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* ImpossiblyDeliciousFood: Mozzarina Meat is a prized delicacy, valued more than any other among the inhabitants of the Palpagos Islands. In particular, it's a key ingredient in Mozzarina Cheeseburger, the best food item in the game in terms of restoring sanity and sating hunger.



* BewareTheQuietOnes: They're normally timid in the wild, and flee at the sight of you. That is, until you've attacked them. Unless you already have a flying mount early-on, escaping an enraged Eikthyrdeer is almost impossible.

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* BewareTheQuietOnes: They're normally timid in the wild, and flee at the sight of you. That is, until you've attacked them. Unless you already have a flying mount early-on, escaping an enraged Eikthyrdeer is almost impossible.impossible, and they're much stronger than the early-game ComMons in both level and stats.

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Trope was cut/disambiguated due to cleanup


* EatTheDog: They can be harvested for their beef, which even their BossSubtitles get on how delicious they are.

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[[center: [- [[Characters/{{Palworld}} Main Character Index]] | [[Characters/PalworldLamballToCelaray Lamball to Celaray (1-25)]] | '''Direhowl to Gorirat (26-49)''' | [[Characters/PalworldBeegardeToRagnahawk Beegarde to Ragnahawk (50-74)]] | [[Characters/PalworldKatressToAnubis Katress to Anubis (75-100)]] | [[Characters/PalworldJormuntideToJetragon Jormuntide to Bellanoir (101-112)]] -]]]

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[[center: [- [-''VideoGame/{{Palworld}}''\\
[[Characters/{{Palworld}} Main Character Index]] Index]]\\
----\\
[[Characters/PalworldHumans Humans & Factions]] | [[Characters/PalworldPals Pals & Pal Elements]]
| [[Characters/PalworldLamballToCelaray Lamball to Celaray (1-25)]] | '''Direhowl to Gorirat (26-49)''' | [[Characters/PalworldBeegardeToRagnahawk Beegarde to Ragnahawk (50-74)]] | [[Characters/PalworldKatressToAnubis Katress to Anubis (75-100)]] | [[Characters/PalworldJormuntideToJetragon Jormuntide to Bellanoir (101-112)]] -]]]
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[[center: [- [[Characters/{{Palworld}} Main Character Index]] | [[Characters/PalworldLamballToCelaray Lamball to Celaray (1-25)]] | '''Direhowl to Gorirat (26-49)''' | [[Characters/PalworldBeegardeToRagnahawk Beegarde to Ragnahawk (50-74)]] | [[Characters/PalworldKatressToAnubis Katress to Anubis (75-100)]] | [[Characters/PalworldJormuntideToJetragon Jormuntide to Jetragon (101-111)]] -]]]

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[[center: [- [[Characters/{{Palworld}} Main Character Index]] | [[Characters/PalworldLamballToCelaray Lamball to Celaray (1-25)]] | '''Direhowl to Gorirat (26-49)''' | [[Characters/PalworldBeegardeToRagnahawk Beegarde to Ragnahawk (50-74)]] | [[Characters/PalworldKatressToAnubis Katress to Anubis (75-100)]] | [[Characters/PalworldJormuntideToJetragon Jormuntide to Jetragon (101-111)]] Bellanoir (101-112)]] -]]]

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Dumud Update now allows it to produce Pal Oil at a ranch.


Their Partner Skill is Soil Improver, which boosts the power of Ground Pals in your team for each Dumud in your party.

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Their Partner Skill is Soil Improver, which boosts the power of Ground Pals in your team for each Dumud in your party. It also allows Dumud to produce High Quality Pal Oil when placed at a Ranch.



* GameHuntingMechanic: Dumud will drop Dumud meat when defeated or caught, which can be eaten raw or cooked into more substantial food.
* ItemCaddy: They will produce High Quality Pal Oil when placed at a Ranch.



* SupportPartyMember: Their presence in the party boosts the attack of all your Ground-elemental Pals in the party, giving it a unique niche in keeping them around even after they get overshadowed by stronger Ground-element Pals.

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* SupportPartyMember: Their presence in the party boosts the attack of all your Ground-elemental Pals in the party, giving it a unique niche in keeping them around even after they get overshadowed by stronger Ground-element Pals. They can also produce High Quality Pal Oil when placed at a Ranch.

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* {{Acrofatic}}: Despite what its rotund appearance would suggest, Mossanda is actually incredibly light and flighty, not only being very susceptible to knockback but capable of [[NotQuiteFlight floating through the air]] by flapping its arms.

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* {{Acrofatic}}: Despite what its rotund appearance would suggest, Mossanda is actually incredibly light and flighty, not only being very susceptible to knockback but capable of [[NotQuiteFlight floating through the air]] by flapping its arms. Oddly enough, it still takes fall damage in spite of this.



* BrutalBirdOfPrey: Raise orphaned Pals only to hunt them down once they are big enough.

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* BrutalBirdOfPrey: Raise orphaned Pals only to hunt them down once they are big enough. Fortunately for players and Pals that they don't take in, they're not aggressive by nature.


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* DiscOneNuke: There's a specific fixed encounter in an early-game area where Syndicate mooks will send several Pals at you, including a level 10 Incineram which can be caught for yourself. If you pull it off, Incineram's combat stats and base utility will considerably outperform most Pals available at that point, and will continue being useful for quite a while after that.


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* GlassCannon: Their Attack is decently high for how early they can be encountered, but their relatively low base 80 Defense and Health means they're better at dishing out hits than taking them.
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* NonIndicativeName: Despite being shaped like a noose and its name suggesting that criminals were hanged using it, criminals sentenced to death by Hangyu were flayed.
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A shark like Pal [[LandShark with legs]] that populate the appropriately-named Gobfin's Turf. Long ago, Gobfin used to be large and strong aquatic Pals, but due to food scarcity they were forced to adapt to a terrestrial life. Because walking required much energy, they gradually evolved into a small and weak Pal, a far cry from their ancestors' glory days.\\\

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A shark like shark-like Pal [[LandShark with legs]] that populate the appropriately-named Gobfin's Turf. Long ago, Gobfin used to be large and strong aquatic Pals, but due to food scarcity scarcity, they were forced to adapt to a terrestrial life. Because walking required much energy, they gradually evolved into a small and weak Pal, a far cry from their ancestors' glory days.\\\



The Fire element variation of Gobfin. Like their regular counterpart, they used to be powerful aquatic pals that were forced to adapt to a small and weak terrestrial form. However, after burning several calories from walking so much, these Gobfin astonishingly awakened fire powers.\\\

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The Fire element Fire-element variation of Gobfin. Like their regular counterpart, they used to be powerful aquatic pals Pals that were forced to adapt to a small and weak terrestrial form. However, after burning several calories from walking so much, these Gobfin astonishingly awakened fire powers.\\\



Hangyu is a floating pal that has a tiny cream colored body, with short stubby feet. In contrast to its small body, it sports gigantic arms strong enough to tear apart even iron. These arms were put to use in brutal executions, where serious criminals would be strung up in a public square and a Hangyu would flay the skin and flesh from their bones.\\\

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Hangyu is a floating pal Pal that has a tiny cream colored body, cream-colored body with short stubby feet. In contrast to its small body, it sports gigantic arms strong enough to tear apart even iron. These arms were put to use in brutal executions, where serious criminals would be strung up in a public square and a Hangyu would flay the skin and flesh from their bones.\\\



* LightningBruiser: ''Literally'', due to being an Electric-elemental with a solid 100 in all its base stats. Great care needs to be taken when encountering your first Mossanda Lux in the wild. They charge at you while bursting with electricity. It's highly advised to recall your pals back into their spheres when the monster is choreographing its lighting strike attack. If you time it poorly, it can SplashDamage all 3 strikes in one area, instantly killing your pal.
* RapidFireFisticuffs: Unlike its regular counterpart's single, hard-hitting MegatonPunch, Mossanda Lux's SecretArt is Blast Punch, a flurry of electrically-charged punches.... [[GameplayAndStorySegregation although its animation is basically the same as a Crushing Punch, except with an electrical effect]].

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* LightningBruiser: ''Literally'', due to being an Electric-elemental with a solid 100 in all its base stats. Great care needs to be taken when encountering your first Mossanda Lux in the wild. They charge at you while bursting with electricity. It's highly advised to recall your pals Pals back into their spheres when the monster is choreographing its lighting strike attack. If you time it poorly, it can SplashDamage all 3 strikes in one area, instantly killing your pal.Pal.
* RapidFireFisticuffs: Unlike its regular counterpart's single, hard-hitting MegatonPunch, Mossanda Lux's SecretArt is Blast Punch, a flurry of electrically-charged punches.... punches… [[GameplayAndStorySegregation although its animation is basically the same as a Crushing Punch, except with an electrical effect]].



Woolipop is a pal that resembles a cross between a poodle and a sheep, made out of pink cotton candy. With a body 18,000 times sweeter than sugar, carnivorous Pals often track it down by scent to get a sweet meal. But once they take a bite out of Woolipop, its sheer sweetness will overwhelm and likely knock them out.\\\

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Woolipop is a pal Pal that resembles a cross between a poodle and a sheep, made out of pink cotton candy. With a body 18,000 times sweeter than sugar, carnivorous Pals often track it down by scent to get a sweet meal. But once they take a bite out of Woolipop, its sheer sweetness will overwhelm and likely knock them out.\\\



This pal resembles a pink llama. Despite having a its fluffy appearance and docile nature, looks can be deceiving, as once threatened, their kicks are powerful enough to possibly send one flying to the other side of the world. Melpaca also view Kingpaca as their rulers and serve them as vassals.\\\

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This pal Pal resembles a pink llama. Despite having a its fluffy appearance and docile nature, looks can be deceiving, as once threatened, their kicks are powerful enough to possibly send one flying to the other side of the world. Melpaca also view Kingpaca as their rulers and serve them as vassals.\\\



The Ground element variation of Eikthyrdeer. The leader of an Eikthydeer Terra herd is determined by the one with the hardest horns. Should a leader lose its horns, it loses its status, leaves the herd amidst farewell glances, and quietly returns to the earth.\\\

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The Ground element Ground-element variation of Eikthyrdeer. The leader of an Eikthydeer Terra herd is determined by the one with the hardest horns. Should a leader lose its horns, it loses its status, leaves the herd amidst farewell glances, and quietly returns to the earth.\\\



The Nitewing is a large hawk-like Pal. Their behavior might seem caring at first, carrying newborn Pals to their nest and raising them like a surrogate parent would. However, this is but a cruel ruse -- once the baby Pal has been fed enough to provide a sufficient meal, the Nitewing will hunt them.\\\

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The Nitewing is a large hawk-like Pal. Their behavior might seem caring at first, carrying newborn Pals to their nest and raising them like a surrogate parent would. However, this is but a cruel ruse -- once the baby Pal has been fed enough to provide a sufficient meal, the Nitewing will hunt them.\\\



* BrutalBirdOfPrey: Raise orphaned pals only to hunt them down once they are big enough.

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* BrutalBirdOfPrey: Raise orphaned pals Pals only to hunt them down once they are big enough.
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* LightningBruiser: Gorirat's stats are mostly-average, with 90 in base HP/Defense and 95 in attack. However, if fully condensed to 4 stars, Full-Power Gorilla Mode will grant it a massive +200% attack boost. One can even breed Megaton Implode onto them and use it alongside Full-Power Gorilla Mode to deal some of the highest damage in the game in one attack.
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* {{Expy}}: It's a large dark-colored hawk with a white underbelly, zigzag chestbpattern, and prominent head crest, which points to Staraptor as inspiration.

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* {{Expy}}: It's a large dark-colored hawk with a white underbelly, zigzag chestbpattern, chest pattern, and prominent head crest, which points to Staraptor as inspiration.
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Adding context


* {{Expy}}: Of Staraptor.

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* {{Expy}}: Of Staraptor.It's a large dark-colored hawk with a white underbelly, zigzag chestbpattern, and prominent head crest, which points to Staraptor as inspiration.



* {{Expy}}: Of Buneary and Sylveon

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* {{Expy}}: Of It's a pretty clear [[CompositeCharacter fusion]] of Buneary and SylveonSylveon, mixing the cute bipedal bunny body of the former with the pink-and-white color, head bow, and ribbon feelers of the latter.
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* {{Expy}}: Of Staraptor.


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* {{Expy}}: Of Buneary and Sylveon
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* CripplingOverspecialization: Their Partner Skill and self-destructing attacks are utterly devastating, but that's about where their usefulness ends. Their meager 75 Attack means that any other skills won't do much when used by Tocotoco, and they have extremely lackluster base utility with only Level 1 Gathering. You'll probably be using them exclusively for their Partner Skill since letting them actually blow themselves up means having to heal them back at base.
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* LethalJokeCharacter: Like regular Gobfin, Gobfin Ignis' stats are rather middling, but can also be ''very'' useful {{Support Party Member}}s if a player is going for a player damage build. A max skill level Gobfin Ignis can provide a 20% additive boost to attack as long as it's in the team.


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* StatSticks: Simply having a Gobfin Ignis in the party without actually using it as an Active Pal will boost the player's attack.
* SupportPartyMember: Simply having a Gobfin Ignis in the team will boost the player's attack, stacking additively. This amount per Gobfin can be increased from 10% at no skill level to 20% at max skill level.
* ThreateningShark: They're a lot smaller than most fictional sharks, but they're no less vicious for it, and [[ZergRush what they lack in individual strength they make up in sheer numbers]].

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* FragileSpeedster: They are ''fast'' for the time you get them, and can potentially become one of the fastest mounts in the game through breeding in the right Passives. Their Partner Skill ''ensures'' they're faster than average too, and they can even get faster with each upgrade to their Partner Skill ability, something no other mount is capable of. Attack and Defense-wise, though... yeah, unless you do some major [[EliteTweak Elite Tweaking]] or also have the right Passives, they're about what you would expect from a relatively early-game Pal, so unless invested into, they can fall off.

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* FragileSpeedster: They are ''fast'' for the time you get them, and can potentially become one of the fastest mounts in the game through breeding in the right Passives. Their Partner Skill ''ensures'' they're faster than average too, and they can even get faster with each upgrade to their Partner Skill ability, something no other mount is capable of.ability. Attack and Defense-wise, though... yeah, unless you do some major [[EliteTweak Elite Tweaking]] or also have the right Passives, they're about what you would expect from a relatively early-game Pal, so unless invested into, they can fall off.



* ThreateningShark: They're a lot smaller than most fictional sharks, but they're no less vicious for it, and [[ZergRush what they lack in individual strength they make up in sheer numbers]].



* PunnyName: It's a noose-like Pal that was used in {{Public Execution}}s to hang criminals.

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* PunnyName: It's a noose-like Pal that was used in {{Public Execution}}s to hang criminals.Execution}}s.



* PowerUpMount: The first flying mount the player has access to in the techtree. In addition to being able to cross water safely by flying a short distance off the ground, Nitewing can also fly at higher altitudes at the expense of stamina, making it excellent for traversing hilly terrain. The only downside is, Nitewing is among the slowest flying Pals you can find.

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* PowerUpMount: The first flying mount the player has access to in the techtree. In addition to being able to cross water safely by flying a short distance off the ground, Nitewing can also fly at higher altitudes at the expense of stamina, making it excellent for traversing hilly terrain. The only downside is, Nitewing is among the slowest flying Pals you can find. They do get faster through Pal Condenser upgrades, but even at max upgrades they're still outperformed by Pals that are faster and stronger to begin with.

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* DifficultButAwesome: Hangyu's gliding speed is normally slow, even though they do have the utility to move upwards for a few seconds when activated. However, if a player uses the quick momentum burst gained from using a [[GrapplingHookPistol Grappling Gun]] and canceling it mid-grapple, they become one of the best ways to travel.



* UtilityPartyMember: They can be used in place of a glider while they are in your team. Unlike most other gliders, pulling out Hangyu allows you to move upwards for a few seconds before gravity kicks in.

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* UtilityPartyMember: They can be used in place of a glider while they are in your team. Unlike most other gliders, pulling out Hangyu allows you to move upwards for a few seconds before gravity kicks in.
in. While their glide speed is normally slow, a DifficultButAwesome strategy involves grappling and quickly releasing while activating the Hangyu glider, allowing your momentum to make it ascend while moving quickly.



[[caption-width-right:352:''[[KidnappingBirdOfPrey Proud Courie]]'']]

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[[caption-width-right:352:''[[KidnappingBirdOfPrey Proud Courie]]'']]Courier]]'']]



* AirborneMook: They're flight-capable Pals that are also aggressive and will attack you on sight.
* BrutalBirdOfPrey: Galeclaws are an ''annoying'' menace to deal with for beginners. Once they spot a player, they will spawn in groups of three or more, and the flock will stay in the air and keep attacking relentlessly. The best way to deal with them is to shoot them down with ranged weapons.

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* AirborneMook: They're flight-capable Pals that are also aggressive and will attack you on sight.
sight. Unlike most other airborne Pals, Galeclaw will usually try to keep its high altitude when attacking.
* BrutalBirdOfPrey: Galeclaws are an ''annoying'' menace to deal with for beginners. Once they spot a player, they They will spawn in groups of three or more, and the flock once they spot a player, they will stay in the air and keep attacking relentlessly. The best way to deal with them is to shoot them down with ranged weapons.



* UtilityPartyMember: They can be used in place of a glider while they are in your team. You can even fire at enemies while gliding this way. They're invaluable as an ally against very dangerous bosses that target you with [[InstantDeathRadius wide-area deadly skills]], as they can quickly get you to, and maintain, a safe distance.

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* UtilityPartyMember: They can be used in place of a glider while they are in your team. You can even fire at enemies while gliding this way.way, unlike with other gliding Pals. They're invaluable as an ally against very dangerous bosses that target you with [[InstantDeathRadius wide-area deadly skills]], as they can quickly get you to, and maintain, a safe distance.
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The contest likely wasn't combat-oriented, and more of something like an aerial race (which the Galeclaw would win at)


* JustSoStory: According to the Paldeck, all Cawgnitos could fly until they lost a contest with the Galeclaws, which caused them to abandon flight and live a terrestrial life.[[note]]Never mind that Cawgnito has type advantage…[[/note]]

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* JustSoStory: According to the Paldeck, all Cawgnitos could fly until they lost a contest with the Galeclaws, which caused them to abandon flight and live a terrestrial life.[[note]]Never mind that Cawgnito has type advantage…[[/note]]



* FragileSpeedster: While not as tough as most flyers, they are fast and love to kite you with their ranged attack from above. It doesn't help that there are usually a group of them ganging up on you.

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* FragileSpeedster: While not as tough as most flyers, having only 75 base health and a very low base defense at 60, they are fast and love to kite you with their ranged attack from above. It doesn't help that there are usually a group of them ganging up on you.
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* ItemCaddy: When placed in a Ranch, they will produce wool.
* TheReliableOne: Melpaca's only work proficiency is Farming, meaning that unlike Lamball and Cremis, which might run off to do Handiwork or Gathering, they will almost certainly stay in the Ranch to produce Wool.

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* ItemCaddy: When placed in a Ranch, they will produce wool.
wool. Notably, they produce more wool than Lamball on average, making Melpaca a straight upgrade.
* TheReliableOne: Melpaca's only work proficiency is Farming, meaning that unlike Lamball and Cremis, which might run off to do Handiwork or Gathering, they will almost certainly stay in the Ranch to produce Wool. Furthermore, they produce more wool on average than Lamball.
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* CrutchCharacter: Caprity's ability to produce Red Berries initially serves as an alternative to farming them in the early-game, where it takes a good bit of time to plant, water, and harvest a small amount of berries. However, as your Gathering Pals are replaced with more proficient ones, the amount of berries they harvest also increases, quickly outdoing the amount that Caprity can produce at a Ranch.
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* StatSticks: Simply having a Bristla in the party will boost the attacking power of all Grass-Elemental Pals, making them great for [[SupportPartyMember support filler]] if you only rely on a single but powerful Grass Pal like Lyleen or Verdash.

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* StatSticks: Simply having a Bristla in the party will boost the attacking power of all Grass-Elemental Pals, making them great for [[SupportPartyMember support filler]] if you only rely on a single but powerful Grass Pal like Lyleen or Verdash.



* CharlesAtlasSuperpower: They managed to gain fire-based powers not normally seen in regular Gobfin, as a result of... walking a lot to literally burn enough calories.

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* CharlesAtlasSuperpower: They managed to gain fire-based powers not normally seen in regular Gobfin, as a result of... of… walking a lot to literally burn enough calories.



Hangyu is a floating pal, that has a tiny cream colored body, with short stubby feet. In contrast to its small body, it sports gigantic arms strong enough to tear apart even iron. These arms were put to use in brutal executions, where serious criminals would be strung up in a public square and a Hangyu would flay the skin and flesh from their bones.\\\

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Hangyu is a floating pal, pal that has a tiny cream colored body, with short stubby feet. In contrast to its small body, it sports gigantic arms strong enough to tear apart even iron. These arms were put to use in brutal executions, where serious criminals would be strung up in a public square and a Hangyu would flay the skin and flesh from their bones.\\\



The Ice element variation of Hangyu. It sports gigantic arms strong enough to tear through blocks of ice. These arms were put to use in particularly cruel forms of public humiliation where notorious sinners were tied in the town square and a Hangyu Cryst would rip all the hair off their scalps.\\\

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The Ice element Ice-element variation of Hangyu. It sports gigantic arms strong enough to tear through blocks of ice. These arms were put to use in particularly cruel forms of public humiliation where notorious sinners were tied in the town square and a Hangyu Cryst would rip all the hair off their scalps.\\\



* KillItWithIce: Many of its active skills are this, at level 50 it learns Blizzard Spike, which creates a giant lump of ice to hurl at enemies, dealing damage to anyone caught in the [[SplashDamage surrounding area]] upon impact.

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* KillItWithIce: Many of its active skills are this, this. For a standout example, at level 50 50, it learns Blizzard Spike, which creates a giant lump of ice to hurl at enemies, dealing damage to anyone caught in the [[SplashDamage surrounding area]] upon impact.



* StatSticks: Simply having a Ribbuny in the party will boost the attacking power of all Neutral-Elemental Pals, making them great for [[SupportPartyMember support filler]] if you only rely on a single but powerful Neutral Pal like Paladius or Gorirat.

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* StatSticks: Simply having a Ribbuny in the party will boost the attacking power of all Neutral-Elemental Pals, making them great for [[SupportPartyMember support filler]] if you only rely on a single but powerful Neutral Pal like Paladius or Gorirat.



* EndangeredSpecies: They're only findable in the Nature Reserves or the occasional raid. Which actually very much imply that between their feared reputation, they were [[HatedByAll so hated]] that they were hunted to near-extinction.

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* EndangeredSpecies: They're only findable in the Nature Reserves or the occasional raid. Which actually very much imply This rather strongly implies that between due to their feared reputation, they were [[HatedByAll so hated]] that they were hunted to near-extinction.



* StatSticks: Simply having a Dumud in the party will boost the attacking power of all Ground-Elemental Pals, making them great for [[SupportPartyMember support filler]] if you only rely on a single but powerful Ground Pal like Anubis.

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* StatSticks: Simply having a Dumud in the party will boost the attacking power of all Ground-Elemental Ground-elemental Pals, making them great for [[SupportPartyMember support filler]] if you only rely on a single but powerful Ground Pal like Warsect or Anubis.



* WeUsedToBeFriends: They are hostile towards any humans intruding on their territory, though this wasn't always the case judging how well they buried their dead.

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* WeUsedToBeFriends: They are hostile towards any humans intruding on their territory, though this wasn't always the case case, judging how well they buried their dead.

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* LightningBruiser: ''Literally''. Great care needs to be taken when encountering your first Mossanda Lux in the wild. They charge at you while bursting with electricity. It's highly advised to recall your pals back into their spheres when the monster is choreographing its lighting strike attack. If you time it poorly, it can SplashDamage all 3 strikes in one area, instantly killing your pal.

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* LightningBruiser: ''Literally''.''Literally'', due to being an Electric-elemental with a solid 100 in all its base stats. Great care needs to be taken when encountering your first Mossanda Lux in the wild. They charge at you while bursting with electricity. It's highly advised to recall your pals back into their spheres when the monster is choreographing its lighting strike attack. If you time it poorly, it can SplashDamage all 3 strikes in one area, instantly killing your pal.


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* StoneWall: Dumud can take quite a fair bit of punishment due to its 100 base HP and 95 base Defense, but its 70 base Attack puts it at the same damage output as early-game Pals.


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* FragileSpeedster: They can move relatively fast, but their average base health of 80 coupled with the worst base Defense of 50 (tied with its Ignis variant and Fuddler) means they'll go down quickly to attacks.


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* FragileSpeedster: They can move relatively fast, but their average base health of 80 coupled with the worst base Defense of 50 (tied with its regular variant and Fuddler) means they'll go down quickly to attacks.
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Spelling/grammar fix(es)


* DarkIsNotEvil: Despite not being Dark-elemental, they have a black fur coat and intimidating disposition, being ruthless predators to boot. Despite this, they can be a loyal ally to its trainer and is an excellent earlygame mount.

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* DarkIsNotEvil: Despite not being Dark-elemental, they have a black fur coat and intimidating disposition, being ruthless predators to boot. Despite this, they can be a loyal ally to its trainer and is an excellent earlygame early-game mount.



* DiscOneNuke: A Direhowl is one of the fastest land mounts you can get in the earlygame, and if you choose to do some breeding to get speed-increasing modifiers on top of upgrading its Partner Skill through the Pal Essence Condenser, one of ''the'' best, period. Suddenly, the WideOpenSandbox becomes a lot smaller once you figure out how to traverse it with this wolf.

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* DiscOneNuke: A Direhowl is one of the fastest land mounts you can get in the earlygame, early-game, and if you choose to do some breeding to get speed-increasing modifiers on top of upgrading its Partner Skill through the Pal Essence Condenser, one of ''the'' best, period. Suddenly, the WideOpenSandbox becomes a lot smaller once you figure out how to traverse it with this wolf.



* FragileSpeedster: They are ''fast'' for the time you get them, and can potentially become one of the fastest mounts in the game through breeding in the right Passives. Their Partner Skill ''ensures'' they're faster than average too, and they can even get faster with each upgrade to their Partner Skill ability, something no other mount is capable of. Attack and Defense-wise, though... yeah, unless you do some major [[EliteTweak Elite Tweaking]] or also have the right Passives, they're about what you would expect from a relatively earlygame Pal, so unless invested into, they can fall off.
* NobleWolf: Can potentially become one of these to the player if you catch one, being a loyal and steadfast ally and a solid earlygame mount.

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* FragileSpeedster: They are ''fast'' for the time you get them, and can potentially become one of the fastest mounts in the game through breeding in the right Passives. Their Partner Skill ''ensures'' they're faster than average too, and they can even get faster with each upgrade to their Partner Skill ability, something no other mount is capable of. Attack and Defense-wise, though... yeah, unless you do some major [[EliteTweak Elite Tweaking]] or also have the right Passives, they're about what you would expect from a relatively earlygame early-game Pal, so unless invested into, they can fall off.
* NobleWolf: Can potentially become one of these to the player if you catch one, being a loyal and steadfast ally and a solid earlygame early-game mount.



An oddity of a Pal that resembles a brightly-colored toucan with a vacant expression. However, would-be tamers are advised to beware this Pal, as Tocotoco lays eggs that are highly explosive... and so is the Pal itself, when its eggs are spent.\\\

to:

An oddity of a Pal that resembles a brightly-colored toucan with a vacant expression. However, would-be tamers are advised to beware this Pal, as Tocotoco lays eggs that are highly explosive... explosive… and so is the Pal itself, when its eggs are spent.\\\



* DishingOutDirt: The only skill they can learn that isn't a Neutral-elemental move is Sand Tornado... which makes sense, as they're found in the desert and are birds, [[WindFromBeneathMyWings soooo]]...

to:

* DishingOutDirt: The only skill they can learn that isn't a Neutral-elemental move is Sand Tornado... Tornado… which makes sense, as they're found in the desert and are birds, [[WindFromBeneathMyWings soooo]]...soooo]]…



* GlassCannon: Its Partner Skill is devastating, and it learns the most damaging skill in the game in Megaton Implosion... but the majority of its damage is dealt by blowing itself up so it's not gonna be alive for long unless the player intervenes or they die first, which is surprisingly easy given their pathetic Defense and Health.
* GrenadeLauncher: Its Partner Skill lets it be picked up and [[ProjEggTile slapped on the bottom to shoot out explosive eggs]]. It's a VERY powerful weapon, and it likely has a lot of use for that purpose alone.
* LethalJokeCharacter: They're a very derpy-looking bird in general, and much of their existence is PlayedForLaughs... not to worry that they have ''two'' ActionBomb skills (one of which is flat-out the strongest skill ''in the game''), a ''very'' useful Partner Skill in damage, as well as an excellent Attack stat overall. Frankly, when [[PlayerVersusPlayer PVP]] comes around, they'll be a ''very'' popular tool for [[{{Griefer}} Griefers]].

to:

* GlassCannon: Its Partner Skill is devastating, and it learns the most damaging skill in the game in Megaton Implosion... Implosion… but the majority of its damage is dealt by blowing itself up so it's not gonna be alive for long unless the player intervenes or they die first, which is surprisingly intervenes, and even if it doesn't self-destruct, it's very easy given their pathetic to take out due to its ''pathetic'' Defense and Health.
* GrenadeLauncher: Its Partner Skill lets it be picked up and [[ProjEggTile slapped on the bottom to shoot out explosive eggs]]. It's a VERY ''very'' powerful weapon, and it likely has a lot of use for that purpose alone.
* LethalJokeCharacter: They're a very derpy-looking bird in general, and much of their existence is PlayedForLaughs... PlayedForLaughs… not to worry that they have ''two'' ActionBomb skills (one of which is flat-out the strongest skill ''in the game''), a ''very'' useful Partner Skill in damage, as well as an excellent Attack stat overall. Frankly, when [[PlayerVersusPlayer PVP]] comes around, they'll be a ''very'' popular tool for [[{{Griefer}} Griefers]].



* NonElemental: They are a Neutral-elemental Pal... though given [[ActionBomb what they're like]], they should be an [[StuffBlowingUp Explosion]]-elemental Pal...

to:

* NonElemental: They are a Neutral-elemental Pal... Pal… though given [[ActionBomb what they're like]], they should be an [[StuffBlowingUp Explosion]]-elemental Pal...Pal…



* SandBlaster: One of their few skills they can use that aren't a Neutral-elemental move is Sand Tornado.

to:

* SandBlaster: One of their few skills they can use that aren't isn't a Neutral-elemental move is Sand Tornado.



* BadassAdorable: They're a RidiculouslyCuteCritter and FairyCompanion; what's not to love, even when its kicking your ass?

to:

* BadassAdorable: They're a RidiculouslyCuteCritter and FairyCompanion; what's not to love, even when its it's kicking your ass?



* BewareTheSillyOnes: Oh, sure, it's more than happy to just frolick and be happy, but they can grow to becoming very competent fighters if given the chance.

to:

* BewareTheSillyOnes: Oh, sure, it's more than happy to just frolick and be happy, but they can grow to becoming become very competent fighters if given the chance.



* DishingOutDirt: It can learn Sand Blast, Stone Blast and Stone Cannon at various levels, giving it an edge in being able to cause a lot of damage.

to:

* DishingOutDirt: It can learn Sand Blast, Stone Blast Blast, and Stone Cannon at various levels, giving it an edge in being able to cause a lot of damage.



* HeartIsAnAwesomePower: The only effect its Partner Skill has is to... allow it to produce Milk at a Ranch. While this seems pretty lame, milk is required for Cake, which in turn is required for breeding, which in turn allows for some absurd EliteTweak shenanigans. It's also required for some of the higher end foods that can keep your base Pals satiated.

to:

* HeartIsAnAwesomePower: The only effect its Partner Skill has is to... to… allow it to produce Milk at a Ranch. While this seems pretty lame, milk is required for Cake, which in turn is required for breeding, which in turn allows for some absurd EliteTweak shenanigans. It's also required for some of the higher end foods that can keep your base Pals satiated.



* {{Expy}}: Bristla is basically just a [[CompositeCharacter fusion]] of [[https://bulbapedia.bulbagarden.net/wiki/Bellossom_(Pokémon) Bellossom]], [[https://bulbapedia.bulbagarden.net/wiki/Gossifleur_(Pokémon) Gossifleur]] and [[https://bulbapedia.bulbagarden.net/wiki/Tsareena_(Pokémon) Tsareena]].
* GreenThumb: They're a Grass-elemental Pal, and often learn a plethora of different Grass- elementalmoves.

to:

* {{Expy}}: Bristla is basically just a [[CompositeCharacter fusion]] of [[https://bulbapedia.bulbagarden.net/wiki/Bellossom_(Pokémon) Bellossom]], [[https://bulbapedia.bulbagarden.net/wiki/Gossifleur_(Pokémon) Gossifleur]] Gossifleur]], and [[https://bulbapedia.bulbagarden.net/wiki/Tsareena_(Pokémon) Tsareena]].
* GreenThumb: They're a Grass-elemental Pal, and often learn a plethora of different Grass- elementalmoves.Grass-elemental moves.



* PlantPerson: They look like humanoid thorny bushes, with red thorns shaped like hair and roots shaped like a ball-gown

to:

* PlantPerson: They look like humanoid thorny bushes, with red thorns shaped like hair and roots shaped like a ball-gownball-gown.



* HowTheMightyHaveFallen: A species-wide example. Gobfin used to be large and powerful aquatic pals, but due to food scarcity they evolved into much smaller and weaker Pals that live on land.

to:

* HowTheMightyHaveFallen: A species-wide example. Gobfin used to be large and powerful aquatic pals, but due to food scarcity scarcity, they evolved into much smaller and weaker Pals that live on land.



* ShockAndAwe: At level 30 it learns the move Lightning Streak.

to:

* ShockAndAwe: At level 30 30, it learns the move Lightning Streak.



* BaitAndSwitchCharacterIntro: Hangyu is shaped like a noose and after catching it, its MonsterCompendium entry states it was used in executions in the past... only for the next sentence to clarify that it performed this task by ''flaying'' criminals with its powerful arms.

to:

* BaitAndSwitchCharacterIntro: Hangyu is shaped like a noose and after catching it, its MonsterCompendium entry states it was used in executions in the past... past… only for the next sentence to clarify that it performed this task by ''flaying'' criminals with its powerful arms.



* CruelAndUnusualDeath: Hangyu's Paldeck entry mentions that it was used in {{Public Execution}}s by stringing the criminal up and having one tear the skin from their bones. For reference, it can also tear apart iron rather easily.

to:

* CruelAndUnusualDeath: Hangyu's Paldeck entry mentions that it was used in {{Public Execution}}s by stringing the criminal up and having one [[FlayingAlive tear the skin from their bones.bones]]. For reference, it can also tear apart iron rather easily.



* ShamedByAMob: In ancient more brutal times, convicted criminals were tied in the town square, and as a form of public humiliation, had their hair torn out by a Hangyu Cryst. This is a CruelMercy when you consider this Pal is strong enough to smash and weaponize ice.

to:

* ShamedByAMob: In ancient more brutal times, convicted criminals were tied in the town square, and as a form of public humiliation, had their hair torn out by a Hangyu Cryst. This is a CruelMercy when you consider this Pal is strong enough to smash and weaponize ice. (It's also CruelMercy when compared to standard Hangyu, which was used to flat-out ''[[PublicExecution kill]]'' people.)






* LightningBruiser: ''Literally''. Great care needs to be taken when encountering your first Mossanda Lux in the wild. They charge at you while bursting with electricity. Its highly advised to recall your pals back into their spheres when the monster is choreographing its lighting strike attack. If you time it poorly, it can SplashDamage all 3 strikes in one area, instantly killing your pal.

to:

* LightningBruiser: ''Literally''. Great care needs to be taken when encountering your first Mossanda Lux in the wild. They charge at you while bursting with electricity. Its It's highly advised to recall your pals back into their spheres when the monster is choreographing its lighting strike attack. If you time it poorly, it can SplashDamage all 3 strikes in one area, instantly killing your pal.



* TheReliableOne: Melpaca's only work proficiency is Farming, meaning that unlike Lamball and Cremis which might run off to do Handiwork or Gathering, they will almost certainly stay in the Ranch to produce Wool.

to:

* TheReliableOne: Melpaca's only work proficiency is Farming, meaning that unlike Lamball and Cremis Cremis, which might run off to do Handiwork or Gathering, they will almost certainly stay in the Ranch to produce Wool.



Eikthydeer resembles a deer with a long tail. The leader of an Eikthydeer herd is determined by the one with the most impressive antlers. Should an Eikthydeer's antlers be broken, they become depressed and leave the herd never to be seen again.\\\

to:

Eikthydeer resembles a deer with a long tail. The leader of an Eikthydeer herd is determined by the one with the most impressive antlers. Should an Eikthydeer's antlers be broken, they become depressed and leave the herd herd, never to be seen again.\\\



* BewareTheQuietOnes: They’re normally timid in the wild, and flee at the sight of you. That is, until you’ve attacked them. Unless you already have a flying mount early-on, escaping an enraged Eikthyrdeer is almost impossible.

to:

* BewareTheQuietOnes: They’re normally timid in the wild, and flee at the sight of you. That is, until you’ve you've attacked them. Unless you already have a flying mount early-on, escaping an enraged Eikthyrdeer is almost impossible.



The Ground element variation of Eikthyrdeer. The leader of an Eikthydeer Terra herd is determined by the one with the hardest horns. Should a leader lose its horns, it loses its status, leaves the herd amidst farewell glances and quietly returns to the earth.\\\

to:

The Ground element variation of Eikthyrdeer. The leader of an Eikthydeer Terra herd is determined by the one with the hardest horns. Should a leader lose its horns, it loses its status, leaves the herd amidst farewell glances glances, and quietly returns to the earth.\\\



* TheMarvelousDeer: Even more so than its Neutral elemental Pal counterpart. This subspecies has off-white fur, gold mantle, tail, ear tips, and horns. Its brows and hooves are bronze colored, which all add to a majestic appearance in the wilderness.
* WalkOfShame: Upon losing its horns/antlers it's no longer [[QuicklyDemotedLeader deemed worthy]] of leading the herd, and leaves its family forever. Whereas the neutral main species' leaders [[HeartbrokenBadass fall into depression]], leaving on an ambiguous journey as TheExile, the ground subspecies are explicitly stated to [[DeathByDespair lose the will to live]] altogether.

to:

* TheMarvelousDeer: Even more so than its Neutral elemental Neutral-elemental Pal counterpart. This subspecies has off-white fur, gold mantle, tail, ear tips, and horns. Its brows and hooves are bronze colored, which all add to a majestic appearance in the wilderness.
* WalkOfShame: Upon losing its horns/antlers horns/antlers, it's no longer [[QuicklyDemotedLeader deemed worthy]] of leading the herd, and leaves its family forever. Whereas the neutral main species' leaders [[HeartbrokenBadass fall into depression]], leaving on an ambiguous journey as TheExile, the ground subspecies are explicitly stated to [[DeathByDespair lose the will to live]] altogether.



* BitchInSheepsClothing: Nitewing are known to take in newborn Pals and care for them... so they can hunt them once they've been sufficiently fattened up.

to:

* BitchInSheepsClothing: Nitewing are known to take in newborn Pals and care for them... them… so they can hunt them once they've been sufficiently fattened up.



* BunniesForCuteness: Pink bunny Pals clearly designed to be quite lovable... unless you happen to be a Cattiva getting on its bad side.

to:

* BunniesForCuteness: Pink bunny Pals clearly designed to be quite lovable... lovable… unless you happen to be a Cattiva getting on its bad side.



* OurDemonsAreDifferent: They seem heavily inspired in designed with being a BigRedDevil in mind, hunting creatures at the dead of night and devouring them outright.

to:

* OurDemonsAreDifferent: They seem heavily inspired in to have been designed with being a BigRedDevil in mind, hunting creatures at the dead of night and devouring them outright.



* HornsOfVillainy: It has massive horns that, while they're not ''evil'', they're a predatory species that devours its prey at the dead of night.

to:

* HornsOfVillainy: It has massive horns that, and, while they're not ''evil'', they're a predatory species that devours its prey at the dead of night.



* DarkIsEvil: While no Pal is inherently evil or good, even Darkelemental-s, Incineram Noct really takes this to the limit it can go. It outright hunts children for sustenance and, while not inherently evil, seems driven for no other reason than pure sadism.

to:

* DarkIsEvil: While no Pal is inherently evil or good, even Darkelemental-s, Dark-elementals, Incineram Noct really takes this to the limit it can go. It outright hunts children for sustenance and, while not inherently evil, seems driven for no other reason than pure sadism.



* EndangeredSpecies: They're only findable in the Nature Reserves or the occasional raid. Which actually very much imply that between their feared reputation, they were [[HatedByAll so hated]] they were hunted to near-extinction.

to:

* EndangeredSpecies: They're only findable in the Nature Reserves or the occasional raid. Which actually very much imply that between their feared reputation, they were [[HatedByAll so hated]] that they were hunted to near-extinction.



* EvilCounterpart: Calling normal Incineram good may be a stretch, but Incineram is not really anything other than a normal animal who hunts at night. Incineram Noct, however, straight up hunts children for no reason than pure sadism.

to:

* EvilCounterpart: Calling normal Incineram good may be a stretch, but Incineram is not really anything other than a normal animal who hunts at night. Incineram Noct, however, straight up straight-up hunts children for no reason than pure sadism.



* WouldHurtAChild: It likely targets baby Pals for no other reason than likely [[{{Sadist}} cruelty]].

to:

* WouldHurtAChild: It likely targets baby Pals for no other reason than likely [[{{Sadist}} cruelty]].



Cinnamoth is, as the name suggests, a butterfly-like moth that sticks out against the green terrain in which it lives. Its scales cause an euphoric high when inhaled. Due to these drug-like effects, people have tried to exploit Cinnamoth and regulate its scales, but were stopped by the Free Pal Alliance who vehemently opposed these measures.\\\

to:

Cinnamoth is, as the name suggests, a butterfly-like moth that sticks out against the green terrain in which it lives. Its scales cause an euphoric high when inhaled. Due to these drug-like effects, people have tried to exploit Cinnamoth and regulate its scales, but were stopped by the Free Pal Alliance Alliance, who vehemently opposed these measures.\\\



* BlowYouAway: They can learn all the wind-adjacent attacks, including Air Cannon, Wind Cutter, Sand Tornado and Grass Tornado.

to:

* BlowYouAway: They can learn all the wind-adjacent attacks, including Air Cannon, Wind Cutter, Sand Tornado Tornado, and Grass Tornado.



* FantasticDrug: Sniffing its scales causes a euphoric high that can potentially lead to addiction. There was clearly an attempt to regulate the product, but the [[AnimalWrongsGroup Free Pal Alliance have opposed it entirely]], letting the trade of its scales go unopposed.

to:

* FantasticDrug: Sniffing its scales causes a euphoric high that can potentially lead to addiction. There was clearly an attempt to regulate the product, but the [[AnimalWrongsGroup Free Pal Alliance Alliance]] have opposed it entirely]], entirely, letting the trade of its scales go unopposed.






* BurningWithAnger: Arsox used to be pursued by carnivorous Pals during ancient times, and this rage towards their predators transformed into a raging inferno, turning them into the blazing Pals they are today.

to:

* BurningWithAnger: Arsox used to be pursued by carnivorous Pals during ancient times, and this their rage towards their predators transformed into a raging inferno, turning them into the blazing Pals they are today.



* TookALevelInJerkass: They were once [[SweetSheep very sweet]] Pals, but being hunted by predators since antiquity has transformed them into hateful fiery creatures that [[TheDogBitesBack incinerate their enemies]]. Arsox will readily attack you on sight, only capturing them can make [[TookALevelInKindness them peaceful and genial again]].

to:

* TookALevelInJerkass: They were once [[SweetSheep very sweet]] Pals, but being hunted by predators since antiquity has transformed them into hateful fiery creatures that [[TheDogBitesBack incinerate their enemies]]. Arsox will readily attack you on sight, sight; only capturing them can make [[TookALevelInKindness them peaceful and genial again]].



* YouMustBeCold: When tamed it's a very kind Pal, that will keep its human warm from frigid environments with it's fiery wool, and even light all the torches on the base.

to:

* YouMustBeCold: When tamed tamed, it's a very kind Pal, that will keep its human warm from frigid environments with it's its fiery wool, and even light all the torches on the base.



* JustSoStory: According to the Paldeck, all Cawgnitos could fly until they lost a contest with the Galeclaws, which caused them to abandon flight and live a terrestrial life.

to:

* JustSoStory: According to the Paldeck, all Cawgnitos could fly until they lost a contest with the Galeclaws, which caused them to abandon flight and live a terrestrial life.[[note]]Never mind that Cawgnito has type advantage…[[/note]]



* AttackAttackRetreatRetreat: In the wild they may either attack you, or flee from you at random. For this reason its unwise to drop your guard if they're around while exploring.

to:

* AttackAttackRetreatRetreat: In the wild wild, they may either attack you, you or flee from you at random. For this reason its reason, it's unwise to drop your guard if they're around while exploring.



* ReptilesAreAbhorrent: Its hostile to you in the wild, and unprovoked will attack on sight.

to:

* ReptilesAreAbhorrent: Its It's hostile to you in the wild, and unprovoked will attack on sight.
sight without being provoked.



A nocturnal honey badger-like species that only appears at night or in dungeons. They prefer the night over the day as the horns on their head grow under the moonlight, but itch when exposed to sunlight.\\\

to:

A nocturnal honey badger-like species that only appears at night or in dungeons. They prefer the night over the day day, as the horns on their head grow under the moonlight, but itch when exposed to sunlight.\\\



* UtilityPartyMember: Loupmoon has a good Handiwork proficiency of 3, is nocturnal, and unlike just about every other Pal with Handiwork capabilities it has no other work proficiency, meaning it won't get distracted by other tasks. If you need to craft a lot of stuff in a hurry, they'll get it done.

to:

* UtilityPartyMember: Loupmoon has a good Handiwork proficiency of 3, is nocturnal, and unlike just about every other Pal with Handiwork capabilities capabilities, it has no other work proficiency, meaning it won't get distracted by other tasks. If you need to craft a lot of stuff in a hurry, they'll get it done.



* BrutalBirdOfPrey: Galeclaws are an ''annoying'' menace to deal with for beginners. Once they spot a player, they will spawn in groups of three or more, and the flock will stay in the air and keep attacking relentlessly. Best way to deal with them is to shoot them down with ranged weapons.
* FeatheredFiend: They are highly aggressive and love to stay airborne while blasting their targets with ranged attack from above.
* FragileSpeedster: While not as tough as most flyers, they are fast and love to kite you with their ranged attack from above. Doesn't help that there are usually a group of them ganging up on you.

to:

* BrutalBirdOfPrey: Galeclaws are an ''annoying'' menace to deal with for beginners. Once they spot a player, they will spawn in groups of three or more, and the flock will stay in the air and keep attacking relentlessly. Best The best way to deal with them is to shoot them down with ranged weapons.
* FeatheredFiend: They are highly aggressive and love to stay airborne while blasting their targets with ranged attack attacks from above.
* FragileSpeedster: While not as tough as most flyers, they are fast and love to kite you with their ranged attack from above. Doesn't It doesn't help that there are usually a group of them ganging up on you.

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