happiness that her pupil Frederica is being married to a man she loves.]]
* WhiteMage: She has no damaging magic, and is focused on healing for the most part, with one other ability bestowing a speed buff on her target.

to:

* ActionInitiative: Haste grants an ally a speed boost, which can influence their subsequent rankings in AntiVillain: [[spoiler:On the turn order.
* AloofDarkhairedGirl: Subverted in her second character story with Hughette. Hughette claims that she initially thought Geela was aloof, likely due to her generally logical nature, but it turns out that she's friendly enough, especially when she gets on a topic she's interested in.
* BecomingTheMask: She admits in a character story with Hughette that she initially saw Frederica as a means for influence, but eventually started to care about her after seeing how kind and determined she is.
* HealerSignsOnEarly: She joins you in the first battle of the game and apart from items, is virtually your only healer for several chapters until you start recruit optional characters, some of which have healing skills.
* MagicStaff: Geela can club nearby enemies with her staff in a pinch.
* TheMentor: Is one to Frederica. In her Character Story with Hughette she gives context to this: she was born in Hyzante, but left due to finding the restrictions on what she could study stifling. Due to her diligence in studying at the Archives she was recommended by Lord Svarog to the previous archduke, who assigned her to tutor his daughter.
* TheNeedsOfTheMany: Like Frederica, she's focused on what will cause the least amount of trouble for the least amount of people, and argues for surrendering Roland to Aesfrost because not doing so would put innocent people at risk. Unlike Frederica, though, she tends to act a little more logically and sometimes defaults to
Utility options.
* ParentalSubstitute: Piccoletta's Character Story reveals that Geela acts as this to Piccoletta.
* PreAsskickingOneLiner: When it's her turn in battle:
-->''"Cool heads shall prevail!"''\\
''"Let me heal your wounds!"''
* PreMortemOneLiner: When she is about to finish off an enemy:
-->''"Begone with you!"''
-->''"You misjudged me!"''
* PrivateTutor: She is this for Frederica and the two are close as a result.
* RedOniBlueOni: The Blue to Frederica's Red, as she's calm and strategic
endgame, where Frederica is passionate. Ironically, this means she often sides with Benedict's plans during decisions, even though he and Frederica are often opposed.
* SmartPeopleWearGlasses: She's smart enough to teach Frederica in the use of magic, and
he’s a very talented healer.
* SquishyWizard: While she's good at providing healing on the battlefield, her physical durability is poor.
* TearsOfJoy: [[spoiler:She sheds tears of joy right after Erador does so for Serenoa in the Conviction route, expressing happiness that her pupil Frederica is being married to a man she loves.
borderline HeroAntagonist.]]
* WhiteMage: She has no damaging magic, ChekhovsGunman: He gets a brief introduction in Chapter III’s Morality path and is focused on healing for the can be revisited if Chapter IX’s vote leans to Utility, but aside from these most part, of his role in the game is (often optional) cutscenes and he’s not a major player in the war. Come the endgame and while Morality and Liberty see him [[spoiler:arrested by Sycras on Gustadolph’s orders]], he can come back in a big way, [[spoiler:leading the last of Aesfrost’s forces]] in Utility or [[spoiler:becoming a crucial ally in subduing Aesfrost and defeating Hyzante]].
* CoolOldGuy: If visited in Chapter III, he is very polite and amiable towards Serenoa's party, giving a warm welcome to the party and [[CoolUncle especially to Frederica]], all the while aware that Roland is visiting in secret and still giving him a gracious greeting as well.
* CoolUncle: To Frederica, who he is somewhat doting towards in their interactions together.
* EnemyMine: On Chapter X Utility, the party notes that he could be a valuable ally if they can earn his trust as they share a common enemy in Gustadolph; the route split is based in whether they confide Roland’s survival (which does work) or choose to try another way (which doesn’t). [[spoiler:In the Conviction route, this trust enables them to team up against Gustadolph and kill him while obtaining control of the Deathsknell, letting them break through the Goddess’s Shield and defeat Hyzante, effectively siding
with one Aesfrost ''without'' alienating Roland.]]
* EvilUncle: Inverted; while the main Aesfrost family are leery of him and Svarog ''is'' disgruntled by his inability to rise in a supposed meritocracy, he’s loyal to and has genuine fondness for his family [[spoiler:given the accrued traumas can send him spiraling]]. It’s only knowing that [[spoiler:Gustadolph had his son assassinated that drives him, in the Conviction route, to kill him and become de-facto ruler of his nation]].
* FinalBoss: [[spoiler:Of the Utility Ending. He snaps from the [[TraumaCongaLine combined deaths of his son Dragan, his niece Erika, and his nephews Thalas and Gustadolph]], [[JumpingOffTheSlipperySlope going off the deep end and attacking Serenoa's party for their role in the deaths of his family]] even though [[TheScapegoat Dragan's death was not their fault]] [[KickTheSonOfABitch and the
other ability bestowing a speed buff three had it coming]].]]
* GuestStarPartyMember: In Chapter X’s Utility-Liberty battle, he helps the party fight off Sycras. Also in [[spoiler:the Conviction route against Gustadolph.]]
* MisplacedRetribution: [[spoiler:In the Utility ending, his grief and the cumulative losses of family — coupled with uncertainty of who to believe even if the Wolfforts told him the truth — leads to his attempted vengeance
on her target.Serenoa’s group over his many losses.]]
* OutlivingOnesOffspring: Tragically due to Dragan’s death in Chapter IV. Trying to uncover the exact truth, due to his distrust of Gustadolph, drives him for most of the story.
* ReassignedToAntarctica: Gustadolph had him assigned as stewart of the border town of Twinsgate, away from the capital, to limit his influence.
* RouteBoss: Only fought as the FinalBoss of [[spoiler:the Utility route]].
* SympathyForTheDevil: During his TheReasonYouSuckSpeech to Gustadolph in the Conviction route, he spares some for Erika and Thalas for being ultimately sacrificed for his ambitions.
* ThrowTheDogABone: The narrative puts him through the wringer with his son’s murder and his subsequent navigating the political field through dubious means in search of the truth. Even hearing the truth of Dragan’s death only leads to Gustadolph undercutting it with PlausibleDeniability and the fact that Dragan did initially try to blackmail the archduke… However, if all lines up just right, [[spoiler:the Conviction ending sees him and Roland defeat Gustadolph, who accepts his death as recompense for Dragan; Svarog’s aid ends Hyzante’s salt monopoly, enabling a new era of peace and prosperity for Norzelia.]]



[[folder:Anna Pascal]]
!!Anna Pascal, House Wolffort Spy
!!!'''Voiced by:''' Creator/SayakaSenbongi (Japanese), Samantha Dakin (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/anna_70.png]]
->Class: Spy → Assassin → Master Assassin
A spy in the service of House Wolffort.

Her abilities include Slumber Stab, which puts its target to sleep, Take Cover, which makes her undetectable unless an enemy ends their turn right in front of her, and Surmount, which allows her to climb adjacent terrain with a significant height difference to her original position.

to:

[[folder:Anna Pascal]]
!!Anna Pascal, House Wolffort Spy
[[folder:Sycras Diutte]]
!!Sycras Diutte
!!!'''Voiced by:''' Creator/SayakaSenbongi Takaki Otomari (Japanese), Samantha Dakin Josh Cowdery (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/anna_70.org/pmwiki/pub/images/sycras.png]]
->Class: Spy → Assassin → Master Assassin
A spy in
Cudgel Fighter
Head of
the service of House Wolffort.

Her abilities include Slumber Stab, which puts its target
constabulary in Aesfrost’s capital, a just man who does his utmost to sleep, Take Cover, which makes her undetectable unless an enemy ends their turn right in front of her, keep the city and Surmount, which allows her to climb adjacent terrain with a significant height difference to her original position.people safe within the confines of the law.



* AmbiguouslyRelated: She's Benedict's adopted daughter, though it comes up only after a while in a side conversation. Otherwise their relationship seem strictly professional save for the shared last name.
* BringHelpBack: At the end of Chapter VII, after [[spoiler:beating back the Aesfrosti army]], Benedict has Anna go to the Holy State of Hyzante to ask for assistance from them.
* DecidedByOneVote: For the majority of voting sessions in the game, Anna tends to be the sole undecided voter, and thus the easiest to persuade to Serenoa's side, often leading to this.
* ForcedSleep: Slumber Stab can put an enemy to sleep if it hits.
* FragileSpeedster: She usually moves first when in combat and can attack twice, but she's vulnerable to attack if caught out in the open.
* GeoEffects: Surmount allows her to climb to an adjacent tile with up to a 15-unit height difference.
* HappilyAdopted: Benedict adopted her as baby while training her to serve House Wolffort. [[spoiler:He and Erador led the attack that wiped out her family. Even when she learns of this she refuses to bear them ill will, seeing Benedict as her actual father.]]
* HitmanWithAHeart: Anna [[TheStoic is not outwardly friendly as is befitting a spy]], but she has a number of kind acts all the same. She comforts a crying Quahaug who is understandably upset over feeling abandoned by his mother and goes out of her way to get information on the woman to help him. With Rudolph, she takes him out on a boat-faring trip under the pretense of wanting to make sure it ran okay after hearing of his late brother's wish to travel the sea.
* HitAndRunTactics: She can act twice, meaning that she can strike with her dagger and then immediately return to stealth if need be.
* MysteriousParent: Anna does not know her birth parents, and became a scout for Benedict because that'd afford her the freedom to find out what became of them.
* OlderThanTheyLook: Despite appearing to be the same age as Serenoa or Frederica, she is likely to be in her thirties considering she was taken in by Benedict during the Saltiron War.
* PreAsskickingOneLiner: When it's her turn in battle:
-->''"I will end this."''\\
''"My turn."''\\
''"Your orders?"''
* PreMortemOneLiner: When she is about to finish off an enemy:
-->''"It's over!"''
-->''"This is the end."''
* RaisedByRival: [[spoiler:Anna's biological parents opposed the Wolffort during the Saltiron war, and her clan was wiped out, with baby Anna as the sole survivor. Benedict buried the bodies of her clan and raised Anna as her own, worrying what would happen if she found the truth. As far as she considers, he's her actual father]].
* RuggedScar: Anna has a scar on the right side of her face.
* SitcomArchNemesis: She and Lionel do not gel well, starting with Anna likely reporting him to Benedict ([[GameplayAndStoryIntegration which he gripes about in the encampment]]) and later threatening to leave him in the dirt next to [[AssholeVictim his scheming victim]] she just knocked out (worse, she draws her dagger on him unlike the other guy), only to suggest simply knocking him out and dragging him back to the castle when her threat doesn't faze him and he runs off to continue doing business.
* StealthExpert: She's a very efficient spy and assassin who is often deployed to covertly gather information, send secret messages, etc. In battle, she shows this in full display by being able to enter stealth and becomes undetectable unless an enemy is standing next to her and looking directly at her.
* TheStoic: Doesn't speak much in general and speaks in an even tone in just about all of her appearances.

to:

* AmbiguouslyRelated: She's Benedict's adopted daughter, though it comes up only ActionDad: As revealed in a battle dialogue should Rudolph and Sycras come to blows, Sycras has his own wife and child to look after a while in a side conversation. Otherwise their relationship seem strictly professional save for the shared last name.
* BringHelpBack: At the end of Chapter VII, after [[spoiler:beating back the Aesfrosti army]], Benedict has Anna go
which Rudolph tries to the Holy State of Hyzante to ask for assistance from them.
* DecidedByOneVote: For the majority of voting sessions in the game, Anna tends to be the sole undecided voter, and thus the easiest
bring up to persuade him into standing down to Serenoa's side, often leading to this.
no avail.
* ForcedSleep: Slumber Stab can put an enemy to sleep if it hits.
* FragileSpeedster: She usually moves first when in combat and can attack twice, but she's vulnerable to attack if caught out in
AntiVillain: During the open.
* GeoEffects: Surmount allows her to climb to an adjacent tile
war, every potential encounter House Wolffort has with up Sycras frames him as a sympathetic antagonist who arguably has the moral high ground: in Chapter X he’s trying to a 15-unit height difference.
* HappilyAdopted: Benedict adopted her as baby
investigate Svarog’s illegal dealings, which while training her under Gustadolph’s orders is all about the stability of his country; in Chapter XIII he’s guarding the Telliore demesne dam, which the party is trying to serve House Wolffort. [[spoiler:He blow up, and Erador led the attack that wiped out her family. Even when she learns of this she refuses [[spoiler:in Utility ending’s Chapter XVIII he’s defending his nation from Hyzante.]] The one exception to bear them ill will, seeing Benedict as her actual father.these is [[spoiler:the Conviction ending, where he’s given ample reason to oppose Gustadolph within his moral framework.]]
* HitmanWithAHeart: Anna [[TheStoic is not outwardly friendly as is befitting a spy]], but she has a number of kind acts all ByTheBookCop: One who isn’t blind to the same. She comforts a crying Quahaug who flaws in the system. That said, as Rudolph observes in the Chapter X battle, Sycras is understandably upset over feeling abandoned by his mother and goes out of her way so devoted to get information the system that it can be hard for him understand the reasons good people feel backed into positions where they break the law for self-preservation. He’s utterly incorruptible, which Gustadolph holds him in high regard for [[spoiler:although it also leads him to turn on the woman archduke when he’s given reason to help him. With Rudolph, she takes him out on a boat-faring trip under believe he’s broken the pretense of wanting to make sure it ran okay after hearing of his late brother's wish to travel the sea.
* HitAndRunTactics: She can act twice, meaning
law that she Sycras upholds.]]
* DisappointedInYou: He
can strike interact with her dagger Rudolph in Chapter X, expressing disappointment that the former smuggler hasn’t become an honest man like he hoped and then immediately return that they’re on opposing sides.
* GoodIsNotSoft: Much as he clearly values all life, he’s aware he needs
to stealth if need be.
* MysteriousParent: Anna does not know her birth parents, and became a scout for Benedict because that'd afford her the freedom
dirty his own hands to find out what became of them.
* OlderThanTheyLook: Despite appearing to be the same age as
keep Aesfrost’s people safe. Serenoa notes that his compassion for the smugglers won’t stop him killing them to protect his or Frederica, she others’ lives, to which he firmly agrees.
* GuestStarPartyMember: Should you visit Aesfrost in Chapter III, you help him and Rudolph apprehend the salt smugglers.
* LanternJawOfJustice: His jaw is squared and firm to give off the image of an imposing enforcer of the law, and outside of being the consabulary's head he is a decent fellow.
* LawmanBaton: He wields one in battle.
* NiceGuy: A warm-hearted man who does his best to protect the citizens of Aesfrost. He even recognises that most organized crime
is likely a result of desperation, and can’t help feeling for them (that said, see GoodIsNotSoft).
* NobleTopEnforcer: As Head of the Constabulary, he’s subservient to Gustadolph’s but not blindly obedient and is always as just as he possibly can be.
* NoGoodDeedGoesUnpunished: In the Conviction route, [[spoiler:he refuses Gustadolph's order to kill Svarog and Roland's party, stating they deserve
to be in her thirties considering she was taken in by Benedict during the Saltiron War.
* PreAsskickingOneLiner: When it's her turn in battle:
-->''"I will end this."''\\
''"My turn."''\\
''"Your orders?"''
* PreMortemOneLiner: When she is about to finish off an enemy:
-->''"It's over!"''
-->''"This is the end."''
* RaisedByRival: [[spoiler:Anna's biological parents opposed the Wolffort during the Saltiron war, and her clan was wiped out, with baby Anna as the sole survivor. Benedict buried the bodies of her clan and raised Anna as her own, worrying what would happen if she found
judged based on the truth. As far as she considers, he's her actual father]].
This gets him slashed at by Gustadolph, and he falls to his supposed death, though he somehow still manages to return for the wedding ceremony later on.]]
* RuggedScar: Anna has a scar ReasonableAuthorityFigure: He’s sympathetic to Rudolph, apologetic about Serenoa’s party getting tangled in their mess, and wishes he could do more to improve the streets of Aesfrost. [[spoiler:His desire to judge everyone fairly gets him seemingly killed by Gustadolph on the right side of her face.
Conviction route.]]
* SitcomArchNemesis: She and Lionel do not gel well, starting with Anna likely reporting him RecurringBoss: Can be fought up to Benedict ([[GameplayAndStoryIntegration three times on a playthrough, which he gripes about in is a tied number with Travis, Trish, Rufus and [[spoiler:Exharme on the encampment]]) Conviction route.]]
* RouteBoss: He's the boss of Chapter X's Utility-Liberty route, Chapter XIII's Utility route,
and later threatening to leave him in [[spoiler:Chapter XVIII on the dirt next to [[AssholeVictim his scheming victim]] she just knocked out (worse, she draws her dagger on him unlike Utility ending.]]
* SlaveToPR: He can’t allow
the other guy), only to suggest simply knocking him out and dragging him back to the castle when her threat doesn't faze him and he runs off illicit salt trade to continue doing business.
* StealthExpert: She's a very efficient spy
under his watch, but because the salt tax is suffocating the populace they also need to feel safe and assassin not oppressed by their own lawmakers. As such he can’t come down hard on the trade, and tries only to stamp out the worst of the organized crime for the peoples’ benefit within these limitations.
* SkippableBoss: Chapter XIII's Utility route is a StealthBasedMission where the only unit
who has to be killed is often deployed to covertly gather information, send secret messages, etc. In battle, she shows this in full display by being able to enter stealth and becomes undetectable unless an enemy is standing one on a tower right next to her and looking directly at her.
* TheStoic: Doesn't speak much in general and speaks in an
him. It's entirely possible kill the unit on the tower without even tone in hurting Sycras. Heck, it's even possible to win without battling and killing a single unit, with a well-timed and well-placed use of Quahaug's Distorted Space. And if you're patient (and bring Jens), you can do so without ever alerting the enemy.
* SympatheticInspectorAntagonist: On the Utility-Liberty branch of Chapter X, he’s really
just about all doing his job by investigating Svarog’s affairs as he (correctly) suspects he’s accruing power and influence to oppose Gustadolph. [[spoiler:Then his insider is killed by Hughette after accidentally discovering Roland’s DeadPersonImpersonation; House Wolffort are wracked with guilt over a man’s death but still have to fight Sycras off for their own survival.]]
* TaughtByExperience: He attributes his many years
of her appearances.arrests as giving him a good sense for the character of the criminals he puts away. This is why he believes in Rudolph, and why he’s reluctant to be matched against House Wolffort should the occasion arise.
* UnexplainedRecovery: [[spoiler:Appears to be killed by Gustadolph in the Conviction route but is later shown attending Serenoa and Frederica's wedding in the epilogue.]]
* VocalDissonance: For such a chiseled man with a [[LanternJawOfJustice squared jaw]] and imposing look to match, his voice is surprisingly youthful and gentle for his figure.



[[folder:Hughette Bucklar]]
!!Hughette Bucklar, Member of the Glenbrook Kingsguard
!!!'''Voiced by:''' Creator/YuuKobayashi (Japanese), Creator/EricaMendez (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hughette.png]]
->Class: Hawkbow → Flyer → Master Flyer
A hawk-mounted member of the Kingsguard, and Roland's personal bodyguard, who comes into the party's service with Roland.

Her abilities include Blinding Arrow, which reduces an enemy's accuracy, Fell Swoop, a close-range melee attack, and Shadowstitching Arrow, which immobilizes an enemy.

to:

[[folder:Hughette Bucklar]]
!!Hughette Bucklar, Member
[[folder:Zigmunt Aesfrost]]
The previous Archduke of Aesfrost. He fathered Gustadolph, Frederica, Thalas and Erika, and was older half-brother to Svarog.

He’s stated by Symon Wolffort to have made the initial pact for a marriage to strengthen ties with Glenbrook, which eventually formulated into Serenoa and Frederica’s betrothal.
-----
* AmbiguousSituation: In Chapter VI King Regna, questioning Gustadolph’s motive for betraying the peace treaty, implies that his death was a result
of the Glenbrook Kingsguard
Saltiron War… except the war ended 30 years ago, before all his children save perhaps Gustadolph were born. He was also the one to assign Geela as Frederica’s attendant and tutor, and is elsewhere noted to have died relatively recently. It’s likely the war and its aftermath may have impacted his health, but little is given in the way of clear answers.
* PosthumousCharacter: He’s been dead for some time when the story starts.
[[/folder]]

[[folder:Orlaea Roselle]]
!!!'''Voiced by:''' Creator/YuuKobayashi Creator/MarieMiyake (Japanese), Creator/EricaMendez Creator/MeaghanMartin (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hughette.png]]
->Class: Hawkbow → Flyer → Master Flyer
A hawk-mounted member
Frederica's mother, of the Kingsguard, and Roland's personal bodyguard, who comes into the party's service with Roland.

Her abilities include Blinding Arrow, which reduces an enemy's accuracy, Fell Swoop, a close-range melee attack, and Shadowstitching Arrow, which immobilizes an enemy.
Rosellan heritage.



* AnimalCompanion: Flugie, her greathawk mount, has been loyally by her side since before she’d ever met Roland.
* AntiAir: Her hawk takes severe damage from enemy arrows, making her weak at trading fire with enemy archers.
* ArcherArchetype: [[InvertedTrope Inverted]]. While she does wield a bow, she is one of the most emotional members of the party. In the heat of the escape from Whiteholm, she accuses Frederica of siding with Aesfrost, her home country, but apologizes for it afterwards, admitting that she lost control of her emotions. [[JustifiedTrope Justified]], given that anyone would be emotionally shaken after seeing their comrades killed in front of them.
* BodyguardingABadass: [[DownplayedTrope Downplayed]]. While Roland, Hughette's charge, is a capable fighter on his own, they're close to even in fighting ability in-game, and neither is invincible in combat.
* CriticalHitClass: Hughette has an increased CriticalHit chance on units with less than half their HP remaining.
* FragileSpeedster: She moves ahead of the army most of the time and can move about the battlefield easily, but she can barely take any hits, and takes even more damage from arrow fire.
* HorseArcher: Which is part of her background, as part of a long lineage of hunters who tamed their own hawk mounts. She carried this over when she chose to become a warrior in Roland’s service.
* IOweYouMyLife: Her Character Story with Erador reveals that three years prior, she was out hunting when a brigand accosted her. Fortunately, Roland was on his own hunting trip not far away and Flugie led him to his master in time. Not initially recognising the younger prince, Hughette chose to become a Kingsguard to repay him.
* LongRangeFighter: She shares her long range (up to 4 on even terrain) with the magic users of the party.
* MeaningfulName: Her last name, "Bucklar", is one letter off from "buckler", a type of shield: very appropriate for a bodyguard.
* MundaneUtility: Her hawk gives her a large degree of mobility on the field, but at the end of one path of Chapter VII, she suggests that it can help clear rubble from [[spoiler:the fire traps deployed to defeat the Aesfrosti invasion]].
* MyNameIsInigoMontoya: She delivers one of these to Gustadolph during [[spoiler:Roland's battle in Chapter 18 of the Conviction Route]], following it up by stating her intent to get revenge for her fellow Kingsguard members.
* PreAsskickingOneLiner: When it's her turn in battle:
-->''"Time to take flight!"''
-->''"The hunt is on!"''
* PreMortemOneLiner: When she is about to finish off an enemy:
-->''"Goodbye!"''
-->''"This ends now!"''
* ShadowPin: Her Shadowstitching Arrow can immobilize enemies.
* StatusEffects: She can dish these out easily via Blinding Arrow and Shadowstitching Arrow to help your army take out other targets.
* SubordinateExcuse: Implied in a conversation with Erador, when she states that she hopes that once the war is over, she can teach Roland how to fly a hawk and they could "forgot our stations and our titles, if only for a moment".
* UndyingLoyalty: The game shows her to be a steadfast and loyal retainer to Roland, going so far as to scold him for not informing her he was leaving to welcome Frederica. When it is time to use the Scales of Conviction, she always either follows whatever Roland defaults to, or in the case of deciding to hand him over or not, is steadfastly against it. [[spoiler:This also holds true for the final vote, where she is deeply disturbed at Roland's plan to hand Glenbrook over to Hyzante, but nonetheless she is the only member of the war council to support his plan by default.]] This loyalty ''only'' breaks [[spoiler:in Benedict's endgame, and only because Roland quite literally orders her to follow Serenoa's orders under the pretext she'll serve as his replacement in aiding Serenoa. Though she'll refer to Serenoa with royal titles if he ascends, it's made ambiguous whether she ever becomes loyal to Serenoa, and it's implicit she continues to serve Serenoa because Roland willed it]].

to:

* AnimalCompanion: Flugie, her greathawk mount, has been loyally by her side since before she’d ever met Roland.
* AntiAir: Her hawk takes severe damage from enemy arrows, making her weak at trading fire with enemy archers.
* ArcherArchetype: [[InvertedTrope Inverted]]. While she does wield a bow, she is one of the most emotional members of the party. In the heat of the escape from Whiteholm, she accuses Frederica of siding with Aesfrost, her home country, but apologizes for it afterwards, admitting that she lost control of her emotions. [[JustifiedTrope Justified]], given that anyone would be emotionally shaken
CavalryRefusal: She originally fled to Aesfrost after seeing their comrades killed her role in front of them.
* BodyguardingABadass: [[DownplayedTrope Downplayed]]. While Roland, Hughette's charge, is
a capable fighter on his own, they're close Rosellan rebellion in order to even in fighting ability in-game, seek sanctuary. However, despite becoming a beloved concubine and neither is invincible in combat.
* CriticalHitClass: Hughette has an increased CriticalHit chance on units with less than half their HP remaining.
* FragileSpeedster: She moves ahead of
bearing the army most of the time and can move about the battlefield easily, but she can barely take any hits, and takes even more damage from arrow fire.
* HorseArcher: Which is part of her background, as part of a long lineage of hunters who tamed their own hawk mounts. She carried this over when she chose to become a warrior in Roland’s service.
* IOweYouMyLife: Her Character Story with Erador reveals that three years prior,
Archduke's child, she was out hunting when a brigand accosted her. Fortunately, Roland was on his own hunting trip not far away and Flugie led him ultimately surrendered to his master in time. Not initially recognising the younger prince, Hughette chose to become a Kingsguard to repay him.
* LongRangeFighter: She shares her long range (up to 4 on even terrain) with the magic users of the party.
* MeaningfulName: Her last name, "Bucklar", is one letter off from "buckler", a type of shield: very appropriate for a bodyguard.
* MundaneUtility: Her hawk gives her a large degree of mobility on the field, but at the end of one path of Chapter VII, she suggests that it can help clear rubble from [[spoiler:the fire traps deployed to defeat the
Hyzante by Aesfrosti invasion]].
* MyNameIsInigoMontoya: She delivers one of these
nobles, who didn't want to Gustadolph during [[spoiler:Roland's battle in Chapter 18 of the Conviction Route]], following it up by stating her intent go to get revenge for her fellow Kingsguard members.
* PreAsskickingOneLiner: When it's her turn in battle:
-->''"Time to take flight!"''
-->''"The hunt is on!"''
* PreMortemOneLiner: When she is about to finish off an enemy:
-->''"Goodbye!"''
-->''"This ends now!"''
* ShadowPin: Her Shadowstitching Arrow can immobilize enemies.
* StatusEffects: She can dish these out easily via Blinding Arrow and Shadowstitching Arrow to help your army take out other targets.
* SubordinateExcuse: Implied in a conversation
war with Erador, when she states that she hopes that once the war is over, she can teach Roland how to fly a hawk and they could "forgot our stations and our titles, if only for a moment".
* UndyingLoyalty: The game shows her to be a steadfast and loyal retainer to Roland, going so far as to scold him for not informing her he was leaving to welcome Frederica. When it is time to use the Scales of Conviction, she always either follows whatever Roland defaults to, or in the case of deciding to hand him over or not, is steadfastly against it. [[spoiler:This also holds true for the final vote, where she is deeply disturbed at Roland's plan to hand Glenbrook over to Hyzante, but nonetheless she is the only member of the war council to support his plan by default.]] This loyalty ''only'' breaks [[spoiler:in Benedict's endgame, and only
Hyzante because Roland quite literally orders her to follow Serenoa's orders under of harboring their fugitives, and died in Hyzante captivity.
* PosthumousCharacter: She perished before
the pretext she'll serve as his replacement in aiding Serenoa. Though she'll refer to Serenoa with royal titles if he ascends, it's made ambiguous whether she ever becomes loyal to Serenoa, and it's implicit she continues to serve Serenoa because Roland willed it]].events of the game take place.



[[folder:Erador Ballentine]]
!!Erador Ballentine, House Wolffort
!!!'''Voiced by:''' Hiroshi Shirokuma (Japanese), Creator/WallyWingert (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/erador.png]]
[[caption-width-right:350:[[labelnote:Click here to see him in his youth]]https://static.tvtropes.org/pmwiki/pub/images/young_erador.png[[/labelnote]]]]
->Class: Shieldbearer → Guardian → Master Guardian
A knight working for House Wolffort, who's content in his position of following orders rather than giving them.

His abilities include Provoke, which forces nearby enemies to focus on attacking him, and Ram Foe, which inflicts Knockback on a foe in front of him.

to:

[[folder:Erador Ballentine]]
!!Erador Ballentine, House Wolffort
!Holy State of Hyzante
[[folder:Exharme Marcial]]
!!Exharme Marcial, Minister of the Army
!!!'''Voiced by:''' Hiroshi Shirokuma Creator/MakotoFurukawa (Japanese), Creator/WallyWingert Bryan Porter (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/erador.org/pmwiki/pub/images/exharme.png]]
[[caption-width-right:350:[[labelnote:Click here to see him in his youth]]https://static.tvtropes.org/pmwiki/pub/images/young_erador.png[[/labelnote]]]]
->Class: Shieldbearer → Guardian → Master Guardian
Swordfighter
A knight working for House Wolffort, who's content newly appointed to the Saintly Seven in his position of following orders rather than giving them.

His abilities include Provoke, which forces nearby enemies to focus on attacking him, and Ram Foe, which inflicts Knockback on a foe in front of him.
Hyzante.



* BloodKnight: A mild version, but several of his lines indicate that he ''really'' enjoys combat.
-->'''On the unit selection screen:''' "To battle? With pleasure!"
* BoisterousBruiser: He's very excitable and very eager to fight, to the point that during stealthier parts of the stories, his allies have to keep reminding him to keep his voice down.
* CriticalStatusBuff: Desperate Defense decreases the amount of damage he receives when his HP is below half.
* CounterAttack: He ''always'' counterattacks physical foes that attack him, increasing his usefulness as a defensive unit.
* DelayedReaction: He has one of these to Corentin's reveal that he's created never-melting ice. At first, Erador is relieved that he got Corentin to stop using MagiBabble...and then he realizes what Corentin actually said he made.
* DrawAggro: He can use his Provoke skill to force enemies to target him. Considering how tanky he is, this is very good. Also, his ultimate weapon skill allows him to do this and become invincible for 1 turn, which is invaluable.
* HonoraryUncle: Serenoa considers him family, and Erador admits that in his mind he still has the image of the small boy that was barely up to his knee. He’s subservient to Serenoa but will nonetheless pepper his dialogue with “lad” in the regular.
* LuckilyMyShieldWillProtectMe: One of two shield users in the party, along with Flanagan. Erador has greater physical stats and resistance to [[BackStab Back Stabs]], however, while Flanagan has better mobility (being a mounted hawk knight) and resistance to frontal attacks.
* ManlyTears: A TearsOfJoy variant. [[spoiler:In the Conviction route epilogue, his voice breaks as he dwells on the fact the boy he watched grow up is finally getting married… also a CallBack to his first scene where the prospect “nigh brings a tear to [his] eye”.]]
* NoIndoorVoice: Benedict notes that Erador has trouble keeping his voice down, much to Benedict's chagrin. Close to the end of his introductory chapter, though, everyone else takes it much less seriously.
* PleaseKillMeIfItSatisfiesYou: He offers this to Anna after revealing [[spoiler:it was House Wolffort that killed her family in battle]]. [[FamilyOfChoice She's actually offended]] [[HappilyAdopted that he thinks she'd even consider it.]]
* PreAsskickingOneLiner: When it's his turn in battle:
-->''"Come at me!"''\\
''"I'll take you on!"''\\
''"You won't beat me!"''
* PreMortemOneLiner: When he is about to finish off an enemy:
-->''"You're done!"''
-->''"Time to die!"''
* StoneWall: Erador has high physical defense and HP, which lets him sponge a lot of hits, and he can keep pace with several of your infantry units. His kite shield isn't a particularly strong weapon, so his damage output is lower than the other fighters.
* TakeMeInstead: [[spoiler:He wishes to take [[YouShallNotPass Serenoa's place]] in the Morality ending, but Serenoa will have none of it.]]
* UndyingLoyalty: Erador states that he's mostly a guy who takes orders rather than giving them, trusting his lord to make wise decisions. In the demo he is initially indecisive about the issue of surrendering Roland or not, allowing Serenoa to sway him to whatever side he needs to, although in the game proper he is vehemently against surrendering Roland to Aesfrost.
* VitriolicBestBuds: With Benedict. While Erador is plenty happy to remind Benedict of the mistakes he made in his youth, he makes his feelings clear when he wishes his old friend luck on finding a Snowbell Blossom.
* WeakToMagic: While he has high HP and physical defense, allowing him to take damage from several frontline units without any concern, he has very poor magic defense and will be crippled at best if he eats even one spell from an enemy.
* WeUsedToBeFriends: He and Lord Falkes once knew each other at some point. If House Wolffort surrenders to Aesfrost, [[spoiler:Falkes will call him out on putting up with it during their fight, but Erador puts his faith in his master's house.]]

to:

* BloodKnight: A mild version, but several of his lines indicate that he ''really'' enjoys combat.
-->'''On the unit selection screen:''' "To battle? With pleasure!"
* BoisterousBruiser:
AsskickingLeadsToLeadership: He's very excitable a high-ranking minister of Hyzante which he got to by proving his worth across his campaigns as seen in his description.
* ALighterShadeOfBlack: Along with Lyla
and very Kamsell to an extent, compared to the other half of the Saintly Seven, Exharme is relatively benign towards Serenoa's group and makes it clear that he has his own misgivings regarding certain teachings of the Goddess of Salt—namely the Rosellans' treatment, but he still sticks to his guns and enables the other less savory individuals of the group. [[spoiler:He ultimately proves less moral and more self-serving than both Lyla and Kamsell]].
* BeneathTheMask: While he’s constantly respectful and polite, even
eager to fight, interact with Serenoa after being impressed by him, he’s not without his flaws. He is cold and unsympathetic towards anyone he deems a heretic (as Plinius experiences firsthand in Chapter III), has animosity with his colleague Lord Sorsley [[spoiler:(if not without reason as he suspects him of corruption)]], still tries to follow through with [[spoiler:his nation’s demands of seizing the Roselle living in the Wolffort demesne]] despite his own personal feelings on it, and is driven greatly by his own pride and ambition [[spoiler:to the point that during stealthier parts of the stories, his allies have denying Serenoa's attempts to keep reminding get him to keep his voice down.
* CriticalStatusBuff: Desperate Defense decreases
switch sides in both the amount of damage Liberty and Golden ending routes to create a better world for Norzelia since he receives when his HP is below half.
desires to be the one to bring about the change]].
* CounterAttack: He ''always'' counterattacks DamageIncreasingDebuff: His Sandstorm ability can lower the physical foes that attack him, increasing his usefulness as a defensive unit.
* DelayedReaction: He has one of these to Corentin's reveal that he's created never-melting ice. At first, Erador is relieved that he got Corentin to stop using MagiBabble...
and then he realizes what Corentin actually said he made.
* DrawAggro: He can use his Provoke skill to force enemies to target him. Considering how tanky he is, this is very good. Also, his ultimate weapon skill allows him to do this and become invincible
defense of any unit it hits, making them easy pickings for 1 turn, which is invaluable.
any allied units.
* HonoraryUncle: DisappointedByTheMotive: Serenoa considers loses all respect for him family, and Erador admits that in his mind he still has the image of the small boy that was barely up to his knee. He’s subservient to Serenoa but will nonetheless pepper his dialogue with “lad” in the regular.
* LuckilyMyShieldWillProtectMe: One of two shield users in the party, along with Flanagan. Erador has greater physical stats and resistance to [[BackStab Back Stabs]], however, while Flanagan has better mobility (being a mounted hawk knight) and resistance to frontal attacks.
* ManlyTears: A TearsOfJoy variant. [[spoiler:In
on the Conviction route epilogue, since, despite agreeing that Serenoa's plan will help everyone in Norzelia, he refuses to step aside for the extremely petty reason that [[spoiler:he needs to avenge his voice breaks as defeat against Benedict in the previous chapter]]. Similarly, in the Liberty route, Serenoa is disappointed by Exharme refusing to join him because Exharme will only change things if he dwells gets all of the credit for it.
* DualBoss: With Sorsley in Chapter II.
* FantasticRacism: Towards the Roselle, like most of Hyzante. Given his disagreements with how Hyzante is run, however, how much of it is genuine and how much is performative is unclear.
* FatalFlaw: His GloryHound tendencies. Exharme ''understands'' moral righteousness, but he's ultimately in it for himself, not his country or his ideals. This frequently bites him in the butt throughout the entire game depending
on the fact routes chosen, since he's too busy making himself look good with temporary victories over others that leave his enemies dead to rights but ultimately none the boy worse for wear to actually go through with ''eliminating'' any threats to himself and Hyzante. If Wolffort [[spoiler:bends the knee to Aesfrost, he's ultimately the reason Wolffort regains any autonomy, even if he watched grow was seconds from securing the demense in the name of Hyzante, all because he wants to continually set Wolffort up is finally getting married… also a CallBack to make him look better down the line by eliminating Sorsley and contributing to his first scene ambitions]]. This gets him killed in any route where he's combatted, [[spoiler:as he outright refuses amnesty and an alliance with the prospect “nigh brings a tear winning side in the Liberty and Convinction endgames, because it means capitualing to [his] eye”.someone else and letting them make their marks in the history books. He doesn't even ''agree'' with his nation's actions; he just wants to do whatever he can that will make him look good, and that ultimately costs him his life]].
* GloryHound: For all his virtues, he ultimately prioritizes his personal glory above all. In the Liberty endgame route, [[spoiler:he admits that he has disagreements with how Hyzante is currently managed but wants to enact change with his own ambition and fight back Serenoa's invasion rather than work together for a common good]]. And in the Conviction route, [[spoiler:he's willing to fight Serenoa's forces to the death just because Benedict bested him earlier and struck a blow to his reputation even if he agrees that Serenoa's path would be a righteous one indeed]].
* GuestStarPartyMember: Should you visit Hyzante in Chapter III, he helps you rout Plinius’ escape from the Ministry of Medicine. [[spoiler:Choosing Roland's route also sees him on the battlefield when fighting Aesfrost's forces for the last remaining chapters.
]]
* NoIndoorVoice: Benedict notes that Erador has trouble keeping his voice down, much ItsAllAboutMe: In two separate ending paths, [[spoiler:Serenoa bids for Exharme to join him so they can bring change to Norvelia together, and both times he turns Serenoa down. In Benedict's chagrin. Close to the end of his introductory chapter, though, everyone else takes it much less seriously.
* PleaseKillMeIfItSatisfiesYou: He offers this to Anna after revealing [[spoiler:it was House Wolffort that killed her family in battle]]. [[FamilyOfChoice She's actually offended]] [[HappilyAdopted
route, he openly states that he thinks she'd even consider it.]]
* PreAsskickingOneLiner: When it's his turn in battle:
-->''"Come at me!"''\\
''"I'll take you on!"''\\
''"You won't beat me!"''
* PreMortemOneLiner: When
only cares about bringing change to the land if he is about to finish off an enemy:
-->''"You're done!"''
-->''"Time to die!"''
* StoneWall: Erador has high physical defense and HP, which lets him sponge a lot of hits, and he can keep pace with several of your infantry units. His kite shield isn't a particularly strong weapon, so his damage output is lower than
the other fighters.
* TakeMeInstead: [[spoiler:He wishes
one to take [[YouShallNotPass Serenoa's place]] do it. And in the Morality ending, but Serenoa will have none Conviction route, he is too angry about being outwitted by Benedict and puts his pride ahead of it.any chance for cooperation.]]
* UndyingLoyalty: Erador states MountedCombat: His battle sprite has him mounted on a horse, from which he fights effectively.
* PreFinalBoss: He's the penultimate opponent of the Liberty ending.
* PretentiousPronunciation: It’s “Ecks-HAM”, with the “h” itself being nearly silent, and the "r" completely so.
* PrinciplesZealot: He is a devout follower of Hyzante’s goddess, and while he doesn’t disparage Serenoa’s party outright for showing skepticism about their methods he’s firmly convinced in the Holy State’s righteousness and positive effects on the citizenry.
* RecurringBoss: He's one of the bosses in Chapter II and is fought as the boss of Chapter XIX in the Liberty ending, as well as being the first boss of Chapter XVIII and the boss of Chapter XIX in the [[spoiler:Conviction]] ending route. The latter makes him one of few
that can be fought thrice in one playthrough alongside Travis, Trish, Sycras and Rufus.
* SpannerInTheWorks: If Chapter VII’s Utility route was taken, come the next chapter and the Wolffort army is forced to side with either Hyzante or Aesfrost against the other. Regardless of which is chosen, the battle abruptly ends when Exharme’s intervention throws off both Avlora and Sorsley.
* WorthyOpponent: He's glad to find Serenoa and his party as such after you best him and his forces in the tourney. He also regards Lord Symon as such, as
he's mostly a guy who takes orders rather than giving them, trusting his lord to make wise decisions. In the demo he is initially indecisive about disappointed that he won't get to fight Symon at the issue tournament. During the tourney, he even refers to having a worthy opponent as a blessing of surrendering Roland or not, allowing the Goddess, causing Sorsley to remark that Exharme finds the Goddess in odd places.
* YoungAndInCharge: As
Serenoa to sway him to whatever side he needs to, although in visits Hyzante, the game proper Saintly Seven elaborate that he is vehemently against surrendering Roland very young to Aesfrost.
* VitriolicBestBuds: With Benedict. While Erador
come to their position. In Chapter III, he confides in Serenoa that it is plenty happy to remind Benedict the duty of the mistakes he made in his youth, he makes his feelings clear when he wishes his old friend luck on finding a Snowbell Blossom.
* WeakToMagic: While he has high HP
young to safeguard the world and physical defense, allowing him lead it to take damage from several frontline units without any concern, he has a better place. This is eventually deconstructed to be a very poor magic defense bad character trait for Exharme as he is driven by glory and will be crippled at best if he eats even one spell from an enemy.
* WeUsedToBeFriends: He
ambition that—while not dissimilar to Dragan's drive to rise to the top—is more self-centered and Lord Falkes once knew each other at some point. If House Wolffort surrenders to Aesfrost, [[spoiler:Falkes will call him out focused on putting up with it during their fight, but Erador puts his faith in his master's house.]]personal pride.



!!Mutually Exclusive Party Members
[[folder:Rudolph Mueller]]
!!Rudolph Mueller, Hunter
!!!'''Voiced by:''' Creator/YasuyukiKase (Japanese), Eric Sigmundsson (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rudolph_04.png]]
->Class: Hunter → Archer → Bow Master
A convicted salt smuggler who cooperates with Aesfrost's constibulary in exchange for a pardon. He joins Serenoa's cause after Chapter III, if Serenoa visits Aesfrost.

He uses a bow in battle and can lay traps to control the battlefield.

to:

!!Mutually Exclusive Party Members
[[folder:Rudolph Mueller]]
!!Rudolph Mueller, Hunter
[[folder:Lyla Viscraft]]
!!Lyla Viscraft, Minister of Medicine
!!!'''Voiced by:''' Creator/YasuyukiKase Creator/NanakoMori (Japanese), Eric Sigmundsson Creator/CristinaVee (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rudolph_04.org/pmwiki/pub/images/lyla_5.png]]
->Class: Hunter → Archer → Bow Master
A convicted salt smuggler who cooperates with Aesfrost's constibulary
Master Caster
Another member of the Saintly Seven
in exchange for a pardon. He joins Serenoa's cause after Chapter III, if Hyzante, in charge of the Ministry of Medicine, greeting Serenoa visits Aesfrost.

He uses a bow in battle
and can lay traps to control company in the battlefield.festivities leading up to his marriage to Frederica and the joint mining venture in Norzelia.



* BoxedCrook: He helps the Aesfrosti arrest a bunch of salt smugglers in exchange for his freedom.
* FaceOfAThug: Has a hardened, unfriendly expression on his character portrait, but despite this and his criminal past he’s a decent man underneath that.
* JerkWithAHeartOfGold: Rudolph is brusque, plain-speaking and impatient, but his heart’s in the right place. As Sycras notes, he was motivated by a genuine desire to help the people (implying that he only smuggled pure salt rather than the unclean stuff), and this despite his admission to having no love of Aesfrost as a whole.
* MutuallyExclusivePartyMembers: With Corentin. You can only get Rudolph if you do Chapter III's Aesfrost route, while Corentin is only available on the Hyzante route.
* MyGreatestFailure: In his Character Story with Anna he reveals that he got into smuggling to make money for medicine to save his sick younger brother’s life; Rudolph was in prison when his brother died of his illness, which haunts him terribly.
* OffscreenMomentOfAwesome: It took sending the Blackirons, the most elite of Aesfrost’s military forces to successfully take him into custody; the one who references him in Chapter II notes that Rudolph injured him before being brought to heel.
* ThePardon: He cooperates with the constable of Aesfrost in exchange for a pardon.
* PersonaNonGrata: While he is pardoned after defeating the salt smugglers, he is also exiled from Aesfrost. With nowhere else to go, he accepts an offer to join House Wolffort.
* PowerfulButInaccurate: Rudolph's attacks pack quite a punch, but his dexterity stat is lower than other archers, and he has a tendency to miss his shots. Should you keep him in one place for at least 1 turn, his Those Who Wait pasive skill can help alleviate the problem as it grants him increased accuracy and luck for 1 turn.
* ShipTease: A bit with Anna. Some of his dialogue hints that he likes her.
* TragicKeepsake: His second side story with Anna reveals that he keeps his brother's ashes with him at all times.
* TrapMaster: His special ability is setting up various traps to impede the enemy.

to:

* BoxedCrook: He helps ALighterShadeOfBlack: Along with Exharme and Kamsell to an extent, compared to the Aesfrosti arrest a bunch other half of the Saintly Seven, Lyla is relatively benign towards Serenoa's group and makes it clear that she has her own misgivings regarding certain teachings of the Goddess of Salt — namely the way salt smugglers in exchange for his freedom.
* FaceOfAThug: Has a hardened, unfriendly expression on his character portrait,
is handled across Norzelia — but despite this she sticks with the teachings because the Goddess's word is absolute. [[spoiler:Compared to both Exharme and his criminal past he’s a decent man underneath that.
* JerkWithAHeartOfGold: Rudolph is brusque, plain-speaking and impatient, but his heart’s in
Kamsell, Lyla's very clear discontent with the right place. As Sycras notes, he was motivated by a genuine desire to help the people (implying that he only smuggled pure salt rather than the unclean stuff), and this despite his admission to having no love of Aesfrost as a whole.
* MutuallyExclusivePartyMembers: With Corentin. You can only get Rudolph if you do Chapter III's Aesfrost route, while Corentin is only available on the
way Hyzante route.
* MyGreatestFailure: In his Character Story
has been running things and how her life had gone down makes her more willing to surrender and reason with Anna he reveals the heroes.]]
* AbsurdlyYouthfulMother: to [[spoiler:Quahaug]]. Whether it's thanks to her mastery of time powers, her access to highly advanced medical knowledge, having [[spoiler:him]] at an early age, or something else is never explained.
* BrokenTears: In the Conviction route, [[spoiler:after she is beaten, Serenoa asks Geela to heal her wounds. She initially rejects his mercy, claiming
that he got into smuggling all she ever did was to make money for bring suffering around her. Frederica chimes in, pointing out that her medicine skills are invaluable, that she can put them to save his sick younger brother’s life; Rudolph was good use in prison when his brother died of his illness, which haunts him terribly.
* OffscreenMomentOfAwesome: It took sending
the Blackirons, new world they are building, and thus atone for her crimes that way. Lyla, defeated and broken, drops to her knees and begins to cry.]]
* DeathSeeker: In
the most elite of Aesfrost’s military forces Conviction route, [[spoiler:she fights the party right before the final battle against Idore despite knowing Hyzante is finished as she feels responsible for Hyzante's cruel regime and therefore does not deserve to successfully take him into custody; be in the new world. Serenoa spares her, persuading her to use her talents and help people as atonement.]]
* TheDragon: She's ultimately
the one person who references him in Chapter II notes that Rudolph injured him before being brought to heel.
* ThePardon: He cooperates with
knows [[spoiler:the truth behind Idore's actions and the constable true nature of Aesfrost in exchange for a pardon.
* PersonaNonGrata: While he is pardoned after defeating
the salt smugglers, he Hierophant]], and on the Conviction route is also exiled from Aesfrost. With nowhere else to go, he accepts an offer to join the last person standing between them and House Wolffort.
* PowerfulButInaccurate: Rudolph's attacks pack quite FantasticRacism: Towards the Roselle. Her decision to order Medina to leave a punch, but his dexterity stat Rosellan to die to prioritize the survival of the faithful is lower than other archers, what sets off Medina's exodus from Hyzante and decision to join House Wolffort. Like with Exharme, however, how much of it is genuine and how much of it is performative is unclear.
* GadgeteerGenius: She creates many powerful weapons for Hyzante during the story, such as the Aelfric burst crystals, and [[spoiler:the Hierophant]]. She also created [[spoiler:Decimal]].
* HeelFaceTurn: [[spoiler:In the Conviction Ending, Serenoa's party spares her after defeating her, and gives her a chance to atone for her crimes by having her lead Hyzante in the right path after Idore's defeat, joining Roland, Svarog, and Serenoa in helping usher in a more peaceful era in Norzelia. She's even seen attending Serenoa and Frederica's wedding in the ending CG with her estranged child, Quahaug.]]
* IWantMyMommy: An [[InvertedTrope inverted]] example in [[spoiler: the Morality ending, where she begs to see her child one last time before dying.]]
* MamaBear: [[spoiler:She gave up Quahaug when
he has a tendency was an infant to miss his shots. Should you keep him in one place for at least 1 turn, Idore from getting his Those Who Wait pasive skill can help alleviate hands on the problem as it grants him increased accuracy child and luck for 1 turn.
* ShipTease: A bit with Anna. Some of
abusing his dialogue hints that he likes her.
* TragicKeepsake: His second side story with Anna reveals that he keeps his brother's ashes with him at all times.
* TrapMaster: His
special ability is setting up various traps to impede future sight and spacetime powers]].
* MeaningfulName: Her first name sounds a bit like
the enemy.word "lie" which could be about her dubious nature, and her family name has the word "craft" in it, referencing her ingenuity in crafting tools for the Saintly Seven and Hyzante — especially her masterpiece [[spoiler:the Hierophant herself]].
* PreFinalBoss: She's the final Saint standing between House Wolffort and [[spoiler:Idore]] on the Conviction route.
* RouteBoss: She's the boss of the Morality route's Chapter XVIII and the Conviction route's Chapter XX. [[spoiler:Unlike the Golden Route, she meets her end in the Morality ending route followed by Kamsell and Idore when Serenoa's company infiltrates her Ministry of Medicine, dying in battle against Serenoa's party (of note is that it is the only route where the true nature of Aelfric is divulged in full).]]
* TheSmurfettePrinciple: She is the only female member of the Saintly Seven of Hyzante, unless one counts the Hierophant.
* SoleSurvivor: [[spoiler:Of the Saintly Seven in the Conviction route. Serenoa offers mercy to multiple members of the Seven if they surrender, but Lyla is the only one who takes him up on it.]]
* TimeMaster: As a boss, Lyla specializes in time magic. Her spells focus on slowing down your units or, worse, stopping time entirely for a number of turns, which is the one status effect that can't be cleansed, and she can hit several units with it. She can also cast a powerful delayed explosion spell, which will damage every unit surrounding the one who is hit initially once it goes off.
* TheUnfought: In the Liberty ending, [[spoiler:she and Kamsell have to deal with the Aesfrosti while Serenoa's forces invade Hyzante's capital. Afterwards, she's merely taken as a prisoner following the defeat of the Hierophant, and confesses to her involvement in Idore's plans]].



[[folder:Corentin Jennar]]
!!Corentin Jennar, Ministry Researcher
!!!'''Voiced by:''' Eji Hanawa (Japanese), Creator/StephenFu (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corentin.png]]
->Class: Cryomancer → Ice Caster → Ice Master
A magic researcher from Hyzante who joins with Serenoa's cause after Chapter III, if Serenoa visits Hyzante.

His abilities include Wall of Ice, which lays down a barrier of ice which hinders movement for all units, Freeze, an area of effect ice attack, and Frosty Fetters, which deals heavy damage to a single enemy and decreases their speed.

to:

[[folder:Corentin Jennar]]
!!Corentin Jennar, Ministry Researcher
[[folder:Kamsell Pharant]]
!!Kamsell Pharant, Minister of Domestic Affairs
!!!'''Voiced by:''' Eji Hanawa Yu Maeda (Japanese), Creator/StephenFu Cavin Cornwall (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corentin.org/pmwiki/pub/images/kamsell.png]]
->Class: Cryomancer → Ice Caster → Ice Master
Master Lancer
A magic researcher from Hyzante member of the Saintly Seven who joins with Serenoa's cause after Chapter III, if Serenoa visits Hyzante.

His abilities include Wall
is in charge of Ice, which lays down a barrier of ice which hinders movement for all units, Freeze, an area of effect ice attack, and Frosty Fetters, which deals heavy damage to a single enemy and decreases their speed.Domestic Affairs.



* {{Bishonen}}: The note of Corentin refers to him as a "handsome ice mage".
* CantHoldHisLiquor: During a character story with Erador.
* DefectorFromDecadence: He defects to Serenoa's side when Serenoa visits Hyzante because Corentin wants the freedom to research his rare ice magic, which he couldn't do under his superiors in Hyzante.
* GeekyTurnOn: A variation. Corentin becomes very excited at the prospect of joining with House Wolffort due to being fascinated by Frederica's magic.
* GeoEffects: He gains more TP when he's standing on a frozen tile.
* HerdHittingAttack: ''Freeze'', like Frederica's ''Scorch'', can hit up to five foes with the right opportunity. His weapon skill, ''Glacial Moon'', has a much wider area of effect, hitting 13 different tiles and freezing the ground.
* AnIcePerson: Controlling ice magic is his specialty.
* InformedAttractiveness: By virtue of being the only male character explicitly referred to as being handsome in-game (aside from Dragan, posthumously).
* InvincibilityPowerUp: His ''Shield of Ice'' spell grants a barrier to an ally that will completely negate damage.
* MagiBabble: In one of his character stories, Corentin tries to explain his invention of everlasting ice to Erador, but it completely goes over his head. He ends up having to explain it to him in LaymansTerms.
* MagikarpPower: In regards to every other party member, Corentin has the roughest start; he's not nearly as strong as Frederica or Ezana, he doesn't have the easy means of recovering TP like Frederica does, and his best spells are too prohbitively expensive to use despite their powerful effects without having Julio or Medina constantly babysitting him and acting as TP batteries. ''However,'' once he fully ranks up and gains ''TP+ On Ice,'' he gains his own equivalent to Frederica's easy TP renewal, allowing him to much more easily make use of his best qualities. This will almost invariably take until New Game + to bear fruit, but as the game more or less intends for the player to get to the best ending on subsequent playthroughs, this isn't so bad, just time consuming.
* MundaneUtility: His initial wish for creating ice that never melts was to create a source of weapons that wouldn't need iron to be crafted. However, early tests showed them to be too fragile to serve as weapons to his sadness. However, Erador and a random soldier both realize that his never melting ice have much more practical if mundane uses in that they can be used to chill food and drinks, giving them a much longer shelf life (and making alcohol more enjoyable).
* MutuallyExclusivePartyMembers: With Rudolph. You can only get Corentin if you do Chapter III's Hyzante route, while Rudolph is only available on the Aesfrost route.
* MyGreatestSecondChance: He knew of his colleague Plinius’ plans to flee with research from the Hyzante Archives, but wasn’t able to either report him (as he was obliged to) or help him (despite strongly sympathizing with him). He ends up helping to apprehend Plinius [[MyGreatestFailure which leaves him feeling both powerless and guilty]]; as a result he eagerly seizes the opportunity to leave and become a retainer to House Wolffort, which will allow him to fulfill his personal desires rather than what the Holy State dictates he research.
* PreAsskickingOneLiner: When it's his turn in battle:
-->''"So... it falls to me."''\\
''"Time for some research."''
* SupportPartyMember: His overall niche as a caster. He does have two spells good for direct damage, but he doesn't hold a candle to the sheer destruction his female allies Ezana and Frederica can unleash with their single-target spells. However, ''unlike'' them, the aftereffects of his elemental speciality can be deployed anywhere, any time, allowing Corentin to turn a given map into a veritable winter wonderland, which aids massively in slowing an enemy force's advance and giving his long-range allies time to set up. As he grows in power, he eventually gets ''TP+ On Ice,'' which allows him to easily restock his TP whenever he starts his turn on a frozen tile, allowing him to more freely cover a battlefield in frost, and he gains the ability to form ice walls to close off the battlefield and ice shields to give any ally of his choice one instance of invincibility to any attack. Overall, the purpose of his Glacial Moon and Icy Breath spells eventually shifts from 'deal damage in an area' to 'turn more of the battlefield to his party's advantage, and get a little damage out of the effort.'
* ThrowTheBookAtThem: Like Frederica, if the situation calls for it, he can hit enemies with his Tome of Ice.

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* {{Bishonen}}: The note ALighterShadeOfBlack: Not to the same degree of Corentin refers Exharm and Lyla, but he suspects that Sorsley is up to him no good [[ReasonableAuthorityFigure and would rather look into the matter himself to sniff out any abject corruption coming from the Minister of Salt]], but as a "handsome ice mage".
* CantHoldHisLiquor: During a character story with Erador.
* DefectorFromDecadence: He defects
he cannot do anything himself without gaining express approval from the Hierophant his hands are tied. Also, he is genuinely dedicated to Serenoa's side when Serenoa visits maintaining order in Hyzante because Corentin wants and dislikes Idore for abusing his position as the freedom to research his rare ice magic, which he couldn't do under his superiors in Hyzante.
* GeekyTurnOn: A variation. Corentin becomes very excited at
mouthpiece for the prospect of joining with House Wolffort due to being fascinated by Frederica's magic.
* GeoEffects: He gains
Hierophant. [[spoiler:Ultimately, he turns out more TP when he's standing on a frozen tile.
* HerdHittingAttack: ''Freeze'', like Frederica's ''Scorch'', can hit up to five foes with
moral and less self-interested than Exharme, but unyielding in his faith in the right opportunity. Holy State; as a result he dies in three of the four endings]].
* BadassBaritone:
His weapon skill, ''Glacial Moon'', has a much wider area of effect, hitting 13 different tiles voice is as deep as he is imposing.
* BeardOfBarbarism: His beard is braided up toward the bottom,
and freezing the ground.
* AnIcePerson: Controlling ice magic is his specialty.
* InformedAttractiveness: By virtue of being the only male character explicitly referred to as being handsome in-game (aside from Dragan, posthumously).
* InvincibilityPowerUp: His ''Shield of Ice'' spell grants a barrier to an ally that will completely negate damage.
* MagiBabble: In one of his character stories, Corentin tries to explain his invention of everlasting ice to Erador, but it completely goes over his head. He ends up having to explain it to him in LaymansTerms.
* MagikarpPower: In regards to every other party member, Corentin
he has the roughest start; he's not nearly imposing figure to match it.
* BitchInSheepsClothing: He is repeatedly demonstrated throughout most of the story to be the most level-headed, honest, and justice-minded member of the Saintly Seven. [[spoiler:If you thought this translated into even the ''slightest'' modicum of doubt about the justice of the Goddess's Teachings and the enslavement of the Roselle therein, the Morality and Conviction routes will very, ''very'' swiftly disabuse you of this notion]].
* FantasticRacism: Towards the Roselle,
as strong as Frederica or Ezana, the Goddess's Teachings mandate. While he doesn't have show it for most of the easy means of recovering TP like Frederica does, game, [[spoiler:the Morality and Conviction routes make it clear he's one of the most proudly and outspokenly racist members of the Saintly Seven, only behind Idore and Sorsley]].
* InASingleBound: He possesses a deadly attack where he leaps into the air and lands back down with
his spear, causing great damage to nearby enemies.
* KnightTemplar: A classic case. He actually has strong convictions and genuinely thinks Hyzante's supremacy is
best spells are too prohbitively expensive to use despite their powerful effects without having Julio or Medina constantly babysitting him and acting as TP batteries. ''However,'' once he fully ranks up and gains ''TP+ On Ice,'' he gains his own equivalent to Frederica's easy TP renewal, allowing him to much more easily make use of his best qualities. This will almost invariably take until New Game + to bear fruit, but as the game more or less intends for the player to get to world, and will fight against anyone who threatens that. Interestingly, he is also probably the best ending on subsequent playthroughs, this one member of the Saintly Seven [[spoiler:whose devout belief in the Goddess is the most genuine]].
* KilledOffscreen: In the Liberty ending, [[spoiler:unlike Lyla (who is taken prisoner), Gustadolph's forces kill him in battle while Serenoa's busy dealing with the Hierophant]].
* ObliviouslyEvil: Kamsell's folly is not one of ''deliberate'' maleovelence, but misplaced belief. He's the only one of the Saintly Seven who genuinely buys into the Goddess of Salt's teachings, and is devoutly reverent towards Her will. His racism against the Roselle
isn't so bad, just time consuming.
* MundaneUtility: His initial wish for creating ice that never melts was
apparent to create a source of weapons that wouldn't need iron Kamsell himself because, as he reveals to be crafted. However, early tests showed them to be too fragile to serve as weapons to his sadness. However, Erador and a random soldier both realize that his never melting ice have much more practical Frederica if mundane uses in that they can be used to chill food and drinks, giving them a much longer shelf life (and making alcohol more enjoyable).
* MutuallyExclusivePartyMembers: With Rudolph. You can only get Corentin if you do Chapter III's Hyzante route, while Rudolph is only available on
the Aesfrost route.
* MyGreatestSecondChance: He knew of his colleague Plinius’ plans
two come to flee with research from blows during the Hyzante Archives, but wasn’t able to either report him (as he was obliged to) or help him (despite strongly sympathizing with him). He ends up helping to apprehend Plinius [[MyGreatestFailure which leaves him feeling both powerless and guilty]]; as a result he eagerly seizes the opportunity to leave and become a retainer to House Wolffort, which will allow him to fulfill his personal desires rather than what the Holy State dictates he research.
* PreAsskickingOneLiner: When it's his turn in battle:
-->''"So... it falls to me."''\\
''"Time for some research."''
* SupportPartyMember: His overall niche as a caster. He does have two spells good for direct damage, but
[[spoiler:Convinction endgame, he doesn't hold a candle to see the sheer destruction his female allies Ezana and Frederica can unleash with Roselle as slaves; he genuinely thinks their single-target spells. However, ''unlike'' them, toil at the aftereffects of Source is mandated by the Goddess, and that the Roselle are simply doing their part to cleanse their souls]]. He's lived his elemental speciality can be deployed anywhere, any time, allowing Corentin to turn a given map into a veritable winter wonderland, which aids massively in slowing an enemy force's advance and giving his long-range allies time to set up. As he grows in power, he eventually gets ''TP+ On Ice,'' which allows him to easily restock his TP whenever he starts his turn on a frozen tile, allowing him to more freely cover a battlefield in frost, and he gains entire life following the ability to form ice walls to close off the battlefield and ice shields to give any ally of his choice one instance of invincibility to any attack. Overall, the purpose of his Glacial Moon and Icy Breath spells eventually shifts Goddess's teachings; from 'deal damage in an area' his perspective, any endgame other than Utility is simply the result of evil forces trying to 'turn more conquer the home he loves.
* PreFinalBoss: He's the penultimate opponent
of the battlefield to his party's advantage, Morality route.
* RouteBoss: He's the boss of Chapter XIX's Morality route
and get a little damage out of the effort.'
third boss of Chapter XVIII's [[spoiler:Conviction]] ending route.
* ThrowTheBookAtThem: Like Frederica, if TheUnfought: In the situation calls for it, he can hit enemies Liberty ending, [[spoiler:he and Lyla try to intercept Serenoa when Hyzante is attacked, but end up dealing with his Tome of Ice.the Aesfrosti instead]].



[[folder:Milo Yuelle]]
!!Milo Yuelle, Envoy to the Saintly Seven
!!!'''Voiced by:''' Creator/AyumiTsunematsu (Japanese), Judy Alice Lee (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/milo_8.png]]
->Class: Dancer → Master Dancer
A dancer that serves the Saintly Seven of Hyzante.

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[[folder:Milo Yuelle]]
!!Milo Yuelle, Envoy to the
[[folder:Sorsley Ende]]
!!Sorsley Ende,
Saintly Seven
Seven, Guardian of Salt
!!!'''Voiced by:''' Creator/AyumiTsunematsu Daichi Hayashi (Japanese), Judy Alice Lee Joplin Sibtain (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/milo_8.org/pmwiki/pub/images/sorsley.png]]
->Class: Dancer → Master Dancer
Shortsword
A dancer that serves high-ranking politician of the Saintly Seven Holy State of Hyzante.Hyzante, which has so far remained neutral in the conflict between Glenbrook and Aesfrost. As Minister of Salt, he maintains order over the finances of the Holy State.



* ArmorPiercingAttack: Her "''Green Mist''" ability deals magical damage instead of physical, allowing her to heavily damage units that usually have a high defense stat, on top of poisoning them. As her magic is higher than her strength, this quickly becomes her default attack against everything that is not a mage or priest.
* ChildHater: Milo invokes this when confronting Thalas in battle during Chapter XIII, at least stating her utter dislike of people with SpoiledBrat personalities like him and Erika.
* EarlyBirdCameo: First appears as an NPC, during the Whiteholm Gardens Exploration Phase In Chapter II.
* {{Expy}}: To Primrose from ''VideoGame/OctopathTraveler''. Both are seductive belly dancers with a DarkAndTroubledPast and coldly pragmatic, and they even somewhat resemble each other.
* GuestStarPartyMember: She accompanies Serenoa's forces during Chapters XIII and XIV, but only sticks around if you follow her to the Wolffort demesne in Chapter XV. Unlike other {{Guest Star Party Member}}s, however, the player has full control over her during those battles.
* TheMole: Left in Glenbrook as an "ambassador" by Hyzante, it's immediately obvious that she's mainly there to just gather intel and relay it to her superiors. However, [[HeelFaceTurn she'll genuinely join Serenoa's forces]] if he accompanies her to the Wolffort demesne.
* MutuallyExclusivePartyMembers: With Cordelia, Trish, and Travis; Cordelia only joins if you take the Utility route in Chapter XV and deal with the Royalists, whereas Milo joins if you take the Morality route and go to Wolffort, and either Trish or Travis joins if you take the Liberty route and go to Rosellan Village (with which one dependent on [[spoiler:how you dealt with the Rosellans back in Chapter XI]]).
* OlderThanTheyLook: She can claim in the encampment that Anna is much younger than she is. This would likely put her in at least her mid-thirties, but Milo can easily pass as younger than that.
* PowerIsSexy: She claims to be drawn to men with power, which is what initially draws her to House Wolffort and her [[TheTease harmless flirting with Serenoa to make him uncomfortable]] time to time is a bonus.
* {{Stripperiffic}}: Befitting of a belly dancer from a desert society, her outfit leaves a lot of skin exposed.
* TheTease: As a Dancer and one determined to survive her circumstances, Milo has no qualms in using her womanly charms to get where she needs to be. Though players will mostly see her flirting with Serenoa when she's assisting House Wolffort [[ForTheLulz mostly for his uncomfortable reactions]], she doesn't actively try to sabotage his and Frederica's relationship nor make Frederica jealous.

to:

* ArmorPiercingAttack: Her "''Green Mist''" ability deals magical damage instead of physical, allowing her to heavily damage units BadassDecay: InUniverse: He complains that usually have a high defense stat, on top of poisoning them. As her magic is higher than her strength, this quickly becomes her default attack against everything that his fighting strength is not a mage or priest.
* ChildHater: Milo invokes this
what it once was when confronting Thalas in battle during Chapter XIII, at least stating her utter dislike of people with SpoiledBrat personalities like him and Erika.
* EarlyBirdCameo: First appears as an NPC, during the Whiteholm Gardens Exploration Phase In Chapter II.
* {{Expy}}: To Primrose from ''VideoGame/OctopathTraveler''. Both are seductive belly dancers with a DarkAndTroubledPast and coldly pragmatic, and they even somewhat resemble each other.
* GuestStarPartyMember: She accompanies
Serenoa's forces during Chapters XIII and XIV, but only sticks around if you follow her to the Wolffort demesne party battles him in Chapter XV. Unlike other {{Guest Star Party Member}}s, however, II's tourney and notes his “old wounds” are flaring up when you’ve depleted his health to zero. Given his age he’s likely a Saltiron War veteran who has gone to seed in the player has full control over her during those battles.
intervening decades.
* TheMole: Left in Glenbrook as an "ambassador" by Hyzante, it's immediately obvious that she's mainly there to just gather intel BaldOfEvil: Lacks any sort of hair on his head and relay it is quite evil to her superiors. However, [[HeelFaceTurn she'll genuinely join Serenoa's forces]] if he accompanies her to boot.
* CharacterDeath: [[spoiler:He never survives
the Wolffort demesne.
* MutuallyExclusivePartyMembers: With Cordelia, Trish, and Travis; Cordelia only joins if you take the Utility route in
events of Chapter XV and deal with the Royalists, whereas Milo joins if you take the Morality route and go to Wolffort, and X, being either Trish or Travis joins if you take the Liberty route and go to Rosellan Village (with which one dependent on [[spoiler:how you dealt with the Rosellans back in Chapter XI]]).
* OlderThanTheyLook: She can claim in the encampment that Anna is much younger than she is. This would likely put her in at least her mid-thirties, but Milo can easily pass as younger than that.
* PowerIsSexy: She claims to be drawn to men with power, which is what initially draws her to
slain by House Wolffort during the TrialByCombat, executed if they have enough evidence of his crimes, or killed by Exharme if you choose to deliver his salt to Aesfrost.]]
* DualBoss: With Exharme in Chapter II.
* FantasticRacism: Towards the Roselle. During a visit to the Source in one cutscene, he casually orders a Rosellan executed for simply begging for water,
and her [[TheTease harmless flirting chides their overseer to be stricter with them lest they start thinking they're entitled to better treatment.
* FatBastard: His portliness is only matched by his intense greed as [[spoiler:he's running an illicit salt trade to fill up his own coffers and increase his power within the Saintly Seven, heartlessly having Booker kill off a Rosellan who simply cannot work any longer without water]].
* ForcedSleep: As a boss in Chapter II, a dagger technique of his can put your units to sleep.
* OpportunisticBastard: When he hears Booker's ideas to benefit from the invasion of Glenbrook, he immediately follows along and demands Booker further the idea by sending a message to Sorsley's superiors.
* RecurringBoss: In addition to the mandatory Chapter II fight, if Liberty was chosen in Chapter IX Sorsley will also be fought in Chapter X (on one of two different maps).
* RouteBoss: He's only fought in Chapter X if Liberty was chosen in Chapter IX and
Serenoa is unable to make find proof of his involvement in the illicit salt trade.
* StarterVillain: He is the first major antagonist to be dealt with in the story and [[spoiler:dies in Chapter X regardless of whether you agree to smuggle his salt or work to bring
him uncomfortable]] time down]].
* ThisCannotBe: If he's killed[[note]](slowly)[[/note]], his last words are of his refusal
to time is a bonus.
die. And then he dies.
* {{Stripperiffic}}: Befitting TrialByCombat: How he might meet his end. [[spoiler:If you decide to investigate Sorsley for salt smuggling immediately instead of a belly dancer from a desert society, her outfit leaves a lot of skin exposed.
* TheTease: As a Dancer and one determined to survive her circumstances, Milo has no qualms in using her womanly charms to get where she needs to be. Though players
conducting sting operations, Hyzante will mostly see her flirting with Serenoa when she's assisting find Sorsley guilty of something, but not enough to warrant a full execution. Therefore, they offer House Wolffort [[ForTheLulz mostly for his uncomfortable reactions]], she doesn't actively try the opportunity to sabotage his and Frederica's relationship nor make Frederica jealous.take their revenge or Sorsley to redeem himself in a public deathmatch.]]



[[folder:Cordelia Glenbrook]]
!!Cordelia Glenbrook, Crown Princess of Glenbrook
!!!'''Voiced by:''' Creator/ReinaUeda (Japanese), Rosie Day (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cordelia_2.png]]
-> Class: Cleric → Prayer Master
The Princess of Glenbrook, who (due to Roland [[DeadPersonImpersonation taking Maxwell's identity]]) becomes the only surviving member of the Glenbrook royal family in Whiteholm by the time the Aesfrosti army has finished seizing the city.

to:

[[folder:Cordelia Glenbrook]]
!!Cordelia Glenbrook, Crown Princess of Glenbrook
[[folder:Booker Peynorth]]
!!Booker Peynorth, Attendant to the Ende Family
!!!'''Voiced by:''' Creator/ReinaUeda Shimono Matsumoto (Japanese), Rosie Day Gavin Hammon (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cordelia_2.org/pmwiki/pub/images/booker_transparent.png]]
-> Class: Cleric → Prayer Master
The Princess
->Class: Poisoner
A servant
of Glenbrook, who (due to Roland [[DeadPersonImpersonation taking Maxwell's identity]]) becomes the only surviving member of the Glenbrook royal family in Whiteholm by the time the Aesfrosti army has finished seizing the city.Minister Sorsley.



* AndNowYouMustMarryMe: After Gustadolph conquers Glenbrook she is forced to marry him, but it is a minor stepping stone to his overall goal.
* CastFromHitPoints: Some of her ability consume her own HP.
* DamselInDistress: While rescuing her isn't on the table, she's the only living member of Glenbrook's royal family still in Whiteholm by the time Gustadolph seizes the city and is his prisoner.
* ExactEavesdropping: During the Utility route of Chapter VII, she relays information to Roland, [[spoiler:who is a prisoner of Aesfrost, that Thalas intends to have him executed]].
* {{Expy}}: She is something of a combination of both Alma Beoulve and Princess Ovelia from ''VideoGame/FinalFantasyTactics'', in that she is a princess whose sibling is one of the main characters focused on her safety. She is manipulated by various factions (including a husband who marries her for more power) and has a loyal lady knight in service to her along with being a Cleric specializing in healing abilities.
* TheGlomp: Upon seeing her brother Roland again if [[spoiler:he capitulates himself to Aesfrost]], she shares a hug with him, relieved that he's safe.
* ICantLookGesture: At King Regna's execution, Cordelia averts her eyes before she can see her father killed.
* TheIngenue: She starts off as this, and a PrincessClassic, but goes through a TraumaCongaLine and then CharacterDevelopment where she vows that she will come out on top over Gustadolph.
* LadyAndKnight: Bright Lady to [[spoiler:Avlora's White Knight, after her HeelFaceTurn]].
* MutuallyExclusivePartyMembers: With Milo, Trish, and Travis; Cordelia only joins if you take the Utility route in Chapter XV and deal with the Royalists, whereas Milo joins if you take the Morality route and go to Wolffort, and either Trish or Travis joins if you take the Liberty route and go to Rosellan Village (with which one dependent on [[spoiler:how you dealt with the Rosellans back in Chapter XI]]).
* [[PuppetKing Puppet Queen]]: After Gustadolph marries her, she is forced to become this and is derided by her people as a result until Glenbrook is won back and she works to gain the approval of her people again in Character Events.
* SiblingTeam: She can form one with Roland if the corresponding route in Chapter XV is taken. [[spoiler:She also has this relationship with Serenoa, though the two don't interact much in the game]].
* SilkHidingSteel: She doesn't let the grim circumstances hold her back and eventually starts walking on her own, earning her Avlora's respect and [[UndyingLoyalty loyalty]].
* TakingTheBullet: [[spoiler:In the Morality route of chapter XIV, she jumps in front of Avlora to shield her from Roland's lance, getting stabbed in her stead. Similarly, in the Utility route of Chapter XIV, she takes an arrow for Roland.]]
* WhiteMage: She's specced as a healer. She and Geela are the only healers who have no offensive abilities.

to:

* AndNowYouMustMarryMe: After Gustadolph conquers Glenbrook she is forced to marry him, but it is a minor stepping stone to his overall goal.
* CastFromHitPoints: Some of her ability consume her own HP.
* DamselInDistress: While rescuing her isn't on the table, she's the
ArcVillain: He appears only living member of Glenbrook's royal family still in Whiteholm by the time Gustadolph seizes the city and is his prisoner.
* ExactEavesdropping: During the Utility route of Chapter VII, she relays information
Chapters VII-IX, advising Sorsley on how to Roland, [[spoiler:who is a prisoner of Aesfrost, that Thalas intends to have him executed]].
* {{Expy}}: She is something of a combination of both Alma Beoulve and Princess Ovelia from ''VideoGame/FinalFantasyTactics'', in that she is a princess whose sibling is one
take advantage of the main characters focused on her safety. She is manipulated by various factions (including a husband who marries her for more power) and has a loyal lady knight in service to her along with being a Cleric specializing in healing abilities.
* TheGlomp: Upon seeing her brother Roland again if [[spoiler:he capitulates himself to Aesfrost]], she shares a hug with him, relieved that he's safe.
* ICantLookGesture: At King Regna's execution, Cordelia averts her eyes before she can see her father killed.
* TheIngenue: She starts off as this, and a PrincessClassic, but goes through a TraumaCongaLine and then CharacterDevelopment where she vows that she will come out on top over Gustadolph.
* LadyAndKnight: Bright Lady to [[spoiler:Avlora's White Knight, after her HeelFaceTurn]].
* MutuallyExclusivePartyMembers: With Milo, Trish, and Travis; Cordelia only joins if you take the Utility route in Chapter XV and deal with the Royalists, whereas Milo joins if you take the Morality route and go to Wolffort,
war, and either Trish dies or Travis joins if you take becomes a non-entity by the Liberty route end of Sorsley’s role in the story.
* EvilCounterpart: To both Benedict
and go to Rosellan Village (with which one dependent on [[spoiler:how you dealt with Anna. Much like Benedict, he serves as the Rosellans back intelligent right hand of a more powerful figure and carries out deeds that their leader cannot or won't do themselves (or at least advocate for more utilitarian measures in Chapter XI]]).
* [[PuppetKing Puppet Queen]]: After Gustadolph marries her, she
the case of Benedict towards Serenoa), and like Anna he is forced to become this the spy who can move twice in a turn and is derided a potent poisoner who specializes in using knives as his main weapon. [[spoiler:Fittingly, he is killed by her people as a result until Glenbrook is won back and she works Anna when he tries to gain the approval of her people again in Character Events.
* SiblingTeam: She can form one with Roland if the corresponding route in Chapter XV is taken. [[spoiler:She also has this relationship with Serenoa, though the two don't interact much in the game]].
* SilkHidingSteel: She doesn't let the grim circumstances hold her back and eventually starts walking on her own, earning her Avlora's respect and [[UndyingLoyalty loyalty]].
* TakingTheBullet: [[spoiler:In the Morality route of chapter XIV, she jumps in front of Avlora to shield her from Roland's lance, getting stabbed in her stead. Similarly, in the Utility route of Chapter XIV, she takes an arrow
book it after suffering defeat for Roland.his failed ambush.]]
* WhiteMage: She's specced as a healer. She FantasticRacism: Towards the Roselle. Has no issues working for the man who directly oversees their brutal treatment, and Geela kills one without a second thought when Sorsley orders it.
* GuestStarPartyMember: On Chapter VIII’s Liberty route (by way of Chapter VII’s Utility branch), he and House Wolffort join forces in fighting Avlora’s forces.
* ISurrenderSuckers: [[spoiler:If he's fought in Chapter IX, he begs the party to spare him in exchange for him testifying against Sorsley. The moment they agree, Booker makes a run for it and Anna kills him.]]
* KilledMidsentence: [[spoiler:By Anna, mid-rant about how he’ll expose the part’s plot to Sorsley.]]
* OpportunisticBastard: Upon hearing of Aesfrost's invasion and seizure of Whiteholm, Booker lets Minister Sorsley of his ideas to gain from the situation.
* PoisonousPerson: Poisoner is his class, and his AI gears him towards using his poison throw as often as he can so that he can inflict even more damage on anyone poisoned (he deals extra damage towards those who
are suffering status ailments).
* RecurringBoss: Both his fights can be undertaken on one playthrough.
* RouteBoss: He's fought in
the only healers who have no offensive abilities.Utility route of Chapter VIII and the Liberty route of Chapter IX.
* UndyingLoyalty: He is devoted to serving House Ende, [[spoiler:even falsely claiming he’ll turn on Sorsley so he can try to flee and warn him]].
* WhatHappenedToTheMouse: He dies on Chapter IX’s Liberty route, but if Utility was chosen his ultimate fate isn’t clarified after Sorsley’s death beyond House Ende being disgraced.



[[folder:Travis and Trish]]
!!Travis, Bandit Leader and Trish, Bandit
!!!'''Voiced by:''' Creator/HochuOtsuka (Travis, Japanese), Creator/RurikoAoki (Trish, Japanese), Creator/ErikBraa (Travis, English), Creator/CourtneyLin (Trish, English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/travis_1.png]]
[[caption-width-right:350:Travis]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/trish_1.png]]
[[caption-width-right:350:Trish]]
->Classes:
-->Travis: Boss → Big Boss
-->Trish: Treasure Chaser → Treasure Hunter

A pair of father and daughter bandits with a love for kidnapping royalty.

to:

[[folder:Travis and Trish]]
!!Travis, Bandit Leader and Trish, Bandit
[[folder:Tenebris Mistel]]
!!Tenebris Mistel, Vice-Minister of Religion
!!!'''Voiced by:''' Creator/HochuOtsuka (Travis, Japanese), Creator/RurikoAoki (Trish, Japanese), Creator/ErikBraa (Travis, English), Creator/CourtneyLin (Trish, English)
Kento Fujinama (Japanese), Creator/KeithSilverstein (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/travis_1.org/pmwiki/pub/images/tenebris_5.png]]
[[caption-width-right:350:Travis]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/trish_1.png]]
[[caption-width-right:350:Trish]]
->Classes:
-->Travis: Boss → Big Boss
-->Trish: Treasure Chaser → Treasure Hunter

A pair member of father the Saintly Seven of the Holy State of Hyzante, and daughter bandits with a love for kidnapping royalty.the Vice-Minister of Religion. With Idore's help, he spreads the goddess' message throughout all of Norzelia.



* CarpetOfVirility: Travis sports a hard-to-notice but sizeable bush of hair on his chest as seen in his portrait.
* ChekhovsGunman: They return in Chapter VIII to [[spoiler:claim the reward for Roland’s apparent dead body]], and again on Chapter XV’s Liberty path.
* CrackOhMyBack: In chapter XV [[spoiler:if you protected the Roselle village in chapter XI, Travis will suffer back pains, leaving Trish to lead the attack]].
* CreepyJazzMusic: The theme that plays when they and their goons are on-screen is a rather slow and chill jazz band tune which carries a vaguely menacing undercurrent to it, being the kind of music you'd hear in the seedy parts of Norzelia.
* DefeatMeansFriendship: The recruitment of one of them in Chapter XV directly follows [[spoiler:one of them raiding the Rosellans, with Serenoa deciding to conscript them as punishment rather than execute them]].
* DualBoss: Of Chapter I, as well as Chapter IX’s Utility path.
* EvenEvilHasStandards: They are drawn by the bounty on Roland's head, but balk at the idea that if they deliver him, Aesfrost would execute the prince. Which leads to their…
* HeelFaceTurn: In Chapter XV, they may become allies of Serenoa. That said, only one joins your forces depending on [[spoiler:how you handled Chapter XI]].
* HitAndRunTactics: Trish's "Act Again!" ability allows her to temporarily double both her actions and movement, allowing her to run to a position, attack twice, and then run away in a single turn.
* JustLikeRobinHood: Trish tells Anna that she and Travis always tried to avoid stealing from the poor, prefering to go after the rich and well-off instead. Trish is also shown to think hard about what she can do to help poor people.
* KnowWhenToFoldEm: Upon realizing they’re facing the heir of House Wolffort, Travis orders an immediate retreat. [[spoiler:Future encounters with the gang always end in them retreating after a beating or finally up and surrendering after one too many losses.]]
* MutuallyExclusivePartyMembers: In addition to being exclusive with Milo and Cordelia, who require the Mortality and Utility options to be picked in Chapter XV, the Liberty route of Chapter XV has two different versions, with Trish recruited in one and Travis in the other. [[spoiler:If you protected the Rosellan Village in Chapter XI, then Trish will join; if you let Hyzante deal with them, it'll be Travis.]]
* ParentChildTeam: Father and daughter and partners in banditry. [[spoiler:Potentially subverted in the event that you recruit one of them, as either Trish runs off very upset when Travis considers quitting the bandit life or Travis himself can't bring himself to go with you because of his back if Trish decides on quitting the bandit life. On repeat playthroughs they can remain a team, but don't directly interact as if you had only recruited one of them.]]
* PlayingWithFire: Trish comes packing Fire Arrows and has the blessing of fire, giving her a resistance against fire elements but gaining a weakness to ice elements in reverse.
* OhCrap: After the fight, Trish gasps in recognition of Serenoa’s face; Travis in turn blanches in shock.
* OverprotectiveDad: In a note, the writer encounters Travis in a tavern upon hearing rumors of a beautiful bandit in the area and ends up knocked out and paying all the bills. The writer of the note makes sure to dissuade others of thinking about going after this beautiful bandit after the experience by warning them of her father.
* RecurringBoss: In addition to being Chapter I's bosses, they return as the bosses of Chapter IX's Utility route and [[spoiler:one of them will be the Chapter XV Liberty route boss before they're conscripted into Serenoa's forces]]. This makes them tie with Rufus, Sycras and [[spoiler:Exharme on the Conviction endgame]] for the most times any boss can be fought in one playthrough.
* RedemptionDemotion: Trish can use the skill "Act Again!" when [[spoiler:fighting you as the potential boss of Chapter XV]], but after she joins the party, the player has to upgrade her weapon to gain access to it.
* RouteBoss: Their Chapter IX fight only happens on the Utility route, and [[spoiler:one of them will be fought on Chapter XV's Liberty route: Travis will be fought if Chapter XI's Utility route was completed, while Trish will be fought if Chapter XI's Morality route was completed.]].
* StarterVillainStays: They are the bosses of the very first battle. Unlike most bandits in Tactical RPG games though, they survive their initial tussle with the heroes to return later in the story.
* StrongFamilyResemblance: Serenoa notes (and their portraits confirm) that they share this. In particular spiky red hair.
* WakeUpCallBoss: You're in for a world of hurt during New Game+, as they will have levels scaled accordingly while you must do the map with 2 supports characters and Roland out of position. Also, on an intitial New Game+, unless you [[spoiler:managed to stumble into the GoldenEnding, you'll likely have either Benedict, Roland, or Frederica underleveled compared to everyone else]].
* WarmUpBoss: As the bosses of the first map in the game.
* YouthfulFreckles: Trish has a dotting of these across her face, highlighting her pluck.

to:

* CarpetOfVirility: Travis sports a hard-to-notice but sizeable bush of hair on his chest AmbitionIsEvil: He's planning to replace Idore as seen in his portrait.
* ChekhovsGunman: They return in Chapter VIII to [[spoiler:claim
the reward for Roland’s apparent dead body]], new Minister of Religion. He's also complicit in [[spoiler:Sorsley's salt trade and again on Chapter XV’s the underground arena]], and in the Liberty path.
* CrackOhMyBack: In chapter XV [[spoiler:if you protected
ending route, often worries that the Roselle village in chapter XI, Travis other Saints will suffer back pains, leaving Trish to lead punish him for his scheming if he doesn't prove his worth quickly.
* DubNameChange: He's named "Enigma" in Japanese.
* FantasticRacism: Towards
the attack]].
Roselle, natch.
* CreepyJazzMusic: The theme that plays when they and their goons are on-screen TheHeavy: While Idore is a rather slow and chill jazz band tune which carries a vaguely menacing undercurrent to it, being still above him, Tenebris is the kind more immediate antagonist of music you'd hear in the seedy parts of Norzelia.
Liberty route.
* DefeatMeansFriendship: The recruitment of one of them in Chapter XV directly follows [[spoiler:one of them raiding the Rosellans, InTheHood: Wears a robe with Serenoa deciding to conscript them as punishment rather than execute them]].
the hood up unlike other members of the Saintly Seven.
* DualBoss: Of Chapter I, as well as Chapter IX’s Utility path.
* EvenEvilHasStandards: They
MeaningfulName: Both "Tenebris" (from the Latin ''tenebrae'' meaning "shadow") and "Enigma" are drawn by the bounty on Roland's head, but balk at the idea that if they deliver him, Aesfrost would execute the prince. Which leads suited to their…
* HeelFaceTurn: In Chapter XV, they may become allies of Serenoa. That said, only one joins your forces depending on [[spoiler:how you handled Chapter XI]].
* HitAndRunTactics: Trish's "Act Again!" ability allows her to temporarily double both her
a man whose actions and movement, allowing her to run to a position, attack twice, motivations are especially hidden from other characters, and then run away in a single turn.
* JustLikeRobinHood: Trish tells Anna that she and Travis always tried
to avoid stealing an extent even from the poor, prefering to go after the rich and well-off instead. Trish is also shown to think hard about what she can do to help poor people.
player.
* KnowWhenToFoldEm: Upon realizing they’re facing the heir OutOfFocus: Outside of House Wolffort, Travis orders an immediate retreat. [[spoiler:Future encounters with the gang always end in them retreating after a beating or finally up and surrendering after one too many losses.]]
* MutuallyExclusivePartyMembers: In addition to being exclusive with Milo and Cordelia, who require the Mortality and Utility options to be picked in Chapter XV,
the Liberty route endgame route, he has the least screentime and presence of the Saintly Seven; notably, Chapter XV has two different versions, with Trish recruited in one and Travis in the other. [[spoiler:If you protected the Rosellan Village in Chapter XI, then Trish will join; if you let III’s Hyzante deal route gives every other member some dialogue or focus, but none to Tenebris who appears as a silent figure.
* SinisterMinister: Along
with them, it'll be Travis.]]
* ParentChildTeam: Father and daughter and partners in banditry. [[spoiler:Potentially subverted in
Idore, he spreads the event that word of the Goddess of Salt through Hyzante.
* TheUnfought: Regardless of what ending
you recruit one of them, as either Trish runs off very upset when Travis considers quitting the bandit life or Travis himself can't bring himself pick, Tenebris is never fought. He survives to go with you because of his back if Trish decides on quitting the bandit life. On repeat playthroughs they can remain wage a team, but don't directly interact as if you had only recruited one of them.]]
* PlayingWithFire: Trish comes packing Fire Arrows and has the blessing of fire, giving her a resistance
civil war against fire elements but gaining a weakness to ice elements in reverse.
* OhCrap: After
Exharme on Morality, [[spoiler:is killed by the fight, Trish gasps in recognition of Serenoa’s face; Travis in turn blanches in shock.
* OverprotectiveDad: In a note, the writer encounters Travis
Hierophant by trying to order her around]] on Liberty, is [[spoiler:executed and replaced with Roland]] on Utility, and [[spoiler:is [[GoryDiscretionShot killed in a tavern upon hearing rumors of a beautiful bandit in the area and ends up knocked out and paying all the bills. The writer of the note makes sure to dissuade others of thinking about going after this beautiful bandit after the experience by warning them of her father.
* RecurringBoss: In addition to being Chapter I's bosses, they return as the bosses of Chapter IX's Utility route and [[spoiler:one of them will be the Chapter XV Liberty route boss before they're conscripted into Serenoa's forces]]. This makes them tie with Rufus, Sycras and [[spoiler:Exharme
cutscene battle]] on the Conviction endgame]] for ending route in the most times any boss can be fought aftermath of Frederica's battle against Kamsell in one playthrough.
* RedemptionDemotion: Trish can use the skill "Act Again!" when [[spoiler:fighting you as the potential boss of
Chapter XV]], but after she joins the party, the player has to upgrade her weapon to gain access to it.
* RouteBoss: Their Chapter IX fight only happens on the Utility route, and [[spoiler:one of them will be fought on Chapter XV's Liberty route: Travis will be fought if Chapter XI's Utility route was completed, while Trish will be fought if Chapter XI's Morality route was completed.]].
* StarterVillainStays: They are the bosses of the very first battle. Unlike most bandits in Tactical RPG games though, they survive their initial tussle with the heroes to return later in the story.
* StrongFamilyResemblance: Serenoa notes (and their portraits confirm) that they share this. In particular spiky red hair.
* WakeUpCallBoss: You're in for a world of hurt during New Game+, as they will have levels scaled accordingly while you must do the map with 2 supports characters and Roland out of position. Also, on an intitial New Game+, unless you [[spoiler:managed to stumble into the GoldenEnding, you'll likely have either Benedict, Roland, or Frederica underleveled compared to everyone else]].
* WarmUpBoss: As the bosses of the first map in the game.
* YouthfulFreckles: Trish has a dotting of these across her face, highlighting her pluck.
XVIII]].



!!Optional Party Members
[[folder:Julio Wrightman]]
!!Julio Wrightman, Aide to the King's Advisor
!!!'''Voiced by:''' Creator/WataruKomada (Japanese), Damien Haas (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/julio_7.png]]
->Class: Advisor → Master Advisor
A former aide to Patriatte who comes to the party's service from the crown city.

His abilities include Moment of Truth, which grants 1 TP to an ally and raises their strength and magic attack, Not On My Watch, which deals physical damage to an enemy and decreases its TP by 1, and Finish Them!, which grants 2 TP to an ally.

to:

!!Optional Party Members
[[folder:Julio Wrightman]]
!!Julio Wrightman, Aide to the King's Advisor
[[folder:Idore Delmira - '''Unmarked Spoilers!''']]
!!Idore Delmira, Minister of Religion
!!!'''Voiced by:''' Creator/WataruKomada Hiroshi Naka (Japanese), Damien Haas David Bedella (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/julio_7.org/pmwiki/pub/images/idore.png]]
->Class: Advisor Priest Master Advisor
A former aide to Patriatte
Demigod
The spokesman for the Hierophant,
who comes to enforces the party's service from the crown city.

His abilities include Moment of Truth, which grants 1 TP to an ally and raises their strength and magic attack, Not On My Watch, which deals physical damage to an enemy and decreases its TP by 1, and Finish Them!, which grants 2 TP to an ally.
Goddess' teachings upon Hyzante.



* ArmorPiercingAttack: His "''Best Regards''" ability allows him to deal magical damage instead of physical, making him able to tear through shield units with ease.
* CombatAndSupport: Julio falls into a weird in-between category, as his skillset is a mix of both options. Combat-wise, he has access to attacks that lowers the enemy's TP (including a powerful, if costly, circular one around himself), and another that inflicts magic damage instead of physical, making him one of the few melee characters able to fight heavy armored enemy units efficiently. Support-wise, he is able to buff your units' attack power and give them TP, acting as a TP battery, which makes him invaluable for TP-hungry units such as your mages or Benedict. This results in him actually becoming TP famished most of the time, and he will have trouble handling the double duty unless he is able to kill units (as he has a passive skill that replenishes his TP with every kill) or get help from ''another'' TP battery (such as Medina).
* EarlyBirdCameo: He’s not identified by name, but appears next to Patriatte during Chapter II’s Exploration Phase where he states he’s part of Ser Maxwell’s retinue in the tourney; he can be seen in the cutscenes during the tourney, alongside Maxwell.
* KatanasAreJustBetter: Julio's weapon of choice, with which he can unleash powerful attacks.
* MinoredInAsskicking: Erador notes that he was Ser Maxwell's second-in-command during the tourney, but he worked as an aide instead of taking up a more martial position.
* OptionalPartyMember: His recruitment is neither mandatory nor guaranteed to be possible. In the first demo, you get him by making two conversation choices that point toward Liberty, or making one such choice and convincing most of the party to protect Roland. In the full game, the necessary Karma values are 275 points in Morality and 110 in Utility.
* PreMortemOneLiner: When he is about to finish off an enemy:
-->''"Enough!"''
-->''"You're finished!"''
* ScrewTheMoneyIHaveRules: Patriatte offers him money to keep his mouth shut about the dirty money he gained from the Grand Norzelian Mines, but Julio refuses, promising to expose Patriatte's corruption. Patriatte attempts to silence him, but Aesfrost attacks as the two are scuffling, allowing Julio to make his escape.
* SmartPeopleWearGlasses: He's a government aide with good analytical skills (which he can mention often in the encampment), and he wears glasses.

to:

* ArmorPiercingAttack: His "''Best Regards''" ability allows him AGodAmI: He lets the power of Aelfric get to deal magical damage instead of physical, making him able to tear through shield units his head in the final battle during the Conviction route.
* TheBadGuyWins: The Utility route, in which Serenoa and Roland side
with ease.
* CombatAndSupport: Julio falls into a weird in-between category, as his skillset is a mix of both options. Combat-wise, he
him, easily has access to attacks that lowers the enemy's TP (including a powerful, if costly, circular one around himself), and another that inflicts magic damage instead of physical, making him one bleakest outcome for Norzelia.
* BigBadEnsemble: He shares the role with Gustadolph.
* DirtyOldMan: It is not said outright or anything, but all
of the few melee automatons he controls in his boss battles are female/feminine in appearance such as the Hierophant who looks like a young girl and the other pink-haired automatons who both play the {{barbie doll anatomy}} trope literally straight and are more obviously ''"developed"''—that the pink-haired automatons are obviously reminiscent of Rosellans, which implies a desire on his part to sexually abuse them.
* EnemySummoner: His Ultimate skill lets him ''clone the Hierophant''.
* EvilerThanThou: Everyone else's villainous ways utterly pale in comparison to the sheer evil this man had wrought upon Norzelia — even the sociopathic Gustadolph [[EvilVirtues has standards]] and doesn't even come close to this man who has none whatsoever.
* EvilOldFolks: The oldest major character in the story and easily the vilest for how many lives he casually destroys.
* EvilSoundsDeep: His voice becomes much deeper once he taps into the power of Aelfric crystal.
* EvilStoleMyFaith: In the Conviction ending, he reveals that he lost his faith long ago when his prayers to save his people went unanswered.
* FaithHeelTurn: He uses the above and HumansAreBastards as justification for all the atrocities he committed.
* FantasticRacism: He is the one primarily responsible for the horrible treatment Rosellans who are living in Hyzante suffer.
* FinalBoss: In the Morality and Conviction endings.
** TrueFinalBoss: The Conviction ending is harder to reach, and the form he takes in it is far more powerful than in the Morality ending.
* HateSink: Has literally no redeeming qualities to him, more than any of such
characters able in the story. Any past wrongs Idore had gone through completely fail to fight heavy armored enemy units efficiently. Support-wise, justify any of the horrible things he is able did to buff your units' attack power Norzelia.
* KarmaHoudini: In the Liberty ending, he loses his position with the fall of Hyzante, but manages to escape capture despite being the brains behind the Hierophant,
and give them TP, is last seen aligning with Roland, who wants to create a resistance movement to overthrow Serenoa for his negligence to the downtrodden. Even worse in the Utility ending where he becomes the de-facto ruler of the continent due to House Wolffort's working for him.
* TheManInFrontOfTheMan: In the Liberty Route, it's revealed that Lyla built the Hierophant under Idore's orders, in order to have a figurehead that can help enforce "the Goddess's word". However, once the Hierophant is destroyed, he has no way to maintain a hold on his own position, leading him to align with Roland.
* MisanthropeSupreme: The Conviction route reveals that he sees humanity as foolish creatures who are destined to repeat past mistakes.
* MookMaker: He can summon copies of the Hierophant when fought in the finale of the Conviction ending.
* MouthOfSauron: His main role in the Saintly Seven is relaying the guidance of the Hierophant to the others. Subverted as the Hierophant is nothing more than a robotic puppet under Idore's control.
* NonStandardCharacterDesign: Demigod Idore is the only opponent in the game to have a completely different sprite for battle rather than just taking out a weapon, growing massive and more monstrous.
* NotSoWellIntentionedExtremist: Any claims that he's
acting for the greater good of humanity (who he sincerely believes are a mass of delusional and self-destructive hypocrites) goes out the window when chooses to spite Serenoa’s mercy toward him in favour of obliterating the palace. Doing so proves that even to the end, he'll never accept he might be wrong and will ensure he makes things as a TP battery, hard for them as he feasibly can. Various members of the party note that he's afraid of the unpredictable nature of his fellow humans which makes him invaluable yearn for TP-hungry units such control over them.
* PhysicalGod: He becomes this using the power of Aelfric crystal in the Conviction route. His class is even listed
as your mages or Benedict. This results in Demigod.
* PowerEchoes: His voice echoes heavily after using the Aelfric on the Conviction route.
* RedemptionRejection: In the Conviction route, Serenoa offers Idore a chance to start anew after defeating
him actually becoming TP famished most of in the time, final battle. Idore refuses it and sets his palace to self-destruct while telling Serenoa that he will have trouble handling see him in hell.
* RouteBoss: As
the double duty unless he is able to kill units (as he has a passive skill that replenishes his TP with every kill) or get help from ''another'' TP battery (such as Medina).
* EarlyBirdCameo: He’s not identified by name, but appears next to Patriatte during Chapter II’s Exploration Phase where he states he’s part
FinalBoss of Ser Maxwell’s retinue in the tourney; he can be seen in the cutscenes during the tourney, alongside Maxwell.
* KatanasAreJustBetter: Julio's weapon of choice, with which he can unleash powerful attacks.
* MinoredInAsskicking: Erador notes that he was Ser Maxwell's second-in-command during the tourney, but he worked as an aide instead of taking up a more martial position.
* OptionalPartyMember: His recruitment is neither mandatory nor guaranteed to be possible. In the first demo, you get him by making two conversation choices that point toward Liberty, or making one such choice
both Morality and convincing most of the party to protect Conviction.
* ShadowArchetype: To both Serenoa and
Roland. In the full game, former case he once wanted to believe in the necessary Karma good of people, but lost his faith long ago and believes that enforcing his own values are 275 points is the only way for them to live righteous lives. In the latter case they both passionately believe in Morality providing for their people in the most efficient manner and 110 in Utility.
* PreMortemOneLiner: When
their lack of self-confidence seek outside inspiration, but Idore stands apart in that he still feels the need to be the saviour and thus manipulated in further.
* SinisterMinister: While all members of the Saintly Seven qualify to certain degree, Idore exemplifies this trope most as he effectively rules Hyzante through a puppet while rewriting scripture to suit his needs and
is about to finish off an enemy:
-->''"Enough!"''
-->''"You're finished!"''
* ScrewTheMoneyIHaveRules: Patriatte offers him money
responsible for many atrocities Hyzante committed to keep his mouth shut about its citizens in line.
* StrawHypocrite: Comes with being a SinisterMinister. In particular, he demands unwavering faith in a religion he stopped believing in long ago.
* TakingYouWithMe: In
the dirty money he gained from the Grand Norzelian Mines, but Julio refuses, promising to expose Patriatte's corruption. Patriatte Freedom route, Idore attempts to silence him, but Aesfrost attacks as do this after losing to House Wolffort in the two are scuffling, allowing Julio final battle. Serenoa ends up sacrificing himself to make his buy time for others to escape.
** In the GoldenEnding, he sets his palace to self-destruct. This is less to trap House Wolffort inside, and more to force Hyzante to spiral into chaos rather than let Serenoa take over.
* SmartPeopleWearGlasses: He's a government aide WeUsedToBeFriends: With Archibald. Notably, Archibald is the only one who tries to reason with good analytical skills (which he can mention often in him during the encampment), and he wears glasses.final battle of the GoldenEnding.



[[folder:Medina Alliam]]
!!Medina Alliam, Aspiring Apothecary
!!!'''Voiced by:''' Creator/ShioriMikami (Japanese), Creator/MeaghanMartin (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/medina.png]]
->Class: Apothecary → Medicine Master
A doctor's apprentice who defected from the Holy State of Hyzante.

Her active ability is Double Items, which allows her to use two items in one turn.

to:

[[folder:Medina Alliam]]
!!Medina Alliam, Aspiring Apothecary
!!!'''Voiced by:''' Creator/ShioriMikami (Japanese), Creator/MeaghanMartin (English)
[[folder:The Hierophant]]
!!The Hierophant, The Holy One, The Goddess' Chosen
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/medina.org/pmwiki/pub/images/the_hierophant.png]]
[[caption-width-right:350:[[labelnote:Click here to see their full appearance]]https://static.tvtropes.org/pmwiki/pub/images/truehierophant.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Click here to see the Hierophant's minions]]https://static.tvtropes.org/pmwiki/pub/images/automaton.png[[/labelnote]]]]
->Class: Apothecary → Medicine Master
A doctor's apprentice who defected from
Hierophant

The mysterious ruler of Hyzante, chosen by
the Holy State Goddess of Hyzante.

Salt to speak for Her active ability - or so they say. Only Idore is Double Items, which allows her allowed to use two items in one turn.speak to them.



* CombatMedic: She is primarily a healer and support character, but she does have some physical attacking capabilities along with poison infliction. Uniquely of all healers, she can spend 10 healing salves to heal ''every'' party member on the field, regardless of position.
* DefectorFromDecadence: She flees the Holy State of Hyzante into the service of Serenoa after being unable to save all of her patients. Despite her protests, her advisors ordered her to prioritize saving someone who believed in Hyzante's religion over a Rosellan, leading to the Rosellan's death.
* ItemCaddy: She has several passive abilities that increase the power of items when she uses them, and can even use multiple in quick succession with some TP.
* IShouldWriteABookAboutThis: In the encampment, she can mention wanting to write a book about her experiences.
* MagikarpPower: She isn't particurlarly noteworthy when you first recruit her, being reliant on items while Geela can give you same (if not better) results without draining your funds. After leveling her a bit, she becomes able to restore TP while using items, allowing her to give 2 TP to up to 5 characters in a single turn.
* MyGreatestSecondChance: [[spoiler:In one of her optional side stories, she's witness to a repeat of the incident that motivated her to leave Hyzante and join House Wolffort. She's presented with multiple people to treat, one of whom, an Aesfrosti soldier, is at far greater risk of death, and is met with pressure from the decidedly anti-Aesfrost citizens of Glenbrook around her to forget the Aesfrosti soldier and focus on the lives they actually care about. This time, she defiantly tells them off and maintains that her responsibility as a doctor is to save lives, not judge who does and doesn't deserve to live, and she successfully saves all of the wounded.]]
* OptionalPartyMember: Her recruitment is neither mandatory nor guaranteed to be possible. In the first demo, you get her by making a conversation choice that points toward Morality. In the full game, the necessary Karma values are 500 points in Morality and 400 in Liberty.
* PoisonousPerson: She can use a Poison Recovery Pellet to ''inflict'' poison on enemies.
* PreMortemOneLiner: When she is about to finish off an enemy:
-->''"This may hurt!"''
-->''"Get some bedrest!"''

to:

* CombatMedic: She ArtificialIntelligence: [[spoiler:To what is primarily clearly seen to be a healer limited degree compared to her prototype, Decimal, but there are subtle hints that the Hierophant is capable of at least feeling pain to an extent and support character, but acting without Idore's commands; the few times the Hierophant emotes is when she does have some physical attacking capabilities along with poison infliction. Uniquely or clones of all healers, herself are killed—often screaming in a monstrous voice or having spoken "…!" which could indicate shock, and she can spend 10 healing salves to heal ''every'' party member on personally commands the field, regardless remnants of position.
* DefectorFromDecadence: She flees the Holy State of Hyzante into the service of Serenoa after being unable to save all of her patients. Despite her protests, her advisors ordered her to prioritize saving someone who believed in
Hyzante's religion over a Rosellan, leading to forces in the Rosellan's death.
* ItemCaddy: She has several passive abilities that increase the power
Liberty route after Idore had hightailed it out of items when she uses them, and can even use multiple in quick succession with some TP.
* IShouldWriteABookAboutThis: In the encampment, she can mention wanting to write a book about her experiences.
* MagikarpPower: She isn't particurlarly noteworthy when you first recruit her, being reliant on items while Geela can give you same (if not better) results without draining your funds. After leveling her a bit, she becomes able to restore TP while using items, allowing her to give 2 TP to up to 5 characters in a single turn.
* MyGreatestSecondChance: [[spoiler:In one of her optional side stories, she's witness to a repeat of the incident that motivated her to leave Hyzante and join House Wolffort. She's presented with multiple people to treat, one of whom, an Aesfrosti soldier, is at far greater risk of death, and is met with pressure from the decidedly anti-Aesfrost citizens of Glenbrook around her to forget the Aesfrosti soldier and focus on the lives they actually care about. This time, she defiantly tells them off and maintains that her responsibility as a doctor is to save lives, not judge who does and doesn't deserve to live, and she successfully saves all of the wounded.
Hyzante.]]
* OptionalPartyMember: EnemySummoner: The Hierophant can summon puppets that use steel, fire, and frost talons. [[ActionBomb Said puppets explode]].
* FinalBoss: Of the Liberty Route. [[spoiler:She has access to necromancy, shadow magic, and loves to use explosions.]]
* NoNameGiven: The Hierophant is never addressed by anything other than their titles. [[spoiler:Given her inhuman status, she doesn't ''have'' a name.]]
* PentUpPowerPeril: They weaponize this as an in-game skill.
Her recruitment ultimate spell will target anyone with at least 3 TP stored and cause them to explode.
* PuppetKing: [[spoiler:A literal case as she
is neither mandatory nor guaranteed a robotic puppet created by Idore.]]
* RealAfterAll: You'd be forgiven for believing Idore was speaking
to be possible. an empty bedchamber. [[spoiler:She's a RobotGirl necromancer with enough {{unobtainium}} to summon an army of homunculi.]]
* RouteBoss: As the FinalBoss of the Liberty route [[spoiler:and as an elite flunky of Demigod Idore in the Conviction route]].
* SoulPoweredEngine: [[spoiler:The Hierophant is powered by Aelfric which is composed of the dead Roselle slaves who perished at the Source, and a similar purple gem is seen when the pink-haired automatons are summoned which could indicate that they are of the same build.]]
* YouHaveOutlivedYourUsefulness:
In the first demo, you get final chapter of the Liberty Route, [[spoiler:Tenebris]] tries to order the Hierophant around like a puppet instead of fighting the heroes head-on. The Hierophant turn about-face and [[spoiler:set him on fire with her by making a conversation choice that points toward Morality. In the full game, the necessary Karma values are 500 points in Morality and 400 in Liberty.
* PoisonousPerson: She can use a Poison Recovery Pellet to ''inflict'' poison on enemies.
* PreMortemOneLiner: When she is about to finish off an enemy:
-->''"This may hurt!"''
-->''"Get some bedrest!"''
strongest spell]] so he dies screaming.



[[folder:Ezana Q'linka]]
!!Ezana Qlinka, Shamaness
!!!'''Voiced by:''' Creator/RisaShimizu (Japanese), Creator/CristinaVee (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezana.png]]
->Class: Shamaness → Spirit Master
A shaman from around the Wolffort demesne who uses the weather to benefit farmers in need of water.

Her abilities include Rite of Lightning, which deals lightning damage to an enemy and has a chance to paralyze them for 2 turns and Rite of Rain, which summons a rainstorm that extinguishes fires.

to:

[[folder:Ezana Q'linka]]
!!Ezana Qlinka, Shamaness
!!!'''Voiced by:''' Creator/RisaShimizu (Japanese), Creator/CristinaVee (English)
[[folder:Plinius Naveste]]
!!Plinius Naveste
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezana.org/pmwiki/pub/images/plinius.png]]
->Class: Shamaness → Spirit Master
Cryomancer
A shaman from around scholar at the Wolffort demesne who uses the weather Ministry of Medicine. Disgruntled both by his lack of freedom to benefit farmers in need of water.

Her abilities include Rite of Lightning, which deals lightning damage to an enemy
research as he pleases and has not having a chance right to paralyze them for 2 turns and Rite of Rain, which summons a rainstorm that extinguishes fires.his own life’s work, he schemes to steal it along with some fellow researchers.



* AreaOfEffect: Has the distinction of being the only character whose dances and spells can hit the entire map.
* BlowYouAway: As a shamaness, she can use wind against her enemies, though her wind spell has less range than Narve's once the latter unlocks his final passive skill.
* BurnTheWitch: She was accused as a heretical witch by Hyzante. [[spoiler:This led to the death of her lover's family. Her lover barely managed to escape and Ezana promises to return to him once the war is over.]]
* DubNameChange: Her last name is translated as "Krinkaer" instead of "Q'linka" in the Spanish translation of the game.
* GeoEffects: Ezana is a specialist in using these, being able to use water channels to increase the area of her lightning attacks, or to induce a {{Combo}} with Frederica, Corentin and herself to create areas of water manually.
* LadyOfBlackMagic: A composed shamaness with the power to harness the weather, excelling at wind and lightning magic.
* MagicStaff: Like some of the other spellcasters, Ezana can smack enemies with her staff if necessary.
* MundaneUtility: She's shown to use her powers for non-combat situations as well.
* NubileSavage: She describes her village as remote, noting Serenoa's deeds have reached even it, and for one from such a remote place she is quite conventionally attractive.
* OptionalPartyMember: Her recruitment is neither mandatory nor guaranteed to be possible. In the first demo, you get her by making two conversation choices that point toward Utility, or making one such choice and convincing most of the party to surrender Roland. In the full game, the necessary Karma values are 400 points in Utility and 500 in Liberty.
* PowerfulButInaccurate: Her ''Rite of Thunderstorms'' spell is potentially the most powerful attack of the game, able to hit ''all'' enemies on the map, no matter their position, for pretty decent damage and potentially paralyzing them for one turn to boot (on top of lowering their magic resistance and luck thanks to Ezana's passive skills). However, the attack is extremely inaccurate.
* ShockAndAwe: Ezana's main form of attack is to summon lightning onto her foes.
* VaporWear: She comes wearing a wildcat pelt which shows off her [[SexyBacklessOutfit braless back]], a fair bit of {{sideboob}}, and is stitched from front to back with enough of a gap in the sides to let viewers know that [[GoingCommando she does not wear underwear either]].
* WeatherManipulation: She uses it both as a means of attack and to [[MundaneUtility aid farmers suffering from drought]], as per her introductory cutscene.

to:

* AreaOfEffect: Has AntiVillain: Even as they work to apprehend him, the distinction of party is sympathetic to his desires and plight. His colleague, Corentin notes that his passion for knowledge simply can’t survive in a strict society like Hyzante.
* CarryABigStick: He wields an impressive staff in battle.
* FantasticRacism: Towards the Roselle. He's extremely miffed to discover that Frederica, despite
being the only character whose dances and spells can hit the entire map.
* BlowYouAway: As
a shamaness, she can use wind against her enemies, though her wind spell Rosellan, has less range than Narve's once the latter unlocks been granted a tour of his final passive skill.
workplace.
* BurnTheWitch: She was accused as a heretical witch by Hyzante. [[spoiler:This led to the death of her lover's family. Her lover barely managed to escape and Ezana promises to return to him once the war is over.]]
* DubNameChange: Her last name is translated as "Krinkaer"
GetBackHereBoss: Though starting close by, he initially runs instead of "Q'linka" fighting and has to be chased.
* AnIcePerson: Specialises
in ice magic.
* IJustWantToBeFree: Enough to eventually snap under
the Spanish translation of the game.
authoritarian Holy State and conspire to seize his research by force.
* GeoEffects: Ezana MotiveRant: ''“I have poured my blood, sweat and tears into this research! What is a specialist in using these, being able to use water channels to increase the area of her lightning attacks, or to induce a {{Combo}} so wrong with Frederica, treating it as my own?!”''
* RouteBoss: He's the boss of Chapter III if Serenoa chooses to go to Hyzante.
* ShadowArchetype: To Corentin; the one key difference between them is that Plinius outright defies Hyzante to fulfill his desires, while
Corentin and herself allows himself to create areas of water manually.
* LadyOfBlackMagic: A composed shamaness with the power to harness the weather, excelling at wind and lightning magic.
* MagicStaff: Like some of the other spellcasters, Ezana can smack enemies with her staff if necessary.
* MundaneUtility: She's shown to use her powers for non-combat situations as well.
* NubileSavage: She describes her village as remote, noting Serenoa's deeds have reached even it, and for one from such a remote place she is quite conventionally attractive.
* OptionalPartyMember: Her recruitment is neither mandatory nor guaranteed to be possible. In the first demo, you get her by making two conversation choices that point toward Utility, or making one such choice and convincing most of the party to surrender Roland. In the full game, the necessary Karma values are 400 points in Utility and 500 in Liberty.
* PowerfulButInaccurate: Her ''Rite of Thunderstorms'' spell is potentially the most powerful attack of the game, able to hit ''all'' enemies on the map, no matter
chafe under their position, for pretty decent damage and potentially paralyzing them for one turn yoke until he finally gets an opportunity to boot (on top of lowering their magic resistance and luck thanks to Ezana's passive skills). However, the attack is extremely inaccurate.
* ShockAndAwe: Ezana's main form of attack is to summon lightning onto her foes.
* VaporWear: She comes wearing a wildcat pelt which shows off her [[SexyBacklessOutfit braless back]], a fair bit of {{sideboob}}, and is stitched from front to back with enough of a gap in the sides to let viewers know that [[GoingCommando she does not wear underwear either]].
* WeatherManipulation: She uses it both as a means of attack and to [[MundaneUtility aid farmers suffering from drought]], as per her introductory cutscene.
leave.



[[folder:Narve Oparyn]]
!!Narve Oparyn, Grandson of the Archmage Grandante
!!!'''Voiced by:''' Soshiro Hori (Japanese), Creator/XantheHuynh (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/narve.png]]
->Class: Sage → Spell Master
The grandson of a Hyzantian Archmage who was exiled and {{Unperson}}ed by the Holy State. Narve intends to surpass his grandfather and restore his name and legacy.

to:

[[folder:Narve Oparyn]]
!!Narve Oparyn, Grandson of the Archmage Grandante
!Other Characters
[[folder:Clarus Brokker]]
!!Clarus Brokker
!!!'''Voiced by:''' Soshiro Hori Kenjiro Abekawa (Japanese), Creator/XantheHuynh Devin Hennessey (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/narve.org/pmwiki/pub/images/clarus.png]]
->Class: Sage → Spell Master
The grandson of a Hyzantian Archmage who was exiled and {{Unperson}}ed by
Magnate
A delegate from
the Holy State. Narve intends Consortium, a guild of merchants that work with Hyzante in order to surpass his grandfather and restore his name and legacy.trade salt across the country.



* BlowYouAway: A wind spell, "''Whirlwind''" is among the spells he is able to cast. Once he learns his "''Extending Your Reach''" passive ability, the range of said spell is massively improved compared to the others, turning him into your ''de facto'' best wind mage, while Ezana focuses more on lightning.
* BoringButPractical: He lacks the raw power or utility of other specialized mages, but he is able to fit into any team composition thanks to his elemental versatility and great range, as well as being able to help with healing or just turning the enemy's back on you, allowing for easy backstab attacks.
* ChildProdigy: Among the youngest of characters and quite a talented, versatile mage due to diligently studying under his late grandfather.
* CombatMedic: The only mage with both healing and damaging spells.
* CrutchCharacter: Narve has a lot going for him early on, with his wide selection of powerful damaging spells and his own healing spell, but he tends to fall off on subsequent playthroughs given he eventually loses out to Ezana's raw power, Frederica and Corentin's easy means of renewing TP, Quahag's vast array of supportive magic, and pretty much ''every'' healer's better output. He still has a ''few'' niches late-game, but typically speaking he'll generally end up a TP drain on the party as a whole given his main benefit - having a tool for every problem, thus lowering the number of other mages you'll need - is offset by the fact his presence necessitates having a TP battery like Julio, Medina, or Serenoa around to keep him topped off and not constantly passing his turns just to get another shot with his spells.
* ElementalPowers: Notably, Narve is the only playable mage who can use all four elements.
* FireIceLightning: Can cast a spell of each of the three main elements, although only the minor version.
* KamehameHadoken: His "''Mystic Beam''" spell shoots in a straight line of 6 squares, dealing not only non-elemental magic damage to every enemy in its path but also healing allies.
* {{Keet}}: He’s a bright and earnest youth, extroverted and motivated by his goals.
* ItsPersonal: With [[spoiler:Idore]], the one responsible for his grandfather's exile.
* MagicStaff: He can smack nearby enemies with his staff if need be.
* MasterOfNone: Narve isn't as good at utilizing each element as the party member who specializes in it. He makes up for it with his versatility and his increased casting range, and he has a niche with the powered-up version of his "''Whirlwind''" spell.
* OptionalPartyMember: In order to recruit him, Serenoa's karma values need to be 110 in Morality and 275 in Liberty.
* PreMortemOneLiner: When he is about to finish off an enemy:
-->''"It's over!"''
-->''"Say goodbye!"''
* TheRedMage: Narve has access to both healing and offensive magic and has access to every element.
* TragicKeepsake: Narve wears the same robe which his grandfather wore as it is the only remainder of Grandante's legacy.

to:

* BlowYouAway: A wind spell, "''Whirlwind''" is among AmbitionIsEvil: In the spells Liberty route, [[spoiler:he's already tempted to raise arms against Serenoa by Benedict's prodding, but it's Tenebris' suggestion that he is able might become Sorsley's replacement as Guardian of Salt if he succeeds that leads to cast. Once he learns his "''Extending Your Reach''" passive ability, him commanding a cavalry charge]].
* CavalryRefusal: In
the range of said spell is massively improved compared to the others, turning Liberty ending route, [[spoiler:Benedict purposely aggravates him into your ''de facto'' best wind mage, while Ezana focuses more on lightning.
* BoringButPractical: He lacks the raw power or utility of other specialized mages, but he is able to fit into any team composition thanks to his elemental versatility and great range, as well as being able to help with healing or just turning the enemy's back on you, allowing for easy backstab attacks.
* ChildProdigy: Among the youngest of characters and quite a talented, versatile mage due to diligently studying under his late grandfather.
* CombatMedic: The only mage with both healing and damaging spells.
* CrutchCharacter: Narve has a lot going for him early on, with his wide selection of powerful damaging spells and his own healing spell, but he tends to fall off on subsequent playthroughs given he eventually loses out to Ezana's raw power, Frederica and Corentin's easy means of renewing TP, Quahag's vast array of supportive magic, and pretty much ''every'' healer's better output. He still has a ''few'' niches late-game, but typically speaking
so he'll generally end team up a TP drain with Tenebris and try to lead an attack on Serenoa, diverting Hyzante's attention while Aesfrost sets up their siege weapons. To sweeten the deal, Benedict also forges a letter from Roland claiming that the disgraced prince will provide Clarus with backup]], leaving a fooled Clarus to think he's a victim of this.
* CorruptCorporateExecutive: He gives off this look from a glance, Frani describes him as the one heading the Consortium, and it is said in the game that the Consortium is corrupt in how it handles its salt trade. [[spoiler:He's also party to Tenebris's underground tournament where the stakes are real and very lethal, being the sponsor of it.]]
* HonestCorporateExecutive: On the other hand, in the Morality and [[spoiler:Conviction]] endings, he helps out
the party at a great danger to himself in order to help [[spoiler:free the Roselle from slavery in the source]]. He admits that it would profit him, but more than that it would lead to a free market of salt trade, benefiting Norzelia as a whole given his main benefit - having a tool for every problem, thus lowering whole.
* LetsGetDangerous: In
the number Morality and Conviction ending routes, [[spoiler:he takes care of other mages you'll need - is offset by one of the fact his presence necessitates having a TP battery like Julio, Medina, or Serenoa around to keep him topped off and not constantly passing his turns just to get another shot with his spells.
* ElementalPowers: Notably, Narve is
guards at the only playable mage who Goddess' Shield before they can use all four elements.blow House Wolffort's cover]].
* FireIceLightning: Can cast a spell of each of the three main elements, although only the minor version.
* KamehameHadoken: His "''Mystic Beam''" spell shoots in a straight line of 6 squares, dealing not only non-elemental magic damage
OnlyInItForTheMoney: Similar to every enemy in its path but also healing allies.
* {{Keet}}: He’s
Lionel Khapita, he emphasizes that he does what will net him a bright and earnest youth, extroverted and motivated by his goals.
* ItsPersonal: With [[spoiler:Idore]], the one responsible for his grandfather's exile.
* MagicStaff: He can smack nearby enemies
profitable outcome working with those he is allied with, though unlike Lionel who will always serve House Wolffort no matter what route is taken, Clarus is more of a {{wild card}} in that his staff if need be.
* MasterOfNone: Narve isn't as good at utilizing each element as
allegiance can swing one way or the party member who specializes in it. He makes up for it other whether that involves [[spoiler:working with his versatility and his increased casting range, and he has a niche with Hyzante to supplant them as new Minister of Salt or even helping the powered-up version of his "''Whirlwind''" spell.
* OptionalPartyMember: In order to recruit him, Serenoa's karma values need to be 110
Roselle escape whether in the Morality and 275 in Liberty.
* PreMortemOneLiner: When he is about to finish off an enemy:
-->''"It's over!"''
-->''"Say goodbye!"''
* TheRedMage: Narve has access to both healing and offensive magic and has access to every element.
* TragicKeepsake: Narve wears
Route or the same robe Conviction Route]].
* RouteBoss: He's only fought on Chapter XVIII's Liberty route. Every other ending sees him disappear or become an ally of House Wolffort.
* PunnyName: Much like Lionel Khapita, his family name is a corruption of the word "broker"
which fits his grandfather wore position as it is one who heads the only remainder of Grandante's legacy. Consortium and manages how salt and iron are sold throughout Norzelia.
* SlasherSmile: Has a positively menacing one on his face.
* WhipItGood: Like Lionel, he wields a whip in battle, but the primary difference between the two is that Clarus is a mounted unit and thus has much greater mobility.



[[folder:Hossabara Freyya]]
!!Hossabara Freyya, Tavern Owner
!!!'''Voiced by:''' Creator/KimikoSaito (Japanese), Creator/KatelynGault (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hossabara.png]]
->Class: Mounted Healer → Cure Knight
Proprietor of the tavern at the Wolffort encampment, beloved by all who visit. She and Erador are old friends.

to:

[[folder:Hossabara Freyya]]
!!Hossabara Freyya, Tavern Owner
[[folder:Rufus Tyran]]
!!Rufus Tyran
!!!'''Voiced by:''' Creator/KimikoSaito Ryo Sugisaki (Japanese), Creator/KatelynGault Demetri Goritsas (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hossabara.org/pmwiki/pub/images/rufus_92.png]]
->Class: Mounted Healer → Cure Knight
Proprietor of the tavern at
Cudgel Fighter
A brigand-for-hire employed by Silvio to attack
the Wolffort encampment, beloved by all who visit. She Demesne should Serenoa and Erador are old friends.co. refuse Silvio's offer to take Roland to the Telliore Demesne.



* AchillesHeel: Is vulnerable to lance attacks as a horseback unit.
* AmbiguouslyBrown: Has noticeably dark skin compared to most of the cast, but isn’t noted to be Hyzantian like the others.
* TheBartender: Her function in the encampment. She looks after the bar, but in gameplay this allows you to do mental mock battles.
* CarryABigStick: Her weapon of choice is a staff weapon. Unlike that of your typical mages, she can actually hit pretty hard with it.
* CombatMedic: She uses a mix of healing spells and [[CarryABigStick weapon attacks]].
* CoolOldLady: Doesn't look the part, but she's been friends with Erador for a long time. Get a level up and she lampshades [[RetiredBadass how she's still got it]].
-->''"I'm'' old'', not a '' pushover''!"
* MagicallyIneptFighter: Hossabara's physical stats are surprisingly high for a designated healer, but both of her magical stats are rather shaky.
* OlderThanTheyLook: She calls herself old sometimes, but she looks quite good for her age.
* OptionalPartyMember: In order to recruit her, Serenoa's karma values need to be 275 in Utility and 110 in Liberty.
* OutlivingOnesOffspring: Reveals to Erador during one of her Character Stories that she had a son named Theo who perished in the war.
* PreMortemOneLiner: When she is about to finish off an enemy:
-->''"Was nice knowing you."''
-->''"This might sting some."''
* ShipTease: With Erador. A few throwaway lines can be interpreted as the two flirting with each other.

to:

* AchillesHeel: Is vulnerable BerserkButton: Do not ever try to lance attacks renege on your payment to him unless you want him to kill you in very brutal fashion as a horseback unit.
Silvio almost found out firsthand.
* AmbiguouslyBrown: Has noticeably dark skin compared BloodKnight: His greatest joy in life is said to most be cutting down confident warriors to size, and he expresses some mildly positive surprise that he was actually beaten back by Serenoa's forces. It's implied that the entire reason he became a criminal is because he got so caught up in the excitement of the cast, sparring match that would have inducted him into knighthood that he killed the proctors (one of whom was [[SelfMadeOrphan his own father]]) and injured several more.
* TheBusCameBack: Completely disappears from the story after you fight him and Silvio,
but isn’t noted to be Hyzantian like the others.
* TheBartender: Her function
returns in the encampment. She looks after the bar, but in gameplay this allows you to do mental mock battles.
Morality ending where [[spoiler:he now serves Gustadolph directly, alongside Benedict]].
* CarryABigStick: Her weapon of A massive spiked club that he uses as his personal weapon, to be exact.
* DualBoss: With Silvio in either Chapter XI or XII depending on the
choice made in the former.
* EveryoneHasStandards: Despite being a money-hungry BloodKnight, Rufus lacks respect for people who are weak-willed, as he calls out Silvio a couple times and develops some mild respect for House Wolffort.
* GuestStarPartyMember: He
is a staff weapon. Unlike that of your typical mages, she can actually hit pretty hard with it.
* CombatMedic: She uses a mix of healing spells and [[CarryABigStick weapon attacks]].
* CoolOldLady: Doesn't look
nonplayable ally in Chapter XI if the part, but she's been friends with Erador for a long time. Get a level up and she lampshades [[RetiredBadass how she's still got it]].
-->''"I'm'' old'', not a '' pushover''!"
Wolfforts choose to surrender the Roselle to Hyzante.
* MagicallyIneptFighter: Hossabara's physical stats are surprisingly high for a designated healer, but both of her magical stats are KnowWhenToFoldEm: He'll run away rather shaky.
than fight to the death. Despite his love for combat, he won't give up his life over a fight, since he knows he can't get his monetary reward if he — or the guy paying him — dies.
* OlderThanTheyLook: She calls herself old sometimes, but she looks quite NamesToRunAwayFromReallyFast: "Herosbane", a moniker he earned for himself through the felling of strong warriors, is a good indicator of how powerful the guy is and that he spares no one. His actual name, Rufus Tyran, also sounds a bit like "Ruthless" and "Tyrant".
* NemeanSkinning: Wears the head of a boar as a sort of pauldron/shoulder guard.
* OnlyInItForTheMoney: It's said that he is only loyal to coin and will work
for her age.
whoever hires him no matter how much he may personally dislike that person (as shown with his constant calling Silvio out).
* OptionalPartyMember: In order RecurringBoss: He can be fought up to recruit her, Serenoa's karma values need to three times on a single playthrough, tying for the most potentially-recurrent boss in the game with Travis & Trish, Sycras, and [[spoiler:Exharme in the Conviction endgame]].
* RouteBoss: He has the most variety of potential fights in the game, with five different maps: both versions of Chapter VIII, should Morality
be 275 chosen in Chapter VII; Chapter X if Utility was chosen in Chapter IX and 110 Morality in Liberty.
Chapter X; and as a DualBoss with Silvio, in either Chapter XI’s Morality or Chapter XII’s Utility path (the only unavoidable fight with him).
* OutlivingOnesOffspring: Reveals ScrewThisImOuttaHere: After [[spoiler:Silvio meets his end]] after either choosing to Erador during one of her Character Stories surrender the Roselle or protect them, Rufus decides it's not worth getting himself killed fighting House Wolffort and leaves, but not without warning them that she had a son named Theo who perished in the war.
* PreMortemOneLiner: When she is about
Silvio already set them up and sold them out to finish off an enemy:
-->''"Was nice knowing you."''
-->''"This might sting some."''
Hyzante.
* ShipTease: With Erador. SelfMadeOrphan: A few throwaway lines wanted poster of him can be interpreted as found revealing he was the two flirting with each other.son of a nobleman who proceeded to kill his father and some of his men, which marked the beginning of his life as a mercenary.
* VillainRespect: He has a bit of this when Serenoa declares his desire to keep following his path no matter how treacherous, shooting Silvio a look and calling him out on his opportunistic cowardice.



[[folder:Lionel Khapita]]
!!Lionel Khapita, Merchant of the Norzelia Consortium
!!!'''Voiced by:''' Creator/ToshiyukiMorikawa (Japanese), Creator/DaveFennoy (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lionel.png]]
->Class: Wordsmith → Elocutionist
A merchant with the Norzelia Consortium who sets up shop at the Wolffort encampment.

to:

[[folder:Lionel Khapita]]
!!Lionel Khapita, Merchant of the Norzelia Consortium
!!!'''Voiced by:''' Creator/ToshiyukiMorikawa (Japanese), Creator/DaveFennoy (English)
!Generic Units
[[folder:Soldiers, Shortswords, Bowmen, and Mounted Units]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lionel.png]]
org/pmwiki/pub/images/glenbrooksoldier_4.png]]
[[caption-width-right:350:Glenbrook Soldiers/Shortswords/Bowmen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aesfrostisoldier.png]]
[[caption-width-right:350:Aesfrosti Soldiers/Shortswords/Bowmen]]
[[caption-width-right:350:[[labelnote:Click here to see Sycras's Spy]]https://static.tvtropes.org/pmwiki/pub/images/mercenarycaptain.png[[/labelnote]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hyzantianrogue.png]]
[[caption-width-right:350:Hyzantian Soldiers/Shortswords/Bowmen/Spear Knights]]
[[caption-width-right:350:[[labelnote:Click here to see Sorsley's Guard Captain]]https://static.tvtropes.org/pmwiki/pub/images/assassin_4.png[[/labelnote]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banditrogue.png]]
[[caption-width-right:350:Bandit Shortswords/Bowmen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosellancommoner.png]]
[[caption-width-right:350:Rosellan Bowmen]]
->Class: Wordsmith Soldier Elocutionist
A merchant
Swordfighter/Mounted Soldier
->Class: Bowman → Archer/Mounted Bowman
->Class: Shortsword → Dagger Fighter
->Class: Spear Knight
Units that often focus on up-close combat primarily armed
with the Norzelia Consortium swords, knives, and bows. Some are instead mounted units who sets up shop at the Wolffort encampment.fight with spears on horseback.



* TheBarnum: A jovial soul with a way of words, he is also [[SnakeOilSalesman a shameless conman]] when he wants to be, tricking individuals by way of {{exact words}} to sell them elixirs they think will make them immortal and chastising them still for not reading the fine print and letting their greed get the best of them. [[ZigzaggedTrope However]], when dealing with House Wolffort, Serenoa notes that he has also always been honest in his dealings with them which implies that he only tricks certain individuals such as the merchant who he has dirt on for illegally selling salt outside of the Consortium.
* DifficultButAwesome: Lionel requires a lot of forethought and proper positioning to be used effectively following the earliest stages of the game due in no small part to his passable-at-best statistics, and he himself admits he's not really one for combat. However, if supported properly, he is bar none the best debuffer in the game, rendering scores of foes useless via sleep or rage from the safety of the midline, making him ideal for dealing with mages and hard-hitting enemies.
* FatBastard: Very much downplayed. Yes, he may be a portly schemer, but of his scheming interactions they seem to be limited to other schemers.
* LargeHam: A shrewd businessman whose cunning and silver tongue is matched only by his boisterous presence, shouting his name in battle.
* IShallTauntYou: His Ruffle Feathers skill allows him to inflict fury on a single enemy unit from a safe distance, distracting it away from the rest of your battlegroup.
* OnlyInItForTheMoney: With his merchant business drying up, he turns to the battlefield to earn the riches he desires.
* OptionalPartyMember: In order to recruit him, Serenoa's karma values need to be 400 in Utility.
* PreMortemOneLiner: When he is about to finish off an enemy:
-->''"This is just business!"''
-->''"Our dealings are over!"''
* PunnyName: His last name sounds a lot like "[[https://en.wikipedia.org/wiki/Per_capita_income capita]]".
* SitcomArchNemesis: He and Anna do not gel well, starting with Anna likely reporting him to Benedict ([[GameplayAndStoryIntegration which he gripes about in the encampment]]) and later threatening to leave him in the dirt next to [[AssholeVictim his scheming victim]] she just knocked out (worse, she draws her dagger on him unlike the other guy), only to suggest simply knocking him out and dragging him back to the castle when her threat doesn't faze him and he runs off to continue doing business.
* SnakeOilSalesman: One of his Character Stories has him hawking some elixirs to another merchant as a way to earn funding for House Wolffort (although he ''is'' a legitimate merchant outside of that). To say nothing of one of his random Encampment quotes…
--> To be a successful merchant, you must know your customer, discover their problems, then offer a solution. Follow these simple steps and you can sell even the most useless of trinkets! Ahahaha!
* SupportPartyMember: He has the ''potential'' to shine in direct combat, but even if lady luck smiles on his PowerfulButInaccurate strikes, he's not going to shine very brightly. Lionel is rather at home saddling his enemies with debilitating status afflictions and trying his luck turning enemies against each other from afar.
* ThirdPersonPerson: Lionel always talks in this manner.
* WhipItGood: Uses a whip in battle. While he does gain a Rose Whip as his next immediate upgrade which outfits the whip in thorns, he decides to go ahead and upgrade it into a ''[[BlingBlingBang Golden]]'' Whip as if he wasn't already stupid wealthy.

to:

* TheBarnum: A jovial soul with a way AchillesHeel: Both variety of words, he is also [[SnakeOilSalesman mounted units are weak against a shameless conman]] when he wants to be, tricking individuals by way of {{exact words}} to sell them elixirs they think will make them immortal specific weapon: lances for horseback units and chastising them still arrows for not reading hawkback units. For the fine print and letting elementally inclined archers, the opposite element usually spells their greed get the best of them. [[ZigzaggedTrope However]], when dealing with House Wolffort, Serenoa notes that he has also always been honest in his dealings doom if they are hit with them which implies that he only tricks certain individuals such as the merchant who he has dirt on for illegally selling salt outside of the Consortium.
since, unlike magic users, their own magical stats are not so great.
* DifficultButAwesome: Lionel requires a lot of forethought and proper positioning to be used effectively following the earliest stages of AutomatonHorses: The horses themselves already don't get thought throughout the game due in no small part to his passable-at-best statistics, and he himself admits he's not really are largely just a gameplay element. [[spoiler:Tellingly, one for combat. However, if supported properly, he is bar none the best debuffer in the game, rendering scores of foes useless via sleep or rage from the safety of the midline, making him ideal for dealing only times the condition of horses are ever brought up include a very literal case of this trope where Idore chases Frederica's group down with mages automaton horse prototypes the late Minister Lyla was developing during the endgame of Frederica's route since regular horses would not do the trick.]]
* BladeOnAStick: Spear knights come charging at enemies with these,
and hard-hitting enemies.
* FatBastard: Very much downplayed. Yes, he may be a portly schemer, but
with their high movement it is all to easy to retreat out of his scheming interactions battle or get in close and reposition themselves in a favorable spot. Being able to simultaneously hit two units or just one unit at a distance to avoid counterattacks makes them troublesome to deal with.
* ClassicalHunter: The Rosellan bowmen have this angle going for them as the village
they seem to be limited to other schemers.
* LargeHam: A shrewd businessman whose cunning and silver tongue is matched only by his boisterous presence, shouting his name
live in battle.
* IShallTauntYou: His Ruffle Feathers skill allows him to inflict fury on
boasts a single enemy unit from a safe distance, distracting it away from the rest good selection of your battlegroup.
* OnlyInItForTheMoney: With his merchant business drying up, he turns to the battlefield to earn the riches he desires.
* OptionalPartyMember: In order to recruit him, Serenoa's karma values need to be 400 in Utility.
* PreMortemOneLiner: When he is about to finish off an enemy:
-->''"This is just business!"''
-->''"Our dealings are over!"''
* PunnyName: His last name sounds a lot like "[[https://en.wikipedia.org/wiki/Per_capita_income capita]]".
* SitcomArchNemesis: He and Anna do not gel well, starting with Anna likely reporting him to Benedict ([[GameplayAndStoryIntegration which he gripes about in the encampment]]) and later threatening to leave him in the dirt next to [[AssholeVictim his scheming victim]] she just knocked out (worse, she draws her dagger on him unlike the other guy), only to suggest simply knocking him out and dragging him back to the castle when her threat doesn't faze him and he runs off to continue doing business.
* SnakeOilSalesman: One of his Character Stories has him hawking some elixirs to another merchant as a way to earn funding
hunters who provide for House Wolffort (although he ''is'' out of gratitude for being given asylum. The pelts they wear and the fruits they gather back make up a legitimate merchant significant amount of House Wolffort's capital as Anna explains it. Of the two Rosellan combat classes, both are fashioned appropriately after the common tools the hunters of old relied on.
* DemotedBoss: Both Sycras's spy and Sorsley's Guard Captain can show up on certain mental mock battles as random enemies.
* DeviousDaggers: The shortswords and dagger fighters fight with these, and many possess the ability to throw them from a distance. The dagger fighters in particular use daggers that may as well be short swords or longknives.
* FragileSpeedster: Shortswords and dagger fighters tend to go first because of their high speed and are the more evasive kinds of units, frequently possessing abilities that let them go twice or scale very high tiles, and they tend to have a good jump stat
outside of that). To say nothing hawkback units. However, they don't hit particularly hard most of one the time and usually go down in a solid few number of his random Encampment quotes…
--> To be a successful merchant, you must know your customer, discover
hits.
* GlassCannon: Mounted units are among the more dangerous units given
their problems, then offer a solution. Follow these simple steps good speed stats often allows them to go first which when combined with their weapons of choice (mostly either the ranged spears or the ranged bows) make them surprisingly scary hard-hitters. That being said, they naturally have weaknesses to exploit thanks to their respective mounts' weapon banes, and you can sell even they do not take too many hits to take out disregarding that (though not to the extent of the shortswords and dagger fighters).
* HorseArcher: Much like Hughette, the mounted bowmen snipe at their enemies from hawkback.
* HorseOfADifferentColor: The Aesfrosti forgo horses entirely for their mounted units and instead ride giant hawks to give them much greater range to traverse.
* JackOfAllStats: The sword users are typically among the more well-rounded units to fight with no particularly glaring weaknesses to exploit, though they tend to be limited in a wider variety of techniques outside of having harder-hitting attacks. As such, they are
the most useless commonly fought variety of trinkets! Ahahaha!
* SupportPartyMember: He has
enemy in the ''potential'' game.
* LongRangeFighter: The bowmen/archers are normally unable
to shine in direct combat, attack up close and have largely inferior statistics compared to the soldiers/swordfighters (strangely barring their magic stat which they don't use anyways), but even if lady luck smiles on his PowerfulButInaccurate strikes, he's not going to shine very brightly. Lionel is rather at home saddling his enemies they are deadly from higher ground where their range, accuracy, and damage output all improve the higher up they are. Among the factions, the Rosellans strictly employ archers for this build instead of having swordsmen or knife users.
* MageMarksman: Archers from either Glenbrook or Aesfrost can carry elemental arrows of either [[PlayingWithFire fire]] or [[AnIcePerson ice]] respectively. Downplayed in that these arrows draw from the user's strength and target their enemies' physical defense.
* MountedCombat: The recruit-tier spear knights ride atop their horses, and the veteran-tier mounted soldiers and mounted bowmen ride atop giant hawks instead.
* StatusInflictionAttack: Shortswords and dagger fighters along
with bowmen and archers more often than not make use of debilitating attacks to land [[StatusEffects status afflictions ailments]] to hinder or cripple Serenoa's party. Moves that do not cause damage tend to be more successful at landing their status ailments if not outright guaranteed to impede allied units. [[PoisonousPerson Poison]] and trying his luck turning enemies against each other from afar.
* ThirdPersonPerson: Lionel always talks in this manner.
* WhipItGood: Uses a whip in battle. While he does gain a Rose Whip as his next immediate upgrade which outfits
[[ForcedSleep sleep]] are the whip in thorns, he decides most common of status effects they tend to go ahead and upgrade it into a ''[[BlingBlingBang Golden]]'' Whip as if he wasn't already stupid wealthy.inflict on the unit.



[[folder:Jens Macher]]
!!Jens Macher, Smithy
!!!'''Voiced by:''' Creator/KengoKawanishi (Japanese), Creator/GriffinPuatu (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jens.png]]
->Class: Artisan → Craft Master
A young blacksmith working at the Wolffort encampment. He later joins Serenoa on the battlefield to better understand what it means to live or die by the blade.

to:

[[folder:Jens Macher]]
!!Jens Macher, Smithy
!!!'''Voiced by:''' Creator/KengoKawanishi (Japanese), Creator/GriffinPuatu (English)
[[folder:Pikemen, Shieldbearers, and Staffwielders]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jens.png]]
org/pmwiki/pub/images/glenbrookknight.png]]
[[caption-width-right:350:Glenbrook Pikemen/Shieldbearers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aesfrostiblackiron.png]]
[[caption-width-right:350:Aesfrosti Pikemen/Shieldbearers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hyzantianknight.png]]
[[caption-width-right:350:Hyzantian Pikemen/Shieldbearers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banditbrute.png]]
[[caption-width-right:350:Bandit Staffwielders]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosellanbrute.png]]
[[caption-width-right:350:Rosellan Pikemen]]
->Class: Artisan Pikeman Craft Master
A young blacksmith working at the Wolffort encampment. He later joins Serenoa
Lancer
->Class: Shieldbearer → Guardian
->Class: Staffwielder → Cudgel Fighter
Units that exclusively focus
on the battlefield to better understand what it means to live up-close combat typically armed with either a spear, a shield, or die by the blade.a club.



* TheBlacksmith: He can upgrade the party's weapons in the Encampment between battles.
* DropTheHammer: Uses a hammer in battle.
* ForcedSleep: One of Jens's skills allows him to put an enemy to sleep with a melee strike.
* MyGreatestFailure: He takes the death of the friend he forged a blade for ''very'' harshly, and it's what inspires him to fight.
* OptionalPartyMember: In order to recruit him, Serenoa's karma values need to be 450 in Morality.
* PreMortemOneLiner: When he is about to finish off an enemy:
-->''"You're finished!"''
-->''"This'll do it!"''
* ThisLooksLikeAJobForAquaman: Jens' speciality of creating ladders and setting up traps makes his usefulness extremely dependant on the terrain. On flat, open areas, there is no need for ladders, and you can't make enemy units fall down cliffs. However, in mountains or areas with high-grounds and choke points, Jens becomes your most valuable player, as he is able to bypass height issues entirely for your whole team, and make enemy units fall down to their death or into each other, and at the very least his traps interrupt enemy turns, so they'll have to waste several turns getting close to you. If you have him before Chapter VII and choose to protect Roland, he can almost single-handedly sandbag the enemy's advance on the right side of the map.
* TrapMaster: Like Rudolph, he can set traps in battle.
* TheTurretMaster: His final weapon skill allows him to create an automatic crossbow turret that attacks enemies whenever they move into range of it.

to:

* TheBlacksmith: He can upgrade TheAce: In-universe, the party's weapons Blackirons made a name for themselves in the Encampment Saltiron War and are often referred to as the best of the best between battles.
* DropTheHammer: Uses a hammer in battle.
* ForcedSleep:
all of Norzelia's soldiers. One of Jens's skills allows him to put an enemy to sleep such soldier boasts that even their rank and file would be a match for any elite soldier from any other nation. For better or worse, their reputation [[GameplayAndStorySegregation does not translate into gameplay where the Blackiron pikemen and shieldbearers are no more dangerous than their Glenbrook or Hyzantian counterparts]].
* BadassCape: The portraits depict the Aesfrosti Blackirons and the Hyzantian knights
with these, but they are absent for their sprites as pikemen and shieldbearers. They do get fancier ones as lancers and guardians.
* BladeOnAStick: Pikemen and lancers are able to simultaneously hit two units or just one unit at
a melee strike.
* MyGreatestFailure: He takes
distance to avoid counterattacks makes them troublesome to deal with. Since they are infantry units, they do not have the death same glaring anti-spear weakness that the horseback units are saddled with.
* CarryABigStick: The bandit staffwielders and cudgel fighters carry around cudgels to bash their opponents with, and they are always among the hardest heavy hitters whenever they are present, though they lack the range
of the friend he forged a blade pikemen and lancers as well as the sheer physical survivability of the shieldbearers and guardians which makes the bandits the simpler units among them.
* ClassicalHunter: The Rosellan pikemen's village is home to some fine hunters who go out and hunt game in addition to foraging
for ''very'' harshly, fruits which Anna says makes up a large portion of the Wolffort Demense's capital comes from the pelts and it's what inspires him other goods that the Roselle produce in thanks to fight.
Symon's graciouis hospitality. Their combat classes are fittingly modeled after wielding some of the earliest hunters' tools.
* OptionalPartyMember: In order to recruit him, DarkIsNotEvil: The Aesfrosti Blackirons are completely covered from head-to-toe in black armor which is the [[MeaningfulName origin of their name]], and though they are largely enemies for the majority of the game they are not inherently malignant.
* IShallTauntYou: Bandit staffwielders and cudgel fighters can infuriate
Serenoa's karma values need party into only targeting the one who infuriated them, forcing them to be 450 in Morality.
* PreMortemOneLiner: When he is about to finish off an enemy:
-->''"You're finished!"''
-->''"This'll do it!"''
* ThisLooksLikeAJobForAquaman: Jens' speciality of creating ladders
only use basic attacks and setting up traps makes his usefulness extremely dependant on more often than not only attacking from the terrain. On flat, open areas, there is no need for ladders, and you can't make enemy units fall down cliffs. front or sides instead of the back as would be standard AI fare. However, in mountains or areas felling the one who infuriated the party member will instantly cure all aflicted party members who were targeted by that specific bandit.
* LuckilyMyShieldWillProtectMe: The sturdiest of the heavy hitters carry shields as their weapon.
* MightyGlacier: This is especially pronounced among the shieldbearers and guardians. Overall, these types have a good amount of HP and a solid physical defense
with high-grounds respectable attack power, but their movement and/or speed leave them lagging behind or being jumped on first.
* ShieldBash: A very common favorite among the shieldbearers
and choke points, Jens becomes your most valuable player, as he is able to bypass height issues entirely for your whole team, guardians. They are particularly troublesome on maps where there are many steep heights one can be pushed down from and make enemy take fall damage, and as to be expected these units fall will make liberal use of it to send Serenoa's party hurtling down to their death or into each other, and at the very least his traps interrupt potential doom. They can also shield bash an enemy turns, so they'll into another enemy to cause collision damage to both parties.
* StoneWall: When the shieldbearers and guardians are compared to their fellow armored or less armored units, they
have quite a bit more HP to waste several turns getting close spare along with an even higher physical defense to you. If you let them soak up hits from physical attackers (and in a surprising twist they tend to have him before Chapter VII and choose to protect Roland, he can almost single-handedly sandbag the enemy's advance on the right side of the map.
* TrapMaster: Like Rudolph, he can set traps in battle.
* TheTurretMaster: His final weapon skill allows him to create an automatic crossbow turret that attacks enemies whenever
better evasion). To compensate, they move into only barely hit harder than their spear-wielding counterparts at best but have less range thanks to their shield's point-blank range—let alone being unable to deal bonus damage against horseback units.
* WeakToMagic: As expected
of it.physical tanks, these units have the worst of it when dealing with magic, and of them [[ArmorAndMagicDontMix the shieldbearers and guardians have the worst of it]] where they can easily be taken down with two or three magic spells despite their high HP stat.



[[folder:Piccoletta]]
!!Piccoletta, Acrobat
!!!'''Voiced by:''' Haruna Owaka (Japanese), Samantha Dakin (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/piccoletta.png]]
->Class: Acrobat → Trick Master
A war orphan who performed with a traveling circus troupe, which she considered to be her family. When Aesfrost's invasion forced the troupe to close, House Wolffort took her in.

to:

[[folder:Piccoletta]]
!!Piccoletta, Acrobat
!!!'''Voiced by:''' Haruna Owaka (Japanese), Samantha Dakin (English)
[[folder:Arcanists and Menders]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/piccoletta.png]]
org/pmwiki/pub/images/glenbrookmage.png]]
[[caption-width-right:350:Glenbrook Mages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aesfrostimage.png]]
[[caption-width-right:350:Aesfrosti Mages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hyzantianmage.png]]
[[caption-width-right:350:Hyzantian Mages]]
[[caption-width-right:350:[[labelnote:Click here to see Plinius's Reseachers]]https://static.tvtropes.org/pmwiki/pub/images/hyzantianresearcher_4.png[[/labelnote]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banditmage.png]]
[[caption-width-right:350:Bandit Mages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosellanmage.png]]
[[caption-width-right:350:Rosellan Menders]]
->Class: Acrobat Arcanist Trick Master
A war orphan who performed with
High Mage
->Class: Mender → Curist
Units that exclusively focus their energies into magical feats either for combat or for support, wielding either
a traveling circus troupe, which she considered tome or a staff respectively to be her family. When Aesfrost's invasion forced the troupe to close, House Wolffort took her in.suit those ends.



* CheerfulChild: One of the youngest in Serenoa's army and most cheerful to boot.
* ChildSoldiers: Where most other characters in the game are adults locked in a bloody conflict over control of resources, Piccoletta is just a sweet orphaned child equipped with nothing but a racquet and some circus balls who voluntarily decided to take part.
* DoppelgangerAttack: She is able to create a clone of herself that attacks independently and can draw enemy attacks. And as Piccoletta levels up, the decoy can explode when it is defeated, damaging any nearby enemies, as well as gaining the ability able to switch places with her decoy.
* ForHappiness: Piccoletta's goal is to help spread happiness to the wartorn Norzelia.
* GenkiGirl: She's an energetic and cheery young girl.
* GirlishPigtails: She wears her hair like this, emphasizing her young age and cheerfulness.
* ItemCaddy: Has the ability to throw offensive items a longer distance than normal.
* ImprobableWeaponUser: Her weapon is a racquet that looks like a lacrosse stick.
* MeaningfulName: Piccoletta means "little one" or "little girl" in Italian and she happens to be one of the shortest and youngest characters who joins House Wolffort.
* OnlyOneName: She lacks a family name. Justified by being a young orphan raised by circus performers.
* OptionalPartyMember: In order to recruit her, Serenoa's karma values need to be 450 in Liberty.
* PreMortemOneLiner: When she is about to finish off an enemy:
-->''"Bye bye!"''
-->''"How's this!"''
* SelfDuplication: Possible with Piccoletta's Decoy ability.
* SupportPartyMember: Piccoletta is a small child in clown make-up who fights with what is functionally a lacrosse stick against armored, trained killers, so naturally much of her strength comes from her utility rather than her damage potential. In a game where it is fully expected for you to lose units mid-fight, the fact Piccoletta can set up a decoy that easily draws aggro and takes a fair bit of damage to do in means she's fantastically useful at lowering casualties on the player's side, especially because the price for a new one is a mere 3 TP; expensive by TP standards, yes, but easy to restock in the time it takes for a given decoy to fall. Additionally, while she can't hit too hard, she has a spammable ranged attack that's perfect for setting up follow ups, and she's built to properly utilize offensive items so she can still have some degree of damage potential as long as the player's funds hold out.
* WeaponizedBall: Piccoletta's Ball Toss ability can damage either an ally or enemy from a distance.

to:

* CheerfulChild: One AchillesHeel: Arcanists and high mages from either Glenbrook or Aesfrost (as well as Plinius's reaserchers) are typically resistant to one element, but this always means that they have a weakness for another element to compensate. Glenbrook and Plinius-aligned arcanists and high mages have a resistance to fire but a weakness to ice while the opposite is true for Aesfrosti arcanists and high mages. Hyzantian arcanists and high mages do not appear to have an elemental weakness or resistance thanks to their use of two opposing spells which seemingly cancel out strengths and weaknesses, and bandit arcanists more often than not do not have any such weaknesses or resistances despite using fire magic.
* AnIcePerson: Aesfrosti arcanists and high mages favor ice spells, and with it they gain a resistance to the ice element naturally.
* BlackMage: Arcanists and high mages are the typical offensive spellcasters as opposed to the menders and curists. They typically get many attack spells but not many if any non-attack spells.
* BlowYouAway: Hyzantian arcanists and high mages utilize wind spells, but just like with their usage of lightning spells they do not have a resistance to wind or a weakness to lightning.
* CarryABigStick: Menders and curists have their staves as their main weapons but may find themselves not getting much physical use out of them, what with their [[SquishyWizard low strength stat and all]].
* GlassCannon: In general, arcanists and high mages can dish out a lot of magical damage to many enemies at once, quickly whittling down their numbers, but they do not have a good amount of HP to spare and their physical defenses will spell doom fast should they be hit with a reasonably good physical attack.
* HerdHittingAttack: The majority
of the youngest in Serenoa's army fire, ice, and most cheerful to boot.
* ChildSoldiers: Where most other characters
wind spells in the game are adults locked in a bloody conflict capable of hitting multiple opponents at once.
* InTheHood: Both Glenbrook mages and bandit mages have hoods
over control of resources, Piccoletta is just a sweet orphaned child equipped with nothing but a racquet and some circus balls who voluntarily decided to take part.
* DoppelgangerAttack: She is able to create a clone of herself that attacks independently and can draw enemy attacks. And as Piccoletta levels up,
their heads, though the decoy can explode when it is defeated, damaging any nearby enemies, as well as gaining bandit mages' hoods more appear to be shawls rather than being hooded robes like the ability able to switch places with her decoy.
Glenbrook mages.
* ForHappiness: Piccoletta's goal is to help spread happiness MilitaryMage: Due to the wartorn Norzelia.
* GenkiGirl: She's an energetic and cheery young girl.
* GirlishPigtails: She wears her hair like this, emphasizing her young age and cheerfulness.
* ItemCaddy: Has the ability to throw offensive items a longer distance than normal.
* ImprobableWeaponUser: Her weapon is a racquet that looks like a lacrosse stick.
* MeaningfulName: Piccoletta means "little one" or "little girl" in Italian and she happens to be one
design of the shortest and youngest characters who joins House Wolffort.
* OnlyOneName: She lacks a family name. Justified by being a young orphan raised by circus performers.
* OptionalPartyMember: In order to recruit her,
game. Many times, when Serenoa's karma values need to be 450 in Liberty.
party opposes the armies of Aesfrost or Hyzante, these mages accompany the foe.
* PreMortemOneLiner: When she is about to finish off an enemy:
-->''"Bye bye!"''
-->''"How's this!"''
* SelfDuplication: Possible
PlayingWithFire: Glenbrook arcanists and high mages favor fire spells, and with Piccoletta's Decoy ability.
it they gain a resistance to the fire element naturally. Most bandit arcanists also use fire, but they do not get any sort of resistance to the element.
* SupportPartyMember: Piccoletta is a small child in clown make-up who fights RedMage: Rosellan menders stradle an odd line with what is functionally a lacrosse stick against armored, trained killers, so naturally much of her strength comes from her utility rather than her damage potential. In a game where it is fully expected for you this. They do not get any damage-dealing spells like arcanists or high mages do, but they do have access to lose units mid-fight, the fact Piccoletta can set up a decoy one [[WhiteMagic supportive spell]] that easily draws aggro and takes a fair bit of damage to do in means she's fantastically useful at lowering casualties on the player's side, especially because the price for a new one is a mere 3 TP; expensive by TP standards, yes, but easy to restock in the time it takes for a given decoy to fall. Additionally, heals while she can't hit too hard, she has a spammable ranged attack that's perfect for setting up follow ups, conferring stat buffs onto allies and she's built to properly utilize one [[BlackMagic offensive items so she can still spell]] that inflicts stat penalties onto enemies.
* StatusBuff: More than any other enemy, menders and curists are most likely to confer stat buffs to their allies.
* ShockAndAwe: Hyzantian arcanists and high mages utilize lightning spells, but just like with their usage of wind spells they do not
have some degree of a resistance to lightning or a weakness to wind.
* TheSmurfettePrinciple: The Rosellan menders are the only visibly female mages seen among the group, simultaneously making them the only visibly female generic units in the game (save for [[spoiler:the Hierophant clones and the automatons she spawns]]).
* SquishyWizard: Their physical stats are nothing to write home about, so they pick up the slack with their magical prowess, providing good defense against such attacks and are extremely vital to the battlefield with either their high magical attack power or their magical utility as supporting units.
* ThrowTheBookAtThem: Very rarely, an arcanist or high mage may opt to attack an opponent with their tomes, though [[SquishyWizard given their weak strength]] the most
damage potential as long as they could hope to do with them is if they got in a backstab.
* UniqueEnemy: The researchers fought in Plinius's revolt are only ever seen that one time in
the player's funds hold out.
game. Compared to the standard Hyzantian mages, they all have a distinctly more Ancient Egyptian design instead of one more Middle Eastern like the standard mages.
* WeaponizedBall: Piccoletta's Ball Toss ability can damage either WitchDoctor: Rosellan mages do not come in tome varieties unlike the other factions and stick with their staves, and compared to even the bandit mages who at least have a familiar robed mage look, the Rosellan menders have a distinct hunter/shamanic flavor to their design.
* WhiteMage: Menders and curists do not have much in the way of offensive capability, let alone direct offensive power, but they do make up for this with indispensable healing and
an ally or enemy from a distance.array of other supporting abilities to give their allies the edge.




[[folder:Archibald Genoe]]
!!Archibald Genoe, Sundries Merchant
!!!'''Voiced by:''' Creator/YokuShioya (Japanese), Martin [=McDougall=] (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/archibald_5.png]]
[[caption-width-right:350:[[labelnote:Click here to see him in his youth]]https://static.tvtropes.org/pmwiki/pub/images/young_archibald_1.png[[/labelnote]]]]
->Class: Bow Adept → Divine Bow
Famous archer, and former Hyzante minister during the Saltiron War. With war returning to the continent, Archibald once more takes up his bow. In the encampment, Archibald trades special items for kudos, and handles class promotions.
----
* ArmorPiercingAttack: Has two of those:
** His "''Edged Arrow''" ability completely ignores an unit's defense. As such, he is able to deal massive damage to any kind of unit, including armored ones.
** His "''Piercing Arrow''" ultimate ability is like the previous one, but on steroids. After charging his attack for 1 turn, he will deal physical damage to enemies in a straight line of 10 squares, ignoring their defense. Ideal if you can manage to get enemies all lined-up in a chokepoint. Otherwise, you might want to have Benedict with his "''Now...!"'' ability available nearby.
* AwesomeButImpractical: Like a few other characters, his ultimate ability takes a full turn to charge, and thus has a chance of getting interrupted or to miss entirely. As his ability affects a straight line of 10 squares, it is probable that enemy units will move out of the way easily unless the terrain favors you.
* CoolOldGuy: His age hasn't diminished his bow skills, and he's quite friendly.
* DefectorFromDecadence: He is [[WhiteSheep a former member of the Saintly Seven]] who got exiled after helping Frederica's mother among other Rosellans escape during the Saltiron war.
* {{Foil}}: To Groma. Both are veterans of the Saltiron war, but while Archibald was a member of the Saintly Seven from Hyzante, Groma was an Aesfrosti general. Archibald is a FriendlySniper who attacks from afar while Groma is a melee fighting BareFistedMonk.
* FriendlySniper: He's an archer, with bonuses for hitting targets the further away they are. He's also fairly nice and trained Anna after Benedict took her in. He also have the best range of all archers, and an unique skill that completely bypasses obstacles, allowing you to snipe hidden targets.
* HandicappedBadass: He's missing an eye and uses a cane to walk in his advanced age, but it does not hamper his abilities in combat in the present day. It also leads to a GameplayAndStoryIntegration moment, as Archibald is your slowest character, only being able to travel through 3 tiles per turn. A weapon upgrade, thanksfully, allows him to upgrade his movement to 4, and in the meanwhile a +1 movement ring will solve the issue.
* IWillFindYou: He resolves himself to find his rival Aesfrosti general after the war.
* MiniatureSeniorCitizens: While you can't really see it in game, he is shown to be quite tiny. In [[spoiler:the Golden Ending]] artwork, he is waist high to Anna whose head comes up to just below Benedict's shoulder.
* OldMaster: He trained Anna as a scout behind Benedict's back according to Erador. He was also a famous warrior back in the days of the Saltiron war.
* OneHitKill: Has the distinction of being able to outright kill any unit below 50% of their health thanks to his "''A Swift End''" passive ability.
* OptionalPartyMember: In order to recruit him, Serenoa's karma values need to be 400 in Morality and 500 in Utility.
* PreMortemOneLiner: When he is about to finish off an enemy:
-->''"Time to end this…"''
-->''"Nothing personal…!"''
* RainOfArrows: One of his skills.
* SingleTargetSexuality: According to his words, he has always been a bachelor. However, there is one woman who caught his eye during his life: the Aesfrosti general who led the siege of the Citadel of the Sands ([[spoiler:Groma]]).
* WeUsedToBeFriends: With [[spoiler:Idore]]. Notably, he is the only character who, if brought along to the FinalBattle with said individual, will actually attempt to reason with him.
[[/folder]]

[[folder:Maxwell Trier]]
!!Maxwell Trier, First Spear of Glenbrook
!!!'''Voiced by:''' Creator/TakehitoKoyasu (Japanese), Demetri Goritsas (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maxwell_75.png]]
[[caption-width-right:350:[[labelnote:Click here to see him without his hat and mask]]https://static.tvtropes.org/pmwiki/pub/images/maskless_maxwell.png[[/labelnote]]]]
->Class: Spear Master → Dawnspear → Divine Spear
A famous soldier known as the Dawnspear serving Glenbrook's royal family, who had a connection with Prince Roland growing up.
----
* BladeOnAStick: He's very proficient with spears, to the extent that they're part of both his class's name and his RedBaron moniker.
* CurbstompBattle: During Chapter II, the heroes fight him in the tourney, only for him to completely smack the heroes down with ease. Serenoa wakes up after what is implied to have been SingleStrokeBattle.
* CutsceneBoss: In Chapter II, your party fights him in the finals of the tourney. You don't get to control Serenoa in his crushing defeat.
* DeadHatShot: When Avlora seemingly strikes him down, his hat and mask fall onto and float on the river below.
* DominoMask: He wears one. House Wolffort eventually finds the bloodstained mask and sees it as proof that he died after the party made their escape. [[spoiler:He no longer wears it if he rejoins after Chapter XIV.]]
* EasyAmnesia: [[spoiler:In his recruitment scene, he claims that he didn't (re)join earlier because his near-death experience gave him amnesia, and it took word of Serenoa's accomplishments reaching the Rosellans that found and took care of his washed-up body before he regained his memory.]]
* GuestStarPartyMember: In Chapter VI, he is controlled by the AI, and takes up the rear of the party, defending them from enemy reinforcements emerging from behind the party.
* HoldTheLine: In Chapter VI, he acts as your rearguard and delays enemy reinforcements while Roland retreats to the bridge.
* InASingleBound: Evocative of the Lancer class from ''VideoGame/FinalFantasyTactics'', he has a technique that allow him to leap to a nearby space. In a cutscene where he's fighting Avlora and her troops, he also utilizes a more powerful version that damages the foes adjacent to where he lands. [[spoiler:The latter is his {{limit break}}, called [[DeathFromAbove High Jump]]; [[CutscenePowerToTheMax he does not initially have it when permanently joining the party]] but his weapon can be forged to unlock it.]]
* NeverFoundTheBody: House Wolffort's informants return with his bloodied DominoMask, suggesting that he was killed, but they couldn't confirm the identity of any of the dead on the bridge, and Maxwell's spear is nowhere to be seen, suggesting that he could have survived. [[spoiler:Depending on your karma values, he can return as early as Chapter XV, after Roland no longer needs to borrow his identity.]]
* OneManArmy: In addition to his sky-high stats, Ser Maxwell has multiple abilities that let him attack well in any situation, whether he's attacking multiple enemies at once, hurling his spear from a distance, or dealing insane damage to a single enemy, and he can fight off five Aesfrosti soldiers with only minor amounts of support.
* OptionalPartyMember: The scene that [[spoiler:shows he survives, and leads directly to his recruitment,]] is unlocked by [[spoiler:having 750 Morality and 1050 Liberty any time after the end of Chapter XIV]]; notably, this makes him the only Optional recruit that [[spoiler:doesn't just require specific karma values]].
* PreAsskickingOneLiner: When he takes his turn in battle:
-->''"I shall protect you."''\\
''"On my honor as the Dawnspear!"''
* PurposelyOverpowered: Ser Maxwell has stats and abilities eclipsing the rest of the party, allowing him to function as the party's rear guard effectively on his own. Averted [[spoiler:if you recruit him near the end of the game. He is no longer the defensive powerhouse he is early on, and he will require some work to get him up to speed with everyone else, particularly since his weapon begins at rank 1 with zero upgrades.]]
* RedBaron: For his ability in combat, Ser Maxwell has earned the nickname the Dawnspear.
* TheWorfEffect: Among the mightiest warriors loyal to Glenbrook, and even in all of Norzelia, Maxwell is more than capable of holding his own in battle, and can wipe out squads of enemy soldiers on his lonesome with a single attack. Despite this, Avlora is enough of a match for him in battle to not only withstand his blows, but bring him down with a devastating attack of her own.
* YouShallNotPass: Maxwell stays back to hold off the Aesfrosti troops to buy Serenoa's party time to escape via boat. While he puts up a great fight, Avlora is a match for him in prowess and triumphs over him. However, [[NeverFoundTheBody no corpse is ever found]].
[[/folder]]

[[folder:Flanagan Grutte]]
!!Flanagan Grutte, Former Aesfrosti Soldier
!!!'''Voiced by:''' Creator/KazuhikoInoue (Japanese), Josh Cowdery (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/flanagan.png]]
->Class: Hawkshield → Winguard
A former member of the Aesfrosti army and veteran of the Saltiron war, leading their Blackiron flying brigade of hawk-riding knights.
----
* AchillesHeel: Much like fellow hawk rider Hughette, he suffers from Hawksbane, giving him a weakness against arrow attacks.
* TheAtoner: Flanagan joins House Wolffort in order to try and redeem himself after his deeds as part of the Aesfrosti army.
* ChildNamingRequest: In one of his character stories, a pregnant woman and her husband decide to name their unborn child Flanagan after he defends them from a group of soldiers.
* CoolOldGuy: An honourable soldier who fights for peace over nationalism.
* DefectorFromDecadence: He's disgusted by the warmongering and joins house Wolffort so that they may put a permanent end to the fighting.
* EarlyBirdCameo: He's part of the Aesfrosti team during the tourney in Chapter II.
* HorseOfADifferentColor: Like Huguette, he rides a hawk into battle, though he's a melee tank rather than a ranged skirmisher like her.
* LuckilyMyShieldWillProtectMe: The source of his nickname, and he has special defensive abilities that makes him take reduced damage from frontal attacks.
* MyGreatestFailure: He considers failing to notice his wife's fatal illness while fighting on frontline to be this.
* OptionalPartyMember: In order to recruit him, Serenoa's karma values need to be 1050 in Morality and 750 in Utility.
* RedBaron: He's known as "The Bloody Shield".
** Villagers eventually start calling him [[spoiler:"the People's Shield" in his character story.]]
* StoneWall: Like Erador, he has excellent [=HP=] and Defense stats, allowing him to sponge physical hits. Flanagan does have much better mobility than most tanks, though, thanks to his hawk.
[[/folder]]

[[folder:Groma Jurgina]]
!!Groma Jurgina, Prior General of the Aesfrosti Army
!!!'''Voiced by:''' Tomie Kataoka (Japanese), Creator/SalliSaffioti (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/groma.png]]
->Class: Brawler → Divine Fist
A former general of Aesfrosti, nicknamed the "Hero of the Saltiron War", she retires after Avlora surpasses her, but she returns to offer her services to Serenoa in ending the new war.
----
* AccidentalMurder: During the Saltiron War she had an enemy stronghold burned… not knowing there were captive Roselle slaves in the prison who were also [[KillItWithFire burned alive]] with the actual combatants. [[spoiler:She discovers much later that the Hyzante general in charge of the stronghold, implied to be Archibald, actually released them before she started the fire.]]
* TheAtoner: After her own mistakes as an Aesfrosti general, she instead fights against them in the present to end the conflict.
* BareFistedMonk: The likely origin of her moniker.
* BraidsOfAction: She wears her hair in a long braid, useful for keeping it out of the way of her martial arts moves.
* CoolOldLady: At least her sixties, if not older, and quite down to earth and wise.
* {{Foil}}: To Archibald. Both are veterans of the Saltiron war, but while Archibald was a member of the Saintly Seven from Hyzante, Groma was an Aesfrosti general. Archibald is a FriendlySniper who attacks from afar while Groma is a melee fighting BareFistedMonk.
* FragileSpeedster: Reasonably fast, with amazing mobility and able to bypass obstacles entirely. She is able to taunt enemies, focuses on dodging attacks and counterattacking upon a successful dodge. She is not the tankiest unit, and should she fail to dodge too many attacks she will go down quickly. That being said, one of her ability drastically increases her dodge rate once she is below half health points, making it a gamble to keep her at low health.
* IWillFindYou: She resolves herself to find her rival Hyzantian general after the war.
* KillItWithFire: Enacted this on an entire enemy stronghold in the past, to disastrous consequences.
* MyGreatestFailure: The AccidentalMurder above, which is relayed in a Character Story to Geela. While the younger woman argues she didn’t know they were even there, Groma points out that hardly makes a difference to the victims who died in agony or the families left behind. [[spoiler:She is incredibly relieved to discover later that they all survived thanks to the Hyzante general freeing them before the fire started.]]
* NeverHurtAnInnocent: To Groma, there’s a marked difference between killing enemy combatants and killing non-combatants. The fact that she ''did'' this, even unknowingly, is a source of great shame and regret for her.
* OptionalPartyMember: In order to recruit her, Serenoa's karma values need to be 1050 in Utility and 750 in Liberty.
* RedBaron: She earned herself the moniker "Ironfist" from her exploits in the Saltiron War.
* RetiredBadass: She retired from combat and training after her protégé, Avlora, surpassed her.
* WalkingTheEarth: She left Aesfrost to live a nomadic lifestyle after retirement.
[[/folder]]

[[folder:Decimal]]
!!Decimal, Automaton
!!!'''Voiced by:''' Creator/RieKugimiya (Japanese), Rosie Day (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/decimal.png]]
->Class: Mathematician → Numerologist
A malfunctioning, casket-shaped automaton that a merchant leaves with Serenoa (who then passes command to Anna) after getting fed up paying for numerous repairs.
----
* AwesomeButImpractical: While Decimal is totally immune to status effects and has very powerful skills, it doesn't regain TP naturally the way other characters do. Instead, it gains 3 TP at the end of a turn if it didn't move or attack, forcing you to either wait a while to use Decimal's skills again or have someone nearby with skills to give it TP.
* CuteMachines: It has a simplistic yet cute design.
* EarlyBirdCameo: As early as the end of Chapter III, it's possible to purchase a note entitled "A Cursed Cask!?" from the Sundry shop, which alludes to its existence.
* FlawedPrototype: Is considered this to [[spoiler:the Hierophant]] by [[spoiler:Idore and Lyla]].
* GrewBeyondTheirProgramming: A downplayed example in its second side story with Anna. It manages to run the numbers on supplies and deliver some ahead of time to a regiment that sorely needed them, despite being initially programmed to follow orders exactly. Even Decimal is baffled by this, though it's happy all the same.
* InsistentTerminology: It insists on calling Anna its "master," despite her protests. Eventually, she relents because it makes it happy to be appreciated and depended on.
* MadMathematician: Akin to the Calculator class from ''VideoGame/FinalFantasyTactics'', all of its skills determine targets using mathematic variables, such as the height of their terrain or their current TP.
* MercyKill: During the Conviction Ending, if Decimal fights [[spoiler:the Hierophant, it will pity her lack of free will and resolve to end her suffering.]]
* OneHitKO: Target [[=HP5=]] has a chance of instantly killing any enemy within ''10 squares'' of Decimal, as long as their current HP is a multiple of 5.
* OptionalPartyMember: In order to recruit them, Serenoa's karma values need to be 1600 in Morality.
* RobotBuddy: It's an adorable and friendly, albeit not entirely functional, robotic barrel.
* TokenRobot: The only non-human party member.
[[/folder]]

[[folder:Quahaug]]
!!Quahaug, Clairvoyant
!!!'''Voiced by:''' Yuya Murofushi (Japanese), Rosie Day (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/quahuag.png]]
->Class: Clairvoyant → Timespeaker
A talented mage who can see into the future and control spacetime, powers he's had since birth, living near the Wolffort encampment. He joins Serenoa's party after seeing a terrible outcome in future.
----
* BlessedWithSuck: What his space-time powers amount to, story-wise. Apart from the opposition he's gotten, along with [[spoiler:being hidden away by his mother]], he also can't always control when he gets his visions.
* EarnYourHappyEnding: In the Conviction Route, [[spoiler:he is reunited with his mother while she is finally freed from Idore' shackles]].
* MosesInTheBulrushes: [[spoiler:To keep Idore from abusing his powers, Lyla sent him away.]]
* OptionalPartyMember: In order to recruit him, Serenoa's karma values need to be 1600 in Utility.
* {{Seers}}: He has a talent for seeing both the past and future, having warned the village he lived near of a rockslide, and joining Serenoa because he envisioned himself fighting alongside the lord and Anna.
* StrongFamilyResemblance: [[spoiler:He looks exactly like a younger Lyla would look like if she were a boy.]]
* TimeMaster: His ability in a nutshell. For instance, he can "heal" a party member by rewinding their time, or undo an enemy's recovery by rewinding theirs.
* WithGreatPowerComesGreatOpposition: His Character Events reveal that people have feared and sometimes even reviled him throughout much of his short life, or otherwise led to people trying to use his powers for their own gain.
[[/folder]]

[[folder:Giovanna Koppel]]
!!Giovanna Koppel, Geologist
!!!'''Voiced by:''' Creator/MaiAizawa (Japanese), Creator/SarahWilliams (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/giovanna_7.png]]
->Class: Geologist → Land Master
A geologist, and geomancer, from Aesfrost seeking an explanation for why resources like salt and iron are only located in specific parts of the world. Due to Gustadolph limiting access to the royal archives, she decides to see the world with her own eyes, ending up rescued by Serenoa's forces after running out of supplies and exhausting herself.
----
* AbsentMindedProfessor: On scouting missions with Hughette, Hughette often reprimands her for not paying attention to the dangers around them, since she is so focused on things on the ground that she finds interesting.
* AttentionDeficitOohShiny: She's very easily distracted by things like rocks she finds pretty.
* DifficultButAwesome: She's ''really'' fast, but she can't do much with that speed on her own given her only exceptionally powerful attack she can use on her own is Gaia's Roar, her most powerful ability, which costs 5 TP. For Giovanna to properly function, she effectively needs to be partnered with Corentin to gain easy access to the sort of terrain where she can really shine; frozen. Unlike burning terrain, grassy terrain, and wet terrain, frozen terrain is easily placed anywhere on a map with no prep work beforehand beyond the initial spell, and Giovanna is ''excellent'' at spreading it and dealing heavy damage to enemies in a line with Gelid Barrage. With Corentin as a partner and with good use of her movement to keep her TP topped off, the duo can work wonders on a map together - otherwise, Giovanna faces a lot of problems getting ''anything'' done beyond poking an enemy ineffectually with Rock Throw.
* DishingOutDirt: Her basic geomancy technique, Rock Throw, allows her to create a large stone from plain environments or paved roads that she can hurl at an enemy.
* EarlyBirdCameo: Despite requiring a very high karma value to unlock, she's referenced as early as Chapter III on the Aesfrost route. An NPC in the Archives mentions a woman with a "fondness for rocks", and Serenoa can also find a book penned by her.
* FieldPowerEffect: Her whole moveset relies on her exploiting the terrain tile she is standing on to unleash special and powerful abilities. However, this also means that if the terrain doesn't favor her or if you don't change the terrain yourself to suit her needs, while also making it possible for her to hit enemies in a straight line, her usefulness will be severely undermined.
* FragileSpeedster: Despite being on foot, Giovanna has, by default, the best movement of all characters, being able to travel across 7 tiles in a single turn. Considering how reliant she is on using the terrain to her advantage, her movement makes it easier for her to do so. She remains rather fragile however, so charging into the fray will spell a death sentence to her.
* GreenThumb: She can use her natural environment to attack, such as summoning thorny vines while on grassy planes.
* MeaningfulName: '''Gio'''vanna has terrain-based powers.
* OptionalPartyMember: In order to recruit her, Serenoa's karma values need to be 1600 in Liberty.
* WiseBeyondTheirYears: An NPC in the Aesfrosti archives descibes her this way.
[[/folder]]

!!House Wolffort Non-Party Staff
[[folder:Symon Wolffort]]
!!Symon Wolffort
!!!'''Voiced by:''' Masaki Yaano (Japanese), [[Creator/DavidLodgeAmericanActor David Lodge]] (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/symon.png]]
->Class: Divine Blade
Serenoa's father and the lord of House Wolffort, who passes lordship of the House to his son soon into the game.
----
* AbdicateTheThrone: He names Serenoa as Lord of House Wolffort soon into the game, as Symon's illness takes a greater toll on him.
* BrokenPedestal: On the Liberty route, it’s revealed that [[spoiler:Benedict — who served him loyally for years before and after the fact — could never forgive Symon for (in Benedict’s eyes) allowing Destra to be mistreated and discarded by the cruel Glenbrook nobility. After his death, Benedict declares his intent on making Serenoa a better ruler than either of his fathers were, a goal motivated both on behalf of Destra and in spite of both Symon and Regna]].
* DramaPreservingHandicap: His heart condition leaves him comatose when the war breaks out, leaving Serenoa unable to seek his counsel in the upcoming trials.
* DelicateAndSickly: He’s sporadically struck by acute heart pains that leave him kneeling, groaning between deep breaths; his episode in Chapter V, which occurs as he’s raging over Gustadolph’s invasion, leaves him comatose for a significant period of time. Symon notes that his age is catching up to him, and his sickness is why he abdicates command of House Wolffort to Serenoa while his son is still young..
* GameplayAndStoryIntegration: After getting stabbed by an assassin, he joins battle as a guest with half health and he needs to be protected, but he still manages to lay waste to his enemies.
* GoodParents: Lord Symon educates Serenoa well to be his heir and to navigate cutthroat Norzelian politics, and covers for his mistakes over the course of the first few chapters.
* GuestStarPartyMember: In Chapter XV Morality, when Serenoa returns to Wolffort after he wakes. Symon gets to really show off his battle prowess even after getting stabbed by an assassin, dealing huge amounts of damage with his {{BFS}}. [[spoiler:However, he succumbs to his wounds and dies shortly after]].
* LargeAndInCharge: Symon is absolutely huge compared to every single other character of the game, with maybe only Rufus and Landroi being able to compete. His own son, Serenoa, looks rather frail in comparison. [[spoiler:And for good reason.]]
* LukeIAmYourFather: [[spoiler:[[IAmNotYourFather Inverted]]; Serenoa is King Ragna's firstborn son.]]
* MartialPacifist: He himself states that while Wolfforts are warriors at heart, they don’t seek conflict; nonetheless, they will fight injustice wherever they may see it.
* NiceToTheWaiter: He’s especially beloved by his subjects for his fair and respectful treatment of them. Nowhere is this better seen than his sheltering the Rosellan refugees who fled Hyzante during the war, refusing the Holy State’s demands to surrender them and even giving them land to build their own village in the demesne; the spokesperson for the village, Jerrom feels they owe a heavy debt to Symon for his kindness towards them.
* OlderThanTheyLook: Symon was already leading the Wolffort Clan back when they were an independent power from Glenbrook, which only changed as a result of his actions in the Saltiron War; even if he himself were a youth then, he doesn’t look older than his fifties.
* ReasonableAuthorityFigure: Under his benevolent rule has House Wolffort become the highest of high houses in Glenbrook, second only to the royal family.
* RetiredBadass: His failing health makes him ineligible for future combat.
* {{Retirony}}: Is murdered at his retirement party.
* SecretlyDying: It’s clear he’s not long for the world, but knowledge of this is kept confidential. His abdication is as much a means of giving Serenoa a solid foundation as Lord, as it is a show of strength so their erstwhile allies don’t see them as vulnerable.
* SoProudOfYou: His last words to Serenoa before expiring.
* UniversallyBelovedLeader: According to Symon's description, House Wolffort is well loved by its subjects. Serenoa confides to his father that he hopes he'll be as popular as Symon is.
* WorthyOpponent: Even those who found him frustrating to deal with (such as Gustadolph) respect the hell out of him, particularly for his martial prowess (which helped fend off Aesfrost during the war), but also for the political acumen he displays. General Exharme is disappointed at not getting the chance to do battle with him.
[[/folder]]

[[folder:Destra Wolffort]]
Serenoa's mother.
----
* PosthumousCharacter: She perished before the events of the game take place.
* UptownGirl: Inverted, Destra was a commoner who fell in love with a noble and had their son before dying. [[spoiler:The bitter nobility ensured she got married to a different noble, rather than let her become queen.]]
[[/folder]]

[[folder:Jerrom Laesmi]]
!!Jerrom Laesmi
!!!'''Voiced by:''' Creator/HarukiIshiya (Japanese), Creator/BillyKametz (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jerrom.png]]
[[caption-width-right:350:]]
->Class: Lancer
The leader of the Rosellan Village.
----
* BigDamnHeroes: [[spoiler:In the Golden route, after he receives a letter from Frederica who is leading the charge to incite another Rosellan uprising, he is not one to wait before charging right to her aid with the help of [[TheCavalry other battle-ready Roselle fighters in the Wolffort Demense]], and sure enough he pulls through for her when things turn sour at the Source once he and the rest engage Hyzante's forces.]]
* BladeOnAStick: In combat he wields a spear with a naginata-inspired design and technique.
* EtTuBrute: [[spoiler:Choosing to surrender the Roselle instead of protecting them has him furious that Serenoa would go back on Symon's word to protect the Roselle, leading him and the rest of his people to furiously engage the Wolfforts in a fight after Silvio mucked up the chance to properly talk with him and the Roselle beforehand. Thankfully, once the whole situation is cleared up, he once again places his faith in Serenoa.]]
* GuestStarPartyMember: Fights beside you in either Chapter XI Morality or Chapter XII Utility.
* RouteBoss: He's the boss of Chapter XI's Utility Route. Should you go Morality instead, the Utility Chapter XII bosses will be fought in Chapter XI and Chapter XII will have no fight.
[[/folder]]

[[folder:Rosellan Elder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosellanelder.png]]
[[caption-width-right:350:]]
->Class: Non-combatant
An old Rosellan who fled from Hyzante along with many others during Orlaea's rebellion.
----
* HeadInTheSandManagement: Tragically justified; [[spoiler:after escaping the Source, many of the Roselle including the elder couldn’t muster the strength to continue fighting and just wanted to live in peace. As a result he hides the salt crystal under his house to try and keep the truth being brought to light and reigniting the conflict… If however the Conviction route is reached, his will to fight is reignited]].
* LetsGetDangerous: [[spoiler:In the Conviction route, he chooses to go with Jerrom and other battle-ready Rosellans to aid Frederica in her {{slave liberation}} [[RetiredBadass despite being past his prime]].]]
* SecretKeeper: [[spoiler:The elder was deadset on hiding away the pink salt crystal that Orlaea had broken off from the Source's goddess statue until Serenoa and company discover it and get the truth out of him. This was likely done to keep Hyzante in the dark about the fact that someone out there knows salt exists outside of the Source and to keep the Roselle safe after Orlaea's uprising decades ago.]]
* TragicKeepsake: [[spoiler:The pink mirror]] was a gift from his late wife, and he’s quite grateful for it being found again after many years.
[[/folder]]

!!Glenbrook Royal Family and Associates
[[folder:King Regna]]
!!Regna Glenbrook, King of Glenbrook
!!!'''Voiced by:''' Kento Fujinuma (Japanese), Creator/DanielRiordan (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/regna.png]]
The King of Glenbrook, and the target of Gustadolph's ambitions.
----
* BigGood: At the start of the game, Regna is regarded as the one who ushered in the current era of peace alongside Symon, and arranged the foundation of the Norzelia Consortium to ensure fair trade. Then the war breaks out and he’s killed; further deconstructing this is later information that makes him more fallible, as well as his quarrelling with Roland.
* FaceDeathWithDignity: As the throne room is invaded, he entrusts the future of Glenbrook to Serenoa and Roland, knowing that his days are numbered, and he doesn't put up a fight at his execution or deny Gustadolph's trumped-up charges.
* GoryDiscretionShot: King Regna's execution scene fades into red when Regna suffers the blow that beheads him.
* OffWithHisHead: Archduke Gustadolph orders him executed by beheading in front of his subjects.
* OutlivingOnesOffspring: He lives to see his son Frani killed at Avlora's hands, [[DownplayedTrope even if only for a few days]].
* ParentalFavoritism: He favoured his firstborn, Frani as a dutiful and responsible heir. [[spoiler:However, if Ser Maxwell isn’t mistaken, he may have seen Roland as a worthier successor for the fact his younger son was untainted by the corruption that Regna was party to and put the wellbeing of his people over all else.]]
* ParentalNeglect: Downplayed; while he's shown to care about Roland, Hughette noted he was emotionally distant to the point that Roland had to act as Cordelia's sole emotional support when their mother died.
* PublicExecution: He is publicly decapitated by Gustadolph to show that Glenbrook is his.
[[/folder]]

[[folder:Crown Prince Frani]]
!!Frani Glenbrook, Crown Prince of Glenbrook
!!!'''Voiced by:''' Takumi Saeki (Japanese), Taylor Clarke-Hill (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/frani.png]]
Roland's older brother, next in line to be king of Glenbrook.
----
* AloofBigBrother: To his younger siblings, Prince Roland and Princess Cordelia. He's rude and condescending towards Roland every chance he gets, even calling him a brat at one point and going as far as to say that he tries to think as little of him as humanly possible, while he coldly dismisses a disheartened Cordelia's longing for their father as childish.
* AwLookTheyReallyDoLoveEachOther:
** [[spoiler:While he initially criticizes Roland for coming to try and save his family, his tone softens implying he's glad his brother came. Frani ultimately dies trying to stop Avlora from attacking Roland and Serenoa.]]
** In a smaller example, he admits during the Chapter 2 exploration phase that he cares about Roland "despite his foibles."
* BigBrotherBully: To Roland in particular; while he more scolds their little sister Cordelia, Roland gets the brunt of his caustic barbs. He does indicate this is borne of finding his brother irresponsible, but it nonetheless sours their relationship — especially as Roland refuses to be kept in line or not challenge Frani in turn.
* TheDutifulSon: He takes his responsibility as heir to Glenbrook seriously, such that he’s given favour by his father and most political figures surrounding them.
* ForgottenFallenFriend: [[spoiler:[[DownplayedTrope Not entirely]], as he is mentioned now and then, but after Roland's faked death, Cordelia tends ask for "brother" (singular) for courage and strength when alone, and that brother is presumably Roland.]]
* GreenEyedMonster: [[spoiler:As Maxwell describes to Hughette, Frani was envious of how Roland wore his heart on his sleeve and was a kind optimist who people would quickly rally behind unlike his older brother. His envy and fear at being passed over by King Regna in favor of Roland led to him being manipulated by Patriatte to blackmail his father to secure the throne for himself.]]
* {{Jerkass}}: He's incredibly rude and condescending [[BigBrotherBully towards Roland]] at every chance, even going so far as to more or less state that they are only brothers by blood, any attempt by Serenoa to befriend him results in him being rude in return by "reminding" him to watch his place, and he clearly does not think much of those below him given his comments about the people of Glenbrook existing to serve the crown.
* JerkassHasAPoint: He’s not entirely wrong that Roland’s naïve to be as trusting and open in such a high position of power. He’s even right in theory to caution him about House Wolffort; they did [[AllThereInTheManual initially side with Hyzante during the Saltiron War, back when they were less-renowned or powerful]], so it’s prudent to be wary their alliance could shift. Given the fact of [[spoiler:Serenoa’s paternity]], which Frani might have known about, and the fact that [[spoiler:the Liberty endgame sees him siding with Frani and Regna’s killers]], the older prince wasn’t entirely off the mark.
* UpperClassTwit: Frani's the crown prince and that defines his ego. He sees the Great Houses as nothing more than tools to be used and is filled with a sense of his own importance as the royal heir. He rebuffs any attempt to befriend him as befriending his subordinate offends him. [[spoiler:When Aesfrost attacks the best he can think to do is to file a formal complaint despite the enemy troops being on ''the castle's very gates'' and having slaughtered most of the Kingsguard. He similarly winds up running at Avlora because he's just convinced she'll be cowed by his authority. He's fatally wrong.]]
[[/folder]]

[[folder:Patriatte]]
!!Patriatte Konsar, Advisor to the Crown
!!!'''Voiced by:''' Yoshikazu Nagano (Japanese), Joseph Balderrama (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/patriatte.png]]
->Class: Marksman
A former servant within Glenbrook, but after Aesfrost's invasion, is seen mostly working for Gustadolph and his family.
----
* AristocratsAreEvil: The leader of the Royalist faction and Glenbrook’s most virulently corrrupt figure.
* FauxAffablyEvil: His polite servility belies the amoral, self-serving scum he is; the flashback in Julio’s recruitment story clearly shows Patriatte is a slimeball to the bone.
* {{Hypocrite}}: During Chapters XIV and XV, he starts forcibly taking the properties of Glenbrook citizens under the pretense of rebuilding the country, declaring them to be traitors to the crown if they resist. Laughable, considering Patriatte was one of the first to capitulate to Aefrost when they invaded. When Roland is finally fed up with Patriatte's behavior and decides to banish him from the country to set up an example, Patriatte attacks Roland in broad daylight, revealing himself to be a traitor to the crown.
* HateSink: A greedy, amoral bastard with little to no redeeming quality whatsoever.
* HeroKiller: [[spoiler:He's ultimately responsible for Symon's assassination in Chapter XV.]]
* IronicName: His name sounds similar to the word Patriot, which is about as far from the truth as it could be.
* KarmaHoudiniWarranty: He initially gets away with his embezzlement by dint of Aesfrost’s invasion, which he kowtows to unflinchingly, and later on gets off from ''that'' when Glenbrook is reclaimed. His attempt to resume things as they were, again at the expense of the common folk, finally leads to his overdue demise.
* KilledOffscreen: [[spoiler:If Chapter XV’s Liberty path is chosen.]]
* LesCollaborateurs: He serves the royal family at the start of the game, but once Gustadolph seizes the crown city, Patriatte immediately starts working for him. Once Gustadolph is removed, he becomes the de facto leader of Glenbrook's Royalist faction.
* ManipulativeBastard: [[spoiler:As Ser Maxwell discussed with Hughette, Patriatte played on Frani's envy of his younger brother Roland and his fear of being passed over for the crown in favor of him to manipulate him into blackmailing his father King Regna to get the spot guaranteed or else the Falkes defense would hear of King Regna's indiscrestion regarding House Telliore's corrupt wine-selling practices, contributing to the rift between both brothers and their father.]]
* MotiveRant: In one end of Chapter VII's SadisticChoice, he has the opportunity to give one to Glenbrook as to why the occupying ducal family of Aesfrost is ordering him around, [[spoiler:praising House Wolffort for similarly surrendering to the new power on the throne]]. He spouts off another one regarding why he acted against Roland and the Wolfforts in [[spoiler:retaking and reforming the capital of Glenbrook once Anna and Milo corner him after his assassination of Symon, inadvertently revealing himself to be the sole mastermind behind the events and leading to his death when Anna kills him.]]
* TheQuisling: One of the first to kiss up to Aefrost when they invade and occupy the capital of Glenbrook.
* RouteBoss: Of Chapter XV's Utility route, where he intends to set Roland up as a PuppetKing and is causing a lot of chaos to do so, and its Morality route, where [[spoiler:he masterminds the assassination of Symon since Patriatte sees House Wolffort as a threat to the crown]].
* SycophanticServant: Thalas Aesfrost calls him such for willing to kiss up to anyone who occupies Whiteholm's castle.
* TreacheryCoverUp: In the Morality route of Chapter XV, his involvement in [[spoiler:the assassination of Symon]] is covered up to avoid outrage in Glenbrook, with official reports stating [[spoiler:Symon succumbed to his illness]].
* VillainHasAPoint: He fears House Wolffort due to their strength and overwhelming popularity, making them more beloved than even the royal line, to the point of [[spoiler:trying to destroy them before they can assume control]]. Should you go the Libertry route, his fears are proven true when [[spoiler:Serenoa usurps the throne from Roland with minimal resistance.]]
[[/folder]]

!!Other High Houses of Glenbrook
[[folder:Silvio Telliore]]
!!Silvio Telliore, Lord of House Telliore
!!!'''Voiced by:''' Takahiro Yoshino (Japanese), Creator/OrionAcaba (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/silvio_1.png]]
->Class: Artificer
The lord of the Telliore demesne.
----
* BelievingTheirOwnLies: He’ll talk himself into justification for his actions and not even realise his self-contradiction. Be it his reasons for not standing up to Aesfrost’s invasion, deceiving House Wolffort or trying to seize the Roselle, Silvio will never fully admit to even himself that his motives are self-serving.
* CharacterDeath: [[spoiler:Much like Sorsley in the previous chapter, Silvio Telliore never survives the fight in the Rosellan Village, either meeting his end in battle should Serenoa choose to surrender the Roselle to Hyzante or being slain by Serenoa himself post-battle after disparaging the Roselle to his face should he choose to protect the Roselle.]]
* DastardlyWhiplash: To go along with his ObviouslyEvil looks.
* DirtyCoward: He presents House Telliore as willing to bend the knee to threatening powers if it means their survival. Should House Wolffort refuse to surrender Roland to Aesfrost, [[spoiler:Lord Telliore will remain undecided on if they should surrender in turn until he decides to lure House Wolffort into a trap, which regardless of the outcome results in Silvio fleeing and sending a mercenary at them, while if House Wolffort gives in to Aesfrost's demands, House Telliore will immediately follow suit.]]
* DualBoss: With Rufus in the Utility branch of Chapter XII and the Morality branch of Chapter XI.
* EvilCounterpart: In a way, to Benedict. Silvio's class is Artificer, he is seen weighting all of his options in order to get the best outcome for him, and he is not above using underhanded tactics to get what he wants. However, whereas Benedict's actions are motivated by his loyalty to House Wolffort, his are solely for his own gains. He doesn't hold a candle to Benedict's genius, and is constantly outmaneuvered by him.
* FalseFriend: In Chapter VIII, if the player protected Roland he will approach Serenoa with an offer of alliance. [[spoiler:It's all a ruse; what he really wants his to capture Roland to use as leverage against Aesfrost. Either Serenoa rejects his offer and he attacks the castle, or Serenoa pretends to fall for his trap and defeats him at his own demesne.]]
* FatalFlaw: His lack of personal conviction, which highlights that Silvio is really his own worst enemy. He’ll gladly surrender his lands and people to Aesfrost’s questionable mercies if [[spoiler:House Wolffort bends the knee first]], and if not he’ll rationalise his way into doing so regardless — all the while [[BelievingTheirOwnLies insisting he’s taking the only course available]]. Then when he’s got his own life pretty much secured he’s unhappy about longer having his power and sells out to Hyzante for the chance to become a Saint. Frederica disdainfully calls this out in Chapter XI on Morality, even as he tries to justify his actions to the end.
* TheFriendNobodyLikes: Implied. Despite being the lord of one of the three high houses, no one seems to really respect him much. Landroi scolds him for complaining about not being able to take either the Aesfrosti or Hyzantian representitives home after the tournament, and Serenoa and Frederica can call him out for his lack of personal convictions when defending the Roselle.
* GreenEyedMonster: He has a deep-seated jealousy for House Wolffort and House Falkes, who both get a great deal more respect and prestige than his house does.
* InadequateInheritor: Silvio is not on the level of his father Corde Telliore, the original lord of the Telliore demesne back when the three high houses were established. Despite nominally being peers, Landroi clearly does not respect him as much when Silvio gripes about not being given the honor of escorting either Aesfrost or Hyzante's dignitaries back to their respective homes.
* InsultBackfire: To a fatal degree in Chapter XI, should you decide to protect the Roselle. He insults the Roselle to Serenoa's face, who, in response, angrily declares the Roselle to be his people, [[spoiler:before killing Silvio himself]].
* ObviouslyEvil: The only portly DirtyCoward in a country of battle-hardened KnightInShiningArmor with HeroicBuild, complete with DastardlyWhiplash. As Roland puts it, it doesn't take an eagle eye to realize he's not trustworthy.
* OutGambitted: By Benedict if Serenoa accepts his offer of alliance in Chapter VIII. [[spoiler:Benedict immediately realizes the whole thing is a trap and takes precautions to ensure Silvio's attempt at drugging Serenoa's party fail, allowing Serenoa to get the drop on him when he tries to have them murdered in their sleep.]]
* TheQuisling: [[spoiler:If House Wolffort decides to surrender Roland to Aesfrost, he immediately follows suit, and]] he surrenders his land to the Duchy and declares his utmost loyalty to them.
* RouteBoss: One of the few subversions in the game. Regardless of your choice in Chapter XI, Silvio will inevitably be fought and killed within the next two chapters.
* SmugSnake: He thinks his plan to [[spoiler:have Serenoa and House Wolffort's soldiers drugged and executed at a banquet so he can use Roland as leverage against Aesfrost is really clever. Too bad for him Benedict effortlessly susses him out, allowing Serenoa to turn the tables against him.]]
[[/folder]]

[[folder:Landroi Falkes]]
!!Landroi Falkes, Lord of House Falkes
!!!'''Voiced by:''' Koji Takeda (Japanese), Martin [=McDougall=] (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/landroi.png]]
-> Class: Bowmaster
The lord of the Falkes demesne, a loyal supporter of the king since the Saltiron War.
----
* BackgroundMusicOverride: [[spoiler:When he is defending his homeland from you and he first acts against one of your units, or vice-versa,]] the background music for the battle changes into a more frantic, urgent piece.
* CoolOldGuy: He’s a Saltiron War veteran and war buddy of Lord Symon, putting him roughly into his fifties, and is an amiable and courteous fellow.
* ContractualBossImmunity: He's immune to Blind and Provoke if you end up fighting him.
* HeroAntagonist: Via one half of Chapter VII's SadisticChoice. You fight him if you decide to [[spoiler:bend the knee to Aesfrost, but you're only fighting him on their orders, and Landroi's only defending his territory and has a great deal of respect from his people.]]
* HonorBeforeReason: Even in the face of [[spoiler:the other two high houses bending the knee to]] the Aesfrosti forces, Falkes refuses to surrender his demesne to them, and is content with fighting to the bitter end out of his duty to his land, and the king who entrusted it to him. He especially falls into this due to his decision to burn his own land's crops, leaving his people to potentially starve, rather than risk them falling into Aesfrosti hands.
* LastStand: If he’s the boss of Chapter VII, he fights the Wolffort army to his death in defiance of Aesfrost’s occupation. [[spoiler:In Chapter VIII of the other route, he instead pulls one against Aesfrost themselves and dies by Avlora’s hand.]]
* LongRangeFighter: Compared to [[spoiler:Avlora, the other boss of Chapter VII. He's skilled with a bow, and his range and ability to incapacitate your units is his greatest asset]].
* MasterArcher: When he hears news of the Duchy's invasion of Glenbrook's crown city, in a fit of rage, he threatens to go down there himself and remind Gustadolph of "how true his aim is." [[spoiler:Should you surrender Roland to Aesfrost, you get to find out firsthand.]]
* MyGreatestFailure: After he hears news that Whiteholm has fallen to Aesfrost, he blames himself for failing to stop the invasion, and wishes for the king to live long enough to see him redeem himself.
* PreAsskickingOneLiner: When he takes his turn in battle:
-->''"For our kingdom!"''
* RouteBoss: Of Chapter VII's Utility route.
* UndyingLoyalty: He was already one of Symon’s most loyal comrades during the Saltiron War, and after Regna made him the lord of his own demesne he became one of his most loyal vassals.
* WeUsedToBeFriends: He and Erador once knew each other at some point. [[spoiler:If House Wolffort capitulates to Aesfrost, Falkes has some choice words for his former acquaintance for siding with Glenbrook's invaders.]]
[[/folder]]

!Grand Duchy of Aesfrost
[[folder:Gustadolph Aesfrost]]
!!Gustadolph Aesfrost, Archduke of Aesfrost
!!!'''Voiced by:''' Takanori Yoshino (Japanese), Creator/ScottWhyte (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gustadolph.png]]
->Class: Frostruler
The Archduke of Aesfrost who invades Glenbrook shortly after coming to power.
----
* ALighterShadeOfBlack: Bad as he is, he’s not as vile as his full siblings. This goes extra for [[spoiler:Idore Delmira]]…
* AffablyEvil: At times, his courteous overturns are genuine; in Aesfrost’s Chapter III, he allows Serenoa’s party a decent amount of freedom including access to the Archives, even if he doesn’t allow access to the restricted areas (which few are given anyway).
* AnIcePerson: All of his combat abilities that do not deal with status ailment resistances all revolve around ice such as being able to silence enemies with an ice-infused sword sweep, attacking enemies with ice and freezing the ground beneath them while lowering their magic defense, and being able to hit all those standing on ice in range while unfreezing the ground in the process; in some instances he can even summon a blizzard storm. Him having Blessing of Ice also naturally increases his defense against ice while simultaneously giving him a weakness against fire.
* BastardlySpeech: At his execution of King Regna, he justifies his invasion of Glenbrook to the crowd by blaming Glenbrook for his cousin Dragan's death and the seizure of the riches of the Grand Norzelian Mines, painting the nation as greedy and power-hungry. The protagonists know that this is a pack of lies, but they're not in any position to reveal this to Glenbrook at large.
* TheBadGuyWins:
** In the Liberty ending, [[spoiler:Benedict convinces Serenoa to ally with Aesfrost to take down Hyzante, resulting in Gustadolph getting everything he wanted: destroying Hyzante, spreading his freedom ideals throughout Norzelia and getting away scott-free with the murders of Dragan, Regna, Frani and the invasion of Glenbrook]].
** In the Morality ending, [[spoiler:it is heavily implied he will come on top of the Era of Salt and Blood with Benedict's strategic genius at his side]].
* BigBad: The beginning of the game sets him up as the central villain of the game, where he masterminds the invasion of Glenbrook. [[spoiler:In the Liberty endgame however, he can ally with Serenoa’s party to defeat Hyzante.]]
* ClimaxBoss: Although he’s the main antagonist for most of the game, [[spoiler:he’s never the final obstacle; the two routes in which he ''is'' fought, Utility and Conviction, have a different FinalBoss]].
* ConsummateLiar: Gustadolph's been justifying his conquest of Glenbrook with the falsehood that his cousin Dragan, who helped manage the Grand Norzelian mines, was slain at Glenbrook's hands. The protagonists note that knowledge of this would turn everyone in Aesfrost against him, but nobody would believe them because the war has already begun.
* ControlFreak: For someone who values freedom so much, he really hates not being in control of things or people. To wit:
** He only grants Rudolph a pardon on the condition of his exile from Aesfrost, otherwise it’s off to gaol; after he proved himself such a nuisance, Gustadolph doesn’t want him free on the streets of the Grand Duchy.
** While admitting that Dragan’s proven more capable than he expected, the demand of either being Prime Minister or ambassador to Glenbrook in exchange for [[spoiler:secreting away the salt he found]] incensed Gustadolph enough to have his cousin assassinated for daring to blackmail him.
** Despite being courteous to him beforehand, when Serenoa “spat in the face of his demands” (as Benedict puts it) Gustadolph was livid enough that having their heads on pikes was equally appealing to him as having them bend the knee.
** After he’s explained the Deathsknell to her, Avlora angrily demands to know why she as his General wasn’t trusted with this information earlier; he bluntly retorts that as his general, she’s to be used how and when he sees fit.
* DramaticIrony: In the Liberty route, he recognizes that had he granted Dragan the position of prime minister, [[spoiler:he would've had the advantage in the negotiations with Glenbrook due to his cousin's knowledge over the incredible usefulness of salt and possession of the discovered salt crystals from the mines. He would then not be forced to compromise to Benedict's terms for their alliance against Hyzante]].
* EvilAllAlong: [[ImpliedTrope Implied]]. As noted by several members of the Glenbrook royal family and by Frederica, Gustadolph was cooperative with, or at least non-aggressive towards, the other states of Norzelia, and his invasion of Glenbrook is largely a surprise.
* EvilCounterpart: To Frederica. They are both charismatic, brilliant, and willful, but he lacks her compassion. Frederica fights for the liberation of her people; Gustadolph fights for his personal ideals. Appropriate, given they're half-siblings.
* EvilVirtues: Courage, ingenuity, wildness, respectfulness, meritocratic ideals… He’s got quite a few, actually.
* EnemyMine: The Liberty endgame route has [[spoiler:Benedict arrange an alliance between Gustadolph's forces and Glenbrook in order to take down Hyzante and end their monopoly on salt resources]].
* ExactWords: Late in the game, he promise to make Svarog his prime minister once he complete the Deathsknell. [[spoiler:Of course, he never said anything about letting him stay in power, as he immediately has Sycras arrest him for smuggling salt.]]
* {{Expy}}: A pretty clear one to [[VideoGame/BahamutLagoon Emperor Sauthar.]] Both are [[VisionaryVillain visionaries]] who believe that if they aren't doing the ''compassionate'' thing, they're at least doing the ''right'' thing. Both successfully conquer nations and end up as popular rulers of the lands they inhabit - Sauthar in Campbell for unifying the world under one flag and ending warfare while being kind and considerate to the citizenry of his new territories, and Gustadolph for promoting serious class upheval as a result of his meritocratic ideals. Their key differences are their philosophies - for all of Sauthar's power, he's eliminated halfway into his story due to delusions of power, while Gustadolph is a realist who plays his cards well even when the advantage turns against him. While Gustadolph is [[spoiler:never the FinalBoss, he always makes it to the last four chapters of the story, and can still be the major threat if Roland's route is chosen - in fact, he comes out unambiguously ahead in Benedict and Frederica's routes largely as a result of his political and military acumen and his capacity to realize when it's best to take his winnings and pull out of a protracted war not going his way and settle with his ideals, if not his nation, taking Glenbrook and Hyzante by storm.]]
* FaceDeathWithDignity: In the Conviction route, [[spoiler:after losing to Roland's party, he accepts his defeat and tells Svarog to go ahead and avenge Dragan]]. Contrast with the Utility one, [[spoiler: where he basically goes through a VillainousBreakdown post-battle after his defeat.]]
* FalseFlagOperation: He orchestrated one in order to justify his invasion of Glenbrook. Namely, he led the attack on the Grand Norzelian Mines that killed his cousin Dragan, and blamed Glebrook for the breach of peace [[PretextForWar to justify his invasion of the country]].
* FatalFlaw: His ControlFreak tendancy. As explained in DramaticIrony above, [[spoiler:had he considered or even tried to negotiate Dragan's offer to replace [[{{Nepotism}} Thalas]] as Prime Minister instead of assassinating Dragan, he would have gained a competent ally in the person of Dragan, and at the same time likely improved his relations with Svarog, and control over the salt found in the mines, or at the very least Aesfrost would not make an enemy out of Glenbrook, when Hyzante would come knocking asking for the salt]].
** His other fatal flaw is his ruthless pragmatism. While normally considered something of a positive trait if used for heroic ends, Triangle Strategy focuses ''a lot'' on the follies of extremism, and Gustadolph is the end result of a man who is very good at using everything at his disposal to see his ends met. While this makes him a brilliant leader and garners him several supporters among the ''civilian'' populations, his lack of compassion and his inability to see anyone or anything as anything but an obstacle or a tool to reach his goals means he has no close friends to speak of, and thus scant few people truly loyal to him. Every major Aesfrosti character in the game once the war starts up [[spoiler:either lose faith in him and try to flee at the slightest hint of danger when he's not there to look powerful in front of them (Thalas and Erika), abandon him because he fails to ever consider any principles beyond his own (Avlora and Sycras), or betray him because he betrayed the other party first when it was convenient for his own ends (Svarog)]].
* FauxAffablyEvil: He's always polite when giving orders or talking to the party but this in no way tempers his brutality, even towards his own family.
* AHeroToHisHometown: To his home country of Aesfrost, Gustadolph is TheGoodKing. He apparently is a firm believer of freedom and improved the position of Aesfrost greatly by promoting those with skill rather than noble blood.
* HiddenDepths: Believe it or not, Frederica and Orlea are the very few people he does not openly disparage in any fashion (aside of potentially one line about musing that Orlaea's sealed book could be about her complaining to Frederica about a nation they both despised), he has no battle dialogue towards Frederica himself and takes pointed jabs at Serenoa and Geela if they confront him on the Utility route concerning her leaving them, and bits and pieces indicate that he holds a genuine interest in Orlaea and the Roselle outside of Frederica thanks to Orlaea telling him stories when he was a boy (something that surprised Cordelia). Even in the demos, he seems to hold respect for House Wolffort that he wants them on his side, and seems honestly disappointed if Serenoa refuses.
* {{Hypocrite}}: For all his touting the virtue of personal freedom, Gustadolph ''hates'' when people defy him. His indulgence in blatant {{Nepotism}} with Thalas also kneecaps his meritocratic ideals, as Thalas is perhaps the least qualified person in all of Aesfrost to be its Prime Minister. Gustadolph justifies the latter by saying that Thalas is being given a chance to earn his position, but it's clear that under a fair meritocracy, he would never have been given such a high position in the first place.
** Gustadolph sees himself as being above the likes of Hyzante's ruling class, proudly noting in the Liberty route that he cares not for riches. He may not covet riches, but he ''does'' covet power and control, and is thus not nearly as far-removed from Hyzante then he thinks himself to be.
** Also in the Liberty route, he once again lets slip his disdain for the worthiness of individuals who are not himself, namely the everyday folk. [[spoiler:In the face of Benedict's intention to ultimately place salt directly into the hands of the people, an act with the intent of unfettered freedom where one's own merit would be the keys that would see them prosper, Gustadolph dismisses people in general as unintelligent and ill-fit to wield the power and potential of salt.]] This is yet another example of the undermining of Gustadolph's own ideals of personal freedom above all else and worthiness by way of merit over birth. For Gustadolph, certain freedoms, that is those of his individual self, are worth more than the freedoms of others. And his own circumstance of birth and the privileges afforded to him in turn makes his merits worth more than others in his eyes.
* IRegretNothing: As he put it when he is finally defeated.
-->''Roland: Any final words?''
-->''Gustadolph: No. I lived how I deemed fit, and I shall die just so.''
** The same applies [[spoiler:in the Liberty ending, where he makes it plain in his take of a reconciling with Frederica that he has no regrets for all that he had done to that point.]]
* KarmaHoudini: [[spoiler:In the Morality and Liberty endings. The former sees his country descend into chaos from Serenoa and Frederica’s SlaveLiberation, but he ends up with Benedict and Rufus as valuable allies. For the latter, he allies with Serenoa to crush Hyzante, ultimately getting his goal of liberating Norzelia and staying in power while the inequities cause the common folk to suffer.]]
* KarmicDeath: In the Conviction route, [[spoiler:Svarog, whose son Gustadolph secretly assassinated, is the one to finish him off after Roland's party defeats him]].
* KneelBeforeZod: In Chapter VI, he demands that Roland be surrendered and that House Wolffort swear loyalty to him; Serenoa’s refusal angers him enough that he orders Avlora kill them.
* LackOfEmpathy: His subjects note that he sees his own siblings as mere tools, along with the whole of Norzelia.
* MurderInTheFamily: He had Dragan, manager of the Grand Norzelian Mines, assassinated as part of a FalseFlagOperation to fuel his PretextForWar. Dragan was his cousin. Only Serenoa and his comrades are privy to this information, but Benedict notes that revealing it now would be a pointless endeavor with the war already begun.
* NamesToRunAwayFromReallyFast: In battle, he brandishes a {{BFS}} named the "Blade of Mammon", named after one of the 7 princes of Hell who was the Demon of Greed, fitting for a {{control freak}} of the highest degree and how he lusts for power.
* {{Nepotism}}: Deconstructed; he promoted his brother to the post of Prime Minister, but expects Thalas to actually learn responsibility from having it. This makes his brother's hedonistic tendencies and laziness extra frustrating, as it reflects poorly on him for giving him the opportunity. [[spoiler:Worse, it turns out it was for nothing, because the person who wanted the position, Dragan, is revealed to have been a better choice, but by then, he had already killed Dragan]].
* OutOfFocus: Despite being the reason the game's story even happens, Gustadolph gradually is pushed from the role as a major character in the majority of the endings, most of which focus around Hyzante.
* PetTheDog:
** In spite of his cruelty towards the royal family, if he has Roland in his clutches, [[spoiler:seeing Cordelia's relief after reuniting with her brother, he will afford the pair a hug]].
** He's orders of magnitude nicer to Frederica than his siblings are and grows to legitimately respect her in the Liberty route upon seeing her growth if that route is chosen. Earlier on he even expresses some measure of guilt in that Frederica would be party to his conquest of Glenbrook and even offered to spare Serenoa for her sake if he joined forces.
* PreFinalBoss: [[spoiler:He's the penultimate opponent of Roland's ending. After his death, Svarog goes off the deep end and becomes the final threat.]]
* PretextForWar: He goes to war with Glenbrook by claiming that they forcibly seized the riches of the Grand Norzelian Mines, a joint peacekeeping project between the three nations, and killed both his cousin Dragan and the prospect of peace in Norzelia in the process. However, Serenoa and co. claim, and rightly so, it was a FalseFlagOperation and he committed the murder himself.
* RouteBoss: He's the boss of [[spoiler:the Utility ending's chapter XIX]] and the second boss of [[spoiler:the Conviction ending's Chapter XVIII]].
* TheSociopath: A realistic take on the high-functioning sociopath. Gustadolph’s capable of being charming, generous and persuasive and isn’t incapable of at least feigned warmth; that said he’s also calculating and manipulative, dislikes being challenged on his own beliefs, and only values life so far it pertains to himself and his own desires. His treatment of his family members is particularly telling.
* TheUnfought: In the [[spoiler:Morality and Liberty]] endgame routes.
* VillainWithGoodPublicity: [[spoiler:Even when Glenbrook is freed, many of its resident miss the Aesfrost occupiers, as Gustadolph had made the state more meritocratic, and abolished the salt tax, leading to most of the capital's residents to see an increase in their standards of living. Benedict notes that the city is rather accepting of Gustadolph's rule as one of the reason House Wolffort can't count on an uprising there to help them. Many resent Roland's taking the crown fearing he'll return to the old ways, where a few old money noble families own the city, or worse that he might be a puppet of the Holy State.]]
* WellIntentionedExtremist: One of the main aims of his military campaign is to put an end to [[spoiler:Hyzante's monopoly on salt and the ensuing tax over it.]] Being able to spread his meritocracy ideals is an added bonus.
* WhiteAndRedAndEerieAllOver: His pallid skin, [[WhiteHairBlackHeart white hair]], and royal crimson color scheme highlights his depravity, and the darker shades in his clothing also make this overlap with RedAndBlackAndEvilAllOver.
[[/folder]]

[[folder:General Avlora]]
!!Avlora, High General of the Ducal Army
!!!'''Voiced by:''' Creator/TakakoHonda (Japanese), Ashleigh Haddad (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avlora.png]]
->Class: Dark General → Great General
The top general of the Aesfrosti forces who leads the invasion of both Whiteholm and the Wolffort demesne.
----
* EleventhHourRanger: [[spoiler:She only joins Serenoa's party if you're on the GoldenEnding route.]]
* AsskickingLeadsToLeadership: She trained from an early age after being orphaned and became the highest military official in Aesfrost below Gustadolph himself, being recognized as one of the mightiest warriors alive in Norzelia—if not ''the'' mightiest.
* TheAtoner: [[spoiler:She acknowledges that being forgiven would be nigh impossible and doesn't ask for it, so she instead opts to right her wrongs and succeed in helping remove the threats to Norzelia so that the generation of Cordelia could live in peace when she joins Serenoa's party.]]
* AntiVillain: Avlora shows signs of questioning Gustadolph's ways as early as Chapter VII's aftermath [[spoiler:should Serenoa's party fend off her attack and protect Roland]]. Especially in regard to Cordelia's treatment as the puppet Queen of Glenbrook, Avlora herself says that there is no place for her on a political battlefield as it is more heartless than one of war. That she also shows particular disgust should Serenoa [[spoiler:send the homes of his countrymen up in smoke just to beat her and compromising their lives]] is very telling of her personality early on.
* BackgroundMusicOverride: When she first acts against one of your units, or vice-versa, in the battle of Chapter VII, the music shifts from an energetic and heroic tune into a graver and more dramatic DarkReprise.
* BecauseYouWereNiceToMe: She develops UndyingLoyalty to [[spoiler:Cordelia]] because the latter actually respects her honor.
* {{BFS}}: Avlora wields the Berserker, a zweihänder about as tall as her according to her sprite, and she demonstrates that can use it very effectively at the expense of anyone who crosses her (as Prince Frani and Ser Maxwell can attest to). Her idle stance shows that she stows it via WeaponAcrossTheShoulder. [[spoiler:It gets even ''bigger'' as the player forges it once she becomes playable.]]
* CastFromHitPoints: With some TP expenditure, she can get her attack power to ''skyrocket'' using "Risky Maneuver" in exchange for some of her HP, which is deadly against your units.
* ClimaxBoss: In Liberty and Morality's Chapter XIV, where defeating her is key to reclaiming Glenbrook from Aesfrost.
* CloseRangeCombatant: Compared to [[spoiler:Lord Falkes, the other potential boss of the demo's second battle/chapter VII's boss battle]], as she wields a massive sword and is deadly within her element but has little means of dealing with foes from afar other than closing the distance.
* ContractualBossImmunity: She's immune to status effects such as blindness, sleep, or leg traps.
* ContraltoOfDanger: Has a deep voice among female characters and the physical might to back up the danger such a tone carries.
* CriticalStatusBuff: Avlora becomes even ''more'' dangerous the lower her health gets, getting a decent physical attack boost on top of a general damage reduction which makes her even harder to take out when she is in danger.
* TheDragon: Avlora is Archduke Gustadoph's top general and leads the Aesfrosti military into Whiteholm and towards the Wolffort demesne.
* EasilyForgiven: Despite killing Prince Frani and Ser Maxwell, [[spoiler:Cordelia]] is able to move past Avlora's past deeds and seeks her aid in helping rebuild Glenbrook. [[spoiler:[[DownplayedTrope Though Serenoa also cordially welcomes her into the fold in the Golden Route's ending]], [[SubvertedTrope he makes it clear that this does not apply to everyone else]], [[TheReasonYouSuckSpeech and in a character episode Hughette makes it painstakingly obvious that forgiveness would not find her easily if at all]]—[[ReformedButRejected something Avlora has made peace with]]. The townspeople are quick to corroborate Hughette's words upon seeing Avlora despite the fact that she saved a child's life, though they begrudgingly give her a chance to prove herself seeing her sincerity.]]
* GoldColoredSuperiority: [[spoiler:Avlora's promotion, Great General, sees her decked out in a golden (or at least yellow) suit of armor, fitting as being the sole GoldenEnding-exclusive character. It also has the effect of changing her color scheme from that of Aesfrost to that of Glenbrook.]]
* GuestStarPartyMember: In Chapter VIII’s Utility path, she fights alongside House Wolffort against Hyzante.
* HeelFaceTurn: She starts to show signs of one in the opening moments of Chapter XIII, [[spoiler:impressed by Cordelia's conviction and pledging herself to the princess]], but is still fought as the Liberty and Morality Chapter XIV boss. [[spoiler:Only on the true route does Avlora turn up alive and well, making to fight alongside Serenoa and his company to lead Norzelia into a new age, and she is later seen in the ending CG celebrating Serenoa and Frederica's marriage.]]
* HeroKiller: Not counting her gameplay stats, she kills Prince Frani and defeats Ser Maxwell relatively easily, the latter of whom killed her entire entourage before Avlora defeats him. [[spoiler:Landroi Falkes becomes her next victim, in the aftermath of Chapter VIII’s Utility route.]]
* HonorBeforeReason: She takes honor very seriously, which leads to her growing discontent with the Aesfrosti leadership's tendencies to double deal and backstab for their benefit. This is generally treated as a positive trait, but it leads to a few odd instances. Particularly, she genuinely feels betrayed if Serenoa chooses to side with Hyzante in Chapter VIII on the [[spoiler:surrender Roland to Aesfrost]] route. This is despite the fact that Aesfrost conquered House Wolffort's liege, killed the nobility, and proceeded to [[spoiler:bully and blackmail House Wolffort into being their lapdog for multiple missions that always left House Wolffort in a worse position than they were in before]]. One would think she really should have seen it coming. In addition, during the mission to drive her forces off and protect Roland instead, she is particularly aghast that Serenoa would stoop to [[spoiler:using the Wolffort Demense's Wildfire traps to take her and her soldiers out at the cost of destroying the homes of his countrymen]] should he choose to do so, [[WhatTheHellHero calling him out on it]] despite the fact that the Wolfforts may have been driven to such desperation and saw no other way out of stopping her much feared elite army.
* LadyAndKnight: [[spoiler:White Knight to Cordelia's Bright Lady, after her HeelFaceTurn]].
* ILetYouWin: During Chapter II, she trades blows with Ser Maxwell during the tourney only to give up after he lands a strong attack on her. Her second fight with Ser Maxwell makes it clear she would have won; her reasons for throwing the match are unknown, but at least partially informed by not seeing a low-stakes bout as worthy of showing off her full might.
* ItsPersonalWithTheDragon: Roland demands that he kill her in order to avenge Prince Frani and Ser Maxwell. She taunts Roland over the idea if he lands a hit on her.
* LeaveNoSurvivors: Gives this order to her troops upon arriving at House Wolffort's doorstep and says as much when using her Risky Maneuver technique in battle.
* LightningBruiser: Being in heavy armor, she has a mountain of health and can eat through punishment like nobody's business. On the offensive side, she carries a BFS that can OneHitKill your party members under the wrong circumstances. Neither of these factors reduce Avlora's mobility, which is on par with that of her subordinate units, or her decent place in the battle's turn order.
* LimitBreak: She unleashes a deadly attack involving lighting magical fire in a cross-shape after slashing down with her sword to defeat Ser Maxwell, [[CutscenePowerToTheMax but such an attack is never seen if you fight her in Chapter VII.]]. [[spoiler:Once she becomes playable in the {{golden route}}, [[RedemptionDemotion it must be unlocked]] by forging her Berserker sword to get it. The skill is dubbed "[[NamesToRunAwayFromReallyFast Bloody Cross]]", and it deals ''stupid'' damage to all enemies in range and pushes them back by three squares.]]
* MirthlessLaughter: After she’s bested on Chapter XIV’s Morality route, Roland finally unmasks to her and Cordelia. Avlora bursts into helpless laughter, wishing she could see Gustadolph’s face at the revelation he was OutGambitted.
* NeverFoundTheBody: Her fate in all versions of Chapter XIV. In the Utility route, she's washed away by the flood. In the Morality route, she pulls a VillainExitStageLeft by [[spoiler:jumping into the river]]. And in the Liberty route, [[spoiler:Roland duels her, and she falls off the bridge much like Ser Maxwell]]. However, [[spoiler:it's revealed that she survived in the Conviction ending route]].
* NobleDemon: Ruthless and powerful warrior she is, Avlora respects those of great strength and may even offer to spare them before she comes for them as seen in one of her pre-battle quotes [[spoiler:and with Lord Landroi Falkes — offering to have him join their ranks instead of having to kill him, even when there is no objective to spare him]].
* NoNonsenseNemesis: She spares little time for small talk (outside taunting Roland with the express intent of him letting his guard down to be captured), and when the chips are down enemies drop like flies to her sword.
* NotSoStoic: Avlora is normally calm in most situations, but she can be riled up if angered enough such as being incensed that Gustadolph [[spoiler:said nothing to her about the Deathsknell despite being the general of his army]], though she says no more when Gustadolph pointedly makes it clear he ultimately sees her being his general as meant to bring him victory as he sees fit. This happens again when [[spoiler:in a character episode a very upset Hughette snapped and accused her of trying to justify her killing of others because they were at war, causing Avlora to snap back at her with the unfortunate consequence of scaring off a nearby child, proving Hughette's point about the people of Glenbrook looking at her with hate and fear]].
* OnlyOneName: Her having been an orphan meant she had no family name to begin with; according to Thalas (in one of multiple scenes demeaning her) she doesn’t know what her birth name was or if she even had one. The only prominence she could carve out for herself was her rise in the Aesfrost military by her might and will alone.
* PreAsskickingOneLiner: When she takes her turn in battle:
-->''"I will crush you!"''
-->''"Face me if you dare''"
-->''"Flee while you have the chance!"''
* PreMortemOneLiner: When she is about to finish off an enemy:
-->''"You were no match for me!"''
-->''"Let me put you out of your misery!''"
* RecurringBoss: She can be fought on four different maps, and up to two times on a single playthrough.
* ReformedButRejected: [[spoiler:Aside of Cordelia who managed to earn her trust and loyalty, thus becoming closer to Avlora herself, everyone else is very understandably on edge and not so forgiving, with Hughette in particular voicing her hatred along with her mistrust of her intentions in light of her killing Frani and many others in a character episode. The townspeople very clearly do not want her in Glenbrook save for her helping rebuild Glenbrook and bringing an end to the war, the horrors of the war and her actions burning scars into their minds. It’s zigzagged with Roland though: while they have no dialogue post-recruitment, he indicates that he’s unable to forgive her personally but willing to set his grudge aside for the sake of his people and Norzelia as a whole; the epilogue shows her standing guard in the throne room with him and Cordelia, suggesting that if nothing else he trusts her to have his sister’s protection as her top priority.]]
* RouteBoss: She's the boss of Morality's Chapter VII, Utility-Liberty's Chapter VIII, and both Morality and Liberty's Chapter XIV. Notably for how many she has, it’s possible to avoid fighting her altogether [[spoiler:and still end up on the Conviction route, where she is recruited.]]
* SecretCharacter: [[spoiler:It's possible to recruit her, but it requires unlocking the GoldenEnding route.]]
* SelfMadeWoman: She started out as a penniless orphan and worked her way up to General.
* SurpassedTheTeacher: She was the protégé of General Groma “Ironfist” Jurgina, who was Aesfrost’s greatest war hero during the Saltiron War. Groma retired from service when Avlora surpassed and replaced her.
* UncertainDoom: [[spoiler:If you aren't the Golden Route, Avlora is never seen again after Chapter XIV. Either she gets swept away in the flood created on the Utility path, she dives into the water in full plate mail to avoid capture in the Morality route, or she falls into the water after being defeated in a duel by Roland [[HistoryRepeats similar to how she defeated Maxwell in a duel at the start of the game]]. It is uncertain whether she drowns or survives on all other routes.]]
* UndyingLoyalty: [[spoiler:To Cordelia, after she grew a spine and nearly killed herself to stop Roland from killing Avlora. She cites this as the reason she did not let death claim her when it could have.]]
* TheUnfought: One can avoid fighting her altogether by picking Utility in Chapter VII, the subsequent Chapter VIII, and later in Chapter XIII. The lattermost is notable because she's [[ClimaxBoss normally the last obstacle to liberating Glenbrook in Chapter XIV]], but on the Utility route she’s taken out by the flood with Erika and Thalas taking her place.
* VillainExitStageLeft:
** In the Liberty version of Chapter VII, [[spoiler:after she is defeated, even if she falls victim to one of the Wolfforts' fire traps which would prevent her escape, she retreats back to Whiteholm alongside the surviving remnants of the Aesfrosti army]].
** In the Morality version of Chapter XIV, [[spoiler:she is taken captive on her own warship, but Cordelia will block Roland's killing blow with her stomach, stunning the party long enough for her to dive into the river. While she is still wearing heavy armor]].
* WeakToMagic: While she can shrug off physical hits easily, magic will cut through her health pool significantly faster due to her lower magical defense.
* WorldsBestWarrior: At the start of the game, it's an open question whether she or Sir Maxwell is this. They meet in the tournament, but Avlora yields before a decisive blow is struck. [[spoiler:[[IAmNotLeftHanded It's later revealed that both of them were holding back]], and in their rematch, Avlora emerges victorious after withstanding Maxwell's LimitBreak.]]
* YouthfulFreckles: It is hard to notice, but Avlora has these across her face despite living in the cold reaches of Aesfrost. Her exact age is unknown, but it is known that she ascended to the spot of general after long and hard work from an early age after being orphaned and taken in so she could be rather young for a general.
[[/folder]]

[[folder:Erika and Thalas Aesfrost]]
!!Erika Aesfrost, Sister of the Archduke, and Thalas Aesfrost, Chancellor of The Duchy
!!!'''Voiced by:''' Yoko Fujita (Erika, Japanese), Shou Okumura (Thalas, Japanese), Jennifer Roberts (Erika, English), Eric Sigmundsson (Thalas, English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/erika_02.png]]
[[caption-width-right:350:Erika]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thalas.png]]
[[caption-width-right:350:Thalas]]
->Classes:
-->Erika: Bomber
-->Thalas: Windcaster
A pair of Gustadolph's siblings who make fun of the situation in Glenbrook and enjoy their positions of power, often mocking those below them.
----
* AnimalMotifs: As shown by their weapons of choice—Fang of the Serpent and Tome of the Peafowl—Erika is venomous and biting in almost all her interactions much like a serpent (helped by how her eyes slant very much like a snake's), and Thalas is a foul and pompous sort who preens about like a grandoise dick (rather like a stereotypical peacock/peafowl if you will).
* AnnoyingYoungerSibling: Erika constantly puts down Frederica whenever they interact, such as in Chapter II, over their split heritage. [[BigBrotherBully Thalas]] treats Frederica no better than Erika does, being just as verbally and emotionally abusive towards their younger half-sister all the same. For his part, Gustadolph finds them (Thalas at the least) as nuisances who should be kept an eye on unlike the dynamic he has with Frederica.
* AssInAmbassador: In the start of Chapter III, when presented with wine and victuals as a parting gift by Glenbrook's royal family, Thalas spits at the opportunity and insults the wine, saying he'll have to bring himself to drink it.
* BlowYouAway: Thalas specializes in wind magic, having two distinct wind spells at his disposal and coming with the Blessing of Wind to give him a resistance to his own element at the cost of taking extra damage from lightning element attacks.
* CharacterDevelopment: Very small subtle bit of it, but Thalas actually takes Gustadolph's critisms to heart and begins behaving in a more controlled and thought-out manner. Fast-forward to when Erika spoiled his careless and licentious fun back in Whiteholm Castle's gardens to when he worries for their defenses and leads the defense against Wolffort in the occupied Glenbrook, and it is clear that Thalas has grown up some margin.
* ClimaxBoss: On the Utility route's Chapter XIV, they're the final obstacles in the way of Glenbrook's liberation. They're still roughly this in Morality's Chapter XIII, as while Avlora proceeds them, her defeat is of ''personal'' importance to Roland; the siblings still serve to act as a defining moment in Frederica's personal growth as a character, and are the only real obstacle to liberating Glenbrook on that specific route.
* DualBoss: Of Liberty and Morality's Chapter XIII and Utility's Chapter XIV; regardless of Serenoa's path, they'll end up getting in the party's way.
* EvenEvilHasLovedOnes: Despite having no love for nary another person outside of his own family and even criticizing Gustadolph on occasion despite looking up to him, Thalas seems to genuinely care for Erika as he never has anything remotely negative to say about her. However, [[spoiler:when she is killed before him during their dual boss fight in Chapter XIII, he appears more concerned about [[ItsAllAboutMe who would protect him]] rather than mourn over her]].
* EvilIsPetty: Once they set foot in Glenbrook, they're quick to exploit the people of Glenbrook for petty reasons and gossip about and mock them from within the palace walls. For example, Erika immediately has Patriatte deliver some fresh fruit and the fine wine in the kingdom to her quarters. Thalas, in one cutscene, is all but stated to be having trysts with local women of occupied Whiteholm.
* GuysSmashGirlsShoot: Inverted. While both of them possess elemental spells to attack at a distance, Erika only has one such spell and her main weapon is a dagger while Thalas uses a weaker magical tome much like Frederica and Corentin and possessing two elemental spells at his disposal.
* HateSink: Whereas Gustadolph could be said to be a VisionaryVillain with some EvilVirtues, even treating Frederica with some courtesy, his full siblings are simply cruel, spiteful people with no regard for anyone or anything outside each other. Their cousin Dragan, whom they disparage as much as their sister, passionately declares that “they have not a shred of compassion between them”, and at every turn he’s proven correct.
* TheHedonist: From what we see of them after Aesfrost seizes Whiteholm: see EvilIsPetty. Erika delights in fine food and drink, while Thalas's tastes are more inclined to pleasures of the flesh, and both are willing to use the invasion of Glenbrook to seek their desires.
* {{Hypocrite}}: Despite taking a jab at Patriatte for being subservient to them, Thalas and Erika are eager to shower their brother Gustadolph with praises and delight at his plots.
* {{Jerkass}}: They're a pair of obnoxious, cruel, and spoiled assholes.
** JerkWithAHeartOfJerk: Despite sharing a compliment or two with him, Erika is shown in a few instances to not give one shit about Thalas—ranging from casually telling Gustadolph that he can do whatever he wants with Thalas after the former implicitly threatened to strip the latter of his position of prime minister without a shred of concern for him and [[spoiler:heartlessly mocking Thalas if he is killed before her during their boss fight in Chapter XIII]].
* KickTheDog: Both of them, Thalas slightly more aggressively, will offer cruel words and abuse whenever they can get away with it. In particular, in Chapter IV he orders that the miners and assassins be buried…but explicitly has Dragan’s body left alone to rot and/or be consumed by carrion, just to spite him one last time.
* MyFriendsAndZoidberg: If you choose to go to Aesfrost in Chapter III, Svarog warmly welcomes Avlora and even Erika back from their trip from Glenbrook before greeting Serenoa's party, but noticeably pauses a bit when referring to Thalas, indicating some disdain towards his nephew—most likely due to Thalas's particularly unapologetic hostility towards Svarog's son Dragan.
* NiceJobFixingItVillain: If you choose Frederica's plan to liberate Glenbrook in Chapter XIII, you'll learn that Thalas once called out Frederica for just suffering in silence. While it's clear he only did so because he felt a bully victim trying to snap back and rising to the taunts and torments of their bullies would be more fun than an ExtremeDoormat who does little in protest, in a case of DramaticIrony, this ultimately becomes the focal point from which Frederica musters her newfound growth and courage. She later retorts to her tormenters right before the battle that she will suffer in silence no longer.
* PlayingWithFire: Erika specializes in fire magic, having one such spell at her disposal and coming with the Blessing of Fire to give her a resistance to her own element at the cost of taking extra damage from ice element attacks. Unlike most other examples, Erika also loves to toss oil jugs about the field and light them up with her fire magic, earning her the class title of "Bomber".
* RouteBoss: Subverted. No matter what happens, they will be fought and killed in Glenbrook's liberation.
* {{Socialite}}: Erika herself seems to be a trusted advisor to her older brother Gustadolph but unlike Thalas, who is Prime Minister of Aesfrost, Erika herself lacks a job title and is merely the ''Sister of the Archduke''. When she isn't sent off on an errand, she's shown mostly indulging in lavish things like being delivered Glenbrook's finest wine and fruit.
* SourOutsideSadInside: Frederica surmises that deep down, both of them became cruel bullies to her because of their own insecurities — she was just there as an easy target.
* SmugSnake: Both are utterly sure of themselves, and not as clever as they think they are.
* SleazyPolitician: Thalas lazily enjoys his position as a minister of the Duchy, and he looks down on those who rose to their stations through merit instead of through {{Nepotism}} like he did according to his description. At the end of Chapter III, Gustadolph calls him out on his laziness, saying that he gave Thalas an opportunity to earn his position.
* SpoiledBrat: Milo outright calls Thalas a spoiled brat at a battle confrontation in Chapter XIII, stating her reason for refusing his invitation to join his side that she does not like children, or at least those like Thalas and Erika.
* ThisCannotBe: Both of them react this way upon defeat, if in different veins; Erika is outright in denial at her impending death, while Thalas tries to will himself to not fail his brother.
* VillainousBreakdown: In Chapter XIII on the Morality path, Milo disparages Erika as being ugly both inside ''and'' out; the vain and dispassionately cruel noblewoman ''snaps'' in frothing rage at the audacious jab.
* WellDoneSonGuy: Thalas is strongly implied to want his brother, his most prominent male role model (their father Zigmunt having implicitly died not long after the Saltiron War), to approve of him. He notably takes Gustadolph’s criticisms to heart and pulls his weight more when the war begins. Because the archduke is a sociopath who only values his family as tools, Thalas feels small and pathetic, which he took out on Frederica as an easy target for his frustrations. It’s also implied that Erika to some degree wants to please their brother, at least insofar as she doesn’t appreciate not being trusted with tasks and that he’s the one person she defers to.
* WomenAreWiser: Normally, Erika is the one to take matters more seriously such as when alerting Gustadolph to the possibility that Dragan was scheming against him and spelling out to Thalas how much of a threat that the Falkes demesne would be with Roland having been surrendered wherein they would need to be dealt with. Despite this, Gustadolph tends to give Thalas the more important tasks when running Glenbrook
* WhiteHairBlackHeart: Like Gustadolph, their brother. With the exception of Frederica, it appears to run in the family. Unlike their brother's grand political schemes and warmongering, their sinisterness is more of the EvilIsPetty variety.
[[/folder]]

[[folder:Dragan Aesfrost]]
!!Dragan Aesfrost
!!!'''Voiced by:''' Yohei Matsuoka (Japanese), Caleb Yen (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dragan_7.png]]
->Class: Flame Wielder
A cousin to the primary Aesfrost ducal family and son of Svarog Aesfrost, to be appointed to manage the newly opened Grand Norzelian mines.
----
* BigBrotherInstinct: He tells Serenoa that he wouldn't allow Frederica to marry into an unworthy household and would've outright vetoed her engagement to Serenoa had he and House Wolffort not have proven themselves worthy of her hand. He's also disgusted with how Thalas and especially Erika both mistreat Frederica for being half-Roselle despite being her half-siblings.
* BrutalHonesty: He wastes no time mincing his words as shown when he points out that Hyzante and its hold on salt is and always has been the biggest issue plaguing Norzelia and how much of a worthless prime minister Thalas is in that he only got the position through his bloodline (it's telling when Gustadolph, Thalas's elder brother who made him prime minister in the first place, corroborates this when he chews Thalas out himself).
* ClashingCousins: He dislikes and often clashes with his cousins, the ruling Aesfrosti ducal siblings, both due to political and personal reasons. Frederica is the only cousin he actually gets along with and cares for.
* CommonalityConnection: He gets along with Frederica infinitely better than with his other cousins by virtue of having suffered the same hardships from their family.
* FaceOfAThug: [[LooksLikeCesare His palid skin, thin lips, slender build, and black hair and clothing]] make him appear quite sinister, but he proves himself to be a genuinely goodhearted (if pragmatic and ambitious) person in his limited screentime.
* FatalFlaw: His intense drive and ambition to surpass his much maligned family — outside of Frederica and his father — which causes him to jump on any opportunity that he believes will let him finally upshow them once and for all and to do so with as little other people catching on to derail him such as his discovery of [[spoiler:a large salt deposit in the Grand Norzelian Mines]]. Unfortunately for him, this flaw of his is proven fatal [[spoiler:very literally]].
* ForegoneConclusion: In the initial demo showcasing the sixth and seventh chapters of the game, Gustadolph's murder of Dragan is a plot point, but Dragan is seen alive and well in the first three chapters.
* GadgeteerGenius: According to his description, he recently invented explosives, which he intends to put to good use when he's in charge of the Grand Norzelian mines.
* GloryHound: A justified case, as he’s determined to prove his worth in a society that looks down on him; despite his father being the uncle of Grand Duke Gustadolph, the fact Svarog is himself a half-sibling (implicitly another RoyalBastard like Frederica) makes Aesfrost dismissive of his inherent worth despite Dragan being quite brilliant.
* GuestStarPartyMember: In Chapter IV, which doubles as an EscortMission.
* HeKnowsTooMuch: He and his entire mining team is assassinated so that nobody else can learn they [[spoiler:unearthed the first salt to be found outside the Source]].
* ImpoverishedPatrician: He’s only one generation removed from the ruling Aesfrosts, but because of [[RoyalBastard his father’s illegitimacy]] their branch of the family is disgraced and considered below even lesser nobility.
* InTheBack: An Aesfrosti archer kills him while his and the party are caught off guard after routing the rest of the forces invading the mine.
* InVinoVeritas: He’s already forthright concerning his opinions but becomes even more so when he’s intoxicated in Chapter II.
* LooksLikeCesare: He's a pale and sickly-looking young man dressed in all black, giving him a rather ghoulish appearance. Despite this, he is firmly portrayed as being one of the most morally upstanding members of Aesfrost's noble families.
* NiceJobBreakingItHero: When he unearths [[spoiler:large deposits of salt]] in the Grand Norzellian Mines, he decides to keep it a secret from their allies and intends to keep it for Aesfrost alone; both for self-gain, as an attempt to leverage himself over Gustadolph, but also because he wants to help his own people who struggle in poverty [[spoiler:and suffer quite severely under Hyzante’s salt tax, which makes the price of affording even a handful of salt extortionist for commoners]]. This error of judgement costs not just him but the realm as a whole, and because he dies before he can tell even Serenoa of his discovery it gives Aesfrost a massive early advantage in the conflict ahead.
* NiceToTheWaiter: Besides his desires to show up those who disdained him, Dragan shows love for the hard-working common folk, especially in his own nation where he’s witnessed their hardships firsthand. Part of why he [[spoiler:hides the salt deposits]] in Chapter IV is that he ''knows'' the Consortium is rife with corruption and [[spoiler:Hyzante will (at best) try to claim the bulk of it for themselves using their teachings as justification]]; in exchange for their silence, he promises his miners that he’ll reward them handsomely.
* PlayingWithFire: Much like Frederica, he uses fire magic in combat.
* PlotTriggeringDeath: [[ZigzaggedTrope A variation]]; the assassins sent to kill him by Thalas actually coincide with Gustadolph’s invasion of the capital, as the messenger to Roland arrived soon after Dragan died of his wounds… However, ''had'' the Wolffort forces successfully prevented his death, they would have immediately undermined Gustadolph’s PretextForWar and likely stirred immediate dissent in Aesfrost’s invading force (many of whom were convinced they were avenging a betrayal by Glenbrook); thus, there’s no easy way to prove who really caused his death, forcing the conflict to play out in full.
* RedHerring: With his [[LooksLikeCesare sinister looks]], [[GloryHound unquenchable ambition]], and deep-seated resentment of the nobility, it's easy to assume that he will eventually end up becoming a villain despite being introduced as a kind and well-meaning person. In reality, he is the game's SacrificialLamb whose early death is used to establish the actual villains of the game.
* SacrificialLamb: He receives a fair degree of screentime in the first few chapters, only to die in Chapter IV.
* SelfMadeMan: It’s a point of pride to him that his own accomplishments have made him a rising star in Aesfrost.
* TooCleverByHalf: What results in [[spoiler:his assassination. Asking Gustadolph for the position of Prime Minster with the salt he discovered in Grand Norzelian mine isn't a bad idea, but he severely underestimates Gustadolph's ControlFreak tendencies and presses the latter's BerserkButton when he says he will hand the salt over to Glenbrook if Gustadolph doesn't capitulate.]]
* WhiteSheep: Dragan is notably more egalitarian in nature than his cousins Erika and Thalas, as illustrated when they meet at Whiteholm castle, and benefits from the Aesfrosti promotion of merit over birth. He's more openly ambitious than his cousin Frederica, but compared to the warmongering Gustadolph and the petty and spiteful Erika and Thalas, it's easy to see his more beneficial ambitions as virtuous.
[[/folder]]

[[folder:Svarog Aesfrost]]
!!Svarog Aesfrost
!!!'''Voiced by:''' Naomi Kusumi (Japanese), Andy Barnett (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/svarog.png]]
->Class: Iron Fighter → Iron Master
Dragan's father, the brother to the former Archduke, and Frederica’s uncle.
----
* AntiVillain: [[spoiler:On the Utility endgame, where he’s a borderline HeroAntagonist.]]
* ChekhovsGunman: He gets a brief introduction in Chapter III’s Morality path and can be revisited if Chapter IX’s vote leans to Utility, but aside from these most of his role in the game is (often optional) cutscenes and he’s not a major player in the war. Come the endgame and while Morality and Liberty see him [[spoiler:arrested by Sycras on Gustadolph’s orders]], he can come back in a big way, [[spoiler:leading the last of Aesfrost’s forces]] in Utility or [[spoiler:becoming a crucial ally in subduing Aesfrost and defeating Hyzante]].
* CoolOldGuy: If visited in Chapter III, he is very polite and amiable towards Serenoa's party, giving a warm welcome to the party and [[CoolUncle especially to Frederica]], all the while aware that Roland is visiting in secret and still giving him a gracious greeting as well.
* CoolUncle: To Frederica, who he is somewhat doting towards in their interactions together.
* EnemyMine: On Chapter X Utility, the party notes that he could be a valuable ally if they can earn his trust as they share a common enemy in Gustadolph; the route split is based in whether they confide Roland’s survival (which does work) or choose to try another way (which doesn’t). [[spoiler:In the Conviction route, this trust enables them to team up against Gustadolph and kill him while obtaining control of the Deathsknell, letting them break through the Goddess’s Shield and defeat Hyzante, effectively siding with Aesfrost ''without'' alienating Roland.]]
* EvilUncle: Inverted; while the main Aesfrost family are leery of him and Svarog ''is'' disgruntled by his inability to rise in a supposed meritocracy, he’s loyal to and has genuine fondness for his family [[spoiler:given the accrued traumas can send him spiraling]]. It’s only knowing that [[spoiler:Gustadolph had his son assassinated that drives him, in the Conviction route, to kill him and become de-facto ruler of his nation]].
* FinalBoss: [[spoiler:Of the Utility Ending. He snaps from the [[TraumaCongaLine combined deaths of his son Dragan, his niece Erika, and his nephews Thalas and Gustadolph]], [[JumpingOffTheSlipperySlope going off the deep end and attacking Serenoa's party for their role in the deaths of his family]] even though [[TheScapegoat Dragan's death was not their fault]] [[KickTheSonOfABitch and the other three had it coming]].]]
* GuestStarPartyMember: In Chapter X’s Utility-Liberty battle, he helps the party fight off Sycras. Also in [[spoiler:the Conviction route against Gustadolph.]]
* MisplacedRetribution: [[spoiler:In the Utility ending, his grief and the cumulative losses of family — coupled with uncertainty of who to believe even if the Wolfforts told him the truth — leads to his attempted vengeance on Serenoa’s group over his many losses.]]
* OutlivingOnesOffspring: Tragically due to Dragan’s death in Chapter IV. Trying to uncover the exact truth, due to his distrust of Gustadolph, drives him for most of the story.
* ReassignedToAntarctica: Gustadolph had him assigned as stewart of the border town of Twinsgate, away from the capital, to limit his influence.
* RouteBoss: Only fought as the FinalBoss of [[spoiler:the Utility route]].
* SympathyForTheDevil: During his TheReasonYouSuckSpeech to Gustadolph in the Conviction route, he spares some for Erika and Thalas for being ultimately sacrificed for his ambitions.
* ThrowTheDogABone: The narrative puts him through the wringer with his son’s murder and his subsequent navigating the political field through dubious means in search of the truth. Even hearing the truth of Dragan’s death only leads to Gustadolph undercutting it with PlausibleDeniability and the fact that Dragan did initially try to blackmail the archduke… However, if all lines up just right, [[spoiler:the Conviction ending sees him and Roland defeat Gustadolph, who accepts his death as recompense for Dragan; Svarog’s aid ends Hyzante’s salt monopoly, enabling a new era of peace and prosperity for Norzelia.]]
[[/folder]]

[[folder:Sycras Diutte]]
!!Sycras Diutte
!!!'''Voiced by:''' Takaki Otomari (Japanese), Josh Cowdery (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sycras.png]]
->Class: Cudgel Fighter
Head of the constabulary in Aesfrost’s capital, a just man who does his utmost to keep the city and people safe within the confines of the law.
----
* ActionDad: As revealed in a battle dialogue should Rudolph and Sycras come to blows, Sycras has his own wife and child to look after which Rudolph tries to bring up to persuade him into standing down to no avail.
* AntiVillain: During the war, every potential encounter House Wolffort has with Sycras frames him as a sympathetic antagonist who arguably has the moral high ground: in Chapter X he’s trying to investigate Svarog’s illegal dealings, which while under Gustadolph’s orders is all about the stability of his country; in Chapter XIII he’s guarding the Telliore demesne dam, which the party is trying to blow up, and [[spoiler:in Utility ending’s Chapter XVIII he’s defending his nation from Hyzante.]] The one exception to these is [[spoiler:the Conviction ending, where he’s given ample reason to oppose Gustadolph within his moral framework.]]
* ByTheBookCop: One who isn’t blind to the flaws in the system. That said, as Rudolph observes in the Chapter X battle, Sycras is so devoted to the system that it can be hard for him understand the reasons good people feel backed into positions where they break the law for self-preservation. He’s utterly incorruptible, which Gustadolph holds him in high regard for [[spoiler:although it also leads him to turn on the archduke when he’s given reason to believe he’s broken the law that Sycras upholds.]]
* DisappointedInYou: He can interact with Rudolph in Chapter X, expressing disappointment that the former smuggler hasn’t become an honest man like he hoped and that they’re on opposing sides.
* GoodIsNotSoft: Much as he clearly values all life, he’s aware he needs to dirty his own hands to keep Aesfrost’s people safe. Serenoa notes that his compassion for the smugglers won’t stop him killing them to protect his or others’ lives, to which he firmly agrees.
* GuestStarPartyMember: Should you visit Aesfrost in Chapter III, you help him and Rudolph apprehend the salt smugglers.
* LanternJawOfJustice: His jaw is squared and firm to give off the image of an imposing enforcer of the law, and outside of being the consabulary's head he is a decent fellow.
* LawmanBaton: He wields one in battle.
* NiceGuy: A warm-hearted man who does his best to protect the citizens of Aesfrost. He even recognises that most organized crime is likely a result of desperation, and can’t help feeling for them (that said, see GoodIsNotSoft).
* NobleTopEnforcer: As Head of the Constabulary, he’s subservient to Gustadolph’s but not blindly obedient and is always as just as he possibly can be.
* NoGoodDeedGoesUnpunished: In the Conviction route, [[spoiler:he refuses Gustadolph's order to kill Svarog and Roland's party, stating they deserve to be judged based on the truth. This gets him slashed at by Gustadolph, and he falls to his supposed death, though he somehow still manages to return for the wedding ceremony later on.]]
* ReasonableAuthorityFigure: He’s sympathetic to Rudolph, apologetic about Serenoa’s party getting tangled in their mess, and wishes he could do more to improve the streets of Aesfrost. [[spoiler:His desire to judge everyone fairly gets him seemingly killed by Gustadolph on the Conviction route.]]
* RecurringBoss: Can be fought up to three times on a playthrough, which is a tied number with Travis, Trish, Rufus and [[spoiler:Exharme on the Conviction route.]]
* RouteBoss: He's the boss of Chapter X's Utility-Liberty route, Chapter XIII's Utility route, and [[spoiler:Chapter XVIII on the Utility ending.]]
* SlaveToPR: He can’t allow the illicit salt trade to continue under his watch, but because the salt tax is suffocating the populace they also need to feel safe and not oppressed by their own lawmakers. As such he can’t come down hard on the trade, and tries only to stamp out the worst of the organized crime for the peoples’ benefit within these limitations.
* SkippableBoss: Chapter XIII's Utility route is a StealthBasedMission where the only unit who has to be killed is one on a tower right next to him. It's entirely possible kill the unit on the tower without even hurting Sycras. Heck, it's even possible to win without battling and killing a single unit, with a well-timed and well-placed use of Quahaug's Distorted Space. And if you're patient (and bring Jens), you can do so without ever alerting the enemy.
* SympatheticInspectorAntagonist: On the Utility-Liberty branch of Chapter X, he’s really just doing his job by investigating Svarog’s affairs as he (correctly) suspects he’s accruing power and influence to oppose Gustadolph. [[spoiler:Then his insider is killed by Hughette after accidentally discovering Roland’s DeadPersonImpersonation; House Wolffort are wracked with guilt over a man’s death but still have to fight Sycras off for their own survival.]]
* TaughtByExperience: He attributes his many years of arrests as giving him a good sense for the character of the criminals he puts away. This is why he believes in Rudolph, and why he’s reluctant to be matched against House Wolffort should the occasion arise.
* UnexplainedRecovery: [[spoiler:Appears to be killed by Gustadolph in the Conviction route but is later shown attending Serenoa and Frederica's wedding in the epilogue.]]
* VocalDissonance: For such a chiseled man with a [[LanternJawOfJustice squared jaw]] and imposing look to match, his voice is surprisingly youthful and gentle for his figure.
[[/folder]]

[[folder:Zigmunt Aesfrost]]
The previous Archduke of Aesfrost. He fathered Gustadolph, Frederica, Thalas and Erika, and was older half-brother to Svarog.

He’s stated by Symon Wolffort to have made the initial pact for a marriage to strengthen ties with Glenbrook, which eventually formulated into Serenoa and Frederica’s betrothal.
-----
* AmbiguousSituation: In Chapter VI King Regna, questioning Gustadolph’s motive for betraying the peace treaty, implies that his death was a result of the Saltiron War… except the war ended 30 years ago, before all his children save perhaps Gustadolph were born. He was also the one to assign Geela as Frederica’s attendant and tutor, and is elsewhere noted to have died relatively recently. It’s likely the war and its aftermath may have impacted his health, but little is given in the way of clear answers.
* PosthumousCharacter: He’s been dead for some time when the story starts.
[[/folder]]

[[folder:Orlaea Roselle]]
!!!'''Voiced by:''' Creator/MarieMiyake (Japanese), Creator/MeaghanMartin (English)
Frederica's mother, of Rosellan heritage.
----
* CavalryRefusal: She originally fled to Aesfrost after her role in a Rosellan rebellion in order to seek sanctuary. However, despite becoming a beloved concubine and bearing the Archduke's child, she was ultimately surrendered to Hyzante by Aesfrosti nobles, who didn't want to go to war with Hyzante because of harboring their fugitives, and died in Hyzante captivity.
* PosthumousCharacter: She perished before the events of the game take place.
[[/folder]]

!Holy State of Hyzante
[[folder:Exharme Marcial]]
!!Exharme Marcial, Minister of the Army
!!!'''Voiced by:''' Creator/MakotoFurukawa (Japanese), Bryan Porter (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/exharme.png]]
->Class: Swordfighter
A knight newly appointed to the Saintly Seven in Hyzante.
----
* AsskickingLeadsToLeadership: He's a high-ranking minister of Hyzante which he got to by proving his worth across his campaigns as seen in his description.
* ALighterShadeOfBlack: Along with Lyla and Kamsell to an extent, compared to the other half of the Saintly Seven, Exharme is relatively benign towards Serenoa's group and makes it clear that he has his own misgivings regarding certain teachings of the Goddess of Salt—namely the Rosellans' treatment, but he still sticks to his guns and enables the other less savory individuals of the group. [[spoiler:He ultimately proves less moral and more self-serving than both Lyla and Kamsell]].
* BeneathTheMask: While he’s constantly respectful and polite, even eager to interact with Serenoa after being impressed by him, he’s not without his flaws. He is cold and unsympathetic towards anyone he deems a heretic (as Plinius experiences firsthand in Chapter III), has animosity with his colleague Lord Sorsley [[spoiler:(if not without reason as he suspects him of corruption)]], still tries to follow through with [[spoiler:his nation’s demands of seizing the Roselle living in the Wolffort demesne]] despite his own personal feelings on it, and is driven greatly by his own pride and ambition [[spoiler:to the point of denying Serenoa's attempts to get him to switch sides in both the Liberty and Golden ending routes to create a better world for Norzelia since he desires to be the one to bring about the change]].
* DamageIncreasingDebuff: His Sandstorm ability can lower the physical attack and defense of any unit it hits, making them easy pickings for any allied units.
* DisappointedByTheMotive: Serenoa loses all respect for him on the Conviction route since, despite agreeing that Serenoa's plan will help everyone in Norzelia, he refuses to step aside for the extremely petty reason that [[spoiler:he needs to avenge his defeat against Benedict in the previous chapter]]. Similarly, in the Liberty route, Serenoa is disappointed by Exharme refusing to join him because Exharme will only change things if he gets all of the credit for it.
* DualBoss: With Sorsley in Chapter II.
* FantasticRacism: Towards the Roselle, like most of Hyzante. Given his disagreements with how Hyzante is run, however, how much of it is genuine and how much is performative is unclear.
* FatalFlaw: His GloryHound tendencies. Exharme ''understands'' moral righteousness, but he's ultimately in it for himself, not his country or his ideals. This frequently bites him in the butt throughout the entire game depending on the routes chosen, since he's too busy making himself look good with temporary victories over others that leave his enemies dead to rights but ultimately none the worse for wear to actually go through with ''eliminating'' any threats to himself and Hyzante. If Wolffort [[spoiler:bends the knee to Aesfrost, he's ultimately the reason Wolffort regains any autonomy, even if he was seconds from securing the demense in the name of Hyzante, all because he wants to continually set Wolffort up to make him look better down the line by eliminating Sorsley and contributing to his ambitions]]. This gets him killed in any route where he's combatted, [[spoiler:as he outright refuses amnesty and an alliance with the winning side in the Liberty and Convinction endgames, because it means capitualing to someone else and letting them make their marks in the history books. He doesn't even ''agree'' with his nation's actions; he just wants to do whatever he can that will make him look good, and that ultimately costs him his life]].
* GloryHound: For all his virtues, he ultimately prioritizes his personal glory above all. In the Liberty endgame route, [[spoiler:he admits that he has disagreements with how Hyzante is currently managed but wants to enact change with his own ambition and fight back Serenoa's invasion rather than work together for a common good]]. And in the Conviction route, [[spoiler:he's willing to fight Serenoa's forces to the death just because Benedict bested him earlier and struck a blow to his reputation even if he agrees that Serenoa's path would be a righteous one indeed]].
* GuestStarPartyMember: Should you visit Hyzante in Chapter III, he helps you rout Plinius’ escape from the Ministry of Medicine. [[spoiler:Choosing Roland's route also sees him on the battlefield when fighting Aesfrost's forces for the last remaining chapters.]]
* ItsAllAboutMe: In two separate ending paths, [[spoiler:Serenoa bids for Exharme to join him so they can bring change to Norvelia together, and both times he turns Serenoa down. In Benedict's route, he openly states that he only cares about bringing change to the land if he is the one to do it. And in the Conviction route, he is too angry about being outwitted by Benedict and puts his pride ahead of any chance for cooperation.]]
* MountedCombat: His battle sprite has him mounted on a horse, from which he fights effectively.
* PreFinalBoss: He's the penultimate opponent of the Liberty ending.
* PretentiousPronunciation: It’s “Ecks-HAM”, with the “h” itself being nearly silent, and the "r" completely so.
* PrinciplesZealot: He is a devout follower of Hyzante’s goddess, and while he doesn’t disparage Serenoa’s party outright for showing skepticism about their methods he’s firmly convinced in the Holy State’s righteousness and positive effects on the citizenry.
* RecurringBoss: He's one of the bosses in Chapter II and is fought as the boss of Chapter XIX in the Liberty ending, as well as being the first boss of Chapter XVIII and the boss of Chapter XIX in the [[spoiler:Conviction]] ending route. The latter makes him one of few that can be fought thrice in one playthrough alongside Travis, Trish, Sycras and Rufus.
* SpannerInTheWorks: If Chapter VII’s Utility route was taken, come the next chapter and the Wolffort army is forced to side with either Hyzante or Aesfrost against the other. Regardless of which is chosen, the battle abruptly ends when Exharme’s intervention throws off both Avlora and Sorsley.
* WorthyOpponent: He's glad to find Serenoa and his party as such after you best him and his forces in the tourney. He also regards Lord Symon as such, as he's initially disappointed that he won't get to fight Symon at the tournament. During the tourney, he even refers to having a worthy opponent as a blessing of the Goddess, causing Sorsley to remark that Exharme finds the Goddess in odd places.
* YoungAndInCharge: As Serenoa visits Hyzante, the Saintly Seven elaborate that he is very young to come to their position. In Chapter III, he confides in Serenoa that it is the duty of the young to safeguard the world and lead it to a better place. This is eventually deconstructed to be a very bad character trait for Exharme as he is driven by glory and ambition that—while not dissimilar to Dragan's drive to rise to the top—is more self-centered and focused on personal pride.
[[/folder]]

[[folder:Lyla Viscraft]]
!!Lyla Viscraft, Minister of Medicine
!!!'''Voiced by:''' Creator/NanakoMori (Japanese), Creator/CristinaVee (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lyla_5.png]]
->Class: Master Caster
Another member of the Saintly Seven in Hyzante, in charge of the Ministry of Medicine, greeting Serenoa and company in the festivities leading up to his marriage to Frederica and the joint mining venture in Norzelia.
----
* ALighterShadeOfBlack: Along with Exharme and Kamsell to an extent, compared to the other half of the Saintly Seven, Lyla is relatively benign towards Serenoa's group and makes it clear that she has her own misgivings regarding certain teachings of the Goddess of Salt — namely the way salt is handled across Norzelia — but she sticks with the teachings because the Goddess's word is absolute. [[spoiler:Compared to both Exharme and Kamsell, Lyla's very clear discontent with the way Hyzante has been running things and how her life had gone down makes her more willing to surrender and reason with the heroes.]]
* AbsurdlyYouthfulMother: to [[spoiler:Quahaug]]. Whether it's thanks to her mastery of time powers, her access to highly advanced medical knowledge, having [[spoiler:him]] at an early age, or something else is never explained.
* BrokenTears: In the Conviction route, [[spoiler:after she is beaten, Serenoa asks Geela to heal her wounds. She initially rejects his mercy, claiming that all she ever did was to bring suffering around her. Frederica chimes in, pointing out that her medicine skills are invaluable, that she can put them to good use in the new world they are building, and thus atone for her crimes that way. Lyla, defeated and broken, drops to her knees and begins to cry.]]
* DeathSeeker: In the Conviction route, [[spoiler:she fights the party right before the final battle against Idore despite knowing Hyzante is finished as she feels responsible for Hyzante's cruel regime and therefore does not deserve to be in the new world. Serenoa spares her, persuading her to use her talents and help people as atonement.]]
* TheDragon: She's ultimately the one person who knows [[spoiler:the truth behind Idore's actions and the true nature of the Hierophant]], and on the Conviction route is the last person standing between them and House Wolffort.
* FantasticRacism: Towards the Roselle. Her decision to order Medina to leave a Rosellan to die to prioritize the survival of the faithful is what sets off Medina's exodus from Hyzante and decision to join House Wolffort. Like with Exharme, however, how much of it is genuine and how much of it is performative is unclear.
* GadgeteerGenius: She creates many powerful weapons for Hyzante during the story, such as the Aelfric burst crystals, and [[spoiler:the Hierophant]]. She also created [[spoiler:Decimal]].
* HeelFaceTurn: [[spoiler:In the Conviction Ending, Serenoa's party spares her after defeating her, and gives her a chance to atone for her crimes by having her lead Hyzante in the right path after Idore's defeat, joining Roland, Svarog, and Serenoa in helping usher in a more peaceful era in Norzelia. She's even seen attending Serenoa and Frederica's wedding in the ending CG with her estranged child, Quahaug.]]
* IWantMyMommy: An [[InvertedTrope inverted]] example in [[spoiler: the Morality ending, where she begs to see her child one last time before dying.]]
* MamaBear: [[spoiler:She gave up Quahaug when he was an infant to keep Idore from getting his hands on the child and abusing his special future sight and spacetime powers]].
* MeaningfulName: Her first name sounds a bit like the word "lie" which could be about her dubious nature, and her family name has the word "craft" in it, referencing her ingenuity in crafting tools for the Saintly Seven and Hyzante — especially her masterpiece [[spoiler:the Hierophant herself]].
* PreFinalBoss: She's the final Saint standing between House Wolffort and [[spoiler:Idore]] on the Conviction route.
* RouteBoss: She's the boss of the Morality route's Chapter XVIII and the Conviction route's Chapter XX. [[spoiler:Unlike the Golden Route, she meets her end in the Morality ending route followed by Kamsell and Idore when Serenoa's company infiltrates her Ministry of Medicine, dying in battle against Serenoa's party (of note is that it is the only route where the true nature of Aelfric is divulged in full).]]
* TheSmurfettePrinciple: She is the only female member of the Saintly Seven of Hyzante, unless one counts the Hierophant.
* SoleSurvivor: [[spoiler:Of the Saintly Seven in the Conviction route. Serenoa offers mercy to multiple members of the Seven if they surrender, but Lyla is the only one who takes him up on it.]]
* TimeMaster: As a boss, Lyla specializes in time magic. Her spells focus on slowing down your units or, worse, stopping time entirely for a number of turns, which is the one status effect that can't be cleansed, and she can hit several units with it. She can also cast a powerful delayed explosion spell, which will damage every unit surrounding the one who is hit initially once it goes off.
* TheUnfought: In the Liberty ending, [[spoiler:she and Kamsell have to deal with the Aesfrosti while Serenoa's forces invade Hyzante's capital. Afterwards, she's merely taken as a prisoner following the defeat of the Hierophant, and confesses to her involvement in Idore's plans]].
[[/folder]]

[[folder:Kamsell Pharant]]
!!Kamsell Pharant, Minister of Domestic Affairs
!!!'''Voiced by:''' Yu Maeda (Japanese), Cavin Cornwall (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kamsell.png]]
->Class: Master Lancer
A member of the Saintly Seven who is in charge of Domestic Affairs.
----
* ALighterShadeOfBlack: Not to the same degree of Exharm and Lyla, but he suspects that Sorsley is up to no good [[ReasonableAuthorityFigure and would rather look into the matter himself to sniff out any abject corruption coming from the Minister of Salt]], but as he cannot do anything himself without gaining express approval from the Hierophant his hands are tied. Also, he is genuinely dedicated to maintaining order in Hyzante and dislikes Idore for abusing his position as the mouthpiece for the Hierophant. [[spoiler:Ultimately, he turns out more moral and less self-interested than Exharme, but unyielding in his faith in the Holy State; as a result he dies in three of the four endings]].
* BadassBaritone: His voice is as deep as he is imposing.
* BeardOfBarbarism: His beard is braided up toward the bottom, and he has the imposing figure to match it.
* BitchInSheepsClothing: He is repeatedly demonstrated throughout most of the story to be the most level-headed, honest, and justice-minded member of the Saintly Seven. [[spoiler:If you thought this translated into even the ''slightest'' modicum of doubt about the justice of the Goddess's Teachings and the enslavement of the Roselle therein, the Morality and Conviction routes will very, ''very'' swiftly disabuse you of this notion]].
* FantasticRacism: Towards the Roselle, as the Goddess's Teachings mandate. While he doesn't show it for most of the game, [[spoiler:the Morality and Conviction routes make it clear he's one of the most proudly and outspokenly racist members of the Saintly Seven, only behind Idore and Sorsley]].
* InASingleBound: He possesses a deadly attack where he leaps into the air and lands back down with his spear, causing great damage to nearby enemies.
* KnightTemplar: A classic case. He actually has strong convictions and genuinely thinks Hyzante's supremacy is best for the world, and will fight against anyone who threatens that. Interestingly, he is also probably the one member of the Saintly Seven [[spoiler:whose devout belief in the Goddess is the most genuine]].
* KilledOffscreen: In the Liberty ending, [[spoiler:unlike Lyla (who is taken prisoner), Gustadolph's forces kill him in battle while Serenoa's busy dealing with the Hierophant]].
* ObliviouslyEvil: Kamsell's folly is not one of ''deliberate'' maleovelence, but misplaced belief. He's the only one of the Saintly Seven who genuinely buys into the Goddess of Salt's teachings, and is devoutly reverent towards Her will. His racism against the Roselle isn't apparent to Kamsell himself because, as he reveals to Frederica if the two come to blows during the [[spoiler:Convinction endgame, he doesn't see the Roselle as slaves; he genuinely thinks their toil at the Source is mandated by the Goddess, and that the Roselle are simply doing their part to cleanse their souls]]. He's lived his entire life following the Goddess's teachings; from his perspective, any endgame other than Utility is simply the result of evil forces trying to conquer the home he loves.
* PreFinalBoss: He's the penultimate opponent of the Morality route.
* RouteBoss: He's the boss of Chapter XIX's Morality route and the third boss of Chapter XVIII's [[spoiler:Conviction]] ending route.
* TheUnfought: In the Liberty ending, [[spoiler:he and Lyla try to intercept Serenoa when Hyzante is attacked, but end up dealing with the Aesfrosti instead]].
[[/folder]]

[[folder:Sorsley Ende]]
!!Sorsley Ende, Saintly Seven, Guardian of Salt
!!!'''Voiced by:''' Daichi Hayashi (Japanese), Joplin Sibtain (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sorsley.png]]
->Class: Shortsword
A high-ranking politician of the Holy State of Hyzante, which has so far remained neutral in the conflict between Glenbrook and Aesfrost. As Minister of Salt, he maintains order over the finances of the Holy State.
----
* BadassDecay: InUniverse: He complains that his fighting strength is not what it once was when Serenoa's party battles him in Chapter II's tourney and notes his “old wounds” are flaring up when you’ve depleted his health to zero. Given his age he’s likely a Saltiron War veteran who has gone to seed in the intervening decades.
* BaldOfEvil: Lacks any sort of hair on his head and is quite evil to boot.
* CharacterDeath: [[spoiler:He never survives the events of Chapter X, being either slain by House Wolffort during the TrialByCombat, executed if they have enough evidence of his crimes, or killed by Exharme if you choose to deliver his salt to Aesfrost.]]
* DualBoss: With Exharme in Chapter II.
* FantasticRacism: Towards the Roselle. During a visit to the Source in one cutscene, he casually orders a Rosellan executed for simply begging for water, and chides their overseer to be stricter with them lest they start thinking they're entitled to better treatment.
* FatBastard: His portliness is only matched by his intense greed as [[spoiler:he's running an illicit salt trade to fill up his own coffers and increase his power within the Saintly Seven, heartlessly having Booker kill off a Rosellan who simply cannot work any longer without water]].
* ForcedSleep: As a boss in Chapter II, a dagger technique of his can put your units to sleep.
* OpportunisticBastard: When he hears Booker's ideas to benefit from the invasion of Glenbrook, he immediately follows along and demands Booker further the idea by sending a message to Sorsley's superiors.
* RecurringBoss: In addition to the mandatory Chapter II fight, if Liberty was chosen in Chapter IX Sorsley will also be fought in Chapter X (on one of two different maps).
* RouteBoss: He's only fought in Chapter X if Liberty was chosen in Chapter IX and Serenoa is unable to find proof of his involvement in the illicit salt trade.
* StarterVillain: He is the first major antagonist to be dealt with in the story and [[spoiler:dies in Chapter X regardless of whether you agree to smuggle his salt or work to bring him down]].
* ThisCannotBe: If he's killed[[note]](slowly)[[/note]], his last words are of his refusal to die. And then he dies.
* TrialByCombat: How he might meet his end. [[spoiler:If you decide to investigate Sorsley for salt smuggling immediately instead of conducting sting operations, Hyzante will find Sorsley guilty of something, but not enough to warrant a full execution. Therefore, they offer House Wolffort the opportunity to take their revenge or Sorsley to redeem himself in a public deathmatch.]]
[[/folder]]

[[folder:Booker Peynorth]]
!!Booker Peynorth, Attendant to the Ende Family
!!!'''Voiced by:''' Shimono Matsumoto (Japanese), Gavin Hammon (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/booker_transparent.png]]
->Class: Poisoner
A servant of Minister Sorsley.
----
* ArcVillain: He appears only in Chapters VII-IX, advising Sorsley on how to take advantage of the war, and either dies or becomes a non-entity by the end of Sorsley’s role in the story.
* EvilCounterpart: To both Benedict and Anna. Much like Benedict, he serves as the intelligent right hand of a more powerful figure and carries out deeds that their leader cannot or won't do themselves (or at least advocate for more utilitarian measures in the case of Benedict towards Serenoa), and like Anna he is the spy who can move twice in a turn and is a potent poisoner who specializes in using knives as his main weapon. [[spoiler:Fittingly, he is killed by Anna when he tries to book it after suffering defeat for his failed ambush.]]
* FantasticRacism: Towards the Roselle. Has no issues working for the man who directly oversees their brutal treatment, and kills one without a second thought when Sorsley orders it.
* GuestStarPartyMember: On Chapter VIII’s Liberty route (by way of Chapter VII’s Utility branch), he and House Wolffort join forces in fighting Avlora’s forces.
* ISurrenderSuckers: [[spoiler:If he's fought in Chapter IX, he begs the party to spare him in exchange for him testifying against Sorsley. The moment they agree, Booker makes a run for it and Anna kills him.]]
* KilledMidsentence: [[spoiler:By Anna, mid-rant about how he’ll expose the part’s plot to Sorsley.]]
* OpportunisticBastard: Upon hearing of Aesfrost's invasion and seizure of Whiteholm, Booker lets Minister Sorsley of his ideas to gain from the situation.
* PoisonousPerson: Poisoner is his class, and his AI gears him towards using his poison throw as often as he can so that he can inflict even more damage on anyone poisoned (he deals extra damage towards those who are suffering status ailments).
* RecurringBoss: Both his fights can be undertaken on one playthrough.
* RouteBoss: He's fought in the Utility route of Chapter VIII and the Liberty route of Chapter IX.
* UndyingLoyalty: He is devoted to serving House Ende, [[spoiler:even falsely claiming he’ll turn on Sorsley so he can try to flee and warn him]].
* WhatHappenedToTheMouse: He dies on Chapter IX’s Liberty route, but if Utility was chosen his ultimate fate isn’t clarified after Sorsley’s death beyond House Ende being disgraced.
[[/folder]]

[[folder:Tenebris Mistel]]
!!Tenebris Mistel, Vice-Minister of Religion
!!!'''Voiced by:''' Kento Fujinama (Japanese), Creator/KeithSilverstein (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tenebris_5.png]]
A member of the Saintly Seven of the Holy State of Hyzante, and the Vice-Minister of Religion. With Idore's help, he spreads the goddess' message throughout all of Norzelia.
----
* AmbitionIsEvil: He's planning to replace Idore as the new Minister of Religion. He's also complicit in [[spoiler:Sorsley's salt trade and the underground arena]], and in the Liberty ending route, often worries that the other Saints will punish him for his scheming if he doesn't prove his worth quickly.
* DubNameChange: He's named "Enigma" in Japanese.
* FantasticRacism: Towards the Roselle, natch.
* TheHeavy: While Idore is still above him, Tenebris is the more immediate antagonist of the Liberty route.
* InTheHood: Wears a robe with the hood up unlike other members of the Saintly Seven.
* MeaningfulName: Both "Tenebris" (from the Latin ''tenebrae'' meaning "shadow") and "Enigma" are suited to a man whose actions and motivations are especially hidden from other characters, and to an extent even from the player.
* OutOfFocus: Outside of the Liberty endgame route, he has the least screentime and presence of the Saintly Seven; notably, Chapter III’s Hyzante route gives every other member some dialogue or focus, but none to Tenebris who appears as a silent figure.
* SinisterMinister: Along with Idore, he spreads the word of the Goddess of Salt through Hyzante.
* TheUnfought: Regardless of what ending you pick, Tenebris is never fought. He survives to wage a civil war against Exharme on Morality, [[spoiler:is killed by the Hierophant by trying to order her around]] on Liberty, is [[spoiler:executed and replaced with Roland]] on Utility, and [[spoiler:is [[GoryDiscretionShot killed in a cutscene battle]] on the Conviction ending route in the aftermath of Frederica's battle against Kamsell in Chapter XVIII]].
[[/folder]]

[[folder:Idore Delmira - '''Unmarked Spoilers!''']]
!!Idore Delmira, Minister of Religion
!!!'''Voiced by:''' Hiroshi Naka (Japanese), David Bedella (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/idore.png]]
->Class: Priest → Demigod
The spokesman for the Hierophant, who enforces the Goddess' teachings upon Hyzante.
----
* AGodAmI: He lets the power of Aelfric get to his head in the final battle during the Conviction route.
* TheBadGuyWins: The Utility route, in which Serenoa and Roland side with him, easily has the bleakest outcome for Norzelia.
* BigBadEnsemble: He shares the role with Gustadolph.
* DirtyOldMan: It is not said outright or anything, but all of the automatons he controls in his boss battles are female/feminine in appearance such as the Hierophant who looks like a young girl and the other pink-haired automatons who both play the {{barbie doll anatomy}} trope literally straight and are more obviously ''"developed"''—that the pink-haired automatons are obviously reminiscent of Rosellans, which implies a desire on his part to sexually abuse them.
* EnemySummoner: His Ultimate skill lets him ''clone the Hierophant''.
* EvilerThanThou: Everyone else's villainous ways utterly pale in comparison to the sheer evil this man had wrought upon Norzelia — even the sociopathic Gustadolph [[EvilVirtues has standards]] and doesn't even come close to this man who has none whatsoever.
* EvilOldFolks: The oldest major character in the story and easily the vilest for how many lives he casually destroys.
* EvilSoundsDeep: His voice becomes much deeper once he taps into the power of Aelfric crystal.
* EvilStoleMyFaith: In the Conviction ending, he reveals that he lost his faith long ago when his prayers to save his people went unanswered.
* FaithHeelTurn: He uses the above and HumansAreBastards as justification for all the atrocities he committed.
* FantasticRacism: He is the one primarily responsible for the horrible treatment Rosellans who are living in Hyzante suffer.
* FinalBoss: In the Morality and Conviction endings.
** TrueFinalBoss: The Conviction ending is harder to reach, and the form he takes in it is far more powerful than in the Morality ending.
* HateSink: Has literally no redeeming qualities to him, more than any of such characters in the story. Any past wrongs Idore had gone through completely fail to justify any of the horrible things he did to Norzelia.
* KarmaHoudini: In the Liberty ending, he loses his position with the fall of Hyzante, but manages to escape capture despite being the brains behind the Hierophant, and is last seen aligning with Roland, who wants to create a resistance movement to overthrow Serenoa for his negligence to the downtrodden. Even worse in the Utility ending where he becomes the de-facto ruler of the continent due to House Wolffort's working for him.
* TheManInFrontOfTheMan: In the Liberty Route, it's revealed that Lyla built the Hierophant under Idore's orders, in order to have a figurehead that can help enforce "the Goddess's word". However, once the Hierophant is destroyed, he has no way to maintain a hold on his own position, leading him to align with Roland.
* MisanthropeSupreme: The Conviction route reveals that he sees humanity as foolish creatures who are destined to repeat past mistakes.
* MookMaker: He can summon copies of the Hierophant when fought in the finale of the Conviction ending.
* MouthOfSauron: His main role in the Saintly Seven is relaying the guidance of the Hierophant to the others. Subverted as the Hierophant is nothing more than a robotic puppet under Idore's control.
* NonStandardCharacterDesign: Demigod Idore is the only opponent in the game to have a completely different sprite for battle rather than just taking out a weapon, growing massive and more monstrous.
* NotSoWellIntentionedExtremist: Any claims that he's acting for the greater good of humanity (who he sincerely believes are a mass of delusional and self-destructive hypocrites) goes out the window when chooses to spite Serenoa’s mercy toward him in favour of obliterating the palace. Doing so proves that even to the end, he'll never accept he might be wrong and will ensure he makes things as hard for them as he feasibly can. Various members of the party note that he's afraid of the unpredictable nature of his fellow humans which makes him yearn for control over them.
* PhysicalGod: He becomes this using the power of Aelfric crystal in the Conviction route. His class is even listed as Demigod.
* PowerEchoes: His voice echoes heavily after using the Aelfric on the Conviction route.
* RedemptionRejection: In the Conviction route, Serenoa offers Idore a chance to start anew after defeating him in the final battle. Idore refuses it and sets his palace to self-destruct while telling Serenoa that he will see him in hell.
* RouteBoss: As the FinalBoss of both Morality and Conviction.
* ShadowArchetype: To both Serenoa and Roland. In the former case he once wanted to believe in the good of people, but lost his faith long ago and believes that enforcing his own values is the only way for them to live righteous lives. In the latter case they both passionately believe in providing for their people in the most efficient manner and in their lack of self-confidence seek outside inspiration, but Idore stands apart in that he still feels the need to be the saviour and thus manipulated in further.
* SinisterMinister: While all members of the Saintly Seven qualify to certain degree, Idore exemplifies this trope most as he effectively rules Hyzante through a puppet while rewriting scripture to suit his needs and is responsible for many atrocities Hyzante committed to keep its citizens in line.
* StrawHypocrite: Comes with being a SinisterMinister. In particular, he demands unwavering faith in a religion he stopped believing in long ago.
* TakingYouWithMe: In the Freedom route, Idore attempts to do this after losing to House Wolffort in the final battle. Serenoa ends up sacrificing himself to buy time for others to escape.
** In the GoldenEnding, he sets his palace to self-destruct. This is less to trap House Wolffort inside, and more to force Hyzante to spiral into chaos rather than let Serenoa take over.
* WeUsedToBeFriends: With Archibald. Notably, Archibald is the only one who tries to reason with him during the final battle of the GoldenEnding.
[[/folder]]

[[folder:The Hierophant]]
!!The Hierophant, The Holy One, The Goddess' Chosen
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_hierophant.png]]
[[caption-width-right:350:[[labelnote:Click here to see their full appearance]]https://static.tvtropes.org/pmwiki/pub/images/truehierophant.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Click here to see the Hierophant's minions]]https://static.tvtropes.org/pmwiki/pub/images/automaton.png[[/labelnote]]]]
->Class: Hierophant

The mysterious ruler of Hyzante, chosen by the Goddess of Salt to speak for Her - or so they say. Only Idore is allowed to speak to them.
----
* ArtificialIntelligence: [[spoiler:To what is clearly seen to be a limited degree compared to her prototype, Decimal, but there are subtle hints that the Hierophant is capable of at least feeling pain to an extent and acting without Idore's commands; the few times the Hierophant emotes is when she or clones of herself are killed—often screaming in a monstrous voice or having spoken "…!" which could indicate shock, and she personally commands the remnants of Hyzante's forces in the Liberty route after Idore had hightailed it out of Hyzante.]]
* EnemySummoner: The Hierophant can summon puppets that use steel, fire, and frost talons. [[ActionBomb Said puppets explode]].
* FinalBoss: Of the Liberty Route. [[spoiler:She has access to necromancy, shadow magic, and loves to use explosions.]]
* NoNameGiven: The Hierophant is never addressed by anything other than their titles. [[spoiler:Given her inhuman status, she doesn't ''have'' a name.]]
* PentUpPowerPeril: They weaponize this as an in-game skill. Her ultimate spell will target anyone with at least 3 TP stored and cause them to explode.
* PuppetKing: [[spoiler:A literal case as she is a robotic puppet created by Idore.]]
* RealAfterAll: You'd be forgiven for believing Idore was speaking to an empty bedchamber. [[spoiler:She's a RobotGirl necromancer with enough {{unobtainium}} to summon an army of homunculi.]]
* RouteBoss: As the FinalBoss of the Liberty route [[spoiler:and as an elite flunky of Demigod Idore in the Conviction route]].
* SoulPoweredEngine: [[spoiler:The Hierophant is powered by Aelfric which is composed of the dead Roselle slaves who perished at the Source, and a similar purple gem is seen when the pink-haired automatons are summoned which could indicate that they are of the same build.]]
* YouHaveOutlivedYourUsefulness: In the final chapter of the Liberty Route, [[spoiler:Tenebris]] tries to order the Hierophant around like a puppet instead of fighting the heroes head-on. The Hierophant turn about-face and [[spoiler:set him on fire with her strongest spell]] so he dies screaming.
[[/folder]]

[[folder:Plinius Naveste]]
!!Plinius Naveste
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/plinius.png]]
->Class: Cryomancer
A scholar at the Ministry of Medicine. Disgruntled both by his lack of freedom to research as he pleases and not having a right to his own life’s work, he schemes to steal it along with some fellow researchers.
----
* AntiVillain: Even as they work to apprehend him, the party is sympathetic to his desires and plight. His colleague, Corentin notes that his passion for knowledge simply can’t survive in a strict society like Hyzante.
* CarryABigStick: He wields an impressive staff in battle.
* FantasticRacism: Towards the Roselle. He's extremely miffed to discover that Frederica, despite being a Rosellan, has been granted a tour of his workplace.
* GetBackHereBoss: Though starting close by, he initially runs instead of fighting and has to be chased.
* AnIcePerson: Specialises in ice magic.
* IJustWantToBeFree: Enough to eventually snap under the authoritarian Holy State and conspire to seize his research by force.
* MotiveRant: ''“I have poured my blood, sweat and tears into this research! What is so wrong with treating it as my own?!”''
* RouteBoss: He's the boss of Chapter III if Serenoa chooses to go to Hyzante.
* ShadowArchetype: To Corentin; the one key difference between them is that Plinius outright defies Hyzante to fulfill his desires, while Corentin allows himself to chafe under their yoke until he finally gets an opportunity to leave.
[[/folder]]

!Other Characters
[[folder:Clarus Brokker]]
!!Clarus Brokker
!!!'''Voiced by:''' Kenjiro Abekawa (Japanese), Devin Hennessey (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/clarus.png]]
->Class: Magnate
A delegate from the Consortium, a guild of merchants that work with Hyzante in order to trade salt across the country.
----
* AmbitionIsEvil: In the Liberty route, [[spoiler:he's already tempted to raise arms against Serenoa by Benedict's prodding, but it's Tenebris' suggestion that he might become Sorsley's replacement as Guardian of Salt if he succeeds that leads to him commanding a cavalry charge]].
* CavalryRefusal: In the Liberty ending route, [[spoiler:Benedict purposely aggravates him so he'll team up with Tenebris and try to lead an attack on Serenoa, diverting Hyzante's attention while Aesfrost sets up their siege weapons. To sweeten the deal, Benedict also forges a letter from Roland claiming that the disgraced prince will provide Clarus with backup]], leaving a fooled Clarus to think he's a victim of this.
* CorruptCorporateExecutive: He gives off this look from a glance, Frani describes him as the one heading the Consortium, and it is said in the game that the Consortium is corrupt in how it handles its salt trade. [[spoiler:He's also party to Tenebris's underground tournament where the stakes are real and very lethal, being the sponsor of it.]]
* HonestCorporateExecutive: On the other hand, in the Morality and [[spoiler:Conviction]] endings, he helps out the party at a great danger to himself in order to help [[spoiler:free the Roselle from slavery in the source]]. He admits that it would profit him, but more than that it would lead to a free market of salt trade, benefiting Norzelia as a whole.
* LetsGetDangerous: In the Morality and Conviction ending routes, [[spoiler:he takes care of one of the guards at the Goddess' Shield before they can blow House Wolffort's cover]].
* OnlyInItForTheMoney: Similar to Lionel Khapita, he emphasizes that he does what will net him a profitable outcome working with those he is allied with, though unlike Lionel who will always serve House Wolffort no matter what route is taken, Clarus is more of a {{wild card}} in that his allegiance can swing one way or the other whether that involves [[spoiler:working with Hyzante to supplant them as new Minister of Salt or even helping the Roselle escape whether in the Morality Route or the Conviction Route]].
* RouteBoss: He's only fought on Chapter XVIII's Liberty route. Every other ending sees him disappear or become an ally of House Wolffort.
* PunnyName: Much like Lionel Khapita, his family name is a corruption of the word "broker" which fits his position as one who heads the Consortium and manages how salt and iron are sold throughout Norzelia.
* SlasherSmile: Has a positively menacing one on his face.
* WhipItGood: Like Lionel, he wields a whip in battle, but the primary difference between the two is that Clarus is a mounted unit and thus has much greater mobility.
[[/folder]]

[[folder:Rufus Tyran]]
!!Rufus Tyran
!!!'''Voiced by:''' Ryo Sugisaki (Japanese), Demetri Goritsas (English)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rufus_92.png]]
->Class: Cudgel Fighter
A brigand-for-hire employed by Silvio to attack the Wolffort Demesne should Serenoa and co. refuse Silvio's offer to take Roland to the Telliore Demesne.
----
* BerserkButton: Do not ever try to renege on your payment to him unless you want him to kill you in very brutal fashion as Silvio almost found out firsthand.
* BloodKnight: His greatest joy in life is said to be cutting down confident warriors to size, and he expresses some mildly positive surprise that he was actually beaten back by Serenoa's forces. It's implied that the entire reason he became a criminal is because he got so caught up in the excitement of the sparring match that would have inducted him into knighthood that he killed the proctors (one of whom was [[SelfMadeOrphan his own father]]) and injured several more.
* TheBusCameBack: Completely disappears from the story after you fight him and Silvio, but returns in the Morality ending where [[spoiler:he now serves Gustadolph directly, alongside Benedict]].
* CarryABigStick: A massive spiked club that he uses as his personal weapon, to be exact.
* DualBoss: With Silvio in either Chapter XI or XII depending on the choice made in the former.
* EveryoneHasStandards: Despite being a money-hungry BloodKnight, Rufus lacks respect for people who are weak-willed, as he calls out Silvio a couple times and develops some mild respect for House Wolffort.
* GuestStarPartyMember: He is a nonplayable ally in Chapter XI if the Wolfforts choose to surrender the Roselle to Hyzante.
* KnowWhenToFoldEm: He'll run away rather than fight to the death. Despite his love for combat, he won't give up his life over a fight, since he knows he can't get his monetary reward if he — or the guy paying him — dies.
* NamesToRunAwayFromReallyFast: "Herosbane", a moniker he earned for himself through the felling of strong warriors, is a good indicator of how powerful the guy is and that he spares no one. His actual name, Rufus Tyran, also sounds a bit like "Ruthless" and "Tyrant".
* NemeanSkinning: Wears the head of a boar as a sort of pauldron/shoulder guard.
* OnlyInItForTheMoney: It's said that he is only loyal to coin and will work for whoever hires him no matter how much he may personally dislike that person (as shown with his constant calling Silvio out).
* RecurringBoss: He can be fought up to three times on a single playthrough, tying for the most potentially-recurrent boss in the game with Travis & Trish, Sycras, and [[spoiler:Exharme in the Conviction endgame]].
* RouteBoss: He has the most variety of potential fights in the game, with five different maps: both versions of Chapter VIII, should Morality be chosen in Chapter VII; Chapter X if Utility was chosen in Chapter IX and Morality in Chapter X; and as a DualBoss with Silvio, in either Chapter XI’s Morality or Chapter XII’s Utility path (the only unavoidable fight with him).
* ScrewThisImOuttaHere: After [[spoiler:Silvio meets his end]] after either choosing to surrender the Roselle or protect them, Rufus decides it's not worth getting himself killed fighting House Wolffort and leaves, but not without warning them that Silvio already set them up and sold them out to Hyzante.
* SelfMadeOrphan: A wanted poster of him can be found revealing he was the son of a nobleman who proceeded to kill his father and some of his men, which marked the beginning of his life as a mercenary.
* VillainRespect: He has a bit of this when Serenoa declares his desire to keep following his path no matter how treacherous, shooting Silvio a look and calling him out on his opportunistic cowardice.
[[/folder]]

!Generic Units
[[folder:Soldiers, Shortswords, Bowmen, and Mounted Units]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/glenbrooksoldier_4.png]]
[[caption-width-right:350:Glenbrook Soldiers/Shortswords/Bowmen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aesfrostisoldier.png]]
[[caption-width-right:350:Aesfrosti Soldiers/Shortswords/Bowmen]]
[[caption-width-right:350:[[labelnote:Click here to see Sycras's Spy]]https://static.tvtropes.org/pmwiki/pub/images/mercenarycaptain.png[[/labelnote]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hyzantianrogue.png]]
[[caption-width-right:350:Hyzantian Soldiers/Shortswords/Bowmen/Spear Knights]]
[[caption-width-right:350:[[labelnote:Click here to see Sorsley's Guard Captain]]https://static.tvtropes.org/pmwiki/pub/images/assassin_4.png[[/labelnote]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banditrogue.png]]
[[caption-width-right:350:Bandit Shortswords/Bowmen]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosellancommoner.png]]
[[caption-width-right:350:Rosellan Bowmen]]
->Class: Soldier → Swordfighter/Mounted Soldier
->Class: Bowman → Archer/Mounted Bowman
->Class: Shortsword → Dagger Fighter
->Class: Spear Knight
Units that often focus on up-close combat primarily armed with swords, knives, and bows. Some are instead mounted units who fight with spears on horseback.
----
* AchillesHeel: Both variety of mounted units are weak against a specific weapon: lances for horseback units and arrows for hawkback units. For the elementally inclined archers, the opposite element usually spells their doom if they are hit with them since, unlike magic users, their own magical stats are not so great.
* AutomatonHorses: The horses themselves already don't get thought throughout the game and are largely just a gameplay element. [[spoiler:Tellingly, one of the only times the condition of horses are ever brought up include a very literal case of this trope where Idore chases Frederica's group down with automaton horse prototypes the late Minister Lyla was developing during the endgame of Frederica's route since regular horses would not do the trick.]]
* BladeOnAStick: Spear knights come charging at enemies with these, and with their high movement it is all to easy to retreat out of battle or get in close and reposition themselves in a favorable spot. Being able to simultaneously hit two units or just one unit at a distance to avoid counterattacks makes them troublesome to deal with.
* ClassicalHunter: The Rosellan bowmen have this angle going for them as the village they live in boasts a good selection of hunters who provide for House Wolffort out of gratitude for being given asylum. The pelts they wear and the fruits they gather back make up a significant amount of House Wolffort's capital as Anna explains it. Of the two Rosellan combat classes, both are fashioned appropriately after the common tools the hunters of old relied on.
* DemotedBoss: Both Sycras's spy and Sorsley's Guard Captain can show up on certain mental mock battles as random enemies.
* DeviousDaggers: The shortswords and dagger fighters fight with these, and many possess the ability to throw them from a distance. The dagger fighters in particular use daggers that may as well be short swords or longknives.
* FragileSpeedster: Shortswords and dagger fighters tend to go first because of their high speed and are the more evasive kinds of units, frequently possessing abilities that let them go twice or scale very high tiles, and they tend to have a good jump stat outside of hawkback units. However, they don't hit particularly hard most of the time and usually go down in a solid few number of hits.
* GlassCannon: Mounted units are among the more dangerous units given their good speed stats often allows them to go first which when combined with their weapons of choice (mostly either the ranged spears or the ranged bows) make them surprisingly scary hard-hitters. That being said, they naturally have weaknesses to exploit thanks to their respective mounts' weapon banes, and they do not take too many hits to take out disregarding that (though not to the extent of the shortswords and dagger fighters).
* HorseArcher: Much like Hughette, the mounted bowmen snipe at their enemies from hawkback.
* HorseOfADifferentColor: The Aesfrosti forgo horses entirely for their mounted units and instead ride giant hawks to give them much greater range to traverse.
* JackOfAllStats: The sword users are typically among the more well-rounded units to fight with no particularly glaring weaknesses to exploit, though they tend to be limited in a wider variety of techniques outside of having harder-hitting attacks. As such, they are the most commonly fought variety of enemy in the game.
* LongRangeFighter: The bowmen/archers are normally unable to attack up close and have largely inferior statistics compared to the soldiers/swordfighters (strangely barring their magic stat which they don't use anyways), but they are deadly from higher ground where their range, accuracy, and damage output all improve the higher up they are. Among the factions, the Rosellans strictly employ archers for this build instead of having swordsmen or knife users.
* MageMarksman: Archers from either Glenbrook or Aesfrost can carry elemental arrows of either [[PlayingWithFire fire]] or [[AnIcePerson ice]] respectively. Downplayed in that these arrows draw from the user's strength and target their enemies' physical defense.
* MountedCombat: The recruit-tier spear knights ride atop their horses, and the veteran-tier mounted soldiers and mounted bowmen ride atop giant hawks instead.
* StatusInflictionAttack: Shortswords and dagger fighters along with bowmen and archers more often than not make use of debilitating attacks to land [[StatusEffects status ailments]] to hinder or cripple Serenoa's party. Moves that do not cause damage tend to be more successful at landing their status ailments if not outright guaranteed to impede allied units. [[PoisonousPerson Poison]] and [[ForcedSleep sleep]] are the most common of status effects they tend to inflict on the unit.
[[/folder]]

[[folder:Pikemen, Shieldbearers, and Staffwielders]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/glenbrookknight.png]]
[[caption-width-right:350:Glenbrook Pikemen/Shieldbearers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aesfrostiblackiron.png]]
[[caption-width-right:350:Aesfrosti Pikemen/Shieldbearers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hyzantianknight.png]]
[[caption-width-right:350:Hyzantian Pikemen/Shieldbearers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banditbrute.png]]
[[caption-width-right:350:Bandit Staffwielders]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosellanbrute.png]]
[[caption-width-right:350:Rosellan Pikemen]]
->Class: Pikeman → Lancer
->Class: Shieldbearer → Guardian
->Class: Staffwielder → Cudgel Fighter
Units that exclusively focus on up-close combat typically armed with either a spear, a shield, or a club.
----
* TheAce: In-universe, the Blackirons made a name for themselves in the Saltiron War and are often referred to as the best of the best between all of Norzelia's soldiers. One such soldier boasts that even their rank and file would be a match for any elite soldier from any other nation. For better or worse, their reputation [[GameplayAndStorySegregation does not translate into gameplay where the Blackiron pikemen and shieldbearers are no more dangerous than their Glenbrook or Hyzantian counterparts]].
* BadassCape: The portraits depict the Aesfrosti Blackirons and the Hyzantian knights with these, but they are absent for their sprites as pikemen and shieldbearers. They do get fancier ones as lancers and guardians.
* BladeOnAStick: Pikemen and lancers are able to simultaneously hit two units or just one unit at a distance to avoid counterattacks makes them troublesome to deal with. Since they are infantry units, they do not have the same glaring anti-spear weakness that the horseback units are saddled with.
* CarryABigStick: The bandit staffwielders and cudgel fighters carry around cudgels to bash their opponents with, and they are always among the hardest heavy hitters whenever they are present, though they lack the range of the pikemen and lancers as well as the sheer physical survivability of the shieldbearers and guardians which makes the bandits the simpler units among them.
* ClassicalHunter: The Rosellan pikemen's village is home to some fine hunters who go out and hunt game in addition to foraging for fruits which Anna says makes up a large portion of the Wolffort Demense's capital comes from the pelts and other goods that the Roselle produce in thanks to Symon's graciouis hospitality. Their combat classes are fittingly modeled after wielding some of the earliest hunters' tools.
* DarkIsNotEvil: The Aesfrosti Blackirons are completely covered from head-to-toe in black armor which is the [[MeaningfulName origin of their name]], and though they are largely enemies for the majority of the game they are not inherently malignant.
* IShallTauntYou: Bandit staffwielders and cudgel fighters can infuriate Serenoa's party into only targeting the one who infuriated them, forcing them to only use basic attacks and more often than not only attacking from the front or sides instead of the back as would be standard AI fare. However, felling the one who infuriated the party member will instantly cure all aflicted party members who were targeted by that specific bandit.
* LuckilyMyShieldWillProtectMe: The sturdiest of the heavy hitters carry shields as their weapon.
* MightyGlacier: This is especially pronounced among the shieldbearers and guardians. Overall, these types have a good amount of HP and a solid physical defense with respectable attack power, but their movement and/or speed leave them lagging behind or being jumped on first.
* ShieldBash: A very common favorite among the shieldbearers and guardians. They are particularly troublesome on maps where there are many steep heights one can be pushed down from and take fall damage, and as to be expected these units will make liberal use of it to send Serenoa's party hurtling down to their potential doom. They can also shield bash an enemy into another enemy to cause collision damage to both parties.
* StoneWall: When the shieldbearers and guardians are compared to their fellow armored or less armored units, they have quite a bit more HP to spare along with an even higher physical defense to let them soak up hits from physical attackers (and in a surprising twist they tend to have better evasion). To compensate, they only barely hit harder than their spear-wielding counterparts at best but have less range thanks to their shield's point-blank range—let alone being unable to deal bonus damage against horseback units.
* WeakToMagic: As expected of physical tanks, these units have the worst of it when dealing with magic, and of them [[ArmorAndMagicDontMix the shieldbearers and guardians have the worst of it]] where they can easily be taken down with two or three magic spells despite their high HP stat.
[[/folder]]

[[folder:Arcanists and Menders]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/glenbrookmage.png]]
[[caption-width-right:350:Glenbrook Mages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aesfrostimage.png]]
[[caption-width-right:350:Aesfrosti Mages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hyzantianmage.png]]
[[caption-width-right:350:Hyzantian Mages]]
[[caption-width-right:350:[[labelnote:Click here to see Plinius's Reseachers]]https://static.tvtropes.org/pmwiki/pub/images/hyzantianresearcher_4.png[[/labelnote]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banditmage.png]]
[[caption-width-right:350:Bandit Mages]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosellanmage.png]]
[[caption-width-right:350:Rosellan Menders]]
->Class: Arcanist → High Mage
->Class: Mender → Curist
Units that exclusively focus their energies into magical feats either for combat or for support, wielding either a tome or a staff respectively to suit those ends.
----
* AchillesHeel: Arcanists and high mages from either Glenbrook or Aesfrost (as well as Plinius's reaserchers) are typically resistant to one element, but this always means that they have a weakness for another element to compensate. Glenbrook and Plinius-aligned arcanists and high mages have a resistance to fire but a weakness to ice while the opposite is true for Aesfrosti arcanists and high mages. Hyzantian arcanists and high mages do not appear to have an elemental weakness or resistance thanks to their use of two opposing spells which seemingly cancel out strengths and weaknesses, and bandit arcanists more often than not do not have any such weaknesses or resistances despite using fire magic.
* AnIcePerson: Aesfrosti arcanists and high mages favor ice spells, and with it they gain a resistance to the ice element naturally.
* BlackMage: Arcanists and high mages are the typical offensive spellcasters as opposed to the menders and curists. They typically get many attack spells but not many if any non-attack spells.
* BlowYouAway: Hyzantian arcanists and high mages utilize wind spells, but just like with their usage of lightning spells they do not have a resistance to wind or a weakness to lightning.
* CarryABigStick: Menders and curists have their staves as their main weapons but may find themselves not getting much physical use out of them, what with their [[SquishyWizard low strength stat and all]].
* GlassCannon: In general, arcanists and high mages can dish out a lot of magical damage to many enemies at once, quickly whittling down their numbers, but they do not have a good amount of HP to spare and their physical defenses will spell doom fast should they be hit with a reasonably good physical attack.
* HerdHittingAttack: The majority of the fire, ice, and wind spells in the game are capable of hitting multiple opponents at once.
* InTheHood: Both Glenbrook mages and bandit mages have hoods over their heads, though the bandit mages' hoods more appear to be shawls rather than being hooded robes like the Glenbrook mages.
* MilitaryMage: Due to the design of the game. Many times, when Serenoa's party opposes the armies of Aesfrost or Hyzante, these mages accompany the foe.
* PlayingWithFire: Glenbrook arcanists and high mages favor fire spells, and with it they gain a resistance to the fire element naturally. Most bandit arcanists also use fire, but they do not get any sort of resistance to the element.
* RedMage: Rosellan menders stradle an odd line with this. They do not get any damage-dealing spells like arcanists or high mages do, but they do have access to one [[WhiteMagic supportive spell]] that heals while conferring stat buffs onto allies and one [[BlackMagic offensive spell]] that inflicts stat penalties onto enemies.
* StatusBuff: More than any other enemy, menders and curists are most likely to confer stat buffs to their allies.
* ShockAndAwe: Hyzantian arcanists and high mages utilize lightning spells, but just like with their usage of wind spells they do not have a resistance to lightning or a weakness to wind.
* TheSmurfettePrinciple: The Rosellan menders are the only visibly female mages seen among the group, simultaneously making them the only visibly female generic units in the game (save for [[spoiler:the Hierophant clones and the automatons she spawns]]).
* SquishyWizard: Their physical stats are nothing to write home about, so they pick up the slack with their magical prowess, providing good defense against such attacks and are extremely vital to the battlefield with either their high magical attack power or their magical utility as supporting units.
* ThrowTheBookAtThem: Very rarely, an arcanist or high mage may opt to attack an opponent with their tomes, though [[SquishyWizard given their weak strength]] the most damage they could hope to do with them is if they got in a backstab.
* UniqueEnemy: The researchers fought in Plinius's revolt are only ever seen that one time in the game. Compared to the standard Hyzantian mages, they all have a distinctly more Ancient Egyptian design instead of one more Middle Eastern like the standard mages.
* WitchDoctor: Rosellan mages do not come in tome varieties unlike the other factions and stick with their staves, and compared to even the bandit mages who at least have a familiar robed mage look, the Rosellan menders have a distinct hunter/shamanic flavor to their design.
* WhiteMage: Menders and curists do not have much in the way of offensive capability, let alone direct offensive power, but they do make up for this with indispensable healing and an array of other supporting abilities to give their allies the edge.
[[/folder]]
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* HeelFaceTurn: She starts to show signs of one in the opening moments of Chapter XIII, [[spoiler:impressed by Cordelia's conviction and pledging herself to the princess]], but is still fought as the Liberty and Morality Chapter XIV boss. [[spoiler:Only on the true route does Avlora turns up alive and well, making to fight alongside Serenoa and his company to lead Norzelia into a new age, and she is later seen in the ending CG celebrating Serenoa and Frederica's marriage.]]

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* HeelFaceTurn: She starts to show signs of one in the opening moments of Chapter XIII, [[spoiler:impressed by Cordelia's conviction and pledging herself to the princess]], but is still fought as the Liberty and Morality Chapter XIV boss. [[spoiler:Only on the true route does Avlora turns turn up alive and well, making to fight alongside Serenoa and his company to lead Norzelia into a new age, and she is later seen in the ending CG celebrating Serenoa and Frederica's marriage.]]

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* WakeUpCallBoss: You're in for a world of hurt during New Game+, as they will have levels scaled accordingly while you must do the map with 2 supports characters and Roland out of position. Also, on an intitial New Game+, unless you [[spoiler:managed to stumble into the GoldenEnding, you'll likely have either Benedict, Roland, or Frederica underleveled compared to everyone else]].



** WakeUpCallBoss: However, you're in for a world of hurt during New Game+, as they will have levels scaled accordingly while you must do the map with 2 supports characters and Roland out of position. Also, on an intitial New Game+, unless you [[spoiler:managed to stumble into the GoldenEnding, you'll likely have either Benedict, Roland, or Frederica underleveled compared to everyone else]].

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Asskicking Equals Authority has been renamed. Also removed a Chained Sinkhole and fixed Example Indentation.


* AsskickingEqualsAuthority: She trained from an early age after being orphaned and became the highest military official in Aesfrost below Gustadolph himself, being recognized as one of the mightiest warriors alive in Norzelia—if not ''the'' mightiest.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: She trained from an early age after being orphaned and became the highest military official in Aesfrost below Gustadolph himself, being recognized as one of the mightiest warriors alive in Norzelia—if not ''the'' mightiest.



* VillainExitStageLeft: In the Liberty version of Chapter VII, [[spoiler:after she is defeated, even if she falls victim to one of the Wolfforts' fire traps which would prevent her escape, she retreats back to Whiteholm alongside the surviving remnants of the Aesfrosti army]].

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* VillainExitStageLeft: VillainExitStageLeft:
**
In the Liberty version of Chapter VII, [[spoiler:after she is defeated, even if she falls victim to one of the Wolfforts' fire traps which would prevent her escape, she retreats back to Whiteholm alongside the surviving remnants of the Aesfrosti army]].



* WorldsBestWarrior: At the start of the game, it's an open question whether she or Sir Maxwell is this. They meet in the tournament, but Avlora yields before a decisive blow is struck. [[spoiler:[[ILetYouWin It's later revealed]] [[IAmNotLeftHanded that both of them were holding back,]] and in their rematch, Avlora emerges victorious after withstanding Maxwell's LimitBreak.]]

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* WorldsBestWarrior: At the start of the game, it's an open question whether she or Sir Maxwell is this. They meet in the tournament, but Avlora yields before a decisive blow is struck. [[spoiler:[[ILetYouWin [[spoiler:[[IAmNotLeftHanded It's later revealed]] [[IAmNotLeftHanded revealed that both of them were holding back,]] back]], and in their rematch, Avlora emerges victorious after withstanding Maxwell's LimitBreak.]]



* AsskickingEqualsAuthority: He's a high-ranking minister of Hyzante which he got to by proving his worth across his campaigns as seen in his description.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: He's a high-ranking minister of Hyzante which he got to by proving his worth across his campaigns as seen in his description.
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* IWantMyMommy: An [InvertedTrope inverted] example in [[spoiler: the Morality ending, where she begs to see her child one last time before dying.]]

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* IWantMyMommy: An [InvertedTrope inverted] [[InvertedTrope inverted]] example in [[spoiler: the Morality ending, where she begs to see her child one last time before dying.]]
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* IWantMyMommy: An [InvertedTrope inverted] example in [[spoiler: the Morality ending, where she begs to see her child one last time before dying.]]
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* WeUsedToBeFriends: With [[spoiler:Idore]]. Notably, he is the only character who, if brought along to the FinalBattle with said individual, will actually attempt to reason with him.

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trope rename


* OneHundredPercentAdorationRating: According to Symon's description, House Wolffort is well loved by its subjects. Serenoa confides to his father that he hopes he'll be as popular as Symon is.


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* UniversallyBelovedLeader: According to Symon's description, House Wolffort is well loved by its subjects. Serenoa confides to his father that he hopes he'll be as popular as Symon is.
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* {{Expy}}: A pretty clear one to [[VideoGame/BahamutLagoon Emperor Sauthar.]] Both are [[VisionaryVillain visionaries]] who believe that if they aren't doing the ''compassionate'' thing, they're at least doing to ''right'' thing. Both successfully conquer nations and end up as popular rulers of the lands they inhabit - Sauthar in Campbell for unifying the world under one flag and ending warfare while being kind and considerate to the citizenry of his new territories, and Gustadolph for promoting serious class upheval as a result of his meritocratic ideals. Their key differences are their philosophies - for all of Sauthar's power, he's eliminated halfway into his story due to delusions of power, while Gustadolph is a realist who plays his cards well even when the advantage turns against him. While Gustadolph is [[spoiler:never the FinalBoss, he always makes it to the last four chapters of the story, and can still be the major threat if Roland's route is chosen - in fact, he comes out unambiguously ahead in Benedict and Frederica's routes largely as a result of his political and military acumen and his capacity to realize when it's best to take his winnings and pull out of a protracted war not going his way and settle with his ideals, if not his nation, taking Glenbrook and Hyzante by storm.]]

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* {{Expy}}: A pretty clear one to [[VideoGame/BahamutLagoon Emperor Sauthar.]] Both are [[VisionaryVillain visionaries]] who believe that if they aren't doing the ''compassionate'' thing, they're at least doing to the ''right'' thing. Both successfully conquer nations and end up as popular rulers of the lands they inhabit - Sauthar in Campbell for unifying the world under one flag and ending warfare while being kind and considerate to the citizenry of his new territories, and Gustadolph for promoting serious class upheval as a result of his meritocratic ideals. Their key differences are their philosophies - for all of Sauthar's power, he's eliminated halfway into his story due to delusions of power, while Gustadolph is a realist who plays his cards well even when the advantage turns against him. While Gustadolph is [[spoiler:never the FinalBoss, he always makes it to the last four chapters of the story, and can still be the major threat if Roland's route is chosen - in fact, he comes out unambiguously ahead in Benedict and Frederica's routes largely as a result of his political and military acumen and his capacity to realize when it's best to take his winnings and pull out of a protracted war not going his way and settle with his ideals, if not his nation, taking Glenbrook and Hyzante by storm.]]
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!!!'''Voiced by:''' Takanori Yoshino (Japanese), Scott Whyte (English)

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!!!'''Voiced by:''' Takanori Yoshino (Japanese), Scott Whyte Creator/ScottWhyte (English)
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* {{Expy}}: A pretty clear one to [[VideoGame/BahamutLagoon Emperor Sauthar.]] Both are [[VisionaryVillain visionaries]] who believe that if they aren't doing the ''compassionate'' thing, they're at least doing to ''right'' thing. Both successfully conquer nations and end up as popular rulers of the lands they inhabit - Sauthar in Campbell for unifying the world under one flag and ending warfare while being kind and considerate to the citizenry of his new territories, and Gustadolph for promoting serious class upheval as a result of his meritocratic ideals. Their key differences are their philosophies - for all of Sauthar's power, he's eliminated halfway into his story due to delusions of power, while Gustadolph is a realist who plays his cards well even when the advantage turns against him. While Gustadolph is [[spoiler:never the FinalBoss, he always makes it to the last four chapters of the story, and can still be the major threat if Roland's route is chosen - in fact, he comes out unambiguously ahead in Benedict and Frederica's routes largely as a result of his political and military acumen and his capacity to realize when it's best to take his winnings and pull out of a protracted war not going his way and settle his ideals, if not his nation, taking Glenbrook and Hyzante by storm.]]

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* {{Expy}}: A pretty clear one to [[VideoGame/BahamutLagoon Emperor Sauthar.]] Both are [[VisionaryVillain visionaries]] who believe that if they aren't doing the ''compassionate'' thing, they're at least doing to ''right'' thing. Both successfully conquer nations and end up as popular rulers of the lands they inhabit - Sauthar in Campbell for unifying the world under one flag and ending warfare while being kind and considerate to the citizenry of his new territories, and Gustadolph for promoting serious class upheval as a result of his meritocratic ideals. Their key differences are their philosophies - for all of Sauthar's power, he's eliminated halfway into his story due to delusions of power, while Gustadolph is a realist who plays his cards well even when the advantage turns against him. While Gustadolph is [[spoiler:never the FinalBoss, he always makes it to the last four chapters of the story, and can still be the major threat if Roland's route is chosen - in fact, he comes out unambiguously ahead in Benedict and Frederica's routes largely as a result of his political and military acumen and his capacity to realize when it's best to take his winnings and pull out of a protracted war not going his way and settle with his ideals, if not his nation, taking Glenbrook and Hyzante by storm.]]
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Added DiffLines:

* {{Expy}}: A pretty clear one to [[VideoGame/BahamutLagoon Emperor Sauthar.]] Both are [[VisionaryVillain visionaries]] who believe that if they aren't doing the ''compassionate'' thing, they're at least doing to ''right'' thing. Both successfully conquer nations and end up as popular rulers of the lands they inhabit - Sauthar in Campbell for unifying the world under one flag and ending warfare while being kind and considerate to the citizenry of his new territories, and Gustadolph for promoting serious class upheval as a result of his meritocratic ideals. Their key differences are their philosophies - for all of Sauthar's power, he's eliminated halfway into his story due to delusions of power, while Gustadolph is a realist who plays his cards well even when the advantage turns against him. While Gustadolph is [[spoiler:never the FinalBoss, he always makes it to the last four chapters of the story, and can still be the major threat if Roland's route is chosen - in fact, he comes out unambiguously ahead in Benedict and Frederica's routes largely as a result of his political and military acumen and his capacity to realize when it's best to take his winnings and pull out of a protracted war not going his way and settle his ideals, if not his nation, taking Glenbrook and Hyzante by storm.]]

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