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-->-- '''The Spy'''

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-->''"Hudda hudda huh!"''

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-->''"Hudda hudda huh!"''
->''"I fear no man. But that... [[HumanoidAbomination thing?]] It '''scares''' me."''
-->-- '''The RED Heavy discussing his team's own Pyro, ''Meet the Pyro'''''



->''[Muffled laughter]''

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->''[Muffled laughter]''->''"One shudders to imagine what inhuman thoughts lie behind that mask. What dreams of chronic, sustained '''cruelty?'''"''
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* BlownAcrossTheRoom: Airblast might only push enemies backwards a modest distance, but this also knocks them into the air and limits their mobility for a bit. Besides being able to deflect enemy projectiles and extinguish burning allies, blasting enemies is ''incredibly'' useful for a variety of purposes: disrupting enemy aim, juggling them into the air while burning, saving your team from an incoming Spy or Demoknight, and, of course, sending them into BottomlessPits to instantly die (or even off a normal ledge to escape from an unwinnable fight).

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* BlownAcrossTheRoom: Airblast might only push enemies backwards a modest distance, but this also knocks them into the air and limits their mobility for a bit. Besides being able to deflect enemy projectiles and extinguish burning allies, blasting enemies is ''incredibly'' useful for a variety of purposes: disrupting enemy aim, capture or control of an objective, juggling them into the air while burning, they burn, saving your team from an incoming Spy or Demoknight, and, of course, sending them into BottomlessPits environmental hazards to instantly die like a BottomlessPit or buzzsaw (or even off a normal ledge to escape from an unwinnable fight).
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* BlownAcrossTheRoom: Airblast might only push enemies backwards a modest distance, but this also knocks them into the air and limits their mobility for a bit. Besides being able to deflect enemy projectiles and extinguish burning allies, blasting enemies is ''incredibly'' useful for a variety of purposes: disrupting enemy aim, juggling them into the air while burning, saving your team from an incoming Spy or Demoknight, and, of course, sending them into BottomlessPits to instantly die (or even off a normal ledge to escape from an unwinnable fight).
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** In terms of their flamethrowers, the Degreaser doesn't read like much on paper, trading out valuable afterburn damage and costing more per airblast for... faster weapon-switching speed. Believe it or not, this trait alone is invaluable to Pyro's identity as a combo-centric character, as that fraction of a second in switching between compatible weapons (such as the Axtinguisher or the Flare Gun) may result in combos that more than make up for those drawbacks.

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** In terms of their flamethrowers, the Degreaser doesn't read like much on paper, trading out valuable afterburn damage and costing more per airblast for... faster weapon-switching speed. Believe it or not, this trait alone is invaluable to Pyro's identity as a combo-centric character, as that fraction of a second in switching between compatible weapons (such as the Axtinguisher or the Flare Gun) may result in combos that more than make up for those drawbacks. The Degreaser/Panic Attack combo in particular grants The Pyro their highest possible DPS output in large part due to both of them having fast weapon-switching speeds, allowing skillful Pyros to practically dual-wield them for close-range blasts of fire and buckshot.
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* BalanceBuff: The Pyro was widely derided by competitive players for being a {{Skill Gate Character|s}}, until they gained the compression blast. This allowed the Pyro to forcefully reposition enemies ([[RingOut into a pit]], for example) and reflect nearly every non-bullet projectile in the game, giving the Pyro a huge advantage against Soldiers and Demomen, since the compression blast allowed them to reflect their rockets and grenades back at them.

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* BalanceBuff: The Pyro was widely derided by competitive players for being a {{Skill Gate Character|s}}, until they gained the compression blast. This allowed the Pyro to forcefully reposition enemies ([[RingOut into a pit]], for example) and reflect nearly every non-bullet projectile in the game, game; giving the Pyro a huge advantage against Soldiers and Demomen, since the compression blast allowed them to reflect their rockets and grenades back at them.them, as well as to minesweep the latter's Stickybomb traps.
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-->'''"Hudda hudda huh!"''

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-->'''"Hudda -->''"Hudda hudda huh!"''
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->''[Muffled laughter]''

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->''[Muffled laughter]''laughter]''
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->

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->
-->'''"Hudda hudda huh!"''
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* BalanceBuff: The Pyro was widely derided by competitive players for being a SkillGateCharacter, until they gained the compression blast. This allowed the Pyro to forcefully reposition enemies ([[RingOut into a pit]], for example) and reflect nearly every non-bullet projectile in the game, giving the Pyro a huge advantage against Soldiers and Demomen, since the compression blast allowed them to reflect their rockets and grenades back at them.

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* BalanceBuff: The Pyro was widely derided by competitive players for being a SkillGateCharacter, {{Skill Gate Character|s}}, until they gained the compression blast. This allowed the Pyro to forcefully reposition enemies ([[RingOut into a pit]], for example) and reflect nearly every non-bullet projectile in the game, giving the Pyro a huge advantage against Soldiers and Demomen, since the compression blast allowed them to reflect their rockets and grenades back at them.
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** Pyros who master the compression blast become AxCrazy pyromancers who can reflect projectiles back at opponents (including arrows fired from Sniper bows, but not the syringes fired by Medics), use opponents' rockets to RocketJump themselves up, relocate sticky bombs to inconvenient locations, block the advancement of Über Charged combos and separate Medics from their teammates, and put out fires on teammates. Just see [[https://www.youtube.com/watch?v=W_gJFfKWTzQ this]].

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** Pyros who master the compression blast become AxCrazy pyromancers who can reflect projectiles back at opponents (including arrows fired from Sniper bows, but not the syringes fired by Medics), Medics[[note]]It ''can'', however, reflect the arrows from the Crusader's Crossbow, and even heal their own teammates through this method.[[/note]]), use opponents' rockets to RocketJump themselves up, relocate sticky bombs to inconvenient locations, block the advancement of Über Charged combos and separate Medics from their teammates, and put out fires on teammates. Just see [[https://www.youtube.com/watch?v=W_gJFfKWTzQ this]].

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** Heavies can completely obliterate Pyros. The Heavy has drastically stronger damage output, nearly twice as much health, a longer effective range and can easily come out victorious in any fair one-on-one encounter as long as the Heavy isn't caught off-guard, and even then, a Heavy with good reaction times can simply turn around and turn the Pyro into mincemeat. Most Heavies also equip the Sandvich or other lunchbox items, which can help them survive afterburn if their large health pool isn't enough , though this does run the risk of very loudly alerting the Pyro that the Heavy will be vulnerable for several seconds as they are locked in their eating animation then needing to spend at least another second revving up their miniguns again. That being said, the Flare Gun ''can'' work well against Heavies; if Pyros can aim well and use their mobility to stay out the range of the minigun, they can set the Heavy alight, then pepper them with [[CriticalHit crit-inducing shots]] from afar to take off chunks of health.
** Then there's the Engineers. Pyro's primary damage source is a very close-range stream of flames, and the large sphere of influence that a Sentry Gun has can deny Pyros from approaching outright. The rockets of a level 3 sentry can be deflected, but it's not a reliable way to take them out, since by the time the rocket is reflected the Pyro will be dead to the accompanying hail of bullets. An Engineer that's away from his sentry, however, is easy pickings for any class, and the Pyro is no exception.
** The Sniper acts as the polar opposite of the Pyro, dealing tons of precise damage from a long distance in a comfortable defensive position, compared to the Pyro's forgiving close-range damage that tends to put them in harm's way. A skilled Sniper can completely shut down a Pyro, dishing out deadly headshots from well outside flamethrower range and cutting off entire segments of the map from being crossed. Pyros can counter this by using flanking routes to kill the Sniper or outright avoid them, using long-range flare shots to set the relatively immobile Sniper alight and disrupt his aim (a strategy that can itself be countered with an item that makes the Sniper immune to burn damage), or just taking advantage of a distraction. An observant Sniper can reliably spot and counter these tactics, emphasizing the TacticalRockPaperScissors at play.
** A variety of things can put out burning players, including Medics, dispensers, health packs, several liquid-based weapons, and even friendly Pyros. This makes it relatively easy for players to avoid the extra damage unless the Pyro manages to corner them.

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** Heavies can completely obliterate Pyros. The Heavy has drastically stronger damage output, nearly twice as much health, a longer effective range and can easily come out victorious in any fair one-on-one encounter as long as the Heavy isn't caught off-guard, off-guard; and even then, regardless, a Heavy with good reaction times can simply turn around and turn the shred even a full-health Pyro into mincemeat. in less than a second. Most Heavies also equip the Sandvich or other lunchbox items, which can help them survive afterburn if their large health pool isn't enough , though this does run enough. That being said, using a lunchbox item runs the risk of very loudly alerting the Pyro that the Heavy will be vulnerable for several seconds as they are locked in their eating animation -- then needing to spend at least another second revving up their miniguns again. That being said, --and the Flare Gun ''can'' work well against Heavies; if Pyros the Pyro can aim well and use their mobility to stay out the range of the minigun, they can set the Heavy alight, then take advantage of his large size and slow speed to pepper them him with [[CriticalHit crit-inducing shots]] from afar to and take off big chunks of health.health on top of the afterburn damage.
** Then there's the Engineers. Pyro's primary damage source is a very close-range stream of flames, and the large sphere of influence that a Sentry Gun has can deny Pyros from approaching outright. The rockets of a level 3 sentry Sentry can be deflected, but it's not a reliable way to take them out, out; since by the time the rocket is reflected rockets are reflected, the Pyro will typically be dead to the accompanying hail of bullets. An Engineer that's away from his sentry, however, is easy pickings for any class, class; and the Pyro is no exception.
** The Sniper acts as the polar opposite of the Pyro, dealing tons of precise damage from a long distance in a comfortable defensive position, compared to the Pyro's forgiving close-range damage that tends to put them in harm's way. A skilled Sniper can completely shut down a Pyro, dishing out deadly headshots from well outside flamethrower range and cutting off entire segments of the map from being crossed. Pyros can counter this by using flanking routes to kill the Sniper or outright avoid them, using long-range flare shots to set the relatively immobile Sniper alight and disrupt his aim (a — a strategy that can itself be countered with an item that the Darwin's Danger Shield, which makes the Sniper immune to burn damage), afterburn damage and cuts fire damage in general by 50% — or just taking advantage of a distraction. An observant Sniper can reliably spot and counter these tactics, emphasizing the TacticalRockPaperScissors at play.
** A variety of things can put out burning players, including Medics, dispensers, health packs, several liquid-based weapons, and even friendly Pyros. This makes it relatively easy for players to avoid the extra damage unless the Pyro manages to corner or ambush them.



* AirVentPassageway: Pyro infiltrated the Administrator's bunker faster than Heavy did in "The Showdown" comic this way, sneaking in through the base's air vents as opposed to dealing with all the obstacles head-on like Heavy had to.

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* AirVentPassageway: Pyro infiltrated the Administrator's bunker faster than Heavy did in "The Showdown" comic this way, sneaking in through the base's air vents as opposed to dealing with all the obstacles head-on -- including fences, guard dogs and a squad of Messengers -- head-on, like Heavy had to.



* AttackReflector: Among other uses, properly-timed [[BlowYouAway compression blasts]] return projectile (rockets, grenades, arrows, jars, flares, and even baseballs) weapons to the sender.
* AxCrazy: ''Absolutely''. Along with [[BloodKnight Soldier,]] Pyro stands out among an already lunatic-filled ensemble as being completely insane to the point where even ''their own'' team is frightened of them. Bonus points for their default melee weapon (and several of their unlockables) being an actual axe.

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* AttackReflector: Among other uses, properly-timed [[BlowYouAway compression blasts]] return projectile (rockets, weapons -- rockets, grenades, stickybombs, arrows, jars, flares, and even baseballs) weapons baseballs and ornaments -- to the sender.
* AxCrazy: ''Absolutely''. Along with [[BloodKnight Soldier,]] [[SociopathicSoldier Soldier]], Pyro stands out among an already lunatic-filled ensemble as being completely insane to the point where even ''their own'' team is frightened of them. Bonus points for their default melee weapon (and -- and several of their unlockables) unlockables -- being an actual axe.



* BadassBiker: In their Hot Wheeler taunt, Pyro rides a motorized tricycle that can shoot flames out of its back.

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* BadassBiker: In their Hot Wheeler taunt, Pyro rides a motorized miniature-sized motor tricycle that can shoot flames out of its back.back. This also forms the basis of the earlier "Sons of Arsonry" cosmetic set; which gives them a spiked leather jacket and helmet, and a motorbike engine-shaped backpack.



* BarrierWarrior: The Pyro's compression blast generates a small, short-lived reflective shield in front of the nozzle.
* BerserkButton: Pyro may see the world as a cutesy SugarBowl, but if you diss fire in front of the little firebug, no matter how cute you are, [[http://www.teamfortress.com/tf03_cold_day_in_hell/#f=33 Pyro will go berserk]].
* BewareTheSillyOnes: Never mind the InnocentInaccurate rampages, the comics suggest that Pyro is pretty perceptive of the world while they're outside of battle. And exceptionally deadly. It's shown that they are perfectly willing to kill (at least, consciously) whoever or whatever insults fire in front of them.

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* BarrierWarrior: The Pyro's compression blast generates a small, short-lived reflective shield in front of the nozzle.
nozzle, which can reflect just about any kind of projectile weapon in the game with good timing.
* BerserkButton: Pyro may see the world as a cutesy SugarBowl, but if you diss fire in front of the little firebug, no matter how cute you are, [[http://www.teamfortress.com/tf03_cold_day_in_hell/#f=33 Pyro will go berserk]].
berserk.]]
* BewareTheSillyOnes: Never mind the InnocentInaccurate rampages, the comics suggest that Pyro is pretty perceptive of the world while they're outside of battle. And exceptionally deadly. It's shown that they are perfectly willing to kill (at -- at least, consciously) consciously -- whoever or whatever ''what''ever insults fire in front of them.



** The events of the "Ring of Fired" comic lead Pyro to become CEO of Frontier Engineering. He's shockingly effective in this position, making everyone on his team a millionaire in his first quarter alone. However, it's very clear that being a CEO of anything divorced from fire is not who Pyro is; their Pyrovision has turned into a grey, bleak (if still quirky) version of the real world as opposed to the exciting SugarBowl it usually is. Once Soldier and Ms. Pauling lure them out with some fire, they immediately jump at the call.
* CatchAndReturn: The compression blast can deflect almost all projectiles, including Jarate, Mad Milk, baseballs, baubles, explosives, arrows, flares, and [[ItMakesSenseInContext eyes]]. A skilled Pyro can reflect them back so they hit enemies, including [[HoistByHisOwnPetard the ones who shot them in the first place]].
* CharacterizationMarchesOn: Pyro's voice lines from release aren't entirely understandable, but based on the context they're used they can be interpreted as phrases that make sense, portraying Pyro as a mostly sane person who's ironically the tamest of a band of killers. Those voice lines have been reused for most of ''[=TF2=]''[='=]s update history, but besides those, over the years, the Pyro has been steadily turned into a loony PsychopathicManchild with an affinity for traditionally feminine or "kiddie" things, an obsession with fire, and (in the comics) being someone who [[TheQuietOne rarely utters a word]] and can be surprisingly friendly -- especially towards children and cute pets -- but [[DisproportionateRetribution capable of astonishing brutality when pushed]]. At their most violent, they've even managed to horrify the likes of [[BloodKnight Scout]] and [[SociopathicSoldier Soldier]].

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** The events of the "Ring of Fired" comic lead Pyro to become CEO of Frontier Engineering. He's They're shockingly effective in this position, making everyone on his their team a millionaire in his first quarter alone. However, it's very clear that being a CEO of anything divorced from fire is not who Pyro is; their Pyrovision has turned into a grey, bleak (if still quirky) version of the real world as opposed to the exciting SugarBowl it usually is. Once Soldier and Ms. Pauling lure them out with some fire, they immediately jump at the call.
* CatchAndReturn: The compression blast can deflect almost all projectiles, including Jarate, Mad Milk, baseballs, baubles, explosives, arrows, flares, and [[ItMakesSenseInContext eyes]]. A skilled Pyro can reflect them back so they hit enemies, including [[HoistByHisOwnPetard the ones who shot launched them in the first place]].
* CharacterizationMarchesOn: Pyro's voice lines from release aren't entirely understandable, but based on the context they're used they can be interpreted as phrases that make sense, portraying Pyro as a mostly sane person who's ironically the tamest of a band of killers. Those voice lines have been reused for most of ''[=TF2=]''[='=]s update history, but besides those, over the years, the Pyro has been steadily turned into a loony PsychopathicManchild with an affinity for traditionally feminine or "kiddie" things, an obsession with fire, and (in the comics) being someone who [[TheQuietOne rarely utters a word]] and can be surprisingly friendly -- especially towards children and cute pets -- but [[DisproportionateRetribution capable of astonishing brutality when pushed]]. At their most violent, they've even managed to horrify the likes of [[BloodKnight Scout]] Scout]], [[ProfessionalKiller Spy]] and [[SociopathicSoldier Soldier]].



** The Dragon's Fury shoots hitscan projectiles instead of perpetual flames and utilizes a bizarre pressurization mechanic that's shared by its primary fire and the airblast that causes both to come out faster on consecutive hits. ''Without'' scoring hits, Pyro's airblast and damage output is actually slower than with their more traditional weapons. This requires the Pyro to properly aim with their weapon, but it's capable of killing enemies at a much faster rate than their other primaries when their aim is true. It also utterly demolishes enemy buildings way faster than any other flamethrower, somewhat alleviating the classes crippling weakness to Sentries if they're close enough to fight back.

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** The Dragon's Fury shoots hitscan projectiles instead of perpetual flames and utilizes a bizarre pressurization mechanic that's shared by its primary fire and the airblast that causes both to come out faster on consecutive hits. ''Without'' scoring hits, Pyro's airblast and damage output is actually slower than with their more traditional weapons. This requires the Pyro to properly aim with their weapon, but it's capable of killing enemies at a much faster rate than their other primaries when their aim is true. It also utterly demolishes enemy buildings way faster than any other flamethrower, somewhat alleviating the classes class's crippling weakness to Sentries if they're close enough to fight back.



* EdibleBludgeon: The Pyroland counterpart of the Fire Axe is the Lollichop, a giant team-colored lollipop with a white swirl.

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* EdibleBludgeon: The Pyroland counterpart of the Fire Axe is the Lollichop, a giant team-colored lollipop with a white swirl. The Pyro is seen happily giving one to the Heavy cherub in ''Meet the Pyro'', with the snap-back to reality showing them actually embedding the axe through the Heavy's skull.



* FeaturelessProtagonist: Nobody has ever seen what the Pyro looks like under that asbestos suit, and the shapelessness of the suit itself doesn't give you much to work with either.
* {{Fireballs}}: The Dragon's Fury launches them.
* FirefighterArsonist: Several of Pyro's accessories are firemen attire: Their stock melee weapon is a fire axe, the Brigade Helm and Vintage Merryweather are fire helmets, and Trickster's Turnout Gear a fireman's jacket. At least in "Meet the Pyro", they're seen using said fire axe to break down doors so they can torch people inside, making them a very literal "fireman".

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* FeaturelessProtagonist: Nobody has ever seen what the Pyro looks like under that asbestos suit, suit and mask, and the shapelessness of the suit itself doesn't give you much to work with either.
* {{Fireballs}}: The Dragon's Fury launches them.
them, and Pyro themselves can throw short-ranged ''Shakunetsu''-style ones with their [[Franchise/StreetFighter Hadouken]] kill taunt.
* FirefighterArsonist: Several of Pyro's accessories are firemen attire: Their firefighting attire; their stock melee weapon is a fire axe, the Brigade Helm and Vintage Merryweather are fire helmets, and the Trickster's Turnout Gear a fireman's jacket. At least in "Meet the Pyro", they're seen using said fire axe to break down doors so they can torch people inside, making them a very literal "fireman".



* FireBreathingWeapon: The Pyro's primary weapons are all flamethrowers, which deal fire damage in a cone in front of him, and also deal afterburn damage after they are hit. That makes him a short-range fighter with a HerdHittingAttack which can quickly wreck havoc in closed spaces, but can be abused with clueless players (referred to as "W+M1" Pyros) simply charging into the fray hoping to score kills but only getting killed quickly.

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* FireBreathingWeapon: The Pyro's primary weapons are all flamethrowers, which deal fire damage in a cone in front of him, them, and also deal afterburn damage after they are hit. That makes him them a short-range fighter with a HerdHittingAttack which can quickly wreck havoc in closed spaces, but can be abused with clueless players (referred to as "W+M1" Pyros) simply charging into the fray hoping to score kills but only getting killed quickly.



** The Detonator is a fireworks launcher haphazardly mashed with a flare gun that shoots explosive flares, which sacrifices raw damage in favor of AOE attacks, letting the Pyro burn targets from around corners or entire groups of people with a properly timed explosion, and from a safe distance. Being an explosive weapon, it also lets the Pyro [[RocketJump flare jump]] to spots they normally wouldn't be able to reach, at the cost of HP.

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** The Detonator is a fireworks launcher haphazardly mashed with a flare gun that shoots explosive flares, which sacrifices raw damage in favor of AOE attacks, letting the Pyro burn targets from around corners or entire groups of people with a properly timed explosion, and from a safe distance. Being an explosive weapon, it also lets the Pyro [[RocketJump flare jump]] to spots they normally wouldn't be able to reach, at the cost of some HP.



* HomemadeFlamethrower: Three of their five non-reskin flame throwers seem to be homemade. For example, the stock flamethrower is made out of a long metal pole, connected by a hose to a propane tank, with said tank being attached to the pole via fastening bands, which is all connected to the team colored trigger, which is a gas pump. Likewise, the Backburner (somehow) upgrades the weapon by simply adding a jagged piece of metal to the barrel, painted to look like a dragons head.
** The Degreaser takes this craftsmanship up a notch, being put together from a fire extinguisher to house fuel, a car muffler connected to a stove-top burner for ignition, a metal pipe and a gas pump used as a trigger. All of this put together creates a weapon that would probably fall apart or explode in anyone elses hands when fired.

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* HomemadeFlamethrower: Three of their five non-reskin flame throwers seem to be homemade. For example, the stock flamethrower is made out of a long metal pole, connected by a hose to a propane tank, with said tank being attached to the pole via fastening bands, which is all connected to the team colored trigger, which is a gas pump. Likewise, the Backburner (somehow) upgrades the weapon by simply adding a jagged piece of metal to the barrel, painted to look like a dragons dragon's head.
** The Degreaser takes this craftsmanship up a notch, being put together from a fire extinguisher to house fuel, a car muffler connected to a stove-top burner for ignition, a metal pipe and a gas pump used as a trigger. All of this put together creates a weapon that would probably fall apart or explode in anyone elses else's hands when fired.



* LimitedWardrobe: Is never seen without the asbestos suit. Their trading card bio implies they wear it constantly. This is taken to extreme levels when attending board meetings of a company [[ItMakesSenseInContext they're the CEO of]] in the very same asbestos suit.

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* LimitedWardrobe: Is never seen without the asbestos suit. Their suit and gas mask, and their trading card bio implies they wear it constantly. This is taken to extreme levels when attending board meetings of a company [[ItMakesSenseInContext they're the CEO of]] in the very same asbestos suit.



* MagikarpPower: In Mann vs. Machine, Pyros will likely struggle the most out of the frontline units when first starting out and get wiped out easily against the horde, having little to no money for resistances or meaningful damage for such a close-ranged fighter, pushing them back to chucking the more useful Gas Passer with the 'explosion on ignite' upgrade and tank elimination duties, which they suffer no damage penalty for attacking unlike Heavies. With enough money and wise purchasing however, Pyros can get all the damage resistances they need, flamethrower upgrades and health-on-kill purchases to become close to unkillable as they become capable of quickly wiping out groups of robots in seconds with minimal effort. By this point, the only real concern is getting mowed down by giants and especially Giant Heavies, which is usually a team effort to take out anyways.

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* MagikarpPower: In Mann vs. Machine, Pyros will likely struggle the most out of the frontline units when first starting out and get wiped out easily against the horde, having little to no money for resistances or meaningful damage for such a close-ranged fighter, pushing them back to chucking the more useful Gas Passer with the 'explosion on ignite' upgrade and tank elimination duties, which they suffer no damage penalty for attacking unlike Heavies. With enough money and wise purchasing however, Pyros can get all the damage resistances they need, flamethrower upgrades and health-on-kill purchases to become close to unkillable as they become capable of quickly wiping out groups of robots in seconds with minimal effort. By this point, the only real concern is getting mowed down by giants and especially Giant Heavies, which is are usually a team effort to take out anyways.



* OddFriendship: With the generally polite, intelligent, soft-spoken Engineer, who is generally the sanest and most down-to-earth of the mercs[[note]] though he did cut off his own hand to replace it with a robot arm[[/note]].

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* OddFriendship: With the generally polite, intelligent, soft-spoken Engineer, who is generally the sanest and most down-to-earth of the mercs[[note]] though mercs[[note]]Though he did cut off his own hand to replace it with a robot arm[[/note]].



* PlayingWithFire: While their weapon is the flamethrower, the Hadouken and the Armageddon taunt have some… interesting implications regarding Pyro actually ''having'' pyrokinetic capabilities.

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* PlayingWithFire: While their weapon is the flamethrower, weapons are flamethrowers and flare guns, the Hadouken and the Armageddon taunt have some… interesting implications regarding Pyro actually ''having'' pyrokinetic capabilities.



* RiddleForTheAges: Nearly everything about Pyro is a complete mystery -- their gender, their age, their past, their country of origin, what they look like under their mask, and how they became the AxCrazy, [[ThroughTheEyesOfMadness delusional]] PyroManiac [[ObliviouslyEvil they]] are today. Hell, whether or not they're even a person is sometimes called into question. Dennis Bateman even admitted in 2022 that he doesn't even remember what most of their lines were!

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* RiddleForTheAges: Nearly everything about Pyro is a complete mystery -- mystery; their gender, their age, their past, their country of origin, what they look like under their mask, and how they became the AxCrazy, [[ThroughTheEyesOfMadness delusional]] PyroManiac [[ObliviouslyEvil they]] are today. Hell, whether or not they're even a person is sometimes called into question. Dennis Bateman even admitted in 2022 that he doesn't even remember what most of their lines were!



* RummageSaleReject: The Pyro is prone to wearing some of the nuttiest cosmetics in ''[=TF2=]''. These include the Frymaster (a miniature fry cooker that replaces the air tank backpack), the birdcage (with the base sawed out and worn over the head, a bird still inside), and the Prancer's Pride (a single reindeer antler tied to the top of Pyro's head with string).

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* RummageSaleReject: The Pyro is prone to wearing some of the nuttiest cosmetics in ''[=TF2=]''. These include the Frymaster (a miniature fry cooker that replaces the air tank backpack), the birdcage (with the base sawed out and worn over the head, a bird still inside), and the Prancer's Pride (a single reindeer antler tied to the top of Pyro's head with string).string, like [[Literature/HowTheGrinchStoleChristmas Max the dog]]).

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An enigma even amongst their employers and comrades, the Pyro is a mumbling pyromaniac who is never seen without an asbestos-lined fireproof suit complete with a [[TheFaceless face-obscuring gas mask]] [[TheUnintelligible muffling their voice]]. Their race, nationality, and [[AmbiguousGender gender]] are a complete mystery, and from others' perspective, they seem to just want to burn things. But through the Pyro's eyes, they hallucinate the world as a fantastical, idyllic SugarBowl known as Pyroland, where the Pyro aims to have fun and bring happiness to everyone. Unfortunately for everyone else ([[ObliviouslyEvil and unbeknownst to the poor Pyro]]), spreading fun and happiness translates to bringing hell to earth, lighting up people and property alike, bashing skulls with a fire axe and setting the temperature to anywhere upwards 100 degrees. [[http://www.teamfortress.com/classes.php?class=pyro Meet the Pyro!]]\\

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An enigma even amongst their employers and comrades, the Pyro is a mumbling pyromaniac who is never seen without an asbestos-lined fireproof suit complete with a [[TheFaceless face-obscuring gas mask]] [[TheUnintelligible muffling their voice]]. Their race, nationality, and [[AmbiguousGender gender]] are a complete mystery, and from others' perspective, they seem to just want to burn things. But through the Pyro's eyes, they hallucinate the world as a fantastical, idyllic SugarBowl known as Pyroland, where the Pyro aims to have fun and bring happiness to everyone. Unfortunately for everyone else ([[ObliviouslyEvil — [[ObliviouslyEvil and unbeknownst to the poor Pyro]]), Pyro themselves]] — spreading fun and happiness translates to bringing hell to earth, lighting up people and property alike, bashing splitting skulls with a fire axe and setting the temperature to anywhere upwards 100 degrees. [[http://www.teamfortress.com/classes.php?class=pyro Meet the Pyro!]]\\



The Pyro is a close-range class specialized in ambushing enemies, with a respectable 175HP and 100% base speed, giving them the most balanced stats in the game. The Pyro's flamethrower allows them to deal continuous damage in a cone in front of them. Enemies that touch the flames are lit on fire, eating away at their health until the fire burns out (or they burn to death). The flamethrower is also capable of emitting a blast of air, which can move enemies, extinguish burning teammates, and reflect projectiles fired by a careless enemy. The Pyro's default secondary is a basic shotgun, suitable mainly as a backup in the event the flamethrower runs out of fuel. This can be swapped for one of several flare guns that can set enemies alight from afar, enhancing the pyromania. The Pyro's melee weapon is a simple fire axe. In terms of their role on the team, the Pyro is kind of an oddball, as while they are almost exclusively a short-range character they do not necessarily excel at any one role. The cloak-revealing capabilities of the flamethrower makes them the bane of Spies, but their air blast ability makes them a soft counter to the projectile-based Soldier and Demoman. Their high close-range damage is useful in a flank or ambush, but can be equally effective when charging at the enemy (especially with the help of an Ubercharge). A variety of unlockable weapons allow them to specialize in any of these scenarios, becoming a flanker, support, front-line damage, or just a hard Spy counter with relative ease. Ultimately Pyro is a Support/Offense class suited to fulfilling various secondary roles for their team and is among the most versatile classes in the game.\\

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The Pyro is a close-range class specialized in ambushing enemies, with a respectable 175HP and 100% base speed, giving them the most balanced stats in the game. The Pyro's flamethrower allows them to deal continuous damage in a cone in front of them. Enemies that touch the flames are lit on fire, eating which constantly eats away at their health until either the fire burns out (or is put out, or they burn to death). death. The flamethrower is also capable of emitting a blast of compressed air, which can move enemies, push and forcibly reposition foes — even when they're Übercharged — extinguish burning teammates, teammates for a health boost, clear away Stickybomb traps, and reflect projectiles fired by a careless enemy. enemies. The Pyro's default secondary is a basic shotgun, single-barrelled shotgun; suitable mainly as a backup in the event case the flamethrower runs out of fuel.fuel, or to finish off weakened foes. This can be swapped for one of several flare guns that can set enemies alight from afar, enhancing the pyromania. The Pyro's melee weapon is a simple fire axe. In terms of their role on the team, the Pyro is kind of an oddball, as while they are almost exclusively a short-range character they do not necessarily excel at any one role. The cloak-revealing capabilities of the flamethrower makes them the bane of Spies, but their air blast ability makes them a soft counter to the projectile-based Soldier and Demoman. Their high close-range damage is useful in a flank or ambush, but can be equally effective when charging at the enemy (especially with the help of an Ubercharge). A variety of unlockable weapons allow them to specialize in any of these scenarios, becoming a flanker, support, front-line damage, or just a hard Spy counter with relative ease. Ultimately Pyro is a Support/Offense class suited to fulfilling various secondary roles for their team and is among the most versatile classes in the game.axe.\\


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In terms of their role on the team, the Pyro is kind of an oddball, as while they are almost exclusively a short-range character they do not necessarily excel at any one role. The cloak-revealing capabilities of the flamethrower (and with certain melee weapons, being able to destroy Sappers) makes them the bane of Spies, but their air blast ability makes them a soft counter to the projectile-based Soldier and Demoman. Their high close-range damage is useful in a flank or ambush, but can be equally effective when charging at the enemy; especially with the help of an Übercharge. A variety of unlockable weapons allow them to specialize in any of these scenarios, becoming a flanker, support, front-line damage, or just a hard Spy counter with relative ease. Ultimately, Pyro is a Support/Offense class suited to fulfilling various secondary roles for their team, and is among the most versatile classes in the game.\\
\\

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I'm deleting Scout's entry under Achilles Heel, as it runs counter to an entry listed on the Scout's page. It also relies on extremely specific factors. Unlike everyone else, none of them are baked into Scout as a class, but rather the skill of whoever is playing him. There's probably a way to substantiate its points more solidly, but if it were to be put back on this page, it'd need to be listed as a Zig Zagging Trope. Also, referring to other tropes on the page isn't kosher.


An enigma even amongst their employers and comrades, the Pyro is a mumbling pyromaniac who is never seen without an asbestos-lined fireproof suit complete with a [[TheFaceless face-obscuring gas mask]] [[TheUnintelligible muffling their voice]]. Their (or his, or her or its, or whatever) race, nationality, and ''[[AmbiguousGender gender]]'' are a complete mystery. Through their high-tech goggles, they see the world as a fantastical, idyllic SugarBowl known as Pyroland, where the Pyro is a joyous individual who aims to have fun and bring happiness to everyone. Unfortunately for everyone else ([[ObliviouslyEvil and unbeknownst to the poor Pyro]]), spreading fun and happiness translates to bringing hell to earth, lighting up people and property alike, bashing skulls with a fire axe and setting the temperature to anywhere upwards 100 degrees. [[http://www.teamfortress.com/classes.php?class=pyro Meet the Pyro!]]\\

to:

An enigma even amongst their employers and comrades, the Pyro is a mumbling pyromaniac who is never seen without an asbestos-lined fireproof suit complete with a [[TheFaceless face-obscuring gas mask]] [[TheUnintelligible muffling their voice]]. Their (or his, or her or its, or whatever) race, nationality, and ''[[AmbiguousGender gender]]'' [[AmbiguousGender gender]] are a complete mystery. Through their high-tech goggles, mystery, and from others' perspective, they see seem to just want to burn things. But through the Pyro's eyes, they hallucinate the world as a fantastical, idyllic SugarBowl known as Pyroland, where the Pyro is a joyous individual who aims to have fun and bring happiness to everyone. Unfortunately for everyone else ([[ObliviouslyEvil and unbeknownst to the poor Pyro]]), spreading fun and happiness translates to bringing hell to earth, lighting up people and property alike, bashing skulls with a fire axe and setting the temperature to anywhere upwards 100 degrees. [[http://www.teamfortress.com/classes.php?class=pyro Meet the Pyro!]]\\



** While unskilled Scouts avert this, [[DifficultButAwesome a]] ''[[DifficultButAwesome skilled]]'' [[DifficultButAwesome Scout]] is the bane of all Pyros, due to the combo both their speed making the Pyro's flames be unable to reach them, as well as having several weapons that function ''just'' outside of their ability to damage them while also being within said weapons' ideal range (all of Scout's pistol Secondaries, and the [[NotCompletelyUseless Shortstop]]), meaning that a Scout at all skilled at risk-avoidance and using his mid-range weapon has no problem gunning down Pyros like flies. This is played slightly moreso in the Pyro's favor if the Scout only has his Scatterguns or the Pyro is in a tight corridor (where many of Scout's strengths become irrelevant anyways), but even then a competent Scout completely does the Pyro's ambushing game far better, as it only takes two non-critical meatshots from the default Scattergun to put them out of pasture, and if a Scout gets that close without the Pyro realizing it (which is ''very'' possible due to the aforementioned Speed), that Pyro is most-likely already dead.
** A variety of things can put out burning players, including Medics, dispensers, health packs, several liquid-based weapons, and even friendly Pyros. This makes it relatively easy for players to avoid the extra damage unless the Pyro manages to corner them. See KryptoniteIsEverywhere.

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** While unskilled Scouts avert this, [[DifficultButAwesome a]] ''[[DifficultButAwesome skilled]]'' [[DifficultButAwesome Scout]] is the bane of all Pyros, due to the combo both their speed making the Pyro's flames be unable to reach them, as well as having several weapons that function ''just'' outside of their ability to damage them while also being within said weapons' ideal range (all of Scout's pistol Secondaries, and the [[NotCompletelyUseless Shortstop]]), meaning that a Scout at all skilled at risk-avoidance and using his mid-range weapon has no problem gunning down Pyros like flies. This is played slightly moreso in the Pyro's favor if the Scout only has his Scatterguns or the Pyro is in a tight corridor (where many of Scout's strengths become irrelevant anyways), but even then a competent Scout completely does the Pyro's ambushing game far better, as it only takes two non-critical meatshots from the default Scattergun to put them out of pasture, and if a Scout gets that close without the Pyro realizing it (which is ''very'' possible due to the aforementioned Speed), that Pyro is most-likely already dead.
** A variety of things can put out burning players, including Medics, dispensers, health packs, several liquid-based weapons, and even friendly Pyros. This makes it relatively easy for players to avoid the extra damage unless the Pyro manages to corner them. See KryptoniteIsEverywhere.

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* SituationalDamageAttack: The Dragon's Fury, which quadruples its damage if its victim is burning ''and'' the center of the projectile's hitbox connects.

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* SituationalDamageAttack: SituationalDamageAttack:
**
The Dragon's Fury, which quadruples its damage if its victim is burning ''and'' the center of the projectile's hitbox connects.

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Removed for the same reason as the previous edit.


* FriendToAllChildren:
** Seen briefly in the second issue of the ''Team Fortress'' comics. They like to make children happy, and the children in turn seem very pleased by the Pyro's antics — specifically burning all their textbooks and cancelling school for the next six years.
** This extends further in "The Naked and the Dead", when they [[spoiler:overhear the discussion between the Classic Soldier and Scout about having an orphanage, listening to the utter of having [[NothingIsScarier "an endless supply of free children"]] immediately made them go to town on the debatable sociopaths]].

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* FriendToAllChildren:
**
FriendToAllChildren: Seen briefly in the second issue of the ''Team Fortress'' comics. They like to make children happy, and the children in turn seem very pleased by the Pyro's antics — specifically burning all their textbooks and cancelling school for the next six years.
** This extends further in "The Naked and the Dead", when they [[spoiler:overhear the discussion between the Classic Soldier and Scout about having an orphanage, listening to the utter of having [[NothingIsScarier "an endless supply of free children"]] immediately made them go to town on the debatable sociopaths]].
years.

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This is a misinterpretation of the scene, since Pyro covered the enemy mercs in gasoline before they announced any plans of harming children.


* BerserkButton:
** Pyro may see the world as a cutesy SugarBowl, but if you diss fire in front of the little firebug, no matter how cute you are, [[http://www.teamfortress.com/tf03_cold_day_in_hell/#f=33 Pyro will go berserk]].
** In ''The Naked and the Dead'', it’s revealed that [[FriendToAllChildren any possible sort of malice to children pisses them off into murderous intent as well]]. They were apparently content to sit up in the rafters of a warehouse and listen to the Classic Scout and Classic Soldier think about ditching the battle and retire peacefully. Up until they off-handedly mentioned involving "tons of kids" for who-knows-what, at which point [[LetsGetDangerous Pyro quietly reveals themselves by igniting their flame thrower]]. A few panels later, and the entire building has been engulfed in flames, with only the Pyro leaving.
-->'''Classic Scout''': Ross... [[ExplainExplainOhCrap why are you covered in gasoline?]]
-->('''''[[MatchlightDangerRevelation click]]''''')

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* BerserkButton:
**
BerserkButton: Pyro may see the world as a cutesy SugarBowl, but if you diss fire in front of the little firebug, no matter how cute you are, [[http://www.teamfortress.com/tf03_cold_day_in_hell/#f=33 Pyro will go berserk]].
** In ''The Naked and the Dead'', it’s revealed that [[FriendToAllChildren any possible sort of malice to children pisses them off into murderous intent as well]]. They were apparently content to sit up in the rafters of a warehouse and listen to the Classic Scout and Classic Soldier think about ditching the battle and retire peacefully. Up until they off-handedly mentioned involving "tons of kids" for who-knows-what, at which point [[LetsGetDangerous Pyro quietly reveals themselves by igniting their flame thrower]]. A few panels later, and the entire building has been engulfed in flames, with only the Pyro leaving.
-->'''Classic Scout''': Ross... [[ExplainExplainOhCrap why are you covered in gasoline?]]
-->('''''[[MatchlightDangerRevelation click]]''''')
berserk]].

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* GameplayAndStorySegregation: In-game, Pyros are rewarded for extinguishing their teammates using airblast by healing slightly from it. In the story, [[BerserkButton firefighting is a thought that Pyro abhors]], and they're generally shown to be more interested in preventing flames from going out.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
In-game, Pyros are rewarded for extinguishing their teammates using airblast by healing slightly from it. In the story, [[BerserkButton firefighting is a thought that Pyro abhors]], and they're generally shown to be more interested in preventing flames from going out.out.
** In the story, the Pyro sees Pyroland by default, only snapping to reality when the above-mentioned BerserkButton is pushed. In-game, the Pyro sees the real world by default, only seeing Pyroland if they equip one of the relevant items.

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Drop The Hammer is now a disambiguation page.


* DropTheHammer: The Homewrecker, one of their unlockable weapons, is a sledgehammer, while the Powerjack is a makeshift hammer they built out of spare parts.



* ImprobableWeaponUser: Pyro has the largest number of improvised weapons of any class. Most of their weapons have been hand-crafted from things you find lying around a gas station or garage. They have the modified Axtinguisher and the [[DropTheHammer Homewrecker]], but the Pyro also uses things like a [[http://wiki.teamfortress.com/wiki/Back_Scratcher gardening rake]], [[http://wiki.teamfortress.com/wiki/Powerjack a car battery attached to a car jack]], a giant lollipop, a deep fat fryer, and, giving new meaning to the word "hotmail", [[http://wiki.teamfortress.com/wiki/Postal_Pummeler a mailbox.]]

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* ImprobableWeaponUser: Pyro has the largest number of improvised weapons of any class. Most of their weapons have been hand-crafted from things you find lying around a gas station or garage. They have the modified Axtinguisher and the [[DropTheHammer Homewrecker]], Homewrecker, but the Pyro also uses things like a [[http://wiki.teamfortress.com/wiki/Back_Scratcher gardening rake]], [[http://wiki.teamfortress.com/wiki/Powerjack a car battery attached to a car jack]], a giant lollipop, a deep fat fryer, and, giving new meaning to the word "hotmail", [[http://wiki.teamfortress.com/wiki/Postal_Pummeler a mailbox.]]
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* BewareTheSillyOnes: Never mind the InnocentInaccurate rampages, the comics suggest that Pyro is pretty perceptive of the world while they're outside of battle. And exceptionally deadly.

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* BewareTheSillyOnes: Never mind the InnocentInaccurate rampages, the comics suggest that Pyro is pretty perceptive of the world while they're outside of battle. And exceptionally deadly. It's shown that they are perfectly willing to kill (at least, consciously) whoever or whatever insults fire in front of them.



* DeliberatelyMonochrome: After RED team disbanded, Pyro somehow managed to run an engineering company as its CEO for a long time, but without any friends or fire to have fun with, their vision has gone dull, depressed and monochrome.

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* DeliberatelyMonochrome: After RED team disbanded, Pyro somehow managed to run an engineering company as its CEO for a long time, but without any friends or fire to have fun with, their vision has gone dull, depressed and monochrome. Still very, very weird, but much less alive.



* ObliviouslyEvil: As revealed in "Meet the Pyro". To everyone else, the Pyro is a crazed inhuman ''thing'' ready to set the world ablaze. But in the Pyro's mind, they're simply skipping whimsically around a SugarBowl world and making everyone happy by handing out candy and blowing pretty bubbles and rainbows for them.

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* ObliviouslyEvil: As revealed in "Meet the Pyro". To everyone else, the Pyro is a crazed inhuman ''thing'' ready to set the world ablaze. But in the Pyro's mind, they're simply skipping whimsically around a SugarBowl world and making everyone happy by handing out candy and blowing pretty bubbles and rainbows for them. That said, they do know ''what'' fire is and they do ''not'' appreciate anybody telling them that it's bad and are willing to kill a bear over it, it's just that they don't seem to understand that it is bad to set people on fire.

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* FriendToAllChildren: Seen briefly in the second issue of the ''Team Fortress'' comics. They like to make children happy, and the children in turn seem very pleased by the Pyro's antics — specifically burning all their textbooks and cancelling school for the next six years.
** This extends further in "The Naked and the Dead", when they [[spoiler:overhear the discussion between the classic Soldier and Scout about having an orphanage, listening to the utter of "an endless supply of free children" immediately made them prey on the debatable sociopaths]].

to:

* FriendToAllChildren: FriendToAllChildren:
**
Seen briefly in the second issue of the ''Team Fortress'' comics. They like to make children happy, and the children in turn seem very pleased by the Pyro's antics — specifically burning all their textbooks and cancelling school for the next six years.
** This extends further in "The Naked and the Dead", when they [[spoiler:overhear the discussion between the classic Classic Soldier and Scout about having an orphanage, listening to the utter of having [[NothingIsScarier "an endless supply of free children" children"]] immediately made them prey go to town on the debatable sociopaths]].
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Tidying up a sentence


* FriendToAllChildren: Seen briefly in the second issue of the ''Team Fortress'' comics. They like to make children happy, and they in turn seem very pleased by their antics — specifically burning all their textbooks that way school was cancelled for years.

to:

* FriendToAllChildren: Seen briefly in the second issue of the ''Team Fortress'' comics. They like to make children happy, and they the children in turn seem very pleased by their the Pyro's antics — specifically burning all their textbooks that way and cancelling school was cancelled for the next six years.
Is there an issue? Send a MessageReason:
Fixing grammar


** The Flare Gun does ScratchDamage and a little bit of afterburn normally; however, it does full crits when it hits a burning opponent, meaning a Pyro with good aim and tracking can hit fleeing opponents for a 1-2 punch at a distance, capable of 2-shotting light classes and leaving everyone else save for Heavy critically injured. Of the Pyro's various flare gun options, ''the'' Flare Gun doesn't have any special gimmicks to really coast on if the player isn't great with aiming (the Detonator has [[RecoilBoost flare jumping]] and Scorch Shot knockback and massive [=AoE=] potential), but has by far the highest burst damage, making it perhaps the most immediately deadly.

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** The Flare Gun does ScratchDamage and a little bit of afterburn normally; however, it does full crits when it hits a burning opponent, meaning a Pyro with good aim and tracking can hit fleeing opponents for a 1-2 punch at a distance, capable of 2-shotting light classes and leaving everyone else save for Heavy critically injured. Of the Pyro's various flare gun options, ''the'' Flare Gun doesn't have any special gimmicks to really coast on if the player isn't great with aiming (the Detonator has [[RecoilBoost flare jumping]] and the Scorch Shot has knockback and massive [=AoE=] potential), but has by far the highest burst damage, making it perhaps the most immediately deadly.
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Fixing grammar


** Heavies can completely obliterate Pyros. The Heavy has drastically stronger damage output, nearly twice as much health, a longer effective range and can easily come out victorious any fair one-on-one encounter as long as the Heavy isn't caught off-guard, and even then, a Heavy with good reaction times can simply turn around and turn the Pyro into mincemeat. Most Heavies also equip the Sandvich or other lunchbox items, which can help them survive afterburn if their large health pool isn't enough , though this does run the risk of very loudly alerting the Pyro that the Heavy will be vulnerable for several seconds as they are locked in their eating animation then needing to spend at least another second revving up their miniguns again. That being said, the Flare Gun ''can'' work well against Heavies; if Pyros can aim well and use their mobility to stay out the range of the minigun, they can set the Heavy alight, then pepper them with [[CriticalHit crit-inducing shots]] from afar to take off chunks of health.

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** Heavies can completely obliterate Pyros. The Heavy has drastically stronger damage output, nearly twice as much health, a longer effective range and can easily come out victorious in any fair one-on-one encounter as long as the Heavy isn't caught off-guard, and even then, a Heavy with good reaction times can simply turn around and turn the Pyro into mincemeat. Most Heavies also equip the Sandvich or other lunchbox items, which can help them survive afterburn if their large health pool isn't enough , though this does run the risk of very loudly alerting the Pyro that the Heavy will be vulnerable for several seconds as they are locked in their eating animation then needing to spend at least another second revving up their miniguns again. That being said, the Flare Gun ''can'' work well against Heavies; if Pyros can aim well and use their mobility to stay out the range of the minigun, they can set the Heavy alight, then pepper them with [[CriticalHit crit-inducing shots]] from afar to take off chunks of health.

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** In "Meet the Pyro", it's shown that during battle, the Pyro sees themself giving lollipops, bubbles, and happiness to cherubs, skipping around happily in a burning town.

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** In "Meet the Pyro", it's shown that during battle, the Pyro [[ThroughTheEyesOfMadness sees themself themselves giving lollipops, bubbles, and happiness to cherubs, cute baby cherubs]], and skipping around happily in a [[SugarBowl colorful, cartoony town]]. In reality, however, they're menacingly stalking around a BLU-held wooden town, burning town.everything to the ground and gruesomely killing everyone they see.



* YouMonster: The Pyro is viewed even by their own teammates as a horrifically cruel sadist. "Meet The Pyro" even shows them viciously slaughtering the BLU team in various brutal ways; such as putting an axe through the Heavy's forehead, burning the Scout and Sniper point-blank with incendiary weapons, and barricading the Medic inside a flammable barn with an axe handle before torching the building.

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* YouMonster: The Pyro is viewed even by their own teammates as a horrifically cruel sadist. "Meet The Pyro" even shows them viciously slaughtering the BLU team in various brutal ways; such as pinning the Heavy to the ground before putting an axe through the Heavy's forehead, his skull, burning the Scout and Sniper point-blank with incendiary weapons, and barricading the Medic inside a flammable barn with an axe handle before torching the building.building[[note]]Which, for additional horror points, [[TruthInTelevision was an]] ''[[TruthInTelevision actual]]'' [[TruthInTelevision execution method]] used by the Nazis in several of their UsefulNotes/WorldWarII massacres[[/note]], and blasting a hole all the way through the Soldier's chest and out of his back.
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The correction's appreciated, just re-added the neutral pronoun in a way that brings it up, but doesn't directly alter the name of the trope.
Is there an issue? Send a MessageReason:
The correction's appreciated, just re-added the neutral pronoun in a way that brings it up, but doesn't directly alter the name of the trope.


* AirGuitar: The Pyro's normal melee weapon taunt has them strum their bludgeons like guitars. In the cases of the Neon Annihilator and Third Degree, they have unique accompanying sound effects that play during their taunts.
* AirVentPassageway: How Pyro infiltrated the Administrator's bunker faster than Heavy did in "The Showdown" comic.

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* AirGuitar: The Pyro's normal melee weapon taunt has them strum their bludgeons like guitars. In the cases of the Neon Annihilator and Third Degree, they have unique accompanying sound effects that play -- riffs from a [[https://wiki.teamfortress.com/w/images/d/db/Sign_bass_solo.wav bass guitar]] or [[https://wiki.teamfortress.com/w/images/f/fc/Pyro_guitar_solo_no_verb.wav electric guitar]], respectively -- during their taunts.
* AirVentPassageway: How Pyro infiltrated the Administrator's bunker faster than Heavy did in "The Showdown" comic.comic this way, sneaking in through the base's air vents as opposed to dealing with all the obstacles head-on like Heavy had to.



** During the ''True Meaning'' comic, a Grocket crashes into Engineer's house, within which a set of five weapons and a note have been left, said note reading: "Greetings, emissary from another dimension! We have heard your plea." While Engineer interprets Pyro's mumbling as a "no, I did not order extraterrestrial aid", Engie could have been guessing what Pyro was saying.
** The trailer for the official community-made Invasion update shows the empty crop fields outside the barn where the mercs are hosting a sci-fi movie night. Pyro is conspicuously absent… until they appear right outside the barn's doors, just as the flying saucers start attacking the fields. Combined with the above, this suggests some sort of extraterrestrial and/or extradimensional origin for Pyro.

to:

** During the ''True Meaning'' comic, a Grocket crashes into Engineer's house, within which a set of five weapons and a note have been left, said note reading: "Greetings, emissary from another dimension! We have heard your plea." While Engineer interprets Pyro's mumbling as a "no, I did not order extraterrestrial extra-terrestrial aid", Engie could have been guessing what Pyro was saying.
** The trailer for the official community-made Invasion update shows the empty crop fields outside the barn where the mercs are hosting a sci-fi movie night. Pyro is conspicuously absent… until they appear right outside the barn's doors, just as the flying saucers start attacking the fields. Combined with the above, this suggests some sort of extraterrestrial extra-terrestrial and/or extradimensional extra-dimensional origin for Pyro.



* AstonishinglyAppropriateAppearance: The Pyro's gas mask has large, circular lenses, a quality that most of their head cosmetics try and retain. The lenses resemble the wide, curious eyes of a child, thereby reflecting the Pyro's immaturity. Wide eyes are also associated with insane people, which the Pyro very, very obviously is.

to:

* AstonishinglyAppropriateAppearance: The Pyro's gas mask has large, circular lenses, a quality that most of their head cosmetics try and retain. The lenses resemble the wide, curious eyes of a child, thereby reflecting the Pyro's immaturity. Wide eyes are also associated with insane people, being insane, which the Pyro very, very ''very'' obviously is.



* MrImagination: If Pyroland and their sheer amount of oddball cosmetics and child-like mannerisms are anything to go by, then definitely.

to:

* MrImagination: If Or rather, [[AmbiguousGender Mx. Imagination]]. In any case, if Pyroland and their sheer amount of oddball cosmetics and child-like mannerisms are anything to go by, then definitely. by? Then they definitely count.



* NoblewomansLaugh: Their Schadenfreude taunt, in stark contrast to the rest of their sinister and proud laughter, is a goofy and higher pitched 'hohoho!' as they point and laugh.

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* NoblewomansLaugh: Their Schadenfreude taunt, in stark contrast to the rest of their sinister and proud laughter, is a goofy and higher pitched 'hohoho!' 'hoo-hoo-hoo!' as they point and laugh.



** In ''A Cold Day in Hell'', the Pyro knowingly and actively slaughters a bear because they imagined it saying fire is bad, contrasting their normal [[AndCallHimGeorge blithe unawareness]].

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** In ''A Cold Day in Hell'', the Pyro knowingly and actively slaughters a bear with an axe because [[BerserkButton they imagined it saying fire is bad, bad]], contrasting their normal [[AndCallHimGeorge blithe unawareness]].



* QuizzicalTilt: They give this while incinerating the BLU Sniper at the end of their Meet video, as if they're confused why they're hearing screaming.

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* QuizzicalTilt: They give this a [[Franchise/{{Halloween}} Michael Myers]]-esque one while incinerating the BLU Sniper at the end of their Meet video, as if they're confused why they're hearing screaming.



** This means that when a Pyro has the patience to stay with an Engineer, the security of the Engineer becomes a ''lot'' better. Even if a Spy does manage to backstab the Engineer and sap a building before being burned to death, a Pyro armed with The Homewrecker can dispatch all sappers in one hit. It also helps that the Pyro can neutralize incoming explosives, meaning only enemy Snipers and Heavies pose a threat under ideal circumstances. Though far less common, Pyros who linger around Sniper nests can greatly assist in their survivablilty as well since most Snipers are even more helpless against close range threats such as Spies, Scouts, and other Pyros.

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** This means that when a Pyro has the patience to stay with an Engineer, the security of the Engineer becomes a ''lot'' better. Even if a Spy does manage to backstab the Engineer and sap a building before being burned to death, a Pyro armed with The Homewrecker can dispatch all sappers in one hit. It also helps that the Pyro can neutralize incoming explosives, meaning only enemy Snipers and Heavies pose a threat under ideal circumstances. Though far less common, Pyros who linger around Sniper nests can greatly assist in their survivablilty survivability as well since most Snipers are even more helpless against close range threats such as Spies, Scouts, and other Pyros.



** Interestingly, equipping the Dragon's Fury reverses the Pyro's role in some of these match-ups as the weapon's greater damage output and longer range allows a skilled Pyro to fare much better against Scouts and Heavys. In contrast the cost of losing a consistant stream of fire and drasticly slower airblasts makes them much more vulnerable to Soldiers, Demomen, and Spies.

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** Interestingly, equipping the Dragon's Fury reverses the Pyro's role in some of these match-ups as the weapon's greater damage output and longer range allows a skilled Pyro to fare much better against Scouts and Heavys. Heavies. In contrast contrast, the cost of losing a consistant consistent stream of fire and drasticly drastically slower airblasts makes them much more vulnerable to Soldiers, Demomen, and Spies.



* YouMonster: The Pyro is viewed even by their own teammates as a horrifically cruel sadist. "Meet The Pyro" even shows them viciously slaughtering the BLU team in various brutal ways; such as putting an axe through the Heavy's forehead, burning the Scout and Sniper point-blank with incendiary weapons, and barricading the Medic inside a flammable barn with an axe handle before torching it.

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* YouMonster: The Pyro is viewed even by their own teammates as a horrifically cruel sadist. "Meet The Pyro" even shows them viciously slaughtering the BLU team in various brutal ways; such as putting an axe through the Heavy's forehead, burning the Scout and Sniper point-blank with incendiary weapons, and barricading the Medic inside a flammable barn with an axe handle before torching it.the building.
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I understand the intent, but changing display names of listed tropes is not recommended, see Sink Hole.


* [[MrImagination Mx. Imagination]]: If Pyroland and their sheer amount of oddball cosmetics and child-like mannerisms are anything to go by, then definitely.

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* [[MrImagination Mx. Imagination]]: MrImagination: If Pyroland and their sheer amount of oddball cosmetics and child-like mannerisms are anything to go by, then definitely.

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