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* BulletHell: ''Rebirth''[='=]s version shoots red tears nearly constantly throughout the whole fight, even when retreating to the back of the room.

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* BulletHell: ''Rebirth''[='=]s version shoots red tears nearly constantly throughout the whole fight, even when retreating to the back of the room. In Mausoleum and Gehenna, Mom's Heart gains much more intricate bullet pattern, achieving true danmaku.
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* ClimaxBoss: It Lives! is one for a majority of the routes[[note]]aside from the Corpse, the Ascent and the Void (if the portal spawns after Mom), which you already cut yourself off from by progressing to the Womb and variations[[/note]], as it provides the branching routes that lead to the final levels, all of which are points of no return. In the Mother route, Mausoleum/Gehenna Mom's Heart takes up this role.

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* ClimaxBoss: It Lives! is one for a majority of the routes[[note]]aside from the Corpse, the Ascent and the Void (if the portal spawns after Mom), which you already cut yourself off from by progressing to the Womb and variations[[/note]], as it provides the branching routes that lead to the final levels, all of which are points of no return. In the Mother route, Mausoleum/Gehenna Mom's Heart takes up this role.role in Mausoleum and Gehenna.
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* OffModel: The Lamb's portrait in the versus screen is dark in color, but in-game and in the ''Afterbirth†'' trailer, The Lamb is coloured white.
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* TrueFinalBoss: Ultra Greedier serves as one for Greedier Mode runs.
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* NobodyHereButUsStatues: Though it looks like the Devil Deal rooms are just using statues of him as representation, he makes it clear in his boss fight that it ''is'' him, and he's simply choosing not to move until now.
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* SequentialBoss: Subtler than most, but she has two distinct phases. First she alternates between chasing Isaac and stopping to perform various attacks. Once she's half dead, she drops all other attacks and only moves across the screen.

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* SequentialBoss: Subtler than most, but she has two distinct phases. First she alternates between chasing Isaac and stopping to perform various attacks. Once she's half dead, her health is down to 33%, she drops all other attacks and only moves across the screen.
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* ChekhovsGun: Satan's and Mom's voices being the same becomes much more important with the appearance of The Beast.
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* OneBadMother: Described as the "Mother of Harlots" and is the ''true'' TrueFinalBoss.

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* OneBadMother: Described as the "Mother of Harlots" Harlots," implied to be yet another form of [[AbusiveParents Mom]], and is the ''true'' TrueFinalBoss.
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* EvilOverlooker: Its boss portrait has Mother looming over Isaac in this fashion, instead of the "facing Isaac from the side" view of every single other boss.

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* EvilOverlooker: Its Her boss portrait has Mother her looming over Isaac in this fashion, instead of the "facing Isaac from the side" view of every single other boss.boss (even the likes of Delirium and Dogma).
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* TeleFrag: Like ???, he likes to teleport either very close to or right on top of you, almost guaranteeing damage unless your reflexes are faster.

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* TeleFrag: Like ???, he likes to teleport either very close to or right on top of you, almost guaranteeing damage unless your reflexes are faster. This is most noticeable when he turns into Mom, as she tends to target the player specifically.

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* BraggingRightsReward: Besides unlocking the final and definitive ending, there is no reason to fight him other than to boast you did it. The only thing you get out of winning is a new picture for your save file. There are no associated items or character unlocks, not even a mark on the character file to indicate that character beat him. This has since been [[AvertedTrope averted]] with ''Afterbirth'', as he now has his own completion mark with unlocks tied to it, in addition to counting towards the co-op baby (or Godhead, in The Lost's case) unlocked by getting all completion marks for a character on hard mode, '''and''' beating him once with every character unlocks the Mega Blast item. ''Afterbirth†'' adds another with Booster Pack 5, where defeating him once now unlocks Apollyon.

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* BraggingRightsReward: Besides unlocking the final and definitive ending, there is no reason to fight him other than to boast you did it. The only thing you get out of winning is a new picture for your save file. There are no associated items or character unlocks, not even a mark on the character file to indicate that character beat him. This has since been [[AvertedTrope averted]] with ''Afterbirth'', as he now has his own completion mark with unlocks tied to it, in addition to counting towards the co-op baby (or Godhead, in The Lost's case) unlocked by getting all completion marks for a character on hard mode, '''and''' beating him once with every character unlocks the Mega Blast item. ''Afterbirth†'' adds another with Booster Pack 5, where defeating him once now unlocks Apollyon. ''Repentance'' also tied unlockable content behind defeating him with [[spoiler:each Tainted character]].



* CognizantLimbs: His hands.

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* CognizantLimbs: His hands.hands perform various attacks alongside his head. The hands can be killed, which damages the main body, but respawn shortly afterwards.


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* {{Superboss}}: Beating him isn't required to finish a run, since you can always fight ??? or The Lamb instead. It was even worse in ''Rebirth'', where he only had to be beat a single time with any character for completion purposes, with all other wins just being bragging rights.
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** Ultra War drops the guitar in favor of oppressive drum beats and percussion.

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** Ultra War drops the guitar in favor of [[DrumsOfWar oppressive drum beats and percussion.]]
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* FanDisservice: [[https://bindingofisaacrebirth.gamepedia.com/File:Boss_Ultra_Greed_back.png Has a large, visible, and well-detailed butt]]. He's also a massive corpse-like monster that ultimately has a little boy as the base of his design, and might even ''be'' an alternate version of a little boy.

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* FanDisservice: [[https://bindingofisaacrebirth.gamepedia.com/File:Boss_Ultra_Greed_back.png Has a large, visible, and well-detailed butt]]. He's also a massive corpse-like monster that ultimately has a little boy as the base of his design, and might even ''be'' an alternate version of a little boy.boy[[note]]if it isn't instead a representation of his father, and that is its own can of worms[[/note]].
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* RedIsViolent: Both of them are red bosses.

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* RedIsViolent: Both of them are red bosses. Justified because of being a heart.



* SayMyName: Satan's battle cry when you defeat his first phase is Mom's BossBanter, only lower pitched and in reverse. [[ChekhovSGun This become much more important later when Isaac encounters]] [[BeastOfTheApocalypse The Beast]].

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* SayMyName: Satan's battle cry when you defeat his first phase is Mom's BossBanter, only lower pitched and in reverse. [[ChekhovSGun [[ChekhovsGun This become becomes much more important later when Isaac encounters]] [[BeastOfTheApocalypse The Beast]].
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* HumanoidAbomination: Most of what she does in-game and in a few cutscenes blatantly disregards normal body movements if not physics. She can step on her own eye, generally alter her size, and her arm can fit in a chest inside her heart inside her womb.
* KevLard: A textbook FatBitch with rather high health.

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* HumanoidAbomination: Most of what she does in-game and in a few cutscenes blatantly disregards normal body movements if not physics. ''physics''. She can step on her own eye, [[{{Sizeshifter}} generally alter her size, size]], and her arm can fit in a chest inside her heart inside her womb.
* KevLard: {{Kevlard}}: A textbook FatBitch with rather high health.
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* RuleOfSymbolism: All of Delirium's unlocks on the Tainted characters except for Isaac [[note]]covered by the Soul of Isaac after [[SpeedrunReward clearing Boss Rush beating Hush]][[/note]], the Lost [[note]]covered by Sacred Orb after beating the Beast[[/note]], and Keeper [[note]]covered by The Hanged Man? after beating Ultra Greedier[[/note]] are items that allow any other character to use one of their gimmicks. The implication, of course, is that if the game is a DyingDream, all the possible choices that can be made in a run don't matter, since it's all the same story of Isaac's suicide.

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* RuleOfSymbolism: All of Delirium's unlocks on the Tainted characters except for Isaac [[note]]covered by the Soul of Isaac after [[SpeedrunReward clearing Boss Rush beating Hush]][[/note]], the Lost [[note]]covered by Sacred Orb after beating the Beast[[/note]], Eden [[note]]whos randomization-on-hit gimmick doesn't have a corresponding unlock[[/note]], and Keeper [[note]]covered by The Hanged Man? after beating Ultra Greedier[[/note]] are items that allow any other character to use one of their gimmicks. The implication, of course, is that if the game is a DyingDream, all the possible choices that can be made in a run don't matter, since it's all the same story of Isaac's suicide.
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->Debut: ''The Binding of Isaac''

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->Debut: ''The Binding of Isaac''''Halloween Update''
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Edmund confirmed that she is female so it's not ambiguous.


* AmbiguousGender: The Beast's gender isn't specified in-game, even during the cutscene taking place after the battle. It's possible that it's female, however, as the narrator in the ending refers to it as "the Mother of Harlots", and it wears a tattered form of Mom's dress. ''Four Souls'' promotional material resolved this by referring to the Beast with feminine pronouns.
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** Dogma also gives the player this effect immediately after beating it, which is very-much needed to fight The Beast.
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* TheThingThatWouldNotLeave: In ''The Binding Of Isaac: Four Souls'', most of the final bosses from the main game are worth 2 souls, but [[BonusBoss Delirium is worth none]]; instead, he has the gimmick that when he dies, he goes back into the monster deck, four cards down from the top. This means that once Delirium shows up, he'll constantly keep returning, no matter how many times he dies, unless extremely specific measures are taken to bury him deep in the deck again.

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* TheThingThatWouldNotLeave: In ''The Binding Of Isaac: Four Souls'', most of the final bosses from the main game are worth 2 souls, but [[BonusBoss Delirium [[{{Superboss}}Delirium is worth none]]; instead, he has the gimmick that when he dies, he goes back into the monster deck, four cards down from the top. This means that once Delirium shows up, he'll constantly keep returning, no matter how many times he dies, unless extremely specific measures are taken to bury him deep in the deck again.
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* RuleOfSymbolism: All of Delirium's unlocks on the Tainted characters except for Isaac (covered by the Soul of Isaac after beating Hush), the Lost (covered by Sacred Orb after beating the Beast), and Keeper (covered by The Hanged Man? after beating Ultra Greedier) are items that allow any other character to use one of their gimmicks. The implication, of course, is that if the game is a DyingDream, all the possible choices that can be made in a run don't matter, since it's all the same story of Isaac's suicide.

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* RuleOfSymbolism: All of Delirium's unlocks on the Tainted characters except for Isaac (covered [[note]]covered by the Soul of Isaac after [[SpeedrunReward clearing Boss Rush beating Hush), Hush]][[/note]], the Lost (covered [[note]]covered by Sacred Orb after beating the Beast), Beast[[/note]], and Keeper (covered [[note]]covered by The Hanged Man? after beating Ultra Greedier) Greedier[[/note]] are items that allow any other character to use one of their gimmicks. The implication, of course, is that if the game is a DyingDream, all the possible choices that can be made in a run don't matter, since it's all the same story of Isaac's suicide.
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* EleventhHourSuperpower: Dogma itself is one. After its defeat, it grants its power to Isaac, giving him flight, damage resistance[[note]]Though only in Normal Mode. It behaves the same was as The Wafer[[/note]], a one-time Holy Mantle effect, a damage upgrade, refilling all of Isaac's red hearts, and giving him soul hearts if his max life is fewer than six. ''[[SuspiciousVideoGameGenerosity You will need it!]]''

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* EleventhHourSuperpower: Dogma itself is one. After its defeat, it grants its power to Isaac, giving him flight, damage resistance[[note]]Though only in Normal Mode. It behaves the same was as The Wafer[[/note]], a one-time Holy Mantle effect, a damage upgrade, refilling all of Isaac's red hearts, and giving him soul hearts if his max life is fewer than six. ''[[SuspiciousVideoGameGenerosity You will need it!]]''
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* EleventhHourSuperpower: Dogma itself is one. After its defeat, it grants its power to Isaac, giving him flight, damage resistance (same effect as The Wafer), a one-time Holy Mantle effect, a damage upgrade, refilling all of Isaac's red hearts, and giving him soul hearts if his max life is fewer than six. ''[[SuspiciousVideoGameGenerosity You will need it!]]''

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* EleventhHourSuperpower: Dogma itself is one. After its defeat, it grants its power to Isaac, giving him flight, damage resistance (same effect resistance[[note]]Though only in Normal Mode. It behaves the same was as The Wafer), Wafer[[/note]], a one-time Holy Mantle effect, a damage upgrade, refilling all of Isaac's red hearts, and giving him soul hearts if his max life is fewer than six. ''[[SuspiciousVideoGameGenerosity You will need it!]]''
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* {{Superboss}}: In ''Four Souls Requiem'', it is the only other [[NintendoHard Epic Boss]] besides Delirium that does not grant souls upon defeat.

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* {{Superboss}}: In ''Four Souls Requiem'', it is the only other [[NintendoHard Epic Boss]] besides Delirium that does not grant souls upon defeat.defeat, instead making way for the Ultra Harbingers and the Beast like it does in ''Repentace''.
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Shes Got Legs is currently a disambiguation


* ShesGotLegs: Inverted. The game gives us a detailed sprite of Mom's leg, and it's textbook FanDisservice.
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* SayMyName: Satan's battle cry when you defeat his first phase is Mom's BossBanter, only lower pitched and in reverse.

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* SayMyName: Satan's battle cry when you defeat his first phase is Mom's BossBanter, only lower pitched and in reverse. [[ChekhovSGun This become much more important later when Isaac encounters]] [[BeastOfTheApocalypse The Beast]].
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* ThePawnsGoFirst: Isaac must defeat her minions, the Harbingers (sans Headless Horseman and Conquest), before he can take on the Beast itself.

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* ThePawnsGoFirst: Isaac must defeat her minions, the Harbingers (sans Headless Horseman and Conquest), before he can take on the Beast itself.herself.
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* DefeatEqualsExplosion: Besides the usual "[[LudicrousGibs burst into gore]]" death effect that most bosses have, Ultra War explodes more traditionally upon death — which can hurt Isaac if he's too close.

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* DefeatEqualsExplosion: Besides the usual "[[LudicrousGibs burst into gore]]" death effect that most bosses have, Ultra War explodes more traditionally upon death — [[KaizoTrap which can hurt Isaac if he's too close.close]].
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* BossBonanza: They collectively have a total of 7800 HP[[note]]Ultra War, Ultra Famine, and Ultra Death each have 2,000 HP while Ultra Pestilence has 1,800 HP[[/note]], which is even more than Hush and Mega Satan. And they're the ''in-between'' bosses between Dogma and The Beast. The only reprieves Isaac has is the Ultra Harbingers having significantly weaker boss armor than Hush or Mega Satan, and each fight being treated as a wave (just like Challenge Rooms and the game's own BossRush), so any room-clearing effects will proc here.

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* BossBonanza: They collectively have a total of 7800 HP[[note]]Ultra War, Ultra Famine, and Ultra Death each have 2,000 HP while Ultra Pestilence has 1,800 HP[[/note]], which is even more than Hush and Mega Satan. And they're the ''in-between'' bosses between Dogma and The Beast. The only reprieves Isaac has is are the Ultra Harbingers having significantly weaker boss armor than Hush or Mega Satan, and each fight being treated as a wave (just like Challenge Rooms and the game's own BossRush), so any room-clearing effects will proc here.
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* BulletHell: While Ultra Famine can [[TakingTheBullet summon flies]], his main attack patterns revolve around spamming bursts of bloody tears in Isaac's vicinity, especially during his [[TurnsRed second phase]].

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