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* IgnoredAesop: At the end of ''2'', he admits that he has plans to create more compact versions of the Astralathe -- an incredibly dangerous bit of psychic tech that alters the very foundations of the mind and had nearly destroyed Ford and the Aquato family in its usage -- for recreational purposes in the private sector (should his job ever be put into question, anyway).


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* MadScientist: He revolutionized [[FantasticScience the application of psychic abilities in science and technology]], arguably making him the most prolific and game-changing individual in the entire setting. While more benevolent than most examples, he shows [[LackOfEmpathy a cavalier attitude]] to the ramifications of his inventions [[ForScience in the name of science]], such as letting Raz (a minor) handle his untested prototypes and keeping the brains of deceased psychonauts for experimentation. Ironically, he came out of the epic battle in Grulovia the most sane, still actively working with the Psychonauts while the others were either M.I.A. or [[ShellShockedVeteran too troubled to be of any use.]]

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* AdultsAreUseless: Downplayed. The Psychonauts have been active for years and have presumably thwarted many disasters in the past. With that said, it's been stated numerous times that their glory days are behind them and they are struggling to keep the lights on from a lack of funding because of it. Not only that, but the fact that it took [[SkilledButNaive a green-horned (albeit very talented)]] child to uncover and stop two conspiracies within their organization shows a lack of awareness on their part. [[spoiler: To their credit, they did manage to figure out the second conspiracy -- that Nick was behind Truman's kidnapping -- without him, but they were still behind Raz on a lot of details despite having the funding and experience he lacks.]]



* GovernmentAgencyOfFiction: It is never directly stated whether the Psychonauts are a national or international government agency, but they are seemingly called in whenever something explicitly supernatural threatens the world. Once considered a rising and prominent organization, their recent reputation is more divided, with many in and outside of the organization feeling like it's long past its prime. As such, the government hasn't been providing as much funding as it used to, leading to the financial struggles in ''VideoGame/Psychonauts2''.

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* GovernmentAgencyOfFiction: It is never directly stated whether the Psychonauts are a national or international government agency, but they are seemingly called in whenever something explicitly supernatural threatens the world. Once considered a rising and prominent organization, their its recent reputation is more divided, with many in and outside of the organization feeling like it's long past its prime. As such, the government hasn't been providing as much funding as it used to, leading to the financial struggles in ''VideoGame/Psychonauts2''.
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Trope was cut/disambiguated due to cleanup


* CatSmile: When summoning her whale.
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Spelling/grammar fix(es), Added example(s)


The Psychonauts has an internship program for young trainees that Raz joins at the beginning of 2. Unfortunately, they don't take too kindly to him at first.

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The Psychonauts has an A reputable internship program offered by the Psychonauts, which is an excellent opportunity for young trainees that aspiring trainees. Raz joins the program at the beginning of 2. Unfortunately, they don't take too kindly to him at first.''2''. However, he initially faces difficulty being accepted by the other trainees, who appear less welcoming towards him.
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* TheUnfought: Out of all the members of the Psychic Six, he’s the only mind that Raz never enters and he seems to not be as badly affected by what happened as the others.

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* TheUnfought: Out of all the members of the Psychic Six, he’s the only mind that Raz never enters and he seems to not be as badly affected by what happened as the others. Raz will even take note of this in the postgame and remark "maybe someday...".
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It's been known since before the game came out, confirmed by Double Fine staff.


* AllThereInTheManual: One of the three interns whose surname can only be found in cut audio, and her status as Hollis' intern is only confirmed in the official art book.

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* AllThereInTheManual: One of the three interns whose surname can only be found in cut audio, and her status as Hollis' intern is only confirmed in the official art book.book as well as from Double Fine staff.
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A dismissive intern, a Pyrokinesis expert, and Lizzie's sister.

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A dismissive intern, a Pyrokinesis expert, and Lizzie's sister. Her mentor is Hollis Forsythe.



* AllThereInTheManual: One of the three interns whose surname can only be found in cut audio.

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* AllThereInTheManual: One of the three interns whose surname can only be found in cut audio.audio, and her status as Hollis' intern is only confirmed in the official art book.
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* TokenMinority: The only East Asian member of the Psychic Six.

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General clarification on works content;While not mentioned in-game, one of the track titles from the Psychonauts 2 soundtrack, "Cassie's Library and Shanghai Memories", confirms Cassie's hometown to be Shanghai, China, confirming China exists in Psychonauts


* AsLongAsItSoundsForeign: Cassie's PunnyName might make you think she's meant to be Irish or Greek rather than Chinese.



* ChineseLabourer: What she used to be, working in a counterfeiter factory back in mainland China ([[EarthDrift or whatever the Psychonauts equivalent of it is]]). She doesn't think highly of that part of her life.

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* ChineseLabourer: What she used to be, working in a counterfeiter factory back in mainland China ([[EarthDrift or whatever the Psychonauts equivalent of it is]]).Shanghai, China. She doesn't think highly of that part of her life.

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