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* LuckilyMyShieldWillProtectMe: Clefable's Magic Guard gives Clefable a shield when she heals an ally with how strong it is depending on how much HP she healed. Clefable also recieves a shield when using Follow Me which forces enemy Pokémon to attack her.
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* LuckilyMyShieldWillProtectMe: Clefable's Magic Guard gives Clefable a shield when she heals an ally with how strong it is depending on how much HP she healed. Clefable also recieves receives a shield when using Follow Me which forces enemy Pokémon to attack her.
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* StarterMon: Eldegoss is the Supporter option for the player's first Unite License, and one of the 'mons used in the new-player tutorial.
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* StarterMon: Eldegoss is the Supporter option for the player's first Unite License, and one of the 'mons used in the new-player tutorial.License.
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* StarterMon: Eldegoss is the Supporter option for the player's first Unite License, and one of the 'mons used in the new-player tutorial.
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* CombatMedic: Eldegoss packs quite a punch for a Supporter, thanks to its surprisingly strong basic autos, which add [[DamageIncreasingDebuff a cotton fluff that deals bonus damage to enemy Pokémons]] from Eldegoss and its allies based on Special Attack. It also runs healing moves like Pollen Puff and Cotton Guard. Speaking of Pollen Puff, it not only heals Eldegoss and its allies, it also damages enemies and inflicts a DamageOverTime debuff when upgraded.
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* WhiteMage: Eldegoss is notably powerful as a Support Pokémon for being the only Pokémon who can both shield and heal teammates. Furthermore, most of its moves focus a lot more on supporting allies than damaging foes, although more offensive Eldegoss moves are also encouraged in this game as the more offensive Pokémon can kill so fast, Eldegoss can't keep up with its healing powers.
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* WhiteMage: Eldegoss is notably powerful as a Support Pokémon for being one of the only few Pokémon who can both shield and heal teammates. Furthermore, most of its moves focus a lot more on supporting allies than damaging foes, although more offensive Eldegoss moves are also encouraged in this game as the more offensive Pokémon can kill so fast, Eldegoss can't keep up with its healing powers.
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* NonStandardSkillLearning: Softboiled and Egg Bomb each come with 2 charges, however charges are shared between the two moves, so picking both gives 4 uses of the moves that can be divided however Blissey needs.
* StoneWall: True to the species' depiction in the main series games, Blissey has ''the'' highest base HP[[note]]Hoopa beats it out as [[SuperMode Hoopa Unbound]], but only temporarily[[/note]] in the game backed by constant healing.
* StoneWall: True to the species' depiction in the main series games, Blissey has ''the'' highest base HP[[note]]Hoopa beats it out as [[SuperMode Hoopa Unbound]], but only temporarily[[/note]] in the game backed by constant healing.
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*** ThinkingUpPortals: ''Hyperspace Hole'' is a Psychic-type move where Hoopa creates a tremendous ring at the target location. After a set amount of time, the hole explodes, and any allies inside (as well as Hoopa themself) are teleported back to base and given a movement speed buff. Healing from the base is not delayed when warping back using Hyperspace Hole. Targets teleported by the hole can click the right stick to teleport to the location Hyperspace Hole was initially cast. If the hole is placed directly on an allied goal zone, it will become a gateway between lanes, allowing all allies and Hoopa to freely travel between lanes. There is a cooldown between each ally's travel, and they are given a movement speed buff when they leave the portal.
** VideoGameStealing: Their Ability, Magician, allows them to snatch a random berry from the enemy lane by pressing the Left Stick in the Switch controller. This ability undergoes cooldown after used, with a lowered cooldown when said skill is unsuccessful.
** VideoGameStealing: Their Ability, Magician, allows them to snatch a random berry from the enemy lane by pressing the Left Stick in the Switch controller. This ability undergoes cooldown after used, with a lowered cooldown when said skill is unsuccessful.
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* VideoGameStealing: Their Ability, Magician, allows them to snatch a random berry from the enemy lane by pressing the Left Stick in the Switch
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* AlternateCompanyEquivalent: As a defensive support that attaches to an ally for protection and to heal and buff them, it's not hard to see a parallel between Comfey and [[Characters/LeagueOfLegendsXToZ Yuumi]].
* ArmoredButFrail: Comfey is completely invulnerable while attached to an ally, but if that ally goes down or if Comfey is caught out on its own, it folds like paper.
* ArmoredButFrail: Comfey is completely invulnerable while attached to an ally, but if that ally goes down or if Comfey is caught out on its own, it folds like paper.
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*** KamehameHadoken:''Psybeam'' is a Psychic-type move where Hoopa fires a peculiar ray in front of Hoopa in a horizontal sweeping motion, dealing damage to enemies hit. Hoopa Unbound becomes immune to hindrances while using this move. (9s cooldown).
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*** KamehameHadoken:''Psybeam'' KamehameHadoken: ''Psybeam'' is a Psychic-type move where Hoopa fires a peculiar ray in front of Hoopa in a horizontal sweeping motion, dealing damage to enemies hit. Hoopa Unbound becomes immune to hindrances while using this move. (9s cooldown).
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*** ThinkingUpPortals: ''Hyperspace Hole'' is a Psychic-type move where Hoopa creates a tremendous ring at the target location. After a set amount of time, the hole explodes, and any allies inside (as well as Hoopa themself) are teleported back to base and given a movement speed buff. Healing from the base is delayed when warping back using Hyperspace Hole. Targets teleported by the hole can click the right stick to teleport to the location Hyperspace Hole was initially cast. If the hole is placed directly on an allied goal zone, it will become a gateway between lanes, allowing all allies and Hoopa to freely travel between lanes. There is a cooldown between each ally's travel, and they are given a movement speed buff when they leave the portal.
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*** ThinkingUpPortals: ''Hyperspace Hole'' is a Psychic-type move where Hoopa creates a tremendous ring at the target location. After a set amount of time, the hole explodes, and any allies inside (as well as Hoopa themself) are teleported back to base and given a movement speed buff. Healing from the base is not delayed when warping back using Hyperspace Hole. Targets teleported by the hole can click the right stick to teleport to the location Hyperspace Hole was initially cast. If the hole is placed directly on an allied goal zone, it will become a gateway between lanes, allowing all allies and Hoopa to freely travel between lanes. There is a cooldown between each ally's travel, and they are given a movement speed buff when they leave the portal.
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* LimitBreak: Wonder Wish which has Clefable wiggle her finger and then restore HP to all allies in the area of effect with them gaining more health the lower it is. After this, Clefable gains a temporary move if she uses this in a certain amount of time: Close Combat, Hyper Beam, Block, Hydro Pump or Fly.
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* LimitBreak: Wonder Wish which has Clefable wiggle her finger and then restore HP to all allies in the area of effect with them gaining more health the lower it is. After this, Clefable gains a temporary move if she uses this in a certain amount of time: Splash, Close Combat, Hyper Beam, Block, Hydro Pump or Fly.
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* PragmaticAdaptation: Heal Pulse is an egg-move for the Cleffa line in the mainline games, but it's one of Clefairy's starting moves in Unite. Also, while Clefairy in the mainline games needs a Held Item called Moonstone, Clefairy in Unite just needs to be Level 4 to evolve into Clefable.
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* PragmaticAdaptation: Heal Pulse is an egg-move Egg Move for the Cleffa line in the mainline games, but it's one of Clefairy's starting moves in Unite. Also, while Clefairy in the mainline games needs a Held Item an Evolutionary Stone called Moonstone, Moon Stone, Clefairy in Unite just needs to be Level 4 to evolve into Clefable.