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* {{Expy}}: They are basically a CompositeCharacter for the [[https://bulbapedia.bulbagarden.net/wiki/Dark_(type) Dark]], [[https://bulbapedia.bulbagarden.net/wiki/Ghost_(type) Ghost]], [[https://bulbapedia.bulbagarden.net/wiki/Poison_(type) Poison]], and more malevolent [[https://bulbapedia.bulbagarden.net/wiki/Fairy_(type) Fairy]] type Pokémon.
to:
* {{Expy}}: They are basically a CompositeCharacter for the [[https://bulbapedia.bulbagarden.net/wiki/Dark_(type) Dark]], [[https://bulbapedia.bulbagarden.net/wiki/Ghost_(type) Ghost]], [[https://bulbapedia.bulbagarden.net/wiki/Poison_(type) Poison]], and more malevolent [[https://bulbapedia.bulbagarden.net/wiki/Fairy_(type) Fairy]] net/wiki/Psychic_(type) Psychic]] type Pokémon.
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'''Pals & Pal Elements''' | [[Characters/PalworldLamballToCelaray Lamball to Celaray (1-25)]] | [[Characters/PalworldDirehowlToGorirat Direhowl to Gorirat (26-49)]] | [[Characters/PalworldBeegardeToRagnahawk Beegarde to Ragnahawk (50-74)]] | [[Characters/PalworldKatressToAnubis Katress to Anubis (75-100)]] | [[Characters/PalworldJormuntideToJetragon Jormuntide to Bellanoir (101-112)]] -]]]
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[[Characters/PalworldHumans Humans & Factions]] | '''Pals & Pal Elements''' | [[Characters/PalworldLamballToCelaray Lamball to Celaray (1-25)]] | [[Characters/PalworldDirehowlToGorirat Direhowl to Gorirat (26-49)]] | [[Characters/PalworldBeegardeToRagnahawk Beegarde to Ragnahawk (50-74)]] | [[Characters/PalworldKatressToAnubis Katress to Anubis (75-100)]] | [[Characters/PalworldJormuntideToJetragon Jormuntide to Bellanoir (101-112)]] -]]]
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'''Pals & Pal Elements''' | [[Characters/PalworldLamballToCelaray Lamball to Celaray (1-25)]] | [[Characters/PalworldDirehowlToGorirat Direhowl to Gorirat (26-49)]] | [[Characters/PalworldBeegardeToRagnahawk Beegarde to Ragnahawk (50-74)]] | [[Characters/PalworldKatressToAnubis Katress to Anubis (75-100)]] | [[Characters/PalworldJormuntideToJetragon Jormuntide to Jetragon (101-111)]] -]]]
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'''Pals & Pal Elements''' | [[Characters/PalworldLamballToCelaray Lamball to Celaray (1-25)]] | [[Characters/PalworldDirehowlToGorirat Direhowl to Gorirat (26-49)]] | [[Characters/PalworldBeegardeToRagnahawk Beegarde to Ragnahawk (50-74)]] | [[Characters/PalworldKatressToAnubis Katress to Anubis (75-100)]] | [[Characters/PalworldJormuntideToJetragon Jormuntide to Jetragon (101-111)]] Bellanoir (101-112)]] -]]]
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* DragonVarietyPack: The Dragon element includes creatures such as Western dragons (Jetragon), Eastern dragons (Azurobe), serpents (Jormutide), general dinosaurs and reptiles (Dinossom and Relaxaurus), and even [[LandShark Land Sharks]] (Orserk) and mammals (Chillet). The Dragon breeding group expands it further to basically anything reptilian.
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* DragonVarietyPack: The Dragon element includes creatures such as Western dragons (Jetragon), Eastern dragons (Azurobe), serpents (Jormutide), general dinosaurs and reptiles (Dinossom and Relaxaurus), and even [[LandShark Land Sharks]] {{Land Shark}}s (Orserk) and mammals (Chillet). The Dragon breeding group expands it further to basically anything reptilian.
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I's not seeing much difference in Palworld regarding this. A great many are larger than the animals they are based on.
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* AnimalsNotToScale: Pals are generally better about avoiding this compared to Pokémon, but a fair number of them are often bigger or smaller than their real-life basis. A great example of this would be Teafant, who is supposed to be an elephant based on [[https://bulbapedia.bulbagarden.net/wiki/Cufant_(Pokémon) Cufant]]… who looks more like a baby elephant than a fully grown one. It's not as bad as in ''Pokémon'', but it's still noticeable here.
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* AnimalsNotToScale: Pals are generally better about avoiding this compared to Perhaps not seen as often as with Pokémon, but a fair number of them are often bigger or smaller than their real-life basis. A great example of this would be Teafant, who is supposed to be an elephant based on similar in concept to [[https://bulbapedia.bulbagarden.net/wiki/Cufant_(Pokémon) Cufant]]… who looks more like a baby elephant than a fully grown one. It's not as bad as in ''Pokémon'', but it's still noticeable here.
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Spelling/grammar fix(es)
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Pals are the eponymous creatures of the game ''Palworld''. Native to the Palpagos Islands, Pals have been a constant companion to humans for as long as humans have existed there as well. Pals can be caught help the player, willingly or unwillingly, in farming, breeding, fighting, or working in factories... Pals can also be sold or slaughtered for food and mistreated, but can be very useful friends as well.
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Pals are the eponymous creatures of the game ''Palworld''. Native to the Palpagos Islands, Pals have been a constant companion to humans for as long as humans have existed there as well. Pals can be caught to help the player, willingly or unwillingly, in farming, breeding, fighting, or working in factories... Pals can also be sold or slaughtered for food and mistreated, but can be very useful friends as well.
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* AnimalsNotToScale: Pals are generally better about avoiding this compared to Pokémon, but a fair number of them are often bigger or smaller than their real-life basis. A great example of this would be Teafant, who is supposed to be an elephant based on [[https://bulbapedia.bulbagarden.net/wiki/Cufant_(Pokémon) Cufant]]... who looks more like a baby elephant than a fully grown one. It's not as bad as in Pokémon, but it's still noticeable here.
to:
* AnimalsNotToScale: Pals are generally better about avoiding this compared to Pokémon, but a fair number of them are often bigger or smaller than their real-life basis. A great example of this would be Teafant, who is supposed to be an elephant based on [[https://bulbapedia.bulbagarden.net/wiki/Cufant_(Pokémon) Cufant]]... Cufant]]… who looks more like a baby elephant than a fully grown one. It's not as bad as in Pokémon, ''Pokémon'', but it's still noticeable here.
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* BerserkButton: If anyone attacks you, your Pals will fly into a rage and won’t rest until they’ve destroyed the threat. The Castaway found he couldn’t stop his monsters at his home base killing a hostile human of the lost civilization he wanted to open peaceful negotiation with. You will experience similar problems if you try catching a Pal close to your base, because as soon as it lands a hit on you ''every last of your workers'' will come charging in and carpet-bomb your quarry into uncatchable paste with their attacks.
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* BerserkButton: If anyone attacks you, your Pals will fly into a rage and won’t rest until they’ve destroyed the threat. The Castaway found he couldn’t stop his monsters at his home base from killing a hostile human of the lost civilization he wanted to open peaceful negotiation with. You will experience similar problems if you try catching a Pal close to your base, because as soon as it lands a hit on you you, ''every last of your workers'' will come charging in and carpet-bomb your quarry into uncatchable paste with their attacks.
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* BossBattle: All battles with Alpha Pals clearly qualify as this. They're generally far higher levels than is typical in that region, tend to have far higher health and you can capture them to add them in your party. They're also [[LargeAndInCharge far larger than typical Pals of the region]].
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* BossBattle: All battles with Alpha Pals clearly qualify as this. They're generally far higher levels than is typical in that region, tend to have far higher health health, and you can capture them to add them in your party. They're also [[LargeAndInCharge far larger than typical Pals of the region]].
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* DefeatMeansFriendship: The rule of ''Palworld'' is the same as ''Pokémon'': you have to beat the Pals within an inch of their lives and get them inside of a Pal Sphere. Granted, ''unlike'' its inspiration, [[CombatPragmatist there's nothing preventing you from ganging up or even shooting a Pal yourself]]...
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* DefeatMeansFriendship: The rule of ''Palworld'' is the same as ''Pokémon'': you have to beat the Pals within an inch of their lives and get them inside of a Pal Sphere. Granted, ''unlike'' its inspiration, [[CombatPragmatist there's nothing preventing you from ganging up or even shooting a Pal yourself]]...yourself]]…
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* ElementalPowers: All Pals have an elemental alignment or two, boiling down to [[NonElemental Neutral]], [[GreenThumb Grass]], [[PlayingWithFire Flame]], [[MakingASplash Water]], [[ShockAndAwe Electric]], [[AnIcePerson Frost]], [[DishingOutDirt Earth]], [[CastingAShadow Dark]] (which also encompasses [[PoisonousPerson poison abilities]]) and [[OurDragonsAreDifferent Dragon]].
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* ElementalPowers: All Pals have an elemental alignment or two, boiling down to [[NonElemental Neutral]], [[GreenThumb Grass]], [[PlayingWithFire Flame]], Fire]], [[MakingASplash Water]], [[ShockAndAwe Electric]], [[AnIcePerson Frost]], Ice]], [[DishingOutDirt Earth]], [[CastingAShadow Dark]] (which also encompasses [[PoisonousPerson poison abilities]]) abilities]]), and [[OurDragonsAreDifferent Dragon]].
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* NonHumanSidekick: To their respective trainers. The role is usually filled by the protagonist's SignatureMon but they all qualify.
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* NonHumanSidekick: To their respective trainers. The role is usually filled by the protagonist's SignatureMon SignatureMon, but they all qualify.
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* AcidAttack: They can learn Acid Rain as an ability, which is surprising for a {{Phonymon}} game to give their Water-type {{Expy}}
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* AcidAttack: They can learn Acid Rain as an ability, which is surprising for a {{Phonymon}} game to give their Water-type {{Expy}}{{Expy}}.
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* MonstrousCannibalism: Pals from species that drop meat upon being defeated/captured can be fed meat from their own species. Or even themselves.
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* MonstrousCannibalism: MonstrousCannibalism:
** Pals from species that drop meat upon being defeated/captured can be fed meat from their own species. Or eventhemselves.themselves.
** Carnivorous Pals that scavenge and eat corpses are fully willing to eat others of their own species.
** Pals from species that drop meat upon being defeated/captured can be fed meat from their own species. Or even
** Carnivorous Pals that scavenge and eat corpses are fully willing to eat others of their own species.
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* GardenGarment: Flopie and Lyleen are dressed in beautiful flower-like garments that are a natural part of their bodies.
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* GardenGarment: Flopie Flopie, Petallia, and Lyleen are dressed in beautiful flower-like garments that are a natural part of their bodies.
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* ConvectionSchmonvection: While played straight in regards to Pals with fiery body parts being able to handle flammable objects without igniting them, this is averted when it comes to using their flame-producing moves, as a Pal so much as passing nearby a wooden building using a WreathedInFlames move will set it ablaze, which due to fire spreading too fast to effectively extinguish large wooden objects means you might as well say goodbye to it and hope you've advanced far enough in the Tech tree to make stone buildings.
to:
* ConvectionSchmonvection: While played straight in regards to Pals with fiery body parts being able to handle flammable objects without igniting them, this is averted when it comes to using their flame-producing moves, as a Pal so much as passing nearby a wooden building using a WreathedInFlames move will set it ablaze, which due to fire spreading too fast to effectively extinguish large wooden objects means you might as well say goodbye to it and hope you've advanced far enough in the Tech tree to make stone buildings. Additionally, having a Fire Pal active will increase the temperature for your player, which is handy when it's cold but can spell trouble if you're in a warm area and you're not wearing gear with adequate heat resistance.
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** On the ''other'' hand, there's just as much of a case to be made that Dark-elemental Pals aren't evil, [[MisunderstoodLonerWithAHeartOfGold just misunderstood]]. Pals like Depresso and Hoocrates are outright harmless, Mau is seen as a case of TheSacredDarkness due to its tail being perceived to bring it good luck, many, ''many'' Dark-elemental Pals have wandered into the hands of heroic Pal trainers to be not only a massive help to any Pal trainer's Base, but also potentially capable of love and affection -- even those aforementioned "evil" Dark-elemental Pals like Incineram Noct or Velbat.
to:
** On the ''other'' hand, there's just as much of a case to be made that Dark-elemental Pals aren't evil, [[MisunderstoodLonerWithAHeartOfGold just misunderstood]]. Pals like Depresso and Hoocrates are outright harmless, Mau is seen as a case of TheSacredDarkness due to its tail being perceived to bring it good luck, many, ''many'' Dark-elemental Pals have wandered into the hands of heroic Pal trainers to be not only a massive help to any Pal trainer's Base, but also potentially capable of love and affection -- even those aforementioned "evil" Dark-elemental Pals like Incineram Noct or Velbat.Felbat.
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Spelling/grammar fix(es)
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* ActionBomb: The moves Implode and Megaton Implosion, which both knock out the user (or kill it, in the case of the wild) in exchange for inflicting massive damage on the opponent, are Normal moves.
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* ActionBomb: The moves Implode and Megaton Implosion, which both knock out the user (or kill it, in the case of the wild) in exchange for inflicting massive damage on the opponent, are Normal Neutral moves.
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* BlowYouAway: They actually learn a move called Air Cannon, which as the name implies, is them firing a blast of highly-pressurized air at its target. Fenglope and Nitewing respectively both also learn Cloud Tempest and Tornado Attack, which also involve using wind to attack opponents with. The rest of the lion's share of Wind attacks tends to go to Grass-elemental Pals.
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* BlowYouAway: They actually learn a move called Air Cannon, which as the name implies, is them firing a blast of highly-pressurized air at its target. Fenglope and Nitewing respectively both also learn Cloud Tempest and Tornado Attack, which also involve using wind to attack opponents with. The rest of the lion's share of Wind attacks tends tend to go to Grass-elemental Pals.
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* {{Expy}}: The Neutral-elemental is for all intents and purposes the exact same as Pokémon's [[https://bulbapedia.bulbagarden.net/wiki/Normal_(type) Normal-type]].
* LightEmUp: Several of their abilities, such as Power Blast, Power Bomb and Pal Blast, are all associated with blasts of yellowy-light magic. It doesn't hurt that [[OlympusMons Paladius]] is [[LightIsGood associated with it]].
* LightEmUp: Several of their abilities, such as Power Blast, Power Bomb and Pal Blast, are all associated with blasts of yellowy-light magic. It doesn't hurt that [[OlympusMons Paladius]] is [[LightIsGood associated with it]].
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* {{Expy}}: The Neutral-elemental Neutral element is for all intents and purposes the exact same as Pokémon's ''Pokémon''[='=]s [[https://bulbapedia.bulbagarden.net/wiki/Normal_(type) Normal-type]].
* LightEmUp: Several of their abilities, such as Power Blast, PowerBomb Bomb, and Pal Blast, are all associated with blasts of yellowy-light magic. It doesn't hurt that [[OlympusMons Paladius]] is [[LightIsGood associated with it]].
* LightEmUp: Several of their abilities, such as Power Blast, Power
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* NonElemental: Pals of this element tend to lack any specific element to them, often only being weak to Dark-elemental attacks and deals neutral damage to every Pal in the game. In exchange nothing resists it, though.
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* NonElemental: Pals of this element tend to lack any specific element to them, often only being weak to Dark-elemental attacks and deals neutral damage to every Pal in the game. In exchange nothing resists it, though.While this does mean it has no type advantages to take certain Pals down more quickly and easily, it also means it isn't resisted by anything (not even [[LikeCannotCutLike itself]]), making it consistently useful.
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* WaveMotionGun: Their Ersatz-Hyper Beam in Pal Blast is this... and ''unlike'' Hyper Beam, it's not only ''not'' AwesomeButImpractical, but straight-up the best Neutral-elemental skill you can get in the game!
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* WaveMotionGun: Their Ersatz-Hyper Beam in Pal Blast is this... this… and ''unlike'' Hyper Beam, it's not only ''not'' AwesomeButImpractical, but straight-up the best Neutral-elemental skill you can get in the game!
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Grass-elemental Pals are associated with GreenThumb powers. They tend to come either as [[{{Planimal}} Planimals]], [[OurFairiesAreDifferent benevolent fairies]] or even [[BigCreepyCrawlies insects]]. \\\
to:
Grass-elemental Pals are associated with GreenThumb powers. They tend to come either as [[{{Planimal}} Planimals]], [[OurFairiesAreDifferent benevolent fairies]] fairies]], or even [[BigCreepyCrawlies insects]]. \\\
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* BigCreepyCrawlies: A fair amount of Grass-elemental Pals -- such as Cinnamoth, Beegarde, Elizabee, Vaelet and Warsect -- are actually inspired by insects and ''Pokémon's'' Bug-type, [[SuspiciouslySimilarSubstitute and are functionally the exact same as that typing]]. Also like said type, most of them are utterly massive compared to real bugs.
* BlowYouAway: They actually get quite a few wind-based spells themselves, from Wind Cutter to Grass Tornado. They naturally take a [[WindIsGreen bright green hue with it as well]]. As if acknowledging this, many Grass-elemental Pals learn quite a few of the other wind-using skills that Neutral-elemental Pals get as well.
* BlowYouAway: They actually get quite a few wind-based spells themselves, from Wind Cutter to Grass Tornado. They naturally take a [[WindIsGreen bright green hue with it as well]]. As if acknowledging this, many Grass-elemental Pals learn quite a few of the other wind-using skills that Neutral-elemental Pals get as well.
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* BigCreepyCrawlies: A fair amount of Grass-elemental Pals -- such as Cinnamoth, Beegarde, Elizabee, Vaelet and Warsect -- are actually inspired by insects and ''Pokémon's'' ''Pokémon''[='=]s Bug-type, [[SuspiciouslySimilarSubstitute and are functionally the exact same as that typing]]. Also like said type, most of them are utterly massive compared to real bugs.
* BlowYouAway: They actually get quite a few wind-based spells themselves, from Wind Cutter to Grass Tornado. They naturally takea [[WindIsGreen a bright green hue with it it]] as well]].well. As if acknowledging this, many Grass-elemental Pals learn quite a few of the other wind-using skills that Neutral-elemental Pals get as well.
* BlowYouAway: They actually get quite a few wind-based spells themselves, from Wind Cutter to Grass Tornado. They naturally take
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* ColorCodedElements: The Grass Element is represented as Green, and many Grass-elementals are varying shades of green and yellow.
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* ColorCodedElements: The Grass Element element is represented as Green, and many Grass-elementals are varying shades of green and yellow.
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* {{Expy}}: They're actually not entirely the Grass-type that you know; they're a CompositeCharacter of the [[https://bulbapedia.bulbagarden.net/wiki/Grass_(type) Grass]] type ''on top'' of the [[https://bulbapedia.bulbagarden.net/wiki/Bug_(type) Bug]] and more benevolent side of the [[https://bulbapedia.bulbagarden.net/wiki/Fairy_(type) Fairy]] types.
* FairyCompanion: Several Grass-elementals -- like Flopie, Verdash, Vaelet, Petalia and Lyleen -- actually take a lot from the more benevolent side of ''Pokémon's'' Fairy-type, often representing the "Seelie Court" with whimsical, friendly fairies and nature spirits. They're in every way more benevolent than [[TheFairFolk the night-time fairies]].
* FairyCompanion: Several Grass-elementals -- like Flopie, Verdash, Vaelet, Petalia and Lyleen -- actually take a lot from the more benevolent side of ''Pokémon's'' Fairy-type, often representing the "Seelie Court" with whimsical, friendly fairies and nature spirits. They're in every way more benevolent than [[TheFairFolk the night-time fairies]].
to:
* {{Expy}}: They're actually not entirely the Grass-type that you know; they're a CompositeCharacter of the [[https://bulbapedia.bulbagarden.net/wiki/Grass_(type) Grass]] type Grass-type]] ''on top'' of the [[https://bulbapedia.bulbagarden.net/wiki/Bug_(type) Bug]] Bug-type]] and the more benevolent side of the [[https://bulbapedia.bulbagarden.net/wiki/Fairy_(type) Fairy]] types.
Fairy-type]].
* FairyCompanion: Several Grass-elementals -- like Flopie, Verdash, Vaelet, Petalia and Lyleen -- actually take a lot from the more benevolent side of''Pokémon's'' ''Pokémon''[='=]s Fairy-type, often representing the "Seelie Court" with whimsical, friendly fairies and nature spirits. They're in every way more benevolent than [[TheFairFolk the night-time fairies]].
* FairyCompanion: Several Grass-elementals -- like Flopie, Verdash, Vaelet, Petalia and Lyleen -- actually take a lot from the more benevolent side of
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* AntiStructure: Downplayed, Fire attacks are great at destroying wooden base structures by setting them ablaze, but stone or metal structures will not catch fire.
* AttackAttackAttack: Much like it's counterpart in Pokémon, Fire-elemental Pals tend to have nothing but physical attacks as they burn everything in their path.
* AttackAttackAttack: Much like it's counterpart in Pokémon, Fire-elemental Pals tend to have nothing but physical attacks as they burn everything in their path.
to:
* AntiStructure: Downplayed, Downplayed: Fire attacks are great at destroying wooden base structures by setting them ablaze, but stone or metal structures will not catch fire.
* AttackAttackAttack: Much likeit's its counterpart in Pokémon, ''Pokémon'', Fire-elemental Pals tend to have nothing but physical attacks attacking moves as they burn everything in their path.
* AttackAttackAttack: Much like
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* ElementalPersonalities: While there's inevitably exceptions to the rule, a great deal of Fire-elemental Pals are portrayed as HotBlooded, HairTriggerTemper or even TheBerserker, like Arsox, Vanwyrm, Ragnahawk, Blazehowl and Blazamut.
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* ElementalPersonalities: While there's there are inevitably exceptions to the rule, a great deal of Fire-elemental Pals are portrayed as HotBlooded, HairTriggerTemper or even TheBerserker, like Arsox, Vanwyrm, Ragnahawk, Blazehowl and Blazamut.
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* {{Expy}}: [[CaptainObvious Goes without saying]], but they're functionally the exact same as ''Pokémon's'' [[https://bulbapedia.bulbagarden.net/wiki/Fire_(type) Fire-type]].
to:
* {{Expy}}: [[CaptainObvious Goes without saying]], but they're functionally the exact same as ''Pokémon's'' ''Pokémon''[='=]s [[https://bulbapedia.bulbagarden.net/wiki/Fire_(type) Fire-type]].
Changed line(s) 131 (click to see context) from:
* GlassCannon: They tend to have this stat distribution of having high Attack, but low Defense. Helping things is that they're the ''only'' element in the game who hits for ''two'' different elements super effectively.
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* GlassCannon: They tend to have this stat distribution of having high Attack, but low Defense. Helping things is that they're the ''only'' element in the game who which hits for ''two'' different elements super effectively.
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Water-elemental Pals are associated with hydrokinetic abilities. They often tend to be amphibious or maritime animals. \\\
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Water-elemental Pals are associated with hydrokinetic abilities. They often tend to be amphibious amphibious, aquatic, or maritime marine animals. \\\
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* {{Expy}}: [[CaptainObvious Needless to say]], they're pretty much one-for-one ''Palworld's'' equivalent of the [[https://bulbapedia.bulbagarden.net/wiki/Water_(type) Water-type]].
to:
* {{Expy}}: [[CaptainObvious Needless to say]], they're pretty much one-for-one ''Palworld's'' ''Palworld''[='=]s equivalent of the [[https://bulbapedia.bulbagarden.net/wiki/Water_(type) Water-type]].
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* IceMagicIsWater: Surprisingly [[AvertedTrope averted]], unlike its equivalent in ''Pokémon''. Most Water-elementals that aren't part-Ice, with a few exceptions like Fuack, Gobfin and Suzaku Aqua usually ''cannot'' learn Ice-elemental moves without Skill Fruits, likely done to balance the element more comparatively speaking.
to:
* IceMagicIsWater: Surprisingly [[AvertedTrope averted]], unlike its equivalent in ''Pokémon''. Most Water-elementals that aren't part-Ice, part-Ice — with a few exceptions like Fuack, Gobfin Gobfin, and Suzaku Aqua — usually ''cannot'' learn Ice-elemental moves without Skill Fruits, likely done to balance the element more comparatively speaking.
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* BoltOfDivineRetribution: The pen-ultimate and ultimate skills for Electric elementals -- Lightning Strike and Lightning Bolt -- almost look like calling upon God's judgement to smite the poor sucker in the way of you and your Pal.
to:
* BoltOfDivineRetribution: The pen-ultimate penultimate and ultimate skills for Electric elementals -- — Lightning Strike and Lightning Bolt -- — almost look like calling upon God's judgement to smite the poor sucker in the way of you and your Pal.
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* ElementalRockPaperScissors: Electricelemental-s utterly obliterate most Water-elementals, but they're sitting ducks against Ground-elementals.
* {{Expy}}: [[CaptainObvious Goes without saying]], but they're functionally the same as ''Pokémon's'' [[https://bulbapedia.bulbagarden.net/wiki/Electric_(type) Electric-type]].
* {{Expy}}: [[CaptainObvious Goes without saying]], but they're functionally the same as ''Pokémon's'' [[https://bulbapedia.bulbagarden.net/wiki/Electric_(type) Electric-type]].
to:
* ElementalRockPaperScissors: Electricelemental-s Electric-elementals utterly obliterate most Water-elementals, but they're sitting ducks against Ground-elementals.
* {{Expy}}: [[CaptainObvious Goes without saying]], but they're functionally the same as''Pokémon's'' ''Pokémon''[='=]s [[https://bulbapedia.bulbagarden.net/wiki/Electric_(type) Electric-type]].
* {{Expy}}: [[CaptainObvious Goes without saying]], but they're functionally the same as
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* LastDiscMagic: Lightning Strike's generally the last skill an Electric- elementalPal gets, and for good reason.
* LivingBattery: Electric-elemental {{mons}} can be used to power devices that need electricity by having them generate and direct it into a generator..
* LogicalWeakness: Electricity is not conductible through the ground, so it's a given Ground-elemental Pals would shrug off Electric-elemental powers like it's nothing.
* LivingBattery: Electric-elemental {{mons}} can be used to power devices that need electricity by having them generate and direct it into a generator..
* LogicalWeakness: Electricity is not conductible through the ground, so it's a given Ground-elemental Pals would shrug off Electric-elemental powers like it's nothing.
to:
* LastDiscMagic: Lightning Strike's generally the last skill an Electric- elementalPal Electric-elemental Pal gets, and for good reason.
* LivingBattery: Electric-elemental {{mons}} can be used to power devices that need electricity by having them generate and direct it into agenerator..
generator.
* LogicalWeakness: Electricity is not conductible through the ground, so it's a given that Ground-elemental Pals would shrug off Electric-elemental powers likeit's they're nothing.
* LivingBattery: Electric-elemental {{mons}} can be used to power devices that need electricity by having them generate and direct it into a
* LogicalWeakness: Electricity is not conductible through the ground, so it's a given that Ground-elemental Pals would shrug off Electric-elemental powers like
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Ice- elementalPals are often commonly found in cold regions to the far north and the mountains. They practice cryokinetic abilities, but they're easily melted by flames. \\\
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* HarmlessFreezing: [[SurprisinglyRealisticOutcome Completely averted]], unlike ''Pokémon''. Frostbite from overexposure ''will'' kill you long enough in ''Palworld'', and many Ice-elementals can deal devastating damage to other Pals. On the other hand, Ice skills can freeze enemies solid for a short duration, which does not inflict additional damage on its own.
to:
* HarmlessFreezing: [[SurprisinglyRealisticOutcome Completely averted]], unlike ''Pokémon''. Frostbite from overexposure ''will'' kill you if you're exposed for long enough in ''Palworld'', and many Ice-elementals can deal devastating damage to other Pals. On the other hand, Ice skills can freeze enemies solid for a short duration, which does not inflict additional damage on its own.
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* LateCharacterSyndrome: [[ZigZaggedTrope Played with]]. On the one hand, most of the Ice-elementals you can get appear in the Snowy Mountains, the ''last'' region of the game... but on the other hand, there's plenty of early-game Ice-elemental Pals for you to acquire, like Pengullet, Penking, Chillet, Swee and Sweepa.
to:
* LateCharacterSyndrome: [[ZigZaggedTrope Played with]]. On the one hand, most of the Ice-elementals you can get appear in the Snowy Mountains, the ''last'' region of the game... game… but on the other hand, there's plenty of early-game Ice-elemental Pals for you to acquire, like Pengullet, Penking, Chillet, Swee and Sweepa.
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* ElementalRockPaperScissors: They utterly devastate Electric elementals, but they themselves are often weak to Grass-elemental attacks as a result.
* {{Expy}}: They're cut and dry as a CompositeCharacter for [[https://bulbapedia.bulbagarden.net/wiki/Ground_(type) Ground]] and [[https://bulbapedia.bulbagarden.net/wiki/Rock_(type) Rock]] type Pokémon.
* {{Expy}}: They're cut and dry as a CompositeCharacter for [[https://bulbapedia.bulbagarden.net/wiki/Ground_(type) Ground]] and [[https://bulbapedia.bulbagarden.net/wiki/Rock_(type) Rock]] type Pokémon.
to:
* ElementalRockPaperScissors: They utterly devastate Electric elementals, Electric-elementals, but they themselves are often weak to Grass-elemental attacks as a result.
* {{Expy}}: They're cut and dry as a CompositeCharacter for [[https://bulbapedia.bulbagarden.net/wiki/Ground_(type) Ground]] and [[https://bulbapedia.bulbagarden.net/wiki/Rock_(type)Rock]] type Rock]]-type Pokémon.
* {{Expy}}: They're cut and dry as a CompositeCharacter for [[https://bulbapedia.bulbagarden.net/wiki/Ground_(type) Ground]] and [[https://bulbapedia.bulbagarden.net/wiki/Rock_(type)
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* MightyGlacier: They tend to be relatively slow, and often ''very'' high Attack and Defense to balance it out.
to:
* MightyGlacier: They tend to be relatively slow, and often have ''very'' high Attack and Defense to balance it out.
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Dark-elemental Pals are known for their ability to project black magic. They are almost never found during they day; they often either inhabit caverns or come out at night. They are likewise also associated with anything from creatures associated with the dark element, to malevolent fairies, ogres or creatures of myth, to even wraiths and ghosts. \\\
to:
Dark-elemental Pals are known for their ability to project black magic. They are almost never found during they the day; they often either inhabit caverns or come out at night. They are likewise also associated with anything from creatures associated with the dark element, to malevolent fairies, ogres or creatures of myth, to even wraiths and ghosts. \\\
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* CastingAShadow: Unlike the Dark-type of ''Pokemon'' that inspires it, which revolves around CombatPragmatism with only a small amount of darkness-based attacks, the Dark element of ''Palworld'' is directly based around having the crux of its abilities being darkness-based magic alongside most Dark-elemental having connection to shadows and the night,
to:
* CastingAShadow: Unlike the Dark-type of ''Pokemon'' that inspires it, which revolves around CombatPragmatism with only a small amount of darkness-based attacks, the Dark element of ''Palworld'' is directly based around having the crux of its abilities being darkness-based magic alongside most Dark-elemental Dark-elementals having connection to shadows and the night,night.
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** On the one hand, there's a very strong argument to be made the Dark-elemental is very unnatural. Many Dark-elemental Pals -- like Incineram Noct and Velbat -- are openly portrayed as malicious and often have a nasty case of HorrorHunger, and even ones that aren't inherently malicious or hostile can still be very terrifying, like Nox or Daedream. Much of the Pals in the Dark-elemental are a perversion of the natural order of things as a general rule, and represent creatures spoken in hushed whispers of the dark nights.
to:
** On the one hand, there's a very strong argument to be made that the Dark-elemental is very unnatural. Many Dark-elemental Pals -- like Incineram Noct and Velbat -- are openly portrayed as malicious and often have a nasty case of HorrorHunger, and even ones that aren't inherently malicious or hostile can still be very terrifying, like Nox or Daedream. Much of the Pals in the Dark-elemental are a perversion of the natural order of things as a general rule, and represent creatures spoken in hushed whispers of the dark nights.
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* {{Expy}}: They are basically a CompositeCharacter for the [[https://bulbapedia.bulbagarden.net/wiki/Dark_(type) Dark]], [[https://bulbapedia.bulbagarden.net/wiki/Ghost_(type) Ghost]], [[https://bulbapedia.bulbagarden.net/wiki/Poison_(type) Poison]] and more malevolent [[https://bulbapedia.bulbagarden.net/wiki/Fairy_(type) Fairy]] type Pokémon.
to:
* {{Expy}}: They are basically a CompositeCharacter for the [[https://bulbapedia.bulbagarden.net/wiki/Dark_(type) Dark]], [[https://bulbapedia.bulbagarden.net/wiki/Ghost_(type) Ghost]], [[https://bulbapedia.bulbagarden.net/wiki/Poison_(type) Poison]] Poison]], and more malevolent [[https://bulbapedia.bulbagarden.net/wiki/Fairy_(type) Fairy]] type Pokémon.
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* TemporaryBlindness: Some Dark skills have a chance to blind targets, [[InterfaceScrew greatly dimming their vision.]]
* UtilityPartyMember: Due to being NocturnalMooks, most Dark elementals at a base do not sleep at night. This means they can perform work at all times apart from eating/taking a break, making them extremely valuable for a base. A noteworthy example is the Ice/Dark Vanwyrm Cryst being the only Pal that can cool the refrigerator at all times, as other Ice Pals sleep at night.
* YourSoulIsMine: Worryingly, there's a chance you may find Souls on some Pals with the Dark element...
* UtilityPartyMember: Due to being NocturnalMooks, most Dark elementals at a base do not sleep at night. This means they can perform work at all times apart from eating/taking a break, making them extremely valuable for a base. A noteworthy example is the Ice/Dark Vanwyrm Cryst being the only Pal that can cool the refrigerator at all times, as other Ice Pals sleep at night.
* YourSoulIsMine: Worryingly, there's a chance you may find Souls on some Pals with the Dark element...
to:
* TemporaryBlindness: Some Dark skills have a chance to blind targets, [[InterfaceScrew greatly dimming their vision.]]
vision]].
* UtilityPartyMember: Due to being NocturnalMooks, mostDark elementals Dark-elementals at a base do not sleep at night. This means they can perform work at all times apart from eating/taking a break, making them extremely valuable for a base. A noteworthy example is the Ice/Dark Vanwyrm Cryst being the only Pal that can cool the refrigerator at all times, as other Ice Pals sleep at night.
* YourSoulIsMine: Worryingly, there's a chance you may find Souls on some Pals with the Darkelement...element…
* UtilityPartyMember: Due to being NocturnalMooks, most
* YourSoulIsMine: Worryingly, there's a chance you may find Souls on some Pals with the Dark
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Dragon-elemental Pals are easily the rarest of all the Pal elementals, but they often tend to be extremely powerful. Capable of manipulating a great deal of abilities through draconic might.
to:
Dragon-elemental Pals are easily the rarest of all the Pal elementals, but they often tend to be extremely powerful. Capable They're capable of manipulating a great deal of abilities through draconic might.
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* InfinityMinusOneSword: If you happen to get a Dragon-elemental Pal, you suddenly will never find yourself wont for a stronger Pal for a ''long'' time; snagging Chillet or one of the [[GreenHillZone Windswept Hill]] Dinossoms early on pays off very nicely. Most of the Dragon-elemental Pals tend to be horrifyingly strong {{Lightning Bruiser}}s, and it's for that reason many of them are very powerful in general.
to:
* InfinityMinusOneSword: If you happen to get a Dragon-elemental Pal, you suddenly will never find yourself wont for a stronger Pal for a ''long'' time; snagging Chillet or one of the [[GreenHillZone Windswept Hill]] Dinossoms early on pays off very nicely. Most of the Dragon-elemental Pals tend to be horrifyingly strong {{Lightning Bruiser}}s, and it's for that reason that many of them are very powerful in general.
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* OurDragonsAreDifferent: Tends to run the whole gamut of different kinds of dragons, from [[DragonsAreDivine Divine Dragon]] to [[DragonsAreDemonic Demonic Dragons]] to [[DraconicAbomination Draconic Abominations]]... it also goes without saying that they're the rarest element by far, likely to make up for the fact they're on average a lot more powerful than most Pals.
* PowerEqualsRarity: They are easily the rarest element to find the wild, and are consistently the strongest stat-wise.
* SlapOnTheWristNuke: Their ultimate skill, Dragon Meteor, is a ColonyDrop that likely ''should'' [[EarthShatteringKaboom obliterate the entire planet]]... but it doesn't. It seems to look devastating entirely for the RuleOfCool.
* PowerEqualsRarity: They are easily the rarest element to find the wild, and are consistently the strongest stat-wise.
* SlapOnTheWristNuke: Their ultimate skill, Dragon Meteor, is a ColonyDrop that likely ''should'' [[EarthShatteringKaboom obliterate the entire planet]]... but it doesn't. It seems to look devastating entirely for the RuleOfCool.
to:
* OurDragonsAreDifferent: Tends to run the whole gamut of different kinds of dragons, from [[DragonsAreDivine Divine Dragon]] Dragons]] to [[DragonsAreDemonic Demonic Dragons]] to [[DraconicAbomination Draconic Abominations]]... Abominations]]… it also goes without saying that they're the rarest element by far, likely to make up for the fact they're on average a lot more powerful than most Pals.
* PowerEqualsRarity: They are easily the rarest element to find in the wild, and are consistently the strongest stat-wise.
* SlapOnTheWristNuke: Their ultimate skill, Dragon Meteor, is a ColonyDrop that likely ''should'' [[EarthShatteringKaboom obliterate the entireplanet]]... planet]]… but it doesn't. It seems to look devastating entirely for the RuleOfCool.
* PowerEqualsRarity: They are easily the rarest element to find in the wild, and are consistently the strongest stat-wise.
* SlapOnTheWristNuke: Their ultimate skill, Dragon Meteor, is a ColonyDrop that likely ''should'' [[EarthShatteringKaboom obliterate the entire
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* AntiStructure: Downplayed, Fire attacks are great at destroying wooden base structures by setting them ablaze, but stone or metal structures will not catch fire.
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* WeakToFire: They are melted to pieces by Fire-elemental Pals.
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* WeakToFire: They are melted burned to pieces ashes by Fire-elemental Pals.
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* NoSell: Fire-element Pals are immune to the burning status.
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* NoSell: Ice-element Pals are immune to getting frozen.
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* IceMagicIsWater: Surprisingly [[AvertedTrope averted]], unlike its equivalent in ''Pokémon''. Most Water-elementals, with a few exceptions like Suzaku Aqua or the part-Ice Pengullet, usually ''cannot'' learn Ice-elemental moves without Skill Fruits, likely done to balance the element more comparatively speaking.
to:
* IceMagicIsWater: Surprisingly [[AvertedTrope averted]], unlike its equivalent in ''Pokémon''. Most Water-elementals, Water-elementals that aren't part-Ice, with a few exceptions like Fuack, Gobfin and Suzaku Aqua or the part-Ice Pengullet, usually ''cannot'' learn Ice-elemental moves without Skill Fruits, likely done to balance the element more comparatively speaking.
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* IceMagicIsWater: Averted. Just like how Water-elementals usually can't learn Ice-elemental moves, Ice-elementals usually can't learn Water-elemental moves.
to:
* IceMagicIsWater: Averted. Just like how Water-elementals usually can't learn Ice-elemental moves, Ice-elementals that aren't part-Water usually can't learn Water-elemental moves.moves, with the exceptions of Sibelyx and Kingpaca Cryst.
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None
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* IceMagicIsWater: Surprisingly [[AvertedTrope averted]], unlike its equivalent in ''Pokémon''. Most Water-elementals, with a few exceptions like Pengullet, usually ''cannot'' learn Ice-elemental moves without Skill Fruits, likely done to balance the element more comparatively speaking.
to:
* IceMagicIsWater: Surprisingly [[AvertedTrope averted]], unlike its equivalent in ''Pokémon''. Most Water-elementals, with a few exceptions like Suzaku Aqua or the part-Ice Pengullet, usually ''cannot'' learn Ice-elemental moves without Skill Fruits, likely done to balance the element more comparatively speaking.
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None
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* DarkIsNotEvil: The element as a whole {{zigzag|gingTrope}}s between not-evil and DarkIsEvil, as there's a case to be had that [[BothSidesHaveAPoint it counts for both]]
to:
* DarkIsNotEvil: The element as a whole {{zigzag|gingTrope}}s between not-evil and DarkIsEvil, as there's a case to be had that [[BothSidesHaveAPoint it counts for both]]both]].
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GRAMMAR SCREWUP caused by me being overzealous on replacing "type" with "element".
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Just noticed a Grammer
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Just notices a grammar SC
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* TheFairFolk: A massive amount of Dark-elemental Pals exhibit this theme for the more malicious elementals of "fairy"-like creatures, being otherworldly and often-time ''alien'' Pals who often appear in the dead of night to haunt people. [[DarkIsNotEvil They're not always like that]], but they often are.
to:
* TheFairFolk: A massive amount of Dark-elemental Pals exhibit this theme for the more malicious elementals kinds of "fairy"-like creatures, being otherworldly and often-time ''alien'' Pals who often appear in the dead of night to haunt people. [[DarkIsNotEvil They're not always like that]], but they often are.
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* MutualDisadvantage: All elements except Neutral resist attacks of their own element.
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* DinosaursAreDragons: Dinossom and Relaxaurus are pretty explicitly based off of dinosaurs. They're half Dragon-elemental.
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Gameplay trope, not character-related.
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* MonsterCompendium: The game has the Paldeck as its Pokédex equivalent, with a blurb appearing after catching a Pal.
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* ContractualBossImmunity: The field boss Pals take massively reduced damage compared to their regular counterparts.
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* {{Planimal}}: A good portion of Grass-elemental Pals are crosses between plants and animals, such as Lifmunk and Tanzee. Notably, the game answers the question of planimal meat, as some of them like Caprity (a berry bush goat), Broncherry (a cherry sauropod) and Mammorest (a tree-mammoth) drop their meat when killed and can be cooked into dishes. Cooked Caprity meat is mentioned to be both berries and meat at the same time, while Broncherry meat is stated to have nutrients gained from photosynthesis.
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That's a setting trope, not a character one.
Deleted line(s) 40 (click to see context) :
* FantasticNatureReserve: Its equivalents to the Safari Zone, the Wildlife Sanctuaries, are a [[SurprisinglyRealisticOutcome more realistic take]] rather than hunting grounds, being actual nature reserves guarded by the PIDF where even setting foot there is considered trespassing (but EvilPaysBetter). Fortunately, the species exclusive to the sanctuary can be found as Field Bosses, allowing you to obtain them legally.
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* ElementalRockPaperScissors: Grass > Ground > Electric > Water > Fire > Grass. Fire also belongs to a second chain of Fire > Ice > Dragon > Dark > Neutral, making it the only element that's strong against two elements, while Neutral is strong against none of them.
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Changed line(s) 4,5 (click to see context) from:
'''Pals & Pal Typings''' | [[Characters/PalworldLamballToCelaray Lamball to Celaray (1-25)]] | [[Characters/PalworldDirehowlToGorirat Direhowl to Gorirat (26-49)]] | [[Characters/PalworldBeegardeToRagnahawk Beegarde to Ragnahawk (50-74)]] | [[Characters/PalworldKatressToAnubis Katress to Anubis (75-100)]] | [[Characters/PalworldJormuntideToJetragon Jormuntide to Jetragon (101-111)]] -]]]
to:
'''Pals & Pal Typings''' Elements''' | [[Characters/PalworldLamballToCelaray Lamball to Celaray (1-25)]] | [[Characters/PalworldDirehowlToGorirat Direhowl to Gorirat (26-49)]] | [[Characters/PalworldBeegardeToRagnahawk Beegarde to Ragnahawk (50-74)]] | [[Characters/PalworldKatressToAnubis Katress to Anubis (75-100)]] | [[Characters/PalworldJormuntideToJetragon Jormuntide to Jetragon (101-111)]] -]]]
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Changed line(s) 186,187 (click to see context) from:
[[folder:Ice Type]]
!!Ice Type
!!Ice Type
to:
[[folder:Ice Type]]
Element]]
!!IceType Element
!!Ice
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Ice-type Pals are often commonly found in cold regions to the far north and the mountains. They practice cryokinetic abilities, but they're easily melted by flames. \\\
Ice-type variant Pals are identified by the suffix "Cryst".
Ice-type variant Pals are identified by the suffix "Cryst".
to:
Changed line(s) 193,195 (click to see context) from:
* ColorCodedElements: Ice-types are represented by light-blue, and many Ice-types share the colorization.
* TheDragonslayer: Ice is ''the'' type for nailing Dragons. It's Dragon's only weakness in general, and given how powerful many Dragon-type Pals tend to be, all the better for it.
* ElementalRockPaperScissors: Ice-type Pals actually form a new Rock-Paper-Scissors chain; they utterly destroy most Dragon types, but in turn are melted alive by Fire-types.
* TheDragonslayer: Ice is ''the'' type for nailing Dragons. It's Dragon's only weakness in general, and given how powerful many Dragon-type Pals tend to be, all the better for it.
* ElementalRockPaperScissors: Ice-type Pals actually form a new Rock-Paper-Scissors chain; they utterly destroy most Dragon types, but in turn are melted alive by Fire-types.
to:
* ColorCodedElements: Ice-types Ice-elementals are represented by light-blue, and many Ice-types Ice-elementals share the colorization.
* TheDragonslayer: Ice is''the'' type ''the'' element for nailing Dragons. It's Dragon's only weakness in general, and given how powerful many Dragon-type Dragon-elemental Pals tend to be, all the better for it.
* ElementalRockPaperScissors:Ice-type Ice-elemental Pals actually form a new Rock-Paper-Scissors chain; they utterly destroy most Dragon types, elementals, but in turn are melted alive by Fire-types.Fire-elementals.
* TheDragonslayer: Ice is
* ElementalRockPaperScissors:
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* HarmlessFreezing: [[SurprisinglyRealisticOutcome Completely averted]], unlike ''Pokémon''. Frostbite from overexposure ''will'' kill you long enough in ''Palworld'', and many Ice-types can deal devastating damage to other Pals. On the other hand, Ice skills can freeze enemies solid for a short duration, which does not inflict additional damage on its own.
* IceMagicIsWater: Averted. Just like how Water-types usually can't learn Ice-type moves, Ice-types usually can't learn Water-type moves.
* AnIcePerson: Predictably, the Ice-type's abilities are all cryogenic in nature. This also makes them excellent for cooling food to keep it fresh.
* IceMagicIsWater: Averted. Just like how Water-types usually can't learn Ice-type moves, Ice-types usually can't learn Water-type moves.
* AnIcePerson: Predictably, the Ice-type's abilities are all cryogenic in nature. This also makes them excellent for cooling food to keep it fresh.
to:
* HarmlessFreezing: [[SurprisinglyRealisticOutcome Completely averted]], unlike ''Pokémon''. Frostbite from overexposure ''will'' kill you long enough in ''Palworld'', and many Ice-types Ice-elementals can deal devastating damage to other Pals. On the other hand, Ice skills can freeze enemies solid for a short duration, which does not inflict additional damage on its own.
* IceMagicIsWater: Averted. Just like howWater-types Water-elementals usually can't learn Ice-type Ice-elemental moves, Ice-types Ice-elementals usually can't learn Water-type Water-elemental moves.
* AnIcePerson: Predictably, theIce-type's Ice-element's abilities are all cryogenic in nature. This also makes them excellent for cooling food to keep it fresh.
* IceMagicIsWater: Averted. Just like how
* AnIcePerson: Predictably, the
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* LastDiscMagic: Blizzard Spike is the last Ice-type skill a Pal often learns before maxing out, and it's predictably ''very'' powerful.
* LateCharacterSyndrome: [[ZigZaggedTrope Played with]]. On the one hand, most of the Ice-types you can get appear in the Snowy Mountains, the ''last'' region of the game... but on the other hand, there's plenty of early-game Ice-type Pals for you to acquire, like Pengullet, Penking, Chillet, Swee and Sweepa.
* WeakToFire: They are melted to pieces by Fire-type Pals.
* LateCharacterSyndrome: [[ZigZaggedTrope Played with]]. On the one hand, most of the Ice-types you can get appear in the Snowy Mountains, the ''last'' region of the game... but on the other hand, there's plenty of early-game Ice-type Pals for you to acquire, like Pengullet, Penking, Chillet, Swee and Sweepa.
* WeakToFire: They are melted to pieces by Fire-type Pals.
to:
* LastDiscMagic: Blizzard Spike is the last Ice-type Ice-elemental skill a Pal often learns before maxing out, and it's predictably ''very'' powerful.
* LateCharacterSyndrome: [[ZigZaggedTrope Played with]]. On the one hand, most of theIce-types Ice-elementals you can get appear in the Snowy Mountains, the ''last'' region of the game... but on the other hand, there's plenty of early-game Ice-type Ice-elemental Pals for you to acquire, like Pengullet, Penking, Chillet, Swee and Sweepa.
* WeakToFire: They are melted to pieces byFire-type Fire-elemental Pals.
* LateCharacterSyndrome: [[ZigZaggedTrope Played with]]. On the one hand, most of the
* WeakToFire: They are melted to pieces by
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[[folder:Ground Type]]
!!Ground Type
!!Ground Type
to:
[[folder:Ground Type]]
Element]]
!!GroundType Element
!!Ground
Changed line(s) 209,210 (click to see context) from:
Ground-type Pals have the ability to manipulate the earth beneath their feet. They are often found either in the deserts or in cavern areas. \\\
Ground-type variant Pals are identified by the suffix "Terra".
Ground-type variant Pals are identified by the suffix "Terra".
to:
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* ColorCodedElements: Ground-types are often tan or brown, and their elemental icon is the same.
to:
* ColorCodedElements: Ground-types Ground-elementals are often tan or brown, and their elemental icon is the same.
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* ElementalRockPaperScissors: They utterly devastate Electric types, but they themselves are often weak to Grass-type attacks as a result.
to:
* ElementalRockPaperScissors: They utterly devastate Electric types, elementals, but they themselves are often weak to Grass-type Grass-elemental attacks as a result.
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* SiliconBasedLife: Many Ground-types are mostly made up of [[ShapedLikeItself rocks]], like Digtoise and Reptyro. Any Pals that don't have this element still have basing in Ground-type attacks in general.
to:
* SiliconBasedLife: Many Ground-types Ground-elementals are mostly made up of [[ShapedLikeItself rocks]], like Digtoise and Reptyro. Any Pals that don't have this element still have basing in Ground-type Ground-elemental attacks in general.
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[[folder:Dark Type]]
!!Dark Type
!!Dark Type
to:
[[folder:Dark Type]]
Element]]
!!DarkType Element
!!Dark
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Dark-type Pals are known for their ability to project black magic. They are almost never found during they day; they often either inhabit caverns or come out at night. They are likewise also associated with anything from creatures associated with the dark element, to malevolent fairies, ogres or creatures of myth, to even wraiths and ghosts. \\\
Dark-type variant Pals are identified by the suffix "Noct".
Dark-type variant Pals are identified by the suffix "Noct".
to:
Changed line(s) 230,232 (click to see context) from:
* AllMythsAreTrue: While there exists plenty of Pals who are merely animals who have Dark-type abilities or have no mythical status like Depresso or Hoocrates, most Pals of this type take a wide variety of inspiration from all sorts of mythical or "dark" creatures, from imps, to evil faeries, to ogres, to dark dragons, to demonic birds, to vampires, to witches, to psychopomps, to werewolves. It'd honestly be more accurate to call this type less akin to CastingAShadow as a base requirement so much as being ThingsThatGoBumpInTheNight.
* BlackMagic: All Dark-type Pals are capable of some truly terrible dark magic, from merely CastingAShadow to powerful curses to using the energy of souls against its enemies to even poisonous attacks.
* CastingAShadow: They are capable of many Darkness-based magical abilities, and it's generally the crux of their elemental powers.
* BlackMagic: All Dark-type Pals are capable of some truly terrible dark magic, from merely CastingAShadow to powerful curses to using the energy of souls against its enemies to even poisonous attacks.
* CastingAShadow: They are capable of many Darkness-based magical abilities, and it's generally the crux of their elemental powers.
to:
* AllMythsAreTrue: While there exists plenty of Pals who are merely animals who have Dark-type Dark-elemental abilities or have no mythical status like Depresso or Hoocrates, most Pals of this type element take a wide variety of inspiration from all sorts of mythical or "dark" creatures, from imps, to evil faeries, to ogres, to dark dragons, to demonic birds, to vampires, to witches, to psychopomps, to werewolves. It'd honestly be more accurate to call this type less akin to CastingAShadow as a base requirement so much as being ThingsThatGoBumpInTheNight.
* BlackMagic: AllDark-type Dark-elemental Pals are capable of some truly terrible dark magic, from merely CastingAShadow to powerful curses to using the energy of souls against its enemies to even poisonous attacks.
* CastingAShadow:They are capable Unlike the Dark-type of many Darkness-based magical abilities, and it's generally ''Pokemon'' that inspires it, which revolves around CombatPragmatism with only a small amount of darkness-based attacks, the Dark element of ''Palworld'' is directly based around having the crux of their elemental powers.its abilities being darkness-based magic alongside most Dark-elemental having connection to shadows and the night,
* BlackMagic: All
* CastingAShadow:
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* {{Curse}}: Many Dark-type Pals are capable of truly devastating curses as a general rule, being experts in black magic.
* DarkIsNotEvil: The type as a whole {{zigzag|gingTrope}}s between not-evil and DarkIsEvil, as there's a case to be had that [[BothSidesHaveAPoint it counts for both]]
** On the one hand, there's a very strong argument to be made the Dark-type is very unnatural. Many Dark-type Pals -- like Incineram Noct and Velbat -- are openly portrayed as malicious and often have a nasty case of HorrorHunger, and even ones that aren't inherently malicious or hostile can still be very terrifying, like Nox or Daedream. Much of the Pals in the Dark-type are a perversion of the natural order of things as a general rule, and represent creatures spoken in hushed whispers of the dark nights.
** On the ''other'' hand, there's just as much of a case to be made that Dark-type Pals aren't evil, [[MisunderstoodLonerWithAHeartOfGold just misunderstood]]. Pals like Depresso and Hoocrates are outright harmless, Mau is seen as a case of TheSacredDarkness due to its tail being perceived to bring it good luck, many, ''many'' Dark-type Pals have wandered into the hands of heroic Pal trainers to be not only a massive help to any Pal trainer's Base, but also potentially capable of love and affection -- even those aforementioned "evil" Dark-type Pals like Incineram Noct or Velbat.
* DarkIsNotEvil: The type as a whole {{zigzag|gingTrope}}s between not-evil and DarkIsEvil, as there's a case to be had that [[BothSidesHaveAPoint it counts for both]]
** On the one hand, there's a very strong argument to be made the Dark-type is very unnatural. Many Dark-type Pals -- like Incineram Noct and Velbat -- are openly portrayed as malicious and often have a nasty case of HorrorHunger, and even ones that aren't inherently malicious or hostile can still be very terrifying, like Nox or Daedream. Much of the Pals in the Dark-type are a perversion of the natural order of things as a general rule, and represent creatures spoken in hushed whispers of the dark nights.
** On the ''other'' hand, there's just as much of a case to be made that Dark-type Pals aren't evil, [[MisunderstoodLonerWithAHeartOfGold just misunderstood]]. Pals like Depresso and Hoocrates are outright harmless, Mau is seen as a case of TheSacredDarkness due to its tail being perceived to bring it good luck, many, ''many'' Dark-type Pals have wandered into the hands of heroic Pal trainers to be not only a massive help to any Pal trainer's Base, but also potentially capable of love and affection -- even those aforementioned "evil" Dark-type Pals like Incineram Noct or Velbat.
to:
* {{Curse}}: Many Dark-type Dark-elemental Pals are capable of truly devastating curses as a general rule, being experts in black magic.
* DarkIsNotEvil: Thetype element as a whole {{zigzag|gingTrope}}s between not-evil and DarkIsEvil, as there's a case to be had that [[BothSidesHaveAPoint it counts for both]]
** On the one hand, there's a very strong argument to be made theDark-type Dark-elemental is very unnatural. Many Dark-type Dark-elemental Pals -- like Incineram Noct and Velbat -- are openly portrayed as malicious and often have a nasty case of HorrorHunger, and even ones that aren't inherently malicious or hostile can still be very terrifying, like Nox or Daedream. Much of the Pals in the Dark-type Dark-elemental are a perversion of the natural order of things as a general rule, and represent creatures spoken in hushed whispers of the dark nights.
** On the ''other'' hand, there's just as much of a case to be made thatDark-type Dark-elemental Pals aren't evil, [[MisunderstoodLonerWithAHeartOfGold just misunderstood]]. Pals like Depresso and Hoocrates are outright harmless, Mau is seen as a case of TheSacredDarkness due to its tail being perceived to bring it good luck, many, ''many'' Dark-type Dark-elemental Pals have wandered into the hands of heroic Pal trainers to be not only a massive help to any Pal trainer's Base, but also potentially capable of love and affection -- even those aforementioned "evil" Dark-type Dark-elemental Pals like Incineram Noct or Velbat.
* DarkIsNotEvil: The
** On the one hand, there's a very strong argument to be made the
** On the ''other'' hand, there's just as much of a case to be made that
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* ElementalRockPaperScissors: It's strong against Neutral-type Pals, but weak against Dragon-type Pals.
to:
* ElementalRockPaperScissors: It's strong against Neutral-type Neutral-elemental Pals, but weak against Dragon-type Dragon-elemental Pals.
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* TheFairFolk: A massive amount of Dark-type Pals exhibit this theme for the more malicious types of "fairy"-like creatures, being otherworldly and oftent-time ''alien'' Pals who often appear in the dead of night to haunt people. [[DarkIsNotEvil They're not always like that]], but they often are.
to:
* TheFairFolk: A massive amount of Dark-type Dark-elemental Pals exhibit this theme for the more malicious types elementals of "fairy"-like creatures, being otherworldly and oftent-time often-time ''alien'' Pals who often appear in the dead of night to haunt people. [[DarkIsNotEvil They're not always like that]], but they often are.
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* PoisonousPerson: Many Pals who are Dark-type show some ability to use Poison to their advantage, and indeed, this is the by-and-large crux of some venomous Pals like Leezpunk. Many Dark Pals also drop Venom Glands. This isn't core to their abilities, though, and they often tend to phase out to more powerful BlackMagic down the line.
* TheSacredDarkness: Despite often being the type most associated with perverting the natural order, they are ultimately just as critical to the ecosystem as any other Pal, and in some cases many of them are revered like Mau.
* TheSacredDarkness: Despite often being the type most associated with perverting the natural order, they are ultimately just as critical to the ecosystem as any other Pal, and in some cases many of them are revered like Mau.
to:
* PoisonousPerson: Many Pals who are Dark-type Dark-elemental show some ability to use Poison to their advantage, and indeed, this is the by-and-large crux of some venomous Pals like Leezpunk. Many Dark Pals also drop Venom Glands. This isn't core to their abilities, though, and they often tend to phase out to more powerful BlackMagic down the line.
* TheSacredDarkness: Despite often being thetype element most associated with perverting the natural order, they are ultimately just as critical to the ecosystem as any other Pal, and in some cases many of them are revered like Mau.
* TheSacredDarkness: Despite often being the
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* UtilityPartyMember: Due to being NocturnalMooks, most Dark Types at a base do not sleep at night. This means they can perform work at all times apart from eating/taking a break, making them extremely valuable for a base. A noteworthy example is the Ice/Dark Vanwyrm Cryst being the only Pal that can cool the refrigerator at all times, as other Ice Pals sleep at night.
* YourSoulIsMine: Worryingly, there's a chance you may find Souls on different types of Pals...
* YourSoulIsMine: Worryingly, there's a chance you may find Souls on different types of Pals...
to:
* UtilityPartyMember: Due to being NocturnalMooks, most Dark Types elementals at a base do not sleep at night. This means they can perform work at all times apart from eating/taking a break, making them extremely valuable for a base. A noteworthy example is the Ice/Dark Vanwyrm Cryst being the only Pal that can cool the refrigerator at all times, as other Ice Pals sleep at night.
* YourSoulIsMine: Worryingly, there's a chance you may find Souls ondifferent types of Pals...some Pals with the Dark element...
* YourSoulIsMine: Worryingly, there's a chance you may find Souls on
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[[folder:Dragon Type]]
!!Dragon Type
!!Dragon Type
to:
[[folder:Dragon Type]]
Element]]
!!DragonType Element
!!Dragon
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Dragon-type Pals are easily the rarest of all the Pal types, but they often tend to be extremely powerful. Capable of manipulating a great deal of abilities through draconic might.
to:
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* AchillesHeel: [[KillItWithIce Ice]]. The ''one'' thing that stops a Dragon in its tracks is Ice-type attacks, as it's their one weakness.
* TheBerserker: One thing many dragons have in common is that they will fucking ''flatten you'' if you piss them off, and they fight like a berserk animal when enraged. Elphidran, Azurobe and Quivern are ''very'' much [[WhiteSheep the exception to the rule]].
* BlowYouAway: As many Dragon-type Pals can fly, it's not uncommon to see them having access to several wind-based skills from other types. Even in their own type, Elphidran has access to Mystic Whirlwind as a basic skill as well.
* TheBerserker: One thing many dragons have in common is that they will fucking ''flatten you'' if you piss them off, and they fight like a berserk animal when enraged. Elphidran, Azurobe and Quivern are ''very'' much [[WhiteSheep the exception to the rule]].
* BlowYouAway: As many Dragon-type Pals can fly, it's not uncommon to see them having access to several wind-based skills from other types. Even in their own type, Elphidran has access to Mystic Whirlwind as a basic skill as well.
to:
* AchillesHeel: [[KillItWithIce Ice]]. The ''one'' thing that stops a Dragon in its tracks is Ice-type Ice-elemental attacks, as it's their one weakness.
* TheBerserker: One thing many dragons have in common is that they will fucking ''flatten you'' if you piss them off, and they fight like a berserk animal when enraged. Elphidran,Azurobe Azurobe, Quivern, and Quivern Chillet are ''very'' much [[WhiteSheep the exception to the rule]].
* BlowYouAway: As manyDragon-type Dragon-elemental Pals can fly, it's not uncommon to see them having access to several wind-based skills from other types. elements. Even in their own type, element, Elphidran has access to Mystic Whirlwind as a basic skill as well.
* TheBerserker: One thing many dragons have in common is that they will fucking ''flatten you'' if you piss them off, and they fight like a berserk animal when enraged. Elphidran,
* BlowYouAway: As many
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* ColonyDrop: The strongest Dragon-type skill in the game, Dragon Meteor, usually involves dropping a big-ass meteor on its foes.
* ColorCodedElements: A bright, vivid [[PurpleIsPowerful light purple]] is what represents the Dragon type here.
* ColorCodedElements: A bright, vivid [[PurpleIsPowerful light purple]] is what represents the Dragon type here.
to:
* ColonyDrop: The strongest Dragon-type Dragon-element skill in the game, Dragon Meteor, usually involves dropping a big-ass meteor on its foes.
* ColorCodedElements: A bright, vivid [[PurpleIsPowerful light purple]] is what represents the Dragontype element here.
* ColorCodedElements: A bright, vivid [[PurpleIsPowerful light purple]] is what represents the Dragon
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* DraconicAbomination: Several of the Dragon-types, like Astegon and the currently-unreleased Dragostrophe, are absolutely terrifying dragons who [[DragonsAreDemonic are also demonic]].
to:
* DraconicAbomination: Several of the Dragon-types, Dragon-elementals, like Astegon and the currently-unreleased Dragostrophe, are absolutely terrifying dragons who [[DragonsAreDemonic are also demonic]].
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* DragonVarietyPack: The Dragon type includes creatures such as Western dragons (Jetragon), Eastern dragons (Azurobe), serpents (Jormutide), general dinosaurs and reptiles (Dinossom and Relaxaurus), and even [[LandShark Land Sharks]] (Orserk) and mammals (Chillet). The Dragon breeding group expands it further to basically anything reptilian.
* ElementalRockPaperScissors: They utterly obliterate Dark-type Pals, but in turn they are weak to Ice-type attacks.
* ElementalRockPaperScissors: They utterly obliterate Dark-type Pals, but in turn they are weak to Ice-type attacks.
to:
* DragonVarietyPack: The Dragon type element includes creatures such as Western dragons (Jetragon), Eastern dragons (Azurobe), serpents (Jormutide), general dinosaurs and reptiles (Dinossom and Relaxaurus), and even [[LandShark Land Sharks]] (Orserk) and mammals (Chillet). The Dragon breeding group expands it further to basically anything reptilian.
* ElementalRockPaperScissors: They utterly obliterateDark-type Dark-elemental Pals, but in turn they are weak to Ice-type Ice-elemental attacks.
* ElementalRockPaperScissors: They utterly obliterate
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* InfinityMinusOneSword: If you happen to get a Dragon-type Pal, you suddenly will never find yourself wont for a stronger Pal for a ''long'' time; snagging Chillet or one of the [[GreenHillZone Windswept Hill]] Dinossoms early on pays off very nicely. Most of the Dragon-type Pals tend to be horrifyingly strong {{Lightning Bruiser}}s, and it's for that reason many of them are very powerful in general.
* InfinityPlusOneElement: They very much carried this trait over from [[Franchise/{{Pokemon}} the other series]]. The vast majority of Dragon-type Pals are terrifying {{Lightning Bruiser}}s who hit like mack trucks and are very durable, meaning a well-trained Dragon-type Pal will last you 'til the end of the game. Arguably gets to the point of being PurposefullyOverpowered, given the ''single fastest mount in the game'' and one of the four OlympusMons is a Dragon-type Pal as well.
* LateCharacterSyndrome: You're not getting one of these bad boys until at ''LEAST'' in the mid-game with Chillet, and even then, not only is Chillet itself exceptionally strong, it's also one of the ''weakest'' Dragon-types around.
* InfinityPlusOneElement: They very much carried this trait over from [[Franchise/{{Pokemon}} the other series]]. The vast majority of Dragon-type Pals are terrifying {{Lightning Bruiser}}s who hit like mack trucks and are very durable, meaning a well-trained Dragon-type Pal will last you 'til the end of the game. Arguably gets to the point of being PurposefullyOverpowered, given the ''single fastest mount in the game'' and one of the four OlympusMons is a Dragon-type Pal as well.
* LateCharacterSyndrome: You're not getting one of these bad boys until at ''LEAST'' in the mid-game with Chillet, and even then, not only is Chillet itself exceptionally strong, it's also one of the ''weakest'' Dragon-types around.
to:
* InfinityMinusOneSword: If you happen to get a Dragon-type Dragon-elemental Pal, you suddenly will never find yourself wont for a stronger Pal for a ''long'' time; snagging Chillet or one of the [[GreenHillZone Windswept Hill]] Dinossoms early on pays off very nicely. Most of the Dragon-type Dragon-elemental Pals tend to be horrifyingly strong {{Lightning Bruiser}}s, and it's for that reason many of them are very powerful in general.
* InfinityPlusOneElement: They very much carried this trait over from [[Franchise/{{Pokemon}} the other series]]. The vast majority ofDragon-type Dragon-elemental Pals are terrifying {{Lightning Bruiser}}s who hit like mack trucks and are very durable, meaning a well-trained Dragon-type Dragon-elemental Pal will last you 'til the end of the game. Arguably gets to the point of being PurposefullyOverpowered, given the ''single fastest mount in the game'' and one of the four OlympusMons is a Dragon-type Dragon-elemental Pal as well.
* LateCharacterSyndrome: You're not getting one of these bad boys until at ''LEAST'' in the mid-game with Chillet, and even then, not only is Chillet itself exceptionally strong, it's also one of the ''weakest''Dragon-types Dragon-elementals around.
* InfinityPlusOneElement: They very much carried this trait over from [[Franchise/{{Pokemon}} the other series]]. The vast majority of
* LateCharacterSyndrome: You're not getting one of these bad boys until at ''LEAST'' in the mid-game with Chillet, and even then, not only is Chillet itself exceptionally strong, it's also one of the ''weakest''
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* PowerEqualsRarity: They are easily the rarest type to find the wild, and are consistently the strongest stat-wise.
to:
* PowerEqualsRarity: They are easily the rarest type element to find the wild, and are consistently the strongest stat-wise.
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* UnstoppableRage: Unless your name is Elphdran, Azurobe or Quivern, Dragon-type Pals are driven by a downright ''feverish'' sense of rage. Anger one, [[NotEnoughToBury and you'll be sent back home in pieces]].
to:
* UnstoppableRage: Unless your name is Elphdran, Azurobe or Azurobe, Quivern, Dragon-type or Chillet, Dragon-elemental Pals are driven by a downright ''feverish'' sense of rage. Anger one, [[NotEnoughToBury and you'll be sent back home in pieces]].
Is there an issue? Send a MessageReason:
We should really follow the game's decision of using the legally distinct name of "Elements"
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!Pals & Pal Typings
to:
!Pals & Pal TypingsElements
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[[folder:Neutral Type]]
!!Neutral Type
!!Neutral Type
to:
[[folder:Neutral Type]]
Element]]
!!NeutralTypeElement
!!Neutral
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Neutral-type Pals are Pals that lack any specific Element, or are pretty close or analogous to real-world animals as much as possible.
to:
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* BadassNormal: The best way to describe some of the tougher Neutral-types. They tend to not have any specialty regarding the elements, they just fight with all they have until they win.
to:
* BadassNormal: The best way to describe some of the tougher Neutral-types.Neutral-elementals. They tend to not have any specialty regarding the elements, they just fight with all they have until they win.
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* BlowYouAway: They actually learn a move called Air Cannon, which as the name implies, is them firing a blast of highly-pressurized air at its target. Fenglope and Nitewing respectively both also learn Cloud Tempest and Tornado Attack, which also involve using wind to attack opponents with. The rest of the lion's share of Wind attacks tends to go to Grass-type Pals.
to:
* BlowYouAway: They actually learn a move called Air Cannon, which as the name implies, is them firing a blast of highly-pressurized air at its target. Fenglope and Nitewing respectively both also learn Cloud Tempest and Tornado Attack, which also involve using wind to attack opponents with. The rest of the lion's share of Wind attacks tends to go to Grass-type Grass-elemental Pals.
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* ComMons: The majority of ComMons are Neutral-types, but the opposite is not necessarily true.
to:
* ComMons: The majority of ComMons are Neutral-types, Neutral-elementals, but the opposite is not necessarily true.
Changed line(s) 77,78 (click to see context) from:
* ElementalRockPaperScissors: It hits everything neutral, but it itself is weak to [[CastingAShadow Dark-type]] moves.
* {{Expy}}: The Neutral-type is for all intents and purposes the exact same as Pokémon's [[https://bulbapedia.bulbagarden.net/wiki/Normal_(type) Normal-type]].
* {{Expy}}: The Neutral-type is for all intents and purposes the exact same as Pokémon's [[https://bulbapedia.bulbagarden.net/wiki/Normal_(type) Normal-type]].
to:
* ElementalRockPaperScissors: It hits everything neutral, but it itself is weak to [[CastingAShadow Dark-type]] Dark-elemental]] moves.
* {{Expy}}: TheNeutral-type Neutral-elemental is for all intents and purposes the exact same as Pokémon's [[https://bulbapedia.bulbagarden.net/wiki/Normal_(type) Normal-type]].
* {{Expy}}: The
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* MasterOfNone: Neutrals have no type advantage over any other element, only a weakness to Dark moves.
* NonElemental: Pals of this type tend to lack any specific element to them, often only being weak to Dark-type attacks and deals neutral damage to every Pal in the game. In exchange nothing resists it, though.
* NonElemental: Pals of this type tend to lack any specific element to them, often only being weak to Dark-type attacks and deals neutral damage to every Pal in the game. In exchange nothing resists it, though.
to:
* MasterOfNone: Neutrals have no type element advantage over any other element, only a weakness to Dark moves.
* NonElemental: Pals of thistype element tend to lack any specific element to them, often only being weak to Dark-type Dark-elemental attacks and deals neutral damage to every Pal in the game. In exchange nothing resists it, though.
* NonElemental: Pals of this
Changed line(s) 83 (click to see context) from:
* WaveMotionGun: Their Ersatz-Hyper Beam in Pal Blast is this... and ''unlike'' Hyper Beam, it's not only ''not'' AwesomeButImpractical, but straight-up the best Normal-type skill you can get in the game!
to:
* WaveMotionGun: Their Ersatz-Hyper Beam in Pal Blast is this... and ''unlike'' Hyper Beam, it's not only ''not'' AwesomeButImpractical, but straight-up the best Normal-type Neutral-elemental skill you can get in the game!
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[[folder:Grass Type]]
!!Grass Type
!!Grass Type
to:
[[folder:Grass Type]]
Element]]
!!GrassType Element
!!Grass
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Grass-type Pals are associated with GreenThumb powers. They tend to come either as [[{{Planimal}} Planimals]], [[OurFairiesAreDifferent benevolent fairies]] or even [[BigCreepyCrawlies insects]]. \\\
Grass-type variant Pals are identified by the suffix "Botan".
Grass-type variant Pals are identified by the suffix "Botan".
to:
Changed line(s) 92,93 (click to see context) from:
* BigCreepyCrawlies: A fair amount of Grass-type Pals -- such as Cinnamoth, Beegarde, Elizabee, Vaelet and Warsect -- are actually inspired by insects and ''Pokémon's'' Bug-type, [[SuspiciouslySimilarSubstitute and are functionally the exact same as that typing]]. Also like said type, most of them are utterly massive compared to real bugs.
* BlowYouAway: They actually get quite a few wind-based spells themselves, from Wind Cutter to Grass Tornado. They naturally take a [[WindIsGreen bright green hue with it as well]]. As if acknowledging this, many Grass-type Pals learn quite a few of the other wind-using skills that Neutral-type Pals get as well.
* BlowYouAway: They actually get quite a few wind-based spells themselves, from Wind Cutter to Grass Tornado. They naturally take a [[WindIsGreen bright green hue with it as well]]. As if acknowledging this, many Grass-type Pals learn quite a few of the other wind-using skills that Neutral-type Pals get as well.
to:
* BigCreepyCrawlies: A fair amount of Grass-type Grass-elemental Pals -- such as Cinnamoth, Beegarde, Elizabee, Vaelet and Warsect -- are actually inspired by insects and ''Pokémon's'' Bug-type, [[SuspiciouslySimilarSubstitute and are functionally the exact same as that typing]]. Also like said type, most of them are utterly massive compared to real bugs.
* BlowYouAway: They actually get quite a few wind-based spells themselves, from Wind Cutter to Grass Tornado. They naturally take a [[WindIsGreen bright green hue with it as well]]. As if acknowledging this, manyGrass-type Grass-elemental Pals learn quite a few of the other wind-using skills that Neutral-type Neutral-elemental Pals get as well.
* BlowYouAway: They actually get quite a few wind-based spells themselves, from Wind Cutter to Grass Tornado. They naturally take a [[WindIsGreen bright green hue with it as well]]. As if acknowledging this, many
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* ColorCodedElements: Grass-typing is represented as Green, and many Grass-types are varying shades of green and yellow.
* ElementalRockPaperScissors: They utterly wreck most Ground-types, but are burnt to a crisp by Fire-types.
* ElementalRockPaperScissors: They utterly wreck most Ground-types, but are burnt to a crisp by Fire-types.
to:
* ColorCodedElements: Grass-typing The Grass Element is represented as Green, and many Grass-types Grass-elementals are varying shades of green and yellow.
* ElementalRockPaperScissors: They utterly wreck mostGround-types, Ground-elementals, but are burnt to a crisp by Fire-types.Fire-elementals.
* ElementalRockPaperScissors: They utterly wreck most
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* FairyCompanion: Several Grass-types -- like Flopie, Verdash, Vaelet, Petalia and Lyleen -- actually take a lot from the more benevolent side of ''Pokémon's'' Fairy-type, often representing the "Seelie Court" with whimsical, friendly fairies and nature spirits. They're in every way more benevolent than [[TheFairFolk the night-time fairies]].
* FantasticFlora: Just going by its attacks, the Grass-type includes plants who can shoot seeds like machine guns, giant seeds that can serve as land mines, tornados made of grass, as well as giant spiked vines impaling targets from afar. And that's just the ''moves'', we haven't even talked about the Pals!
* FantasticFlora: Just going by its attacks, the Grass-type includes plants who can shoot seeds like machine guns, giant seeds that can serve as land mines, tornados made of grass, as well as giant spiked vines impaling targets from afar. And that's just the ''moves'', we haven't even talked about the Pals!
to:
* FairyCompanion: Several Grass-types Grass-elementals -- like Flopie, Verdash, Vaelet, Petalia and Lyleen -- actually take a lot from the more benevolent side of ''Pokémon's'' Fairy-type, often representing the "Seelie Court" with whimsical, friendly fairies and nature spirits. They're in every way more benevolent than [[TheFairFolk the night-time fairies]].
* FantasticFlora: Just going by its attacks, theGrass-type Grass-element includes plants who can shoot seeds like machine guns, giant seeds that can serve as land mines, tornados made of grass, as well as giant spiked vines impaling targets from afar. And that's just the ''moves'', we haven't even talked about the Pals!
* FantasticFlora: Just going by its attacks, the
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* GreenThumb: The crux of powers for the type involve manipulating plants and other nature aspects, naturally.
to:
* GreenThumb: The crux of powers for the type element involve manipulating plants and other nature aspects, naturally.
Changed line(s) 104 (click to see context) from:
* OurNymphsAreDifferent: Many Grass-types -- such as Petalia, Flopie and Lyleen -- were actually feminine [[NatureSpirit Nature Spirits]] who were fairies in their own right.
to:
* OurNymphsAreDifferent: Many Grass-types Grass-elementals -- such as Petalia, Flopie and Lyleen -- were actually feminine [[NatureSpirit Nature Spirits]] who were fairies in their own right.
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* WeakToFire: They are melted to pieces by Fire-type Pals.
* WindIsGreen: While Neutral-type Wind manifests as a whitish-blue, Grass-type Wind tends to appear with a bright green shade.
* WindIsGreen: While Neutral-type Wind manifests as a whitish-blue, Grass-type Wind tends to appear with a bright green shade.
to:
* WeakToFire: They are melted to pieces by Fire-type Fire-elemental Pals.
* WindIsGreen: WhileNeutral-type Neutral-element Wind manifests as a whitish-blue, Grass-type Grass-element Wind tends to appear with a bright green shade.
* WindIsGreen: While
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[[folder:Fire Type]]
!!Fire Type
!!Fire Type
to:
[[folder:Fire Type]]
Element]]
!!FireType Element
!!Fire
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Fire-type Pals are associated with pyrokinetic abilities. They tend to have lots of damage-dealing capabilities and are often found in volcanic areas, but they're easily doused by water-type attacks. \\\
Fire-type variant Pals are identified by the suffix "Ignis".
Fire-type variant Pals are identified by the suffix "Ignis".
to:
Changed line(s) 118 (click to see context) from:
* AttackAttackAttack: Much like it's counterpart in Pokémon, Fire-type Pals tend to have nothing but physical attacks as they burn everything in their path.
to:
* AttackAttackAttack: Much like it's counterpart in Pokémon, Fire-type Fire-elemental Pals tend to have nothing but physical attacks as they burn everything in their path.
Changed line(s) 122,123 (click to see context) from:
* ElementalPersonalities: While there's inevitably exceptions to the rule, a great deal of Fire-type Pals are portrayed as HotBlooded, HairTriggerTemper or even TheBerserker, like Arsox, Vanwyrm, Ragnahawk, Blazehowl and Blazamut.
* ElementalRockPaperScissors: They are super effective against Grass-type and Ice-type Pals, but are doused by Water-type moves.
* ElementalRockPaperScissors: They are super effective against Grass-type and Ice-type Pals, but are doused by Water-type moves.
to:
* ElementalPersonalities: While there's inevitably exceptions to the rule, a great deal of Fire-type Fire-elemental Pals are portrayed as HotBlooded, HairTriggerTemper or even TheBerserker, like Arsox, Vanwyrm, Ragnahawk, Blazehowl and Blazamut.
* ElementalRockPaperScissors: They are super effective againstGrass-type Grass-element and Ice-type Ice-elemental Pals, but are doused by Water-type Water-elemental moves.
* ElementalRockPaperScissors: They are super effective against
Changed line(s) 127,129 (click to see context) from:
* FlamingHair: This design feature is popular among Fire-types, such as Pyrin or Blazehowl.
* GlassCannon: They tend to have this stat distribution of having high Attack, but low Defense. Helping things is that they're the ''only'' type in the game who hits for ''two'' different elements super effectively.
* KillItWithWater: All Fire-types are weak to Water-type attacks, so this is the best way to take one out.
* GlassCannon: They tend to have this stat distribution of having high Attack, but low Defense. Helping things is that they're the ''only'' type in the game who hits for ''two'' different elements super effectively.
* KillItWithWater: All Fire-types are weak to Water-type attacks, so this is the best way to take one out.
to:
* FlamingHair: This design feature is popular among Fire-types, Fire-elementals, such as Pyrin or Blazehowl.
* GlassCannon: They tend to have this stat distribution of having high Attack, but low Defense. Helping things is that they're the ''only''type element in the game who hits for ''two'' different elements super effectively.
* KillItWithWater: AllFire-types Fire-elementals are weak to Water-type Water-elemental attacks, so this is the best way to take one out.
* GlassCannon: They tend to have this stat distribution of having high Attack, but low Defense. Helping things is that they're the ''only''
* KillItWithWater: All
Changed line(s) 135 (click to see context) from:
* RequiredSecondaryPowers: It's only natural that Fire-type Pals are immune to walking on lava or being burned.
to:
* RequiredSecondaryPowers: It's only natural that Fire-type Fire-elemental Pals are immune to walking on lava or being burned.
Changed line(s) 137 (click to see context) from:
* WreathedInFlames: Many Fire-type Pals tend to be surrounded in flames themselves.
to:
* WreathedInFlames: Many Fire-type Fire-elemental Pals tend to be surrounded in flames themselves.
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[[folder:Water Type]]
!!Water Type
!!Water Type
to:
[[folder:Water Type]]
Element]]
!!WaterType Element
!!Water
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Water-type Pals are associated with hydrokinetic abilities. They often tend to be amphibious or maritime animals. \\\
Water-type variant Pals are identified by the suffix "Aqua".
Water-type variant Pals are identified by the suffix "Aqua".
to:
Changed line(s) 146,147 (click to see context) from:
* AcidAttack: They can learn Acid Rain as an ability, which is surprising for a Water-type {{Phonymon}} game for the type to have.
* AquaticMook: Several wild Water-type Pals are fought while on water or near it.
* AquaticMook: Several wild Water-type Pals are fought while on water or near it.
to:
* AcidAttack: They can learn Acid Rain as an ability, which is surprising for a Water-type {{Phonymon}} game for the type to have.
give their Water-type {{Expy}}
* AquaticMook: Several wildWater-type Water-elemental Pals are fought while on water or near it.
* AquaticMook: Several wild
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* ColorCodedElements: WaterIsBlue, as are most Water-types' color schemes.
* ElementalRockPaperScissors: It completely douses any Fire-types, but is zapped to oblivion by Electric-type attacks.
* ElementalRockPaperScissors: It completely douses any Fire-types, but is zapped to oblivion by Electric-type attacks.
to:
* ColorCodedElements: WaterIsBlue, as are most Water-types' Water-elementals' color schemes.
* ElementalRockPaperScissors: It completely douses anyFire-types, Fire-elementals, but is zapped to oblivion by Electric-type Electric-elemental attacks.
* ElementalRockPaperScissors: It completely douses any
Changed line(s) 153,155 (click to see context) from:
* FlyingSeafoodSpecial: Practically all Water-types based on fish just seem to float in midair when battling on land.
* IceMagicIsWater: Surprisingly [[AvertedTrope averted]], unlike its equivalent in ''Pokémon''. Most Water-types, with a few exceptions like Pengullet, usually ''cannot'' learn Ice-type moves without Skill Fruits, likely done to balance the type more comparatively speaking.
* LastDiscMagic: You tend to get Hydro Laser at the max level, and it's the strongest Water-type move in the game by a considerable margin.
* IceMagicIsWater: Surprisingly [[AvertedTrope averted]], unlike its equivalent in ''Pokémon''. Most Water-types, with a few exceptions like Pengullet, usually ''cannot'' learn Ice-type moves without Skill Fruits, likely done to balance the type more comparatively speaking.
* LastDiscMagic: You tend to get Hydro Laser at the max level, and it's the strongest Water-type move in the game by a considerable margin.
to:
* FlyingSeafoodSpecial: Practically all Water-types Water-elementals based on fish just seem to float in midair when battling on land.
* IceMagicIsWater: Surprisingly [[AvertedTrope averted]], unlike its equivalent in ''Pokémon''. MostWater-types, Water-elementals, with a few exceptions like Pengullet, usually ''cannot'' learn Ice-type Ice-elemental moves without Skill Fruits, likely done to balance the type element more comparatively speaking.
* LastDiscMagic: You tend to get Hydro Laser at the max level, and it's the strongestWater-type Water-elemental move in the game by a considerable margin.
* IceMagicIsWater: Surprisingly [[AvertedTrope averted]], unlike its equivalent in ''Pokémon''. Most
* LastDiscMagic: You tend to get Hydro Laser at the max level, and it's the strongest
Changed line(s) 157,159 (click to see context) from:
* RainDance: A Water-type move that makes it rain can be found in [[AcidAttack Acid Rain]].
* SeaMonster: Many of the more powerful Water-types have a place in the in-game lore as one of these, such as Jormuntide, which is for all intents and purposes a giant sea serpent with a temper a mile wide.
* WaterIsBlue: The majority of Water-types have blue coloration to them.
* SeaMonster: Many of the more powerful Water-types have a place in the in-game lore as one of these, such as Jormuntide, which is for all intents and purposes a giant sea serpent with a temper a mile wide.
* WaterIsBlue: The majority of Water-types have blue coloration to them.
to:
* RainDance: A Water-type Water-elemental move that makes it rain can be found in [[AcidAttack Acid Rain]].
* SeaMonster: Many of the more powerfulWater-types Water-elementals have a place in the in-game lore as one of these, such as Jormuntide, which is for all intents and purposes a giant sea serpent with a temper a mile wide.
* WaterIsBlue: The majority ofWater-types Water-elementals have blue coloration to them.
* SeaMonster: Many of the more powerful
* WaterIsBlue: The majority of
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[[folder:Electric Type]]
!!Electric Type
!!Electric Type
to:
[[folder:Electric Type]]
Element]]
!!ElectricType Element
!!Electric
Changed line(s) 166,167 (click to see context) from:
Electric-type Pals are the second rarest of all the Pals, and are capable of electric abilities. They're hard to find, but can be found more commonly in desert areas. \\\
Electric-type variant Pals are identified by the suffix "Lux".
Electric-type variant Pals are identified by the suffix "Lux".
to:
Changed line(s) 169,171 (click to see context) from:
* BoltOfDivineRetribution: The pen-ultimate and ultimate skills for Electric types -- Lightning Strike and Lightning Bolt -- almost look like calling upon God's judgement to smite the poor sucker in the way of you and your Pal.
* ColorCodedElements: The Electric-type icon is [[YellowLightningBlueLightning Yellow]], as are a majority of Electric-types themselves.
* ElementalRockPaperScissors: Electric-types utterly obliterate most Water-types, but they're sitting ducks against Ground-types.
* ColorCodedElements: The Electric-type icon is [[YellowLightningBlueLightning Yellow]], as are a majority of Electric-types themselves.
* ElementalRockPaperScissors: Electric-types utterly obliterate most Water-types, but they're sitting ducks against Ground-types.
to:
* BoltOfDivineRetribution: The pen-ultimate and ultimate skills for Electric types elementals -- Lightning Strike and Lightning Bolt -- almost look like calling upon God's judgement to smite the poor sucker in the way of you and your Pal.
* ColorCodedElements: TheElectric-type Electric-elemental icon is [[YellowLightningBlueLightning Yellow]], as are a majority of Electric-types Electric-elementals themselves.
* ElementalRockPaperScissors:Electric-types Electricelemental-s utterly obliterate most Water-types, Water-elementals, but they're sitting ducks against Ground-types.Ground-elementals.
* ColorCodedElements: The
* ElementalRockPaperScissors:
Changed line(s) 173 (click to see context) from:
* FastAsLightning: Several Electric-types tend to have high speed as a rule, but not all of them. Grizzbolt is a good example of an [[MightyGlacier aversion]].
to:
* FastAsLightning: Several Electric-types Electric-elementals tend to have high speed as a rule, but not all of them. Grizzbolt is a good example of an [[MightyGlacier aversion]].
Changed line(s) 177,179 (click to see context) from:
* LastDiscMagic: Lightning Strike's generally the last skill an Electric-type Pal gets, and for good reason.
* LivingBattery: Electric-type {{mons}} can serve as this.
* LogicalWeakness: Electricity is not conductible through the ground, so it's a given Ground-type Pals would shrug off Electric-type powers like it's nothing.
* LivingBattery: Electric-type {{mons}} can serve as this.
* LogicalWeakness: Electricity is not conductible through the ground, so it's a given Ground-type Pals would shrug off Electric-type powers like it's nothing.
to:
* LastDiscMagic: Lightning Strike's generally the last skill an Electric-type Pal Electric- elementalPal gets, and for good reason.
* LivingBattery:Electric-type Electric-elemental {{mons}} can serve as this.
be used to power devices that need electricity by having them generate and direct it into a generator..
* LogicalWeakness: Electricity is not conductible through the ground, so it's a givenGround-type Ground-elemental Pals would shrug off Electric-type Electric-elemental powers like it's nothing.
* LivingBattery:
* LogicalWeakness: Electricity is not conductible through the ground, so it's a given
Changed line(s) 182 (click to see context) from:
* StaticElectricity: Most Electric types are coated in fur for building up static charges as part of the implied explanation for how they generate electricity, and some super-fluffy Pals like Cremis can learn Electric-type moves despite lacking the type for this reason.
to:
* StaticElectricity: Most Electric types elementals are coated in fur for building up static charges as part of the implied explanation for how they generate electricity, and some super-fluffy Pals like Cremis can learn Electric-type Electric-elemental moves despite lacking the type element for this reason.
Is there an issue? Send a MessageReason:
None
Changed line(s) 121 (click to see context) from:
* ConvectionShmonvection: While played straight in regards to Pals with fiery body parts being able to handle flammable objects without igniting them, this is averted when it comes to using their flame-producing moves, as a Pal so much as passing nearby a wooden building using a WreathedInFlames move will set it ablaze, which due to fire spreading too fast to effectively extinguish large wooden objects means you might as well say goodbye to it and hope you've advanced far enough in the Tech tree to make stone buildings.
to:
* ConvectionShmonvection: ConvectionSchmonvection: While played straight in regards to Pals with fiery body parts being able to handle flammable objects without igniting them, this is averted when it comes to using their flame-producing moves, as a Pal so much as passing nearby a wooden building using a WreathedInFlames move will set it ablaze, which due to fire spreading too fast to effectively extinguish large wooden objects means you might as well say goodbye to it and hope you've advanced far enough in the Tech tree to make stone buildings.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ConvectionShmonvection: While played straight in regards to Pals with fiery body parts being able to handle flammable objects without igniting them, this is averted when it comes to using their flame-producing moves, as a Pal so much as passing nearby a wooden building using a WreathedInFlames move will set it ablaze, which due to fire spreading too fast to effectively extinguish large wooden objects means you might as well say goodbye to it and hope you've advanced far enough in the Tech tree to make stone buildings.
Is there an issue? Send a MessageReason:
None
!!The Pals
!!Neutral Type
!!Grass Type
Changed line(s) 86,87 (click to see context) from:
Grass-type Pals are associated with GreenThumb powers. They tend to come either as [[{{Planimal}} Planimals]], [[OurFairiesAreDifferent benevolent fairies]] or even [[BigCreepyCrawlies insects]].
to:
Grass-type Pals are associated with GreenThumb powers. They tend to come either as [[{{Planimal}} Planimals]], [[OurFairiesAreDifferent benevolent fairies]] or even [[BigCreepyCrawlies insects]].
insects]]. \\\
!!Fire Type
Changed line(s) 112,113 (click to see context) from:
Fire-type Pals are associated with pyrokinetic abilities. They tend to have lots of damage-dealing capabilities and are often found in volcanic areas, but they're easily doused by water-type attacks.
to:
Fire-type Pals are associated with pyrokinetic abilities. They tend to have lots of damage-dealing capabilities and are often found in volcanic areas, but they're easily doused by water-type attacks.
attacks. \\\
!!Water Type
Changed line(s) 139,140 (click to see context) from:
Water-type Pals are associated with hydrokinetic abilities. They often tend to be amphibious or maritime animals.
to:
Water-type Pals are associated with hydrokinetic abilities. They often tend to be amphibious or maritime animals.
animals. \\\
!!Electric Type
Changed line(s) 162,163 (click to see context) from:
Electric-type Pals are the second rarest of all the Pals, and are capable of electric abilities. They're hard to find, but can be found more commonly in desert areas.
to:
Electric-type Pals are the second rarest of all the Pals, and are capable of electric abilities. They're hard to find, but can be found more commonly in desert areas.
areas. \\\
!!Ice Type
Changed line(s) 185,186 (click to see context) from:
Ice-type Pals are often commonly found in cold regions to the far north and the mountains. They practice cryokinetic abilities, but they're easily melted by flames.
to:
Ice-type Pals are often commonly found in cold regions to the far north and the mountains. They practice cryokinetic abilities, but they're easily melted by flames.
flames. \\\
!!Ground Type
Changed line(s) 205,206 (click to see context) from:
Ground-type Pals have the ability to manipulate the earth beneath their feet. They are often found either in the deserts or in cavern areas.
to:
Ground-type Pals have the ability to manipulate the earth beneath their feet. They are often found either in the deserts or in cavern areas.
areas. \\\
!!Dark Type
Changed line(s) 223,224 (click to see context) from:
Dark-type Pals are known for their ability to project black magic. They are almost never found during they day; they often either inhabit caverns or come out at night. They are likewise also associated with anything from creatures associated with the dark element, to malevolent fairies, ogres or creatures of myth, to even wraiths and ghosts.
to:
Dark-type Pals are known for their ability to project black magic. They are almost never found during they day; they often either inhabit caverns or come out at night. They are likewise also associated with anything from creatures associated with the dark element, to malevolent fairies, ogres or creatures of myth, to even wraiths and ghosts.
ghosts. \\\
Added DiffLines:
!!Dragon Type