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** While most flying monsters are tossed around by Rajang (Bazelgeuse is no exception), Bazelgeuse does escape Rajang's grasp with the explosives on its tail, letting it retaliate with a swift divebomb.

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** Its nominate variant is intercepted by Ruiner Nergigante during your first trip to the Guiding Lands, but puts up quite the fight itself.
** While most flying monsters are tossed around by Rajang (Bazelgeuse is no exception), Bazelgeuse does escape Rajang's grasp with the explosives on its tail, letting it the Flying Wyvern retaliate with a swift divebomb.



** Its status in ''Rise''. While still a very powerful endgame monster, it was introduced in the 2.0 update and takes a backseat to Rajang as far as invasive monsters go. In fact, where it draws in Turf Wars with '''Deviljho''' in ''World'', it outright loses to Magnamalo in ''Rise'', though it leaves the Fanged Wyvern with a Fireblight and is able to recover and push Magnamalo away right after.

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** Its status in ''Rise''. While In ''Rise'', Bazelgeuse is still a very powerful endgame monster, monster but it was introduced in the 2.0 update and takes a backseat to Rajang as far as invasive monsters go. In fact, where it draws in Turf Wars turf wars with '''Deviljho''' in ''World'', it outright loses to Magnamalo in ''Rise'', though it leaves the Fanged Wyvern with a Fireblight fireblight and is able to recover and push Magnamalo away right after.



** The Handler's first reaction is to tell you to run once you first encounter this monster, or at least be prepared to take some serious damage. Its nominate variant is intercepted by Ruiner Nergigante during your first trip to the Guiding Lands, but puts up quite the fight itself.
** ''Rise'' shows it further in its introductory cutscene by depicting a Tigrex actually getting a bit frightened by hearing the roar of a Bazelgeuse in the distance as well as by the explosive scales.
* DropInNemesis: Bazelgeuse is an invasive monster. A very [[BloodKnight assaultive one]], in fact. When it senses a fight happening, it will fly in and attack whoever it finds. ''Rise'' gives it the rather fitting title 'Party Crasher'.
* DynamicEntry: Bazelgeuse loves to make its appearance by crash landing right on top of you and whatever you're hunting. Their introductory cutscenes in ''Iceborne'' and ''Rise/Sunbreak'' even show them with this behavior. Although, the monster doesn't really have this behavior much during ''Rise'' gameplay.

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** The Handler's first reaction is to tell you to run once you first encounter this monster, or at least be prepared to take some serious damage. Its nominate variant is intercepted by Ruiner Nergigante during your first trip to the Guiding Lands, but puts up quite the fight itself.
damage.
** In its ''Rise'' shows it further in its introductory cutscene by depicting cutscene, a Tigrex actually getting gets a bit frightened by hearing the roar of a Bazelgeuse in the distance as well as by the explosive scales.
** In a ''Sunbreak'' cutscene, Volvidon and Tetranodon are wrestling against each other until they notice an explosive scale dropped between them. They realize what the scale came from and '''immediately''' ''run for their lives''.
* DropInNemesis: Bazelgeuse is an invasive monster.monster[[note]]A monster that can be found in almost any habitat[[/note]]. A very [[BloodKnight assaultive one]], in fact. When it senses a fight happening, it will fly in and attack whoever it finds. ''Rise'' gives it the rather fitting title 'Party Crasher'.
* DynamicEntry: Bazelgeuse loves to make its appearance by dropping bombs, then crash landing right on top of you and whatever you're hunting. Their introductory cutscenes in ''Iceborne'' and ''Rise/Sunbreak'' even show them with this behavior. Although, the monster doesn't really have this behavior much during ''Rise'' gameplay.



* {{Foil}}: To Seregios. Both are Invasive Flying Wyverns, [[FatAndSkinny but Bazelgeuse is large, stocky, and relies on its upper-body's bulk while Seregios was average-sized, slender, and uses its claws much more.]] In fact, it's even implied that Bazelgeuse evolved ''from'' Seregios, or at least one that figured out a way to make its scales explosive.
* GiantFlyer: Bazelgeuse is one of the largest Flying Wyverns (the largest one in ''World'', in fact) and one who's capable of actually flying for extended periods of time, which is made more impressive by the fact that its scales are essentially ''bombs'' and should be weighing it down by a significant amount.
* GiantSpaceFleaFromNowhere: It can (and will) randomly show up during unstable High Rank hunts in ''World'' and ''Rise'' to give you a hard time. If it's already in the map, it will make a beeline for hunters when they start fighting large monsters, no matter its respective distance to the hunters in question.

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* {{Foil}}: To Seregios. Both are Invasive Flying Wyverns, [[FatAndSkinny but Bazelgeuse is large, stocky, and relies on its upper-body's body's bulk while Seregios was average-sized, slender, and uses its claws much more.]] In fact, it's even implied that Bazelgeuse evolved ''from'' Seregios, or at least one that figured out a way to make its scales explosive.
* GiantFlyer: Among the Flying Wyverns that frequently flies, Bazelgeuse is one of the largest. It is the second largest Flying Wyverns (the largest Wyvern in ''World'' as Diablos is slightly bigger, but out of the two, Bazelgeuse is the one in ''World'', in fact) and one who's that flies. Bazelgeuse is capable of actually flying for extended periods of time, which is made more impressive by the fact that its scales are essentially ''bombs'' and should be weighing it down by a significant amount.
* GiantSpaceFleaFromNowhere: It can (and will) ('''and will''') randomly show up during unstable High Rank hunts in ''World'' and ''Rise'' to give you a hard time. If it's already in the map, it will make a beeline for hunters when they start fighting large monsters, no matter its respective distance to the hunters in question.



* HopelessBossFight: The odds of you defeating this monster while you're using Low Rank gear are roughly none. Even weak High Rank gear might not improve the odds much, which is unsurprising since Bazelgeuse is considered to be just as tough as an Elder Dragon. To successfully hunt Bazelgeuse, you need to grind out better gear. Even the Handler will tell you to run when it first shows up. [[AvertedTrope Less of a problem]] in ''Rise'', where it wasn't added until the first major update and doesn't show up immediately in High Rank, giving players enough time to build up some good armor and weapons.

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* HopelessBossFight: The As mentioned before, Bazelgeuse can be found early in High Rank, but the odds of you defeating this monster while you're using Low Rank gear are roughly none. Even weak High Rank gear might not improve the odds much, which is unsurprising since Bazelgeuse is considered to be just as tough as an Elder Dragon. To successfully hunt Bazelgeuse, you need to grind out better gear. Even the Handler will tell you to run when it first shows up. [[AvertedTrope Less of a problem]] in ''Rise'', where it wasn't added until the first major update and doesn't show up immediately in High Rank, giving players enough time to build up some good armor and weapons.
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* DropInNemesis: Bazelgeuse is an invasive monster. A very ''[[BloodKnight assaultive one]]'', in fact. When it senses a fight happening, it will fly in and attack whoever it finds. ''Rise'' gives it the rather fitting title 'Party Crasher'.

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* DropInNemesis: Bazelgeuse is an invasive monster. A very ''[[BloodKnight [[BloodKnight assaultive one]]'', one]], in fact. When it senses a fight happening, it will fly in and attack whoever it finds. ''Rise'' gives it the rather fitting title 'Party Crasher'.



* EasyLevelTrick: The quest "Beyond the Blasting Scales" has you fight two tempered Bazelgeuse. It's best to draw the other one out when you located the first one, then hide and let the two kill each other.

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* EasyLevelTrick: The quest "Beyond the Blasting Scales" has you fight two tempered Bazelgeuse. It's best to draw An effective strategy is drawing the other one out when you located the first one, then hide and let the two kill each other.



* HopelessBossFight: The odds of you defeating this monster while you're using Low Rank gear are roughly none. Even weak High Rank gear might not improve the odds much, which is unsurprising since Bazelgeuse is considered to be just as tough as an Elder Dragon. To successfully hunt Bazelgeuse, you need to grind out better gear. Even the Handler will tell you to run when it first shows up. [[Averted Less of a problem]] in ''Rise'', where it wasn't added until the first major update and doesn't show up immediately in High Rank, giving players enough time to build up some good armor and weapons.

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* HopelessBossFight: The odds of you defeating this monster while you're using Low Rank gear are roughly none. Even weak High Rank gear might not improve the odds much, which is unsurprising since Bazelgeuse is considered to be just as tough as an Elder Dragon. To successfully hunt Bazelgeuse, you need to grind out better gear. Even the Handler will tell you to run when it first shows up. [[Averted [[AvertedTrope Less of a problem]] in ''Rise'', where it wasn't added until the first major update and doesn't show up immediately in High Rank, giving players enough time to build up some good armor and weapons.
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* DeathFromAbove: One of its attacks involves it flying around the area and dropping explosive scales onto the ground(similar to a bomber aircraft) before dive bombing toward its target and exploding all the scales in range. Becomes even more dangerous when the monster is enraged, since the scales will explode instantly upon hitting the ground.

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* DeathFromAbove: One of its attacks involves it flying around the area and dropping explosive scales onto the ground(similar to a bomber aircraft) before dive bombing toward its target and exploding all the scales in range. Becomes even more dangerous when the monster is enraged, since the scales will explode instantly upon hitting the ground. ''Sunbreak'' even gives Seething Bazelgeuse the title 'Death from Above'.



* DropInNemesis: Bazelgeuse is an invasive monster, a very ''[[BloodKnight assaultive one]]'', in fact. When it senses a fight happening, it will fly in and attack whoever it finds.
* DynamicEntry: Bazelgeuse loves to make its appearance by crash landing right on top of you and whatever you're hunting. Their introduction cutscenes in ''Iceborne'' and ''Rise/Sunbreak'' even show them with this behavior.
* EarlyBirdBoss: It shows up in High Rank, where players are still using Low Rank weapons and armors and taking it on at this point is unreasonably difficult, with players dealing low damage to it and getting oneshotted by its attacks. Spend some time farming High Rank equipments and the fight is much more manageable Seething Bazelgeuse assumes a similar position in Master Rank, where it's the first monster after Velkhana to be fought; officially bringing hunters into Master Rank Elder Dragon territory.
* EasyLevelTrick: In the quest where you have to fight two tempered Bazelgeuse, it's best to draw the other one out when you located the first one, then hide and let the two kill each other.

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* DropInNemesis: Bazelgeuse is an invasive monster, a monster. A very ''[[BloodKnight assaultive one]]'', in fact. When it senses a fight happening, it will fly in and attack whoever it finds.
finds. ''Rise'' gives it the rather fitting title 'Party Crasher'.
* DynamicEntry: Bazelgeuse loves to make its appearance by crash landing right on top of you and whatever you're hunting. Their introduction introductory cutscenes in ''Iceborne'' and ''Rise/Sunbreak'' even show them with this behavior.
behavior. Although, the monster doesn't really have this behavior much during ''Rise'' gameplay.
* EarlyBirdBoss: It shows up In ''World'', Bazelgeuse is pretty much ready the moment you're in High Rank, where players are still using Rank. Using Low Rank weapons and armors and equipment while taking it on at this point is unreasonably difficult, with players difficult as you will be dealing low damage to it Bazelgeuse and getting oneshotted taken out by just one of its attacks. Spend some time farming High Rank equipments equipment and the fight is much more manageable manageable. {{Averted}} with Seething Bazelgeuse assumes a similar position in Master Rank, where it's the first monster Bazelgeuse, who is unlocked after Velkhana to be fought; officially bringing hunters into Master Rank Elder Dragon territory.
defeating Velkhana(an ''Elder Dragon'') in ''Iceborne's'' main story.
* EasyLevelTrick: In the The quest where "Beyond the Blasting Scales" has you have to fight two tempered Bazelgeuse, it's Bazelgeuse. It's best to draw the other one out when you located the first one, then hide and let the two kill each other.



* HopelessBossFight: You stand absolutely no chance against it when it makes its first appearance near the very beginning of the High Rank chapter of the game, and you won't for some time until you're able to grind out better gear. Even the Handler will tell you to run when it shows up. Less of a problem in ''Rise'', where it wasn't added until the first major update and doesn't show up immediately in High Rank, giving players enough time to build up some good armor and weapons.

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* HopelessBossFight: You stand absolutely no chance against it when it makes its first appearance near the very beginning The odds of the High Rank chapter of the game, and you won't for some time until defeating this monster while you're able using Low Rank gear are roughly none. Even weak High Rank gear might not improve the odds much, which is unsurprising since Bazelgeuse is considered to be just as tough as an Elder Dragon. To successfully hunt Bazelgeuse, you need to grind out better gear. Even the Handler will tell you to run when it first shows up. [[Averted Less of a problem problem]] in ''Rise'', where it wasn't added until the first major update and doesn't show up immediately in High Rank, giving players enough time to build up some good armor and weapons.
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* AnimalMotifs: Its armor set has a distinctive lion motif, alluding to the large number of scales on its bloated neck. This is more pronounced and easily noticed in the male versions of the set as well as the Palico armor. Notably, the Seething Bazelgeuse's armor and a number of the species' final weapon forms also feature the word "pride" a word often associated with the lion. Its scales and long tail also significantly resemble pangolins.

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* AnimalMotifs: Its armor set has a distinctive lion motif, alluding to the large number of scales on its bloated neck. This is more pronounced and easily noticed in the male versions of the set as well as the Palico armor. Notably, the Seething Bazelgeuse's armor and a number of the species' final weapon forms also feature the word "pride" "pride", a word often associated with the lion. Its scales and long tail also significantly resemble those of pangolins.



* BloodKnight: Its poem in ''Rise'' indicates that Bazelgeuse enjoys carnage and destruction and that the reason it appears when other monsters are fighting is because it thirsts for violence.
* BombardierMook: Bazelgeuse hunts by flying over its prey and scattering its explosive scales over the ground below, swooping down afterwards to prey on whatever died in the blast. It prefers to open fights with a bombing run of this sort, often not even landing, but unlike other examples of this trope it's a formidable fighter and just as dangerous up close as when flying overhead.

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* BloodKnight: Bazelgeuse '''lives''' for the fight. If it senses a battle going on in the distance, it will fly over there to join in. Its poem in ''Rise'' indicates that Bazelgeuse enjoys carnage and destruction and that as the reason it appears when other monsters are fighting is because it thirsts for violence.
* BombardierMook: Bazelgeuse hunts by flying over its prey and scattering its explosive scales over the ground below, swooping down afterwards to prey on whatever died in the blast. It prefers to open fights with a its bombing run of this sort, run, often not even landing, but unlike landing. Unlike other examples of this trope trope, it's a formidable fighter and just as dangerous up close as when flying overhead.



* CoolPlane: It's a draconic B-52 bomber, and its attacks involve ''carpet bombing you''.

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* CoolPlane: {{Invoked}}. It's a draconic B-52 bomber, and its attacks involve ''carpet bombing you''.



** Depends on how angry it is. When calm, its preferred hunting strategy is to launch a surprise attack against prospective prey that's already engaged in combat. When encountered on its own, Bazelgeuse is likely to flee immediately if it's not aggravated quickly enough. That being said, once it's been riled up, which is surprisingly easy to do, Bazelgeuse will stay and fight it out with some particularly nasty monsters, even once it's lost the element of surprise. These include Diablos, Rathalos, Legiana, and Odogaron, all of which are generally the most powerful monsters of their respective habitats. The trope altogether is [[AvertedTrope averted]] if [[TheRival Deviljho]] is also around.
** The Seething variant on the other hand is consistently aggressive and incredibly easy to get into rage, the key difference between it and its rival the Savage Deviljho being that Seething Bazelgeuse isn't locked into rage once started.

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** Depends on how angry it is. When calm, its preferred hunting strategy is to launch a surprise attack against prospective prey that's already engaged in combat. When encountered on its own, Bazelgeuse is likely to flee immediately if it's not aggravated quickly enough. That being said, once it's been riled up, which up(which is surprisingly easy to do, do), Bazelgeuse will stay and fight it out with some particularly nasty monsters, even other apex monsters (such as Rathalos or Diablos), even once it's lost the element of surprise. These include Diablos, Rathalos, Legiana, and Odogaron, all of which are generally the most powerful monsters of their respective habitats.surprise. The trope altogether is [[AvertedTrope averted]] if [[TheRival Deviljho]] is also around.
** The {{Averted}} with the Seething variant on the other hand variant, who is consistently aggressive braver and incredibly easy easier to get into rage, the key difference between it and its rival the Savage Deviljho being that Seething Bazelgeuse isn't locked into rage once started.enraged.



** Unlike other large monsters who get swiftly owned to hell and back by Deviljho, the Bazelgeuse is able to deal some considerable damage to the Brute Wyvern despite being clearly physically outmatched.
** Similarly, while most flying monsters are tossed around with ease by Rajang, and Bazelgeuse is no exception, it escapes Rajang's grasp with the scales on its tail, letting it retaliate with a swift divebomb.
* DeathFromAbove: One of its attacks involves it flying around the area and dropping explosive scales onto the ground, similar to a bomber aircraft before dive bombing toward its target and exploding all the scales in range. Becomes even more impressive when it is enraged, since the scales will explode instantly upon hitting the ground.

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** Unlike other large monsters who get swiftly owned to hell and back by Deviljho, the Bazelgeuse is able to deal some considerable damage to the Brute Wyvern despite being clearly slightly physically outmatched.
** Similarly, while While most flying monsters are tossed around with ease by Rajang, and Rajang (Bazelgeuse is no exception), Bazelgeuse is no exception, it escapes does escape Rajang's grasp with the scales explosives on its tail, letting it retaliate with a swift divebomb.
* DeathFromAbove: One of its attacks involves it flying around the area and dropping explosive scales onto the ground, similar ground(similar to a bomber aircraft aircraft) before dive bombing toward its target and exploding all the scales in range. Becomes even more impressive dangerous when it the monster is enraged, since the scales will explode instantly upon hitting the ground.



** Seething Bazelgeuse is not an invasive monster, being only found in the Elder's Recess.

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** In ''Iceborne'', Seething Bazelgeuse is not an invasive monster, being only found in the Elder's Recess.



* DropInNemesis: When Bazelgeuse hears another monster roar, it will fly in and attack whoever it finds.
* DynamicEntry: Loves to make its appearance by making a crash landing right on top of you and whatever you're hunting. The introduction to Seething Bazelgeuse finally gives the species an intro cinematic... in which this is precisely how it starts the fight.

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* DropInNemesis: When Bazelgeuse hears another monster roar, is an invasive monster, a very ''[[BloodKnight assaultive one]]'', in fact. When it senses a fight happening, it will fly in and attack whoever it finds.
* DynamicEntry: Loves Bazelgeuse loves to make its appearance by making a crash landing right on top of you and whatever you're hunting. The Their introduction to Seething Bazelgeuse finally gives the species an intro cinematic... cutscenes in which ''Iceborne'' and ''Rise/Sunbreak'' even show them with this is precisely how it starts the fight.behavior.
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* {{Acrofatic}}: For such a portly creature, Dodogama has a surpringly fast sprint attack as it charges at its target at quick speed, while it digs its mouth into the ground no less.

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* {{Acrofatic}}: For such a portly creature, Dodogama has a surpringly fast sprint attack as it charges at its target at quick speed, while it digs its mouth into the ground ground, no less.
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* MeaningfulName: Its name is derived from ''tobu'', meaning "to fly," and ''kagachi'', an old-fashioned name for a snake.

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* MeaningfulName: Its name is derived from ''tobu'', meaning "to fly," fly", and ''kagachi'', an old-fashioned name for a snake.



* FlunkyBoss: {{Downplayed}}. Zorah Magdaros is often followed by a group of Barnos. If Hunters attack Zorah with ballistae and cannons, the Barnos would fly down and attack the Hunters. The likely reason Barnos enjoy being around Zorah is because they like volcanic areas, and Zorah Magdaros is pretty much a [[TurtleIsland gigantic turtle]] who can spew out magma.

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* FlunkyBoss: {{Downplayed}}. Zorah Magdaros is often followed by a group flock of Barnos. If Hunters attack hunters shoot at Zorah with ballistae and cannons, the Barnos would fly down and attack the Hunters. hunters. The likely reason Barnos enjoy being around Zorah is because they like volcanic areas, and Zorah Magdaros is pretty much a [[TurtleIsland gigantic turtle]] who can spew out magma.volcanic TurtleIsland.
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* TheWorfEffect: It gets injured by Barroth during turf wars, though the Piscine Wyvern delivers some damage to it in the process as well.

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* TheWorfEffect: {{Downplayed}}. It gets injured by Barroth during turf wars, though the Piscine Wyvern delivers some damage to it in the process as well.



* TheWorfEffect: Is injured by Banbaro during turf wars(using the same animation as the Barroth-Jyuratodus war), though it does deal some damage back.

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* TheWorfEffect: {{Downplayed}}. Is injured by Banbaro during turf wars(using the same animation as the Barroth-Jyuratodus war), though it does deal some damage back.



* BullfightBoss: They call it the Ferocious '''Bull''' Wyvern for a reason. Banbaro's powerful charging move is distinct as the monster would dig its horns into the ground before charging. Thanks to the distinct shape of its antler-like horns, Banbaro can dig out objects such as trees or rocks, then ram at its target with them to make the attack more effective.

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* BullfightBoss: They call it the Ferocious '''Bull''' Wyvern for a reason. Banbaro's powerful charging move is distinct as the monster would dig its horns into the ground before charging. Thanks to the distinct shape of its antler-like horns, Banbaro can dig out objects such as trees or rocks, then ram at its target with them to make the attack more effective.



* HornAttack: More than half of its attacks involve using its horns. If Banbaro is not charging, it would use its horns to dig to its side or stab the ground to strike anyone near it.
* HornyVikings: The male armor evokes this aesthetic very much so. On top of that, it has the Mushroomancer skill, in reference to their use of mushrooms to induce the [[UnstoppableRage Berserker state]]; though in this case, it allows you to get more potions from mushrooms depending on the level.

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* HornAttack: More than half of its attacks involve using its horns. If Banbaro is not charging, it would use its horns to dig swing to its side sides or stab the ground to strike anyone near it.
* HornyVikings: The male armor evokes this aesthetic very much so. On top of that, it has the Mushroomancer skill, in reference to their use of mushrooms to induce the [[UnstoppableRage Berserker state]]; though state]] (though in this case, it allows you to get more potions from mushrooms depending on the level.level).
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* {{Hammerspace}}: Banbaro uses this trope in such a way that it puts Kulu-Ya-Ku to shame. It can use its great horns to dig up boulders or a dead tree for both charging and throwing attacks... ''no matter what terrain its fighting on.'' This makes it look silly when digging up an infinite supply of trees in the Arena.

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* {{Hammerspace}}: Banbaro uses this trope in such a way that it puts Kulu-Ya-Ku to shame. It can use its great horns to dig up boulders or a dead tree for both charging and throwing attacks... ''no matter what terrain its fighting on.'' This makes it look silly when digging up an infinite supply of trees in the Arena.
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* HornyVikings: The male armor evokes this aesthetic very much so. On top of that, it has the Mushroomancer skill, in reference their use of mushrooms to induce the [[UnstoppableRage Berserker state]]; though in this case, it allows you to get more potions from mushrooms depending on the level.

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* HornyVikings: The male armor evokes this aesthetic very much so. On top of that, it has the Mushroomancer skill, in reference to their use of mushrooms to induce the [[UnstoppableRage Berserker state]]; though in this case, it allows you to get more potions from mushrooms depending on the level.

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* HimeCut: The female Banbaro helm resembles a wig of this type.
* HornyVikings: The Male armor evokes this aesthetic very much so. On top of that, it has the Mushroomancer skill, in reference their use of mushrooms to induce the [[UnstoppableRage Berserkrgang]]; though in this case, it allows you to get more potions from mushrooms depending on the level.

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* HimeCut: The female Banbaro helm helmet resembles a wig of this type.
* HornAttack: More than half of its attacks involve using its horns. If Banbaro is not charging, it would use its horns to dig to its side or stab the ground to strike anyone near it.
*
HornyVikings: The Male male armor evokes this aesthetic very much so. On top of that, it has the Mushroomancer skill, in reference their use of mushrooms to induce the [[UnstoppableRage Berserkrgang]]; Berserker state]]; though in this case, it allows you to get more potions from mushrooms depending on the level.
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A hulking, herbivorous, moose-like Brute Wyvern that inhabits the Hoarfrost Reach. Its massive antlers are perfect for scooping up snow or fallen trees during charge attacks.

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A hulking, herbivorous, moose-like Brute Wyvern that inhabits the Hoarfrost Reach. tundra. Its massive antlers antler-like horns are perfect for scooping up snow snow, rocks or fallen trees during charge attacks.



* BullfightBoss: It uses powerful charging moves, like Barroth.
* DropInNemesis: It's a roaming invader for... ''some'' reason (perhaps it's [[HornyVikings out raiding for Valhalla?]]), even though it's hilariously ill-suited to the [[ShiftingSandLand Wildspire Waste]], [[LethalLavaLand Elder's Recess]] or [[ElephantGraveyard Rotten Vale]].
* GeoEffects: The location of the fight can alter Banbaro's charge attacks. It may pick up fallen trees for a wider hitbox in the Hoarfrost Reach and Ancient Forest, or chunks of heated rock that cause fire damage in the Elder's Recess.
* HairTriggerTemper: Downplayed. It's docile until attacked, but if it so much as comes near another agitated monster, it will ''flip out.''
* {{Hammerspace}}: It can use its great antlers to dig up boulders or a dead tree for both charging and throwing attacks... ''no matter what terrain its fighting on.'' This makes it look silly when digging up an infinite supply of trees in the Arena.
* HerbivoresAreFriendly: [[ZigzaggedTrope Zigzagged]]. By itself, it's placid until attacked. Once it runs into another monster, it becomes ill-tempered.
* HimeCut: Not Banbaro itself, but the female version of its helm resembles a wig of this type.
* HornyVikings: The Male armour invokes this aesthetic very much so. And on top of that, it has the Mushroomancer skill, in reference their use of mushrooms to induce the [[UnstoppableRage Berserkrgang]]; though in this case, it allows you to get more potions from mushrooms depending on the level.
* SuspiciouslySimilarSubstitute: In two ways: mechanically to the Jade Barroth, as an arctic Brute Wyvern that uses charging attacks. Visually, it is one to the Duramboros with its similar facial features, unique horns, and general body shape (sans the Duramboros' hump).

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* BullfightBoss: It uses They call it the Ferocious '''Bull''' Wyvern for a reason. Banbaro's powerful charging moves, like Barroth.
move is distinct as the monster would dig its horns into the ground before charging. Thanks to the distinct shape of its antler-like horns, Banbaro can dig out objects such as trees or rocks, then ram at its target with them to make the attack more effective.
* DropInNemesis: It's a roaming invader an invasive monster for... ''some'' reason (perhaps it's [[HornyVikings out raiding for Valhalla?]]), even though it's hilariously ill-suited to the [[ShiftingSandLand Wildspire Waste]], [[LethalLavaLand Elder's Recess]] or [[ElephantGraveyard Rotten Vale]].
* GeoEffects: The location of the fight can alter Banbaro's charge attacks. It may pick up fallen trees for a wider hitbox in the Hoarfrost Reach and Ancient Forest, or chunks of heated rock rocks that cause fire Fire damage in the Elder's Recess.
* HairTriggerTemper: Downplayed.{{Downplayed}}. It's docile until attacked, but if it so much as comes near another agitated monster, it will ''flip out.''
* {{Hammerspace}}: Banbaro uses this trope in such a way that it puts Kulu-Ya-Ku to shame. It can use its great antlers horns to dig up boulders or a dead tree for both charging and throwing attacks... ''no matter what terrain its fighting on.'' This makes it look silly when digging up an infinite supply of trees in the Arena.
* HerbivoresAreFriendly: [[ZigzaggedTrope Zigzagged]].Zig-Zagged]]. By itself, it's placid until attacked. Once it runs into another monster, it becomes ill-tempered.
* HimeCut: Not The female Banbaro itself, but the female version of its helm resembles a wig of this type.
* HornyVikings: The Male armour invokes armor evokes this aesthetic very much so. And on On top of that, it has the Mushroomancer skill, in reference their use of mushrooms to induce the [[UnstoppableRage Berserkrgang]]; though in this case, it allows you to get more potions from mushrooms depending on the level.
* SuspiciouslySimilarSubstitute: In two ways: mechanically Mechanically to the Jade Barroth, as an arctic Brute Wyvern that uses charging attacks. Visually, it is one Visually to the Duramboros with its similar facial features, unique horns, and general body shape (sans the Duramboros' hump).



* TheWorfEffect: It's easily beaten by Barioth during Turf Wars, with Barioth sinking its fangs into Banbaro's neck before tossing it aside.

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* TheWorfEffect: It's easily beaten by Barioth during Turf Wars, with turf wars. Banbaro charges at Barioth, only for the Flying Wyvern to dodge before tackling the Brute Wyvern to the ground. Barioth sinking then sinks its fangs into Banbaro's neck before tossing it aside.
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* ShoutOut: The Low and High Rank Tobi-Kadachi male helmet resembles Djura's hat in ''VideoGame/{{Bloodborne}}''.

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* ShoutOut: The Low and High Rank Tobi-Kadachi male helmet resembles Djura's hat in from ''VideoGame/{{Bloodborne}}''.
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** Normal Tobi-Kadachi is only a low-tier monster, but Viper Tobi-Kadachi ranks more as mid-tier thanks to its use of both Paralysis and Noxious Poison. Additionally, normal Tobi needs to jump from a tree to utilize its stronger glide attack while Viper Tobi can simply jump off the ground and remain gliding before it attacks without needing to leap from a high spot.

to:

** Normal Tobi-Kadachi is only a low-tier monster, but Viper Tobi-Kadachi ranks more as mid-tier thanks to its use of both Paralysis and Noxious Poison. Additionally, normal Tobi needs to jump from a tree to utilize its stronger better glide attack while Viper Tobi can simply jump off the ground and remain gliding before it attacks without needing to leap from a high spot.
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Added DiffLines:

* ShoutOut: The Low and High Rank Tobi-Kadachi male helmet resembles Djura's hat in ''VideoGame/{{Bloodborne}}''.
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* DefiantToTheEnd: In a ''Rise'' cinematic, [[DoNotGoGentle one opts to go down fighting against the Magnamalo hunting it once it realizes it can't escape.]] The haiku accompanying the scene even refers to it as [[FaceDeathWithDignity "a hero's death"]].

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* DefiantToTheEnd: In a ''Rise'' cinematic, [[DoNotGoGentle one opts to go down fighting against the Magnamalo hunting it once it realizes it can't escape.]] The haiku poem accompanying the scene even refers to it as [[FaceDeathWithDignity "a hero's death"]].
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* DecompositeCharacter: Inherits Zinogre's lightning element and being an animal with reptilian and mammalian traits, while the canine parts are transferred to Odogaron.
* DefiantToTheEnd: In a ''Rise'' cinematic, [[DoNotGoGentle one opts to go down fighting against the Magnamalo hunting it once it realizes it can't escape.]] The haiku accompanying the scene even refers to it as [[FaceDeathWithDignity "a hero's death."]]

to:

* DecompositeCharacter: Inherits Zinogre's lightning Thunder element and being an animal with reptilian and mammalian traits, while the canine parts are transferred to Odogaron.
* DefiantToTheEnd: In a ''Rise'' cinematic, [[DoNotGoGentle one opts to go down fighting against the Magnamalo hunting it once it realizes it can't escape.]] The haiku accompanying the scene even refers to it as [[FaceDeathWithDignity "a hero's death."]]death"]].

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* TheParalyzer: Viper Tobi-Kadachi can inflict paralysis with its mouth. This comes in handy for the monster when it hunts.



* ShoutOut: Its Armor set looks a lot like a light blue version of the Hunters armor from ''VideoGame/{{Bloodborne}}''. The helmet on the male version even resembles Retired Hunter Djura's cap.
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* {{Nerf}}: In Iceborne's Master Rank, Tobi-Kadachi could enter a secondary "super charged" state on top of its normal charged state where its attacks hit harder. In ''Rise'', this mode is nowhere to be seen.
* NotQuiteFlight: Its ''World'' ecology and all of its titles might indicate that Tobi-Kadachi flies, but that is technically not the case. The webbing stretching between its limbs grants it the ability to glide. Viper Tobi-Kadachi takes it a step further, using its gliding to flank and reposition mid-combat.
* PoisonousPerson: In ''Iceborne'', Viper Tobi-Kadachi tends to inflict poison more frequently than any other monster. This is because its tail is covered in venomous barbs that inflict deadly poison with even a single strike, and more than half of its attacks are tail attacks. The monster can even inflict poison from a distance by flinging the barbs as a projectile. Unlike Rathian and Yian Garuga, the tail of a Viper Tobi-Kadachi cannot be severed, meaning the danger of being poisoned will remain constant throughout the fight. To top it all off, Viper Tobi-Kadachi inflicts Noxious Poison, which depletes more health than regular Poison. Strong poison resistance is highly recommended to negate the poison effects altogether.

to:

* {{Nerf}}: In Iceborne's ''Iceborne'' Master Rank, Tobi-Kadachi could enter a secondary "super charged" state on top of its normal charged state where its attacks hit harder. In ''Rise'', this mode is nowhere to be seen.
* NotQuiteFlight: Its ''World'' ecology and all of its titles might indicate that Tobi-Kadachi flies, but that this is technically not the case. The webbing stretching between its limbs grants it the ability to glide. Viper Tobi-Kadachi takes it a step further, using its gliding to flank and reposition mid-combat.
* PoisonousPerson: In ''Iceborne'', Viper Tobi-Kadachi tends to inflict poison more frequently than any other monster. This is because its tail is covered in venomous barbs that inflict deadly poison with even a single strike, and more than half of its attacks are tail attacks. The monster can even inflict poison from a distance by flinging the barbs as a projectile. Unlike Rathian and Yian Garuga, the tail of a Viper Tobi-Kadachi cannot be severed, meaning the danger of being poisoned will remain constant throughout the fight. To top it all off, Viper Tobi-Kadachi inflicts Noxious Poison, which depletes more health than regular Poison. Strong poison resistance is highly recommended to negate the poison effects altogether.
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* MightyGlacier: Isn't particularly fast, but has good power and defenses for its rank.

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* MightyGlacier: Isn't particularly fast, fast(especially whenever it is moving on its legs), but has good power and defenses for its rank.



A snake-headed monster that lives deep in the forest. It glides among the trees by using membranes stretching between its limbs, and can build up a powerful electric charge storing static electricity in special spines hidden in its fur.

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A snake-headed monster that lives deep in the forest. It glides among the trees by using membranes stretching between its limbs, and can limbs. It also rubs itself against the environment to build up a powerful electric charge storing and store static electricity in special spines hidden in its fur.
fur. Tobi-Kadachi would use the electricity to strike its target.

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* WarmUpBoss: [[ZigZaggingTrope Zig-Zagged]]. The Great Girros is technically the weakest large monster in the Rotten Vale but there are aspects that make hunting it rather challenging. For starters, the Girros reside almost entirely in areas that are filled with the hazardous effluvium, which slowly drain away the Hunter's health, so you constantly have to rely on either torch pods for clean air or healing items for restoring lost health. Secondly, the Great Girros is ''always'' backed up by its pack. Taking out a Girros is not hard but the Great Girros calls for help rather frequently, so it always feel like a mad party when you're simply trying to hunt this particular Fanged Wyvern.

to:

* WarmUpBoss: [[ZigZaggingTrope Zig-Zagged]]. The Great Girros is technically the weakest large monster in the Rotten Vale but there are aspects that make hunting it rather challenging. For starters, the Girros reside almost entirely in areas that are filled with the hazardous effluvium, which slowly drain away the Hunter's hunter's health, so you constantly have to rely on either torch pods for clean air or healing items for restoring lost health. Secondly, the Great Girros is ''always'' backed up by its pack. Taking out a Girros is not hard but the Great Girros calls for help rather frequently, so it always feel like a mad party when you're simply trying to hunt this particular Fanged Wyvern.



* UniformityException: Their [[MovesetClone body shapes and movements]] are similar to the Jagras, suggesting they have similar lifestyles and are possibly distant relatives, yet Shamos don't have large versions of themselves contributing as [[KingMook alphas]].

to:

* UniformityException: Their [[MovesetClone body shapes shape and movements]] are similar to those of the Jagras, suggesting they have similar lifestyles and are possibly distant relatives, yet Shamos don't have large versions of themselves contributing as [[KingMook alphas]].



A snake-headed monster that glides on membranes stretching between its limbs, and can build up a powerful electric charge storing static electricity in special spines hidden in its fur. ''Iceborne'' introduces the Viper subspecies, which combines a paralyzing bite with venomous spines.

to:

A snake-headed monster that lives deep in the forest. It glides on among the trees by using membranes stretching between its limbs, and can build up a powerful electric charge storing static electricity in special spines hidden in its fur. fur.

''Iceborne'' introduces the Viper subspecies, which combines a paralyzing bite with venomous spines.spines and it lives in caves.



* DecompositeCharacter: Inherits Zinogre's lightning element and being a fictional animal with reptilian and mammalian traits, while the canine parts are transferred to Odogaron.

to:

* DecompositeCharacter: Inherits Zinogre's lightning element and being a fictional an animal with reptilian and mammalian traits, while the canine parts are transferred to Odogaron.



* GoldColoredSuperiority: The viper subspecies is a stronger monster, and has an orangish-gold tint.

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* GoldColoredSuperiority: The viper Viper subspecies is a stronger much deadlier monster, and has an orangish-gold tint.



* LogicalWeakness: Its stronger attacks depend on built up static electricity; if you hit it with Watermoss, its electrical aura will dissipate and it'll go back to simple melee attacks.

to:

* LogicalWeakness: Its stronger attacks depend on built up static electricity; if you hit it with Watermoss, watermoss, its electrical aura will dissipate and it'll go back to simple melee attacks.



* {{Nerf}}: In Iceborne's Master Rank, Tobi-Kadachi could enter a secondary "super charged" state on top of its normal charged state where its attacks hit harder. In Rise and Sunbreak this mode is nowhere to be seen.
* NotQuiteFlight: The webbing stretching between its limbs grants it the ability to glide. Viper Tobi-Kadachi takes it a step further, using its gliding to flank and reposition mid-combat.
* PoisonousPerson: In ''Iceborne'', Viper Tobi-Kadachi tends to inflict poison more frequently than any other monsters. This is because its tail is covered in venomous barbs that inflict deadly poison with even a single strike, and more than half of its attacks are tail attacks. The monster can even inflict poison from a distance by flinging the barbs as a projectile. Unlike Rathian and Yian Garuga, the tail of a Viper Tobi-Kadachi cannot be severed, meaning the danger of being poisoned will remain constant throughout the fight. To top it all off, Viper Tobi-Kadachi inflicts Noxious Poison, which depletes more health than regular Poison. Strong poison resistance is highly recommended to negate the poison effects altogether.
* ShockAndAwe: Its fur courses with static electricity that it can use as a weapon when fully charged.

to:

* {{Nerf}}: In Iceborne's Master Rank, Tobi-Kadachi could enter a secondary "super charged" state on top of its normal charged state where its attacks hit harder. In Rise and Sunbreak ''Rise'', this mode is nowhere to be seen.
* NotQuiteFlight: Its ''World'' ecology and all of its titles might indicate that Tobi-Kadachi flies, but that is technically not the case. The webbing stretching between its limbs grants it the ability to glide. Viper Tobi-Kadachi takes it a step further, using its gliding to flank and reposition mid-combat.
* PoisonousPerson: In ''Iceborne'', Viper Tobi-Kadachi tends to inflict poison more frequently than any other monsters.monster. This is because its tail is covered in venomous barbs that inflict deadly poison with even a single strike, and more than half of its attacks are tail attacks. The monster can even inflict poison from a distance by flinging the barbs as a projectile. Unlike Rathian and Yian Garuga, the tail of a Viper Tobi-Kadachi cannot be severed, meaning the danger of being poisoned will remain constant throughout the fight. To top it all off, Viper Tobi-Kadachi inflicts Noxious Poison, which depletes more health than regular Poison. Strong poison resistance is highly recommended to negate the poison effects altogether.
* ShockAndAwe: Its After rubbing itself against the environment enough times, its fur courses with static electricity that it can use as a weapon when fully charged.electricity, allowing all of its attacks to be electrified.



* SnakesAreSinister: Averted; it doesn't attack a hunter unless provoked.



** Tobi-Kadachi was a minor one to Zinogre, being a reptilian lightning monster: it even shares Zinogre's Fanged Wyvern typing. It's not as strong as Zinogre, however, said strength traits being transferred to Odogaron. Downplayed as the former would return in ''Iceborne''.
** The Viper subspecies is this to Gigginox, being a poisonous cave-climber in a frozen area. A hint of its existence in a magazine article was even mistaken for the latter.
* TailSlap: Uses its large tail for offense, swiping and slamming down on Hunters much like the Nargacuga does. It's noted that it prefers to attack with its tail or mouth to avoid risking damage to its claws, since they are so vital to its arboreal lifestyle. The larger its tail, the stronger the attacks it can use and the more electricity it can build up.
* TookALevelInBadass: It was a lower-tier monster in ''World'' but its appearance in ''Rise'' not only gives it the Viper subspecies' moves, but it hits much harder and moves much faster to the point that its threat level ranks it closer to monsters such as Barioth, Anjanath and Rathalos.

to:

** Tobi-Kadachi was a minor one to Zinogre, being a blue reptilian lightning monster: it even shares Zinogre's Thunder element Fanged Wyvern typing. It's not Wyvern. {{Downplayed}} as strong as Zinogre, however, said strength traits being transferred to Odogaron. Downplayed as the former Zinogre would return in ''Iceborne''.
** The Viper subspecies is this to Gigginox, being a poisonous cave-climber cave-dweller in a frozen area.the tundra. A hint of its existence in a magazine article was even mistaken for the latter.
* TailSlap: Uses its large tail for offense, swiping and slamming down on Hunters hunters much like the Nargacuga does. It's noted that it prefers to attack with its tail or mouth to avoid risking damage to its claws, since they are so vital to its arboreal lifestyle. The larger its tail, the stronger the attacks it can use and the more electricity it can build up.
* TookALevelInBadass: It was TookALevelInBadass:
** Normal Tobi-Kadachi is only
a lower-tier monster in ''World'' low-tier monster, but Viper Tobi-Kadachi ranks more as mid-tier thanks to its use of both Paralysis and Noxious Poison. Additionally, normal Tobi needs to jump from a tree to utilize its stronger glide attack while Viper Tobi can simply jump off the ground and remain gliding before it attacks without needing to leap from a high spot.
** Its
appearance in ''Rise'' not only gives it the Viper subspecies' moves, but it hits much harder and moves much faster to the point that its threat level ranks it closer to monsters such as Barioth, Anjanath and Rathalos.



* WeakButSkilled: Viper Tobi isn't the strongest of the monsters, but its deadly poison and paralysis make up for its lack of physical strength.

to:

* WeakButSkilled: Viper Tobi isn't the strongest of the monsters, but its deadly poison and paralysis make up for its lack of physical strength. It is also more clever in using its gliding ability in combat than normal Tobi.



** Is defeated by Anjanath during Turf Wars. It's also one of the many monsters Deviljho can use as a bludgeon.
** In ''Rise'' it is shown being stalked and killed by the Magnamalo with ease and then eaten offscreen. It also loses in Turf Wars against Rathalos.

to:

** Is defeated by Anjanath during Turf Wars. turf wars. Tobi-Kadachi staggers Anjanath for a few seconds with its electricity(poison if it is Viper Tobi-Kadachi) to bite its torso, but Anjanath [[NoSell doesn't take any damage at all]]. The Brute Wyvern grabs Tobi and slams it to the ground.
**
It's also one of the many monsters Deviljho can use as a bludgeon.
** In ''Rise'' ''Rise'', it is shown being stalked and killed by the Magnamalo with ease ease. To Tobi's credit, it eventually tries to stand its ground and fight, but Magnamalo just takes it down with its tail. Tobi-Kadachi is then eaten offscreen. It offscreen.
** In ''Rise'', it
also loses in Turf Wars turf wars against Rathalos.Rathalos. He defeats Tobi the same way he defeats Anjanath(by pushing it to the ground, spraying fire at it, lifting it into the air, then dropping it).
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* BreakingOldTrends: It's the first Ice-themed Piscine Wyvern in the main series - the only prior instance of Ice-wielding piscine wyverns were restricted to ''Frontier''.
* CrutchCharacter: Beotodus armor doesn't hold up in the long term due to its low defense value, but its abilities--Health Boost, Aquatic/Snow Mobility, and Earplugs--are very useful as you ease into Master Rank and explore the Hoarfrost Reach.

to:

* BreakingOldTrends: It's the first Ice-themed Piscine Wyvern in the main series - the only prior instance of Ice-wielding piscine wyverns Piscine Wyverns were restricted to ''Frontier''.
* CrutchCharacter: Beotodus armor doesn't hold up in the long term due to its low defense value, but its abilities--Health abilities(Health Boost, Aquatic/Snow Mobility, and Earplugs--are Earplugs) are very useful as you ease into Master Rank and explore the Hoarfrost Reach.



* AnIcePerson: It lives in snow filled areas such as the Hoarfrost Reach. While the Beotodus doesn't have any form of spitting attack like the muddy Jyuratodus or the fiery Lavasioth, it makes up for it by being the most agile of the three. By taking advantage of its flexible body, the Beotodus swims around the snow, pushing and hurling snow at its opponent. Those struck by the snow will be inflicted with iceblight(if ice or blight resistance isn't strong enough).

to:

* AnIcePerson: It lives in snow filled areas such as the Hoarfrost Reach. While the Beotodus doesn't have any form of spitting attack like the muddy Jyuratodus or the fiery Lavasioth, it makes up for it by being the most agile of the three. By taking advantage of its flexible body, the Beotodus swims around the snow, pushing and hurling snow at its opponent. Those struck by the snow will be inflicted with iceblight(if ice Ice or blight Blight resistance isn't strong enough).



* MightyRoar: The first Piscine Wyvern in the series to have one, in fact! Beotodus' roar will flinch Hunters, unlike any other member of its class.

to:

* MightyRoar: The first Piscine Wyvern in the series to have one, in fact! Beotodus' roar will flinch Hunters, hunters, unlike any other member of its class.



* TheWorfEffect: Is injured by Banbaro during turf wars, using the same animation as the Barroth-Jyuratodus war, though it does deal some damage back.

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* TheWorfEffect: Is injured by Banbaro during turf wars, using wars(using the same animation as the Barroth-Jyuratodus war, war), though it does deal some damage back.
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* ZergRush: During the Ancient Leshen fight, it sics ''huge'' numbers of regular Jagras on a single hunter. While small monsters are generally about as threatening as a dust mite to a highly experienced hunter, the sheer ''volume'' of bodies can make it almost impossible to maneuver or escape as you're [[DeathOfAThousandCuts slowly worn down by the relentless pack]].

to:

* ZergRush: During the Ancient Leshen fight, it sics can sic ''huge'' numbers of regular Jagras on a single hunter. While small monsters are generally about as threatening as a dust mite to a highly experienced hunter, the sheer ''volume'' of bodies can make it almost impossible to maneuver or escape as you're [[DeathOfAThousandCuts slowly worn down by the relentless pack]].



* KillItWithWater: Great Girros is weak to the Water element. Interestingly, its subordinates are immune to it.

to:

* KillItWithWater: Great Girros is weak to the Water element. Interestingly, its subordinates Weirdly, the smaller Girros are immune to it.
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* AttentionDeficitOohShiny: Jagras can be distracted with Raw Meat.
* BackgroundMusicOverride: Normally the Great Jagras' battle theme is overridden by Deviljho's or Bazelgeuse's if either monster makes an appearance, but in the Greatest Jagras event, when Deviljho appears, "Savage of the Ancient Forest" overrides Jho's theme instead!

to:

* AttentionDeficitOohShiny: Jagras can be distracted with Raw Meat.
raw meat.
* BackgroundMusicOverride: Normally the Great Jagras' battle theme is overridden by Deviljho's or Bazelgeuse's if either monster makes an appearance, but in the Greatest Jagras "Greatest Jagras" event, when Deviljho appears, "Savage of the Ancient Forest" overrides Jho's theme instead!



* BoringButPractical: Its weapons' base stats are unimpressive, but they possess multiple level 2 or 3 gem slots, hidden elements (this allows the weapon to benefit from non-elemental boost), and a low rarity (which allows for the most augments possible). As a result, they deal some of the most raw damage in the game if set up properly.

to:

* BoringButPractical: Its weapons' base stats are unimpressive, but they possess multiple level 2 or 3 gem slots, hidden elements (this allows the weapon to benefit from non-elemental boost), Non-Elemental Boost skill), and a low rarity (which allows for the most augments possible). As a result, they deal some of the most raw damage in the game if set up properly.



* DiscOneNuke: Great Jagras weapons are much easier to complete than other weapons in ''Master Rank'', and can carry the player up till they begin to fight Elder Dragons. Its Master Rank armor also gives Attack Boost and Speed Eating.
* EffectiveKnockoff: Knockoff isn't quite the word, but the Greatest Jagras not considered a tempered monster, yet its strong and big enough to push ''Deviljho'' around.

to:

* DiscOneNuke: Great Jagras weapons are much easier to complete than other weapons in ''Master Rank'', Master Rank, and can carry the player up till they begin to fight Elder Dragons. Its Master Rank armor also gives Attack Boost skill and Speed Eating.
Eating skill.
* EffectiveKnockoff: Knockoff isn't quite the word, but the Greatest Jagras is not considered a tempered monster, yet its strong and big enough to push ''Deviljho'' around.



* GlassCannon: When Great Jagras's stomach is full, its attacks deal more damage, but it also gains a massive weak point in the form of said stomach, making it easier to take out.
* ItCanThink: The Jagras show a decent sense of intelligence in the wild. They will fight hunters but are quick to retreat if the hunter kills two of them, indicating that the Jagras are smart enough to know that confronting a skilled hunter is suicide. Jagras also avoid confronting large monsters head-on but will often stalk them from a safe distance. If they see a large monster getting knocked down, the Jagras pack will come in and repeatedly strike at it(the Jagras are either trying to kill their target while it temporarily can't fight back or trying to bite off some meat for them to eat). Once the large monster gets back up, the Jagras pack would fall back and continue to stalk.

to:

* GlassCannon: When Great Jagras's Jagras' stomach is full, its attacks deal more damage, but it also gains a massive weak point in the form of said stomach, making it easier to take out.
* ItCanThink: The Jagras show a decent sense amount of intelligence in the wild. They will fight hunters but are quick to retreat if the hunter kills two of them, indicating that the Jagras are smart enough to know that confronting a skilled hunter is suicide. Jagras also avoid confronting large monsters head-on but will often stalk them from a safe distance. If they see a large monster getting knocked down, the Jagras pack will come in and repeatedly strike at it(the Jagras are either trying to kill their target while it temporarily can't fight back or trying to bite off some meat for them to eat). Once the large monster gets back up, the Jagras pack would fall back and continue to stalk.



* KnowWhenToFoldEm: The Jagras pack will attack Hunters on sight. However, if the Hunter kills at least two of them, the pack will retreat. This shows that the Jagras are smart enough to know not to confront something that can take them out ''very'' easily. The trope does get {{subverted}} on several occasions. The Jagras are loyal to their leader(Great Jagras) as the pack would not retreat if they see the leader being attacked. Jagras who are befriended by Palicoes will stick by their side and even let the Palicoes ride on them during combat. The Leshen can mind-control Jagras to fight for it.

to:

* KnowWhenToFoldEm: The Jagras pack will attack Hunters hunters on sight. However, sight but if the Hunter hunter kills at least two of them, the pack will retreat. This shows that the Jagras are smart enough to know not to confront something that can take them out ''very'' easily. The trope does get {{subverted}} on several occasions. The Effluvium infected Jagras are loyal to their leader(Great Jagras) as the pack would will not retreat if as they see the leader being attacked.are more aggressive. Jagras who are befriended by Palicoes will stick by their side and even let the Palicoes ride on them during combat. The Leshen can mind-control Jagras to fight for it.



* ReptilesAreAbhorrent: Jagras are pretty aggressive as they will attack Hunters if they see one and will also swarm a monster that has been incapacitated. Averted with Great Jagras, who will only attack Hunters if it feels provoked.

to:

* ReptilesAreAbhorrent: Jagras are pretty aggressive as they will attack Hunters hunters if they see one and will also swarm a monster that has been incapacitated. Averted with Great Jagras, who will only attack Hunters hunters if it feels provoked.



* TookALevelInBadass: The normal Great Jagras is considered a WarmUpBoss. Then there's the Greatest Jagras which was added for the Appreciation Fest. This Jagras has health comparable to a tempered Elder Dragon and deals damage that makes Nergigante look tame by comparison, and the Greatest Jagras gains one of the flagship's nastiest attacks in its hungry phase, where it rises up on its hind legs before slamming down a claw to knock you prone. It's even capable of [[CurbStompBattle manhandling]] ''Deviljho''.

to:

* TookALevelInBadass: The normal Great Jagras is considered a WarmUpBoss. Then WarmUpBoss, but then there's the Greatest Jagras which was added for the Appreciation Fest. This Jagras has health comparable to a tempered Elder Dragon and deals damage that makes Nergigante look tame by comparison, and the Greatest Jagras gains one of the flagship's nastiest attacks in its hungry phase, where it rises up on its hind legs before slamming down a claw to knock you prone. It's even capable of [[CurbStompBattle manhandling]] ''Deviljho''.



** Deviljho can pick up the poor schmuck and [[GrievousHarmWithABody use it as a bludgeon]] against you. This gets inverted with the Greatest Jagras however, where Deviljho ''actively flees'' from it.
* ZergRush: During the Ancient Leshen fight, it sics ''huge'' numbers of regular Jagras on a single Hunter. While small monsters are generally about as threatening as a dust mite to an endgame Hunter, the sheer ''volume'' of bodies can make it almost impossible to maneuver or escape as you're [[DeathOfAThousandCuts slowly worn down by the relentless pack]].
* ZombiePukeAttack: When Great Jagras is full, he can literally projectile vomit his dinner at Hunters. Naturally Greatest Jagras' version is not only incredibly powerful, but he chain-vomits a spread of 7 or 8 chunks, each of which leaves behind a decoration gem.

to:

** Deviljho can pick up the poor schmuck and [[GrievousHarmWithABody use it as a bludgeon]] against you. This However, this gets inverted {{Inverted}} with the Greatest Jagras however, where who can make Deviljho ''actively flees'' flee'' from it.
* ZergRush: During the Ancient Leshen fight, it sics ''huge'' numbers of regular Jagras on a single Hunter. hunter. While small monsters are generally about as threatening as a dust mite to an endgame Hunter, a highly experienced hunter, the sheer ''volume'' of bodies can make it almost impossible to maneuver or escape as you're [[DeathOfAThousandCuts slowly worn down by the relentless pack]].
* ZombiePukeAttack: When Great Jagras is full, he can literally projectile vomit his dinner at Hunters. Naturally his enemies. Naturally, Greatest Jagras' version is not only incredibly powerful, but he chain-vomits a spread of 7 or 8 chunks, each of which leaves behind a decoration gem.
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A large monster that lives in areas of high altitude, such as the upper strata of the Coral Highlands. Its shrieking roar echoes throughout the sky and its body can shoot out a chilling wind that forms ice on its target upon contact, hindering them. With its enormous wings, lightweight body and large fins on its tail, Legiana is a highly skilled flyer. Graceful yet aggressive, Legiana is a fierce mountain dweller that would freeze and strike anyone that gets in its way.

to:

A large monster that lives in areas of high altitude, such as the upper strata of the Coral Highlands. Its shrieking roar echoes throughout the sky and its body can shoot out a chilling wind that forms ice on its target upon contact, hindering them. With its enormous wings, lightweight body and large fins on its tail, Legiana is a highly skilled flyer. Graceful yet aggressive, Legiana is a fierce mountain dweller mountain-dweller that would freeze and strike anyone that gets in its way.
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A large monster that lives in areas of high altitude, such as the upper strata of the Coral Highlands. Its shrieking roar echoes throughout the sky and its body can shoot out a chilling wind that forms ice on its target upon contact, hindering them. With its enormous wings, lightweight body and large fins on its tail, Legiana is a highly skilled flyer. Graceful yet aggressive, Legiana is a fierce mountain apex that would freeze and strike anyone that gets in its way.

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A large monster that lives in areas of high altitude, such as the upper strata of the Coral Highlands. Its shrieking roar echoes throughout the sky and its body can shoot out a chilling wind that forms ice on its target upon contact, hindering them. With its enormous wings, lightweight body and large fins on its tail, Legiana is a highly skilled flyer. Graceful yet aggressive, Legiana is a fierce mountain apex dweller that would freeze and strike anyone that gets in its way.
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* GlassCannon: Out of all the local large monsters in the Elder's Recess, Dodogama has the lowest health pool[[note]]Although, the invasive Banbaro does have slightly less.[[/note]] but all of its explosive rock attacks are quite dangerous. Its explosive rock barrages are especially destructive and they occur when the rocks have fully dissolved, signified by its jaw glowing. However, its mouth becomes a major weak point in the process.

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* GlassCannon: Out of all the local large monsters in the Elder's Recess, Dodogama has the lowest health pool[[note]]Although, the invasive Banbaro does have slightly less.[[/note]] pool but all of its explosive rock attacks are quite dangerous. Its explosive rock barrages are especially destructive and they occur when the rocks have fully dissolved, signified by its jaw glowing. However, its mouth becomes a major weak point in the process.
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* GlassCannon: All of Dodogama's explosive rock attacks are dangerous but its explosive rock barrages are especially destructive. These barrages occur when the rocks have fully dissolved, signified by its jaw glowing. However, its mouth becomes a major weak point in the process(See HoistByHisOwnPetard).

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* GlassCannon: All Out of Dodogama's all the local large monsters in the Elder's Recess, Dodogama has the lowest health pool[[note]]Although, the invasive Banbaro does have slightly less.[[/note]] but all of its explosive rock attacks are dangerous but its quite dangerous. Its explosive rock barrages are especially destructive. These barrages destructive and they occur when the rocks have fully dissolved, signified by its jaw glowing. However, its mouth becomes a major weak point in the process(See HoistByHisOwnPetard).process.
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* NonMaliciousMonster: The only one in the Elder's Recess in fact. Dodogama would rather sleep and eat rocks all day than fight, but it will defend itself if it feels provoked.

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* NonMaliciousMonster: The only one in the Elder's Recess Recess, in fact. Dodogama would rather sleep and eat rocks all day than fight, but it will defend itself if it feels provoked.



* TokenGoodTeammate: Of the Elder's Recess locals. In the Elder's Recess, all the inhabitants are generally territorial and aggressive toward each other and anyone else. Even small monsters(Gastodon, Barnos and Vespoid) would attack on sight and the place is also the main home of the Gajalaka, the most aggressive Lynians in ''World''. Yet Dodogama stands out from them by being the only one who is [[NonMaliciousMonster passive, only choosing to fight if it feels threatened]].

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* TokenGoodTeammate: Of the Elder's Recess locals. In the Elder's Recess, all the inhabitants are generally territorial and aggressive toward each other and anyone else.else[[note]]Although, Teostra and Kushala Daora are surprisingly passive here.[[/note]]. Even small monsters(Gastodon, Barnos and Vespoid) would attack on sight and the place is also the main home of the Gajalaka, the most aggressive Lynians in ''World''. Yet Dodogama stands out from them by being the only one who is [[NonMaliciousMonster passive, only choosing to fight if it feels threatened]].[[note]]Granted, the passive Banbaro can also be found here, but Banbaro is an invasive monster, so it generally doesn't count much as a local. Additionally, Banbaro is more of a native to the Hoarfrost Reach.[[/note]]
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* LightningBruiser: It is big, strong, resilient and agile. In the event that you put a lot of distance between it and yourself, it will ''leap across the battlefield'' to catch up to you. These perks are part of what makes Anjanath the first monster in ''World'' that [[WakeUpCallBoss puts up a major challenge]]. The trope is also taken literally with its Fulgur subspecies, which is not only much stronger but can crackle with electricity.

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* LightningBruiser: It is big, strong, resilient and agile. In the event that you put a lot of distance between it and yourself, it will ''leap across the battlefield'' to catch up to you. These perks are part of what makes Anjanath the first monster in ''World'' that [[WakeUpCallBoss puts up a major challenge]]. The trope is also taken literally with its Fulgur subspecies, which is not only much stronger but can crackle with electricity.
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A destructive Flying Wyvern that [[DropInNemesis flies throughout the world]] in search of prey and battle. It is an opportunistic predator that generates and drops specialized hardened secretions from its ventral side that resemble large scales(often referred to as such despite technically not being scales). This secretion responds explosively to hard impacts, enabling the "scales" to act like firebombs so it can eat whatever is caught in the blast. With a large [[Mighty Glacier bulky body]], regenerative supply of [[StuffBlowingUp fiery explosives]] and [[BloodKnight desire for brawls]], Bazelgeuse nefariously wreaks absolute havoc in its wake.

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A destructive Flying Wyvern that [[DropInNemesis flies throughout the world]] in search of prey and battle. It is an opportunistic predator that generates and drops specialized hardened secretions from its ventral side that resemble large scales(often referred to as such despite technically not being scales). This secretion responds explosively to hard impacts, enabling the "scales" to act like firebombs so it can eat whatever is caught in the blast. With a large [[Mighty Glacier [[MightyGlacier bulky body]], regenerative supply of [[StuffBlowingUp fiery explosives]] and [[BloodKnight desire for brawls]], Bazelgeuse nefariously wreaks absolute havoc in its wake.



** Anjanath is the first large monster in ''World'' that utilizes good speed, massive physical damage, deadly element(Fire in this case) and a particularly nasty enraged mode. Its strength means it could potentially one-shot newcomers.

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** Anjanath is the first large monster in ''World'' that utilizes good speed, massive physical damage, deadly element(Fire in this case) and a particularly nasty enraged mode. Its strength means It is strong enough that it could potentially one-shot newcomers.

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