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* ButtMonkey: They got kidnapped by Flumpty and due to him messing with the laws of times, have to survive his game three times, and if you count Hard-Boiled Mode and Flumpty Night, spend ''seven'' nights.

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* ButtMonkey: They got kidnapped by Flumpty and due to him messing with the laws of times, time, have to survive his game three times, and if you count Hard-Boiled Mode and Flumpty Night, spend ''seven'' nights.



* BackFromTheDead: [[spoiler:Flumpty revives them all from the dead in the third game's Hard-Boiled Mode after killing them all in Flumpty Night... only to kill them all ''again'']].
* DroppedABridgeOnHim: [[spoiler:All of them except Flumpty get killed by the egg in the third game with no fanfare]].
* ExactlyWhatItSaysOnTheTin: The Beaver, Grunkfuss the Clown, the Redman, the Owl and Golden Flumpty.

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* BackFromTheDead: [[spoiler:Flumpty revives them all from the dead in the third game's Hard-Boiled Mode after killing them all in Flumpty Night... Night… only to kill them all ''again'']].
''again''.]]
* DroppedABridgeOnHim: [[spoiler:All of them except Flumpty get killed by the egg in the third game with no fanfare]].
fanfare.]]
* ExactlyWhatItSaysOnTheTin: The Beaver, Grunkfuss the Clown, the Redman, the Owl Owl, and Golden Flumpty.



* KilledOffForReal: [[spoiler:With the sole exception of Flumpty, all of them get killed off in both of the third game's endings]].

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* KilledOffForReal: [[spoiler:With the sole exception of Flumpty, all of them get killed off in both of the third game's endings]].endings.]]



* CardCarryingVillain: Flumpty openly admits to kidnapping you, has immunity to the plot, and is coming to kill you. [[AffablyEvil At least he's polite about it]].

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* CardCarryingVillain: Flumpty openly admits to kidnapping you, has immunity to the plot, and is coming to kill you. [[AffablyEvil At least he's polite about it]].it.]]



* EvilerThanThou: [[spoiler:Pulls this on ''literally everyone else'' in the third game, killing them off for good]].

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* EvilerThanThou: [[spoiler:Pulls this on ''literally everyone else'' in the third game, killing them off for good]].good.]]



* FinalExamBoss: In the third game, [[spoiler: after Flumpty has his whole gang killed off in his own exclusive night, he creates clones of himself that not only emulate their original behavior]], but also utilize mechanics from the previous games, like [[spoiler: Grunkfuss's patience meter mechanic in the second game, having a shadow Flumpty in the main room that slowly advances towards you each time you turn off the monitor with a shadow Flumpty on the screen similar to Grunkfuss in the first game but with Golden Flumpty's mechanics in this game, and Redman's computer pop-up from the previous game. The Flumpty clone in Room 8a/8b also behaves just like how enemies in the first game worked, so if you see him at the laser doors, you'll have to keep the lasers up until he leaves.]] Even some scrapped mechanics from ''One Week At Flumpty's'' are in, like rooms being switched around. If you're not familiar with the previous games or have forgotten how those mechanics worked, you're in big trouble.

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* FinalExamBoss: In the third game, [[spoiler: after [[spoiler:after Flumpty has his whole gang killed off in his own exclusive night, he creates clones of himself that not only emulate their original behavior]], but also utilize mechanics from the previous games, like [[spoiler: Grunkfuss's [[spoiler:Grunkfuss's patience meter mechanic in the second game, having a shadow Flumpty in the main room that slowly advances towards you each time you turn off the monitor with a shadow Flumpty on the screen similar to Grunkfuss in the first game but with Golden Flumpty's mechanics in this game, and Redman's computer pop-up from the previous game. The Flumpty clone in Room 8a/8b also behaves just like how enemies in the first game worked, so if you see him at the laser doors, you'll have to keep the lasers up until he leaves.]] leaves]]. Even some scrapped mechanics from ''One Week At Flumpty's'' are in, like rooms being switched around. If you're not familiar with the previous games or have forgotten how those mechanics worked, you're in big trouble.



* GameFace: In the third game, [[spoiler: he has a ''lot'' of these as he and his clones in Flumpty Night show. Being able to exist in multiple places at once due to breaking laws of time and space, he has many opportunities to use a majority of the NightmareFace sub-tropes he can get to show how eager he is to end you.]]
* HijackedByGanon: At first, in the third game, he seems to be nowhere in sight, with the main enemies being the rest of the gang. [[spoiler: And then once you reach 6 AM, he resets the clock and forces you to play a second night, in which he [[KillAndReplace kills the other characters and creates clones of himself to fill their roles]].]]

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* GameFace: In the third game, [[spoiler: he [[spoiler:he has a ''lot'' of these as he and his clones in Flumpty Night show. Being able to exist in multiple places at once due to breaking laws of time and space, he has many opportunities to use a majority of the NightmareFace sub-tropes he can get to show how eager he is to end you.]]
you]].
* HijackedByGanon: At first, in the third game, he seems to be nowhere in sight, with the main enemies being the rest of the gang. [[spoiler: And [[spoiler:And then once you reach 6 AM, he resets the clock and forces you to play a second night, in which he [[KillAndReplace kills the other characters and creates clones of himself to fill their roles]].]]



* InvincibleVillain: You hardly stand a chance against the rest of his gang, and [[spoiler: his time and space warping abilities aren't for show. In the third game, he quickly offs the rest of his gang before going after you himself, proving to not only be much tougher the rest of his gang combined, and in the end, you can't do anything to meaningfully harm Flumpty, not that you plausibly could. You only get to leave him by beating his game and Flumpty letting you leave on his own terms.]]
* JustToyingWithThem: In spite of being definitely capable of murdering you without a second thought, Flumpty during the series will never use the full extent of his powers, often leaving his far more dangerous friends to deal with you, implying he's limiting himself in order to give you a surviving chance - the best example of this is how he is the only character in the second game who will give you the chance to turn off the lights if they stumble upon your room while they are still on.
** The best example (and aversion!) of this probably comes from the third game, where Flumpty actually decides to ''stop'' toying with them and go after you [[spoiler:by himself. His "friends" that gave players so much trouble during the series? He not only easily slaughters them off, but clones himself to substitute them with even deadlier versions of him in place, proving that he alone was more dangerous than his entire gang this whole time, ''and'' he also rewinds the clock to force you into his solo challenge, showing how powerful he can be if he actually bothers to tap into his time and space-transcending powers. The same game also [[CerebusRetcon heavily implies]] that the HAM/SPAM end-of-night alarms in the first two games were the result of him ''outright deleting 6 AM from existence, making his game UnwinnableByDesign''.]]

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* InvincibleVillain: You hardly stand a chance against the rest of his gang, and [[spoiler: his [[spoiler:his time and space warping abilities aren't for show. In the third game, he quickly offs the rest of his gang before going after you himself, proving to not only be much tougher the rest of his gang combined, and in the end, you can't do anything to meaningfully harm Flumpty, not that you plausibly could. You only get to leave him by beating his game and Flumpty letting you leave on his own terms.]]
terms]].
* JustToyingWithThem: In spite of being definitely capable of murdering you without a second thought, Flumpty during the series will never use the full extent of his powers, often leaving his far more dangerous friends to deal with you, implying he's limiting himself in order to give you a surviving chance - the best example of this is how he is the only character in the second game who will give you the chance to turn off the lights if they stumble upon your room while they are still on.
** The best example (and aversion!) of this probably comes from the third game, where Flumpty actually decides to ''stop'' toying with them and go after you [[spoiler:by himself. His himself]]. [[spoiler:His "friends" that gave players so much trouble during the series? He not only easily slaughters them off, but clones himself to substitute them with even deadlier versions of him in place, proving that he alone was more dangerous than his entire gang this whole time, ''and'' he also rewinds the clock to force you into his solo challenge, showing how powerful he can be if he actually bothers to tap into his time and space-transcending powers. The same game also [[CerebusRetcon heavily implies]] that the HAM/SPAM end-of-night alarms in the first two games were the result of him ''outright deleting 6 AM from existence, making his game UnwinnableByDesign''.]]



* NightmareFace: His face changes drastically when jumpscaring you in the first game. In the second game, [[FacialHorror he goes a step further than that]]. [[spoiler:In the third game, he takes this UpToEleven]].

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* NightmareFace: His face changes drastically when jumpscaring you in the first game. In the second game, [[FacialHorror he goes a step further than that]]. [[spoiler:In the third game, he takes this UpToEleven]].UpToEleven.]]



* PlotImmunity: Flumpty describes himself this way in his introduction to you. Shown in-game with him moving off-camera even if you're currently viewing it. Then in the third game, he puts it to good use by [[spoiler: preventing 6 AM to even exist up to the third game's Hard Boiled Mode, explaining why beating Flumpty's game didn't seem to last for the player.]]

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* PlotImmunity: Flumpty describes himself this way in his introduction to you. Shown in-game with him moving off-camera even if you're currently viewing it. Then in the third game, he puts it to good use by [[spoiler: preventing [[spoiler:preventing 6 AM to even exist up to the third game's Hard Boiled Mode, explaining why beating Flumpty's game didn't seem to last for the player.]]player]].



* QuintessentialBritishGentleman: Birthday Boy Blam has an future version of himself that is one, so BBB will occasionally be seen dressing as him.

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* QuintessentialBritishGentleman: Birthday Boy Blam has an a future version of himself that is one, so BBB will occasionally be seen dressing as him.



* TheBusCameBack: He returns in the third game, this time with BodyHorror to boot. [[spoiler:Of course, Flumpty kills him again]].

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* TheBusCameBack: He returns in the third game, this time with BodyHorror to boot. [[spoiler:Of course, Flumpty kills him again]].again.]]



* GreaterScopeVillain: Had ''One Week at Flumpty's'' been completed, Golden Flumpty would've been revealed as the true villain. [[spoiler:Completely subverted in ''One Night at Flumpty's 3'', where he's killed by Flumpty just like everyone else]].

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* GreaterScopeVillain: Had ''One Week at Flumpty's'' been completed, Golden Flumpty would've been revealed as the true villain. [[spoiler:Completely subverted in ''One Night at Flumpty's 3'', where he's killed by Flumpty just like everyone else]].else.]]
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* StealthyColossus: In the third game, the Eyesaur appears at your main door without being spotted traveling there through the cameras. If you pay too much attention to the cameras, Eyesaur will eventually catch you should they appear right under your nose.

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* StealthyColossus: In the third game, the Eyesaur appears at your main door without being spotted traveling there through the cameras. If you pay too much attention to the cameras, Eyesaur will eventually catch you should they it appear right under your nose.
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* DontLookAtMe: The character's main gimmick. In the first two games, you had to flip the screen or turn off the lights off him, and looking at him for too long would lead to a JumpScare. In the third game, Golden Flumpty only appears within the cameras, but you have to switch out of the screen he's on before leaving the screens, or else he'll attack you.

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* DontLookAtMe: The character's His main gimmick. In the first two games, you had to flip the screen or turn off the lights off him, and looking at him for too long would lead to a JumpScare. In the third game, Golden Flumpty only appears within the cameras, but you have to switch out of the screen he's on before leaving the screens, or else he'll attack you.
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* KarmaHoudini: [[spoiler:As of the third game, he's the only antagonist who's still alive despite being by far the most evil of them all, and even gets to leave you alone on his own terms should you beat his game on the third game's Hard Boiled night.]]
* LetsGetDangerous: Villain example. While the first two games make it clear he isn't taking the games he's challenging on the player all too seriously, he finally takes the gloves off in the third by becoming the FinalExamBoss and [[spoiler:pulling a KillAndReplace on the rest of the gang with different versions of himself]].

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* KarmaHoudini: [[spoiler:As of the third game, he's the only antagonist who's still alive despite being by far the most evil of them all, and even gets to though he does leave you alone on his own terms should you beat his game on him in the third game's Hard Boiled night.Mode.]]
* LetsGetDangerous: Villain A villain example. While the first two games make it clear he isn't taking the games he's challenging on the player all too seriously, he finally takes the gloves off in the third by becoming the [[spoiler:becoming a FinalExamBoss and [[spoiler:pulling pulling a KillAndReplace on the rest of the gang with different versions of himself]].
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A terrifying clown.

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A terrifying humanoid clown.
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* WallCrawl: Can be caught doing this when being watched on security camera occasionally in the third game.

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* WallCrawl: Can be caught doing this when being watched on security camera occasionally in In the third game.game, some of his positions in the cameras (mostly the ones in CAM 2) have him do this.
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A beaver who sits on the toilet. He later fell into it and died.

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A beaver who sits on the toilet.toilet in the first game. He later fell into it and died.



The replacement for the Beaver after his death, only to choke on the urinal he sat on later.

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The replacement for the Beaver after his death, death in the second game, only to choke on the urinal he sat on later.



A dinosaur-like monster [[spoiler:made out of Flumpty's previous 20 victims]].

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A dinosaur-like monster [[spoiler:made out of Flumpty's previous 20 victims]].victims]] that first appeared in the second game.



* TheBrute: The Eyesaur is the largest and most physically intimidating monster in overall size within Flumpty's gang, and in both of its appearances as an enemy, tougher to deal with in one way or another. In the second game, it raises your exposure much more rapidly than the others, and in the third, it takes two flashes to drive it off, where others merely take one.

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* TheBrute: The Eyesaur is the largest and most physically intimidating monster in overall size within Flumpty's gang, and in both of its appearances as an enemy, tougher to deal with in one way or another. In the second game, it raises your exposure much more rapidly than the others, and in the third, it takes two flashes to drive it off, where whereas others merely take one.
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* YouAreAlreadyDead: [[spoiler:In the third game, if he gets into Room 10, you're screwed. He'll actually wait a while once he's inside, holding the door power switch, before pulling it to prevent you from closing the left and right doors. Also happens if his popup fully loads. Rather than kill you outright, like the Redman did in ''Flumpty's 2'', he permanently [[StealthPun Fries]] your cameras, which means you can no longer keep track of the vents, the door rooms, the furnace... tantamount to a death sentence.]]

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* YouAreAlreadyDead: [[spoiler:In the third game, if he gets into Room 10, you're screwed. He'll actually wait a while once he's inside, holding the door power switch, before pulling it to prevent you from closing the left and right doors. Also happens if his popup fully loads. Rather than kill you outright, like the Redman did in ''Flumpty's 2'', he permanently [[StealthPun Fries]] fries]] your cameras, which means you can no longer keep track of the vents, the door rooms, the furnace... tantamount to a death sentence.]]
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* YouAreAlreadyDead: [[spoiler:In the third game, if he gets into Room 10, you're screwed. He'll actually wait a while once he's inside, holding the door power switch, before pulling it to prevent you from closing the left and right doors. Also happens if his popup fully loads. Rather than kill you outright, like the Redman did in ''Flumpty's 2'', he permanently [[StealthPun Fries]] your cameras, which means you can no longer keep track of the vents, the A and B rooms,the furnace…tantamount to a death sentence.]]

to:

* YouAreAlreadyDead: [[spoiler:In the third game, if he gets into Room 10, you're screwed. He'll actually wait a while once he's inside, holding the door power switch, before pulling it to prevent you from closing the left and right doors. Also happens if his popup fully loads. Rather than kill you outright, like the Redman did in ''Flumpty's 2'', he permanently [[StealthPun Fries]] your cameras, which means you can no longer keep track of the vents, the A and B rooms,the furnace…tantamount door rooms, the furnace... tantamount to a death sentence.]]
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A plot immune, reality warping, giant, talking egg who commits random atrocities because he feels like it.

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A plot immune, reality warping, plot-immune, reality-warping, giant, talking egg who commits random atrocities because he feels like it.



* SoreLoser: Flumpty swears that he will let you go if you make it to 6 AM. ''Only'' if you make it to 6 AM. [[spoiler: That hadn't happened in the first 2 games, as the third game reveals that Flumpty had been cheating you by replacing 6 AM with HAM and SPAM, and even if you beat Flumpty Night, you only make it to SALAMI, and Flumpty destroys the world before setting you loose into it. However, if you defeat Flumpty and his pals once and for all in Hard Boiled Mode in 3, [[GracefulLoser Flumpty finally doesn't interfere with 6 AM's arrival]] and, true to his word, lets you free into an undestroyed world.]]

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* SoreLoser: Flumpty swears that he will let you go if you make it to 6 AM. ''Only'' if you make it to 6 AM. [[spoiler: That [[spoiler:That hadn't happened in the first 2 two games, as the third game reveals that Flumpty had been cheating you by replacing 6 AM with HAM and SPAM, and even if you beat Flumpty Night, you only make it to SALAMI, and Flumpty destroys the world before setting you loose into it. However, if you defeat Flumpty and his pals once and for all in the third game's Hard Boiled Mode in 3, Mode, [[GracefulLoser Flumpty finally doesn't interfere with 6 AM's arrival]] and, true to his word, lets you free into an undestroyed world.]]

Added: 614

Changed: 746

Removed: 530

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* GracefulLoser: [[spoiler:Flumpty makes it clear that he will only let you go if you make it to 6AM. That hadn't happened in the first 2 games at all (which ended with HAM and SPAM) and even if you beat Flumpty Night, you only make it to SALAMI, and Flumpty destroys the world before setting you loose into it. However, if you defeat Flumpty and his pals once and for all in Hard Boiled Mode in 3, you finally do make it to 6 AM. Once you do, Flumpty is true to his word, and lets you free into the world without destroying it.]]



* RealityWarper: [[spoiler:He was not kidding when he described himself as such, and he demonstrates this moreso in the third game]].
* SlasherSmile: One of the faces he sports in the third game.

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* RealityWarper: Upon Flumpty's very first introduction, he verbatim describes himself as immune to the plot and transcendent of time and space. [[spoiler:He was not kidding when he described himself as such, and as he demonstrates this moreso in the third game]].
game come Flumpty Night. He turns back time to the night's beginning[[note]]warping time, and it's implicated to near-stated that this is what the HAM and SPAM shenanigans were a result of[[/note]], creates new rooms and mechanics[[note]]ignoring the plot[[/note]], switches said rooms around in their positions[[note]]warping space[[/note]] and generates different instances of himself to all hound you in unison while behaving differently[[note]]warping time ''and'' space[[/note]], and as the night nears its end, both the hour and the temperature start erratically jumping to different points at random.]]
* SlasherSmile: One of the faces he sports in the third game.
* SoreLoser: Flumpty swears that he will let you go if you make it to 6 AM. ''Only'' if you make it to 6 AM. [[spoiler: That hadn't happened in the first 2 games, as the third game reveals that Flumpty had been cheating you by replacing 6 AM with HAM and SPAM, and even if you beat Flumpty Night, you only make it to SALAMI, and Flumpty destroys the world before setting you loose into it. However, if you defeat Flumpty and his pals once and for all in Hard Boiled Mode in 3, [[GracefulLoser Flumpty finally doesn't interfere with 6 AM's arrival]] and, true to his word, lets you free into an undestroyed world.]]
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* KilledOffScreen: Apparently choked on a urinal between games two and three. Extremely downplayed since he returns as part of the Beavowl in the latter game.

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* KilledOffScreen: Apparently choked on a urinal between games two the second and three.third games. Extremely downplayed since he returns as part of the Beavowl in the latter game.
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[[folder:Grunkfuss the Clown]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/026c7f0a_946a_4222_984a_3a43145fb2cc.png]]
A terrifying clown.

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[[folder:Grunkfuss the Clown]]
[[folder:The Redman]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/026c7f0a_946a_4222_984a_3a43145fb2cc.png]]
org/pmwiki/pub/images/689770c4_d998_4956_986c_f19343e1784d.png]]
A terrifying clown.man who was forced into drinking lava by Flumpty and lived (kinda).



* BerserkButton: In the third game: whatever you do, [[DontLookAtMe do NOT take a picture of him]]. This can lead to a deadly combo with either Birthday Boy Blam or the Eyesaur being at the door simultaneously, both requiring to be flashed at with a camera to repel (twice for the latter), though a later update made it so that the Eyesaur can no longer kill you while Grunkfuss is in the hallway to prevent cheap deaths.
* LeanAndMean: Skinny as a rail and won't hesitate to kill you.
* MonsterClown: Murderous? Check. Inhuman-looking? Check. ''Actually'' inhuman? Check.
* NestedMouths: During his jumpscare, you get to see that he has not one, but ''two'' rows of bloody teeth.
* WallCrawl: Can be caught doing this when being watched on security camera occasionally in the third game.

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* BerserkButton: In BodyHorror: A newspaper clipping reveals that he was once a normal man who drank lava, mutating him into a malformed mass of red bones.
* ImmuneToFire: Somehow "survived" drinking lava, and in
the third game: whatever you do, [[DontLookAtMe do NOT take a picture of him]]. This game, he can lead to a deadly combo with either Birthday Boy Blam or camp inside the Eyesaur being at flames of the door simultaneously, both requiring furnace to be flashed at with a camera to repel (twice for the latter), though a later update made it so that the Eyesaur can no longer kill you if you approach it while Grunkfuss is he's in the hallway to prevent cheap deaths.
* LeanAndMean: Skinny as a rail and won't hesitate to kill you.
* MonsterClown: Murderous? Check. Inhuman-looking? Check. ''Actually'' inhuman? Check.
there.
* NestedMouths: During his jumpscare, you get to see InterfaceScrew: The player will notice red static interfering with the cameras in the first game. This is the Redman, an enemy that he has not one, but ''two'' rows of bloody teeth.
* WallCrawl: Can be caught doing this
will kill you if you don't shut the door to your office when the static is close. Failure to block his pop-up in the second game results in the player not being watched on security camera occasionally in able to check the cameras. In the third game.game, if you check his camera after he's crawled into the furnace, it gains red static with the text "STAY AWAY" appearing over it.
* TheUndead: One possible explanation for him drinking lava and living (kinda).
* WalkingTechbane: Electronics just seem to act up when he's close enough to them. In the first game, any room he's in has the camera stop functinoning properly until he leaves. In the second, he's linked to a computer virus that gives him permission to kill you. In the third game, the closer he gets to the hole that leads to the furnace, the more CAM 4 becomes filled with static (and furthermore, the camera's view is rerouted to a feed ''outside'' the furnace).



[[folder:The Redman]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/689770c4_d998_4956_986c_f19343e1784d.png]]
A man who was forced into drinking lava by Flumpty and lived (kinda).

to:

[[folder:The Redman]]
[[folder:Grunkfuss the Clown]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/689770c4_d998_4956_986c_f19343e1784d.png]]
org/pmwiki/pub/images/026c7f0a_946a_4222_984a_3a43145fb2cc.png]]
A man who was forced into drinking lava by Flumpty and lived (kinda).terrifying clown.



* BodyHorror: A newspaper clipping reveals that he was once a normal man who drank lava, mutating him into a malformed mass of red bones.
* ImmuneToFire: Somehow "survived" drinking lava, and in the third game, he can camp inside the flames of the furnace to kill you if you approach it while he's in there.
* InterfaceScrew: The player will notice red static interfering with the cameras in the first game. This is the Redman, an enemy that will kill you if you don't shut the door to your office when the static is close. Failure to block his pop-up in the second game results in the player not being able to check the cameras. In the third game, if you check his camera after he's crawled into the furnace, it gains red static with the text "STAY AWAY" appearing over it.
* TheUndead: One possible explanation for him drinking lava and living (kinda).
* WalkingTechbane: Electronics just seem to act up when he's close enough to them. In the first game, any room he's in has the camera stop functinoning properly until he leaves. In the second, he's linked to a computer virus that gives him permission to kill you. In the third game, the closer he gets to the hole that leads to the furnace, the more CAM 4 becomes filled with static (and furthermore, the camera's view is rerouted to a feed ''outside'' the furnace).

to:

* BodyHorror: A newspaper clipping reveals that he was once a normal man who drank lava, mutating him into a malformed mass of red bones.
* ImmuneToFire: Somehow "survived" drinking lava, and in
BerserkButton: In the third game, he game: whatever you do, [[DontLookAtMe do NOT take a picture of him]]. This can camp inside lead to a deadly combo with either Birthday Boy Blam or the flames of Eyesaur being at the furnace door simultaneously, both requiring to be flashed at with a camera to repel (twice for the latter), though a later update made it so that the Eyesaur can no longer kill you if you approach it while he's Grunkfuss is in there.the hallway to prevent cheap deaths.
* LeanAndMean: Skinny as a rail and won't hesitate to kill you.
* MonsterClown: Murderous? Check. Inhuman-looking? Check. ''Actually'' inhuman? Check.

* InterfaceScrew: The player will notice red static interfering with the cameras in the first game. This is the Redman, an enemy NestedMouths: During his jumpscare, you get to see that will kill you if you don't shut the door to your office he has not one, but ''two'' rows of bloody teeth.
* WallCrawl: Can be caught doing this
when the static is close. Failure to block his pop-up in the second game results in the player not being able to check the cameras. In watched on security camera occasionally in the third game, if you check his camera after he's crawled into the furnace, it gains red static with the text "STAY AWAY" appearing over it.
* TheUndead: One possible explanation for him drinking lava and living (kinda).
* WalkingTechbane: Electronics just seem to act up when he's close enough to them. In the first game, any room he's in has the camera stop functinoning properly until he leaves. In the second, he's linked to a computer virus that gives him permission to kill you. In the third game, the closer he gets to the hole that leads to the furnace, the more CAM 4 becomes filled with static (and furthermore, the camera's view is rerouted to a feed ''outside'' the furnace).
game.
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* GameFace: In the third game, [[spoiler: he has a ''lot'' of these as he and his clones in Flumpty Night show. Being able to exist in multiple places at once due to breaking laws of time and space, he has many opportunities to use a majority of the NightmareFace sub-tropes he can get to show how he eager he is to end you.]]

to:

* GameFace: In the third game, [[spoiler: he has a ''lot'' of these as he and his clones in Flumpty Night show. Being able to exist in multiple places at once due to breaking laws of time and space, he has many opportunities to use a majority of the NightmareFace sub-tropes he can get to show how he eager he is to end you.]]
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* EyeScream: Victims of Flumpty's game [[spoiler:have their eyes gouged out before their bodies are skinned to make the Eyesaur]].

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* EyeScream: Victims [[spoiler:Victims of Flumpty's game [[spoiler:have have their eyes gouged out before their bodies are skinned to make the Eyesaur]].Eyesaur.]]

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* EyeScream: Victims of Flumpty's game [[spoiler:have their eyes gouged out before their bodies are skinned to make the Eyesaur]].



* EyeScream: Victims of Flumpty's game [[spoiler:have their eyes gouged out before their bodies are skinned to make the Eyesaur]].

Added: 122

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Removed: 122

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* TheGhost: It was present in the first game, but never attacks the player. [[AvertedTrope Averted]] in the second game, where it does attack.

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* TheGhost: It was present in the first game, but never attacks the player. [[AvertedTrope Averted]] in the second game, and third games, where it does attack. attack.
* MultipleHeadCase: Possesses at least eleven horrifically-mutilated heads, their mouths agape in silent screams of agony.



* MultipleHeadCase: Possesses at least eleven horrifically-mutilated heads, their mouths agape in silent screams of agony.

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* BodyHorror: The Eyesaur [[spoiler:is made from the [[FlayingAlive skinned bodies]] of Flumpty's previous victims]], not to mention its eleven heads and tail composed of fused hands.
* BodyOfBodies / FleshGolem: Being made from [[spoiler: the skinned bodies of the previous victims of Flumpty's game meshed into one abomination]]? Definitely an example of this.
* TheBrute: The largest and most physically intimidating monster in overall size within Flumpty's gang, and in both appearances as an enemy, tougher to deal with in one way or another. In the second game, they raise your Exposure much more rapidly than the others, and in the third, they take two flashes to drive it off, where others merely take one.

to:

* BodyHorror: The Eyesaur [[spoiler:is is made from the [[FlayingAlive skinned bodies]] of [[spoiler:of Flumpty's previous victims]], not to mention its eleven heads and tail composed of fused hands.
* BodyOfBodies / FleshGolem: BodyOfBodies[=/=]FleshGolem: Being made from [[spoiler: the skinned bodies of [[spoiler:of the previous victims of Flumpty's game meshed meshed]] into one abomination]]? abomination? Definitely an example of this.
* TheBrute: The Eyesaur is the largest and most physically intimidating monster in overall size within Flumpty's gang, and in both of its appearances as an enemy, tougher to deal with in one way or another. In the second game, they raise it raises your Exposure exposure much more rapidly than the others, and in the third, they take it takes two flashes to drive it off, where others merely take one.



* StealthyColossus: In the third game, the Eyesaur appears at your main door without being spotted traveling there through the cameras. If you pay too much attention to the cameras, Eyesaur will eventually catch you should they appear right under your nose.



* StealthyColossus: In the third game, the giant Eyesaur appears at your main door without being spotted traveling there through the cameras. If you pay too much attention to the cameras, Eyesaur will eventually catch you should they appear right under your nose.
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* FightingFromTheInside: [[spoiler: The people who were mashed together into the Eyesaur are trapped in there, and while the monster as a whole is vicious, they collectively try to signal how many allotments of camera usage you have left before Grunkfuss attacks in ''1'' by closing their eyes one at a time.]]
* EyeScream: Victims of Flumpty's game [[spoiler: have their eyes gouged out before their bodies are skinned to make the Eyesaur]].

to:

* FightingFromTheInside: [[spoiler: The [[spoiler:The people who were mashed together into the Eyesaur are trapped in there, and while the monster as a whole is vicious, they collectively try to signal how many allotments of camera usage you have left before Grunkfuss attacks in ''1'' by closing their eyes one at a time.]]
* EyeScream: Victims of Flumpty's game [[spoiler: have [[spoiler:have their eyes gouged out before their bodies are skinned to make the Eyesaur]].



* StealthPun: Apart from being a {{Meaningful Name}} (Eyesaur: lizard with several eyes), it's one of the nastier-looking characters; in other words, it's an "[[PunnyName eye sore]]".

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* StealthPun: Apart from being having a {{Meaningful Name}} MeaningfulName (Eyesaur: lizard dinosaur-like creature with several many eyes), it's one of the nastier-looking characters; in other words, it's an "[[PunnyName eye sore]]".
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* StealthPun: It's one of the nastier-looking characters; in other words, it's an "eye sore".

to:

* StealthPun: It's Apart from being a {{Meaningful Name}} (Eyesaur: lizard with several eyes), it's one of the nastier-looking characters; in other words, it's an "eye sore"."[[PunnyName eye sore]]".
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* MutipleHeadCase: Possesses at least eleven horrifically-mutilated heads, their mouths agape in silent screams of agony.

to:

* MutipleHeadCase: MultipleHeadCase: Possesses at least eleven horrifically-mutilated heads, their mouths agape in silent screams of agony.

Added: 299

Changed: 83

Removed: 163

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* BodyHorror: The Eyesaur [[spoiler:is made from the skinned bodies of Flumpty's previous victims]].

to:

* BodyHorror: The Eyesaur [[spoiler:is made from the [[FlayingAlive skinned bodies bodies]] of Flumpty's previous victims]].victims]], not to mention its eleven heads and tail composed of fused hands.
* BodyOfBodies / FleshGolem: Being made from [[spoiler: the skinned bodies of the previous victims of Flumpty's game meshed into one abomination]]? Definitely an example of this.



* FleshGolem: Being made from [[spoiler: the skinned bodies of the previous victims of Flumpty's game meshed into one abomination?]] Definitely an example of this.


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* MutipleHeadCase: Possesses at least eleven horrifically-mutilated heads, their mouths agape in silent screams of agony.

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Changed: 558

Removed: 329

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* FinalExamBoss: In the third game, [[spoiler: after Flumpty has his whole gang killed off in his own exclusive night, he creates clones of himself that not only emulate their original behavior]], but also utilize mechanics from the previous games, like [[spoiler: Grunkfuss's patience meter mechanic in the second game, having a shadow Flumpty in the main room that slowly advances towards you each time you turn off the monitor with a shadow Flumpty on the screen similar to Grunkfuss in the first game but with Golden Flumpty's mechanics in this game, and Redman's computer pop-up from the previous game]]. Even some scrapped mechanics from ''One Week At Flumpty's'' are in, like rooms being switched around. If you're not familiar with the previous games or have forgotten how those mechanics worked, you're in big trouble.

to:

* FinalExamBoss: In the third game, [[spoiler: after Flumpty has his whole gang killed off in his own exclusive night, he creates clones of himself that not only emulate their original behavior]], but also utilize mechanics from the previous games, like [[spoiler: Grunkfuss's patience meter mechanic in the second game, having a shadow Flumpty in the main room that slowly advances towards you each time you turn off the monitor with a shadow Flumpty on the screen similar to Grunkfuss in the first game but with Golden Flumpty's mechanics in this game, and Redman's computer pop-up from the previous game]]. game. The Flumpty clone in Room 8a/8b also behaves just like how enemies in the first game worked, so if you see him at the laser doors, you'll have to keep the lasers up until he leaves.]] Even some scrapped mechanics from ''One Week At Flumpty's'' are in, like rooms being switched around. If you're not familiar with the previous games or have forgotten how those mechanics worked, you're in big trouble.



* GameFace: In the third game, [[spoiler: he has a ''lot'' of these as he and his clones in Flumpty Night show. Being able to exist in multiple places at once due to breaking laws of time and space, he has many opportunities to use a majority of the NightmareFace sub-tropes he can get to show how he eager he is to end you.]]



* InvincibleVillain: You hardly stand a chance against the rest of his gang, and [[spoiler: his time and space warping abilities aren't for show. In the third game, he quickly offs the rest of his gang before going after you himself, proving to not only be much tougher the rest of his gang combined, and in the end, you can't do anything to meaningfully harm Flumpty, not that you plausibly could. You only get to leave him by beating his game and Flumpty letting you leave on his own terms.]]



* KarmaHoudini: [[spoiler:As of the third game, he's the only antagonist who's still alive despite being by far the most evil of them all.]]

to:

* KarmaHoudini: [[spoiler:As of the third game, he's the only antagonist who's still alive despite being by far the most evil of them all.all, and even gets to leave you alone on his own terms should you beat his game on the third game's Hard Boiled night.]]



* PlotImmunity: Flumpty describes himself this way in his introduction to you. Shown in-game with him moving off-camera even if you're currently viewing it.

to:

* PlotImmunity: Flumpty describes himself this way in his introduction to you. Shown in-game with him moving off-camera even if you're currently viewing it. Then in the third game, he puts it to good use by [[spoiler: preventing 6 AM to even exist up to the third game's Hard Boiled Mode, explaining why beating Flumpty's game didn't seem to last for the player.]]



* CuteAndPsycho: At the very least, he's the one out of the rest of his gang that appears the most friendly, or the least harmful, along with Flumpty in the first two games. Then the "cute" part gets dropped as soon as he attacks you.



* BladeBelowTheShoulder: He can have knives for *legs* when running on camera in the first game, making it a sort of inversion. Played straight in the third game, where he actually gets a knife for a hand as the Beavowl in his jumpscare.

to:

* BladeBelowTheShoulder: He can have knives for *legs* ''legs'' when running on camera in the first game, making it a sort of inversion. Played straight in the third game, where he actually gets a knife for a hand as the Beavowl in his jumpscare.



* TheCanKickedHim: As explained by his BusCrash entry, he dies directly from toilet-related injuries.



The replacement for the Beaver after his death.

to:

The replacement for the Beaver after his death.death, only to choke on the urinal he sat on later.



* AirVentPassageway: How the Owl attempts to reach you, flying through it.
* TheCanKickedHim: Died by choking on the urinal itself between the second and third game.



* KnightOfCerebus: Oh '''[[UpToEleven YES!]]''' Even [[GreaterScopeVillain Golden Flumpty]] got a silly caricature at the end of the first game. This guy, though? He's just ''creepy!''



* AirVentPassageway: Seems to take from the Owl's mindset in terms of routes for attacking you, though he travels slower through it than either of his components did when they were after you.



* TheBrute: The largest and most physically intimidating monster in overall size within Flumpty's gang, and in both appearances as an enemy, tougher to deal with in one way or another. In the second game, they raise your Exposure much more rapidly than the others, and in the third, they take two flashes to drive it off, where others merely take one.



* TheJuggernaut: Downplayed. It requires two flashes to drive it off in the third game, rather than the single one everyone else gets spooked by.


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* StealthyColossus: In the third game, the giant Eyesaur appears at your main door without being spotted traveling there through the cameras. If you pay too much attention to the cameras, Eyesaur will eventually catch you should they appear right under your nose.


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* DontLookAtMe: The character's main gimmick. In the first two games, you had to flip the screen or turn off the lights off him, and looking at him for too long would lead to a JumpScare. In the third game, Golden Flumpty only appears within the cameras, but you have to switch out of the screen he's on before leaving the screens, or else he'll attack you.
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* BewareTheSillyOnes: While most of the characters are goofy in appearance, Flumpty displays playful and childish toying with the player, particularly going "peekaboo" when looking into the room in the second game. In [[spoiler:Flumpty Night]], he finally stops playing around, going full EldritchAbomination and [[spoiler:killing all his companions just to prove he doesn't need them]].


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* LetsGetDangerous: Villain example. While the first two games make it clear he isn't taking the games he's challenging on the player all too seriously, he finally takes the gloves off in the third by becoming the FinalExamBoss and [[spoiler:pulling a KillAndReplace on the rest of the gang with different versions of himself]].
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* EasterEgg: He appears so rarely in both games that he is ''almost'' this. But then again, he ''is'' an expy of [[VideoGame/FiveNightsAtFreddys Golden Freddy]], so this is to be expected. Subverted in the third game, where he's actually ''very'' common (and annoying).

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* EasterEgg: He appears so rarely in both the first two games that he is ''almost'' this. But then again, he ''is'' an expy of [[VideoGame/FiveNightsAtFreddys Golden Freddy]], so this is to be expected. Subverted Averted in the third game, where he's actually ''very'' common (and annoying).
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* BackForTheDead / BackForTheFinale: [[spoiler:Returns in the third game after his absence in the second one only for Flumpty to kill him again]].

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* BackForTheDead / BackForTheFinale: [[spoiler:Returns BackForTheDead[=/=]BackForTheFinale: Returns in the third game after his absence in the second one only one, [[spoiler:only for Flumpty to kill him again]].



* BladeBelowTheShoulder: He can have knives for *legs* when running on camera in the first game, making it a sort of inversion of this trope. In the third game, he actually gets a knife for a hand as the Beavowl, playing the trope straight.

to:

* BladeBelowTheShoulder: He can have knives for *legs* when running on camera in the first game, making it a sort of inversion of this trope. In inversion. Played straight in the third game, where he actually gets a knife for a hand as the Beavowl, playing the trope straight.Beavowl in his jumpscare.









A man that was forced into drinking lava by Flumpty and lived (kinda).

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A man that who was forced into drinking lava by Flumpty and lived (kinda).



* WalkingTechbane: Electronics just seem to act up when he's close enough to them. In the first game, any room he's in has the camera stop functinoning properly until he leaves. In the second, he's linked to a computer virus that gives him permission to kill you. In the third game, the closer he gets to the hole that leads to your furnace, the more that camera becomes filled with static (And furthermore, the camera's view is rerouted to a feed ''outside'' the furnace.)

to:

* WalkingTechbane: Electronics just seem to act up when he's close enough to them. In the first game, any room he's in has the camera stop functinoning properly until he leaves. In the second, he's linked to a computer virus that gives him permission to kill you. In the third game, the closer he gets to the hole that leads to your the furnace, the more that camera CAM 4 becomes filled with static (And (and furthermore, the camera's view is rerouted to a feed ''outside'' the furnace.)furnace).



* StealthPun: It's one of the nastier looking characters; in other words, [[spoiler:it's an "eye sore"]].

to:

* StealthPun: It's one of the nastier looking nastier-looking characters; in other words, [[spoiler:it's it's an "eye sore"]].sore".
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** The best example (and aversion!) of this probably comes from the third game, where Flumpty actually decides to ''stop'' toying with them and go after you [[spoiler:by himself. His "friends" that gave players so much trouble during the series? He not only easily slaughters them off, but clones himself to substitute them with even deadlier versions of him in place, proving that he alone was more dangerous than his entire gang this whole time, ''and'' he also rewinds the clock to force you into his solo challenge, showing how powerful he can be if he actually bothers to tap into his time and space-transcending powers. The same game also [[CerberusRetcon heavily implies]] that the HAM/SPAM end-of-night alarms in the first two games were the result of him ''outright deleting 6 AM from existence, making his game UnwinnableByDesign''.]]

to:

** The best example (and aversion!) of this probably comes from the third game, where Flumpty actually decides to ''stop'' toying with them and go after you [[spoiler:by himself. His "friends" that gave players so much trouble during the series? He not only easily slaughters them off, but clones himself to substitute them with even deadlier versions of him in place, proving that he alone was more dangerous than his entire gang this whole time, ''and'' he also rewinds the clock to force you into his solo challenge, showing how powerful he can be if he actually bothers to tap into his time and space-transcending powers. The same game also [[CerberusRetcon [[CerebusRetcon heavily implies]] that the HAM/SPAM end-of-night alarms in the first two games were the result of him ''outright deleting 6 AM from existence, making his game UnwinnableByDesign''.]]
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* NonStandardCharacterDesign: Unlike most other characters from the games, there is not a single element of noticeable absurdity or humor to his design.

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* NonStandardCharacterDesign: Unlike most other characters from the games, there is not a single element of noticeable absurdity or humor to his design. Well, beyond being an egg, that is.
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* DefeatEqualsFriendship: A literal example. If you survive the second game on Hard-Boiled mode, Flumpty is impressed and has you become his best friend.

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* DefeatEqualsFriendship: DefeatMeansFriendship: A literal example. If you survive the second game on Hard-Boiled mode, Flumpty is impressed and has you become his best friend.
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* KarmaHoudini: [[spoiler:As of the third game, he's the only character that is still alive despite being by far the most evil of them all].

to:

* KarmaHoudini: [[spoiler:As of the third game, he's the only character that is antagonist who's still alive despite being by far the most evil of them all].all.]]

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