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* PyrrhicVictory: If you lose enough Pikmin to be unable to lift a weight of 35, it's best to restart the fight; even if you win, you won't be able to carry its weapons away.

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* PyrrhicVictory: If you lose enough Pikmin to be unable to lift a weight of 35, 30, it's best to restart the fight; even if you win, you won't be able to carry its weapons away.
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* TooSpicyForYogSothoth: One of the few creatures Louie advises against trying to eat, if only because trying to remove all the poison from its body is impossible.

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* TooSpicyForYogSothoth: One of the few creatures Louie advises against trying to eat, if only because trying to remove removing all the poison from its body is impossible.

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* TooSpicyForYogSothoth: One of the few creatures Louie advises against trying to eat, if only because trying to remove all the poison from its body is impossible.



* SuspiciouslySimilarSubstitute: To the Munge Dweevil, the poisonous Dweevil type introduced in ''Pikmin 2''. The Venom Dweevil is functionally the same but has a different scientific name, common name, and coloration, implying it as a different entity. Nonetheless, Louie's Note for the Venom Dweevil is the same as the one for the Munge Dweevil.

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* SuspiciouslySimilarSubstitute: To the Munge Dweevil, the poisonous Dweevil type introduced in ''Pikmin 2''. The Venom Dweevil is functionally the same but has a different scientific name, common name, and coloration, implying it as a different entity. Nonetheless, Louie's Note note for the Venom Dweevil is the same as the one for the Munge Dweevil.
* TooSpicyForYogSothoth: Louie advises against trying to eat it for the same reason as the Munge Dweevil.


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* SideEffectsInclude: Louie pronounces it as being inedible, with effects of consumption including "mass hysteria followed by leg spasms and internal thunderings".
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* InterfaceSpoiler: In ''Pikmin 3,'' the game's auto-targeting system will lock onto Skitterleaves even when they're camouflaged. This weakness was removed in ''4''.

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