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* EverythingsBetterWithPlushies: During a fight against her, Saffron will sometimes deploy a plush version of herself that, [[CounterAttack when damaged, fires fast projectiles back onto the tile a player is standing on]].

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* EverythingsBetterWithPlushies: During a fight against her, Saffron will sometimes deploy a plush version of herself that, [[CounterAttack when damaged, fires fast projectiles back onto the tile a player is standing on]]. There's also a real plushie of her available on dualwieldstudio.com right now.
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Adding more tropes to Saffron folder.

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* AffectionateGestureToTheHead: When snapping a [[ActionPet pet]] to a tile she is standing on (G key by default), Saffron will kneel down to pet it, complete with a HeartSymbol above her.


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* EverythingsBetterWithPlushies: During a fight against her, Saffron will sometimes deploy a plush version of herself that, [[CounterAttack when damaged, fires fast projectiles back onto the tile a player is standing on]].


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* ProperTightsWithASkirt: Wears a pink skirt over black tights as part of her default attire.
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* RewardingVandalism: Defeating and sparing the Shopkeeper will have her occasionally appear to give you money. Executing her instead [[spoiler:grants you the key to killing Serif in a Genocide run.]]

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* RewardingVandalism: Defeating and sparing the Shopkeeper will have her occasionally appear to give you money. Executing her instead [[spoiler:grants you "Yami", the key to killing Serif in a Genocide run.]]

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* WhenAllYouHaveIsAHammer: His alternate loadout, {{Bullethell}}. Only 2 starting max mana, very slow mana regen, doesn't have the Manafire to offset the latter, and starts with only the Bomb spell. The upshot? The Manafire is replaced with the Triwing, which shoots 10-damage bullets in three directions and can hit the space in front of Gunner thrice. Combined with Cover Fire to boost basic attack damage while shuffling, this loadout can do intense amounts of damage with the right setup, even if it doesn't have much in the way of spells.



* FlunkyBoss: Brings out a wide variety of modules to keep you on your toes.

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* FlunkyBoss: Brings out a wide variety of modules to keep you on your toes. These can be anything from [[MoreDakka machine guns that sweep your field]], {{Roboteching}} missiles that hit a plus shape where you are, and -- when it's at sufficiently low health -- WaveMotionGuns that cover three rows at a time.
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* MeaningfulName: His name is Gunner. [[ExactlyWhatItSaysOnTheTin He wields a gun.]]


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* MeaningfulName: Sel'''icy.'''


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* MeaningfulName: "Terra" is the Latin word for "Earth". Her main Focus is Hearth, which revolves around [[DishingOutDirt earth based attacks.]]


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* MeaningfulName: "Violette" is pronounced similarly to "viola", and is reminiscent of the word "violin", representing her affinity for classical music and her weapon of choice.
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* MeaningfulName: A "seraph" is an angelic being represented in various religions.
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* FreakOut: Completely loses her cool when struck with Yami, the only spell capable of killing her.


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* StealthPun: Why is Serif spelled that way? Because she's the only character whose dialogue uses a serif font!


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* WingedHumanoid: A pair of angelic wings befitting Eden's guardian.
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* CatGirl: Her alternate costume, which gives her cat ears and has her adopt a more animistic combat pose

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* CatGirl: Her alternate costume, which gives her cat ears and has her adopt a more animistic feral combat posepose.



* ZettaiRyouiki: She wears black thigh-high socks in her Catgirl costume.

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* ZettaiRyouiki: She wears a red skirt and black thigh-high socks in her Catgirl costume.

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* CatGirl: Her alternate costume, which gives her cat ears and has her adopt a more animistic combat pose



* InTheHood

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* InTheHoodInTheHood: Her default costume includes a hoodie that she keeps up. Appropriate for an ice user.



* ZettaiRyouiki: She wears black thigh-high socks in her Catgirl costume.






* [[MrFixIt Ms. Fix-It]]

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* [[MrFixIt Ms. Fix-It]]MsFixIt: Capable of fixing machines.


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* WhoWearsShortShorts: Hazel wears short overalls in her default costume.


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* FlunkyBoss: Brings out a wide variety of modules to keep you on your toes.


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* LightEmUp: Uses light-based attacks.
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[[/folder]]
!Non-Playable Bosses
[[folder:Gate]]
* AchillesHeel: Fire absolutely melts the Gate: since it occupies multiple tiles, it can receive up to eight times the normal fire damage if every space it covers is aflame. Imprecise-but-powerful spells that hit random tiles strongly, such as Monsoon, wreck it for a similar reason in that it's far harder for these spells to miss their target. [[BreadEggsBreadedEggs Firestorm, an imprecise spell that leaves flames when it lands, is an amazing choice for this boss.]]
* DamageSpongeBoss: Has a whopping 19,700 HP. For comparison, Serif, the genocide route superboss, has a little less than half its health at 9200 HP.
* TheWorfEffect: Gets one-shotted by Terrable in the Pacifist route.
[[/folder]]
[[folder:Serif]]
* InterfaceScrew: One of her attacks directly hits the HUD, causing the spell it hits to become consumed.
* UnexpectedGameplayChange: Her opening move turns the color-coded red and blue tiles all grey. Both you and her can move around freely on the whole battlefield; your character will automatically turn to face Serif for attacks.
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* MirrorMatch: [[spoiler: Even when playing as Terra, Terrable is your final opponent in a pacifist run, with no explanation. Interestingly, the hand extended to her in the ending scene defaults to Saffron's.]]

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* MirrorMatch: [[spoiler: Even when playing as Terra, Terrable is your final opponent in a pacifist run, with no explanation. Character-specific dialogue suggests the fight is an EnemyWithout scenario, as the latter may claim "You're nothing without me!". Interestingly, the hand extended to her in the ending scene defaults to Saffron's.]]
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* RecoilBoost: When he dashes from one area to another, he turns his gun around and uses the gunfire to propel himself. He even weaponizes it in his boss fight to try and charge tackle you.

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* ArtificialStupidity: For her boss fight, one thing she can do is deploy Saffron plushies, which function similarly to [[CounterAttack Self-Defense Turrets]]. She's also incredibly prone to attacking them on accident: one especially boneheaded move is to summon a plushie then use Kinetic Wave right after, the multi-hit capabilities of that spell sending tons of projectiles back to her and more than likely killing the plushie before it can ever become a threat to the player.



* MartialPacifist: She doesn't enjoy fighting, but does it to save the lives of others. Her pre-fight quotes call out Hazel and Saffron for creating dangerous machines and spells respectively, Gunner for killing people as part of his mercenary job, and Shizo for selfishly fighting for himself.



* WouldNotHurtAChild: {{Subverted}}: Reva does not feel comfortable with battling Selicy, but does it anyway for her boss fight.
--> "But... You're so small."



* TheGunslinger: Unlike Gunner, he's more about the quick draw with his revolver and maybe a trap or two so he won't miss.

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* CoupDeGrace: The slow windup of his Lynchpin revolver gives off the impression that he's executing his targets with them. It's encouraged, as its main positive effect only takes place if it kills in this way.
* TheGunslinger: Unlike Gunner, he's more about the quick draw with his revolver and maybe a trap or two so he won't miss. Cementing this is his alternate costume, which turns him into a gunslinger from a typical {{Western}}.



* MechanicallyUnusualFighter: For her Doubletime loadout, her basic attack has different attacks depending on where she is when the animation finishes. Backwards for shield, forwards for a bullet, upwards for 1 point of Trinity, down for 2 points of Mana, and staying put gives her Fragile. For the Aria loadout, playing the violin grants Mana, but also poisons her. Playing music does reset the poison timer, so she needs to balance when to play the violin while casting spells to proceed.

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* MechanicallyUnusualFighter: MechanicallyUnusualFighter:
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For her Doubletime loadout, her basic attack has different attacks depending on where she is when the animation finishes. Backwards for shield, forwards for a bullet, upwards for 1 point of Trinity, down for 2 points of Mana, and staying put gives her Fragile. Fragile.
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For the Aria loadout, playing the violin grants Mana, but also poisons her. Playing music does reset the poison timer, so she needs to balance when to play the violin while casting spells to proceed.



* WhatTheHellHero: Gets incredibly confused if you beat her in battle, then spare her after the fight.

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* WhatTheHellHero: Gets incredibly confused if you beat her in battle, then spare her after the fight. She gets even more confused if you spare her and initiate another fight with her within the same run:
--> "[[YouHaveGotToBeKiddingMe You can't be serious.]]"
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* ApologeticAttacker: She expresses remorse if she's the one to kill you as a boss.
-->"Close your eyes."
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* HurricaneOfPuns: Or a snowstorm, rather. As a boss, she's privy to ice and cold puns, having at least one as a greeting, a PreMortemOneLiner, and even when she's been spared.

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* BladeSpam: Ironically, despite NeverBringAGunToAKnifeFight below, Shiso's alternate loadout focuses on generating loads and loads of Kunai.

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* BladeSpam: Ironically, despite NeverBringAGunToAKnifeFight below, Shiso's alternate "Kunai" loadout focuses on generating loads and loads of Kunai.



* TheGunslinger: Unlike Gunner, he's more about the quick draw with his revolver and maybe a trap or two so he won't miss.



* OneHitKill: His default loadout encourages the player to build up to this by hoarding absurd amounts of money.

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* OneHitKill: His default "Execute" loadout encourages the player to build up to this by hoarding absurd amounts of money.

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* GlassCannon: Her starting Artifact, the Feather, encourages this. Every second stack of Fragile on her gives her one stack of Spell Power. That being said, she can also turn into a LightningBruiser from her ability to give herself shields and partially negate Fragile's effects.

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* DanceBattler: The theme behind the Doubletime loadout. When she plays her violin, she moves to the sounds of her music to grant certain effects.
* GlassCannon: Her starting Artifact, Artifact on Doubletime, the Feather, encourages this. Every second stack of Fragile on her gives her one stack of Spell Power. That being said, she can also turn into a LightningBruiser from her ability to give herself shields and partially negate Fragile's effects.effects.
* GracefulLadiesLikePurple: Strikingly elegant, and fits a purple ensemble quite nicely.



* MechanicallyUnusualFighter: Her basic attack has different attacks depending on where she is when the animation finishes. Backwards for shield, forwards for a bullet, upwards for 1 point of Trinity, down for 2 points of Mana, and staying put gives her Fragile.

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* MechanicallyUnusualFighter: Her For her Doubletime loadout, her basic attack has different attacks depending on where she is when the animation finishes. Backwards for shield, forwards for a bullet, upwards for 1 point of Trinity, down for 2 points of Mana, and staying put gives her Fragile. For the Aria loadout, playing the violin grants Mana, but also poisons her. Playing music does reset the poison timer, so she needs to balance when to play the violin while casting spells to proceed.


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* RegeneratingMana: The Aria loadout gives her 1.5 Mana per second, allowing her to cast more spells.
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* RedEyesTakeWarning: Her normally blue eyes turn red when she's pissed off.

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* AlwaysSecondBest: To Saffron.


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* AlwaysSecondBest: To Saffron.
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* AlwaysSecondBest: To Saffron.


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* TheRival: To Saffron. If her quotes are anything to go by, Hazel almost never comes out on top.

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* ShoutOut: One of Saffron's alternate skins is based on Lea, the main character of ''VideoGame/CrossCode''.

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* ShoutOut: One of Saffron's alternate skins is based on turns her into Lea, the main character of ''VideoGame/CrossCode''.


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* OneHitKill: His default loadout encourages the player to build up to this by hoarding absurd amounts of money.
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* ArtEvolution: Terra received a overhaul of her sprites after both the fans and the developer himself expressed how unpleasant she looked at the game's launch. [[spoiler: Terrable's sprites were also updated in a later patch to match her new look and animations.]]
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* PlayingwithFire: Terra's alternate loadout is this, focusing on setting the enemy field on fire.

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* PlayingwithFire: PlayingWithFire: Terra's alternate loadout is this, focusing on setting the enemy field on fire.

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* DishingOutDirt: Focuses on creating and breaking terrain.

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* DishingOutDirt: Focuses Her default loadout focuses on creating and breaking terrain.



* PlayingwithFire: Terra's alternate loadout is this, focusing on setting the enemy field on fire.



* BladeSpam: Ironically, despite NeverBringAGunToAKnifeFight below, Shiso's alternate loadout focuses on generating loads and loads of Kunai.



* GlassCannon: Her maximum health is equal to her money, so her default kit's health will typically not reach the same level as some of the lower-health default kits, like Shizo or Reva's. To compensate, spells and artifacts are free when she buys them, only requiring upwards of 100 money to refresh her own stock. Sounds expensive, but a single card or artifact can be expected to cost 100 money, and she generates two of the former and three of the latter with every restock. While she can't increase her max HP this way due to her money gimmick, she can easily stack on any number of offense-oriented artifacts and pick plenty of spells that suit her deck to turn her into an offensive powerhouse.

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* GlassCannon: Her maximum health is equal to her money, so her default kit's health will typically not reach the same level as some of the lower-health default kits, like Shizo or Reva's. To compensate, spells and artifacts are free when she buys them, only requiring upwards of 100 money to refresh her own stock. Sounds expensive, but a single card or artifact can be expected to cost 100 money, and she generates two of the former and three of the latter with every restock. While she can't increase her max HP this way due to her money gimmick, she can easily stack on any number of offense-oriented artifacts and pick plenty of spells that suit her deck to turn her into an offensive powerhouse. With that being said, however...
* MagikarpPower: If Shopkeeper can successfully generate enough money, she can become the tankiest character in the game, bar none. Some ways to do this include getting the Mining Rig artifact (Gain 5 extra gold at the end of battle) and successfully scoring lots of kills with the Hired Gun (Costs 2 gold to fire, but if it scores a killing blow, gives 4 gold [for a net gain of 2]) that she starts with.
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* CuteWitch: The aptly named Witch skin, which comes with a FlyingBroomstick.
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* SignatureMove: Ragnarok, a {{BFS}} spell from the sky that also breaks the tile it strikes. She uses it as her assist action, it's the sole spell she starts with in the Solo loadout, and uses it to finish off a defeated player. She can even [[CallingYourAttacks call the spell by name]] in the last case.
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* BitchInSheepsCothing: Implied. She's rather amiable when you typically meet her and do business, but if her art is any indication, that's just a front for her more nasty side. She's more irritable when shopping in Dark zones, and is absolutely ''brutal'' if you dare fight her.

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* BitchInSheepsCothing: BitchInSheepsClothing: Implied. She's rather amiable when you typically meet her and do business, but if her art is any indication, that's just a front for her more nasty side. She's more irritable when shopping in Dark zones, and is absolutely ''brutal'' if you dare fight her.
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* BitchInSheepsCothing: Implied. She's rather amiable when you typically meet her and do business, but if her art is any indication, that's just a front for her more nasty side. She's more irritable when shopping in Dark zones, and is absolutely ''brutal'' if you dare fight her.
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* TheTurretMaster
* WrenchWhack
* WrenchWench

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* TheTurretMaster
TheTurretMaster: Hazel's forte, building copious amounts of turrets to fight for her, whether it be enemies or you.
* WrenchWhack
WrenchWhack: Seriously, look at that wrench! She uses it to beat things, and smacking turrets with it gives them a power boost. Or dismantle, if using the Teardown loadout.
* WrenchWenchWrenchWench: That wrench is as big as her!
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* SignatureMove: Ragnarok, a {{BFS}} spell from the sky that also breaks the tile it strikes. She uses it as her assist action, it's the sole spell she starts with in the Solo loadout, and uses it to finish off a defeated player. She can even [[CallingYourAttacks calls the spell by name]] in the last case.

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* SignatureMove: Ragnarok, a {{BFS}} spell from the sky that also breaks the tile it strikes. She uses it as her assist action, it's the sole spell she starts with in the Solo loadout, and uses it to finish off a defeated player. She can even [[CallingYourAttacks calls call the spell by name]] in the last case.

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